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- --[[
- Script Name : shriller19.lua
- Script Purpose : Waypoint Path for shriller19.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 03:57:59 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 7
- local level2 = 8
- local difficulty1 = 6
- local hp1 = 200
- local power1 = 90
- local difficulty2 = 6
- local hp2 = 240
- local power2 = 100
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -142.46, 2, -147.7, 1, 0)
- MovementLoopAddLocation(NPC, -142.51, 2, -142.7, 1, 0)
- MovementLoopAddLocation(NPC, -148.63, 2, -142.44, 1, 0)
- MovementLoopAddLocation(NPC, -148.82, 2, -147.77, 1, 0)
- MovementLoopAddLocation(NPC, -142.5, 2, -142.44, 1, 0)
- MovementLoopAddLocation(NPC, -142.5, 2, -147.77, 1, 0)
- MovementLoopAddLocation(NPC, -148.83, 2, -142.42, 1, 0)
- MovementLoopAddLocation(NPC, -148.82, 2, -147.77, 1, 0)
- MovementLoopAddLocation(NPC, -147.23, 2, -143.07, 1, 0)
- MovementLoopAddLocation(NPC, -146.08, 2, -146.58, 1, 0)
- MovementLoopAddLocation(NPC, -143.99, 2, -142.86, 1, 0)
- MovementLoopAddLocation(NPC, -145.79, 2, -142.58, 1, 0)
- MovementLoopAddLocation(NPC, -145.74, 2, -144.62, 1, 0)
- MovementLoopAddLocation(NPC, -143.11, 2, -144.87, 1, 0)
- MovementLoopAddLocation(NPC, -148.21, 2, -144.82, 1, 0)
- MovementLoopAddLocation(NPC, -145.59, 2, -147.84, 1, 0)
- MovementLoopAddLocation(NPC, -145.4, 2, -146.58, 1, 0)
- MovementLoopAddLocation(NPC, -147.28, 2, -145.95, 1, 0)
- MovementLoopAddLocation(NPC, -143.25, 2, -145.76, 1, 0)
- MovementLoopAddLocation(NPC, -142.83, 2, -143.58, 1, 0)
- MovementLoopAddLocation(NPC, -147.58, 2, -143.65, 1, 0)
- MovementLoopAddLocation(NPC, -142.83, 2, -143.58, 1, 0)
- MovementLoopAddLocation(NPC, -143.25, 2, -145.76, 1, 0)
- MovementLoopAddLocation(NPC, -147.28, 2, -145.95, 2, 0)
- MovementLoopAddLocation(NPC, -145.4, 2, -146.58, 1, 0)
- MovementLoopAddLocation(NPC, -145.59, 2, -147.84, 1, 0)
- MovementLoopAddLocation(NPC, -148.21, 2, -144.82, 1, 0)
- MovementLoopAddLocation(NPC, -143.11, 2, -144.87, 1, 0)
- MovementLoopAddLocation(NPC, -145.74, 2, -144.62, 1, 0)
- MovementLoopAddLocation(NPC, -145.79, 2, -142.58, 1, 0)
- MovementLoopAddLocation(NPC, -143.99, 2, -142.86, 1, 0)
- MovementLoopAddLocation(NPC, -146.08, 2, -146.58, 1, 0)
- MovementLoopAddLocation(NPC, -147.23, 2, -143.07, 1, 0)
- MovementLoopAddLocation(NPC, -148.82, 2, -147.77, 1, 0)
- MovementLoopAddLocation(NPC, -148.83, 2, -142.42, 1, 0)
- MovementLoopAddLocation(NPC, -142.5, 2, -147.77, 1, 0)
- MovementLoopAddLocation(NPC, -142.5, 2, -142.44, 1, 0)
- MovementLoopAddLocation(NPC, -148.82, 2, -147.77, 1, 0)
- MovementLoopAddLocation(NPC, -148.63, 2, -142.44, 1, 0)
- MovementLoopAddLocation(NPC, -142.51, 2, -142.7, 1, 0)
- MovementLoopAddLocation(NPC, -142.46, 2, -147.7, 1, 0)
- end
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