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- --[[
- Script Name : SpawnScripts/Oakmyst_Classic/abadgercub.lua
- Script Author : LordPazuzu
- Script Date : 2023.09.22 01:09:15
- Script Purpose :
- :
- --]]
- dofile("SpawnScripts/Generic/CatalogueQuestUpdates.lua")
- require "SpawnScripts/Generic/NPCModule"
- function spawn(NPC, Spawn)
- NPCModule(NPC, Spawn)
- ChooseMovement(NPC)
- end
- function ChooseMovement(NPC)
- local route = math.random(1,4)
- if route == 1 then
- RouteOne(NPC, Spawn)
- elseif route == 2 then
- RouteTwo(NPC, Spawn)
- elseif route == 3 then
- RouteThree(NPC, Spawn)
- elseif route == 4 then
- RouteFour(NPC, Spawn)
- end
- end
- function RouteOne(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X, Y, Z, 2, 0)
- MovementLoopAddLocation(NPC, X + 2, Y, Z, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X + 2, Y, Z, 2, 0)
- MovementLoopAddLocation(NPC, X + 2, Y, Z + 4, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X + 2, Y, Z + 4, 2, 0)
- MovementLoopAddLocation(NPC, X + 3, Y, Z, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X + 3, Y, Z, 2, 0)
- MovementLoopAddLocation(NPC, X + 2, Y, Z + 4, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X + 2, Y, Z + 4, 2, 0)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(7,15))
- end
- function RouteTwo(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X, Y, Z, 2, 0)
- MovementLoopAddLocation(NPC, X - 2, Y, Z, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X - 2, Y, Z, 2, 0)
- MovementLoopAddLocation(NPC, X - 2, Y, Z - 4, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X - 2, Y, Z - 4, 2, 0)
- MovementLoopAddLocation(NPC, X - 3, Y, Z, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X - 3, Y, Z, 2, 0)
- MovementLoopAddLocation(NPC, X - 2, Y, Z - 4, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X - 2, Y, Z - 4, 2, 0)
- MovementLoopAddLocation(NPC, X, Y, Z, 1, math.random(7,15))
- end
- function RouteThree(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X, Y, Z, 2,0)
- MovementLoopAddLocation(NPC, X + 2, Y, Z, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X + 2, Y, Z, 2, 0)
- MovementLoopAddLocation(NPC, X + 2, Y, Z - 4, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X + 2, Y, Z - 4, 2, 0)
- MovementLoopAddLocation(NPC, X + 3, Y, Z, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X + 3, Y, Z, 2, 0)
- MovementLoopAddLocation(NPC, X + 2, Y, Z - 4, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X + 2, Y, Z - 4, 2, 0)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(7,15))
- end
- function RouteFour(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X, Y, Z, 2, 0)
- MovementLoopAddLocation(NPC, X - 2, Y, Z, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X - 2, Y, Z, 2, 0)
- MovementLoopAddLocation(NPC, X - 2, Y, Z + 4, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X - 2, Y, Z + 4, 2, 0)
- MovementLoopAddLocation(NPC, X - 3, Y, Z, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X - 3, Y, Z, 2, 0)
- MovementLoopAddLocation(NPC, X - 2, Y, Z + 4, 2, math.random(7,15))
- MovementLoopAddLocation(NPC, X - 2, Y, Z + 4, 2, 0)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(7,15))
- end
- math.random(10,15)
- function respawn(NPC, Spawn)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
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