Player.cpp 241 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. last_movement_activity = 0;
  53. //speed = 0;
  54. packet_num = 0;
  55. range_attack = false;
  56. old_movement_packet = 0;
  57. charsheet_changed = false;
  58. quickbar_updated = false;
  59. custNPC = false;
  60. spawn_tmp_vis_xor_packet = 0;
  61. spawn_tmp_pos_xor_packet = 0;
  62. spawn_tmp_info_xor_packet = 0;
  63. pending_collection_reward = 0;
  64. pos_packet_speed = 0;
  65. appearance.display_name = 1;
  66. appearance.show_command_icon = 1;
  67. appearance.player_flag = 1;
  68. appearance.targetable = 1;
  69. appearance.show_level = 1;
  70. spell_count = 0;
  71. spell_orig_packet = 0;
  72. spell_xor_packet = 0;
  73. resurrecting = false;
  74. spawn_id = 1;
  75. spawn_type = 4;
  76. player_spawn_id_map[1] = this;
  77. player_spawn_reverse_id_map[this] = 1;
  78. MPlayerQuests.SetName("Player::MPlayerQuests");
  79. test_time = 0;
  80. returning_from_ld = false;
  81. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  82. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  83. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  84. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  85. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  86. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  88. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  89. is_tracking = false;
  90. guild = 0;
  91. following = false;
  92. combat_target = 0;
  93. InitXPTable();
  94. pending_deletion = false;
  95. spawn_vis_struct = 0;
  96. spawn_pos_struct = 0;
  97. spawn_info_struct = 0;
  98. spawn_header_struct = 0;
  99. spawn_footer_struct = 0;
  100. widget_footer_struct = 0;
  101. sign_footer_struct = 0;
  102. pos_xor_size = 0;
  103. info_xor_size = 0;
  104. vis_xor_size = 0;
  105. pos_mutex.SetName("Player::pos_mutex");
  106. vis_mutex.SetName("Player::vis_mutex");
  107. info_mutex.SetName("Player::info_mutex");
  108. index_mutex.SetName("Player::index_mutex");
  109. spawn_mutex.SetName("Player::spawn_mutex");
  110. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  111. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  112. gm_vision = false;
  113. SetSaveSpellEffects(true);
  114. reset_mentorship = false;
  115. all_spells_locked = false;
  116. current_language_id = 0;
  117. active_reward = false;
  118. }
  119. Player::~Player(){
  120. SetSaveSpellEffects(true);
  121. DeleteSpellEffects();
  122. for(int32 i=0;i<spells.size();i++){
  123. safe_delete(spells[i]);
  124. }
  125. for(int32 i=0;i<quickbar_items.size();i++){
  126. safe_delete(quickbar_items[i]);
  127. }
  128. map<int32, vector<int32>*>::iterator itr;
  129. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  130. safe_delete(itr->second);
  131. }
  132. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  133. safe_delete(itr->second);
  134. }
  135. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  136. map<int8, vector<HistoryData*> >::iterator itr2;
  137. vector<HistoryData*>::iterator itr3;
  138. // Type
  139. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  140. // Sub type
  141. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  142. // vector of data
  143. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  144. safe_delete(*itr3);
  145. }
  146. }
  147. }
  148. mLUAHistory.writelock();
  149. map<int32, LUAHistory*>::iterator itr4;
  150. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  151. safe_delete(itr4->second);
  152. }
  153. m_charLuaHistory.clear();
  154. mLUAHistory.releasewritelock();
  155. safe_delete_array(movement_packet);
  156. safe_delete_array(old_movement_packet);
  157. safe_delete_array(spawn_tmp_info_xor_packet);
  158. safe_delete_array(spawn_tmp_vis_xor_packet);
  159. safe_delete_array(spawn_tmp_pos_xor_packet);
  160. safe_delete_array(spell_xor_packet);
  161. safe_delete_array(spell_orig_packet);
  162. DestroyQuests();
  163. WritePlayerStatistics();
  164. RemovePlayerStatistics();
  165. DeleteMail();
  166. world.RemoveLottoPlayer(GetCharacterID());
  167. safe_delete(info);
  168. index_mutex.writelock(__FUNCTION__, __LINE__);
  169. player_spawn_reverse_id_map.clear();
  170. player_spawn_id_map.clear();
  171. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  172. info_mutex.writelock(__FUNCTION__, __LINE__);
  173. spawn_info_packet_list.clear();
  174. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  175. vis_mutex.writelock(__FUNCTION__, __LINE__);
  176. spawn_vis_packet_list.clear();
  177. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  178. pos_mutex.writelock(__FUNCTION__, __LINE__);
  179. spawn_pos_packet_list.clear();
  180. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  181. safe_delete(spawn_header_struct);
  182. safe_delete(spawn_footer_struct);
  183. safe_delete(sign_footer_struct);
  184. safe_delete(widget_footer_struct);
  185. safe_delete(spawn_info_struct);
  186. safe_delete(spawn_vis_struct);
  187. safe_delete(spawn_pos_struct);
  188. ClearPendingSelectableItemRewards(0, true);
  189. ClearPendingItemRewards();
  190. }
  191. EQ2Packet* Player::serialize(Player* player, int16 version){
  192. return spawn_serialize(player, version);
  193. }
  194. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  195. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  196. if(packet){
  197. packet->setDataByName("x", x);
  198. packet->setDataByName("y", y);
  199. packet->setDataByName("z", z);
  200. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  201. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  202. if (heading != -1.0f)
  203. packet->setDataByName("heading", heading);
  204. EQ2Packet* outapp = packet->serialize();
  205. safe_delete(packet);
  206. return outapp;
  207. }
  208. return 0;
  209. }
  210. void Player::DestroyQuests(){
  211. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  212. map<int32, Quest*>::iterator itr;
  213. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  214. safe_delete(itr->second);
  215. }
  216. completed_quests.clear();
  217. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  218. safe_delete(itr->second);
  219. }
  220. player_quests.clear();
  221. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  222. safe_delete(itr->second);
  223. }
  224. pending_quests.clear();
  225. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  226. }
  227. PlayerInfo* Player::GetPlayerInfo(){
  228. if(info == 0)
  229. info = new PlayerInfo(this);
  230. return info;
  231. }
  232. void PlayerInfo::CalculateXPPercentages(){
  233. int32 xp_needed = info_struct->get_xp_needed();
  234. if(xp_needed > 0){
  235. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  236. info_struct->set_xp_yellow((int16)percentage);
  237. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  238. info_struct->set_xp_blue_vitality_bar(0);
  239. info_struct->set_xp_yellow_vitality_bar(0);
  240. if(player->GetXPVitality() > 0){
  241. float vitality_total = player->GetXPVitality()*10 + percentage;
  242. vitality_total -= ((int)(percentage/100)*100);
  243. if(vitality_total < 100){ //10%
  244. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  245. }
  246. else
  247. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  248. }
  249. }
  250. }
  251. void PlayerInfo::CalculateTSXPPercentages(){
  252. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  253. if(ts_xp_needed > 0){
  254. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  255. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  256. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  257. /*info_struct->xp_blue_vitality_bar = 0;
  258. info_struct->xp_yellow_vitality_bar = 0;
  259. if(player->GetXPVitality() > 0){
  260. float vitality_total = player->GetXPVitality()*10 + percentage;
  261. vitality_total -= ((int)(percentage/100)*100);
  262. if(vitality_total < 100){ //10%
  263. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  264. }
  265. else
  266. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  267. }*/
  268. }
  269. }
  270. void PlayerInfo::SetHouseZone(int32 id){
  271. house_zone_id = id;
  272. }
  273. void PlayerInfo::SetBindZone(int32 id){
  274. bind_zone_id = id;
  275. }
  276. void PlayerInfo::SetBindX(float x){
  277. bind_x = x;
  278. }
  279. void PlayerInfo::SetBindY(float y){
  280. bind_y = y;
  281. }
  282. void PlayerInfo::SetBindZ(float z){
  283. bind_z = z;
  284. }
  285. void PlayerInfo::SetBindHeading(float heading){
  286. bind_heading = heading;
  287. }
  288. int32 PlayerInfo::GetHouseZoneID(){
  289. return house_zone_id;
  290. }
  291. int32 PlayerInfo::GetBindZoneID(){
  292. return bind_zone_id;
  293. }
  294. float PlayerInfo::GetBindZoneX(){
  295. return bind_x;
  296. }
  297. float PlayerInfo::GetBindZoneY(){
  298. return bind_y;
  299. }
  300. float PlayerInfo::GetBindZoneZ(){
  301. return bind_z;
  302. }
  303. float PlayerInfo::GetBindZoneHeading(){
  304. return bind_heading;
  305. }
  306. PacketStruct* PlayerInfo::serialize2(int16 version){
  307. player->CalculateBonuses();
  308. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  309. if(packet){
  310. //TODO: 2021 FIX THIS CASTING
  311. char deity[32];
  312. strncpy(deity, info_struct->get_deity().c_str(), 32);
  313. packet->setDataByName("deity", deity);
  314. char name[40];
  315. strncpy(name, info_struct->get_name().c_str(), 40);
  316. packet->setDataByName("character_name", name);
  317. packet->setDataByName("race", info_struct->get_race());
  318. packet->setDataByName("gender", info_struct->get_gender());
  319. packet->setDataByName("class1", info_struct->get_class1());
  320. packet->setDataByName("class2", info_struct->get_class2());
  321. packet->setDataByName("class3", info_struct->get_class3());
  322. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  323. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  324. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  325. packet->setDataByName("level", info_struct->get_level());
  326. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  327. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  328. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  329. // for(int8 i=0;i<19;i++)
  330. // {
  331. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  332. // }
  333. //
  334. packet->setDataByName("current_hp", player->GetHP());
  335. packet->setDataByName("max_hp",player-> GetTotalHP());
  336. packet->setDataByName("base_hp", player->GetTotalHPBase());
  337. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  338. packet->setDataByName("bonus_health", bonus_health);
  339. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  340. packet->setDataByName("current_power", player->GetPower());
  341. packet->setDataByName("max_power", player->GetTotalPower());
  342. packet->setDataByName("base_power", player->GetTotalPowerBase());
  343. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  344. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  345. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  346. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  347. packet->setDataByName("attack", info_struct->get_cur_attack());
  348. packet->setDataByName("attack_base", info_struct->get_attack_base());
  349. packet->setDataByName("absorb", info_struct->get_absorb());
  350. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  351. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  352. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  353. CalculateXPPercentages();
  354. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  355. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  356. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  357. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  358. packet->setDataByName("flags", info_struct->get_flags());
  359. packet->setDataByName("flags2", info_struct->get_flags2());
  360. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  361. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  362. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  363. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  364. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  365. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  366. float block_pct = info_struct->get_block()*10.0f;
  367. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  368. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  369. packet->setDataByName("str", info_struct->get_str());
  370. packet->setDataByName("sta", info_struct->get_sta());
  371. packet->setDataByName("agi", info_struct->get_agi());
  372. packet->setDataByName("wis", info_struct->get_wis());
  373. packet->setDataByName("int", info_struct->get_intel());
  374. packet->setDataByName("str_base", info_struct->get_str_base());
  375. packet->setDataByName("sta_base", info_struct->get_sta_base());
  376. packet->setDataByName("agi_base", info_struct->get_agi_base());
  377. packet->setDataByName("wis_base", info_struct->get_wis_base());
  378. packet->setDataByName("int_base", info_struct->get_intel_base());
  379. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  380. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  381. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  382. packet->setDataByName("heat", info_struct->get_heat());
  383. packet->setDataByName("cold", info_struct->get_cold());
  384. packet->setDataByName("magic", info_struct->get_magic());
  385. packet->setDataByName("mental", info_struct->get_mental());
  386. packet->setDataByName("divine", info_struct->get_divine());
  387. packet->setDataByName("disease", info_struct->get_disease());
  388. packet->setDataByName("poison", info_struct->get_poison());
  389. packet->setDataByName("heat_base", info_struct->get_heat_base());
  390. packet->setDataByName("cold_base", info_struct->get_cold_base());
  391. packet->setDataByName("magic_base", info_struct->get_magic_base());
  392. packet->setDataByName("mental_base", info_struct->get_mental_base());
  393. packet->setDataByName("divine_base", info_struct->get_divine_base());
  394. packet->setDataByName("disease_base", info_struct->get_disease_base());
  395. packet->setDataByName("poison_base", info_struct->get_poison_base());
  396. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  397. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  398. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  399. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  400. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  401. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  402. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  403. packet->setDataByName("weight", info_struct->get_weight());
  404. packet->setDataByName("max_weight", info_struct->get_max_weight());
  405. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  406. char pet_name[32];
  407. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  408. packet->setDataByName("pet_name", pet_name);
  409. }
  410. else {
  411. packet->setDataByName("pet_name", "No Pet");
  412. }
  413. packet->setDataByName("status_points", info_struct->get_status_points());
  414. if(bind_zone_id > 0){
  415. string bind_name = database.GetZoneName(bind_zone_id);
  416. if (bind_name.length() > 0)
  417. packet->setDataByName("bind_zone", bind_name.c_str());
  418. }
  419. else
  420. packet->setDataByName("bind_zone", "None");
  421. if(house_zone_id > 0){
  422. string house_name = database.GetZoneName(house_zone_id);
  423. if (house_name.length() > 0)
  424. packet->setDataByName("house_zone", house_name.c_str());
  425. }
  426. else
  427. packet->setDataByName("house_zone", "None");
  428. //packet->setDataByName("account_age_base", 14);
  429. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  430. packet->setDataByName("power_regen", info_struct->get_power_regen());
  431. /*packet->setDataByName("unknown11", -1, 0);
  432. packet->setDataByName("unknown11", -1, 1);
  433. packet->setDataByName("unknown13", 201, 0);
  434. packet->setDataByName("unknown13", 201, 1);
  435. packet->setDataByName("unknown13", 234, 2);
  436. packet->setDataByName("unknown13", 201, 3);
  437. packet->setDataByName("unknown13", 214, 4);
  438. packet->setDataByName("unknown13", 234, 5);
  439. packet->setDataByName("unknown13", 234, 6);
  440. packet->setDataByName("unknown14", 78);
  441. */
  442. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  443. //packet->setDataByName("unknown15b", 9911);
  444. packet->setDataByName("unknown15a", 78);
  445. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  446. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  447. packet->setDataByName("tradeskill_exp_vitality", 100);
  448. packet->setDataByName("unknown15c", 200);
  449. //packet->setDataByName("unknown15", 100, 10);
  450. packet->setDataByName("unknown18", 16880, 1);
  451. /*packet->setDataByName("unknown19", 1);
  452. packet->setDataByName("unknown19", 3, 1);
  453. packet->setDataByName("unknown19", 1074301064, 2);
  454. packet->setDataByName("unknown19", 1, 3);
  455. packet->setDataByName("unknown19", 3, 4);
  456. packet->setDataByName("unknown19", 1074301064, 5);
  457. packet->setDataByName("unknown19", 6, 6);
  458. packet->setDataByName("unknown19", 14, 7);
  459. packet->setDataByName("unknown19", 1083179008, 8);*/
  460. player->SetGroupInformation(packet);
  461. packet->setDataByName("unknown20", 1, 107);
  462. packet->setDataByName("unknown20", 1, 108);
  463. packet->setDataByName("unknown20", 1, 109);
  464. packet->setDataByName("unknown20", 1, 110);
  465. packet->setDataByName("unknown20", 1, 111);
  466. //packet->setDataByName("unknown20b", 255);
  467. //packet->setDataByName("unknown20b", 255, 1);
  468. //packet->setDataByName("unknown20b", 255, 2);
  469. packet->setDataByName("unknown11", 123);
  470. packet->setDataByName("unknown11", 234, 1);
  471. //packet->setDataByName("in_combat", 32768);
  472. //make name flash red
  473. /*packet->setDataByName("unknown20", 8);
  474. packet->setDataByName("unknown20", 38, 70);
  475. packet->setDataByName("unknown20", 17, 77);
  476. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  477. packet->setDataByName("unknown20", 1, 113);
  478. packet->setDataByName("unknown20", 1, 114);
  479. packet->setDataByName("unknown20", 1, 115);
  480. packet->setDataByName("unknown20", 4294967295, 309);
  481. packet->setDataByName("unknown22", 2, 4);
  482. packet->setDataByName("unknown23", 2, 29);
  483. */
  484. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  485. // for(int i=0;i<19;i++)
  486. // packet->setDataByName("unknown7", 257, i);
  487. //packet->setDataByName("unknown21", info_struct->rain, 2);
  488. packet->setDataByName("rain", info_struct->get_rain());
  489. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  490. /*packet->setDataByName("unknown22", 3, 4);
  491. packet->setDataByName("unknown23", 3, 161);
  492. packet->setDataByName("unknown20", 103);
  493. packet->setDataByName("unknown20", 1280, 70);
  494. packet->setDataByName("unknown20", 9, 71);
  495. packet->setDataByName("unknown20", 5, 72);
  496. packet->setDataByName("unknown20", 4294967271, 73);
  497. packet->setDataByName("unknown20", 5, 75);
  498. packet->setDataByName("unknown20", 1051, 77);
  499. packet->setDataByName("unknown20", 3, 78);
  500. packet->setDataByName("unknown20", 6, 104);
  501. packet->setDataByName("unknown20", 1, 105);
  502. packet->setDataByName("unknown20", 20, 106);
  503. packet->setDataByName("unknown20", 3, 107);
  504. packet->setDataByName("unknown20", 1, 108);
  505. packet->setDataByName("unknown20", 1, 109);
  506. packet->setDataByName("unknown20", 4278190080, 494);
  507. packet->setDataByName("unknown20b", 255);
  508. packet->setDataByName("unknown20b", 255, 1);
  509. packet->setDataByName("unknown20b", 255, 2);
  510. packet->setDataByName("unknown20", 50, 75);
  511. */
  512. //packet->setDataByName("rain2", -102.24);
  513. for(int i=0;i<45;i++){
  514. if(i < 30){
  515. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  516. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  517. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  518. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  519. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  520. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  521. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  522. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  523. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  524. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  525. }
  526. else if(version < 942)//version 942 added 15 additional spell effect slots
  527. break;
  528. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  529. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  530. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  531. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  532. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  533. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  534. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  535. }
  536. return packet;
  537. }
  538. return 0;
  539. }
  540. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  541. if(packet){
  542. string* data = packet->serializeString();
  543. int32 size = data->length();
  544. //DumpPacket((uchar*)data->c_str(), size);
  545. uchar* tmp = new uchar[size];
  546. if(!changes){
  547. orig_packet = new uchar[size];
  548. changes = new uchar[size];
  549. memcpy(orig_packet, (uchar*)data->c_str(), size);
  550. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  551. }
  552. else{
  553. memcpy(changes, (uchar*)data->c_str(), size);
  554. Encode(changes, orig_packet, size);
  555. size = Pack(tmp, changes, size, size, version);
  556. //cout << "INFO HERE:\n";
  557. //DumpPacket(tmp, size);
  558. }
  559. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  560. safe_delete_array(tmp);
  561. safe_delete(packet);
  562. return ret_packet;
  563. }
  564. return 0;
  565. }
  566. void PlayerInfo::SetAccountAge(int32 age){
  567. info_struct->set_account_age_base(age);
  568. }
  569. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  570. player->CalculateBonuses();
  571. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  572. //0-69, locked screen movement
  573. //30-69 normal movement
  574. //10-30 normal movement
  575. if (packet) {
  576. char name[40];
  577. strncpy(name,info_struct->get_name().c_str(),40);
  578. packet->setDataByName("character_name", name);
  579. packet->setDataByName("race", info_struct->get_race());
  580. packet->setDataByName("gender", info_struct->get_gender());
  581. packet->setDataByName("exiled", 0); // need exiled data
  582. packet->setDataByName("class1", info_struct->get_class1());
  583. packet->setDataByName("class2", info_struct->get_class2());
  584. packet->setDataByName("class3", info_struct->get_class3());
  585. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  586. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  587. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  588. packet->setDataByName("level", info_struct->get_level());
  589. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  590. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  591. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  592. //TODO: 2021 FIX THIS CASTING
  593. for (int8 i = 0; i < 19; i++)
  594. packet->setDataByName("account_age_bonus", 0);
  595. //TODO: 2021 FIX THIS CASTING
  596. char deity[32];
  597. strncpy(deity, info_struct->get_deity().c_str(), 32);
  598. packet->setDataByName("deity", deity);
  599. packet->setDataByName("last_name", player->GetLastName());
  600. packet->setDataByName("current_hp", player->GetHP());
  601. packet->setDataByName("max_hp", player->GetTotalHP());
  602. packet->setDataByName("base_hp", player->GetTotalHPBase());
  603. packet->setDataByName("current_power", player->GetPower());
  604. packet->setDataByName("max_power", player->GetTotalPower());
  605. packet->setDataByName("base_power", player->GetTotalPowerBase());
  606. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  607. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  608. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  609. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  610. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  611. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  612. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  613. packet->setDataByName("bonus_health", bonus_health);
  614. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  615. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  616. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  617. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  618. packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  619. packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  620. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  621. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  622. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  623. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  624. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  625. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  626. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  627. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  628. float block_pct = info_struct->get_block()*10.0f;
  629. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  630. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  631. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  632. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  633. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  634. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  635. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  636. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  637. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  638. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  639. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  640. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  641. if (version <= 996) {
  642. packet->setDataByName("heat", info_struct->get_heat());
  643. packet->setDataByName("cold", info_struct->get_cold());
  644. packet->setDataByName("magic", info_struct->get_magic());
  645. packet->setDataByName("mental", info_struct->get_mental());
  646. packet->setDataByName("divine", info_struct->get_divine());
  647. packet->setDataByName("disease", info_struct->get_disease());
  648. packet->setDataByName("poison", info_struct->get_poison());
  649. packet->setDataByName("heat_base", info_struct->get_heat_base());
  650. packet->setDataByName("cold_base", info_struct->get_cold_base());
  651. packet->setDataByName("magic_base", info_struct->get_magic_base());
  652. packet->setDataByName("mental_base", info_struct->get_mental_base());
  653. packet->setDataByName("divine_base", info_struct->get_divine_base());
  654. packet->setDataByName("disease_base", info_struct->get_disease_base());
  655. packet->setDataByName("poison_base", info_struct->get_poison_base());
  656. }
  657. else {
  658. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  659. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  660. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  661. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  662. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  663. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  664. }
  665. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  666. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  667. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  668. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  669. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  670. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  671. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  672. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  673. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  674. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  675. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  676. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  677. CalculateXPPercentages();
  678. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  679. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  680. if(version >= 60114)
  681. {
  682. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  683. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  684. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  685. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  686. }
  687. else
  688. {
  689. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  690. }
  691. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  692. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  693. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  694. packet->setDataByName("server_bonus", 0);//confirmed DoV
  695. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  696. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  697. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  698. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  699. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  700. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  701. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  702. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  703. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  704. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  705. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  706. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  707. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  708. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  709. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  710. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  711. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  712. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  713. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  714. packet->setDataByName("items_found", 62);// dov confirmed
  715. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  716. packet->setDataByName("quests_completed", 670);// dov confirmed
  717. packet->setDataByName("exploration_events", 435);// dov confirmed
  718. packet->setDataByName("completed_collections", 144);// dov confirmed
  719. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  720. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  721. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  722. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  723. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  724. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  725. Skill* skill = player->GetSkillByName("Swimming", false);
  726. float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
  727. if(skill) {
  728. int32 max_val = 450;
  729. if(skill->max_val > 0)
  730. max_val = skill->max_val;
  731. float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  732. float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
  733. float diff_mod = max_breath_mod * diff;
  734. if(diff_mod > max_breath_mod)
  735. breath_modifier = max_breath_mod;
  736. else if(diff_mod > breath_modifier)
  737. breath_modifier = diff_mod;
  738. }
  739. packet->setDataByName("breath", breath_modifier);
  740. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  741. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  742. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  743. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  744. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  745. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  746. if (info_struct->get_attackspeed() > 0) {
  747. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  748. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  749. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  750. }
  751. else {
  752. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  753. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  754. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  755. }
  756. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  757. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  758. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  759. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  760. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  761. packet->setDataByName("flags", info_struct->get_flags());
  762. packet->setDataByName("flags2", info_struct->get_flags2());
  763. if (version == 546) {
  764. if (player->get_character_flag(CF_ANONYMOUS))
  765. packet->setDataByName("flags_anonymous", 1);
  766. if (player->get_character_flag(CF_ROLEPLAYING))
  767. packet->setDataByName("flags_roleplaying", 1);
  768. if (player->get_character_flag(CF_AFK))
  769. packet->setDataByName("flags_afk", 1);
  770. if (player->get_character_flag(CF_LFG))
  771. packet->setDataByName("flags_lfg", 1);
  772. if (player->get_character_flag(CF_LFW))
  773. packet->setDataByName("flags_lfw", 1);
  774. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  775. packet->setDataByName("flags_show_hood", 1);
  776. if (player->get_character_flag(CF_SHOW_ILLUSION))
  777. packet->setDataByName("flags_show_illusion_form", 1);
  778. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  779. packet->setDataByName("flags_show_duel_invites", 1);
  780. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  781. packet->setDataByName("flags_show_trade_invites", 1);
  782. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  783. packet->setDataByName("flags_show_group_invites", 1);
  784. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  785. packet->setDataByName("flags_show_raid_invites", 1);
  786. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  787. packet->setDataByName("flags_show_guild_invites", 1);
  788. }
  789. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  790. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  791. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  792. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  793. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  794. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  795. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  796. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  797. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  798. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  799. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  800. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  801. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  802. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  803. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  804. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  805. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  806. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  807. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  808. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  809. ((Entity*)player)->MStats.lock();
  810. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  811. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  812. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  813. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  814. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  815. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  816. ((Entity*)player)->MStats.unlock();
  817. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  818. packet->setDataByName("pet_id", 0);
  819. else {
  820. packet->setDataByName("pet_id", info_struct->get_pet_id());
  821. char pet_name[32];
  822. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  823. packet->setDataByName("pet_name", pet_name);
  824. }
  825. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  826. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  827. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  828. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  829. packet->setDataByName("rain", info_struct->get_rain());
  830. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  831. packet->setDataByName("status_points", info_struct->get_status_points());
  832. packet->setDataByName("guild_status", 888888);
  833. if (house_zone_id > 0){
  834. string house_name = database.GetZoneName(house_zone_id);
  835. if(house_name.length() > 0)
  836. packet->setDataByName("house_zone", house_name.c_str());
  837. }
  838. else
  839. packet->setDataByName("house_zone", "None");
  840. if (bind_zone_id > 0){
  841. string bind_name = database.GetZoneName(bind_zone_id);
  842. if(bind_name.length() > 0)
  843. packet->setDataByName("bind_zone", bind_name.c_str());
  844. }
  845. else
  846. packet->setDataByName("bind_zone", "None");
  847. ((Entity*)player)->MStats.lock();
  848. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  849. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  850. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  851. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  852. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  853. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  854. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  855. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  856. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  857. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  858. ((Entity*)player)->MStats.unlock();
  859. packet->setDataByName("flurry", info_struct->get_flurry());
  860. packet->setDataByName("unknown153", 153);
  861. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  862. packet->setDataByName("unknown156", 156);
  863. packet->setDataByName("unknown157", 157);
  864. packet->setDataByName("unknown159", 159);
  865. packet->setDataByName("unknown160", 160);
  866. packet->setDataByName("unknown163", 163);
  867. packet->setDataByName("unknown168", 168);
  868. packet->setDataByName("decrease_falling_dmg", 169);
  869. info_struct->set_max_weight(200);
  870. if (version <= 546) {
  871. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  872. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  873. }
  874. else {
  875. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  876. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  877. }
  878. if (version <= 546) {
  879. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  880. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  881. }
  882. else {
  883. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  884. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  885. }
  886. packet->setDataByName("attack", info_struct->get_cur_attack());
  887. packet->setDataByName("attack_base", info_struct->get_attack_base());
  888. packet->setDataByName("absorb", info_struct->get_absorb());
  889. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  890. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  891. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  892. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  893. packet->setDataByName("savagery", 250);
  894. packet->setDataByName("max_savagery", 500);
  895. packet->setDataByName("savagery_level", 1);
  896. packet->setDataByName("max_savagery_level", 5);
  897. packet->setDataByName("dissonance", 5000);
  898. packet->setDataByName("max_dissonance", 10000);
  899. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  900. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  901. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  902. packet->setDataByName("weight", info_struct->get_weight());
  903. packet->setDataByName("max_weight", info_struct->get_max_weight());
  904. packet->setDataByName("unknownint32a", 777777);
  905. packet->setDataByName("unknownint32b", 666666);
  906. packet->setDataByName("mitigation2_cur", 2367);
  907. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  908. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  909. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  910. packet->setDataByName("uncontested_riposte_pve", 0); //????
  911. packet->setDataByName("uncontested_parry_pve", 0); //????
  912. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  913. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  914. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  915. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  916. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  917. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  918. // unknown14c = percent aa exp to next level
  919. packet->setDataByName("unknown14d", 100, 0);
  920. packet->setDataByName("unknown20", 1084227584, 72);
  921. packet->setDataByName("unknown15c", 200);
  922. player->SetGroupInformation(packet);
  923. packet->setDataByName("in_combat_movement_speed", 125);
  924. packet->setDataByName("increase_max_power", 127);
  925. packet->setDataByName("increase_max_power2", 128);
  926. packet->setDataByName("vision", info_struct->get_vision());
  927. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  928. int32 expireTimestamp = 0;
  929. Spawn* maintained_target = 0;
  930. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  931. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  932. for (int i = 0; i < 45; i++) {
  933. if (i < 30) {
  934. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  935. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  936. if (maintained_target)
  937. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  938. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  939. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  940. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  941. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  942. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  943. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  944. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  945. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  946. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  947. if (expireTimestamp == 0xFFFFFFFF)
  948. expireTimestamp = 0;
  949. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  950. }
  951. else if (version < 942)//version 942 added 15 additional spell effect slots
  952. break;
  953. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  954. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  955. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  956. if (expireTimestamp == 0xFFFFFFFF)
  957. expireTimestamp = 0;
  958. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  959. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  960. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  961. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  962. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  963. }
  964. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  965. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  966. int8 det_count = 0;
  967. //Send detriment counts as 255 if all dets of that type are incurable
  968. det_count = player->GetTraumaCount();
  969. if (det_count > 0) {
  970. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  971. det_count = 255;
  972. }
  973. packet->setDataByName("trauma_count", det_count);
  974. det_count = player->GetArcaneCount();
  975. if (det_count > 0) {
  976. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  977. det_count = 255;
  978. }
  979. packet->setDataByName("arcane_count", det_count);
  980. det_count = player->GetNoxiousCount();
  981. if (det_count > 0) {
  982. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  983. det_count = 255;
  984. }
  985. packet->setDataByName("noxious_count", det_count);
  986. det_count = player->GetElementalCount();
  987. if (det_count > 0) {
  988. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  989. det_count = 255;
  990. }
  991. packet->setDataByName("elemental_count", det_count);
  992. det_count = player->GetCurseCount();
  993. if (det_count > 0) {
  994. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  995. det_count = 255;
  996. }
  997. packet->setDataByName("curse_count", det_count);
  998. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  999. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1000. DetrimentalEffects det;
  1001. int32 i = 0;
  1002. for (i = 0; i < det_list->size(); i++) {
  1003. det = det_list->at(i);
  1004. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1005. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1006. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1007. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1008. expireTimestamp = det.expire_timestamp;
  1009. if (expireTimestamp == 0xFFFFFFFF)
  1010. expireTimestamp = 0;
  1011. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1012. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1013. if (i == 30) {
  1014. if (version < 942)
  1015. break;
  1016. }
  1017. else if (i == 45)
  1018. break;
  1019. }
  1020. if (version < 942) {
  1021. while (i < 30) {
  1022. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1023. i++;
  1024. }
  1025. }
  1026. else {
  1027. while (i < 45) {
  1028. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1029. i++;
  1030. }
  1031. }
  1032. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1033. // disabling as not in use right now
  1034. //packet->setDataByName("spirit_rank", 2);
  1035. //packet->setDataByName("spirit", 1);
  1036. //packet->setDataByName("spirit_progress", .67);
  1037. packet->setDataByName("combat_exp_enabled", 1);
  1038. string* data = packet->serializeString();
  1039. int32 size = data->length();
  1040. uchar* tmp = new uchar[size];
  1041. bool reverse = version > 283;
  1042. if (!changes) {
  1043. orig_packet = new uchar[size];
  1044. changes = new uchar[size];
  1045. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1046. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1047. }
  1048. else {
  1049. memcpy(changes, (uchar*)data->c_str(), size);
  1050. if (modifyPos > 0) {
  1051. uchar* ptr2 = (uchar*)changes;
  1052. ptr2 += modifyPos - 1;
  1053. if (modifyValue > 0xFFFF) {
  1054. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1055. }
  1056. else if (modifyValue > 0xFF) {
  1057. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1058. }
  1059. else
  1060. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1061. }
  1062. Encode(changes, orig_packet, size);
  1063. if (modifyPos > 0) {
  1064. uchar* ptr2 = (uchar*)orig_packet;
  1065. if (modifyPos > 64)
  1066. ptr2 += modifyPos - 64;
  1067. int16 tmpsize = modifyPos + 128;
  1068. if (tmpsize > size)
  1069. tmpsize = size;
  1070. }
  1071. size = Pack(tmp, changes, size, size, version, reverse);
  1072. }
  1073. if (version >= 546)
  1074. {
  1075. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1076. if (control_packet) {
  1077. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1078. control_packet->setDataByName("speed", player->GetSpeed());
  1079. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1080. control_packet->setDataByName("size", 0.51);
  1081. Client* client = player->GetZone()->GetClientBySpawn(player);
  1082. if (client)
  1083. client->QueuePacket(control_packet->serialize());
  1084. safe_delete(control_packet);
  1085. }
  1086. }
  1087. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1088. safe_delete(packet);
  1089. safe_delete_array(tmp);
  1090. return ret_packet;
  1091. }
  1092. return 0;
  1093. }
  1094. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1095. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1096. if(packet) {
  1097. Spawn* pet = 0;
  1098. pet = player->GetPet();
  1099. if (!pet)
  1100. pet = player->GetCharmedPet();
  1101. if (pet) {
  1102. packet->setDataByName("current_hp", pet->GetHP());
  1103. packet->setDataByName("max_hp", pet->GetTotalHP());
  1104. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1105. packet->setDataByName("current_power", pet->GetPower());
  1106. packet->setDataByName("max_power", pet->GetTotalPower());
  1107. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1108. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1109. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1110. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  1111. char pet_name[32];
  1112. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1113. packet->setDataByName("name", pet_name);
  1114. }
  1115. else {
  1116. packet->setDataByName("name", "No Pet");
  1117. packet->setDataByName("no_pet", "No Pet");
  1118. }
  1119. if (version >= 57000) {
  1120. packet->setDataByName("current_power3", pet->GetPower());
  1121. packet->setDataByName("max_power3", pet->GetTotalPower());
  1122. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1123. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1124. }
  1125. else {
  1126. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1127. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1128. }
  1129. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1130. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1131. packet->setDataByName("unknown5", 255); // Hate % maybe
  1132. packet->setDataByName("movement", info_struct->get_pet_movement());
  1133. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1134. }
  1135. else {
  1136. packet->setDataByName("current_hp", 0);
  1137. packet->setDataByName("max_hp", 0);
  1138. packet->setDataByName("base_hp", 0);
  1139. packet->setDataByName("current_power", 0);
  1140. packet->setDataByName("max_power", 0);
  1141. packet->setDataByName("base_power", 0);
  1142. packet->setDataByName("spawn_id", 0);
  1143. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1144. packet->setDataByName("name", "");
  1145. packet->setDataByName("no_pet", "No Pet");
  1146. packet->setDataByName("health_pct_tooltip", 0);
  1147. packet->setDataByName("health_pct_bar", 0);
  1148. packet->setDataByName("power_pct_tooltip", 0);
  1149. packet->setDataByName("power_pct_bar", 0);
  1150. packet->setDataByName("unknown5", 0);
  1151. packet->setDataByName("movement", 0);
  1152. packet->setDataByName("behavior", 0);
  1153. }
  1154. string* data = packet->serializeString();
  1155. int32 size = data->length();
  1156. uchar* tmp = new uchar[size];
  1157. // if this is the first time sending this packet create the buffers
  1158. if(!pet_changes){
  1159. pet_orig_packet = new uchar[size];
  1160. pet_changes = new uchar[size];
  1161. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1162. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1163. // pack the packet, result ends up in tmp
  1164. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1165. }
  1166. else{
  1167. // copy the packet into pet_changes
  1168. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1169. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1170. // puts the xor packet into pet_changes.
  1171. Encode(pet_changes, pet_orig_packet, size);
  1172. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1173. size = Pack(tmp, pet_changes, size, size, version);
  1174. }
  1175. // Create the packet that we will send
  1176. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1177. // Clean up
  1178. safe_delete_array(tmp);
  1179. safe_delete(packet);
  1180. // Return the packet that will be sent to the client
  1181. return ret_packet;
  1182. }
  1183. return 0;
  1184. }
  1185. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1186. bool ret = false;
  1187. int8 item_type;
  1188. Item* item = 0;
  1189. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1190. for(int8 i=0;i<NUM_SLOTS;i++){
  1191. item = equipment_list.items[i];
  1192. if(item) {
  1193. item_type = item->generic_info.item_type;
  1194. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1195. !item->CheckFlag2(INDESTRUCTABLE)){
  1196. ret = true;
  1197. if((item->generic_info.condition - amount) > 0)
  1198. item->generic_info.condition -= amount;
  1199. else
  1200. item->generic_info.condition = 0;
  1201. item->save_needed = true;
  1202. if (client)
  1203. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1204. }
  1205. }
  1206. }
  1207. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1208. return ret;
  1209. }
  1210. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1211. if (version <= 283) {
  1212. if (slot == EQ2_FOOD_SLOT)
  1213. slot = EQ2_ORIG_FOOD_SLOT;
  1214. else if (slot == EQ2_DRINK_SLOT)
  1215. slot = EQ2_ORIG_DRINK_SLOT;
  1216. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1217. slot -= 1;
  1218. }
  1219. else if (version <= 546) {
  1220. if (slot == EQ2_FOOD_SLOT)
  1221. slot = EQ2_DOF_FOOD_SLOT;
  1222. else if (slot == EQ2_DRINK_SLOT)
  1223. slot = EQ2_DOF_DRINK_SLOT;
  1224. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1225. slot -= 1;
  1226. }
  1227. return slot;
  1228. }
  1229. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1230. if (version <= 283) {
  1231. if (slot == EQ2_ORIG_FOOD_SLOT)
  1232. slot = EQ2_FOOD_SLOT;
  1233. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1234. slot = EQ2_DRINK_SLOT;
  1235. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1236. slot += 1;
  1237. }
  1238. else if (version <= 546) {
  1239. if (slot == EQ2_DOF_FOOD_SLOT)
  1240. slot = EQ2_FOOD_SLOT;
  1241. else if (slot == EQ2_DOF_DRINK_SLOT)
  1242. slot = EQ2_DRINK_SLOT;
  1243. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1244. slot += 1;
  1245. }
  1246. return slot;
  1247. }
  1248. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1249. vector<EQ2Packet*> packets;
  1250. EquipmentItemList* equipList = &equipment_list;
  1251. if(appearance_type)
  1252. equipList = &appearance_equipment_list;
  1253. if(index >= NUM_SLOTS) {
  1254. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1255. return packets;
  1256. }
  1257. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1258. Item* item = equipList->items[index];
  1259. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1260. if (item && bag_id == -999) {
  1261. int8 old_slot = item->details.slot_id;
  1262. if (item_list.AssignItemToFreeSlot(item)) {
  1263. if(appearance_type)
  1264. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1265. else
  1266. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1267. if (item->GetItemScript() && lua_interface)
  1268. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1269. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1270. if (zone_script && lua_interface)
  1271. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1272. item->save_needed = true;
  1273. EQ2Packet* outapp = item_list.serialize(this, version);
  1274. if (outapp) {
  1275. packets.push_back(outapp);
  1276. packets.push_back(item->serialize(version, false));
  1277. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1278. if (bag_packet)
  1279. packets.push_back(bag_packet);
  1280. }
  1281. equipList->RemoveItem(index);
  1282. SetEquippedItemAppearances();
  1283. packets.push_back(equipList->serialize(version, this));
  1284. SetCharSheetChanged(true);
  1285. SetEquipment(0, old_slot);
  1286. }
  1287. else {
  1288. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1289. if (packet) {
  1290. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1291. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1292. packet->setDataByName("unknown02", 0x00ff);
  1293. packets.push_back(packet->serialize());
  1294. safe_delete(packet);
  1295. }
  1296. }
  1297. }
  1298. else if (item) {
  1299. Item* to_item = 0;
  1300. if(appearance_type && slot == 255)
  1301. {
  1302. sint16 tmpSlot = 0;
  1303. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1304. if(tmpSlot >= 0 && tmpSlot < 255)
  1305. slot = tmpSlot;
  1306. else
  1307. bag_id = 0;
  1308. }
  1309. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1310. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1311. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1312. bool canEquipToSlot = false;
  1313. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1314. canEquipToSlot = true;
  1315. }
  1316. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1317. if (canEquipToSlot) {
  1318. equipList->RemoveItem(index);
  1319. if(item->details.appearance_type)
  1320. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1321. else
  1322. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1323. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1324. if (item->GetItemScript() && lua_interface)
  1325. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1326. if (to_item->GetItemScript() && lua_interface)
  1327. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1328. item_list.RemoveItem(to_item);
  1329. equipList->SetItem(item->details.slot_id, to_item);
  1330. to_item->save_needed = true;
  1331. packets.push_back(to_item->serialize(version, false));
  1332. SetEquipment(to_item);
  1333. item->details.inv_slot_id = bag_id;
  1334. item->details.slot_id = slot;
  1335. item->details.appearance_type = 0;
  1336. if(item_list.AddItem(item)) {
  1337. item->save_needed = true;
  1338. SetEquippedItemAppearances();
  1339. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1340. packets.push_back(item->serialize(version, false));
  1341. packets.push_back(equipList->serialize(version, this));
  1342. packets.push_back(item_list.serialize(this, version));
  1343. }
  1344. else {
  1345. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1346. }
  1347. }
  1348. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1349. bool free_slot = false;
  1350. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1351. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1352. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1353. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1354. if (count == 0) {
  1355. SetEquipment(0, item->details.slot_id);
  1356. if(item->details.appearance_type)
  1357. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1358. else
  1359. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1360. if (item->GetItemScript() && lua_interface)
  1361. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1362. equipList->RemoveItem(index);
  1363. item->details.inv_slot_id = to_item->details.bag_id;
  1364. item->details.slot_id = i;
  1365. item->details.appearance_type = to_item->details.appearance_type;
  1366. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1367. free_slot = true;
  1368. break;
  1369. }
  1370. }
  1371. if (!free_slot) {
  1372. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1373. if (packet) {
  1374. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1375. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1376. packet->setDataByName("unknown02", 0x00ff);
  1377. packets.push_back(packet->serialize());
  1378. safe_delete(packet);
  1379. }
  1380. }
  1381. }
  1382. else if (to_item) {
  1383. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1384. if (packet) {
  1385. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1386. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1387. packet->setDataByName("unknown02", 0x00ff);
  1388. packets.push_back(packet->serialize());
  1389. safe_delete(packet);
  1390. }
  1391. }
  1392. else {
  1393. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1394. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1395. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1396. if (packet) {
  1397. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1398. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1399. packet->setDataByName("unknown02", 0x00ff);
  1400. packets.push_back(packet->serialize());
  1401. safe_delete(packet);
  1402. }
  1403. }
  1404. else {
  1405. // need to check if appearance slot vs equipped
  1406. SetEquipment(0, item->details.slot_id);
  1407. if(item->details.appearance_type)
  1408. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1409. else
  1410. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1411. if (item->GetItemScript() && lua_interface)
  1412. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1413. equipList->RemoveItem(index);
  1414. item->details.inv_slot_id = bag_id;
  1415. item->details.slot_id = slot;
  1416. item->details.appearance_type = 0;
  1417. SerializeItemPackets(equipList, &packets, item, version);
  1418. }
  1419. }
  1420. else {
  1421. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1422. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1423. SetEquipment(0, item->details.slot_id);
  1424. if(item->details.appearance_type)
  1425. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1426. else
  1427. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1428. if (item->GetItemScript() && lua_interface)
  1429. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1430. equipList->RemoveItem(index);
  1431. item->details.inv_slot_id = bag_id;
  1432. item->details.slot_id = slot;
  1433. item->details.appearance_type = 0;
  1434. SerializeItemPackets(equipList, &packets, item, version);
  1435. }
  1436. }
  1437. }
  1438. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1439. if (bag && bag->IsBag())
  1440. packets.push_back(bag->serialize(version, false, this));
  1441. }
  1442. if(send_item_updates && GetClient())
  1443. {
  1444. GetClient()->UpdateSentSpellList();
  1445. GetClient()->ClearSentSpellList();
  1446. }
  1447. return packets;
  1448. }
  1449. map<int32, Item*>* Player::GetItemList(){
  1450. return item_list.GetAllItems();
  1451. }
  1452. vector<Item*>* Player::GetEquippedItemList(){
  1453. return equipment_list.GetAllEquippedItems();
  1454. }
  1455. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1456. return appearance_equipment_list.GetAllEquippedItems();
  1457. }
  1458. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1459. Item* bag = 0;
  1460. if(bag_unique_id > 0)
  1461. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1462. if(bag && bag->IsBag())
  1463. return bag->serialize(version, false, this);
  1464. return 0;
  1465. }
  1466. void Player::SetEquippedItemAppearances(){
  1467. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1468. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1469. if(items){
  1470. for(int32 i=0;i<items->size();i++)
  1471. SetEquipment(items->at(i));
  1472. // just have appearance items brute force replace the slots after the fact
  1473. for(int32 i=0;i<appearance_items->size();i++)
  1474. SetEquipment(appearance_items->at(i));
  1475. }
  1476. safe_delete(items);
  1477. safe_delete(appearance_items);
  1478. info_changed = true;
  1479. GetZone()->SendSpawnChanges(this);
  1480. }
  1481. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1482. EquipmentItemList* equipList = &equipment_list;
  1483. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1484. if(equip_type == 3)
  1485. equipList = &appearance_equipment_list;
  1486. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1487. Item* item_from = equipList->items[slot1];
  1488. Item* item_to = equipList->items[slot2];
  1489. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1490. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1491. if(item_to){
  1492. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1493. return 0;
  1494. }
  1495. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1496. equipList->items[slot1] = nullptr;
  1497. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1498. equipList->SetItem(slot2, item_from);
  1499. if(item_to)
  1500. {
  1501. equipList->SetItem(slot1, item_to);
  1502. item_to->save_needed = true;
  1503. }
  1504. item_from->save_needed = true;
  1505. if (GetClient())
  1506. {
  1507. //EquipmentItemList* equipList = &equipment_list;
  1508. //if(appearance_type)
  1509. // equipList = &appearance_equipment_list;
  1510. if(item_to)
  1511. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1512. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1513. GetClient()->QueuePacket(item_list.serialize(this, version));
  1514. }
  1515. return equipList->serialize(version, this);
  1516. }
  1517. return 0;
  1518. }
  1519. bool Player::CanEquipItem(Item* item, int8 slot) {
  1520. if (item) {
  1521. Client* client = GetZone()->GetClientBySpawn(this);
  1522. if (client) {
  1523. if (item->IsWeapon() && slot == 1) {
  1524. bool dwable = item->IsDualWieldAble(client, item, slot);
  1525. if (dwable == 0) {
  1526. return false;
  1527. }
  1528. }
  1529. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1530. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1531. }
  1532. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1533. client->Message(0, "%s requires a good race.", item->name.c_str());
  1534. }
  1535. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1536. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1537. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1538. if (override_level > 0 && override_level <= GetLevel())
  1539. return true;
  1540. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1541. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1542. return true;
  1543. else
  1544. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1545. else
  1546. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1547. }
  1548. else
  1549. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1550. }
  1551. else
  1552. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1553. }
  1554. }
  1555. return false;
  1556. }
  1557. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1558. EquipmentItemList* equipList = &equipment_list;
  1559. if(appearance_type)
  1560. equipList = &appearance_equipment_list;
  1561. vector<EQ2Packet*> packets;
  1562. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1563. if (item_list.indexed_items.count(index) == 0) {
  1564. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1565. return packets;
  1566. }
  1567. Item* item = item_list.indexed_items[index];
  1568. int8 orig_slot_id = slot_id;
  1569. slot_id = ConvertSlotFromClient(slot_id, version);
  1570. if (item) {
  1571. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1572. appearance_type = 1;
  1573. equipList = &appearance_equipment_list;
  1574. }
  1575. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1576. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1577. return packets;
  1578. }
  1579. int8 slot = equipList->GetFreeSlot(item, slot_id);
  1580. bool canEquip = CanEquipItem(item,slot);
  1581. int32 conflictSlot = 0;
  1582. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1583. {
  1584. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1585. if(GetClient()) {
  1586. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1587. }
  1588. return packets;
  1589. }
  1590. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1591. bool abort = true;
  1592. switch(conflictSlot) {
  1593. case LORE:
  1594. if(GetClient())
  1595. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1596. break;
  1597. case LORE_EQUIP:
  1598. if(GetClient())
  1599. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1600. break;
  1601. case STACK_LORE:
  1602. if(GetClient())
  1603. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1604. break;
  1605. default:
  1606. abort = false;
  1607. break;
  1608. }
  1609. if(abort) {
  1610. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1611. return packets;
  1612. }
  1613. }
  1614. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1615. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1616. char text[255];
  1617. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1618. char accept_command[25];
  1619. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1620. packet->setDataByName("text", text);
  1621. packet->setDataByName("accept_text", "Attune");
  1622. packet->setDataByName("accept_command", accept_command);
  1623. packet->setDataByName("cancel_text", "Cancel");
  1624. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1625. packet->setDataByName("max_length", 50);
  1626. packet->setDataByName("unknown4", 1);
  1627. packets.push_back(packet->serialize());
  1628. safe_delete(packet);
  1629. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1630. return packets;
  1631. }
  1632. if (canEquip && slot == 255)
  1633. {
  1634. if (slot_id == 255)
  1635. slot = item->slot_data.at(0);
  1636. else
  1637. slot = slot_id;
  1638. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1639. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1640. // grab player items lock again and assure item still present
  1641. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1642. if (item_list.indexed_items.count(index) == 0) {
  1643. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1644. return packets;
  1645. }
  1646. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1647. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1648. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1649. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1650. //packets.reserve(packets.size() + tmp_packets.size());
  1651. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1652. }
  1653. else {
  1654. // release for delete item / scripting etc
  1655. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1656. }
  1657. }
  1658. else if (canEquip && slot < 255) {
  1659. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1660. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1661. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1662. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1663. //packets.reserve(packets.size() + tmp_packets.size());
  1664. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1665. }
  1666. else {
  1667. // release for delete item / scripting etc
  1668. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1669. }
  1670. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1671. if (item->GetItemScript() && lua_interface)
  1672. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1673. item_list.RemoveItem(item);
  1674. equipList->SetItem(ConvertSlotToClient(slot, version), item);
  1675. item->save_needed = true;
  1676. packets.push_back(item->serialize(version, false));
  1677. SetEquipment(item);
  1678. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1679. if (zone_script && lua_interface)
  1680. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1681. int32 bag_id = item->details.inv_slot_id;
  1682. if (item->generic_info.condition == 0) {
  1683. Client* client = GetZone()->GetClientBySpawn(this);
  1684. if (client) {
  1685. string popup_text = "Your ";
  1686. string popup_item = item->CreateItemLink(client->GetVersion(), true).c_str();
  1687. string popup_textcont = " is worn out and will not be effective until repaired.";
  1688. popup_text.append(popup_item);
  1689. popup_text.append(popup_textcont);
  1690. //devn00b: decided to use "crimson" for the color. (220,20,60 rgb)
  1691. client->SendPopupMessage(10, popup_text.c_str(), "", 5, 0xDC, 0x14, 0x3C);
  1692. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1693. }
  1694. }
  1695. SetEquippedItemAppearances();
  1696. packets.push_back(equipList->serialize(version, this));
  1697. EQ2Packet* outapp = item_list.serialize(this, version);
  1698. if (outapp) {
  1699. packets.push_back(outapp);
  1700. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1701. if (bag_packet)
  1702. packets.push_back(bag_packet);
  1703. }
  1704. SetCharSheetChanged(true);
  1705. }
  1706. else {
  1707. // clear items lock
  1708. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1709. }
  1710. }
  1711. else {
  1712. // clear items lock
  1713. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1714. }
  1715. client->UpdateSentSpellList();
  1716. client->ClearSentSpellList();
  1717. return packets;
  1718. }
  1719. bool Player::AddItem(Item* item, AddItemType type) {
  1720. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  1721. int16 lore_stack_count = 0;
  1722. if (item && item->details.item_id > 0) {
  1723. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  1724. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  1725. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  1726. switch(type)
  1727. {
  1728. case AddItemType::BUY_FROM_BROKER:
  1729. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  1730. break;
  1731. default:
  1732. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  1733. break;
  1734. }
  1735. return false;
  1736. }
  1737. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  1738. conflictAppearanceEquipmentList == STACK_LORE) {
  1739. switch(type)
  1740. {
  1741. default:
  1742. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  1743. break;
  1744. }
  1745. return false;
  1746. }
  1747. else if (item_list.AssignItemToFreeSlot(item)) {
  1748. item->save_needed = true;
  1749. return true;
  1750. }
  1751. else if (item_list.AddOverflowItem(item))
  1752. return true;
  1753. }
  1754. return false;
  1755. }
  1756. bool Player::AddItemToBank(Item* item) {
  1757. if (item && item->details.item_id > 0) {
  1758. sint32 bag = -3;
  1759. sint16 slot = -1;
  1760. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1761. item->details.inv_slot_id = bag;
  1762. item->details.slot_id = slot;
  1763. item->save_needed = true;
  1764. return item_list.AddItem(item);
  1765. }
  1766. else if (item_list.AddOverflowItem(item))
  1767. return true;
  1768. }
  1769. return false;
  1770. }
  1771. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1772. // assure any inventory updates are reflected in sell window
  1773. if(GetClient() && GetClient()->GetMerchantTransaction())
  1774. GetClient()->SendSellMerchantList();
  1775. return item_list.serialize(this, version);
  1776. }
  1777. void Player::UpdateInventory(int32 bag_id) {
  1778. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  1779. client->QueuePacket(outapp);
  1780. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  1781. if (outapp)
  1782. client->QueuePacket(outapp);
  1783. }
  1784. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  1785. Item* item = item_list.GetItemFromIndex(from_index);
  1786. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1787. if (result == 1) {
  1788. if (item) {
  1789. if (!item->needs_deletion)
  1790. item->save_needed = true;
  1791. else if (item->needs_deletion) {
  1792. database.DeleteItem(GetCharacterID(), item, 0);
  1793. client->GetPlayer()->item_list.DestroyItem(from_index);
  1794. client->GetPlayer()->UpdateInventory(to_bag_id);
  1795. if(item_deleted)
  1796. *item_deleted = true;
  1797. }
  1798. }
  1799. return item_list.serialize(this, version);
  1800. }
  1801. else {
  1802. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1803. if (packet) {
  1804. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1805. packet->setMediumStringByName("text", "Could not move item to that location.");
  1806. packet->setDataByName("unknown02", 0x00ff);
  1807. EQ2Packet* outapp = packet->serialize();
  1808. safe_delete(packet);
  1809. return outapp;
  1810. }
  1811. }
  1812. return 0;
  1813. }
  1814. int32 Player::GetCoinsCopper(){
  1815. return GetInfoStruct()->get_coin_copper();
  1816. }
  1817. int32 Player::GetCoinsSilver(){
  1818. return GetInfoStruct()->get_coin_silver();
  1819. }
  1820. int32 Player::GetCoinsGold(){
  1821. return GetInfoStruct()->get_coin_gold();
  1822. }
  1823. int32 Player::GetCoinsPlat(){
  1824. return GetInfoStruct()->get_coin_plat();
  1825. }
  1826. int32 Player::GetBankCoinsCopper(){
  1827. return GetInfoStruct()->get_bank_coin_copper();
  1828. }
  1829. int32 Player::GetBankCoinsSilver(){
  1830. return GetInfoStruct()->get_bank_coin_silver();
  1831. }
  1832. int32 Player::GetBankCoinsGold(){
  1833. return GetInfoStruct()->get_bank_coin_gold();
  1834. }
  1835. int32 Player::GetBankCoinsPlat(){
  1836. return GetInfoStruct()->get_bank_coin_plat();
  1837. }
  1838. int32 Player::GetStatusPoints(){
  1839. return GetInfoStruct()->get_status_points();
  1840. }
  1841. vector<QuickBarItem*>* Player::GetQuickbar(){
  1842. return &quickbar_items;
  1843. }
  1844. bool Player::UpdateQuickbarNeeded(){
  1845. return quickbar_updated;
  1846. }
  1847. void Player::ResetQuickbarNeeded(){
  1848. quickbar_updated = false;
  1849. }
  1850. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1851. RemoveQuickbarItem(bar, slot, false);
  1852. QuickBarItem* ability = new QuickBarItem;
  1853. ability->deleted = false;
  1854. ability->hotbar = bar;
  1855. ability->slot = slot;
  1856. ability->type = type;
  1857. ability->icon = icon;
  1858. ability->tier = tier;
  1859. ability->icon_type = icon_type;
  1860. ability->id = id;
  1861. if(unique_id == 0)
  1862. unique_id = database.NextUniqueHotbarID();
  1863. ability->unique_id = unique_id;
  1864. if(type == QUICKBAR_TEXT_CMD && text){
  1865. ability->text.data = string(text);
  1866. ability->text.size = ability->text.data.length();
  1867. }
  1868. else
  1869. ability->text.size = 0;
  1870. quickbar_items.push_back(ability);
  1871. if(update)
  1872. quickbar_updated = true;
  1873. }
  1874. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1875. vector<QuickBarItem*>::iterator itr;
  1876. QuickBarItem* qbi = 0;
  1877. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1878. qbi = *itr;
  1879. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1880. qbi->deleted = true;
  1881. break;
  1882. }
  1883. }
  1884. if(update)
  1885. quickbar_updated = true;
  1886. }
  1887. void Player::ClearQuickbarItems(){
  1888. quickbar_items.clear();
  1889. }
  1890. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1891. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1892. if(packet){
  1893. vector<QuickBarItem*>::iterator itr;
  1894. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1895. int16 i=0;
  1896. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1897. QuickBarItem* ability = *itr;
  1898. if(!ability || ability->deleted)
  1899. continue;
  1900. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  1901. packet->setArrayDataByName("slot", ability->slot, i);
  1902. packet->setArrayDataByName("type", ability->type, i);
  1903. packet->setArrayDataByName("icon", ability->icon, i);
  1904. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  1905. packet->setArrayDataByName("id", ability->id, i);
  1906. packet->setArrayDataByName("unique_id", ability->tier, i);
  1907. packet->setArrayDataByName("text", &ability->text, i);
  1908. i++;
  1909. }
  1910. EQ2Packet* app = packet->serialize();
  1911. safe_delete(packet);
  1912. return app;
  1913. }
  1914. return 0;
  1915. }
  1916. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  1917. SpellBookEntry* spell = new SpellBookEntry;
  1918. spell->status = 169;
  1919. spell->slot = slot;
  1920. spell->spell_id = spell_id;
  1921. spell->type = type;
  1922. spell->tier = tier;
  1923. spell->timer = timer;
  1924. spell->save_needed = save_needed;
  1925. spell->recast = 0;
  1926. spell->recast_available = 0;
  1927. spell->player = this;
  1928. spell->visible = true;
  1929. spell->in_use = false;
  1930. spell->in_remiss = false;
  1931. MSpellsBook.lock();
  1932. spells.push_back(spell);
  1933. MSpellsBook.unlock();
  1934. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1935. AddPassiveSpell(spell_id, tier);
  1936. }
  1937. void Player::DeleteSpellBook(int8 type_selection){
  1938. MSpellsBook.lock();
  1939. vector<SpellBookEntry*>::iterator itr;
  1940. SpellBookEntry* spell = 0;
  1941. for(itr = spells.begin(); itr != spells.end();){
  1942. spell = *itr;
  1943. if((type_selection & DELETE_TRADESKILLS) == 0 && spell->type == SPELL_BOOK_TYPE_TRADESKILL) {
  1944. itr++;
  1945. continue;
  1946. }
  1947. else if((type_selection & DELETE_SPELLS) == 0 && spell->type == SPELL_BOOK_TYPE_SPELL) {
  1948. itr++;
  1949. continue;
  1950. }
  1951. else if((type_selection & DELETE_COMBAT_ART) == 0 && spell->type == SPELL_BOOK_TYPE_COMBAT_ART) {
  1952. itr++;
  1953. continue;
  1954. }
  1955. else if((type_selection & DELETE_ABILITY) == 0 && spell->type == SPELL_BOOK_TYPE_ABILITY) {
  1956. itr++;
  1957. continue;
  1958. }
  1959. else if((type_selection & DELETE_NOT_SHOWN) == 0 && spell->type == SPELL_BOOK_TYPE_NOT_SHOWN) {
  1960. itr++;
  1961. continue;
  1962. }
  1963. database.DeleteCharacterSpell(GetCharacterID(), spell->spell_id);
  1964. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1965. RemovePassive(spell->spell_id, spell->tier, true);
  1966. itr = spells.erase(itr);
  1967. }
  1968. MSpellsBook.unlock();
  1969. }
  1970. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  1971. MSpellsBook.lock();
  1972. vector<SpellBookEntry*>::iterator itr;
  1973. SpellBookEntry* spell = 0;
  1974. for(itr = spells.begin(); itr != spells.end(); itr++){
  1975. spell = *itr;
  1976. if(spell->spell_id == spell_id){
  1977. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1978. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  1979. spells.erase(itr);
  1980. break;
  1981. }
  1982. }
  1983. MSpellsBook.unlock();
  1984. }
  1985. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  1986. {
  1987. //sort_by : 0 - alpha, 1 - level, 2 - category
  1988. //order : 0 - ascending, 1 - descending
  1989. //pattern : 0 - zigzag, 1 - down, 2 - across
  1990. MSpellsBook.lock();
  1991. std::vector<SpellBookEntry*> sort_spells(spells);
  1992. if (!maxlvl_only)
  1993. {
  1994. switch (sort_by)
  1995. {
  1996. case 0:
  1997. if (!order)
  1998. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
  1999. else
  2000. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
  2001. break;
  2002. case 1:
  2003. if (!order)
  2004. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
  2005. else
  2006. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
  2007. break;
  2008. case 2:
  2009. if (!order)
  2010. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
  2011. else
  2012. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
  2013. break;
  2014. }
  2015. }
  2016. vector<SpellBookEntry*>::iterator itr;
  2017. SpellBookEntry* spell = 0;
  2018. map<string, SpellBookEntry*> tmpSpells;
  2019. vector<SpellBookEntry*> resultSpells;
  2020. int32 i = 0;
  2021. int8 page_book_count = 0;
  2022. int32 last_start_point = 0;
  2023. for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
  2024. spell = *itr;
  2025. if (spell->type != book_type)
  2026. continue;
  2027. if (maxlvl_only)
  2028. {
  2029. Spell* actual_spell = 0;
  2030. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2031. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2032. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2033. if ( output.size() < 1 )
  2034. output = string(actual_spell->GetName());
  2035. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2036. if (tmpItr != tmpSpells.end())
  2037. {
  2038. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2039. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2040. {
  2041. tmpItr->second->visible = false;
  2042. tmpItr->second->slot = 0xFFFF;
  2043. std::vector<SpellBookEntry*>::iterator it;
  2044. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2045. if (it != resultSpells.end())
  2046. resultSpells.erase(it);
  2047. tmpSpells.erase(tmpItr);
  2048. }
  2049. else
  2050. continue; // leave as-is we have the newer spell
  2051. }
  2052. spell->visible = true;
  2053. tmpSpells.insert(make_pair(output, spell));
  2054. resultSpells.push_back(spell);
  2055. }
  2056. spell->slot = i;
  2057. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2058. } // end for loop for setting slots
  2059. if (maxlvl_only)
  2060. {
  2061. switch (sort_by)
  2062. {
  2063. case 0:
  2064. if (!order)
  2065. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2066. else
  2067. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2068. break;
  2069. case 1:
  2070. if (!order)
  2071. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2072. else
  2073. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2074. break;
  2075. case 2:
  2076. if (!order)
  2077. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2078. else
  2079. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2080. break;
  2081. }
  2082. i = 0;
  2083. page_book_count = 0;
  2084. last_start_point = 0;
  2085. vector<SpellBookEntry*>::iterator tmpItr;
  2086. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2087. ((SpellBookEntry*)*tmpItr)->slot = i;
  2088. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2089. }
  2090. }
  2091. MSpellsBook.unlock();
  2092. }
  2093. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2094. {
  2095. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2096. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2097. if (!spell1 || !spell2)
  2098. return false;
  2099. return (string(spell1->GetName()) < string(spell2->GetName()));
  2100. }
  2101. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2102. {
  2103. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2104. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2105. if (!spell1 || !spell2)
  2106. return false;
  2107. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2108. }
  2109. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2110. {
  2111. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2112. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2113. if (!spell1 || !spell2)
  2114. return false;
  2115. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2116. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2117. if (lvl1 == 0xFFFF)
  2118. lvl1 = 0;
  2119. if (lvl2 == 0xFFFF)
  2120. lvl2 = 0;
  2121. return (lvl1 < lvl2);
  2122. }
  2123. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2124. {
  2125. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2126. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2127. if (!spell1 || !spell2)
  2128. return false;
  2129. return (string(spell2->GetName()) < string(spell1->GetName()));
  2130. }
  2131. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2132. {
  2133. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2134. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2135. if (!spell1 || !spell2)
  2136. return false;
  2137. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2138. }
  2139. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2140. {
  2141. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2142. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2143. if (!spell1 || !spell2)
  2144. return false;
  2145. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2146. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2147. if (lvl1 == 0xFFFF)
  2148. lvl1 = 0;
  2149. if (lvl2 == 0xFFFF)
  2150. lvl2 = 0;
  2151. return (lvl2 < lvl1);
  2152. }
  2153. int8 Player::GetSpellSlot(int32 spell_id){
  2154. MSpellsBook.lock();
  2155. vector<SpellBookEntry*>::iterator itr;
  2156. SpellBookEntry* spell = 0;
  2157. for(itr = spells.begin(); itr != spells.end(); itr++){
  2158. spell = *itr;
  2159. if(spell->spell_id == spell_id)
  2160. {
  2161. int8 slot = spell->slot;
  2162. MSpellsBook.unlock();
  2163. return slot;
  2164. }
  2165. }
  2166. MSpellsBook.unlock();
  2167. return 0;
  2168. }
  2169. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2170. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2171. if (master_skill) {
  2172. Skill* skill = new Skill(master_skill);
  2173. skill->current_val = current_val;
  2174. skill->previous_val = current_val;
  2175. skill->max_val = max_val;
  2176. if (save_needed)
  2177. skill->save_needed = true;
  2178. skill_list.AddSkill(skill);
  2179. }
  2180. }
  2181. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2182. Skill* skill = skill_list.GetSkill(skill_id);
  2183. if (skill)
  2184. RemoveSkillFromDB(skill, save);
  2185. }
  2186. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2187. skill_list.RemoveSkill(skill);
  2188. if (save)
  2189. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2190. }
  2191. int16 Player::GetSpellSlotMappingCount(){
  2192. int16 ret = 0;
  2193. MSpellsBook.lock();
  2194. for(int32 i=0;i<spells.size();i++){
  2195. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2196. if(spell->slot >= 0 && spell->spell_id > 0)
  2197. ret++;
  2198. }
  2199. MSpellsBook.unlock();
  2200. return ret;
  2201. }
  2202. int8 Player::GetSpellTier(int32 id){
  2203. int8 ret = 0;
  2204. MSpellsBook.lock();
  2205. for(int32 i=0;i<spells.size();i++){
  2206. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2207. if(spell->spell_id == id){
  2208. ret = spell->tier;
  2209. break;
  2210. }
  2211. }
  2212. MSpellsBook.unlock();
  2213. return ret;
  2214. }
  2215. int16 Player::GetSpellPacketCount(){
  2216. int16 ret = 0;
  2217. MSpellsBook.lock();
  2218. for(int32 i=0;i<spells.size();i++){
  2219. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2220. if(spell->spell_id > 0)
  2221. ret++;
  2222. }
  2223. MSpellsBook.unlock();
  2224. return ret;
  2225. }
  2226. void Player::LockAllSpells() {
  2227. vector<SpellBookEntry*>::iterator itr;
  2228. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2229. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2230. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2231. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2232. }
  2233. all_spells_locked = true;
  2234. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2235. }
  2236. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2237. vector<SpellBookEntry*>::iterator itr;
  2238. int32 exception_spell_id = 0;
  2239. if (exception)
  2240. exception_spell_id = exception->GetSpellID();
  2241. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2242. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2243. MaintainedEffects* effect = 0;
  2244. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2245. continue;
  2246. if ((*itr)->in_use == false &&
  2247. (((*itr)->spell_id != exception_spell_id ||
  2248. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2249. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2250. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2251. else if((*itr)->in_remiss)
  2252. {
  2253. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2254. (*itr)->in_remiss = false;
  2255. }
  2256. }
  2257. all_spells_locked = false;
  2258. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2259. }
  2260. void Player::LockSpell(Spell* spell, int16 recast) {
  2261. vector<SpellBookEntry*>::iterator itr;
  2262. SpellBookEntry* spell2;
  2263. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2264. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2265. spell2 = *itr;
  2266. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2267. {
  2268. spell2->in_use = true;
  2269. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2270. }
  2271. else if(spell2->in_use)
  2272. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2273. }
  2274. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2275. }
  2276. void Player::UnlockSpell(Spell* spell) {
  2277. if (spell->GetStayLocked())
  2278. return;
  2279. vector<SpellBookEntry*>::iterator itr;
  2280. SpellBookEntry* spell2;
  2281. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2282. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2283. spell2 = *itr;
  2284. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2285. {
  2286. spell2->in_use = false;
  2287. if(all_spells_locked)
  2288. spell2->in_remiss = true;
  2289. else
  2290. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2291. }
  2292. }
  2293. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2294. }
  2295. void Player::LockTSSpells() {
  2296. vector<SpellBookEntry*>::iterator itr;
  2297. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2298. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2299. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2300. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2301. }
  2302. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2303. // Unlock all other types
  2304. UnlockAllSpells();
  2305. }
  2306. void Player::UnlockTSSpells() {
  2307. vector<SpellBookEntry*>::iterator itr;
  2308. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2309. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2310. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2311. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2312. }
  2313. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2314. // Lock all other types
  2315. LockAllSpells();
  2316. }
  2317. void Player::QueueSpell(Spell* spell) {
  2318. vector<SpellBookEntry*>::iterator itr;
  2319. SpellBookEntry* spell2;
  2320. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2321. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2322. spell2 = *itr;
  2323. if (spell2->spell_id == spell->GetSpellID())
  2324. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2325. }
  2326. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2327. }
  2328. void Player::UnQueueSpell(Spell* spell) {
  2329. vector<SpellBookEntry*>::iterator itr;
  2330. SpellBookEntry* spell2;
  2331. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2332. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2333. spell2 = *itr;
  2334. if (spell2->spell_id == spell->GetSpellID())
  2335. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2336. }
  2337. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2338. }
  2339. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2340. vector<Spell*> ret;
  2341. vector<SpellBookEntry*>::iterator itr;
  2342. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2343. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2344. if ((*itr)->timer == timerID)
  2345. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2346. }
  2347. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2348. return ret;
  2349. }
  2350. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2351. if (modify_recast) {
  2352. spell->recast = recast;
  2353. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2354. }
  2355. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2356. spell->status += value; // use set/remove spell status now
  2357. }
  2358. }
  2359. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2360. if (modify_recast) {
  2361. spell->recast = recast;
  2362. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2363. }
  2364. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2365. spell->status = spell->status | value;
  2366. }
  2367. }
  2368. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2369. if (modify_recast) {
  2370. spell->recast = recast;
  2371. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2372. }
  2373. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2374. spell->status = spell->status & ~value;
  2375. }
  2376. }
  2377. void Player::SetSpellStatus(Spell* spell, int8 status){
  2378. MSpellsBook.lock();
  2379. vector<SpellBookEntry*>::iterator itr;
  2380. SpellBookEntry* spell2 = 0;
  2381. for(itr = spells.begin(); itr != spells.end(); itr++){
  2382. spell2 = *itr;
  2383. if(spell2->spell_id == spell->GetSpellData()->id){
  2384. spell2->status = spell2->status | status;
  2385. break;
  2386. }
  2387. }
  2388. MSpellsBook.unlock();
  2389. }
  2390. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2391. vector<SpellBookEntry*>* ret = 0;
  2392. vector<SpellBookEntry*>::iterator itr;
  2393. MSpellsBook.lock();
  2394. SpellBookEntry* spell = 0;
  2395. for(itr = spells.begin(); itr != spells.end(); itr++){
  2396. spell = *itr;
  2397. if(spell->save_needed){
  2398. if(!ret)
  2399. ret = new vector<SpellBookEntry*>;
  2400. ret->push_back(spell);
  2401. }
  2402. }
  2403. MSpellsBook.unlock();
  2404. return ret;
  2405. }
  2406. int16 Player::GetTierUp(int16 tier)
  2407. {
  2408. switch(tier)
  2409. {
  2410. case 0:
  2411. break;
  2412. case 7:
  2413. case 9:
  2414. tier -= 2;
  2415. break;
  2416. default:
  2417. tier -= 1;
  2418. break;
  2419. }
  2420. return tier;
  2421. }
  2422. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2423. bool ret = false;
  2424. vector<SpellBookEntry*>::iterator itr;
  2425. MSpellsBook.lock();
  2426. SpellBookEntry* spell = 0;
  2427. for(itr = spells.begin(); itr != spells.end(); itr++){
  2428. spell = *itr;
  2429. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2430. ret = true;
  2431. break;
  2432. }
  2433. }
  2434. MSpellsBook.unlock();
  2435. return ret;
  2436. }
  2437. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2438. sint32 ret = 0;
  2439. MSpellsBook.lock();
  2440. vector<SpellBookEntry*>::iterator itr;
  2441. SpellBookEntry* spell = 0;
  2442. for(itr = spells.begin(); itr != spells.end(); itr++){
  2443. spell = *itr;
  2444. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2445. ret = spell->slot;
  2446. }
  2447. MSpellsBook.unlock();
  2448. return ret+1;
  2449. }
  2450. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2451. MSpellsBook.lock();
  2452. vector<SpellBookEntry*>::iterator itr;
  2453. SpellBookEntry* ret = 0;
  2454. SpellBookEntry* spell = 0;
  2455. for(itr = spells.begin(); itr != spells.end(); itr++){
  2456. spell = *itr;
  2457. if(spell->spell_id == spell_id){
  2458. ret = spell;
  2459. break;
  2460. }
  2461. }
  2462. MSpellsBook.unlock();
  2463. return ret;
  2464. }
  2465. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2466. vector<int32> ret;
  2467. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2468. vector<SpellBookEntry*>::iterator itr;
  2469. Spell* spell = 0;
  2470. for(itr = spells.begin(); itr != spells.end(); itr++){
  2471. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2472. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2473. ret.push_back(spell->GetSpellData()->id);
  2474. }
  2475. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2476. return ret;
  2477. }
  2478. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2479. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2480. if(packet){
  2481. int16 count = GetSpellSlotMappingCount();
  2482. int16 ptr = 0;
  2483. if(count > 0){
  2484. packet->setArrayLengthByName("spell_count", count);
  2485. MSpellsBook.lock();
  2486. for(int32 i=0;i<spells.size();i++){
  2487. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2488. if(spell->slot < 0 || spell->spell_id == 0)
  2489. continue;
  2490. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2491. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2492. ptr++;
  2493. }
  2494. MSpellsBook.unlock();
  2495. EQ2Packet* ret = packet->serialize();
  2496. safe_delete(packet);
  2497. return ret;
  2498. }
  2499. safe_delete(packet);
  2500. }
  2501. return 0;
  2502. }
  2503. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2504. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2505. EQ2Packet* ret = 0;
  2506. if (packet) {
  2507. Spell* spell = 0;
  2508. SpellBookEntry* spell_entry = 0;
  2509. int16 count = GetSpellPacketCount();
  2510. int16 ptr = 0;
  2511. // Get the packet size
  2512. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2513. int32 total_bytes = packet2->GetTotalPacketSize();
  2514. safe_delete(packet2);
  2515. packet->setArrayLengthByName("spell_count", count);
  2516. if (count > 0) {
  2517. if (count > spell_count) {
  2518. uchar* tmp = 0;
  2519. if (spell_orig_packet) {
  2520. tmp = new uchar[count * total_bytes];
  2521. memset(tmp, 0, total_bytes * count);
  2522. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2523. safe_delete_array(spell_orig_packet);
  2524. safe_delete_array(spell_xor_packet);
  2525. spell_orig_packet = tmp;
  2526. }
  2527. else {
  2528. spell_orig_packet = new uchar[count * total_bytes];
  2529. memset(spell_orig_packet, 0, total_bytes * count);
  2530. }
  2531. spell_xor_packet = new uchar[count * total_bytes];
  2532. memset(spell_xor_packet, 0, count * total_bytes);
  2533. }
  2534. spell_count = count;
  2535. MSpellsBook.lock();
  2536. for (int32 i = 0; i < spells.size(); i++) {
  2537. spell_entry = (SpellBookEntry*)spells[i];
  2538. if (spell_entry->spell_id == 0)
  2539. continue;
  2540. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2541. if (spell) {
  2542. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2543. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2544. }
  2545. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2546. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2547. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2548. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2549. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2550. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2551. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2552. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2553. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2554. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2555. // Beastlord and Channeler spell support
  2556. if (spell->GetSpellData()->savage_bar == 1)
  2557. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2558. else if (spell->GetSpellData()->savage_bar == 2)
  2559. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2560. else if (spell->GetSpellData()->savage_bar == 3) {
  2561. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2562. // Slot req for channelers
  2563. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2564. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2565. }
  2566. ptr++;
  2567. }
  2568. }
  2569. MSpellsBook.unlock();
  2570. }
  2571. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2572. //packet->PrintPacket();
  2573. //DumpPacket(ret);
  2574. safe_delete(packet);
  2575. }
  2576. return ret;
  2577. }
  2578. PlayerInfo::~PlayerInfo(){
  2579. RemoveOldPackets();
  2580. }
  2581. PlayerInfo::PlayerInfo(Player* in_player){
  2582. orig_packet = 0;
  2583. changes = 0;
  2584. pet_orig_packet = 0;
  2585. pet_changes = 0;
  2586. player = in_player;
  2587. info_struct = player->GetInfoStruct();
  2588. info_struct->set_name(std::string(player->GetName()));
  2589. info_struct->set_deity(std::string("None"));
  2590. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2591. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2592. info_struct->set_class3(player->GetAdventureClass());
  2593. info_struct->set_race(player->GetRace());
  2594. info_struct->set_gender(player->GetGender());
  2595. info_struct->set_level(player->GetLevel());
  2596. info_struct->set_tradeskill_level(player->GetTSLevel());
  2597. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2598. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2599. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2600. for(int i=0;i<45;i++){
  2601. if(i<30){
  2602. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2603. info_struct->maintained_effects[i].icon = 0xFFFF;
  2604. info_struct->maintained_effects[i].spell = nullptr;
  2605. }
  2606. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2607. info_struct->spell_effects[i].spell = nullptr;
  2608. }
  2609. house_zone_id = 0;
  2610. bind_zone_id = 0;
  2611. bind_x = 0;
  2612. bind_y = 0;
  2613. bind_z = 0;
  2614. bind_heading = 0;
  2615. boat_x_offset = 0;
  2616. boat_y_offset = 0;
  2617. boat_z_offset = 0;
  2618. boat_spawn = 0;
  2619. }
  2620. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2621. MaintainedEffects* ret = 0;
  2622. InfoStruct* info = GetInfoStruct();
  2623. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2624. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2625. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2626. ret = &info->maintained_effects[i];
  2627. ret->spell_id = 0;
  2628. ret->slot_pos = i;
  2629. break;
  2630. }
  2631. }
  2632. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2633. return ret;
  2634. }
  2635. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2636. MaintainedEffects* ret = 0;
  2637. InfoStruct* info = GetInfoStruct();
  2638. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2639. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2640. if(info->maintained_effects[i].spell_id == id){
  2641. ret = &info->maintained_effects[i];
  2642. break;
  2643. }
  2644. }
  2645. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2646. return ret;
  2647. }
  2648. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2649. MaintainedEffects* ret = 0;
  2650. InfoStruct* info = GetInfoStruct();
  2651. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2652. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2653. if(info->maintained_effects[i].slot_pos == slot){
  2654. ret = &info->maintained_effects[i];
  2655. break;
  2656. }
  2657. }
  2658. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2659. return ret;
  2660. }
  2661. MaintainedEffects* Player::GetMaintainedSpells() {
  2662. return GetInfoStruct()->maintained_effects;
  2663. }
  2664. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2665. SpellEffects* ret = 0;
  2666. InfoStruct* info = GetInfoStruct();
  2667. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2668. for(int i=0;i<45;i++){
  2669. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2670. ret = &info->spell_effects[i];
  2671. ret->spell_id = 0;
  2672. break;
  2673. }
  2674. }
  2675. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2676. return ret;
  2677. }
  2678. SpellEffects* Player::GetSpellEffects() {
  2679. return GetInfoStruct()->spell_effects;
  2680. }
  2681. // call inside info_mutex
  2682. void Player::ClearRemovalTimers(){
  2683. map<int32, SpawnQueueState*>::iterator itr;
  2684. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2685. SpawnQueueState* sr = itr->second;
  2686. itr = spawn_state_list.erase(itr);
  2687. safe_delete(sr);
  2688. }
  2689. }
  2690. void Player::ClearEverything(){
  2691. index_mutex.writelock(__FUNCTION__, __LINE__);
  2692. player_spawn_id_map.clear();
  2693. player_spawn_reverse_id_map.clear();
  2694. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2695. map<int32, vector<int32>*>::iterator itr;
  2696. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2697. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2698. safe_delete(itr->second);
  2699. }
  2700. player_spawn_quests_required.clear();
  2701. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2702. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2703. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2704. safe_delete(itr->second);
  2705. }
  2706. player_spawn_history_required.clear();
  2707. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2708. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2709. ClearRemovalTimers();
  2710. spawn_packet_sent.clear();
  2711. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2712. info_mutex.writelock(__FUNCTION__, __LINE__);
  2713. spawn_info_packet_list.clear();
  2714. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2715. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2716. spawn_vis_packet_list.clear();
  2717. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2718. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2719. spawn_pos_packet_list.clear();
  2720. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2721. }
  2722. bool Player::IsResurrecting(){
  2723. return resurrecting;
  2724. }
  2725. void Player::SetResurrecting(bool val){
  2726. resurrecting = val;
  2727. }
  2728. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2729. if(!luaspell)
  2730. return;
  2731. Spell* spell = luaspell->spell;
  2732. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2733. int32 target_type = 0;
  2734. Spawn* spawn = 0;
  2735. if(effect){
  2736. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2737. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2738. effect->target = luaspell->initial_target;
  2739. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2740. if (spawn){
  2741. if (spawn == this)
  2742. target_type = 0;
  2743. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2744. target_type = 1;
  2745. else
  2746. target_type = 2;
  2747. }
  2748. effect->target_type = target_type;
  2749. effect->spell = luaspell;
  2750. if(!luaspell->slot_pos)
  2751. luaspell->slot_pos = effect->slot_pos;
  2752. effect->spell_id = spell->GetSpellData()->id;
  2753. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2754. effect->icon = spell->GetSpellData()->icon;
  2755. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2756. effect->conc_used = spell->GetSpellData()->req_concentration;
  2757. effect->total_time = spell->GetSpellDuration()/10;
  2758. effect->tier = spell->GetSpellData()->tier;
  2759. if (spell->GetSpellData()->duration_until_cancel)
  2760. effect->expire_timestamp = 0xFFFFFFFF;
  2761. else
  2762. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2763. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2764. charsheet_changed = true;
  2765. }
  2766. }
  2767. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2768. if(!luaspell || !luaspell->caster)
  2769. return;
  2770. Spell* spell = luaspell->spell;
  2771. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2772. SpellEffects* effect = 0;
  2773. if (old_effect){
  2774. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2775. RemoveSpellEffect(old_effect->spell);
  2776. }
  2777. effect = GetFreeSpellEffectSlot();
  2778. if(effect){
  2779. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2780. effect->spell = luaspell;
  2781. effect->spell_id = spell->GetSpellData()->id;
  2782. effect->caster = luaspell->caster;
  2783. effect->total_time = spell->GetSpellDuration()/10;
  2784. if (spell->GetSpellData()->duration_until_cancel)
  2785. effect->expire_timestamp = 0xFFFFFFFF;
  2786. else if(override_expire_time)
  2787. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2788. else
  2789. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2790. effect->icon = spell->GetSpellData()->icon;
  2791. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2792. effect->tier = spell->GetSpellTier();
  2793. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2794. charsheet_changed = true;
  2795. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2796. {
  2797. if(GetClient()) {
  2798. GetClient()->TriggerSpellSave();
  2799. }
  2800. if(((Player*)luaspell->caster)->GetClient()) {
  2801. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2802. }
  2803. }
  2804. }
  2805. }
  2806. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2807. if(!luaspell)
  2808. return;
  2809. bool found = false;
  2810. Client* client = GetZone()->GetClientBySpawn(this);
  2811. LuaSpell* old_spell = 0;
  2812. LuaSpell* current_spell = 0;
  2813. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2814. for(int i=0;i<30;i++){
  2815. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2816. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2817. if (found) {
  2818. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2819. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2820. //Update the maintained window uses_remaining and damage_remaining values
  2821. if (current_spell && current_spell->num_triggers > 0)
  2822. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2823. else if (current_spell && current_spell->damage_remaining > 0)
  2824. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2825. else if (old_spell && old_spell->had_triggers)
  2826. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2827. else if (old_spell && old_spell->had_dmg_remaining)
  2828. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2829. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2830. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2831. if (current_spell)
  2832. current_spell->slot_pos = i - 1;
  2833. }
  2834. // Compare spells, if we found a match set the found flag
  2835. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2836. found = true;
  2837. }
  2838. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2839. if (found) {
  2840. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2841. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2842. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2843. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2844. charsheet_changed = true;
  2845. }
  2846. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2847. }
  2848. void Player::RemoveSpellEffect(LuaSpell* spell){
  2849. bool found = false;
  2850. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2851. for(int i=0;i<45;i++){
  2852. if (found) {
  2853. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2854. }
  2855. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2856. found = true;
  2857. }
  2858. if (found) {
  2859. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2860. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2861. changed = true;
  2862. info_changed = true;
  2863. AddChangedZoneSpawn();
  2864. charsheet_changed = true;
  2865. }
  2866. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2867. }
  2868. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2869. {
  2870. if(GetClient() && GetClient()->IsReloadingZone())
  2871. return;
  2872. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2873. // XML structs may be to slow to use in this portion of the code as a single
  2874. // client sends a LOT of these packets when they are moving. I have commented
  2875. // out all the code for xml structs, to switch to it just uncomment
  2876. // the code and comment the 2 if/else if/else blocks, both have a comment
  2877. // above them to let you know wich ones they are.
  2878. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2879. int16 total_bytes; // = update->GetTotalPacketSize();
  2880. // Comment out this if/else if/else block if you switch to xml structs
  2881. if (version >= 1144)
  2882. total_bytes = sizeof(Player_Update1144);
  2883. else if (version >= 1096)
  2884. total_bytes = sizeof(Player_Update1096);
  2885. else if (version <= 283)
  2886. total_bytes = sizeof(Player_Update283);
  2887. else
  2888. total_bytes = sizeof(Player_Update);
  2889. if (!movement_packet)
  2890. movement_packet = new uchar[total_bytes];
  2891. else if (!old_movement_packet)
  2892. old_movement_packet = new uchar[total_bytes];
  2893. if (movement_packet && old_movement_packet)
  2894. memcpy(old_movement_packet, movement_packet, total_bytes);
  2895. bool reverse = version > 283;
  2896. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2897. if (!movement_packet || !old_movement_packet)
  2898. return;
  2899. Decode(movement_packet, old_movement_packet, total_bytes);
  2900. //update->LoadPacketData(movement_packet, total_bytes);
  2901. int32 activity; // = update->getType_int32_ByName("activity");
  2902. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2903. float direction1; // = update->getType_float_ByName("direction1");
  2904. float direction2; // = update->getType_float_ByName("direction2");;
  2905. float speed; // = update->getType_float_ByName("speed");;
  2906. float side_speed;
  2907. float x; // = update->getType_float_ByName("x");;
  2908. float y; // = update->getType_float_ByName("y");;
  2909. float z; // = update->getType_float_ByName("z");;
  2910. float x_speed;
  2911. float y_speed;
  2912. float z_speed;
  2913. // comment out this if/else if/else block if you use xml structs
  2914. if (version >= 1144) {
  2915. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2916. activity = update->activity;
  2917. grid_id = update->grid_location;
  2918. direction1 = update->direction1;
  2919. direction2 = update->direction2;
  2920. speed = update->speed;
  2921. side_speed = update->side_speed;
  2922. x = update->x;
  2923. y = update->y;
  2924. z = update->z;
  2925. x_speed = update->speed_x;
  2926. y_speed = update->speed_y;
  2927. z_speed = update->speed_z;
  2928. SetPitch(180 + update->pitch);
  2929. }
  2930. else if (version >= 1096) {
  2931. Player_Update1096* update = (Player_Update1096*)movement_packet;
  2932. activity = update->activity;
  2933. grid_id = update->grid_location;
  2934. direction1 = update->direction1;
  2935. direction2 = update->direction2;
  2936. speed = update->speed;
  2937. side_speed = update->side_speed;
  2938. x = update->x;
  2939. y = update->y;
  2940. z = update->z;
  2941. x_speed = update->speed_x;
  2942. y_speed = update->speed_y;
  2943. z_speed = update->speed_z;
  2944. SetPitch(180 + update->pitch);
  2945. }
  2946. else if (version <= 283) {
  2947. Player_Update283* update = (Player_Update283*)movement_packet;
  2948. activity = update->activity;
  2949. grid_id = update->grid_location;
  2950. direction1 = update->direction1;
  2951. direction2 = update->direction2;
  2952. speed = update->speed;
  2953. side_speed = update->side_speed;
  2954. x = update->x;
  2955. y = update->y;
  2956. z = update->z;
  2957. x_speed = update->speed_x;
  2958. y_speed = update->speed_y;
  2959. z_speed = update->speed_z;
  2960. if (update->pitch != 0)
  2961. SetPitch(180 + update->pitch);
  2962. }
  2963. else {
  2964. Player_Update* update = (Player_Update*)movement_packet;
  2965. activity = update->activity;
  2966. grid_id = update->grid_location;
  2967. direction1 = update->direction1;
  2968. direction2 = update->direction2;
  2969. speed = update->speed;
  2970. side_speed = update->side_speed;
  2971. x = update->x;
  2972. y = update->y;
  2973. z = update->z;
  2974. x_speed = update->speed_x;
  2975. y_speed = update->speed_y;
  2976. z_speed = update->speed_z;
  2977. appearance.pos.X2 = update->orig_x;
  2978. appearance.pos.Y2 = update->orig_y;
  2979. appearance.pos.Z2 = update->orig_z;
  2980. appearance.pos.X3 = update->orig_x2;
  2981. appearance.pos.Y3 = update->orig_y2;
  2982. appearance.pos.Z3 = update->orig_z2;
  2983. SetPitch(180 + update->pitch);
  2984. }
  2985. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  2986. if (activity != last_movement_activity) {
  2987. switch(activity) {
  2988. case UPDATE_ACTIVITY_RUNNING:
  2989. case UPDATE_ACTIVITY_RUNNING_AOM:
  2990. case UPDATE_ACTIVITY_IN_WATER_ABOVE:
  2991. case UPDATE_ACTIVITY_IN_WATER_BELOW:
  2992. case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
  2993. case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
  2994. if(GetZone() && GetZone()->GetDrowningVictim(this))
  2995. GetZone()->RemoveDrowningVictim(this);
  2996. break;
  2997. }
  2998. case UPDATE_ACTIVITY_DROWNING:
  2999. case UPDATE_ACTIVITY_DROWNING2:
  3000. case UPDATE_ACTIVITY_DROWNING_AOM:
  3001. case UPDATE_ACTIVITY_DROWNING2_AOM: {
  3002. if(GetZone() && !GetInvulnerable()) {
  3003. GetZone()->AddDrowningVictim(this);
  3004. }
  3005. break;
  3006. }
  3007. case UPDATE_ACTIVITY_JUMPING:
  3008. case UPDATE_ACTIVITY_JUMPING_AOM:
  3009. case UPDATE_ACTIVITY_FALLING:
  3010. case UPDATE_ACTIVITY_FALLING_AOM: {
  3011. if(GetInitialState() != 1024) {
  3012. SetInitialState(1024);
  3013. }
  3014. else if(GetInitialState() == 1024) {
  3015. if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
  3016. SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
  3017. }
  3018. else {
  3019. SetInitialState(16512);
  3020. }
  3021. }
  3022. break;
  3023. }
  3024. }
  3025. last_movement_activity = activity;
  3026. }
  3027. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3028. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3029. Spawn* boat = 0;
  3030. float boat_x = x;
  3031. float boat_y = y;
  3032. float boat_z = z;
  3033. if (GetBoatSpawn() == 0 && GetZone()) {
  3034. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3035. SetBoatSpawn(boat);
  3036. if(boat)
  3037. {
  3038. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3039. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3040. boat->AddRailPassenger(GetCharacterID());
  3041. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3042. }
  3043. }
  3044. if (boat || (GetBoatSpawn() && GetZone())) {
  3045. if (!boat)
  3046. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3047. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3048. boat_x -= boat->GetX();
  3049. boat_y -= boat->GetY();
  3050. boat_z -= boat->GetZ();
  3051. }
  3052. }
  3053. SetBoatX(boat_x);
  3054. SetBoatY(boat_y);
  3055. SetBoatZ(boat_z);
  3056. pos_packet_speed = speed;
  3057. grid_id = GetLocation();
  3058. }
  3059. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3060. {
  3061. lift_cooldown.Start(100, true);
  3062. }
  3063. else if(lift_cooldown.Check())
  3064. {
  3065. if(GetBoatSpawn())
  3066. {
  3067. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3068. if(boat)
  3069. {
  3070. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3071. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3072. boat->RemoveRailPassenger(GetCharacterID());
  3073. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3074. }
  3075. }
  3076. SetBoatSpawn(0);
  3077. lift_cooldown.Disable();
  3078. }
  3079. if (!IsResurrecting() && !GetBoatSpawn())
  3080. {
  3081. if (!IsRooted() && !IsMezzedOrStunned()) {
  3082. SetX(x);
  3083. SetY(y);
  3084. SetZ(z);
  3085. SetSpeedX(x_speed);
  3086. SetSpeedY(y_speed);
  3087. SetSpeedZ(z_speed);
  3088. SetSideSpeed(side_speed);
  3089. pos_packet_speed = speed;
  3090. }
  3091. else {
  3092. SetSpeedX(0);
  3093. SetSpeedY(0);
  3094. SetSpeedZ(0);
  3095. SetSideSpeed(0);
  3096. pos_packet_speed = 0;
  3097. }
  3098. }
  3099. if (GetLocation() != grid_id)
  3100. {
  3101. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, GetLocation(), grid_id);
  3102. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3103. if (zone_script && lua_interface) {
  3104. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
  3105. }
  3106. SetLocation(grid_id);
  3107. if (zone_script && lua_interface) {
  3108. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3109. }
  3110. }
  3111. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW ||
  3112. activity == UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM || activity == UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM) {
  3113. if (MakeRandomFloat(0, 100) < 25 && InWater())
  3114. GetSkillByName("Swimming", true);
  3115. }
  3116. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3117. //update->PrintPacket();
  3118. //safe_delete(update);
  3119. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3120. }
  3121. int16 Player::GetLastMovementActivity(){
  3122. return last_movement_activity;
  3123. }
  3124. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3125. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3126. }
  3127. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3128. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3129. }
  3130. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3131. uchar* ret = 0;
  3132. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3133. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3134. return ret;
  3135. }
  3136. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3137. uchar* ret = 0;
  3138. if(spawn_info_packet_list.count(spawn_id) == 1)
  3139. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3140. return ret;
  3141. }
  3142. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3143. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3144. }
  3145. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3146. uchar* ret = 0;
  3147. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3148. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3149. return ret;
  3150. }
  3151. uchar* Player::GetTempInfoPacketForXOR(){
  3152. return spawn_tmp_info_xor_packet;
  3153. }
  3154. uchar* Player::GetTempVisPacketForXOR(){
  3155. return spawn_tmp_vis_xor_packet;
  3156. }
  3157. uchar* Player::GetTempPosPacketForXOR(){
  3158. return spawn_tmp_pos_xor_packet;
  3159. }
  3160. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3161. spawn_tmp_info_xor_packet = new uchar[size];
  3162. info_xor_size = size;
  3163. return spawn_tmp_info_xor_packet;
  3164. }
  3165. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3166. spawn_tmp_vis_xor_packet = new uchar[size];
  3167. vis_xor_size = size;
  3168. return spawn_tmp_vis_xor_packet;
  3169. }
  3170. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3171. spawn_tmp_pos_xor_packet = new uchar[size];
  3172. pos_xor_size = size;
  3173. return spawn_tmp_pos_xor_packet;
  3174. }
  3175. bool Player::CheckPlayerInfo(){
  3176. return info != 0;
  3177. }
  3178. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3179. bool val = true;
  3180. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3181. int16 index = GetIndexForSpawn(spawn);
  3182. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3183. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3184. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3185. if(GetClient() && GetClient()->IsReloadingZone()) {
  3186. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3187. val = false;
  3188. }
  3189. // we don't do anything this spawn is already populated by the player
  3190. }
  3191. else {
  3192. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3193. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3194. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3195. if(itr != spawn_packet_sent.end())
  3196. itr->second = state;
  3197. else
  3198. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3199. if(state == SPAWN_STATE_SENT_WAIT) {
  3200. map<int32,SpawnQueueState*>::iterator state_itr;
  3201. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3202. safe_delete(state_itr->second);
  3203. spawn_state_list.erase(state_itr);
  3204. }
  3205. SpawnQueueState* removal = new SpawnQueueState;
  3206. removal->index_id = index;
  3207. removal->spawn_state_timer = Timer(500, true);
  3208. removal->spawn_state_timer.Start();
  3209. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3210. }
  3211. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3212. spawn_state_list.count(spawn->GetID()) == 0) {
  3213. SpawnQueueState* removal = new SpawnQueueState;
  3214. removal->index_id = index;
  3215. removal->spawn_state_timer = Timer(1000, true);
  3216. removal->spawn_state_timer.Start();
  3217. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3218. }
  3219. }
  3220. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3221. return val;
  3222. }
  3223. void Player::CheckSpawnStateQueue() {
  3224. if(!GetClient() || !GetClient()->IsReadyForUpdates())
  3225. return;
  3226. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3227. map<int32, SpawnQueueState*>::iterator itr;
  3228. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3229. if(itr->second->spawn_state_timer.Check()) {
  3230. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3231. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3232. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3233. switch(sent_itr->second) {
  3234. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3235. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3236. SpawnQueueState* sr = itr->second;
  3237. itr = spawn_state_list.erase(itr);
  3238. safe_delete(sr);
  3239. break;
  3240. }
  3241. case SpawnState::SPAWN_STATE_REMOVING: {
  3242. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3243. itr->second->spawn_state_timer.Disable();
  3244. continue;
  3245. }
  3246. if(itr->second->index_id) {
  3247. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3248. packet->setDataByName("spawn_index", itr->second->index_id);
  3249. packet->setDataByName("delete", 1);
  3250. GetClient()->QueuePacket(packet->serialize());
  3251. safe_delete(packet);
  3252. }
  3253. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3254. itr++;
  3255. break;
  3256. }
  3257. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3258. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3259. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3260. SpawnQueueState* sr = itr->second;
  3261. itr = spawn_state_list.erase(itr);
  3262. safe_delete(sr);
  3263. break;
  3264. }
  3265. default: {
  3266. // reset
  3267. itr->second->spawn_state_timer.Disable();
  3268. break;
  3269. }
  3270. }
  3271. }
  3272. else
  3273. itr++;
  3274. }
  3275. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3276. }
  3277. bool Player::WasSentSpawn(int32 spawn_id){
  3278. if(GetID() == spawn_id)
  3279. return true;
  3280. bool ret = false;
  3281. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3282. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3283. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3284. ret = true;
  3285. }
  3286. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3287. return ret;
  3288. }
  3289. bool Player::IsSendingSpawn(int32 spawn_id){
  3290. bool ret = false;
  3291. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3292. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3293. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3294. ret = true;
  3295. }
  3296. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3297. return ret;
  3298. }
  3299. bool Player::IsRemovingSpawn(int32 spawn_id){
  3300. bool ret = false;
  3301. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3302. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3303. if(itr != spawn_packet_sent.end() &&
  3304. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3305. ret = true;
  3306. }
  3307. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3308. return ret;
  3309. }
  3310. PlayerSkillList* Player::GetSkills(){
  3311. return &skill_list;
  3312. }
  3313. void Player::InCombat(bool val, bool range) {
  3314. if (val)
  3315. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3316. else
  3317. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3318. bool changeCombatState = false;
  3319. if((in_combat && !val) || (!in_combat && val))
  3320. changeCombatState = true;
  3321. in_combat = val;
  3322. if(in_combat)
  3323. AddIconValue(64);
  3324. else
  3325. RemoveIconValue(64);
  3326. if(changeCombatState)
  3327. SetRegenValues(GetInfoStruct()->get_effective_level());
  3328. charsheet_changed = true;
  3329. info_changed = true;
  3330. }
  3331. void Player::SetCharSheetChanged(bool val){
  3332. charsheet_changed = val;
  3333. }
  3334. bool Player::GetCharSheetChanged(){
  3335. return charsheet_changed;
  3336. }
  3337. bool Player::AdventureXPEnabled(){
  3338. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3339. }
  3340. bool Player::TradeskillXPEnabled() {
  3341. // TODO: need to identify the flag to togle tradeskill xp
  3342. return true;
  3343. }
  3344. void Player::set_character_flag(int flag){
  3345. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3346. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3347. if (flag > CF_MAXIMUM_FLAG) return;
  3348. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3349. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3350. charsheet_changed = true;
  3351. info_changed = true;
  3352. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3353. }
  3354. void Player::reset_character_flag(int flag){
  3355. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3356. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3357. if (flag > CF_MAXIMUM_FLAG) return;
  3358. if (flag < 32)
  3359. {
  3360. int8 origflag = GetInfoStruct()->get_flags();
  3361. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3362. }
  3363. else
  3364. {
  3365. int8 flag2 = GetInfoStruct()->get_flags2();
  3366. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3367. }
  3368. charsheet_changed = true;
  3369. info_changed = true;
  3370. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3371. }
  3372. void Player::toggle_character_flag(int flag){
  3373. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3374. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3375. if (flag > CF_MAXIMUM_FLAG) return;
  3376. if (flag < 32)
  3377. {
  3378. int32 origflag = GetInfoStruct()->get_flags();
  3379. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3380. }
  3381. else
  3382. {
  3383. int32 flag2 = GetInfoStruct()->get_flags2();
  3384. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3385. }
  3386. charsheet_changed = true;
  3387. info_changed = true;
  3388. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3389. }
  3390. bool Player::get_character_flag(int flag){
  3391. bool ret = false;
  3392. if (flag > CF_MAXIMUM_FLAG){
  3393. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3394. return ret;
  3395. }
  3396. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3397. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3398. return ret;
  3399. }
  3400. float Player::GetXPVitality(){
  3401. return GetInfoStruct()->get_xp_vitality();
  3402. }
  3403. float Player::GetTSXPVitality() {
  3404. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3405. }
  3406. bool Player::DoubleXPEnabled(){
  3407. return GetInfoStruct()->get_xp_vitality() > 0;
  3408. }
  3409. void Player::SetCharacterID(int32 new_id){
  3410. char_id = new_id;
  3411. }
  3412. int32 Player::GetCharacterID(){
  3413. return char_id;
  3414. }
  3415. float Player::CalculateXP(Spawn* victim){
  3416. if(AdventureXPEnabled() == false || !victim)
  3417. return 0;
  3418. float multiplier = 0;
  3419. float zone_xp_modifier = 1; // let's be safe!!
  3420. if( GetZone()->GetXPModifier() != 0 ) {
  3421. zone_xp_modifier = GetZone()->GetXPModifier();
  3422. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3423. }
  3424. switch(GetArrowColor(victim->GetLevel())){
  3425. case ARROW_COLOR_GRAY:
  3426. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3427. return 0.0f;
  3428. break;
  3429. case ARROW_COLOR_GREEN:
  3430. multiplier = 3.25;
  3431. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3432. break;
  3433. case ARROW_COLOR_BLUE:
  3434. multiplier = 3.5;
  3435. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3436. break;
  3437. case ARROW_COLOR_WHITE:
  3438. multiplier = 4;
  3439. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3440. break;
  3441. case ARROW_COLOR_YELLOW:
  3442. multiplier = 4.25;
  3443. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3444. break;
  3445. case ARROW_COLOR_ORANGE:
  3446. multiplier = 4.5;
  3447. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3448. break;
  3449. case ARROW_COLOR_RED:
  3450. multiplier = 6;
  3451. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3452. break;
  3453. }
  3454. float total = multiplier * 8;
  3455. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3456. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3457. total *= (victim->GetEncounterLevel() - 5);
  3458. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3459. }
  3460. else if(victim->GetEncounterLevel() <= 5) {
  3461. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3462. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3463. }
  3464. if(victim->GetHeroic() > 1) {
  3465. total *= victim->GetHeroic();
  3466. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3467. }
  3468. if(DoubleXPEnabled()) {
  3469. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3470. float percent = (((float)(total))/GetNeededXP()) *100;
  3471. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3472. float xp_vitality = GetXPVitality();
  3473. if(xp_vitality >= percent) {
  3474. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3475. total *= 2;
  3476. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3477. }
  3478. else {
  3479. total += ((GetXPVitality() / percent) *2)*total;
  3480. GetInfoStruct()->set_xp_vitality(0);
  3481. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3482. }
  3483. }
  3484. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3485. return total * world.GetXPRate() * zone_xp_modifier;
  3486. }
  3487. float Player::CalculateTSXP(int8 level){
  3488. if(TradeskillXPEnabled() == false)
  3489. return 0;
  3490. float multiplier = 0;
  3491. float zone_xp_modifier = 1; // let's be safe!!
  3492. if( GetZone()->GetXPModifier() != 0 ) {
  3493. zone_xp_modifier = GetZone()->GetXPModifier();
  3494. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3495. }
  3496. sint16 diff = level - GetTSLevel();
  3497. if(GetTSLevel() < 10)
  3498. diff *= 3;
  3499. else if(GetTSLevel() <= 20)
  3500. diff *= 2;
  3501. if(diff >= 9)
  3502. multiplier = 6;
  3503. else if(diff >= 5)
  3504. multiplier = 4.5;
  3505. else if(diff >= 1)
  3506. multiplier = 4.25;
  3507. else if(diff == 0)
  3508. multiplier = 4;
  3509. else if(diff <= -11)
  3510. multiplier = 0;
  3511. else if(diff <= -6)
  3512. multiplier = 3.25;
  3513. else //if(diff < 0)
  3514. multiplier = 3.5;
  3515. float total = multiplier * 8;
  3516. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3517. if(DoubleXPEnabled()) {
  3518. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3519. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3520. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3521. float ts_xp_vitality = GetTSXPVitality();
  3522. if(ts_xp_vitality >= percent) {
  3523. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3524. total *= 2;
  3525. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3526. }
  3527. else {
  3528. total += ((GetTSXPVitality() / percent) *2)*total;
  3529. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3530. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3531. }
  3532. }
  3533. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3534. return total * world.GetXPRate() * zone_xp_modifier;
  3535. }
  3536. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3537. {
  3538. float xpDebt = GetXPDebt();
  3539. // not a real timestamp to work with
  3540. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3541. return;
  3542. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3543. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3544. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3545. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3546. return;
  3547. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3548. // not enough time passed to calculate debt xp recovered
  3549. if(periodsPassed < 1.0f)
  3550. return;
  3551. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3552. if(debtToSubtract >= xpDebt)
  3553. GetInfoStruct()->set_xp_debt(0.0f);
  3554. else
  3555. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3556. }
  3557. void Player::SetNeededXP(int32 val){
  3558. GetInfoStruct()->set_xp_needed(val);
  3559. }
  3560. void Player::SetNeededXP(){
  3561. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3562. // Get xp needed to get to the next level
  3563. int16 level = GetLevel() + 1;
  3564. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3565. if (level > 95)
  3566. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3567. else
  3568. SetNeededXP(m_levelXPReq[level]);
  3569. }
  3570. void Player::SetXP(int32 val){
  3571. GetInfoStruct()->set_xp(val);
  3572. }
  3573. void Player::SetNeededTSXP(int32 val) {
  3574. GetInfoStruct()->set_ts_xp_needed(val);
  3575. }
  3576. void Player::SetNeededTSXP() {
  3577. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3578. }
  3579. void Player::SetTSXP(int32 val) {
  3580. GetInfoStruct()->set_ts_xp(val);
  3581. }
  3582. float Player::GetXPDebt(){
  3583. return GetInfoStruct()->get_xp_debt();
  3584. }
  3585. int32 Player::GetNeededXP(){
  3586. return GetInfoStruct()->get_xp_needed();
  3587. }
  3588. int32 Player::GetXP(){
  3589. return GetInfoStruct()->get_xp();
  3590. }
  3591. int32 Player::GetNeededTSXP() {
  3592. return GetInfoStruct()->get_ts_xp_needed();
  3593. }
  3594. int32 Player::GetTSXP() {
  3595. return GetInfoStruct()->get_ts_xp();
  3596. }
  3597. bool Player::AddXP(int32 xp_amount){
  3598. if(!GetClient()) // potential linkdead player
  3599. return false;
  3600. MStats.lock();
  3601. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3602. MStats.unlock();
  3603. if(GetInfoStruct()->get_xp_debt())
  3604. {
  3605. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3606. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3607. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3608. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3609. {
  3610. GetInfoStruct()->set_xp_debt(0.0f);
  3611. if(amountRequiredClearDebt > xp_amount)
  3612. xp_amount = 0;
  3613. else
  3614. xp_amount -= amountRequiredClearDebt;
  3615. }
  3616. else
  3617. {
  3618. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3619. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3620. if(amountToTakeFromDebt > xp_amount)
  3621. xp_amount = 0;
  3622. else
  3623. xp_amount -= amountToTakeFromDebt;
  3624. }
  3625. }
  3626. // used up in xp debt
  3627. if(!xp_amount) {
  3628. SetCharSheetChanged(true);
  3629. return true;
  3630. }
  3631. int32 prev_level = GetLevel();
  3632. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3633. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3634. while((xp_amount + GetXP()) >= GetNeededXP()){
  3635. if (!CheckLevelStatus(GetLevel() + 1)) {
  3636. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3637. SetCharSheetChanged(true);
  3638. return false;
  3639. }
  3640. xp_amount -= GetNeededXP() - GetXP();
  3641. SetLevel(GetLevel() + 1);
  3642. }
  3643. SetXP(GetXP() + xp_amount);
  3644. GetPlayerInfo()->CalculateXPPercentages();
  3645. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3646. if(current_xp_percent >= miniding_min_percent){
  3647. SetHP(GetTotalHP());
  3648. SetPower(GetTotalPower());
  3649. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3650. }
  3651. if(GetClient()) {
  3652. GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
  3653. if (prev_level != GetLevel())
  3654. GetClient()->ChangeLevel(prev_level, GetLevel());
  3655. }
  3656. SetCharSheetChanged(true);
  3657. return true;
  3658. }
  3659. bool Player::AddTSXP(int32 xp_amount){
  3660. MStats.lock();
  3661. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3662. MStats.unlock();
  3663. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3664. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3665. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3666. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3667. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3668. return false;
  3669. }
  3670. xp_amount -= GetNeededTSXP() - GetTSXP();
  3671. SetTSLevel(GetTSLevel() + 1);
  3672. SetTSXP(0);
  3673. SetNeededTSXP();
  3674. }
  3675. SetTSXP(GetTSXP() + xp_amount);
  3676. GetPlayerInfo()->CalculateXPPercentages();
  3677. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3678. if(current_xp_percent >= miniding_min_percent){
  3679. SetHP(GetTotalHP());
  3680. SetPower(GetTotalPower());
  3681. }
  3682. if (GetTradeskillClass() == 0){
  3683. SetTradeskillClass(1);
  3684. GetInfoStruct()->set_tradeskill_class1(1);
  3685. GetInfoStruct()->set_tradeskill_class2(1);
  3686. GetInfoStruct()->set_tradeskill_class3(1);
  3687. }
  3688. return true;
  3689. }
  3690. void Player::CalculateLocation(){
  3691. if(GetSpeed() > 0 ){
  3692. if(GetHeading() >= 270 && GetHeading() <= 360){
  3693. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3694. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3695. }
  3696. else if(GetHeading() >= 180 && GetHeading() < 270){
  3697. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3698. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3699. }
  3700. else if(GetHeading() >= 90 && GetHeading() < 180){
  3701. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3702. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3703. }
  3704. else if(GetHeading() >= 0 && GetHeading() < 90){
  3705. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3706. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3707. }
  3708. }
  3709. }
  3710. Spawn* Player::GetSpawnByIndex(int16 index){
  3711. Spawn* spawn = 0;
  3712. index_mutex.readlock(__FUNCTION__, __LINE__);
  3713. if(player_spawn_id_map.count(index) > 0)
  3714. spawn = player_spawn_id_map[index];
  3715. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3716. return spawn;
  3717. }
  3718. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3719. int16 val = 0;
  3720. index_mutex.readlock(__FUNCTION__, __LINE__);
  3721. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3722. val = player_spawn_reverse_id_map[spawn];
  3723. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3724. return val;
  3725. }
  3726. bool Player::WasSpawnRemoved(Spawn* spawn){
  3727. bool wasRemoved = false;
  3728. if(IsRemovingSpawn(spawn->GetID()))
  3729. return false;
  3730. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3731. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3732. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3733. wasRemoved = true;
  3734. }
  3735. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3736. return wasRemoved;
  3737. }
  3738. void Player::RemoveSpawn(Spawn* spawn)
  3739. {
  3740. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3741. SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_REMOVING);
  3742. info_mutex.writelock(__FUNCTION__, __LINE__);
  3743. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3744. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3745. index_mutex.writelock(__FUNCTION__, __LINE__);
  3746. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3747. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3748. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3749. player_spawn_reverse_id_map.erase(spawn);
  3750. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3751. player_spawn_id_map.erase(spawn->GetID());
  3752. int32 id = spawn->GetID();
  3753. if (spawn_info_packet_list.count(id))
  3754. spawn_info_packet_list.erase(id);
  3755. if (spawn_pos_packet_list.count(id))
  3756. spawn_pos_packet_list.erase(id);
  3757. if (spawn_vis_packet_list.count(id))
  3758. spawn_vis_packet_list.erase(id);
  3759. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3760. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3761. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3762. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3763. }
  3764. vector<int32> Player::GetQuestIDs(){
  3765. vector<int32> ret;
  3766. map<int32, Quest*>::iterator itr;
  3767. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3768. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3769. if(itr->second)
  3770. ret.push_back(itr->second->GetQuestID());
  3771. }
  3772. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3773. return ret;
  3774. }
  3775. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3776. vector<Quest*>* quest_updates = 0;
  3777. map<int32, Quest*>::iterator itr;
  3778. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3779. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3780. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3781. if(!quest_updates)
  3782. quest_updates = new vector<Quest*>();
  3783. quest_updates->push_back(itr->second);
  3784. }
  3785. }
  3786. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3787. return quest_updates;
  3788. }
  3789. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3790. map<int32, Quest*>::iterator itr;
  3791. vector<Quest*>* update_list = new vector<Quest*>;
  3792. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3793. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3794. if(itr->second){
  3795. if(item && qty > 0){
  3796. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3797. update_list->push_back(itr->second);
  3798. }
  3799. }
  3800. }
  3801. }
  3802. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3803. if(update_list && update_list->size() > 0){
  3804. Client* client = GetZone()->GetClientBySpawn(this);
  3805. if(client){
  3806. for(int8 i=0;i<update_list->size(); i++){
  3807. client->SendQuestUpdate(update_list->at(i));
  3808. client->SendQuestFailure(update_list->at(i));
  3809. }
  3810. }
  3811. }
  3812. update_list->clear();
  3813. safe_delete(update_list);
  3814. }
  3815. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3816. map<int32, Quest*>::iterator itr;
  3817. vector<Quest*>* update_list = new vector<Quest*>;
  3818. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3819. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3820. if(itr->second){
  3821. if(item && qty > 0){
  3822. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3823. update_list->push_back(itr->second);
  3824. }
  3825. }
  3826. }
  3827. }
  3828. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3829. if(update_list && update_list->size() > 0){
  3830. Client* client = GetZone()->GetClientBySpawn(this);
  3831. if(client){
  3832. for(int8 i=0;i<update_list->size(); i++){
  3833. client->SendQuestUpdate(update_list->at(i));
  3834. client->SendQuestFailure(update_list->at(i));
  3835. }
  3836. }
  3837. }
  3838. update_list->clear();
  3839. safe_delete(update_list);
  3840. }
  3841. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3842. vector<Quest*>* quest_updates = 0;
  3843. map<int32, Quest*>::iterator itr;
  3844. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3845. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3846. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3847. if (!quest_updates)
  3848. quest_updates = new vector<Quest*>();
  3849. quest_updates->push_back(itr->second);
  3850. }
  3851. }
  3852. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3853. return quest_updates;
  3854. }
  3855. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3856. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3857. Quest* quest = 0;
  3858. if(packet){
  3859. int16 total_quests_num = 0;
  3860. int16 total_completed_quests = 0;
  3861. map<int32, Quest*> total_quests = player_quests;
  3862. if(all_quests && completed_quests.size() > 0)
  3863. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3864. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3865. if(total_quests.size() > 0){
  3866. map<string, int16> quest_types;
  3867. map<int32, Quest*>::iterator itr;
  3868. int16 zone_id = 0;
  3869. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3870. if(itr->first && itr->second){
  3871. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3872. current_quest_id = itr->first;
  3873. if(itr->second->GetTurnedIn())
  3874. total_completed_quests++;
  3875. if(itr->second->GetType()){
  3876. if(quest_types.count(itr->second->GetType()) == 0){
  3877. quest_types[itr->second->GetType()] = zone_id;
  3878. zone_id++;
  3879. }
  3880. }
  3881. if(itr->second->GetZone()){
  3882. if(quest_types.count(itr->second->GetType()) == 0){
  3883. quest_types[itr->second->GetType()] = zone_id;
  3884. zone_id++;
  3885. }
  3886. }
  3887. total_quests_num++;
  3888. }
  3889. else
  3890. continue;
  3891. }
  3892. packet->setArrayLengthByName("num_quests", total_quests_num);
  3893. int16 i = 0;
  3894. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3895. if(i == 0 && quest_types.size() > 0){
  3896. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3897. map<string, int16>::iterator type_itr;
  3898. int16 x = 0;
  3899. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3900. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3901. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3902. x++;
  3903. }
  3904. }
  3905. if(itr->first == 0 || !itr->second)
  3906. continue;
  3907. if(!all_quests && !itr->second->GetUpdateRequired())
  3908. continue;
  3909. quest = itr->second;
  3910. if(!quest->GetDeleted())
  3911. packet->setArrayDataByName("active", 1, i);
  3912. packet->setArrayDataByName("name", quest->GetName(), i);
  3913. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3914. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3915. int8 display_status = 0;
  3916. if(itr->second->GetCompleted())
  3917. packet->setArrayDataByName("completed", 1, i);
  3918. if(itr->second->GetTurnedIn()){
  3919. packet->setArrayDataByName("turned_in", 1, i);
  3920. packet->setArrayDataByName("completed", 1, i);
  3921. packet->setArrayDataByName("visible", 1, i);
  3922. packet->setArrayDataByName("unknown3", 1, i);
  3923. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3924. }
  3925. if (updated) {
  3926. packet->setArrayDataByName("quest_updated", 1, i);
  3927. packet->setArrayDataByName("journal_updated", 1, i);
  3928. }
  3929. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  3930. packet->setArrayDataByName("day", quest->GetDay(), i);
  3931. packet->setArrayDataByName("month", quest->GetMonth(), i);
  3932. packet->setArrayDataByName("year", quest->GetYear(), i);
  3933. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  3934. int8 difficulty = 0;
  3935. string category = quest->GetType();
  3936. if(category == "Tradeskill")
  3937. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  3938. else
  3939. difficulty = GetArrowColor(quest->GetQuestLevel());
  3940. packet->setArrayDataByName("difficulty", difficulty, i);
  3941. if (itr->second->GetEncounterLevel() > 4)
  3942. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  3943. else
  3944. packet->setArrayDataByName("encounter_level", 4, i);
  3945. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  3946. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  3947. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  3948. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  3949. if(version >= 931 && quest->GetVisible()){
  3950. if (quest->GetCompletedFlag())
  3951. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  3952. else if (quest->IsRepeatable())
  3953. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  3954. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  3955. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  3956. if (quest->IsTracked())
  3957. display_status += QUEST_DISPLAY_STATUS_CHECK;
  3958. else
  3959. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  3960. if (quest->IsHidden() && !quest->GetTurnedIn())
  3961. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  3962. else if(quest->CanShareQuestCriteria(GetClient(),false)) {
  3963. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  3964. }
  3965. }
  3966. else
  3967. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  3968. if (itr->second->IsRepeatable())
  3969. packet->setArrayDataByName("repeatable", 1, i);
  3970. packet->setArrayDataByName("display_status", display_status, i);
  3971. i++;
  3972. }
  3973. //packet->setDataByName("unknown4", 0);
  3974. packet->setDataByName("visible_quest_id", current_quest_id);
  3975. }
  3976. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3977. packet->setDataByName("player_crc", crc);
  3978. packet->setDataByName("player_name", GetName());
  3979. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  3980. packet->setDataByName("max_quests", 75);
  3981. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3982. #if EQDEBUG >= 9
  3983. packet->PrintPacket();
  3984. #endif
  3985. }
  3986. return packet;
  3987. }
  3988. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  3989. if (!quest)
  3990. return 0;
  3991. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3992. if (packet) {
  3993. packet->setArrayLengthByName("num_quests", 1);
  3994. packet->setArrayLengthByName("num_quest_zones", 1);
  3995. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  3996. packet->setArrayDataByName("quest_zones_zone_id", 0);
  3997. if(!quest->GetDeleted() && !quest->GetCompleted())
  3998. packet->setArrayDataByName("active", 1);
  3999. packet->setArrayDataByName("name", quest->GetName());
  4000. // don't see these two in the struct
  4001. packet->setArrayDataByName("quest_type", quest->GetType());
  4002. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4003. int8 display_status = 0;
  4004. if(quest->GetCompleted())
  4005. packet->setArrayDataByName("completed", 1);
  4006. if(quest->GetTurnedIn()) {
  4007. packet->setArrayDataByName("turned_in", 1);
  4008. packet->setArrayDataByName("completed", 1);
  4009. packet->setArrayDataByName("visible", 1);
  4010. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4011. }
  4012. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4013. packet->setArrayDataByName("day", quest->GetDay());
  4014. packet->setArrayDataByName("month", quest->GetMonth());
  4015. packet->setArrayDataByName("year", quest->GetYear());
  4016. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4017. int8 difficulty = 0;
  4018. string category = quest->GetType();
  4019. if(category == "Tradeskill")
  4020. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4021. else
  4022. difficulty = GetArrowColor(quest->GetQuestLevel());
  4023. packet->setArrayDataByName("difficulty", difficulty);
  4024. if (quest->GetEncounterLevel() > 4)
  4025. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4026. else
  4027. packet->setArrayDataByName("encounter_level", 4);
  4028. if (version >= 931) {
  4029. packet->setArrayDataByName("zonetype_id", 0);
  4030. packet->setArrayDataByName("zone_id", 0);
  4031. }
  4032. if(version >= 931 && quest->GetVisible()){
  4033. if (quest->GetCompletedFlag())
  4034. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4035. else if (quest->IsRepeatable())
  4036. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4037. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4038. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4039. if (quest->IsTracked())
  4040. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4041. else
  4042. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4043. if (quest->IsHidden() && !quest->GetTurnedIn())
  4044. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4045. else if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4046. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4047. }
  4048. }
  4049. else
  4050. packet->setArrayDataByName("visible", quest->GetVisible());
  4051. if (quest->IsRepeatable())
  4052. packet->setArrayDataByName("repeatable", 1);
  4053. packet->setArrayDataByName("display_status", display_status);
  4054. if (updated) {
  4055. packet->setArrayDataByName("quest_updated", 1);
  4056. packet->setArrayDataByName("journal_updated", 1);
  4057. }
  4058. if(version >= 546)
  4059. packet->setDataByName("unknown3", 1);
  4060. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4061. packet->setDataByName("player_crc", crc);
  4062. packet->setDataByName("player_name", GetName());
  4063. packet->setDataByName("used_quests", player_quests.size());
  4064. packet->setDataByName("unknown4a", 1);
  4065. packet->setDataByName("max_quests", 75);
  4066. }
  4067. return packet;
  4068. }
  4069. Quest* Player::SetStepComplete(int32 id, int32 step){
  4070. Quest* ret = 0;
  4071. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4072. if(player_quests.count(id) > 0){
  4073. if(player_quests[id]->SetStepComplete(step))
  4074. ret = player_quests[id];
  4075. }
  4076. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4077. return ret;
  4078. }
  4079. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4080. Quest* ret = 0;
  4081. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4082. if (player_quests.count(quest_id) > 0) {
  4083. if (player_quests[quest_id]->AddStepProgress(step, progress))
  4084. ret = player_quests[quest_id];
  4085. }
  4086. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4087. return ret;
  4088. }
  4089. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4090. int32 ret = 0;
  4091. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4092. if (player_quests.count(quest_id) > 0)
  4093. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4094. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4095. return ret;
  4096. }
  4097. void Player::RemoveQuest(int32 id, bool delete_quest){
  4098. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4099. if(delete_quest){
  4100. safe_delete(player_quests[id]);
  4101. }
  4102. map<int32, Quest*>::iterator itr = player_quests.find(id);
  4103. if(itr != player_quests.end()) {
  4104. player_quests.erase(itr);
  4105. }
  4106. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4107. SendQuestRequiredSpawns(id);
  4108. }
  4109. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4110. vector<Quest*>* quest_updates = 0;
  4111. map<int32, Quest*>::iterator itr;
  4112. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4113. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4114. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4115. if(!quest_updates)
  4116. quest_updates = new vector<Quest*>();
  4117. quest_updates->push_back(itr->second);
  4118. }
  4119. }
  4120. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4121. return quest_updates;
  4122. }
  4123. vector<Quest*>* Player::CheckQuestsFailures(){
  4124. vector<Quest*>* quest_failures = 0;
  4125. map<int32, Quest*>::iterator itr;
  4126. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4127. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4128. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4129. if(!quest_failures)
  4130. quest_failures = new vector<Quest*>();
  4131. quest_failures->push_back(itr->second);
  4132. }
  4133. }
  4134. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4135. return quest_failures;
  4136. }
  4137. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4138. vector<Quest*>* quest_updates = 0;
  4139. map<int32, Quest*>::iterator itr;
  4140. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4141. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4142. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4143. if(!quest_updates)
  4144. quest_updates = new vector<Quest*>();
  4145. quest_updates->push_back(itr->second);
  4146. }
  4147. }
  4148. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4149. return quest_updates;
  4150. }
  4151. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4152. bool reqMet = false;
  4153. map<int32, Quest*>::iterator itr;
  4154. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4155. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4156. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4157. reqMet = true;
  4158. break;
  4159. }
  4160. }
  4161. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4162. return reqMet;
  4163. }
  4164. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4165. vector<Quest*>* quest_updates = 0;
  4166. map<int32, Quest*>::iterator itr;
  4167. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4168. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4169. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4170. if(!quest_updates)
  4171. quest_updates = new vector<Quest*>();
  4172. quest_updates->push_back(itr->second);
  4173. }
  4174. }
  4175. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4176. return quest_updates;
  4177. }
  4178. int16 Player::GetTaskGroupStep(int32 quest_id){
  4179. Quest* quest = 0;
  4180. int16 step = 0;
  4181. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4182. if(player_quests.count(quest_id) > 0){
  4183. quest = player_quests[quest_id];
  4184. if(quest) {
  4185. step = quest->GetTaskGroupStep();
  4186. }
  4187. }
  4188. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4189. return step;
  4190. }
  4191. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4192. bool ret = false;
  4193. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4194. if(player_quests.count(quest_id) > 0){
  4195. Quest* quest = player_quests[quest_id];
  4196. if ( quest != NULL )
  4197. ret = quest->GetQuestStepCompleted(step_id);
  4198. }
  4199. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4200. return ret;
  4201. }
  4202. int16 Player::GetQuestStep(int32 quest_id){
  4203. Quest* quest = 0;
  4204. int16 step = 0;
  4205. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4206. if(player_quests.count(quest_id) > 0){
  4207. quest = player_quests[quest_id];
  4208. if(quest) {
  4209. step = quest->GetQuestStep();
  4210. }
  4211. }
  4212. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4213. return step;
  4214. }
  4215. map<int32, Quest*>* Player::GetPlayerQuests(){
  4216. return &player_quests;
  4217. }
  4218. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4219. return &completed_quests;
  4220. }
  4221. Quest* Player::GetAnyQuest(int32 quest_id) {
  4222. if(player_quests.count(quest_id) > 0)
  4223. return player_quests[quest_id];
  4224. if(completed_quests.count(quest_id) > 0)
  4225. return completed_quests[quest_id];
  4226. return 0;
  4227. }
  4228. Quest* Player::GetCompletedQuest(int32 quest_id){
  4229. if(completed_quests.count(quest_id) > 0)
  4230. return completed_quests[quest_id];
  4231. return 0;
  4232. }
  4233. Quest* Player::GetQuest(int32 quest_id){
  4234. if(player_quests.count(quest_id) > 0)
  4235. return player_quests[quest_id];
  4236. return 0;
  4237. }
  4238. void Player::AddCompletedQuest(Quest* quest){
  4239. completed_quests[quest->GetQuestID()] = quest;
  4240. quest->SetSaveNeeded(true);
  4241. quest->SetTurnedIn(true);
  4242. if(quest->GetCompletedDescription())
  4243. quest->SetDescription(string(quest->GetCompletedDescription()));
  4244. quest->SetUpdateRequired(true);
  4245. }
  4246. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4247. if(current_quest_flagged.count(spawn) > 0){
  4248. current_quest_flagged.erase(spawn);
  4249. return true;
  4250. }
  4251. return false;
  4252. }
  4253. bool Player::CheckQuestRequired(Spawn* spawn){
  4254. if(spawn)
  4255. return spawn->MeetsSpawnAccessRequirements(this);
  4256. return false;
  4257. }
  4258. int8 Player::CheckQuestFlag(Spawn* spawn){
  4259. int8 ret = 0;
  4260. if (!spawn) {
  4261. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4262. return ret;
  4263. }
  4264. if(spawn->HasProvidedQuests()){
  4265. vector<int32>* quests = spawn->GetProvidedQuests();
  4266. Quest* quest = 0;
  4267. for(int32 i=0;i<quests->size();i++){
  4268. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4269. if(player_quests.count(quests->at(i)) > 0){
  4270. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4271. ret = 2;
  4272. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4273. break;
  4274. }
  4275. }
  4276. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4277. int8 flag = 0;
  4278. if (CanReceiveQuest(quests->at(i), &flag)){
  4279. if(flag) {
  4280. ret = flag;
  4281. break;
  4282. }
  4283. master_quest_list.LockQuests();
  4284. quest = master_quest_list.GetQuest(quests->at(i), false);
  4285. master_quest_list.UnlockQuests();
  4286. if(quest){
  4287. int8 color = quest->GetFeatherColor();
  4288. // purple
  4289. if (color == 1)
  4290. ret = 16;
  4291. // green
  4292. else if (color == 2)
  4293. ret = 32;
  4294. // blue
  4295. else if (color == 3)
  4296. ret = 64;
  4297. // normal
  4298. else
  4299. ret = 1;
  4300. break;
  4301. }
  4302. }
  4303. }
  4304. }
  4305. map<int32, Quest*>::iterator itr;
  4306. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4307. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4308. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4309. ret = 2;
  4310. }
  4311. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4312. if(ret > 0)
  4313. current_quest_flagged[spawn] = true;
  4314. return ret;
  4315. }
  4316. bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
  4317. bool passed = true;
  4318. int32 x;
  4319. master_quest_list.LockQuests();
  4320. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4321. master_quest_list.UnlockQuests();
  4322. if (!quest)
  4323. passed = false;
  4324. //check if quest is already completed, and not repeatable
  4325. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4326. passed = false;
  4327. //check if the player already has this quest
  4328. else if (player_quests.count(quest_id) > 0)
  4329. passed = false;
  4330. //Check Prereq Adv Levels
  4331. else if (quest->GetPrereqLevel() > GetLevel())
  4332. passed = false;
  4333. else if (quest->GetPrereqMaxLevel() > 0){
  4334. if (GetLevel() > quest->GetPrereqMaxLevel())
  4335. passed = false;
  4336. }
  4337. //Check Prereq TS Levels
  4338. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4339. passed = false;
  4340. else if (quest->GetPrereqMaxTSLevel() > 0){
  4341. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4342. passed = false;
  4343. }
  4344. // Check quest pre req
  4345. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4346. if(passed && prereq_quests && prereq_quests->size() > 0){
  4347. for(int32 x=0;x<prereq_quests->size();x++){
  4348. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4349. passed = false;
  4350. break;
  4351. }
  4352. }
  4353. }
  4354. //Check Prereq Classes
  4355. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4356. if(passed && prereq_classes && prereq_classes->size() > 0){
  4357. for(int32 x=0;x<prereq_classes->size();x++){
  4358. if(prereq_classes->at(x) == GetAdventureClass()){
  4359. passed = true;
  4360. break;
  4361. }
  4362. else
  4363. passed = false;
  4364. }
  4365. }
  4366. //Check Prereq TS Classes
  4367. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4368. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4369. for( x=0;x<prereq_tsclasses->size();x++){
  4370. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4371. passed = true;
  4372. break;
  4373. }
  4374. else
  4375. passed = false;
  4376. }
  4377. }
  4378. // Check model prereq
  4379. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4380. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4381. for(x=0;x<prereq_model_types->size();x++){
  4382. if(prereq_model_types->at(x) == GetModelType()){
  4383. passed = true;
  4384. break;
  4385. }
  4386. else
  4387. passed = false;
  4388. }
  4389. }
  4390. // Check faction pre req
  4391. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4392. if(passed && prereq_factions && prereq_factions->size() > 0){
  4393. sint32 val = 0;
  4394. for(x=0;x<prereq_factions->size();x++){
  4395. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4396. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4397. passed = true;
  4398. break;
  4399. }
  4400. else
  4401. passed = false;
  4402. }
  4403. }
  4404. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4405. // Check race pre req
  4406. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4407. if(passed && prereq_races && prereq_races->size() > 0){
  4408. for(x=0;x<prereq_races->size();x++){
  4409. if(prereq_races->at(x) == GetRace()){
  4410. passed = true;
  4411. break;
  4412. }
  4413. else
  4414. passed = false;
  4415. }
  4416. }
  4417. int32 flag = 0;
  4418. if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
  4419. if(ret)
  4420. *ret = flag;
  4421. if(!flag) {
  4422. passed = false;
  4423. }
  4424. else {
  4425. passed = true;
  4426. }
  4427. }
  4428. return passed;
  4429. }
  4430. bool Player::ShouldSendSpawn(Spawn* spawn){
  4431. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4432. return false;
  4433. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4434. return true;
  4435. return false;
  4436. }
  4437. int8 Player::GetArrowColor(int8 spawn_level){
  4438. int8 color = 0;
  4439. sint16 diff = spawn_level - GetLevel();
  4440. if(GetLevel() < 10)
  4441. diff *= 3;
  4442. else if(GetLevel() <= 20)
  4443. diff *= 2;
  4444. if(diff >= 9)
  4445. color = ARROW_COLOR_RED;
  4446. else if(diff >= 5)
  4447. color = ARROW_COLOR_ORANGE;
  4448. else if(diff >= 1)
  4449. color = ARROW_COLOR_YELLOW;
  4450. else if(diff == 0)
  4451. color = ARROW_COLOR_WHITE;
  4452. else if(diff <= -11)
  4453. color = ARROW_COLOR_GRAY;
  4454. else if(diff <= -6)
  4455. color = ARROW_COLOR_GREEN;
  4456. else //if(diff < 0)
  4457. color = ARROW_COLOR_BLUE;
  4458. return color;
  4459. }
  4460. int8 Player::GetTSArrowColor(int8 level){
  4461. int8 color = 0;
  4462. sint16 diff = level - GetTSLevel();
  4463. if(GetLevel() < 10)
  4464. diff *= 3;
  4465. else if(GetLevel() <= 20)
  4466. diff *= 2;
  4467. if(diff >= 9)
  4468. color = ARROW_COLOR_RED;
  4469. else if(diff >= 5)
  4470. color = ARROW_COLOR_ORANGE;
  4471. else if(diff >= 1)
  4472. color = ARROW_COLOR_YELLOW;
  4473. else if(diff == 0)
  4474. color = ARROW_COLOR_WHITE;
  4475. else if(diff <= -11)
  4476. color = ARROW_COLOR_GRAY;
  4477. else if(diff <= -6)
  4478. color = ARROW_COLOR_GREEN;
  4479. else //if(diff < 0)
  4480. color = ARROW_COLOR_BLUE;
  4481. return color;
  4482. }
  4483. void Player::AddCoins(int64 val){
  4484. int32 tmp = 0;
  4485. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4486. if(val >= 1000000){
  4487. tmp = val / 1000000;
  4488. val -= tmp*1000000;
  4489. GetInfoStruct()->add_coin_plat(tmp);
  4490. }
  4491. if(val >= 10000){
  4492. tmp = val / 10000;
  4493. val -= tmp*10000;
  4494. GetInfoStruct()->add_coin_gold(tmp);
  4495. }
  4496. if(val >= 100){
  4497. tmp = val / 100;
  4498. val -= tmp*100;
  4499. GetInfoStruct()->add_coin_silver(tmp);
  4500. }
  4501. GetInfoStruct()->add_coin_copper(val);
  4502. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4503. if(new_copper_value >= 100){
  4504. tmp = new_copper_value/100;
  4505. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4506. GetInfoStruct()->add_coin_silver(tmp);
  4507. }
  4508. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4509. if(new_silver_value >= 100){
  4510. tmp = new_silver_value/100;
  4511. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4512. GetInfoStruct()->add_coin_gold(tmp);
  4513. }
  4514. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4515. if(new_gold_value >= 100){
  4516. tmp = new_gold_value/100;
  4517. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4518. GetInfoStruct()->add_coin_plat(tmp);
  4519. }
  4520. charsheet_changed = true;
  4521. }
  4522. bool Player::RemoveCoins(int64 val){
  4523. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4524. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4525. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4526. total_coins += GetInfoStruct()->get_coin_copper();
  4527. if(total_coins >= val){
  4528. total_coins -= val;
  4529. GetInfoStruct()->set_coin_plat(0);
  4530. GetInfoStruct()->set_coin_gold(0);
  4531. GetInfoStruct()->set_coin_silver(0);
  4532. GetInfoStruct()->set_coin_copper(0);
  4533. AddCoins(total_coins);
  4534. return true;
  4535. }
  4536. return false;
  4537. }
  4538. bool Player::HasCoins(int64 val) {
  4539. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4540. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4541. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4542. total_coins += GetInfoStruct()->get_coin_copper();
  4543. if(total_coins >= val)
  4544. return true;
  4545. return false;
  4546. }
  4547. bool Player::HasPendingLootItems(int32 id){
  4548. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4549. }
  4550. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4551. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4552. }
  4553. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4554. vector<Item*>* ret = 0;
  4555. if(pending_loot_items.count(id) > 0){
  4556. ret = new vector<Item*>();
  4557. map<int32, bool>::iterator itr;
  4558. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4559. if(master_item_list.GetItem(itr->first))
  4560. ret->push_back(master_item_list.GetItem(itr->first));
  4561. }
  4562. }
  4563. return ret;
  4564. }
  4565. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4566. if(pending_loot_items.count(id) > 0){
  4567. pending_loot_items[id].erase(item_id);
  4568. if(pending_loot_items[id].size() == 0)
  4569. pending_loot_items.erase(id);
  4570. }
  4571. }
  4572. void Player::RemovePendingLootItems(int32 id){
  4573. if(pending_loot_items.count(id) > 0)
  4574. pending_loot_items.erase(id);
  4575. }
  4576. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4577. if(items){
  4578. Item* item = 0;
  4579. for(int32 i=0;i<items->size();i++){
  4580. item = items->at(i);
  4581. if(item)
  4582. pending_loot_items[id][item->details.item_id] = true;
  4583. }
  4584. }
  4585. }
  4586. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4587. if (statistics.count(stat_id) == 0) {
  4588. Statistic* stat = new Statistic;
  4589. stat->stat_id = stat_id;
  4590. stat->stat_value = stat_value;
  4591. stat->stat_date = stat_date;
  4592. stat->save_needed = false;
  4593. statistics[stat_id] = stat;
  4594. }
  4595. }
  4596. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4597. if (statistics.count(stat_id) == 0)
  4598. AddPlayerStatistic(stat_id, 0, 0);
  4599. Statistic* stat = statistics[stat_id];
  4600. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4601. stat->stat_date = Timer::GetUnixTimeStamp();
  4602. stat->save_needed = true;
  4603. }
  4604. void Player::WritePlayerStatistics() {
  4605. map<int32, Statistic*>::iterator stat_itr;
  4606. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4607. Statistic* stat = stat_itr->second;
  4608. if (stat->save_needed) {
  4609. stat->save_needed = false;
  4610. database.WritePlayerStatistic(this, stat);
  4611. }
  4612. }
  4613. }
  4614. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4615. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4616. return statistics[stat_id]->stat_value;
  4617. return 0;
  4618. }
  4619. void Player::RemovePlayerStatistics() {
  4620. map<int32, Statistic*>::iterator stat_itr;
  4621. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4622. safe_delete(stat_itr->second);
  4623. statistics.clear();
  4624. }
  4625. void Player::SetGroup(PlayerGroup* new_group){
  4626. group = new_group;
  4627. }
  4628. /*PlayerGroup* Player::GetGroup(){
  4629. return group;
  4630. }*/
  4631. bool Player::IsGroupMember(Entity* player) {
  4632. bool ret = false;
  4633. if (GetGroupMemberInfo() && player) {
  4634. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4635. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4636. /*deque<GroupMemberInfo*>::iterator itr;
  4637. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4638. for (itr = members->begin(); itr != members->end(); itr++) {
  4639. GroupMemberInfo* gmi = *itr;
  4640. if (gmi->client && gmi->client->GetPlayer() == player) {
  4641. ret = true;
  4642. break;
  4643. }
  4644. }
  4645. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4646. }
  4647. return ret;
  4648. }
  4649. void Player::SetGroupInformation(PacketStruct* packet){
  4650. int8 det_count = 0;
  4651. Entity* member = 0;
  4652. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4653. if (GetGroupMemberInfo()) {
  4654. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4655. if (group)
  4656. {
  4657. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4658. deque<GroupMemberInfo*>* members = group->GetMembers();
  4659. deque<GroupMemberInfo*>::iterator itr;
  4660. GroupMemberInfo* info = 0;
  4661. int x = 0;
  4662. for (itr = members->begin(); itr != members->end(); itr++) {
  4663. info = *itr;
  4664. if (info == GetGroupMemberInfo()) {
  4665. if (info->leader)
  4666. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4667. continue;
  4668. }
  4669. else {
  4670. if (info->leader)
  4671. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4672. }
  4673. member = info->member;
  4674. if (member && member->GetZone() == GetZone()) {
  4675. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4676. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4677. if (member->HasPet()) {
  4678. if (member->GetPet())
  4679. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4680. else
  4681. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4682. }
  4683. else
  4684. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4685. //Send detriment counts as 255 if all dets of that type are incurable
  4686. det_count = member->GetTraumaCount();
  4687. if (det_count > 0) {
  4688. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4689. det_count = 255;
  4690. }
  4691. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4692. det_count = member->GetArcaneCount();
  4693. if (det_count > 0) {
  4694. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4695. det_count = 255;
  4696. }
  4697. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4698. det_count = member->GetNoxiousCount();
  4699. if (det_count > 0) {
  4700. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4701. det_count = 255;
  4702. }
  4703. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4704. det_count = member->GetElementalCount();
  4705. if (det_count > 0) {
  4706. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4707. det_count = 255;
  4708. }
  4709. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4710. det_count = member->GetCurseCount();
  4711. if (det_count > 0) {
  4712. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4713. det_count = 255;
  4714. }
  4715. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4716. }
  4717. else {
  4718. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4719. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4720. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4721. }
  4722. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4723. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4724. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4725. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4726. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4727. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4728. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4729. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4730. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4731. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4732. x++;
  4733. }
  4734. }
  4735. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4736. }
  4737. //packet->PrintPacket();
  4738. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4739. }
  4740. PlayerItemList* Player::GetPlayerItemList(){
  4741. return &item_list;
  4742. }
  4743. void Player::ResetSavedSpawns(){
  4744. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  4745. ClearRemovalTimers();
  4746. spawn_packet_sent.clear();
  4747. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4748. info_mutex.writelock(__FUNCTION__, __LINE__);
  4749. spawn_info_packet_list.clear();
  4750. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4751. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4752. spawn_vis_packet_list.clear();
  4753. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4754. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4755. spawn_pos_packet_list.clear();
  4756. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4757. index_mutex.writelock(__FUNCTION__, __LINE__);
  4758. player_spawn_reverse_id_map.clear();
  4759. player_spawn_id_map.clear();
  4760. player_spawn_id_map[1] = this;
  4761. player_spawn_reverse_id_map[this] = 1;
  4762. spawn_index = 1;
  4763. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4764. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4765. player_spawn_quests_required.clear();
  4766. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4767. if(info)
  4768. info->RemoveOldPackets();
  4769. safe_delete_array(movement_packet);
  4770. safe_delete_array(old_movement_packet);
  4771. }
  4772. void Player::SetReturningFromLD(bool val){
  4773. if(val && val != returning_from_ld)
  4774. {
  4775. if(GetPlayerItemList())
  4776. GetPlayerItemList()->ResetPackets();
  4777. GetEquipmentList()->ResetPackets();
  4778. GetAppearanceEquipmentList()->ResetPackets();
  4779. skill_list.ResetPackets();
  4780. safe_delete_array(spell_orig_packet);
  4781. safe_delete_array(spell_xor_packet);
  4782. spell_orig_packet=0;
  4783. spell_xor_packet=0;
  4784. spell_count = 0;
  4785. reset_character_flag(CF_IS_SITTING);
  4786. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  4787. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  4788. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  4789. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  4790. SetTempVisualState(0);
  4791. safe_delete_array(spawn_tmp_info_xor_packet);
  4792. safe_delete_array(spawn_tmp_vis_xor_packet);
  4793. safe_delete_array(spawn_tmp_pos_xor_packet);
  4794. spawn_tmp_info_xor_packet = 0;
  4795. spawn_tmp_vis_xor_packet = 0;
  4796. spawn_tmp_pos_xor_packet = 0;
  4797. pos_xor_size = 0;
  4798. info_xor_size = 0;
  4799. vis_xor_size = 0;
  4800. index_mutex.writelock(__FUNCTION__, __LINE__);
  4801. player_spawn_id_map[1] = this;
  4802. player_spawn_reverse_id_map[this] = 1;
  4803. spawn_index = 1;
  4804. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4805. }
  4806. returning_from_ld = val;
  4807. }
  4808. bool Player::IsReturningFromLD(){
  4809. return returning_from_ld;
  4810. }
  4811. void Player::AddFriend(const char* name, bool save){
  4812. if(name){
  4813. if(save)
  4814. friend_list[name] = 1;
  4815. else
  4816. friend_list[name] = 0;
  4817. }
  4818. }
  4819. bool Player::IsFriend(const char* name){
  4820. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4821. return true;
  4822. return false;
  4823. }
  4824. void Player::RemoveFriend(const char* name){
  4825. if(friend_list.count(name) > 0)
  4826. friend_list[name] = 2;
  4827. }
  4828. map<string, int8>* Player::GetFriends(){
  4829. return &friend_list;
  4830. }
  4831. void Player::AddIgnore(const char* name, bool save){
  4832. if(name){
  4833. if(save)
  4834. ignore_list[name] = 1;
  4835. else
  4836. ignore_list[name] = 0;
  4837. }
  4838. }
  4839. bool Player::IsIgnored(const char* name){
  4840. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  4841. return true;
  4842. return false;
  4843. }
  4844. void Player::RemoveIgnore(const char* name){
  4845. if(name && ignore_list.count(name) > 0)
  4846. ignore_list[name] = 2;
  4847. }
  4848. map<string, int8>* Player::GetIgnoredPlayers(){
  4849. return &ignore_list;
  4850. }
  4851. bool Player::CheckLevelStatus(int16 new_level) {
  4852. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  4853. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  4854. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  4855. return false;
  4856. return true;
  4857. }
  4858. Skill* Player::GetSkillByName(const char* name, bool check_update){
  4859. Skill* ret = skill_list.GetSkillByName(name);
  4860. if(check_update)
  4861. {
  4862. if(skill_list.CheckSkillIncrease(ret))
  4863. CalculateBonuses();
  4864. }
  4865. return ret;
  4866. }
  4867. Skill* Player::GetSkillByID(int32 id, bool check_update){
  4868. Skill* ret = skill_list.GetSkill(id);
  4869. if(check_update)
  4870. {
  4871. if(skill_list.CheckSkillIncrease(ret))
  4872. CalculateBonuses();
  4873. }
  4874. return ret;
  4875. }
  4876. void Player::SetRangeAttack(bool val){
  4877. range_attack = val;
  4878. }
  4879. bool Player::GetRangeAttack(){
  4880. return range_attack;
  4881. }
  4882. bool Player::AddMail(Mail* mail) {
  4883. bool ret = false;
  4884. if (mail) {
  4885. mail_list.Put(mail->mail_id, mail);
  4886. ret = true;
  4887. }
  4888. return ret;
  4889. }
  4890. MutexMap<int32, Mail*>* Player::GetMail() {
  4891. return &mail_list;
  4892. }
  4893. Mail* Player::GetMail(int32 mail_id) {
  4894. Mail* mail = 0;
  4895. if (mail_list.count(mail_id) > 0)
  4896. mail = mail_list.Get(mail_id);
  4897. return mail;
  4898. }
  4899. void Player::DeleteMail(bool from_database) {
  4900. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  4901. while (itr.Next())
  4902. DeleteMail(itr->first, from_database);
  4903. mail_list.clear();
  4904. }
  4905. void Player::DeleteMail(int32 mail_id, bool from_database) {
  4906. if (mail_list.count(mail_id) > 0) {
  4907. if (from_database)
  4908. database.DeletePlayerMail(mail_list.Get(mail_id));
  4909. mail_list.erase(mail_id);
  4910. }
  4911. }
  4912. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  4913. //if ( GetGroup() == NULL )
  4914. return NULL;
  4915. /*GroupMemberInfo* info = 0;
  4916. for(int32 i=0;i<GetGroup()->members.size(); i++){
  4917. info = GetGroup()->members[i];
  4918. if(info == group_member_info)
  4919. continue;
  4920. // if the client exists, they are attached to a player,
  4921. // the player is currently in an instance, which has the same zone id (for that instance type)
  4922. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  4923. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  4924. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  4925. {
  4926. return info->client->GetPlayer()->GetZone();
  4927. }
  4928. }
  4929. // no member is in an instance with this zone id
  4930. return NULL;*/
  4931. }
  4932. /* CharacterInstances */
  4933. CharacterInstances::CharacterInstances() {
  4934. m_instanceList.SetName("Mutex::m_instanceList");
  4935. }
  4936. CharacterInstances::~CharacterInstances() {
  4937. RemoveInstances();
  4938. }
  4939. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  4940. InstanceData data;
  4941. data.db_id = db_id;
  4942. data.instance_id = instance_id;
  4943. data.zone_id = zone_id;
  4944. data.zone_instance_type = zone_instancetype;
  4945. data.zone_name = zone_name;
  4946. data.last_success_timestamp = last_success_timestamp;
  4947. data.last_failure_timestamp = last_failure_timestamp;
  4948. data.success_lockout_time = success_lockout_time;
  4949. data.failure_lockout_time = failure_lockout_time;
  4950. instanceList.push_back(data);
  4951. }
  4952. void CharacterInstances::RemoveInstances() {
  4953. instanceList.clear();
  4954. }
  4955. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  4956. vector<InstanceData>::iterator itr;
  4957. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4958. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4959. InstanceData* data = &(*itr);
  4960. if (data->zone_id == zone_id) {
  4961. instanceList.erase(itr);
  4962. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4963. return true;
  4964. }
  4965. }
  4966. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4967. return false;
  4968. }
  4969. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  4970. vector<InstanceData>::iterator itr;
  4971. m_instanceList.writelock(__FUNCTION__, __LINE__);
  4972. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  4973. InstanceData* data = &(*itr);
  4974. if (data->instance_id == instance_id) {
  4975. instanceList.erase(itr);
  4976. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4977. return true;
  4978. }
  4979. }
  4980. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  4981. return false;
  4982. }
  4983. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  4984. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4985. for(int32 i = 0; i < instanceList.size(); i++) {
  4986. InstanceData* data = &instanceList.at(i);
  4987. if (data->zone_id == zone_id) {
  4988. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4989. return data;
  4990. }
  4991. }
  4992. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  4993. return 0;
  4994. }
  4995. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  4996. m_instanceList.readlock(__FUNCTION__, __LINE__);
  4997. for(int32 i = 0; i < instanceList.size(); i++) {
  4998. InstanceData* data = &instanceList.at(i);
  4999. if (data->db_id == db_id) {
  5000. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5001. return data;
  5002. }
  5003. }
  5004. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5005. return 0;
  5006. }
  5007. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5008. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5009. for(int32 i = 0; i < instanceList.size(); i++) {
  5010. InstanceData* data = &instanceList.at(i);
  5011. if (data->instance_id == instance_id) {
  5012. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5013. return data;
  5014. }
  5015. }
  5016. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5017. return 0;
  5018. }
  5019. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5020. vector<InstanceData> ret;
  5021. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5022. for (int32 i = 0; i < instanceList.size(); i++) {
  5023. InstanceData* data = &instanceList.at(i);
  5024. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5025. ret.push_back(*data);
  5026. }
  5027. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5028. return ret;
  5029. }
  5030. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5031. vector<InstanceData> ret;
  5032. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5033. for (int32 i = 0; i < instanceList.size(); i++) {
  5034. InstanceData* data = &instanceList.at(i);
  5035. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5036. ret.push_back(*data);
  5037. }
  5038. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5039. return ret;
  5040. }
  5041. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5042. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5043. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5044. // delete instance from `instances` if no more characters assigned to it
  5045. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5046. for (int32 i = 0; i < instanceList.size(); i++) {
  5047. InstanceData* data = &instanceList.at(i);
  5048. // Check to see if we have a valid instance and if it is persistant
  5049. if (data->instance_id > 0) {
  5050. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5051. // Check max duration (last success + success time)
  5052. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5053. // Max duration has passed, instance has expired lets remove the player from it,
  5054. // this will also delete the instace if all players have been removed from it
  5055. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5056. data->instance_id = 0;
  5057. }
  5058. }
  5059. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5060. // Need to check lockout instance ids to ensure they are still valid.
  5061. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5062. data->instance_id = 0;
  5063. }
  5064. }
  5065. }
  5066. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5067. /*for(int32 i=0;i<instanceList->size();i++)
  5068. {
  5069. bool valuesUpdated = false;
  5070. InstanceData data = instanceList->at(i);
  5071. if ( data.grant_reenter_time_left > 0 )
  5072. {
  5073. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5074. data.grant_reenter_time_left = 0;
  5075. else
  5076. data.grant_reenter_time_left -= msDiff;
  5077. valuesUpdated = true;
  5078. }
  5079. if ( data.grant_reset_time_left > 0 )
  5080. {
  5081. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5082. data.grant_reset_time_left = 0;
  5083. else
  5084. data.grant_reset_time_left -= msDiff;
  5085. valuesUpdated = true;
  5086. }
  5087. if ( data.lockout_time > 0 )
  5088. {
  5089. if ( ( data.lockout_time - msDiff ) < 1 )
  5090. {
  5091. data.lockout_time = 0;
  5092. // this means that their timer ran out and we need to clear it from db and player
  5093. RemoveInstanceByInstanceID(data.instance_id);
  5094. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5095. }
  5096. else
  5097. data.lockout_time -= msDiff;
  5098. valuesUpdated = true;
  5099. }
  5100. if ( valuesUpdated )
  5101. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5102. }*/
  5103. }
  5104. int32 CharacterInstances::GetInstanceCount() {
  5105. return instanceList.size();
  5106. }
  5107. void Player::SetPlayerAdventureClass(int8 new_class){
  5108. SetAdventureClass(new_class);
  5109. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5110. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5111. GetInfoStruct()->set_class3(new_class);
  5112. charsheet_changed = true;
  5113. if(GetZone())
  5114. GetZone()->TriggerCharSheetTimer();
  5115. }
  5116. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5117. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5118. }
  5119. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5120. return GetSkills()->GetSkillBonus(spell_id);
  5121. }
  5122. void Player::RemoveSkillBonus(int32 spell_id) {
  5123. GetSkills()->RemoveSkillBonus(spell_id);
  5124. }
  5125. bool Player::HasFreeBankSlot() {
  5126. return item_list.HasFreeBankSlot();
  5127. }
  5128. int8 Player::FindFreeBankSlot() {
  5129. return item_list.FindFreeBankSlot();
  5130. }
  5131. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5132. Title* new_title = new Title;
  5133. new_title->SetID(title_id);
  5134. new_title->SetName(name);
  5135. new_title->SetPrefix(prefix);
  5136. new_title->SetSaveNeeded(save_needed);
  5137. player_titles_list.Add(new_title);
  5138. }
  5139. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5140. }
  5141. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5142. Skill* skill = master_skill_list.GetSkillByName(name);
  5143. if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
  5144. AddSkill(skill->skill_id, 1, skill->max_val, true);
  5145. }
  5146. // Check to see if the player already has the language
  5147. if (HasLanguage(id))
  5148. return;
  5149. // Doesn't already have the language so add it
  5150. Language* new_language = new Language;
  5151. new_language->SetID(id);
  5152. new_language->SetName(name);
  5153. player_languages_list.Add(new_language);
  5154. if (save_needed)
  5155. database.SaveCharacterLang(GetCharacterID(), id);
  5156. }
  5157. bool Player::HasLanguage(int32 id){
  5158. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5159. list<Language*>::iterator itr;
  5160. Language* language = 0;
  5161. bool ret = false;
  5162. for(itr = languages->begin(); itr != languages->end(); itr++){
  5163. language = *itr;
  5164. if(language->GetID() == id){
  5165. ret = true;
  5166. break;
  5167. }
  5168. }
  5169. return ret;
  5170. }
  5171. bool Player::HasLanguage(const char* name){
  5172. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5173. list<Language*>::iterator itr;
  5174. Language* language = 0;
  5175. bool ret = false;
  5176. for(itr = languages->begin(); itr != languages->end(); itr++){
  5177. language = *itr;
  5178. if(!strncmp(language->GetName(), name, strlen(name))){
  5179. ret = true;
  5180. break;
  5181. }
  5182. }
  5183. return ret;
  5184. }
  5185. void Player::AddPassiveSpell(int32 id, int8 tier)
  5186. {
  5187. // Add the spell to the list of passives this player currently has
  5188. // list is used for quickly going over only the passive spells the
  5189. // player has instead of going through all their spells.
  5190. passive_spells.push_back(id);
  5191. Client* client = GetZone()->GetClientBySpawn(this);
  5192. // Don not apply passives if the client is null, zoning, or reviving
  5193. if (client == NULL || client->IsZoning() || IsResurrecting())
  5194. return;
  5195. Spell* spell = 0;
  5196. spell = master_spell_list.GetSpell(id, tier);
  5197. if (spell) {
  5198. SpellProcess* spellProcess = 0;
  5199. // Get the current zones spell process
  5200. spellProcess = GetZone()->GetSpellProcess();
  5201. // Cast the spell, CastPassives() bypasses the spell queue
  5202. spellProcess->CastPassives(spell, this);
  5203. }
  5204. }
  5205. void Player::ApplyPassiveSpells()
  5206. {
  5207. Spell* spell = 0;
  5208. SpellBookEntry* spell2 = 0;
  5209. vector<int32>::iterator itr;
  5210. SpellProcess* spellProcess = 0;
  5211. spellProcess = GetZone()->GetSpellProcess();
  5212. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5213. {
  5214. spell2 = GetSpellBookSpell((*itr));
  5215. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5216. if (spell) {
  5217. spellProcess->CastPassives(spell, this);
  5218. }
  5219. }
  5220. }
  5221. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5222. {
  5223. Spell* spell = 0;
  5224. spell = master_spell_list.GetSpell(id, tier);
  5225. if (spell) {
  5226. SpellProcess* spellProcess = 0;
  5227. spellProcess = GetZone()->GetSpellProcess();
  5228. spellProcess->CastPassives(spell, this, true);
  5229. if (remove_from_list) {
  5230. vector<int32>::iterator remove;
  5231. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5232. if (remove != passive_spells.end())
  5233. passive_spells.erase(remove);
  5234. }
  5235. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5236. }
  5237. }
  5238. void Player::RemoveAllPassives()
  5239. {
  5240. vector<int32>::iterator itr;
  5241. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5242. RemoveSpellBookEntry((*itr), false);
  5243. passive_spells.clear();
  5244. }
  5245. void Player::ResetPetInfo() {
  5246. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5247. GetInfoStruct()->set_pet_movement(0);
  5248. GetInfoStruct()->set_pet_behavior(0);
  5249. GetInfoStruct()->set_pet_health_pct(0.0f);
  5250. GetInfoStruct()->set_pet_power_pct(0.0f);
  5251. // Make sure the values get sent to the client
  5252. SetCharSheetChanged(true);
  5253. }
  5254. bool Player::HasRecipeBook(int32 recipe_id){
  5255. return recipebook_list.HasRecipeBook(recipe_id);
  5256. }
  5257. bool Player::DiscoveredLocation(int32 locationID) {
  5258. bool ret = false;
  5259. // No discovery type entry then return false
  5260. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5261. return false;
  5262. // Is a discovery type entry but not a location subtype return false
  5263. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5264. return false;
  5265. vector<HistoryData*>::iterator itr;
  5266. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5267. if ((*itr)->Value == locationID) {
  5268. ret = true;
  5269. break;
  5270. }
  5271. }
  5272. return ret;
  5273. }
  5274. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5275. switch (type) {
  5276. case HISTORY_TYPE_NONE:
  5277. HandleHistoryNone(subtype, value, value2);
  5278. break;
  5279. case HISTORY_TYPE_DEATH:
  5280. HandleHistoryDeath(subtype, value, value2);
  5281. break;
  5282. case HISTORY_TYPE_DISCOVERY:
  5283. HandleHistoryDiscovery(subtype, value, value2);
  5284. break;
  5285. case HISTORY_TYPE_XP:
  5286. HandleHistoryXP(subtype, value, value2);
  5287. break;
  5288. default:
  5289. // Not a valid history event so return out before trying to save into the db
  5290. return;
  5291. }
  5292. }
  5293. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5294. }
  5295. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5296. }
  5297. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5298. switch (subtype) {
  5299. case HISTORY_SUBTYPE_NONE:
  5300. break;
  5301. case HISTORY_SUBTYPE_ADVENTURE:
  5302. break;
  5303. case HISTORY_SUBTYPE_TRADESKILL:
  5304. break;
  5305. case HISTORY_SUBTYPE_QUEST:
  5306. break;
  5307. case HISTORY_SUBTYPE_AA:
  5308. break;
  5309. case HISTORY_SUBTYPE_ITEM:
  5310. break;
  5311. case HISTORY_SUBTYPE_LOCATION: {
  5312. HistoryData* hd = new HistoryData;
  5313. hd->Value = value;
  5314. hd->Value2 = value2;
  5315. hd->EventDate = Timer::GetUnixTimeStamp();
  5316. strcpy(hd->Location, GetZone()->GetZoneName());
  5317. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5318. break;
  5319. }
  5320. default:
  5321. // Invalid subtype, default to NONE
  5322. break;
  5323. }
  5324. }
  5325. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5326. switch (subtype) {
  5327. case HISTORY_SUBTYPE_NONE:
  5328. break;
  5329. case HISTORY_SUBTYPE_ADVENTURE: {
  5330. HistoryData* hd = new HistoryData;
  5331. hd->Value = value;
  5332. hd->Value2 = value2;
  5333. hd->EventDate = Timer::GetUnixTimeStamp();
  5334. strcpy(hd->Location, GetZone()->GetZoneName());
  5335. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5336. }
  5337. break;
  5338. case HISTORY_SUBTYPE_TRADESKILL:
  5339. break;
  5340. case HISTORY_SUBTYPE_QUEST:
  5341. break;
  5342. case HISTORY_SUBTYPE_AA:
  5343. break;
  5344. case HISTORY_SUBTYPE_ITEM:
  5345. break;
  5346. case HISTORY_SUBTYPE_LOCATION:
  5347. break;
  5348. default:
  5349. // Invalid subtype, default to NONE
  5350. break;
  5351. }
  5352. }
  5353. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5354. m_characterHistory[type][subtype].push_back(hd);
  5355. }
  5356. void Player::SaveHistory() {
  5357. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5358. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5359. map<int8, vector<HistoryData*> >::iterator itr2;
  5360. vector<HistoryData*>::iterator itr3;
  5361. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5362. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5363. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5364. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5365. }
  5366. }
  5367. }
  5368. }
  5369. void Player::InitXPTable() {
  5370. m_levelXPReq[2] = 600;
  5371. m_levelXPReq[3] = 800;
  5372. m_levelXPReq[4] = 1000;
  5373. m_levelXPReq[5] = 1400;
  5374. m_levelXPReq[6] = 1800;
  5375. m_levelXPReq[7] = 2200;
  5376. m_levelXPReq[8] = 2600;
  5377. m_levelXPReq[9] = 3000;
  5378. m_levelXPReq[10] = 3400;
  5379. m_levelXPReq[11] = 3800;
  5380. m_levelXPReq[12] = 4200;
  5381. m_levelXPReq[13] = 4600;
  5382. m_levelXPReq[14] = 5000;
  5383. m_levelXPReq[15] = 5500;
  5384. m_levelXPReq[16] = 6000;
  5385. m_levelXPReq[17] = 6500;
  5386. m_levelXPReq[18] = 7000;
  5387. m_levelXPReq[19] = 7500;
  5388. m_levelXPReq[20] = 8000;
  5389. m_levelXPReq[21] = 8500;
  5390. m_levelXPReq[22] = 9000;
  5391. m_levelXPReq[23] = 9500;
  5392. m_levelXPReq[24] = 10000;
  5393. m_levelXPReq[25] = 10500;
  5394. m_levelXPReq[26] = 11000;
  5395. m_levelXPReq[27] = 11750;
  5396. m_levelXPReq[28] = 12500;
  5397. m_levelXPReq[29] = 13250;
  5398. m_levelXPReq[30] = 14000;
  5399. m_levelXPReq[31] = 14750;
  5400. m_levelXPReq[32] = 15500;
  5401. m_levelXPReq[33] = 16250;
  5402. m_levelXPReq[34] = 17000;
  5403. m_levelXPReq[35] = 17750;
  5404. m_levelXPReq[36] = 18500;
  5405. m_levelXPReq[37] = 19250;
  5406. m_levelXPReq[38] = 20000;
  5407. m_levelXPReq[39] = 20750;
  5408. m_levelXPReq[40] = 21500;
  5409. m_levelXPReq[41] = 22250;
  5410. m_levelXPReq[42] = 23000;
  5411. m_levelXPReq[43] = 24000;
  5412. m_levelXPReq[44] = 25000;
  5413. m_levelXPReq[45] = 26000;
  5414. m_levelXPReq[46] = 27000;
  5415. m_levelXPReq[47] = 28000;
  5416. m_levelXPReq[48] = 29250;
  5417. m_levelXPReq[49] = 30500;
  5418. m_levelXPReq[50] = 32000;
  5419. m_levelXPReq[51] = 33750;
  5420. m_levelXPReq[52] = 35750;
  5421. m_levelXPReq[53] = 38000;
  5422. m_levelXPReq[54] = 40500;
  5423. m_levelXPReq[55] = 42500;
  5424. m_levelXPReq[56] = 45500;
  5425. m_levelXPReq[57] = 48500;
  5426. m_levelXPReq[58] = 51500;
  5427. m_levelXPReq[59] = 54500;
  5428. m_levelXPReq[60] = 57500;
  5429. m_levelXPReq[61] = 60500;
  5430. m_levelXPReq[62] = 63500;
  5431. m_levelXPReq[63] = 66500;
  5432. m_levelXPReq[64] = 70000;
  5433. m_levelXPReq[65] = 73500;
  5434. m_levelXPReq[66] = 77000;
  5435. m_levelXPReq[67] = 80500;
  5436. m_levelXPReq[68] = 84000;
  5437. m_levelXPReq[69] = 87500;
  5438. m_levelXPReq[70] = 91000;
  5439. m_levelXPReq[71] = 94500;
  5440. m_levelXPReq[72] = 98000;
  5441. m_levelXPReq[73] = 101500;
  5442. m_levelXPReq[74] = 105000;
  5443. m_levelXPReq[75] = 108500;
  5444. m_levelXPReq[76] = 116500;
  5445. m_levelXPReq[77] = 132500;
  5446. m_levelXPReq[78] = 152500;
  5447. m_levelXPReq[79] = 172500;
  5448. m_levelXPReq[80] = 192500;
  5449. m_levelXPReq[81] = 212500;
  5450. m_levelXPReq[82] = 232500;
  5451. m_levelXPReq[83] = 252500;
  5452. m_levelXPReq[84] = 272500;
  5453. m_levelXPReq[85] = 292500;
  5454. m_levelXPReq[86] = 312500;
  5455. m_levelXPReq[87] = 332500;
  5456. m_levelXPReq[88] = 352500;
  5457. m_levelXPReq[89] = 372500;
  5458. m_levelXPReq[90] = 392500;
  5459. m_levelXPReq[91] = 863550;
  5460. m_levelXPReq[92] = 949905;
  5461. m_levelXPReq[93] = 1044895;
  5462. m_levelXPReq[94] = 1149385;
  5463. m_levelXPReq[95] = 1264323;
  5464. }
  5465. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5466. bool locked = true;
  5467. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5468. if (player_spawn_quests_required.size() > 0 ) {
  5469. ZoneServer* zone = GetZone();
  5470. Client* client = zone->GetClientBySpawn(this);
  5471. if (!client){
  5472. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5473. return;
  5474. }
  5475. int xxx = player_spawn_quests_required.count(quest_id);
  5476. if (player_spawn_quests_required.count(quest_id) > 0){
  5477. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5478. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5479. Spawn* spawn = 0;
  5480. vector<int32>::iterator itr;
  5481. for (itr = spawns.begin(); itr != spawns.end();){
  5482. spawn = zone->GetSpawnByID(*itr);
  5483. if (spawn)
  5484. zone->SendSpawnChanges(spawn, client, false, true);
  5485. else {
  5486. itr = spawns.erase(itr);
  5487. continue;
  5488. }
  5489. itr++;
  5490. }
  5491. locked = false;
  5492. }
  5493. }
  5494. if (locked)
  5495. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5496. }
  5497. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5498. bool locked = true;
  5499. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5500. if (player_spawn_history_required.size() > 0) {
  5501. ZoneServer* zone = GetZone();
  5502. Client* client = zone->GetClientBySpawn(this);
  5503. if (!client){
  5504. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5505. return;
  5506. }
  5507. if (player_spawn_history_required.count(event_id) > 0){
  5508. vector<int32> spawns = *player_spawn_history_required[event_id];
  5509. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5510. Spawn* spawn = 0;
  5511. vector<int32>::iterator itr;
  5512. for (itr = spawns.begin(); itr != spawns.end();){
  5513. spawn = zone->GetSpawnByID(*itr);
  5514. if (spawn)
  5515. zone->SendSpawnChanges(spawn, client, false, true);
  5516. else {
  5517. itr = spawns.erase(itr);
  5518. continue;
  5519. }
  5520. itr++;
  5521. }
  5522. locked = false;
  5523. }
  5524. }
  5525. if (locked)
  5526. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5527. }
  5528. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5529. if(!spawn || !quest_id)
  5530. return;
  5531. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5532. if(player_spawn_quests_required.count(quest_id) == 0)
  5533. player_spawn_quests_required[quest_id] = new vector<int32>;
  5534. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5535. int32 current_spawn = 0;
  5536. for(int32 i=0;i<quest_spawns->size();i++){
  5537. current_spawn = quest_spawns->at(i);
  5538. if (current_spawn == spawn->GetID()){
  5539. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5540. return;
  5541. }
  5542. }
  5543. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5544. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5545. }
  5546. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5547. if (!spawn || !event_id)
  5548. return;
  5549. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5550. if (player_spawn_history_required.count(event_id) == 0)
  5551. player_spawn_history_required[event_id] = new vector<int32>;
  5552. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5553. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5554. if (itr == history_spawns->end())
  5555. history_spawns->push_back(spawn->GetID());
  5556. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5557. }
  5558. int32 PlayerInfo::GetBoatSpawn(){
  5559. return boat_spawn;
  5560. }
  5561. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5562. if(spawn)
  5563. boat_spawn = spawn->GetID();
  5564. else
  5565. boat_spawn = 0;
  5566. }
  5567. void PlayerInfo::RemoveOldPackets(){
  5568. safe_delete_array(changes);
  5569. safe_delete_array(orig_packet);
  5570. safe_delete_array(pet_changes);
  5571. safe_delete_array(pet_orig_packet);
  5572. changes = 0;
  5573. orig_packet = 0;
  5574. pet_changes = 0;
  5575. pet_orig_packet = 0;
  5576. }
  5577. PlayerControlFlags::PlayerControlFlags(){
  5578. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5579. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5580. flags_changed = false;
  5581. flag_changes.clear();
  5582. current_flags.clear();
  5583. }
  5584. PlayerControlFlags::~PlayerControlFlags(){
  5585. flag_changes.clear();
  5586. current_flags.clear();
  5587. }
  5588. bool PlayerControlFlags::ControlFlagsChanged(){
  5589. bool ret;
  5590. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5591. ret = flags_changed;
  5592. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5593. return ret;
  5594. }
  5595. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5596. if (!param || !param_value)
  5597. return;
  5598. bool active_changed = false;
  5599. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5600. active_changed = (current_flags[param][param_value] != is_active);
  5601. if (active_changed){
  5602. current_flags[param][param_value] = is_active;
  5603. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5604. flag_changes[param][param_value] = is_active ? 1 : 0;
  5605. flags_changed = true;
  5606. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5607. }
  5608. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5609. }
  5610. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5611. if (!client)
  5612. return;
  5613. map<int8, int8>* ptr = 0;
  5614. map<int8, map<int8, int8> >::iterator itr;
  5615. map<int8, int8>::iterator itr2;
  5616. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5617. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5618. ptr = &itr->second;
  5619. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5620. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5621. }
  5622. }
  5623. flag_changes.clear();
  5624. flags_changed = false;
  5625. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5626. }
  5627. bool Player::ControlFlagsChanged(){
  5628. return control_flags.ControlFlagsChanged();
  5629. }
  5630. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5631. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5632. }
  5633. void Player::SendControlFlagUpdates(Client* client){
  5634. control_flags.SendControlFlagUpdates(client);
  5635. }
  5636. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5637. mLUAHistory.writelock();
  5638. if (m_charLuaHistory.count(event_id) > 0) {
  5639. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5640. safe_delete(history);
  5641. mLUAHistory.releasewritelock();
  5642. return;
  5643. }
  5644. m_charLuaHistory.insert(make_pair(event_id,history));
  5645. mLUAHistory.releasewritelock();
  5646. }
  5647. void Player::SaveLUAHistory() {
  5648. mLUAHistory.readlock();
  5649. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5650. map<int32, LUAHistory*>::iterator itr;
  5651. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5652. if (itr->second->SaveNeeded) {
  5653. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5654. itr->second->SaveNeeded = false;
  5655. }
  5656. }
  5657. mLUAHistory.releasereadlock();
  5658. }
  5659. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5660. mLUAHistory.writelock();
  5661. LUAHistory* hd = 0;
  5662. if (m_charLuaHistory.count(event_id) > 0)
  5663. hd = m_charLuaHistory[event_id];
  5664. else {
  5665. hd = new LUAHistory;
  5666. m_charLuaHistory.insert(make_pair(event_id,hd));
  5667. }
  5668. hd->Value = value;
  5669. hd->Value2 = value2;
  5670. hd->SaveNeeded = true;
  5671. mLUAHistory.releasewritelock();
  5672. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5673. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5674. mLUAHistory.readlock();
  5675. SendHistoryRequiredSpawns(event_id);
  5676. mLUAHistory.releasereadlock();
  5677. }
  5678. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5679. LUAHistory* ret = 0;
  5680. mLUAHistory.readlock();
  5681. if (m_charLuaHistory.count(event_id) > 0)
  5682. ret = m_charLuaHistory[event_id];
  5683. mLUAHistory.releasereadlock();
  5684. return ret;
  5685. }
  5686. bool Player::CanSeeInvis(Entity* target)
  5687. {
  5688. if (!target->IsStealthed() && !target->IsInvis())
  5689. return true;
  5690. if (target->IsStealthed() && HasSeeHideSpell())
  5691. return true;
  5692. else if (target->IsInvis() && HasSeeInvisSpell())
  5693. return true;
  5694. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5695. if (radius == 0) // radius of 0 is always seen
  5696. return true;
  5697. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5698. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5699. return true;
  5700. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5701. Item* item = 0;
  5702. vector<Item*>* equipped_list = GetEquippedItemList();
  5703. bool seeInvis = false;
  5704. bool seeStealth = false;
  5705. for (int32 i = 0; i < equipped_list->size(); i++)
  5706. {
  5707. item = equipped_list->at(i);
  5708. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5709. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5710. if (target->IsStealthed() && seeStealth)
  5711. return true;
  5712. else if (target->IsInvis() && seeInvis)
  5713. return true;
  5714. }
  5715. return false;
  5716. }
  5717. // returns true if we need to update target info due to see invis status change
  5718. bool Player::CheckChangeInvisHistory(Entity* target)
  5719. {
  5720. std::map<int32, bool>::iterator it;
  5721. it = target_invis_history.find(target->GetID());
  5722. if (it != target_invis_history.end())
  5723. {
  5724. //canSeeStatus
  5725. if (it->second)
  5726. {
  5727. if (!this->CanSeeInvis(target))
  5728. {
  5729. UpdateTargetInvisHistory(target->GetID(), false);
  5730. return true;
  5731. }
  5732. else
  5733. return false;
  5734. }
  5735. else
  5736. {
  5737. if (this->CanSeeInvis(target))
  5738. {
  5739. UpdateTargetInvisHistory(target->GetID(), true);
  5740. return true;
  5741. }
  5742. else
  5743. return false;
  5744. }
  5745. }
  5746. if (!this->CanSeeInvis(target))
  5747. UpdateTargetInvisHistory(target->GetID(), false);
  5748. else
  5749. UpdateTargetInvisHistory(target->GetID(), true);
  5750. return true;
  5751. }
  5752. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5753. {
  5754. target_invis_history[targetID] = canSeeStatus;
  5755. }
  5756. void Player::RemoveTargetInvisHistory(int32 targetID)
  5757. {
  5758. target_invis_history.erase(targetID);
  5759. }
  5760. bool Player::SetSpawnMap(Spawn* spawn)
  5761. {
  5762. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  5763. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  5764. spawn_id += 1;
  5765. if (spawn_index == 255)
  5766. spawn_index += 1; //just so we dont have to worry about overloading
  5767. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  5768. if(itr != player_spawn_id_map.end()) {
  5769. player_spawn_id_map.erase(itr);
  5770. }
  5771. player_spawn_id_map[spawn_id] = spawn;
  5772. player_spawn_reverse_id_map[this] = spawn_id;
  5773. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  5774. return false;
  5775. }
  5776. index_mutex.writelock(__FUNCTION__, __LINE__);
  5777. spawn_id += 1;
  5778. if (spawn_index == 255)
  5779. spawn_index += 1; //just so we dont have to worry about overloading
  5780. int32 tmp_id = spawn_id;
  5781. player_spawn_id_map[tmp_id] = spawn;
  5782. if(player_spawn_reverse_id_map.count(spawn))
  5783. player_spawn_reverse_id_map.erase(spawn);
  5784. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  5785. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5786. return true;
  5787. }
  5788. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  5789. {
  5790. NPC* npc = new NPC();
  5791. string newName(GetName());
  5792. newName.append("'s spirit shard");
  5793. strcpy(npc->appearance.name, newName.c_str());
  5794. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  5795. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  5796. if(primary_command_list){
  5797. npc->SetPrimaryCommands(primary_command_list);
  5798. npc->primary_command_list_id = result.GetInt32(9);
  5799. }
  5800. if(secondary_command_list){
  5801. npc->SetSecondaryCommands(secondary_command_list);
  5802. npc->secondary_command_list_id = result.GetInt32(10);
  5803. }*/
  5804. npc->appearance.level = GetLevel();
  5805. npc->appearance.race = GetRace();
  5806. npc->appearance.gender = GetGender();
  5807. npc->appearance.adventure_class = GetAdventureClass();
  5808. npc->appearance.model_type = GetModelType();
  5809. npc->appearance.soga_model_type = GetSogaModelType();
  5810. npc->appearance.display_name = 1;
  5811. npc->features.hair_type = GetHairType();
  5812. npc->features.hair_face_type = GetFacialHairType();
  5813. npc->features.wing_type = GetWingType();
  5814. npc->features.chest_type = GetChestType();
  5815. npc->features.legs_type = GetLegsType();
  5816. npc->features.soga_hair_type = GetSogaHairType();
  5817. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  5818. npc->appearance.attackable = 0;
  5819. npc->appearance.show_level = 1;
  5820. npc->appearance.targetable = 1;
  5821. npc->appearance.show_command_icon = 1;
  5822. npc->appearance.display_hand_icon = 0;
  5823. npc->appearance.hide_hood = GetHideHood();
  5824. npc->size = GetSize();
  5825. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  5826. npc->appearance.action_state = appearance.action_state;
  5827. npc->appearance.visual_state = 6193; // ghostly look
  5828. npc->appearance.mood_state = appearance.mood_state;
  5829. npc->appearance.emote_state = appearance.emote_state;
  5830. npc->appearance.pos.state = appearance.pos.state;
  5831. npc->appearance.activity_status = appearance.activity_status;
  5832. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  5833. npc->SetPrefixTitle(GetPrefixTitle());
  5834. npc->SetSuffixTitle(GetSuffixTitle());
  5835. npc->SetLastName(GetLastName());
  5836. npc->SetX(origX);
  5837. npc->SetY(origY);
  5838. npc->SetZ(origZ);
  5839. npc->SetHeading(origHeading);
  5840. npc->SetSpawnOrigX(origX);
  5841. npc->SetSpawnOrigY(origY);
  5842. npc->SetSpawnOrigZ(origZ);
  5843. npc->SetSpawnOrigHeading(origHeading);
  5844. npc->SetLocation(origGridID);
  5845. npc->SetAlive(false);
  5846. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  5847. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  5848. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  5849. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  5850. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  5851. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  5852. npc->SetShardID(dbid);
  5853. npc->SetShardCharID(GetCharacterID());
  5854. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  5855. if(script)
  5856. npc->SetSpawnScript(script);
  5857. return npc;
  5858. }
  5859. void Player::SaveSpellEffects()
  5860. {
  5861. if(stop_save_spell_effects)
  5862. {
  5863. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  5864. return;
  5865. }
  5866. SpellProcess* spellProcess = 0;
  5867. // Get the current zones spell process
  5868. spellProcess = GetZone()->GetSpellProcess();
  5869. Query savedEffects;
  5870. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  5871. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  5872. InfoStruct* info = GetInfoStruct();
  5873. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  5874. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  5875. for(int i = 0; i < 45; i++) {
  5876. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  5877. {
  5878. Spawn* spawn = nullptr;
  5879. int32 target_char_id = 0;
  5880. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  5881. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  5882. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  5883. target_char_id = ((Player*)spawn)->GetCharacterID();
  5884. int32 timestamp = 0xFFFFFFFF;
  5885. if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5886. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5887. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  5888. if(caster_char_id == 0)
  5889. continue;
  5890. Query effectSave;
  5891. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5892. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5893. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  5894. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell->spell->IsCopiedSpell() ? info->spell_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  5895. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  5896. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5897. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  5898. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  5899. }
  5900. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  5901. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  5902. int32 target_char_id = 0;
  5903. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  5904. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  5905. else if(!info->maintained_effects[i].spell->initial_target)
  5906. target_char_id = GetCharacterID();
  5907. else if(spawn && spawn->IsPlayer())
  5908. target_char_id = ((Player*)spawn)->GetCharacterID();
  5909. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5910. target_char_id = 0xFFFFFFFF;
  5911. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  5912. int32 timestamp = 0xFFFFFFFF;
  5913. if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  5914. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  5915. Query effectSave;
  5916. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  5917. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  5918. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell->spell->IsCopiedSpell() ? info->maintained_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  5919. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  5920. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  5921. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  5922. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  5923. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  5924. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  5925. bool firstTarget = true;
  5926. map<Spawn*, int8> targetsInserted;
  5927. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  5928. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  5929. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  5930. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  5931. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  5932. {
  5933. int32 tmpCharID = 0;
  5934. int8 type = 0;
  5935. if(targetsInserted.find(spawn) != targetsInserted.end())
  5936. continue;
  5937. if(spawn->IsPlayer())
  5938. tmpCharID = ((Player*)spawn)->GetCharacterID();
  5939. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  5940. {
  5941. tmpCharID = 0xFFFFFFFF;
  5942. }
  5943. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  5944. ((Entity*)spawn)->GetOwner()->IsPlayer())
  5945. {
  5946. type = ((Entity*)spawn)->GetPetType();
  5947. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  5948. tmpCharID = petOwner->GetCharacterID();
  5949. }
  5950. if(!firstTarget)
  5951. insertTargets.append(", ");
  5952. targetsInserted.insert(make_pair(spawn, true));
  5953. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  5954. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  5955. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5956. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5957. firstTarget = false;
  5958. }
  5959. }
  5960. multimap<int32,int8>::iterator entries;
  5961. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  5962. {
  5963. if(!firstTarget)
  5964. insertTargets.append(", ");
  5965. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  5966. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  5967. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  5968. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  5969. firstTarget = false;
  5970. }
  5971. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  5972. if(!firstTarget)
  5973. {
  5974. Query targetSave;
  5975. targetSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  5976. }
  5977. }
  5978. }
  5979. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  5980. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  5981. }
  5982. void Player::MentorTarget()
  5983. {
  5984. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  5985. {
  5986. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  5987. reset_mentorship = true;
  5988. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  5989. }
  5990. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  5991. {
  5992. if(client->GetPlayer()->GetTarget()->IsPlayer())
  5993. {
  5994. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  5995. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  5996. {
  5997. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  5998. return;
  5999. }
  6000. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6001. {
  6002. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  6003. {
  6004. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6005. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6006. }
  6007. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  6008. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  6009. }
  6010. }
  6011. }
  6012. }
  6013. }
  6014. void Player::SetMentorStats(int32 effective_level, int32 target_char_id, bool update_stats)
  6015. {
  6016. RemoveSpells();
  6017. if(client->GetPlayer()->GetGroupMemberInfo())
  6018. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6019. InfoStruct* info = GetInfoStruct();
  6020. info->set_effective_level(effective_level);
  6021. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  6022. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  6023. client->GetPlayer()->CalculateBonuses();
  6024. if(update_stats) {
  6025. client->GetPlayer()->SetHP(GetTotalHP());
  6026. client->GetPlayer()->SetPower(GetTotalPower());
  6027. }
  6028. /*info->set_agi_base(effective_level * 2 + 15);
  6029. info->set_intel_base(effective_level * 2 + 15);
  6030. info->set_wis_base(effective_level * 2 + 15);
  6031. info->set_str_base(effective_level * 2 + 15);
  6032. info->set_sta_base(effective_level * 2 + 15);
  6033. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6034. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6035. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6036. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6037. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6038. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6039. info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
  6040. GetClient()->ClearSentItemDetails();
  6041. if(GetClient())
  6042. {
  6043. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6044. if (app) {
  6045. GetClient()->QueuePacket(app);
  6046. }
  6047. }
  6048. GetEquipmentList()->SendEquippedItems(this);
  6049. }
  6050. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6051. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6052. GetInfoStruct()->set_effective_level(level);
  6053. }
  6054. SetInfo(&appearance.level, level, setUpdateFlags);
  6055. SetXP(0);
  6056. SetNeededXP();
  6057. }
  6058. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6059. if(item_list.AddItem(item)) {
  6060. item->save_needed = true;
  6061. SetEquippedItemAppearances();
  6062. packets->push_back(equipList->serialize(version, this));
  6063. packets->push_back(item->serialize(version, false));
  6064. if(to_item)
  6065. packets->push_back(to_item->serialize(version, false, this));
  6066. packets->push_back(item_list.serialize(this, version));
  6067. return true;
  6068. }
  6069. else {
  6070. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6071. }
  6072. return false;
  6073. }
  6074. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6075. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6076. return;
  6077. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6078. GMTagFilter filter;
  6079. filter.filter_type = filter_type;
  6080. filter.filter_value = filter_value;
  6081. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6082. if(filter_search_str)
  6083. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6084. filter.visual_tag = visual_tag;
  6085. gm_visual_filters.push_back(filter);
  6086. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6087. }
  6088. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6089. if(!in_vismutex_lock)
  6090. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6091. int16 tag_id = 0;
  6092. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6093. for(;itr != gm_visual_filters.end();itr++) {
  6094. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6095. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6096. tag_id = itr->visual_tag;
  6097. break;
  6098. }
  6099. }
  6100. }
  6101. if(!in_vismutex_lock)
  6102. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6103. return tag_id;
  6104. }
  6105. void Player::ClearGMVisualFilters() {
  6106. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6107. gm_visual_filters.clear();
  6108. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6109. }
  6110. int Player::GetPVPAlignment(){
  6111. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6112. int alignment = 0;
  6113. if(bind_zone && bind_zone != 0){
  6114. //0 is good.
  6115. //1 is evil.
  6116. //2 is neutral aka haven players.
  6117. switch(bind_zone){
  6118. //good zones
  6119. case 114: //Gfay
  6120. case 221: //Qeynos Harbor
  6121. case 222: //North Qeynos
  6122. case 231: //South Qeynos
  6123. case 233: //Nettleville
  6124. case 234: //Starcrest
  6125. case 235: //Graystone
  6126. case 236: //CastleView
  6127. case 237: //Willowood
  6128. case 238: //Baubbleshire
  6129. case 470: //Frostfang
  6130. case 589: //Qeynos Combined 1
  6131. case 660: //Qeynos Combined 2
  6132. alignment = 0; //good
  6133. break;
  6134. //evil zones
  6135. case 128: //East Freeport
  6136. case 134: //Big Bend
  6137. case 135: //Stonestair
  6138. case 136: //Temple St.
  6139. case 137: //Beggars Ct.
  6140. case 138: //Longshadow
  6141. case 139: //Scale Yard
  6142. case 144: //North Freeport
  6143. case 166: //South Freeport
  6144. case 168: //West Freeport
  6145. case 184: //Neriak
  6146. case 644: //BigBend2
  6147. case 645: //Stonestair2
  6148. case 646: //Temple St2
  6149. case 647: //Beggars Ct2
  6150. case 648: //LongShadow2
  6151. case 649: //Scale Yard2
  6152. alignment = 1; //evil
  6153. break;
  6154. //Neutral (MajDul?)
  6155. case 45: //haven
  6156. case 46: //MajDul
  6157. alignment = 2;
  6158. break;
  6159. default:
  6160. alignment = -1; //error
  6161. }
  6162. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6163. return alignment;
  6164. }
  6165. return -1; //error
  6166. }
  6167. void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
  6168. switch(pattern) {
  6169. case 1: { // down
  6170. *i = (*i) + 2;
  6171. (*page_book_count)++;
  6172. if(*page_book_count > 3) {
  6173. if(((*i) % 2) == 0) {
  6174. (*i) = (*last_start_point) + 1;
  6175. }
  6176. else {
  6177. (*last_start_point) = (*last_start_point) + 8;
  6178. (*i) = (*last_start_point);
  6179. }
  6180. (*page_book_count) = 0;
  6181. }
  6182. break;
  6183. }
  6184. case 2: { // across
  6185. (*page_book_count)++;
  6186. switch(*page_book_count) {
  6187. case 1:
  6188. case 3: {
  6189. (*i)++;
  6190. break;
  6191. }
  6192. case 2: {
  6193. (*i) = (*i) + 7;
  6194. break;
  6195. }
  6196. case 4: {
  6197. (*last_start_point) = (*last_start_point) + 2;
  6198. (*i) = (*last_start_point);
  6199. (*page_book_count) = 0;
  6200. break;
  6201. }
  6202. }
  6203. break;
  6204. }
  6205. default: { // zig-zag
  6206. (*i)++;
  6207. break;
  6208. }
  6209. }
  6210. }
  6211. bool Player::IsSpawnInRangeList(int32 spawn_id) {
  6212. std::shared_lock lock(spawn_aggro_range_mutex);
  6213. map<int32, bool>::iterator spawn_itr = player_aggro_range_spawns.find(spawn_id);
  6214. if(spawn_itr != player_aggro_range_spawns.end()) {
  6215. return spawn_itr->second;
  6216. }
  6217. return false;
  6218. }
  6219. void Player::SetSpawnInRangeList(int32 spawn_id, bool in_range) {
  6220. std::unique_lock lock(spawn_aggro_range_mutex);
  6221. player_aggro_range_spawns[spawn_id] = in_range;
  6222. }
  6223. void Player::ProcessSpawnRangeUpdates() {
  6224. std::unique_lock lock(spawn_aggro_range_mutex);
  6225. if(GetClient()->GetCurrentZone() == nullptr) {
  6226. return;
  6227. }
  6228. map<int32, bool>::iterator spawn_itr;
  6229. for(spawn_itr = player_aggro_range_spawns.begin(); spawn_itr != player_aggro_range_spawns.end();) {
  6230. if(spawn_itr->second) {
  6231. Spawn* spawn = GetClient()->GetCurrentZone()->GetSpawnByID(spawn_itr->first);
  6232. if(spawn && spawn->IsNPC() && (GetDistance(spawn)) > ((NPC*)spawn)->GetAggroRadius()) {
  6233. GetClient()->GetCurrentZone()->SendSpawnChanges((NPC*)spawn, GetClient(), true, true);
  6234. spawn_itr->second = false;
  6235. spawn_itr = player_aggro_range_spawns.erase(spawn_itr);
  6236. continue;
  6237. }
  6238. }
  6239. spawn_itr++;
  6240. }
  6241. }