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- /*
- ** $Id: linit.c,v 1.39 2016/12/04 20:17:24 roberto Exp $
- ** Initialization of libraries for lua.c and other clients
- ** See Copyright Notice in lua.h
- */
- #define linit_c
- #define LUA_LIB
- /*
- ** If you embed Lua in your program and need to open the standard
- ** libraries, call luaL_openlibs in your program. If you need a
- ** different set of libraries, copy this file to your project and edit
- ** it to suit your needs.
- **
- ** You can also *preload* libraries, so that a later 'require' can
- ** open the library, which is already linked to the application.
- ** For that, do the following code:
- **
- ** luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
- ** lua_pushcfunction(L, luaopen_modname);
- ** lua_setfield(L, -2, modname);
- ** lua_pop(L, 1); // remove PRELOAD table
- */
- #include "lprefix.h"
- #include <stddef.h>
- #include "lua.h"
- #include "lualib.h"
- #include "lauxlib.h"
- /*
- ** these libs are loaded by lua.c and are readily available to any Lua
- ** program
- */
- static const luaL_Reg loadedlibs[] = {
- {"_G", luaopen_base},
- {LUA_LOADLIBNAME, luaopen_package},
- {LUA_COLIBNAME, luaopen_coroutine},
- {LUA_TABLIBNAME, luaopen_table},
- {LUA_IOLIBNAME, luaopen_io},
- {LUA_OSLIBNAME, luaopen_os},
- {LUA_STRLIBNAME, luaopen_string},
- {LUA_MATHLIBNAME, luaopen_math},
- {LUA_UTF8LIBNAME, luaopen_utf8},
- {LUA_DBLIBNAME, luaopen_debug},
- #if defined(LUA_COMPAT_BITLIB)
- {LUA_BITLIBNAME, luaopen_bit32},
- #endif
- {NULL, NULL}
- };
- LUALIB_API void luaL_openlibs (lua_State *L) {
- const luaL_Reg *lib;
- /* "require" functions from 'loadedlibs' and set results to global table */
- for (lib = loadedlibs; lib->func; lib++) {
- luaL_requiref(L, lib->name, lib->func, 1);
- lua_pop(L, 1); /* remove lib */
- }
- }
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