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- /*
- ** $Id: lvm.h,v 2.41 2016/12/22 13:08:50 roberto Exp $
- ** Lua virtual machine
- ** See Copyright Notice in lua.h
- */
- #ifndef lvm_h
- #define lvm_h
- #include "ldo.h"
- #include "lobject.h"
- #include "ltm.h"
- #if !defined(LUA_NOCVTN2S)
- #define cvt2str(o) ttisnumber(o)
- #else
- #define cvt2str(o) 0 /* no conversion from numbers to strings */
- #endif
- #if !defined(LUA_NOCVTS2N)
- #define cvt2num(o) ttisstring(o)
- #else
- #define cvt2num(o) 0 /* no conversion from strings to numbers */
- #endif
- /*
- ** You can define LUA_FLOORN2I if you want to convert floats to integers
- ** by flooring them (instead of raising an error if they are not
- ** integral values)
- */
- #if !defined(LUA_FLOORN2I)
- #define LUA_FLOORN2I 0
- #endif
- #define tonumber(o,n) \
- (ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n))
- #define tointeger(o,i) \
- (ttisinteger(o) ? (*(i) = ivalue(o), 1) : luaV_tointeger(o,i,LUA_FLOORN2I))
- #define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2))
- #define luaV_rawequalobj(t1,t2) luaV_equalobj(NULL,t1,t2)
- /*
- ** fast track for 'gettable': if 't' is a table and 't[k]' is not nil,
- ** return 1 with 'slot' pointing to 't[k]' (final result). Otherwise,
- ** return 0 (meaning it will have to check metamethod) with 'slot'
- ** pointing to a nil 't[k]' (if 't' is a table) or NULL (otherwise).
- ** 'f' is the raw get function to use.
- */
- #define luaV_fastget(L,t,k,slot,f) \
- (!ttistable(t) \
- ? (slot = NULL, 0) /* not a table; 'slot' is NULL and result is 0 */ \
- : (slot = f(hvalue(t), k), /* else, do raw access */ \
- !ttisnil(slot))) /* result not nil? */
- /*
- ** standard implementation for 'gettable'
- */
- #define luaV_gettable(L,t,k,v) { const TValue *slot; \
- if (luaV_fastget(L,t,k,slot,luaH_get)) { setobj2s(L, v, slot); } \
- else luaV_finishget(L,t,k,v,slot); }
- /*
- ** Fast track for set table. If 't' is a table and 't[k]' is not nil,
- ** call GC barrier, do a raw 't[k]=v', and return true; otherwise,
- ** return false with 'slot' equal to NULL (if 't' is not a table) or
- ** 'nil'. (This is needed by 'luaV_finishget'.) Note that, if the macro
- ** returns true, there is no need to 'invalidateTMcache', because the
- ** call is not creating a new entry.
- */
- #define luaV_fastset(L,t,k,slot,f,v) \
- (!ttistable(t) \
- ? (slot = NULL, 0) \
- : (slot = f(hvalue(t), k), \
- ttisnil(slot) ? 0 \
- : (luaC_barrierback(L, hvalue(t), v), \
- setobj2t(L, cast(TValue *,slot), v), \
- 1)))
- #define luaV_settable(L,t,k,v) { const TValue *slot; \
- if (!luaV_fastset(L,t,k,slot,luaH_get,v)) \
- luaV_finishset(L,t,k,v,slot); }
- LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2);
- LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
- LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r);
- LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n);
- LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, int mode);
- LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key,
- StkId val, const TValue *slot);
- LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
- StkId val, const TValue *slot);
- LUAI_FUNC void luaV_finishOp (lua_State *L);
- LUAI_FUNC void luaV_execute (lua_State *L);
- LUAI_FUNC void luaV_concat (lua_State *L, int total);
- LUAI_FUNC lua_Integer luaV_div (lua_State *L, lua_Integer x, lua_Integer y);
- LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y);
- LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y);
- LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb);
- #endif
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