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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- */
- #ifndef _LOGINACCOUNT_
- #define _LOGINACCOUNT_
- #include <iostream>
- #include <string>
- #include <vector>
- #include "../common/linked_list.h"
- #include "PacketHeaders.h"
- #include "../common/PacketStruct.h"
- using namespace std;
- class LoginAccount {
- public:
- LoginAccount();
- LoginAccount(int32 id, const char* in_name, const char* in_pass){
- account_id = id;
- strcpy(name, in_name);
- strcpy(password, in_pass);
- }
- ~LoginAccount();
- bool SaveAccount(LoginAccount* acct);
- vector<CharSelectProfile*> charlist;
- void setName(const char* in_name) { strcpy(name, in_name); }
- void setPassword(const char* in_pass) { strcpy(password, in_pass); }
- void setAuthenticated(bool in_auth) { authenticated=in_auth; }
- void setAccountID(int32 id){ account_id = id; }
- void addCharacter(CharSelectProfile* profile){
- charlist.push_back(profile);
- }
- void removeCharacter(PacketStruct* profile);
- void removeCharacter(char* name);
- void serializeCharacter(uchar* buffer, CharSelectProfile* profile);
- void flushCharacters ( );
- CharSelectProfile* getCharacter(char* name);
- int32 getLoginAccountID(){ return account_id; }
- char* getLoginName() { return name; }
- char* getLoginPassword() { return password; }
- bool getLoginAuthenticated() { return authenticated; }
- private:
- int32 account_id;
- char name[32];
- char password[32];
- bool authenticated;
- };
- #endif
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