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- #include "Bot.h"
- #include "BotBrain.h"
- #include "../Trade.h"
- #include "../../common/Log.h"
- #include "../WorldDatabase.h"
- #include "../classes.h"
- #include "../SpellProcess.h"
- extern WorldDatabase database;
- extern MasterSpellList master_spell_list;
- extern World world;
- extern Classes classes;
- Bot::Bot() : NPC() {
- SetBrain(new BotBrain(this));
- BotID = 0;
- ShowHelm = true;
- ShowCloak = true;
- CanTaunt = false;
- combat_target = 0;
- main_tank = 0;
- //AddPrimaryEntityCommand("hail", 10000, "hail", "", 0, 0);
- AddSecondaryEntityCommand("invite bot", 10000, "invite", "", 0, 0);
- AddSecondaryEntityCommand("bot inventory", 10000, "bot inv list", "", 0, 0);
- InfoStruct* info = GetInfoStruct();
- info->str_base = 50;
- info->sta_base = 20;
- info->wis_base = 20;
- info->intel_base = 20;
- info->agi_base = 20;
- }
- Bot::~Bot() {
- }
- void Bot::GiveItem(int32 item_id) {
- Item* master_item = master_item_list.GetItem(item_id);
- Item* item = 0;
- if (master_item)
- item = new Item(master_item);
- if (item) {
- int8 slot = GetEquipmentList()->GetFreeSlot(item);
- if (slot != 255) {
- GetEquipmentList()->AddItem(slot, item);
- SetEquipment(item, slot);
- database.SaveBotItem(BotID, item_id, slot);
- if (slot == 0) {
- ChangePrimaryWeapon();
- if (IsBot())
- LogWrite(PLAYER__ERROR, 0, "Bot", "Changing bot primary weapon.");
- }
- CalculateBonuses();
- }
- }
- }
- void Bot::RemoveItem(Item* item) {
- int8 slot = GetEquipmentList()->GetSlotByItem(item);
- if (slot != 255) {
- GetEquipmentList()->RemoveItem(slot, true);
- SetEquipment(0, slot);
- }
- }
- void Bot::TradeItemAdded(Item* item) {
- int8 slot = GetEquipmentList()->GetFreeSlot(item);
- if (slot == 255 && item->slot_data.size() > 0) {
- slot = item->slot_data[0];
- AddItemToTrade(slot);
- }
- }
- void Bot::AddItemToTrade(int8 slot) {
- Item* item = GetEquipmentList()->GetItem(slot);
- if (trading_slots.count(slot) == 0 && item && trade) {
- trade->AddItemToTrade(this, item, 1, 255);
- trading_slots.insert(slot);
- }
- }
- bool Bot::CheckTradeItems(map<int8, TradeItemInfo>* list) {
- if (!list) {
- LogWrite(PLAYER__ERROR, 0, "Bot", "CheckTradeItems did not recieve a valid list of items");
- return false;
- }
- bool ret = true;
- map<int8, TradeItemInfo>::iterator itr;
- for (itr = list->begin(); itr != list->end(); itr++) {
- Item* item = itr->second.item;
- if (item) {
- if (!CanEquipItem(item)) {
- // No slots means not equipable so reject the trade
- ret = false;
- break;
- }
- }
- }
- return ret;
- }
- void Bot::FinishTrade() {
- trading_slots.clear();
- }
- bool Bot::CanEquipItem(Item* item) {
- if (item) {
- if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
- int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
- if (override_level > 0 && override_level <= GetLevel()) {
- LogWrite(PLAYER__ERROR, 0, "Bot", "Passed in override_level check");
- return true;
- }
- if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
- if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel())) {
- LogWrite(PLAYER__ERROR, 0, "Bot", "Passed in normal check");
- return true;
- }
- }
- }
- return false;
- }
- void Bot::MessageGroup(string msg) {
- GroupMemberInfo* gmi = GetGroupMemberInfo();
- if (gmi)
- world.GetGroupManager()->GroupChatMessage(gmi->group_id, this, msg.c_str());
- }
- void Bot::GetNewSpells() {
- vector<Spell*> spells;
- vector<Spell*>* spells1 = master_spell_list.GetSpellListByAdventureClass(GetAdventureClass(), GetLevel(), 1);
- vector<Spell*>* spells2 = master_spell_list.GetSpellListByAdventureClass(classes.GetBaseClass(GetAdventureClass()), GetLevel(), 1);
- vector<Spell*>* spells3 = master_spell_list.GetSpellListByAdventureClass(classes.GetSecondaryBaseClass(GetAdventureClass()), GetLevel(), 1);
- spells.insert(spells.end(), spells1->begin(), spells1->end());
- spells.insert(spells.end(), spells2->begin(), spells2->end());
- spells.insert(spells.end(), spells3->begin(), spells3->end());
- vector<Spell*>::iterator itr;
- map<int32, int8>* spell_list = 0;
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- switch ((*itr)->GetSpellData()->spell_type) {
- case SPELL_TYPE_DD:
- spell_list = &dd_spells;
- break;
- case SPELL_TYPE_DOT:
- spell_list = &dot_spells;
- break;
- case SPELL_TYPE_HEAL:
- spell_list = &heal_spells;
- break;
- case SPELL_TYPE_HOT_WARD:
- spell_list = &hot_ward_spells;
- break;
- case SPELL_TYPE_DEBUFF:
- spell_list = &debuff_spells;
- break;
- case SPELL_TYPE_BUFF:
- spell_list = &buff_spells;
- break;
- case SPELL_TYPE_COMBATBUFF:
- spell_list = &combat_buff_spells;
- break;
- case SPELL_TYPE_TAUNT:
- spell_list = &taunt_spells;
- break;
- case SPELL_TYPE_DETAUNT:
- spell_list = &detaunt_spells;
- break;
- case SPELL_TYPE_REZ:
- LogWrite(PLAYER__ERROR, 0, "Bot", "Adding rez spell.");
- spell_list = &rez_spells;
- break;
- case SPELL_TYPE_CURE:
- spell_list = &cure_spells;
- break;
- default:
- spell_list = 0;
- break;
- }
- if (spell_list && spell_list->count((*itr)->GetSpellID()) == 0)
- (*spell_list)[(*itr)->GetSpellID()] = 1;
- }
- safe_delete(spells1);
- safe_delete(spells2);
- safe_delete(spells3);
- }
- Entity* Bot::GetCombatTarget() {
- Spawn* target = GetZone()->GetSpawnByID(combat_target);
- if (target && target->IsEntity())
- return (Entity*)target;
- combat_target = 0;
- return 0;
- }
- Spell* Bot::SelectSpellToCast(float distance) {
- Spell* spell = 0;
- map<int32, int8>::iterator itr;
-
- // Heal
- spell = GetHealSpell();
- if (spell)
- return spell;
- // Taunt
- spell = GetTauntSpell();
- if (spell)
- return spell;
- // Detaunt
- spell = GetDetauntSpell();
- if (spell)
- return spell;
- // Hot/Ward
- spell = GetHoTWardSpell();
- if (spell)
- return spell;
- // Debuff
- spell = GetDebuffSpell();
- if (spell)
- return spell;
- // Combat Buff
- spell = GetCombatBuffSpell();
- if (spell)
- return spell;
- // DoT
- spell = GetDoTSpell();
- if (spell)
- return spell;
- // DD
- spell = GetDDSpell();
- if (spell)
- return spell;
- return 0;
- }
- void Bot::SetRecast(Spell* spell, int32 time) {
- recast_times[spell->GetSpellID()] = time;
- }
- bool Bot::IsSpellReady(Spell* spell) {
- if (recast_times.count(spell->GetSpellID()) > 0) {
- if (recast_times[spell->GetSpellID()] > Timer::GetCurrentTime2())
- return false;
- }
- return true;
- }
- Spell* Bot::GetDDSpell() {
- if (dd_spells.size() == 0)
- return 0;
- Spell* spell = 0;
- map<int32, int8>::iterator itr;
- for (itr = dd_spells.begin(); itr != dd_spells.end(); itr++) {
- spell = master_spell_list.GetSpell(itr->first, itr->second);
- if (spell && IsSpellReady(spell)) {
- return spell;
- }
- }
- return 0;
- }
- Spell* Bot::GetHealSpell() {
- if (heal_spells.size() == 0)
- return 0;
-
- // Get an available heal spell
- Spell* spell = 0;
- map<int32, int8>::iterator itr;
- for (itr = heal_spells.begin(); itr != heal_spells.end(); itr++) {
- spell = master_spell_list.GetSpell(itr->first, itr->second);
- if (spell && IsSpellReady(spell)) {
- break;
- }
- }
- // No heal available, return out
- if (!spell)
- return 0;
- // There was a heal spell so find a group member that needs healing
- int8 threshold = GetHealThreshold();
- GroupMemberInfo* gmi = GetGroupMemberInfo();
- deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(gmi->group_id);
- for (int8 i = 0; i < members->size(); i++) {
- Entity* member = members->at(i)->member;
- if (!member->Alive())
- continue;
- int8 percent = (int8)(((float)member->GetHP() / member->GetTotalHP()) * 100);
- if (percent <= threshold) {
- if (spell) {
- SetTarget(member);
- return spell;
- }
- }
- }
- return 0;
- }
- Spell* Bot::GetTauntSpell() {
- if (taunt_spells.size() == 0)
- return 0;
- // If not the main tank and taunts are turned off return out
- if (main_tank != this && !CanTaunt)
- return 0;
- Spell* spell = 0;
- map<int32, int8>::iterator itr;
- for (itr = taunt_spells.begin(); itr != taunt_spells.end(); itr++) {
- spell = master_spell_list.GetSpell(itr->first, itr->second);
- if (spell && IsSpellReady(spell)) {
- return spell;
- }
- }
- return 0;
- }
- Spell* Bot::GetDetauntSpell() {
- if (detaunt_spells.size() == 0)
- return 0;
- if (!GetTarget() || !GetTarget()->IsNPC())
- return 0;
- NPC* target = (NPC*)GetTarget();
- Entity* hated = target->Brain()->GetMostHated();
- if (hated == this) {
- Spell* spell = 0;
- map<int32, int8>::iterator itr;
- for (itr = detaunt_spells.begin(); itr != detaunt_spells.end(); itr++) {
- spell = master_spell_list.GetSpell(itr->first, itr->second);
- if (spell && IsSpellReady(spell)) {
- return spell;
- }
- }
- }
- return 0;
- }
- Spell* Bot::GetHoTWardSpell() {
- if (hot_ward_spells.size() == 0)
- return 0;
- // Get an available spell
- Spell* spell = 0;
- map<int32, int8>::iterator itr;
- for (itr = hot_ward_spells.begin(); itr != hot_ward_spells.end(); itr++) {
- spell = master_spell_list.GetSpell(itr->first, itr->second);
- if (spell && IsSpellReady(spell)) {
- break;
- }
- }
- // No spell available, return out
- if (!spell)
- return 0;
- // There was a spell so find a group member that needs healing
- int8 threshold = GetHealThreshold();
- GroupMemberInfo* gmi = GetGroupMemberInfo();
- deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(gmi->group_id);
- for (int8 i = 0; i < members->size(); i++) {
- Entity* member = members->at(i)->member;
- int8 percent = 0;
- if (member->GetHP() > 0)
- percent = (int8)(((float)member->GetHP() / member->GetTotalHP()) * 100);
- if (percent <= 99 && percent > threshold) {
- if (spell) {
- SetTarget(member);
- return spell;
- }
- }
- }
- return 0;
- }
- Spell* Bot::GetDebuffSpell() {
- if (debuff_spells.size() == 0)
- return 0;
- Spell* spell = 0;
- map<int32, int8>::iterator itr;
- for (itr = debuff_spells.begin(); itr != debuff_spells.end(); itr++) {
- spell = master_spell_list.GetSpell(itr->first, itr->second);
- if (spell && IsSpellReady(spell)) {
- // If target already has this effect on them then continue to the next spell
- if (((Entity*)GetTarget())->GetSpellEffect(itr->first))
- continue;
- return spell;
- }
- }
- return 0;
- }
- Spell* Bot::GetCombatBuffSpell() {
- return 0;
- }
- Spell* Bot::GetDoTSpell() {
- if (dot_spells.size() == 0)
- return 0;
- Spell* spell = 0;
- map<int32, int8>::iterator itr;
- for (itr = dot_spells.begin(); itr != dot_spells.end(); itr++) {
- spell = master_spell_list.GetSpell(itr->first, itr->second);
- if (spell && IsSpellReady(spell)) {
- // If target already has this effect on them then continue to the next spell
- if (((Entity*)GetTarget())->GetSpellEffect(itr->first))
- continue;
- return spell;
- }
- }
- return 0;
- }
- Spell* Bot::GetBuffSpell() {
- if (buff_spells.size() == 0)
- return 0;
- Spell* spell = 0;
- Entity* target = 0;
- map<int32, int8>::iterator itr;
- for (itr = buff_spells.begin(); itr != buff_spells.end(); itr++) {
- spell = master_spell_list.GetSpell(itr->first, itr->second);
- if (spell && IsSpellReady(spell)) {
- target = 0;
- if (spell->GetSpellData()->target_type == SPELL_TARGET_SELF)
- target = this;
- if (spell->GetSpellData()->target_type == SPELL_TARGET_GROUP_AE)
- target = this;
- if (spell->GetSpellData()->target_type == SPELL_TARGET_ENEMY && spell->GetSpellData()->friendly_spell == 1)
- target = (main_tank != NULL) ? main_tank : GetOwner();
- if (!target)
- continue;
- if (!target->Alive())
- continue;
- // If target already has this effect on them then continue to the next spell
- if (target->GetSpellEffect(itr->first))
- continue;
- SetTarget(target);
- return spell;
- }
- }
- return 0;
- }
- Spell* Bot::GetRezSpell() {
- if (rez_spells.size() == 0)
- return 0;
- GroupMemberInfo* gmi = GetGroupMemberInfo();
- if (!gmi)
- return 0;
- Entity* target = 0;
- deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(gmi->group_id);
- for (int8 i = 0; i < members->size(); i++) {
- Entity* member = members->at(i)->member;
- if (member && !member->Alive() && member->IsPlayer()) {
- PendingResurrection* rez = members->at(i)->client->GetCurrentRez();
- if (rez->active)
- continue;
- target = member;
- break;
- }
- }
- if (!target)
- return 0;
- Spell* spell = 0;
- map<int32, int8>::iterator itr;
- for (itr = rez_spells.begin(); itr != rez_spells.end(); itr++) {
- spell = master_spell_list.GetSpell(itr->first, itr->second);
- if (spell && IsSpellReady(spell)) {
- SetTarget(target);
- return spell;
- }
- }
- return 0;
- }
- Spell* Bot::GetCureSpell() {
- return 0;
- }
- int8 Bot::GetHealThreshold() {
- int8 ret = 0;
- switch (GetAdventureClass()) {
- case PRIEST:
- case CLERIC:
- case TEMPLAR:
- case INQUISITOR:
- case DRUID:
- case WARDEN:
- case FURY:
- case SHAMAN:
- case MYSTIC:
- case DEFILER:
- ret = 70;
- break;
- default:
- ret = 30;
- break;
- }
- return ret;
- }
- bool Bot::ShouldMelee() {
- bool ret = true;
- switch (GetAdventureClass()) {
- case PRIEST:
- case CLERIC:
- case TEMPLAR:
- case INQUISITOR:
- case DRUID:
- case WARDEN:
- case FURY:
- case SHAMAN:
- case MYSTIC:
- case DEFILER:
- case MAGE:
- case SORCERER:
- case WIZARD:
- case WARLOCK:
- case ENCHANTER:
- case ILLUSIONIST:
- case COERCER:
- case SUMMONER:
- case CONJUROR:
- case NECROMANCER:
- ret = false;
- break;
- default:
- ret = true;
- break;
- }
- if (GetTarget() == GetOwner())
- ret = false;
- return ret;
- }
- void Bot::Camp() {
- // Copy from COMMAND_GROUP_LEAVE
- GroupMemberInfo* gmi = GetGroupMemberInfo();
- if (gmi) {
- int32 group_id = gmi->group_id;
- world.GetGroupManager()->RemoveGroupMember(group_id, this);
- if (!world.GetGroupManager()->IsGroupIDValid(group_id)) {
- // leader->Message(CHANNEL_COLOR_GROUP, "%s has left the group.", client->GetPlayer()->GetName());
- }
- else {
- world.GetGroupManager()->GroupMessage(group_id, "%s has left the group.", GetName());
- }
- }
- GetZone()->PlayAnimation(this, 538);
- SetVisualState(540);
- GetZone()->Despawn(this, 5000);
- if (!GetOwner())
- return;
- Client* client = GetZone()->GetClientBySpawn(GetOwner());
- if (client)
- client->GetPlayer()->SpawnedBots.erase(BotIndex);
- }
- void Bot::ChangeLevel(int16 old_level, int16 new_level) {
- if (new_level < 1)
- return;
- if (GetLevel() != new_level) {
- SetLevel(new_level);
- if (GetGroupMemberInfo()) {
- UpdateGroupMemberInfo();
- world.GetGroupManager()->SendGroupUpdate(GetGroupMemberInfo()->group_id);
- }
- }
- if (GetPet()) {
- NPC* pet = (NPC*)GetPet();
- if (pet->GetMaxPetLevel() == 0 || new_level <= pet->GetMaxPetLevel()) {
- pet->SetLevel(new_level);
- GetZone()->PlayAnimation(pet, 1753);
- }
- }
- // level up animation
- GetZone()->PlayAnimation(this, 1753);
- //player->GetSkills()->IncreaseAllSkillCaps(5 * (new_level - old_level));
- GetNewSpells();
- //SendNewSpells(player->GetAdventureClass());
- //SendNewSpells(classes.GetBaseClass(player->GetAdventureClass()));
- //SendNewSpells(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
- ChangePrimaryWeapon();
- ChangeSecondaryWeapon();
- ChangeRangedWeapon();
- GetInfoStruct()->level = new_level;
- // GetPlayer()->SetLevel(new_level);
- LogWrite(MISC__TODO, 1, "TODO", "Get new HP/POWER/stat based on default values from DB\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
- SetTotalHPBase(new_level*new_level * 2 + 40);
- SetTotalPowerBase((sint32)(new_level*new_level*2.1 + 45));
- CalculateBonuses();
- SetHP(GetTotalHP());
- SetPower(GetTotalPower());
- GetInfoStruct()->agi_base = new_level * 2 + 15;
- GetInfoStruct()->intel_base = new_level * 2 + 15;
- GetInfoStruct()->wis_base = new_level * 2 + 15;
- GetInfoStruct()->str_base = new_level * 2 + 15;
- GetInfoStruct()->sta_base = new_level * 2 + 15;
- GetInfoStruct()->cold_base = (int16)(new_level*1.5 + 10);
- GetInfoStruct()->heat_base = (int16)(new_level*1.5 + 10);
- GetInfoStruct()->disease_base = (int16)(new_level*1.5 + 10);
- GetInfoStruct()->mental_base = (int16)(new_level*1.5 + 10);
- GetInfoStruct()->magic_base = (int16)(new_level*1.5 + 10);
- GetInfoStruct()->divine_base = (int16)(new_level*1.5 + 10);
- GetInfoStruct()->poison_base = (int16)(new_level*1.5 + 10);
- SetHPRegen((int)(new_level*.75) + (int)(new_level / 10) + 3);
- SetPowerRegen(new_level + (int)(new_level / 10) + 4);
- GetInfoStruct()->poison_base = (int16)(new_level*1.5 + 10);
- /*UpdateTimeStampFlag(LEVEL_UPDATE_FLAG);
- GetPlayer()->SetCharSheetChanged(true);
- Message(CHANNEL_COLOR_EXP, "You are now level %i!", new_level);
- LogWrite(WORLD__DEBUG, 0, "World", "Player: %s leveled from %u to %u", GetPlayer()->GetName(), old_level, new_level);
- GetPlayer()->GetSkills()->SetSkillCapsByType(1, 5 * new_level);
- GetPlayer()->GetSkills()->SetSkillCapsByType(3, 5 * new_level);
- GetPlayer()->GetSkills()->SetSkillCapsByType(6, 5 * new_level);
- GetPlayer()->GetSkills()->SetSkillCapsByType(13, 5 * new_level);
- */
- }
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