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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "Sign.h"
- #include "../common/ConfigReader.h"
- #include "WorldDatabase.h"
- #include "World.h"
- #include "../common/Log.h"
- extern World world;
- extern ConfigReader configReader;
- extern WorldDatabase database;
- extern ZoneList zone_list;
- extern MasterSpellList master_spell_list;
- Sign::Sign(){
- widget_id = 0;
- widget_x = 0;
- widget_y = 0;
- widget_z = 0;
- appearance.pos.state = 1;
- appearance.encounter_level = 0;
- spawn_type = 2;
- appearance.activity_status = 64;
- sign_type = 0;
- zone_x = 0;
- zone_y = 0;
- zone_z = 0;
- zone_heading = 0;
- sign_distance = 0;
- include_location = false;
- include_heading = false;
- zone_id = 0;
- }
- Sign::~Sign(){
- }
- int32 Sign::GetWidgetID(){
- return widget_id;
- }
- EQ2Packet* Sign::serialize(Player* player, int16 version){
- opcode = EQOpcodeManager[GetOpcodeVersion(version)]->EmuToEQ(OP_EqCreateSignWidgetCmd);
- return spawn_serialize(player, version);
- }
- void Sign::SetWidgetID(int32 val){
- widget_id = val;
- }
- void Sign::SetWidgetX(float val){
- widget_x = val;
- }
- float Sign::GetWidgetX(){
- return widget_x;
- }
- void Sign::SetWidgetY(float val){
- widget_y = val;
- }
- float Sign::GetWidgetY(){
- return widget_y;
- }
- void Sign::SetWidgetZ(float val){
- widget_z = val;
- }
- float Sign::GetWidgetZ(){
- return widget_z;
- }
- void Sign::SetSignIcon(int8 val){
- appearance.icon = val;
- }
- void Sign::SetIncludeLocation(bool val){
- include_location = val;
- }
- bool Sign::GetIncludeLocation(){
- return include_location;
- }
- void Sign::SetIncludeHeading(bool val){
- include_heading = val;
- }
- bool Sign::GetIncludeHeading(){
- return include_heading;
- }
- Sign* Sign::Copy(){
- Sign* new_spawn = new Sign();
- if(GetSizeOffset() > 0){
- int8 offset = GetSizeOffset()+1;
- sint32 tmp_size = size + (rand()%offset - rand()%offset);
- if(tmp_size < 0)
- tmp_size = 1;
- else if(tmp_size >= 0xFFFF)
- tmp_size = 0xFFFF;
- new_spawn->size = (int16)tmp_size;
- }
- else
- new_spawn->size = size;
- new_spawn->SetMerchantID(merchant_id);
- new_spawn->SetMerchantType(merchant_type);
- new_spawn->SetPrimaryCommands(&primary_command_list);
- new_spawn->primary_command_list_id = primary_command_list_id;
- new_spawn->SetSecondaryCommands(&secondary_command_list);
- new_spawn->secondary_command_list_id = secondary_command_list_id;
- new_spawn->database_id = database_id;
- memcpy(&new_spawn->appearance, &appearance, sizeof(AppearanceData));
- new_spawn->SetWidgetID(widget_id);
- new_spawn->SetWidgetX(widget_x);
- new_spawn->SetWidgetY(widget_y);
- new_spawn->SetWidgetZ(widget_z);
- new_spawn->SetSignType(sign_type);
- new_spawn->SetSignZoneX(zone_x);
- new_spawn->SetSignZoneY(zone_y);
- new_spawn->SetSignZoneZ(zone_z);
- new_spawn->SetSignZoneHeading(zone_heading);
- new_spawn->SetSignZoneID(GetSignZoneID());
- new_spawn->SetSignTitle(GetSignTitle());
- new_spawn->SetSignDescription(GetSignDescription());
- new_spawn->SetSignDistance(sign_distance);
- new_spawn->SetIncludeHeading(include_heading);
- new_spawn->SetIncludeLocation(include_location);
- new_spawn->SetTransporterID(GetTransporterID());
- return new_spawn;
- }
- int32 Sign::GetSignZoneID(){
- return zone_id;
- }
- void Sign::SetSignZoneID(int32 val){
- zone_id = val;
- }
- const char* Sign::GetSignTitle(){
- if(title.length() > 0)
- return title.c_str();
- else
- return 0;
- }
- void Sign::SetSignTitle(const char* val){
- if(val)
- title = string(val);
- }
- const char* Sign::GetSignDescription(){
- if(description.length() > 0)
- return description.c_str();
- else
- return 0;
- }
- void Sign::SetSignDescription(const char* val){
- if(val)
- description = string(val);
- }
- int8 Sign::GetSignType(){
- return sign_type;
- }
- void Sign::SetSignType(int8 val){
- sign_type = val;
- }
- float Sign::GetSignZoneX(){
- return zone_x;
- }
- void Sign::SetSignZoneX(float val){
- zone_x = val;
- }
- float Sign::GetSignZoneY(){
- return zone_y;
- }
- void Sign::SetSignZoneY(float val){
- zone_y = val;
- }
- float Sign::GetSignZoneZ(){
- return zone_z;
- }
- void Sign::SetSignZoneZ(float val){
- zone_z = val;
- }
- float Sign::GetSignZoneHeading(){
- return zone_heading;
- }
- void Sign::SetSignZoneHeading(float val){
- zone_heading = val;
- }
- float Sign::GetSignDistance(){
- return sign_distance;
- }
- void Sign::SetSignDistance(float val){
- sign_distance = val;
- }
- void Sign::HandleUse(Client* client, string command)
- {
- vector<TransportDestination*>* destinations = 0;
- //The following check disables the use of doors and other widgets if the player does not meet the quest requirements
- //If this is from a script ignore this check (client will be null)
- if (client) {
- bool meets_quest_reqs = MeetsSpawnAccessRequirements(client->GetPlayer());
- if (!meets_quest_reqs && (GetQuestsRequiredOverride() & 2) == 0)
- return;
- else if (meets_quest_reqs && appearance.show_command_icon != 1)
- return;
- }
- if( GetTransporterID() > 0 )
- destinations = GetZone()->GetTransporters(GetTransporterID());
- if( destinations )
- {
- client->ProcessTeleport(this, destinations, GetTransporterID());
- }
- else if( sign_type == SIGN_TYPE_ZONE && GetSignZoneID() > 0 )
- {
- if( GetSignDistance() == 0 || client->GetPlayer()->GetDistance(this) <= GetSignDistance() )
- {
- string* name = database.GetZoneName(GetSignZoneID());
- if( name )
- {
- if( !client->CheckZoneAccess(name->c_str()) )
- return;
- // determine if the coordinates should be set (returns false if they should)
- // clearer, if the sign has x,y,z,heading coordinates, use them otherwise I assume we use the zones safe coords(?)
- bool zone_coords_invalid = ( zone_x == 0 && zone_y == 0 && zone_z == 0 && zone_heading == 0 );
- // I really hate double-negatives. Seriously?
- if ( !zone_coords_invalid )
- {
- LogWrite(SIGN__DEBUG, 0, "Sign", "Sign has valid zone-to coordinates (%.2f, %.2f, %.2f, %.2f)", zone_x, zone_y, zone_z, zone_heading);
- client->GetPlayer()->SetX(zone_x);
- client->GetPlayer()->SetY(zone_y);
- client->GetPlayer()->SetZ(zone_z);
- client->GetPlayer()->SetHeading(zone_heading);
- }
- else // alert client we couldnt set the coordinates
- {
- LogWrite(SIGN__WARNING, 0, "Sign", "Sign has no zone-to coordinates set, using zones safe coords.");
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Invalid zone in coords, taking you to a safe point.");
- }
-
- // Test if where we're going is an Instanced zone
- if ( !client->TryZoneInstance(GetSignZoneID(), zone_coords_invalid) )
- {
- LogWrite(SIGN__DEBUG, 0, "Sign", "Sending client to instance of zone_id: %u", GetSignZoneID());
- client->Zone(name->c_str(), zone_coords_invalid);
- }
- safe_delete(name);
- }
- else
- {
- LogWrite(SIGN__WARNING, 0, "Sign", "Unable to find zone with ID: %u", GetSignZoneID());
- client->Message(CHANNEL_COLOR_YELLOW, "Unable to find zone with ID: %u", GetSignZoneID());
- }
- }
- else
- {
- client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are too far away!");
- }
- }
- else if (client && command.length() > 0)
- {
- EntityCommand* entity_command = FindEntityCommand(command);
- if (entity_command)
- {
- LogWrite(SIGN__DEBUG, 0, "Sign", "ActivateQuestRequired Sign - Command: '%s'", entity_command->command.c_str());
- client->GetCurrentZone()->ProcessEntityCommand(entity_command, client->GetPlayer(), client->GetPlayer()->GetTarget());
- }
- }
- }
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