123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132 |
- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "debug.h"
- #include "Condition.h"
- #ifdef WIN32
- #else
- #include <pthread.h>
- #include <sys/time.h>
- #include <errno.h>
- #endif
- #ifdef WIN32
- /*
- Windows does not support condition variables by default.
- So we use a simple hack of sleeping in wait() and doing
- nothing anywhere else.
-
- some possible places to look for ways to do this:
- http://www.cs.wustl.edu/~schmidt/win32-cv-1.html
-
- http://sources.redhat.com/pthreads-win32/
- http://sources.redhat.com/cgi-bin/cvsweb.cgi/pthreads/pthread_cond_signal.c?rev=1.7&content-type=text/x-cvsweb-markup&cvsroot=pthreads-win32
-
- */
- #define CONDITION_HACK_GRANULARITY 4
- Condition::Condition()
- {
- }
- void Condition::Signal()
- {
- }
- void Condition::SignalAll()
- {
- }
- void Condition::Wait()
- {
- Sleep(CONDITION_HACK_GRANULARITY);
- }
- Condition::~Condition()
- {
- }
- #else //!WIN32
- Condition::Condition()
- {
- pthread_cond_init(&cond,NULL);
- pthread_mutex_init(&mutex,NULL);
- }
- void Condition::Signal()
- {
- pthread_mutex_lock(&mutex);
- pthread_cond_signal(&cond);
- pthread_mutex_unlock(&mutex);
- }
- void Condition::SignalAll()
- {
- pthread_mutex_lock(&mutex);
- pthread_cond_broadcast(&cond);
- pthread_mutex_unlock(&mutex);
- }
- void Condition::Wait()
- {
- pthread_mutex_lock(&mutex);
- pthread_cond_wait(&cond,&mutex);
- pthread_mutex_unlock(&mutex);
- }
- /*
- I commented this specifically because I think it might be very
- difficult to write a windows counterpart to it, so I would like
- to discourage its use until we can confirm that it can be reasonably
- implemented on windows.
- bool Condition::TimedWait(unsigned long usec)
- {
- struct timeval now;
- struct timespec timeout;
- int retcode=0;
- pthread_mutex_lock(&mutex);
- gettimeofday(&now,NULL);
- now.tv_usec+=usec;
- timeout.tv_sec = now.tv_sec + (now.tv_usec/1000000);
- timeout.tv_nsec = (now.tv_usec%1000000) *1000;
- //cout << "now=" << now.tv_sec << "."<<now.tv_usec << endl;
- //cout << "timeout=" << timeout.tv_sec << "."<<timeout.tv_nsec << endl;
- retcode=pthread_cond_timedwait(&cond,&mutex,&timeout);
- pthread_mutex_unlock(&mutex);
- return retcode!=ETIMEDOUT;
- }
- */
- Condition::~Condition()
- {
- pthread_mutex_lock(&mutex);
- pthread_cond_destroy(&cond);
- pthread_mutex_unlock(&mutex);
- pthread_mutex_destroy(&mutex);
- }
- #endif
|