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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "EQStreamFactory.h"
- #include "Log.h"
- #ifdef WIN32
- #include <WinSock2.h>
- #include <windows.h>
- #include <process.h>
- #include <io.h>
- #include <stdio.h>
- #else
- #include <sys/socket.h>
- #include <netinet/in.h>
- #include <sys/select.h>
- #include <arpa/inet.h>
- #include <netdb.h>
- #include <pthread.h>
- #endif
- #include <fcntl.h>
- #include <fstream>
- #include <iostream>
- #include "op_codes.h"
- #include "EQStream.h"
- #include "packet_dump.h"
- #ifdef WORLD
- #include "../WorldServer/client.h"
- #endif
- using namespace std;
- #ifdef WORLD
- extern ClientList client_list;
- #endif
- ThreadReturnType EQStreamFactoryReaderLoop(void *eqfs)
- {
- if(eqfs){
- EQStreamFactory *fs=(EQStreamFactory *)eqfs;
- fs->ReaderLoop();
- }
- THREAD_RETURN(NULL);
- }
- ThreadReturnType EQStreamFactoryWriterLoop(void *eqfs)
- {
- if(eqfs){
- EQStreamFactory *fs=(EQStreamFactory *)eqfs;
- fs->WriterLoop();
- }
- THREAD_RETURN(NULL);
- }
- ThreadReturnType EQStreamFactoryCombinePacketLoop(void *eqfs)
- {
- if(eqfs){
- EQStreamFactory *fs=(EQStreamFactory *)eqfs;
- fs->CombinePacketLoop();
- }
- THREAD_RETURN(NULL);
- }
- EQStreamFactory::EQStreamFactory(EQStreamType type, int port)
- {
- StreamType=type;
- Port=port;
- listen_ip_address = 0;
- }
- void EQStreamFactory::Close()
- {
- CheckTimeout(true);
- Stop();
- #ifdef WIN32
- closesocket(sock);
- #else
- close(sock);
- #endif
- sock=-1;
- }
- bool EQStreamFactory::Open()
- {
- struct sockaddr_in address;
- #ifndef WIN32
- pthread_t t1, t2, t3;
- #endif
- /* Setup internet address information.
- This is used with the bind() call */
- memset((char *) &address, 0, sizeof(address));
- address.sin_family = AF_INET;
- address.sin_port = htons(Port);
- #if defined(LOGIN) || defined(MINILOGIN)
- if(listen_ip_address)
- address.sin_addr.s_addr = inet_addr(listen_ip_address);
- else
- address.sin_addr.s_addr = htonl(INADDR_ANY);
- #else
- address.sin_addr.s_addr = htonl(INADDR_ANY);
- #endif
- /* Setting up UDP port for new clients */
- sock = socket(AF_INET, SOCK_DGRAM, 0);
- if (sock < 0) {
- return false;
- }
- if (bind(sock, (struct sockaddr *) &address, sizeof(address)) < 0) {
- close(sock);
- sock=-1;
- return false;
- }
- #ifdef WIN32
- unsigned long nonblock = 1;
- ioctlsocket(sock, FIONBIO, &nonblock);
- #else
- fcntl(sock, F_SETFL, O_NONBLOCK);
- #endif
- //moved these because on windows the output was delayed and causing the console window to look bad
- LogWrite(WORLD__DEBUG, 0, "World", "Starting factory Reader");
- LogWrite(WORLD__DEBUG, 0, "World", "Starting factory Writer");
- #ifdef WIN32
- _beginthread(EQStreamFactoryReaderLoop,0, this);
- _beginthread(EQStreamFactoryWriterLoop,0, this);
- _beginthread(EQStreamFactoryCombinePacketLoop,0, this);
- #else
- pthread_create(&t1,NULL,EQStreamFactoryReaderLoop,this);
- pthread_create(&t2,NULL,EQStreamFactoryWriterLoop,this);
- pthread_create(&t3,NULL,EQStreamFactoryCombinePacketLoop,this);
- pthread_detach(t1);
- pthread_detach(t2);
- pthread_detach(t3);
- #endif
- return true;
- }
- EQStream *EQStreamFactory::Pop()
- {
- EQStream *s=NULL;
- //cout << "Pop():Locking MNewStreams" << endl;
- MNewStreams.lock();
- if (NewStreams.size()) {
- s=NewStreams.front();
- NewStreams.pop();
- s->PutInUse();
- }
- MNewStreams.unlock();
- //cout << "Pop(): Unlocking MNewStreams" << endl;
- return s;
- }
- void EQStreamFactory::Push(EQStream *s)
- {
- //cout << "Push():Locking MNewStreams" << endl;
- MNewStreams.lock();
- NewStreams.push(s);
- MNewStreams.unlock();
- //cout << "Push(): Unlocking MNewStreams" << endl;
- }
- void EQStreamFactory::ReaderLoop()
- {
- fd_set readset;
- map<string,EQStream *>::iterator stream_itr;
- int num;
- int length;
- unsigned char buffer[2048];
- sockaddr_in from;
- int socklen=sizeof(sockaddr_in);
- timeval sleep_time;
- ReaderRunning=true;
- while(sock!=-1) {
- MReaderRunning.lock();
- if (!ReaderRunning)
- break;
- MReaderRunning.unlock();
- FD_ZERO(&readset);
- FD_SET(sock,&readset);
- sleep_time.tv_sec=30;
- sleep_time.tv_usec=0;
- if ((num=select(sock+1,&readset,NULL,NULL,&sleep_time))<0) {
- // What do we wanna do?
- } else if (num==0)
- continue;
- if (FD_ISSET(sock,&readset)) {
- #ifdef WIN32
- if ((length=recvfrom(sock,(char*)buffer,sizeof(buffer),0,(struct sockaddr*)&from,(int *)&socklen))<0)
- #else
- if ((length=recvfrom(sock,buffer,2048,0,(struct sockaddr *)&from,(socklen_t *)&socklen))<0)
- #endif
- {
- // What do we wanna do?
- } else {
- char temp[25];
- sprintf(temp,"%u.%d",ntohl(from.sin_addr.s_addr),ntohs(from.sin_port));
- MStreams.lock();
- if ((stream_itr=Streams.find(temp))==Streams.end() || buffer[1]==OP_SessionRequest) {
- MStreams.unlock();
- if (buffer[1]==OP_SessionRequest) {
- if(stream_itr != Streams.end() && stream_itr->second)
- stream_itr->second->SetState(CLOSED);
- EQStream *s=new EQStream(from);
- s->SetFactory(this);
- s->SetStreamType(StreamType);
- Streams[temp]=s;
- WriterWork.Signal();
- Push(s);
- s->Process(buffer,length);
- s->SetLastPacketTime(Timer::GetCurrentTime2());
- }
- } else {
- EQStream *curstream = stream_itr->second;
- //dont bother processing incoming packets for closed connections
- if(curstream->CheckClosed())
- curstream = NULL;
- else
- curstream->PutInUse();
- MStreams.unlock();
-
- if(curstream) {
- curstream->Process(buffer,length);
- curstream->SetLastPacketTime(Timer::GetCurrentTime2());
- curstream->ReleaseFromUse();
- }
- }
- }
- }
- }
- }
- void EQStreamFactory::CheckTimeout(bool remove_all)
- {
- //lock streams the entire time were checking timeouts, it should be fast.
- MStreams.lock();
-
- unsigned long now=Timer::GetCurrentTime2();
- map<string,EQStream *>::iterator stream_itr;
-
- for(stream_itr=Streams.begin();stream_itr!=Streams.end();) {
- EQStream *s = stream_itr->second;
- EQStreamState state = s->GetState();
-
- if (state==CLOSING && !s->HasOutgoingData()) {
- stream_itr->second->SetState(CLOSED);
- state = CLOSED;
- } else if (s->CheckTimeout(now, STREAM_TIMEOUT)) {
- const char* stateString;
- switch (state){
- case ESTABLISHED:
- stateString = "Established";
- break;
- case CLOSING:
- stateString = "Closing";
- break;
- case CLOSED:
- stateString = "Closed";
- break;
- default:
- stateString = "Unknown";
- break;
- }
- LogWrite(WORLD__DEBUG, 0, "World", "Timeout up!, state=%s", stateString);
- if (state==ESTABLISHED) {
- s->Close();
- } else if (state == CLOSING) {
- //if we time out in the closing state, just give up
- s->SetState(CLOSED);
- state = CLOSED;
- }
- }
- //not part of the else so we check it right away on state change
- if (remove_all || state==CLOSED) {
- if (!remove_all && s->getTimeoutDelays()<2) {
- s->addTimeoutDelay();
- //give it a little time for everybody to finish with it
- } else {
- //everybody is done, we can delete it now
- LogWrite(WORLD__DEBUG, 0, "World", "Removing connection...");
- map<string,EQStream *>::iterator temp=stream_itr;
- stream_itr++;
- //let whoever has the stream outside delete it
- #ifdef WORLD
- client_list.RemoveConnection(temp->second);
- #endif
- delete temp->second;
- Streams.erase(temp);
- continue;
- }
- }
- stream_itr++;
- }
- MStreams.unlock();
- }
- void EQStreamFactory::CombinePacketLoop(){
- deque<EQStream*> combine_que;
- CombinePacketRunning = true;
- bool packets_waiting = false;
- while(sock!=-1) {
- if (!CombinePacketRunning)
- break;
- MStreams.lock();
- map<string,EQStream *>::iterator stream_itr;
- for(stream_itr=Streams.begin();stream_itr!=Streams.end();stream_itr++) {
- if(!stream_itr->second){
- continue;
- }
- if(stream_itr->second->combine_timer && stream_itr->second->combine_timer->Check())
- combine_que.push_back(stream_itr->second);
- }
- EQStream* stream = 0;
- packets_waiting = false;
- while(combine_que.size()){
- stream = combine_que.front();
- if(stream->CheckActive()){
- if(!stream->CheckCombineQueue())
- packets_waiting = true;
- }
- combine_que.pop_front();
- }
- MStreams.unlock();
- if(!packets_waiting)
- Sleep(25);
- Sleep(1);
- }
- }
- void EQStreamFactory::WriterLoop()
- {
- map<string,EQStream *>::iterator stream_itr;
- vector<EQStream *> wants_write;
- vector<EQStream *>::iterator cur,end;
- deque<EQStream*> resend_que;
- bool decay=false;
- uint32 stream_count;
- Timer DecayTimer(20);
-
- WriterRunning=true;
- DecayTimer.Enable();
- while(sock!=-1) {
- Timer::SetCurrentTime();
- //if (!havework) {
- //WriterWork.Wait();
- //}
- MWriterRunning.lock();
- if (!WriterRunning)
- break;
- MWriterRunning.unlock();
-
- wants_write.clear();
- decay=DecayTimer.Check();
-
- //copy streams into a seperate list so we dont have to keep
- //MStreams locked while we are writting
- MStreams.lock();
- for(stream_itr=Streams.begin();stream_itr!=Streams.end();stream_itr++) {
- // If it's time to decay the bytes sent, then let's do it before we try to write
- if(!stream_itr->second){
- Streams.erase(stream_itr);
- break;
- }
- if (decay)
- stream_itr->second->Decay();
- if (stream_itr->second->HasOutgoingData()) {
- stream_itr->second->PutInUse();
- wants_write.push_back(stream_itr->second);
- }
- if(stream_itr->second->resend_que_timer->Check())
- resend_que.push_back(stream_itr->second);
- }
- MStreams.unlock();
-
- //do the actual writes
- cur = wants_write.begin();
- end = wants_write.end();
- for(; cur != end; cur++) {
- (*cur)->Write(sock);
- (*cur)->ReleaseFromUse();
- }
- while(resend_que.size()){
- resend_que.front()->CheckResend(sock);
- resend_que.pop_front();
- }
- Sleep(10);
- MStreams.lock();
- stream_count=Streams.size();
- MStreams.unlock();
- if (!stream_count) {
- //cout << "No streams, waiting on condition" << endl;
- WriterWork.Wait();
- //cout << "Awake from condition, must have a stream now" << endl;
- }
- }
- }
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