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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef WIN32
- #ifndef __UNIX_H__
- #define __UNIX_H__
- #ifndef PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP
- #define PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP {0, 0, 0, PTHREAD_MUTEX_RECURSIVE_NP, __LOCK_INITIALIZER}
- #endif
- #include <unistd.h>
- typedef int SOCKET;
- void Sleep(unsigned int x);
- char* strupr(char* tmp);
- char* strlwr(char* tmp);
- #endif
- #endif
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