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- #if GLM_ARCH & GLM_ARCH_SSE2_BIT
- #include "type_mat4x4.hpp"
- #include "../geometric.hpp"
- #include "../simd/matrix.h"
- #include <cstring>
- namespace glm{
- namespace detail
- {
- # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
- template<qualifier Q>
- struct compute_matrixCompMult<4, 4, float, Q, true>
- {
- GLM_STATIC_ASSERT(detail::is_aligned<Q>::value, "Specialization requires aligned");
- GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& x, mat<4, 4, float, Q> const& y)
- {
- mat<4, 4, float, Q> Result;
- glm_mat4_matrixCompMult(
- *static_cast<glm_vec4 const (*)[4]>(&x[0].data),
- *static_cast<glm_vec4 const (*)[4]>(&y[0].data),
- *static_cast<glm_vec4(*)[4]>(&Result[0].data));
- return Result;
- }
- };
- # endif
- template<qualifier Q>
- struct compute_transpose<4, 4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
- {
- mat<4, 4, float, Q> Result;
- glm_mat4_transpose(&m[0].data, &Result[0].data);
- return Result;
- }
- };
- template<qualifier Q>
- struct compute_determinant<4, 4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static float call(mat<4, 4, float, Q> const& m)
- {
- return _mm_cvtss_f32(glm_mat4_determinant(&m[0].data));
- }
- };
- template<qualifier Q>
- struct compute_inverse<4, 4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
- {
- mat<4, 4, float, Q> Result;
- glm_mat4_inverse(&m[0].data, &Result[0].data);
- return Result;
- }
- };
- }//namespace detail
- # if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
- template<>
- GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_lowp> outerProduct<4, 4, float, aligned_lowp>(vec<4, float, aligned_lowp> const& c, vec<4, float, aligned_lowp> const& r)
- {
- __m128 NativeResult[4];
- glm_mat4_outerProduct(c.data, r.data, NativeResult);
- mat<4, 4, float, aligned_lowp> Result;
- std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
- return Result;
- }
- template<>
- GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_mediump> outerProduct<4, 4, float, aligned_mediump>(vec<4, float, aligned_mediump> const& c, vec<4, float, aligned_mediump> const& r)
- {
- __m128 NativeResult[4];
- glm_mat4_outerProduct(c.data, r.data, NativeResult);
- mat<4, 4, float, aligned_mediump> Result;
- std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
- return Result;
- }
- template<>
- GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_highp> outerProduct<4, 4, float, aligned_highp>(vec<4, float, aligned_highp> const& c, vec<4, float, aligned_highp> const& r)
- {
- __m128 NativeResult[4];
- glm_mat4_outerProduct(c.data, r.data, NativeResult);
- mat<4, 4, float, aligned_highp> Result;
- std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
- return Result;
- }
- # endif
- }//namespace glm
- #elif GLM_ARCH & GLM_ARCH_NEON_BIT
- namespace glm {
- #if GLM_LANG & GLM_LANG_CXX11_FLAG
- template <qualifier Q>
- GLM_FUNC_QUALIFIER
- typename std::enable_if<detail::is_aligned<Q>::value, mat<4, 4, float, Q>>::type
- operator*(mat<4, 4, float, Q> const & m1, mat<4, 4, float, Q> const & m2)
- {
- auto MulRow = [&](int l) {
- float32x4_t const SrcA = m2[l].data;
- float32x4_t r = neon::mul_lane(m1[0].data, SrcA, 0);
- r = neon::madd_lane(r, m1[1].data, SrcA, 1);
- r = neon::madd_lane(r, m1[2].data, SrcA, 2);
- r = neon::madd_lane(r, m1[3].data, SrcA, 3);
- return r;
- };
- mat<4, 4, float, aligned_highp> Result;
- Result[0].data = MulRow(0);
- Result[1].data = MulRow(1);
- Result[2].data = MulRow(2);
- Result[3].data = MulRow(3);
- return Result;
- }
- #endif // CXX11
- template<qualifier Q>
- struct detail::compute_inverse<4, 4, float, Q, true>
- {
- GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
- {
- float32x4_t const& m0 = m[0].data;
- float32x4_t const& m1 = m[1].data;
- float32x4_t const& m2 = m[2].data;
- float32x4_t const& m3 = m[3].data;
- // m[2][2] * m[3][3] - m[3][2] * m[2][3];
- // m[2][2] * m[3][3] - m[3][2] * m[2][3];
- // m[1][2] * m[3][3] - m[3][2] * m[1][3];
- // m[1][2] * m[2][3] - m[2][2] * m[1][3];
- float32x4_t Fac0;
- {
- float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2));
- float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3);
- float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2);
- float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3));
- Fac0 = w0 * w1 - w2 * w3;
- }
- // m[2][1] * m[3][3] - m[3][1] * m[2][3];
- // m[2][1] * m[3][3] - m[3][1] * m[2][3];
- // m[1][1] * m[3][3] - m[3][1] * m[1][3];
- // m[1][1] * m[2][3] - m[2][1] * m[1][3];
- float32x4_t Fac1;
- {
- float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1));
- float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3);
- float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1);
- float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3));
- Fac1 = w0 * w1 - w2 * w3;
- }
- // m[2][1] * m[3][2] - m[3][1] * m[2][2];
- // m[2][1] * m[3][2] - m[3][1] * m[2][2];
- // m[1][1] * m[3][2] - m[3][1] * m[1][2];
- // m[1][1] * m[2][2] - m[2][1] * m[1][2];
- float32x4_t Fac2;
- {
- float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1));
- float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2);
- float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1);
- float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2));
- Fac2 = w0 * w1 - w2 * w3;
- }
- // m[2][0] * m[3][3] - m[3][0] * m[2][3];
- // m[2][0] * m[3][3] - m[3][0] * m[2][3];
- // m[1][0] * m[3][3] - m[3][0] * m[1][3];
- // m[1][0] * m[2][3] - m[2][0] * m[1][3];
- float32x4_t Fac3;
- {
- float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0));
- float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3);
- float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0);
- float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3));
- Fac3 = w0 * w1 - w2 * w3;
- }
- // m[2][0] * m[3][2] - m[3][0] * m[2][2];
- // m[2][0] * m[3][2] - m[3][0] * m[2][2];
- // m[1][0] * m[3][2] - m[3][0] * m[1][2];
- // m[1][0] * m[2][2] - m[2][0] * m[1][2];
- float32x4_t Fac4;
- {
- float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0));
- float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2);
- float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0);
- float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2));
- Fac4 = w0 * w1 - w2 * w3;
- }
- // m[2][0] * m[3][1] - m[3][0] * m[2][1];
- // m[2][0] * m[3][1] - m[3][0] * m[2][1];
- // m[1][0] * m[3][1] - m[3][0] * m[1][1];
- // m[1][0] * m[2][1] - m[2][0] * m[1][1];
- float32x4_t Fac5;
- {
- float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0));
- float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1);
- float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0);
- float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1));
- Fac5 = w0 * w1 - w2 * w3;
- }
- float32x4_t Vec0 = neon::copy_lane(neon::dupq_lane(m0, 0), 0, m1, 0); // (m[1][0], m[0][0], m[0][0], m[0][0]);
- float32x4_t Vec1 = neon::copy_lane(neon::dupq_lane(m0, 1), 0, m1, 1); // (m[1][1], m[0][1], m[0][1], m[0][1]);
- float32x4_t Vec2 = neon::copy_lane(neon::dupq_lane(m0, 2), 0, m1, 2); // (m[1][2], m[0][2], m[0][2], m[0][2]);
- float32x4_t Vec3 = neon::copy_lane(neon::dupq_lane(m0, 3), 0, m1, 3); // (m[1][3], m[0][3], m[0][3], m[0][3]);
- float32x4_t Inv0 = Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2;
- float32x4_t Inv1 = Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4;
- float32x4_t Inv2 = Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5;
- float32x4_t Inv3 = Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5;
- float32x4_t r0 = float32x4_t{-1, +1, -1, +1} * Inv0;
- float32x4_t r1 = float32x4_t{+1, -1, +1, -1} * Inv1;
- float32x4_t r2 = float32x4_t{-1, +1, -1, +1} * Inv2;
- float32x4_t r3 = float32x4_t{+1, -1, +1, -1} * Inv3;
- float32x4_t det = neon::mul_lane(r0, m0, 0);
- det = neon::madd_lane(det, r1, m0, 1);
- det = neon::madd_lane(det, r2, m0, 2);
- det = neon::madd_lane(det, r3, m0, 3);
- float32x4_t rdet = vdupq_n_f32(1 / vgetq_lane_f32(det, 0));
- mat<4, 4, float, Q> r;
- r[0].data = vmulq_f32(r0, rdet);
- r[1].data = vmulq_f32(r1, rdet);
- r[2].data = vmulq_f32(r2, rdet);
- r[3].data = vmulq_f32(r3, rdet);
- return r;
- }
- };
- }//namespace glm
- #endif
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