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- namespace glm
- {
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> projectZO(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
- vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast<T>(1));
- tmp = model * tmp;
- tmp = proj * tmp;
- tmp /= tmp.w;
- tmp.x = tmp.x * static_cast<T>(0.5) + static_cast<T>(0.5);
- tmp.y = tmp.y * static_cast<T>(0.5) + static_cast<T>(0.5);
- tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
- tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
- return vec<3, T, Q>(tmp);
- }
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> projectNO(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
- vec<4, T, Q> tmp = vec<4, T, Q>(obj, static_cast<T>(1));
- tmp = model * tmp;
- tmp = proj * tmp;
- tmp /= tmp.w;
- tmp = tmp * static_cast<T>(0.5) + static_cast<T>(0.5);
- tmp[0] = tmp[0] * T(viewport[2]) + T(viewport[0]);
- tmp[1] = tmp[1] * T(viewport[3]) + T(viewport[1]);
- return vec<3, T, Q>(tmp);
- }
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> project(vec<3, T, Q> const& obj, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
- if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
- return projectZO(obj, model, proj, viewport);
- else
- return projectNO(obj, model, proj, viewport);
- }
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> unProjectZO(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
- mat<4, 4, T, Q> Inverse = inverse(proj * model);
- vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1));
- tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
- tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
- tmp.x = tmp.x * static_cast<T>(2) - static_cast<T>(1);
- tmp.y = tmp.y * static_cast<T>(2) - static_cast<T>(1);
- vec<4, T, Q> obj = Inverse * tmp;
- obj /= obj.w;
- return vec<3, T, Q>(obj);
- }
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> unProjectNO(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
- mat<4, 4, T, Q> Inverse = inverse(proj * model);
- vec<4, T, Q> tmp = vec<4, T, Q>(win, T(1));
- tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
- tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
- tmp = tmp * static_cast<T>(2) - static_cast<T>(1);
- vec<4, T, Q> obj = Inverse * tmp;
- obj /= obj.w;
- return vec<3, T, Q>(obj);
- }
- template<typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER vec<3, T, Q> unProject(vec<3, T, Q> const& win, mat<4, 4, T, Q> const& model, mat<4, 4, T, Q> const& proj, vec<4, U, Q> const& viewport)
- {
- if(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_ZO_BIT)
- return unProjectZO(win, model, proj, viewport);
- else
- return unProjectNO(win, model, proj, viewport);
- }
- template<typename T, qualifier Q, typename U>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> pickMatrix(vec<2, T, Q> const& center, vec<2, T, Q> const& delta, vec<4, U, Q> const& viewport)
- {
- assert(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0));
- mat<4, 4, T, Q> Result(static_cast<T>(1));
- if(!(delta.x > static_cast<T>(0) && delta.y > static_cast<T>(0)))
- return Result; // Error
- vec<3, T, Q> Temp(
- (static_cast<T>(viewport[2]) - static_cast<T>(2) * (center.x - static_cast<T>(viewport[0]))) / delta.x,
- (static_cast<T>(viewport[3]) - static_cast<T>(2) * (center.y - static_cast<T>(viewport[1]))) / delta.y,
- static_cast<T>(0));
- // Translate and scale the picked region to the entire window
- Result = translate(Result, Temp);
- return scale(Result, vec<3, T, Q>(static_cast<T>(viewport[2]) / delta.x, static_cast<T>(viewport[3]) / delta.y, static_cast<T>(1)));
- }
- }//namespace glm
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