123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152 |
- namespace glm
- {
- template<typename genType>
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType identity()
- {
- return detail::init_gentype<genType, detail::genTypeTrait<genType>::GENTYPE>::identity();
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
- {
- mat<4, 4, T, Q> Result(m);
- Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
- return Result;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v)
- {
- T const a = angle;
- T const c = cos(a);
- T const s = sin(a);
- vec<3, T, Q> axis(normalize(v));
- vec<3, T, Q> temp((T(1) - c) * axis);
- mat<4, 4, T, Q> Rotate;
- Rotate[0][0] = c + temp[0] * axis[0];
- Rotate[0][1] = temp[0] * axis[1] + s * axis[2];
- Rotate[0][2] = temp[0] * axis[2] - s * axis[1];
- Rotate[1][0] = temp[1] * axis[0] - s * axis[2];
- Rotate[1][1] = c + temp[1] * axis[1];
- Rotate[1][2] = temp[1] * axis[2] + s * axis[0];
- Rotate[2][0] = temp[2] * axis[0] + s * axis[1];
- Rotate[2][1] = temp[2] * axis[1] - s * axis[0];
- Rotate[2][2] = c + temp[2] * axis[2];
- mat<4, 4, T, Q> Result;
- Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
- Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
- Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
- Result[3] = m[3];
- return Result;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate_slow(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v)
- {
- T const a = angle;
- T const c = cos(a);
- T const s = sin(a);
- mat<4, 4, T, Q> Result;
- vec<3, T, Q> axis = normalize(v);
- Result[0][0] = c + (static_cast<T>(1) - c) * axis.x * axis.x;
- Result[0][1] = (static_cast<T>(1) - c) * axis.x * axis.y + s * axis.z;
- Result[0][2] = (static_cast<T>(1) - c) * axis.x * axis.z - s * axis.y;
- Result[0][3] = static_cast<T>(0);
- Result[1][0] = (static_cast<T>(1) - c) * axis.y * axis.x - s * axis.z;
- Result[1][1] = c + (static_cast<T>(1) - c) * axis.y * axis.y;
- Result[1][2] = (static_cast<T>(1) - c) * axis.y * axis.z + s * axis.x;
- Result[1][3] = static_cast<T>(0);
- Result[2][0] = (static_cast<T>(1) - c) * axis.z * axis.x + s * axis.y;
- Result[2][1] = (static_cast<T>(1) - c) * axis.z * axis.y - s * axis.x;
- Result[2][2] = c + (static_cast<T>(1) - c) * axis.z * axis.z;
- Result[2][3] = static_cast<T>(0);
- Result[3] = vec<4, T, Q>(0, 0, 0, 1);
- return m * Result;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
- {
- mat<4, 4, T, Q> Result;
- Result[0] = m[0] * v[0];
- Result[1] = m[1] * v[1];
- Result[2] = m[2] * v[2];
- Result[3] = m[3];
- return Result;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale_slow(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
- {
- mat<4, 4, T, Q> Result(T(1));
- Result[0][0] = v.x;
- Result[1][1] = v.y;
- Result[2][2] = v.z;
- return m * Result;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtRH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
- {
- vec<3, T, Q> const f(normalize(center - eye));
- vec<3, T, Q> const s(normalize(cross(f, up)));
- vec<3, T, Q> const u(cross(s, f));
- mat<4, 4, T, Q> Result(1);
- Result[0][0] = s.x;
- Result[1][0] = s.y;
- Result[2][0] = s.z;
- Result[0][1] = u.x;
- Result[1][1] = u.y;
- Result[2][1] = u.z;
- Result[0][2] =-f.x;
- Result[1][2] =-f.y;
- Result[2][2] =-f.z;
- Result[3][0] =-dot(s, eye);
- Result[3][1] =-dot(u, eye);
- Result[3][2] = dot(f, eye);
- return Result;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtLH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
- {
- vec<3, T, Q> const f(normalize(center - eye));
- vec<3, T, Q> const s(normalize(cross(up, f)));
- vec<3, T, Q> const u(cross(f, s));
- mat<4, 4, T, Q> Result(1);
- Result[0][0] = s.x;
- Result[1][0] = s.y;
- Result[2][0] = s.z;
- Result[0][1] = u.x;
- Result[1][1] = u.y;
- Result[2][1] = u.z;
- Result[0][2] = f.x;
- Result[1][2] = f.y;
- Result[2][2] = f.z;
- Result[3][0] = -dot(s, eye);
- Result[3][1] = -dot(u, eye);
- Result[3][2] = -dot(f, eye);
- return Result;
- }
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAt(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
- {
- GLM_IF_CONSTEXPR(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
- return lookAtLH(eye, center, up);
- else
- return lookAtRH(eye, center, up);
- }
- }//namespace glm
|