vector_bool2_precision.hpp 1.3 KB

12345678910111213141516171819202122232425262728293031
  1. /// @ref core
  2. /// @file glm/ext/vector_bool2_precision.hpp
  3. #pragma once
  4. #include "../detail/type_vec2.hpp"
  5. namespace glm
  6. {
  7. /// @addtogroup core_vector_precision
  8. /// @{
  9. /// 2 components vector of high qualifier bool numbers.
  10. ///
  11. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
  12. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  13. typedef vec<2, bool, highp> highp_bvec2;
  14. /// 2 components vector of medium qualifier bool numbers.
  15. ///
  16. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
  17. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  18. typedef vec<2, bool, mediump> mediump_bvec2;
  19. /// 2 components vector of low qualifier bool numbers.
  20. ///
  21. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
  22. /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
  23. typedef vec<2, bool, lowp> lowp_bvec2;
  24. /// @}
  25. }//namespace glm