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- namespace glm
- {
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x)
- {
- vec<L, T, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = nextFloat(x[i]);
- return Result;
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, int ULPs)
- {
- vec<L, T, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = nextFloat(x[i], ULPs);
- return Result;
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
- {
- vec<L, T, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = nextFloat(x[i], ULPs[i]);
- return Result;
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x)
- {
- vec<L, T, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = prevFloat(x[i]);
- return Result;
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, int ULPs)
- {
- vec<L, T, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = prevFloat(x[i], ULPs);
- return Result;
- }
- template<length_t L, typename T, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
- {
- vec<L, T, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = prevFloat(x[i], ULPs[i]);
- return Result;
- }
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, int, Q> floatDistance(vec<L, float, Q> const& x, vec<L, float, Q> const& y)
- {
- vec<L, int, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = floatDistance(x[i], y[i]);
- return Result;
- }
- template<length_t L, qualifier Q>
- GLM_FUNC_QUALIFIER vec<L, int64, Q> floatDistance(vec<L, double, Q> const& x, vec<L, double, Q> const& y)
- {
- vec<L, int64, Q> Result;
- for(length_t i = 0, n = Result.length(); i < n; ++i)
- Result[i] = floatDistance(x[i], y[i]);
- return Result;
- }
- }//namespace glm
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