9
3

malefic_arachnid3.lua 4.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596
  1. --[[
  2. Script Name : malefic_arachnid3.lua
  3. Script Purpose : Waypoint Path for malefic_arachnid3.lua
  4. Script Author : Devn00b
  5. Script Date : 05/12/2020 12:34:44 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 7
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 215
  17. local power2 = 215
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -81.33, -0.07, -186.09, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -87.22, -0.07, -180.34, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -88.57, 0.06, -173.05, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -88.55, -0.1, -165.72, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -89.47, -0.05, -174.62, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -82.58, -0.05, -182.5, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -82.74, -0.05, -190.71, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -92, -0.05, -196.6, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -92.47, -0.1, -192.14, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -89.24, 0.46, -193.09, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -94.12, 0.14, -194.29, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -98.88, 0, -194.32, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -98.52, 0, -208.74, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -98.6, 0, -194.59, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -92.45, -0.06, -194.82, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -90.08, -0.04, -196.54, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -88.03, -0.06, -190.1, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -83.32, -0.06, -193.17, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -81.34, -0.07, -189.55, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -86.11, -0.07, -189.13, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -85.92, -0.09, -189.85, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -80.89, -0.08, -186.07, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -86.06, -0.06, -186.02, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -84.05, -0.06, -178.05, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -87.88, -0.06, -181.12, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -91.69, -0.07, -174.91, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -87.42, -0.01, -173.91, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -91.69, -0.07, -174.91, 2, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -87.88, -0.06, -181.12, 2, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -84.05, -0.06, -178.05, 2, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -86.06, -0.06, -186.02, 2, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -80.89, -0.08, -186.07, 2, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -85.92, -0.09, -189.85, 2, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -86.11, -0.07, -189.13, 2, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -81.34, -0.07, -189.55, 2, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -83.32, -0.06, -193.17, 2, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -88.03, -0.06, -190.1, 2, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -90.08, -0.04, -196.54, 2, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -92.45, -0.06, -194.82, 2, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -98.6, 0, -194.59, 2, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -98.52, 0, -208.74, 2, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -98.88, 0, -194.32, 2, math.random(0,10))
  79. MovementLoopAddLocation(NPC, -94.12, 0.14, -194.29, 2, math.random(0,10))
  80. MovementLoopAddLocation(NPC, -89.24, 0.46, -193.09, 2, math.random(0,10))
  81. MovementLoopAddLocation(NPC, -92.47, -0.1, -192.14, 2, math.random(0,10))
  82. MovementLoopAddLocation(NPC, -92, -0.05, -196.6, 2, math.random(0,10))
  83. MovementLoopAddLocation(NPC, -82.74, -0.05, -190.71, 2, math.random(0,10))
  84. MovementLoopAddLocation(NPC, -82.58, -0.05, -182.5, 2, math.random(0,10))
  85. MovementLoopAddLocation(NPC, -89.47, -0.05, -174.62, 2, math.random(0,10))
  86. MovementLoopAddLocation(NPC, -88.55, -0.1, -165.72, 2, math.random(0,10))
  87. MovementLoopAddLocation(NPC, -88.57, 0.06, -173.05, 2, math.random(0,10))
  88. MovementLoopAddLocation(NPC, -87.22, -0.07, -180.34, 2, math.random(0,10))
  89. MovementLoopAddLocation(NPC, -81.33, -0.07, -186.09, 2, math.random(0,10))
  90. end