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- --[[
- Script Name : SpawnScripts/Starcrest/Tanaira.lua
- Script Purpose : Tanaira <Provisioner>
- Script Author : Dorbin
- Script Date : 06.282022
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local FAR_SEAS_DR_PBG0162_QUEST_ID = 515
- local FAR_SEAS_DR_PBG0295_QUEST_ID = 516
- local HailCheck = false
- function spawn(NPC)
- ProvidesQuest(NPC,5605)
- AddTimer(NPC, 5000, "EmoteLoop")
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,11)<0 then
- PlayFlavor(NPC,"","","noway",0,0,Spawn)
- else
- HailCheck = true
- AddTimer(NPC,32000,"HailReset")
- SetTarget(NPC,Spawn)
- Dialog1(NPC, Spawn)
- end
- end
- function HailReset(NPC)
- HailCheck = false
- end
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Oh, hello! Sorry, I didn't see you. My eyes tend to wander towards Grekin over there.")
- PlayFlavor(NPC,"","","hello",0,0,Spawn)
- Dialog.AddVoiceover("voiceover/english/merchant_tanaira/qey_village02/merchanttanaira.mp3", 2005566825, 1356521608)
- if HasQuest(Spawn, FAR_SEAS_DR_PBG0162_QUEST_ID) and GetQuestStep(Spawn, FAR_SEAS_DR_PBG0162_QUEST_ID) == 2 or HasQuest(Spawn, FAR_SEAS_DR_PBG0295_QUEST_ID) and GetQuestStep(Spawn, FAR_SEAS_DR_PBG0295_QUEST_ID) == 3 then
- Dialog.AddOption("I have Far Seas Trading Requisition order PBG0162. ", "Dialog2")
- end
- if not HasQuest(Spawn, 5605)and not HasCompletedQuest(Spawn,5605) then
- Dialog.AddOption("He does seem fairly preoccupied. Have you gone to talk to him?","Dialog3")
- end
- if GetQuestStep(Spawn, 5605) == 2 then
- Dialog.AddOption("I've completed the map to the picnic spot. Just past the Clearwater Pond you follow the stream. You'll find the waterfall near the cliff surrounded by frogs.","Delivered")
- end
- Dialog.AddOption("I am just browsing. I'll let you get back to daydreaming. ")
- Dialog.Start()
- end
- function Dialog2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- if HasQuest(Spawn, FAR_SEAS_DR_PBG0162_QUEST_ID) and GetQuestStep(Spawn, FAR_SEAS_DR_PBG0162_QUEST_ID) == 2 then
- SetStepComplete(Spawn, FAR_SEAS_DR_PBG0162_QUEST_ID, 2)
- end
- if HasQuest(Spawn, FAR_SEAS_DR_PBG0295_QUEST_ID) and GetQuestStep(Spawn, FAR_SEAS_DR_PBG0295_QUEST_ID) == 3 then
- SetStepComplete(Spawn, FAR_SEAS_DR_PBG0295_QUEST_ID, 3)
- end
- PlayFlavor(NPC,"","","boggle",0,0,Spawn)
- Dialog.AddDialog("Oh! Grekin has occupied so much of my thoughts that I forgot about this requisition I placed weeks ago. I may have forgotten but I am glad you did not.")
- Dialog.AddVoiceover("voiceover/english/merchant_tanaira/qey_village02/merchanttanaira003.mp3", 1432585003, 855405461)
- Dialog.AddOption("Just doing my job. ")
- Dialog.Start()
- end
- function Dialog3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- PlayFlavor(NPC, "", "", "sigh", 0, 0, Spawn)
- Dialog.AddDialog("I know. He's always so busy selling he doesn't get any time to relax. I would like to take him on a picnic but I don't know of any good spots. I heard Oakmyst Forest has a very good spot but I haven't been able to see the area for myself. Would you do me a favor and find this spot for me?")
- Dialog.AddVoiceover("voiceover/english/merchant_tanaira/qey_village02/merchanttanaira000.mp3", 3232265570, 2678677300)
- Dialog.AddOption("I could head that way and check out scenic spots for a picnic.", "QuestBegin")
- Dialog.AddOption("Trapsing through the forest doesn't sound ideal to me. I'd rather not.")
- Dialog.Start()
- end
- function QuestBegin (NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, 5605)
- end
- function Delivered(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- SetStepComplete(Spawn, 5605, 2)
- PlayFlavor(NPC, "", "", "thanks", 0, 0, Spawn)
- Dialog.AddDialog("Thank you so much! This map looks great. Now, I just need to ask Grekin about that picnic.")
- Dialog.AddVoiceover("voiceover/english/merchant_tanaira/qey_village02/merchanttanaira002.mp3", 702642153, 3039622281)
- Dialog.AddOption("Best of luck to you both.")
- Dialog.Start()
- end
- function EmoteLoop(NPC)
- if HailCheck == true then
- local Grekin = GetSpawn(NPC, 2340037) -- Get Grekin
- if Grekin ~= nil then
- SetTarget(NPC,Grekin)
- end
- AddTimer(NPC,26100,"EmoteLoop")
- else
- local emoteChoice = MakeRandomInt(1,6)
- if emoteChoice == 1 then
- -- doubletake
- PlayAnimation(NPC, 11415)
- AddTimer(NPC, MakeRandomInt(11000,12000), "EmoteLoop")
- elseif emoteChoice == 2 then
- -- smirk
- PlayAnimation(NPC, 12286)
- AddTimer(NPC, MakeRandomInt(6000,8000), "EmoteLoop")
-
- elseif emoteChoice == 3 then
- -- peer
- PlayAnimation(NPC, 11976)
- AddTimer(NPC, MakeRandomInt(12000,14000), "EmoteLoop")
-
- elseif emoteChoice == 4 then
- -- sigh
- PlayAnimation(NPC, 12246)
- AddTimer(NPC, MakeRandomInt(8000,9000), "EmoteLoop")
- elseif emoteChoice == 5 then
- -- ponder
- PlayAnimation(NPC, 12030)
- AddTimer(NPC, MakeRandomInt(12000,13500), "EmoteLoop")
- elseif emoteChoice == 6 then
- -- peer x2
- PlayAnimation(NPC, 11976)
- AddTimer(NPC, MakeRandomInt(12000,14000), "EmoteLoop")
- end
- end
- end
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