Entity.cpp 127 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Entity.h"
  17. #include <math.h>
  18. #include "Items/Items.h"
  19. #include "zoneserver.h"
  20. #include "World.h"
  21. #include "../common/Log.h"
  22. #include "Spells.h"
  23. #include "SpellProcess.h"
  24. #include "classes.h"
  25. #include "LuaInterface.h"
  26. #include "ClientPacketFunctions.h"
  27. #include "Skills.h"
  28. #include "Rules/Rules.h"
  29. #include "LuaInterface.h"
  30. extern World world;
  31. extern MasterItemList master_item_list;
  32. extern MasterSpellList master_spell_list;
  33. extern MasterSkillList master_skill_list;
  34. extern RuleManager rule_manager;
  35. extern Classes classes;
  36. extern LuaInterface* lua_interface;
  37. Entity::Entity(){
  38. MapInfoStruct();
  39. max_speed = 6;
  40. base_speed = 0.0f;
  41. last_x = -1;
  42. last_y = -1;
  43. last_z = -1;
  44. last_heading = -1;
  45. regen_hp_rate = 0;
  46. regen_power_rate = 0;
  47. in_combat = false;
  48. casting = false;
  49. //memset(&info_struct, 0, sizeof(InfoStruct));
  50. memset(&features, 0, sizeof(CharFeatures));
  51. memset(&equipment, 0, sizeof(EQ2_Equipment));
  52. pet = 0;
  53. charmedPet = 0;
  54. deityPet = 0;
  55. cosmeticPet = 0;
  56. speed = 0;
  57. speed_multiplier = 1.0f;
  58. m_threatTransfer = 0;
  59. group_member_info = 0;
  60. trade = 0;
  61. deity = 0;
  62. MProcList.SetName("Entity::m_procList");
  63. MDetriments.SetName("Entity::MDetriments");
  64. MMaintainedSpells.SetName("Entity::MMaintainedSpells");
  65. MSpellEffects.SetName("Entity::MSpellEffects");
  66. m_procList.clear();
  67. control_effects.clear();
  68. for (int i = 0; i < CONTROL_MAX_EFFECTS; i++)
  69. control_effects[i] = NULL;
  70. immunities.clear();
  71. info_struct.ResetEffects(this);
  72. MCommandMutex.SetName("Entity::MCommandMutex");
  73. hasSeeInvisSpell = false;
  74. hasSeeHideSpell = false;
  75. owner = 0;
  76. m_petType = 0;
  77. m_petSpellID = 0;
  78. m_petSpellTier = 0;
  79. m_petDismissing = false;
  80. }
  81. Entity::~Entity(){
  82. MutexList<BonusValues*>::iterator itr2 = bonus_list.begin();
  83. while(itr2.Next())
  84. safe_delete(itr2.value);
  85. ClearProcs();
  86. safe_delete(m_threatTransfer);
  87. map<int8, MutexList<LuaSpell*>*>::iterator itr3;
  88. for (itr3 = control_effects.begin(); itr3 != control_effects.end(); itr3++)
  89. safe_delete(itr3->second);
  90. control_effects.clear();
  91. map<int8, MutexList<LuaSpell*>*>::iterator itr4;
  92. for (itr4 = immunities.begin(); itr4 != immunities.end(); itr4++)
  93. safe_delete(itr4->second);
  94. immunities.clear();
  95. if(!IsPlayer())
  96. DeleteSpellEffects();
  97. safe_delete(m_threatTransfer);
  98. }
  99. void Entity::DeleteSpellEffects(bool removeClient)
  100. {
  101. map<LuaSpell*,bool> deletedPtrs;
  102. for(int i=0;i<45;i++){
  103. if(i<30){
  104. if(GetInfoStruct()->maintained_effects[i].spell_id != 0xFFFFFFFF)
  105. {
  106. if(deletedPtrs.find(GetInfoStruct()->spell_effects[i].spell) == deletedPtrs.end())
  107. {
  108. lua_interface->RemoveSpell(GetInfoStruct()->maintained_effects[i].spell, false, removeClient, "", removeClient);
  109. if (IsPlayer())
  110. GetInfoStruct()->maintained_effects[i].icon = 0xFFFF;
  111. deletedPtrs[GetInfoStruct()->maintained_effects[i].spell] = true;
  112. }
  113. GetInfoStruct()->maintained_effects[i].spell_id = 0xFFFFFFFF;
  114. GetInfoStruct()->maintained_effects[i].spell = nullptr;
  115. }
  116. }
  117. if(GetInfoStruct()->spell_effects[i].spell_id != 0xFFFFFFFF)
  118. {
  119. GetInfoStruct()->spell_effects[i].spell_id = 0xFFFFFFFF;
  120. GetInfoStruct()->spell_effects[i].spell = nullptr;
  121. }
  122. }
  123. }
  124. void Entity::RemoveSpells()
  125. {
  126. for(int i=0;i<45;i++){
  127. if(i<30){
  128. if(GetInfoStruct()->maintained_effects[i].spell_id != 0xFFFFFFFF)
  129. {
  130. GetZone()->GetSpellProcess()->AddSpellCancel(GetInfoStruct()->maintained_effects[i].spell);
  131. }
  132. }
  133. if(GetInfoStruct()->spell_effects[i].spell_id != 0xFFFFFFFF)
  134. {
  135. RemoveSpellEffect(GetInfoStruct()->spell_effects[i].spell);
  136. }
  137. }
  138. }
  139. void Entity::MapInfoStruct()
  140. {
  141. /** GETS **/
  142. get_string_funcs["name"] = l::bind(&InfoStruct::get_name, &info_struct);
  143. get_int8_funcs["class1"] = l::bind(&InfoStruct::get_class1, &info_struct);
  144. get_int8_funcs["class2"] = l::bind(&InfoStruct::get_class2, &info_struct);
  145. get_int8_funcs["class3"] = l::bind(&InfoStruct::get_class3, &info_struct);
  146. get_int8_funcs["race"] = l::bind(&InfoStruct::get_race, &info_struct);
  147. get_int8_funcs["gender"] = l::bind(&InfoStruct::get_gender, &info_struct);
  148. get_int16_funcs["level"] = l::bind(&InfoStruct::get_level, &info_struct);
  149. get_int16_funcs["max_level"] = l::bind(&InfoStruct::get_max_level, &info_struct);
  150. get_int16_funcs["effective_level"] = l::bind(&InfoStruct::get_effective_level, &info_struct);
  151. get_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::get_tradeskill_level, &info_struct);
  152. get_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::get_tradeskill_max_level, &info_struct);
  153. get_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::get_cur_concentration, &info_struct);
  154. get_int8_funcs["max_concentration"] = l::bind(&InfoStruct::get_max_concentration, &info_struct);
  155. get_int16_funcs["cur_attack"] = l::bind(&InfoStruct::get_cur_attack, &info_struct);
  156. get_int16_funcs["attack_base"] = l::bind(&InfoStruct::get_attack_base, &info_struct);
  157. get_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::get_cur_mitigation, &info_struct);
  158. get_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::get_max_mitigation, &info_struct);
  159. get_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::get_mitigation_base, &info_struct);
  160. get_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::get_avoidance_display, &info_struct);
  161. get_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::get_cur_avoidance, &info_struct);
  162. get_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::get_base_avoidance_pct, &info_struct);
  163. get_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::get_avoidance_base, &info_struct);
  164. get_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::get_max_avoidance, &info_struct);
  165. get_float_funcs["parry"] = l::bind(&InfoStruct::get_parry, &info_struct);
  166. get_float_funcs["parry_base"] = l::bind(&InfoStruct::get_parry_base, &info_struct);
  167. get_float_funcs["deflection"] = l::bind(&InfoStruct::get_deflection, &info_struct);
  168. get_int16_funcs["deflection_base"] = l::bind(&InfoStruct::get_deflection_base, &info_struct);
  169. get_float_funcs["block"] = l::bind(&InfoStruct::get_block, &info_struct);
  170. get_int16_funcs["block_base"] = l::bind(&InfoStruct::get_block_base, &info_struct);
  171. get_float_funcs["str"] = l::bind(&InfoStruct::get_str, &info_struct);
  172. get_float_funcs["sta"] = l::bind(&InfoStruct::get_sta, &info_struct);
  173. get_float_funcs["agi"] = l::bind(&InfoStruct::get_agi, &info_struct);
  174. get_float_funcs["wis"] = l::bind(&InfoStruct::get_wis, &info_struct);
  175. get_float_funcs["intel"] = l::bind(&InfoStruct::get_intel, &info_struct);
  176. get_float_funcs["str_base"] = l::bind(&InfoStruct::get_str_base, &info_struct);
  177. get_float_funcs["sta_base"] = l::bind(&InfoStruct::get_sta_base, &info_struct);
  178. get_float_funcs["agi_base"] = l::bind(&InfoStruct::get_agi_base, &info_struct);
  179. get_float_funcs["wis_base"] = l::bind(&InfoStruct::get_wis_base, &info_struct);
  180. get_float_funcs["intel_base"] = l::bind(&InfoStruct::get_intel_base, &info_struct);
  181. get_int16_funcs["heat"] = l::bind(&InfoStruct::get_heat, &info_struct);
  182. get_int16_funcs["cold"] = l::bind(&InfoStruct::get_cold, &info_struct);
  183. get_int16_funcs["magic"] = l::bind(&InfoStruct::get_magic, &info_struct);
  184. get_int16_funcs["mental"] = l::bind(&InfoStruct::get_mental, &info_struct);
  185. get_int16_funcs["divine"] = l::bind(&InfoStruct::get_divine, &info_struct);
  186. get_int16_funcs["disease"] = l::bind(&InfoStruct::get_disease, &info_struct);
  187. get_int16_funcs["poison"] = l::bind(&InfoStruct::get_poison, &info_struct);
  188. get_int16_funcs["disease_base"] = l::bind(&InfoStruct::get_disease_base, &info_struct);
  189. get_int16_funcs["cold_base"] = l::bind(&InfoStruct::get_cold_base, &info_struct);
  190. get_int16_funcs["divine_base"] = l::bind(&InfoStruct::get_divine_base, &info_struct);
  191. get_int16_funcs["magic_base"] = l::bind(&InfoStruct::get_magic_base, &info_struct);
  192. get_int16_funcs["mental_base"] = l::bind(&InfoStruct::get_mental_base, &info_struct);
  193. get_int16_funcs["heat_base"] = l::bind(&InfoStruct::get_heat_base, &info_struct);
  194. get_int16_funcs["poison_base"] = l::bind(&InfoStruct::get_poison_base, &info_struct);
  195. get_int16_funcs["elemental_base"] = l::bind(&InfoStruct::get_elemental_base, &info_struct);
  196. get_int16_funcs["noxious_base"] = l::bind(&InfoStruct::get_noxious_base, &info_struct);
  197. get_int16_funcs["arcane_base"] = l::bind(&InfoStruct::get_arcane_base, &info_struct);
  198. get_int32_funcs["coin_copper"] = l::bind(&InfoStruct::get_coin_copper, &info_struct);
  199. get_int32_funcs["coin_silver"] = l::bind(&InfoStruct::get_coin_silver, &info_struct);
  200. get_int32_funcs["coin_gold"] = l::bind(&InfoStruct::get_coin_gold, &info_struct);
  201. get_int32_funcs["coin_plat"] = l::bind(&InfoStruct::get_coin_plat, &info_struct);
  202. get_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::get_bank_coin_copper, &info_struct);
  203. get_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::get_bank_coin_silver, &info_struct);
  204. get_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::get_bank_coin_gold, &info_struct);
  205. get_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::get_bank_coin_plat, &info_struct);
  206. get_int32_funcs["status_points"] = l::bind(&InfoStruct::get_status_points, &info_struct);
  207. get_string_funcs["deity"] = l::bind(&InfoStruct::get_deity, &info_struct);
  208. get_int32_funcs["weight"] = l::bind(&InfoStruct::get_weight, &info_struct);
  209. get_int32_funcs["max_weight"] = l::bind(&InfoStruct::get_max_weight, &info_struct);
  210. get_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::get_tradeskill_class1, &info_struct);
  211. get_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::get_tradeskill_class2, &info_struct);
  212. get_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::get_tradeskill_class3, &info_struct);
  213. get_int16_funcs["account_age_base"] = l::bind(&InfoStruct::get_account_age_base, &info_struct);
  214. // int8 account_age_bonus_[19];
  215. get_int16_funcs["absorb"] = l::bind(&InfoStruct::get_absorb, &info_struct);
  216. get_int32_funcs["xp"] = l::bind(&InfoStruct::get_xp, &info_struct);
  217. get_int32_funcs["xp_needed"] = l::bind(&InfoStruct::get_xp_needed, &info_struct);
  218. get_float_funcs["xp_debt"] = l::bind(&InfoStruct::get_xp_debt, &info_struct);
  219. get_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::get_xp_yellow, &info_struct);
  220. get_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::get_xp_yellow_vitality_bar, &info_struct);
  221. get_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::get_xp_blue_vitality_bar, &info_struct);
  222. get_int16_funcs["xp_blue"] = l::bind(&InfoStruct::get_xp_blue, &info_struct);
  223. get_int32_funcs["ts_xp"] = l::bind(&InfoStruct::get_ts_xp, &info_struct);
  224. get_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::get_ts_xp_needed, &info_struct);
  225. get_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::get_tradeskill_exp_yellow, &info_struct);
  226. get_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::get_tradeskill_exp_blue, &info_struct);
  227. get_int32_funcs["flags"] = l::bind(&InfoStruct::get_flags, &info_struct);
  228. get_int32_funcs["flags2"] = l::bind(&InfoStruct::get_flags2, &info_struct);
  229. get_float_funcs["xp_vitality"] = l::bind(&InfoStruct::get_xp_vitality, &info_struct);
  230. get_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::get_tradeskill_xp_vitality, &info_struct);
  231. get_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::get_mitigation_skill1, &info_struct);
  232. get_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::get_mitigation_skill2, &info_struct);
  233. get_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::get_mitigation_skill3, &info_struct);
  234. get_int16_funcs["mitigation_pve"] = l::bind(&InfoStruct::get_mitigation_pve, &info_struct);
  235. get_int16_funcs["mitigation_pvp"] = l::bind(&InfoStruct::get_mitigation_pvp, &info_struct);
  236. get_float_funcs["ability_modifier"] = l::bind(&InfoStruct::get_ability_modifier, &info_struct);
  237. get_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::get_critical_mitigation, &info_struct);
  238. get_float_funcs["block_chance"] = l::bind(&InfoStruct::get_block_chance, &info_struct);
  239. get_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::get_uncontested_parry, &info_struct);
  240. get_float_funcs["uncontested_block"] = l::bind(&InfoStruct::get_uncontested_block, &info_struct);
  241. get_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::get_uncontested_dodge, &info_struct);
  242. get_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::get_uncontested_riposte, &info_struct);
  243. get_float_funcs["crit_chance"] = l::bind(&InfoStruct::get_crit_chance, &info_struct);
  244. get_float_funcs["crit_bonus"] = l::bind(&InfoStruct::get_crit_bonus, &info_struct);
  245. get_float_funcs["potency"] = l::bind(&InfoStruct::get_potency, &info_struct);
  246. get_float_funcs["hate_mod"] = l::bind(&InfoStruct::get_hate_mod, &info_struct);
  247. get_float_funcs["reuse_speed"] = l::bind(&InfoStruct::get_reuse_speed, &info_struct);
  248. get_float_funcs["casting_speed"] = l::bind(&InfoStruct::get_casting_speed, &info_struct);
  249. get_float_funcs["recovery_speed"] = l::bind(&InfoStruct::get_recovery_speed, &info_struct);
  250. get_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::get_spell_reuse_speed, &info_struct);
  251. get_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::get_spell_multi_attack, &info_struct);
  252. get_float_funcs["dps"] = l::bind(&InfoStruct::get_dps, &info_struct);
  253. get_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::get_dps_multiplier, &info_struct);
  254. get_float_funcs["attackspeed"] = l::bind(&InfoStruct::get_attackspeed, &info_struct);
  255. get_float_funcs["haste"] = l::bind(&InfoStruct::get_haste, &info_struct);
  256. get_float_funcs["multi_attack"] = l::bind(&InfoStruct::get_multi_attack, &info_struct);
  257. get_float_funcs["flurry"] = l::bind(&InfoStruct::get_flurry, &info_struct);
  258. get_float_funcs["melee_ae"] = l::bind(&InfoStruct::get_melee_ae, &info_struct);
  259. get_float_funcs["strikethrough"] = l::bind(&InfoStruct::get_strikethrough, &info_struct);
  260. get_float_funcs["accuracy"] = l::bind(&InfoStruct::get_accuracy, &info_struct);
  261. get_float_funcs["offensivespeed"] = l::bind(&InfoStruct::get_offensivespeed, &info_struct);
  262. get_float_funcs["rain"] = l::bind(&InfoStruct::get_rain, &info_struct);
  263. get_float_funcs["wind"] = l::bind(&InfoStruct::get_wind, &info_struct);
  264. get_sint8_funcs["alignment"] = l::bind(&InfoStruct::get_alignment, &info_struct);
  265. get_int32_funcs["pet_id"] = l::bind(&InfoStruct::get_pet_id, &info_struct);
  266. get_string_funcs["pet_name"] = l::bind(&InfoStruct::get_pet_name, &info_struct);
  267. get_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::get_pet_health_pct, &info_struct);
  268. get_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::get_pet_power_pct, &info_struct);
  269. get_int8_funcs["pet_movement"] = l::bind(&InfoStruct::get_pet_movement, &info_struct);
  270. get_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::get_pet_behavior, &info_struct);
  271. get_int8_funcs["vision"] = l::bind(&InfoStruct::get_vision, &info_struct);
  272. get_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::get_breathe_underwater, &info_struct);
  273. get_string_funcs["biography"] = l::bind(&InfoStruct::get_biography, &info_struct);
  274. get_float_funcs["drunk"] = l::bind(&InfoStruct::get_drunk, &info_struct);
  275. get_sint16_funcs["power_regen"] = l::bind(&InfoStruct::get_power_regen, &info_struct);
  276. get_sint16_funcs["hp_regen"] = l::bind(&InfoStruct::get_hp_regen, &info_struct);
  277. get_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::get_power_regen_override, &info_struct);
  278. get_int8_funcs["hp_regen_override"] = l::bind(&InfoStruct::get_hp_regen_override, &info_struct);
  279. get_int8_funcs["water_type"] = l::bind(&InfoStruct::get_water_type, &info_struct);
  280. get_int8_funcs["flying_type"] = l::bind(&InfoStruct::get_flying_type, &info_struct);
  281. get_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::get_no_interrupt, &info_struct);
  282. get_int8_funcs["interaction_flag"] = l::bind(&InfoStruct::get_interaction_flag, &info_struct);
  283. get_int8_funcs["tag1"] = l::bind(&InfoStruct::get_tag1, &info_struct);
  284. get_int16_funcs["mood"] = l::bind(&InfoStruct::get_mood, &info_struct);
  285. get_int32_funcs["range_last_attack_time"] = l::bind(&InfoStruct::get_range_last_attack_time, &info_struct);
  286. get_int32_funcs["primary_last_attack_time"] = l::bind(&InfoStruct::get_primary_last_attack_time, &info_struct);
  287. get_int32_funcs["secondary_last_attack_time"] = l::bind(&InfoStruct::get_secondary_last_attack_time, &info_struct);
  288. get_int16_funcs["primary_attack_delay"] = l::bind(&InfoStruct::get_primary_attack_delay, &info_struct);
  289. get_int16_funcs["secondary_attack_delay"] = l::bind(&InfoStruct::get_secondary_attack_delay, &info_struct);
  290. get_int16_funcs["ranged_attack_delay"] = l::bind(&InfoStruct::get_ranged_attack_delay, &info_struct);
  291. get_int8_funcs["primary_weapon_type"] = l::bind(&InfoStruct::get_primary_weapon_type, &info_struct);
  292. get_int8_funcs["secondary_weapon_type"] = l::bind(&InfoStruct::get_secondary_weapon_type, &info_struct);
  293. get_int8_funcs["ranged_weapon_type"] = l::bind(&InfoStruct::get_ranged_weapon_type, &info_struct);
  294. get_int32_funcs["primary_weapon_damage_low"] = l::bind(&InfoStruct::get_primary_weapon_damage_low, &info_struct);
  295. get_int32_funcs["primary_weapon_damage_high"] = l::bind(&InfoStruct::get_primary_weapon_damage_high, &info_struct);
  296. get_int32_funcs["secondary_weapon_damage_low"] = l::bind(&InfoStruct::get_secondary_weapon_damage_low, &info_struct);
  297. get_int32_funcs["secondary_weapon_damage_high"] = l::bind(&InfoStruct::get_secondary_weapon_damage_high, &info_struct);
  298. get_int32_funcs["ranged_weapon_damage_low"] = l::bind(&InfoStruct::get_ranged_weapon_damage_low, &info_struct);
  299. get_int32_funcs["ranged_weapon_damage_high"] = l::bind(&InfoStruct::get_ranged_weapon_damage_high, &info_struct);
  300. get_int8_funcs["wield_type"] = l::bind(&InfoStruct::get_wield_type, &info_struct);
  301. get_int8_funcs["attack_type"] = l::bind(&InfoStruct::get_attack_type, &info_struct);
  302. get_int16_funcs["primary_weapon_delay"] = l::bind(&InfoStruct::get_primary_weapon_delay, &info_struct);
  303. get_int16_funcs["secondary_weapon_delay"] = l::bind(&InfoStruct::get_secondary_weapon_delay, &info_struct);
  304. get_int16_funcs["ranged_weapon_delay"] = l::bind(&InfoStruct::get_ranged_weapon_delay, &info_struct);
  305. get_int8_funcs["override_primary_weapon"] = l::bind(&InfoStruct::get_override_primary_weapon, &info_struct);
  306. get_int8_funcs["override_secondary_weapon"] = l::bind(&InfoStruct::get_override_secondary_weapon, &info_struct);
  307. get_int8_funcs["override_ranged_weapon"] = l::bind(&InfoStruct::get_override_ranged_weapon, &info_struct);
  308. /** SETS **/
  309. set_string_funcs["name"] = l::bind(&InfoStruct::set_name, &info_struct, l::_1);
  310. set_int8_funcs["class1"] = l::bind(&InfoStruct::set_class1, &info_struct, l::_1);
  311. set_int8_funcs["class2"] = l::bind(&InfoStruct::set_class2, &info_struct, l::_1);
  312. set_int8_funcs["class3"] = l::bind(&InfoStruct::set_class3, &info_struct, l::_1);
  313. set_int8_funcs["race"] = l::bind(&InfoStruct::set_race, &info_struct, l::_1);
  314. set_int8_funcs["gender"] = l::bind(&InfoStruct::set_gender, &info_struct, l::_1);
  315. set_int16_funcs["level"] = l::bind(&InfoStruct::set_level, &info_struct, l::_1);
  316. set_int16_funcs["max_level"] = l::bind(&InfoStruct::set_max_level, &info_struct, l::_1);
  317. set_int16_funcs["effective_level"] = l::bind(&InfoStruct::set_effective_level, &info_struct, l::_1);
  318. set_int16_funcs["tradeskill_level"] = l::bind(&InfoStruct::set_tradeskill_level, &info_struct, l::_1);
  319. set_int16_funcs["tradeskill_max_level"] = l::bind(&InfoStruct::set_tradeskill_max_level, &info_struct, l::_1);
  320. set_int8_funcs["cur_concentration"] = l::bind(&InfoStruct::set_cur_concentration, &info_struct, l::_1);
  321. set_int8_funcs["max_concentration"] = l::bind(&InfoStruct::set_max_concentration, &info_struct, l::_1);
  322. set_int16_funcs["cur_attack"] = l::bind(&InfoStruct::set_cur_attack, &info_struct, l::_1);
  323. set_int16_funcs["attack_base"] = l::bind(&InfoStruct::set_attack_base, &info_struct, l::_1);
  324. set_int16_funcs["cur_mitigation"] = l::bind(&InfoStruct::set_cur_mitigation, &info_struct, l::_1);
  325. set_int16_funcs["max_mitigation"] = l::bind(&InfoStruct::set_max_mitigation, &info_struct, l::_1);
  326. set_int16_funcs["mitigation_base"] = l::bind(&InfoStruct::set_mitigation_base, &info_struct, l::_1);
  327. set_int16_funcs["avoidance_display"] = l::bind(&InfoStruct::set_avoidance_display, &info_struct, l::_1);
  328. set_float_funcs["cur_avoidance"] = l::bind(&InfoStruct::set_cur_avoidance, &info_struct, l::_1);
  329. set_int16_funcs["base_avoidance_pct"] = l::bind(&InfoStruct::set_base_avoidance_pct, &info_struct, l::_1);
  330. set_int16_funcs["avoidance_base"] = l::bind(&InfoStruct::set_avoidance_base, &info_struct, l::_1);
  331. set_int16_funcs["max_avoidance"] = l::bind(&InfoStruct::set_max_avoidance, &info_struct, l::_1);
  332. set_float_funcs["parry"] = l::bind(&InfoStruct::set_parry, &info_struct, l::_1);
  333. set_float_funcs["parry_base"] = l::bind(&InfoStruct::set_parry_base, &info_struct, l::_1);
  334. set_float_funcs["deflection"] = l::bind(&InfoStruct::set_deflection, &info_struct, l::_1);
  335. set_int16_funcs["deflection_base"] = l::bind(&InfoStruct::set_deflection_base, &info_struct, l::_1);
  336. set_float_funcs["block"] = l::bind(&InfoStruct::set_block, &info_struct, l::_1);
  337. set_int16_funcs["block_base"] = l::bind(&InfoStruct::set_block_base, &info_struct, l::_1);
  338. set_float_funcs["str"] = l::bind(&InfoStruct::set_str, &info_struct, l::_1);
  339. set_float_funcs["sta"] = l::bind(&InfoStruct::set_sta, &info_struct, l::_1);
  340. set_float_funcs["agi"] = l::bind(&InfoStruct::set_agi, &info_struct, l::_1);
  341. set_float_funcs["wis"] = l::bind(&InfoStruct::set_wis, &info_struct, l::_1);
  342. set_float_funcs["intel"] = l::bind(&InfoStruct::set_intel, &info_struct, l::_1);
  343. set_float_funcs["str_base"] = l::bind(&InfoStruct::set_str_base, &info_struct, l::_1);
  344. set_float_funcs["sta_base"] = l::bind(&InfoStruct::set_sta_base, &info_struct, l::_1);
  345. set_float_funcs["agi_base"] = l::bind(&InfoStruct::set_agi_base, &info_struct, l::_1);
  346. set_float_funcs["wis_base"] = l::bind(&InfoStruct::set_wis_base, &info_struct, l::_1);
  347. set_float_funcs["intel_base"] = l::bind(&InfoStruct::set_intel_base, &info_struct, l::_1);
  348. set_int16_funcs["heat"] = l::bind(&InfoStruct::set_heat, &info_struct, l::_1);
  349. set_int16_funcs["cold"] = l::bind(&InfoStruct::set_cold, &info_struct, l::_1);
  350. set_int16_funcs["magic"] = l::bind(&InfoStruct::set_magic, &info_struct, l::_1);
  351. set_int16_funcs["mental"] = l::bind(&InfoStruct::set_mental, &info_struct, l::_1);
  352. set_int16_funcs["divine"] = l::bind(&InfoStruct::set_divine, &info_struct, l::_1);
  353. set_int16_funcs["disease"] = l::bind(&InfoStruct::set_disease, &info_struct, l::_1);
  354. set_int16_funcs["poison"] = l::bind(&InfoStruct::set_poison, &info_struct, l::_1);
  355. set_int16_funcs["disease_base"] = l::bind(&InfoStruct::set_disease_base, &info_struct, l::_1);
  356. set_int16_funcs["cold_base"] = l::bind(&InfoStruct::set_cold_base, &info_struct, l::_1);
  357. set_int16_funcs["divine_base"] = l::bind(&InfoStruct::set_divine_base, &info_struct, l::_1);
  358. set_int16_funcs["magic_base"] = l::bind(&InfoStruct::set_magic_base, &info_struct, l::_1);
  359. set_int16_funcs["mental_base"] = l::bind(&InfoStruct::set_mental_base, &info_struct, l::_1);
  360. set_int16_funcs["heat_base"] = l::bind(&InfoStruct::set_heat_base, &info_struct, l::_1);
  361. set_int16_funcs["poison_base"] = l::bind(&InfoStruct::set_poison_base, &info_struct, l::_1);
  362. set_int16_funcs["elemental_base"] = l::bind(&InfoStruct::set_elemental_base, &info_struct, l::_1);
  363. set_int16_funcs["noxious_base"] = l::bind(&InfoStruct::set_noxious_base, &info_struct, l::_1);
  364. set_int16_funcs["arcane_base"] = l::bind(&InfoStruct::set_arcane_base, &info_struct, l::_1);
  365. set_int32_funcs["coin_copper"] = l::bind(&InfoStruct::set_coin_copper, &info_struct, l::_1);
  366. set_int32_funcs["coin_silver"] = l::bind(&InfoStruct::set_coin_silver, &info_struct, l::_1);
  367. set_int32_funcs["coin_gold"] = l::bind(&InfoStruct::set_coin_gold, &info_struct, l::_1);
  368. set_int32_funcs["coin_plat"] = l::bind(&InfoStruct::set_coin_plat, &info_struct, l::_1);
  369. set_int32_funcs["bank_coin_copper"] = l::bind(&InfoStruct::set_bank_coin_copper, &info_struct, l::_1);
  370. set_int32_funcs["bank_coin_silver"] = l::bind(&InfoStruct::set_bank_coin_silver, &info_struct, l::_1);
  371. set_int32_funcs["bank_coin_gold"] = l::bind(&InfoStruct::set_bank_coin_gold, &info_struct, l::_1);
  372. set_int32_funcs["bank_coin_plat"] = l::bind(&InfoStruct::set_bank_coin_plat, &info_struct, l::_1);
  373. set_int32_funcs["status_points"] = l::bind(&InfoStruct::set_status_points, &info_struct, l::_1);
  374. set_string_funcs["deity"] = l::bind(&InfoStruct::set_deity, &info_struct, l::_1);
  375. set_int32_funcs["weight"] = l::bind(&InfoStruct::set_weight, &info_struct, l::_1);
  376. set_int32_funcs["max_weight"] = l::bind(&InfoStruct::set_max_weight, &info_struct, l::_1);
  377. set_int8_funcs["tradeskill_class1"] = l::bind(&InfoStruct::set_tradeskill_class1, &info_struct, l::_1);
  378. set_int8_funcs["tradeskill_class2"] = l::bind(&InfoStruct::set_tradeskill_class2, &info_struct, l::_1);
  379. set_int8_funcs["tradeskill_class3"] = l::bind(&InfoStruct::set_tradeskill_class3, &info_struct, l::_1);
  380. set_int16_funcs["account_age_base"] = l::bind(&InfoStruct::set_account_age_base, &info_struct, l::_1);
  381. // int8 account_age_bonus_[19];
  382. set_int16_funcs["absorb"] = l::bind(&InfoStruct::set_absorb, &info_struct, l::_1);
  383. set_int32_funcs["xp"] = l::bind(&InfoStruct::set_xp, &info_struct, l::_1);
  384. set_int32_funcs["xp_needed"] = l::bind(&InfoStruct::set_xp_needed, &info_struct, l::_1);
  385. set_float_funcs["xp_debt"] = l::bind(&InfoStruct::set_xp_debt, &info_struct, l::_1);
  386. set_int16_funcs["xp_yellow"] = l::bind(&InfoStruct::set_xp_yellow, &info_struct, l::_1);
  387. set_int16_funcs["xp_yellow_vitality_bar"] = l::bind(&InfoStruct::set_xp_yellow_vitality_bar, &info_struct, l::_1);
  388. set_int16_funcs["xp_blue_vitality_bar"] = l::bind(&InfoStruct::set_xp_blue_vitality_bar, &info_struct, l::_1);
  389. set_int16_funcs["xp_blue"] = l::bind(&InfoStruct::set_xp_blue, &info_struct, l::_1);
  390. set_int32_funcs["ts_xp"] = l::bind(&InfoStruct::set_ts_xp, &info_struct, l::_1);
  391. set_int32_funcs["ts_xp_needed"] = l::bind(&InfoStruct::set_ts_xp_needed, &info_struct, l::_1);
  392. set_int16_funcs["tradeskill_exp_yellow"] = l::bind(&InfoStruct::set_tradeskill_exp_yellow, &info_struct, l::_1);
  393. set_int16_funcs["tradeskill_exp_blue"] = l::bind(&InfoStruct::set_tradeskill_exp_blue, &info_struct, l::_1);
  394. set_int32_funcs["flags"] = l::bind(&InfoStruct::set_flags, &info_struct, l::_1);
  395. set_int32_funcs["flags2"] = l::bind(&InfoStruct::set_flags2, &info_struct, l::_1);
  396. set_float_funcs["xp_vitality"] = l::bind(&InfoStruct::set_xp_vitality, &info_struct, l::_1);
  397. set_float_funcs["tradeskill_xp_vitality"] = l::bind(&InfoStruct::set_tradeskill_xp_vitality, &info_struct, l::_1);
  398. set_int16_funcs["mitigation_skill1"] = l::bind(&InfoStruct::set_mitigation_skill1, &info_struct, l::_1);
  399. set_int16_funcs["mitigation_skill2"] = l::bind(&InfoStruct::set_mitigation_skill2, &info_struct, l::_1);
  400. set_int16_funcs["mitigation_skill3"] = l::bind(&InfoStruct::set_mitigation_skill3, &info_struct, l::_1);
  401. set_int16_funcs["mitigation_pve"] = l::bind(&InfoStruct::set_mitigation_pve, &info_struct, l::_1);
  402. set_int16_funcs["mitigation_pvp"] = l::bind(&InfoStruct::set_mitigation_pvp, &info_struct, l::_1);
  403. set_float_funcs["ability_modifier"] = l::bind(&InfoStruct::set_ability_modifier, &info_struct, l::_1);
  404. set_float_funcs["critical_mitigation"] = l::bind(&InfoStruct::set_critical_mitigation, &info_struct, l::_1);
  405. set_float_funcs["block_chance"] = l::bind(&InfoStruct::set_block_chance, &info_struct, l::_1);
  406. set_float_funcs["uncontested_parry"] = l::bind(&InfoStruct::set_uncontested_parry, &info_struct, l::_1);
  407. set_float_funcs["uncontested_block"] = l::bind(&InfoStruct::set_uncontested_block, &info_struct, l::_1);
  408. set_float_funcs["uncontested_dodge"] = l::bind(&InfoStruct::set_uncontested_dodge, &info_struct, l::_1);
  409. set_float_funcs["uncontested_riposte"] = l::bind(&InfoStruct::set_uncontested_riposte, &info_struct, l::_1);
  410. set_float_funcs["crit_chance"] = l::bind(&InfoStruct::set_crit_chance, &info_struct, l::_1);
  411. set_float_funcs["crit_bonus"] = l::bind(&InfoStruct::set_crit_bonus, &info_struct, l::_1);
  412. set_float_funcs["potency"] = l::bind(&InfoStruct::set_potency, &info_struct, l::_1);
  413. set_float_funcs["hate_mod"] = l::bind(&InfoStruct::set_hate_mod, &info_struct, l::_1);
  414. set_float_funcs["reuse_speed"] = l::bind(&InfoStruct::set_reuse_speed, &info_struct, l::_1);
  415. set_float_funcs["casting_speed"] = l::bind(&InfoStruct::set_casting_speed, &info_struct, l::_1);
  416. set_float_funcs["recovery_speed"] = l::bind(&InfoStruct::set_recovery_speed, &info_struct, l::_1);
  417. set_float_funcs["spell_reuse_speed"] = l::bind(&InfoStruct::set_spell_reuse_speed, &info_struct, l::_1);
  418. set_float_funcs["spell_multi_attack"] = l::bind(&InfoStruct::set_spell_multi_attack, &info_struct, l::_1);
  419. set_float_funcs["dps"] = l::bind(&InfoStruct::set_dps, &info_struct, l::_1);
  420. set_float_funcs["dps_multiplier"] = l::bind(&InfoStruct::set_dps_multiplier, &info_struct, l::_1);
  421. set_float_funcs["attackspeed"] = l::bind(&InfoStruct::set_attackspeed, &info_struct, l::_1);
  422. set_float_funcs["haste"] = l::bind(&InfoStruct::set_haste, &info_struct, l::_1);
  423. set_float_funcs["multi_attack"] = l::bind(&InfoStruct::set_multi_attack, &info_struct, l::_1);
  424. set_float_funcs["flurry"] = l::bind(&InfoStruct::set_flurry, &info_struct, l::_1);
  425. set_float_funcs["melee_ae"] = l::bind(&InfoStruct::set_melee_ae, &info_struct, l::_1);
  426. set_float_funcs["strikethrough"] = l::bind(&InfoStruct::set_strikethrough, &info_struct, l::_1);
  427. set_float_funcs["accuracy"] = l::bind(&InfoStruct::set_accuracy, &info_struct, l::_1);
  428. set_float_funcs["offensivespeed"] = l::bind(&InfoStruct::set_offensivespeed, &info_struct, l::_1);
  429. set_float_funcs["rain"] = l::bind(&InfoStruct::set_rain, &info_struct, l::_1);
  430. set_float_funcs["wind"] = l::bind(&InfoStruct::set_wind, &info_struct, l::_1);
  431. set_sint8_funcs["alignment"] = l::bind(&InfoStruct::set_alignment, &info_struct, l::_1);
  432. set_int32_funcs["pet_id"] = l::bind(&InfoStruct::set_pet_id, &info_struct, l::_1);
  433. set_string_funcs["pet_name"] = l::bind(&InfoStruct::set_pet_name, &info_struct, l::_1);
  434. set_float_funcs["pet_health_pct"] = l::bind(&InfoStruct::set_pet_health_pct, &info_struct, l::_1);
  435. set_float_funcs["pet_power_pct"] = l::bind(&InfoStruct::set_pet_power_pct, &info_struct, l::_1);
  436. set_int8_funcs["pet_movement"] = l::bind(&InfoStruct::set_pet_movement, &info_struct, l::_1);
  437. set_int8_funcs["pet_behavior"] = l::bind(&InfoStruct::set_pet_behavior, &info_struct, l::_1);
  438. set_int8_funcs["vision"] = l::bind(&InfoStruct::set_vision, &info_struct, l::_1);
  439. set_int8_funcs["breathe_underwater"] = l::bind(&InfoStruct::set_breathe_underwater, &info_struct, l::_1);
  440. set_string_funcs["biography"] = l::bind(&InfoStruct::set_biography, &info_struct, l::_1);
  441. set_float_funcs["drunk"] = l::bind(&InfoStruct::set_drunk, &info_struct, l::_1);
  442. set_sint16_funcs["power_regen"] = l::bind(&InfoStruct::set_power_regen, &info_struct, l::_1);
  443. set_sint16_funcs["hp_regen"] = l::bind(&InfoStruct::set_hp_regen, &info_struct, l::_1);
  444. set_int8_funcs["power_regen_override"] = l::bind(&InfoStruct::set_power_regen_override, &info_struct, l::_1);
  445. set_int8_funcs["hp_regen_override"] = l::bind(&InfoStruct::set_hp_regen_override, &info_struct, l::_1);
  446. set_int8_funcs["water_type"] = l::bind(&InfoStruct::set_water_type, &info_struct, l::_1);
  447. set_int8_funcs["flying_type"] = l::bind(&InfoStruct::set_flying_type, &info_struct, l::_1);
  448. set_int8_funcs["no_interrupt"] = l::bind(&InfoStruct::set_no_interrupt, &info_struct, l::_1);
  449. set_int8_funcs["interaction_flag"] = l::bind(&InfoStruct::set_interaction_flag, &info_struct, l::_1);
  450. set_int8_funcs["tag1"] = l::bind(&InfoStruct::set_tag1, &info_struct, l::_1);
  451. set_int16_funcs["mood"] = l::bind(&InfoStruct::set_mood, &info_struct, l::_1);
  452. set_int32_funcs["range_last_attack_time"] = l::bind(&InfoStruct::set_range_last_attack_time, &info_struct, l::_1);
  453. set_int32_funcs["primary_last_attack_time"] = l::bind(&InfoStruct::set_primary_last_attack_time, &info_struct, l::_1);
  454. set_int32_funcs["secondary_last_attack_time"] = l::bind(&InfoStruct::set_secondary_last_attack_time, &info_struct, l::_1);
  455. set_int16_funcs["primary_attack_delay"] = l::bind(&InfoStruct::set_primary_attack_delay, &info_struct, l::_1);
  456. set_int16_funcs["secondary_attack_delay"] = l::bind(&InfoStruct::set_secondary_attack_delay, &info_struct, l::_1);
  457. set_int16_funcs["ranged_attack_delay"] = l::bind(&InfoStruct::set_ranged_attack_delay, &info_struct, l::_1);
  458. set_int8_funcs["primary_weapon_type"] = l::bind(&InfoStruct::set_primary_weapon_type, &info_struct, l::_1);
  459. set_int8_funcs["secondary_weapon_type"] = l::bind(&InfoStruct::set_secondary_weapon_type, &info_struct, l::_1);
  460. set_int8_funcs["ranged_weapon_type"] = l::bind(&InfoStruct::set_ranged_weapon_type, &info_struct, l::_1);
  461. set_int32_funcs["primary_weapon_damage_low"] = l::bind(&InfoStruct::set_primary_weapon_damage_low, &info_struct, l::_1);
  462. set_int32_funcs["primary_weapon_damage_high"] = l::bind(&InfoStruct::set_primary_weapon_damage_high, &info_struct, l::_1);
  463. set_int32_funcs["secondary_weapon_damage_low"] = l::bind(&InfoStruct::set_secondary_weapon_damage_low, &info_struct, l::_1);
  464. set_int32_funcs["secondary_weapon_damage_high"] = l::bind(&InfoStruct::set_secondary_weapon_damage_high, &info_struct, l::_1);
  465. set_int32_funcs["ranged_weapon_damage_low"] = l::bind(&InfoStruct::set_ranged_weapon_damage_low, &info_struct, l::_1);
  466. set_int32_funcs["ranged_weapon_damage_high"] = l::bind(&InfoStruct::set_ranged_weapon_damage_high, &info_struct, l::_1);
  467. set_int8_funcs["wield_type"] = l::bind(&InfoStruct::set_wield_type, &info_struct, l::_1);
  468. set_int8_funcs["attack_type"] = l::bind(&InfoStruct::set_attack_type, &info_struct, l::_1);
  469. set_int16_funcs["primary_weapon_delay"] = l::bind(&InfoStruct::set_primary_weapon_delay, &info_struct, l::_1);
  470. set_int16_funcs["secondary_weapon_delay"] = l::bind(&InfoStruct::set_secondary_weapon_delay, &info_struct, l::_1);
  471. set_int16_funcs["ranged_weapon_delay"] = l::bind(&InfoStruct::set_ranged_weapon_delay, &info_struct, l::_1);
  472. set_int8_funcs["override_primary_weapon"] = l::bind(&InfoStruct::set_override_primary_weapon, &info_struct, l::_1);
  473. set_int8_funcs["override_secondary_weapon"] = l::bind(&InfoStruct::set_override_secondary_weapon, &info_struct, l::_1);
  474. set_int8_funcs["override_ranged_weapon"] = l::bind(&InfoStruct::set_override_ranged_weapon, &info_struct, l::_1);
  475. }
  476. bool Entity::HasMoved(bool include_heading){
  477. if(GetX() == last_x && GetY() == last_y && GetZ() == last_z && ((!include_heading) || (include_heading && GetHeading() == last_heading)))
  478. return false;
  479. bool ret_val = true;
  480. if(last_x == -1 && last_y == -1 && last_z == -1 && last_heading == -1){
  481. ret_val = false;
  482. }
  483. last_x = GetX();
  484. last_y = GetY();
  485. last_z = GetZ();
  486. last_heading = GetHeading();
  487. return ret_val;
  488. }
  489. int16 Entity::GetStr(){
  490. return GetInfoStruct()->get_str();
  491. }
  492. int16 Entity::GetSta(){
  493. return GetInfoStruct()->get_sta();
  494. }
  495. int16 Entity::GetInt(){
  496. return GetInfoStruct()->get_intel();
  497. }
  498. int16 Entity::GetWis(){
  499. return GetInfoStruct()->get_wis();
  500. }
  501. int16 Entity::GetAgi(){
  502. return GetInfoStruct()->get_agi();
  503. }
  504. int16 Entity::GetPrimaryStat(){
  505. int8 base_class = classes.GetBaseClass(GetAdventureClass());
  506. if (base_class == FIGHTER)
  507. return GetInfoStruct()->get_str();
  508. else if (base_class == PRIEST)
  509. return GetInfoStruct()->get_wis();
  510. else if (base_class == MAGE)
  511. return GetInfoStruct()->get_intel();
  512. else
  513. return GetInfoStruct()->get_agi();
  514. }
  515. int16 Entity::GetHeatResistance(){
  516. return GetInfoStruct()->get_heat();
  517. }
  518. int16 Entity::GetColdResistance(){
  519. return GetInfoStruct()->get_cold();
  520. }
  521. int16 Entity::GetMagicResistance(){
  522. return GetInfoStruct()->get_magic();
  523. }
  524. int16 Entity::GetMentalResistance(){
  525. return GetInfoStruct()->get_mental();
  526. }
  527. int16 Entity::GetDivineResistance(){
  528. return GetInfoStruct()->get_divine();
  529. }
  530. int16 Entity::GetDiseaseResistance(){
  531. return GetInfoStruct()->get_disease();
  532. }
  533. int16 Entity::GetPoisonResistance(){
  534. return GetInfoStruct()->get_poison();
  535. }
  536. int8 Entity::GetConcentrationCurrent() {
  537. return GetInfoStruct()->get_cur_concentration();
  538. }
  539. int8 Entity::GetConcentrationMax() {
  540. return GetInfoStruct()->get_max_concentration();
  541. }
  542. int16 Entity::GetStrBase(){
  543. return GetInfoStruct()->get_str_base();
  544. }
  545. int16 Entity::GetStaBase(){
  546. return GetInfoStruct()->get_sta_base();
  547. }
  548. int16 Entity::GetIntBase(){
  549. return GetInfoStruct()->get_intel_base();
  550. }
  551. int16 Entity::GetWisBase(){
  552. return GetInfoStruct()->get_wis_base();
  553. }
  554. int16 Entity::GetAgiBase(){
  555. return GetInfoStruct()->get_agi_base();
  556. }
  557. int16 Entity::GetHeatResistanceBase(){
  558. return GetInfoStruct()->get_heat_base();
  559. }
  560. int16 Entity::GetColdResistanceBase(){
  561. return GetInfoStruct()->get_cold_base();
  562. }
  563. int16 Entity::GetMagicResistanceBase(){
  564. return GetInfoStruct()->get_magic_base();
  565. }
  566. int16 Entity::GetMentalResistanceBase(){
  567. return GetInfoStruct()->get_mental_base();
  568. }
  569. int16 Entity::GetDivineResistanceBase(){
  570. return GetInfoStruct()->get_divine_base();
  571. }
  572. int16 Entity::GetDiseaseResistanceBase(){
  573. return GetInfoStruct()->get_disease_base();
  574. }
  575. int16 Entity::GetPoisonResistanceBase(){
  576. return GetInfoStruct()->get_poison_base();
  577. }
  578. sint8 Entity::GetAlignment(){
  579. return GetInfoStruct()->get_alignment();
  580. }
  581. bool Entity::IsCasting(){
  582. return casting;
  583. }
  584. void Entity::IsCasting(bool val){
  585. casting = val;
  586. }
  587. int32 Entity::GetRangeLastAttackTime(){
  588. return GetInfoStruct()->get_range_last_attack_time();
  589. }
  590. void Entity::SetRangeLastAttackTime(int32 time){
  591. GetInfoStruct()->set_range_last_attack_time(time);
  592. }
  593. int16 Entity::GetRangeAttackDelay(){
  594. return GetInfoStruct()->get_ranged_attack_delay();
  595. // if(IsPlayer()){
  596. // Item* item = ((Player*)this)->GetEquipmentList()->GetItem(EQ2_RANGE_SLOT);
  597. // if(item && item->IsRanged())
  598. // return item->ranged_info->weapon_info.delay*100;
  599. // }
  600. // return 3000;
  601. }
  602. int32 Entity::GetPrimaryLastAttackTime(){
  603. return GetInfoStruct()->get_primary_last_attack_time();
  604. }
  605. int16 Entity::GetPrimaryAttackDelay(){
  606. return GetInfoStruct()->get_primary_attack_delay();
  607. }
  608. void Entity::SetPrimaryAttackDelay(int16 new_delay){
  609. GetInfoStruct()->set_primary_attack_delay(new_delay);
  610. }
  611. void Entity::SetPrimaryLastAttackTime(int32 new_time){
  612. GetInfoStruct()->set_primary_last_attack_time(new_time);
  613. }
  614. int32 Entity::GetSecondaryLastAttackTime(){
  615. return GetInfoStruct()->get_secondary_last_attack_time();
  616. }
  617. int16 Entity::GetSecondaryAttackDelay(){
  618. return GetInfoStruct()->get_secondary_attack_delay();
  619. }
  620. void Entity::SetSecondaryAttackDelay(int16 new_delay){
  621. GetInfoStruct()->set_secondary_attack_delay(new_delay);
  622. }
  623. void Entity::SetSecondaryLastAttackTime(int32 new_time){
  624. GetInfoStruct()->set_secondary_last_attack_time(new_time);
  625. }
  626. void Entity::ChangePrimaryWeapon(){
  627. if(GetInfoStruct()->get_override_primary_weapon()) {
  628. return;
  629. }
  630. int32 str_offset_dmg = GetStrengthDamage();
  631. Item* item = equipment_list.GetItem(EQ2_PRIMARY_SLOT);
  632. if(item && item->details.item_id > 0 && item->IsWeapon()){
  633. GetInfoStruct()->set_primary_weapon_delay(item->weapon_info->delay * 100);
  634. GetInfoStruct()->set_primary_weapon_damage_low(item->weapon_info->damage_low3);
  635. GetInfoStruct()->set_primary_weapon_damage_high(item->weapon_info->damage_high3);
  636. GetInfoStruct()->set_primary_weapon_type(item->GetWeaponType());
  637. GetInfoStruct()->set_wield_type(item->weapon_info->wield_type);
  638. }
  639. else{
  640. int16 effective_level = GetInfoStruct()->get_effective_level();
  641. if ( !effective_level )
  642. effective_level = GetLevel();
  643. GetInfoStruct()->set_primary_weapon_delay(2000);
  644. GetInfoStruct()->set_primary_weapon_damage_low((int32)1 + (effective_level * .2) + str_offset_dmg);
  645. GetInfoStruct()->set_primary_weapon_damage_high((int32)(5 + effective_level * (effective_level/5)) + str_offset_dmg);
  646. if(GetInfoStruct()->get_attack_type() > 0) {
  647. GetInfoStruct()->set_primary_weapon_type(GetInfoStruct()->get_attack_type());
  648. }
  649. else {
  650. GetInfoStruct()->set_primary_weapon_type(1);
  651. }
  652. GetInfoStruct()->set_wield_type(2);
  653. }
  654. }
  655. void Entity::ChangeSecondaryWeapon(){
  656. if(GetInfoStruct()->get_override_secondary_weapon()) {
  657. return;
  658. }
  659. int32 str_offset_dmg = GetStrengthDamage();
  660. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  661. if(item && item->details.item_id > 0 && item->IsWeapon()){
  662. GetInfoStruct()->set_secondary_weapon_delay(item->weapon_info->delay * 100);
  663. GetInfoStruct()->set_secondary_weapon_damage_low(item->weapon_info->damage_low3 + str_offset_dmg);
  664. GetInfoStruct()->set_secondary_weapon_damage_high(item->weapon_info->damage_high3 + str_offset_dmg);
  665. GetInfoStruct()->set_secondary_weapon_type(item->GetWeaponType());
  666. }
  667. else{
  668. int16 effective_level = GetInfoStruct()->get_effective_level();
  669. if ( !effective_level )
  670. effective_level = GetLevel();
  671. GetInfoStruct()->set_secondary_weapon_delay(2000);
  672. GetInfoStruct()->set_secondary_weapon_damage_low((int32)(1 + effective_level * .2) + str_offset_dmg);
  673. GetInfoStruct()->set_secondary_weapon_damage_high((int32)(5 + effective_level * (effective_level/6)) + str_offset_dmg);
  674. GetInfoStruct()->set_secondary_weapon_type(1);
  675. }
  676. }
  677. void Entity::ChangeRangedWeapon(){
  678. if(GetInfoStruct()->get_override_ranged_weapon()) {
  679. return;
  680. }
  681. int32 str_offset_dmg = GetStrengthDamage();
  682. Item* item = equipment_list.GetItem(EQ2_RANGE_SLOT);
  683. if(item && item->details.item_id > 0 && item->IsRanged()){
  684. GetInfoStruct()->set_ranged_weapon_delay(item->ranged_info->weapon_info.delay*100);
  685. GetInfoStruct()->set_ranged_weapon_damage_low(item->ranged_info->weapon_info.damage_low3 + str_offset_dmg);
  686. GetInfoStruct()->set_ranged_weapon_damage_high(item->ranged_info->weapon_info.damage_high3 + str_offset_dmg);
  687. GetInfoStruct()->set_ranged_weapon_type(item->GetWeaponType());
  688. }
  689. }
  690. int32 Entity::GetStrengthDamage() {
  691. int32 str_offset = 1;
  692. if(IsNPC()) {
  693. str_offset = rule_manager.GetGlobalRule(R_Combat, StrengthNPC)->GetInt32();
  694. if(str_offset < 1)
  695. str_offset = 1;
  696. }
  697. else {
  698. str_offset = rule_manager.GetGlobalRule(R_Combat, StrengthOther)->GetInt32();
  699. if(str_offset < 1)
  700. str_offset = 1;
  701. }
  702. int32 str_offset_dmg = (int32)((GetInfoStruct()->get_str() / str_offset));
  703. return str_offset_dmg;
  704. }
  705. int32 Entity::GetPrimaryWeaponMinDamage(){
  706. return GetInfoStruct()->get_primary_weapon_damage_low();
  707. }
  708. int32 Entity::GetPrimaryWeaponMaxDamage(){
  709. return GetInfoStruct()->get_primary_weapon_damage_high();
  710. }
  711. int16 Entity::GetPrimaryWeaponDelay(){
  712. return GetInfoStruct()->get_primary_weapon_delay();
  713. }
  714. int16 Entity::GetSecondaryWeaponDelay(){
  715. return GetInfoStruct()->get_secondary_weapon_delay();
  716. }
  717. int32 Entity::GetSecondaryWeaponMinDamage(){
  718. return GetInfoStruct()->get_secondary_weapon_damage_low();
  719. }
  720. int32 Entity::GetSecondaryWeaponMaxDamage(){
  721. return GetInfoStruct()->get_secondary_weapon_damage_high();
  722. }
  723. int8 Entity::GetPrimaryWeaponType(){
  724. return GetInfoStruct()->get_primary_weapon_type();
  725. }
  726. int8 Entity::GetSecondaryWeaponType(){
  727. return GetInfoStruct()->get_secondary_weapon_type();
  728. }
  729. int32 Entity::GetRangedWeaponMinDamage(){
  730. return GetInfoStruct()->get_ranged_weapon_damage_low();
  731. }
  732. int32 Entity::GetRangedWeaponMaxDamage(){
  733. return GetInfoStruct()->get_ranged_weapon_damage_high();
  734. }
  735. int8 Entity::GetRangedWeaponType(){
  736. return GetInfoStruct()->get_ranged_weapon_type();
  737. }
  738. bool Entity::IsDualWield(){
  739. return GetInfoStruct()->get_wield_type() == 1;
  740. }
  741. int8 Entity::GetWieldType(){
  742. return GetInfoStruct()->get_wield_type();
  743. }
  744. int16 Entity::GetRangeWeaponDelay(){
  745. return GetInfoStruct()->get_ranged_weapon_delay();
  746. }
  747. void Entity::SetRangeWeaponDelay(int16 new_delay){
  748. GetInfoStruct()->set_ranged_weapon_delay(new_delay * 100);
  749. }
  750. void Entity::SetRangeAttackDelay(int16 new_delay){
  751. GetInfoStruct()->set_ranged_attack_delay(new_delay);
  752. }
  753. void Entity::SetPrimaryWeaponDelay(int16 new_delay){
  754. GetInfoStruct()->set_primary_weapon_delay(new_delay * 100);
  755. }
  756. void Entity::SetSecondaryWeaponDelay(int16 new_delay){
  757. GetInfoStruct()->set_primary_weapon_delay(new_delay * 100);
  758. }
  759. bool Entity::BehindTarget(Spawn* target){
  760. return BehindSpawn(target, GetX(), GetZ());
  761. }
  762. bool Entity::FlankingTarget(Spawn* target) {
  763. return IsFlankingSpawn(target, GetX(), GetZ());
  764. }
  765. float Entity::GetDodgeChance(){
  766. float ret = 0;
  767. return ret;
  768. }
  769. bool Entity::EngagedInCombat(){
  770. return in_combat;
  771. }
  772. void Entity::InCombat(bool val){
  773. bool changeCombatState = false;
  774. if((in_combat && !val) || (!in_combat && val))
  775. changeCombatState = true;
  776. in_combat = val;
  777. if(changeCombatState)
  778. SetRegenValues(GetInfoStruct()->get_effective_level());
  779. }
  780. void Entity::DoRegenUpdate(){
  781. if(GetHP() == 0)//dead
  782. return;
  783. sint32 hp = GetHP();
  784. sint32 power = GetPower();
  785. if(hp < GetTotalHP()){
  786. sint16 temp = GetInfoStruct()->get_hp_regen();
  787. if((hp + temp) > GetTotalHP())
  788. SetHP(GetTotalHP());
  789. else
  790. SetHP(hp + temp);
  791. }
  792. if(GetPower() < GetTotalPower()){
  793. sint16 temp = GetInfoStruct()->get_power_regen();
  794. if((power + temp) > GetTotalPower())
  795. SetPower(GetTotalPower());
  796. else
  797. SetPower(power + temp);
  798. }
  799. }
  800. void Entity::AddMaintainedSpell(LuaSpell* luaspell){
  801. if (!luaspell)
  802. return;
  803. Spell* spell = luaspell->spell;
  804. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  805. if (effect){
  806. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  807. effect->spell = luaspell;
  808. effect->spell_id = spell->GetSpellData()->id;
  809. LogWrite(NPC__SPELLS, 5, "NPC", "AddMaintainedSpell Spell ID: %u, Concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  810. effect->conc_used = spell->GetSpellData()->req_concentration;
  811. effect->total_time = spell->GetSpellDuration() / 10;
  812. effect->tier = spell->GetSpellData()->tier;
  813. if (spell->GetSpellData()->duration_until_cancel)
  814. effect->expire_timestamp = 0xFFFFFFFF;
  815. else
  816. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration() * 100);
  817. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  818. }
  819. }
  820. void Entity::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  821. if (!luaspell || !luaspell->caster)
  822. return;
  823. Spell* spell = luaspell->spell;
  824. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  825. SpellEffects* effect = 0;
  826. if (old_effect){
  827. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  828. RemoveSpellEffect(old_effect->spell);
  829. }
  830. LogWrite(SPELL__DEBUG, 0, "Spell", "%s AddSpellEffect %s (%u).", spell->GetName(), GetName(), GetID());
  831. if(!effect)
  832. effect = GetFreeSpellEffectSlot();
  833. if(effect){
  834. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  835. effect->spell = luaspell;
  836. effect->spell_id = spell->GetSpellData()->id;
  837. effect->caster = luaspell->caster;
  838. effect->total_time = spell->GetSpellDuration()/10;
  839. if (spell->GetSpellData()->duration_until_cancel)
  840. effect->expire_timestamp = 0xFFFFFFFF;
  841. else if(override_expire_time)
  842. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  843. else
  844. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  845. effect->icon = spell->GetSpellData()->icon;
  846. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  847. effect->tier = spell->GetSpellTier();
  848. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  849. changed = true;
  850. info_changed = true;
  851. AddChangedZoneSpawn();
  852. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  853. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  854. }
  855. }
  856. void Entity::RemoveMaintainedSpell(LuaSpell* luaspell){
  857. if (!luaspell)
  858. return;
  859. bool found = false;
  860. MMaintainedSpells.writelock(__FUNCTION__, __LINE__);
  861. for (int i = 0; i<30; i++){
  862. // If we already found the spell then we are bumping all other up one so there are no gaps
  863. // This check needs to be first so found can never be true on the first iteration (i = 0)
  864. if (found) {
  865. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  866. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  867. }
  868. // Compare spells, if we found a match set the found flag
  869. if (GetInfoStruct()->maintained_effects[i].spell == luaspell)
  870. found = true;
  871. }
  872. // if we found the spell in the array then we need to set the last element to empty
  873. if (found) {
  874. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  875. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  876. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  877. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  878. }
  879. MMaintainedSpells.releasewritelock(__FUNCTION__, __LINE__);
  880. }
  881. void Entity::RemoveSpellEffect(LuaSpell* spell) {
  882. bool found = false;
  883. MSpellEffects.writelock(__FUNCTION__, __LINE__);
  884. for(int i=0;i<45;i++) {
  885. if (found) {
  886. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  887. }
  888. if (GetInfoStruct()->spell_effects[i].spell == spell)
  889. found = true;
  890. }
  891. if (found) {
  892. LogWrite(SPELL__DEBUG, 0, "Spell", "%s RemoveSpellEffect %s (%u).", spell->spell->GetName(), GetName(), GetID());
  893. GetZone()->GetSpellProcess()->RemoveTargetFromSpell(spell, this);
  894. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  895. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  896. changed = true;
  897. info_changed = true;
  898. AddChangedZoneSpawn();
  899. if(IsPlayer()) {
  900. ((Player*)this)->SetCharSheetChanged(true);
  901. }
  902. }
  903. MSpellEffects.releasewritelock(__FUNCTION__, __LINE__);
  904. }
  905. MaintainedEffects* Entity::GetFreeMaintainedSpellSlot(){
  906. MaintainedEffects* ret = 0;
  907. InfoStruct* info = GetInfoStruct();
  908. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  909. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  910. if (info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  911. ret = &info->maintained_effects[i];
  912. ret->spell_id = 0;
  913. ret->slot_pos = i;
  914. break;
  915. }
  916. }
  917. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  918. return ret;
  919. }
  920. MaintainedEffects* Entity::GetMaintainedSpell(int32 spell_id){
  921. MaintainedEffects* ret = 0;
  922. InfoStruct* info = GetInfoStruct();
  923. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  924. for (int i = 0; i<NUM_MAINTAINED_EFFECTS; i++){
  925. if (info->maintained_effects[i].spell_id == spell_id){
  926. ret = &info->maintained_effects[i];
  927. break;
  928. }
  929. }
  930. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  931. return ret;
  932. }
  933. SpellEffects* Entity::GetFreeSpellEffectSlot(){
  934. SpellEffects* ret = 0;
  935. InfoStruct* info = GetInfoStruct();
  936. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  937. for(int i=0;i<45;i++){
  938. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  939. ret = &info->spell_effects[i];
  940. ret->spell_id = 0;
  941. break;
  942. }
  943. }
  944. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  945. return ret;
  946. }
  947. SpellEffects* Entity::GetSpellEffect(int32 id, Entity* caster) {
  948. SpellEffects* ret = 0;
  949. InfoStruct* info = GetInfoStruct();
  950. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  951. for(int i = 0; i < 45; i++) {
  952. if(info->spell_effects[i].spell_id == id) {
  953. if (!caster || info->spell_effects[i].caster == caster){
  954. ret = &info->spell_effects[i];
  955. break;
  956. }
  957. }
  958. }
  959. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  960. return ret;
  961. }
  962. SpellEffects* Entity::GetSpellEffectBySpellType(int8 spell_type) {
  963. SpellEffects* ret = 0;
  964. InfoStruct* info = GetInfoStruct();
  965. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  966. for(int i = 0; i < 45; i++) {
  967. if(info->spell_effects[i].spell_id != 0xFFFFFFFF && info->spell_effects[i].spell->spell->GetSpellData()->spell_type == spell_type) {
  968. ret = &info->spell_effects[i];
  969. break;
  970. }
  971. }
  972. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  973. return ret;
  974. }
  975. SpellEffects* Entity::GetSpellEffectWithLinkedTimer(int32 id, int32 linked_timer, sint32 type_group_spell_id, Entity* caster) {
  976. SpellEffects* ret = 0;
  977. InfoStruct* info = GetInfoStruct();
  978. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  979. for(int i = 0; i < 45; i++) {
  980. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  981. {
  982. if( (info->spell_effects[i].spell_id == id && linked_timer == 0 && type_group_spell_id == 0) ||
  983. (linked_timer > 0 && info->spell_effects[i].spell->spell->GetSpellData()->linked_timer == linked_timer) ||
  984. (type_group_spell_id > 0 && info->spell_effects[i].spell->spell->GetSpellData()->type_group_spell_id == type_group_spell_id))
  985. {
  986. if (type_group_spell_id >= -1 && (!caster || info->spell_effects[i].caster == caster)){
  987. ret = &info->spell_effects[i];
  988. break;
  989. }
  990. }
  991. }
  992. }
  993. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  994. return ret;
  995. }
  996. LuaSpell* Entity::HasLinkedTimerID(LuaSpell* spell, Spawn* target, bool stackWithOtherPlayers) {
  997. if(!spell->spell->GetSpellData()->linked_timer && !spell->spell->GetSpellData()->type_group_spell_id)
  998. return nullptr;
  999. LuaSpell* ret = nullptr;
  1000. InfoStruct* info = GetInfoStruct();
  1001. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  1002. //this for loop primarily handles self checks and 'friendly' checks
  1003. for(int i = 0; i < NUM_MAINTAINED_EFFECTS; i++) {
  1004. if(info->maintained_effects[i].spell_id != 0xFFFFFFFF)
  1005. {
  1006. if( ((info->maintained_effects[i].spell_id == spell->spell->GetSpellID() && spell->spell->GetSpellData()->type_group_spell_id >= 0) ||
  1007. (info->maintained_effects[i].spell->spell->GetSpellData()->linked_timer > 0 && info->maintained_effects[i].spell->spell->GetSpellData()->linked_timer == spell->spell->GetSpellData()->linked_timer) ||
  1008. (spell->spell->GetSpellData()->type_group_spell_id > 0 && spell->spell->GetSpellData()->type_group_spell_id == info->maintained_effects[i].spell->spell->GetSpellData()->type_group_spell_id)) &&
  1009. ((spell->spell->GetSpellData()->friendly_spell) ||
  1010. (!spell->spell->GetSpellData()->friendly_spell && spell->spell->GetSpellData()->type_group_spell_id >= -1 && spell->caster == info->maintained_effects[i].spell->caster) ) &&
  1011. (target == nullptr || info->maintained_effects[i].spell->initial_target == target->GetID())) {
  1012. ret = info->maintained_effects[i].spell;
  1013. break;
  1014. }
  1015. }
  1016. }
  1017. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  1018. if(!ret && !stackWithOtherPlayers && target && target->IsEntity())
  1019. {
  1020. SpellEffects* effect = ((Entity*)target)->GetSpellEffectWithLinkedTimer(spell->spell->GetSpellID(), spell->spell->GetSpellData()->linked_timer, spell->spell->GetSpellData()->type_group_spell_id, nullptr);
  1021. if(effect)
  1022. ret = effect->spell;
  1023. }
  1024. return ret;
  1025. }
  1026. InfoStruct* Entity::GetInfoStruct(){
  1027. return &info_struct;
  1028. }
  1029. Skill* Entity::GetSkillByName(const char* name, bool check_update){
  1030. // NPC::GetSkillByName in NPC.cpp exists for NPC's
  1031. // Player::GetSkillByName in Player.cpp exists for Player's
  1032. return 0;
  1033. }
  1034. Skill* Entity::GetSkillByID(int32 id, bool check_update){
  1035. // NPC::GetSkillByID in NPC.cpp exists for NPC's
  1036. // Player::GetSkillByID in Player.cpp exists for Player's
  1037. return 0;
  1038. }
  1039. float Entity::GetMaxSpeed(){
  1040. return max_speed;
  1041. }
  1042. void Entity::SetMaxSpeed(float val){
  1043. max_speed = val;
  1044. }
  1045. float Entity::CalculateSkillStatChance(char* skillName, int16 item_stat, float max_cap, float modifier, bool add_to_skill)
  1046. {
  1047. float skillAndItemsChance = 0.0f;
  1048. Skill* skill = GetSkillByName(skillName, false);
  1049. if(skill){
  1050. MStats.lock();
  1051. float item_chance_or_skill = stats[item_stat];
  1052. MStats.unlock();
  1053. if(add_to_skill)
  1054. {
  1055. skillAndItemsChance = (((float)skill->current_val+item_chance_or_skill)/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
  1056. }
  1057. else
  1058. {
  1059. skillAndItemsChance = ((float)skill->current_val/10.0f); // do we know 25 is accurate? 10 gives more 'skill' space, most cap at 70% with items
  1060. // take chance percentage and add the item stats % (+1 = 1% or .01f)
  1061. skillAndItemsChance += (skillAndItemsChance*((item_chance_or_skill + modifier)/100.0f));
  1062. }
  1063. }
  1064. if ( max_cap > 0.0f && skillAndItemsChance > max_cap )
  1065. skillAndItemsChance = max_cap;
  1066. return skillAndItemsChance;
  1067. }
  1068. void Entity::CalculateBonuses(){
  1069. if(lua_interface->IsLuaSystemReloading())
  1070. return;
  1071. InfoStruct* info = &info_struct;
  1072. int16 effective_level = info->get_effective_level() != 0 ? info->get_effective_level() : GetLevel();
  1073. info->set_block(info->get_block_base());
  1074. info->set_cur_attack(info->get_attack_base());
  1075. info->set_base_avoidance_pct(info->get_avoidance_base());
  1076. info->set_disease(info->get_disease_base());
  1077. info->set_divine(info->get_divine_base());
  1078. info->set_heat(info->get_heat_base());
  1079. info->set_magic(info->get_magic_base());
  1080. info->set_mental(info->get_mental_base());
  1081. info->set_cold(info->get_cold_base());
  1082. info->set_poison(info->get_poison_base());
  1083. info->set_elemental_base(info->get_heat());
  1084. info->set_noxious_base(info->get_poison());
  1085. info->set_arcane_base(info->get_magic());
  1086. info->set_sta(info->get_sta_base());
  1087. info->set_agi(info->get_agi_base());
  1088. info->set_str(info->get_str_base());
  1089. info->set_wis(info->get_wis_base());
  1090. info->set_intel(info->get_intel_base());
  1091. info->set_ability_modifier(0);
  1092. info->set_critical_mitigation(0);
  1093. info->set_block_chance(0);
  1094. info->set_crit_chance(0);
  1095. info->set_crit_bonus(0);
  1096. info->set_potency(0);
  1097. info->set_hate_mod(0);
  1098. info->set_reuse_speed(0);
  1099. info->set_casting_speed(0);
  1100. info->set_recovery_speed(0);
  1101. info->set_spell_reuse_speed(0);
  1102. info->set_spell_multi_attack(0);
  1103. info->set_dps(0);
  1104. info->set_dps_multiplier(0);
  1105. info->set_haste(0);
  1106. info->set_attackspeed(0);
  1107. info->set_multi_attack(0);
  1108. info->set_flurry(0);
  1109. info->set_melee_ae(0);
  1110. info->set_strikethrough(0);
  1111. info->set_accuracy(0);
  1112. info->set_offensivespeed(0);
  1113. MStats.lock();
  1114. stats.clear();
  1115. MStats.unlock();
  1116. ItemStatsValues* values = equipment_list.CalculateEquipmentBonuses(this);
  1117. CalculateSpellBonuses(values);
  1118. info->set_cur_mitigation(info->get_mitigation_base());
  1119. int32 calc_mit_cap = effective_level * rule_manager.GetGlobalRule(R_Combat, CalculatedMitigationCapLevel)->GetInt32();
  1120. info->set_max_mitigation(calc_mit_cap);
  1121. int16 mit_percent = (int16)(CalculateMitigation() * 1000.0f);
  1122. info->set_mitigation_pve(mit_percent);
  1123. mit_percent = (int16)(CalculateMitigation(DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE,0,0,true) * 1000.0f);
  1124. info->set_mitigation_pvp(mit_percent);
  1125. info->add_sta((float)values->sta);
  1126. info->add_str((float)values->str);
  1127. info->add_agi((float)values->agi);
  1128. info->add_wis((float)values->wis);
  1129. info->add_intel((float)values->int_);
  1130. info->add_disease(values->vs_disease);
  1131. info->add_divine(values->vs_divine);
  1132. info->add_heat(values->vs_heat);
  1133. info->add_magic(values->vs_magic);
  1134. int32 sta_hp_bonus = 0.0;
  1135. int32 prim_power_bonus = 0.0;
  1136. float bonus_mod = 0.0;
  1137. if (IsPlayer()) {
  1138. bonus_mod = CalculateBonusMod();
  1139. sta_hp_bonus = info->get_sta() * bonus_mod;
  1140. prim_power_bonus = GetPrimaryStat() * bonus_mod;
  1141. }
  1142. prim_power_bonus = floor(float(prim_power_bonus));
  1143. sta_hp_bonus = floor(float(sta_hp_bonus));
  1144. SetTotalHP(GetTotalHPBase() + values->health + sta_hp_bonus);
  1145. SetTotalPower(GetTotalPowerBase() + values->power + prim_power_bonus);
  1146. if(GetHP() > GetTotalHP())
  1147. SetHP(GetTotalHP());
  1148. if(GetPower() > GetTotalPower())
  1149. SetPower(GetTotalPower());
  1150. info->add_mental(values->vs_mental);
  1151. info->add_poison(values->vs_poison);
  1152. info->add_max_concentration(values->concentration);
  1153. info->add_cold(values->vs_cold);
  1154. info->add_mitigation_skill1(values->vs_slash);
  1155. info->add_mitigation_skill2(values->vs_pierce);
  1156. info->add_mitigation_skill3(values->vs_crush);
  1157. info->add_ability_modifier(values->ability_modifier);
  1158. info->add_critical_mitigation(values->criticalmitigation);
  1159. info->add_block_chance(values->extrashieldblockchance);
  1160. info->add_crit_chance(values->beneficialcritchance);
  1161. info->add_crit_bonus(values->critbonus);
  1162. info->add_potency(values->potency);
  1163. info->add_hate_mod(values->hategainmod);
  1164. info->add_reuse_speed(values->abilityreusespeed);
  1165. info->add_casting_speed(values->abilitycastingspeed);
  1166. info->add_recovery_speed(values->abilityrecoveryspeed);
  1167. info->add_spell_reuse_speed(values->spellreusespeed);
  1168. info->add_spell_multi_attack(values->spellmultiattackchance);
  1169. info->add_dps(values->dps);
  1170. info->add_dps_multiplier(CalculateDPSMultiplier());
  1171. info->add_haste(values->attackspeed);
  1172. info->add_multi_attack(values->multiattackchance);
  1173. info->add_flurry(values->flurry);
  1174. info->add_melee_ae(values->aeautoattackchance);
  1175. info->add_strikethrough(values->strikethrough);
  1176. info->add_accuracy(values->accuracy);
  1177. info->add_offensivespeed(values->offensivespeed);
  1178. info->add_uncontested_block(values->uncontested_block);
  1179. info->add_uncontested_parry(values->uncontested_parry);
  1180. info->add_uncontested_dodge(values->uncontested_dodge);
  1181. info->add_uncontested_riposte(values->uncontested_riposte);
  1182. info->set_ability_modifier(values->ability_modifier);
  1183. float full_pct_hit = 100.0f;
  1184. //info->cur_concentration = 0;
  1185. MStats.lock();
  1186. float parryStat = stats[ITEM_STAT_PARRY];
  1187. MStats.unlock();
  1188. float parry_pct = CalculateSkillStatChance("Parry", ITEM_STAT_PARRYCHANCE, 70.0f, parryStat);
  1189. parry_pct += parry_pct * (info->get_cur_avoidance()/100.0f);
  1190. if(parry_pct > 70.0f)
  1191. parry_pct = 70.0f;
  1192. info->set_parry(parry_pct);
  1193. full_pct_hit -= parry_pct;
  1194. float block_pct = 0.0f;
  1195. if(GetAdventureClass() != BRAWLER)
  1196. {
  1197. Item* item = equipment_list.GetItem(EQ2_SECONDARY_SLOT);
  1198. if(item && item->details.item_id > 0 && item->IsShield()){
  1199. // if high is set and greater than low use high, otherwise use low
  1200. int16 mitigation = item->armor_info->mitigation_high > item->armor_info->mitigation_low ? item->armor_info->mitigation_high : item->armor_info->mitigation_low;
  1201. // we frankly don't know the formula for Block, only that it uses the 'Protection' of the shield, which is the mitigation_low/mitigation_high in the armor_info
  1202. if(mitigation)
  1203. {
  1204. /*DOF Prima Guide: Shields now have the following base chances
  1205. to block: Tower (10%), Kite (10%), Round
  1206. (5%), Buckler (3%). Your chances to block
  1207. scale up or down based on the con of your
  1208. opponent.*/
  1209. Skill* skill = master_skill_list.GetSkill(item->generic_info.skill_req1);
  1210. float baseBlock = 0.0f;
  1211. if(skill)
  1212. {
  1213. if(skill->short_name.data == "towershield" || skill->short_name.data == "kiteshield")
  1214. baseBlock = 10.0f;
  1215. else if (skill->short_name.data == "roundshield")
  1216. baseBlock = 5.0f;
  1217. else if (skill->short_name.data == "buckler")
  1218. baseBlock = 3.0f;
  1219. }
  1220. if(effective_level > mitigation)
  1221. block_pct = log10f((float)mitigation/((float)effective_level*10.0f));
  1222. else
  1223. block_pct = log10f(((float)effective_level/(float)mitigation)) * log10f(effective_level) * 2.0f;
  1224. if(block_pct < 0.0f)
  1225. block_pct *= -1.0f;
  1226. block_pct += baseBlock;
  1227. block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
  1228. if(block_pct > 70.0f)
  1229. block_pct = 70.0f;
  1230. }
  1231. }
  1232. }
  1233. else
  1234. {
  1235. //info->cur_concentration = 0;
  1236. MStats.lock();
  1237. float deflectionStat = stats[ITEM_STAT_DEFLECTION];
  1238. MStats.unlock();
  1239. block_pct = CalculateSkillStatChance("Deflection", ITEM_STAT_MINIMUMDEFLECTIONCHANCE, 70.0f, deflectionStat+1.0f);
  1240. block_pct += block_pct * (info->get_cur_avoidance()/100.0f);
  1241. }
  1242. float block_actual = 0.0f;
  1243. if(full_pct_hit > 0.0f)
  1244. block_actual = block_pct * (full_pct_hit / 100.0f);
  1245. info->set_block(block_actual);
  1246. full_pct_hit -= block_actual;
  1247. //info->cur_concentration = 0;
  1248. MStats.lock();
  1249. float defenseStat = stats[ITEM_STAT_DEFENSE];
  1250. MStats.unlock();
  1251. float dodge_pct = CalculateSkillStatChance("Defense", ITEM_STAT_DODGECHANCE, 100.0f, defenseStat);
  1252. dodge_pct += dodge_pct * (info->get_cur_avoidance()/100.0f);
  1253. float dodge_actual = 0.0f;
  1254. if(full_pct_hit > 0.0f)
  1255. dodge_actual = dodge_pct * (full_pct_hit / 100.0f) + (log10f(effective_level * GetAgi()) / 100.0f);
  1256. info->set_avoidance_base(dodge_actual);
  1257. float total_avoidance = parry_pct + block_actual + dodge_actual;
  1258. info->set_avoidance_display(total_avoidance);
  1259. SetRegenValues(effective_level);
  1260. safe_delete(values);
  1261. }
  1262. void Entity::SetRegenValues(int16 effective_level)
  1263. {
  1264. bool classicRegen = rule_manager.GetGlobalRule(R_Spawn, ClassicRegen)->GetBool();
  1265. if(!GetInfoStruct()->get_hp_regen_override())
  1266. {
  1267. sint16 regen_hp_rate = 0;
  1268. sint16 temp = 0;
  1269. MStats.lock();
  1270. if(!IsAggroed())
  1271. {
  1272. if(classicRegen)
  1273. {
  1274. // classic regen only gives OUT OF COMBAT, doesn't combine in+out of combat
  1275. regen_hp_rate = (int)(effective_level*.75)+1;
  1276. temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  1277. temp += stats[ITEM_STAT_HPREGENPPT];
  1278. }
  1279. else
  1280. {
  1281. regen_hp_rate = (int)(effective_level*.75)+(int)(effective_level/10) + 1;
  1282. temp = regen_hp_rate + stats[ITEM_STAT_HPREGEN];
  1283. temp += stats[ITEM_STAT_HPREGENPPT] + stats[ITEM_STAT_COMBATHPREGENPPT];
  1284. }
  1285. }
  1286. else
  1287. {
  1288. regen_hp_rate = (sint16)(effective_level / 10) + 1;
  1289. temp = regen_hp_rate + stats[ITEM_STAT_COMBATHPREGENPPT];
  1290. }
  1291. MStats.unlock();
  1292. GetInfoStruct()->set_hp_regen(temp);
  1293. }
  1294. if(!GetInfoStruct()->get_power_regen_override())
  1295. {
  1296. sint16 regen_power_rate = 0;
  1297. sint16 temp = 0;
  1298. MStats.lock();
  1299. if(!IsAggroed())
  1300. {
  1301. if(classicRegen)
  1302. {
  1303. regen_power_rate = effective_level + 1;
  1304. temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
  1305. temp += stats[ITEM_STAT_MPREGENPPT];
  1306. }
  1307. else
  1308. {
  1309. regen_power_rate = effective_level + (int)(effective_level/10) + 1;
  1310. temp = regen_power_rate + stats[ITEM_STAT_MANAREGEN];
  1311. temp += stats[ITEM_STAT_MPREGENPPT] + stats[ITEM_STAT_COMBATMPREGENPPT];
  1312. }
  1313. }
  1314. else
  1315. {
  1316. regen_power_rate = (sint16)(effective_level / 10) + 1;
  1317. temp = regen_power_rate + stats[ITEM_STAT_COMBATMPREGENPPT];
  1318. }
  1319. MStats.unlock();
  1320. GetInfoStruct()->set_power_regen(temp);
  1321. }
  1322. }
  1323. EquipmentItemList* Entity::GetEquipmentList(){
  1324. return &equipment_list;
  1325. }
  1326. EquipmentItemList* Entity::GetAppearanceEquipmentList(){
  1327. return &appearance_equipment_list;
  1328. }
  1329. void Entity::SetEquipment(Item* item, int8 slot){
  1330. std::lock_guard<std::mutex> lk(MEquipment);
  1331. if(!item && slot < NUM_SLOTS){
  1332. SetInfo(&equipment.equip_id[slot], 0);
  1333. SetInfo(&equipment.color[slot].red, 0);
  1334. SetInfo(&equipment.color[slot].green, 0);
  1335. SetInfo(&equipment.color[slot].blue, 0);
  1336. SetInfo(&equipment.highlight[slot].red, 0);
  1337. SetInfo(&equipment.highlight[slot].green, 0);
  1338. SetInfo(&equipment.highlight[slot].blue, 0);
  1339. }
  1340. else{
  1341. if ( slot >= NUM_SLOTS )
  1342. slot = item->details.slot_id;
  1343. if( slot >= NUM_SLOTS )
  1344. return;
  1345. SetInfo(&equipment.equip_id[slot], item->generic_info.appearance_id);
  1346. SetInfo(&equipment.color[slot].red, item->generic_info.appearance_red);
  1347. SetInfo(&equipment.color[slot].green, item->generic_info.appearance_green);
  1348. SetInfo(&equipment.color[slot].blue, item->generic_info.appearance_blue);
  1349. SetInfo(&equipment.highlight[slot].red, item->generic_info.appearance_highlight_red);
  1350. SetInfo(&equipment.highlight[slot].green, item->generic_info.appearance_highlight_green);
  1351. SetInfo(&equipment.highlight[slot].blue, item->generic_info.appearance_highlight_blue);
  1352. }
  1353. }
  1354. bool Entity::CheckSpellBonusRemoval(LuaSpell* spell, int16 type){
  1355. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1356. while(itr.Next()){
  1357. if(itr.value->luaspell == spell && itr.value->type == type){
  1358. bonus_list.Remove(itr.value, true);
  1359. return true;
  1360. }
  1361. }
  1362. return false;
  1363. }
  1364. void Entity::AddSpellBonus(LuaSpell* spell, int16 type, float value, int64 class_req, vector<int16> race_req, vector<int16> faction_req){
  1365. CheckSpellBonusRemoval(spell, type);
  1366. BonusValues* bonus = new BonusValues;
  1367. bonus->spell_id = spell->spell->GetSpellID();
  1368. bonus->luaspell = spell;
  1369. bonus->type = type;
  1370. bonus->value = value;
  1371. bonus->class_req = class_req;
  1372. bonus->race_req = race_req;
  1373. bonus->faction_req = faction_req;
  1374. bonus->tier = spell ? spell->spell->GetSpellTier() : 0;
  1375. bonus_list.Add(bonus);
  1376. if(IsNPC())
  1377. CalculateBonuses();
  1378. }
  1379. BonusValues* Entity::GetSpellBonus(int32 spell_id) {
  1380. BonusValues *ret = 0;
  1381. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1382. while (itr.Next()) {
  1383. if (itr.value->spell_id == spell_id) {
  1384. ret = itr.value;
  1385. break;
  1386. }
  1387. }
  1388. return ret;
  1389. }
  1390. vector<BonusValues*>* Entity::GetAllSpellBonuses(LuaSpell* spell) {
  1391. vector<BonusValues*>* list = new vector<BonusValues*>;
  1392. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1393. while (itr.Next()) {
  1394. if (itr.value->luaspell == spell)
  1395. list->push_back(itr.value);
  1396. }
  1397. return list;
  1398. }
  1399. void Entity::RemoveSpellBonus(const LuaSpell* spell, bool remove_all){
  1400. // spell can be null!
  1401. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1402. while(itr.Next()){
  1403. if(itr.value->luaspell == spell || remove_all)
  1404. bonus_list.Remove(itr.value, true);
  1405. }
  1406. if(IsNPC())
  1407. CalculateBonuses();
  1408. }
  1409. void Entity::CalculateSpellBonuses(ItemStatsValues* stats){
  1410. if(stats){
  1411. MutexList<BonusValues*>::iterator itr = bonus_list.begin();
  1412. vector<BonusValues*> bv;
  1413. //First check if we meet the requirement for each bonus
  1414. bool race_match = false;
  1415. while(itr.Next()) {
  1416. if (itr.value->race_req.size() > 0) {
  1417. for (int8 i = 0; i < itr.value->race_req.size(); i++) {
  1418. if (GetRace() == itr.value->race_req[i]) {
  1419. race_match = true;
  1420. }
  1421. }
  1422. }
  1423. else
  1424. race_match = true; // if the race_req.size = 0 then there is no race requirement and the race_match will be true
  1425. int64 const class1 = pow(2.0, (GetAdventureClass() - 1));
  1426. int64 const class2 = pow(2.0, (classes.GetSecondaryBaseClass(GetAdventureClass()) - 1));
  1427. int64 const class3 = pow(2.0, (classes.GetBaseClass(GetAdventureClass()) - 1));
  1428. if (itr.value->class_req == 0 || (itr.value->class_req & class1) == class1 || (itr.value->class_req & class2) == class2 || (itr.value->class_req & class3) == class3 && race_match )
  1429. bv.push_back(itr.value);
  1430. }
  1431. //Sort the bonuses by spell id and luaspell
  1432. BonusValues* bonus = nullptr;
  1433. map <int32, map<LuaSpell*, vector<BonusValues*> > > sort;
  1434. for (int8 i = 0; i < bv.size(); i++){
  1435. bonus = bv.at(i);
  1436. sort[bonus->spell_id][bonus->luaspell].push_back(bonus);
  1437. }
  1438. //Now check for the highest tier of each spell id and apply those bonuses
  1439. map<LuaSpell*, vector<BonusValues*> >::iterator tier_itr;
  1440. map <int32, map<LuaSpell*, vector<BonusValues*> > >::iterator sort_itr;
  1441. for (sort_itr = sort.begin(); sort_itr != sort.end(); sort_itr++){
  1442. LuaSpell* key = nullptr;
  1443. sint8 highest_tier = -1;
  1444. //Find the highest tier for this spell id
  1445. for (tier_itr = sort_itr->second.begin(); tier_itr != sort_itr->second.end(); tier_itr++){
  1446. LuaSpell* current_spell = tier_itr->first;
  1447. sint8 current_tier = 0;
  1448. if (current_spell && ((current_tier = current_spell->spell->GetSpellTier()) > highest_tier)) {
  1449. highest_tier = current_tier;
  1450. key = current_spell;
  1451. }
  1452. }
  1453. //We've found the highest tier for this spell id, so add the bonuses
  1454. vector<BonusValues*>* final_bonuses = &sort_itr->second[key];
  1455. for (int8 i = 0; i < final_bonuses->size(); i++)
  1456. world.AddBonuses(nullptr, stats, final_bonuses->at(i)->type, final_bonuses->at(i)->value, this);
  1457. }
  1458. }
  1459. }
  1460. void Entity::AddMezSpell(LuaSpell* spell) {
  1461. if (!spell)
  1462. return;
  1463. if (!control_effects[CONTROL_EFFECT_TYPE_MEZ])
  1464. control_effects[CONTROL_EFFECT_TYPE_MEZ] = new MutexList<LuaSpell*>;
  1465. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1466. if (IsPlayer() && !IsStunned() && !IsMezImmune() && mez_spells->size(true) == 0){
  1467. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1468. if (!IsRooted())
  1469. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1470. if (!IsStifled() && !IsFeared())
  1471. GetZone()->LockAllSpells((Player*)this);
  1472. }
  1473. if (IsNPC() && !IsMezImmune())
  1474. {
  1475. HaltMovement();
  1476. }
  1477. mez_spells->Add(spell);
  1478. }
  1479. void Entity::RemoveMezSpell(LuaSpell* spell) {
  1480. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1481. if (!mez_spells || mez_spells->size(true) == 0)
  1482. return;
  1483. mez_spells->Remove(spell);
  1484. if (mez_spells->size(true) == 0){
  1485. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1486. if (!IsStifled() && !IsFeared())
  1487. GetZone()->UnlockAllSpells((Player*)this);
  1488. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1489. if (!IsRooted())
  1490. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1491. }
  1492. if(!IsPlayer()) {
  1493. GetZone()->movementMgr->StopNavigation((Entity*)this);
  1494. ((Spawn*)this)->StopMovement();
  1495. }
  1496. }
  1497. }
  1498. void Entity::RemoveAllMezSpells() {
  1499. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  1500. if (!mez_spells)
  1501. return;
  1502. MutexList<LuaSpell*>::iterator itr = mez_spells->begin();
  1503. while (itr.Next()){
  1504. LuaSpell* spell = itr.value;
  1505. if (!spell)
  1506. continue;
  1507. GetZone()->RemoveTargetFromSpell(spell, this);
  1508. RemoveDetrimentalSpell(spell);
  1509. RemoveSpellEffect(spell);
  1510. if (IsPlayer())
  1511. ((Player*)this)->RemoveSkillBonus(spell->spell->GetSpellID());
  1512. }
  1513. mez_spells->clear();
  1514. if (IsPlayer() && !IsMezImmune() && !IsStunned()){
  1515. if (!IsStifled() && !IsFeared())
  1516. GetZone()->UnlockAllSpells((Player*)this);
  1517. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1518. if (!IsRooted())
  1519. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1520. }
  1521. }
  1522. void Entity::AddStifleSpell(LuaSpell* spell) {
  1523. if (!spell)
  1524. return;
  1525. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  1526. control_effects[CONTROL_EFFECT_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  1527. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STIFLE]->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1528. GetZone()->LockAllSpells((Player*)this);
  1529. control_effects[CONTROL_EFFECT_TYPE_STIFLE]->Add(spell);
  1530. }
  1531. void Entity::RemoveStifleSpell(LuaSpell* spell) {
  1532. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  1533. if (!stifle_list || stifle_list->size(true) == 0)
  1534. return;
  1535. stifle_list->Remove(spell);
  1536. if (IsPlayer() && stifle_list->size(true) == 0 && !IsStifleImmune() && !IsMezzedOrStunned())
  1537. GetZone()->UnlockAllSpells((Player*)this);
  1538. }
  1539. void Entity::AddDazeSpell(LuaSpell* spell) {
  1540. if (!spell)
  1541. return;
  1542. if (!control_effects[CONTROL_EFFECT_TYPE_DAZE])
  1543. control_effects[CONTROL_EFFECT_TYPE_DAZE] = new MutexList<LuaSpell*>;
  1544. control_effects[CONTROL_EFFECT_TYPE_DAZE]->Add(spell);
  1545. }
  1546. void Entity::RemoveDazeSpell(LuaSpell* spell) {
  1547. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  1548. if (!daze_list || daze_list->size(true) == 0)
  1549. return;
  1550. daze_list->Remove(spell);
  1551. }
  1552. void Entity::AddStunSpell(LuaSpell* spell) {
  1553. if (!spell)
  1554. return;
  1555. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  1556. control_effects[CONTROL_EFFECT_TYPE_STUN] = new MutexList<LuaSpell*>;
  1557. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_STUN]->size(true) == 0 && !IsStunImmune()){
  1558. if (!IsMezzed()){
  1559. ((Player*)this)->SetPlayerControlFlag(1, 16, true);
  1560. if (!IsRooted())
  1561. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  1562. if (!IsStifled() && !IsFeared())
  1563. GetZone()->LockAllSpells((Player*)this);
  1564. }
  1565. }
  1566. control_effects[CONTROL_EFFECT_TYPE_STUN]->Add(spell);
  1567. }
  1568. void Entity::RemoveStunSpell(LuaSpell* spell) {
  1569. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  1570. if (!stun_list || stun_list->size(true) == 0)
  1571. return;
  1572. stun_list->Remove(spell);
  1573. if (stun_list->size(true) == 0){
  1574. if (IsPlayer() && !IsMezzed() && !IsStunImmune()){
  1575. ((Player*)this)->SetPlayerControlFlag(1, 16, false);
  1576. if (!IsRooted())
  1577. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  1578. if (!IsStifled() && !IsFeared())
  1579. GetZone()->UnlockAllSpells((Player*)this);
  1580. }
  1581. if(!IsPlayer()) {
  1582. GetZone()->movementMgr->StopNavigation((Entity*)this);
  1583. ((Spawn*)this)->StopMovement();
  1584. }
  1585. }
  1586. }
  1587. void Entity::HideDeityPet(bool val) {
  1588. if (!deityPet)
  1589. return;
  1590. if (val) {
  1591. deityPet->AddAllowAccessSpawn(deityPet);
  1592. GetZone()->HidePrivateSpawn(deityPet);
  1593. }
  1594. else
  1595. deityPet->MakeSpawnPublic();
  1596. }
  1597. void Entity::HideCosmeticPet(bool val) {
  1598. if (!cosmeticPet)
  1599. return;
  1600. if (val) {
  1601. cosmeticPet->AddAllowAccessSpawn(cosmeticPet);
  1602. GetZone()->HidePrivateSpawn(cosmeticPet);
  1603. }
  1604. else
  1605. cosmeticPet->MakeSpawnPublic();
  1606. }
  1607. void Entity::DismissAllPets(bool from_death, bool spawnListLocked)
  1608. {
  1609. DismissPet(GetPet(), from_death, spawnListLocked);
  1610. DismissPet(GetCharmedPet(), from_death, spawnListLocked);
  1611. DismissPet(GetDeityPet(), from_death, spawnListLocked);
  1612. DismissPet(GetCosmeticPet(), from_death, spawnListLocked);
  1613. }
  1614. void Entity::DismissPet(Entity* pet, bool from_death, bool spawnListLocked) {
  1615. if (!pet)
  1616. return;
  1617. Entity* PetOwner = pet->GetOwner();
  1618. if(pet->IsNPC())
  1619. {
  1620. ((NPC*)pet)->SetDismissing(true);
  1621. // Remove the spell maintained spell
  1622. Spell* spell = master_spell_list.GetSpell(pet->GetPetSpellID(), pet->GetPetSpellTier());
  1623. if (spell)
  1624. GetZone()->GetSpellProcess()->DeleteCasterSpell(this, spell, from_death == true ? (string)"pet_death" : (string)"canceled");
  1625. }
  1626. if (pet->GetPetType() == PET_TYPE_CHARMED) {
  1627. if(PetOwner)
  1628. PetOwner->SetCharmedPet(0);
  1629. if (!from_death) {
  1630. // set the pet flag to false, owner to 0, and give the mob its old brain back
  1631. pet->SetPet(false);
  1632. pet->SetOwner(0);
  1633. if(pet->IsNPC())
  1634. ((NPC*)pet)->SetBrain(new Brain((NPC*)pet));
  1635. pet->SetDismissing(false);
  1636. }
  1637. }
  1638. else if (PetOwner && pet->GetPetType() == PET_TYPE_COMBAT)
  1639. PetOwner->SetCombatPet(0);
  1640. else if (PetOwner && pet->GetPetType() == PET_TYPE_DEITY)
  1641. PetOwner->SetDeityPet(0);
  1642. else if (PetOwner && pet->GetPetType() == PET_TYPE_COSMETIC)
  1643. PetOwner->SetCosmeticPet(0);
  1644. // if owner is player and no combat pets left reset the pet info
  1645. if (PetOwner && PetOwner->IsPlayer()) {
  1646. if (!PetOwner->GetPet() && !PetOwner->GetCharmedPet())
  1647. ((Player*)PetOwner)->ResetPetInfo();
  1648. }
  1649. // remove the spawn from the world
  1650. if (!from_death && pet->GetPetType() != PET_TYPE_CHARMED)
  1651. GetZone()->RemoveSpawn(pet);
  1652. }
  1653. float Entity::CalculateBonusMod() {
  1654. int8 level = GetLevel();
  1655. if (level <= 20)
  1656. return 3.0;
  1657. else if (level >= 90)
  1658. return 10.0;
  1659. else
  1660. return (level - 20) * .1 + 3.0;
  1661. }
  1662. float Entity::CalculateDPSMultiplier(){
  1663. float dps = GetInfoStruct()->get_dps();
  1664. if (dps > 0){
  1665. if (dps <= 100)
  1666. return (dps / 100 + 1);
  1667. else if (dps <= 200)
  1668. return (((dps - 100) * .25 + 100) / 100 + 1);
  1669. else if (dps <= 300)
  1670. return (((dps - 200) * .1 + 125) / 100 + 1);
  1671. else if (dps <= 900)
  1672. return (((dps - 300) * .05 + 135) / 100 + 1);
  1673. else
  1674. return (((dps - 900) * .01 + 165) / 100 + 1);
  1675. }
  1676. return 1;
  1677. }
  1678. void Entity::AddWard(int32 spellID, WardInfo* ward) {
  1679. if (m_wardList.count(spellID) == 0) {
  1680. m_wardList[spellID] = ward;
  1681. }
  1682. }
  1683. WardInfo* Entity::GetWard(int32 spellID) {
  1684. WardInfo* ret = 0;
  1685. if (m_wardList.count(spellID) > 0)
  1686. ret = m_wardList[spellID];
  1687. return ret;
  1688. }
  1689. void Entity::RemoveWard(int32 spellID) {
  1690. if (m_wardList.count(spellID) > 0) {
  1691. // Delete the ward info
  1692. safe_delete(m_wardList[spellID]);
  1693. // Remove from the ward list
  1694. m_wardList.erase(spellID);
  1695. }
  1696. }
  1697. int32 Entity::CheckWards(Entity* attacker, int32 damage, int8 damage_type) {
  1698. map<int32, WardInfo*>::iterator itr;
  1699. WardInfo* ward = 0;
  1700. LuaSpell* spell = 0;
  1701. while (m_wardList.size() > 0 && damage > 0) {
  1702. // Get the ward with the lowest base damage
  1703. for (itr = m_wardList.begin(); itr != m_wardList.end(); itr++) {
  1704. if (!ward || itr->second->BaseDamage < ward->BaseDamage) {
  1705. if ((itr->second->AbsorbAllDamage || itr->second->DamageLeft > 0) &&
  1706. (itr->second->WardType == WARD_TYPE_ALL ||
  1707. (itr->second->WardType == WARD_TYPE_PHYSICAL && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_SLASH && damage_type <= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) ||
  1708. (itr->second->WardType == WARD_TYPE_MAGICAL && ((itr->second->DamageType == 0 && damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE) || (damage_type >= DAMAGE_PACKET_DAMAGE_TYPE_PIERCE && itr->second->DamageType == damage_type)))))
  1709. ward = itr->second;
  1710. }
  1711. }
  1712. if (!ward)
  1713. break;
  1714. spell = ward->Spell;
  1715. // damage to redirect at the source (like intercept)
  1716. int32 redirectDamage = 0;
  1717. if (ward->RedirectDamagePercent)
  1718. redirectDamage = (int32)(double)damage * ((double)ward->RedirectDamagePercent / 100.0);
  1719. // percentage the spell absorbs of all possible damage
  1720. int32 damageToAbsorb = 0;
  1721. if (ward->DamageAbsorptionPercentage > 0)
  1722. damageToAbsorb = (int32)(double)damage * ((double)ward->DamageAbsorptionPercentage/100.0);
  1723. else
  1724. damageToAbsorb = damage;
  1725. int32 maxDamageAbsorptionAllowed = 0;
  1726. // spells like Divine Aura have caps on health, eg. anything more than 50% damage is not absorbed
  1727. if (ward->DamageAbsorptionMaxHealthPercent > 0)
  1728. maxDamageAbsorptionAllowed = (int32)(double)GetTotalHP() * ((double)ward->DamageAbsorptionMaxHealthPercent / 100.0);
  1729. if (maxDamageAbsorptionAllowed > 0 && damageToAbsorb >= maxDamageAbsorptionAllowed)
  1730. damageToAbsorb = 0; // its over or equal to 50% of the total hp allowed, thus this damage is not absorbed
  1731. int32 baseDamageRemaining = damage - damageToAbsorb;
  1732. bool hasSpellBeenRemoved = false;
  1733. if (ward->AbsorbAllDamage)
  1734. {
  1735. ward->LastAbsorbedDamage = ward->DamageLeft;
  1736. if (!redirectDamage)
  1737. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1738. damage = 0;
  1739. }
  1740. else if (damageToAbsorb >= ward->DamageLeft) {
  1741. // Damage is greater than or equal to the amount left on the ward
  1742. ward->LastAbsorbedDamage = ward->DamageLeft;
  1743. // remove what damage we can absorb
  1744. damageToAbsorb -= ward->DamageLeft;
  1745. // move back what couldn't be absorbed to the base dmg and apply to the overall damage
  1746. baseDamageRemaining += damageToAbsorb;
  1747. damage = baseDamageRemaining;
  1748. ward->DamageLeft = 0;
  1749. spell->damage_remaining = 0;
  1750. if(!redirectDamage)
  1751. GetZone()->SendHealPacket(spell->caster, this, HEAL_PACKET_TYPE_ABSORB, ward->DamageLeft, spell->spell->GetName());
  1752. if (!ward->keepWard) {
  1753. hasSpellBeenRemoved = true;
  1754. RemoveWard(spell->spell->GetSpellID());
  1755. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1756. }
  1757. }
  1758. else {
  1759. ward->LastAbsorbedDamage = damageToAbsorb;
  1760. // Damage is less then the amount left on the ward
  1761. ward->DamageLeft -= damageToAbsorb;
  1762. spell->damage_remaining = ward->DamageLeft;
  1763. if (spell->caster->IsPlayer())
  1764. ClientPacketFunctions::SendMaintainedExamineUpdate(GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, ward->DamageLeft, 1);
  1765. if (!redirectDamage)
  1766. GetZone()->SendHealPacket(ward->Spell->caster, this, HEAL_PACKET_TYPE_ABSORB, damage, spell->spell->GetName());
  1767. // remaining damage not absorbed by percentage must be set
  1768. damage = baseDamageRemaining;
  1769. }
  1770. if (redirectDamage)
  1771. {
  1772. ward->LastRedirectDamage = redirectDamage;
  1773. if (this->IsPlayer())
  1774. {
  1775. Client* client = GetZone()->GetClientBySpawn(this);
  1776. client->Message(CHANNEL_COMBAT, "%s intercepted some of the damage intended for you!", spell->caster->GetName());
  1777. }
  1778. if (spell->caster && spell->caster->IsPlayer())
  1779. {
  1780. Client* client = GetZone()->GetClientBySpawn(spell->caster);
  1781. client->Message(CHANNEL_COMBAT, "YOU intercept some of the damage intended for %s!", this->GetName());
  1782. }
  1783. if (attacker && spell->caster)
  1784. attacker->DamageSpawn(spell->caster, DAMAGE_PACKET_TYPE_SPELL_DAMAGE, damage_type, redirectDamage, redirectDamage, 0, 0, false, false, false, spell);
  1785. }
  1786. bool shouldRemoveSpell = false;
  1787. ward->HitCount++; // increment hit count
  1788. if (ward->MaxHitCount && spell->num_triggers)
  1789. {
  1790. spell->num_triggers--;
  1791. ClientPacketFunctions::SendMaintainedExamineUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster), spell->slot_pos, spell->num_triggers, 0);
  1792. }
  1793. if (ward->HitCount >= ward->MaxHitCount) // there isn't a max hit requirement with the hit count, so just go based on hit count
  1794. shouldRemoveSpell = true;
  1795. if (shouldRemoveSpell && !hasSpellBeenRemoved)
  1796. {
  1797. RemoveWard(spell->spell->GetSpellID());
  1798. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "purged");
  1799. }
  1800. // Reset ward pointer
  1801. ward = 0;
  1802. }
  1803. return damage;
  1804. }
  1805. float Entity::CalculateCastingSpeedMod() {
  1806. float cast_speed = info_struct.get_casting_speed();
  1807. if(cast_speed > 0)
  1808. return 100 * max((float) 0.5, (float) (1 + (1 - (1 / (1 + (cast_speed * .01))))));
  1809. else if (cast_speed < 0)
  1810. return 100 * min((float) 1.5, (float) (1 + (1 - (1 / (1 + (cast_speed * -.01))))));
  1811. return 0;
  1812. }
  1813. float Entity::GetSpeed() {
  1814. float ret = speed > GetBaseSpeed() ? speed : GetBaseSpeed();
  1815. if (EngagedInCombat() && GetMaxSpeed() > 0.0f)
  1816. ret = GetMaxSpeed();
  1817. MStats.lock();
  1818. if ((IsStealthed() || IsInvis()) && stats.count(ITEM_STAT_STEALTHINVISSPEEDMOD))
  1819. ret += stats[ITEM_STAT_STEALTHINVISSPEEDMOD];
  1820. else if (EngagedInCombat() && stats.count(ITEM_STAT_OFFENSIVESPEED))
  1821. ret += stats[ITEM_STAT_OFFENSIVESPEED];
  1822. else if (stats.count(ITEM_STAT_SPEED) && stats.count(ITEM_STAT_MOUNTSPEED))
  1823. ret += max(stats[ITEM_STAT_SPEED], stats[ITEM_STAT_MOUNTSPEED]);
  1824. else if (stats.count(ITEM_STAT_SPEED))
  1825. ret += stats[ITEM_STAT_SPEED];
  1826. else if (stats.count(ITEM_STAT_MOUNTSPEED))
  1827. ret += stats[ITEM_STAT_MOUNTSPEED];
  1828. MStats.unlock();
  1829. ret *= speed_multiplier;
  1830. return ret;
  1831. }
  1832. float Entity::GetAirSpeed() {
  1833. float ret = speed;
  1834. if (!EngagedInCombat())
  1835. ret += stats[ITEM_STAT_MOUNTAIRSPEED];
  1836. ret *= speed_multiplier;
  1837. return ret;
  1838. }
  1839. void Entity::SetThreatTransfer(ThreatTransfer* transfer) {
  1840. safe_delete(m_threatTransfer);
  1841. m_threatTransfer = transfer;
  1842. }
  1843. int8 Entity::GetTraumaCount() {
  1844. return det_count_list[DET_TYPE_TRAUMA];
  1845. }
  1846. int8 Entity::GetArcaneCount() {
  1847. return det_count_list[DET_TYPE_ARCANE];
  1848. }
  1849. int8 Entity::GetNoxiousCount() {
  1850. return det_count_list[DET_TYPE_NOXIOUS];
  1851. }
  1852. int8 Entity::GetElementalCount() {
  1853. return det_count_list[DET_TYPE_ELEMENTAL];
  1854. }
  1855. int8 Entity::GetCurseCount() {
  1856. return det_count_list[DET_TYPE_CURSE];
  1857. }
  1858. Mutex* Entity::GetDetrimentMutex() {
  1859. return &MDetriments;
  1860. }
  1861. Mutex* Entity::GetMaintainedMutex() {
  1862. return &MMaintainedSpells;
  1863. }
  1864. Mutex* Entity::GetSpellEffectMutex() {
  1865. return &MSpellEffects;
  1866. }
  1867. bool Entity::HasCurableDetrimentType(int8 det_type) {
  1868. DetrimentalEffects* det;
  1869. bool ret = false;
  1870. MDetriments.readlock(__FUNCTION__, __LINE__);
  1871. for (int32 i = 0; i < detrimental_spell_effects.size(); i++){
  1872. det = &detrimental_spell_effects.at(i);
  1873. if(det && det->det_type == det_type && !det->incurable){
  1874. ret = true;
  1875. break;
  1876. }
  1877. }
  1878. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1879. return ret;
  1880. }
  1881. void Entity::ClearAllDetriments() {
  1882. MDetriments.writelock(__FUNCTION__, __LINE__);
  1883. detrimental_spell_effects.clear();
  1884. det_count_list.clear();
  1885. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  1886. }
  1887. void Entity::CureDetrimentByType(int8 cure_count, int8 det_type, string cure_name, Entity* caster, int8 cure_level) {
  1888. if (cure_count <= 0 || GetDetTypeCount(det_type) <= 0)
  1889. return;
  1890. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1891. DetrimentalEffects* det;
  1892. vector<LuaSpell*> remove_list;
  1893. LuaSpell* spell = 0;
  1894. vector<LevelArray*>* levels;
  1895. int8 caster_class1 = 0;
  1896. int8 caster_class2 = 0;
  1897. int8 caster_class3 = 0;
  1898. int8 level_class = 0;
  1899. InfoStruct* info_struct = 0;
  1900. bool pass_level_check = false;
  1901. MDetriments.readlock(__FUNCTION__, __LINE__);
  1902. for (int32 i = 0; i<det_list->size(); i++){
  1903. det = &det_list->at(i);
  1904. if (det && det->det_type == det_type && !det->incurable){
  1905. levels = det->spell->spell->GetSpellLevels();
  1906. info_struct = det->caster->GetInfoStruct();
  1907. caster_class1 = info_struct->get_class1();
  1908. caster_class2 = info_struct->get_class2();
  1909. caster_class3 = info_struct->get_class3();
  1910. pass_level_check = false;
  1911. bool has_level_checks = false;
  1912. for (int32 x = 0; x < levels->size(); x++){
  1913. has_level_checks = true;
  1914. level_class = levels->at(x)->adventure_class;
  1915. if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
  1916. && cure_level >= (levels->at(x)->spell_level / 10))){
  1917. pass_level_check = true;
  1918. break;
  1919. }
  1920. }
  1921. if (pass_level_check || !has_level_checks){
  1922. remove_list.push_back(det->spell);
  1923. cure_count--;
  1924. if (cure_count == 0)
  1925. break;
  1926. }
  1927. }
  1928. }
  1929. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1930. for (int32 i = 0; i<remove_list.size(); i++){
  1931. spell = remove_list.at(i);
  1932. LogWrite(PLAYER__ERROR, 0, "Debug", "Remove spell %s", remove_list.at(i)->spell->GetName());
  1933. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1934. GetZone()->GetSpellProcess()->DeleteCasterSpell(spell, "cured", false, true, this);
  1935. }
  1936. remove_list.clear();
  1937. }
  1938. void Entity::CureDetrimentByControlEffect(int8 cure_count, int8 control_type, string cure_name, Entity* caster, int8 cure_level) {
  1939. if (cure_count <= 0 || GetDetCount() <= 0)
  1940. return;
  1941. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1942. DetrimentalEffects* det;
  1943. vector<LuaSpell*> remove_list;
  1944. LuaSpell* spell = 0;
  1945. vector<LevelArray*>* levels;
  1946. int8 caster_class1 = 0;
  1947. int8 caster_class2 = 0;
  1948. int8 caster_class3 = 0;
  1949. int8 level_class = 0;
  1950. InfoStruct* info_struct = 0;
  1951. bool pass_level_check = false;
  1952. MDetriments.readlock(__FUNCTION__, __LINE__);
  1953. for (int32 i = 0; i<det_list->size(); i++){
  1954. det = &det_list->at(i);
  1955. if (det && det->control_effect == control_type && !det->incurable){
  1956. levels = det->spell->spell->GetSpellLevels();
  1957. info_struct = det->caster->GetInfoStruct();
  1958. caster_class1 = info_struct->get_class1();
  1959. caster_class2 = info_struct->get_class2();
  1960. caster_class3 = info_struct->get_class3();
  1961. pass_level_check = false;
  1962. for (int32 x = 0; x < levels->size(); x++){
  1963. level_class = levels->at(x)->adventure_class;
  1964. if (!cure_level || ((caster_class1 == level_class || caster_class2 == level_class || caster_class3 == level_class)
  1965. && cure_level >= (levels->at(x)->spell_level / 10))){
  1966. pass_level_check = true;
  1967. break;
  1968. }
  1969. }
  1970. if (pass_level_check){
  1971. remove_list.push_back(det->spell);
  1972. cure_count--;
  1973. if (cure_count == 0)
  1974. break;
  1975. }
  1976. }
  1977. }
  1978. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  1979. for (int32 i = 0; i<remove_list.size(); i++){
  1980. spell = remove_list.at(i);
  1981. GetZone()->SendDispellPacket(caster, this, cure_name, (string)remove_list.at(i)->spell->GetName(), DISPELL_TYPE_CURE);
  1982. if (GetZone())
  1983. GetZone()->RemoveTargetFromSpell(spell, this);
  1984. RemoveSpellEffect(spell);
  1985. RemoveDetrimentalSpell(spell);
  1986. }
  1987. remove_list.clear();
  1988. }
  1989. void Entity::RemoveDetrimentalSpell(LuaSpell* spell) {
  1990. if(!spell || spell->spell->GetSpellData()->det_type == 0)
  1991. return;
  1992. MDetriments.writelock(__FUNCTION__, __LINE__);
  1993. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  1994. vector<DetrimentalEffects>::iterator itr;
  1995. for(itr = det_list->begin(); itr != det_list->end(); itr++){
  1996. if((*itr).spell == spell){
  1997. det_count_list[(*itr).det_type]--;
  1998. det_list->erase(itr);
  1999. if(IsPlayer())
  2000. ((Player*)this)->SetCharSheetChanged(true);
  2001. break;
  2002. }
  2003. }
  2004. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  2005. }
  2006. int8 Entity::GetDetTypeCount(int8 det_type){
  2007. return det_count_list[det_type];
  2008. }
  2009. int8 Entity::GetDetCount() {
  2010. int8 det_count = 0;
  2011. map<int8, int8>::iterator itr;
  2012. for(itr=det_count_list.begin(); itr != det_count_list.end(); itr++)
  2013. det_count += (*itr).second;
  2014. return det_count;
  2015. }
  2016. vector<DetrimentalEffects>* Entity::GetDetrimentalSpellEffects() {
  2017. return &detrimental_spell_effects;
  2018. }
  2019. void Entity::AddDetrimentalSpell(LuaSpell* luaspell, int32 override_expire_timestamp){
  2020. if(!luaspell || !luaspell->caster)
  2021. return;
  2022. Spell* spell = luaspell->spell;
  2023. DetrimentalEffects* det = GetDetrimentalEffect(spell->GetSpellID(), luaspell->caster);
  2024. DetrimentalEffects new_det;
  2025. if(det)
  2026. RemoveDetrimentalSpell(det->spell);
  2027. SpellData* data = spell->GetSpellData();
  2028. if(!data)
  2029. return;
  2030. new_det.caster = luaspell->caster;
  2031. new_det.spell = luaspell;
  2032. if (spell->GetSpellData()->duration_until_cancel)
  2033. new_det.expire_timestamp = 0xFFFFFFFF;
  2034. else if(override_expire_timestamp)
  2035. new_det.expire_timestamp = override_expire_timestamp;
  2036. else
  2037. new_det.expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2038. new_det.icon = data->icon;
  2039. new_det.icon_backdrop = data->icon_backdrop;
  2040. new_det.tier = data->tier;
  2041. new_det.det_type = data->det_type;
  2042. new_det.incurable = data->incurable;
  2043. new_det.spell_id = spell->GetSpellID();
  2044. new_det.control_effect = data->control_effect_type;
  2045. new_det.total_time = spell->GetSpellDuration()/10;
  2046. MDetriments.writelock(__FUNCTION__, __LINE__);
  2047. detrimental_spell_effects.push_back(new_det);
  2048. det_count_list[new_det.det_type]++;
  2049. MDetriments.releasewritelock(__FUNCTION__, __LINE__);
  2050. }
  2051. DetrimentalEffects* Entity::GetDetrimentalEffect(int32 spell_id, Entity* caster){
  2052. vector<DetrimentalEffects>* det_list = &detrimental_spell_effects;
  2053. DetrimentalEffects* ret = 0;
  2054. MDetriments.readlock(__FUNCTION__, __LINE__);
  2055. for(int32 i=0; i<det_list->size(); i++){
  2056. if (det_list->at(i).spell_id == spell_id && det_list->at(i).caster == caster)
  2057. ret = &det_list->at(i);
  2058. }
  2059. MDetriments.releasereadlock(__FUNCTION__, __LINE__);
  2060. return ret;
  2061. }
  2062. void Entity::CancelAllStealth() {
  2063. bool did_change = false;
  2064. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2065. if (stealth_list){
  2066. MutexList<LuaSpell*>::iterator itr = stealth_list->begin();
  2067. while (itr.Next()){
  2068. if (itr.value->caster == this)
  2069. GetZone()->GetSpellProcess()->AddSpellCancel(itr.value);
  2070. else{
  2071. GetZone()->RemoveTargetFromSpell(itr.value, this);
  2072. RemoveSpellEffect(itr.value);
  2073. }
  2074. did_change = true;
  2075. }
  2076. }
  2077. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2078. if (invis_list){
  2079. MutexList<LuaSpell*>::iterator invis_itr = invis_list->begin();
  2080. while (invis_itr.Next()){
  2081. if (invis_itr.value->caster == this)
  2082. GetZone()->GetSpellProcess()->AddSpellCancel(invis_itr.value);
  2083. else{
  2084. GetZone()->RemoveTargetFromSpell(invis_itr.value, this);
  2085. RemoveSpellEffect(invis_itr.value);
  2086. }
  2087. did_change = true;
  2088. }
  2089. }
  2090. if (did_change){
  2091. info_changed = true;
  2092. changed = true;
  2093. AddChangedZoneSpawn();
  2094. if (IsPlayer())
  2095. ((Player*)this)->SetCharSheetChanged(true);
  2096. }
  2097. }
  2098. bool Entity::IsStealthed(){
  2099. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2100. return (!stealth_list || stealth_list->size(true) == 0) == false;
  2101. }
  2102. bool Entity::CanSeeInvis(Entity* target) {
  2103. if (!target)
  2104. return true;
  2105. if (!target->IsStealthed() && !target->IsInvis())
  2106. return true;
  2107. if (target->IsStealthed() && HasSeeHideSpell())
  2108. return true;
  2109. else if (target->IsInvis() && HasSeeInvisSpell())
  2110. return true;
  2111. return false;
  2112. }
  2113. bool Entity::IsInvis(){
  2114. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2115. return (!invis_list || invis_list->size(true) == 0) == false;
  2116. }
  2117. void Entity::AddStealthSpell(LuaSpell* spell) {
  2118. if (!spell)
  2119. return;
  2120. if (!control_effects[CONTROL_EFFECT_TYPE_STEALTH])
  2121. control_effects[CONTROL_EFFECT_TYPE_STEALTH] = new MutexList<LuaSpell*>;
  2122. control_effects[CONTROL_EFFECT_TYPE_STEALTH]->Add(spell);
  2123. if (control_effects[CONTROL_EFFECT_TYPE_STEALTH]->size(true) == 1){
  2124. info_changed = true;
  2125. changed = true;
  2126. AddChangedZoneSpawn();
  2127. if (IsPlayer())
  2128. {
  2129. ((Player*)this)->SetCharSheetChanged(true);
  2130. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2131. }
  2132. }
  2133. }
  2134. void Entity::AddInvisSpell(LuaSpell* spell) {
  2135. if (!spell)
  2136. return;
  2137. if (!control_effects[CONTROL_EFFECT_TYPE_INVIS])
  2138. control_effects[CONTROL_EFFECT_TYPE_INVIS] = new MutexList<LuaSpell*>;
  2139. control_effects[CONTROL_EFFECT_TYPE_INVIS]->Add(spell);
  2140. if (control_effects[CONTROL_EFFECT_TYPE_INVIS]->size(true) == 1){
  2141. info_changed = true;
  2142. changed = true;
  2143. AddChangedZoneSpawn();
  2144. if (IsPlayer())
  2145. {
  2146. ((Player*)this)->SetCharSheetChanged(true);
  2147. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2148. }
  2149. }
  2150. }
  2151. void Entity::RemoveInvisSpell(LuaSpell* spell) {
  2152. MutexList<LuaSpell*>* invis_list = control_effects[CONTROL_EFFECT_TYPE_INVIS];
  2153. if (!invis_list || invis_list->size(true) == 0)
  2154. return;
  2155. invis_list->Remove(spell);
  2156. RemoveSpellEffect(spell);
  2157. if (invis_list->size(true) == 0){
  2158. info_changed = true;
  2159. changed = true;
  2160. AddChangedZoneSpawn();
  2161. if (IsPlayer())
  2162. {
  2163. ((Player*)this)->SetCharSheetChanged(true);
  2164. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2165. }
  2166. }
  2167. }
  2168. void Entity::RemoveStealthSpell(LuaSpell* spell) {
  2169. MutexList<LuaSpell*>* stealth_list = control_effects[CONTROL_EFFECT_TYPE_STEALTH];
  2170. if (!stealth_list || stealth_list->size(true) == 0)
  2171. return;
  2172. stealth_list->Remove(spell);
  2173. RemoveSpellEffect(spell);
  2174. if (stealth_list->size() == 0){
  2175. info_changed = true;
  2176. changed = true;
  2177. AddChangedZoneSpawn();
  2178. if (IsPlayer())
  2179. {
  2180. ((Player*)this)->SetCharSheetChanged(true);
  2181. GetZone()->SendAllSpawnsForVisChange(GetZone()->GetClientBySpawn(this));
  2182. }
  2183. }
  2184. }
  2185. void Entity::AddRootSpell(LuaSpell* spell) {
  2186. if (!spell)
  2187. return;
  2188. if (!control_effects[CONTROL_EFFECT_TYPE_ROOT])
  2189. control_effects[CONTROL_EFFECT_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2190. if (control_effects[CONTROL_EFFECT_TYPE_ROOT]->size(true) == 0 && !IsRootImmune()) {
  2191. if (IsPlayer()){
  2192. if (!IsMezzedOrStunned())
  2193. ((Player*)this)->SetPlayerControlFlag(1, 8, true); // heading movement only
  2194. }
  2195. else
  2196. SetSpeedMultiplier(0.0f);
  2197. }
  2198. control_effects[CONTROL_EFFECT_TYPE_ROOT]->Add(spell);
  2199. }
  2200. void Entity::RemoveRootSpell(LuaSpell* spell) {
  2201. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2202. if (!root_list || root_list->size(true) == 0)
  2203. return;
  2204. root_list->Remove(spell);
  2205. if (root_list->size(true) == 0 && !IsRootImmune()) {
  2206. if (IsPlayer()){
  2207. if (!IsMezzedOrStunned())
  2208. ((Player*)this)->SetPlayerControlFlag(1, 8, false); // heading movement only
  2209. }
  2210. else {
  2211. // GetHighestSnare() will return 1.0f if no snares returning the spawn to full speed
  2212. SetSpeedMultiplier(GetHighestSnare());
  2213. }
  2214. if(!IsPlayer()) {
  2215. GetZone()->movementMgr->StopNavigation((Entity*)this);
  2216. ((Spawn*)this)->StopMovement();
  2217. }
  2218. }
  2219. }
  2220. void Entity::AddFearSpell(LuaSpell* spell){
  2221. if (!spell)
  2222. return;
  2223. if (!control_effects[CONTROL_EFFECT_TYPE_FEAR])
  2224. control_effects[CONTROL_EFFECT_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2225. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FEAR]->size(true) == 0 && !IsFearImmune()){
  2226. ((Player*)this)->SetPlayerControlFlag(4, 4, true); // feared
  2227. if (!IsMezzedOrStunned() && !IsStifled())
  2228. GetZone()->LockAllSpells((Player*)this);
  2229. }
  2230. if (!IsFearImmune() && IsNPC())
  2231. {
  2232. HaltMovement();
  2233. }
  2234. control_effects[CONTROL_EFFECT_TYPE_FEAR]->Add(spell);
  2235. }
  2236. void Entity::RemoveFearSpell(LuaSpell* spell){
  2237. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  2238. if (!fear_list || fear_list->size(true) == 0)
  2239. return;
  2240. fear_list->Remove(spell);
  2241. if (IsPlayer() && fear_list->size(true) == 0 && !IsFearImmune()){
  2242. ((Player*)this)->SetPlayerControlFlag(4, 4, false); // feared disabled
  2243. if (!IsMezzedOrStunned() && !IsStifled())
  2244. GetZone()->LockAllSpells((Player*)this);
  2245. }
  2246. if (IsNPC())
  2247. {
  2248. HaltMovement();
  2249. }
  2250. }
  2251. void Entity::AddSnareSpell(LuaSpell* spell) {
  2252. if (!spell)
  2253. return;
  2254. if (!control_effects[CONTROL_EFFECT_TYPE_SNARE])
  2255. control_effects[CONTROL_EFFECT_TYPE_SNARE] = new MutexList<LuaSpell*>;
  2256. control_effects[CONTROL_EFFECT_TYPE_SNARE]->Add(spell);
  2257. // Don't set speed multiplier if there is a root or no snare values
  2258. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2259. if ((!roots || roots->size(true) == 0) && snare_values.size() > 0)
  2260. SetSpeedMultiplier(GetHighestSnare());
  2261. }
  2262. void Entity::RemoveSnareSpell(LuaSpell* spell) {
  2263. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  2264. if (!snare_list || snare_list->size(true) == 0)
  2265. return;
  2266. snare_list->Remove(spell);
  2267. snare_values.erase(spell);
  2268. //LogWrite(PLAYER__ERROR, 0, "Debug", "snare_values.size() = %u", snare_values.size());
  2269. // only change speeds if there are no roots
  2270. MutexList<LuaSpell*>* roots = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2271. if (!roots || roots->size(true) == 0) {
  2272. float multiplier = GetHighestSnare();
  2273. //LogWrite(PLAYER__ERROR, 0, "Debug", "GetHighestSnare() = %f", multiplier);
  2274. SetSpeedMultiplier(multiplier);
  2275. }
  2276. }
  2277. void Entity::SetSnareValue(LuaSpell* spell, float snare_val) {
  2278. if (!spell)
  2279. return;
  2280. snare_values[spell] = snare_val;
  2281. }
  2282. float Entity::GetHighestSnare() {
  2283. // For simplicity this will return the highest snare value, which is actually the lowest value
  2284. float ret = 1.0f;
  2285. if (snare_values.size() == 0)
  2286. return ret;
  2287. map<LuaSpell*, float>::iterator itr;
  2288. for (itr = snare_values.begin(); itr != snare_values.end(); itr++) {
  2289. if (itr->second < ret)
  2290. ret = itr->second;
  2291. }
  2292. return ret;
  2293. }
  2294. bool Entity::IsSnared() {
  2295. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_SNARE])
  2296. return false;
  2297. MutexList<LuaSpell*>* snare_list = control_effects[CONTROL_EFFECT_TYPE_SNARE];
  2298. return (!snare_list || snare_list->size(true) == 0) == false;
  2299. }
  2300. bool Entity::IsMezzed(){
  2301. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_MEZ])
  2302. return false;
  2303. MutexList<LuaSpell*>* mez_spells = control_effects[CONTROL_EFFECT_TYPE_MEZ];
  2304. return (!mez_spells || mez_spells->size(true) == 0 || IsMezImmune()) == false;
  2305. }
  2306. bool Entity::IsStifled(){
  2307. if (!control_effects[CONTROL_EFFECT_TYPE_STIFLE])
  2308. return false;
  2309. MutexList<LuaSpell*>* stifle_list = control_effects[CONTROL_EFFECT_TYPE_STIFLE];
  2310. return (!stifle_list || stifle_list->size(true) == 0 || IsStifleImmune()) == false;
  2311. }
  2312. bool Entity::IsDazed(){
  2313. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_DAZE])
  2314. return false;
  2315. MutexList<LuaSpell*>* daze_list = control_effects[CONTROL_EFFECT_TYPE_DAZE];
  2316. return (!daze_list || daze_list->size(true) == 0 || IsDazeImmune()) == false;
  2317. }
  2318. bool Entity::IsStunned(){
  2319. if (!control_effects[CONTROL_EFFECT_TYPE_STUN])
  2320. return false;
  2321. MutexList<LuaSpell*>* stun_list = control_effects[CONTROL_EFFECT_TYPE_STUN];
  2322. return (!stun_list || stun_list->size(true) == 0 || IsStunImmune()) == false;
  2323. }
  2324. bool Entity::IsRooted(){
  2325. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_ROOT])
  2326. return false;
  2327. MutexList<LuaSpell*>* root_list = control_effects[CONTROL_EFFECT_TYPE_ROOT];
  2328. return (!root_list || root_list->size(true) == 0 || IsRootImmune()) == false;
  2329. }
  2330. bool Entity::IsFeared(){
  2331. if (control_effects.size() < 1 || !control_effects[CONTROL_EFFECT_TYPE_FEAR])
  2332. return false;
  2333. MutexList<LuaSpell*>* fear_list = control_effects[CONTROL_EFFECT_TYPE_FEAR];
  2334. return (!fear_list || fear_list->size(true) == 0 || IsFearImmune()) == false;
  2335. }
  2336. void Entity::AddWaterwalkSpell(LuaSpell* spell){
  2337. if (!spell)
  2338. return;
  2339. if (!control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER])
  2340. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER] = new MutexList<LuaSpell*>;
  2341. control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->Add(spell);
  2342. if (control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER]->size(true) == 1 && IsPlayer())
  2343. ((Player*)this)->SetPlayerControlFlag(3, 128, true); // enable walking underwater
  2344. }
  2345. void Entity::RemoveWaterwalkSpell(LuaSpell* spell){
  2346. MutexList<LuaSpell*>* waterwalk_list = control_effects[CONTROL_EFFECT_TYPE_WALKUNDERWATER];
  2347. if (!waterwalk_list || waterwalk_list->size(true) == 0)
  2348. return;
  2349. waterwalk_list->Remove(spell);
  2350. if (waterwalk_list->size(true) == 0 && IsPlayer())
  2351. ((Player*)this)->SetPlayerControlFlag(3, 128, false); // disable walking underwater
  2352. }
  2353. void Entity::AddWaterjumpSpell(LuaSpell* spell){
  2354. if (!spell)
  2355. return;
  2356. if (!control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER])
  2357. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER] = new MutexList<LuaSpell*>;
  2358. control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->Add(spell);
  2359. if (control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER]->size(true) == 1 && IsPlayer())
  2360. ((Player*)this)->SetPlayerControlFlag(4, 1, true); // enable moonjumps underwater
  2361. }
  2362. void Entity::RemoveWaterjumpSpell(LuaSpell* spell){
  2363. MutexList<LuaSpell*>* waterjump_list = control_effects[CONTROL_EFFECT_TYPE_JUMPUNDERWATER];
  2364. if (!waterjump_list || waterjump_list->size(true) == 0)
  2365. return;
  2366. waterjump_list->Remove(spell);
  2367. if (waterjump_list->size(true) == 0 && IsPlayer())
  2368. ((Player*)this)->SetPlayerControlFlag(4, 1, false); // disable moonjumps underwater
  2369. }
  2370. void Entity::AddAOEImmunity(LuaSpell* spell){
  2371. if (!spell)
  2372. return;
  2373. if (!immunities[IMMUNITY_TYPE_AOE])
  2374. immunities[IMMUNITY_TYPE_AOE] = new MutexList<LuaSpell*>;
  2375. immunities[IMMUNITY_TYPE_AOE]->Add(spell);
  2376. }
  2377. void Entity::RemoveAOEImmunity(LuaSpell* spell){
  2378. MutexList<LuaSpell*>* aoe_list = immunities[IMMUNITY_TYPE_AOE];
  2379. if (!aoe_list || aoe_list->size(true) == 0)
  2380. return;
  2381. aoe_list->Remove(spell);
  2382. }
  2383. bool Entity::IsAOEImmune(){
  2384. return (immunities[IMMUNITY_TYPE_AOE] && immunities[IMMUNITY_TYPE_AOE]->size(true));
  2385. }
  2386. void Entity::AddStunImmunity(LuaSpell* spell){
  2387. if (!spell)
  2388. return;
  2389. if (!immunities[IMMUNITY_TYPE_STUN])
  2390. immunities[IMMUNITY_TYPE_STUN] = new MutexList<LuaSpell*>;
  2391. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2392. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2393. if (!IsFeared() && !IsStifled())
  2394. ((Player*)this)->UnlockAllSpells();
  2395. }
  2396. immunities[IMMUNITY_TYPE_STUN]->Add(spell);
  2397. }
  2398. void Entity::RemoveStunImmunity(LuaSpell* spell){
  2399. MutexList<LuaSpell*>* stun_list = immunities[IMMUNITY_TYPE_STUN];
  2400. if (!stun_list || stun_list->size(true) == 0)
  2401. return;
  2402. stun_list->Remove(spell);
  2403. if (IsPlayer() && IsStunned() && !IsMezzed()){
  2404. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2405. if (!IsFeared() && !IsStifled())
  2406. ((Player*)this)->UnlockAllSpells();
  2407. }
  2408. }
  2409. bool Entity::IsStunImmune(){
  2410. return (immunities[IMMUNITY_TYPE_STUN] && immunities[IMMUNITY_TYPE_STUN]->size(true) > 0);
  2411. }
  2412. void Entity::AddStifleImmunity(LuaSpell* spell){
  2413. if (!spell)
  2414. return;
  2415. if (!immunities[IMMUNITY_TYPE_STIFLE])
  2416. immunities[IMMUNITY_TYPE_STIFLE] = new MutexList<LuaSpell*>;
  2417. if (IsPlayer() && immunities[IMMUNITY_TYPE_STIFLE]->size(true) == 0){
  2418. if (IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2419. ((Player*)this)->UnlockAllSpells();
  2420. }
  2421. immunities[IMMUNITY_TYPE_STIFLE]->Add(spell);
  2422. }
  2423. void Entity::RemoveStifleImmunity(LuaSpell* spell){
  2424. MutexList<LuaSpell*>* stifle_list = immunities[IMMUNITY_TYPE_STIFLE];
  2425. if (!stifle_list || stifle_list->size(true) == 0)
  2426. return;
  2427. stifle_list->Remove(spell);
  2428. if (IsPlayer() && IsStifled() && !IsMezzedOrStunned() && !IsFeared())
  2429. ((Player*)this)->UnlockAllSpells();
  2430. }
  2431. bool Entity::IsStifleImmune(){
  2432. return (immunities[IMMUNITY_TYPE_STIFLE] && immunities[IMMUNITY_TYPE_STIFLE]->size(true) > 0);
  2433. }
  2434. void Entity::AddMezImmunity(LuaSpell* spell){
  2435. if (!spell)
  2436. return;
  2437. if (!immunities[IMMUNITY_TYPE_MEZ])
  2438. immunities[IMMUNITY_TYPE_MEZ] = new MutexList<LuaSpell*>;
  2439. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2440. ((Player*)this)->SetPlayerControlFlag(4, 64, false);
  2441. if (!IsFeared() && !IsStifled())
  2442. ((Player*)this)->UnlockAllSpells();
  2443. }
  2444. immunities[IMMUNITY_TYPE_MEZ]->Add(spell);
  2445. }
  2446. void Entity::RemoveMezImmunity(LuaSpell* spell){
  2447. MutexList<LuaSpell*>* mez_list = immunities[IMMUNITY_TYPE_MEZ];
  2448. if (!mez_list || mez_list->size(true) == 0)
  2449. return;
  2450. mez_list->Remove(spell);
  2451. if (IsPlayer() && IsMezzed() && !IsStunned()){
  2452. ((Player*)this)->SetPlayerControlFlag(4, 64, true);
  2453. if (!IsFeared() && !IsStifled())
  2454. ((Player*)this)->LockAllSpells();
  2455. }
  2456. }
  2457. bool Entity::IsMezImmune(){
  2458. return (immunities[IMMUNITY_TYPE_MEZ] && immunities[IMMUNITY_TYPE_MEZ]->size(true) > 0);
  2459. }
  2460. void Entity::AddRootImmunity(LuaSpell* spell){
  2461. if (!spell)
  2462. return;
  2463. if (!immunities[IMMUNITY_TYPE_ROOT])
  2464. immunities[IMMUNITY_TYPE_ROOT] = new MutexList<LuaSpell*>;
  2465. if (IsPlayer() && IsRooted())
  2466. ((Player*)this)->SetPlayerControlFlag(1, 8, false);
  2467. immunities[IMMUNITY_TYPE_ROOT]->Add(spell);
  2468. }
  2469. void Entity::RemoveRootImmunity(LuaSpell* spell){
  2470. MutexList<LuaSpell*>* root_list = immunities[IMMUNITY_TYPE_ROOT];
  2471. if (!root_list || root_list->size(true) == 0)
  2472. return;
  2473. root_list->Remove(spell);
  2474. if (IsPlayer() && IsRooted())
  2475. ((Player*)this)->SetPlayerControlFlag(1, 8, true);
  2476. }
  2477. bool Entity::IsRootImmune(){
  2478. return (immunities[IMMUNITY_TYPE_ROOT] && immunities[IMMUNITY_TYPE_ROOT]->size(true) > 0);
  2479. }
  2480. void Entity::AddFearImmunity(LuaSpell* spell){
  2481. if (!spell)
  2482. return;
  2483. if (!immunities[IMMUNITY_TYPE_FEAR])
  2484. immunities[IMMUNITY_TYPE_FEAR] = new MutexList<LuaSpell*>;
  2485. if (IsPlayer() && IsFeared()){
  2486. if (!IsMezzedOrStunned() && !IsStifled())
  2487. ((Player*)this)->UnlockAllSpells();
  2488. ((Player*)this)->SetPlayerControlFlag(4, 4, false);
  2489. }
  2490. immunities[IMMUNITY_TYPE_FEAR]->Add(spell);
  2491. }
  2492. void Entity::RemoveFearImmunity(LuaSpell* spell){
  2493. MutexList<LuaSpell*>* fear_list = immunities[IMMUNITY_TYPE_FEAR];
  2494. if (!fear_list || fear_list->size(true) == 0)
  2495. return;
  2496. fear_list->Remove(spell);
  2497. if (IsPlayer() && IsFeared()){
  2498. if (!IsMezzedOrStunned() && !IsStifled())
  2499. ((Player*)this)->LockAllSpells();
  2500. ((Player*)this)->SetPlayerControlFlag(4, 4, true);
  2501. }
  2502. }
  2503. bool Entity::IsFearImmune(){
  2504. return (immunities[IMMUNITY_TYPE_FEAR] && immunities[IMMUNITY_TYPE_FEAR]->size(true) > 0);
  2505. }
  2506. void Entity::AddDazeImmunity(LuaSpell* spell){
  2507. if (!spell)
  2508. return;
  2509. if (!immunities[IMMUNITY_TYPE_DAZE])
  2510. immunities[IMMUNITY_TYPE_DAZE] = new MutexList<LuaSpell*>;
  2511. immunities[IMMUNITY_TYPE_DAZE]->Add(spell);
  2512. }
  2513. void Entity::RemoveDazeImmunity(LuaSpell* spell){
  2514. MutexList<LuaSpell*>* daze_list = immunities[IMMUNITY_TYPE_DAZE];
  2515. if (!daze_list || daze_list->size(true) == 0)
  2516. return;
  2517. daze_list->Remove(spell);
  2518. }
  2519. bool Entity::IsDazeImmune(){
  2520. return (immunities[IMMUNITY_TYPE_DAZE] && immunities[IMMUNITY_TYPE_DAZE]->size(true) > 0);
  2521. }
  2522. void Entity::AddImmunity(LuaSpell* spell, int16 type){
  2523. if (!spell)
  2524. return;
  2525. if (!immunities[type])
  2526. immunities[type] = new MutexList<LuaSpell*>;
  2527. immunities[type]->Add(spell);
  2528. }
  2529. void Entity::RemoveImmunity(LuaSpell* spell, int16 type){
  2530. MutexList<LuaSpell*>* list = immunities[type];
  2531. if (!list || list->size(true) == 0)
  2532. return;
  2533. list->Remove(spell);
  2534. }
  2535. bool Entity::IsImmune(int16 type){
  2536. return (immunities[type] && immunities[type]->size(true) > 0);
  2537. }
  2538. void Entity::RemoveEffectsFromLuaSpell(LuaSpell* spell){
  2539. if (!spell)
  2540. return;
  2541. //Attempt to remove all applied effects from this spell when spell has been removed from just this target. Should improve performance/easier maitenance
  2542. int32 effect_bitmask = spell->effect_bitmask;
  2543. if (effect_bitmask == 0)
  2544. return;
  2545. if (effect_bitmask & EFFECT_FLAG_STUN)
  2546. RemoveStunSpell(spell);
  2547. if (effect_bitmask & EFFECT_FLAG_ROOT)
  2548. RemoveRootSpell(spell);
  2549. if (effect_bitmask & EFFECT_FLAG_MEZ)
  2550. RemoveMezSpell(spell);
  2551. if (effect_bitmask & EFFECT_FLAG_STIFLE)
  2552. RemoveStifleSpell(spell);
  2553. if (effect_bitmask & EFFECT_FLAG_DAZE)
  2554. RemoveDazeSpell(spell);
  2555. if (effect_bitmask & EFFECT_FLAG_FEAR)
  2556. RemoveFearSpell(spell);
  2557. if (effect_bitmask & EFFECT_FLAG_SPELLBONUS)
  2558. RemoveSpellBonus(spell);
  2559. if (effect_bitmask & EFFECT_FLAG_SKILLBONUS)
  2560. RemoveSkillBonus(spell->spell->GetSpellID());
  2561. if (effect_bitmask & EFFECT_FLAG_STEALTH)
  2562. RemoveStealthSpell(spell);
  2563. if (effect_bitmask & EFFECT_FLAG_INVIS)
  2564. RemoveInvisSpell(spell);
  2565. if (effect_bitmask & EFFECT_FLAG_SNARE)
  2566. RemoveSnareSpell(spell);
  2567. if (effect_bitmask & EFFECT_FLAG_WATERWALK)
  2568. RemoveWaterwalkSpell(spell);
  2569. if (effect_bitmask & EFFECT_FLAG_WATERJUMP)
  2570. RemoveWaterjumpSpell(spell);
  2571. if (effect_bitmask & EFFECT_FLAG_FLIGHT)
  2572. RemoveFlightSpell(spell);
  2573. if (effect_bitmask & EFFECT_FLAG_GLIDE)
  2574. RemoveGlideSpell(spell);
  2575. if (effect_bitmask & EFFECT_FLAG_AOE_IMMUNE)
  2576. RemoveAOEImmunity(spell);
  2577. if (effect_bitmask & EFFECT_FLAG_STUN_IMMUNE)
  2578. RemoveStunImmunity(spell);
  2579. if (effect_bitmask & EFFECT_FLAG_MEZ_IMMUNE)
  2580. RemoveMezImmunity(spell);
  2581. if (effect_bitmask & EFFECT_FLAG_DAZE_IMMUNE)
  2582. RemoveDazeImmunity(spell);
  2583. if (effect_bitmask & EFFECT_FLAG_ROOT_IMMUNE)
  2584. RemoveRootImmunity(spell);
  2585. if (effect_bitmask & EFFECT_FLAG_STIFLE_IMMUNE)
  2586. RemoveStifleImmunity(spell);
  2587. if (effect_bitmask & EFFECT_FLAG_FEAR_IMMUNE)
  2588. RemoveFearImmunity(spell);
  2589. if (effect_bitmask & EFFECT_FLAG_SAFEFALL)
  2590. RemoveSafefallSpell(spell);
  2591. }
  2592. void Entity::RemoveSkillBonus(int32 spell_id){
  2593. //This is a virtual, just making it so we don't have to do extra checks for player/npcs
  2594. return;
  2595. }
  2596. void Entity::AddFlightSpell(LuaSpell* spell){
  2597. if (!spell)
  2598. return;
  2599. if (!control_effects[CONTROL_EFFECT_TYPE_FLIGHT])
  2600. control_effects[CONTROL_EFFECT_TYPE_FLIGHT] = new MutexList<LuaSpell*>;
  2601. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->size(true) == 0)
  2602. ((Player*)this)->SetPlayerControlFlag(5, 32, true);
  2603. control_effects[CONTROL_EFFECT_TYPE_FLIGHT]->Add(spell);
  2604. }
  2605. void Entity::RemoveFlightSpell(LuaSpell* spell){
  2606. MutexList<LuaSpell*>* flight_list = control_effects[CONTROL_EFFECT_TYPE_FLIGHT];
  2607. if (!flight_list || flight_list->size(true) == 0)
  2608. return;
  2609. flight_list->Remove(spell);
  2610. if (IsPlayer() && flight_list->size(true) == 0)
  2611. ((Player*)this)->SetPlayerControlFlag(5, 32, false);
  2612. }
  2613. void Entity::AddGlideSpell(LuaSpell* spell){
  2614. if (!spell)
  2615. return;
  2616. if (!control_effects[CONTROL_EFFECT_TYPE_GLIDE])
  2617. control_effects[CONTROL_EFFECT_TYPE_GLIDE] = new MutexList<LuaSpell*>;
  2618. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_GLIDE]->size(true) == 0)
  2619. ((Player*)this)->SetPlayerControlFlag(4, 16, true);
  2620. control_effects[CONTROL_EFFECT_TYPE_GLIDE]->Add(spell);
  2621. }
  2622. void Entity::RemoveGlideSpell(LuaSpell* spell){
  2623. MutexList<LuaSpell*>* glide_list = control_effects[CONTROL_EFFECT_TYPE_GLIDE];
  2624. if (!glide_list || glide_list->size(true) == 0)
  2625. return;
  2626. glide_list->Remove(spell);
  2627. if (IsPlayer() && glide_list->size(true) == 0)
  2628. ((Player*)this)->SetPlayerControlFlag(4, 16, false);
  2629. }
  2630. void Entity::AddSafefallSpell(LuaSpell* spell){
  2631. if (!spell)
  2632. return;
  2633. if (!control_effects[CONTROL_EFFECT_TYPE_SAFEFALL])
  2634. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL] = new MutexList<LuaSpell*>;
  2635. if (IsPlayer() && control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->size(true) == 0)
  2636. ((Player*)this)->SetPlayerControlFlag(4, 32, true);
  2637. control_effects[CONTROL_EFFECT_TYPE_SAFEFALL]->Add(spell);
  2638. }
  2639. void Entity::RemoveSafefallSpell(LuaSpell* spell){
  2640. MutexList<LuaSpell*>* safe_list = control_effects[CONTROL_EFFECT_TYPE_SAFEFALL];
  2641. if (!safe_list || safe_list->size(true) == 0)
  2642. return;
  2643. safe_list->Remove(spell);
  2644. if (IsPlayer() && safe_list->size(true) == 0)
  2645. ((Player*)this)->SetPlayerControlFlag(4, 32, false);
  2646. }
  2647. void Entity::UpdateGroupMemberInfo(bool inGroupMgrLock, bool groupMembersLocked) {
  2648. if (!group_member_info || group_id == 0)
  2649. return;
  2650. if(!inGroupMgrLock)
  2651. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2652. PlayerGroup* group = world.GetGroupManager()->GetGroup(group_id);
  2653. if (group)
  2654. group->UpdateGroupMemberInfo(this, groupMembersLocked);
  2655. if(!inGroupMgrLock)
  2656. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2657. }
  2658. #include "WorldDatabase.h"
  2659. extern WorldDatabase database;
  2660. void Entity::CustomizeAppearance(PacketStruct* packet) {
  2661. bool is_soga = packet->getType_int8_ByName("is_soga") == 1 ? true : false;
  2662. int16 model_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("race_file").data);
  2663. EQ2_Color skin_color = packet->getType_EQ2_Color_ByName("skin_color");
  2664. EQ2_Color skin_color2 = packet->getType_EQ2_Color_ByName("skin_color2");
  2665. EQ2_Color eye_color = packet->getType_EQ2_Color_ByName("eye_color");
  2666. EQ2_Color hair_color1 = packet->getType_EQ2_Color_ByName("hair_color1");
  2667. EQ2_Color hair_color2 = packet->getType_EQ2_Color_ByName("hair_color2");
  2668. EQ2_Color hair_highlight = packet->getType_EQ2_Color_ByName("hair_highlight");
  2669. int16 hair_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("hair_file").data);
  2670. EQ2_Color hair_type_color = packet->getType_EQ2_Color_ByName("hair_type_color");
  2671. EQ2_Color hair_type_highlight_color = packet->getType_EQ2_Color_ByName("hair_type_highlight_color");
  2672. int16 face_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("face_file").data);
  2673. EQ2_Color hair_face_color = packet->getType_EQ2_Color_ByName("hair_face_color");
  2674. EQ2_Color hair_face_highlight_color = packet->getType_EQ2_Color_ByName("hair_face_highlight_color");
  2675. int16 wing_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("wing_file").data);
  2676. EQ2_Color wing_color1 = packet->getType_EQ2_Color_ByName("wing_color1");
  2677. EQ2_Color wing_color2 = packet->getType_EQ2_Color_ByName("wing_color2");
  2678. int16 chest_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("chest_file").data);
  2679. EQ2_Color shirt_color = packet->getType_EQ2_Color_ByName("shirt_color");
  2680. EQ2_Color unknown_chest_color = packet->getType_EQ2_Color_ByName("unknown_chest_color");
  2681. int16 legs_id = database.GetAppearanceID(packet->getType_EQ2_16BitString_ByName("legs_file").data);
  2682. EQ2_Color pants_color = packet->getType_EQ2_Color_ByName("pants_color");
  2683. EQ2_Color unknown_legs_color = packet->getType_EQ2_Color_ByName("unknown_legs_color");
  2684. EQ2_Color unknown2 = packet->getType_EQ2_Color_ByName("unknown2");
  2685. float eyes2[3];
  2686. eyes2[0] = packet->getType_float_ByName("eyes2", 0) * 100;
  2687. eyes2[1] = packet->getType_float_ByName("eyes2", 1) * 100;
  2688. eyes2[2] = packet->getType_float_ByName("eyes2", 2) * 100;
  2689. float ears[3];
  2690. ears[0] = packet->getType_float_ByName("ears", 0) * 100;
  2691. ears[1] = packet->getType_float_ByName("ears", 1) * 100;
  2692. ears[2] = packet->getType_float_ByName("ears", 2) * 100;
  2693. float eye_brows[3];
  2694. eye_brows[0] = packet->getType_float_ByName("eye_brows", 0) * 100;
  2695. eye_brows[1] = packet->getType_float_ByName("eye_brows", 1) * 100;
  2696. eye_brows[2] = packet->getType_float_ByName("eye_brows", 2) * 100;
  2697. float cheeks[3];
  2698. cheeks[0] = packet->getType_float_ByName("cheeks", 0) * 100;
  2699. cheeks[1] = packet->getType_float_ByName("cheeks", 1) * 100;
  2700. cheeks[2] = packet->getType_float_ByName("cheeks", 2) * 100;
  2701. float lips[3];
  2702. lips[0] = packet->getType_float_ByName("lips", 0) * 100;
  2703. lips[1] = packet->getType_float_ByName("lips", 1) * 100;
  2704. lips[2] = packet->getType_float_ByName("lips", 2) * 100;
  2705. float chin[3];
  2706. chin[0] = packet->getType_float_ByName("chin", 0) * 100;
  2707. chin[1] = packet->getType_float_ByName("chin", 1) * 100;
  2708. chin[2] = packet->getType_float_ByName("chin", 2) * 100;
  2709. float nose[3];
  2710. nose[0] = packet->getType_float_ByName("nose", 0) * 100;
  2711. nose[1] = packet->getType_float_ByName("nose", 1) * 100;
  2712. nose[2] = packet->getType_float_ByName("nose", 2) * 100;
  2713. sint8 body_size = (sint8)(packet->getType_float_ByName("body_size") * 100);
  2714. sint8 body_age = (sint8)(packet->getType_float_ByName("body_age") * 100);
  2715. if (is_soga) {
  2716. appearance.soga_model_type = model_id;
  2717. features.soga_skin_color = skin_color;
  2718. features.soga_eye_color = eye_color;
  2719. features.soga_hair_color1 = hair_color1;
  2720. features.soga_hair_color2 = hair_color2;
  2721. features.soga_hair_highlight_color = hair_highlight;
  2722. features.soga_hair_type = hair_id;
  2723. features.soga_hair_type_color = hair_type_color;
  2724. features.soga_hair_type_highlight_color = hair_type_highlight_color;
  2725. features.soga_hair_face_type = face_id;
  2726. features.soga_hair_face_color = hair_face_color;
  2727. features.soga_hair_face_highlight_color = hair_face_highlight_color;
  2728. features.wing_type = wing_id;
  2729. features.wing_color1 = wing_color1;
  2730. features.wing_color2 = wing_color2;
  2731. features.soga_chest_type = chest_id;
  2732. features.shirt_color = shirt_color;
  2733. features.soga_legs_type = legs_id;
  2734. features.pants_color = pants_color;
  2735. features.soga_eye_type[0] = eyes2[0];
  2736. features.soga_eye_type[1] = eyes2[1];
  2737. features.soga_eye_type[2] = eyes2[2];
  2738. features.soga_ear_type[0] = ears[0];
  2739. features.soga_ear_type[0] = ears[1];
  2740. features.soga_ear_type[0] = ears[2];
  2741. features.soga_eye_brow_type[0] = eye_brows[0];
  2742. features.soga_eye_brow_type[1] = eye_brows[1];
  2743. features.soga_eye_brow_type[2] = eye_brows[2];
  2744. features.soga_cheek_type[0] = cheeks[0];
  2745. features.soga_cheek_type[1] = cheeks[1];
  2746. features.soga_cheek_type[2] = cheeks[2];
  2747. features.soga_lip_type[0] = lips[0];
  2748. features.soga_lip_type[1] = lips[1];
  2749. features.soga_lip_type[2] = lips[2];
  2750. features.soga_chin_type[0] = chin[0];
  2751. features.soga_chin_type[1] = chin[1];
  2752. features.soga_chin_type[2] = chin[2];
  2753. features.soga_nose_type[0] = nose[0];
  2754. features.soga_nose_type[1] = nose[1];
  2755. features.soga_nose_type[2] = nose[2];
  2756. }
  2757. else {
  2758. appearance.model_type = model_id;
  2759. features.skin_color = skin_color;
  2760. features.eye_color = eye_color;
  2761. features.hair_color1 = hair_color1;
  2762. features.hair_color2 = hair_color2;
  2763. features.hair_highlight_color = hair_highlight;
  2764. features.hair_type = hair_id;
  2765. features.hair_type_color = hair_type_color;
  2766. features.hair_type_highlight_color = hair_type_highlight_color;
  2767. features.hair_face_type = face_id;
  2768. features.hair_face_color = hair_face_color;
  2769. features.hair_face_highlight_color = hair_face_highlight_color;
  2770. features.wing_type = wing_id;
  2771. features.wing_color1 = wing_color1;
  2772. features.wing_color2 = wing_color2;
  2773. features.chest_type = chest_id;
  2774. features.shirt_color = shirt_color;
  2775. features.legs_type = legs_id;
  2776. features.pants_color = pants_color;
  2777. features.eye_type[0] = eyes2[0];
  2778. features.eye_type[1] = eyes2[1];
  2779. features.eye_type[2] = eyes2[2];
  2780. features.ear_type[0] = ears[0];
  2781. features.ear_type[0] = ears[1];
  2782. features.ear_type[0] = ears[2];
  2783. features.eye_brow_type[0] = eye_brows[0];
  2784. features.eye_brow_type[1] = eye_brows[1];
  2785. features.eye_brow_type[2] = eye_brows[2];
  2786. features.cheek_type[0] = cheeks[0];
  2787. features.cheek_type[1] = cheeks[1];
  2788. features.cheek_type[2] = cheeks[2];
  2789. features.lip_type[0] = lips[0];
  2790. features.lip_type[1] = lips[1];
  2791. features.lip_type[2] = lips[2];
  2792. features.chin_type[0] = chin[0];
  2793. features.chin_type[1] = chin[1];
  2794. features.chin_type[2] = chin[2];
  2795. features.nose_type[0] = nose[0];
  2796. features.nose_type[1] = nose[1];
  2797. features.nose_type[2] = nose[2];
  2798. }
  2799. features.body_size = body_size;
  2800. features.body_age = body_age;
  2801. features.soga_body_size = body_size;
  2802. features.soga_body_age = body_age;
  2803. info_changed = true;
  2804. changed = true;
  2805. }
  2806. void Entity::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  2807. // handled in npc or player
  2808. return;
  2809. }
  2810. bool Entity::HasControlEffect(int8 type)
  2811. {
  2812. if (type >= CONTROL_MAX_EFFECTS)
  2813. return false;
  2814. MutexList<LuaSpell*>* spell_list = control_effects[type];
  2815. if (!spell_list || spell_list->size(true) == 0)
  2816. return false;
  2817. return true;
  2818. }
  2819. void Entity::HaltMovement()
  2820. {
  2821. this->ClearRunningLocations();
  2822. if (GetZone())
  2823. GetZone()->movementMgr->StopNavigation(this);
  2824. RunToLocation(GetX(), GetY(), GetZ());
  2825. }
  2826. std::string Entity::GetInfoStructString(std::string field)
  2827. {
  2828. map<string, boost::function<std::string()>>::const_iterator itr = get_string_funcs.find(field);
  2829. if(itr != get_string_funcs.end())
  2830. {
  2831. auto func = (itr->second)();
  2832. return func;
  2833. }
  2834. return std::string("");
  2835. }
  2836. int8 Entity::GetInfoStructInt8(std::string field)
  2837. {
  2838. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2839. if(itr != get_int8_funcs.end())
  2840. {
  2841. auto func = (itr->second)();
  2842. return func;
  2843. }
  2844. return 0;
  2845. }
  2846. int16 Entity::GetInfoStructInt16(std::string field)
  2847. {
  2848. map<string, boost::function<int16()>>::const_iterator itr = get_int16_funcs.find(field);
  2849. if(itr != get_int16_funcs.end())
  2850. {
  2851. auto func = (itr->second)();
  2852. return func;
  2853. }
  2854. return 0;
  2855. }
  2856. int32 Entity::GetInfoStructInt32(std::string field)
  2857. {
  2858. map<string, boost::function<int32()>>::const_iterator itr = get_int32_funcs.find(field);
  2859. if(itr != get_int32_funcs.end())
  2860. {
  2861. auto func = (itr->second)();
  2862. return func;
  2863. }
  2864. return 0;
  2865. }
  2866. int64 Entity::GetInfoStructInt64(std::string field)
  2867. {
  2868. map<string, boost::function<int64()>>::const_iterator itr = get_int64_funcs.find(field);
  2869. if(itr != get_int64_funcs.end())
  2870. {
  2871. auto func = (itr->second)();
  2872. return func;
  2873. }
  2874. return 0;
  2875. }
  2876. sint8 Entity::GetInfoStructSInt8(std::string field)
  2877. {
  2878. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2879. if(itr != get_sint8_funcs.end())
  2880. {
  2881. auto func = (itr->second)();
  2882. return func;
  2883. }
  2884. return 0;
  2885. }
  2886. sint16 Entity::GetInfoStructSInt16(std::string field)
  2887. {
  2888. map<string, boost::function<sint16()>>::const_iterator itr = get_sint16_funcs.find(field);
  2889. if(itr != get_sint16_funcs.end())
  2890. {
  2891. auto func = (itr->second)();
  2892. return func;
  2893. }
  2894. return 0;
  2895. }
  2896. sint32 Entity::GetInfoStructSInt32(std::string field)
  2897. {
  2898. map<string, boost::function<sint32()>>::const_iterator itr = get_sint32_funcs.find(field);
  2899. if(itr != get_sint32_funcs.end())
  2900. {
  2901. auto func = (itr->second)();
  2902. return func;
  2903. }
  2904. return 0;
  2905. }
  2906. sint64 Entity::GetInfoStructSInt64(std::string field)
  2907. {
  2908. map<string, boost::function<sint64()>>::const_iterator itr = get_sint64_funcs.find(field);
  2909. if(itr != get_sint64_funcs.end())
  2910. {
  2911. auto func = (itr->second)();
  2912. return func;
  2913. }
  2914. return 0;
  2915. }
  2916. float Entity::GetInfoStructFloat(std::string field)
  2917. {
  2918. map<string, boost::function<float()>>::const_iterator itr = get_float_funcs.find(field);
  2919. if(itr != get_float_funcs.end())
  2920. {
  2921. auto func = (itr->second)();
  2922. return func;
  2923. }
  2924. return 0.0f;
  2925. }
  2926. int64 Entity::GetInfoStructUInt(std::string field)
  2927. {
  2928. map<string, boost::function<int8()>>::const_iterator itr = get_int8_funcs.find(field);
  2929. if(itr != get_int8_funcs.end())
  2930. {
  2931. auto func = (itr->second)();
  2932. return func;
  2933. }
  2934. map<string, boost::function<int16()>>::const_iterator itr2 = get_int16_funcs.find(field);
  2935. if(itr2 != get_int16_funcs.end())
  2936. {
  2937. auto func = (itr2->second)();
  2938. return func;
  2939. }
  2940. map<string, boost::function<int32()>>::const_iterator itr3 = get_int32_funcs.find(field);
  2941. if(itr3 != get_int32_funcs.end())
  2942. {
  2943. auto func = (itr3->second)();
  2944. return func;
  2945. }
  2946. map<string, boost::function<int64()>>::const_iterator itr4 = get_int64_funcs.find(field);
  2947. if(itr4 != get_int64_funcs.end())
  2948. {
  2949. auto func = (itr4->second)();
  2950. return func;
  2951. }
  2952. return 0;
  2953. }
  2954. sint64 Entity::GetInfoStructSInt(std::string field)
  2955. {
  2956. map<string, boost::function<sint8()>>::const_iterator itr = get_sint8_funcs.find(field);
  2957. if(itr != get_sint8_funcs.end())
  2958. {
  2959. auto func = (itr->second)();
  2960. return func;
  2961. }
  2962. map<string, boost::function<sint16()>>::const_iterator itr2 = get_sint16_funcs.find(field);
  2963. if(itr2 != get_sint16_funcs.end())
  2964. {
  2965. auto func = (itr2->second)();
  2966. return func;
  2967. }
  2968. map<string, boost::function<sint32()>>::const_iterator itr3 = get_sint32_funcs.find(field);
  2969. if(itr3 != get_sint32_funcs.end())
  2970. {
  2971. auto func = (itr3->second)();
  2972. return func;
  2973. }
  2974. map<string, boost::function<sint64()>>::const_iterator itr4 = get_sint64_funcs.find(field);
  2975. if(itr4 != get_sint64_funcs.end())
  2976. {
  2977. auto func = (itr4->second)();
  2978. return func;
  2979. }
  2980. return 0;
  2981. }
  2982. bool Entity::SetInfoStructString(std::string field, std::string value)
  2983. {
  2984. map<string, boost::function<void(std::string)>>::const_iterator itr = set_string_funcs.find(field);
  2985. if(itr != set_string_funcs.end())
  2986. {
  2987. (itr->second)(value);
  2988. return true;
  2989. }
  2990. return false;
  2991. }
  2992. bool Entity::SetInfoStructUInt(std::string field, int64 value)
  2993. {
  2994. map<string, boost::function<void(int8)>>::const_iterator itr = set_int8_funcs.find(field);
  2995. if(itr != set_int8_funcs.end())
  2996. {
  2997. (itr->second)((int8)value);
  2998. return true;
  2999. }
  3000. map<string, boost::function<void(int16)>>::const_iterator itr2 = set_int16_funcs.find(field);
  3001. if(itr2 != set_int16_funcs.end())
  3002. {
  3003. (itr2->second)((int16)value);
  3004. return true;
  3005. }
  3006. map<string, boost::function<void(int32)>>::const_iterator itr3 = set_int32_funcs.find(field);
  3007. if(itr3 != set_int32_funcs.end())
  3008. {
  3009. (itr3->second)((int32)value);
  3010. return true;
  3011. }
  3012. map<string, boost::function<void(int64)>>::const_iterator itr4 = set_int64_funcs.find(field);
  3013. if(itr4 != set_int64_funcs.end())
  3014. {
  3015. (itr4->second)(value);
  3016. return true;
  3017. }
  3018. return false;
  3019. }
  3020. bool Entity::SetInfoStructSInt(std::string field, sint64 value)
  3021. {
  3022. map<string, boost::function<void(sint8)>>::const_iterator itr = set_sint8_funcs.find(field);
  3023. if(itr != set_sint8_funcs.end())
  3024. {
  3025. (itr->second)((sint8)value);
  3026. return true;
  3027. }
  3028. map<string, boost::function<void(sint16)>>::const_iterator itr2 = set_sint16_funcs.find(field);
  3029. if(itr2 != set_sint16_funcs.end())
  3030. {
  3031. (itr2->second)((sint16)value);
  3032. return true;
  3033. }
  3034. map<string, boost::function<void(sint32)>>::const_iterator itr3 = set_sint32_funcs.find(field);
  3035. if(itr3 != set_sint32_funcs.end())
  3036. {
  3037. (itr3->second)((sint32)value);
  3038. return true;
  3039. }
  3040. map<string, boost::function<void(sint64)>>::const_iterator itr4 = set_sint64_funcs.find(field);
  3041. if(itr4 != set_sint64_funcs.end())
  3042. {
  3043. (itr4->second)(value);
  3044. return true;
  3045. }
  3046. return false;
  3047. }
  3048. bool Entity::SetInfoStructFloat(std::string field, float value)
  3049. {
  3050. map<string, boost::function<void(float)>>::const_iterator itr = set_float_funcs.find(field);
  3051. if(itr != set_float_funcs.end())
  3052. {
  3053. (itr->second)(value);
  3054. return true;
  3055. }
  3056. return false;
  3057. }
  3058. Entity* Entity::GetOwner() {
  3059. Entity* ent = nullptr;
  3060. Spawn* spawn = GetZone()->GetSpawnByID(owner);
  3061. if ( spawn && spawn->IsEntity() )
  3062. ent = (Entity*)spawn;
  3063. return ent;
  3064. }