Player.cpp 252 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. last_movement_activity = 0;
  53. //speed = 0;
  54. packet_num = 0;
  55. range_attack = false;
  56. old_movement_packet = 0;
  57. charsheet_changed = false;
  58. quickbar_updated = false;
  59. custNPC = false;
  60. spawn_tmp_vis_xor_packet = 0;
  61. spawn_tmp_pos_xor_packet = 0;
  62. spawn_tmp_info_xor_packet = 0;
  63. pending_collection_reward = 0;
  64. pos_packet_speed = 0;
  65. appearance.display_name = 1;
  66. appearance.show_command_icon = 1;
  67. appearance.player_flag = 1;
  68. appearance.targetable = 1;
  69. appearance.show_level = 1;
  70. spell_count = 0;
  71. spell_orig_packet = 0;
  72. spell_xor_packet = 0;
  73. resurrecting = false;
  74. spawn_id = 1;
  75. spawn_type = 4;
  76. player_spawn_id_map[1] = this;
  77. player_spawn_reverse_id_map[this] = 1;
  78. MPlayerQuests.SetName("Player::MPlayerQuests");
  79. test_time = 0;
  80. returning_from_ld = false;
  81. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  82. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  83. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  84. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  85. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  86. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  88. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  89. is_tracking = false;
  90. guild = 0;
  91. following = false;
  92. combat_target = 0;
  93. InitXPTable();
  94. pending_deletion = false;
  95. spawn_vis_struct = 0;
  96. spawn_pos_struct = 0;
  97. spawn_info_struct = 0;
  98. spawn_header_struct = 0;
  99. spawn_footer_struct = 0;
  100. widget_footer_struct = 0;
  101. sign_footer_struct = 0;
  102. pos_xor_size = 0;
  103. info_xor_size = 0;
  104. vis_xor_size = 0;
  105. pos_mutex.SetName("Player::pos_mutex");
  106. vis_mutex.SetName("Player::vis_mutex");
  107. info_mutex.SetName("Player::info_mutex");
  108. index_mutex.SetName("Player::index_mutex");
  109. spawn_mutex.SetName("Player::spawn_mutex");
  110. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  111. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  112. gm_vision = false;
  113. SetSaveSpellEffects(true);
  114. reset_mentorship = false;
  115. all_spells_locked = false;
  116. current_language_id = 0;
  117. active_reward = false;
  118. }
  119. Player::~Player(){
  120. SetSaveSpellEffects(true);
  121. for(int32 i=0;i<spells.size();i++){
  122. safe_delete(spells[i]);
  123. }
  124. for(int32 i=0;i<quickbar_items.size();i++){
  125. safe_delete(quickbar_items[i]);
  126. }
  127. map<int32, vector<int32>*>::iterator itr;
  128. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  129. safe_delete(itr->second);
  130. }
  131. player_spawn_quests_required.clear();
  132. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  133. safe_delete(itr->second);
  134. }
  135. player_spawn_history_required.clear();
  136. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  137. map<int8, vector<HistoryData*> >::iterator itr2;
  138. vector<HistoryData*>::iterator itr3;
  139. // Type
  140. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  141. // Sub type
  142. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  143. // vector of data
  144. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  145. safe_delete(*itr3);
  146. }
  147. }
  148. }
  149. m_characterHistory.clear();
  150. mLUAHistory.writelock();
  151. map<int32, LUAHistory*>::iterator itr4;
  152. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  153. safe_delete(itr4->second);
  154. }
  155. m_charLuaHistory.clear();
  156. mLUAHistory.releasewritelock();
  157. safe_delete_array(movement_packet);
  158. safe_delete_array(old_movement_packet);
  159. safe_delete_array(spawn_tmp_info_xor_packet);
  160. safe_delete_array(spawn_tmp_vis_xor_packet);
  161. safe_delete_array(spawn_tmp_pos_xor_packet);
  162. safe_delete_array(spell_xor_packet);
  163. safe_delete_array(spell_orig_packet);
  164. DestroyQuests();
  165. WritePlayerStatistics();
  166. RemovePlayerStatistics();
  167. DeleteMail();
  168. world.RemoveLottoPlayer(GetCharacterID());
  169. safe_delete(info);
  170. index_mutex.writelock(__FUNCTION__, __LINE__);
  171. player_spawn_reverse_id_map.clear();
  172. player_spawn_id_map.clear();
  173. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  174. info_mutex.writelock(__FUNCTION__, __LINE__);
  175. spawn_info_packet_list.clear();
  176. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  177. vis_mutex.writelock(__FUNCTION__, __LINE__);
  178. spawn_vis_packet_list.clear();
  179. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  180. pos_mutex.writelock(__FUNCTION__, __LINE__);
  181. spawn_pos_packet_list.clear();
  182. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  183. safe_delete(spawn_header_struct);
  184. safe_delete(spawn_footer_struct);
  185. safe_delete(sign_footer_struct);
  186. safe_delete(widget_footer_struct);
  187. safe_delete(spawn_info_struct);
  188. safe_delete(spawn_vis_struct);
  189. safe_delete(spawn_pos_struct);
  190. ClearPendingSelectableItemRewards(0, true);
  191. ClearPendingItemRewards();
  192. ClearEverything();
  193. // leak fix on Language* pointer from Player::AddLanguage
  194. player_languages_list.Clear();
  195. }
  196. EQ2Packet* Player::serialize(Player* player, int16 version){
  197. return spawn_serialize(player, version);
  198. }
  199. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  200. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  201. if(packet){
  202. packet->setDataByName("x", x);
  203. packet->setDataByName("y", y);
  204. packet->setDataByName("z", z);
  205. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  206. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  207. if (heading != -1.0f)
  208. packet->setDataByName("heading", heading);
  209. EQ2Packet* outapp = packet->serialize();
  210. safe_delete(packet);
  211. return outapp;
  212. }
  213. return 0;
  214. }
  215. void Player::DestroyQuests(){
  216. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  217. map<int32, Quest*>::iterator itr;
  218. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  219. if(itr->second) {
  220. safe_delete(itr->second);
  221. }
  222. }
  223. completed_quests.clear();
  224. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  225. if(itr->second) {
  226. safe_delete(itr->second);
  227. }
  228. }
  229. player_quests.clear();
  230. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  231. if(itr->second) {
  232. safe_delete(itr->second);
  233. }
  234. }
  235. pending_quests.clear();
  236. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  237. }
  238. PlayerInfo* Player::GetPlayerInfo(){
  239. if(info == 0)
  240. info = new PlayerInfo(this);
  241. return info;
  242. }
  243. void PlayerInfo::CalculateXPPercentages(){
  244. int32 xp_needed = info_struct->get_xp_needed();
  245. if(xp_needed > 0){
  246. double div_percent = ((double)info_struct->get_xp() / xp_needed) * 100.0;
  247. int16 percentage = (int16)(div_percent) * 10;
  248. double whole, fractional = 0.0;
  249. fractional = std::modf(div_percent, &whole);
  250. info_struct->set_xp_yellow(percentage);
  251. info_struct->set_xp_blue((int16)(fractional * 1000));
  252. // vitality bars probably need a revisit
  253. info_struct->set_xp_blue_vitality_bar(0);
  254. info_struct->set_xp_yellow_vitality_bar(0);
  255. if(player->GetXPVitality() > 0){
  256. float vitality_total = player->GetXPVitality()*10 + percentage;
  257. vitality_total -= ((int)(percentage/100)*100);
  258. if(vitality_total < 100){ //10%
  259. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  260. }
  261. else
  262. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  263. }
  264. }
  265. }
  266. void PlayerInfo::CalculateTSXPPercentages(){
  267. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  268. if(ts_xp_needed > 0){
  269. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  270. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  271. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  272. /*info_struct->xp_blue_vitality_bar = 0;
  273. info_struct->xp_yellow_vitality_bar = 0;
  274. if(player->GetXPVitality() > 0){
  275. float vitality_total = player->GetXPVitality()*10 + percentage;
  276. vitality_total -= ((int)(percentage/100)*100);
  277. if(vitality_total < 100){ //10%
  278. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  279. }
  280. else
  281. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  282. }*/
  283. }
  284. }
  285. void PlayerInfo::SetHouseZone(int32 id){
  286. house_zone_id = id;
  287. }
  288. void PlayerInfo::SetBindZone(int32 id){
  289. bind_zone_id = id;
  290. }
  291. void PlayerInfo::SetBindX(float x){
  292. bind_x = x;
  293. }
  294. void PlayerInfo::SetBindY(float y){
  295. bind_y = y;
  296. }
  297. void PlayerInfo::SetBindZ(float z){
  298. bind_z = z;
  299. }
  300. void PlayerInfo::SetBindHeading(float heading){
  301. bind_heading = heading;
  302. }
  303. int32 PlayerInfo::GetHouseZoneID(){
  304. return house_zone_id;
  305. }
  306. int32 PlayerInfo::GetBindZoneID(){
  307. return bind_zone_id;
  308. }
  309. float PlayerInfo::GetBindZoneX(){
  310. return bind_x;
  311. }
  312. float PlayerInfo::GetBindZoneY(){
  313. return bind_y;
  314. }
  315. float PlayerInfo::GetBindZoneZ(){
  316. return bind_z;
  317. }
  318. float PlayerInfo::GetBindZoneHeading(){
  319. return bind_heading;
  320. }
  321. PacketStruct* PlayerInfo::serialize2(int16 version){
  322. player->CalculateBonuses();
  323. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  324. if(packet){
  325. //TODO: 2021 FIX THIS CASTING
  326. char deity[32];
  327. strncpy(deity, info_struct->get_deity().c_str(), 32);
  328. packet->setDataByName("deity", deity);
  329. char name[40];
  330. strncpy(name, info_struct->get_name().c_str(), 40);
  331. packet->setDataByName("character_name", name);
  332. packet->setDataByName("race", info_struct->get_race());
  333. packet->setDataByName("gender", info_struct->get_gender());
  334. packet->setDataByName("class1", info_struct->get_class1());
  335. packet->setDataByName("class2", info_struct->get_class2());
  336. packet->setDataByName("class3", info_struct->get_class3());
  337. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  338. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  339. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  340. packet->setDataByName("level", info_struct->get_level());
  341. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  342. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  343. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  344. // for(int8 i=0;i<19;i++)
  345. // {
  346. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  347. // }
  348. //
  349. packet->setDataByName("current_hp", player->GetHP());
  350. packet->setDataByName("max_hp",player-> GetTotalHP());
  351. packet->setDataByName("base_hp", player->GetTotalHPBase());
  352. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  353. packet->setDataByName("bonus_health", bonus_health);
  354. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  355. packet->setDataByName("current_power", player->GetPower());
  356. packet->setDataByName("max_power", player->GetTotalPower());
  357. packet->setDataByName("base_power", player->GetTotalPowerBase());
  358. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  359. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  360. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  361. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  362. packet->setDataByName("attack", info_struct->get_cur_attack());
  363. packet->setDataByName("attack_base", info_struct->get_attack_base());
  364. packet->setDataByName("absorb", info_struct->get_absorb());
  365. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  366. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  367. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  368. CalculateXPPercentages();
  369. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  370. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  371. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  372. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  373. packet->setDataByName("flags", info_struct->get_flags());
  374. packet->setDataByName("flags2", info_struct->get_flags2());
  375. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  376. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  377. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  378. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  379. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  380. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  381. float block_pct = info_struct->get_block()*10.0f;
  382. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  383. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  384. packet->setDataByName("str", info_struct->get_str());
  385. packet->setDataByName("sta", info_struct->get_sta());
  386. packet->setDataByName("agi", info_struct->get_agi());
  387. packet->setDataByName("wis", info_struct->get_wis());
  388. packet->setDataByName("int", info_struct->get_intel());
  389. packet->setDataByName("str_base", info_struct->get_str_base());
  390. packet->setDataByName("sta_base", info_struct->get_sta_base());
  391. packet->setDataByName("agi_base", info_struct->get_agi_base());
  392. packet->setDataByName("wis_base", info_struct->get_wis_base());
  393. packet->setDataByName("int_base", info_struct->get_intel_base());
  394. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  395. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  396. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  397. packet->setDataByName("heat", info_struct->get_heat());
  398. packet->setDataByName("cold", info_struct->get_cold());
  399. packet->setDataByName("magic", info_struct->get_magic());
  400. packet->setDataByName("mental", info_struct->get_mental());
  401. packet->setDataByName("divine", info_struct->get_divine());
  402. packet->setDataByName("disease", info_struct->get_disease());
  403. packet->setDataByName("poison", info_struct->get_poison());
  404. packet->setDataByName("heat_base", info_struct->get_heat_base());
  405. packet->setDataByName("cold_base", info_struct->get_cold_base());
  406. packet->setDataByName("magic_base", info_struct->get_magic_base());
  407. packet->setDataByName("mental_base", info_struct->get_mental_base());
  408. packet->setDataByName("divine_base", info_struct->get_divine_base());
  409. packet->setDataByName("disease_base", info_struct->get_disease_base());
  410. packet->setDataByName("poison_base", info_struct->get_poison_base());
  411. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  412. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  413. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  414. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  415. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  416. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  417. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  418. packet->setDataByName("weight", info_struct->get_weight());
  419. packet->setDataByName("max_weight", info_struct->get_max_weight());
  420. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  421. char pet_name[32];
  422. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  423. packet->setDataByName("pet_name", pet_name);
  424. }
  425. else {
  426. packet->setDataByName("pet_name", "No Pet");
  427. }
  428. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  429. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  430. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  431. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  432. packet->setDataByName("status_points", info_struct->get_status_points());
  433. if(bind_zone_id > 0){
  434. string bind_name = database.GetZoneName(bind_zone_id);
  435. if (bind_name.length() > 0)
  436. packet->setDataByName("bind_zone", bind_name.c_str());
  437. }
  438. else
  439. packet->setDataByName("bind_zone", "None");
  440. if(house_zone_id > 0){
  441. string house_name = database.GetZoneName(house_zone_id);
  442. if (house_name.length() > 0)
  443. packet->setDataByName("house_zone", house_name.c_str());
  444. }
  445. else
  446. packet->setDataByName("house_zone", "None");
  447. //packet->setDataByName("account_age_base", 14);
  448. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  449. packet->setDataByName("power_regen", info_struct->get_power_regen());
  450. /*packet->setDataByName("unknown11", -1, 0);
  451. packet->setDataByName("unknown11", -1, 1);
  452. packet->setDataByName("unknown13", 201, 0);
  453. packet->setDataByName("unknown13", 201, 1);
  454. packet->setDataByName("unknown13", 234, 2);
  455. packet->setDataByName("unknown13", 201, 3);
  456. packet->setDataByName("unknown13", 214, 4);
  457. packet->setDataByName("unknown13", 234, 5);
  458. packet->setDataByName("unknown13", 234, 6);
  459. packet->setDataByName("unknown14", 78);
  460. */
  461. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  462. //packet->setDataByName("unknown15b", 9911);
  463. packet->setDataByName("unknown15a", 78);
  464. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  465. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  466. packet->setDataByName("tradeskill_exp_vitality", 100);
  467. packet->setDataByName("unknown15c", 200);
  468. //packet->setDataByName("unknown15", 100, 10);
  469. packet->setDataByName("unknown18", 16880, 1);
  470. /*packet->setDataByName("unknown19", 1);
  471. packet->setDataByName("unknown19", 3, 1);
  472. packet->setDataByName("unknown19", 1074301064, 2);
  473. packet->setDataByName("unknown19", 1, 3);
  474. packet->setDataByName("unknown19", 3, 4);
  475. packet->setDataByName("unknown19", 1074301064, 5);
  476. packet->setDataByName("unknown19", 6, 6);
  477. packet->setDataByName("unknown19", 14, 7);
  478. packet->setDataByName("unknown19", 1083179008, 8);*/
  479. player->SetGroupInformation(packet);
  480. packet->setDataByName("unknown20", 1, 107);
  481. packet->setDataByName("unknown20", 1, 108);
  482. packet->setDataByName("unknown20", 1, 109);
  483. packet->setDataByName("unknown20", 1, 110);
  484. packet->setDataByName("unknown20", 1, 111);
  485. //packet->setDataByName("unknown20b", 255);
  486. //packet->setDataByName("unknown20b", 255, 1);
  487. //packet->setDataByName("unknown20b", 255, 2);
  488. packet->setDataByName("unknown11", 123);
  489. packet->setDataByName("unknown11", 234, 1);
  490. //packet->setDataByName("in_combat", 32768);
  491. //make name flash red
  492. /*packet->setDataByName("unknown20", 8);
  493. packet->setDataByName("unknown20", 38, 70);
  494. packet->setDataByName("unknown20", 17, 77);
  495. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  496. packet->setDataByName("unknown20", 1, 113);
  497. packet->setDataByName("unknown20", 1, 114);
  498. packet->setDataByName("unknown20", 1, 115);
  499. packet->setDataByName("unknown20", 4294967295, 309);
  500. packet->setDataByName("unknown22", 2, 4);
  501. packet->setDataByName("unknown23", 2, 29);
  502. */
  503. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  504. // for(int i=0;i<19;i++)
  505. // packet->setDataByName("unknown7", 257, i);
  506. //packet->setDataByName("unknown21", info_struct->rain, 2);
  507. packet->setDataByName("rain", info_struct->get_rain());
  508. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  509. /*packet->setDataByName("unknown22", 3, 4);
  510. packet->setDataByName("unknown23", 3, 161);
  511. packet->setDataByName("unknown20", 103);
  512. packet->setDataByName("unknown20", 1280, 70);
  513. packet->setDataByName("unknown20", 9, 71);
  514. packet->setDataByName("unknown20", 5, 72);
  515. packet->setDataByName("unknown20", 4294967271, 73);
  516. packet->setDataByName("unknown20", 5, 75);
  517. packet->setDataByName("unknown20", 1051, 77);
  518. packet->setDataByName("unknown20", 3, 78);
  519. packet->setDataByName("unknown20", 6, 104);
  520. packet->setDataByName("unknown20", 1, 105);
  521. packet->setDataByName("unknown20", 20, 106);
  522. packet->setDataByName("unknown20", 3, 107);
  523. packet->setDataByName("unknown20", 1, 108);
  524. packet->setDataByName("unknown20", 1, 109);
  525. packet->setDataByName("unknown20", 4278190080, 494);
  526. packet->setDataByName("unknown20b", 255);
  527. packet->setDataByName("unknown20b", 255, 1);
  528. packet->setDataByName("unknown20b", 255, 2);
  529. packet->setDataByName("unknown20", 50, 75);
  530. */
  531. //packet->setDataByName("rain2", -102.24);
  532. for(int i=0;i<45;i++){
  533. if(i < 30){
  534. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  535. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  536. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  537. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  538. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  539. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  540. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  541. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  542. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  543. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  544. }
  545. else if(version < 942)//version 942 added 15 additional spell effect slots
  546. break;
  547. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  548. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  549. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  550. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  551. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  552. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  553. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  554. }
  555. return packet;
  556. }
  557. return 0;
  558. }
  559. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  560. if(packet){
  561. string* data = packet->serializeString();
  562. int32 size = data->length();
  563. //DumpPacket((uchar*)data->c_str(), size);
  564. uchar* tmp = new uchar[size];
  565. if(!changes){
  566. orig_packet = new uchar[size];
  567. changes = new uchar[size];
  568. memcpy(orig_packet, (uchar*)data->c_str(), size);
  569. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  570. }
  571. else{
  572. memcpy(changes, (uchar*)data->c_str(), size);
  573. Encode(changes, orig_packet, size);
  574. size = Pack(tmp, changes, size, size, version);
  575. //cout << "INFO HERE:\n";
  576. //DumpPacket(tmp, size);
  577. }
  578. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  579. safe_delete_array(tmp);
  580. safe_delete(packet);
  581. return ret_packet;
  582. }
  583. return 0;
  584. }
  585. void PlayerInfo::SetAccountAge(int32 age){
  586. info_struct->set_account_age_base(age);
  587. }
  588. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  589. player->CalculateBonuses();
  590. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  591. //0-69, locked screen movement
  592. //30-69 normal movement
  593. //10-30 normal movement
  594. if (packet) {
  595. char name[40];
  596. strncpy(name,info_struct->get_name().c_str(),40);
  597. packet->setDataByName("character_name", name);
  598. packet->setDataByName("race", info_struct->get_race());
  599. packet->setDataByName("gender", info_struct->get_gender());
  600. packet->setDataByName("exiled", 0); // need exiled data
  601. packet->setDataByName("class1", info_struct->get_class1());
  602. packet->setDataByName("class2", info_struct->get_class2());
  603. packet->setDataByName("class3", info_struct->get_class3());
  604. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  605. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  606. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  607. packet->setDataByName("level", info_struct->get_level());
  608. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  609. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  610. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  611. //TODO: 2021 FIX THIS CASTING
  612. for (int8 i = 0; i < 19; i++)
  613. packet->setDataByName("account_age_bonus", 0);
  614. //TODO: 2021 FIX THIS CASTING
  615. char deity[32];
  616. strncpy(deity, info_struct->get_deity().c_str(), 32);
  617. packet->setDataByName("deity", deity);
  618. packet->setDataByName("last_name", player->GetLastName());
  619. packet->setDataByName("current_hp", player->GetHP());
  620. packet->setDataByName("max_hp", player->GetTotalHP());
  621. packet->setDataByName("base_hp", player->GetTotalHPBase());
  622. packet->setDataByName("current_power", player->GetPower());
  623. packet->setDataByName("max_power", player->GetTotalPower());
  624. packet->setDataByName("base_power", player->GetTotalPowerBase());
  625. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  626. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  627. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  628. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  629. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  630. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  631. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  632. packet->setDataByName("bonus_health", bonus_health);
  633. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  634. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  635. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  636. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  637. packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  638. packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  639. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  640. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  641. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  642. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  643. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  644. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  645. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  646. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  647. float block_pct = info_struct->get_block()*10.0f;
  648. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  649. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  650. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  651. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  652. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  653. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  654. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  655. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  656. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  657. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  658. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  659. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  660. if (version <= 996) {
  661. packet->setDataByName("heat", info_struct->get_heat());
  662. packet->setDataByName("cold", info_struct->get_cold());
  663. packet->setDataByName("magic", info_struct->get_magic());
  664. packet->setDataByName("mental", info_struct->get_mental());
  665. packet->setDataByName("divine", info_struct->get_divine());
  666. packet->setDataByName("disease", info_struct->get_disease());
  667. packet->setDataByName("poison", info_struct->get_poison());
  668. packet->setDataByName("heat_base", info_struct->get_heat_base());
  669. packet->setDataByName("cold_base", info_struct->get_cold_base());
  670. packet->setDataByName("magic_base", info_struct->get_magic_base());
  671. packet->setDataByName("mental_base", info_struct->get_mental_base());
  672. packet->setDataByName("divine_base", info_struct->get_divine_base());
  673. packet->setDataByName("disease_base", info_struct->get_disease_base());
  674. packet->setDataByName("poison_base", info_struct->get_poison_base());
  675. }
  676. else {
  677. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  678. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  679. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  680. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  681. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  682. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  683. }
  684. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  685. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  686. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  687. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  688. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  689. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  690. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  691. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  692. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  693. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  694. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  695. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  696. CalculateXPPercentages();
  697. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  698. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  699. if(version >= 60114)
  700. {
  701. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  702. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  703. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  704. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  705. }
  706. else
  707. {
  708. double currentPctOfLevel = (double)info_struct->get_xp() / (double)info_struct->get_xp_needed();
  709. double neededPctAdvanceOutOfDebt = (currentPctOfLevel + ((double)info_struct->get_xp_debt() / 100.0)) * 1000.0;
  710. packet->setDataByName("exp_debt", (int16)(neededPctAdvanceOutOfDebt));//95= 9500% //confirmed DoV
  711. }
  712. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  713. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  714. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  715. packet->setDataByName("server_bonus", 0);//confirmed DoV
  716. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  717. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  718. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  719. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  720. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  721. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  722. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  723. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  724. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  725. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  726. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  727. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  728. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  729. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  730. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  731. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  732. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  733. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  734. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  735. packet->setDataByName("items_found", 62);// dov confirmed
  736. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  737. packet->setDataByName("quests_completed", 670);// dov confirmed
  738. packet->setDataByName("exploration_events", 435);// dov confirmed
  739. packet->setDataByName("completed_collections", 144);// dov confirmed
  740. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  741. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  742. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  743. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  744. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  745. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  746. Skill* skill = player->GetSkillByName("Swimming", false);
  747. float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
  748. if(skill) {
  749. int32 max_val = 450;
  750. if(skill->max_val > 0)
  751. max_val = skill->max_val;
  752. float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  753. float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
  754. float diff_mod = max_breath_mod * diff;
  755. if(diff_mod > max_breath_mod)
  756. breath_modifier = max_breath_mod;
  757. else if(diff_mod > breath_modifier)
  758. breath_modifier = diff_mod;
  759. }
  760. packet->setDataByName("breath", breath_modifier);
  761. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  762. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  763. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  764. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  765. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  766. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  767. if (info_struct->get_attackspeed() > 0) {
  768. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  769. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  770. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  771. }
  772. else {
  773. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  774. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  775. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  776. }
  777. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  778. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  779. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  780. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  781. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  782. packet->setDataByName("flags", info_struct->get_flags());
  783. packet->setDataByName("flags2", info_struct->get_flags2());
  784. if (version == 546) {
  785. if (player->get_character_flag(CF_ANONYMOUS))
  786. packet->setDataByName("flags_anonymous", 1);
  787. if (player->get_character_flag(CF_ROLEPLAYING))
  788. packet->setDataByName("flags_roleplaying", 1);
  789. if (player->get_character_flag(CF_AFK))
  790. packet->setDataByName("flags_afk", 1);
  791. if (player->get_character_flag(CF_LFG))
  792. packet->setDataByName("flags_lfg", 1);
  793. if (player->get_character_flag(CF_LFW))
  794. packet->setDataByName("flags_lfw", 1);
  795. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  796. packet->setDataByName("flags_show_hood", 1);
  797. if (player->get_character_flag(CF_SHOW_ILLUSION))
  798. packet->setDataByName("flags_show_illusion_form", 1);
  799. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  800. packet->setDataByName("flags_show_duel_invites", 1);
  801. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  802. packet->setDataByName("flags_show_trade_invites", 1);
  803. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  804. packet->setDataByName("flags_show_group_invites", 1);
  805. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  806. packet->setDataByName("flags_show_raid_invites", 1);
  807. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  808. packet->setDataByName("flags_show_guild_invites", 1);
  809. }
  810. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  811. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  812. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  813. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  814. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  815. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  816. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  817. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  818. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  819. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  820. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  821. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  822. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  823. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  824. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  825. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  826. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  827. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  828. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  829. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  830. ((Entity*)player)->MStats.lock();
  831. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  832. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  833. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  834. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  835. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  836. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  837. ((Entity*)player)->MStats.unlock();
  838. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  839. packet->setDataByName("pet_id", 0);
  840. else {
  841. packet->setDataByName("pet_id", info_struct->get_pet_id());
  842. char pet_name[32];
  843. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  844. packet->setDataByName("pet_name", pet_name);
  845. }
  846. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  847. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  848. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  849. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  850. packet->setDataByName("rain", info_struct->get_rain());
  851. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  852. packet->setDataByName("status_points", info_struct->get_status_points());
  853. packet->setDataByName("guild_status", 888888);
  854. if (house_zone_id > 0){
  855. string house_name = database.GetZoneName(house_zone_id);
  856. if(house_name.length() > 0)
  857. packet->setDataByName("house_zone", house_name.c_str());
  858. }
  859. else
  860. packet->setDataByName("house_zone", "None");
  861. if (bind_zone_id > 0){
  862. string bind_name = database.GetZoneName(bind_zone_id);
  863. if(bind_name.length() > 0)
  864. packet->setDataByName("bind_zone", bind_name.c_str());
  865. }
  866. else
  867. packet->setDataByName("bind_zone", "None");
  868. ((Entity*)player)->MStats.lock();
  869. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  870. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  871. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  872. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  873. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  874. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  875. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  876. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  877. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  878. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  879. ((Entity*)player)->MStats.unlock();
  880. packet->setDataByName("flurry", info_struct->get_flurry());
  881. packet->setDataByName("unknown153", 153);
  882. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  883. packet->setDataByName("unknown156", 156);
  884. packet->setDataByName("unknown157", 157);
  885. packet->setDataByName("unknown159", 159);
  886. packet->setDataByName("unknown160", 160);
  887. packet->setDataByName("unknown163", 163);
  888. packet->setDataByName("unknown168", 168);
  889. packet->setDataByName("decrease_falling_dmg", 169);
  890. info_struct->set_max_weight(200);
  891. if (version <= 546) {
  892. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  893. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  894. }
  895. else {
  896. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  897. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  898. }
  899. if (version <= 546) {
  900. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  901. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  902. }
  903. else {
  904. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  905. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  906. }
  907. packet->setDataByName("attack", info_struct->get_cur_attack());
  908. packet->setDataByName("attack_base", info_struct->get_attack_base());
  909. packet->setDataByName("absorb", info_struct->get_absorb());
  910. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  911. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  912. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  913. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  914. packet->setDataByName("savagery", 250);
  915. packet->setDataByName("max_savagery", 500);
  916. packet->setDataByName("savagery_level", 1);
  917. packet->setDataByName("max_savagery_level", 5);
  918. packet->setDataByName("dissonance", 5000);
  919. packet->setDataByName("max_dissonance", 10000);
  920. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  921. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  922. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  923. packet->setDataByName("weight", info_struct->get_weight());
  924. packet->setDataByName("max_weight", info_struct->get_max_weight());
  925. packet->setDataByName("unknownint32a", 777777);
  926. packet->setDataByName("unknownint32b", 666666);
  927. packet->setDataByName("mitigation2_cur", 2367);
  928. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  929. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  930. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  931. packet->setDataByName("uncontested_riposte_pve", 0); //????
  932. packet->setDataByName("uncontested_parry_pve", 0); //????
  933. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  934. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  935. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  936. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  937. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  938. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  939. // unknown14c = percent aa exp to next level
  940. packet->setDataByName("unknown14d", 100, 0);
  941. packet->setDataByName("unknown20", 1084227584, 72);
  942. packet->setDataByName("unknown15c", 200);
  943. player->SetGroupInformation(packet);
  944. packet->setDataByName("in_combat_movement_speed", 125);
  945. packet->setDataByName("increase_max_power", 127);
  946. packet->setDataByName("increase_max_power2", 128);
  947. packet->setDataByName("vision", info_struct->get_vision());
  948. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  949. int32 expireTimestamp = 0;
  950. Spawn* maintained_target = 0;
  951. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  952. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  953. for (int i = 0; i < 45; i++) {
  954. if (i < 30) {
  955. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  956. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  957. if (maintained_target)
  958. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  959. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  960. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  961. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  962. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  963. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  964. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  965. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  966. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  967. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  968. if (expireTimestamp == 0xFFFFFFFF)
  969. expireTimestamp = 0;
  970. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  971. }
  972. else if (version < 942)//version 942 added 15 additional spell effect slots
  973. break;
  974. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  975. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  976. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  977. if (expireTimestamp == 0xFFFFFFFF)
  978. expireTimestamp = 0;
  979. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  980. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  981. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  982. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  983. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  984. }
  985. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  986. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  987. int8 det_count = 0;
  988. //Send detriment counts as 255 if all dets of that type are incurable
  989. det_count = player->GetTraumaCount();
  990. if (det_count > 0) {
  991. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  992. det_count = 255;
  993. }
  994. packet->setDataByName("trauma_count", det_count);
  995. det_count = player->GetArcaneCount();
  996. if (det_count > 0) {
  997. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  998. det_count = 255;
  999. }
  1000. packet->setDataByName("arcane_count", det_count);
  1001. det_count = player->GetNoxiousCount();
  1002. if (det_count > 0) {
  1003. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1004. det_count = 255;
  1005. }
  1006. packet->setDataByName("noxious_count", det_count);
  1007. det_count = player->GetElementalCount();
  1008. if (det_count > 0) {
  1009. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1010. det_count = 255;
  1011. }
  1012. packet->setDataByName("elemental_count", det_count);
  1013. det_count = player->GetCurseCount();
  1014. if (det_count > 0) {
  1015. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1016. det_count = 255;
  1017. }
  1018. packet->setDataByName("curse_count", det_count);
  1019. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1020. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1021. DetrimentalEffects det;
  1022. int32 i = 0;
  1023. for (i = 0; i < det_list->size(); i++) {
  1024. det = det_list->at(i);
  1025. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1026. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1027. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1028. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1029. expireTimestamp = det.expire_timestamp;
  1030. if (expireTimestamp == 0xFFFFFFFF)
  1031. expireTimestamp = 0;
  1032. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1033. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1034. if (i == 30) {
  1035. if (version < 942)
  1036. break;
  1037. }
  1038. else if (i == 45)
  1039. break;
  1040. }
  1041. if (version < 942) {
  1042. while (i < 30) {
  1043. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1044. i++;
  1045. }
  1046. }
  1047. else {
  1048. while (i < 45) {
  1049. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1050. i++;
  1051. }
  1052. }
  1053. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1054. // disabling as not in use right now
  1055. //packet->setDataByName("spirit_rank", 2);
  1056. //packet->setDataByName("spirit", 1);
  1057. //packet->setDataByName("spirit_progress", .67);
  1058. packet->setDataByName("combat_exp_enabled", 1);
  1059. string* data = packet->serializeString();
  1060. int32 size = data->length();
  1061. uchar* tmp = new uchar[size];
  1062. bool reverse = version > 283;
  1063. if (!changes) {
  1064. orig_packet = new uchar[size];
  1065. changes = new uchar[size];
  1066. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1067. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1068. }
  1069. else {
  1070. memcpy(changes, (uchar*)data->c_str(), size);
  1071. if (modifyPos > 0) {
  1072. uchar* ptr2 = (uchar*)changes;
  1073. ptr2 += modifyPos - 1;
  1074. if (modifyValue > 0xFFFF) {
  1075. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1076. }
  1077. else if (modifyValue > 0xFF) {
  1078. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1079. }
  1080. else
  1081. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1082. }
  1083. Encode(changes, orig_packet, size);
  1084. if (modifyPos > 0) {
  1085. uchar* ptr2 = (uchar*)orig_packet;
  1086. if (modifyPos > 64)
  1087. ptr2 += modifyPos - 64;
  1088. int16 tmpsize = modifyPos + 128;
  1089. if (tmpsize > size)
  1090. tmpsize = size;
  1091. }
  1092. size = Pack(tmp, changes, size, size, version, reverse);
  1093. }
  1094. if (version >= 546)
  1095. {
  1096. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1097. if (control_packet) {
  1098. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1099. control_packet->setDataByName("speed", player->GetSpeed());
  1100. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1101. control_packet->setDataByName("size", 0.51);
  1102. Client* client = player->GetClient();
  1103. if (client)
  1104. client->QueuePacket(control_packet->serialize());
  1105. safe_delete(control_packet);
  1106. }
  1107. }
  1108. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1109. safe_delete(packet);
  1110. safe_delete_array(tmp);
  1111. return ret_packet;
  1112. }
  1113. return 0;
  1114. }
  1115. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1116. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1117. if(packet) {
  1118. Spawn* pet = 0;
  1119. pet = player->GetPet();
  1120. if (!pet)
  1121. pet = player->GetCharmedPet();
  1122. if (pet) {
  1123. packet->setDataByName("current_hp", pet->GetHP());
  1124. packet->setDataByName("max_hp", pet->GetTotalHP());
  1125. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1126. packet->setDataByName("current_power", pet->GetPower());
  1127. packet->setDataByName("max_power", pet->GetTotalPower());
  1128. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1129. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1130. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1131. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  1132. char pet_name[32];
  1133. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1134. packet->setDataByName("name", pet_name);
  1135. }
  1136. else {
  1137. packet->setDataByName("name", "No Pet");
  1138. packet->setDataByName("no_pet", "No Pet");
  1139. }
  1140. if (version >= 57000) {
  1141. packet->setDataByName("current_power3", pet->GetPower());
  1142. packet->setDataByName("max_power3", pet->GetTotalPower());
  1143. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1144. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1145. }
  1146. else {
  1147. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1148. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1149. }
  1150. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1151. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1152. packet->setDataByName("unknown5", 255); // Hate % maybe
  1153. packet->setDataByName("movement", info_struct->get_pet_movement());
  1154. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1155. }
  1156. else {
  1157. packet->setDataByName("current_hp", 0);
  1158. packet->setDataByName("max_hp", 0);
  1159. packet->setDataByName("base_hp", 0);
  1160. packet->setDataByName("current_power", 0);
  1161. packet->setDataByName("max_power", 0);
  1162. packet->setDataByName("base_power", 0);
  1163. packet->setDataByName("spawn_id", 0);
  1164. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1165. packet->setDataByName("name", "");
  1166. packet->setDataByName("no_pet", "No Pet");
  1167. packet->setDataByName("health_pct_tooltip", 0);
  1168. packet->setDataByName("health_pct_bar", 0);
  1169. packet->setDataByName("power_pct_tooltip", 0);
  1170. packet->setDataByName("power_pct_bar", 0);
  1171. packet->setDataByName("unknown5", 0);
  1172. packet->setDataByName("movement", 0);
  1173. packet->setDataByName("behavior", 0);
  1174. }
  1175. string* data = packet->serializeString();
  1176. int32 size = data->length();
  1177. uchar* tmp = new uchar[size];
  1178. // if this is the first time sending this packet create the buffers
  1179. if(!pet_changes){
  1180. pet_orig_packet = new uchar[size];
  1181. pet_changes = new uchar[size];
  1182. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1183. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1184. // pack the packet, result ends up in tmp
  1185. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1186. }
  1187. else{
  1188. // copy the packet into pet_changes
  1189. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1190. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1191. // puts the xor packet into pet_changes.
  1192. Encode(pet_changes, pet_orig_packet, size);
  1193. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1194. size = Pack(tmp, pet_changes, size, size, version);
  1195. }
  1196. // Create the packet that we will send
  1197. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1198. // Clean up
  1199. safe_delete_array(tmp);
  1200. safe_delete(packet);
  1201. // Return the packet that will be sent to the client
  1202. return ret_packet;
  1203. }
  1204. return 0;
  1205. }
  1206. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1207. bool ret = false;
  1208. int8 item_type;
  1209. Item* item = 0;
  1210. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1211. for(int8 i=0;i<NUM_SLOTS;i++){
  1212. item = equipment_list.items[i];
  1213. if(item) {
  1214. item_type = item->generic_info.item_type;
  1215. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1216. !item->CheckFlag2(INDESTRUCTABLE)){
  1217. ret = true;
  1218. if((item->generic_info.condition - amount) > 0)
  1219. item->generic_info.condition -= amount;
  1220. else
  1221. item->generic_info.condition = 0;
  1222. item->save_needed = true;
  1223. if (client)
  1224. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1225. }
  1226. }
  1227. }
  1228. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1229. return ret;
  1230. }
  1231. int16 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1232. if (version <= 283) {
  1233. if (slot == EQ2_FOOD_SLOT)
  1234. slot = EQ2_ORIG_FOOD_SLOT;
  1235. else if (slot == EQ2_DRINK_SLOT)
  1236. slot = EQ2_ORIG_DRINK_SLOT;
  1237. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1238. slot -= 1;
  1239. }
  1240. else if (version <= 546) {
  1241. if (slot == EQ2_FOOD_SLOT)
  1242. slot = EQ2_DOF_FOOD_SLOT;
  1243. else if (slot == EQ2_DRINK_SLOT)
  1244. slot = EQ2_DOF_DRINK_SLOT;
  1245. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1246. slot -= 1;
  1247. }
  1248. return slot;
  1249. }
  1250. int16 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1251. if (version <= 283) {
  1252. if (slot == EQ2_ORIG_FOOD_SLOT)
  1253. slot = EQ2_FOOD_SLOT;
  1254. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1255. slot = EQ2_DRINK_SLOT;
  1256. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1257. slot += 1;
  1258. }
  1259. else if (version <= 546) {
  1260. if (slot == EQ2_DOF_FOOD_SLOT)
  1261. slot = EQ2_FOOD_SLOT;
  1262. else if (slot == EQ2_DOF_DRINK_SLOT)
  1263. slot = EQ2_DRINK_SLOT;
  1264. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1265. slot += 1;
  1266. }
  1267. return slot;
  1268. }
  1269. int16 Player::GetNumSlotsEquip(int16 version) {
  1270. if(version <= 546) {
  1271. return CLASSIC_NUM_SLOTS;
  1272. }
  1273. return NUM_SLOTS;
  1274. }
  1275. int8 Player::GetMaxBagSlots(int16 version) {
  1276. if(version <= 283) {
  1277. return CLASSIC_EQ_MAX_BAG_SLOTS;
  1278. }
  1279. else if(version = 546) {
  1280. return DOF_EQ_MAX_BAG_SLOTS;
  1281. }
  1282. return 255;
  1283. }
  1284. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1285. vector<EQ2Packet*> packets;
  1286. EquipmentItemList* equipList = &equipment_list;
  1287. if(appearance_type)
  1288. equipList = &appearance_equipment_list;
  1289. if(index >= NUM_SLOTS) {
  1290. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1291. return packets;
  1292. }
  1293. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1294. Item* item = equipList->items[index];
  1295. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1296. if (item && bag_id == -999) {
  1297. int8 old_slot = item->details.slot_id;
  1298. if (item_list.AssignItemToFreeSlot(item)) {
  1299. if(appearance_type)
  1300. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1301. else
  1302. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1303. if (item->GetItemScript() && lua_interface)
  1304. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1305. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1306. if (zone_script && lua_interface)
  1307. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1308. item->save_needed = true;
  1309. EQ2Packet* outapp = item_list.serialize(this, version);
  1310. if (outapp) {
  1311. packets.push_back(outapp);
  1312. packets.push_back(item->serialize(version, false));
  1313. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1314. if (bag_packet)
  1315. packets.push_back(bag_packet);
  1316. }
  1317. equipList->RemoveItem(index);
  1318. SetEquippedItemAppearances();
  1319. packets.push_back(equipList->serialize(version, this));
  1320. SetCharSheetChanged(true);
  1321. SetEquipment(0, old_slot);
  1322. }
  1323. else {
  1324. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1325. if (packet) {
  1326. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1327. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1328. packet->setDataByName("unknown02", 0x00ff);
  1329. packets.push_back(packet->serialize());
  1330. safe_delete(packet);
  1331. }
  1332. }
  1333. }
  1334. else if (item) {
  1335. Item* to_item = 0;
  1336. if(appearance_type && slot == 255)
  1337. {
  1338. sint16 tmpSlot = 0;
  1339. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1340. if(tmpSlot >= 0 && tmpSlot < 255)
  1341. slot = tmpSlot;
  1342. else
  1343. bag_id = 0;
  1344. }
  1345. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1346. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1347. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1348. bool canEquipToSlot = false;
  1349. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, item->details.slot_id)) {
  1350. canEquipToSlot = true;
  1351. }
  1352. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1353. if (canEquipToSlot) {
  1354. equipList->RemoveItem(index);
  1355. if(item->details.appearance_type)
  1356. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1357. else
  1358. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1359. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1360. if (item->GetItemScript() && lua_interface)
  1361. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1362. if (to_item->GetItemScript() && lua_interface)
  1363. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1364. item_list.RemoveItem(to_item);
  1365. equipList->SetItem(item->details.slot_id, to_item);
  1366. to_item->save_needed = true;
  1367. packets.push_back(to_item->serialize(version, false));
  1368. SetEquipment(to_item);
  1369. item->details.inv_slot_id = bag_id;
  1370. item->details.slot_id = slot;
  1371. item->details.appearance_type = 0;
  1372. if(item_list.AddItem(item)) {
  1373. item->save_needed = true;
  1374. SetEquippedItemAppearances();
  1375. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1376. packets.push_back(item->serialize(version, false));
  1377. packets.push_back(equipList->serialize(version, this));
  1378. packets.push_back(item_list.serialize(this, version));
  1379. }
  1380. else {
  1381. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1382. }
  1383. }
  1384. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1385. bool free_slot = false;
  1386. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1387. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1388. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1389. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1390. if (count == 0) {
  1391. SetEquipment(0, item->details.slot_id);
  1392. if(item->details.appearance_type)
  1393. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1394. else
  1395. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1396. if (item->GetItemScript() && lua_interface)
  1397. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1398. equipList->RemoveItem(index);
  1399. item->details.inv_slot_id = to_item->details.bag_id;
  1400. item->details.slot_id = i;
  1401. item->details.appearance_type = to_item->details.appearance_type;
  1402. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1403. free_slot = true;
  1404. break;
  1405. }
  1406. }
  1407. if (!free_slot) {
  1408. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1409. if (packet) {
  1410. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1411. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1412. packet->setDataByName("unknown02", 0x00ff);
  1413. packets.push_back(packet->serialize());
  1414. safe_delete(packet);
  1415. }
  1416. }
  1417. }
  1418. else if (to_item) {
  1419. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1420. if (packet) {
  1421. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1422. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1423. packet->setDataByName("unknown02", 0x00ff);
  1424. packets.push_back(packet->serialize());
  1425. safe_delete(packet);
  1426. }
  1427. }
  1428. else {
  1429. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1430. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1431. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1432. if (packet) {
  1433. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1434. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1435. packet->setDataByName("unknown02", 0x00ff);
  1436. packets.push_back(packet->serialize());
  1437. safe_delete(packet);
  1438. }
  1439. }
  1440. else {
  1441. // need to check if appearance slot vs equipped
  1442. SetEquipment(0, item->details.slot_id);
  1443. if(item->details.appearance_type)
  1444. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1445. else
  1446. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1447. if (item->GetItemScript() && lua_interface)
  1448. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1449. equipList->RemoveItem(index);
  1450. item->details.inv_slot_id = bag_id;
  1451. item->details.slot_id = slot;
  1452. item->details.appearance_type = 0;
  1453. SerializeItemPackets(equipList, &packets, item, version);
  1454. }
  1455. }
  1456. else {
  1457. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1458. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1459. SetEquipment(0, item->details.slot_id);
  1460. if(item->details.appearance_type)
  1461. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1462. else
  1463. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1464. if (item->GetItemScript() && lua_interface)
  1465. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1466. equipList->RemoveItem(index);
  1467. item->details.inv_slot_id = bag_id;
  1468. item->details.slot_id = slot;
  1469. item->details.appearance_type = 0;
  1470. SerializeItemPackets(equipList, &packets, item, version);
  1471. }
  1472. }
  1473. }
  1474. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1475. if (bag && bag->IsBag())
  1476. packets.push_back(bag->serialize(version, false, this));
  1477. }
  1478. if(send_item_updates && GetClient())
  1479. {
  1480. GetClient()->UpdateSentSpellList();
  1481. GetClient()->ClearSentSpellList();
  1482. }
  1483. return packets;
  1484. }
  1485. map<int32, Item*>* Player::GetItemList(){
  1486. return item_list.GetAllItems();
  1487. }
  1488. vector<Item*>* Player::GetEquippedItemList(){
  1489. return equipment_list.GetAllEquippedItems();
  1490. }
  1491. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1492. return appearance_equipment_list.GetAllEquippedItems();
  1493. }
  1494. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1495. Item* bag = 0;
  1496. if(bag_unique_id > 0)
  1497. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1498. if(bag && bag->IsBag())
  1499. return bag->serialize(version, false, this);
  1500. return 0;
  1501. }
  1502. void Player::SetEquippedItemAppearances(){
  1503. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1504. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1505. if(items){
  1506. for(int32 i=0;i<items->size();i++)
  1507. SetEquipment(items->at(i));
  1508. // just have appearance items brute force replace the slots after the fact
  1509. for(int32 i=0;i<appearance_items->size();i++)
  1510. SetEquipment(appearance_items->at(i));
  1511. }
  1512. safe_delete(items);
  1513. safe_delete(appearance_items);
  1514. info_changed = true;
  1515. GetZone()->SendSpawnChanges(this);
  1516. }
  1517. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1518. EquipmentItemList* equipList = &equipment_list;
  1519. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1520. if(equip_type == 3)
  1521. equipList = &appearance_equipment_list;
  1522. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1523. Item* item_from = equipList->items[slot1];
  1524. Item* item_to = equipList->items[slot2];
  1525. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1526. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1527. if(item_to){
  1528. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1529. return 0;
  1530. }
  1531. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1532. equipList->items[slot1] = nullptr;
  1533. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1534. equipList->SetItem(slot2, item_from);
  1535. if(item_to)
  1536. {
  1537. equipList->SetItem(slot1, item_to);
  1538. item_to->save_needed = true;
  1539. }
  1540. item_from->save_needed = true;
  1541. if (GetClient())
  1542. {
  1543. //EquipmentItemList* equipList = &equipment_list;
  1544. //if(appearance_type)
  1545. // equipList = &appearance_equipment_list;
  1546. if(item_to)
  1547. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1548. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1549. GetClient()->QueuePacket(item_list.serialize(this, version));
  1550. }
  1551. return equipList->serialize(version, this);
  1552. }
  1553. return 0;
  1554. }
  1555. bool Player::CanEquipItem(Item* item, int8 slot) {
  1556. if(client && client->GetVersion() <= 546 && slot == EQ2_EARS_SLOT_2)
  1557. return false;
  1558. if (item) {
  1559. Client* client = GetClient();
  1560. if (client) {
  1561. if (item->IsWeapon() && slot == 1) {
  1562. bool dwable = item->IsDualWieldAble(client, item, slot);
  1563. if (dwable == 0) {
  1564. return false;
  1565. }
  1566. }
  1567. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1568. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1569. }
  1570. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1571. client->Message(0, "%s requires a good race.", item->name.c_str());
  1572. }
  1573. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1574. if (((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2)))) {
  1575. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1576. if (override_level > 0 && override_level <= GetLevel())
  1577. return true;
  1578. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1579. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1580. return true;
  1581. else
  1582. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1583. else
  1584. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1585. }
  1586. else
  1587. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1588. }
  1589. else
  1590. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1591. }
  1592. }
  1593. return false;
  1594. }
  1595. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1596. EquipmentItemList* equipList = &equipment_list;
  1597. if(appearance_type)
  1598. equipList = &appearance_equipment_list;
  1599. vector<EQ2Packet*> packets;
  1600. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1601. if (item_list.indexed_items.count(index) == 0) {
  1602. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1603. return packets;
  1604. }
  1605. Item* item = item_list.indexed_items[index];
  1606. int8 orig_slot_id = slot_id;
  1607. if (item) {
  1608. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1609. appearance_type = 1;
  1610. equipList = &appearance_equipment_list;
  1611. }
  1612. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1613. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1614. return packets;
  1615. }
  1616. int8 slot = equipList->GetFreeSlot(item, slot_id, version);
  1617. bool canEquip = CanEquipItem(item,slot);
  1618. int32 conflictSlot = 0;
  1619. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1620. {
  1621. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1622. if(GetClient()) {
  1623. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1624. }
  1625. return packets;
  1626. }
  1627. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1628. bool abort = true;
  1629. switch(conflictSlot) {
  1630. case LORE:
  1631. if(GetClient())
  1632. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1633. break;
  1634. case LORE_EQUIP:
  1635. if(GetClient())
  1636. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1637. break;
  1638. case STACK_LORE:
  1639. if(GetClient())
  1640. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1641. break;
  1642. default:
  1643. abort = false;
  1644. break;
  1645. }
  1646. if(abort) {
  1647. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1648. return packets;
  1649. }
  1650. }
  1651. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1652. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1653. char text[255];
  1654. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1655. char accept_command[25];
  1656. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1657. packet->setDataByName("text", text);
  1658. packet->setDataByName("accept_text", "Attune");
  1659. packet->setDataByName("accept_command", accept_command);
  1660. packet->setDataByName("cancel_text", "Cancel");
  1661. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1662. packet->setDataByName("max_length", 50);
  1663. packet->setDataByName("unknown4", 1);
  1664. packets.push_back(packet->serialize());
  1665. safe_delete(packet);
  1666. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1667. return packets;
  1668. }
  1669. if (canEquip && slot == 255)
  1670. {
  1671. if (slot_id == 255) {
  1672. if(item->slot_data.size() > 0) {
  1673. slot = item->slot_data.at(0);
  1674. }
  1675. else {
  1676. LogWrite(PLAYER__ERROR, 0, "Player", "Attempt to equip item %s (%u) with auto equip FAILED, no slot_data exists! Check items table, 'slots' column value should not be 0.", item->name.c_str(), item->details.item_id);
  1677. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1678. return packets;
  1679. }
  1680. }
  1681. else
  1682. slot = slot_id;
  1683. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1684. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1685. // grab player items lock again and assure item still present
  1686. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1687. if (item_list.indexed_items.count(index) == 0) {
  1688. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1689. return packets;
  1690. }
  1691. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1692. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1693. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1694. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1695. //packets.reserve(packets.size() + tmp_packets.size());
  1696. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1697. }
  1698. else {
  1699. // release for delete item / scripting etc
  1700. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1701. }
  1702. }
  1703. else if (canEquip && slot < 255) {
  1704. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1705. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1706. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1707. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1708. //packets.reserve(packets.size() + tmp_packets.size());
  1709. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1710. }
  1711. else {
  1712. // release for delete item / scripting etc
  1713. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1714. }
  1715. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1716. if (item->GetItemScript() && lua_interface)
  1717. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1718. item_list.RemoveItem(item);
  1719. equipList->SetItem(slot, item);
  1720. item->save_needed = true;
  1721. packets.push_back(item->serialize(version, false));
  1722. SetEquipment(item);
  1723. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1724. if (zone_script && lua_interface)
  1725. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1726. int32 bag_id = item->details.inv_slot_id;
  1727. if (item->generic_info.condition == 0) {
  1728. Client* client = GetClient();
  1729. if (client) {
  1730. string popup_text = "Your ";
  1731. string popup_item = item->CreateItemLink(client->GetVersion(), true).c_str();
  1732. string popup_textcont = " is worn out and will not be effective until repaired.";
  1733. popup_text.append(popup_item);
  1734. popup_text.append(popup_textcont);
  1735. //devn00b: decided to use "crimson" for the color. (220,20,60 rgb)
  1736. client->SendPopupMessage(10, popup_text.c_str(), "", 5, 0xDC, 0x14, 0x3C);
  1737. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1738. }
  1739. }
  1740. SetEquippedItemAppearances();
  1741. packets.push_back(equipList->serialize(version, this));
  1742. EQ2Packet* outapp = item_list.serialize(this, version);
  1743. if (outapp) {
  1744. packets.push_back(outapp);
  1745. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1746. if (bag_packet)
  1747. packets.push_back(bag_packet);
  1748. }
  1749. SetCharSheetChanged(true);
  1750. }
  1751. else {
  1752. // clear items lock
  1753. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1754. }
  1755. }
  1756. else {
  1757. // clear items lock
  1758. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1759. }
  1760. client->UpdateSentSpellList();
  1761. client->ClearSentSpellList();
  1762. return packets;
  1763. }
  1764. bool Player::AddItem(Item* item, AddItemType type) {
  1765. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  1766. int16 lore_stack_count = 0;
  1767. if (item && item->details.item_id > 0) {
  1768. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  1769. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  1770. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  1771. switch(type)
  1772. {
  1773. case AddItemType::BUY_FROM_BROKER:
  1774. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  1775. break;
  1776. default:
  1777. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  1778. break;
  1779. }
  1780. safe_delete(item);
  1781. return false;
  1782. }
  1783. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  1784. conflictAppearanceEquipmentList == STACK_LORE) {
  1785. switch(type)
  1786. {
  1787. default:
  1788. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  1789. break;
  1790. }
  1791. safe_delete(item);
  1792. return false;
  1793. }
  1794. else if (item_list.AssignItemToFreeSlot(item)) {
  1795. item->save_needed = true;
  1796. return true;
  1797. }
  1798. else if (item_list.AddOverflowItem(item))
  1799. return true;
  1800. }
  1801. return false;
  1802. }
  1803. bool Player::AddItemToBank(Item* item) {
  1804. if (item && item->details.item_id > 0) {
  1805. sint32 bag = -3;
  1806. sint16 slot = -1;
  1807. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1808. item->details.inv_slot_id = bag;
  1809. item->details.slot_id = slot;
  1810. item->save_needed = true;
  1811. return item_list.AddItem(item);
  1812. }
  1813. else if (item_list.AddOverflowItem(item))
  1814. return true;
  1815. }
  1816. return false;
  1817. }
  1818. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1819. // assure any inventory updates are reflected in sell window
  1820. if(GetClient() && GetClient()->GetMerchantTransaction())
  1821. GetClient()->SendSellMerchantList();
  1822. return item_list.serialize(this, version);
  1823. }
  1824. void Player::UpdateInventory(int32 bag_id) {
  1825. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  1826. client->QueuePacket(outapp);
  1827. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  1828. if (outapp)
  1829. client->QueuePacket(outapp);
  1830. }
  1831. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  1832. Item* item = item_list.GetItemFromIndex(from_index);
  1833. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1834. if (result == 1) {
  1835. if (item) {
  1836. if (!item->needs_deletion)
  1837. item->save_needed = true;
  1838. else if (item->needs_deletion) {
  1839. database.DeleteItem(GetCharacterID(), item, 0);
  1840. client->GetPlayer()->item_list.DestroyItem(from_index);
  1841. client->GetPlayer()->UpdateInventory(to_bag_id);
  1842. if(item_deleted)
  1843. *item_deleted = true;
  1844. }
  1845. }
  1846. return item_list.serialize(this, version);
  1847. }
  1848. else {
  1849. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1850. if (packet) {
  1851. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1852. packet->setMediumStringByName("text", "Could not move item to that location.");
  1853. packet->setDataByName("unknown02", 0x00ff);
  1854. EQ2Packet* outapp = packet->serialize();
  1855. safe_delete(packet);
  1856. return outapp;
  1857. }
  1858. }
  1859. return 0;
  1860. }
  1861. int32 Player::GetCoinsCopper(){
  1862. return GetInfoStruct()->get_coin_copper();
  1863. }
  1864. int32 Player::GetCoinsSilver(){
  1865. return GetInfoStruct()->get_coin_silver();
  1866. }
  1867. int32 Player::GetCoinsGold(){
  1868. return GetInfoStruct()->get_coin_gold();
  1869. }
  1870. int32 Player::GetCoinsPlat(){
  1871. return GetInfoStruct()->get_coin_plat();
  1872. }
  1873. int32 Player::GetBankCoinsCopper(){
  1874. return GetInfoStruct()->get_bank_coin_copper();
  1875. }
  1876. int32 Player::GetBankCoinsSilver(){
  1877. return GetInfoStruct()->get_bank_coin_silver();
  1878. }
  1879. int32 Player::GetBankCoinsGold(){
  1880. return GetInfoStruct()->get_bank_coin_gold();
  1881. }
  1882. int32 Player::GetBankCoinsPlat(){
  1883. return GetInfoStruct()->get_bank_coin_plat();
  1884. }
  1885. int32 Player::GetStatusPoints(){
  1886. return GetInfoStruct()->get_status_points();
  1887. }
  1888. vector<QuickBarItem*>* Player::GetQuickbar(){
  1889. return &quickbar_items;
  1890. }
  1891. bool Player::UpdateQuickbarNeeded(){
  1892. return quickbar_updated;
  1893. }
  1894. void Player::ResetQuickbarNeeded(){
  1895. quickbar_updated = false;
  1896. }
  1897. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1898. RemoveQuickbarItem(bar, slot, false);
  1899. QuickBarItem* ability = new QuickBarItem;
  1900. ability->deleted = false;
  1901. ability->hotbar = bar;
  1902. ability->slot = slot;
  1903. ability->type = type;
  1904. ability->icon = icon;
  1905. ability->tier = tier;
  1906. ability->icon_type = icon_type;
  1907. ability->id = id;
  1908. if(unique_id == 0)
  1909. unique_id = database.NextUniqueHotbarID();
  1910. ability->unique_id = unique_id;
  1911. if(type == QUICKBAR_TEXT_CMD && text){
  1912. ability->text.data = string(text);
  1913. ability->text.size = ability->text.data.length();
  1914. }
  1915. else
  1916. ability->text.size = 0;
  1917. quickbar_items.push_back(ability);
  1918. if(update)
  1919. quickbar_updated = true;
  1920. }
  1921. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1922. vector<QuickBarItem*>::iterator itr;
  1923. QuickBarItem* qbi = 0;
  1924. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1925. qbi = *itr;
  1926. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1927. qbi->deleted = true;
  1928. break;
  1929. }
  1930. }
  1931. if(update)
  1932. quickbar_updated = true;
  1933. }
  1934. void Player::ClearQuickbarItems(){
  1935. quickbar_items.clear();
  1936. }
  1937. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1938. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1939. if(packet){
  1940. vector<QuickBarItem*>::iterator itr;
  1941. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1942. int16 i=0;
  1943. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1944. QuickBarItem* ability = *itr;
  1945. if(!ability || ability->deleted)
  1946. continue;
  1947. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  1948. packet->setArrayDataByName("slot", ability->slot, i);
  1949. packet->setArrayDataByName("type", ability->type, i);
  1950. packet->setArrayDataByName("icon", ability->icon, i);
  1951. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  1952. packet->setArrayDataByName("id", ability->id, i);
  1953. packet->setArrayDataByName("unique_id", ability->tier, i);
  1954. packet->setArrayDataByName("text", &ability->text, i);
  1955. i++;
  1956. }
  1957. EQ2Packet* app = packet->serialize();
  1958. safe_delete(packet);
  1959. return app;
  1960. }
  1961. return 0;
  1962. }
  1963. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  1964. SpellBookEntry* spell = new SpellBookEntry;
  1965. spell->status = 169;
  1966. spell->slot = slot;
  1967. spell->spell_id = spell_id;
  1968. spell->type = type;
  1969. spell->tier = tier;
  1970. spell->timer = timer;
  1971. spell->save_needed = save_needed;
  1972. spell->recast = 0;
  1973. spell->recast_available = 0;
  1974. spell->player = this;
  1975. spell->visible = true;
  1976. spell->in_use = false;
  1977. spell->in_remiss = false;
  1978. MSpellsBook.lock();
  1979. spells.push_back(spell);
  1980. MSpellsBook.unlock();
  1981. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1982. AddPassiveSpell(spell_id, tier);
  1983. }
  1984. void Player::DeleteSpellBook(int8 type_selection){
  1985. MSpellsBook.lock();
  1986. vector<SpellBookEntry*>::iterator itr;
  1987. SpellBookEntry* spell = 0;
  1988. for(itr = spells.begin(); itr != spells.end();){
  1989. spell = *itr;
  1990. if((type_selection & DELETE_TRADESKILLS) == 0 && spell->type == SPELL_BOOK_TYPE_TRADESKILL) {
  1991. itr++;
  1992. continue;
  1993. }
  1994. else if((type_selection & DELETE_SPELLS) == 0 && spell->type == SPELL_BOOK_TYPE_SPELL) {
  1995. itr++;
  1996. continue;
  1997. }
  1998. else if((type_selection & DELETE_COMBAT_ART) == 0 && spell->type == SPELL_BOOK_TYPE_COMBAT_ART) {
  1999. itr++;
  2000. continue;
  2001. }
  2002. else if((type_selection & DELETE_ABILITY) == 0 && spell->type == SPELL_BOOK_TYPE_ABILITY) {
  2003. itr++;
  2004. continue;
  2005. }
  2006. else if((type_selection & DELETE_NOT_SHOWN) == 0 && spell->type == SPELL_BOOK_TYPE_NOT_SHOWN) {
  2007. itr++;
  2008. continue;
  2009. }
  2010. database.DeleteCharacterSpell(GetCharacterID(), spell->spell_id);
  2011. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2012. RemovePassive(spell->spell_id, spell->tier, true);
  2013. itr = spells.erase(itr);
  2014. }
  2015. MSpellsBook.unlock();
  2016. }
  2017. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2018. MSpellsBook.lock();
  2019. vector<SpellBookEntry*>::iterator itr;
  2020. SpellBookEntry* spell = 0;
  2021. for(itr = spells.begin(); itr != spells.end(); itr++){
  2022. spell = *itr;
  2023. if(spell->spell_id == spell_id){
  2024. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2025. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2026. spells.erase(itr);
  2027. break;
  2028. }
  2029. }
  2030. MSpellsBook.unlock();
  2031. }
  2032. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2033. {
  2034. //sort_by : 0 - alpha, 1 - level, 2 - category
  2035. //order : 0 - ascending, 1 - descending
  2036. //pattern : 0 - zigzag, 1 - down, 2 - across
  2037. MSpellsBook.lock();
  2038. std::vector<SpellBookEntry*> sort_spells(spells);
  2039. if (!maxlvl_only)
  2040. {
  2041. switch (sort_by)
  2042. {
  2043. case 0:
  2044. if (!order)
  2045. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
  2046. else
  2047. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
  2048. break;
  2049. case 1:
  2050. if (!order)
  2051. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
  2052. else
  2053. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
  2054. break;
  2055. case 2:
  2056. if (!order)
  2057. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
  2058. else
  2059. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
  2060. break;
  2061. }
  2062. }
  2063. vector<SpellBookEntry*>::iterator itr;
  2064. SpellBookEntry* spell = 0;
  2065. map<string, SpellBookEntry*> tmpSpells;
  2066. vector<SpellBookEntry*> resultSpells;
  2067. int32 i = 0;
  2068. int8 page_book_count = 0;
  2069. int32 last_start_point = 0;
  2070. for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
  2071. spell = *itr;
  2072. if (spell->type != book_type)
  2073. continue;
  2074. if (maxlvl_only)
  2075. {
  2076. Spell* actual_spell = 0;
  2077. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2078. if(!actual_spell) {
  2079. // we have a spell that doesn't exist here!
  2080. continue;
  2081. }
  2082. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2083. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2084. if ( output.size() < 1 )
  2085. output = string(actual_spell->GetName());
  2086. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2087. if (tmpItr != tmpSpells.end())
  2088. {
  2089. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2090. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2091. {
  2092. tmpItr->second->visible = false;
  2093. tmpItr->second->slot = 0xFFFF;
  2094. std::vector<SpellBookEntry*>::iterator it;
  2095. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2096. if (it != resultSpells.end())
  2097. resultSpells.erase(it);
  2098. tmpSpells.erase(tmpItr);
  2099. }
  2100. else
  2101. continue; // leave as-is we have the newer spell
  2102. }
  2103. spell->visible = true;
  2104. tmpSpells.insert(make_pair(output, spell));
  2105. resultSpells.push_back(spell);
  2106. }
  2107. spell->slot = i;
  2108. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2109. } // end for loop for setting slots
  2110. if (maxlvl_only)
  2111. {
  2112. switch (sort_by)
  2113. {
  2114. case 0:
  2115. if (!order)
  2116. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2117. else
  2118. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2119. break;
  2120. case 1:
  2121. if (!order)
  2122. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2123. else
  2124. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2125. break;
  2126. case 2:
  2127. if (!order)
  2128. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2129. else
  2130. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2131. break;
  2132. }
  2133. i = 0;
  2134. page_book_count = 0;
  2135. last_start_point = 0;
  2136. vector<SpellBookEntry*>::iterator tmpItr;
  2137. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2138. ((SpellBookEntry*)*tmpItr)->slot = i;
  2139. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2140. }
  2141. }
  2142. MSpellsBook.unlock();
  2143. }
  2144. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2145. {
  2146. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2147. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2148. if (!spell1 || !spell2)
  2149. return false;
  2150. return (string(spell1->GetName()) < string(spell2->GetName()));
  2151. }
  2152. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2153. {
  2154. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2155. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2156. if (!spell1 || !spell2)
  2157. return false;
  2158. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2159. }
  2160. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2161. {
  2162. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2163. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2164. if (!spell1 || !spell2)
  2165. return false;
  2166. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2167. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2168. if (lvl1 == 0xFFFF)
  2169. lvl1 = 0;
  2170. if (lvl2 == 0xFFFF)
  2171. lvl2 = 0;
  2172. return (lvl1 < lvl2);
  2173. }
  2174. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2175. {
  2176. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2177. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2178. if (!spell1 || !spell2)
  2179. return false;
  2180. return (string(spell2->GetName()) < string(spell1->GetName()));
  2181. }
  2182. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2183. {
  2184. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2185. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2186. if (!spell1 || !spell2)
  2187. return false;
  2188. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2189. }
  2190. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2191. {
  2192. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2193. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2194. if (!spell1 || !spell2)
  2195. return false;
  2196. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2197. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2198. if (lvl1 == 0xFFFF)
  2199. lvl1 = 0;
  2200. if (lvl2 == 0xFFFF)
  2201. lvl2 = 0;
  2202. return (lvl2 < lvl1);
  2203. }
  2204. int8 Player::GetSpellSlot(int32 spell_id){
  2205. MSpellsBook.lock();
  2206. vector<SpellBookEntry*>::iterator itr;
  2207. SpellBookEntry* spell = 0;
  2208. for(itr = spells.begin(); itr != spells.end(); itr++){
  2209. spell = *itr;
  2210. if(spell->spell_id == spell_id)
  2211. {
  2212. int8 slot = spell->slot;
  2213. MSpellsBook.unlock();
  2214. return slot;
  2215. }
  2216. }
  2217. MSpellsBook.unlock();
  2218. return 0;
  2219. }
  2220. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2221. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2222. if (master_skill) {
  2223. Skill* skill = new Skill(master_skill);
  2224. skill->current_val = current_val;
  2225. skill->previous_val = current_val;
  2226. skill->max_val = max_val;
  2227. if (save_needed)
  2228. skill->save_needed = true;
  2229. skill_list.AddSkill(skill);
  2230. }
  2231. }
  2232. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2233. Skill* skill = skill_list.GetSkill(skill_id);
  2234. if (skill)
  2235. RemoveSkillFromDB(skill, save);
  2236. }
  2237. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2238. skill_list.RemoveSkill(skill);
  2239. if (save)
  2240. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2241. }
  2242. int16 Player::GetSpellSlotMappingCount(){
  2243. int16 ret = 0;
  2244. MSpellsBook.lock();
  2245. for(int32 i=0;i<spells.size();i++){
  2246. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2247. if(spell->slot >= 0 && spell->spell_id > 0)
  2248. ret++;
  2249. }
  2250. MSpellsBook.unlock();
  2251. return ret;
  2252. }
  2253. int8 Player::GetSpellTier(int32 id){
  2254. int8 ret = 0;
  2255. MSpellsBook.lock();
  2256. for(int32 i=0;i<spells.size();i++){
  2257. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2258. if(spell->spell_id == id){
  2259. ret = spell->tier;
  2260. break;
  2261. }
  2262. }
  2263. MSpellsBook.unlock();
  2264. return ret;
  2265. }
  2266. int16 Player::GetSpellPacketCount(){
  2267. int16 ret = 0;
  2268. MSpellsBook.lock();
  2269. for(int32 i=0;i<spells.size();i++){
  2270. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2271. if(spell->spell_id > 0)
  2272. ret++;
  2273. }
  2274. MSpellsBook.unlock();
  2275. return ret;
  2276. }
  2277. void Player::LockAllSpells() {
  2278. vector<SpellBookEntry*>::iterator itr;
  2279. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2280. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2281. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2282. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2283. }
  2284. all_spells_locked = true;
  2285. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2286. }
  2287. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2288. vector<SpellBookEntry*>::iterator itr;
  2289. int32 exception_spell_id = 0;
  2290. if (exception)
  2291. exception_spell_id = exception->GetSpellID();
  2292. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2293. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2294. MaintainedEffects* effect = 0;
  2295. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2296. continue;
  2297. if ((*itr)->in_use == false &&
  2298. (((*itr)->spell_id != exception_spell_id ||
  2299. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2300. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)) {
  2301. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2302. (*itr)->recast_available = 0;
  2303. }
  2304. else if((*itr)->in_remiss)
  2305. {
  2306. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2307. (*itr)->recast_available = 0;
  2308. (*itr)->in_remiss = false;
  2309. }
  2310. }
  2311. all_spells_locked = false;
  2312. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2313. }
  2314. void Player::LockSpell(Spell* spell, int16 recast) {
  2315. vector<SpellBookEntry*>::iterator itr;
  2316. SpellBookEntry* spell2;
  2317. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2318. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2319. spell2 = *itr;
  2320. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2321. {
  2322. spell2->in_use = true;
  2323. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2324. }
  2325. else if(spell2->in_use)
  2326. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2327. }
  2328. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2329. }
  2330. void Player::UnlockSpell(Spell* spell) {
  2331. if (spell->GetStayLocked())
  2332. return;
  2333. vector<SpellBookEntry*>::iterator itr;
  2334. SpellBookEntry* spell2;
  2335. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2336. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2337. spell2 = *itr;
  2338. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2339. {
  2340. spell2->in_use = false;
  2341. spell2->recast_available = 0;
  2342. if(all_spells_locked)
  2343. spell2->in_remiss = true;
  2344. else
  2345. AddSpellStatus(spell2, SPELL_STATUS_LOCK, false);
  2346. }
  2347. }
  2348. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2349. }
  2350. void Player::LockTSSpells() {
  2351. vector<SpellBookEntry*>::iterator itr;
  2352. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2353. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2354. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2355. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2356. }
  2357. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2358. // Unlock all other types
  2359. UnlockAllSpells();
  2360. }
  2361. void Player::UnlockTSSpells() {
  2362. vector<SpellBookEntry*>::iterator itr;
  2363. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2364. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2365. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2366. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2367. }
  2368. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2369. // Lock all other types
  2370. LockAllSpells();
  2371. }
  2372. void Player::QueueSpell(Spell* spell) {
  2373. vector<SpellBookEntry*>::iterator itr;
  2374. SpellBookEntry* spell2;
  2375. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2376. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2377. spell2 = *itr;
  2378. if (spell2->spell_id == spell->GetSpellID())
  2379. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2380. }
  2381. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2382. }
  2383. void Player::UnQueueSpell(Spell* spell) {
  2384. vector<SpellBookEntry*>::iterator itr;
  2385. SpellBookEntry* spell2;
  2386. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2387. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2388. spell2 = *itr;
  2389. if (spell2->spell_id == spell->GetSpellID())
  2390. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2391. }
  2392. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2393. }
  2394. vector<Spell*> Player::GetSpellBookSpellsByTimer(Spell* spell, int32 timerID) {
  2395. vector<Spell*> ret;
  2396. vector<SpellBookEntry*>::iterator itr;
  2397. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2398. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2399. if ((*itr)->timer == timerID && spell->GetSpellID() != (*itr)->spell_id)
  2400. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2401. }
  2402. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2403. return ret;
  2404. }
  2405. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2406. SetSpellEntryRecast(spell, modify_recast, recast);
  2407. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2408. spell->status += value; // use set/remove spell status now
  2409. }
  2410. }
  2411. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2412. SetSpellEntryRecast(spell, modify_recast, recast);
  2413. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2414. spell->status = spell->status | value;
  2415. }
  2416. }
  2417. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2418. SetSpellEntryRecast(spell, modify_recast, recast);
  2419. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2420. spell->status = spell->status & ~value;
  2421. }
  2422. }
  2423. void Player::SetSpellStatus(Spell* spell, int8 status){
  2424. MSpellsBook.lock();
  2425. vector<SpellBookEntry*>::iterator itr;
  2426. SpellBookEntry* spell2 = 0;
  2427. for(itr = spells.begin(); itr != spells.end(); itr++){
  2428. spell2 = *itr;
  2429. if(spell2->spell_id == spell->GetSpellData()->id){
  2430. spell2->status = spell2->status | status;
  2431. break;
  2432. }
  2433. }
  2434. MSpellsBook.unlock();
  2435. }
  2436. void Player::SetSpellEntryRecast(SpellBookEntry* spell, bool modify_recast, int16 recast) {
  2437. if (modify_recast) {
  2438. spell->recast = recast / 100;
  2439. Spell* spell_ = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2440. if(spell_) {
  2441. float override_recast = 0.0f;
  2442. if(recast > 0) {
  2443. override_recast = static_cast<float>(recast);
  2444. }
  2445. int32 recast_time = spell_->CalculateRecastTimer(this, override_recast);
  2446. spell->recast = recast_time / 100;
  2447. spell->recast_available = Timer::GetCurrentTime2() + recast_time;
  2448. }
  2449. else {
  2450. spell->recast_available = Timer::GetCurrentTime2() + recast;
  2451. }
  2452. }
  2453. }
  2454. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2455. vector<SpellBookEntry*>* ret = 0;
  2456. vector<SpellBookEntry*>::iterator itr;
  2457. MSpellsBook.lock();
  2458. SpellBookEntry* spell = 0;
  2459. for(itr = spells.begin(); itr != spells.end(); itr++){
  2460. spell = *itr;
  2461. if(spell->save_needed){
  2462. if(!ret)
  2463. ret = new vector<SpellBookEntry*>;
  2464. ret->push_back(spell);
  2465. }
  2466. }
  2467. MSpellsBook.unlock();
  2468. return ret;
  2469. }
  2470. int16 Player::GetTierUp(int16 tier)
  2471. {
  2472. switch(tier)
  2473. {
  2474. case 0:
  2475. break;
  2476. case 7:
  2477. case 9:
  2478. tier -= 2;
  2479. break;
  2480. default:
  2481. tier -= 1;
  2482. break;
  2483. }
  2484. return tier;
  2485. }
  2486. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2487. bool ret = false;
  2488. vector<SpellBookEntry*>::iterator itr;
  2489. MSpellsBook.lock();
  2490. SpellBookEntry* spell = 0;
  2491. for(itr = spells.begin(); itr != spells.end(); itr++){
  2492. spell = *itr;
  2493. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2494. ret = true;
  2495. break;
  2496. }
  2497. }
  2498. MSpellsBook.unlock();
  2499. return ret;
  2500. }
  2501. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2502. sint32 ret = 0;
  2503. MSpellsBook.lock();
  2504. vector<SpellBookEntry*>::iterator itr;
  2505. SpellBookEntry* spell = 0;
  2506. for(itr = spells.begin(); itr != spells.end(); itr++){
  2507. spell = *itr;
  2508. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2509. ret = spell->slot;
  2510. }
  2511. MSpellsBook.unlock();
  2512. return ret+1;
  2513. }
  2514. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2515. MSpellsBook.lock();
  2516. vector<SpellBookEntry*>::iterator itr;
  2517. SpellBookEntry* ret = 0;
  2518. SpellBookEntry* spell = 0;
  2519. for(itr = spells.begin(); itr != spells.end(); itr++){
  2520. spell = *itr;
  2521. if(spell->spell_id == spell_id){
  2522. ret = spell;
  2523. break;
  2524. }
  2525. }
  2526. MSpellsBook.unlock();
  2527. return ret;
  2528. }
  2529. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2530. vector<int32> ret;
  2531. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2532. vector<SpellBookEntry*>::iterator itr;
  2533. Spell* spell = 0;
  2534. for(itr = spells.begin(); itr != spells.end(); itr++){
  2535. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2536. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2537. ret.push_back(spell->GetSpellData()->id);
  2538. }
  2539. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2540. return ret;
  2541. }
  2542. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2543. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2544. if(packet){
  2545. int16 count = GetSpellSlotMappingCount();
  2546. int16 ptr = 0;
  2547. if(count > 0){
  2548. packet->setArrayLengthByName("spell_count", count);
  2549. MSpellsBook.lock();
  2550. for(int32 i=0;i<spells.size();i++){
  2551. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2552. if(spell->slot < 0 || spell->spell_id == 0)
  2553. continue;
  2554. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2555. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2556. ptr++;
  2557. }
  2558. MSpellsBook.unlock();
  2559. EQ2Packet* ret = packet->serialize();
  2560. safe_delete(packet);
  2561. return ret;
  2562. }
  2563. safe_delete(packet);
  2564. }
  2565. return 0;
  2566. }
  2567. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2568. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2569. EQ2Packet* ret = 0;
  2570. if (packet) {
  2571. Spell* spell = 0;
  2572. SpellBookEntry* spell_entry = 0;
  2573. int16 count = GetSpellPacketCount();
  2574. int16 ptr = 0;
  2575. // Get the packet size
  2576. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2577. int32 total_bytes = packet2->GetTotalPacketSize();
  2578. safe_delete(packet2);
  2579. packet->setArrayLengthByName("spell_count", count);
  2580. if (count > 0) {
  2581. if (count > spell_count) {
  2582. uchar* tmp = 0;
  2583. if (spell_orig_packet) {
  2584. tmp = new uchar[count * total_bytes];
  2585. memset(tmp, 0, total_bytes * count);
  2586. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2587. safe_delete_array(spell_orig_packet);
  2588. safe_delete_array(spell_xor_packet);
  2589. spell_orig_packet = tmp;
  2590. }
  2591. else {
  2592. spell_orig_packet = new uchar[count * total_bytes];
  2593. memset(spell_orig_packet, 0, total_bytes * count);
  2594. }
  2595. spell_xor_packet = new uchar[count * total_bytes];
  2596. memset(spell_xor_packet, 0, count * total_bytes);
  2597. }
  2598. spell_count = count;
  2599. MSpellsBook.lock();
  2600. for (int32 i = 0; i < spells.size(); i++) {
  2601. spell_entry = (SpellBookEntry*)spells[i];
  2602. if (spell_entry->spell_id == 0)
  2603. continue;
  2604. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2605. if (spell) {
  2606. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2607. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2608. }
  2609. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2610. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2611. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2612. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2613. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2614. packet->setSubstructArrayDataByName("spells", "icon", (spell->TranslateClientSpellIcon(version) * -1) - 1, 0, ptr);
  2615. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2616. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2617. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2618. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2619. // Beastlord and Channeler spell support
  2620. if (spell->GetSpellData()->savage_bar == 1)
  2621. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2622. else if (spell->GetSpellData()->savage_bar == 2)
  2623. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2624. else if (spell->GetSpellData()->savage_bar == 3) {
  2625. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2626. // Slot req for channelers
  2627. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2628. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2629. }
  2630. ptr++;
  2631. }
  2632. }
  2633. MSpellsBook.unlock();
  2634. }
  2635. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2636. //packet->PrintPacket();
  2637. //DumpPacket(ret);
  2638. safe_delete(packet);
  2639. }
  2640. return ret;
  2641. }
  2642. PlayerInfo::~PlayerInfo(){
  2643. RemoveOldPackets();
  2644. }
  2645. PlayerInfo::PlayerInfo(Player* in_player){
  2646. orig_packet = 0;
  2647. changes = 0;
  2648. pet_orig_packet = 0;
  2649. pet_changes = 0;
  2650. player = in_player;
  2651. info_struct = player->GetInfoStruct();
  2652. info_struct->set_name(std::string(player->GetName()));
  2653. info_struct->set_deity(std::string("None"));
  2654. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2655. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2656. info_struct->set_class3(player->GetAdventureClass());
  2657. info_struct->set_race(player->GetRace());
  2658. info_struct->set_gender(player->GetGender());
  2659. info_struct->set_level(player->GetLevel());
  2660. info_struct->set_tradeskill_level(player->GetTSLevel());
  2661. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2662. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2663. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2664. for(int i=0;i<45;i++){
  2665. if(i<30){
  2666. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2667. info_struct->maintained_effects[i].icon = 0xFFFF;
  2668. info_struct->maintained_effects[i].spell = nullptr;
  2669. }
  2670. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2671. info_struct->spell_effects[i].spell = nullptr;
  2672. }
  2673. house_zone_id = 0;
  2674. bind_zone_id = 0;
  2675. bind_x = 0;
  2676. bind_y = 0;
  2677. bind_z = 0;
  2678. bind_heading = 0;
  2679. boat_x_offset = 0;
  2680. boat_y_offset = 0;
  2681. boat_z_offset = 0;
  2682. boat_spawn = 0;
  2683. }
  2684. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2685. MaintainedEffects* ret = 0;
  2686. InfoStruct* info = GetInfoStruct();
  2687. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2688. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2689. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2690. ret = &info->maintained_effects[i];
  2691. ret->spell_id = 0;
  2692. ret->slot_pos = i;
  2693. break;
  2694. }
  2695. }
  2696. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2697. return ret;
  2698. }
  2699. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2700. MaintainedEffects* ret = 0;
  2701. InfoStruct* info = GetInfoStruct();
  2702. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2703. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2704. if(info->maintained_effects[i].spell_id == id){
  2705. ret = &info->maintained_effects[i];
  2706. break;
  2707. }
  2708. }
  2709. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2710. return ret;
  2711. }
  2712. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2713. MaintainedEffects* ret = 0;
  2714. InfoStruct* info = GetInfoStruct();
  2715. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2716. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2717. if(info->maintained_effects[i].slot_pos == slot){
  2718. ret = &info->maintained_effects[i];
  2719. break;
  2720. }
  2721. }
  2722. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2723. return ret;
  2724. }
  2725. MaintainedEffects* Player::GetMaintainedSpells() {
  2726. return GetInfoStruct()->maintained_effects;
  2727. }
  2728. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2729. SpellEffects* ret = 0;
  2730. InfoStruct* info = GetInfoStruct();
  2731. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2732. for(int i=0;i<45;i++){
  2733. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2734. ret = &info->spell_effects[i];
  2735. ret->spell_id = 0;
  2736. break;
  2737. }
  2738. }
  2739. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2740. return ret;
  2741. }
  2742. SpellEffects* Player::GetSpellEffects() {
  2743. return GetInfoStruct()->spell_effects;
  2744. }
  2745. // call inside info_mutex
  2746. void Player::ClearRemovalTimers(){
  2747. map<int32, SpawnQueueState*>::iterator itr;
  2748. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2749. SpawnQueueState* sr = itr->second;
  2750. itr = spawn_state_list.erase(itr);
  2751. safe_delete(sr);
  2752. }
  2753. }
  2754. void Player::ClearEverything(){
  2755. index_mutex.writelock(__FUNCTION__, __LINE__);
  2756. player_spawn_id_map.clear();
  2757. player_spawn_reverse_id_map.clear();
  2758. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2759. map<int32, vector<int32>*>::iterator itr;
  2760. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2761. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2762. safe_delete(itr->second);
  2763. }
  2764. player_spawn_quests_required.clear();
  2765. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2766. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2767. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2768. safe_delete(itr->second);
  2769. }
  2770. player_spawn_history_required.clear();
  2771. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2772. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2773. ClearRemovalTimers();
  2774. spawn_packet_sent.clear();
  2775. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2776. info_mutex.writelock(__FUNCTION__, __LINE__);
  2777. spawn_info_packet_list.clear();
  2778. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2779. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2780. spawn_vis_packet_list.clear();
  2781. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2782. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2783. spawn_pos_packet_list.clear();
  2784. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2785. }
  2786. bool Player::IsResurrecting(){
  2787. return resurrecting;
  2788. }
  2789. void Player::SetResurrecting(bool val){
  2790. resurrecting = val;
  2791. }
  2792. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2793. if(!luaspell)
  2794. return;
  2795. Spell* spell = luaspell->spell;
  2796. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2797. int32 target_type = 0;
  2798. Spawn* spawn = 0;
  2799. if(effect && luaspell->caster && luaspell->caster->GetZone()){
  2800. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2801. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2802. effect->target = luaspell->initial_target;
  2803. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2804. if (spawn){
  2805. if (spawn == this)
  2806. target_type = 0;
  2807. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2808. target_type = 1;
  2809. else
  2810. target_type = 2;
  2811. }
  2812. effect->target_type = target_type;
  2813. effect->spell = luaspell;
  2814. if(!luaspell->slot_pos)
  2815. luaspell->slot_pos = effect->slot_pos;
  2816. effect->spell_id = spell->GetSpellData()->id;
  2817. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2818. effect->icon = spell->GetSpellData()->icon;
  2819. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2820. effect->conc_used = spell->GetSpellData()->req_concentration;
  2821. effect->total_time = spell->GetSpellDuration()/10;
  2822. effect->tier = spell->GetSpellData()->tier;
  2823. if (spell->GetSpellData()->duration_until_cancel)
  2824. effect->expire_timestamp = 0xFFFFFFFF;
  2825. else
  2826. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2827. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2828. charsheet_changed = true;
  2829. }
  2830. }
  2831. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2832. if(!luaspell || !luaspell->caster)
  2833. return;
  2834. Spell* spell = luaspell->spell;
  2835. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2836. SpellEffects* effect = 0;
  2837. if (old_effect){
  2838. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2839. RemoveSpellEffect(old_effect->spell);
  2840. }
  2841. LogWrite(SPELL__DEBUG, 0, "Spell", "%s AddSpellEffect %s (%u).", spell->GetName(), GetName(), GetID());
  2842. effect = GetFreeSpellEffectSlot();
  2843. if(effect){
  2844. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2845. effect->spell = luaspell;
  2846. effect->spell_id = spell->GetSpellData()->id;
  2847. effect->caster = luaspell->caster;
  2848. effect->total_time = spell->GetSpellDuration()/10;
  2849. if (spell->GetSpellData()->duration_until_cancel)
  2850. effect->expire_timestamp = 0xFFFFFFFF;
  2851. else if(override_expire_time)
  2852. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2853. else
  2854. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2855. effect->icon = spell->GetSpellData()->icon;
  2856. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2857. effect->tier = spell->GetSpellTier();
  2858. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2859. charsheet_changed = true;
  2860. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2861. {
  2862. if(GetClient()) {
  2863. GetClient()->TriggerSpellSave();
  2864. }
  2865. if(((Player*)luaspell->caster)->GetClient()) {
  2866. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2867. }
  2868. }
  2869. }
  2870. }
  2871. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2872. if(!luaspell)
  2873. return;
  2874. bool found = false;
  2875. Client* client = GetClient();
  2876. LuaSpell* old_spell = 0;
  2877. LuaSpell* current_spell = 0;
  2878. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2879. for(int i=0;i<30;i++){
  2880. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2881. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2882. if (found) {
  2883. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2884. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2885. //Update the maintained window uses_remaining and damage_remaining values
  2886. if (current_spell && current_spell->num_triggers > 0)
  2887. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2888. else if (current_spell && current_spell->damage_remaining > 0)
  2889. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2890. else if (old_spell && old_spell->had_triggers)
  2891. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2892. else if (old_spell && old_spell->had_dmg_remaining)
  2893. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2894. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2895. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2896. if (current_spell)
  2897. current_spell->slot_pos = i - 1;
  2898. }
  2899. // Compare spells, if we found a match set the found flag
  2900. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2901. found = true;
  2902. }
  2903. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2904. if (found) {
  2905. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2906. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2907. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2908. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2909. charsheet_changed = true;
  2910. }
  2911. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2912. }
  2913. void Player::RemoveSpellEffect(LuaSpell* spell){
  2914. bool found = false;
  2915. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2916. for(int i=0;i<45;i++){
  2917. if (found) {
  2918. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2919. }
  2920. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2921. found = true;
  2922. }
  2923. if (found) {
  2924. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2925. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2926. changed = true;
  2927. info_changed = true;
  2928. AddChangedZoneSpawn();
  2929. charsheet_changed = true;
  2930. }
  2931. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2932. }
  2933. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2934. {
  2935. if(GetClient() && GetClient()->IsReloadingZone())
  2936. return;
  2937. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2938. // XML structs may be to slow to use in this portion of the code as a single
  2939. // client sends a LOT of these packets when they are moving. I have commented
  2940. // out all the code for xml structs, to switch to it just uncomment
  2941. // the code and comment the 2 if/else if/else blocks, both have a comment
  2942. // above them to let you know wich ones they are.
  2943. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2944. int16 total_bytes; // = update->GetTotalPacketSize();
  2945. // Comment out this if/else if/else block if you switch to xml structs
  2946. if (version >= 1144)
  2947. total_bytes = sizeof(Player_Update1144);
  2948. else if (version >= 1096)
  2949. total_bytes = sizeof(Player_Update1096);
  2950. else if (version <= 283)
  2951. total_bytes = sizeof(Player_Update283);
  2952. else
  2953. total_bytes = sizeof(Player_Update);
  2954. if (!movement_packet)
  2955. movement_packet = new uchar[total_bytes];
  2956. else if (!old_movement_packet)
  2957. old_movement_packet = new uchar[total_bytes];
  2958. if (movement_packet && old_movement_packet)
  2959. memcpy(old_movement_packet, movement_packet, total_bytes);
  2960. bool reverse = version > 283;
  2961. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2962. if (!movement_packet || !old_movement_packet)
  2963. return;
  2964. Decode(movement_packet, old_movement_packet, total_bytes);
  2965. //update->LoadPacketData(movement_packet, total_bytes);
  2966. int32 activity; // = update->getType_int32_ByName("activity");
  2967. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2968. float direction1; // = update->getType_float_ByName("direction1");
  2969. float direction2; // = update->getType_float_ByName("direction2");;
  2970. float speed; // = update->getType_float_ByName("speed");;
  2971. float side_speed;
  2972. float x; // = update->getType_float_ByName("x");;
  2973. float y; // = update->getType_float_ByName("y");;
  2974. float z; // = update->getType_float_ByName("z");;
  2975. float x_speed;
  2976. float y_speed;
  2977. float z_speed;
  2978. // comment out this if/else if/else block if you use xml structs
  2979. if (version >= 1144) {
  2980. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2981. activity = update->activity;
  2982. grid_id = update->grid_location;
  2983. direction1 = update->direction1;
  2984. direction2 = update->direction2;
  2985. speed = update->speed;
  2986. side_speed = update->side_speed;
  2987. x = update->x;
  2988. y = update->y;
  2989. z = update->z;
  2990. x_speed = update->speed_x;
  2991. y_speed = update->speed_y;
  2992. z_speed = update->speed_z;
  2993. SetPitch(180 + update->pitch);
  2994. }
  2995. else if (version >= 1096) {
  2996. Player_Update1096* update = (Player_Update1096*)movement_packet;
  2997. activity = update->activity;
  2998. grid_id = update->grid_location;
  2999. direction1 = update->direction1;
  3000. direction2 = update->direction2;
  3001. speed = update->speed;
  3002. side_speed = update->side_speed;
  3003. x = update->x;
  3004. y = update->y;
  3005. z = update->z;
  3006. x_speed = update->speed_x;
  3007. y_speed = update->speed_y;
  3008. z_speed = update->speed_z;
  3009. SetPitch(180 + update->pitch);
  3010. }
  3011. else if (version <= 283) {
  3012. Player_Update283* update = (Player_Update283*)movement_packet;
  3013. activity = update->activity;
  3014. grid_id = update->grid_location;
  3015. direction1 = update->direction1;
  3016. direction2 = update->direction2;
  3017. speed = update->speed;
  3018. side_speed = update->side_speed;
  3019. x = update->x;
  3020. y = update->y;
  3021. z = update->z;
  3022. x_speed = update->speed_x;
  3023. y_speed = update->speed_y;
  3024. z_speed = update->speed_z;
  3025. if (update->pitch != 0)
  3026. SetPitch(180 + update->pitch);
  3027. }
  3028. else {
  3029. Player_Update* update = (Player_Update*)movement_packet;
  3030. activity = update->activity;
  3031. grid_id = update->grid_location;
  3032. direction1 = update->direction1;
  3033. direction2 = update->direction2;
  3034. speed = update->speed;
  3035. side_speed = update->side_speed;
  3036. x = update->x;
  3037. y = update->y;
  3038. z = update->z;
  3039. x_speed = update->speed_x;
  3040. y_speed = update->speed_y;
  3041. z_speed = update->speed_z;
  3042. appearance.pos.X2 = update->orig_x;
  3043. appearance.pos.Y2 = update->orig_y;
  3044. appearance.pos.Z2 = update->orig_z;
  3045. appearance.pos.X3 = update->orig_x2;
  3046. appearance.pos.Y3 = update->orig_y2;
  3047. appearance.pos.Z3 = update->orig_z2;
  3048. SetPitch(180 + update->pitch);
  3049. }
  3050. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3051. if (activity != last_movement_activity) {
  3052. switch(activity) {
  3053. case UPDATE_ACTIVITY_RUNNING:
  3054. case UPDATE_ACTIVITY_RUNNING_AOM:
  3055. case UPDATE_ACTIVITY_IN_WATER_ABOVE:
  3056. case UPDATE_ACTIVITY_IN_WATER_BELOW:
  3057. case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
  3058. case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
  3059. if(GetZone() && GetZone()->GetDrowningVictim(this))
  3060. GetZone()->RemoveDrowningVictim(this);
  3061. break;
  3062. }
  3063. case UPDATE_ACTIVITY_DROWNING:
  3064. case UPDATE_ACTIVITY_DROWNING2:
  3065. case UPDATE_ACTIVITY_DROWNING_AOM:
  3066. case UPDATE_ACTIVITY_DROWNING2_AOM: {
  3067. if(GetZone() && !GetInvulnerable()) {
  3068. GetZone()->AddDrowningVictim(this);
  3069. }
  3070. break;
  3071. }
  3072. case UPDATE_ACTIVITY_JUMPING:
  3073. case UPDATE_ACTIVITY_JUMPING_AOM:
  3074. case UPDATE_ACTIVITY_FALLING:
  3075. case UPDATE_ACTIVITY_FALLING_AOM: {
  3076. if(GetInitialState() != 1024) {
  3077. SetInitialState(1024);
  3078. }
  3079. else if(GetInitialState() == 1024) {
  3080. if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
  3081. SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
  3082. }
  3083. else {
  3084. SetInitialState(16512);
  3085. }
  3086. }
  3087. break;
  3088. }
  3089. }
  3090. last_movement_activity = activity;
  3091. }
  3092. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3093. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3094. Spawn* boat = 0;
  3095. float boat_x = x;
  3096. float boat_y = y;
  3097. float boat_z = z;
  3098. if (GetBoatSpawn() == 0 && GetZone()) {
  3099. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3100. SetBoatSpawn(boat);
  3101. if(boat)
  3102. {
  3103. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3104. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3105. boat->AddRailPassenger(GetCharacterID());
  3106. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3107. }
  3108. }
  3109. if (boat || (GetBoatSpawn() && GetZone())) {
  3110. if (!boat)
  3111. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3112. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3113. boat_x -= boat->GetX();
  3114. boat_y -= boat->GetY();
  3115. boat_z -= boat->GetZ();
  3116. }
  3117. }
  3118. SetBoatX(boat_x);
  3119. SetBoatY(boat_y);
  3120. SetBoatZ(boat_z);
  3121. pos_packet_speed = speed;
  3122. grid_id = GetLocation();
  3123. }
  3124. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3125. {
  3126. lift_cooldown.Start(100, true);
  3127. }
  3128. else if(lift_cooldown.Check())
  3129. {
  3130. if(GetBoatSpawn())
  3131. {
  3132. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3133. if(boat)
  3134. {
  3135. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3136. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3137. boat->RemoveRailPassenger(GetCharacterID());
  3138. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3139. }
  3140. }
  3141. SetBoatSpawn(0);
  3142. lift_cooldown.Disable();
  3143. }
  3144. if (!IsResurrecting() && !GetBoatSpawn())
  3145. {
  3146. if (!IsRooted() && !IsMezzedOrStunned()) {
  3147. SetX(x);
  3148. SetY(y, true, true);
  3149. SetZ(z);
  3150. SetSpeedX(x_speed);
  3151. SetSpeedY(y_speed);
  3152. SetSpeedZ(z_speed);
  3153. SetSideSpeed(side_speed);
  3154. pos_packet_speed = speed;
  3155. }
  3156. else {
  3157. SetSpeedX(0);
  3158. SetSpeedY(0);
  3159. SetSpeedZ(0);
  3160. SetSideSpeed(0);
  3161. pos_packet_speed = 0;
  3162. }
  3163. }
  3164. if (GetLocation() != grid_id)
  3165. {
  3166. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, GetLocation(), grid_id);
  3167. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3168. if (zone_script && lua_interface) {
  3169. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
  3170. }
  3171. SetLocation(grid_id);
  3172. if (zone_script && lua_interface) {
  3173. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3174. }
  3175. }
  3176. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW ||
  3177. activity == UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM || activity == UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM) {
  3178. if (MakeRandomFloat(0, 100) < 25 && InWater())
  3179. GetSkillByName("Swimming", true);
  3180. }
  3181. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3182. //update->PrintPacket();
  3183. //safe_delete(update);
  3184. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3185. }
  3186. int16 Player::GetLastMovementActivity(){
  3187. return last_movement_activity;
  3188. }
  3189. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3190. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3191. }
  3192. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3193. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3194. }
  3195. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3196. uchar* ret = 0;
  3197. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3198. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3199. return ret;
  3200. }
  3201. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3202. uchar* ret = 0;
  3203. if(spawn_info_packet_list.count(spawn_id) == 1)
  3204. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3205. return ret;
  3206. }
  3207. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3208. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3209. }
  3210. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3211. uchar* ret = 0;
  3212. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3213. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3214. return ret;
  3215. }
  3216. uchar* Player::GetTempInfoPacketForXOR(){
  3217. return spawn_tmp_info_xor_packet;
  3218. }
  3219. uchar* Player::GetTempVisPacketForXOR(){
  3220. return spawn_tmp_vis_xor_packet;
  3221. }
  3222. uchar* Player::GetTempPosPacketForXOR(){
  3223. return spawn_tmp_pos_xor_packet;
  3224. }
  3225. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3226. spawn_tmp_info_xor_packet = new uchar[size];
  3227. info_xor_size = size;
  3228. return spawn_tmp_info_xor_packet;
  3229. }
  3230. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3231. spawn_tmp_vis_xor_packet = new uchar[size];
  3232. vis_xor_size = size;
  3233. return spawn_tmp_vis_xor_packet;
  3234. }
  3235. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3236. spawn_tmp_pos_xor_packet = new uchar[size];
  3237. pos_xor_size = size;
  3238. return spawn_tmp_pos_xor_packet;
  3239. }
  3240. bool Player::CheckPlayerInfo(){
  3241. return info != 0;
  3242. }
  3243. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3244. bool val = true;
  3245. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3246. int16 index = GetIndexForSpawn(spawn);
  3247. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3248. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3249. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3250. if(GetClient() && GetClient()->IsReloadingZone()) {
  3251. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3252. val = false;
  3253. }
  3254. // we don't do anything this spawn is already populated by the player
  3255. }
  3256. else {
  3257. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3258. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3259. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3260. if(itr != spawn_packet_sent.end())
  3261. itr->second = state;
  3262. else
  3263. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3264. if(state == SPAWN_STATE_SENT_WAIT) {
  3265. map<int32,SpawnQueueState*>::iterator state_itr;
  3266. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3267. safe_delete(state_itr->second);
  3268. spawn_state_list.erase(state_itr);
  3269. }
  3270. SpawnQueueState* removal = new SpawnQueueState;
  3271. removal->index_id = index;
  3272. removal->spawn_state_timer = Timer(500, true);
  3273. removal->spawn_state_timer.Start();
  3274. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3275. }
  3276. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3277. spawn_state_list.count(spawn->GetID()) == 0) {
  3278. SpawnQueueState* removal = new SpawnQueueState;
  3279. removal->index_id = index;
  3280. removal->spawn_state_timer = Timer(1000, true);
  3281. removal->spawn_state_timer.Start();
  3282. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3283. }
  3284. }
  3285. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3286. return val;
  3287. }
  3288. void Player::CheckSpawnStateQueue() {
  3289. if(!GetClient() || !GetClient()->IsReadyForUpdates())
  3290. return;
  3291. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3292. map<int32, SpawnQueueState*>::iterator itr;
  3293. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3294. if(itr->second->spawn_state_timer.Check()) {
  3295. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3296. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3297. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3298. switch(sent_itr->second) {
  3299. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3300. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3301. SpawnQueueState* sr = itr->second;
  3302. itr = spawn_state_list.erase(itr);
  3303. safe_delete(sr);
  3304. break;
  3305. }
  3306. case SpawnState::SPAWN_STATE_REMOVING: {
  3307. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3308. itr->second->spawn_state_timer.Disable();
  3309. continue;
  3310. }
  3311. if(itr->second->index_id) {
  3312. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3313. packet->setDataByName("spawn_index", itr->second->index_id);
  3314. packet->setDataByName("delete", 1);
  3315. GetClient()->QueuePacket(packet->serialize());
  3316. safe_delete(packet);
  3317. }
  3318. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3319. itr++;
  3320. break;
  3321. }
  3322. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3323. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3324. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3325. SpawnQueueState* sr = itr->second;
  3326. itr = spawn_state_list.erase(itr);
  3327. safe_delete(sr);
  3328. break;
  3329. }
  3330. default: {
  3331. // reset
  3332. itr->second->spawn_state_timer.Disable();
  3333. break;
  3334. }
  3335. }
  3336. }
  3337. else
  3338. itr++;
  3339. }
  3340. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3341. }
  3342. bool Player::WasSentSpawn(int32 spawn_id){
  3343. if(GetID() == spawn_id)
  3344. return true;
  3345. bool ret = false;
  3346. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3347. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3348. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3349. ret = true;
  3350. }
  3351. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3352. return ret;
  3353. }
  3354. bool Player::IsSendingSpawn(int32 spawn_id){
  3355. bool ret = false;
  3356. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3357. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3358. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3359. ret = true;
  3360. }
  3361. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3362. return ret;
  3363. }
  3364. bool Player::IsRemovingSpawn(int32 spawn_id){
  3365. bool ret = false;
  3366. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3367. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3368. if(itr != spawn_packet_sent.end() &&
  3369. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3370. ret = true;
  3371. }
  3372. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3373. return ret;
  3374. }
  3375. PlayerSkillList* Player::GetSkills(){
  3376. return &skill_list;
  3377. }
  3378. void Player::InCombat(bool val, bool range) {
  3379. if (val)
  3380. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3381. else
  3382. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3383. bool changeCombatState = false;
  3384. if((in_combat && !val) || (!in_combat && val))
  3385. changeCombatState = true;
  3386. in_combat = val;
  3387. if(in_combat)
  3388. AddIconValue(64);
  3389. else
  3390. RemoveIconValue(64);
  3391. bool update_regen = false;
  3392. if(GetInfoStruct()->get_engaged_encounter()) {
  3393. if(!IsAggroed() || !IsEngagedInEncounter()) {
  3394. GetInfoStruct()->set_engaged_encounter(0);
  3395. update_regen = true;
  3396. }
  3397. }
  3398. if(changeCombatState || update_regen)
  3399. SetRegenValues((GetInfoStruct()->get_effective_level() > 0) ? GetInfoStruct()->get_effective_level() : GetLevel());
  3400. charsheet_changed = true;
  3401. info_changed = true;
  3402. }
  3403. void Player::SetCharSheetChanged(bool val){
  3404. charsheet_changed = val;
  3405. }
  3406. bool Player::GetCharSheetChanged(){
  3407. return charsheet_changed;
  3408. }
  3409. bool Player::AdventureXPEnabled(){
  3410. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3411. }
  3412. bool Player::TradeskillXPEnabled() {
  3413. // TODO: need to identify the flag to togle tradeskill xp
  3414. return true;
  3415. }
  3416. void Player::set_character_flag(int flag){
  3417. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3418. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3419. if (flag > CF_MAXIMUM_FLAG) return;
  3420. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3421. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3422. charsheet_changed = true;
  3423. info_changed = true;
  3424. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3425. }
  3426. void Player::reset_character_flag(int flag){
  3427. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3428. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3429. if (flag > CF_MAXIMUM_FLAG) return;
  3430. if (flag < 32)
  3431. {
  3432. int8 origflag = GetInfoStruct()->get_flags();
  3433. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3434. }
  3435. else
  3436. {
  3437. int8 flag2 = GetInfoStruct()->get_flags2();
  3438. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3439. }
  3440. charsheet_changed = true;
  3441. info_changed = true;
  3442. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3443. }
  3444. void Player::toggle_character_flag(int flag){
  3445. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3446. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3447. if (flag > CF_MAXIMUM_FLAG) return;
  3448. if (flag < 32)
  3449. {
  3450. int32 origflag = GetInfoStruct()->get_flags();
  3451. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3452. }
  3453. else
  3454. {
  3455. int32 flag2 = GetInfoStruct()->get_flags2();
  3456. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3457. }
  3458. charsheet_changed = true;
  3459. info_changed = true;
  3460. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3461. }
  3462. bool Player::get_character_flag(int flag){
  3463. bool ret = false;
  3464. if (flag > CF_MAXIMUM_FLAG){
  3465. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3466. return ret;
  3467. }
  3468. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3469. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3470. return ret;
  3471. }
  3472. float Player::GetXPVitality(){
  3473. return GetInfoStruct()->get_xp_vitality();
  3474. }
  3475. float Player::GetTSXPVitality() {
  3476. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3477. }
  3478. bool Player::DoubleXPEnabled(){
  3479. return GetInfoStruct()->get_xp_vitality() > 0;
  3480. }
  3481. void Player::SetCharacterID(int32 new_id){
  3482. char_id = new_id;
  3483. }
  3484. int32 Player::GetCharacterID(){
  3485. return char_id;
  3486. }
  3487. float Player::CalculateXP(Spawn* victim){
  3488. if(AdventureXPEnabled() == false || !victim)
  3489. return 0;
  3490. float multiplier = 0;
  3491. float zone_xp_modifier = 1; // let's be safe!!
  3492. if( GetZone()->GetXPModifier() != 0 ) {
  3493. zone_xp_modifier = GetZone()->GetXPModifier();
  3494. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3495. }
  3496. switch(GetArrowColor(victim->GetLevel())){
  3497. case ARROW_COLOR_GRAY:
  3498. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3499. return 0.0f;
  3500. break;
  3501. case ARROW_COLOR_GREEN:
  3502. multiplier = 3.25;
  3503. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3504. break;
  3505. case ARROW_COLOR_BLUE:
  3506. multiplier = 3.5;
  3507. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3508. break;
  3509. case ARROW_COLOR_WHITE:
  3510. multiplier = 4;
  3511. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3512. break;
  3513. case ARROW_COLOR_YELLOW:
  3514. multiplier = 4.25;
  3515. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3516. break;
  3517. case ARROW_COLOR_ORANGE:
  3518. multiplier = 4.5;
  3519. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3520. break;
  3521. case ARROW_COLOR_RED:
  3522. multiplier = 6;
  3523. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3524. break;
  3525. }
  3526. float total = multiplier * 8;
  3527. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3528. if(victim->GetDifficulty() > 6) { // no need to multiply by 1 if this is a normal mob
  3529. total *= (victim->GetDifficulty() - 5);
  3530. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3531. }
  3532. else if(victim->GetDifficulty() <= 5) {
  3533. total /= (7 - victim->GetDifficulty()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3534. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3535. }
  3536. if(victim->GetHeroic() > 1) {
  3537. total *= victim->GetHeroic();
  3538. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3539. }
  3540. if(DoubleXPEnabled()) {
  3541. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3542. float percent = (((float)(total))/GetNeededXP()) *100;
  3543. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3544. float xp_vitality = GetXPVitality();
  3545. if(xp_vitality >= percent) {
  3546. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3547. total *= 2;
  3548. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3549. }
  3550. else {
  3551. total += ((GetXPVitality() / percent) *2)*total;
  3552. GetInfoStruct()->set_xp_vitality(0);
  3553. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3554. }
  3555. }
  3556. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3557. return total * world.GetXPRate() * zone_xp_modifier;
  3558. }
  3559. float Player::CalculateTSXP(int8 level){
  3560. if(TradeskillXPEnabled() == false)
  3561. return 0;
  3562. float multiplier = 0;
  3563. float zone_xp_modifier = 1; // let's be safe!!
  3564. if( GetZone()->GetXPModifier() != 0 ) {
  3565. zone_xp_modifier = GetZone()->GetXPModifier();
  3566. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3567. }
  3568. sint16 diff = level - GetTSLevel();
  3569. if(GetTSLevel() < 10)
  3570. diff *= 3;
  3571. else if(GetTSLevel() <= 20)
  3572. diff *= 2;
  3573. if(diff >= 9)
  3574. multiplier = 6;
  3575. else if(diff >= 5)
  3576. multiplier = 4.5;
  3577. else if(diff >= 1)
  3578. multiplier = 4.25;
  3579. else if(diff == 0)
  3580. multiplier = 4;
  3581. else if(diff <= -11)
  3582. multiplier = 0;
  3583. else if(diff <= -6)
  3584. multiplier = 3.25;
  3585. else //if(diff < 0)
  3586. multiplier = 3.5;
  3587. float total = multiplier * 8;
  3588. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3589. if(DoubleXPEnabled()) {
  3590. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3591. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3592. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3593. float ts_xp_vitality = GetTSXPVitality();
  3594. if(ts_xp_vitality >= percent) {
  3595. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3596. total *= 2;
  3597. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3598. }
  3599. else {
  3600. total += ((GetTSXPVitality() / percent) *2)*total;
  3601. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3602. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3603. }
  3604. }
  3605. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3606. return total * world.GetXPRate() * zone_xp_modifier;
  3607. }
  3608. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3609. {
  3610. float xpDebt = GetXPDebt();
  3611. // not a real timestamp to work with
  3612. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3613. return;
  3614. uint32 diff = (Timer::GetUnixTimeStamp() - unix_timestamp)/1000;
  3615. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3616. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3617. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3618. return;
  3619. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3620. // not enough time passed to calculate debt xp recovered
  3621. if(periodsPassed < 1.0f)
  3622. return;
  3623. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3624. if(debtToSubtract >= xpDebt)
  3625. GetInfoStruct()->set_xp_debt(0.0f);
  3626. else
  3627. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3628. }
  3629. void Player::SetNeededXP(int32 val){
  3630. GetInfoStruct()->set_xp_needed(val);
  3631. }
  3632. void Player::SetNeededXP(){
  3633. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3634. // Get xp needed to get to the next level
  3635. int16 level = GetLevel() + 1;
  3636. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3637. if (level > 95)
  3638. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3639. else
  3640. SetNeededXP(m_levelXPReq[level]);
  3641. }
  3642. void Player::SetXP(int32 val){
  3643. GetInfoStruct()->set_xp(val);
  3644. }
  3645. void Player::SetNeededTSXP(int32 val) {
  3646. GetInfoStruct()->set_ts_xp_needed(val);
  3647. }
  3648. void Player::SetNeededTSXP() {
  3649. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3650. }
  3651. void Player::SetTSXP(int32 val) {
  3652. GetInfoStruct()->set_ts_xp(val);
  3653. }
  3654. float Player::GetXPDebt(){
  3655. return GetInfoStruct()->get_xp_debt();
  3656. }
  3657. int32 Player::GetNeededXP(){
  3658. return GetInfoStruct()->get_xp_needed();
  3659. }
  3660. int32 Player::GetXP(){
  3661. return GetInfoStruct()->get_xp();
  3662. }
  3663. int32 Player::GetNeededTSXP() {
  3664. return GetInfoStruct()->get_ts_xp_needed();
  3665. }
  3666. int32 Player::GetTSXP() {
  3667. return GetInfoStruct()->get_ts_xp();
  3668. }
  3669. bool Player::AddXP(int32 xp_amount){
  3670. if(!GetClient()) // potential linkdead player
  3671. return false;
  3672. MStats.lock();
  3673. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3674. MStats.unlock();
  3675. if(GetInfoStruct()->get_xp_debt())
  3676. {
  3677. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3678. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3679. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3680. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3681. {
  3682. GetInfoStruct()->set_xp_debt(0.0f);
  3683. if(amountRequiredClearDebt > xp_amount)
  3684. xp_amount = 0;
  3685. else
  3686. xp_amount -= amountRequiredClearDebt;
  3687. }
  3688. else
  3689. {
  3690. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3691. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3692. if(amountToTakeFromDebt > xp_amount)
  3693. xp_amount = 0;
  3694. else
  3695. xp_amount -= amountToTakeFromDebt;
  3696. }
  3697. }
  3698. // used up in xp debt
  3699. if(!xp_amount) {
  3700. SetCharSheetChanged(true);
  3701. return true;
  3702. }
  3703. int32 prev_level = GetLevel();
  3704. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3705. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3706. while((xp_amount + GetXP()) >= GetNeededXP()){
  3707. if (!CheckLevelStatus(GetLevel() + 1)) {
  3708. if(GetClient()) {
  3709. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3710. }
  3711. SetCharSheetChanged(true);
  3712. return false;
  3713. }
  3714. xp_amount -= GetNeededXP() - GetXP();
  3715. SetLevel(GetLevel() + 1);
  3716. }
  3717. SetXP(GetXP() + xp_amount);
  3718. GetPlayerInfo()->CalculateXPPercentages();
  3719. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3720. if(current_xp_percent >= miniding_min_percent){
  3721. SetHP(GetTotalHP());
  3722. SetPower(GetTotalPower());
  3723. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3724. }
  3725. if(GetClient()) {
  3726. GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
  3727. if (prev_level != GetLevel())
  3728. GetClient()->ChangeLevel(prev_level, GetLevel());
  3729. }
  3730. SetCharSheetChanged(true);
  3731. return true;
  3732. }
  3733. bool Player::AddTSXP(int32 xp_amount){
  3734. MStats.lock();
  3735. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3736. MStats.unlock();
  3737. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3738. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3739. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3740. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3741. if(GetClient()) {
  3742. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3743. }
  3744. return false;
  3745. }
  3746. xp_amount -= GetNeededTSXP() - GetTSXP();
  3747. SetTSLevel(GetTSLevel() + 1);
  3748. SetTSXP(0);
  3749. SetNeededTSXP();
  3750. }
  3751. SetTSXP(GetTSXP() + xp_amount);
  3752. GetPlayerInfo()->CalculateXPPercentages();
  3753. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3754. if(current_xp_percent >= miniding_min_percent){
  3755. SetHP(GetTotalHP());
  3756. SetPower(GetTotalPower());
  3757. }
  3758. if (GetTradeskillClass() == 0){
  3759. SetTradeskillClass(1);
  3760. GetInfoStruct()->set_tradeskill_class1(1);
  3761. GetInfoStruct()->set_tradeskill_class2(1);
  3762. GetInfoStruct()->set_tradeskill_class3(1);
  3763. }
  3764. return true;
  3765. }
  3766. void Player::CalculateLocation(){
  3767. if(GetSpeed() > 0 ){
  3768. if(GetHeading() >= 270 && GetHeading() <= 360){
  3769. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3770. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3771. }
  3772. else if(GetHeading() >= 180 && GetHeading() < 270){
  3773. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3774. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3775. }
  3776. else if(GetHeading() >= 90 && GetHeading() < 180){
  3777. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3778. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3779. }
  3780. else if(GetHeading() >= 0 && GetHeading() < 90){
  3781. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3782. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3783. }
  3784. }
  3785. }
  3786. Spawn* Player::GetSpawnByIndex(int16 index){
  3787. Spawn* spawn = 0;
  3788. index_mutex.readlock(__FUNCTION__, __LINE__);
  3789. if(player_spawn_id_map.count(index) > 0)
  3790. spawn = player_spawn_id_map[index];
  3791. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3792. return spawn;
  3793. }
  3794. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3795. int16 val = 0;
  3796. index_mutex.readlock(__FUNCTION__, __LINE__);
  3797. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3798. val = player_spawn_reverse_id_map[spawn];
  3799. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3800. return val;
  3801. }
  3802. bool Player::WasSpawnRemoved(Spawn* spawn){
  3803. bool wasRemoved = false;
  3804. if(IsRemovingSpawn(spawn->GetID()))
  3805. return false;
  3806. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3807. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3808. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3809. wasRemoved = true;
  3810. }
  3811. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3812. return wasRemoved;
  3813. }
  3814. void Player::RemoveSpawn(Spawn* spawn, bool delete_spawn)
  3815. {
  3816. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3817. SetSpawnSentState(spawn, delete_spawn ? SpawnState::SPAWN_STATE_REMOVING : SpawnState::SPAWN_STATE_REMOVING_SLEEP);
  3818. info_mutex.writelock(__FUNCTION__, __LINE__);
  3819. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3820. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3821. index_mutex.writelock(__FUNCTION__, __LINE__);
  3822. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3823. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3824. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3825. player_spawn_reverse_id_map.erase(spawn);
  3826. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3827. player_spawn_id_map.erase(spawn->GetID());
  3828. int32 id = spawn->GetID();
  3829. if (spawn_info_packet_list.count(id))
  3830. spawn_info_packet_list.erase(id);
  3831. if (spawn_pos_packet_list.count(id))
  3832. spawn_pos_packet_list.erase(id);
  3833. if (spawn_vis_packet_list.count(id))
  3834. spawn_vis_packet_list.erase(id);
  3835. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3836. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3837. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3838. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3839. }
  3840. vector<int32> Player::GetQuestIDs(){
  3841. vector<int32> ret;
  3842. map<int32, Quest*>::iterator itr;
  3843. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3844. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3845. if(itr->second)
  3846. ret.push_back(itr->second->GetQuestID());
  3847. }
  3848. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3849. return ret;
  3850. }
  3851. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3852. vector<Quest*>* quest_updates = 0;
  3853. map<int32, Quest*>::iterator itr;
  3854. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3855. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3856. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3857. if(!quest_updates)
  3858. quest_updates = new vector<Quest*>();
  3859. quest_updates->push_back(itr->second);
  3860. }
  3861. }
  3862. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3863. return quest_updates;
  3864. }
  3865. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3866. map<int32, Quest*>::iterator itr;
  3867. vector<Quest*>* update_list = new vector<Quest*>;
  3868. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3869. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3870. if(itr->second){
  3871. if(item && qty > 0){
  3872. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3873. update_list->push_back(itr->second);
  3874. }
  3875. }
  3876. }
  3877. }
  3878. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3879. if(update_list && update_list->size() > 0){
  3880. Client* client = GetClient();
  3881. if(client){
  3882. for(int8 i=0;i<update_list->size(); i++){
  3883. client->SendQuestUpdate(update_list->at(i));
  3884. client->SendQuestFailure(update_list->at(i));
  3885. }
  3886. }
  3887. }
  3888. update_list->clear();
  3889. safe_delete(update_list);
  3890. }
  3891. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3892. map<int32, Quest*>::iterator itr;
  3893. vector<Quest*>* update_list = new vector<Quest*>;
  3894. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3895. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3896. if(itr->second){
  3897. if(item && qty > 0){
  3898. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3899. update_list->push_back(itr->second);
  3900. }
  3901. }
  3902. }
  3903. }
  3904. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3905. if(update_list && update_list->size() > 0){
  3906. Client* client = GetClient();
  3907. if(client){
  3908. for(int8 i=0;i<update_list->size(); i++){
  3909. client->SendQuestUpdate(update_list->at(i));
  3910. client->SendQuestFailure(update_list->at(i));
  3911. }
  3912. }
  3913. }
  3914. update_list->clear();
  3915. safe_delete(update_list);
  3916. }
  3917. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3918. vector<Quest*>* quest_updates = 0;
  3919. map<int32, Quest*>::iterator itr;
  3920. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3921. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3922. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3923. if (!quest_updates)
  3924. quest_updates = new vector<Quest*>();
  3925. quest_updates->push_back(itr->second);
  3926. }
  3927. }
  3928. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3929. return quest_updates;
  3930. }
  3931. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3932. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3933. Quest* quest = 0;
  3934. if(packet){
  3935. int16 total_quests_num = 0;
  3936. int16 total_completed_quests = 0;
  3937. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3938. map<int32, Quest*> total_quests = player_quests;
  3939. if(all_quests && completed_quests.size() > 0)
  3940. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3941. if(total_quests.size() > 0){
  3942. map<string, int16> quest_types;
  3943. map<int32, Quest*>::iterator itr;
  3944. int16 zone_id = 0;
  3945. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3946. if(itr->first && itr->second){
  3947. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3948. current_quest_id = itr->first;
  3949. if(itr->second->GetTurnedIn())
  3950. total_completed_quests++;
  3951. if(itr->second->GetType()){
  3952. if(quest_types.count(itr->second->GetType()) == 0){
  3953. quest_types[itr->second->GetType()] = zone_id;
  3954. zone_id++;
  3955. }
  3956. }
  3957. if(itr->second->GetZone()){
  3958. if(quest_types.count(itr->second->GetType()) == 0){
  3959. quest_types[itr->second->GetType()] = zone_id;
  3960. zone_id++;
  3961. }
  3962. }
  3963. total_quests_num++;
  3964. }
  3965. else
  3966. continue;
  3967. }
  3968. packet->setArrayLengthByName("num_quests", total_quests_num);
  3969. int16 i = 0;
  3970. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3971. if(i == 0 && quest_types.size() > 0){
  3972. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3973. map<string, int16>::iterator type_itr;
  3974. int16 x = 0;
  3975. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3976. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3977. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3978. x++;
  3979. }
  3980. }
  3981. if(itr->first == 0 || !itr->second)
  3982. continue;
  3983. if(!all_quests && !itr->second->GetUpdateRequired())
  3984. continue;
  3985. quest = itr->second;
  3986. if(!quest->GetDeleted())
  3987. packet->setArrayDataByName("active", 1, i);
  3988. packet->setArrayDataByName("name", quest->GetName(), i);
  3989. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3990. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3991. int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
  3992. if(itr->second->GetCompleted())
  3993. packet->setArrayDataByName("completed", 1, i);
  3994. if(itr->second->GetTurnedIn()){
  3995. packet->setArrayDataByName("turned_in", 1, i);
  3996. packet->setArrayDataByName("completed", 1, i);
  3997. packet->setArrayDataByName("visible", 1, i);
  3998. packet->setArrayDataByName("unknown3", 1, i);
  3999. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4000. }
  4001. if (updated) {
  4002. packet->setArrayDataByName("quest_updated", 1, i);
  4003. packet->setArrayDataByName("journal_updated", 1, i);
  4004. }
  4005. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  4006. packet->setArrayDataByName("day", quest->GetDay(), i);
  4007. packet->setArrayDataByName("month", quest->GetMonth(), i);
  4008. packet->setArrayDataByName("year", quest->GetYear(), i);
  4009. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  4010. int8 difficulty = 0;
  4011. string category = quest->GetType();
  4012. if(category == "Tradeskill")
  4013. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4014. else
  4015. difficulty = GetArrowColor(quest->GetQuestLevel());
  4016. packet->setArrayDataByName("difficulty", difficulty, i);
  4017. if (itr->second->GetEncounterLevel() > 4)
  4018. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  4019. else
  4020. packet->setArrayDataByName("encounter_level", 4, i);
  4021. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  4022. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  4023. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  4024. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  4025. if(version >= 931 && quest->GetVisible()){
  4026. if (quest->GetCompletedFlag())
  4027. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4028. else if (quest->IsRepeatable())
  4029. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4030. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4031. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4032. if (quest->IsTracked())
  4033. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4034. else
  4035. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4036. if (quest->IsHidden() && !quest->GetTurnedIn()) {
  4037. display_status += QUEST_DISPLAY_STATUS_HIDDEN;
  4038. display_status -= QUEST_DISPLAY_STATUS_SHOW;
  4039. }
  4040. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4041. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4042. }
  4043. }
  4044. else
  4045. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  4046. if (itr->second->IsRepeatable())
  4047. packet->setArrayDataByName("repeatable", 1, i);
  4048. packet->setArrayDataByName("display_status", display_status, i);
  4049. i++;
  4050. }
  4051. //packet->setDataByName("unknown4", 0);
  4052. packet->setDataByName("visible_quest_id", current_quest_id);
  4053. }
  4054. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4055. packet->setDataByName("player_crc", crc);
  4056. packet->setDataByName("player_name", GetName());
  4057. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  4058. packet->setDataByName("max_quests", 75);
  4059. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  4060. #if EQDEBUG >= 9
  4061. packet->PrintPacket();
  4062. #endif
  4063. }
  4064. return packet;
  4065. }
  4066. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  4067. if (!quest)
  4068. return 0;
  4069. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4070. if (packet) {
  4071. packet->setArrayLengthByName("num_quests", 1);
  4072. packet->setArrayLengthByName("num_quest_zones", 1);
  4073. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  4074. packet->setArrayDataByName("quest_zones_zone_id", 0);
  4075. if(!quest->GetDeleted() && !quest->GetCompleted())
  4076. packet->setArrayDataByName("active", 1);
  4077. packet->setArrayDataByName("name", quest->GetName());
  4078. // don't see these two in the struct
  4079. packet->setArrayDataByName("quest_type", quest->GetType());
  4080. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4081. int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
  4082. if(quest->GetCompleted())
  4083. packet->setArrayDataByName("completed", 1);
  4084. if(quest->GetTurnedIn()) {
  4085. packet->setArrayDataByName("turned_in", 1);
  4086. packet->setArrayDataByName("completed", 1);
  4087. packet->setArrayDataByName("visible", 1);
  4088. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4089. }
  4090. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4091. packet->setArrayDataByName("day", quest->GetDay());
  4092. packet->setArrayDataByName("month", quest->GetMonth());
  4093. packet->setArrayDataByName("year", quest->GetYear());
  4094. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4095. int8 difficulty = 0;
  4096. string category = quest->GetType();
  4097. if(category == "Tradeskill")
  4098. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4099. else
  4100. difficulty = GetArrowColor(quest->GetQuestLevel());
  4101. packet->setArrayDataByName("difficulty", difficulty);
  4102. if (quest->GetEncounterLevel() > 4)
  4103. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4104. else
  4105. packet->setArrayDataByName("encounter_level", 4);
  4106. if (version >= 931) {
  4107. packet->setArrayDataByName("zonetype_id", 0);
  4108. packet->setArrayDataByName("zone_id", 0);
  4109. }
  4110. if(version >= 931 && quest->GetVisible()){
  4111. if (quest->GetCompletedFlag())
  4112. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4113. else if (quest->IsRepeatable())
  4114. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4115. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4116. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4117. if (quest->IsTracked())
  4118. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4119. else
  4120. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4121. if (quest->IsHidden() && !quest->GetTurnedIn()) {
  4122. display_status += QUEST_DISPLAY_STATUS_HIDDEN;
  4123. display_status -= QUEST_DISPLAY_STATUS_SHOW;
  4124. }
  4125. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4126. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4127. }
  4128. }
  4129. else
  4130. packet->setArrayDataByName("visible", quest->GetVisible());
  4131. if (quest->IsRepeatable())
  4132. packet->setArrayDataByName("repeatable", 1);
  4133. packet->setArrayDataByName("display_status", display_status);
  4134. if (updated) {
  4135. packet->setArrayDataByName("quest_updated", 1);
  4136. packet->setArrayDataByName("journal_updated", 1);
  4137. }
  4138. if(version >= 546)
  4139. packet->setDataByName("unknown3", 1);
  4140. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4141. packet->setDataByName("player_crc", crc);
  4142. packet->setDataByName("player_name", GetName());
  4143. packet->setDataByName("used_quests", player_quests.size());
  4144. packet->setDataByName("unknown4a", 1);
  4145. packet->setDataByName("max_quests", 75);
  4146. }
  4147. return packet;
  4148. }
  4149. Quest* Player::SetStepComplete(int32 id, int32 step){
  4150. Quest* ret = 0;
  4151. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4152. if(player_quests.count(id) > 0){
  4153. if(player_quests[id] && player_quests[id]->SetStepComplete(step))
  4154. ret = player_quests[id];
  4155. }
  4156. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4157. return ret;
  4158. }
  4159. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4160. Quest* ret = 0;
  4161. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4162. if (player_quests.count(quest_id) > 0) {
  4163. if (player_quests[quest_id] && player_quests[quest_id]->AddStepProgress(step, progress))
  4164. ret = player_quests[quest_id];
  4165. }
  4166. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4167. return ret;
  4168. }
  4169. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4170. int32 ret = 0;
  4171. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4172. if (player_quests.count(quest_id) > 0 && player_quests[quest_id])
  4173. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4174. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4175. return ret;
  4176. }
  4177. void Player::RemoveQuest(int32 id, bool delete_quest){
  4178. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4179. map<int32, Quest*>::iterator itr = player_quests.find(id);
  4180. if(itr != player_quests.end()) {
  4181. player_quests.erase(itr);
  4182. }
  4183. if(delete_quest){
  4184. safe_delete(player_quests[id]);
  4185. }
  4186. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4187. SendQuestRequiredSpawns(id);
  4188. }
  4189. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4190. vector<Quest*>* quest_updates = 0;
  4191. map<int32, Quest*>::iterator itr;
  4192. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4193. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4194. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4195. if(!quest_updates)
  4196. quest_updates = new vector<Quest*>();
  4197. quest_updates->push_back(itr->second);
  4198. }
  4199. }
  4200. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4201. return quest_updates;
  4202. }
  4203. vector<Quest*>* Player::CheckQuestsFailures(){
  4204. vector<Quest*>* quest_failures = 0;
  4205. map<int32, Quest*>::iterator itr;
  4206. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4207. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4208. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4209. if(!quest_failures)
  4210. quest_failures = new vector<Quest*>();
  4211. quest_failures->push_back(itr->second);
  4212. }
  4213. }
  4214. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4215. return quest_failures;
  4216. }
  4217. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4218. vector<Quest*>* quest_updates = 0;
  4219. map<int32, Quest*>::iterator itr;
  4220. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4221. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4222. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4223. if(!quest_updates)
  4224. quest_updates = new vector<Quest*>();
  4225. quest_updates->push_back(itr->second);
  4226. }
  4227. }
  4228. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4229. return quest_updates;
  4230. }
  4231. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4232. bool reqMet = false;
  4233. map<int32, Quest*>::iterator itr;
  4234. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4235. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4236. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4237. reqMet = true;
  4238. break;
  4239. }
  4240. }
  4241. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4242. return reqMet;
  4243. }
  4244. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4245. vector<Quest*>* quest_updates = 0;
  4246. map<int32, Quest*>::iterator itr;
  4247. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4248. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4249. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4250. if(!quest_updates)
  4251. quest_updates = new vector<Quest*>();
  4252. quest_updates->push_back(itr->second);
  4253. }
  4254. }
  4255. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4256. return quest_updates;
  4257. }
  4258. int16 Player::GetTaskGroupStep(int32 quest_id){
  4259. Quest* quest = 0;
  4260. int16 step = 0;
  4261. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4262. if(player_quests.count(quest_id) > 0){
  4263. quest = player_quests[quest_id];
  4264. if(quest) {
  4265. step = quest->GetTaskGroupStep();
  4266. }
  4267. }
  4268. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4269. return step;
  4270. }
  4271. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4272. bool ret = false;
  4273. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4274. if(player_quests.count(quest_id) > 0){
  4275. Quest* quest = player_quests[quest_id];
  4276. if ( quest != NULL )
  4277. ret = quest->GetQuestStepCompleted(step_id);
  4278. }
  4279. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4280. return ret;
  4281. }
  4282. int16 Player::GetQuestStep(int32 quest_id){
  4283. Quest* quest = 0;
  4284. int16 step = 0;
  4285. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4286. if(player_quests.count(quest_id) > 0){
  4287. quest = player_quests[quest_id];
  4288. if(quest) {
  4289. step = quest->GetQuestStep();
  4290. }
  4291. }
  4292. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4293. return step;
  4294. }
  4295. map<int32, Quest*>* Player::GetPlayerQuests(){
  4296. return &player_quests;
  4297. }
  4298. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4299. return &completed_quests;
  4300. }
  4301. Quest* Player::GetAnyQuest(int32 quest_id) {
  4302. if(player_quests.count(quest_id) > 0)
  4303. return player_quests[quest_id];
  4304. if(completed_quests.count(quest_id) > 0)
  4305. return completed_quests[quest_id];
  4306. return 0;
  4307. }
  4308. Quest* Player::GetCompletedQuest(int32 quest_id){
  4309. if(completed_quests.count(quest_id) > 0)
  4310. return completed_quests[quest_id];
  4311. return 0;
  4312. }
  4313. bool Player::HasQuestBeenCompleted(int32 quest_id){
  4314. bool ret = false;
  4315. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4316. if(completed_quests.count(quest_id) > 0 && completed_quests[quest_id])
  4317. ret = true;
  4318. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4319. return ret;
  4320. }
  4321. bool Player::HasActiveQuest(int32 quest_id){
  4322. bool ret = false;
  4323. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4324. if(player_quests.count(quest_id) > 0 && player_quests[quest_id])
  4325. ret = true;
  4326. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4327. return ret;
  4328. }
  4329. bool Player::HasAnyQuest(int32 quest_id){
  4330. bool ret = false;
  4331. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4332. if(player_quests.count(quest_id) > 0)
  4333. ret = true;
  4334. if(completed_quests.count(quest_id) > 0)
  4335. ret = true;
  4336. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4337. return ret;
  4338. }
  4339. int32 Player::GetQuestCompletedCount(int32 quest_id) {
  4340. int32 count = 0;
  4341. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4342. Quest* quest = GetCompletedQuest(quest_id);
  4343. if(quest) {
  4344. count = quest->GetCompleteCount();
  4345. }
  4346. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4347. return count;
  4348. }
  4349. Quest* Player::GetQuest(int32 quest_id){
  4350. if(player_quests.count(quest_id) > 0)
  4351. return player_quests[quest_id];
  4352. return 0;
  4353. }
  4354. void Player::AddCompletedQuest(Quest* quest){
  4355. Quest* existing = GetCompletedQuest(quest->GetQuestID());
  4356. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4357. completed_quests[quest->GetQuestID()] = quest;
  4358. if(existing && existing != quest) {
  4359. safe_delete(existing);
  4360. }
  4361. quest->SetSaveNeeded(true);
  4362. quest->SetTurnedIn(true);
  4363. if(quest->GetCompletedDescription())
  4364. quest->SetDescription(string(quest->GetCompletedDescription()));
  4365. quest->SetUpdateRequired(true);
  4366. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4367. }
  4368. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4369. if(current_quest_flagged.count(spawn) > 0){
  4370. current_quest_flagged.erase(spawn);
  4371. return true;
  4372. }
  4373. return false;
  4374. }
  4375. bool Player::CheckQuestRequired(Spawn* spawn){
  4376. if(spawn)
  4377. return spawn->MeetsSpawnAccessRequirements(this);
  4378. return false;
  4379. }
  4380. int8 Player::CheckQuestFlag(Spawn* spawn){
  4381. int8 ret = 0;
  4382. if (!spawn) {
  4383. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4384. return ret;
  4385. }
  4386. if(spawn->HasProvidedQuests()){
  4387. vector<int32>* quests = spawn->GetProvidedQuests();
  4388. Quest* quest = 0;
  4389. for(int32 i=0;i<quests->size();i++){
  4390. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4391. if(player_quests.count(quests->at(i)) > 0){
  4392. if(player_quests[quests->at(i)] && player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4393. ret = 2;
  4394. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4395. break;
  4396. }
  4397. }
  4398. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4399. int8 flag = 0;
  4400. if (CanReceiveQuest(quests->at(i), &flag)){
  4401. if(flag) {
  4402. ret = flag;
  4403. break;
  4404. }
  4405. master_quest_list.LockQuests();
  4406. quest = master_quest_list.GetQuest(quests->at(i), false);
  4407. master_quest_list.UnlockQuests();
  4408. if(quest){
  4409. int8 color = quest->GetFeatherColor();
  4410. // purple
  4411. if (color == 1)
  4412. ret = 16;
  4413. // green
  4414. else if (color == 2)
  4415. ret = 32;
  4416. // blue
  4417. else if (color == 3)
  4418. ret = 64;
  4419. // normal
  4420. else
  4421. ret = 1;
  4422. break;
  4423. }
  4424. }
  4425. }
  4426. }
  4427. map<int32, Quest*>::iterator itr;
  4428. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4429. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4430. // must make sure the quest ptr is alive or nullptr
  4431. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4432. ret = 2;
  4433. }
  4434. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4435. if(ret > 0)
  4436. current_quest_flagged[spawn] = true;
  4437. return ret;
  4438. }
  4439. bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
  4440. bool passed = true;
  4441. int32 x;
  4442. master_quest_list.LockQuests();
  4443. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4444. master_quest_list.UnlockQuests();
  4445. if (!quest)
  4446. passed = false;
  4447. //check if quest is already completed, and not repeatable
  4448. else if (HasQuestBeenCompleted(quest_id) && !quest->IsRepeatable())
  4449. passed = false;
  4450. //check if the player already has this quest
  4451. else if (player_quests.count(quest_id) > 0)
  4452. passed = false;
  4453. //Check Prereq Adv Levels
  4454. else if (quest->GetPrereqLevel() > GetLevel())
  4455. passed = false;
  4456. else if (quest->GetPrereqMaxLevel() > 0){
  4457. if (GetLevel() > quest->GetPrereqMaxLevel())
  4458. passed = false;
  4459. }
  4460. //Check Prereq TS Levels
  4461. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4462. passed = false;
  4463. else if (quest->GetPrereqMaxTSLevel() > 0){
  4464. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4465. passed = false;
  4466. }
  4467. // Check quest pre req
  4468. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4469. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4470. if(passed && prereq_quests && prereq_quests->size() > 0){
  4471. for(int32 x=0;x<prereq_quests->size();x++){
  4472. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4473. passed = false;
  4474. break;
  4475. }
  4476. }
  4477. }
  4478. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4479. //Check Prereq Classes
  4480. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4481. if(passed && prereq_classes && prereq_classes->size() > 0){
  4482. for(int32 x=0;x<prereq_classes->size();x++){
  4483. if(prereq_classes->at(x) == GetAdventureClass()){
  4484. passed = true;
  4485. break;
  4486. }
  4487. else
  4488. passed = false;
  4489. }
  4490. }
  4491. //Check Prereq TS Classes
  4492. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4493. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4494. for( x=0;x<prereq_tsclasses->size();x++){
  4495. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4496. passed = true;
  4497. break;
  4498. }
  4499. else
  4500. passed = false;
  4501. }
  4502. }
  4503. // Check model prereq
  4504. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4505. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4506. for(x=0;x<prereq_model_types->size();x++){
  4507. if(prereq_model_types->at(x) == GetModelType()){
  4508. passed = true;
  4509. break;
  4510. }
  4511. else
  4512. passed = false;
  4513. }
  4514. }
  4515. // Check faction pre req
  4516. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4517. if(passed && prereq_factions && prereq_factions->size() > 0){
  4518. sint32 val = 0;
  4519. for(x=0;x<prereq_factions->size();x++){
  4520. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4521. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4522. passed = true;
  4523. break;
  4524. }
  4525. else
  4526. passed = false;
  4527. }
  4528. }
  4529. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4530. // Check race pre req
  4531. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4532. if(passed && prereq_races && prereq_races->size() > 0){
  4533. for(x=0;x<prereq_races->size();x++){
  4534. if(prereq_races->at(x) == GetRace()){
  4535. passed = true;
  4536. break;
  4537. }
  4538. else
  4539. passed = false;
  4540. }
  4541. }
  4542. int32 flag = 0;
  4543. if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
  4544. if(ret)
  4545. *ret = flag;
  4546. if(!flag) {
  4547. passed = false;
  4548. }
  4549. else {
  4550. passed = true;
  4551. }
  4552. }
  4553. return passed;
  4554. }
  4555. bool Player::UpdateQuestReward(int32 quest_id, QuestRewardData* qrd) {
  4556. if(!GetClient())
  4557. return false;
  4558. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4559. Quest* quest = GetAnyQuest(quest_id);
  4560. if(!quest) {
  4561. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4562. return false;
  4563. }
  4564. quest->SetQuestTemporaryState(qrd->is_temporary, qrd->description);
  4565. if(qrd->is_temporary) {
  4566. quest->SetStatusTmpReward(qrd->tmp_status);
  4567. quest->SetCoinTmpReward(qrd->tmp_coin);
  4568. }
  4569. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4570. GetClient()->GiveQuestReward(quest, qrd->has_displayed);
  4571. SetActiveReward(true);
  4572. return true;
  4573. }
  4574. Quest* Player::PendingQuestAcceptance(int32 quest_id, int32 item_id, bool* quest_exists) {
  4575. vector<Item*>* items = 0;
  4576. bool ret = false;
  4577. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4578. Quest* quest = GetAnyQuest(quest_id);
  4579. if(!quest) {
  4580. if(quest_exists) {
  4581. *quest_exists = false;
  4582. }
  4583. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4584. return nullptr;
  4585. }
  4586. if(quest_exists) {
  4587. *quest_exists = true;
  4588. }
  4589. if(quest->GetQuestTemporaryState())
  4590. items = quest->GetTmpRewardItems();
  4591. else
  4592. items = quest->GetRewardItems();
  4593. if (item_id == 0) {
  4594. ret = true;
  4595. }
  4596. else {
  4597. items = quest->GetSelectableRewardItems();
  4598. if (items && items->size() > 0) {
  4599. for (int32 i = 0; i < items->size(); i++) {
  4600. if (items->at(i)->details.item_id == item_id) {
  4601. ret = true;
  4602. break;
  4603. }
  4604. }
  4605. }
  4606. }
  4607. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4608. return quest;
  4609. }
  4610. bool Player::AcceptQuestReward(int32 item_id, int32 selectable_item_id) {
  4611. if(!GetClient()) {
  4612. return false;
  4613. }
  4614. Collection *collection = 0;
  4615. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4616. Quest* quest = client->GetPendingQuestAcceptance(item_id);
  4617. if(quest){
  4618. GetClient()->AcceptQuestReward(quest, item_id);
  4619. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4620. return true;
  4621. }
  4622. bool collectedItems = false;
  4623. if (client->GetPlayer()->HasPendingItemRewards()) {
  4624. vector<Item*> items = client->GetPlayer()->GetPendingItemRewards();
  4625. if (items.size() > 0) {
  4626. collectedItems = true;
  4627. for (int i = 0; i < items.size(); i++) {
  4628. client->GetPlayer()->AddItem(new Item(items[i]));
  4629. }
  4630. client->GetPlayer()->ClearPendingItemRewards();
  4631. client->GetPlayer()->SetActiveReward(false);
  4632. }
  4633. map<int32, Item*> selectable_item = client->GetPlayer()->GetPendingSelectableItemReward(item_id);
  4634. if (selectable_item.size() > 0) {
  4635. collectedItems = true;
  4636. map<int32, Item*>::iterator itr;
  4637. for (itr = selectable_item.begin(); itr != selectable_item.end(); itr++) {
  4638. client->GetPlayer()->AddItem(new Item(itr->second));
  4639. client->GetPlayer()->ClearPendingSelectableItemRewards(itr->first);
  4640. }
  4641. client->GetPlayer()->SetActiveReward(false);
  4642. }
  4643. }
  4644. else if (collection = GetPendingCollectionReward())
  4645. {
  4646. client->AcceptCollectionRewards(collection, (selectable_item_id > 0) ? selectable_item_id : item_id);
  4647. collectedItems = true;
  4648. }
  4649. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4650. return collectedItems;
  4651. }
  4652. bool Player::SendQuestStepUpdate(int32 quest_id, int32 quest_step_id, bool display_quest_helper) {
  4653. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4654. Quest* quest = GetAnyQuest(quest_id);
  4655. if(!quest) {
  4656. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4657. return false;
  4658. }
  4659. QuestStep* quest_step = quest->GetQuestStep(quest_step_id);
  4660. if (quest_step) {
  4661. if(GetClient()) {
  4662. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, quest_step, 1, false, false, display_quest_helper));
  4663. }
  4664. quest_step->WasUpdated(false);
  4665. }
  4666. bool turnedIn = quest->GetTurnedIn();
  4667. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4668. if(turnedIn && GetClient()) //update the journal so the old quest isn't the one displayed in the client's quest helper
  4669. GetClient()->SendQuestJournal();
  4670. return true;
  4671. }
  4672. void Player::SendQuest(int32 quest_id) {
  4673. if(!GetClient()) {
  4674. return;
  4675. }
  4676. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4677. Quest* quest = GetQuest(quest_id);
  4678. if (quest)
  4679. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this));
  4680. else {
  4681. quest = GetCompletedQuest(quest_id);
  4682. if (quest)
  4683. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, 0, 1, true));
  4684. }
  4685. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4686. }
  4687. void Player::UpdateQuestCompleteCount(int32 quest_id) {
  4688. if(!GetClient()) {
  4689. return;
  4690. }
  4691. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4692. // If character has already completed this quest once update the given date in the database
  4693. Quest* quest = GetQuest(id);
  4694. Quest* quest2 = GetCompletedQuest(id);
  4695. if (quest && quest2) {
  4696. quest->SetCompleteCount(quest2->GetCompleteCount());
  4697. database.SaveCharRepeatableQuest(GetClient(), id, quest->GetCompleteCount());
  4698. }
  4699. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4700. }
  4701. void Player::GetQuestTemporaryRewards(int32 quest_id, std::vector<Item*>* items) {
  4702. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4703. Quest* quest = GetAnyQuest(quest_id);
  4704. if(quest) {
  4705. quest->GetTmpRewardItemsByID(items);
  4706. }
  4707. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4708. }
  4709. void Player::AddQuestTemporaryReward(int32 quest_id, int32 item_id, int16 item_count) {
  4710. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4711. Quest* quest = GetAnyQuest(quest_id);
  4712. if(quest) {
  4713. Item* item = master_item_list.GetItem(item_id);
  4714. if(item) {
  4715. Item* tmpItem = new Item(item);
  4716. tmpItem->details.count = item_count;
  4717. quest->AddTmpRewardItem(tmpItem);
  4718. }
  4719. }
  4720. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4721. }
  4722. bool Player::ShouldSendSpawn(Spawn* spawn){
  4723. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4724. return false;
  4725. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4726. return true;
  4727. return false;
  4728. }
  4729. int8 Player::GetTSArrowColor(int8 level){
  4730. int8 color = 0;
  4731. sint16 diff = level - GetTSLevel();
  4732. if(GetLevel() < 10)
  4733. diff *= 3;
  4734. else if(GetLevel() <= 20)
  4735. diff *= 2;
  4736. if(diff >= 9)
  4737. color = ARROW_COLOR_RED;
  4738. else if(diff >= 5)
  4739. color = ARROW_COLOR_ORANGE;
  4740. else if(diff >= 1)
  4741. color = ARROW_COLOR_YELLOW;
  4742. else if(diff == 0)
  4743. color = ARROW_COLOR_WHITE;
  4744. else if(diff <= -11)
  4745. color = ARROW_COLOR_GRAY;
  4746. else if(diff <= -6)
  4747. color = ARROW_COLOR_GREEN;
  4748. else //if(diff < 0)
  4749. color = ARROW_COLOR_BLUE;
  4750. return color;
  4751. }
  4752. void Player::AddCoins(int64 val){
  4753. int32 tmp = 0;
  4754. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4755. if(val >= 1000000){
  4756. tmp = val / 1000000;
  4757. val -= tmp*1000000;
  4758. GetInfoStruct()->add_coin_plat(tmp);
  4759. }
  4760. if(val >= 10000){
  4761. tmp = val / 10000;
  4762. val -= tmp*10000;
  4763. GetInfoStruct()->add_coin_gold(tmp);
  4764. }
  4765. if(val >= 100){
  4766. tmp = val / 100;
  4767. val -= tmp*100;
  4768. GetInfoStruct()->add_coin_silver(tmp);
  4769. }
  4770. GetInfoStruct()->add_coin_copper(val);
  4771. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4772. if(new_copper_value >= 100){
  4773. tmp = new_copper_value/100;
  4774. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4775. GetInfoStruct()->add_coin_silver(tmp);
  4776. }
  4777. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4778. if(new_silver_value >= 100){
  4779. tmp = new_silver_value/100;
  4780. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4781. GetInfoStruct()->add_coin_gold(tmp);
  4782. }
  4783. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4784. if(new_gold_value >= 100){
  4785. tmp = new_gold_value/100;
  4786. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4787. GetInfoStruct()->add_coin_plat(tmp);
  4788. }
  4789. charsheet_changed = true;
  4790. }
  4791. bool Player::RemoveCoins(int64 val){
  4792. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4793. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4794. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4795. total_coins += GetInfoStruct()->get_coin_copper();
  4796. if(total_coins >= val){
  4797. total_coins -= val;
  4798. GetInfoStruct()->set_coin_plat(0);
  4799. GetInfoStruct()->set_coin_gold(0);
  4800. GetInfoStruct()->set_coin_silver(0);
  4801. GetInfoStruct()->set_coin_copper(0);
  4802. AddCoins(total_coins);
  4803. return true;
  4804. }
  4805. return false;
  4806. }
  4807. bool Player::HasCoins(int64 val) {
  4808. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4809. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4810. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4811. total_coins += GetInfoStruct()->get_coin_copper();
  4812. if(total_coins >= val)
  4813. return true;
  4814. return false;
  4815. }
  4816. bool Player::HasPendingLootItems(int32 id){
  4817. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4818. }
  4819. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4820. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4821. }
  4822. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4823. vector<Item*>* ret = 0;
  4824. if(pending_loot_items.count(id) > 0){
  4825. ret = new vector<Item*>();
  4826. map<int32, bool>::iterator itr;
  4827. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4828. if(master_item_list.GetItem(itr->first))
  4829. ret->push_back(master_item_list.GetItem(itr->first));
  4830. }
  4831. }
  4832. return ret;
  4833. }
  4834. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4835. if(pending_loot_items.count(id) > 0){
  4836. pending_loot_items[id].erase(item_id);
  4837. if(pending_loot_items[id].size() == 0)
  4838. pending_loot_items.erase(id);
  4839. }
  4840. }
  4841. void Player::RemovePendingLootItems(int32 id){
  4842. if(pending_loot_items.count(id) > 0)
  4843. pending_loot_items.erase(id);
  4844. }
  4845. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4846. if(items){
  4847. Item* item = 0;
  4848. for(int32 i=0;i<items->size();i++){
  4849. item = items->at(i);
  4850. if(item)
  4851. pending_loot_items[id][item->details.item_id] = true;
  4852. }
  4853. }
  4854. }
  4855. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4856. if (statistics.count(stat_id) == 0) {
  4857. Statistic* stat = new Statistic;
  4858. stat->stat_id = stat_id;
  4859. stat->stat_value = stat_value;
  4860. stat->stat_date = stat_date;
  4861. stat->save_needed = false;
  4862. statistics[stat_id] = stat;
  4863. }
  4864. }
  4865. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4866. if (statistics.count(stat_id) == 0)
  4867. AddPlayerStatistic(stat_id, 0, 0);
  4868. Statistic* stat = statistics[stat_id];
  4869. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4870. stat->stat_date = Timer::GetUnixTimeStamp();
  4871. stat->save_needed = true;
  4872. }
  4873. void Player::WritePlayerStatistics() {
  4874. map<int32, Statistic*>::iterator stat_itr;
  4875. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4876. Statistic* stat = stat_itr->second;
  4877. if (stat->save_needed) {
  4878. stat->save_needed = false;
  4879. database.WritePlayerStatistic(this, stat);
  4880. }
  4881. }
  4882. }
  4883. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4884. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4885. return statistics[stat_id]->stat_value;
  4886. return 0;
  4887. }
  4888. void Player::RemovePlayerStatistics() {
  4889. map<int32, Statistic*>::iterator stat_itr;
  4890. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4891. safe_delete(stat_itr->second);
  4892. statistics.clear();
  4893. }
  4894. void Player::SetGroup(PlayerGroup* new_group){
  4895. group = new_group;
  4896. }
  4897. /*PlayerGroup* Player::GetGroup(){
  4898. return group;
  4899. }*/
  4900. bool Player::IsGroupMember(Entity* player) {
  4901. bool ret = false;
  4902. if (GetGroupMemberInfo() && player) {
  4903. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4904. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4905. /*deque<GroupMemberInfo*>::iterator itr;
  4906. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4907. for (itr = members->begin(); itr != members->end(); itr++) {
  4908. GroupMemberInfo* gmi = *itr;
  4909. if (gmi->client && gmi->client->GetPlayer() == player) {
  4910. ret = true;
  4911. break;
  4912. }
  4913. }
  4914. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4915. }
  4916. return ret;
  4917. }
  4918. void Player::SetGroupInformation(PacketStruct* packet){
  4919. int8 det_count = 0;
  4920. Entity* member = 0;
  4921. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4922. if (GetGroupMemberInfo()) {
  4923. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4924. if (group)
  4925. {
  4926. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4927. deque<GroupMemberInfo*>* members = group->GetMembers();
  4928. deque<GroupMemberInfo*>::iterator itr;
  4929. GroupMemberInfo* info = 0;
  4930. int x = 0;
  4931. for (itr = members->begin(); itr != members->end(); itr++) {
  4932. info = *itr;
  4933. if (info == GetGroupMemberInfo()) {
  4934. if (info->leader)
  4935. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4936. continue;
  4937. }
  4938. else {
  4939. if (info->leader)
  4940. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4941. }
  4942. member = info->member;
  4943. if (member && member->GetZone() == GetZone()) {
  4944. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4945. if (member->HasPet()) {
  4946. if (member->GetPet())
  4947. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4948. else
  4949. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4950. }
  4951. else
  4952. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4953. //Send detriment counts as 255 if all dets of that type are incurable
  4954. det_count = member->GetTraumaCount();
  4955. if (det_count > 0) {
  4956. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4957. det_count = 255;
  4958. }
  4959. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4960. det_count = member->GetArcaneCount();
  4961. if (det_count > 0) {
  4962. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4963. det_count = 255;
  4964. }
  4965. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4966. det_count = member->GetNoxiousCount();
  4967. if (det_count > 0) {
  4968. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4969. det_count = 255;
  4970. }
  4971. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4972. det_count = member->GetElementalCount();
  4973. if (det_count > 0) {
  4974. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4975. det_count = 255;
  4976. }
  4977. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4978. det_count = member->GetCurseCount();
  4979. if (det_count > 0) {
  4980. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4981. det_count = 255;
  4982. }
  4983. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4984. packet->setSubstructDataByName("group_members", "zone_status", 1, x);
  4985. }
  4986. else {
  4987. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4988. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4989. packet->setSubstructDataByName("group_members", "zone_status", 2, x);
  4990. }
  4991. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4992. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4993. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4994. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4995. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4996. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4997. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4998. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4999. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  5000. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  5001. x++;
  5002. }
  5003. }
  5004. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5005. }
  5006. //packet->PrintPacket();
  5007. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5008. }
  5009. PlayerItemList* Player::GetPlayerItemList(){
  5010. return &item_list;
  5011. }
  5012. void Player::ResetSavedSpawns(){
  5013. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  5014. ClearRemovalTimers();
  5015. spawn_packet_sent.clear();
  5016. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5017. info_mutex.writelock(__FUNCTION__, __LINE__);
  5018. spawn_info_packet_list.clear();
  5019. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5020. vis_mutex.writelock(__FUNCTION__, __LINE__);
  5021. spawn_vis_packet_list.clear();
  5022. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5023. pos_mutex.writelock(__FUNCTION__, __LINE__);
  5024. spawn_pos_packet_list.clear();
  5025. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5026. index_mutex.writelock(__FUNCTION__, __LINE__);
  5027. player_spawn_reverse_id_map.clear();
  5028. player_spawn_id_map.clear();
  5029. player_spawn_id_map[1] = this;
  5030. player_spawn_reverse_id_map[this] = 1;
  5031. spawn_index = 1;
  5032. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5033. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5034. player_spawn_quests_required.clear();
  5035. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5036. if(info)
  5037. info->RemoveOldPackets();
  5038. safe_delete_array(movement_packet);
  5039. safe_delete_array(old_movement_packet);
  5040. }
  5041. void Player::SetReturningFromLD(bool val){
  5042. if(val && val != returning_from_ld)
  5043. {
  5044. if(GetPlayerItemList())
  5045. GetPlayerItemList()->ResetPackets();
  5046. GetEquipmentList()->ResetPackets();
  5047. GetAppearanceEquipmentList()->ResetPackets();
  5048. skill_list.ResetPackets();
  5049. safe_delete_array(spell_orig_packet);
  5050. safe_delete_array(spell_xor_packet);
  5051. spell_orig_packet=0;
  5052. spell_xor_packet=0;
  5053. spell_count = 0;
  5054. reset_character_flag(CF_IS_SITTING);
  5055. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  5056. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  5057. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  5058. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  5059. SetTempVisualState(0);
  5060. safe_delete_array(spawn_tmp_info_xor_packet);
  5061. safe_delete_array(spawn_tmp_vis_xor_packet);
  5062. safe_delete_array(spawn_tmp_pos_xor_packet);
  5063. spawn_tmp_info_xor_packet = 0;
  5064. spawn_tmp_vis_xor_packet = 0;
  5065. spawn_tmp_pos_xor_packet = 0;
  5066. pos_xor_size = 0;
  5067. info_xor_size = 0;
  5068. vis_xor_size = 0;
  5069. index_mutex.writelock(__FUNCTION__, __LINE__);
  5070. player_spawn_id_map[1] = this;
  5071. player_spawn_reverse_id_map[this] = 1;
  5072. spawn_index = 1;
  5073. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5074. }
  5075. returning_from_ld = val;
  5076. }
  5077. bool Player::IsReturningFromLD(){
  5078. return returning_from_ld;
  5079. }
  5080. void Player::AddFriend(const char* name, bool save){
  5081. if(name){
  5082. if(save)
  5083. friend_list[name] = 1;
  5084. else
  5085. friend_list[name] = 0;
  5086. }
  5087. }
  5088. bool Player::IsFriend(const char* name){
  5089. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  5090. return true;
  5091. return false;
  5092. }
  5093. void Player::RemoveFriend(const char* name){
  5094. if(friend_list.count(name) > 0)
  5095. friend_list[name] = 2;
  5096. }
  5097. map<string, int8>* Player::GetFriends(){
  5098. return &friend_list;
  5099. }
  5100. void Player::AddIgnore(const char* name, bool save){
  5101. if(name){
  5102. if(save)
  5103. ignore_list[name] = 1;
  5104. else
  5105. ignore_list[name] = 0;
  5106. }
  5107. }
  5108. bool Player::IsIgnored(const char* name){
  5109. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  5110. return true;
  5111. return false;
  5112. }
  5113. void Player::RemoveIgnore(const char* name){
  5114. if(name && ignore_list.count(name) > 0)
  5115. ignore_list[name] = 2;
  5116. }
  5117. map<string, int8>* Player::GetIgnoredPlayers(){
  5118. return &ignore_list;
  5119. }
  5120. bool Player::CheckLevelStatus(int16 new_level) {
  5121. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  5122. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  5123. if ( GetClient() && (LevelCap < new_level) && (LevelCapOverrideStatus > GetClient()->GetAdminStatus()) )
  5124. return false;
  5125. return true;
  5126. }
  5127. Skill* Player::GetSkillByName(const char* name, bool check_update){
  5128. Skill* ret = skill_list.GetSkillByName(name);
  5129. if(check_update)
  5130. {
  5131. if(skill_list.CheckSkillIncrease(ret))
  5132. CalculateBonuses();
  5133. }
  5134. return ret;
  5135. }
  5136. Skill* Player::GetSkillByID(int32 id, bool check_update){
  5137. Skill* ret = skill_list.GetSkill(id);
  5138. if(check_update)
  5139. {
  5140. if(skill_list.CheckSkillIncrease(ret))
  5141. CalculateBonuses();
  5142. }
  5143. return ret;
  5144. }
  5145. void Player::SetRangeAttack(bool val){
  5146. range_attack = val;
  5147. }
  5148. bool Player::GetRangeAttack(){
  5149. return range_attack;
  5150. }
  5151. bool Player::AddMail(Mail* mail) {
  5152. bool ret = false;
  5153. if (mail) {
  5154. mail_list.Put(mail->mail_id, mail);
  5155. ret = true;
  5156. }
  5157. return ret;
  5158. }
  5159. MutexMap<int32, Mail*>* Player::GetMail() {
  5160. return &mail_list;
  5161. }
  5162. Mail* Player::GetMail(int32 mail_id) {
  5163. Mail* mail = 0;
  5164. if (mail_list.count(mail_id) > 0)
  5165. mail = mail_list.Get(mail_id);
  5166. return mail;
  5167. }
  5168. void Player::DeleteMail(bool from_database) {
  5169. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  5170. while (itr.Next())
  5171. DeleteMail(itr->first, from_database);
  5172. mail_list.clear();
  5173. }
  5174. void Player::DeleteMail(int32 mail_id, bool from_database) {
  5175. if (mail_list.count(mail_id) > 0) {
  5176. if (from_database)
  5177. database.DeletePlayerMail(mail_list.Get(mail_id));
  5178. mail_list.erase(mail_id, true, true); // need to delete the mail ptr
  5179. }
  5180. }
  5181. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  5182. ZoneServer* ret = nullptr;
  5183. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  5184. // If the player has a group and destination zone id
  5185. if (gmi && zone_id) {
  5186. deque<GroupMemberInfo*>::iterator itr;
  5187. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5188. PlayerGroup* group = world.GetGroupManager()->GetGroup(gmi->group_id);
  5189. if (group)
  5190. {
  5191. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5192. deque<GroupMemberInfo*>* members = group->GetMembers();
  5193. // Loop through the group members
  5194. for (itr = members->begin(); itr != members->end(); itr++) {
  5195. // If a group member matches a target
  5196. if ((*itr)->member && (*itr)->member != this && (*itr)->member->GetZone() && (*itr)->member->GetZone()->GetInstanceID() > 0 &&
  5197. (*itr)->member->GetZone()->GetZoneID() == zone_id) {
  5198. // toggle the flag and break the loop
  5199. ret = (*itr)->member->GetZone();
  5200. break;
  5201. }
  5202. }
  5203. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5204. }
  5205. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5206. }
  5207. return ret;
  5208. }
  5209. /* CharacterInstances */
  5210. CharacterInstances::CharacterInstances() {
  5211. m_instanceList.SetName("Mutex::m_instanceList");
  5212. }
  5213. CharacterInstances::~CharacterInstances() {
  5214. RemoveInstances();
  5215. }
  5216. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  5217. InstanceData data;
  5218. data.db_id = db_id;
  5219. data.instance_id = instance_id;
  5220. data.zone_id = zone_id;
  5221. data.zone_instance_type = zone_instancetype;
  5222. data.zone_name = zone_name;
  5223. data.last_success_timestamp = last_success_timestamp;
  5224. data.last_failure_timestamp = last_failure_timestamp;
  5225. data.success_lockout_time = success_lockout_time;
  5226. data.failure_lockout_time = failure_lockout_time;
  5227. instanceList.push_back(data);
  5228. }
  5229. void CharacterInstances::RemoveInstances() {
  5230. instanceList.clear();
  5231. }
  5232. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  5233. vector<InstanceData>::iterator itr;
  5234. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5235. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5236. InstanceData* data = &(*itr);
  5237. if (data->zone_id == zone_id) {
  5238. instanceList.erase(itr);
  5239. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5240. return true;
  5241. }
  5242. }
  5243. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5244. return false;
  5245. }
  5246. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  5247. vector<InstanceData>::iterator itr;
  5248. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5249. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5250. InstanceData* data = &(*itr);
  5251. if (data->instance_id == instance_id) {
  5252. instanceList.erase(itr);
  5253. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5254. return true;
  5255. }
  5256. }
  5257. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5258. return false;
  5259. }
  5260. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  5261. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5262. for(int32 i = 0; i < instanceList.size(); i++) {
  5263. InstanceData* data = &instanceList.at(i);
  5264. if (data->zone_id == zone_id) {
  5265. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5266. return data;
  5267. }
  5268. }
  5269. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5270. return 0;
  5271. }
  5272. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  5273. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5274. for(int32 i = 0; i < instanceList.size(); i++) {
  5275. InstanceData* data = &instanceList.at(i);
  5276. if (data->db_id == db_id) {
  5277. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5278. return data;
  5279. }
  5280. }
  5281. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5282. return 0;
  5283. }
  5284. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5285. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5286. for(int32 i = 0; i < instanceList.size(); i++) {
  5287. InstanceData* data = &instanceList.at(i);
  5288. if (data->instance_id == instance_id) {
  5289. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5290. return data;
  5291. }
  5292. }
  5293. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5294. return 0;
  5295. }
  5296. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5297. vector<InstanceData> ret;
  5298. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5299. for (int32 i = 0; i < instanceList.size(); i++) {
  5300. InstanceData* data = &instanceList.at(i);
  5301. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5302. ret.push_back(*data);
  5303. }
  5304. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5305. return ret;
  5306. }
  5307. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5308. vector<InstanceData> ret;
  5309. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5310. for (int32 i = 0; i < instanceList.size(); i++) {
  5311. InstanceData* data = &instanceList.at(i);
  5312. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5313. ret.push_back(*data);
  5314. }
  5315. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5316. return ret;
  5317. }
  5318. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5319. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5320. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5321. // delete instance from `instances` if no more characters assigned to it
  5322. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5323. for (int32 i = 0; i < instanceList.size(); i++) {
  5324. InstanceData* data = &instanceList.at(i);
  5325. // Check to see if we have a valid instance and if it is persistant
  5326. if (data->instance_id > 0) {
  5327. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5328. // Check max duration (last success + success time)
  5329. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5330. // Max duration has passed, instance has expired lets remove the player from it,
  5331. // this will also delete the instace if all players have been removed from it
  5332. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5333. data->instance_id = 0;
  5334. }
  5335. }
  5336. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5337. // Need to check lockout instance ids to ensure they are still valid.
  5338. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5339. data->instance_id = 0;
  5340. }
  5341. }
  5342. }
  5343. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5344. /*for(int32 i=0;i<instanceList->size();i++)
  5345. {
  5346. bool valuesUpdated = false;
  5347. InstanceData data = instanceList->at(i);
  5348. if ( data.grant_reenter_time_left > 0 )
  5349. {
  5350. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5351. data.grant_reenter_time_left = 0;
  5352. else
  5353. data.grant_reenter_time_left -= msDiff;
  5354. valuesUpdated = true;
  5355. }
  5356. if ( data.grant_reset_time_left > 0 )
  5357. {
  5358. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5359. data.grant_reset_time_left = 0;
  5360. else
  5361. data.grant_reset_time_left -= msDiff;
  5362. valuesUpdated = true;
  5363. }
  5364. if ( data.lockout_time > 0 )
  5365. {
  5366. if ( ( data.lockout_time - msDiff ) < 1 )
  5367. {
  5368. data.lockout_time = 0;
  5369. // this means that their timer ran out and we need to clear it from db and player
  5370. RemoveInstanceByInstanceID(data.instance_id);
  5371. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5372. }
  5373. else
  5374. data.lockout_time -= msDiff;
  5375. valuesUpdated = true;
  5376. }
  5377. if ( valuesUpdated )
  5378. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5379. }*/
  5380. }
  5381. int32 CharacterInstances::GetInstanceCount() {
  5382. return instanceList.size();
  5383. }
  5384. void Player::SetPlayerAdventureClass(int8 new_class){
  5385. SetAdventureClass(new_class);
  5386. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5387. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5388. GetInfoStruct()->set_class3(new_class);
  5389. charsheet_changed = true;
  5390. if(GetZone())
  5391. GetZone()->TriggerCharSheetTimer();
  5392. }
  5393. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5394. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5395. }
  5396. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5397. return GetSkills()->GetSkillBonus(spell_id);
  5398. }
  5399. void Player::RemoveSkillBonus(int32 spell_id) {
  5400. GetSkills()->RemoveSkillBonus(spell_id);
  5401. }
  5402. bool Player::HasFreeBankSlot() {
  5403. return item_list.HasFreeBankSlot();
  5404. }
  5405. int8 Player::FindFreeBankSlot() {
  5406. return item_list.FindFreeBankSlot();
  5407. }
  5408. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5409. Title* new_title = new Title;
  5410. new_title->SetID(title_id);
  5411. new_title->SetName(name);
  5412. new_title->SetPrefix(prefix);
  5413. new_title->SetSaveNeeded(save_needed);
  5414. player_titles_list.Add(new_title);
  5415. }
  5416. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5417. }
  5418. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5419. Skill* skill = master_skill_list.GetSkillByName(name);
  5420. if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
  5421. AddSkill(skill->skill_id, 1, skill->max_val, true);
  5422. }
  5423. // Check to see if the player already has the language
  5424. if (HasLanguage(id))
  5425. return;
  5426. // Doesn't already have the language so add it
  5427. Language* new_language = new Language;
  5428. new_language->SetID(id);
  5429. new_language->SetName(name);
  5430. player_languages_list.Add(new_language);
  5431. if (save_needed)
  5432. database.SaveCharacterLang(GetCharacterID(), id);
  5433. }
  5434. bool Player::HasLanguage(int32 id){
  5435. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5436. list<Language*>::iterator itr;
  5437. Language* language = 0;
  5438. bool ret = false;
  5439. for(itr = languages->begin(); itr != languages->end(); itr++){
  5440. language = *itr;
  5441. if(language->GetID() == id){
  5442. ret = true;
  5443. break;
  5444. }
  5445. }
  5446. return ret;
  5447. }
  5448. bool Player::HasLanguage(const char* name){
  5449. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5450. list<Language*>::iterator itr;
  5451. Language* language = 0;
  5452. bool ret = false;
  5453. for(itr = languages->begin(); itr != languages->end(); itr++){
  5454. language = *itr;
  5455. if(!strncmp(language->GetName(), name, strlen(name))){
  5456. ret = true;
  5457. break;
  5458. }
  5459. }
  5460. return ret;
  5461. }
  5462. void Player::AddPassiveSpell(int32 id, int8 tier)
  5463. {
  5464. // Add the spell to the list of passives this player currently has
  5465. // list is used for quickly going over only the passive spells the
  5466. // player has instead of going through all their spells.
  5467. passive_spells.push_back(id);
  5468. Client* client = GetClient();
  5469. // Don not apply passives if the client is null, zoning, or reviving
  5470. if (client == NULL || client->IsZoning() || IsResurrecting())
  5471. return;
  5472. Spell* spell = 0;
  5473. spell = master_spell_list.GetSpell(id, tier);
  5474. if (spell) {
  5475. SpellProcess* spellProcess = 0;
  5476. // Get the current zones spell process
  5477. spellProcess = GetZone()->GetSpellProcess();
  5478. // Cast the spell, CastPassives() bypasses the spell queue
  5479. spellProcess->CastPassives(spell, this);
  5480. }
  5481. }
  5482. void Player::ApplyPassiveSpells()
  5483. {
  5484. Spell* spell = 0;
  5485. SpellBookEntry* spell2 = 0;
  5486. vector<int32>::iterator itr;
  5487. SpellProcess* spellProcess = 0;
  5488. spellProcess = GetZone()->GetSpellProcess();
  5489. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5490. {
  5491. spell2 = GetSpellBookSpell((*itr));
  5492. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5493. if (spell) {
  5494. spellProcess->CastPassives(spell, this);
  5495. }
  5496. }
  5497. }
  5498. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5499. {
  5500. Spell* spell = 0;
  5501. spell = master_spell_list.GetSpell(id, tier);
  5502. if (spell) {
  5503. SpellProcess* spellProcess = 0;
  5504. spellProcess = GetZone()->GetSpellProcess();
  5505. spellProcess->CastPassives(spell, this, true);
  5506. if (remove_from_list) {
  5507. vector<int32>::iterator remove;
  5508. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5509. if (remove != passive_spells.end())
  5510. passive_spells.erase(remove);
  5511. }
  5512. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5513. }
  5514. }
  5515. void Player::RemoveAllPassives()
  5516. {
  5517. vector<int32>::iterator itr;
  5518. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5519. RemoveSpellBookEntry((*itr), false);
  5520. passive_spells.clear();
  5521. }
  5522. void Player::ResetPetInfo() {
  5523. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5524. GetInfoStruct()->set_pet_movement(0);
  5525. GetInfoStruct()->set_pet_behavior(0);
  5526. GetInfoStruct()->set_pet_health_pct(0.0f);
  5527. GetInfoStruct()->set_pet_power_pct(0.0f);
  5528. // Make sure the values get sent to the client
  5529. SetCharSheetChanged(true);
  5530. }
  5531. bool Player::HasRecipeBook(int32 recipe_id){
  5532. return recipebook_list.HasRecipeBook(recipe_id);
  5533. }
  5534. bool Player::DiscoveredLocation(int32 locationID) {
  5535. bool ret = false;
  5536. // No discovery type entry then return false
  5537. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5538. return false;
  5539. // Is a discovery type entry but not a location subtype return false
  5540. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5541. return false;
  5542. vector<HistoryData*>::iterator itr;
  5543. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5544. if ((*itr)->Value == locationID) {
  5545. ret = true;
  5546. break;
  5547. }
  5548. }
  5549. return ret;
  5550. }
  5551. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5552. switch (type) {
  5553. case HISTORY_TYPE_NONE:
  5554. HandleHistoryNone(subtype, value, value2);
  5555. break;
  5556. case HISTORY_TYPE_DEATH:
  5557. HandleHistoryDeath(subtype, value, value2);
  5558. break;
  5559. case HISTORY_TYPE_DISCOVERY:
  5560. HandleHistoryDiscovery(subtype, value, value2);
  5561. break;
  5562. case HISTORY_TYPE_XP:
  5563. HandleHistoryXP(subtype, value, value2);
  5564. break;
  5565. default:
  5566. // Not a valid history event so return out before trying to save into the db
  5567. return;
  5568. }
  5569. }
  5570. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5571. }
  5572. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5573. }
  5574. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5575. switch (subtype) {
  5576. case HISTORY_SUBTYPE_NONE:
  5577. break;
  5578. case HISTORY_SUBTYPE_ADVENTURE:
  5579. break;
  5580. case HISTORY_SUBTYPE_TRADESKILL:
  5581. break;
  5582. case HISTORY_SUBTYPE_QUEST:
  5583. break;
  5584. case HISTORY_SUBTYPE_AA:
  5585. break;
  5586. case HISTORY_SUBTYPE_ITEM:
  5587. break;
  5588. case HISTORY_SUBTYPE_LOCATION: {
  5589. HistoryData* hd = new HistoryData;
  5590. hd->Value = value;
  5591. hd->Value2 = value2;
  5592. hd->EventDate = Timer::GetUnixTimeStamp();
  5593. strcpy(hd->Location, GetZone()->GetZoneName());
  5594. hd->needs_save = true;
  5595. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5596. break;
  5597. }
  5598. default:
  5599. // Invalid subtype, default to NONE
  5600. break;
  5601. }
  5602. }
  5603. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5604. switch (subtype) {
  5605. case HISTORY_SUBTYPE_NONE:
  5606. break;
  5607. case HISTORY_SUBTYPE_ADVENTURE: {
  5608. HistoryData* hd = new HistoryData;
  5609. hd->Value = value;
  5610. hd->Value2 = value2;
  5611. hd->EventDate = Timer::GetUnixTimeStamp();
  5612. strcpy(hd->Location, GetZone()->GetZoneName());
  5613. hd->needs_save = true;
  5614. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5615. }
  5616. break;
  5617. case HISTORY_SUBTYPE_TRADESKILL:
  5618. break;
  5619. case HISTORY_SUBTYPE_QUEST:
  5620. break;
  5621. case HISTORY_SUBTYPE_AA:
  5622. break;
  5623. case HISTORY_SUBTYPE_ITEM:
  5624. break;
  5625. case HISTORY_SUBTYPE_LOCATION:
  5626. break;
  5627. default:
  5628. // Invalid subtype, default to NONE
  5629. break;
  5630. }
  5631. }
  5632. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5633. m_characterHistory[type][subtype].push_back(hd);
  5634. }
  5635. void Player::SaveHistory() {
  5636. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5637. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5638. map<int8, vector<HistoryData*> >::iterator itr2;
  5639. vector<HistoryData*>::iterator itr3;
  5640. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5641. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5642. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5643. if((*itr3)->needs_save) {
  5644. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5645. (*itr3)->needs_save = false;
  5646. }
  5647. }
  5648. }
  5649. }
  5650. }
  5651. void Player::InitXPTable() {
  5652. m_levelXPReq[2] = 600;
  5653. m_levelXPReq[3] = 800;
  5654. m_levelXPReq[4] = 1000;
  5655. m_levelXPReq[5] = 1400;
  5656. m_levelXPReq[6] = 1800;
  5657. m_levelXPReq[7] = 2200;
  5658. m_levelXPReq[8] = 2600;
  5659. m_levelXPReq[9] = 3000;
  5660. m_levelXPReq[10] = 3400;
  5661. m_levelXPReq[11] = 3800;
  5662. m_levelXPReq[12] = 4200;
  5663. m_levelXPReq[13] = 4600;
  5664. m_levelXPReq[14] = 5000;
  5665. m_levelXPReq[15] = 5500;
  5666. m_levelXPReq[16] = 6000;
  5667. m_levelXPReq[17] = 6500;
  5668. m_levelXPReq[18] = 7000;
  5669. m_levelXPReq[19] = 7500;
  5670. m_levelXPReq[20] = 8000;
  5671. m_levelXPReq[21] = 8500;
  5672. m_levelXPReq[22] = 9000;
  5673. m_levelXPReq[23] = 9500;
  5674. m_levelXPReq[24] = 10000;
  5675. m_levelXPReq[25] = 10500;
  5676. m_levelXPReq[26] = 11000;
  5677. m_levelXPReq[27] = 11750;
  5678. m_levelXPReq[28] = 12500;
  5679. m_levelXPReq[29] = 13250;
  5680. m_levelXPReq[30] = 14000;
  5681. m_levelXPReq[31] = 14750;
  5682. m_levelXPReq[32] = 15500;
  5683. m_levelXPReq[33] = 16250;
  5684. m_levelXPReq[34] = 17000;
  5685. m_levelXPReq[35] = 17750;
  5686. m_levelXPReq[36] = 18500;
  5687. m_levelXPReq[37] = 19250;
  5688. m_levelXPReq[38] = 20000;
  5689. m_levelXPReq[39] = 20750;
  5690. m_levelXPReq[40] = 21500;
  5691. m_levelXPReq[41] = 22250;
  5692. m_levelXPReq[42] = 23000;
  5693. m_levelXPReq[43] = 24000;
  5694. m_levelXPReq[44] = 25000;
  5695. m_levelXPReq[45] = 26000;
  5696. m_levelXPReq[46] = 27000;
  5697. m_levelXPReq[47] = 28000;
  5698. m_levelXPReq[48] = 29250;
  5699. m_levelXPReq[49] = 30500;
  5700. m_levelXPReq[50] = 32000;
  5701. m_levelXPReq[51] = 33750;
  5702. m_levelXPReq[52] = 35750;
  5703. m_levelXPReq[53] = 38000;
  5704. m_levelXPReq[54] = 40500;
  5705. m_levelXPReq[55] = 42500;
  5706. m_levelXPReq[56] = 45500;
  5707. m_levelXPReq[57] = 48500;
  5708. m_levelXPReq[58] = 51500;
  5709. m_levelXPReq[59] = 54500;
  5710. m_levelXPReq[60] = 57500;
  5711. m_levelXPReq[61] = 60500;
  5712. m_levelXPReq[62] = 63500;
  5713. m_levelXPReq[63] = 66500;
  5714. m_levelXPReq[64] = 70000;
  5715. m_levelXPReq[65] = 73500;
  5716. m_levelXPReq[66] = 77000;
  5717. m_levelXPReq[67] = 80500;
  5718. m_levelXPReq[68] = 84000;
  5719. m_levelXPReq[69] = 87500;
  5720. m_levelXPReq[70] = 91000;
  5721. m_levelXPReq[71] = 94500;
  5722. m_levelXPReq[72] = 98000;
  5723. m_levelXPReq[73] = 101500;
  5724. m_levelXPReq[74] = 105000;
  5725. m_levelXPReq[75] = 108500;
  5726. m_levelXPReq[76] = 116500;
  5727. m_levelXPReq[77] = 132500;
  5728. m_levelXPReq[78] = 152500;
  5729. m_levelXPReq[79] = 172500;
  5730. m_levelXPReq[80] = 192500;
  5731. m_levelXPReq[81] = 212500;
  5732. m_levelXPReq[82] = 232500;
  5733. m_levelXPReq[83] = 252500;
  5734. m_levelXPReq[84] = 272500;
  5735. m_levelXPReq[85] = 292500;
  5736. m_levelXPReq[86] = 312500;
  5737. m_levelXPReq[87] = 332500;
  5738. m_levelXPReq[88] = 352500;
  5739. m_levelXPReq[89] = 372500;
  5740. m_levelXPReq[90] = 392500;
  5741. m_levelXPReq[91] = 863550;
  5742. m_levelXPReq[92] = 949905;
  5743. m_levelXPReq[93] = 1044895;
  5744. m_levelXPReq[94] = 1149385;
  5745. m_levelXPReq[95] = 1264323;
  5746. }
  5747. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5748. bool locked = true;
  5749. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5750. if (player_spawn_quests_required.size() > 0 ) {
  5751. ZoneServer* zone = GetZone();
  5752. Client* client = GetClient();
  5753. if (!client){
  5754. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5755. return;
  5756. }
  5757. int xxx = player_spawn_quests_required.count(quest_id);
  5758. if (player_spawn_quests_required.count(quest_id) > 0){
  5759. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5760. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5761. Spawn* spawn = 0;
  5762. vector<int32>::iterator itr;
  5763. for (itr = spawns.begin(); itr != spawns.end();){
  5764. spawn = zone->GetSpawnByID(*itr);
  5765. if (spawn)
  5766. zone->SendSpawnChanges(spawn, client, false, true);
  5767. else {
  5768. itr = spawns.erase(itr);
  5769. continue;
  5770. }
  5771. itr++;
  5772. }
  5773. locked = false;
  5774. }
  5775. }
  5776. if (locked)
  5777. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5778. }
  5779. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5780. bool locked = true;
  5781. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5782. if (player_spawn_history_required.size() > 0) {
  5783. ZoneServer* zone = GetZone();
  5784. Client* client = GetClient();
  5785. if (!client){
  5786. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5787. return;
  5788. }
  5789. if (player_spawn_history_required.count(event_id) > 0){
  5790. vector<int32> spawns = *player_spawn_history_required[event_id];
  5791. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5792. Spawn* spawn = 0;
  5793. vector<int32>::iterator itr;
  5794. for (itr = spawns.begin(); itr != spawns.end();){
  5795. spawn = zone->GetSpawnByID(*itr);
  5796. if (spawn)
  5797. zone->SendSpawnChanges(spawn, client, false, true);
  5798. else {
  5799. itr = spawns.erase(itr);
  5800. continue;
  5801. }
  5802. itr++;
  5803. }
  5804. locked = false;
  5805. }
  5806. }
  5807. if (locked)
  5808. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5809. }
  5810. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5811. if(!spawn || !quest_id)
  5812. return;
  5813. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5814. if(player_spawn_quests_required.count(quest_id) == 0)
  5815. player_spawn_quests_required[quest_id] = new vector<int32>;
  5816. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5817. int32 current_spawn = 0;
  5818. for(int32 i=0;i<quest_spawns->size();i++){
  5819. current_spawn = quest_spawns->at(i);
  5820. if (current_spawn == spawn->GetID()){
  5821. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5822. return;
  5823. }
  5824. }
  5825. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5826. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5827. }
  5828. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5829. if (!spawn || !event_id)
  5830. return;
  5831. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5832. if (player_spawn_history_required.count(event_id) == 0)
  5833. player_spawn_history_required[event_id] = new vector<int32>;
  5834. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5835. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5836. if (itr == history_spawns->end())
  5837. history_spawns->push_back(spawn->GetID());
  5838. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5839. }
  5840. int32 PlayerInfo::GetBoatSpawn(){
  5841. return boat_spawn;
  5842. }
  5843. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5844. if(spawn)
  5845. boat_spawn = spawn->GetID();
  5846. else
  5847. boat_spawn = 0;
  5848. }
  5849. void PlayerInfo::RemoveOldPackets(){
  5850. safe_delete_array(changes);
  5851. safe_delete_array(orig_packet);
  5852. safe_delete_array(pet_changes);
  5853. safe_delete_array(pet_orig_packet);
  5854. changes = 0;
  5855. orig_packet = 0;
  5856. pet_changes = 0;
  5857. pet_orig_packet = 0;
  5858. }
  5859. PlayerControlFlags::PlayerControlFlags(){
  5860. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5861. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5862. flags_changed = false;
  5863. flag_changes.clear();
  5864. current_flags.clear();
  5865. }
  5866. PlayerControlFlags::~PlayerControlFlags(){
  5867. flag_changes.clear();
  5868. current_flags.clear();
  5869. }
  5870. bool PlayerControlFlags::ControlFlagsChanged(){
  5871. bool ret;
  5872. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5873. ret = flags_changed;
  5874. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5875. return ret;
  5876. }
  5877. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5878. if (!param || !param_value)
  5879. return;
  5880. bool active_changed = false;
  5881. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5882. active_changed = (current_flags[param][param_value] != is_active);
  5883. if (active_changed){
  5884. current_flags[param][param_value] = is_active;
  5885. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5886. flag_changes[param][param_value] = is_active ? 1 : 0;
  5887. flags_changed = true;
  5888. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5889. }
  5890. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5891. }
  5892. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5893. if (!client)
  5894. return;
  5895. map<int8, int8>* ptr = 0;
  5896. map<int8, map<int8, int8> >::iterator itr;
  5897. map<int8, int8>::iterator itr2;
  5898. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5899. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5900. ptr = &itr->second;
  5901. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5902. int32 param = itr2->first;
  5903. if(client->GetVersion() <= 546) {
  5904. if(itr->first == 1) { // first set of flags DoF only supports these
  5905. bool skip = false;
  5906. switch(itr2->first) {
  5907. case 1: // flymode for DoF
  5908. case 2: // no clip mode for DoF
  5909. case 4: // we don't know
  5910. case 32: { // safe fall (DoF is low gravity for this parameter)
  5911. skip = true;
  5912. break;
  5913. }
  5914. }
  5915. if(skip) {
  5916. continue;
  5917. }
  5918. }
  5919. bool bypassFlag = true;
  5920. // remap control effects to old DoF from AoM
  5921. switch(itr->first) {
  5922. case 4: {
  5923. if(itr2->first == 64) { // stun
  5924. ClientPacketFunctions::SendServerControlFlagsClassic(client, 8, itr2->second);
  5925. param = 16;
  5926. bypassFlag = false;
  5927. }
  5928. break;
  5929. }
  5930. }
  5931. if(itr->first > 1 && bypassFlag) {
  5932. continue; // we don't support flag sets higher than 1 for DoF
  5933. }
  5934. ClientPacketFunctions::SendServerControlFlagsClassic(client, param, itr2->second);
  5935. }
  5936. else {
  5937. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5938. }
  5939. }
  5940. }
  5941. flag_changes.clear();
  5942. flags_changed = false;
  5943. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5944. }
  5945. bool Player::ControlFlagsChanged(){
  5946. return control_flags.ControlFlagsChanged();
  5947. }
  5948. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5949. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5950. }
  5951. void Player::SendControlFlagUpdates(Client* client){
  5952. control_flags.SendControlFlagUpdates(client);
  5953. }
  5954. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5955. mLUAHistory.writelock();
  5956. if (m_charLuaHistory.count(event_id) > 0) {
  5957. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5958. safe_delete(history);
  5959. mLUAHistory.releasewritelock();
  5960. return;
  5961. }
  5962. m_charLuaHistory.insert(make_pair(event_id,history));
  5963. mLUAHistory.releasewritelock();
  5964. }
  5965. void Player::SaveLUAHistory() {
  5966. mLUAHistory.readlock();
  5967. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5968. map<int32, LUAHistory*>::iterator itr;
  5969. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5970. if (itr->second->SaveNeeded) {
  5971. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5972. itr->second->SaveNeeded = false;
  5973. }
  5974. }
  5975. mLUAHistory.releasereadlock();
  5976. }
  5977. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5978. mLUAHistory.writelock();
  5979. LUAHistory* hd = 0;
  5980. if (m_charLuaHistory.count(event_id) > 0)
  5981. hd = m_charLuaHistory[event_id];
  5982. else {
  5983. hd = new LUAHistory;
  5984. m_charLuaHistory.insert(make_pair(event_id,hd));
  5985. }
  5986. hd->Value = value;
  5987. hd->Value2 = value2;
  5988. hd->SaveNeeded = true;
  5989. mLUAHistory.releasewritelock();
  5990. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5991. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5992. mLUAHistory.readlock();
  5993. SendHistoryRequiredSpawns(event_id);
  5994. mLUAHistory.releasereadlock();
  5995. }
  5996. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5997. LUAHistory* ret = 0;
  5998. mLUAHistory.readlock();
  5999. if (m_charLuaHistory.count(event_id) > 0)
  6000. ret = m_charLuaHistory[event_id];
  6001. mLUAHistory.releasereadlock();
  6002. return ret;
  6003. }
  6004. bool Player::CanSeeInvis(Entity* target)
  6005. {
  6006. if (!target->IsStealthed() && !target->IsInvis())
  6007. return true;
  6008. if (target->IsStealthed() && HasSeeHideSpell())
  6009. return true;
  6010. else if (target->IsInvis() && HasSeeInvisSpell())
  6011. return true;
  6012. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  6013. if (radius == 0) // radius of 0 is always seen
  6014. return true;
  6015. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  6016. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  6017. return true;
  6018. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  6019. Item* item = 0;
  6020. vector<Item*>* equipped_list = GetEquippedItemList();
  6021. bool seeInvis = false;
  6022. bool seeStealth = false;
  6023. for (int32 i = 0; i < equipped_list->size(); i++)
  6024. {
  6025. item = equipped_list->at(i);
  6026. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  6027. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  6028. if (target->IsStealthed() && seeStealth)
  6029. return true;
  6030. else if (target->IsInvis() && seeInvis)
  6031. return true;
  6032. }
  6033. return false;
  6034. }
  6035. // returns true if we need to update target info due to see invis status change
  6036. bool Player::CheckChangeInvisHistory(Entity* target)
  6037. {
  6038. std::map<int32, bool>::iterator it;
  6039. it = target_invis_history.find(target->GetID());
  6040. if (it != target_invis_history.end())
  6041. {
  6042. //canSeeStatus
  6043. if (it->second)
  6044. {
  6045. if (!this->CanSeeInvis(target))
  6046. {
  6047. UpdateTargetInvisHistory(target->GetID(), false);
  6048. return true;
  6049. }
  6050. else
  6051. return false;
  6052. }
  6053. else
  6054. {
  6055. if (this->CanSeeInvis(target))
  6056. {
  6057. UpdateTargetInvisHistory(target->GetID(), true);
  6058. return true;
  6059. }
  6060. else
  6061. return false;
  6062. }
  6063. }
  6064. if (!this->CanSeeInvis(target))
  6065. UpdateTargetInvisHistory(target->GetID(), false);
  6066. else
  6067. UpdateTargetInvisHistory(target->GetID(), true);
  6068. return true;
  6069. }
  6070. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  6071. {
  6072. target_invis_history[targetID] = canSeeStatus;
  6073. }
  6074. void Player::RemoveTargetInvisHistory(int32 targetID)
  6075. {
  6076. target_invis_history.erase(targetID);
  6077. }
  6078. bool Player::SetSpawnMap(Spawn* spawn)
  6079. {
  6080. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  6081. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  6082. spawn_id += 1;
  6083. if (spawn_index == 255)
  6084. spawn_index += 1; //just so we dont have to worry about overloading
  6085. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  6086. if(itr != player_spawn_id_map.end()) {
  6087. player_spawn_id_map.erase(itr);
  6088. }
  6089. player_spawn_id_map[spawn_id] = spawn;
  6090. player_spawn_reverse_id_map[this] = spawn_id;
  6091. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  6092. return false;
  6093. }
  6094. index_mutex.writelock(__FUNCTION__, __LINE__);
  6095. spawn_id += 1;
  6096. if (spawn_index == 255)
  6097. spawn_index += 1; //just so we dont have to worry about overloading
  6098. int32 tmp_id = spawn_id;
  6099. player_spawn_id_map[tmp_id] = spawn;
  6100. if(player_spawn_reverse_id_map.count(spawn))
  6101. player_spawn_reverse_id_map.erase(spawn);
  6102. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  6103. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6104. return true;
  6105. }
  6106. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  6107. {
  6108. NPC* npc = new NPC();
  6109. string newName(GetName());
  6110. newName.append("'s spirit shard");
  6111. strcpy(npc->appearance.name, newName.c_str());
  6112. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  6113. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  6114. if(primary_command_list){
  6115. npc->SetPrimaryCommands(primary_command_list);
  6116. npc->primary_command_list_id = result.GetInt32(9);
  6117. }
  6118. if(secondary_command_list){
  6119. npc->SetSecondaryCommands(secondary_command_list);
  6120. npc->secondary_command_list_id = result.GetInt32(10);
  6121. }*/
  6122. npc->appearance.level = GetLevel();
  6123. npc->appearance.race = GetRace();
  6124. npc->appearance.gender = GetGender();
  6125. npc->appearance.adventure_class = GetAdventureClass();
  6126. npc->appearance.model_type = GetModelType();
  6127. npc->appearance.soga_model_type = GetSogaModelType();
  6128. npc->appearance.display_name = 1;
  6129. npc->features.hair_type = GetHairType();
  6130. npc->features.hair_face_type = GetFacialHairType();
  6131. npc->features.wing_type = GetWingType();
  6132. npc->features.chest_type = GetChestType();
  6133. npc->features.legs_type = GetLegsType();
  6134. npc->features.soga_hair_type = GetSogaHairType();
  6135. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  6136. npc->appearance.attackable = 0;
  6137. npc->appearance.show_level = 1;
  6138. npc->appearance.targetable = 1;
  6139. npc->appearance.show_command_icon = 1;
  6140. npc->appearance.display_hand_icon = 0;
  6141. npc->appearance.hide_hood = GetHideHood();
  6142. npc->size = GetSize();
  6143. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  6144. npc->appearance.action_state = appearance.action_state;
  6145. npc->appearance.visual_state = 6193; // ghostly look
  6146. npc->appearance.mood_state = appearance.mood_state;
  6147. npc->appearance.emote_state = appearance.emote_state;
  6148. npc->appearance.pos.state = appearance.pos.state;
  6149. npc->appearance.activity_status = appearance.activity_status;
  6150. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  6151. npc->SetPrefixTitle(GetPrefixTitle());
  6152. npc->SetSuffixTitle(GetSuffixTitle());
  6153. npc->SetLastName(GetLastName());
  6154. npc->SetX(origX);
  6155. npc->SetY(origY);
  6156. npc->SetZ(origZ);
  6157. npc->SetHeading(origHeading);
  6158. npc->SetSpawnOrigX(origX);
  6159. npc->SetSpawnOrigY(origY);
  6160. npc->SetSpawnOrigZ(origZ);
  6161. npc->SetSpawnOrigHeading(origHeading);
  6162. npc->SetLocation(origGridID);
  6163. npc->SetAlive(false);
  6164. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  6165. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  6166. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  6167. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  6168. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  6169. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  6170. npc->SetShardID(dbid);
  6171. npc->SetShardCharID(GetCharacterID());
  6172. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  6173. if(script)
  6174. npc->SetSpawnScript(script);
  6175. return npc;
  6176. }
  6177. void Player::SaveSpellEffects()
  6178. {
  6179. if(stop_save_spell_effects)
  6180. {
  6181. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  6182. return;
  6183. }
  6184. SpellProcess* spellProcess = 0;
  6185. // Get the current zones spell process
  6186. spellProcess = GetZone()->GetSpellProcess();
  6187. Query savedEffects;
  6188. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  6189. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  6190. InfoStruct* info = GetInfoStruct();
  6191. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  6192. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  6193. for(int i = 0; i < 45; i++) {
  6194. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  6195. {
  6196. Spawn* spawn = nullptr;
  6197. int32 target_char_id = 0;
  6198. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  6199. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  6200. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  6201. target_char_id = ((Player*)spawn)->GetCharacterID();
  6202. int32 timestamp = 0xFFFFFFFF;
  6203. if(info->spell_effects[i].spell->spell->GetSpellData() && !info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6204. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6205. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  6206. if(caster_char_id == 0)
  6207. continue;
  6208. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6209. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6210. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  6211. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell->spell->IsCopiedSpell() ? info->spell_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  6212. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  6213. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6214. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  6215. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, info->spell_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  6216. }
  6217. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  6218. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  6219. int32 target_char_id = 0;
  6220. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  6221. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  6222. else if(!info->maintained_effects[i].spell->initial_target)
  6223. target_char_id = GetCharacterID();
  6224. else if(spawn && spawn->IsPlayer())
  6225. target_char_id = ((Player*)spawn)->GetCharacterID();
  6226. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6227. target_char_id = 0xFFFFFFFF;
  6228. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  6229. int32 timestamp = 0xFFFFFFFF;
  6230. if(info->maintained_effects[i].spell->spell->GetSpellData() && !info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6231. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6232. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6233. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6234. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell->spell->IsCopiedSpell() ? info->maintained_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  6235. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  6236. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6237. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  6238. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, info->maintained_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  6239. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6240. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  6241. bool firstTarget = true;
  6242. map<Spawn*, int8> targetsInserted;
  6243. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  6244. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  6245. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  6246. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  6247. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  6248. {
  6249. int32 tmpCharID = 0;
  6250. int8 type = 0;
  6251. if(targetsInserted.find(spawn) != targetsInserted.end())
  6252. continue;
  6253. if(spawn->IsPlayer())
  6254. tmpCharID = ((Player*)spawn)->GetCharacterID();
  6255. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6256. {
  6257. tmpCharID = 0xFFFFFFFF;
  6258. }
  6259. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  6260. ((Entity*)spawn)->GetOwner()->IsPlayer())
  6261. {
  6262. type = ((Entity*)spawn)->GetPetType();
  6263. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  6264. tmpCharID = petOwner->GetCharacterID();
  6265. }
  6266. if(!firstTarget)
  6267. insertTargets.append(", ");
  6268. targetsInserted.insert(make_pair(spawn, true));
  6269. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  6270. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  6271. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6272. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6273. firstTarget = false;
  6274. }
  6275. }
  6276. multimap<int32,int8>::iterator entries;
  6277. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  6278. {
  6279. if(!firstTarget)
  6280. insertTargets.append(", ");
  6281. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  6282. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  6283. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6284. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6285. firstTarget = false;
  6286. }
  6287. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6288. if(!firstTarget) {
  6289. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  6290. }
  6291. }
  6292. }
  6293. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  6294. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  6295. }
  6296. void Player::MentorTarget()
  6297. {
  6298. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  6299. {
  6300. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  6301. reset_mentorship = true;
  6302. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  6303. }
  6304. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  6305. {
  6306. if(client->GetPlayer()->GetTarget()->IsPlayer())
  6307. {
  6308. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  6309. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  6310. {
  6311. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  6312. return;
  6313. }
  6314. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6315. {
  6316. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  6317. {
  6318. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6319. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6320. }
  6321. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  6322. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  6323. }
  6324. }
  6325. }
  6326. }
  6327. }
  6328. void Player::SetMentorStats(int32 effective_level, int32 target_char_id, bool update_stats)
  6329. {
  6330. if(update_stats) {
  6331. RemoveSpells();
  6332. }
  6333. if(client->GetPlayer()->GetGroupMemberInfo())
  6334. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6335. InfoStruct* info = GetInfoStruct();
  6336. info->set_effective_level(effective_level);
  6337. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  6338. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  6339. client->GetPlayer()->CalculateBonuses();
  6340. if(update_stats) {
  6341. client->GetPlayer()->SetHP(GetTotalHP());
  6342. client->GetPlayer()->SetPower(GetTotalPower());
  6343. }
  6344. /*info->set_agi_base(effective_level * 2 + 15);
  6345. info->set_intel_base(effective_level * 2 + 15);
  6346. info->set_wis_base(effective_level * 2 + 15);
  6347. info->set_str_base(effective_level * 2 + 15);
  6348. info->set_sta_base(effective_level * 2 + 15);
  6349. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6350. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6351. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6352. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6353. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6354. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6355. info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
  6356. GetClient()->ClearSentItemDetails();
  6357. if(GetClient())
  6358. {
  6359. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6360. if (app) {
  6361. GetClient()->QueuePacket(app);
  6362. }
  6363. }
  6364. GetEquipmentList()->SendEquippedItems(this);
  6365. }
  6366. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6367. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6368. GetInfoStruct()->set_effective_level(level);
  6369. }
  6370. SetInfo(&appearance.level, level, setUpdateFlags);
  6371. SetXP(0);
  6372. SetNeededXP();
  6373. }
  6374. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6375. if(item_list.AddItem(item)) {
  6376. item->save_needed = true;
  6377. SetEquippedItemAppearances();
  6378. packets->push_back(equipList->serialize(version, this));
  6379. packets->push_back(item->serialize(version, false));
  6380. if(to_item)
  6381. packets->push_back(to_item->serialize(version, false, this));
  6382. packets->push_back(item_list.serialize(this, version));
  6383. return true;
  6384. }
  6385. else {
  6386. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6387. }
  6388. return false;
  6389. }
  6390. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6391. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6392. return;
  6393. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6394. GMTagFilter filter;
  6395. filter.filter_type = filter_type;
  6396. filter.filter_value = filter_value;
  6397. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6398. if(filter_search_str)
  6399. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6400. filter.visual_tag = visual_tag;
  6401. gm_visual_filters.push_back(filter);
  6402. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6403. }
  6404. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6405. if(!in_vismutex_lock)
  6406. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6407. int16 tag_id = 0;
  6408. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6409. for(;itr != gm_visual_filters.end();itr++) {
  6410. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6411. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6412. tag_id = itr->visual_tag;
  6413. break;
  6414. }
  6415. }
  6416. }
  6417. if(!in_vismutex_lock)
  6418. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6419. return tag_id;
  6420. }
  6421. void Player::ClearGMVisualFilters() {
  6422. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6423. gm_visual_filters.clear();
  6424. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6425. }
  6426. int Player::GetPVPAlignment(){
  6427. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6428. int alignment = 0;
  6429. if(bind_zone && bind_zone != 0){
  6430. //0 is good.
  6431. //1 is evil.
  6432. //2 is neutral aka haven players.
  6433. switch(bind_zone){
  6434. //good zones
  6435. case 114: //Gfay
  6436. case 221: //Qeynos Harbor
  6437. case 222: //North Qeynos
  6438. case 231: //South Qeynos
  6439. case 233: //Nettleville
  6440. case 234: //Starcrest
  6441. case 235: //Graystone
  6442. case 236: //CastleView
  6443. case 237: //Willowood
  6444. case 238: //Baubbleshire
  6445. case 470: //Frostfang
  6446. case 589: //Qeynos Combined 1
  6447. case 660: //Qeynos Combined 2
  6448. alignment = 0; //good
  6449. break;
  6450. //evil zones
  6451. case 128: //East Freeport
  6452. case 134: //Big Bend
  6453. case 135: //Stonestair
  6454. case 136: //Temple St.
  6455. case 137: //Beggars Ct.
  6456. case 138: //Longshadow
  6457. case 139: //Scale Yard
  6458. case 144: //North Freeport
  6459. case 166: //South Freeport
  6460. case 168: //West Freeport
  6461. case 184: //Neriak
  6462. case 644: //BigBend2
  6463. case 645: //Stonestair2
  6464. case 646: //Temple St2
  6465. case 647: //Beggars Ct2
  6466. case 648: //LongShadow2
  6467. case 649: //Scale Yard2
  6468. alignment = 1; //evil
  6469. break;
  6470. //Neutral (MajDul?)
  6471. case 45: //haven
  6472. case 46: //MajDul
  6473. alignment = 2;
  6474. break;
  6475. default:
  6476. alignment = -1; //error
  6477. }
  6478. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6479. return alignment;
  6480. }
  6481. return -1; //error
  6482. }
  6483. void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
  6484. switch(pattern) {
  6485. case 1: { // down
  6486. *i = (*i) + 2;
  6487. (*page_book_count)++;
  6488. if(*page_book_count > 3) {
  6489. if(((*i) % 2) == 0) {
  6490. (*i) = (*last_start_point) + 1;
  6491. }
  6492. else {
  6493. (*last_start_point) = (*last_start_point) + 8;
  6494. (*i) = (*last_start_point);
  6495. }
  6496. (*page_book_count) = 0;
  6497. }
  6498. break;
  6499. }
  6500. case 2: { // across
  6501. (*page_book_count)++;
  6502. switch(*page_book_count) {
  6503. case 1:
  6504. case 3: {
  6505. (*i)++;
  6506. break;
  6507. }
  6508. case 2: {
  6509. (*i) = (*i) + 7;
  6510. break;
  6511. }
  6512. case 4: {
  6513. (*last_start_point) = (*last_start_point) + 2;
  6514. (*i) = (*last_start_point);
  6515. (*page_book_count) = 0;
  6516. break;
  6517. }
  6518. }
  6519. break;
  6520. }
  6521. default: { // zig-zag
  6522. (*i)++;
  6523. break;
  6524. }
  6525. }
  6526. }
  6527. bool Player::IsSpawnInRangeList(int32 spawn_id) {
  6528. std::shared_lock lock(spawn_aggro_range_mutex);
  6529. map<int32, bool>::iterator spawn_itr = player_aggro_range_spawns.find(spawn_id);
  6530. if(spawn_itr != player_aggro_range_spawns.end()) {
  6531. return spawn_itr->second;
  6532. }
  6533. return false;
  6534. }
  6535. void Player::SetSpawnInRangeList(int32 spawn_id, bool in_range) {
  6536. std::unique_lock lock(spawn_aggro_range_mutex);
  6537. player_aggro_range_spawns[spawn_id] = in_range;
  6538. }
  6539. void Player::ProcessSpawnRangeUpdates() {
  6540. std::unique_lock lock(spawn_aggro_range_mutex);
  6541. if(GetClient()->GetCurrentZone() == nullptr) {
  6542. return;
  6543. }
  6544. map<int32, bool>::iterator spawn_itr;
  6545. for(spawn_itr = player_aggro_range_spawns.begin(); spawn_itr != player_aggro_range_spawns.end();) {
  6546. if(spawn_itr->second) {
  6547. Spawn* spawn = GetClient()->GetCurrentZone()->GetSpawnByID(spawn_itr->first);
  6548. if(spawn && spawn->IsNPC() && (GetDistance(spawn)) > ((NPC*)spawn)->GetAggroRadius()) {
  6549. GetClient()->GetCurrentZone()->SendSpawnChanges((NPC*)spawn, GetClient(), true, true);
  6550. spawn_itr->second = false;
  6551. spawn_itr = player_aggro_range_spawns.erase(spawn_itr);
  6552. continue;
  6553. }
  6554. }
  6555. spawn_itr++;
  6556. }
  6557. }