zoneserver.cpp 306 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include <regex>
  25. #include "Commands/Commands.h"
  26. #include "Zone/pathfinder_interface.h"
  27. #include "NPC_AI.h"
  28. #ifdef WIN32
  29. #include <WinSock2.h>
  30. #include <windows.h>
  31. #include <dbghelp.h>
  32. #pragma comment(lib,"imagehlp.lib")
  33. #else
  34. #include <sys/socket.h>
  35. #include <sys/stat.h>
  36. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  37. #include <sys/types.h>
  38. #endif
  39. #include <netinet/in.h>
  40. #include <arpa/inet.h>
  41. #include <errno.h>
  42. #include <pthread.h>
  43. #include <stdarg.h>
  44. #include "../common/unix.h"
  45. #define SOCKET_ERROR -1
  46. #define INVALID_SOCKET -1
  47. extern int errno;
  48. #endif
  49. #include "../common/servertalk.h"
  50. #include "../common/packet_dump.h"
  51. #include "WorldDatabase.h"
  52. #include "races.h"
  53. #include "classes.h"
  54. #include "../common/seperator.h"
  55. #include "../common/EQStream.h"
  56. #include "../common/EQStreamFactory.h"
  57. #include "../common/opcodemgr.h"
  58. #include "zoneserver.h"
  59. #include "client.h"
  60. #include "LoginServer.h"
  61. #include "World.h"
  62. #include <string>
  63. #include <assert.h>
  64. #include "LuaInterface.h"
  65. #include "Factions.h"
  66. #include "VisualStates.h"
  67. #include "ClientPacketFunctions.h"
  68. #include "SpellProcess.h"
  69. #include "../common/Log.h"
  70. #include "Rules/Rules.h"
  71. #include "Chat/Chat.h"
  72. #include "Tradeskills/Tradeskills.h"
  73. #include "RaceTypes/RaceTypes.h"
  74. #include <algorithm>
  75. #include <random>
  76. #include "Bots/Bot.h"
  77. #ifdef WIN32
  78. #define strncasecmp _strnicmp
  79. #define strcasecmp _stricmp
  80. #endif
  81. // int32 numplayers = 0; // never used?
  82. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  83. // extern bool holdzones; // never used?
  84. // extern volatile bool RunLoops; // never used in the zone server?
  85. // extern Classes classes; // never used in the zone server?
  86. #define NO_CATCH 1
  87. extern WorldDatabase database;
  88. extern sint32 numzones;
  89. extern ClientList client_list;
  90. extern LoginServer loginserver;
  91. extern ZoneList zone_list;
  92. extern World world;
  93. extern ConfigReader configReader;
  94. extern Commands commands;
  95. extern LuaInterface* lua_interface;
  96. extern MasterFactionList master_faction_list;
  97. extern VisualStates visual_states;
  98. extern RuleManager rule_manager;
  99. extern Chat chat;
  100. extern MasterRaceTypeList race_types_list;
  101. extern MasterSpellList master_spell_list; // temp - remove later
  102. extern MasterSkillList master_skill_list;
  103. int32 MinInstanceID = 1000;
  104. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  105. ZoneServer::ZoneServer(const char* name) {
  106. incoming_clients = 0;
  107. MIncomingClients.SetName("ZoneServer::MIncomingClients");
  108. depop_zone = false;
  109. repop_zone = false;
  110. respawns_allowed = true;
  111. instanceID = 0;
  112. strcpy(zone_name, name);
  113. zoneID = 0;
  114. rain = 0;
  115. cityzone = false;
  116. always_loaded = false;
  117. locked = false; // JA: implementing /zone lock|unlock commands
  118. pNumPlayers = 0;
  119. LoadingData = true;
  120. zoneShuttingDown = false;
  121. ++numzones;
  122. revive_points = 0;
  123. zone_motd = "";
  124. finished_depop = true;
  125. initial_spawn_threads_active = 0;
  126. minimumStatus = 0;
  127. minimumLevel = 0;
  128. maximumLevel = 0;
  129. minimumVersion = 0;
  130. weather_current_severity = 0;
  131. weather_signaled = false;
  132. xp_mod = 0;
  133. isDusk = false;
  134. dusk_hour = 0;
  135. dusk_minute = 0;
  136. dawn_hour = 0;
  137. dawn_minute = 0;
  138. reloading_spellprocess = false;
  139. expansion_flag = 0;
  140. holiday_flag = 0;
  141. can_bind = 1;
  142. can_gate = 1;
  143. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  144. pathing = nullptr;
  145. strcpy(zonesky_file,"");
  146. reloading = true;
  147. watchdogTimestamp = Timer::GetCurrentTime2();
  148. MPendingSpawnRemoval.SetName("ZoneServer::MPendingSpawnRemoval");
  149. lifetime_client_count = 0;
  150. }
  151. typedef map <int32, bool> ChangedSpawnMapType;
  152. ZoneServer::~ZoneServer() {
  153. zoneShuttingDown = true; //ensure other threads shut down too
  154. //allow other threads to properly shut down
  155. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  156. int32 disp_count = 0;
  157. int32 next_disp_count = 100;
  158. while (spawnthread_active || initial_spawn_threads_active > 0){
  159. bool disp = false;
  160. if ( disp_count == 0 ) {
  161. disp = true;
  162. }
  163. else if(disp_count >= next_disp_count) {
  164. disp_count = 0;
  165. disp = true;
  166. }
  167. disp_count++;
  168. if (spawnthread_active && disp)
  169. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  170. if (initial_spawn_threads_active > 0 && disp)
  171. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  172. Sleep(10);
  173. }
  174. MChangedSpawns.lock();
  175. changed_spawns.clear();
  176. MChangedSpawns.unlock();
  177. transport_spawns.clear();
  178. safe_delete(tradeskillMgr);
  179. MMasterZoneLock->lock();
  180. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  181. DeleteData(true);
  182. RemoveLocationProximities();
  183. RemoveLocationGrids();
  184. DeleteSpawns(true);
  185. DeleteGlobalSpawns();
  186. DeleteFlightPaths();
  187. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  188. MMasterZoneLock->unlock();
  189. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  190. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  191. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  192. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  193. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  194. database.DeleteInstance(instanceID);
  195. }
  196. if (pathing != nullptr)
  197. delete pathing;
  198. if (movementMgr != nullptr)
  199. delete movementMgr;
  200. // moved to the bottom as we want spawns deleted first, this used to be above Spawn deletion which is a big no no
  201. safe_delete(spellProcess);
  202. MGridMaps.lock();
  203. std::map<int32, GridMap*>::iterator grids;
  204. for(grids = grid_maps.begin(); grids != grid_maps.end(); grids++) {
  205. GridMap* gm = grids->second;
  206. safe_delete(gm);
  207. }
  208. grid_maps.clear();
  209. MGridMaps.unlock();
  210. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  211. --numzones;
  212. UpdateWindowTitle(0);
  213. zone_list.Remove(this);
  214. zone_list.RemoveClientZoneReference(this);
  215. safe_delete(MMasterZoneLock);
  216. }
  217. void ZoneServer::IncrementIncomingClients() {
  218. MIncomingClients.writelock(__FUNCTION__, __LINE__);
  219. incoming_clients++;
  220. LogWrite(ZONE__INFO, 0, "Zone", "Increment incoming clients of '%s' zoneid %u (instance id: %u). Current incoming client count: %u", zone_name, zoneID, instanceID, incoming_clients);
  221. MIncomingClients.releasewritelock(__FUNCTION__, __LINE__);
  222. }
  223. void ZoneServer::DecrementIncomingClients() {
  224. MIncomingClients.writelock(__FUNCTION__, __LINE__);
  225. bool zeroed = false;
  226. if(incoming_clients)
  227. incoming_clients--;
  228. else
  229. zeroed = true;
  230. LogWrite(ZONE__INFO, 0, "Zone", "Decrement incoming clients of '%s' zoneid %u (instance id: %u). Current incoming client count: %u (was client count previously zero: %u)", zone_name, zoneID, instanceID, incoming_clients, zeroed);
  231. MIncomingClients.releasewritelock(__FUNCTION__, __LINE__);
  232. }
  233. void ZoneServer::Init()
  234. {
  235. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  236. zone_list.Add(this);
  237. spellProcess = new SpellProcess();
  238. tradeskillMgr = new TradeskillMgr();
  239. /* Dynamic Timers */
  240. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  241. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  242. shutdownTimer.Disable();
  243. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  244. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  245. /* Weather stuff */
  246. InitWeather();
  247. /* Static Timers */
  248. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  249. spawn_check_add.Start(1000);
  250. spawn_check_remove.Start(30000);
  251. spawn_expire_timer.Start(10000);
  252. respawn_timer.Start(10000);
  253. // there was never a starter for these?
  254. widget_timer.Start(5000);
  255. tracking_timer.Start(5000);
  256. movement_timer.Start(100);
  257. location_prox_timer.Start(1000);
  258. location_grid_timer.Start(1000);
  259. charsheet_changes.Start(500);
  260. // Send game time packet every in game hour (180 sec)
  261. sync_game_time_timer.Start(180000);
  262. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  263. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  264. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  265. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  266. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  267. queue_updates.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  268. LogWrite(ZONE__DEBUG, 0, "Zone", "QueueUpdateTimer(inherits SpawnUpdateTimer): %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  269. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  270. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  271. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  272. database.LoadZoneFlightPaths(this);
  273. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  274. UpdateWindowTitle(0);
  275. string zoneName(GetZoneFile());
  276. world.LoadRegionMaps(zoneName);
  277. world.LoadMaps(zoneName);
  278. pathing = IPathfinder::Load(zoneName);
  279. movementMgr = new MobMovementManager();
  280. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  281. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  282. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  283. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  284. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  285. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  286. MSpawnList.SetName("ZoneServer::spawn_list");
  287. MTransporters.SetName("ZoneServer::m_transportMaps");
  288. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  289. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  290. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  291. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  292. MTransportLocations.SetName("ZoneServer::transporter_locations");
  293. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  294. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  295. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  296. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  297. MClientList.SetName("ZoneServer::clients");
  298. MWidgetTimers.SetName("ZoneServer::widget_timers");
  299. #ifdef WIN32
  300. _beginthread(ZoneLoop, 0, this);
  301. _beginthread(SpawnLoop, 0, this);
  302. #else
  303. pthread_create(&ZoneThread, NULL, ZoneLoop, this);
  304. pthread_detach(ZoneThread);
  305. pthread_create(&SpawnThread, NULL, SpawnLoop, this);
  306. pthread_detach(SpawnThread);
  307. #endif
  308. }
  309. void ZoneServer::CancelThreads() {
  310. #ifdef WIN32
  311. LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung, however CancelThreads is unsupported for WIN32.", GetZoneName());
  312. #else
  313. pthread_cancel(ZoneThread);
  314. pthread_cancel(SpawnThread);
  315. #endif
  316. }
  317. void ZoneServer::InitWeather()
  318. {
  319. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  320. if( weather_enabled && isWeatherAllowed())
  321. {
  322. string tmp;
  323. // set up weather system when zone starts up
  324. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  325. switch(weather_type)
  326. {
  327. case 3: tmp = "Chaotic"; break;
  328. case 2: tmp = "Random"; break;
  329. case 1: tmp = "Dynamic"; break;
  330. default: tmp = "Normal"; break;
  331. }
  332. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  333. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  334. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  335. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  336. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  337. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  338. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  339. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  340. // Allow a random roll to determine if weather should start out severe or calm
  341. if( MakeRandomInt(1, 100) > 50)
  342. {
  343. weather_pattern = 1; // default weather to increase in severity initially
  344. weather_current_severity = weather_min_severity;
  345. }
  346. else
  347. {
  348. weather_pattern = 0; // default weather to decrease in severity initially
  349. weather_current_severity = weather_max_severity;
  350. }
  351. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  352. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  353. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  354. if( weather_type > 0 )
  355. {
  356. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  357. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  358. }
  359. else
  360. weather_dynamic_offset = 0;
  361. SetRain(weather_current_severity);
  362. weather_last_changed_time = Timer::GetUnixTimeStamp();
  363. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  364. }
  365. }
  366. void ZoneServer::DeleteSpellProcess(){
  367. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  368. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  369. MMasterZoneLock->lock();
  370. reloading_spellprocess = true;
  371. // Remove spells from NPC's
  372. Spawn* spawn = 0;
  373. map<int32, Spawn*>::iterator itr;
  374. MSpawnList.readlock(__FUNCTION__, __LINE__);
  375. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  376. spawn = itr->second;
  377. if(spawn && spawn->IsNPC())
  378. ((NPC*)spawn)->SetSpells(0);
  379. if(spawn->IsEntity())
  380. ((Entity*)spawn)->RemoveSpellBonus(nullptr, true);
  381. }
  382. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  383. MMasterZoneLock->unlock();
  384. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  385. DismissAllPets();
  386. spellProcess->RemoveAllSpells(true);
  387. safe_delete(spellProcess);
  388. }
  389. void ZoneServer::LoadSpellProcess(){
  390. spellProcess = new SpellProcess();
  391. reloading_spellprocess = false;
  392. // Reload NPC's spells
  393. Spawn* spawn = 0;
  394. map<int32, Spawn*>::iterator itr;
  395. MSpawnList.readlock(__FUNCTION__, __LINE__);
  396. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  397. spawn = itr->second;
  398. if(spawn && spawn->IsNPC())
  399. ((NPC*)spawn)->SetSpells(world.GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  400. }
  401. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  402. }
  403. void ZoneServer::LockAllSpells(Player* player) {
  404. if (player && spellProcess) {
  405. Client* client = ((Player*)player)->GetClient();
  406. if (client)
  407. spellProcess->LockAllSpells(client);
  408. }
  409. }
  410. void ZoneServer::UnlockAllSpells(Player* player) {
  411. if (player && spellProcess) {
  412. Client* client = ((Player*)player)->GetClient();
  413. if (client)
  414. spellProcess->UnlockAllSpells(client);
  415. }
  416. }
  417. void ZoneServer::DeleteFactionLists() {
  418. map<int32, vector<int32> *>::iterator faction_itr;
  419. map<int32, vector<int32> *>::iterator spawn_itr;
  420. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  421. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  422. safe_delete(faction_itr->second);
  423. enemy_faction_list.clear();
  424. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  425. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  426. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  427. safe_delete(faction_itr->second);
  428. reverse_enemy_faction_list.clear();
  429. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  430. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  431. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  432. safe_delete(spawn_itr->second);
  433. npc_faction_list.clear();
  434. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  435. }
  436. void ZoneServer::DeleteData(bool boot_clients){
  437. Spawn* spawn = 0;
  438. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  439. // Clear spawn groups
  440. spawn_group_map.clear();
  441. // Loop through the spawn list and set the spawn for deletion
  442. map<int32, Spawn*>::iterator itr;
  443. MSpawnList.readlock(__FUNCTION__, __LINE__);
  444. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  445. spawn = itr->second;
  446. if(spawn){
  447. if(!boot_clients && (spawn->IsPlayer() || spawn->IsBot()))
  448. tmp_player_list.push_back(spawn);
  449. else if(spawn->IsPlayer()){
  450. Client* client = ((Player*)spawn)->GetClient();
  451. if(client)
  452. client->Disconnect();
  453. }
  454. else{
  455. RemoveSpawnSupportFunctions(spawn, true);
  456. RemoveSpawnFromGrid(spawn, spawn->GetLocation());
  457. AddPendingDelete(spawn);
  458. }
  459. }
  460. }
  461. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  462. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  463. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  464. MSpawnList.writelock(__FUNCTION__, __LINE__);
  465. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  466. spawn_list.clear();
  467. // Moved this up so we only read lock the list once in this list
  468. vector<Spawn*>::iterator spawn_iter2;
  469. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  470. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  471. }
  472. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  473. // Clear player proximities
  474. RemovePlayerProximity(0, true);
  475. spawn_range_map.clear(true);
  476. if(boot_clients) {
  477. // Refactor
  478. vector<Client*>::iterator itr;
  479. MClientList.writelock(__FUNCTION__, __LINE__);
  480. for (itr = clients.begin(); itr != clients.end(); itr++)
  481. safe_delete(*itr);
  482. clients.clear();
  483. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  484. }
  485. // Clear and delete spawn locations
  486. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  487. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  488. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  489. safe_delete(spawn_location_iter->second);
  490. spawn_location_list.clear();
  491. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  492. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  493. if(revive_points && boot_clients){
  494. vector<RevivePoint*>::iterator revive_iter;
  495. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  496. safe_delete(*revive_iter);
  497. }
  498. safe_delete(revive_points);
  499. }
  500. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  501. map<int32, set<int32>*>::iterator assoc_itr;
  502. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  503. safe_delete(assoc_itr->second);
  504. spawn_group_associations.clear();
  505. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  506. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  507. map<int32, map<int32, int32>*>::iterator loc_itr;
  508. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  509. safe_delete(loc_itr->second);
  510. spawn_group_locations.clear();
  511. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  512. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  513. map<int32, list<int32>*>::iterator group_itr;
  514. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  515. safe_delete(group_itr->second);
  516. spawn_location_groups.clear();
  517. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  518. // Clear lists that need more then just a Clear()
  519. DeleteFactionLists();
  520. DeleteSpawnScriptTimers(0, true);
  521. DeleteSpawnScriptTimers();
  522. ClearDeadSpawns();
  523. // Clear lists
  524. movement_spawns.clear();
  525. respawn_timers.clear();
  526. transport_spawns.clear();
  527. quick_database_id_lookup.clear();
  528. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  529. widget_timers.clear();
  530. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  531. map<int16, PacketStruct*>::iterator struct_itr;
  532. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  533. safe_delete(struct_itr->second);
  534. versioned_info_structs.clear();
  535. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  536. safe_delete(struct_itr->second);
  537. versioned_pos_structs.clear();
  538. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  539. safe_delete(struct_itr->second);
  540. versioned_vis_structs.clear();
  541. }
  542. void ZoneServer::RemoveLocationProximities() {
  543. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  544. while(itr.Next()){
  545. safe_delete(itr->value);
  546. }
  547. location_proximities.clear();
  548. }
  549. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  550. vector<RevivePoint*>::iterator revive_iter;
  551. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  552. if((*revive_iter)->id == id)
  553. return *revive_iter;
  554. }
  555. return 0;
  556. }
  557. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  558. {
  559. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  560. RevivePoint* closest_point = 0;
  561. // we should not check for revive points if this is null
  562. if ( revive_points != NULL )
  563. {
  564. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  565. float closest = 100000;
  566. float test_closest = 0;
  567. RevivePoint* test_point = 0;
  568. vector<RevivePoint*>::iterator revive_iter;
  569. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  570. {
  571. test_point = *revive_iter;
  572. if(test_point)
  573. {
  574. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  575. // should this be changed to list all revive points within max distance or just the closest
  576. if(test_closest < closest)
  577. {
  578. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  579. closest = test_closest;
  580. closest_point = test_point;
  581. }
  582. if(test_point->always_included ) {
  583. points->push_back(test_point);
  584. if(closest_point == test_point) {
  585. closest_point = nullptr;
  586. closest = 100000;
  587. }
  588. }
  589. }
  590. }
  591. if(closest_point) {
  592. points->push_back(closest_point);
  593. }
  594. }
  595. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  596. {
  597. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  598. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  599. points->push_back(closest_point);
  600. }
  601. else if(points->size() == 0)
  602. {
  603. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  604. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  605. closest_point = new RevivePoint;
  606. closest_point->heading = GetSafeHeading();
  607. closest_point->id = 0xFFFFFFFF;
  608. closest_point->location_name = "Zone Safe Point";
  609. closest_point->zone_id = GetZoneID();
  610. closest_point->x = GetSafeX();
  611. closest_point->y = GetSafeY();
  612. closest_point->z = GetSafeZ();
  613. closest_point->always_included = true;
  614. points->push_back(closest_point);
  615. }
  616. return points;
  617. }
  618. void ZoneServer::TriggerCharSheetTimer(){
  619. charsheet_changes.Trigger();
  620. }
  621. void ZoneServer::RegenUpdate(){
  622. if(damaged_spawns.size(true) == 0)
  623. return;
  624. Spawn* spawn = 0;
  625. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  626. while(spawn_iter.Next()){
  627. spawn = GetSpawnByID(spawn_iter->value);
  628. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  629. if(spawn->IsEntity())
  630. ((Entity*)spawn)->DoRegenUpdate();
  631. if(spawn->IsPlayer()){
  632. Client* client = ((Player*)spawn)->GetClient();
  633. if(client && client->IsReadyForUpdates())
  634. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  635. }
  636. }
  637. else
  638. RemoveDamagedSpawn(spawn);
  639. //Spawn no longer valid, remove it from the list
  640. if (!spawn)
  641. damaged_spawns.Remove(spawn_iter->value);
  642. }
  643. }
  644. void ZoneServer::ClearDeadSpawns(){
  645. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  646. dead_spawns.clear();
  647. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  648. }
  649. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  650. vector<Client*>::iterator client_itr;
  651. Client* client = 0;
  652. Spawn* spawn = 0;
  653. PacketStruct* packet = 0;
  654. int16 packet_version = 0;
  655. spawn_expire_timers.clear();
  656. MClientList.readlock(__FUNCTION__, __LINE__);
  657. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  658. client = *client_itr;
  659. if(!client)
  660. continue;
  661. client->GetPlayer()->SetTarget(0);
  662. if(repop)
  663. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  664. else{
  665. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  666. if(respawns_allowed)
  667. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  668. }
  669. if(!packet || packet_version != client->GetVersion()){
  670. safe_delete(packet);
  671. packet_version = client->GetVersion();
  672. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  673. }
  674. map<int32, Spawn*>::iterator itr;
  675. MSpawnList.readlock(__FUNCTION__, __LINE__);
  676. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  677. spawn = itr->second;
  678. if(spawn && !spawn->IsPlayer() && !spawn->IsBot()){
  679. bool dispatched = false;
  680. if(spawn->IsPet())
  681. {
  682. Entity* owner = ((Entity*)spawn)->GetOwner();
  683. if(owner)
  684. {
  685. owner->DismissPet((Entity*)spawn);
  686. dispatched = true;
  687. }
  688. }
  689. spawn->SetDeletedSpawn(true);
  690. if(!dispatched)
  691. SendRemoveSpawn(client, spawn, packet);
  692. }
  693. }
  694. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  695. }
  696. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  697. DeleteTransporters();
  698. safe_delete(packet);
  699. if(!repop && respawns_allowed){
  700. spawn_range_map.clear(true);
  701. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  702. ClearDeadSpawns();
  703. map<int32, Spawn*>::iterator itr;
  704. MSpawnList.writelock(__FUNCTION__, __LINE__);
  705. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  706. spawn = itr->second;
  707. if (spawn) {
  708. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  709. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  710. if(spawn->IsPlayer() || spawn->IsBot())
  711. tmp_player_list.Add(spawn);
  712. else {
  713. RemoveSpawnSupportFunctions(spawn, true);
  714. RemoveSpawnFromGrid(spawn, spawn->GetLocation());
  715. AddPendingDelete(spawn);
  716. }
  717. }
  718. }
  719. spawn_list.clear();
  720. //add back just the clients
  721. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  722. while(spawn_iter2.Next()) {
  723. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  724. }
  725. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  726. }
  727. else
  728. DeleteData(false);
  729. if(repop)
  730. {
  731. // reload spirit shards for the current zone
  732. database.LoadSpiritShards(this);
  733. LoadingData = true;
  734. }
  735. }
  736. void ZoneServer::Depop(bool respawns, bool repop) {
  737. respawns_allowed = respawns;
  738. repop_zone = repop;
  739. finished_depop = false;
  740. depop_zone = true;
  741. }
  742. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  743. if(!spawn)
  744. return false;
  745. Spawn* close_spawn = 0;
  746. bool ret = true;
  747. map<int32, Spawn*>::iterator itr;
  748. MSpawnList.readlock(__FUNCTION__, __LINE__);
  749. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  750. close_spawn = itr->second;
  751. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  752. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  753. if(close_spawn->GetSpawnGroupID() == 0){
  754. spawn->AddSpawnToGroup(close_spawn);
  755. close_spawn->AddSpawnToGroup(spawn);
  756. }
  757. else
  758. ret = false;
  759. }
  760. }
  761. }
  762. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  763. return ret;
  764. }
  765. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  766. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  767. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  768. if(spawns){
  769. if(!packet)
  770. return;
  771. Spawn* spawn = 0;
  772. vector<Spawn*>::iterator itr;
  773. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  774. spawn = *itr;
  775. spawn->SetDeletedSpawn(true);
  776. SendRemoveSpawn(client, spawn, packet);
  777. }
  778. }
  779. safe_delete(spawns);
  780. if(in_spawn)
  781. in_spawn->SetDeletedSpawn(true);
  782. SendRemoveSpawn(client, in_spawn, packet);
  783. spawn_check_add.Trigger();
  784. safe_delete(packet);
  785. }
  786. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  787. {
  788. bool isEntity = victim->IsEntity();
  789. if(isEntity && !npc->AttackAllowed((Entity*)victim))
  790. return false;
  791. if (npc->HasSpawnGroup()) {
  792. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  793. for (int32 i = 0; i < groupVec->size(); i++) {
  794. Spawn* group_member = groupVec->at(i);
  795. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  796. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  797. if (isEntity)
  798. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  799. else
  800. ((NPC*)group_member)->InCombat(true);
  801. }
  802. }
  803. safe_delete(groupVec);
  804. }
  805. else
  806. {
  807. if (isEntity)
  808. {
  809. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  810. npc->AddHate((Entity*)victim, 50);
  811. }
  812. else
  813. npc->InCombat(true);
  814. }
  815. victim->CheckEncounterState((Entity*)npc, true);
  816. return true;
  817. }
  818. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  819. if(!npc || !victim)
  820. return true;
  821. if (client) {
  822. int8 arrow = 0;
  823. if (client->IsReadyForUpdates() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  824. if (!npc->EngagedInCombat()) {
  825. if(client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  826. AggroVictim(npc, victim, client);
  827. }
  828. else if(npc->IsScaredByStrongPlayers() &&
  829. !client->GetPlayer()->IsSpawnInRangeList(npc->GetID())) {
  830. SendSpawnChanges(npc, client, true, true);
  831. client->GetPlayer()->SetSpawnInRangeList(npc->GetID(), true);
  832. }
  833. }
  834. }
  835. }
  836. else{
  837. AggroVictim(npc, victim, client);
  838. }
  839. return true;
  840. }
  841. bool ZoneServer::CheckEnemyList(NPC* npc) {
  842. vector<int32> *factions;
  843. vector<int32>::iterator faction_itr;
  844. vector<int32> *spawns;
  845. vector<int32>::iterator spawn_itr;
  846. map<float, Spawn*> attack_spawns;
  847. map<float, Spawn*> reverse_attack_spawns;
  848. map<float, Spawn*>::iterator itr;
  849. int32 faction_id = npc->GetFactionID();
  850. float distance;
  851. if (faction_id == 0)
  852. return true;
  853. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  854. if (enemy_faction_list.count(faction_id) > 0) {
  855. factions = enemy_faction_list[faction_id];
  856. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  857. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  858. if (npc_faction_list.count(*faction_itr) > 0) {
  859. spawns = npc_faction_list[*faction_itr];
  860. spawn_itr = spawns->begin();
  861. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  862. Spawn* spawn = GetSpawnByID(*spawn_itr);
  863. if (spawn) {
  864. if ((!npc->IsPrivateSpawn() || npc->AllowedAccess(spawn)) && (distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius() && npc->CheckLoS(spawn))
  865. attack_spawns[distance] = spawn;
  866. }
  867. }
  868. }
  869. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  870. }
  871. }
  872. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  873. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  874. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  875. factions = reverse_enemy_faction_list[faction_id];
  876. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  877. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  878. if (npc_faction_list.count(*faction_itr) > 0) {
  879. spawns = npc_faction_list[*faction_itr];
  880. spawn_itr = spawns->begin();
  881. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  882. Spawn* spawn = GetSpawnByID(*spawn_itr);
  883. if (spawn) {
  884. if ((!npc->IsPrivateSpawn() || npc->AllowedAccess(spawn)) && (distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius() && npc->CheckLoS(spawn))
  885. reverse_attack_spawns[distance] = spawn;
  886. }
  887. }
  888. }
  889. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  890. }
  891. }
  892. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  893. if (attack_spawns.size() > 0) {
  894. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  895. CheckNPCAttacks(npc, itr->second);
  896. }
  897. if (reverse_attack_spawns.size() > 0) {
  898. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  899. CheckNPCAttacks((NPC*)itr->second, npc);
  900. }
  901. return attack_spawns.size() == 0;
  902. }
  903. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  904. {
  905. int32 faction_id = spawn->GetFactionID();
  906. vector<int32> *spawns;
  907. vector<int32>::iterator itr;
  908. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  909. if (npc_faction_list.count(faction_id) > 0) {
  910. spawns = npc_faction_list[faction_id];
  911. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  912. if (*itr == spawn->GetID()) {
  913. spawns->erase(itr);
  914. break;
  915. }
  916. }
  917. }
  918. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  919. }
  920. void ZoneServer::AddEnemyList(NPC* npc){
  921. int32 faction_id = npc->GetFactionID();
  922. vector<int32> *hostile_factions;
  923. vector<int32>::iterator itr;
  924. if(faction_id <= 9)
  925. return;
  926. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  927. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  928. return;
  929. }
  930. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  931. if (npc_faction_list.count(faction_id) == 0) {
  932. if(faction_id > 10) {
  933. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  934. itr = hostile_factions->begin();
  935. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  936. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  937. if (enemy_faction_list.count(faction_id) == 0)
  938. enemy_faction_list[faction_id] = new vector<int32>;
  939. enemy_faction_list[faction_id]->push_back(*itr);
  940. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  941. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  942. if(reverse_enemy_faction_list.count(*itr) == 0)
  943. reverse_enemy_faction_list[*itr] = new vector<int32>;
  944. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  945. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  946. }
  947. }
  948. }
  949. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  950. if(enemy_faction_list.count(1) == 0)
  951. enemy_faction_list[1] = new vector<int32>;
  952. enemy_faction_list[1]->push_back(faction_id);
  953. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  954. }
  955. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  956. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  957. if(npc_faction_list.count(faction_id) == 0)
  958. npc_faction_list[faction_id] = new vector<int32>;
  959. npc_faction_list[faction_id]->push_back(npc->GetID());
  960. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  961. }
  962. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  963. if(client && spawn && (initial_login || client->IsConnected())) {
  964. if(spawn != client->GetPlayer()) {
  965. if(spawn_range_map.count(client) == 0)
  966. spawn_range_map.Put(client, new MutexMap<int32, float >());
  967. float curDist = spawn->GetDistance(client->GetPlayer());
  968. int32 ghost_spawn_id = client->GetPlayerPOVGhostSpawnID();
  969. Spawn* otherSpawn = GetSpawnByID(ghost_spawn_id);
  970. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID())
  971. && (!otherSpawn || otherSpawn->GetDistance(spawn) > SEND_SPAWN_DISTANCE) && curDist > SEND_SPAWN_DISTANCE)
  972. {
  973. return;
  974. }
  975. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  976. if(!initial_login && client && spawn->IsNPC() && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(client->GetPlayer()))
  977. && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  978. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  979. }
  980. if(!initial_login)
  981. CheckPlayerProximity(spawn, client);
  982. }
  983. }
  984. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  985. vector<Client*>::iterator client_itr;
  986. Client* client = 0;
  987. MClientList.readlock(__FUNCTION__, __LINE__);
  988. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  989. client = *client_itr;
  990. if(client && client->IsReadyForSpawns())
  991. CheckSpawnRange(client, spawn);
  992. }
  993. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  994. }
  995. bool ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  996. return player->SetSpawnMap(spawn);
  997. }
  998. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  999. if (!client) {
  1000. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  1001. return;
  1002. }
  1003. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForSpawns()))
  1004. return;
  1005. Spawn* spawn = 0;
  1006. map<float, vector<Spawn*>* > closest_spawns;
  1007. if (spawn_range_map.count(client) > 0) {
  1008. if (initial_login || client->IsConnected()) {
  1009. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  1010. while (spawn_iter.Next()) {
  1011. spawn = GetSpawnByID(spawn_iter->first, true);
  1012. if (spawn && spawn->GetPrivateQuestSpawn()) {
  1013. if (!spawn->IsPrivateSpawn())
  1014. spawn->AddAllowAccessSpawn(spawn);
  1015. if (spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  1016. if (spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  1017. spawn->AddAllowAccessSpawn(client->GetPlayer());
  1018. }
  1019. else if (spawn->AllowedAccess(client->GetPlayer()))
  1020. spawn->RemoveSpawnAccess(client->GetPlayer());
  1021. }
  1022. if (spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  1023. if ((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE / 2) || spawn->IsWidget()))) {
  1024. if(PrepareSpawnID(client->GetPlayer(), spawn)) {
  1025. if (closest_spawns.count(spawn_iter->second) == 0)
  1026. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  1027. closest_spawns[spawn_iter->second]->push_back(spawn);
  1028. }
  1029. }
  1030. }
  1031. }
  1032. }
  1033. vector<Spawn*>::iterator spawn_iter2;
  1034. map<float, vector<Spawn*>* >::iterator itr;
  1035. for (itr = closest_spawns.begin(); itr != closest_spawns.end(); ) {
  1036. for (spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  1037. spawn = *spawn_iter2;
  1038. if(!client->IsReloadingZone() || (client->IsReloadingZone() && spawn != client->GetPlayer()))
  1039. SendSpawn(spawn, client);
  1040. if (client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  1041. client->TargetSpawn(spawn);
  1042. }
  1043. vector<Spawn*>* vect = itr->second;
  1044. map<float, vector<Spawn*>* >::iterator tmpitr = itr;
  1045. itr++;
  1046. closest_spawns.erase(tmpitr);
  1047. safe_delete(vect);
  1048. }
  1049. }
  1050. if (initial_login)
  1051. client->SetInitialSpawnsSent(true);
  1052. }
  1053. void ZoneServer::CheckSendSpawnToClient(){
  1054. vector<Client*>::iterator itr;
  1055. Client* client = 0;
  1056. MClientList.readlock(__FUNCTION__, __LINE__);
  1057. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1058. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1059. client = *itr;
  1060. if(client->IsReadyForSpawns())
  1061. CheckSendSpawnToClient(client);
  1062. }
  1063. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1064. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1065. }
  1066. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  1067. vector<Client*>::iterator itr;
  1068. Client* client = 0;
  1069. PacketStruct* packet = 0;
  1070. int16 packet_version = 0;
  1071. MClientList.readlock(__FUNCTION__, __LINE__);
  1072. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1073. client = *itr;
  1074. if(client){
  1075. int32 ghost_spawn_id = client->GetPlayerPOVGhostSpawnID();
  1076. Spawn* otherSpawn = GetSpawnByID(ghost_spawn_id);
  1077. if(!packet || packet_version != client->GetVersion()){
  1078. safe_delete(packet);
  1079. packet_version = client->GetVersion();
  1080. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  1081. }
  1082. if(spawn && spawn != client->GetPlayer() &&
  1083. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  1084. !client->GetPlayer()->IsRemovingSpawn(spawn->GetID()) &&
  1085. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  1086. (ghost_spawn_id == 0 || (ghost_spawn_id != spawn->GetID() && otherSpawn && otherSpawn->GetDistance(spawn) > REMOVE_SPAWN_DISTANCE)) &&
  1087. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  1088. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget() && !spawn->IsTransportSpawn())){
  1089. SendRemoveSpawn(client, spawn, packet);
  1090. spawn_range_map.Get(client)->erase(spawn->GetID());
  1091. }
  1092. }
  1093. }
  1094. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1095. safe_delete(packet);
  1096. }
  1097. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1098. bool ret = true;
  1099. if (spawn && spawn->IsEntity())
  1100. ((Entity*)spawn)->ProcessCombat();
  1101. if (spawn && !spawn->Alive() && !spawn->IsLootDispensed()) {
  1102. LootProcess(spawn);
  1103. }
  1104. return ret;
  1105. }
  1106. void ZoneServer::LootProcess(Spawn* spawn) {
  1107. if (spawn->GetLootMethod() == GroupLootMethod::METHOD_ROUND_ROBIN) {
  1108. spawn->LockLoot();
  1109. if (spawn->CheckLootTimer() || spawn->IsLootWindowComplete()) {
  1110. LogWrite(LOOT__INFO, 0, "Loot", "%s: Dispensing loot, loot window was completed? %s.", spawn->GetName(), spawn->IsLootWindowComplete() ? "YES" : "NO");
  1111. spawn->DisableLootTimer();
  1112. spawn->SetLootDispensed();
  1113. Spawn* looter = nullptr;
  1114. if (spawn->GetLootGroupID() < 1 && spawn->GetLootWindowList()->size() > 0) {
  1115. std::map<int32, bool>::iterator itr;
  1116. for (itr = spawn->GetLootWindowList()->begin(); itr != spawn->GetLootWindowList()->end(); itr++) {
  1117. Spawn* entry = GetSpawnByID(itr->first, true);
  1118. if (entry->IsPlayer()) {
  1119. looter = entry;
  1120. break;
  1121. }
  1122. }
  1123. int32 item_id = 0;
  1124. std::vector<int32> item_list;
  1125. spawn->GetLootItemsList(&item_list);
  1126. spawn->UnlockLoot();
  1127. std::vector<int32>::iterator item_itr;
  1128. for (item_itr = item_list.begin(); item_itr != item_list.end(); item_itr++) {
  1129. int32 item_id = *item_itr;
  1130. Item* tmpItem = master_item_list.GetItem(item_id);
  1131. bool skipItem = spawn->IsItemInLootTier(tmpItem);
  1132. if (skipItem)
  1133. continue;
  1134. if (looter) {
  1135. if (looter->IsPlayer()) {
  1136. Item* item = spawn->LootItem(item_id);
  1137. bool success = false;
  1138. success = ((Player*)looter)->GetClient()->HandleLootItem(spawn, item, ((Player*)looter));
  1139. if (!success)
  1140. spawn->AddLootItem(item);
  1141. }
  1142. else {
  1143. Item* item = spawn->LootItem(item_id);
  1144. safe_delete(item);
  1145. }
  1146. }
  1147. }
  1148. }
  1149. else if (spawn->GetLootGroupID() > 0) {
  1150. int32 item_id = 0;
  1151. std::vector<int32> item_list;
  1152. spawn->GetLootItemsList(&item_list);
  1153. spawn->UnlockLoot();
  1154. spawn->DistributeGroupLoot_RoundRobin(&item_list);
  1155. }
  1156. if (!spawn->HasLoot()) {
  1157. if (spawn->IsNPC())
  1158. RemoveDeadSpawn(spawn);
  1159. }
  1160. else {
  1161. spawn->LockLoot();
  1162. spawn->SetLootMethod(GroupLootMethod::METHOD_FFA, 0, 0);
  1163. spawn->SetLooterSpawnID(0);
  1164. spawn->UnlockLoot();
  1165. }
  1166. }
  1167. else {
  1168. spawn->UnlockLoot();
  1169. }
  1170. }
  1171. else if ((spawn->GetLootMethod() == GroupLootMethod::METHOD_LOTTO || spawn->GetLootMethod() == GroupLootMethod::METHOD_NEED_BEFORE_GREED) && spawn->IsLootTimerRunning()) {
  1172. spawn->LockLoot();
  1173. if (spawn->CheckLootTimer() || spawn->IsLootWindowComplete()) {
  1174. LogWrite(LOOT__INFO, 0, "Loot", "%s: Dispensing loot, loot window was completed? %s.", spawn->GetName(), spawn->IsLootWindowComplete() ? "YES" : "NO");
  1175. spawn->DisableLootTimer();
  1176. spawn->SetLootDispensed();
  1177. // identify any clients that still have the loot window open, close it out
  1178. CloseSpawnLootWindow(spawn);
  1179. // lotto items while we have loot items in the list
  1180. int32 item_id = 0;
  1181. std::vector<int32> item_list;
  1182. spawn->GetLootItemsList(&item_list);
  1183. spawn->UnlockLoot();
  1184. std::vector<int32>::iterator item_itr;
  1185. for (item_itr = item_list.begin(); item_itr != item_list.end(); item_itr++) {
  1186. int32 item_id = *item_itr;
  1187. Item* tmpItem = master_item_list.GetItem(item_id);
  1188. bool skipItem = spawn->IsItemInLootTier(tmpItem);
  1189. if (skipItem)
  1190. continue;
  1191. std::map<int32, int32> out_entries;
  1192. std::map<int32, int32>::iterator out_itr;
  1193. bool itemNeed = true;
  1194. switch (spawn->GetLootMethod()) {
  1195. case GroupLootMethod::METHOD_LOTTO: {
  1196. spawn->GetSpawnLottoEntries(item_id, &out_entries);
  1197. break;
  1198. }
  1199. case GroupLootMethod::METHOD_NEED_BEFORE_GREED: {
  1200. spawn->GetSpawnNeedGreedEntries(item_id, true, &out_entries);
  1201. if (out_entries.size() < 1) {
  1202. spawn->GetSpawnNeedGreedEntries(item_id, false, &out_entries);
  1203. itemNeed = false;
  1204. }
  1205. break;
  1206. }
  1207. }
  1208. if (out_entries.size() < 1) {
  1209. LogWrite(LOOT__INFO, 0, "Loot", "%s: No spawns matched for loot attempt of %s (%u), skip item.", spawn->GetName(), tmpItem ? tmpItem->name.c_str() : "Unknown", item_id);
  1210. continue;
  1211. }
  1212. Spawn* looter = nullptr;
  1213. int32 curWinValue = 0;
  1214. for (out_itr = out_entries.begin(); out_itr != out_entries.end(); out_itr++) {
  1215. Spawn* entry = GetSpawnByID(out_itr->first, true);
  1216. if ((out_itr->second > curWinValue) || looter == nullptr) {
  1217. curWinValue = out_itr->second;
  1218. looter = entry;
  1219. }
  1220. if (spawn->GetLootMethod() == GroupLootMethod::METHOD_LOTTO) {
  1221. world.GetGroupManager()->SendGroupMessage(spawn->GetLootGroupID(), CHANNEL_LOOT_ROLLS, "%s rolled %u on %s.", entry->GetName(), out_itr->second, tmpItem ? tmpItem->name.c_str() : "Unknown");
  1222. }
  1223. else {
  1224. world.GetGroupManager()->SendGroupMessage(spawn->GetLootGroupID(), CHANNEL_LOOT_ROLLS, "%s rolled %s (%u) on %s.", entry->GetName(), itemNeed ? "NEED" : "GREED", out_itr->second, tmpItem ? tmpItem->name.c_str() : "Unknown");
  1225. }
  1226. }
  1227. if (looter) {
  1228. if (looter->IsPlayer()) {
  1229. Item* item = spawn->LootItem(item_id);
  1230. bool success = false;
  1231. success = ((Player*)looter)->GetClient()->HandleLootItem(spawn, item, ((Player*)looter));
  1232. if (!success)
  1233. spawn->AddLootItem(item);
  1234. }
  1235. else {
  1236. Item* item = spawn->LootItem(item_id);
  1237. safe_delete(item);
  1238. }
  1239. }
  1240. }
  1241. if (!spawn->HasLoot()) {
  1242. if (spawn->IsNPC())
  1243. RemoveDeadSpawn(spawn);
  1244. }
  1245. else {
  1246. spawn->LockLoot();
  1247. spawn->SetLootMethod(GroupLootMethod::METHOD_FFA, 0, 0);
  1248. spawn->SetLooterSpawnID(0);
  1249. spawn->UnlockLoot();
  1250. }
  1251. }
  1252. else {
  1253. spawn->UnlockLoot();
  1254. }
  1255. }
  1256. }
  1257. void ZoneServer::CloseSpawnLootWindow(Spawn* spawn) {
  1258. if (spawn->GetLootWindowList()->size() > 0) {
  1259. std::map<int32, bool>::iterator itr;
  1260. for (itr = spawn->GetLootWindowList()->begin(); itr != spawn->GetLootWindowList()->end(); itr++) {
  1261. if (itr->second)
  1262. continue;
  1263. itr->second = true;
  1264. Spawn* looter = GetSpawnByID(itr->first, true);
  1265. if (looter && looter->IsPlayer() && ((Player*)looter)->GetClient()) {
  1266. LogWrite(LOOT__DEBUG, 0, "Loot", "%s: Close loot for player %s.", spawn->GetName(), looter->GetName());
  1267. ((Player*)looter)->GetClient()->CloseLoot(spawn->GetID());
  1268. }
  1269. }
  1270. }
  1271. }
  1272. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1273. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1274. spawn->SetDeletedSpawn(true);
  1275. if (spawn_delete_list.count(spawn) == 0)
  1276. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1277. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1278. }
  1279. void ZoneServer::RemovePendingDelete(Spawn* spawn) {
  1280. if (!spawn)
  1281. return;
  1282. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1283. if (spawn_delete_list.count(spawn) > 0)
  1284. {
  1285. spawn_delete_list.erase(spawn);
  1286. }
  1287. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1288. }
  1289. void ZoneServer::DeleteSpawns(bool delete_all) {
  1290. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1291. MPendingSpawnRemoval.readlock(__FUNCTION__, __LINE__);
  1292. if(spawn_delete_list.size() > 0){
  1293. map<Spawn*, int32>::iterator itr;
  1294. map<Spawn*, int32>::iterator erase_itr;
  1295. int32 current_time = Timer::GetCurrentTime2();
  1296. Spawn* spawn = 0;
  1297. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1298. if (delete_all || current_time >= itr->second){
  1299. // we haven't removed it from the spawn list yet..
  1300. if(!delete_all && m_pendingSpawnRemove.count(itr->first->GetID()))
  1301. continue;
  1302. spawn = itr->first;
  1303. if(movementMgr != nullptr) {
  1304. movementMgr->RemoveMob((Entity*)spawn);
  1305. }
  1306. // delete brain if it has one
  1307. if(spawn->IsNPC()) {
  1308. NPC* tmpNPC = (NPC*)spawn;
  1309. if(tmpNPC->Brain())
  1310. tmpNPC->SetBrain(nullptr);
  1311. }
  1312. erase_itr = itr++;
  1313. spawn_delete_list.erase(erase_itr);
  1314. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1315. lua_interface->SetLuaUserDataStale(spawn);
  1316. std::map<int32, Spawn*>::iterator sitr = spawn_list.find(spawn->GetID());
  1317. if(sitr != spawn_list.end()) {
  1318. spawn_list.erase(sitr);
  1319. }
  1320. if(spawn->IsCollector()) {
  1321. std::map<int32, Spawn*>::iterator subitr = subspawn_list[SUBSPAWN_TYPES::COLLECTOR].find(spawn->GetID());
  1322. if(subitr != subspawn_list[SUBSPAWN_TYPES::COLLECTOR].end()) {
  1323. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].erase(subitr);
  1324. }
  1325. }
  1326. if(spawn->GetPickupItemID()) {
  1327. std::map<int32, Spawn*>::iterator subitr = subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].find(spawn->GetPickupItemID());
  1328. if(subitr != subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].end() && subitr->second == spawn) {
  1329. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].erase(subitr);
  1330. }
  1331. housing_spawn_map.erase(spawn->GetID());
  1332. }
  1333. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1334. safe_delete(spawn);
  1335. }
  1336. else
  1337. itr++;
  1338. }
  1339. }
  1340. MPendingSpawnRemoval.releasereadlock(__FUNCTION__, __LINE__);
  1341. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1342. }
  1343. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1344. if (spawn)
  1345. damaged_spawns.Add(spawn->GetID());
  1346. }
  1347. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1348. if (spawn)
  1349. damaged_spawns.Remove(spawn->GetID());
  1350. }
  1351. bool ZoneServer::Process()
  1352. {
  1353. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1354. SetWatchdogTime(Timer::GetCurrentTime2());
  1355. #ifndef NO_CATCH
  1356. try
  1357. {
  1358. #endif
  1359. while (zoneID == 0) { //this is loaded by world
  1360. SetWatchdogTime(Timer::GetCurrentTime2());
  1361. Sleep(10);
  1362. }
  1363. if (LoadingData) {
  1364. if (lua_interface) {
  1365. string tmpScript("ZoneScripts/");
  1366. tmpScript.append(GetZoneName());
  1367. tmpScript.append(".lua");
  1368. struct stat buffer;
  1369. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1370. if (fileExists)
  1371. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1372. }
  1373. if (reloading) {
  1374. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1375. database.LoadEntityCommands(this);
  1376. LogWrite(NPC__INFO, 0, "NPC", "-Loading Spirit Shard data...");
  1377. database.LoadSpiritShards(this);
  1378. LogWrite(NPC__INFO, 0, "NPC", "-Load Spirit Shard data complete!");
  1379. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1380. database.LoadNPCs(this);
  1381. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1382. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1383. database.LoadObjects(this);
  1384. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1385. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1386. database.LoadSigns(this);
  1387. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1388. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1389. database.LoadWidgets(this);
  1390. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1391. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1392. database.LoadGroundSpawns(this);
  1393. database.LoadGroundSpawnEntries(this);
  1394. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1395. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1396. database.GetPetNames(this);
  1397. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1398. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1399. database.LoadLoot(this);
  1400. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1401. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1402. database.LoadTransporters(this);
  1403. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1404. reloading = false;
  1405. world.RemoveReloadingSubSystem("Spawns");
  1406. }
  1407. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1408. spawn_group_associations.clear();
  1409. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1410. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1411. spawn_group_locations.clear();
  1412. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1413. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1414. spawn_location_groups.clear();
  1415. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1416. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1417. spawn_group_chances.clear();
  1418. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1419. Map* zonemap = world.GetMap(std::string(GetZoneName()),0);
  1420. while (zonemap != nullptr && zonemap->IsMapLoading())
  1421. {
  1422. SetWatchdogTime(Timer::GetCurrentTime2());
  1423. // Client loop
  1424. ClientProcess(true);
  1425. Sleep(10);
  1426. }
  1427. DeleteTransporters();
  1428. ReloadTransporters();
  1429. database.LoadSpawns(this);
  1430. ProcessSpawnLocations();
  1431. if (!revive_points)
  1432. revive_points = new vector<RevivePoint*>;
  1433. else {
  1434. while (!revive_points->empty()) {
  1435. safe_delete(revive_points->back());
  1436. revive_points->pop_back();
  1437. }
  1438. }
  1439. database.LoadRevivePoints(revive_points, GetZoneID());
  1440. RemoveLocationGrids();
  1441. database.LoadLocationGrids(this);
  1442. MMasterZoneLock->unlock();
  1443. while(true) {
  1444. ProcessPendingSpawns();
  1445. Sleep(20);
  1446. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  1447. int32 count = pending_spawn_list_add.size();
  1448. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  1449. if(count < 1)
  1450. break;
  1451. }
  1452. startupDelayTimer.Start(60000); // this is hard coded for 60 seconds after the zone is loaded to allow a client to at least add itself to the list before we start zone shutdown timer
  1453. MMasterZoneLock->lock();
  1454. LoadingData = false;
  1455. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1456. if (lua_interface && zone_script) {
  1457. RemoveLocationProximities();
  1458. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1459. }
  1460. spawn_range.Trigger();
  1461. spawn_check_add.Trigger();
  1462. }
  1463. if (reloading_spellprocess){
  1464. MMasterZoneLock->unlock();
  1465. return !zoneShuttingDown;
  1466. }
  1467. if(shutdownTimer.Enabled() && shutdownTimer.Check() && connected_clients.size(true) == 0) {
  1468. //if(lifetime_client_count)
  1469. zoneShuttingDown = true;
  1470. /*else { // allow up to 120 seconds then timeout
  1471. LogWrite(ZONE__WARNING, 0, "Zone", "No clients have connected to zone '%s' and the shutdown timer has counted down -- will delay shutdown for 120 seconds.", GetZoneName());
  1472. shutdownTimer.Start(120000, true);
  1473. lifetime_client_count = 1;
  1474. }*/
  1475. MMasterZoneLock->unlock();
  1476. return false;
  1477. }
  1478. // client loop
  1479. if(charsheet_changes.Check())
  1480. SendCharSheetChanges();
  1481. // Client loop
  1482. ClientProcess(startupDelayTimer.Enabled());
  1483. if(startupDelayTimer.Check())
  1484. startupDelayTimer.Disable();
  1485. if(spellProcess)
  1486. spellProcess->Process();
  1487. if (tradeskillMgr)
  1488. tradeskillMgr->Process();
  1489. // Client loop
  1490. if(client_save.Check())
  1491. SaveClients();
  1492. // Possibility to do a client loop
  1493. if(weather_enabled && weatherTimer.Check())
  1494. ProcessWeather();
  1495. // client related loop, move to main thread?
  1496. if(!zoneShuttingDown)
  1497. ProcessDrowning();
  1498. // client than location_proximities loop, move to main thread
  1499. if (location_prox_timer.Check() && !zoneShuttingDown)
  1500. CheckLocationProximity();
  1501. // client than location_grid loop, move to main thread
  1502. if (location_grid_timer.Check() && !zoneShuttingDown)
  1503. CheckLocationGrids();
  1504. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1505. SendTimeUpdateToAllClients();
  1506. world.MWorldTime.readlock(__FUNCTION__, __LINE__);
  1507. int hour = world.GetWorldTimeStruct()->hour;
  1508. int minute = world.GetWorldTimeStruct()->minute;
  1509. world.MWorldTime.releasereadlock(__FUNCTION__, __LINE__);
  1510. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1511. isDusk = true;
  1512. const char* zone_script = world.GetZoneScript(GetZoneID());
  1513. if (lua_interface && zone_script)
  1514. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1515. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1516. }
  1517. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1518. isDusk = false;
  1519. const char* zone_script = world.GetZoneScript(GetZoneID());
  1520. if (lua_interface && zone_script)
  1521. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1522. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1523. }
  1524. // damaged spawns loop, spawn related, move to spawn thread?
  1525. if(regenTimer.Check())
  1526. RegenUpdate();
  1527. // respawn_timers loop
  1528. if(respawn_timer.Check() && !zoneShuttingDown)
  1529. CheckRespawns();
  1530. // spawn_expire_timers loop
  1531. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1532. CheckSpawnExpireTimers();
  1533. // widget_timers loop
  1534. if(widget_timer.Check() && !zoneShuttingDown)
  1535. CheckWidgetTimers();
  1536. // spawn_script_timers loop
  1537. if(!zoneShuttingDown)
  1538. CheckSpawnScriptTimers();
  1539. // Check to see if a dead spawn needs to be removed
  1540. CheckDeadSpawnRemoval();
  1541. #ifndef NO_CATCH
  1542. }
  1543. catch(...)
  1544. {
  1545. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1546. zoneShuttingDown = true;
  1547. MMasterZoneLock->unlock();
  1548. return false;
  1549. }
  1550. #endif
  1551. MMasterZoneLock->unlock();
  1552. return (zoneShuttingDown == false);
  1553. }
  1554. bool ZoneServer::SpawnProcess(){
  1555. if(depop_zone) {
  1556. depop_zone = false;
  1557. ProcessDepop(respawns_allowed, repop_zone);
  1558. finished_depop = true;
  1559. }
  1560. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1561. // If the zone is loading data or shutting down don't do anything
  1562. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1563. // Set some bool's for timers
  1564. bool movement = movement_timer.Check();
  1565. bool spawnRange = spawn_range.Check();
  1566. bool checkRemove = spawn_check_remove.Check();
  1567. bool aggroCheck = aggro_timer.Check();
  1568. vector<int32> pending_spawn_list_remove;
  1569. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1570. ProcessSpawnRemovals();
  1571. map<int32, Spawn*>::iterator itr;
  1572. if (spawnRange || checkRemove)
  1573. {
  1574. // Loop through the spawn list
  1575. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1576. // Loop throught the list to set up spawns to be sent to clients
  1577. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1578. // if zone is shutting down kill the loop
  1579. if (zoneShuttingDown)
  1580. break;
  1581. Spawn* spawn = itr->second;
  1582. if (spawn) {
  1583. // Checks the range to all clients in the zone
  1584. if (spawnRange)
  1585. CheckSpawnRange(spawn);
  1586. // Checks to see if the spawn needs to be removed from a client
  1587. if (checkRemove)
  1588. CheckRemoveSpawnFromClient(spawn);
  1589. }
  1590. }
  1591. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1592. }
  1593. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1594. // client loop, move to main thread?
  1595. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1596. // might be an issue with other functions moved from the spawn thread to the main thread?
  1597. if(spawn_check_add.Check() && !zoneShuttingDown)
  1598. CheckSendSpawnToClient();
  1599. // send spawn changes, changed_spawns loop
  1600. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1601. SendSpawnChanges();
  1602. }
  1603. if (movement || aggroCheck)
  1604. {
  1605. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1606. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1607. // Break the loop if the zone is shutting down
  1608. if (zoneShuttingDown)
  1609. break;
  1610. Spawn* spawn = itr->second;
  1611. if (spawn) {
  1612. // Process spawn movement
  1613. if (movement) {
  1614. spawn->ProcessMovement(true);
  1615. // update last_movement_update for all spawns (used for time_step)
  1616. spawn->last_movement_update = Timer::GetCurrentTime2();
  1617. if (!aggroCheck)
  1618. CombatProcess(spawn);
  1619. }
  1620. // Makes NPC's KOS to other NPC's or players
  1621. if (aggroCheck)
  1622. {
  1623. ProcessAggroChecks(spawn);
  1624. CombatProcess(spawn);
  1625. }
  1626. }
  1627. else {
  1628. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1629. pending_spawn_list_remove.push_back(itr->first);
  1630. }
  1631. }
  1632. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1633. }
  1634. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1635. if (pending_spawn_list_remove.size() > 0) {
  1636. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1637. vector<int32>::iterator itr2;
  1638. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++) {
  1639. spawn_list.erase(*itr2);
  1640. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].erase(*itr2);
  1641. std::map<int32,int32>::iterator hsmitr = housing_spawn_map.find(*itr2);
  1642. if(hsmitr != housing_spawn_map.end()) {
  1643. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].erase(hsmitr->second);
  1644. housing_spawn_map.erase(hsmitr);
  1645. }
  1646. }
  1647. pending_spawn_list_remove.clear();
  1648. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1649. }
  1650. // Double Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them before we replace with pending spawns
  1651. // and also potentially further down when we delete the Spawn* in DeleteSpawns(false)
  1652. ProcessSpawnRemovals();
  1653. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1654. if (pending_spawn_list_add.size() > 0) {
  1655. ProcessPendingSpawns();
  1656. }
  1657. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1658. if (movementMgr != nullptr)
  1659. movementMgr->Process();
  1660. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1661. if(queue_updates.Check())
  1662. ProcessQueuedStateCommands();
  1663. // Do other loops for spawns
  1664. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1665. //if (tracking_timer.Check())
  1666. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1667. // Delete unused spawns, do this last
  1668. if(!zoneShuttingDown)
  1669. DeleteSpawns(false);
  1670. // Nothing should come after this
  1671. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1672. }
  1673. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1674. return (zoneShuttingDown == false);
  1675. }
  1676. void ZoneServer::CheckDeadSpawnRemoval() {
  1677. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1678. if(dead_spawns.size() > 0){
  1679. vector<Spawn*> tmp_dead_list;
  1680. int32 current_time = Timer::GetCurrentTime2();
  1681. Spawn* spawn = 0;
  1682. map<int32, int32>::iterator itr = dead_spawns.begin();
  1683. map<int32, int32>::iterator itr_delete;
  1684. while (itr != dead_spawns.end()) {
  1685. spawn = GetSpawnByID(itr->first);
  1686. if (spawn) {
  1687. if(current_time >= itr->second)
  1688. tmp_dead_list.push_back(spawn);
  1689. itr++;
  1690. }
  1691. else {
  1692. itr_delete = itr++;
  1693. dead_spawns.erase(itr_delete);
  1694. }
  1695. }
  1696. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1697. spawn = tmp_dead_list[i];
  1698. if (!spawn->IsPlayer())
  1699. {
  1700. dead_spawns.erase(spawn->GetID());
  1701. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1702. RemoveSpawn(spawn, true, true, true, true, true);
  1703. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1704. }
  1705. }
  1706. }
  1707. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1708. }
  1709. void ZoneServer::CheckRespawns(){
  1710. vector<int32> tmp_respawn_list;
  1711. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1712. while(itr.Next()){
  1713. if(Timer::GetCurrentTime2() >= itr->second)
  1714. tmp_respawn_list.push_back(itr->first);
  1715. }
  1716. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1717. if ( IsInstanceZone() )
  1718. {
  1719. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1720. {
  1721. }
  1722. else
  1723. {
  1724. }
  1725. }
  1726. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1727. respawn_timers.erase(tmp_respawn_list[i]);
  1728. }
  1729. }
  1730. void ZoneServer::CheckSpawnExpireTimers() {
  1731. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1732. while (itr.Next()) {
  1733. Spawn* spawn = GetSpawnByID(itr->first);
  1734. if (spawn) {
  1735. if (Timer::GetCurrentTime2() >= itr.second) {
  1736. spawn_expire_timers.erase(itr.first);
  1737. Despawn(spawn, spawn->GetRespawnTime());
  1738. }
  1739. }
  1740. else
  1741. spawn_expire_timers.erase(itr->first);
  1742. }
  1743. }
  1744. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1745. if (spawn) {
  1746. int32 actual_expire_time = expire_time;
  1747. if (expire_offset > 0) {
  1748. int32 low = expire_time;
  1749. int32 high = expire_time + expire_offset;
  1750. if (expire_offset < expire_time)
  1751. low = expire_time - expire_offset;
  1752. int32 range = (high - low) + 1;
  1753. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1754. }
  1755. actual_expire_time *= 1000;
  1756. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1757. }
  1758. }
  1759. void ZoneServer::SaveClient(Client* client){
  1760. client->Save();
  1761. }
  1762. void ZoneServer::SaveClients(){
  1763. vector<Client*>::iterator itr;
  1764. Client* client = 0;
  1765. MClientList.readlock(__FUNCTION__, __LINE__);
  1766. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1767. client = *itr;
  1768. if(client->IsConnected() && client->IsReadyForUpdates()){
  1769. SaveClient(client);
  1770. }
  1771. }
  1772. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1773. }
  1774. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1775. if(!spawn)
  1776. return;
  1777. vector<Client*>::iterator itr;
  1778. spawn->SetTempVisualState(type);
  1779. Client* client = 0;
  1780. MClientList.readlock(__FUNCTION__, __LINE__);
  1781. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1782. client = *itr;
  1783. if(client && client->GetPlayer() != spawn)
  1784. AddChangedSpawn(spawn);
  1785. }
  1786. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1787. }
  1788. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1789. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1790. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1791. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1792. }
  1793. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1794. if(client && client->IsConnected() && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && (spawn->IsTransportSpawn() || client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE)){
  1795. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1796. if(outapp)
  1797. client->QueuePacket(outapp);
  1798. }
  1799. }
  1800. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1801. MClientList.readlock(__FUNCTION__, __LINE__);
  1802. MSpawnList.readlock();
  1803. if(spawn && spawn->changed){
  1804. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1805. vector<Client*>::iterator itr;
  1806. Client* client = 0;
  1807. // MClientList locked at a higher level
  1808. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1809. client = *itr;
  1810. SendSpawnChanges(spawn, client);
  1811. }
  1812. }
  1813. spawn->changed = false;
  1814. spawn->info_changed = false;
  1815. if(spawn->IsPlayer() == false)
  1816. spawn->position_changed = false;
  1817. spawn->vis_changed = false;
  1818. }
  1819. MSpawnList.releasereadlock();
  1820. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1821. }
  1822. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1823. if(!searcher || !name)
  1824. return 0;
  1825. Spawn* spawn = 0;
  1826. vector<Spawn*> find_spawn_list;
  1827. vector<Spawn*>::iterator fspawn_iter;
  1828. int8 name_size = strlen(name);
  1829. map<int32, Spawn*>::iterator itr;
  1830. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1831. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1832. spawn = itr->second;
  1833. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1834. find_spawn_list.push_back(spawn);
  1835. }
  1836. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1837. Spawn* closest = 0;
  1838. float distance = 0;
  1839. float test_distance = 0;
  1840. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1841. spawn = *fspawn_iter;
  1842. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1843. distance = test_distance;
  1844. closest = spawn;
  1845. }
  1846. }
  1847. return closest;
  1848. }
  1849. void ZoneServer::AddChangedSpawn(Spawn* spawn) {
  1850. if (!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed) || (spawn->IsPlayer() && ((Player*)spawn)->GetClient() && ((Player*)spawn)->GetClient()->IsReadyForUpdates() == false))
  1851. return;
  1852. MChangedSpawns.lock_shared();
  1853. ChangedSpawnMapType::iterator it = changed_spawns.find(spawn->GetID());
  1854. if (it != changed_spawns.end()) {
  1855. it->second = true;
  1856. MChangedSpawns.unlock_shared();
  1857. }
  1858. else {
  1859. MChangedSpawns.unlock_shared();
  1860. MChangedSpawns.lock();
  1861. changed_spawns.insert(make_pair(spawn->GetID(),true));
  1862. MChangedSpawns.unlock();
  1863. }
  1864. }
  1865. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1866. if(!spawn)
  1867. return;
  1868. MChangedSpawns.lock();
  1869. ChangedSpawnMapType::iterator it = changed_spawns.find(spawn->GetID());
  1870. if (it != changed_spawns.end()) {
  1871. it->second = false;
  1872. }
  1873. MChangedSpawns.unlock();
  1874. }
  1875. void ZoneServer::AddDrowningVictim(Player* player){
  1876. Client* client = ((Player*)player)->GetClient();
  1877. if(client && drowning_victims.count(client) == 0)
  1878. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1879. }
  1880. void ZoneServer::RemoveDrowningVictim(Player* player){
  1881. Client* client = ((Player*)player)->GetClient();
  1882. if(client)
  1883. drowning_victims.erase(client);
  1884. }
  1885. Client* ZoneServer::GetDrowningVictim(Player* player){
  1886. Client* client = ((Player*)player)->GetClient();
  1887. if(client && drowning_victims.count(client) > 0)
  1888. return(client);
  1889. return 0;
  1890. }
  1891. void ZoneServer::ProcessDrowning(){
  1892. vector<Client*> dead_list;
  1893. if(drowning_victims.size(true) > 0){
  1894. sint32 damage = 0;
  1895. int32 current_time = Timer::GetCurrentTime2();
  1896. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1897. while(itr.Next()){
  1898. if(current_time >= itr->second) {
  1899. Client* client = itr->first;
  1900. Player* player = client->GetPlayer();
  1901. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1902. damage = player->GetTotalHP()/20 + player->GetInfoStruct()->get_hp_regen();
  1903. player->TakeDamage(damage);
  1904. if(!player->Alive())
  1905. dead_list.push_back(client);
  1906. player->SetCharSheetChanged(true);
  1907. SendCharSheetChanges(client);
  1908. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1909. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1910. }
  1911. }
  1912. }
  1913. if(dead_list.size() > 0){
  1914. vector<Client*>::iterator itr;
  1915. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1916. RemoveDrowningVictim((*itr)->GetPlayer());
  1917. KillSpawn(false, (*itr)->GetPlayer(), nullptr, true, 0, 0, 10); // kill blow type 10 means death by WATER! (glug glug!)
  1918. }
  1919. }
  1920. }
  1921. void ZoneServer::SendSpawnChanges(){
  1922. std::shared_lock lock(MChangedSpawns);
  1923. if (changed_spawns.size() < 1)
  1924. return;
  1925. set<Spawn*> spawns_to_send;
  1926. Spawn* spawn = 0;
  1927. int count = 0;
  1928. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1929. for( ChangedSpawnMapType::iterator it = changed_spawns.begin(); it != changed_spawns.end(); ++it ) {
  1930. if(!it->second)
  1931. continue;
  1932. spawn = GetSpawnByID(it->first);
  1933. if(spawn){
  1934. spawns_to_send.insert(spawn);
  1935. count++;
  1936. }
  1937. }
  1938. vector<Client*>::iterator client_itr;
  1939. Client* client = 0;
  1940. MClientList.readlock(__FUNCTION__, __LINE__);
  1941. if(clients.size())
  1942. {
  1943. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1944. client = *client_itr;
  1945. if(client)
  1946. client->SendSpawnChanges(spawns_to_send);
  1947. }
  1948. }
  1949. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1950. for (const auto& spawn : spawns_to_send) {
  1951. spawn->changed = false;
  1952. spawn->position_changed = false;
  1953. spawn->vis_changed = false;
  1954. spawn->info_changed = false;
  1955. }
  1956. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1957. }
  1958. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1959. if(player){
  1960. player->position_changed = false;
  1961. Client* client = 0;
  1962. vector<Client*>::iterator client_itr;
  1963. MClientList.readlock(__FUNCTION__, __LINE__);
  1964. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1965. client = *client_itr;
  1966. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID())){
  1967. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1968. if(outapp)
  1969. client->QueuePacket(outapp);
  1970. }
  1971. }
  1972. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1973. }
  1974. }
  1975. void ZoneServer::SendCharSheetChanges(){
  1976. vector<Client*>::iterator client_itr;
  1977. MClientList.readlock(__FUNCTION__, __LINE__);
  1978. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1979. SendCharSheetChanges(*client_itr);
  1980. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1981. }
  1982. void ZoneServer::SendCharSheetChanges(Client* client){
  1983. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1984. client->GetPlayer()->SetCharSheetChanged(false);
  1985. ClientPacketFunctions::SendCharacterSheet(client);
  1986. }
  1987. }
  1988. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1989. {
  1990. int32 group = 0;
  1991. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1992. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1993. if(groups_at_location){
  1994. list<int32>::iterator group_location_itr;
  1995. float chance = 0;
  1996. float total_chance = 0;
  1997. map<int32, float> tmp_chances;
  1998. set<int32>* associated_groups = 0;
  1999. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  2000. if(tmp_chances.count(*group_location_itr) > 0)
  2001. continue;
  2002. associated_groups = GetAssociatedGroups(*group_location_itr);
  2003. if(associated_groups){
  2004. set<int32>::iterator group_itr;
  2005. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  2006. chance = GetSpawnGroupChance(*group_itr);
  2007. if(chance > 0){
  2008. total_chance += chance;
  2009. tmp_chances[*group_itr] = chance;
  2010. }
  2011. else
  2012. tmp_chances[*group_itr] = 0;
  2013. }
  2014. }
  2015. else{ //single group, no associations
  2016. chance = GetSpawnGroupChance(*group_location_itr);
  2017. total_chance += chance;
  2018. tmp_chances[*group_location_itr] = chance;
  2019. }
  2020. }
  2021. if(tmp_chances.size() > 1){
  2022. //set the default for any chances not set
  2023. map<int32, float>::iterator itr2;
  2024. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  2025. if(itr2->second == 0){
  2026. total_chance += 100/tmp_chances.size();
  2027. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  2028. }
  2029. }
  2030. }
  2031. if(tmp_chances.size() > 1){
  2032. float roll = (float)(rand()%((int32)total_chance));
  2033. map<int32, float>::iterator itr3;
  2034. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  2035. if(itr3->second >= roll){
  2036. group = itr3->first;
  2037. break;
  2038. }
  2039. else
  2040. roll -= itr3->second;
  2041. }
  2042. }
  2043. else if(tmp_chances.size() == 1)
  2044. group = tmp_chances.begin()->first;
  2045. }
  2046. if(group > 0){
  2047. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  2048. if(locations){
  2049. map<int32, int32>::iterator itr;
  2050. Spawn* spawn = 0;
  2051. Spawn* leader = 0;
  2052. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  2053. for (itr = locations->begin(); itr != locations->end(); itr++) {
  2054. if(spawn_location_list.count(itr->second) > 0){
  2055. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  2056. if(!leader && spawn)
  2057. leader = spawn;
  2058. if(leader)
  2059. leader->AddSpawnToGroup(spawn);
  2060. if(spawn){
  2061. //if(spawn_group_map.count(group) == 0)
  2062. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  2063. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  2064. groupList->Add(spawn->GetID());
  2065. spawn->SetSpawnGroupID(group);
  2066. }
  2067. }
  2068. }
  2069. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2070. }
  2071. }
  2072. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2073. return group;
  2074. }
  2075. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  2076. {
  2077. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2078. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  2079. if(spawn_location_list.count(location_id) > 0)
  2080. {
  2081. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  2082. {
  2083. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  2084. if(groups)
  2085. {
  2086. set<int32>* associated_groups = 0;
  2087. bool should_spawn = true;
  2088. list<int32>::iterator itr;
  2089. for (itr = groups->begin(); itr != groups->end(); itr++) {
  2090. associated_groups = GetAssociatedGroups(*itr);
  2091. if(associated_groups)
  2092. {
  2093. set<int32>::iterator assoc_itr;
  2094. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  2095. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  2096. should_spawn = false;
  2097. }
  2098. }
  2099. }
  2100. if(should_spawn)
  2101. CalculateSpawnGroup(spawn_location_list[location_id]);
  2102. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2103. // need to unlock the list before we exit the function
  2104. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2105. return;
  2106. }
  2107. }
  2108. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2109. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  2110. }
  2111. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2112. }
  2113. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  2114. {
  2115. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2116. if(!spawnlocation)
  2117. return 0;
  2118. Spawn* spawn = 0;
  2119. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  2120. for(int32 i=0;i<spawnlocation->entities.size();i++)
  2121. {
  2122. if(spawnlocation->entities[i]->spawn_percentage == 0)
  2123. continue;
  2124. if (spawnlocation->conditional > 0) {
  2125. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  2126. continue;
  2127. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  2128. continue;
  2129. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  2130. continue;
  2131. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  2132. continue;
  2133. }
  2134. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  2135. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  2136. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  2137. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  2138. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  2139. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  2140. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  2141. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  2142. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  2143. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  2144. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  2145. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  2146. database.GetHouseSpawnInstanceData(this, spawn);
  2147. if(spawn && spawn->IsOmittedByDBFlag())
  2148. {
  2149. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  2150. safe_delete(spawn);
  2151. spawn = 0;
  2152. continue;
  2153. }
  2154. else if (!spawn)
  2155. {
  2156. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn by spawn location to zone %s with location id %u, spawn id %u, spawn type %u.", GetZoneName(), spawnlocation->entities[i]->spawn_location_id, spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_type);
  2157. continue;
  2158. }
  2159. if (spawn)
  2160. {
  2161. if(respawn)
  2162. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  2163. else
  2164. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  2165. }
  2166. break;
  2167. }
  2168. else
  2169. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  2170. }
  2171. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2172. return spawn;
  2173. }
  2174. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  2175. {
  2176. if(!spawnlocation)
  2177. return 0;
  2178. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2179. Spawn* spawn = 0;
  2180. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  2181. for(int32 i=0;i<spawnlocation->entities.size();i++)
  2182. {
  2183. if(spawnlocation->entities[i]->spawn_percentage == 0)
  2184. continue;
  2185. int32 spawnTime = 0;
  2186. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  2187. {
  2188. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  2189. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2190. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  2191. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  2192. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2193. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  2194. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  2195. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2196. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  2197. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  2198. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2199. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  2200. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  2201. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  2202. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  2203. if(spawn && spawn->IsOmittedByDBFlag())
  2204. {
  2205. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessInstanceSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  2206. safe_delete(spawn);
  2207. spawn = 0;
  2208. continue;
  2209. }
  2210. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  2211. database.GetHouseSpawnInstanceData(this, spawn);
  2212. const char* script = 0;
  2213. for(int x=0;x<3;x++)
  2214. {
  2215. switch(x)
  2216. {
  2217. case 0:
  2218. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  2219. break;
  2220. case 1:
  2221. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  2222. break;
  2223. case 2:
  2224. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  2225. break;
  2226. }
  2227. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  2228. {
  2229. spawn->SetSpawnScript(string(script));
  2230. break;
  2231. }
  2232. }
  2233. if(spawn)
  2234. {
  2235. if (respawn)
  2236. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  2237. else
  2238. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  2239. if ( spawnTime > 1 )
  2240. {
  2241. spawn->SetRespawnTime(spawnTime);
  2242. }
  2243. }
  2244. break;
  2245. }
  2246. else
  2247. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  2248. }
  2249. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2250. return spawn;
  2251. }
  2252. void ZoneServer::ProcessSpawnLocations()
  2253. {
  2254. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2255. map<int32,int32>* instNPCs = NULL;
  2256. map<int32,int32>* instGroundSpawns = NULL;
  2257. map<int32,int32>* instObjSpawns = NULL;
  2258. map<int32,int32>* instWidgetSpawns = NULL;
  2259. map<int32,int32>* instSignSpawns = NULL;
  2260. if ( this->IsInstanceZone() )
  2261. {
  2262. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  2263. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  2264. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  2265. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  2266. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  2267. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  2268. }
  2269. map<int32, bool> processed_spawn_locations;
  2270. map<int32, SpawnLocation*>::iterator itr;
  2271. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  2272. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  2273. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  2274. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  2275. continue;
  2276. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  2277. {
  2278. int32 group_id = CalculateSpawnGroup(itr->second);
  2279. if(group_id)
  2280. {
  2281. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  2282. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  2283. if(associated_groups)
  2284. {
  2285. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  2286. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  2287. if(associated_locations)
  2288. {
  2289. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  2290. for(int32 i=0;i<associated_locations->size();i++)
  2291. {
  2292. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  2293. processed_spawn_locations[associated_locations->at(i)] = true;
  2294. }
  2295. safe_delete(associated_locations);
  2296. }
  2297. }
  2298. }
  2299. }
  2300. else
  2301. {
  2302. if ( this->IsInstanceZone() )
  2303. {
  2304. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  2305. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  2306. }
  2307. else
  2308. {
  2309. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  2310. ProcessSpawnLocation(itr->second);
  2311. }
  2312. }
  2313. }
  2314. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2315. safe_delete(instNPCs);
  2316. safe_delete(instGroundSpawns);
  2317. safe_delete(instObjSpawns);
  2318. safe_delete(instWidgetSpawns);
  2319. safe_delete(instSignSpawns);
  2320. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2321. }
  2322. void ZoneServer::AddLoot(NPC* npc, Spawn* killer, GroupLootMethod loot_method, int8 item_rarity, int32 group_id){
  2323. // this function is ran twice, first on spawn of mob, then at death of mob (gray mob check and no_drop_quest_completed_id check)
  2324. // first we see if the skipping of gray mobs loot is enabled, then we move all non body drops
  2325. if(killer)
  2326. {
  2327. npc->SetLootMethod(loot_method, item_rarity, group_id);
  2328. int8 skip_loot_gray_mob_flag = rule_manager.GetGlobalRule(R_Loot, SkipLootGrayMob)->GetInt8();
  2329. if(skip_loot_gray_mob_flag) {
  2330. Player* player = 0;
  2331. if(killer->IsPlayer())
  2332. player = (Player*)killer;
  2333. else if(killer->IsPet()) {
  2334. Spawn* owner = ((Entity*)killer)->GetOwner();
  2335. if(owner->IsPlayer())
  2336. player = (Player*)owner;
  2337. }
  2338. if(player) {
  2339. int8 difficulty = player->GetArrowColor(npc->GetLevel());
  2340. if(difficulty == ARROW_COLOR_GRAY) {
  2341. npc->ClearNonBodyLoot();
  2342. }
  2343. }
  2344. }
  2345. }
  2346. // check for starting loot of Spawn and death of Spawn loot (no_drop_quest_completed_id)
  2347. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()), npc);
  2348. if(loot_tables.size() > 0){
  2349. vector<LootDrop*>* loot_drops = 0;
  2350. vector<LootDrop*>::iterator loot_drop_itr;
  2351. LootTable* table = 0;
  2352. vector<int32>::iterator loot_list_itr;
  2353. float chancecoin = 0;
  2354. float chancetable = 0;
  2355. float chancedrop = 0;
  2356. float chancetally = 0;
  2357. float droptally = 0;
  2358. // the following loop,loops through each table
  2359. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2360. table = GetLootTable(*loot_list_itr);
  2361. // if killer is assigned this is on-death, we already assigned coin
  2362. if(!killer && table && table->maxcoin > 0){
  2363. chancecoin = rand()%100;
  2364. if(table->coin_probability >= chancecoin){
  2365. if(table->maxcoin > table->mincoin)
  2366. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2367. }
  2368. }
  2369. int numberchances = 1;
  2370. //if (table->lootdrop_probability == 100){ }
  2371. //else
  2372. //chancetally += table->lootdrop_probability;
  2373. int maxchance = 0;
  2374. if (table) {
  2375. maxchance = table->maxlootitems;
  2376. for (numberchances; numberchances <= maxchance; numberchances++) {
  2377. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2378. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2379. float droppercenttotal = 0;
  2380. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2381. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2382. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2383. loot_drops = GetLootDrops(*loot_list_itr);
  2384. if (loot_drops && loot_drops->size() > 0) {
  2385. LootDrop* drop = 0;
  2386. int16 count = 0;
  2387. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2388. int16 IC = 0;
  2389. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2390. drop = *loot_drop_itr;
  2391. droppercenttotal += drop->probability;
  2392. }
  2393. int droplistsize = loot_drops->size();
  2394. float chancedroptally = 0;
  2395. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2396. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2397. drop = *loot_drop_itr;
  2398. // if no killer is provided, then we are instantiating the spawn loot, quest related loot should be added on death of the spawn to check against spawn/group members
  2399. if(drop->no_drop_quest_completed_id && killer == nullptr)
  2400. continue;
  2401. else if(!drop->no_drop_quest_completed_id && killer) // skip since this doesn't have a quest id attached and we are doing after-math of death loot additions
  2402. continue;
  2403. else if(killer && drop->no_drop_quest_completed_id) // check if the player already completed quest related to item
  2404. {
  2405. Player* player = nullptr;
  2406. if(killer->IsPlayer())
  2407. {
  2408. player = (Player*)killer;
  2409. // player has already completed the quest
  2410. if(player->HasQuestBeenCompleted(drop->no_drop_quest_completed_id) && !player->GetGroupMemberInfo())
  2411. {
  2412. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Player has completed quest %u, skipping loot item %u", npc->GetName(), drop->no_drop_quest_completed_id, drop->item_id);
  2413. continue;
  2414. }
  2415. else if(player->GetGroupMemberInfo() && world.GetGroupManager()->HasGroupCompletedQuest(player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id))
  2416. {
  2417. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Group %u has completed quest %u, skipping loot item %u", npc->GetName(), player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id, drop->item_id);
  2418. continue;
  2419. }
  2420. }
  2421. else
  2422. {
  2423. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Killer is not a player, skipping loot item %u", npc->GetName(), drop->item_id);
  2424. continue;
  2425. }
  2426. }
  2427. if (npc->HasLootItemID(drop->item_id))
  2428. continue;
  2429. if (droppercenttotal >= 100)
  2430. droppercenttotal = 100;
  2431. chancedroptally += 100 / droppercenttotal * drop->probability;
  2432. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2433. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2434. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2435. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2436. count++;
  2437. npc->AddLootItem(drop->item_id, drop->item_charges);
  2438. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2439. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2440. //if(drop->equip_item)
  2441. }
  2442. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2443. break;
  2444. }
  2445. }
  2446. }
  2447. }
  2448. }
  2449. }
  2450. }
  2451. }
  2452. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2453. if(!spawn || !spawnlocation)
  2454. return;
  2455. int offset = 0;
  2456. if(spawnlocation->x_offset > 0){
  2457. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2458. offset = (int)((spawnlocation->x_offset*1000)+1);
  2459. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2460. }
  2461. else
  2462. spawn->SetX(spawnlocation->x);
  2463. if(spawnlocation->y_offset > 0){
  2464. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2465. offset = (int)((spawnlocation->y_offset*1000)+1);
  2466. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2467. }
  2468. else
  2469. spawn->SetY(spawnlocation->y, true, true);
  2470. if(spawnlocation->z_offset > 0){
  2471. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2472. offset = (int)((spawnlocation->z_offset*1000)+1);
  2473. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2474. }
  2475. else
  2476. spawn->SetZ(spawnlocation->z);
  2477. spawn->SetHeading(spawnlocation->heading);
  2478. spawn->SetPitch(spawnlocation->pitch);
  2479. spawn->SetRoll(spawnlocation->roll);
  2480. spawn->SetSpawnOrigX(spawn->GetX());
  2481. spawn->SetSpawnOrigY(spawn->GetY());
  2482. spawn->SetSpawnOrigZ(spawn->GetZ());
  2483. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2484. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2485. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2486. spawn->SetLocation(spawnlocation->grid_id);
  2487. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2488. }
  2489. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2490. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2491. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2492. if(npc && !npc->IsOmittedByDBFlag()){
  2493. InfoStruct* info = npc->GetInfoStruct();
  2494. DeterminePosition(spawnlocation, npc);
  2495. npc->SetDatabaseID(spawnentry->spawn_id);
  2496. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2497. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2498. npc->SetRespawnTime(spawnentry->respawn);
  2499. npc->SetExpireTime(spawnentry->expire_time);
  2500. //devn00b add overrides for some spawns
  2501. if(spawnentry->hp_override > 0){
  2502. npc->SetHP(spawnentry->hp_override);
  2503. }
  2504. if(spawnentry->lvl_override > 0){
  2505. npc->SetLevel(spawnentry->lvl_override);
  2506. }
  2507. if(spawnentry->mp_override > 0){
  2508. npc->SetPower(spawnentry->mp_override);
  2509. }
  2510. if(spawnentry->str_override > 0){
  2511. info->set_str_base(spawnentry->str_override);
  2512. info->set_str(spawnentry->str_override);
  2513. }
  2514. if(spawnentry->sta_override > 0){
  2515. info->set_sta_base(spawnentry->sta_override);
  2516. info->set_sta(spawnentry->sta_override);
  2517. }
  2518. if(spawnentry->wis_override > 0){
  2519. info->set_wis_base(spawnentry->wis_override);
  2520. info->set_wis(spawnentry->wis_override);
  2521. }
  2522. if(spawnentry->int_override > 0){
  2523. info->set_intel_base(spawnentry->int_override);
  2524. info->set_intel(spawnentry->int_override);
  2525. }
  2526. if(spawnentry->agi_override > 0){
  2527. info->set_agi_base(spawnentry->agi_override);
  2528. info->set_agi(spawnentry->agi_override);
  2529. }
  2530. if(spawnentry->heat_override > 0){
  2531. info->set_heat_base(spawnentry->heat_override);
  2532. info->set_heat(spawnentry->heat_override);
  2533. }
  2534. if(spawnentry->cold_override > 0){
  2535. info->set_cold_base(spawnentry->cold_override);
  2536. info->set_cold(spawnentry->cold_override);
  2537. }
  2538. if(spawnentry->magic_override > 0){
  2539. info->set_magic_base(spawnentry->magic_override);
  2540. info->set_magic(spawnentry->magic_override);
  2541. }
  2542. if(spawnentry->mental_override > 0){
  2543. info->set_mental_base(spawnentry->mental_override);
  2544. info->set_mental(spawnentry->mental_override);
  2545. }
  2546. if(spawnentry->divine_override > 0){
  2547. info->set_divine_base(spawnentry->divine_override);
  2548. info->set_divine(spawnentry->divine_override);
  2549. }
  2550. if(spawnentry->disease_override > 0){
  2551. info->set_disease_base(spawnentry->disease_override);
  2552. info->set_disease(spawnentry->disease_override);
  2553. }
  2554. if(spawnentry->poison_override > 0){
  2555. info->set_poison_base(spawnentry->poison_override);
  2556. info->set_poison(spawnentry->poison_override);
  2557. }
  2558. if(spawnentry->difficulty_override > 0){
  2559. npc->SetDifficulty(spawnentry->difficulty_override, 1);
  2560. }
  2561. if (spawnentry->expire_time > 0)
  2562. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2563. AddLoot(npc);
  2564. SetSpawnScript(spawnentry, npc);
  2565. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2566. AddSpawn(npc);
  2567. }
  2568. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2569. return npc;
  2570. }
  2571. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2572. vector<int32>* ret = 0;
  2573. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2574. if(groups){
  2575. int32 group_id = 0;
  2576. set<int32>::iterator group_itr;
  2577. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2578. if(!ret)
  2579. ret = new vector<int32>();
  2580. group_id = *group_itr;
  2581. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2582. if(spawn_group_locations.count(group_id) > 0){
  2583. map<int32, int32>::iterator itr;
  2584. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2585. ret->push_back(itr->first);
  2586. }
  2587. }
  2588. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2589. }
  2590. }
  2591. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2592. return ret;
  2593. }
  2594. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2595. set<int32>* ret = 0;
  2596. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2597. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2598. if(spawn_group_associations.count(group_id) > 0)
  2599. ret = spawn_group_associations[group_id];
  2600. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2601. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2602. return ret;
  2603. }
  2604. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2605. map<int32, int32>* ret = 0;
  2606. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2607. if(spawn_group_locations.count(group_id) > 0)
  2608. ret = spawn_group_locations[group_id];
  2609. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2610. return ret;
  2611. }
  2612. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2613. list<int32>* ret = 0;
  2614. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2615. if(spawn_location_groups.count(location_id) > 0)
  2616. ret = spawn_location_groups[location_id];
  2617. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2618. return ret;
  2619. }
  2620. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2621. float ret = -1;
  2622. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2623. if(spawn_group_chances.count(group_id) > 0)
  2624. ret = spawn_group_chances[group_id];
  2625. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2626. return ret;
  2627. }
  2628. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2629. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2630. spawn_group_chances[group_id] = percent;
  2631. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2632. }
  2633. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2634. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2635. //Check if we already have containers for these group ids, if not create them
  2636. if (spawn_group_associations.count(group_id1) == 0)
  2637. spawn_group_associations[group_id1] = new set<int32>;
  2638. if (spawn_group_associations.count(group_id2) == 0)
  2639. spawn_group_associations[group_id2] = new set<int32>;
  2640. //Associate groups 1 and 2 now
  2641. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2642. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2643. group_1->insert(group_id2);
  2644. group_2->insert(group_id1);
  2645. //Associate the remaining groups together
  2646. set<int32>::iterator itr;
  2647. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2648. group_2->insert(*itr);
  2649. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2650. if (assoc_itr != spawn_group_associations.end())
  2651. assoc_itr->second->insert(group_id2);
  2652. else {
  2653. set<int32>* new_set = new set<int32>;
  2654. spawn_group_associations[*itr] = new_set;
  2655. new_set->insert(group_id2);
  2656. }
  2657. }
  2658. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2659. group_1->insert(*itr);
  2660. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2661. if (assoc_itr != spawn_group_associations.end())
  2662. assoc_itr->second->insert(group_id1);
  2663. else {
  2664. set<int32>* new_set = new set<int32>;
  2665. spawn_group_associations[*itr] = new_set;
  2666. new_set->insert(group_id1);
  2667. }
  2668. }
  2669. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2670. }
  2671. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2672. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2673. if(spawn_group_locations.count(group_id) == 0)
  2674. spawn_group_locations[group_id] = new map<int32, int32>();
  2675. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2676. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2677. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2678. if(spawn_location_groups.count(location_id) == 0)
  2679. spawn_location_groups[location_id] = new list<int32>();
  2680. spawn_location_groups[location_id]->push_back(group_id);
  2681. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2682. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2683. if(spawn_group_associations.count(group_id) == 0)
  2684. spawn_group_associations[group_id] = new set<int32>();
  2685. spawn_group_associations[group_id]->insert(group_id);
  2686. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2687. }
  2688. bool ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message, bool is_door_open, sint32 input_value, sint32* return_value){
  2689. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2690. if(!npc)
  2691. return false;
  2692. const char* script = npc->GetSpawnScript();
  2693. if ( script == nullptr || strlen(script) < 1 )
  2694. {
  2695. if (!npc->IsPet() && npc->GetZone() != nullptr)
  2696. {
  2697. string tmpScript;
  2698. tmpScript.append("SpawnScripts/");
  2699. tmpScript.append(npc->GetZone()->GetZoneName());
  2700. tmpScript.append("/");
  2701. int count = 0;
  2702. for (int s = 0; s < strlen(npc->GetName()); s++)
  2703. {
  2704. if (isalnum((unsigned char)npc->GetName()[s]))
  2705. {
  2706. tmpScript += npc->GetName()[s];
  2707. count++;
  2708. }
  2709. }
  2710. tmpScript.append(".lua");
  2711. if (count < 1)
  2712. {
  2713. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2714. }
  2715. else
  2716. {
  2717. struct stat buffer;
  2718. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2719. if (fileExists)
  2720. {
  2721. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2722. npc->SetSpawnScript(tmpScript);
  2723. script = npc->GetSpawnScript();
  2724. }
  2725. }
  2726. }
  2727. }
  2728. bool result = false;
  2729. if(lua_interface && script){
  2730. result = true; // default to true, if we don't match a switch case, return false in default case
  2731. switch(type){
  2732. case SPAWN_SCRIPT_SPAWN:{
  2733. lua_interface->RunSpawnScript(script, "spawn", npc);
  2734. break;
  2735. }
  2736. case SPAWN_SCRIPT_RESPAWN:{
  2737. lua_interface->RunSpawnScript(script, "respawn", npc);
  2738. break;
  2739. }
  2740. case SPAWN_SCRIPT_ATTACKED:{
  2741. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2742. break;
  2743. }
  2744. case SPAWN_SCRIPT_TARGETED:{
  2745. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2746. break;
  2747. }
  2748. case SPAWN_SCRIPT_HAILED:{
  2749. result = lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2750. break;
  2751. }
  2752. case SPAWN_SCRIPT_HAILED_BUSY:{
  2753. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2754. break;
  2755. }
  2756. case SPAWN_SCRIPT_DEATH:{
  2757. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2758. break;
  2759. }
  2760. case SPAWN_SCRIPT_KILLED:{
  2761. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2762. break;
  2763. }
  2764. case SPAWN_SCRIPT_AGGRO:{
  2765. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2766. break;
  2767. }
  2768. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2769. result = lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn, 0, false, input_value, return_value);
  2770. break;
  2771. }
  2772. case SPAWN_SCRIPT_RANDOMCHAT:{
  2773. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2774. break;
  2775. }
  2776. case SPAWN_SCRIPT_CUSTOM:
  2777. case SPAWN_SCRIPT_TIMER:
  2778. case SPAWN_SCRIPT_CONVERSATION:{
  2779. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2780. break;
  2781. }
  2782. case SPAWN_SCRIPT_CASTED_ON: {
  2783. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2784. break;
  2785. }
  2786. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2787. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2788. break;
  2789. }
  2790. case SPAWN_SCRIPT_COMBAT_RESET: {
  2791. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2792. break;
  2793. }
  2794. case SPAWN_SCRIPT_GROUP_DEAD: {
  2795. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2796. break;
  2797. }
  2798. case SPAWN_SCRIPT_HEAR_SAY: {
  2799. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2800. break;
  2801. }
  2802. case SPAWN_SCRIPT_PRESPAWN: {
  2803. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2804. break;
  2805. }
  2806. case SPAWN_SCRIPT_USEDOOR: {
  2807. result = lua_interface->RunSpawnScript(script, "usedoor", npc, spawn, "", is_door_open);
  2808. break;
  2809. }
  2810. case SPAWN_SCRIPT_BOARD: {
  2811. result = lua_interface->RunSpawnScript(script, "board", npc, spawn);
  2812. break;
  2813. }
  2814. case SPAWN_SCRIPT_DEBOARD: {
  2815. result = lua_interface->RunSpawnScript(script, "deboard", npc, spawn);
  2816. break;
  2817. }
  2818. default:
  2819. {
  2820. result = false;
  2821. break;
  2822. }
  2823. }
  2824. }
  2825. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2826. return result;
  2827. }
  2828. void ZoneServer::DeleteTransporters() {
  2829. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2830. transporter_locations.clear(); //world takes care of actually deleting the data
  2831. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2832. }
  2833. void ZoneServer::ReloadTransporters(){
  2834. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2835. if(locations){
  2836. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2837. while(itr.Next())
  2838. AddTransporter(itr->value);
  2839. }
  2840. }
  2841. void ZoneServer::CheckTransporters(Client* client) {
  2842. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2843. if(transporter_locations.size() > 0){
  2844. LocationTransportDestination* loc = 0;
  2845. list<LocationTransportDestination*>::iterator itr;
  2846. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2847. loc = *itr;
  2848. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2849. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2850. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2851. if(packet)
  2852. client->QueuePacket(packet);
  2853. }
  2854. else{
  2855. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2856. if(new_zone){
  2857. client->GetPlayer()->SetX(loc->destination_x);
  2858. client->GetPlayer()->SetY(loc->destination_y);
  2859. client->GetPlayer()->SetZ(loc->destination_z);
  2860. client->GetPlayer()->SetHeading(loc->destination_heading);
  2861. client->Zone(new_zone, false);
  2862. }
  2863. }
  2864. break;
  2865. }
  2866. }
  2867. }
  2868. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2869. }
  2870. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2871. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2872. transporter_locations.push_back(loc);
  2873. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2874. }
  2875. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2876. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2877. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2878. if(sign && !sign->IsOmittedByDBFlag()){
  2879. DeterminePosition(spawnlocation, sign);
  2880. sign->SetDatabaseID(spawnentry->spawn_id);
  2881. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2882. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2883. sign->SetRespawnTime(spawnentry->respawn);
  2884. sign->SetExpireTime(spawnentry->expire_time);
  2885. if (spawnentry->expire_time > 0)
  2886. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2887. SetSpawnScript(spawnentry, sign);
  2888. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2889. AddSpawn(sign);
  2890. }
  2891. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2892. return sign;
  2893. }
  2894. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2895. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2896. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2897. if(widget && !widget->IsOmittedByDBFlag()){
  2898. DeterminePosition(spawnlocation, widget);
  2899. widget->SetDatabaseID(spawnentry->spawn_id);
  2900. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2901. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2902. if(!widget->GetIncludeLocation()){
  2903. widget->SetX(widget->GetWidgetX());
  2904. if(widget->GetCloseY() != 0)
  2905. widget->SetY(widget->GetCloseY());
  2906. widget->SetZ(widget->GetWidgetZ());
  2907. }
  2908. widget->SetRespawnTime(spawnentry->respawn);
  2909. widget->SetExpireTime(spawnentry->expire_time);
  2910. widget->SetSpawnOrigHeading(widget->GetHeading());
  2911. if (spawnentry->expire_time > 0)
  2912. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2913. SetSpawnScript(spawnentry, widget);
  2914. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2915. AddSpawn(widget);
  2916. }
  2917. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2918. return widget;
  2919. }
  2920. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2921. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2922. Object* object = GetNewObject(spawnentry->spawn_id);
  2923. if(object && !object->IsOmittedByDBFlag()){
  2924. DeterminePosition(spawnlocation, object);
  2925. object->SetDatabaseID(spawnentry->spawn_id);
  2926. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2927. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2928. object->SetRespawnTime(spawnentry->respawn);
  2929. object->SetExpireTime(spawnentry->expire_time);
  2930. if (spawnentry->expire_time > 0)
  2931. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2932. SetSpawnScript(spawnentry, object);
  2933. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2934. AddSpawn(object);
  2935. }
  2936. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2937. return object;
  2938. }
  2939. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2940. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2941. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2942. if(spawn && !spawn->IsOmittedByDBFlag()){
  2943. DeterminePosition(spawnlocation, spawn);
  2944. spawn->SetDatabaseID(spawnentry->spawn_id);
  2945. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2946. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2947. spawn->SetRespawnTime(spawnentry->respawn);
  2948. spawn->SetExpireTime(spawnentry->expire_time);
  2949. if(spawn->GetRandomizeHeading()) {
  2950. float rand_heading = MakeRandomFloat(0.0f, 360.0f);
  2951. spawn->SetHeading(rand_heading);
  2952. }
  2953. else {
  2954. spawn->SetHeading(spawnlocation->heading);
  2955. }
  2956. if (spawnentry->expire_time > 0)
  2957. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2958. SetSpawnScript(spawnentry, spawn);
  2959. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2960. AddSpawn(spawn);
  2961. }
  2962. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2963. return spawn;
  2964. }
  2965. void ZoneServer::AddSpawn(Spawn* spawn) {
  2966. if(!spawn->IsPlayer()) // we already set it on loadCharacter
  2967. spawn->SetZone(this);
  2968. MIgnoredWidgets.lock_shared();
  2969. std::map<int32, bool>::iterator itr;
  2970. for(itr = ignored_widgets.begin(); itr != ignored_widgets.end(); itr++) {
  2971. spawn->AddIgnoredWidget(itr->first);
  2972. }
  2973. MIgnoredWidgets.unlock_shared();
  2974. spawn->position_changed = false;
  2975. spawn->info_changed = false;
  2976. spawn->vis_changed = false;
  2977. spawn->changed = false;
  2978. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2979. // main spawn thread will put into the spawn_list when ever it has a chance.
  2980. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2981. pending_spawn_list_add.push_back(spawn);
  2982. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2983. spawn_range.Trigger();
  2984. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2985. {
  2986. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2987. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2988. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2989. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2990. spawn->SetShowCommandIcon(1);
  2991. }
  2992. if(spawn->IsNPC())
  2993. AddEnemyList((NPC*)spawn);
  2994. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2995. spawn->SendGroupUpdate();
  2996. if (spawn->IsPlayer()) {
  2997. ((Player*)spawn)->GetInfoStruct()->set_rain(rain);
  2998. ((Player*)spawn)->SetCharSheetChanged(true);
  2999. }
  3000. if (movementMgr != nullptr && spawn->IsEntity()) {
  3001. movementMgr->AddMob((Entity*)spawn);
  3002. }
  3003. AddSpawnProximities(spawn);
  3004. AddSpawnToGrid(spawn, spawn->GetLocation());
  3005. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  3006. }
  3007. void ZoneServer::AddClient(Client* client){
  3008. MClientList.writelock(__FUNCTION__, __LINE__);
  3009. lifetime_client_count++;
  3010. DecrementIncomingClients();
  3011. clients.push_back(client);
  3012. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  3013. connected_clients.Add(client);
  3014. }
  3015. void ZoneServer::RemoveClient(Client* client)
  3016. {
  3017. Guild *guild;
  3018. bool dismissPets = false;
  3019. if(client)
  3020. {
  3021. if (client->GetPlayer())
  3022. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  3023. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  3024. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  3025. if (!client->IsZoning())
  3026. {
  3027. client->SaveSpells();
  3028. client->GetPlayer()->DeleteSpellEffects(true);
  3029. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  3030. guild->GuildMemberLogoff(client->GetPlayer());
  3031. chat.LeaveAllChannels(client);
  3032. }
  3033. if(!zoneShuttingDown && !client->IsZoning())
  3034. {
  3035. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3036. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  3037. int32 group_id = 0;
  3038. if (gmi) {
  3039. group_id = gmi->group_id;
  3040. }
  3041. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3042. if (group_id) {
  3043. int32 size = world.GetGroupManager()->GetGroupSize(group_id);
  3044. if (size > 1) {
  3045. bool send_left_message = size > 2;
  3046. // removegroupmember can delete the gmi, so make sure we still have a group_id after
  3047. world.GetGroupManager()->RemoveGroupMember(group_id, client->GetPlayer());
  3048. if (send_left_message)
  3049. world.GetGroupManager()->GroupMessage(group_id, "%s has left the group.", client->GetPlayer()->GetName());
  3050. }
  3051. }
  3052. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  3053. {
  3054. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  3055. }
  3056. else
  3057. {
  3058. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  3059. }
  3060. dismissPets = true;
  3061. //}
  3062. }
  3063. else
  3064. {
  3065. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  3066. }
  3067. map<int32, int32>::iterator itr;
  3068. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  3069. Spawn* spawn = GetSpawnByID(itr->second);
  3070. if (spawn)
  3071. ((Bot*)spawn)->Camp();
  3072. }
  3073. if(dismissPets) {
  3074. ((Entity*)client->GetPlayer())->DismissAllPets();
  3075. }
  3076. MClientList.writelock(__FUNCTION__, __LINE__);
  3077. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  3078. std::vector<Client*>::iterator itr2 = find(clients.begin(), clients.end(), client);
  3079. if (itr2 != clients.end())
  3080. clients.erase(itr2);
  3081. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  3082. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  3083. database.ToggleCharacterOnline(client, 0);
  3084. RemoveSpawn(client->GetPlayer(), false, true, true, true, true);
  3085. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  3086. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  3087. }
  3088. }
  3089. void ZoneServer::RemoveClientImmediately(Client* client) {
  3090. Guild *guild;
  3091. if(client)
  3092. {
  3093. if(client->GetPlayer()) {
  3094. if((client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0) {
  3095. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  3096. }
  3097. if ((client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0) {
  3098. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_CAMPING);
  3099. }
  3100. client->Disconnect();
  3101. }
  3102. MClientList.writelock(__FUNCTION__, __LINE__);
  3103. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  3104. if (itr != clients.end())
  3105. clients.erase(itr);
  3106. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  3107. //clients.Remove(client, true);
  3108. }
  3109. }
  3110. void ZoneServer::ClientProcess(bool ignore_shutdown_timer)
  3111. {
  3112. if(!ignore_shutdown_timer && connected_clients.size(true) == 0)
  3113. {
  3114. MIncomingClients.readlock(__FUNCTION__, __LINE__);
  3115. bool shutdownDelayCheck = shutdownDelayTimer.Check();
  3116. if((!AlwaysLoaded() && !shutdownTimer.Enabled()) || shutdownDelayCheck)
  3117. {
  3118. if(incoming_clients && !shutdownDelayTimer.Enabled()) {
  3119. LogWrite(ZONE__INFO, 0, "Zone", "Incoming clients (%u) expected for %s, delaying shutdown timer...", incoming_clients, GetZoneName());
  3120. int32 timerDelay = rule_manager.GetGlobalRule(R_Zone, ShutdownDelayTimer)->GetInt32();
  3121. if(timerDelay < 10) {
  3122. LogWrite(ZONE__INFO, 0, "Zone", "Overriding %s shutdown delay timer as other clients are incoming, value %u too short, setting to 10...", GetZoneName(), timerDelay);
  3123. timerDelay = 10;
  3124. }
  3125. shutdownDelayTimer.Start(timerDelay, true);
  3126. }
  3127. else if(!incoming_clients || shutdownDelayCheck) {
  3128. if(!shutdownTimer.Enabled()) {
  3129. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timer for %s...", GetZoneName());
  3130. shutdownTimer.Start();
  3131. }
  3132. else {
  3133. LogWrite(ZONE__INFO, 0, "Zone", "zone shutdown timer for %s has %u remaining...", GetZoneName(), shutdownTimer.GetRemainingTime());
  3134. }
  3135. }
  3136. }
  3137. MIncomingClients.releasereadlock(__FUNCTION__, __LINE__);
  3138. return;
  3139. }
  3140. shutdownTimer.Disable();
  3141. shutdownDelayTimer.Disable();
  3142. Client* client = 0;
  3143. MutexList<Client*>::iterator iterator = connected_clients.begin();
  3144. while(iterator.Next())
  3145. {
  3146. client = iterator->value;
  3147. #ifndef NO_CATCH
  3148. try
  3149. {
  3150. #endif
  3151. if(zoneShuttingDown || !client->Process(true))
  3152. {
  3153. if(!zoneShuttingDown && !client->IsZoning())
  3154. {
  3155. // avoid spam of messages while we await linkdead to complete
  3156. if(!client->IsLinkdeadTimerEnabled()) {
  3157. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  3158. }
  3159. if((client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0) {
  3160. client->StartLinkdeadTimer();
  3161. }
  3162. else if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  3163. {
  3164. //only set LD flag if we're disconnecting but not camping/quitting
  3165. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  3166. client->StartLinkdeadTimer();
  3167. }
  3168. else {
  3169. // camp timer completed, remove client
  3170. RemoveClient(client);
  3171. client->Disconnect();
  3172. }
  3173. }
  3174. else {
  3175. // force boot all players or clients zoning
  3176. RemoveClient(client);
  3177. client->Disconnect();
  3178. }
  3179. }
  3180. #ifndef NO_CATCH
  3181. }
  3182. catch(...)
  3183. {
  3184. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  3185. try{
  3186. bool isLinkdead = false;
  3187. if(!client->IsZoning())
  3188. {
  3189. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  3190. {
  3191. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  3192. client->StartLinkdeadTimer();
  3193. isLinkdead = true;
  3194. if(client->GetPlayer()->GetGroupMemberInfo())
  3195. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  3196. }
  3197. }
  3198. if(!isLinkdead) {
  3199. RemoveClient(client);
  3200. client->Disconnect();
  3201. }
  3202. }
  3203. catch(...){
  3204. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  3205. }
  3206. }
  3207. #endif
  3208. }
  3209. }
  3210. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance, bool send_to_sender){
  3211. Client* client = 0;
  3212. vector<Client*>::iterator client_itr;
  3213. MClientList.readlock(__FUNCTION__, __LINE__);
  3214. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3215. client = *client_itr;
  3216. if(from && client && client->IsConnected() && (send_to_sender || from != client->GetPlayer()) && from->GetDistance(client->GetPlayer()) <= distance){
  3217. client->SimpleMessage(type, message);
  3218. }
  3219. }
  3220. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3221. }
  3222. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language) {
  3223. if ((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))) {
  3224. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  3225. if (packet) {
  3226. if (from)
  3227. packet->setMediumStringByName("from", from->GetName());
  3228. if (client->GetPlayer() != from)
  3229. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  3230. packet->setDataByName("channel", client->GetMessageChannelColor(channel));
  3231. if (from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()))))
  3232. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  3233. else
  3234. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  3235. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  3236. packet->setMediumStringByName("message", message);
  3237. packet->setDataByName("language", language);
  3238. bool hasLanguage = client->GetPlayer()->HasLanguage(language);
  3239. if (language > 0 && !hasLanguage)
  3240. packet->setDataByName("understood", 0);
  3241. else
  3242. packet->setDataByName("understood", 1);
  3243. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  3244. if (channel_name)
  3245. packet->setMediumStringByName("channel_name", channel_name);
  3246. EQ2Packet* outapp = packet->serialize();
  3247. //DumpPacket(outapp);
  3248. client->QueuePacket(outapp);
  3249. safe_delete(packet);
  3250. }
  3251. }
  3252. }
  3253. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  3254. vector<Client*>::iterator client_itr;
  3255. Client* client = 0;
  3256. MClientList.readlock(__FUNCTION__, __LINE__);
  3257. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3258. client = *client_itr;
  3259. if(client && client->IsConnected())
  3260. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  3261. }
  3262. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3263. }
  3264. void ZoneServer::HandleBroadcast(const char* message) {
  3265. vector<Client*>::iterator client_itr;
  3266. Client* client = 0;
  3267. MClientList.readlock(__FUNCTION__, __LINE__);
  3268. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3269. client = *client_itr;
  3270. if(client && client->IsConnected())
  3271. client->SimpleMessage(CHANNEL_BROADCAST, message);
  3272. }
  3273. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3274. }
  3275. void ZoneServer::HandleAnnouncement(const char* message) {
  3276. vector<Client*>::iterator client_itr;
  3277. Client* client = 0;
  3278. int32 words = ::CountWordsInString(message);
  3279. if (words < 5)
  3280. words = 5;
  3281. MClientList.readlock(__FUNCTION__, __LINE__);
  3282. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3283. client = *client_itr;
  3284. if(client && client->IsConnected()) {
  3285. client->SimpleMessage(CHANNEL_BROADCAST, message);
  3286. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  3287. }
  3288. }
  3289. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3290. }
  3291. void ZoneServer::SendTimeUpdate(Client* client){
  3292. if(client){
  3293. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  3294. if(packet){
  3295. client->QueuePacket(packet->serialize());
  3296. safe_delete(packet);
  3297. }
  3298. }
  3299. }
  3300. void ZoneServer::SendTimeUpdateToAllClients(){
  3301. Client* client = 0;
  3302. vector<Client*>::iterator client_itr;
  3303. MClientList.readlock(__FUNCTION__, __LINE__);
  3304. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3305. client = *client_itr;
  3306. if(client && client->IsConnected())
  3307. SendTimeUpdate(client);
  3308. }
  3309. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3310. }
  3311. void ZoneServer::UpdateVitality(float amount){
  3312. Client* client = 0;
  3313. vector<Client*>::iterator client_itr;
  3314. MClientList.readlock(__FUNCTION__, __LINE__);
  3315. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3316. client = *client_itr;
  3317. if(client && client->GetPlayer()->GetInfoStruct()->get_xp_vitality() < 100){
  3318. if((client->GetPlayer()->GetInfoStruct()->get_xp_vitality() + amount) > 100)
  3319. client->GetPlayer()->GetInfoStruct()->set_xp_vitality(100);
  3320. else
  3321. client->GetPlayer()->GetInfoStruct()->add_xp_vitality(amount);
  3322. client->GetPlayer()->SetCharSheetChanged(true);
  3323. }
  3324. }
  3325. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3326. }
  3327. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  3328. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  3329. if(!client->GetPlayer()->IsSendingSpawn(spawn->GetID())) {
  3330. safe_delete(outapp);
  3331. }
  3332. else {
  3333. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  3334. if(outapp)
  3335. client->QueuePacket(outapp, true);
  3336. client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENT_WAIT);
  3337. }
  3338. /*
  3339. vis flags:
  3340. 2 = show icon
  3341. 4 = targetable
  3342. 16 = show name
  3343. 32 = show level/border
  3344. activity_status:
  3345. 4 - linkdead
  3346. 8 - camping
  3347. 16 - LFG
  3348. 32 - LFW
  3349. 2048 - mentoring
  3350. 4096 - displays shield
  3351. 8192 - immunity gained
  3352. 16384 - immunity remaining
  3353. attackable_status
  3354. 1 - no_hp_bar
  3355. 4 - not attackable
  3356. npc_con
  3357. -4 = scowls
  3358. -3 = threatening
  3359. -2 = dubiously
  3360. -1 = apprehensively
  3361. 0 = indifferent
  3362. 1 = amiably
  3363. 2 = kindly
  3364. 3 = warmly
  3365. 4 = ally
  3366. quest_flag
  3367. 1 = new quest
  3368. 2 = update and new quest
  3369. 3 = update
  3370. */
  3371. if(spawn->IsEntity() && spawn->HasTrapTriggered())
  3372. client->QueueStateCommand(client->GetPlayer()->GetIDWithPlayerSpawn(spawn), spawn->GetTrapState());
  3373. }
  3374. Client* ZoneServer::GetClientByName(char* name) {
  3375. Client* ret = 0;
  3376. vector<Client*>::iterator itr;
  3377. MClientList.readlock(__FUNCTION__, __LINE__);
  3378. for (itr = clients.begin(); itr != clients.end(); itr++) {
  3379. if ((*itr)->GetPlayer()) {
  3380. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  3381. ret = *itr;
  3382. break;
  3383. }
  3384. }
  3385. }
  3386. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3387. return ret;
  3388. }
  3389. Client* ZoneServer::GetClientByCharID(int32 charid) {
  3390. Client* ret = 0;
  3391. vector<Client*>::iterator itr;
  3392. MClientList.readlock(__FUNCTION__, __LINE__);
  3393. for (itr = clients.begin(); itr != clients.end(); itr++) {
  3394. if ((*itr)->GetCharacterID() == charid) {
  3395. ret = *itr;
  3396. break;
  3397. }
  3398. }
  3399. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3400. return ret;
  3401. }
  3402. void ZoneServer::AddMovementNPC(Spawn* spawn){
  3403. if (spawn)
  3404. movement_spawns.Put(spawn->GetID(), 1);
  3405. }
  3406. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  3407. if (spawn)
  3408. remove_movement_spawns.Add(spawn->GetID());
  3409. }
  3410. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3411. if(!client || !spawn)
  3412. return;
  3413. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  3414. if(packet){
  3415. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3416. packet->setDataByName("unknown1", 0xFFFFFFFF);
  3417. packet->setDataByName("unknown5", 1, 1);
  3418. packet->setDataByName("unknown5", 1, 6);
  3419. if(mp3){
  3420. packet->setMediumStringByName("mp3", mp3);
  3421. packet->setDataByName("key", key1);
  3422. packet->setDataByName("key", key2, 1);
  3423. }
  3424. packet->setMediumStringByName("name", spawn->GetName());
  3425. if(text)
  3426. packet->setMediumStringByName("text", text);
  3427. if(emote) {
  3428. if(client->GetVersion() > 546) {
  3429. packet->setMediumStringByName("emote", emote);
  3430. }
  3431. else {
  3432. HandleEmote(spawn, std::string(emote));
  3433. }
  3434. }
  3435. if (language != 0)
  3436. packet->setDataByName("language", language);
  3437. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  3438. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  3439. packet->setDataByName("understood", 1);
  3440. EQ2Packet* app = packet->serialize();
  3441. //DumpPacket(app);
  3442. client->QueuePacket(app);
  3443. safe_delete(packet);
  3444. }
  3445. }
  3446. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3447. if(!client || !spawn)
  3448. return;
  3449. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  3450. if(packet){
  3451. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3452. packet->setMediumStringByName("mp3", mp3);
  3453. packet->setDataByName("key", key1);
  3454. packet->setDataByName("key", key2, 1);
  3455. client->QueuePacket(packet->serialize());
  3456. safe_delete(packet);
  3457. }
  3458. }
  3459. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3460. if(!spawn)
  3461. return;
  3462. Client* client = 0;
  3463. vector<Client*>::iterator client_itr;
  3464. MClientList.readlock(__FUNCTION__, __LINE__);
  3465. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3466. client = *client_itr;
  3467. if(!client || !client->IsReadyForUpdates() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->GetDistance(spawn) > 30)
  3468. continue;
  3469. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  3470. }
  3471. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3472. }
  3473. void ZoneServer::PlayFlavorID(Spawn* spawn, int8 type, int32 id, int16 index, int8 language){
  3474. if(!spawn)
  3475. return;
  3476. Client* client = 0;
  3477. vector<Client*>::iterator client_itr;
  3478. VoiceOverStruct non_garble, garble;
  3479. bool garble_success = false;
  3480. bool success = world.FindVoiceOver(type, id, index, &non_garble, &garble_success, &garble);
  3481. VoiceOverStruct* resStruct = nullptr;
  3482. MClientList.readlock(__FUNCTION__, __LINE__);
  3483. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3484. client = *client_itr;
  3485. if(!client || !client->IsReadyForUpdates() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->GetDistance(spawn) > 30)
  3486. continue;
  3487. client->SendPlayFlavor(spawn, language, &non_garble, &garble, success, garble_success);
  3488. }
  3489. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3490. }
  3491. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3492. if(!spawn || !mp3)
  3493. return;
  3494. Client* client = 0;
  3495. vector<Client*>::iterator client_itr;
  3496. MClientList.readlock(__FUNCTION__, __LINE__);
  3497. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3498. client = *client_itr;
  3499. if(!client || !client->IsReadyForUpdates() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  3500. continue;
  3501. PlayVoice(client, spawn, mp3, key1, key2);
  3502. }
  3503. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3504. }
  3505. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  3506. if(!name)
  3507. return;
  3508. PacketStruct* packet = 0;
  3509. if(client){
  3510. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  3511. if(packet){
  3512. packet->setMediumStringByName("name", name);
  3513. packet->setDataByName("x", origin_x);
  3514. packet->setDataByName("y", origin_y);
  3515. packet->setDataByName("z", origin_z);
  3516. packet->setDataByName("unknown1", 1);
  3517. packet->setDataByName("unknown2", 2.5);
  3518. packet->setDataByName("unknown3", 15);
  3519. client->QueuePacket(packet->serialize());
  3520. safe_delete(packet);
  3521. }
  3522. }
  3523. else{
  3524. EQ2Packet* outapp = 0;
  3525. int16 packet_version = 0;
  3526. vector<Client*>::iterator client_itr;
  3527. MClientList.readlock(__FUNCTION__, __LINE__);
  3528. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3529. client = *client_itr;
  3530. if(client && (!packet || packet_version != client->GetVersion())){
  3531. safe_delete(packet);
  3532. safe_delete(outapp);
  3533. packet_version = client->GetVersion();
  3534. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  3535. if(packet){
  3536. packet->setMediumStringByName("name", name);
  3537. packet->setDataByName("x", origin_x);
  3538. packet->setDataByName("y", origin_y);
  3539. packet->setDataByName("z", origin_z);
  3540. packet->setDataByName("unknown1", 1);
  3541. packet->setDataByName("unknown2", 2.5);
  3542. packet->setDataByName("unknown3", 15);
  3543. outapp = packet->serialize();
  3544. }
  3545. }
  3546. if(outapp && client && client->IsReadyForUpdates())
  3547. client->QueuePacket(outapp->Copy());
  3548. }
  3549. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3550. safe_delete(packet);
  3551. safe_delete(outapp);
  3552. }
  3553. }
  3554. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3555. bool ret = false;
  3556. if (widget) {
  3557. int32 id = widget->GetID();
  3558. map<int32, int32>::iterator itr;
  3559. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3560. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3561. if(itr->first == id){
  3562. ret = true;
  3563. break;
  3564. }
  3565. }
  3566. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3567. }
  3568. return ret;
  3569. }
  3570. void ZoneServer::CheckWidgetTimers(){
  3571. vector<int32> remove_list;
  3572. map<int32, int32>::iterator itr;
  3573. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3574. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3575. if(Timer::GetCurrentTime2() >= itr->second){
  3576. /*Spawn* widget = GetSpawnByID(itr->first);
  3577. if (widget && widget->IsWidget())
  3578. ((Widget*)widget)->HandleTimerUpdate();*/
  3579. remove_list.push_back(itr->first);
  3580. }
  3581. }
  3582. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3583. for (int32 i = 0; i < remove_list.size(); i++) {
  3584. Spawn* widget = GetSpawnByID(remove_list[i]);
  3585. if (widget && widget->IsWidget())
  3586. ((Widget*)widget)->HandleTimerUpdate();
  3587. }
  3588. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3589. for(int32 i=0;i<remove_list.size(); i++)
  3590. widget_timers.erase(remove_list[i]);
  3591. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3592. }
  3593. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3594. if (widget && widget->IsWidget()) {
  3595. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3596. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3597. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3598. }
  3599. }
  3600. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3601. Spawn* ret = 0;
  3602. Spawn* spawn = 0;
  3603. if(id < 1)
  3604. return 0;
  3605. bool lookup = false;
  3606. if(quick_group_id_lookup.count(id) > 0) {
  3607. ret = GetSpawnByID(quick_group_id_lookup.Get(id));
  3608. lookup = true;
  3609. }
  3610. if(ret == NULL) {
  3611. if(lookup)
  3612. quick_group_id_lookup.erase(id);
  3613. map<int32, Spawn*>::iterator itr;
  3614. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3615. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3616. spawn = itr->second;
  3617. if(spawn){
  3618. if(spawn->GetSpawnGroupID() == id){
  3619. ret = spawn;
  3620. quick_group_id_lookup.Put(id, spawn->GetID());
  3621. break;
  3622. }
  3623. }
  3624. }
  3625. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3626. }
  3627. return ret;
  3628. }
  3629. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3630. Spawn* ret = 0;
  3631. Spawn* current_spawn = 0;
  3632. if(location_id < 1)
  3633. return 0;
  3634. bool lookup = false;
  3635. if(quick_location_id_lookup.count(location_id) > 0) {
  3636. ret = GetSpawnByID(quick_location_id_lookup.Get(location_id));
  3637. lookup = true;
  3638. }
  3639. if(ret == NULL) {
  3640. if(lookup)
  3641. quick_location_id_lookup.erase(location_id);
  3642. map<int32, Spawn*>::iterator itr;
  3643. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3644. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3645. current_spawn = itr->second;
  3646. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3647. ret = current_spawn;
  3648. quick_location_id_lookup.Put(location_id, ret->GetID());
  3649. break;
  3650. }
  3651. }
  3652. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3653. }
  3654. return ret;
  3655. }
  3656. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3657. Spawn* ret = 0;
  3658. if(id < 1)
  3659. return 0;
  3660. bool lookup = false;
  3661. if(quick_database_id_lookup.count(id) > 0) {
  3662. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3663. lookup = true;
  3664. }
  3665. if(ret == NULL){
  3666. if(lookup)
  3667. quick_database_id_lookup.erase(id);
  3668. Spawn* spawn = 0;
  3669. map<int32, Spawn*>::iterator itr;
  3670. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3671. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3672. spawn = itr->second;
  3673. if(spawn){
  3674. if(spawn->GetDatabaseID() == id){
  3675. quick_database_id_lookup.Put(id, spawn->GetID());
  3676. ret = spawn;
  3677. break;
  3678. }
  3679. }
  3680. }
  3681. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3682. }
  3683. return ret;
  3684. }
  3685. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3686. Spawn* ret = 0;
  3687. if (!spawnListLocked )
  3688. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3689. if (spawn_list.count(id) > 0)
  3690. ret = spawn_list[id];
  3691. if (!spawnListLocked)
  3692. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3693. return ret;
  3694. }
  3695. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3696. {
  3697. if(!client || !spawn || (client && client->GetPlayer() == spawn))
  3698. return false;
  3699. if(client->GetPlayerPOVGhostSpawnID() == spawn->GetID()) {
  3700. client->SetPlayerPOVGhost(nullptr);
  3701. }
  3702. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3703. // LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3704. /* if(packet && index > 0 && !wasRemoved)
  3705. {
  3706. packet->ResetData();
  3707. packet->setDataByName("spawn_index", index);
  3708. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3709. if(delete_spawn)
  3710. packet->setDataByName("delete", 1);
  3711. client->QueuePacket(packet->serialize());
  3712. return true;
  3713. }
  3714. return false;*/
  3715. return true;
  3716. }
  3717. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3718. //commands
  3719. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3720. }
  3721. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3722. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3723. }
  3724. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value){
  3725. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3726. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3727. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3728. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3729. return;
  3730. Spawn* tmp = 0;
  3731. if(target->IsNPC())
  3732. tmp = GetNPC(target->GetDatabaseID());
  3733. else if(target->IsObject())
  3734. tmp = GetObject(target->GetDatabaseID());
  3735. else if(target->IsGroundSpawn())
  3736. tmp = GetGroundSpawn(target->GetDatabaseID());
  3737. else if(target->IsSign())
  3738. tmp = GetSign(target->GetDatabaseID());
  3739. else if(target->IsWidget())
  3740. tmp = GetWidget(target->GetDatabaseID());
  3741. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3742. tmp->SetSpawnScript(value);
  3743. else if(tmp)
  3744. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3745. Spawn* spawn = 0;
  3746. // this check needs to be here otherwise every spawn with 0 will be set
  3747. if ( target->GetDatabaseID ( ) > 0 )
  3748. {
  3749. map<int32, Spawn*>::iterator itr;
  3750. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3751. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3752. spawn = itr->second;
  3753. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3754. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3755. spawn->SetSpawnScript(value);
  3756. else
  3757. commands.SetSpawnCommand(client, spawn, type, value);
  3758. }
  3759. }
  3760. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3761. }
  3762. }
  3763. void ZoneServer::StopSpawnScriptTimer(Spawn* spawn, std::string functionName){
  3764. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3765. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3766. if(spawn_script_timers.size() > 0){
  3767. set<SpawnScriptTimer*>::iterator itr;
  3768. SpawnScriptTimer* timer = 0;
  3769. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3770. timer = *itr;
  3771. if(timer->spawn == spawn->GetID() && (functionName == "" || timer->function == functionName) && remove_spawn_script_timers_list.count(timer) == 0) {
  3772. itr = spawn_script_timers.erase(itr);
  3773. safe_delete(timer);
  3774. }
  3775. }
  3776. }
  3777. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3778. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3779. }
  3780. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3781. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3782. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3783. if(spawn_script_timers.size() > 0){
  3784. set<SpawnScriptTimer*>::iterator itr;
  3785. SpawnScriptTimer* timer = 0;
  3786. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3787. timer = *itr;
  3788. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3789. remove_spawn_script_timers_list.insert(timer);
  3790. }
  3791. if(all)
  3792. spawn_script_timers.clear();
  3793. }
  3794. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3795. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3796. }
  3797. void ZoneServer::DeleteSpawnScriptTimers() {
  3798. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3799. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3800. if(remove_spawn_script_timers_list.size() > 0){
  3801. set<SpawnScriptTimer*>::iterator itr;
  3802. SpawnScriptTimer* timer = 0;
  3803. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3804. timer = *itr;
  3805. spawn_script_timers.erase(timer);
  3806. safe_delete(timer);
  3807. }
  3808. remove_spawn_script_timers_list.clear();
  3809. }
  3810. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3811. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3812. }
  3813. void ZoneServer::CheckSpawnScriptTimers(){
  3814. DeleteSpawnScriptTimers();
  3815. SpawnScriptTimer* timer = 0;
  3816. vector<SpawnScriptTimer> call_timers;
  3817. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3818. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3819. if(spawn_script_timers.size() > 0){
  3820. int32 current_time = Timer::GetCurrentTime2();
  3821. set<SpawnScriptTimer*>::iterator itr;
  3822. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3823. timer = *itr;
  3824. if(remove_spawn_script_timers_list.count(timer) == 0 &&
  3825. timer->current_count < timer->max_count && current_time >= timer->timer){
  3826. timer->current_count++;
  3827. SpawnScriptTimer tmpTimer;
  3828. tmpTimer.current_count = timer->current_count;
  3829. tmpTimer.function = timer->function;
  3830. tmpTimer.player = timer->player;
  3831. tmpTimer.spawn = timer->spawn;
  3832. tmpTimer.max_count = timer->max_count;
  3833. call_timers.push_back(tmpTimer);
  3834. }
  3835. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3836. remove_spawn_script_timers_list.insert(timer);
  3837. }
  3838. }
  3839. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3840. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3841. if(call_timers.size() > 0){
  3842. vector<SpawnScriptTimer>::iterator itr;
  3843. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3844. SpawnScriptTimer tmpTimer = (SpawnScriptTimer)*itr;
  3845. CallSpawnScript(GetSpawnByID(tmpTimer.spawn), SPAWN_SCRIPT_TIMER, tmpTimer.player > 0 ? GetSpawnByID(tmpTimer.player) : 0, tmpTimer.function.c_str());
  3846. }
  3847. }
  3848. }
  3849. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3850. std::shared_lock lock(MGridMaps);
  3851. if(!spawn)
  3852. return;
  3853. Spawn* test_spawn = 0;
  3854. std::map<int32, GridMap*>::iterator grids = grid_maps.find(spawn->GetLocation());
  3855. if(grids != grid_maps.end()) {
  3856. grids->second->MSpawns.lock_shared();
  3857. typedef map <int32, Spawn*> SpawnMapType;
  3858. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  3859. test_spawn = it->second;
  3860. if(test_spawn && test_spawn->Alive() && test_spawn->GetID() > 0 && test_spawn->GetID() != spawn->GetID() && test_spawn->IsEntity() &&
  3861. (!test_spawn->IsPlayer() || include_players)){
  3862. if(test_spawn->GetDistance(spawn) < max_distance)
  3863. KillSpawn(true, test_spawn, spawn, send_packet);
  3864. }
  3865. }
  3866. grids->second->MSpawns.unlock_shared();
  3867. }
  3868. }
  3869. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3870. std::shared_lock lock(MGridMaps);
  3871. if(!spawn)
  3872. return;
  3873. Spawn* test_spawn = 0;
  3874. int32 type = commands.GetSpawnSetType(field);
  3875. if(type == 0xFFFFFFFF)
  3876. return;
  3877. std::map<int32, GridMap*>::iterator grids = grid_maps.find(spawn->GetLocation());
  3878. if(grids != grid_maps.end()) {
  3879. grids->second->MSpawns.lock_shared();
  3880. typedef map <int32, Spawn*> SpawnMapType;
  3881. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  3882. test_spawn = it->second;
  3883. if(test_spawn && test_spawn->GetID() > 0 && test_spawn->GetID() != spawn->GetID() && !test_spawn->IsPlayer()){
  3884. if(test_spawn->GetDistance(spawn) < max_distance){
  3885. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3886. }
  3887. }
  3888. }
  3889. grids->second->MSpawns.unlock_shared();
  3890. }
  3891. }
  3892. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3893. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3894. spawn_script_timers.insert(timer);
  3895. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3896. }
  3897. /*
  3898. void ZoneServer::RemoveFromRangeMap(Client* client){
  3899. spawn_range_map.erase(client);
  3900. }
  3901. */
  3902. void ZoneServer::RemoveSpawn(Spawn* spawn, bool delete_spawn, bool respawn, bool lock, bool erase_from_spawn_list, bool lock_spell_process)
  3903. {
  3904. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3905. PacketStruct* packet = 0;
  3906. int16 packet_version = 0;
  3907. Client* client = 0;
  3908. vector<Client*>::iterator client_itr;
  3909. MClientList.readlock(__FUNCTION__, __LINE__);
  3910. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3911. client = *client_itr;
  3912. if (client && (client->GetVersion() > 283 || !client->IsZoning() || client->GetPlayer() != spawn)) { //don't send destroy ghost of 283 client when zoning
  3913. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3914. client->GetPlayer()->SetTarget(0);
  3915. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->IsSendingSpawn(spawn->GetID()))
  3916. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3917. if (spawn_range_map.count(client) > 0)
  3918. spawn_range_map.Get(client)->erase(spawn->GetID());
  3919. }
  3920. }
  3921. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3922. safe_delete(packet);
  3923. spawn->RemoveSpawnProximities();
  3924. RemoveSpawnProximities(spawn);
  3925. if (movementMgr != nullptr && spawn->IsEntity()) {
  3926. movementMgr->RemoveMob((Entity*)spawn);
  3927. }
  3928. RemoveSpawnSupportFunctions(spawn, lock_spell_process);
  3929. if (reloading)
  3930. RemoveDeadEnemyList(spawn);
  3931. if (lock)
  3932. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3933. if (dead_spawns.count(spawn->GetID()) > 0)
  3934. dead_spawns.erase(spawn->GetID());
  3935. if (lock)
  3936. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3937. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3938. spawn_expire_timers.erase(spawn->GetID());
  3939. spawn->SetDeletedSpawn(true);
  3940. // we will remove the spawn ptr and entry in the spawn_list later.. it is not safe right now (lua? client process? spawn process? etc? too many factors)
  3941. if(erase_from_spawn_list)
  3942. AddPendingSpawnRemove(spawn->GetID());
  3943. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3944. {
  3945. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3946. // handle instance spawn db info
  3947. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3948. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3949. {
  3950. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3951. // use respawn time to either insert/update entry (likely insert in this situation)
  3952. if ( spawn->IsNPC() )
  3953. {
  3954. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3955. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3956. }
  3957. else if ( spawn->IsObject ( ) )
  3958. {
  3959. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3960. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3961. }
  3962. }
  3963. else
  3964. {
  3965. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3966. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3967. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3968. }
  3969. }
  3970. RemoveSpawnFromGrid(spawn, spawn->GetLocation());
  3971. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3972. if (lock && !respawn)
  3973. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3974. if(delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3975. AddPendingDelete(spawn);
  3976. if (lock && !respawn)
  3977. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3978. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3979. }
  3980. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3981. Spawn* closest_spawn = 0;
  3982. Spawn* test_spawn = 0;
  3983. float closest_distance = 1000000;
  3984. float test_distance = 0;
  3985. map<int32, Spawn*>::iterator itr;
  3986. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3987. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3988. test_spawn = itr->second;
  3989. if(test_spawn && test_spawn != spawn && test_spawn->GetDatabaseID() == spawn_id){
  3990. test_distance = test_spawn->GetDistance(spawn);
  3991. if(test_distance < closest_distance){
  3992. closest_distance = test_distance;
  3993. closest_spawn = test_spawn;
  3994. }
  3995. }
  3996. }
  3997. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3998. return closest_spawn;
  3999. }
  4000. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  4001. Spawn* closest_spawn = 0;
  4002. Spawn* test_spawn = 0;
  4003. float closest_distance = 1000000;
  4004. float test_distance = 0;
  4005. map<int32, Spawn*>::iterator itr;
  4006. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4007. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4008. test_spawn = itr->second;
  4009. if(test_spawn){
  4010. test_distance = test_spawn->GetDistance(spawn);
  4011. if(test_distance < closest_distance){
  4012. closest_distance = test_distance;
  4013. closest_spawn = test_spawn;
  4014. if(closest_distance < 10)
  4015. break;
  4016. }
  4017. }
  4018. }
  4019. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4020. if(closest_spawn)
  4021. return closest_spawn->GetLocation();
  4022. return 0;
  4023. }
  4024. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  4025. if(!client)
  4026. return;
  4027. if(spawn){
  4028. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  4029. SendSpawnChanges(spawn, client, false, true);
  4030. }
  4031. else{
  4032. client->GetCurrentZone()->SendAllSpawnsForVisChange(client);
  4033. }
  4034. }
  4035. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  4036. Spawn* spawn = 0;
  4037. if (spawn_range_map.count(client) > 0) {
  4038. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  4039. while (itr.Next()) {
  4040. spawn = GetSpawnByID(itr->first);
  4041. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  4042. SendSpawnChanges(spawn, client, false, true);
  4043. // Attempt to slow down the packet spam sent to the client
  4044. // who the bloody fuck put a Sleep here
  4045. //Sleep(5);
  4046. }
  4047. }
  4048. }
  4049. }
  4050. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  4051. Spawn* spawn = 0;
  4052. if (spawn_range_map.count(client) > 0) {
  4053. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  4054. while (itr.Next()) {
  4055. spawn = GetSpawnByID(itr->first);
  4056. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  4057. SendSpawnChanges(spawn, client, true, true);
  4058. }
  4059. }
  4060. }
  4061. }
  4062. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  4063. Spawn* spawn = 0;
  4064. if (spawn_range_map.count(client) > 0) {
  4065. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  4066. while (itr.Next()) {
  4067. spawn = GetSpawnByID(itr->first);
  4068. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  4069. SendSpawnChanges(spawn, client, false, true);
  4070. }
  4071. }
  4072. }
  4073. }
  4074. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  4075. if(zoneShuttingDown)
  4076. return;
  4077. #ifdef WIN32
  4078. _beginthread(SendLevelChangedSpawns, 0, client);
  4079. #else
  4080. pthread_t thread;
  4081. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  4082. pthread_detach(thread);
  4083. #endif
  4084. }
  4085. void ZoneServer::ReloadClientQuests(){
  4086. Client* client = 0;
  4087. vector<Client*>::iterator client_itr;
  4088. MClientList.readlock(__FUNCTION__, __LINE__);
  4089. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4090. client = *client_itr;
  4091. if(client)
  4092. client->ReloadQuests();
  4093. }
  4094. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4095. }
  4096. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  4097. if (player && victim) {
  4098. if (player->GetGroupMemberInfo()) {
  4099. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4100. PlayerGroup* group = world.GetGroupManager()->GetGroup(player->GetGroupMemberInfo()->group_id);
  4101. if (group)
  4102. {
  4103. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4104. deque<GroupMemberInfo*>* members = group->GetMembers();
  4105. deque<GroupMemberInfo*>::iterator itr;
  4106. bool skipGrayMob = false;
  4107. for (itr = members->begin(); itr != members->end(); itr++) {
  4108. GroupMemberInfo* gmi = *itr;
  4109. if (gmi->client) {
  4110. Player* group_member = gmi->client->GetPlayer();
  4111. if(group_member && group_member->GetArrowColor(victim->GetLevel()) == ARROW_COLOR_GRAY) {
  4112. skipGrayMob = true;
  4113. break;
  4114. }
  4115. }
  4116. }
  4117. for (itr = members->begin(); !skipGrayMob && itr != members->end(); itr++) {
  4118. GroupMemberInfo* gmi = *itr;
  4119. if (gmi->client) {
  4120. Player* group_member = gmi->client->GetPlayer();
  4121. if(group_member) {
  4122. float xp = group_member->CalculateXP(victim) / members->size();
  4123. if (xp > 0) {
  4124. group_member->AddXP((int32)xp);
  4125. }
  4126. }
  4127. }
  4128. }
  4129. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4130. }
  4131. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4132. }
  4133. else {
  4134. float xp = player->CalculateXP(victim);
  4135. if (xp > 0) {
  4136. Client* client = ((Player*)player)->GetClient();
  4137. if(!client)
  4138. return;
  4139. player->AddXP((int32)xp);
  4140. }
  4141. }
  4142. }
  4143. }
  4144. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  4145. {
  4146. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  4147. {
  4148. bool update_result = false;
  4149. Faction* faction = 0;
  4150. vector<int32>* factions = 0;
  4151. Player* player = client->GetPlayer();
  4152. bool hasfaction = database.VerifyFactionID(player->GetCharacterID(), spawn->GetFactionID());
  4153. //if 0 they dont have an entry in the db for this faction. if one they do and we can skip it.
  4154. if(hasfaction == 0) {
  4155. //Find out the default for this faction
  4156. sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
  4157. //add the default faction for the player.
  4158. player->SetFactionValue(spawn->GetFactionID(), defaultfaction);
  4159. //save the character so the new default gets written to the db.
  4160. client->Save();
  4161. }
  4162. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  4163. {
  4164. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  4165. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  4166. if(faction && update_result)
  4167. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  4168. else if(faction)
  4169. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  4170. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  4171. if(factions)
  4172. {
  4173. vector<int32>::iterator itr;
  4174. for(itr = factions->begin(); itr != factions->end(); itr++)
  4175. {
  4176. if(player->GetFactions()->ShouldIncrease(*itr))
  4177. {
  4178. update_result = player->GetFactions()->IncreaseFaction(*itr);
  4179. faction = master_faction_list.GetFaction(*itr);
  4180. if(faction && update_result)
  4181. client->Message(CHANNEL_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  4182. else if(faction)
  4183. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  4184. }
  4185. }
  4186. }
  4187. }
  4188. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  4189. if(factions)
  4190. {
  4191. vector<int32>::iterator itr;
  4192. for(itr = factions->begin(); itr != factions->end(); itr++)
  4193. {
  4194. if(player->GetFactions()->ShouldDecrease(*itr))
  4195. {
  4196. bool hasfaction = database.VerifyFactionID(player->GetCharacterID(),spawn->GetFactionID());
  4197. if(hasfaction == 0) {
  4198. //they do not have the faction. Lets get the default value and feed it in.
  4199. sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
  4200. //add the default faction for the player.
  4201. player->SetFactionValue(spawn->GetFactionID(), defaultfaction);
  4202. }
  4203. update_result = player->GetFactions()->DecreaseFaction(*itr);
  4204. faction = master_faction_list.GetFaction(*itr);
  4205. if(faction && update_result)
  4206. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  4207. else if(faction)
  4208. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  4209. }
  4210. }
  4211. }
  4212. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  4213. if(outapp)
  4214. client->QueuePacket(outapp);
  4215. }
  4216. }
  4217. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  4218. if (spawn && movementMgr != nullptr) {
  4219. movementMgr->RemoveMob((Entity*)spawn);
  4220. }
  4221. if(!spawn || spawn->IsPlayer())
  4222. return;
  4223. if(spawn->IsEntity())
  4224. ((Entity*)spawn)->InCombat(false);
  4225. if(timer == 0)
  4226. timer = 1;
  4227. AddDeadSpawn(spawn, timer);
  4228. }
  4229. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 type, int8 damage_type, int16 kill_blow_type)
  4230. {
  4231. bool isSpell = (type == DAMAGE_PACKET_TYPE_SIPHON_SPELL || type == DAMAGE_PACKET_TYPE_SIPHON_SPELL2 ||
  4232. type == DAMAGE_PACKET_TYPE_SPELL_DAMAGE || type == DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG ||
  4233. type == DAMAGE_PACKET_TYPE_SPELL_DAMAGE2 || type == DAMAGE_PACKET_TYPE_SPELL_DAMAGE3);
  4234. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  4235. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  4236. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  4237. return;
  4238. }
  4239. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  4240. PacketStruct* packet = 0;
  4241. Client* client = 0;
  4242. vector<int32>* encounter = 0;
  4243. int32 encounter_player_bot_count = 1;
  4244. bool killer_in_encounter = false;
  4245. int8 loot_state = dead->GetLockedNoLoot();
  4246. if(dead->IsEntity())
  4247. {
  4248. // add any special quest related loot (no_drop_quest_completed)
  4249. if(dead->IsNPC() && ((NPC*)dead)->Brain()) {
  4250. if(!((NPC*)dead)->Brain()->PlayerInEncounter() || (loot_state != ENCOUNTER_STATE_LOCKED && loot_state != ENCOUNTER_STATE_OVERMATCHED)) {
  4251. LogWrite(LOOT__DEBUG, 0, "Loot", "NPC %s bypassed loot drop due to no player in encounter, or encounter state not locked.", ((NPC*)dead)->GetName());
  4252. }
  4253. else {
  4254. Entity* hated = ((NPC*)dead)->Brain()->GetMostHated();
  4255. if(hated) {
  4256. GroupLootMethod loot_method = GroupLootMethod::METHOD_FFA;
  4257. int8 item_rarity = 0;
  4258. if(hated->GetGroupMemberInfo()) {
  4259. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4260. PlayerGroup* group = world.GetGroupManager()->GetGroup(hated->GetGroupMemberInfo()->group_id);
  4261. if (group) {
  4262. loot_method = (GroupLootMethod)group->GetGroupOptions()->loot_method;
  4263. item_rarity = group->GetGroupOptions()->loot_items_rarity;
  4264. LogWrite(LOOT__DEBUG, 0, "Loot", "%s: Loot method set to %u.", dead->GetName(), loot_method);
  4265. }
  4266. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4267. }
  4268. AddLoot((NPC*)dead, hated, loot_method, item_rarity, hated->GetGroupMemberInfo() ? hated->GetGroupMemberInfo()->group_id : 0);
  4269. }
  4270. }
  4271. }
  4272. ((Entity*)dead)->InCombat(false);
  4273. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  4274. dead->SetHP(0);
  4275. dead->SetSpawnType(3);
  4276. dead->appearance.attackable = 0;
  4277. // Remove hate towards dead from all npc's in the zone
  4278. ClearHate((Entity*)dead);
  4279. // Check kill and death procs
  4280. if (killer && dead != killer){
  4281. if (dead->IsEntity())
  4282. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  4283. if (killer->IsEntity())
  4284. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  4285. }
  4286. //Check if caster is alive after death proc called, incase of deathsave
  4287. if (dead->Alive())
  4288. return;
  4289. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer(), true, !isSpell);
  4290. ((Entity*)dead)->IsCasting(false);
  4291. if(dead->IsPlayer())
  4292. {
  4293. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  4294. client = ((Player*)dead)->GetClient();
  4295. ((Entity*)dead)->HandleDeathExperienceDebt(killer);
  4296. if(client) {
  4297. if(client->GetPlayer()->DamageEquippedItems(10, client))
  4298. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion(), client->GetPlayer()));
  4299. client->DisplayDeadWindow();
  4300. }
  4301. }
  4302. else if (dead->IsNPC()) {
  4303. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  4304. encounter_player_bot_count = ((NPC*)dead)->Brain()->CountPlayerBotInEncounter();
  4305. if(encounter_player_bot_count < 1)
  4306. encounter_player_bot_count = 1;
  4307. }
  4308. }
  4309. dead->SetActionState(0);
  4310. dead->SetTempActionState(0);
  4311. // Needs npc to have access to the encounter list for who is allowed to loot
  4312. NPC* chest = 0;
  4313. if (dead->IsNPC() && !((NPC*)dead)->Brain()->PlayerInEncounter()) {
  4314. dead->SetLootCoins(0);
  4315. dead->ClearLoot();
  4316. }
  4317. Spawn* groupMemberAlive = nullptr;
  4318. // If dead has loot attempt to drop a chest
  4319. if (dead->HasLoot()) {
  4320. if(!(groupMemberAlive = dead->IsSpawnGroupMembersAlive(dead))) {
  4321. chest = ((Entity*)dead)->DropChest();
  4322. }
  4323. else {
  4324. switch(dead->GetLootDropType()) {
  4325. case 0:
  4326. // default drop all chest type as a group
  4327. dead->TransferLoot(groupMemberAlive);
  4328. break;
  4329. case 1:
  4330. // this is a primary mob it drops its own loot
  4331. chest = ((Entity*)dead)->DropChest();
  4332. break;
  4333. }
  4334. }
  4335. }
  4336. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  4337. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  4338. Spawn* spawn = 0;
  4339. int8 size = encounter->size();
  4340. for (int8 i = 0; i < encounter->size(); i++) {
  4341. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  4342. // set a flag to let us know if the killer is in the encounter
  4343. if (!killer_in_encounter && spawn == killer)
  4344. killer_in_encounter = true;
  4345. if (spawn && spawn->IsPlayer()) {
  4346. // Update players total kill count
  4347. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  4348. // If this was an epic mob kill send the announcement for this player
  4349. if (dead->GetDifficulty() >= 10)
  4350. SendEpicMobDeathToGuild((Player*)spawn, dead);
  4351. // Clear hostile spells from the players spell queue
  4352. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  4353. // Get the client of the player
  4354. client = ((Player*)spawn)->GetClient();
  4355. // valid client?
  4356. if (client) {
  4357. // Check for quest kill updates
  4358. if(!dead->IsNPC() || loot_state != ENCOUNTER_STATE_BROKEN) {
  4359. client->CheckPlayerQuestsKillUpdate(dead);
  4360. }
  4361. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  4362. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  4363. ProcessFaction(dead, client);
  4364. // Send xp...this is currently wrong fix it
  4365. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  4366. //SendCalculatedXP((Player*)spawn, dead);
  4367. float xp = ((Player*)spawn)->CalculateXP(dead) / encounter_player_bot_count;
  4368. if (xp > 0) {
  4369. ((Player*)spawn)->AddXP((int32)xp);
  4370. }
  4371. }
  4372. }
  4373. }
  4374. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  4375. if (chest && spawn && spawn->IsEntity())
  4376. chest->Brain()->AddToEncounter((Entity*)spawn);
  4377. }
  4378. }
  4379. // If a chest is being dropped add it to the world and set the timer to remove it.
  4380. if (chest) {
  4381. AddSpawn(chest);
  4382. AddDeadSpawn(chest, 0xFFFFFFFF);
  4383. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  4384. }
  4385. // Reset client pointer
  4386. client = 0;
  4387. // Killer was not in the encounter, give them the faction hit but no xp
  4388. if (!killer_in_encounter) {
  4389. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  4390. if (killer && killer->IsPlayer()) {
  4391. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  4392. client = ((Player*)killer)->GetClient();
  4393. if (client)
  4394. ProcessFaction(dead, client);
  4395. }
  4396. // Clear hostile spells from the killers spell queue
  4397. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  4398. }
  4399. }
  4400. // Reset client pointer
  4401. client = 0;
  4402. vector<Spawn*>* group = dead->GetSpawnGroup();
  4403. if (group && group->size() == 1)
  4404. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  4405. safe_delete(group);
  4406. // Remove the support functions for the dead spawn
  4407. RemoveSpawnSupportFunctions(dead, !isSpell);
  4408. // Erase the expire timer if it has one
  4409. if (spawn_expire_timers.count(dead->GetID()) > 0)
  4410. spawn_expire_timers.erase(dead->GetID());
  4411. // If dead is an npc or object call the spawn scrip and handle instance stuff
  4412. if(dead->IsNPC() || dead->IsObject())
  4413. {
  4414. // handle instance spawn db info
  4415. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  4416. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  4417. {
  4418. // use respawn time to either insert/update entry (likely insert in this situation)
  4419. if(dead->IsNPC())
  4420. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  4421. else if ( dead->IsObject ( ) )
  4422. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  4423. }
  4424. // Call the spawn scripts death() function
  4425. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  4426. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4427. if (zone_script && lua_interface)
  4428. lua_interface->RunZoneScript(zone_script, "spawn_killed", this, dead, 0, 0, killer);
  4429. }
  4430. int32 victim_id = dead->GetID();
  4431. int32 attacker_id = 0xFFFFFFFF;
  4432. if(killer)
  4433. attacker_id = killer->GetID();
  4434. if(send_packet)
  4435. {
  4436. vector<Client*>::iterator client_itr;
  4437. MClientList.readlock(__FUNCTION__, __LINE__);
  4438. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4439. client = *client_itr;
  4440. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  4441. continue;
  4442. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  4443. continue;
  4444. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  4445. if(packet)
  4446. {
  4447. if(killer)
  4448. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  4449. else
  4450. packet->setDataByName("attacker", 0xFFFFFFFF);
  4451. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  4452. packet->setDataByName("damage_type", damage_type);
  4453. packet->setDataByName("blow_type", kill_blow_type);
  4454. client->QueuePacket(packet->serialize());
  4455. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing of '%s' by '%s' damage type %u, blow type %u", dead->GetName(), killer ? killer->GetName() : "", damage_type, kill_blow_type);
  4456. safe_delete(packet);
  4457. }
  4458. }
  4459. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4460. }
  4461. int32 pop_timer = 0xFFFFFFFF;
  4462. if(killer && killer->IsNPC())
  4463. {
  4464. // Call the spawn scripts killed() function
  4465. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  4466. if(!dead->IsPlayer())
  4467. {
  4468. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4469. // Set the time for the corpse to linger to 5 sec
  4470. //pop_timer = 5000;
  4471. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  4472. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  4473. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  4474. }
  4475. }
  4476. // If the dead spawns was not a player add it to the dead spawn list
  4477. if (!dead->IsPlayer() && !dead->IsBot())
  4478. AddDeadSpawn(dead, pop_timer);
  4479. // if dead was a player clear hostile spells from its spell queue
  4480. if (dead->IsPlayer())
  4481. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  4482. if (dead->IsNPC())
  4483. ((NPC*)dead)->Brain()->ClearHate();
  4484. safe_delete(encounter);
  4485. }
  4486. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name) {
  4487. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  4488. //int32 attacker_id = 0xFFFFFFFF;
  4489. //if(attacker)
  4490. // attacker_id = attacker->GetID();
  4491. PacketStruct* packet = 0;
  4492. Client* client = 0;
  4493. if (attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0) {
  4494. client = ((Player*)victim)->GetClient();
  4495. if (client)
  4496. client->TargetSpawn(attacker);
  4497. }
  4498. if(damage_type == DAMAGE_PACKET_DAMAGE_TYPE_FOCUS) {
  4499. damage_type = 0;
  4500. type2 = DAMAGE_PACKET_RESULT_FOCUS;
  4501. }
  4502. vector<Client*>::iterator client_itr;
  4503. MClientList.readlock(__FUNCTION__, __LINE__);
  4504. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4505. client = *client_itr;
  4506. if (!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  4507. continue;
  4508. if (attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  4509. continue;
  4510. if (victim && victim->GetDistance(client->GetPlayer()) > 50)
  4511. continue;
  4512. switch (type1) {
  4513. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  4514. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  4515. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  4516. break;
  4517. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  4518. if (client->GetVersion() > 546)
  4519. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  4520. else
  4521. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4522. break;
  4523. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  4524. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  4525. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4526. break;
  4527. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  4528. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  4529. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  4530. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  4531. if (client->GetVersion() > 546)
  4532. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  4533. else
  4534. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4535. if (packet)
  4536. packet->setSubstructDataByName("header", "unknown", 5);
  4537. break;
  4538. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  4539. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4540. break;
  4541. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  4542. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  4543. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4544. break;
  4545. default:
  4546. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  4547. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4548. return;
  4549. }
  4550. if (packet) {
  4551. if (client->GetVersion() > 546) {
  4552. packet->setSubstructDataByName("header", "packet_type", type1);
  4553. packet->setSubstructDataByName("header", "result_type", type2);
  4554. packet->setDataByName("damage_type", damage_type);
  4555. packet->setDataByName("damage", damage);
  4556. }
  4557. else {
  4558. switch (type2) {
  4559. case DAMAGE_PACKET_RESULT_MISS:
  4560. packet->setSubstructDataByName("header", "result_type", 1);
  4561. break;
  4562. case DAMAGE_PACKET_RESULT_DODGE:
  4563. packet->setSubstructDataByName("header", "result_type", 2);
  4564. break;
  4565. case DAMAGE_PACKET_RESULT_PARRY:
  4566. packet->setSubstructDataByName("header", "result_type", 3);
  4567. break;
  4568. case DAMAGE_PACKET_RESULT_RIPOSTE:
  4569. packet->setSubstructDataByName("header", "result_type", 4);
  4570. break;
  4571. case DAMAGE_PACKET_RESULT_BLOCK:
  4572. packet->setSubstructDataByName("header", "result_type", 5);
  4573. break;
  4574. case DAMAGE_PACKET_RESULT_INVULNERABLE:
  4575. packet->setSubstructDataByName("header", "result_type", 7);
  4576. break;
  4577. case DAMAGE_PACKET_RESULT_RESIST:
  4578. packet->setSubstructDataByName("header", "result_type", 9);
  4579. break;
  4580. case DAMAGE_PACKET_RESULT_REFLECT:
  4581. packet->setSubstructDataByName("header", "result_type", 10);
  4582. break;
  4583. case DAMAGE_PACKET_RESULT_IMMUNE:
  4584. packet->setSubstructDataByName("header", "result_type", 11);
  4585. break;
  4586. }
  4587. packet->setArrayLengthByName("num_dmg", 1);
  4588. packet->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4589. packet->setArrayDataByName("damage_type", damage_type);
  4590. packet->setArrayDataByName("damage", damage);
  4591. }
  4592. if (!attacker)
  4593. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  4594. else
  4595. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  4596. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4597. if (spell_name) {
  4598. packet->setDataByName("spell", 1);
  4599. packet->setDataByName("spell_name", spell_name);
  4600. }
  4601. EQ2Packet* app = packet->serialize();
  4602. //DumpPacket(app);
  4603. client->QueuePacket(app);
  4604. safe_delete(packet);
  4605. packet = 0;
  4606. }
  4607. }
  4608. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4609. }
  4610. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  4611. Client* client = 0;
  4612. vector<Client*>::iterator client_itr;
  4613. MClientList.readlock(__FUNCTION__, __LINE__);
  4614. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4615. client = *client_itr;
  4616. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4617. continue;
  4618. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4619. continue;
  4620. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4621. continue;
  4622. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  4623. if (packet) {
  4624. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4625. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4626. packet->setDataByName("heal_amt", heal_amt);
  4627. packet->setDataByName("spellname", spell_name);
  4628. packet->setDataByName("type", heal_type);
  4629. packet->setDataByName("unknown2", 1);
  4630. EQ2Packet* app = packet->serialize();
  4631. client->QueuePacket(app);
  4632. safe_delete(packet);
  4633. }
  4634. }
  4635. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4636. }
  4637. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  4638. Client* client = 0;
  4639. vector<Client*>::iterator client_itr;
  4640. MClientList.readlock(__FUNCTION__, __LINE__);
  4641. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4642. client = *client_itr;
  4643. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4644. continue;
  4645. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4646. continue;
  4647. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4648. continue;
  4649. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  4650. if (packet) {
  4651. packet->setDataByName("spell_name", spell_name);
  4652. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4653. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4654. packet->setDataByName("threat_amount", threat_amt);
  4655. client->QueuePacket(packet->serialize());
  4656. }
  4657. safe_delete(packet);
  4658. }
  4659. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4660. }
  4661. void ZoneServer::SendYellPacket(Spawn* yeller, float max_distance) {
  4662. Client* client = 0;
  4663. string yellMsg = std::string(yeller->GetName()) + " yelled for help!";
  4664. vector<Client*>::iterator client_itr;
  4665. PacketStruct* packet = nullptr;
  4666. MClientList.readlock(__FUNCTION__, __LINE__);
  4667. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4668. client = *client_itr;
  4669. if(!client || !client->GetPlayer() || client->GetPlayer()->WasSentSpawn(yeller->GetID()) == false)
  4670. continue;
  4671. if(client->GetPlayer()->GetDistance(yeller) > max_distance)
  4672. continue;
  4673. if(packet && packet->GetVersion() == client->GetVersion()) {
  4674. client->QueuePacket(packet->serialize());
  4675. }
  4676. else {
  4677. safe_delete(packet);
  4678. packet = configReader.getStruct("WS_EncounterBroken", client->GetVersion());
  4679. if (packet) {
  4680. packet->setDataByName("message", yellMsg.c_str());
  4681. /* none of the other data seems necessary, keeping for reference for future disassembly
  4682. packet2->setDataByName("unknown2", 0x40);
  4683. packet2->setDataByName("unknown3", 0x40);
  4684. packet2->setDataByName("unknown4", 0xFF);
  4685. packet2->setDataByName("unknown5", 0xFF);
  4686. packet2->setDataByName("unknown6", 0xFF);*/
  4687. client->QueuePacket(packet->serialize());
  4688. }
  4689. }
  4690. }
  4691. safe_delete(packet);
  4692. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4693. }
  4694. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  4695. if(!client)
  4696. return;
  4697. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  4698. if(packet){
  4699. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  4700. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  4701. if(client->GetVersion() <= 546 && error) {
  4702. error += 1;
  4703. }
  4704. packet->setDataByName("error_code", error);
  4705. //packet->PrintPacket();
  4706. client->QueuePacket(packet->serialize());
  4707. safe_delete(packet);
  4708. }
  4709. }
  4710. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell, bool fizzle){
  4711. if(!interrupted || !spell)
  4712. return;
  4713. EQ2Packet* outapp = 0;
  4714. PacketStruct* packet = 0;
  4715. Client* client = 0;
  4716. vector<Client*>::iterator client_itr;
  4717. MClientList.readlock(__FUNCTION__, __LINE__);
  4718. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4719. client = *client_itr;
  4720. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()))
  4721. continue;
  4722. packet = configReader.getStruct(fizzle ? "WS_SpellFizzle" : "WS_Interrupt", client->GetVersion());
  4723. if(packet){
  4724. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4725. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4726. for (int32 i = 0; i < spell->targets.size(); i++)
  4727. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4728. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4729. outapp = packet->serialize();
  4730. client->QueuePacket(outapp);
  4731. safe_delete(packet);
  4732. }
  4733. }
  4734. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4735. safe_delete(packet);
  4736. }
  4737. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster, int32 spell_visual_override, int16 casttime_override){
  4738. EQ2Packet* outapp = 0;
  4739. PacketStruct* packet = 0;
  4740. Client* client = 0;
  4741. if(!caster || !spell || !spell->spell || spell->interrupted)
  4742. return;
  4743. if(spell->is_damage_spell && (!spell->has_damaged || spell->resisted)) {
  4744. // we did not successfully hit target, so we should not send the visual
  4745. return;
  4746. }
  4747. vector<Client*>::iterator client_itr;
  4748. MClientList.readlock(__FUNCTION__, __LINE__);
  4749. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4750. client = *client_itr;
  4751. if(!client)
  4752. continue;
  4753. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4754. if(packet){
  4755. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4756. if(!caster_id) {
  4757. safe_delete(packet);
  4758. continue;
  4759. }
  4760. packet->setDataByName("spawn_id", caster_id);
  4761. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4762. for (int32 i = 0; i < spell->targets.size(); i++) {
  4763. int32 target_id = client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i]));
  4764. if(target_id) {
  4765. packet->setArrayDataByName("target", target_id, i);
  4766. }
  4767. else {
  4768. packet->setArrayDataByName("target", 0xFFFFFFFF, i);
  4769. }
  4770. }
  4771. int32 visual_to_use = spell_visual_override > 0 ? spell_visual_override : spell->spell->GetSpellData()->spell_visual;
  4772. int32 visual = client->GetSpellVisualOverride(visual_to_use);
  4773. packet->setDataByName("spell_visual", visual); //result
  4774. if(casttime_override != 0xFFFF) {
  4775. packet->setDataByName("cast_time", casttime_override*.01f); //delay
  4776. }
  4777. else {
  4778. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01f); //delay
  4779. }
  4780. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4781. packet->setDataByName("spell_level", 1);
  4782. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4783. outapp = packet->serialize();
  4784. client->QueuePacket(outapp);
  4785. safe_delete(packet);
  4786. }
  4787. }
  4788. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4789. safe_delete(packet);
  4790. }
  4791. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target, Spawn* caster) {
  4792. if (target) {
  4793. vector<Client*>::iterator client_itr;
  4794. MClientList.readlock(__FUNCTION__, __LINE__);
  4795. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4796. Client* client = *client_itr;
  4797. if (!client)
  4798. continue;
  4799. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4800. if (packet) {
  4801. int32 target_id = client->GetPlayer()->GetIDWithPlayerSpawn(target);
  4802. if(!target_id) { // client is not aware of spawn
  4803. safe_delete(packet);
  4804. continue;
  4805. }
  4806. if (!caster) {
  4807. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4808. }
  4809. else {
  4810. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4811. if(!caster_id) { // client is not aware of spawn
  4812. safe_delete(packet);
  4813. continue;
  4814. }
  4815. packet->setDataByName("spawn_id", caster_id);
  4816. }
  4817. packet->setArrayLengthByName("num_targets", 1);
  4818. packet->setArrayDataByName("target", target_id);
  4819. int32 visual = client->GetSpellVisualOverride(spell_visual);
  4820. packet->setDataByName("spell_visual", visual);
  4821. packet->setDataByName("cast_time", 0);
  4822. packet->setDataByName("spell_id", 0);
  4823. packet->setDataByName("spell_level", 0);
  4824. packet->setDataByName("spell_tier", 1);
  4825. client->QueuePacket(packet->serialize());
  4826. safe_delete(packet);
  4827. }
  4828. }
  4829. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4830. }
  4831. }
  4832. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4833. if (entity_command) {
  4834. Spawn* spawn = GetSpawnByID(spawn_id);
  4835. Spawn* target = GetSpawnByID(target_id);
  4836. if (!spawn || !target)
  4837. return;
  4838. Client* client = 0;
  4839. vector<Client*>::iterator client_itr;
  4840. MClientList.readlock(__FUNCTION__, __LINE__);
  4841. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4842. client = *client_itr;
  4843. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || !client->GetPlayer()->WasSentSpawn(target_id))
  4844. continue;
  4845. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4846. if (packet) {
  4847. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  4848. int32 target_id = client->GetPlayer()->GetIDWithPlayerSpawn(target);
  4849. if(!caster_id || !target_id)
  4850. continue;
  4851. packet->setDataByName("spawn_id", caster_id);
  4852. packet->setArrayLengthByName("num_targets", 1);
  4853. packet->setArrayDataByName("target", target_id);
  4854. packet->setDataByName("num_targets", 1);
  4855. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4856. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4857. packet->setDataByName("spell_id", 1);
  4858. packet->setDataByName("spell_level", 1);
  4859. packet->setDataByName("spell_tier", 1);
  4860. EQ2Packet* outapp = packet->serialize();
  4861. client->QueuePacket(outapp);
  4862. safe_delete(packet);
  4863. }
  4864. }
  4865. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4866. }
  4867. }
  4868. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4869. if(zoneShuttingDown)
  4870. return;
  4871. #ifdef WIN32
  4872. _beginthread(SendInitialSpawns, 0, client);
  4873. #else
  4874. pthread_t thread;
  4875. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4876. pthread_detach(thread);
  4877. #endif
  4878. }
  4879. void ZoneServer::SendZoneSpawns(Client* client){
  4880. int8 count = 0;
  4881. while (LoadingData && count <= 6000) { //sleep for max of 60 seconds (60000ms) while the maps are loading
  4882. count++;
  4883. Sleep(10);
  4884. }
  4885. count = 0;
  4886. int16 size = 0;
  4887. //give the spawn thread a tad bit of time to add the pending_spawns to spawn_list (up to 10 seconds)
  4888. while (count < 1000) {
  4889. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  4890. size = pending_spawn_list_add.size();
  4891. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  4892. if (size == 0)
  4893. break;
  4894. Sleep(10);
  4895. count++;
  4896. }
  4897. initial_spawn_threads_active++;
  4898. map<int32, Spawn*>::iterator itr;
  4899. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4900. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4901. Spawn* spawn = itr->second;
  4902. if (spawn) {
  4903. if(spawn == client->GetPlayer() && (client->IsReloadingZone() || client->GetPlayer()->IsReturningFromLD()))
  4904. {
  4905. if(!client->GetPlayer()->SetSpawnMap(spawn))
  4906. continue;
  4907. }
  4908. CheckSpawnRange(client, spawn, true);
  4909. }
  4910. }
  4911. CheckSendSpawnToClient(client, true);
  4912. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4913. client->SetConnected(true);
  4914. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4915. initial_spawn_threads_active--;
  4916. }
  4917. vector<Entity*> ZoneServer::GetPlayers(){
  4918. vector<Entity*> ret;
  4919. Client* client = 0;
  4920. vector<Client*>::iterator client_itr;
  4921. MClientList.readlock(__FUNCTION__, __LINE__);
  4922. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4923. client = *client_itr;
  4924. ret.push_back(client->GetPlayer());
  4925. }
  4926. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4927. return ret;
  4928. }
  4929. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4930. Spawn* test_spawn = 0;
  4931. int16 ret_val = 0;
  4932. map<int32, Spawn*>::iterator itr;
  4933. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4934. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4935. test_spawn = itr->second;
  4936. if(test_spawn){
  4937. if(test_spawn->GetDistance(spawn) <= distance){
  4938. test_spawn->SetTargetable(1);
  4939. ret_val++;
  4940. }
  4941. }
  4942. }
  4943. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4944. return ret_val;
  4945. }
  4946. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4947. Spawn* spawn = 0;
  4948. int16 ret_val = 0;
  4949. map<int32, Spawn*>::iterator itr;
  4950. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4951. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4952. spawn = itr->second;
  4953. if(spawn){
  4954. if(spawn->GetDatabaseID() == spawn_id){
  4955. spawn->SetTargetable(1);
  4956. ret_val++;
  4957. }
  4958. }
  4959. }
  4960. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4961. return ret_val;
  4962. }
  4963. ZoneInfoSlideStruct* ZoneServer::GenerateSlideStruct(float unknown1a, float unknown1b, int32 unknown2a, int32 unknown2b, int32 unknown3, int32 unknown4, const char* slide, const char* voiceover, int32 key1, int32 key2) {
  4964. ZoneInfoSlideStructInfo* info = new ZoneInfoSlideStructInfo();
  4965. memset(info, 0, sizeof(ZoneInfoSlideStructInfo));
  4966. info->unknown1[0] = unknown1a;
  4967. info->unknown1[1] = unknown1b;
  4968. info->unknown2[0] = unknown2a;
  4969. info->unknown2[1] = unknown2b;
  4970. info->unknown3 = unknown3;
  4971. info->unknown4 = unknown4;
  4972. int8 length = strlen(slide);
  4973. if (length >= 128)
  4974. length = 127;
  4975. strncpy(info->slide, slide, length);
  4976. length = strlen(voiceover);
  4977. if (length >= 128)
  4978. length = 127;
  4979. strncpy(info->voiceover, voiceover, length);
  4980. info->key1 = key1;
  4981. info->key2 = key2;
  4982. ZoneInfoSlideStruct* ret = new ZoneInfoSlideStruct();
  4983. ret->info = info;
  4984. return ret;
  4985. }
  4986. void ZoneServer::AddZoneInfoSlideStructTransitionInfo(ZoneInfoSlideStruct* info, int32 x, int32 y, float zoom, float transition_time) {
  4987. ZoneInfoSlideStructTransitionInfo* transition_info = new ZoneInfoSlideStructTransitionInfo();
  4988. transition_info->transition_x = x;
  4989. transition_info->transition_y = y;
  4990. transition_info->transition_zoom = zoom;
  4991. transition_info->transition_time = transition_time;
  4992. info->slide_transition_info.push_back(transition_info);
  4993. }
  4994. vector<ZoneInfoSlideStruct*>* ZoneServer::GenerateTutorialSlides() {
  4995. vector<ZoneInfoSlideStruct*>* slides = new vector<ZoneInfoSlideStruct*>();
  4996. ZoneInfoSlideStruct* slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt01_final001.dds", "voiceover/english/antonia_intro/antonia_intro_001_64.mp3", 2519553957, 1010319376);
  4997. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4998. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 16);
  4999. slides->push_back(slide);
  5000. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt02_final001.dds", "voiceover/english/antonia_intro/antonia_intro_002_64.mp3", 567178266, 3055063399);
  5001. AddZoneInfoSlideStructTransitionInfo(slide, 600, 365, 1.60000002384186, 0);
  5002. AddZoneInfoSlideStructTransitionInfo(slide, 800, 370, 1.39999997615814, 9);
  5003. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 8);
  5004. slides->push_back(slide);
  5005. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt03_final001.dds", "voiceover/english/antonia_intro/antonia_intro_003_64.mp3", 3171561318, 593374281);
  5006. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 0);
  5007. AddZoneInfoSlideStructTransitionInfo(slide, 750, 320, 1.60000002384186, 10);
  5008. AddZoneInfoSlideStructTransitionInfo(slide, 575, 265, 2.29999995231628, 10);
  5009. slides->push_back(slide);
  5010. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt04_final001.dds", "voiceover/english/antonia_intro/antonia_intro_004_64.mp3", 1959944485, 4285605574);
  5011. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 2.5, 0);
  5012. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.70000004768372, 8);
  5013. AddZoneInfoSlideStructTransitionInfo(slide, 675, 390, 2.20000004768372, 11);
  5014. slides->push_back(slide);
  5015. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt05_final001.dds", "voiceover/english/antonia_intro/antonia_intro_005_64.mp3", 609693392, 260295215);
  5016. AddZoneInfoSlideStructTransitionInfo(slide, 750, 500, 2.79999995231628, 0);
  5017. AddZoneInfoSlideStructTransitionInfo(slide, 720, 300, 2.5, 9);
  5018. AddZoneInfoSlideStructTransitionInfo(slide, 975, 270, 2.20000004768372, 9);
  5019. slides->push_back(slide);
  5020. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt06_final001.dds", "voiceover/english/antonia_intro/antonia_intro_006_64.mp3", 3056613203, 775201556);
  5021. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.89999997615814, 0);
  5022. AddZoneInfoSlideStructTransitionInfo(slide, 920, 475, 1, 24);
  5023. slides->push_back(slide);
  5024. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt07_final001.dds", "voiceover/english/antonia_intro/antonia_intro_007_64.mp3", 3113327662, 1299367895);
  5025. AddZoneInfoSlideStructTransitionInfo(slide, 1400, 420, 2.40000009536743, 0);
  5026. AddZoneInfoSlideStructTransitionInfo(slide, 1200, 375, 1.70000004768372, 7);
  5027. AddZoneInfoSlideStructTransitionInfo(slide, 800, 225, 2.29999995231628, 7);
  5028. slides->push_back(slide);
  5029. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt08_final001.dds", "voiceover/english/antonia_intro/antonia_intro_008_64.mp3", 2558791235, 2674773065);
  5030. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  5031. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 27);
  5032. slides->push_back(slide);
  5033. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt09_final001.dds", "voiceover/english/antonia_intro/antonia_intro_009_64.mp3", 4029296401, 1369011033);
  5034. AddZoneInfoSlideStructTransitionInfo(slide, 715, 305, 2.40000009536743, 0);
  5035. AddZoneInfoSlideStructTransitionInfo(slide, 730, 325, 1.79999995231628, 6);
  5036. AddZoneInfoSlideStructTransitionInfo(slide, 920, 395, 1.5, 5);
  5037. AddZoneInfoSlideStructTransitionInfo(slide, 1360, 330, 1.79999995231628, 9);
  5038. slides->push_back(slide);
  5039. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt10_final001.dds", "voiceover/english/antonia_intro/antonia_intro_010_64.mp3", 3055524517, 3787058332);
  5040. AddZoneInfoSlideStructTransitionInfo(slide, 670, 675, 2.20000004768372, 0);
  5041. AddZoneInfoSlideStructTransitionInfo(slide, 710, 390, 1.79999995231628, 7);
  5042. AddZoneInfoSlideStructTransitionInfo(slide, 920, 415, 1.60000002384186, 5.5);
  5043. AddZoneInfoSlideStructTransitionInfo(slide, 1250, 675, 1.79999995231628, 8);
  5044. slides->push_back(slide);
  5045. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt11_final001.dds", "voiceover/english/antonia_intro/antonia_intro_011_64.mp3", 3525586740, 812068950);
  5046. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  5047. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 19);
  5048. slides->push_back(slide);
  5049. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt12_final001.dds", "voiceover/english/antonia_intro/antonia_intro_012_64.mp3", 3493874350, 2037661816);
  5050. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 0);
  5051. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 43);
  5052. slides->push_back(slide);
  5053. return slides;
  5054. }
  5055. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  5056. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  5057. packet->setSmallStringByName("server1",net.GetWorldName());
  5058. packet->setSmallStringByName("server2",net.GetWorldName());
  5059. packet->setDataByName("unknown1", 1, 1);//1, 1
  5060. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  5061. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  5062. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  5063. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  5064. if (client->GetVersion() >= 1193) {
  5065. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  5066. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  5067. packet->setDataByName("unknown3", 4294967295, 2);
  5068. }
  5069. else
  5070. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  5071. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  5072. packet->setDataByName("auction_port", 80);
  5073. packet->setSmallStringByName("upload_page", "test_upload.m");
  5074. packet->setSmallStringByName("upload_key", "dsya987yda9");
  5075. packet->setSmallStringByName("zone", GetZoneFile());
  5076. //packet->setSmallStringByName("zone2", GetZoneName());
  5077. //if ( strlen(GetZoneSkyFile()) > 0 )
  5078. // packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  5079. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  5080. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  5081. packet->setDataByName("x", client->GetPlayer()->GetX());
  5082. packet->setDataByName("y", client->GetPlayer()->GetY());
  5083. packet->setDataByName("z", client->GetPlayer()->GetZ());
  5084. if ((GetZoneFile() && strcmp("boat_06p_tutorial02", GetZoneFile()) == 0) && client->GetPlayer()->GetX() == this->GetSafeX() && client->GetPlayer()->GetY() == this->GetSafeY() && client->GetPlayer()->GetZ() == this->GetSafeZ()) { //basically the only time the player will see this is if their zone in coords are the exact same as the safe coords (they haven't moved)
  5085. vector<ZoneInfoSlideStruct*>* slides = GenerateTutorialSlides();
  5086. if (slides) {
  5087. packet->setArrayLengthByName("num_slides", slides->size());
  5088. ZoneInfoSlideStruct* slide = 0;
  5089. for (int8 i = 0; i < slides->size(); i++) {
  5090. slide = slides->at(i);
  5091. packet->setArrayDataByName("unknown1", slide->info->unknown1[0], i, 0);
  5092. packet->setArrayDataByName("unknown1", slide->info->unknown1[1], i, 1);
  5093. packet->setArrayDataByName("unknown2", slide->info->unknown2[0], i, 0);
  5094. packet->setArrayDataByName("unknown2", slide->info->unknown2[1], i, 1);
  5095. packet->setArrayDataByName("unknown3", slide->info->unknown3, i);
  5096. packet->setArrayDataByName("unknown4", slide->info->unknown4, i);
  5097. packet->setArrayDataByName("slide", slide->info->slide, i);
  5098. packet->setArrayDataByName("voiceover", slide->info->voiceover, i);
  5099. packet->setArrayDataByName("key1", slide->info->key1, i);
  5100. packet->setArrayDataByName("key2", slide->info->key2, i);
  5101. packet->setSubArrayLengthByName("num_transitions", slide->slide_transition_info.size(), i);
  5102. for (int8 x = 0; x < slide->slide_transition_info.size(); x++) {
  5103. packet->setSubArrayDataByName("transition_x", slide->slide_transition_info[x]->transition_x, i, x);
  5104. packet->setSubArrayDataByName("transition_y", slide->slide_transition_info[x]->transition_y, i, x);
  5105. packet->setSubArrayDataByName("transition_zoom", slide->slide_transition_info[x]->transition_zoom, i, x);
  5106. packet->setSubArrayDataByName("transition_time", slide->slide_transition_info[x]->transition_time, i, x);
  5107. safe_delete(slide->slide_transition_info[x]);
  5108. }
  5109. safe_delete(slide->info);
  5110. safe_delete(slide);
  5111. }
  5112. }
  5113. safe_delete(slides);
  5114. }
  5115. if(rule_manager.GetGlobalRule(R_Zone, UseMapUnderworldCoords)->GetBool() && client->GetPlayer()->GetMap()) {
  5116. packet->setDataByName("underworld", client->GetPlayer()->GetMap()->GetMinY() + rule_manager.GetGlobalRule(R_Zone, MapUnderworldCoordOffset)->GetFloat());
  5117. }
  5118. else {
  5119. packet->setDataByName("underworld", underworld);
  5120. }
  5121. // unknown3 can prevent screen shots from being taken if
  5122. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  5123. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  5124. //packet->setDataByName("unknown3", 1, 2);
  5125. /*if (client->GetVersion() >= 63587) {
  5126. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  5127. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  5128. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  5129. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  5130. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  5131. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  5132. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  5133. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  5134. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  5135. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  5136. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  5137. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  5138. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  5139. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  5140. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  5141. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  5142. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  5143. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  5144. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  5145. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  5146. }
  5147. else if (client->GetVersion() >= 63214) {
  5148. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  5149. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  5150. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  5151. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  5152. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  5153. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  5154. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  5155. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  5156. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  5157. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  5158. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  5159. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  5160. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  5161. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  5162. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  5163. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  5164. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  5165. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  5166. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  5167. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  5168. }*/
  5169. if (client->GetVersion() >= 64644) {
  5170. packet->setDataByName("unknown3a", 12598924);
  5171. packet->setDataByName("unknown3b", 3992452959);
  5172. packet->setDataByName("unknown3c", 4294967183);
  5173. packet->setDataByName("unknown2a", 9);
  5174. packet->setDataByName("unknown2b", 9);
  5175. }
  5176. else if (client->GetVersion() >= 63181) {
  5177. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  5178. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  5179. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  5180. packet->setDataByName("unknown2a", 8);// 63182
  5181. packet->setDataByName("unknown2b", 8);// 63182
  5182. }
  5183. else{
  5184. //packet->setDataByName("unknown3", 872447025,0);//63181
  5185. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  5186. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  5187. }
  5188. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  5189. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  5190. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  5191. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  5192. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  5193. packet->setDataByName("unknown", 0);
  5194. packet->setDataByName("unknown7", 1);
  5195. packet->setDataByName("unknown7", 1, 1);
  5196. packet->setDataByName("unknown9", 13);
  5197. //packet->setDataByName("unknown10", 25188959);4294967295
  5198. //packet->setDataByName("unknown10", 25190239);
  5199. packet->setDataByName("unknown10", 25191524);//25191524
  5200. packet->setDataByName("unknown10b", 1);
  5201. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  5202. packet->setDataByName("num_adv", 9);
  5203. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  5204. packet->setArrayDataByName("adv_id", 6, 0);
  5205. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  5206. packet->setArrayDataByName("adv_id", 5, 1);
  5207. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  5208. packet->setArrayDataByName("adv_id", 8, 2);
  5209. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  5210. packet->setArrayDataByName("adv_id", 7, 3);
  5211. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  5212. packet->setArrayDataByName("adv_id", 3, 4);
  5213. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  5214. packet->setArrayDataByName("adv_id", 4, 5);
  5215. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  5216. packet->setArrayDataByName("adv_id", 0, 6);
  5217. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  5218. packet->setArrayDataByName("adv_id", 1, 7);
  5219. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  5220. packet->setArrayDataByName("adv_id", 2, 8);
  5221. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  5222. vector<Variable*>* variables = world.GetClientVariables();
  5223. packet->setArrayLengthByName("num_client_setup", variables->size());
  5224. for(int i=variables->size()-1;i>=0;i--)
  5225. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  5226. // For AoM clients so item link work
  5227. if (client->GetVersion() >= 60114)
  5228. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  5229. safe_delete(variables);
  5230. //packet->setDataByName("unknown8", ); story?
  5231. // AA Tabs for 1193+ clients
  5232. if (client->GetVersion() >= 1193) {
  5233. packet->setArrayLengthByName("tab_count", 48);
  5234. int8 i = 0;
  5235. packet->setArrayDataByName("tab_index", i, i);
  5236. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  5237. i++;
  5238. packet->setArrayDataByName("tab_index", i, i);
  5239. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  5240. i++;
  5241. packet->setArrayDataByName("tab_index", i, i);
  5242. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  5243. i++;
  5244. packet->setArrayDataByName("tab_index", i, i);
  5245. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  5246. i++;
  5247. packet->setArrayDataByName("tab_index", i, i);
  5248. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  5249. i++;
  5250. packet->setArrayDataByName("tab_index", i, i);
  5251. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  5252. i++;
  5253. packet->setArrayDataByName("tab_index", i, i);
  5254. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  5255. i++;
  5256. packet->setArrayDataByName("tab_index", i, i);
  5257. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  5258. i++;
  5259. packet->setArrayDataByName("tab_index", i, i);
  5260. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  5261. i++;
  5262. packet->setArrayDataByName("tab_index", i, i);
  5263. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  5264. i++;
  5265. packet->setArrayDataByName("tab_index", i, i);
  5266. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  5267. i++;
  5268. packet->setArrayDataByName("tab_index", i, i);
  5269. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  5270. i++;
  5271. packet->setArrayDataByName("tab_index", i, i);
  5272. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  5273. i++;
  5274. packet->setArrayDataByName("tab_index", i, i);
  5275. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  5276. i++;
  5277. packet->setArrayDataByName("tab_index", i, i);
  5278. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  5279. i++;
  5280. packet->setArrayDataByName("tab_index", i, i);
  5281. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  5282. i++;
  5283. packet->setArrayDataByName("tab_index", i, i);
  5284. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  5285. i++;
  5286. packet->setArrayDataByName("tab_index", i, i);
  5287. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  5288. i++;
  5289. packet->setArrayDataByName("tab_index", i, i);
  5290. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  5291. i++;
  5292. packet->setArrayDataByName("tab_index", i, i);
  5293. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  5294. i++;
  5295. packet->setArrayDataByName("tab_index", i, i);
  5296. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  5297. i++;
  5298. packet->setArrayDataByName("tab_index", i, i);
  5299. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  5300. i++;
  5301. packet->setArrayDataByName("tab_index", i, i);
  5302. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  5303. i++;
  5304. packet->setArrayDataByName("tab_index", i, i);
  5305. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  5306. i++;
  5307. packet->setArrayDataByName("tab_index", i, i);
  5308. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  5309. i++;
  5310. packet->setArrayDataByName("tab_index", i, i);
  5311. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  5312. i++;
  5313. packet->setArrayDataByName("tab_index", i, i);
  5314. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  5315. i++;
  5316. packet->setArrayDataByName("tab_index", i, i);
  5317. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  5318. i++;
  5319. packet->setArrayDataByName("tab_index", i, i);
  5320. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  5321. i++;
  5322. packet->setArrayDataByName("tab_index", i, i);
  5323. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  5324. i++;
  5325. packet->setArrayDataByName("tab_index", i, i);
  5326. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  5327. i++;
  5328. packet->setArrayDataByName("tab_index", i, i);
  5329. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  5330. i++;
  5331. packet->setArrayDataByName("tab_index", i, i);
  5332. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  5333. i++;
  5334. packet->setArrayDataByName("tab_index", i, i);
  5335. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  5336. i++;
  5337. packet->setArrayDataByName("tab_index", i, i);
  5338. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  5339. i++;
  5340. packet->setArrayDataByName("tab_index", i, i);
  5341. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  5342. i++;
  5343. packet->setArrayDataByName("tab_index", i, i);
  5344. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  5345. i++;
  5346. packet->setArrayDataByName("tab_index", i, i);
  5347. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  5348. i++;
  5349. packet->setArrayDataByName("tab_index", i, i);
  5350. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  5351. i++;
  5352. packet->setArrayDataByName("tab_index", i, i);
  5353. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  5354. i++;
  5355. packet->setArrayDataByName("tab_index", i, i);
  5356. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  5357. i++;
  5358. packet->setArrayDataByName("tab_index", i, i);
  5359. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  5360. i++;
  5361. packet->setArrayDataByName("tab_index", i, i);
  5362. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  5363. i++;
  5364. packet->setArrayDataByName("tab_index", i, i);
  5365. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  5366. i++;
  5367. packet->setArrayDataByName("tab_index", i, i);
  5368. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  5369. i++;
  5370. packet->setArrayDataByName("tab_index", i, i);
  5371. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  5372. i++;
  5373. packet->setArrayDataByName("tab_index", i, i);
  5374. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  5375. i++;
  5376. packet->setArrayDataByName("tab_index", i, i);
  5377. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  5378. }
  5379. packet->setDataByName("unknown_mj", 1);//int8
  5380. packet->setDataByName("unknown_mj1", 335544320);//int32
  5381. packet->setDataByName("unknown_mj2", 4);//int32
  5382. packet->setDataByName("unknown_mj3", 3962504088);//int32
  5383. packet->setDataByName("unknown_mj4", 3985947216);//int32
  5384. packet->setDataByName("unknown_mj5", 1);//int32
  5385. packet->setDataByName("unknown_mj6", 386);//int32
  5386. packet->setDataByName("unknown_mj7", 4294967295);//int32
  5387. packet->setDataByName("unknown_mj8", 2716312211);//int32
  5388. packet->setDataByName("unknown_mj9", 1774338333);//int32
  5389. packet->setDataByName("unknown_mj10", 1);//int32
  5390. packet->setDataByName("unknown_mj11", 391);//int32
  5391. packet->setDataByName("unknown_mj12", 4294967295);//int32
  5392. packet->setDataByName("unknown_mj13", 3168965163);//int32
  5393. packet->setDataByName("unknown_mj14", 4117025286);//int32
  5394. packet->setDataByName("unknown_mj15", 1);//int32
  5395. packet->setDataByName("unknown_mj16", 394);//int32
  5396. packet->setDataByName("unknown_mj17", 4294967295);//int32
  5397. packet->setDataByName("unknown_mj18", 1790669110);//int32
  5398. packet->setDataByName("unknown_mj19", 107158108);//int32
  5399. packet->setDataByName("unknown_mj20", 1);//int32
  5400. packet->setDataByName("unknown_mj21", 393);//int32
  5401. packet->setDataByName("unknown_mj22", 4294967295);//int32
  5402. EQ2Packet* outapp = packet->serialize();
  5403. //packet->PrintPacket();
  5404. //DumpPacket(outapp);
  5405. safe_delete(packet);
  5406. return outapp;
  5407. }
  5408. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  5409. if (spawn == nullptr || command == nullptr)
  5410. return;
  5411. if (toPlayer)
  5412. {
  5413. if (!toPlayer->IsPlayer())
  5414. return;
  5415. Client* client = ((Player*)toPlayer)->GetClient();
  5416. if (client)
  5417. {
  5418. client->SendDefaultCommand(spawn, command, distance);
  5419. }
  5420. // we don't override the primary command cause that would change ALL clients
  5421. return;
  5422. }
  5423. QueueDefaultCommand(spawn->GetID(), std::string(command), distance);
  5424. if (strlen(command)>0)
  5425. spawn->SetPrimaryCommand(command, command, distance);
  5426. }
  5427. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  5428. if (player_proximities.size() < 1)
  5429. return;
  5430. if(player_proximities.count(spawn->GetID()) > 0){
  5431. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  5432. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  5433. prox->clients_in_proximity[client] = true;
  5434. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  5435. }
  5436. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  5437. if(prox->leaving_range_lua_function.length() > 0)
  5438. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  5439. prox->clients_in_proximity.erase(client);
  5440. }
  5441. }
  5442. }
  5443. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  5444. RemovePlayerProximity(spawn);
  5445. PlayerProximity* prox = new PlayerProximity;
  5446. prox->distance = distance;
  5447. prox->in_range_lua_function = in_range_function;
  5448. prox->leaving_range_lua_function = leaving_range_function;
  5449. player_proximities.Put(spawn->GetID(), prox);
  5450. }
  5451. void ZoneServer::RemovePlayerProximity(Client* client){
  5452. PlayerProximity* prox = 0;
  5453. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  5454. while(itr.Next()){
  5455. prox = itr->second;
  5456. if(prox->clients_in_proximity.count(client) > 0)
  5457. prox->clients_in_proximity.erase(client);
  5458. }
  5459. }
  5460. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  5461. if(all){
  5462. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  5463. while(itr.Next()){
  5464. player_proximities.erase(itr->first, false, true, 10000);
  5465. }
  5466. }
  5467. else if(player_proximities.count(spawn->GetID()) > 0){
  5468. player_proximities.erase(spawn->GetID(), false, true, 10000);
  5469. }
  5470. }
  5471. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  5472. LocationProximity* prox = new LocationProximity;
  5473. prox->x = x;
  5474. prox->y = y;
  5475. prox->z = z;
  5476. prox->max_variation = max_variation;
  5477. prox->in_range_lua_function = in_range_function;
  5478. prox->leaving_range_lua_function = leaving_range_function;
  5479. location_proximities.Add(prox);
  5480. }
  5481. void ZoneServer::CheckLocationProximity() {
  5482. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  5483. if (!zone_script)
  5484. return;
  5485. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  5486. Client* client = 0;
  5487. MutexList<Client*>::iterator iterator = connected_clients.begin();
  5488. while(iterator.Next()){
  5489. client = iterator->value;
  5490. if (client->IsConnected() && client->IsReadyForUpdates() && !client->IsZoning()) {
  5491. try {
  5492. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  5493. LocationProximity* prox = 0;
  5494. while(itr.Next()){
  5495. prox = itr->value;
  5496. bool in_range = false;
  5497. float char_x = client->GetPlayer()->GetX();
  5498. float char_y = client->GetPlayer()->GetY();
  5499. float char_z = client->GetPlayer()->GetZ();
  5500. float x = prox->x;
  5501. float y = prox->y;
  5502. float z = prox->z;
  5503. float max_variation = prox->max_variation;
  5504. float total_diff = 0;
  5505. float diff = x - char_x; //Check X
  5506. if(diff < 0)
  5507. diff *= -1;
  5508. if(diff <= max_variation) {
  5509. total_diff += diff;
  5510. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  5511. if(diff < 0)
  5512. diff *= -1;
  5513. if(diff <= max_variation) {
  5514. total_diff += diff;
  5515. if(total_diff <= max_variation) { //Check Total
  5516. diff = y - char_y; //Check Y
  5517. if(diff < 0)
  5518. diff *= -1;
  5519. if(diff <= max_variation) {
  5520. total_diff += diff;
  5521. if(total_diff <= max_variation) {
  5522. in_range = true;
  5523. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  5524. prox->clients_in_proximity[client] = true;
  5525. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  5526. }
  5527. }
  5528. }
  5529. }
  5530. }
  5531. }
  5532. if (!in_range) {
  5533. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  5534. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  5535. prox->clients_in_proximity.erase(client);
  5536. }
  5537. }
  5538. }
  5539. }
  5540. catch (...) {
  5541. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  5542. return;
  5543. }
  5544. }
  5545. }
  5546. }
  5547. }
  5548. void ZoneServer::CheckLocationGrids() {
  5549. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  5550. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5551. while (client_itr.Next()) {
  5552. Client* client = client_itr.value;
  5553. if (!client)
  5554. continue;
  5555. Player* player = client->GetPlayer();
  5556. float x = player->GetX();
  5557. float y = player->GetY();
  5558. float z = player->GetZ();
  5559. int32 grid_id = player->GetLocation();
  5560. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  5561. while (location_grid_itr.Next()) {
  5562. LocationGrid* grid = location_grid_itr.value;
  5563. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  5564. float x_small = 0;
  5565. float x_large = 0;
  5566. float y_small = 0;
  5567. float y_large = 0;
  5568. float z_small = 0;
  5569. float z_large = 0;
  5570. bool first = true;
  5571. bool in_grid = false;
  5572. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  5573. while (location_itr.Next()) {
  5574. Location* location = location_itr.value;
  5575. if (first) {
  5576. x_small = location->x;
  5577. x_large = location->x;
  5578. if (grid->include_y) {
  5579. y_small = location->y;
  5580. y_large = location->y;
  5581. }
  5582. z_small = location->z;
  5583. z_large = location->z;
  5584. first = false;
  5585. }
  5586. else {
  5587. if (location->x < x_small)
  5588. x_small = location->x;
  5589. else if (location->x > x_large)
  5590. x_large = location->x;
  5591. if (grid->include_y) {
  5592. if (location->y < y_small)
  5593. y_small = location->y;
  5594. else if (location->y > y_large)
  5595. y_large = location->y;
  5596. }
  5597. if (location->z < z_small)
  5598. z_small = location->z;
  5599. else if (location->z > z_large)
  5600. z_large = location->z;
  5601. }
  5602. }
  5603. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  5604. in_grid = true;
  5605. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  5606. in_grid = true;
  5607. if (in_grid && grid->players.count(player) == 0) {
  5608. grid->players.Put(player, true);
  5609. bool show_enter_location_popup = true;
  5610. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  5611. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  5612. {
  5613. // check if player has already discovered this location
  5614. // if not, process new discovery
  5615. char tmp[200] = {0};
  5616. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  5617. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  5618. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5619. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  5620. show_enter_location_popup = false;
  5621. // else, print standard location entry
  5622. }
  5623. if( show_enter_location_popup )
  5624. {
  5625. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5626. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  5627. }
  5628. }
  5629. else if (!in_grid && grid->players.count(player) > 0) {
  5630. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5631. grid->players.erase(player);
  5632. }
  5633. }
  5634. }
  5635. }
  5636. }
  5637. }
  5638. // Called from a command (client, main zone thread) and the main zone thread
  5639. // so no need for a mutex container
  5640. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  5641. if (grid)
  5642. location_grids.Add(grid);
  5643. }
  5644. void ZoneServer::RemoveLocationGrids() {
  5645. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  5646. while (itr.Next())
  5647. itr.value->locations.clear(true);
  5648. location_grids.clear(true);
  5649. }
  5650. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast, bool call_expire_function, bool lock_spell_process){
  5651. if(spellProcess)
  5652. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast, call_expire_function, lock_spell_process);
  5653. }
  5654. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  5655. if(spellProcess)
  5656. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  5657. }
  5658. Spell* ZoneServer::GetSpell(Entity* caster){
  5659. Spell* spell = 0;
  5660. if(spellProcess)
  5661. spell = spellProcess->GetSpell(caster);
  5662. return spell;
  5663. }
  5664. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell, LuaSpell* customSpell, int16 custom_cast_time, bool in_heroic_opp){
  5665. if(spellProcess)
  5666. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell, customSpell, custom_cast_time, in_heroic_opp);
  5667. }
  5668. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  5669. if (target && target->GetSpawnScript()) {
  5670. Player* player = 0;
  5671. if (caster && caster->IsPlayer())
  5672. player = (Player*)caster;
  5673. CallSpawnScript(target, SPAWN_SCRIPT_CUSTOM, player, entity_command->command.c_str());
  5674. }
  5675. if (spellProcess)
  5676. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  5677. }
  5678. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn, bool lock_spell_process) {
  5679. if(!spawn)
  5680. return;
  5681. if(spawn->IsPlayer() && spawn->GetZone())
  5682. spawn->GetZone()->RemovePlayerPassenger(((Player*)spawn)->GetCharacterID());
  5683. if(spawn->IsEntity())
  5684. RemoveSpellTimersFromSpawn((Entity*)spawn, true, true, true, lock_spell_process);
  5685. RemoveDamagedSpawn(spawn);
  5686. spawn->SendSpawnChanges(false);
  5687. RemoveChangedSpawn(spawn);
  5688. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  5689. if (!reloading) {
  5690. RemoveDeadEnemyList(spawn);
  5691. spawn->changed = true;
  5692. spawn->info_changed = true;
  5693. spawn->vis_changed = true;
  5694. spawn->position_changed = true;
  5695. SendSpawnChanges(spawn);
  5696. if (spawn->GetSpawnGroupID() > 0) {
  5697. int32 group_id = spawn->GetSpawnGroupID();
  5698. spawn->RemoveSpawnFromGroup();
  5699. if (spawn_group_map.count(group_id) > 0)
  5700. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  5701. }
  5702. if (!spawn->IsPlayer()) {
  5703. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  5704. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  5705. if(spawn->GetSpawnLocationID() > 0 && quick_location_id_lookup.count(spawn->GetSpawnLocationID()) > 0 && quick_location_id_lookup.Get(spawn->GetSpawnLocationID()) == spawn->GetID())
  5706. quick_location_id_lookup.erase(spawn->GetSpawnLocationID());
  5707. if(spawn->GetSpawnGroupID() > 0 && quick_group_id_lookup.count(spawn->GetSpawnGroupID()) > 0 && quick_group_id_lookup.Get(spawn->GetSpawnGroupID()) == spawn->GetID())
  5708. quick_group_id_lookup.erase(spawn->GetSpawnGroupID());
  5709. }
  5710. DeleteSpawnScriptTimers(spawn);
  5711. RemovePlayerProximity(spawn);
  5712. }
  5713. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  5714. // instead we remove it from the list directly
  5715. if (spawn->IsNPC())
  5716. movement_spawns.erase(spawn->GetID());
  5717. }
  5718. void ZoneServer::HandleEmote(Spawn* originator, string name) {
  5719. if (!originator) {
  5720. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  5721. return;
  5722. }
  5723. Client* orig_client = (originator->IsPlayer() && ((Player*)originator)->GetClient()) ? ((Player*)originator)->GetClient() : nullptr;
  5724. Client* client = 0;
  5725. int32 cur_client_version = orig_client ? orig_client->GetVersion() : 546;
  5726. Emote* origEmote = visual_states.FindEmote(name, cur_client_version);
  5727. if(!origEmote){
  5728. if(orig_client) {
  5729. orig_client->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  5730. }
  5731. return;
  5732. }
  5733. Emote* emote = origEmote;
  5734. PacketStruct* packet = 0;
  5735. char* emoteResponse = 0;
  5736. vector<Client*>::iterator client_itr;
  5737. map<int32, Emote*> emote_version_range;
  5738. MClientList.readlock(__FUNCTION__, __LINE__);
  5739. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5740. client = *client_itr;
  5741. if(!client || (client && originator->IsPlayer() && client->GetPlayer()->IsIgnored(originator->GetName())))
  5742. continue;
  5743. // establish appropriate emote for the version used by the client
  5744. if (client->GetVersion() != cur_client_version)
  5745. {
  5746. map<int32, Emote*>::iterator rangeitr = emote_version_range.find(client->GetVersion());
  5747. if (rangeitr == emote_version_range.end())
  5748. {
  5749. Emote* tmp_new_emote = visual_states.FindEmote(name, client->GetVersion());
  5750. if (tmp_new_emote)
  5751. {
  5752. emote_version_range.insert(make_pair(client->GetVersion(), tmp_new_emote));
  5753. emote = tmp_new_emote;
  5754. } // else its missing just use the current clients default
  5755. }
  5756. else // we have an existing emote already cached
  5757. emote = rangeitr->second;
  5758. }
  5759. else // since the client and originator client match use the original emote
  5760. emote = origEmote;
  5761. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5762. if(packet){
  5763. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator));
  5764. if(!emoteResponse){
  5765. string message;
  5766. if(originator->GetTarget() && originator->GetTarget()->GetID() != originator->GetID()){
  5767. message = emote->GetTargetedMessageString();
  5768. if(message.find("%t") < 0xFFFFFFFF)
  5769. message.replace(message.find("%t"), 2, originator->GetTarget()->GetName());
  5770. }
  5771. if(message.length() == 0)
  5772. message = emote->GetMessageString();
  5773. if(message.find("%g1") < 0xFFFFFFFF){
  5774. if(originator->GetGender() == 1)
  5775. message.replace(message.find("%g1"), 3, "his");
  5776. else
  5777. message.replace(message.find("%g1"), 3, "her");
  5778. }
  5779. if(message.find("%g2") < 0xFFFFFFFF){
  5780. if(originator->GetGender() == 1)
  5781. message.replace(message.find("%g2"), 3, "him");
  5782. else
  5783. message.replace(message.find("%g2"), 3, "her");
  5784. }
  5785. if(message.find("%g3") < 0xFFFFFFFF){
  5786. if(originator->GetGender() == 1)
  5787. message.replace(message.find("%g3"), 3, "he");
  5788. else
  5789. message.replace(message.find("%g3"), 3, "she");
  5790. }
  5791. if(message.length() > 0){
  5792. emoteResponse = new char[message.length() + strlen(originator->GetName()) + 10];
  5793. sprintf(emoteResponse,"%s %s", originator->GetName(), message.c_str());
  5794. }
  5795. }
  5796. if(originator->IsPlayer()) {
  5797. packet->setMediumStringByName("emote_msg", emoteResponse ? emoteResponse : "");
  5798. }
  5799. packet->setDataByName("anim_type", emote->GetVisualState());
  5800. client->QueuePacket(packet->serialize());
  5801. safe_delete(packet);
  5802. safe_delete_array(emoteResponse);
  5803. }
  5804. }
  5805. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5806. }
  5807. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  5808. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  5809. instanceID = ++MinInstanceID;
  5810. else // db should pass the good ID
  5811. instanceID = createdInstanceID;
  5812. }
  5813. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  5814. AddDeadSpawn(spawn, 0);
  5815. }
  5816. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  5817. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  5818. if (dead_spawns.count(spawn->GetID()) > 0)
  5819. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  5820. else if(timer != 0xFFFFFFFF)
  5821. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  5822. else{
  5823. if(spawn->IsEntity() && spawn->HasLoot()){
  5824. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  5825. SendUpdateDefaultCommand(spawn, "loot", 10);
  5826. }
  5827. else
  5828. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  5829. }
  5830. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5831. }
  5832. void ZoneServer::WritePlayerStatistics() {
  5833. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5834. while(client_itr.Next())
  5835. client_itr->value->GetPlayer()->WritePlayerStatistics();
  5836. }
  5837. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  5838. if (!client)
  5839. return false;
  5840. Spawn* spawn = 0;
  5841. bool ret = false;
  5842. map<int32, Spawn*>::iterator itr;
  5843. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5844. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5845. spawn = itr->second;
  5846. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  5847. const char* type = "NPC";
  5848. const char* specialTypeID = "N/A";
  5849. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  5850. if (spawn->IsObject())
  5851. {
  5852. Object* obj = (Object*)spawn;
  5853. specialID = obj->GetID();
  5854. specialTypeID = "GetID";
  5855. type = "Object";
  5856. }
  5857. else if (spawn->IsSign())
  5858. {
  5859. Sign* sign = (Sign*)spawn;
  5860. specialID = sign->GetWidgetID();
  5861. specialTypeID = "WidgetID";
  5862. type = "Sign";
  5863. }
  5864. else if (spawn->IsWidget())
  5865. {
  5866. Widget* widget = (Widget*)spawn;
  5867. specialID = widget->GetWidgetID();
  5868. specialTypeID = "WidgetID";
  5869. if ( specialID == 0xFFFFFFFF )
  5870. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  5871. type = "Widget";
  5872. }
  5873. else if (spawn->IsGroundSpawn())
  5874. {
  5875. GroundSpawn* gs = (GroundSpawn*)spawn;
  5876. specialID = gs->GetGroundSpawnEntryID();
  5877. specialTypeID = "GroundSpawnEntryID";
  5878. type = "GroundSpawn";
  5879. }
  5880. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  5881. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  5882. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  5883. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  5884. ret = true;
  5885. }
  5886. }
  5887. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5888. return ret;
  5889. }
  5890. void ZoneServer::FindSpawn(Client* client, char* regSearchStr)
  5891. {
  5892. if (!regSearchStr || strlen(regSearchStr) < 1)
  5893. {
  5894. client->SimpleMessage(CHANNEL_COLOR_RED, "Bad ZoneServer::FindSpawn(Client*, char* regSearchStr) attempt, regSearchStr is NULL or empty.");
  5895. return;
  5896. }
  5897. string resString = string(regSearchStr);
  5898. try
  5899. {
  5900. std::regex pre_re_check("^[a-zA-Z0-9_ ]+$");
  5901. bool output = std::regex_match(resString, pre_re_check);
  5902. if (output)
  5903. {
  5904. string newStr(".*");
  5905. newStr.append(regSearchStr);
  5906. newStr.append(".*");
  5907. resString = newStr;
  5908. }
  5909. }
  5910. catch (...)
  5911. {
  5912. client->SimpleMessage(CHANNEL_COLOR_RED, "Try/Catch ZoneServer::FindSpawn(Client*, char* regSearchStr) failure.");
  5913. return;
  5914. }
  5915. std::regex re;
  5916. try {
  5917. re = std::regex(resString, std::regex_constants::icase);
  5918. }
  5919. catch(...) {
  5920. client->SimpleMessage(CHANNEL_COLOR_RED, "Invalid regex for FindSpawn.");
  5921. return;
  5922. }
  5923. client->Message(CHANNEL_NARRATIVE, "RegEx Search Spawn List: %s", regSearchStr);
  5924. client->Message(CHANNEL_NARRATIVE, "Database ID | Spawn Name | X , Y , Z");
  5925. client->Message(CHANNEL_NARRATIVE, "========================");
  5926. map<int32, Spawn*>::iterator itr;
  5927. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5928. int32 spawnsFound = 0;
  5929. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5930. Spawn* spawn = itr->second;
  5931. if (!spawn || !spawn->GetName())
  5932. continue;
  5933. bool output = false;
  5934. try {
  5935. output = std::regex_match(string(spawn->GetName()), re);
  5936. }
  5937. catch (...)
  5938. {
  5939. continue;
  5940. }
  5941. if (output)
  5942. {
  5943. client->Message(CHANNEL_NARRATIVE, "%i | %s | %f , %f , %f", spawn->GetDatabaseID(), spawn->GetName(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  5944. spawnsFound++;
  5945. }
  5946. }
  5947. client->Message(CHANNEL_NARRATIVE, "========================", spawnsFound);
  5948. client->Message(CHANNEL_NARRATIVE, "%u Results Found.", spawnsFound);
  5949. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5950. }
  5951. void ZoneServer::AddPlayerTracking(Player* player) {
  5952. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  5953. Client* client = ((Player*)player)->GetClient();
  5954. if (client) {
  5955. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5956. if (packet) {
  5957. player->SetIsTracking(true);
  5958. players_tracking.Put(client->GetCharacterID(), player);
  5959. packet->setDataByName("mode", TRACKING_START);
  5960. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5961. client->QueuePacket(packet->serialize());
  5962. safe_delete(packet);
  5963. }
  5964. }
  5965. }
  5966. }
  5967. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  5968. if (player && player->GetIsTracking()) {
  5969. Client* client = ((Player*)player)->GetClient();
  5970. if (client) {
  5971. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5972. if (packet) {
  5973. player->SetIsTracking(false);
  5974. players_tracking.erase(client->GetCharacterID());
  5975. packet->setDataByName("mode", mode);
  5976. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5977. client->QueuePacket(packet->serialize());
  5978. safe_delete(packet);
  5979. }
  5980. }
  5981. }
  5982. }
  5983. void ZoneServer::ProcessTracking() {
  5984. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5985. while (itr.Next()) {
  5986. Player* player = itr->second;
  5987. if(player->GetClient()) {
  5988. ProcessTracking(player->GetClient());
  5989. }
  5990. }
  5991. }
  5992. void ZoneServer::ProcessTracking(Client* client) {
  5993. if (!client)
  5994. return;
  5995. Player* player = client->GetPlayer();
  5996. if (player && player->GetIsTracking()) {
  5997. MutexMap<int32, Spawn*>::iterator spawn_itr;
  5998. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5999. if (packet) {
  6000. packet->setDataByName("mode", TRACKING_UPDATE);
  6001. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  6002. vector<TrackedSpawn*> spawns_tracked;
  6003. while (spawn_itr.Next()) {
  6004. Spawn* spawn = spawn_itr->second;
  6005. float distance = player->GetDistance(spawn);
  6006. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  6007. TrackedSpawn* ts = new TrackedSpawn;
  6008. ts->spawn = spawn;
  6009. ts->distance = distance;
  6010. /* Add spawns in ascending order from closest to furthest */
  6011. if (spawns_tracked.empty())
  6012. spawns_tracked.push_back(ts);
  6013. else {
  6014. vector<TrackedSpawn*>::iterator tracked_itr;
  6015. bool added = false;
  6016. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  6017. TrackedSpawn* cur_ts = *tracked_itr;
  6018. if (ts->distance <= cur_ts->distance) {
  6019. spawns_tracked.insert(tracked_itr, ts);
  6020. added = true;
  6021. break;
  6022. }
  6023. }
  6024. if (!added)
  6025. spawns_tracked.push_back(ts);
  6026. }
  6027. }
  6028. }
  6029. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  6030. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  6031. TrackedSpawn* ts = spawns_tracked[i];
  6032. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  6033. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  6034. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  6035. if (ts->spawn->IsPlayer())
  6036. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  6037. else
  6038. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  6039. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  6040. }
  6041. packet->setArrayLengthByName("num_array1", 0);
  6042. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  6043. //}
  6044. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  6045. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  6046. TrackedSpawn* ts = spawns_tracked[i];
  6047. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  6048. packet->setArrayDataByName("list_number", i, i);
  6049. }
  6050. client->QueuePacket(packet->serialize());
  6051. safe_delete(packet);
  6052. for (int32 i = 0; i < spawns_tracked.size(); i++)
  6053. safe_delete(spawns_tracked[i]);
  6054. }
  6055. }
  6056. }
  6057. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  6058. if (killer && victim) {
  6059. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  6060. if (killer->GetGroupMemberInfo()) {
  6061. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  6062. deque<GroupMemberInfo*>::iterator itr;
  6063. PlayerGroup* group = world.GetGroupManager()->GetGroup(killer->GetGroupMemberInfo()->group_id);
  6064. if (group)
  6065. {
  6066. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  6067. deque<GroupMemberInfo*>* members = group->GetMembers();
  6068. for (itr = members->begin(); itr != members->end(); itr++) {
  6069. GroupMemberInfo* gmi = *itr;
  6070. if (gmi->client) {
  6071. Player* group_member = gmi->client->GetPlayer();
  6072. if (group_member && group_member->GetGuild()) {
  6073. Guild* guild = group_member->GetGuild();
  6074. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  6075. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  6076. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  6077. }
  6078. }
  6079. }
  6080. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  6081. }
  6082. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  6083. }
  6084. else if (killer->GetGuild()) {
  6085. Guild* guild = killer->GetGuild();
  6086. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  6087. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  6088. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  6089. }
  6090. }
  6091. }
  6092. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  6093. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  6094. return;
  6095. // If faction based combat is not allowed then no need to run the loops so just return out
  6096. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  6097. return;
  6098. if (spawn && spawn->IsNPC() && spawn->Alive())
  6099. CheckEnemyList((NPC*)spawn);
  6100. }
  6101. void ZoneServer::SendUpdateTitles(Client* client, Title* suffix, Title* prefix) {
  6102. assert(client);
  6103. if (client->GetVersion() > 546)
  6104. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  6105. }
  6106. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  6107. if (!spawn)
  6108. return;
  6109. vector<Client*>::iterator itr;
  6110. PacketStruct *packet;
  6111. Client* current_client;
  6112. MClientList.readlock(__FUNCTION__, __LINE__);
  6113. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6114. current_client = *itr;
  6115. if (current_client->GetVersion() <= 546)
  6116. continue;
  6117. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  6118. continue;
  6119. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  6120. packet->setDataByName("player_name", spawn->GetName());
  6121. packet->setDataByName("unknown1", 1, 1);
  6122. if(suffix)
  6123. packet->setDataByName("suffix_title", suffix->GetName());
  6124. else
  6125. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  6126. if(prefix)
  6127. packet->setDataByName("prefix_title", prefix->GetName());
  6128. else
  6129. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  6130. packet->setDataByName("last_name", spawn->GetLastName());
  6131. packet->setDataByName("sub_title", spawn->GetSubTitle());
  6132. current_client->QueuePacket(packet->serialize());
  6133. safe_delete(packet);
  6134. }
  6135. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6136. }
  6137. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  6138. if(!spawn)
  6139. return;
  6140. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  6141. transport_spawns.push_back(spawn->GetID());
  6142. spawn->SetTransportSpawn(true);
  6143. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  6144. }
  6145. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  6146. Spawn* spawn = 0;
  6147. Spawn* closest_spawn = 0;
  6148. float closest_distance = 0.0;
  6149. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  6150. vector<int32>::iterator itr = transport_spawns.begin();
  6151. while(itr != transport_spawns.end()){
  6152. spawn = GetSpawnByID(*itr);
  6153. if(spawn){
  6154. if(closest_distance == 0.0){
  6155. closest_spawn = spawn;
  6156. closest_distance = spawn->GetDistance(x, y, z);
  6157. }
  6158. else if(spawn->GetDistance(x, y, z) < closest_distance){
  6159. closest_spawn = spawn;
  6160. closest_distance = spawn->GetDistance(x, y, z);
  6161. }
  6162. itr++;
  6163. }
  6164. else
  6165. itr = transport_spawns.erase(itr);
  6166. }
  6167. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  6168. return closest_spawn;
  6169. }
  6170. Spawn* ZoneServer::GetTransportByRailID(sint64 rail_id){
  6171. Spawn* spawn = 0;
  6172. Spawn* closest_spawn = 0;
  6173. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  6174. vector<int32>::iterator itr = transport_spawns.begin();
  6175. while(itr != transport_spawns.end()){
  6176. spawn = GetSpawnByID(*itr);
  6177. //printf("Rail id: %i vs %i\n", spawn ? spawn->GetRailID() : 0, rail_id);
  6178. if(spawn && spawn->GetRailID() == rail_id){
  6179. closest_spawn = spawn;
  6180. break;
  6181. }
  6182. itr++;
  6183. }
  6184. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  6185. return closest_spawn;
  6186. }
  6187. void ZoneServer::SetRain(float val) {
  6188. rain = val;
  6189. vector<Client*>::iterator itr;
  6190. MClientList.readlock(__FUNCTION__, __LINE__);
  6191. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6192. Client* client = *itr;
  6193. client->GetPlayer()->GetInfoStruct()->set_rain(val);
  6194. client->GetPlayer()->SetCharSheetChanged(true);
  6195. if( val >= 0.75 && !weather_signaled )
  6196. {
  6197. client->SimpleMessage(CHANNEL_NARRATIVE, "It starts to rain.");
  6198. }
  6199. else if( val < 0.75 && weather_signaled )
  6200. {
  6201. client->SimpleMessage(CHANNEL_NARRATIVE, "It stops raining.");
  6202. }
  6203. }
  6204. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6205. if (val >= 0.75 && !weather_signaled) {
  6206. weather_signaled = true;
  6207. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  6208. }
  6209. else if (val < 0.75 && weather_signaled) {
  6210. weather_signaled = false;
  6211. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  6212. }
  6213. }
  6214. void ZoneServer::SetWind(float val) {
  6215. vector<Client*>::iterator itr;
  6216. MClientList.readlock(__FUNCTION__, __LINE__);
  6217. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6218. Client* client = *itr;
  6219. client->GetPlayer()->GetInfoStruct()->set_wind(val);
  6220. client->GetPlayer()->SetCharSheetChanged(true);
  6221. }
  6222. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6223. }
  6224. void ZoneServer::ProcessWeather()
  6225. {
  6226. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  6227. if( !weather_enabled || !isWeatherAllowed() )
  6228. return;
  6229. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  6230. float new_weather = 0;
  6231. float weather_offset = 0;
  6232. bool change_weather = false;
  6233. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  6234. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  6235. {
  6236. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  6237. // reset last changed time (frequency check)
  6238. weather_last_changed_time = Timer::GetUnixTimeStamp();
  6239. // this is the chance a weather change occurs at all at the expired interval
  6240. int8 weather_random = MakeRandomInt(1, 100);
  6241. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  6242. if( weather_random <= weather_change_chance )
  6243. {
  6244. change_weather = true;
  6245. weather_offset = weather_change_amount;
  6246. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  6247. {
  6248. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  6249. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  6250. weather_pattern = 2;
  6251. }
  6252. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  6253. {
  6254. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  6255. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  6256. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  6257. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  6258. if( weather_random <= weather_alter )
  6259. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  6260. }
  6261. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  6262. {
  6263. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  6264. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  6265. if( weather_random <= weather_alter )
  6266. {
  6267. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  6268. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  6269. }
  6270. }
  6271. else // normal weather patterns, weather starts at min, goes to max, then back down again
  6272. {
  6273. // do nothing (processed below)
  6274. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  6275. }
  6276. // when all done, change the weather
  6277. if( change_weather )
  6278. {
  6279. if( weather_pattern == 1 )
  6280. {
  6281. // weather is getting worse, til it reaches weather_max_severity
  6282. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  6283. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  6284. if(new_weather > weather_max_severity)
  6285. {
  6286. new_weather = weather_max_severity - weather_offset;
  6287. weather_pattern = 0;
  6288. }
  6289. }
  6290. else if( weather_pattern == 0 )
  6291. {
  6292. // weather is clearing up, til it reaches weather_min_severity
  6293. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  6294. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  6295. if(new_weather < weather_min_severity)
  6296. {
  6297. new_weather = weather_min_severity + weather_offset;
  6298. weather_pattern = 1;
  6299. }
  6300. }
  6301. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  6302. this->SetRain(new_weather);
  6303. weather_current_severity = new_weather;
  6304. }
  6305. }
  6306. }
  6307. else
  6308. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  6309. }
  6310. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  6311. if (!spawn->IsPrivateSpawn())
  6312. return;
  6313. Client* client = 0;
  6314. Player* player = 0;
  6315. PacketStruct* packet = 0;
  6316. int32 packet_version = 0;
  6317. MutexList<Client*>::iterator itr = connected_clients.begin();
  6318. while (itr->Next()) {
  6319. client = itr->value;
  6320. player = client->GetPlayer();
  6321. if (player->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->IsSendingSpawn(spawn->GetID())) {
  6322. if (!packet || packet_version != client->GetVersion()) {
  6323. safe_delete(packet);
  6324. packet_version = client->GetVersion();
  6325. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  6326. }
  6327. SendRemoveSpawn(client, spawn, packet);
  6328. if(spawn_range_map.count(client) > 0)
  6329. spawn_range_map.Get(client)->erase(spawn->GetID());
  6330. if(player->GetTarget() == spawn)
  6331. player->SetTarget(0);
  6332. }
  6333. }
  6334. safe_delete(packet);
  6335. }
  6336. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  6337. SpawnLocation* ret = 0;
  6338. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6339. if (spawn_location_list.count(id) > 0)
  6340. ret = spawn_location_list[id];
  6341. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6342. return ret;
  6343. }
  6344. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  6345. Client* client = 0;
  6346. PacketStruct* packet = 0;
  6347. Spawn* exclude_spawn = 0;
  6348. if (!spawn)
  6349. return;
  6350. if (spawn2){
  6351. if(hide_type == 1){
  6352. if(spawn2->IsPlayer()) {
  6353. client = ((Player*)spawn2)->GetClient();
  6354. if(client){
  6355. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  6356. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  6357. packet->setDataByName("anim_type", visual_state);
  6358. client->QueuePacket(packet->serialize());
  6359. }
  6360. safe_delete(packet);
  6361. return;
  6362. }
  6363. }
  6364. if(hide_type == 2)
  6365. exclude_spawn = spawn2;
  6366. }
  6367. vector<Client*>::iterator client_itr;
  6368. MClientList.readlock(__FUNCTION__, __LINE__);
  6369. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  6370. client = *client_itr;
  6371. if(spawn->GetDistance(client->GetPlayer()) > 50)
  6372. continue;
  6373. if(exclude_spawn == client->GetPlayer())
  6374. continue;
  6375. if(!client->IsReadyForUpdates()) // client is not in world yet so we shouldn't be sending animations of spawns yet
  6376. continue;
  6377. if(!packet || packet->GetVersion() != client->GetVersion()) {
  6378. safe_delete(packet);
  6379. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  6380. }
  6381. if (packet) {
  6382. int32 spawn_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  6383. if(spawn_id) {
  6384. packet->setDataByName("spawn_id", spawn_id);
  6385. packet->setDataByName("anim_type", visual_state);
  6386. client->QueuePacket(packet->serialize());
  6387. }
  6388. }
  6389. }
  6390. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6391. safe_delete(packet);
  6392. }
  6393. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  6394. vector<Spawn*> tmp_list;
  6395. Spawn* spawn;
  6396. map<int32, Spawn*>::iterator itr;
  6397. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6398. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6399. spawn = itr->second;
  6400. if (spawn && (spawn->GetDatabaseID() == id))
  6401. tmp_list.push_back(spawn);
  6402. }
  6403. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6404. return tmp_list;
  6405. }
  6406. vector<Spawn*> ZoneServer::GetSpawnsByRailID(sint64 rail_id) {
  6407. vector<Spawn*> tmp_list;
  6408. Spawn* spawn;
  6409. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  6410. vector<int32>::iterator itr = transport_spawns.begin();
  6411. while(itr != transport_spawns.end()){
  6412. spawn = GetSpawnByID(*itr);
  6413. if(spawn && spawn->GetRailID() == rail_id){
  6414. tmp_list.push_back(spawn);
  6415. }
  6416. itr++;
  6417. }
  6418. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  6419. return tmp_list;
  6420. }
  6421. void ZoneServer::RemovePlayerPassenger(int32 char_id) {
  6422. vector<Spawn*> tmp_list;
  6423. Spawn* spawn;
  6424. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  6425. vector<int32>::iterator itr = transport_spawns.begin();
  6426. while(itr != transport_spawns.end()){
  6427. spawn = GetSpawnByID(*itr);
  6428. if(spawn) {
  6429. spawn->RemoveRailPassenger(char_id);
  6430. }
  6431. itr++;
  6432. }
  6433. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  6434. }
  6435. vector<int32> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  6436. vector<int32> ret;
  6437. Spawn* spawn = 0;
  6438. std::shared_lock lock(MGridMaps);
  6439. std::map<int32, GridMap*>::iterator grids = grid_maps.find(caster->GetLocation());
  6440. if(grids != grid_maps.end()) {
  6441. grids->second->MSpawns.lock_shared();
  6442. typedef map <int32, Spawn*> SpawnMapType;
  6443. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  6444. Spawn* spawn = it->second;
  6445. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn->GetID() > 0 && spawn->GetID() != caster->GetID() &&
  6446. spawn->Alive() && spawn->GetDistance(caster, true) <= distance) {
  6447. ret.push_back(spawn->GetID());
  6448. }
  6449. }
  6450. grids->second->MSpawns.unlock_shared();
  6451. }
  6452. return ret;
  6453. }
  6454. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  6455. if(!client || !spawn)
  6456. return;
  6457. PendingResurrection* rez = client->GetCurrentRez();
  6458. if(!rez || !rez->caster)
  6459. return;
  6460. PacketStruct* packet = 0;
  6461. float power_perc = rez->mp_perc;
  6462. float health_perc = rez->hp_perc;
  6463. Spawn* caster_spawn = rez->caster;
  6464. sint32 heal_amt = 0;
  6465. sint32 power_amt = 0;
  6466. bool no_calcs = rez->no_calcs;
  6467. int8 crit_mod = rez->crit_mod;
  6468. Entity* caster = 0;
  6469. InfoStruct* info = 0;
  6470. bool crit = false;
  6471. string heal_spell = rez->heal_name;
  6472. int16 heal_packet_type = 0;
  6473. int16 power_packet_type = 0;
  6474. //Calculations for how much to heal the spawn
  6475. if(health_perc > 0)
  6476. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  6477. if(power_perc > 0)
  6478. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  6479. if(caster_spawn->IsEntity()){
  6480. caster = ((Entity*)caster_spawn);
  6481. info = caster->GetInfoStruct();
  6482. }
  6483. if(!no_calcs && caster){
  6484. heal_amt = caster->CalculateHealAmount(spawn, heal_amt, crit_mod, &crit);
  6485. power_amt = caster->CalculateHealAmount(spawn, power_amt, crit_mod, &crit);
  6486. }
  6487. //Set this rez as a crit to be passed to subspell (not yet used)
  6488. rez->crit = true;
  6489. //Set Heal amt to 1 if 0 now so the player has health
  6490. if(heal_amt == 0)
  6491. heal_amt = 1;
  6492. if(heal_amt > spawn->GetTotalHP())
  6493. heal_amt = spawn->GetTotalHP();
  6494. if(power_amt > spawn->GetTotalPower())
  6495. power_amt = spawn->GetTotalPower();
  6496. spawn->SetAlive(true);
  6497. spawn->SetHP(heal_amt);
  6498. if(power_amt > 0)
  6499. spawn->SetPower(power_amt);
  6500. if(client && caster){
  6501. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  6502. if(move)
  6503. client->QueuePacket(move);
  6504. }
  6505. if(crit){
  6506. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  6507. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  6508. }
  6509. else {
  6510. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  6511. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  6512. }
  6513. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  6514. if(power_amt > 0)
  6515. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  6516. //The following code sets the spawn as alive
  6517. if(dead_spawns.count(spawn->GetID()) > 0)
  6518. dead_spawns.erase(spawn->GetID());
  6519. if(spawn->IsPlayer()){
  6520. spawn->SetSpawnType(4);
  6521. client = ((Player*)spawn)->GetClient();
  6522. if(client){
  6523. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  6524. if(packet){
  6525. client->QueuePacket(packet->serialize());
  6526. }
  6527. safe_delete(packet);
  6528. if(client->GetVersion() <= 546) {
  6529. ClientPacketFunctions::SendServerControlFlagsClassic(client, 8, 0);
  6530. ClientPacketFunctions::SendServerControlFlagsClassic(client, 16, 0);
  6531. }
  6532. else {
  6533. ClientPacketFunctions::SendServerControlFlags(client, 1, 8, 0);
  6534. ClientPacketFunctions::SendServerControlFlags(client, 1, 16, 0);
  6535. }
  6536. client->SimpleMessage(CHANNEL_NARRATIVE, "You regain consciousness!");
  6537. }
  6538. }
  6539. spawn->SendSpawnChanges(true);
  6540. spawn->SetTempActionState(-1);
  6541. spawn->appearance.attackable = 1;
  6542. }
  6543. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  6544. if(!caster || !target)
  6545. return;
  6546. Client* client = 0;
  6547. Player* player = 0;
  6548. PacketStruct* packet = 0;
  6549. vector<Client*>::iterator client_itr;
  6550. MClientList.readlock(__FUNCTION__, __LINE__);
  6551. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  6552. client = *client_itr;
  6553. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  6554. continue;
  6555. if(caster && caster->GetDistance(player) > 50)
  6556. continue;
  6557. if(target && target->GetDistance(player) > 50)
  6558. continue;
  6559. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  6560. if(packet){
  6561. packet->setDataByName("spell_name", spell_name.c_str());
  6562. packet->setDataByName("dispell_name", dispell_name.c_str());
  6563. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  6564. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  6565. packet->setDataByName("type", dispell_type);
  6566. client->QueuePacket(packet->serialize());
  6567. }
  6568. safe_delete(packet);
  6569. }
  6570. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6571. }
  6572. void ZoneServer::DismissAllPets() {
  6573. Spawn* spawn = 0;
  6574. map<int32, Spawn*>::iterator itr;
  6575. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6576. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6577. spawn = itr->second;
  6578. if (spawn && spawn->IsEntity())
  6579. ((Entity*)spawn)->DismissAllPets();
  6580. }
  6581. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6582. }
  6583. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target, bool remove_caster){
  6584. if (spellProcess)
  6585. spellProcess->RemoveTargetFromSpell(spell, target, remove_caster);
  6586. }
  6587. void ZoneServer::ClearHate(Entity* entity) {
  6588. Spawn* spawn = 0;
  6589. map<int32, Spawn*>::iterator itr;
  6590. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6591. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6592. spawn = itr->second;
  6593. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  6594. ((NPC*)spawn)->Brain()->ClearHate(entity);
  6595. }
  6596. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6597. }
  6598. ThreadReturnType ZoneLoop(void* tmp) {
  6599. #ifdef WIN32
  6600. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6601. #endif
  6602. if (tmp == 0) {
  6603. ThrowError("ZoneLoop(): tmp = 0!");
  6604. THREAD_RETURN(NULL);
  6605. }
  6606. ZoneServer* zs = (ZoneServer*) tmp;
  6607. while (zs->Process()) {
  6608. if(zs->GetClientCount() == 0)
  6609. Sleep(1000);
  6610. else
  6611. Sleep(10);
  6612. }
  6613. // we failed, time to disappear, no more processing period
  6614. safe_delete(zs);
  6615. THREAD_RETURN(NULL);
  6616. }
  6617. ThreadReturnType SpawnLoop(void* tmp) {
  6618. #ifdef WIN32
  6619. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6620. #endif
  6621. if (tmp == 0) {
  6622. ThrowError("SpawnLoop(): tmp = 0!");
  6623. THREAD_RETURN(NULL);
  6624. }
  6625. ZoneServer* zs = (ZoneServer*) tmp;
  6626. #ifndef NO_CATCH
  6627. try {
  6628. #endif
  6629. zs->spawnthread_active = true;
  6630. while (zs->SpawnProcess()) {
  6631. if(zs->GetClientCount() == 0)
  6632. Sleep(1000);
  6633. else
  6634. Sleep(20);
  6635. }
  6636. zs->spawnthread_active = false;
  6637. #ifndef NO_CATCH
  6638. }
  6639. catch(...) {
  6640. zs->spawnthread_active = false;
  6641. zs->initial_spawn_threads_active = 0;
  6642. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  6643. try{
  6644. zs->Shutdown();
  6645. }
  6646. catch(...){
  6647. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  6648. throw;
  6649. }
  6650. throw;
  6651. }
  6652. #endif
  6653. THREAD_RETURN(NULL);
  6654. }
  6655. ThreadReturnType SendInitialSpawns(void* tmp) {
  6656. #ifdef WIN32
  6657. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  6658. #endif
  6659. if (tmp == 0) {
  6660. ThrowError("SendInitialSpawns(): tmp = 0!");
  6661. THREAD_RETURN(NULL);
  6662. }
  6663. Client* client = (Client*) tmp;
  6664. client->GetCurrentZone()->SendZoneSpawns(client);
  6665. THREAD_RETURN(NULL);
  6666. }
  6667. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  6668. #ifdef WIN32
  6669. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6670. #endif
  6671. if (tmp == 0) {
  6672. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  6673. THREAD_RETURN(NULL);
  6674. }
  6675. Client* client = (Client*)tmp;
  6676. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  6677. THREAD_RETURN(NULL);
  6678. }
  6679. void ZoneServer::SetSpawnStructs(Client* client) {
  6680. int16 client_ver = client->GetVersion();
  6681. Player* player = client->GetPlayer();
  6682. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  6683. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  6684. player->SetSpawnPosStruct(pos);
  6685. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  6686. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  6687. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  6688. player->SetSpawnVisStruct(vis);
  6689. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  6690. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  6691. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  6692. player->SetSpawnInfoStruct(info);
  6693. if (versioned_info_structs.count(info->GetVersion()) == 0)
  6694. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  6695. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  6696. player->SetSpawnHeaderStruct(header);
  6697. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  6698. player->SetSpawnFooterStruct(footer);
  6699. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  6700. player->SetSignFooterStruct(sfooter);
  6701. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  6702. player->SetWidgetFooterStruct(wfooter);
  6703. }
  6704. Spawn* ZoneServer::GetSpawn(int32 id){
  6705. Spawn* ret = 0;
  6706. if(GetNPC(id))
  6707. ret = GetNewNPC(id);
  6708. else if(this->GetObject(id))
  6709. ret = GetNewObject(id);
  6710. else if(GetWidget(id))
  6711. ret = GetNewWidget(id);
  6712. else if(GetSign(id))
  6713. ret = GetNewSign(id);
  6714. else if(GetGroundSpawn(id))
  6715. ret = GetNewGroundSpawn(id);
  6716. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  6717. else if (!reloading && database.LoadNPC(this, id)) {
  6718. if (GetNPC(id))
  6719. ret = GetNewNPC(id);
  6720. else
  6721. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  6722. }
  6723. else if (!reloading && database.LoadObject(this, id)) {
  6724. if (this->GetObject(id))
  6725. ret = GetNewObject(id);
  6726. else
  6727. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  6728. }
  6729. else if (!reloading && database.LoadWidget(this, id)) {
  6730. if (GetWidget(id))
  6731. ret = GetNewWidget(id);
  6732. else
  6733. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  6734. }
  6735. else if (!reloading && database.LoadSign(this, id)) {
  6736. if (GetSign(id))
  6737. ret = GetNewSign(id);
  6738. else
  6739. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  6740. }
  6741. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  6742. if (GetGroundSpawn(id))
  6743. ret = GetNewGroundSpawn(id);
  6744. else
  6745. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  6746. }
  6747. if(ret && ret->IsOmittedByDBFlag())
  6748. {
  6749. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) was skipped due to a missing expansion / holiday flag being met.", id);
  6750. safe_delete(ret);
  6751. ret = 0;
  6752. }
  6753. if(ret)
  6754. ret->SetID(Spawn::NextID());
  6755. return ret;
  6756. }
  6757. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  6758. if(entity_command_list.count(id) > 0)
  6759. return entity_command_list[id];
  6760. else
  6761. return 0;
  6762. }
  6763. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  6764. if (entity_command_list.count(id) == 0)
  6765. entity_command_list[id] = new vector<EntityCommand*>;
  6766. entity_command_list[id]->push_back(command);
  6767. }
  6768. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  6769. EntityCommand* ret = 0;
  6770. if (entity_command_list.count(id) == 0)
  6771. return ret;
  6772. vector<EntityCommand*>::iterator itr;
  6773. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  6774. if ((*itr)->name == name) {
  6775. ret = (*itr);
  6776. break;
  6777. }
  6778. }
  6779. return ret;
  6780. }
  6781. void ZoneServer::ClearEntityCommands() {
  6782. if (entity_command_list.size() > 0) {
  6783. map<int32, vector<EntityCommand*>* >::iterator itr;
  6784. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  6785. vector<EntityCommand*>* entity_commands = itr->second;
  6786. if (entity_commands && entity_commands->size() > 0) {
  6787. vector<EntityCommand*>::iterator v_itr;
  6788. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  6789. safe_delete(*v_itr);
  6790. entity_commands->clear();
  6791. }
  6792. safe_delete(entity_commands);
  6793. }
  6794. entity_command_list.clear();
  6795. }
  6796. }
  6797. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  6798. npc_skill_list[list_id][skill_id] = value;
  6799. }
  6800. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  6801. map<string, Skill*>* ret = 0;
  6802. if(npc_skill_list.count(primary_list) > 0){
  6803. ret = new map<string, Skill*>();
  6804. map<int32, int16>::iterator itr;
  6805. Skill* tmpSkill = 0;
  6806. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  6807. tmpSkill = master_skill_list.GetSkill(itr->first);
  6808. if(tmpSkill){
  6809. tmpSkill = new Skill(tmpSkill);
  6810. tmpSkill->current_val = itr->second;
  6811. tmpSkill->max_val = tmpSkill->current_val+5;
  6812. (*ret)[tmpSkill->name.data] = tmpSkill;
  6813. }
  6814. }
  6815. }
  6816. if(npc_skill_list.count(secondary_list) > 0){
  6817. if(!ret)
  6818. ret = new map<string, Skill*>();
  6819. map<int32, int16>::iterator itr;
  6820. Skill* tmpSkill = 0;
  6821. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  6822. tmpSkill = master_skill_list.GetSkill(itr->first);
  6823. if(tmpSkill){
  6824. tmpSkill = new Skill(tmpSkill);
  6825. tmpSkill->current_val = itr->second;
  6826. tmpSkill->max_val = tmpSkill->current_val+5;
  6827. (*ret)[tmpSkill->name.data] = tmpSkill;
  6828. }
  6829. }
  6830. }
  6831. if(ret && ret->size() == 0){
  6832. safe_delete(ret);
  6833. ret = 0;
  6834. }
  6835. return ret;
  6836. }
  6837. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  6838. npc_equipment_list[list_id].push_back(item_id);
  6839. }
  6840. void ZoneServer::SetNPCEquipment(NPC* npc) {
  6841. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  6842. Item* tmpItem = 0;
  6843. int8 slot = 0;
  6844. vector<int32>::iterator itr;
  6845. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  6846. tmpItem = master_item_list.GetItem(*itr);
  6847. if(tmpItem){
  6848. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  6849. if(slot < 255){
  6850. tmpItem = new Item(tmpItem);
  6851. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  6852. }
  6853. }
  6854. }
  6855. }
  6856. }
  6857. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  6858. npc_list[id] = npc;
  6859. }
  6860. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  6861. widget_list[id] = widget;
  6862. }
  6863. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  6864. if((!reloading || override_loading) && widget_list.count(id) > 0)
  6865. return widget_list[id];
  6866. else
  6867. return 0;
  6868. }
  6869. Widget* ZoneServer::GetNewWidget(int32 id) {
  6870. if(!reloading && widget_list.count(id) > 0)
  6871. return widget_list[id]->Copy();
  6872. else
  6873. return 0;
  6874. }
  6875. void ZoneServer::LoadGroundSpawnEntries(){
  6876. MGroundSpawnItems.lock();
  6877. database.LoadGroundSpawnEntries(this);
  6878. MGroundSpawnItems.unlock();
  6879. }
  6880. void ZoneServer::LoadGroundSpawnItems() {
  6881. }
  6882. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  6883. GroundSpawnEntry* entry = new GroundSpawnEntry;
  6884. entry->min_skill_level = min_skill_level;
  6885. entry->min_adventure_level = min_adventure_level;
  6886. entry->bonus_table = bonus_table;
  6887. entry->harvest1 = harvest1;
  6888. entry->harvest3 = harvest3;
  6889. entry->harvest5 = harvest5;
  6890. entry->harvest_imbue = harvest_imbue;
  6891. entry->harvest_rare = harvest_rare;
  6892. entry->harvest10 = harvest10;
  6893. entry->harvest_coin = harvest_coin;
  6894. groundspawn_entries[groundspawn_id].push_back(entry);
  6895. }
  6896. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  6897. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  6898. entry->item_id = item_id;
  6899. entry->is_rare = is_rare;
  6900. entry->grid_id = grid_id;
  6901. groundspawn_items[groundspawn_id].push_back(entry);
  6902. }
  6903. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  6904. vector<GroundSpawnEntry*>* ret = 0;
  6905. MGroundSpawnItems.lock();
  6906. if(groundspawn_entries.count(id) > 0)
  6907. ret = &groundspawn_entries[id];
  6908. MGroundSpawnItems.unlock();
  6909. return ret;
  6910. }
  6911. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  6912. vector<GroundSpawnEntryItem*>* ret = 0;
  6913. if(groundspawn_items.count(id) > 0)
  6914. ret = &groundspawn_items[id];
  6915. return ret;
  6916. }
  6917. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  6918. void ZoneServer::DeleteGroundSpawnItems()
  6919. {
  6920. MGroundSpawnItems.lock();
  6921. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  6922. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  6923. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  6924. {
  6925. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  6926. {
  6927. safe_delete(*groundspawnentry_itr);
  6928. }
  6929. }
  6930. groundspawn_entries.clear();
  6931. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  6932. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  6933. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  6934. {
  6935. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  6936. {
  6937. safe_delete(*groundspawnitem_itr);
  6938. }
  6939. }
  6940. groundspawn_items.clear();
  6941. MGroundSpawnItems.unlock();
  6942. }
  6943. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  6944. groundspawn_list[id] = spawn;
  6945. }
  6946. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  6947. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  6948. return groundspawn_list[id];
  6949. else
  6950. return 0;
  6951. }
  6952. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  6953. if(!reloading && groundspawn_list.count(id) > 0)
  6954. return groundspawn_list[id]->Copy();
  6955. else
  6956. return 0;
  6957. }
  6958. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  6959. loot_tables[id] = table;
  6960. }
  6961. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  6962. loot_drops[id].push_back(drop);
  6963. }
  6964. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  6965. spawn_loot_list[spawn_id].push_back(id);
  6966. }
  6967. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  6968. spawn_loot_list[spawn_id].clear();
  6969. }
  6970. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  6971. level_loot_list.push_back(loot);
  6972. }
  6973. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  6974. racial_loot_list[racial_id].push_back(loot);
  6975. }
  6976. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  6977. zone_loot_list[zone].push_back(loot);
  6978. }
  6979. void ZoneServer::ClearLootTables(){
  6980. map<int32,LootTable*>::iterator table_itr;
  6981. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  6982. safe_delete(table_itr->second);
  6983. }
  6984. map<int32, vector<LootDrop*> >::iterator drop_itr;
  6985. vector<LootDrop*>::iterator drop_itr2;
  6986. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  6987. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  6988. safe_delete(*drop_itr2);
  6989. }
  6990. }
  6991. vector<GlobalLoot*>::iterator level_itr;
  6992. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  6993. safe_delete(*level_itr);
  6994. }
  6995. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  6996. vector<GlobalLoot*>::iterator race_itr2;
  6997. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  6998. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  6999. safe_delete(*race_itr2);
  7000. }
  7001. }
  7002. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  7003. vector<GlobalLoot*>::iterator zone_itr2;
  7004. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  7005. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  7006. safe_delete(*zone_itr2);
  7007. }
  7008. }
  7009. loot_tables.clear();
  7010. loot_drops.clear();
  7011. spawn_loot_list.clear();
  7012. level_loot_list.clear();
  7013. racial_loot_list.clear();
  7014. zone_loot_list.clear();
  7015. }
  7016. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id, Spawn* spawn) {
  7017. vector<int32> ret;
  7018. int32 returnValue = 0;
  7019. if(reloading)
  7020. return ret;
  7021. if (spawn_loot_list.count(spawn_id) > 0)
  7022. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  7023. if (level_loot_list.size() > 0) {
  7024. vector<GlobalLoot*>::iterator itr;
  7025. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  7026. GlobalLoot* loot = *itr;
  7027. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  7028. returnValue = 0; // reset since this can override the database setting
  7029. if(zone_script)
  7030. {
  7031. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_level", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  7032. continue;
  7033. }
  7034. bool entryAdded = false;
  7035. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  7036. ret.push_back(loot->table_id);
  7037. else {
  7038. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  7039. ret.push_back(loot->table_id);
  7040. }
  7041. if(!entryAdded && returnValue) // DB override via LUA scripting
  7042. ret.push_back(loot->table_id);
  7043. }
  7044. }
  7045. if (racial_loot_list.count(racial_id) > 0) {
  7046. vector<GlobalLoot*>::iterator itr;
  7047. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  7048. GlobalLoot* loot = *itr;
  7049. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  7050. returnValue = 0; // reset since this can override the database setting
  7051. if(zone_script)
  7052. {
  7053. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_racial", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  7054. continue;
  7055. }
  7056. bool entryAdded = false;
  7057. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  7058. ret.push_back(loot->table_id);
  7059. else {
  7060. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  7061. ret.push_back(loot->table_id);
  7062. }
  7063. if(!entryAdded && returnValue) // DB override via LUA scripting
  7064. ret.push_back(loot->table_id);
  7065. }
  7066. }
  7067. if (zone_loot_list.count(zone_id) > 0) {
  7068. vector<GlobalLoot*>::iterator itr;
  7069. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  7070. GlobalLoot* loot = *itr;
  7071. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  7072. returnValue = 0; // reset since this can override the database setting
  7073. if(zone_script)
  7074. {
  7075. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_zone", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  7076. continue;
  7077. }
  7078. bool entryAdded = false;
  7079. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  7080. ret.push_back(loot->table_id);
  7081. else {
  7082. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  7083. ret.push_back(loot->table_id);
  7084. }
  7085. if(!entryAdded && returnValue) // DB override via LUA scripting
  7086. ret.push_back(loot->table_id);
  7087. }
  7088. }
  7089. return ret;
  7090. }
  7091. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  7092. if(!reloading && loot_drops.count(table_id) > 0)
  7093. return &(loot_drops[table_id]);
  7094. else
  7095. return 0;
  7096. }
  7097. LootTable* ZoneServer::GetLootTable(int32 table_id){
  7098. return loot_tables[table_id];
  7099. }
  7100. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  7101. LocationTransportDestination* loc = new LocationTransportDestination;
  7102. loc->message = message;
  7103. loc->trigger_x = trigger_x;
  7104. loc->trigger_y = trigger_y;
  7105. loc->trigger_z = trigger_z;
  7106. loc->trigger_radius = trigger_radius;
  7107. loc->destination_zone_id = destination_zone_id;
  7108. loc->destination_x = destination_x;
  7109. loc->destination_y = destination_y;
  7110. loc->destination_z = destination_z;
  7111. loc->destination_heading = destination_heading;
  7112. loc->cost = cost;
  7113. loc->unique_id = unique_id;
  7114. MTransporters.lock();
  7115. if(location_transporters.count(zone_id) == 0)
  7116. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  7117. location_transporters[zone_id]->Add(loc);
  7118. MTransporters.unlock();
  7119. }
  7120. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
  7121. int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
  7122. int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
  7123. TransportDestination* transport = new TransportDestination;
  7124. transport->type = type;
  7125. transport->display_name = name;
  7126. transport->message = message;
  7127. transport->destination_zone_id = destination_zone_id;
  7128. transport->destination_x = destination_x;
  7129. transport->destination_y = destination_y;
  7130. transport->destination_z = destination_z;
  7131. transport->destination_heading = destination_heading;
  7132. transport->cost = cost;
  7133. transport->unique_id = unique_id;
  7134. transport->min_level = min_level;
  7135. transport->max_level = max_level;
  7136. transport->req_quest = quest_req;
  7137. transport->req_quest_step = quest_step_req;
  7138. transport->req_quest_complete = quest_complete;
  7139. transport->map_x = map_x;
  7140. transport->map_y = map_y;
  7141. transport->expansion_flag = expansion_flag;
  7142. transport->holiday_flag = holiday_flag;
  7143. transport->min_client_version = min_client_version;
  7144. transport->max_client_version = max_client_version;
  7145. transport->flight_path_id = flight_path_id;
  7146. transport->mount_id = mount_id;
  7147. transport->mount_red_color = mount_red_color;
  7148. transport->mount_green_color = mount_green_color;
  7149. transport->mount_blue_color = mount_blue_color;
  7150. MTransporters.lock();
  7151. transporters[transport_id].push_back(transport);
  7152. MTransporters.unlock();
  7153. }
  7154. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  7155. if (!returnList)
  7156. return;
  7157. MTransporters.lock();
  7158. if (transporters.count(transport_id) > 0)
  7159. {
  7160. vector<TransportDestination*> list;
  7161. for (int i = 0; i < transporters[transport_id].size(); i++)
  7162. {
  7163. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  7164. continue;
  7165. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  7166. continue;
  7167. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag) && database.CheckHolidayFlags(this, transporters[transport_id][i]->holiday_flag))
  7168. {
  7169. returnList->push_back(transporters[transport_id][i]);
  7170. }
  7171. }
  7172. }
  7173. MTransporters.unlock();
  7174. }
  7175. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  7176. MutexList<LocationTransportDestination*>* ret = 0;
  7177. MTransporters.lock();
  7178. if(location_transporters.count(zone_id) > 0)
  7179. ret = location_transporters[zone_id];
  7180. MTransporters.unlock();
  7181. return ret;
  7182. }
  7183. void ZoneServer::DeleteGlobalTransporters(){
  7184. MTransporters.lock();
  7185. map<int32, vector<TransportDestination*> >::iterator itr;
  7186. vector<TransportDestination*>::iterator transport_vector_itr;
  7187. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  7188. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  7189. safe_delete(*transport_vector_itr);
  7190. }
  7191. }
  7192. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  7193. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  7194. itr2->second->clear(true);
  7195. delete itr2->second;
  7196. }
  7197. transporters.clear();
  7198. location_transporters.clear();
  7199. MTransporters.unlock();
  7200. }
  7201. void ZoneServer::DeleteGlobalSpawns() {
  7202. ClearLootTables();
  7203. map<int32, NPC*>::iterator npc_list_iter;
  7204. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  7205. safe_delete(npc_list_iter->second);
  7206. }
  7207. npc_list.clear();
  7208. map<int32, Object*>::iterator object_list_iter;
  7209. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  7210. safe_delete(object_list_iter->second);
  7211. }
  7212. object_list.clear();
  7213. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  7214. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  7215. safe_delete(groundspawn_list_iter->second);
  7216. }
  7217. groundspawn_list.clear();
  7218. map<int32, Widget*>::iterator widget_list_iter;
  7219. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  7220. safe_delete(widget_list_iter->second);
  7221. }
  7222. widget_list.clear();
  7223. map<int32, Sign*>::iterator sign_list_iter;
  7224. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  7225. safe_delete(sign_list_iter->second);
  7226. }
  7227. sign_list.clear();
  7228. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  7229. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  7230. safe_delete(appearance_list_iter->second);
  7231. }
  7232. npc_appearance_list.clear();*/
  7233. ClearEntityCommands();
  7234. DeleteGroundSpawnItems();
  7235. DeleteGlobalTransporters();
  7236. DeleteTransporterMaps();
  7237. }
  7238. void ZoneServer::AddTransportMap(int32 id, string name) {
  7239. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  7240. m_transportMaps[id] = name;
  7241. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  7242. }
  7243. bool ZoneServer::TransportHasMap(int32 id) {
  7244. bool ret = false;
  7245. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  7246. ret = m_transportMaps.count(id) > 0;
  7247. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  7248. return ret;
  7249. }
  7250. string ZoneServer::GetTransportMap(int32 id) {
  7251. string ret;
  7252. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  7253. if (m_transportMaps.count(id) > 0)
  7254. ret = m_transportMaps[id];
  7255. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  7256. return ret;
  7257. }
  7258. void ZoneServer::DeleteTransporterMaps() {
  7259. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  7260. m_transportMaps.clear();
  7261. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  7262. }
  7263. void ZoneServer::ReloadSpawns() {
  7264. if (reloading)
  7265. return;
  7266. reloading = true;
  7267. world.SetReloadingSubsystem("Spawns");
  7268. // Let every one in the zone know what is happening
  7269. HandleBroadcast("Reloading all spawns for this zone.");
  7270. DeleteGlobalSpawns();
  7271. Depop(false, true);
  7272. }
  7273. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  7274. vector<Client*>::iterator itr;
  7275. MClientList.readlock(__FUNCTION__, __LINE__);
  7276. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7277. Client* client = *itr;
  7278. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7279. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  7280. }
  7281. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7282. }
  7283. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  7284. if (m_flightPaths.count(id) > 0) {
  7285. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  7286. safe_delete(info);
  7287. return;
  7288. }
  7289. m_flightPaths[id] = info;
  7290. }
  7291. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  7292. if (m_flightPaths.count(id) == 0) {
  7293. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  7294. safe_delete(location);
  7295. return;
  7296. }
  7297. m_flightPathRoutes[id].push_back(location);
  7298. }
  7299. void ZoneServer::DeleteFlightPaths() {
  7300. map<int32, vector<FlightPathLocation*> >::iterator itr;
  7301. vector<FlightPathLocation*>::iterator itr2;
  7302. map<int32, FlightPathInfo*>::iterator itr3;
  7303. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  7304. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  7305. safe_delete(*itr2);
  7306. }
  7307. itr->second.clear();
  7308. }
  7309. m_flightPathRoutes.clear();
  7310. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  7311. safe_delete(itr3->second);
  7312. }
  7313. m_flightPaths.clear();
  7314. }
  7315. void ZoneServer::SendFlightPathsPackets(Client* client) {
  7316. // Only send a packet if there are flight paths
  7317. if (m_flightPathRoutes.size() > 0) {
  7318. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  7319. if (packet) {
  7320. int32 num_routes = m_flightPaths.size();
  7321. packet->setArrayLengthByName("number_of_routes", num_routes);
  7322. packet->setArrayLengthByName("number_of_routes2", num_routes);
  7323. packet->setArrayLengthByName("number_of_routes3", num_routes);
  7324. packet->setArrayLengthByName("number_of_routes4", num_routes);
  7325. map<int32, FlightPathInfo*>::iterator itr;
  7326. int32 i = 0;
  7327. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  7328. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  7329. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  7330. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  7331. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  7332. vector<FlightPathLocation*>::iterator itr2;
  7333. int32 j = 0;
  7334. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  7335. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  7336. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  7337. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  7338. }
  7339. }
  7340. client->QueuePacket(packet->serialize());
  7341. safe_delete(packet);
  7342. }
  7343. }
  7344. }
  7345. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  7346. int32 index = 0;
  7347. map<int32, FlightPathInfo*>::iterator itr;
  7348. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  7349. if (itr->first == id)
  7350. return index;
  7351. }
  7352. return -1;
  7353. }
  7354. float ZoneServer::GetFlightPathSpeed(int32 id) {
  7355. float speed = 1;
  7356. if (m_flightPaths.count(id) > 0)
  7357. speed = m_flightPaths[id]->speed;
  7358. return speed;
  7359. }
  7360. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  7361. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  7362. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7363. map<int32, Spawn*>::iterator itr;
  7364. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7365. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  7366. {
  7367. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  7368. if (loc && loc->conditional > 0) {
  7369. if ((loc->conditional & condition) != condition) {
  7370. Despawn(itr->second, 0);
  7371. }
  7372. }
  7373. }
  7374. }
  7375. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7376. map<int32, SpawnLocation*>::iterator itr2;
  7377. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  7378. SpawnLocation* loc = itr2->second;
  7379. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  7380. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  7381. ProcessSpawnLocation(loc);
  7382. }
  7383. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  7384. }
  7385. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  7386. Spawn* spawn = 0;
  7387. map<int32, Spawn*>::iterator itr;
  7388. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  7389. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7390. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7391. spawn = itr->second;
  7392. if (spawn && spawn != newSpawn) {
  7393. if (newSpawn->GetDatabaseID())
  7394. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7395. if (newSpawn->GetSpawnLocationID())
  7396. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7397. if (spawn->GetDatabaseID())
  7398. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7399. if (spawn->GetSpawnLocationID())
  7400. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7401. }
  7402. }
  7403. list<Spawn*>::iterator itr2;
  7404. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  7405. spawn = *itr2;
  7406. if (spawn && spawn != newSpawn) {
  7407. if (newSpawn->GetDatabaseID())
  7408. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7409. if (newSpawn->GetSpawnLocationID())
  7410. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7411. if (spawn->GetDatabaseID())
  7412. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7413. if (spawn->GetSpawnLocationID())
  7414. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7415. }
  7416. }
  7417. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7418. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  7419. }
  7420. // we only call this inside a write lock
  7421. void ZoneServer::RemoveSpawnProximities(Spawn* oldSpawn) {
  7422. Spawn* spawn = 0;
  7423. map<int32, Spawn*>::iterator itr;
  7424. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7425. spawn = itr->second;
  7426. if (spawn && spawn != oldSpawn) {
  7427. if (oldSpawn->GetDatabaseID())
  7428. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  7429. if (oldSpawn->GetSpawnLocationID())
  7430. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  7431. // don't need to remove oldSpawn proximities, we clear them all out
  7432. }
  7433. }
  7434. }
  7435. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  7436. {
  7437. if (!entry || !spawn)
  7438. return;
  7439. const char* script = 0;
  7440. for (int x = 0; x < 3; x++)
  7441. {
  7442. switch (x)
  7443. {
  7444. case 0:
  7445. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  7446. break;
  7447. case 1:
  7448. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  7449. break;
  7450. case 2:
  7451. script = world.GetSpawnScript(entry->spawn_id);
  7452. break;
  7453. }
  7454. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  7455. {
  7456. spawn->SetSpawnScript(string(script));
  7457. break;
  7458. }
  7459. }
  7460. }
  7461. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  7462. {
  7463. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  7464. return std::vector<HouseItem>();
  7465. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  7466. std::vector<HouseItem> items;
  7467. map<int32, Spawn*>::iterator itr;
  7468. Spawn* spawn = 0;
  7469. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7470. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7471. spawn = itr->second;
  7472. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  7473. {
  7474. HouseItem tmpItem;
  7475. tmpItem.item_id = spawn->GetPickupItemID();
  7476. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  7477. tmpItem.spawn_id = spawn->GetID();
  7478. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  7479. if (!tmpItem.item)
  7480. continue;
  7481. items.push_back(tmpItem);
  7482. }
  7483. }
  7484. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7485. return items;
  7486. }
  7487. void ZoneServer::SendHouseItems(Client* client)
  7488. {
  7489. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  7490. return;
  7491. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  7492. if(!packet) {
  7493. return;
  7494. }
  7495. std::vector<HouseItem> items = GetHouseItems(client);
  7496. // setting this to 1 puts it on the door widget
  7497. packet->setDataByName("is_widget_door", 1);
  7498. packet->setArrayLengthByName("num_items", items.size());
  7499. for (int i = 0; i < items.size(); i++)
  7500. {
  7501. HouseItem tmpItem = items[i];
  7502. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  7503. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  7504. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  7505. // location, 0 = floor, 1 = ceiling
  7506. //packet->setArrayDataByName("location", 1, i, 0);
  7507. // item_state int8
  7508. // 0 = normal (cannot pick up item / move item / toggle visibility)
  7509. // 1 = virtual (toggle visibility available, no move item)
  7510. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  7511. // 3 = virtual/hidden/toggle visibility
  7512. // 4 = none (cannot pick up item / move item / toggle visibility)
  7513. // 5 = none, toggle visibility (cannot pick up item / move item)
  7514. // 8 = none (cannot pick up item / move item / toggle visibility)
  7515. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  7516. // makes it so we don't have access to move item/retrieve item
  7517. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  7518. //packet->setArrayDataByName("tradeable", 1, i);
  7519. //packet->setArrayDataByName("item_description", "failboat", i);
  7520. // access to move item/retrieve item, do not use in conjunction with tradeable
  7521. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  7522. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  7523. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  7524. //packet->setArrayDataByName("first_item_description", "test", i);
  7525. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  7526. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  7527. }
  7528. EQ2Packet* pack = packet->serialize();
  7529. client->QueuePacket(pack);
  7530. safe_delete(packet);
  7531. }
  7532. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  7533. {
  7534. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  7535. return nullptr;
  7536. map<int32, Spawn*>::iterator itr;
  7537. Spawn* spawn = 0;
  7538. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7539. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7540. spawn = itr->second;
  7541. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  7542. {
  7543. Spawn* tmpSpawn = spawn;
  7544. MSpawnList.releasereadlock();
  7545. return tmpSpawn;
  7546. }
  7547. }
  7548. MSpawnList.releasereadlock();
  7549. return nullptr;
  7550. }
  7551. void ZoneServer::AddPendingSpawnRemove(int32 id)
  7552. {
  7553. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  7554. m_pendingSpawnRemove.insert(make_pair(id,true));
  7555. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  7556. }
  7557. void ZoneServer::ProcessSpawnRemovals()
  7558. {
  7559. MSpawnList.writelock(__FUNCTION__, __LINE__);
  7560. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  7561. if (m_pendingSpawnRemove.size() > 0) {
  7562. map<int32,bool>::iterator itr2;
  7563. for (itr2 = m_pendingSpawnRemove.begin(); itr2 != m_pendingSpawnRemove.end(); itr2++) {
  7564. spawn_list.erase(itr2->first);
  7565. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].erase(itr2->first);
  7566. std::map<int32,int32>::iterator hsmitr = housing_spawn_map.find(itr2->first);
  7567. if(hsmitr != housing_spawn_map.end()) {
  7568. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].erase(hsmitr->second);
  7569. housing_spawn_map.erase(hsmitr);
  7570. }
  7571. }
  7572. m_pendingSpawnRemove.clear();
  7573. }
  7574. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  7575. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  7576. }
  7577. void ZoneServer::AddSpawnToGroup(Spawn* spawn, int32 group_id)
  7578. {
  7579. if( spawn->GetSpawnGroupID() > 0 )
  7580. spawn->RemoveSpawnFromGroup();
  7581. MutexList<int32>* groupList = &spawn_group_map.Get(group_id);
  7582. MutexList<int32>::iterator itr2 = groupList->begin();
  7583. while(itr2.Next())
  7584. {
  7585. Spawn* groupSpawn = GetSpawnByID(itr2.value);
  7586. if(groupSpawn)
  7587. {
  7588. // found existing group member to add it in
  7589. spawn->AddSpawnToGroup(groupSpawn);
  7590. break;
  7591. }
  7592. }
  7593. groupList->Add(spawn->GetID());
  7594. spawn->SetSpawnGroupID(group_id);
  7595. }
  7596. void ZoneServer::QueueStateCommandToClients(int32 spawn_id, int32 state)
  7597. {
  7598. if(spawn_id < 1)
  7599. return;
  7600. MLuaQueueStateCmd.lock();
  7601. lua_queued_state_commands.insert(make_pair(spawn_id, state));
  7602. MLuaQueueStateCmd.unlock();
  7603. }
  7604. void ZoneServer::QueueDefaultCommand(int32 spawn_id, std::string command, float distance)
  7605. {
  7606. if(spawn_id < 1)
  7607. return;
  7608. MLuaQueueStateCmd.lock();
  7609. lua_spawn_update_command[spawn_id].insert(make_pair(command,distance));
  7610. MLuaQueueStateCmd.unlock();
  7611. }
  7612. void ZoneServer::ProcessQueuedStateCommands() // in a client list lock only
  7613. {
  7614. vector<Client*>::iterator itr;
  7615. MLuaQueueStateCmd.lock();
  7616. if(lua_queued_state_commands.size() > 0)
  7617. {
  7618. std::map<int32, int32>::iterator statecmds;
  7619. for(statecmds = lua_queued_state_commands.begin(); statecmds != lua_queued_state_commands.end(); statecmds++)
  7620. {
  7621. Spawn* spawn = GetSpawnByID(statecmds->first, false);
  7622. if(!spawn)
  7623. continue;
  7624. MClientList.readlock(__FUNCTION__, __LINE__);
  7625. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7626. Client* client = *itr;
  7627. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7628. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), statecmds->second);
  7629. }
  7630. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7631. }
  7632. lua_queued_state_commands.clear();
  7633. }
  7634. if(lua_spawn_update_command.size() > 0)
  7635. {
  7636. std::map<int32, std::map<std::string,float>>::iterator updatecmds;
  7637. for(updatecmds = lua_spawn_update_command.begin(); updatecmds != lua_spawn_update_command.end(); updatecmds++)
  7638. {
  7639. Spawn* spawn = GetSpawnByID(updatecmds->first, false);
  7640. if(!spawn)
  7641. continue;
  7642. std::map<std::string,float>::iterator innermap;
  7643. for(innermap = lua_spawn_update_command[updatecmds->first].begin(); innermap != lua_spawn_update_command[updatecmds->first].end(); innermap++)
  7644. {
  7645. MClientList.readlock(__FUNCTION__, __LINE__);
  7646. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7647. Client* client = *itr;
  7648. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7649. client->SendDefaultCommand(spawn, innermap->first.c_str(), innermap->second);
  7650. }
  7651. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7652. }
  7653. lua_spawn_update_command[updatecmds->first].clear();
  7654. }
  7655. lua_spawn_update_command.clear();
  7656. }
  7657. MLuaQueueStateCmd.unlock();
  7658. }
  7659. void ZoneServer::RemoveClientsFromZone(ZoneServer* zone) {
  7660. vector<Client*>::iterator itr;
  7661. MClientList.readlock(__FUNCTION__, __LINE__);
  7662. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7663. Client* client = *itr;
  7664. if(client->GetCurrentZone() == zone) {
  7665. client->SetCurrentZone(nullptr);
  7666. }
  7667. if(client->GetZoningDestination() == zone) {
  7668. client->SetZoningDestination(nullptr);
  7669. }
  7670. }
  7671. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7672. }
  7673. void ZoneServer::SendSubSpawnUpdates(SUBSPAWN_TYPES subtype) {
  7674. std::map<int32, Spawn*>::iterator subitr;
  7675. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7676. for(subitr = subspawn_list[subtype].begin(); subitr != subspawn_list[subtype].end(); subitr++) {
  7677. subitr->second->changed = true;
  7678. subitr->second->info_changed = true;
  7679. AddChangedSpawn(subitr->second);
  7680. }
  7681. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7682. }
  7683. bool ZoneServer::HouseItemSpawnExists(int32 item_id) {
  7684. bool exists = false;
  7685. std::map<int32, Spawn*>::iterator subitr;
  7686. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7687. subitr = subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].find(item_id);
  7688. if(subitr != subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].end()) {
  7689. exists = true;
  7690. }
  7691. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  7692. return exists;
  7693. }
  7694. void ZoneServer::ProcessPendingSpawns() {
  7695. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  7696. list<Spawn*>::iterator itr2;
  7697. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  7698. Spawn* spawn = *itr2;
  7699. MSpawnList.writelock(__FUNCTION__, __LINE__);
  7700. if (spawn)
  7701. spawn_list[spawn->GetID()] = spawn;
  7702. if(spawn->IsCollector()) {
  7703. subspawn_list[SUBSPAWN_TYPES::COLLECTOR].insert(make_pair(spawn->GetID(),spawn));
  7704. }
  7705. if(spawn->GetPickupItemID()) {
  7706. subspawn_list[SUBSPAWN_TYPES::HOUSE_ITEM_SPAWN].insert(make_pair(spawn->GetPickupItemID(),spawn));
  7707. housing_spawn_map.insert(make_pair(spawn->GetID(), spawn->GetPickupItemID()));
  7708. }
  7709. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  7710. CheckSpawnRange(spawn);
  7711. }
  7712. pending_spawn_list_add.clear();
  7713. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  7714. spawn_check_add.Trigger();
  7715. }
  7716. void ZoneServer::AddSpawnToGrid(Spawn* spawn, int32 grid_id) {
  7717. if(spawn->GetID() == 0 || spawn->IsDeletedSpawn())
  7718. return;
  7719. MGridMaps.lock_shared();
  7720. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7721. if(grids != grid_maps.end()) {
  7722. grids->second->MSpawns.lock();
  7723. grids->second->spawns.insert(make_pair(spawn->GetID(), spawn));
  7724. grids->second->MSpawns.unlock();
  7725. }
  7726. else {
  7727. MGridMaps.unlock_shared();
  7728. MGridMaps.lock();
  7729. GridMap* gm = new GridMap;
  7730. gm->grid_id = grid_id;
  7731. gm->spawns.insert(make_pair(spawn->GetID(), spawn));
  7732. grid_maps.insert(make_pair(grid_id, gm));
  7733. MGridMaps.unlock();
  7734. return;
  7735. }
  7736. MGridMaps.unlock_shared();
  7737. }
  7738. void ZoneServer::RemoveSpawnFromGrid(Spawn* spawn, int32 grid_id) {
  7739. std::shared_lock lock(MGridMaps);
  7740. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7741. if(grids != grid_maps.end()) {
  7742. grids->second->MSpawns.lock();
  7743. if(grids->second->spawns.count(spawn->GetID()) > 0) {
  7744. grids->second->spawns.erase(spawn->GetID());
  7745. }
  7746. grids->second->MSpawns.unlock();
  7747. }
  7748. }
  7749. int32 ZoneServer::GetSpawnCountInGrid(int32 grid_id) {
  7750. int32 count = 0;
  7751. std::shared_lock lock(MGridMaps);
  7752. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7753. if(grids != grid_maps.end()) {
  7754. grids->second->MSpawns.lock_shared();
  7755. count = grids->second->spawns.size();
  7756. grids->second->MSpawns.unlock_shared();
  7757. }
  7758. return count;
  7759. }
  7760. void ZoneServer::SendClientSpawnListInGrid(Client* client, int32 grid_id){
  7761. std::shared_lock lock(MGridMaps);
  7762. Spawn* spawn = nullptr;
  7763. client->Message(CHANNEL_COLOR_RED, "Grid ID %u has %u spawns.", grid_id, GetSpawnCountInGrid(grid_id));
  7764. std::map<int32, GridMap*>::iterator grids = grid_maps.find(grid_id);
  7765. if(grids != grid_maps.end()) {
  7766. grids->second->MSpawns.lock_shared();
  7767. typedef map <int32, Spawn*> SpawnMapType;
  7768. for( SpawnMapType::iterator it = grids->second->spawns.begin(); it != grids->second->spawns.end(); ++it ) {
  7769. spawn = it->second;
  7770. client->Message(CHANNEL_COLOR_YELLOW, "Spawn %s (%u), Loc X/Y/Z: %f/%f/%f.", spawn->GetName(), spawn->GetID(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  7771. }
  7772. grids->second->MSpawns.unlock_shared();
  7773. }
  7774. }
  7775. void ZoneServer::AddIgnoredWidget(int32 id) {
  7776. std::unique_lock lock(MIgnoredWidgets);
  7777. if(ignored_widgets.find(id) == ignored_widgets.end()) {
  7778. ignored_widgets.insert(make_pair(id,true));
  7779. }
  7780. }