Player.cpp 252 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. last_movement_activity = 0;
  53. //speed = 0;
  54. packet_num = 0;
  55. range_attack = false;
  56. old_movement_packet = 0;
  57. charsheet_changed = false;
  58. quickbar_updated = false;
  59. custNPC = false;
  60. spawn_tmp_vis_xor_packet = 0;
  61. spawn_tmp_pos_xor_packet = 0;
  62. spawn_tmp_info_xor_packet = 0;
  63. pending_collection_reward = 0;
  64. pos_packet_speed = 0;
  65. appearance.display_name = 1;
  66. appearance.show_command_icon = 1;
  67. appearance.player_flag = 1;
  68. appearance.targetable = 1;
  69. appearance.show_level = 1;
  70. spell_count = 0;
  71. spell_orig_packet = 0;
  72. spell_xor_packet = 0;
  73. resurrecting = false;
  74. spawn_id = 1;
  75. spawn_type = 4;
  76. player_spawn_id_map[1] = this;
  77. player_spawn_reverse_id_map[this] = 1;
  78. MPlayerQuests.SetName("Player::MPlayerQuests");
  79. test_time = 0;
  80. returning_from_ld = false;
  81. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  82. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  83. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  84. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  85. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  86. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  88. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  89. is_tracking = false;
  90. guild = 0;
  91. following = false;
  92. combat_target = 0;
  93. InitXPTable();
  94. pending_deletion = false;
  95. spawn_vis_struct = 0;
  96. spawn_pos_struct = 0;
  97. spawn_info_struct = 0;
  98. spawn_header_struct = 0;
  99. spawn_footer_struct = 0;
  100. widget_footer_struct = 0;
  101. sign_footer_struct = 0;
  102. pos_xor_size = 0;
  103. info_xor_size = 0;
  104. vis_xor_size = 0;
  105. pos_mutex.SetName("Player::pos_mutex");
  106. vis_mutex.SetName("Player::vis_mutex");
  107. info_mutex.SetName("Player::info_mutex");
  108. index_mutex.SetName("Player::index_mutex");
  109. spawn_mutex.SetName("Player::spawn_mutex");
  110. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  111. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  112. gm_vision = false;
  113. SetSaveSpellEffects(true);
  114. reset_mentorship = false;
  115. all_spells_locked = false;
  116. current_language_id = 0;
  117. active_reward = false;
  118. }
  119. Player::~Player(){
  120. SetSaveSpellEffects(true);
  121. DeleteSpellEffects();
  122. for(int32 i=0;i<spells.size();i++){
  123. safe_delete(spells[i]);
  124. }
  125. for(int32 i=0;i<quickbar_items.size();i++){
  126. safe_delete(quickbar_items[i]);
  127. }
  128. map<int32, vector<int32>*>::iterator itr;
  129. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  130. safe_delete(itr->second);
  131. }
  132. player_spawn_quests_required.clear();
  133. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  134. safe_delete(itr->second);
  135. }
  136. player_spawn_history_required.clear();
  137. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  138. map<int8, vector<HistoryData*> >::iterator itr2;
  139. vector<HistoryData*>::iterator itr3;
  140. // Type
  141. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  142. // Sub type
  143. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  144. // vector of data
  145. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  146. safe_delete(*itr3);
  147. }
  148. }
  149. }
  150. m_characterHistory.clear();
  151. mLUAHistory.writelock();
  152. map<int32, LUAHistory*>::iterator itr4;
  153. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  154. safe_delete(itr4->second);
  155. }
  156. m_charLuaHistory.clear();
  157. mLUAHistory.releasewritelock();
  158. safe_delete_array(movement_packet);
  159. safe_delete_array(old_movement_packet);
  160. safe_delete_array(spawn_tmp_info_xor_packet);
  161. safe_delete_array(spawn_tmp_vis_xor_packet);
  162. safe_delete_array(spawn_tmp_pos_xor_packet);
  163. safe_delete_array(spell_xor_packet);
  164. safe_delete_array(spell_orig_packet);
  165. DestroyQuests();
  166. WritePlayerStatistics();
  167. RemovePlayerStatistics();
  168. DeleteMail();
  169. world.RemoveLottoPlayer(GetCharacterID());
  170. safe_delete(info);
  171. index_mutex.writelock(__FUNCTION__, __LINE__);
  172. player_spawn_reverse_id_map.clear();
  173. player_spawn_id_map.clear();
  174. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  175. info_mutex.writelock(__FUNCTION__, __LINE__);
  176. spawn_info_packet_list.clear();
  177. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  178. vis_mutex.writelock(__FUNCTION__, __LINE__);
  179. spawn_vis_packet_list.clear();
  180. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  181. pos_mutex.writelock(__FUNCTION__, __LINE__);
  182. spawn_pos_packet_list.clear();
  183. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  184. safe_delete(spawn_header_struct);
  185. safe_delete(spawn_footer_struct);
  186. safe_delete(sign_footer_struct);
  187. safe_delete(widget_footer_struct);
  188. safe_delete(spawn_info_struct);
  189. safe_delete(spawn_vis_struct);
  190. safe_delete(spawn_pos_struct);
  191. ClearPendingSelectableItemRewards(0, true);
  192. ClearPendingItemRewards();
  193. }
  194. EQ2Packet* Player::serialize(Player* player, int16 version){
  195. return spawn_serialize(player, version);
  196. }
  197. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  198. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  199. if(packet){
  200. packet->setDataByName("x", x);
  201. packet->setDataByName("y", y);
  202. packet->setDataByName("z", z);
  203. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  204. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  205. if (heading != -1.0f)
  206. packet->setDataByName("heading", heading);
  207. EQ2Packet* outapp = packet->serialize();
  208. safe_delete(packet);
  209. return outapp;
  210. }
  211. return 0;
  212. }
  213. void Player::DestroyQuests(){
  214. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  215. map<int32, Quest*>::iterator itr;
  216. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  217. if(itr->second) {
  218. safe_delete(itr->second);
  219. }
  220. }
  221. completed_quests.clear();
  222. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  223. if(itr->second) {
  224. safe_delete(itr->second);
  225. }
  226. }
  227. player_quests.clear();
  228. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  229. if(itr->second) {
  230. safe_delete(itr->second);
  231. }
  232. }
  233. pending_quests.clear();
  234. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  235. }
  236. PlayerInfo* Player::GetPlayerInfo(){
  237. if(info == 0)
  238. info = new PlayerInfo(this);
  239. return info;
  240. }
  241. void PlayerInfo::CalculateXPPercentages(){
  242. int32 xp_needed = info_struct->get_xp_needed();
  243. if(xp_needed > 0){
  244. double div_percent = ((double)info_struct->get_xp() / xp_needed) * 100.0;
  245. int16 percentage = (int16)(div_percent) * 10;
  246. double whole, fractional = 0.0;
  247. fractional = std::modf(div_percent, &whole);
  248. info_struct->set_xp_yellow(percentage);
  249. info_struct->set_xp_blue((int16)(fractional * 1000));
  250. // vitality bars probably need a revisit
  251. info_struct->set_xp_blue_vitality_bar(0);
  252. info_struct->set_xp_yellow_vitality_bar(0);
  253. if(player->GetXPVitality() > 0){
  254. float vitality_total = player->GetXPVitality()*10 + percentage;
  255. vitality_total -= ((int)(percentage/100)*100);
  256. if(vitality_total < 100){ //10%
  257. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  258. }
  259. else
  260. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  261. }
  262. }
  263. }
  264. void PlayerInfo::CalculateTSXPPercentages(){
  265. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  266. if(ts_xp_needed > 0){
  267. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  268. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  269. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  270. /*info_struct->xp_blue_vitality_bar = 0;
  271. info_struct->xp_yellow_vitality_bar = 0;
  272. if(player->GetXPVitality() > 0){
  273. float vitality_total = player->GetXPVitality()*10 + percentage;
  274. vitality_total -= ((int)(percentage/100)*100);
  275. if(vitality_total < 100){ //10%
  276. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  277. }
  278. else
  279. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  280. }*/
  281. }
  282. }
  283. void PlayerInfo::SetHouseZone(int32 id){
  284. house_zone_id = id;
  285. }
  286. void PlayerInfo::SetBindZone(int32 id){
  287. bind_zone_id = id;
  288. }
  289. void PlayerInfo::SetBindX(float x){
  290. bind_x = x;
  291. }
  292. void PlayerInfo::SetBindY(float y){
  293. bind_y = y;
  294. }
  295. void PlayerInfo::SetBindZ(float z){
  296. bind_z = z;
  297. }
  298. void PlayerInfo::SetBindHeading(float heading){
  299. bind_heading = heading;
  300. }
  301. int32 PlayerInfo::GetHouseZoneID(){
  302. return house_zone_id;
  303. }
  304. int32 PlayerInfo::GetBindZoneID(){
  305. return bind_zone_id;
  306. }
  307. float PlayerInfo::GetBindZoneX(){
  308. return bind_x;
  309. }
  310. float PlayerInfo::GetBindZoneY(){
  311. return bind_y;
  312. }
  313. float PlayerInfo::GetBindZoneZ(){
  314. return bind_z;
  315. }
  316. float PlayerInfo::GetBindZoneHeading(){
  317. return bind_heading;
  318. }
  319. PacketStruct* PlayerInfo::serialize2(int16 version){
  320. player->CalculateBonuses();
  321. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  322. if(packet){
  323. //TODO: 2021 FIX THIS CASTING
  324. char deity[32];
  325. strncpy(deity, info_struct->get_deity().c_str(), 32);
  326. packet->setDataByName("deity", deity);
  327. char name[40];
  328. strncpy(name, info_struct->get_name().c_str(), 40);
  329. packet->setDataByName("character_name", name);
  330. packet->setDataByName("race", info_struct->get_race());
  331. packet->setDataByName("gender", info_struct->get_gender());
  332. packet->setDataByName("class1", info_struct->get_class1());
  333. packet->setDataByName("class2", info_struct->get_class2());
  334. packet->setDataByName("class3", info_struct->get_class3());
  335. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  336. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  337. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  338. packet->setDataByName("level", info_struct->get_level());
  339. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  340. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  341. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  342. // for(int8 i=0;i<19;i++)
  343. // {
  344. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  345. // }
  346. //
  347. packet->setDataByName("current_hp", player->GetHP());
  348. packet->setDataByName("max_hp",player-> GetTotalHP());
  349. packet->setDataByName("base_hp", player->GetTotalHPBase());
  350. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  351. packet->setDataByName("bonus_health", bonus_health);
  352. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  353. packet->setDataByName("current_power", player->GetPower());
  354. packet->setDataByName("max_power", player->GetTotalPower());
  355. packet->setDataByName("base_power", player->GetTotalPowerBase());
  356. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  357. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  358. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  359. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  360. packet->setDataByName("attack", info_struct->get_cur_attack());
  361. packet->setDataByName("attack_base", info_struct->get_attack_base());
  362. packet->setDataByName("absorb", info_struct->get_absorb());
  363. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  364. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  365. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  366. CalculateXPPercentages();
  367. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  368. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  369. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  370. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  371. packet->setDataByName("flags", info_struct->get_flags());
  372. packet->setDataByName("flags2", info_struct->get_flags2());
  373. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  374. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  375. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  376. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  377. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  378. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  379. float block_pct = info_struct->get_block()*10.0f;
  380. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  381. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  382. packet->setDataByName("str", info_struct->get_str());
  383. packet->setDataByName("sta", info_struct->get_sta());
  384. packet->setDataByName("agi", info_struct->get_agi());
  385. packet->setDataByName("wis", info_struct->get_wis());
  386. packet->setDataByName("int", info_struct->get_intel());
  387. packet->setDataByName("str_base", info_struct->get_str_base());
  388. packet->setDataByName("sta_base", info_struct->get_sta_base());
  389. packet->setDataByName("agi_base", info_struct->get_agi_base());
  390. packet->setDataByName("wis_base", info_struct->get_wis_base());
  391. packet->setDataByName("int_base", info_struct->get_intel_base());
  392. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  393. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  394. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  395. packet->setDataByName("heat", info_struct->get_heat());
  396. packet->setDataByName("cold", info_struct->get_cold());
  397. packet->setDataByName("magic", info_struct->get_magic());
  398. packet->setDataByName("mental", info_struct->get_mental());
  399. packet->setDataByName("divine", info_struct->get_divine());
  400. packet->setDataByName("disease", info_struct->get_disease());
  401. packet->setDataByName("poison", info_struct->get_poison());
  402. packet->setDataByName("heat_base", info_struct->get_heat_base());
  403. packet->setDataByName("cold_base", info_struct->get_cold_base());
  404. packet->setDataByName("magic_base", info_struct->get_magic_base());
  405. packet->setDataByName("mental_base", info_struct->get_mental_base());
  406. packet->setDataByName("divine_base", info_struct->get_divine_base());
  407. packet->setDataByName("disease_base", info_struct->get_disease_base());
  408. packet->setDataByName("poison_base", info_struct->get_poison_base());
  409. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  410. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  411. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  412. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  413. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  414. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  415. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  416. packet->setDataByName("weight", info_struct->get_weight());
  417. packet->setDataByName("max_weight", info_struct->get_max_weight());
  418. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  419. char pet_name[32];
  420. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  421. packet->setDataByName("pet_name", pet_name);
  422. }
  423. else {
  424. packet->setDataByName("pet_name", "No Pet");
  425. }
  426. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  427. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  428. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  429. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  430. packet->setDataByName("status_points", info_struct->get_status_points());
  431. if(bind_zone_id > 0){
  432. string bind_name = database.GetZoneName(bind_zone_id);
  433. if (bind_name.length() > 0)
  434. packet->setDataByName("bind_zone", bind_name.c_str());
  435. }
  436. else
  437. packet->setDataByName("bind_zone", "None");
  438. if(house_zone_id > 0){
  439. string house_name = database.GetZoneName(house_zone_id);
  440. if (house_name.length() > 0)
  441. packet->setDataByName("house_zone", house_name.c_str());
  442. }
  443. else
  444. packet->setDataByName("house_zone", "None");
  445. //packet->setDataByName("account_age_base", 14);
  446. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  447. packet->setDataByName("power_regen", info_struct->get_power_regen());
  448. /*packet->setDataByName("unknown11", -1, 0);
  449. packet->setDataByName("unknown11", -1, 1);
  450. packet->setDataByName("unknown13", 201, 0);
  451. packet->setDataByName("unknown13", 201, 1);
  452. packet->setDataByName("unknown13", 234, 2);
  453. packet->setDataByName("unknown13", 201, 3);
  454. packet->setDataByName("unknown13", 214, 4);
  455. packet->setDataByName("unknown13", 234, 5);
  456. packet->setDataByName("unknown13", 234, 6);
  457. packet->setDataByName("unknown14", 78);
  458. */
  459. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  460. //packet->setDataByName("unknown15b", 9911);
  461. packet->setDataByName("unknown15a", 78);
  462. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  463. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  464. packet->setDataByName("tradeskill_exp_vitality", 100);
  465. packet->setDataByName("unknown15c", 200);
  466. //packet->setDataByName("unknown15", 100, 10);
  467. packet->setDataByName("unknown18", 16880, 1);
  468. /*packet->setDataByName("unknown19", 1);
  469. packet->setDataByName("unknown19", 3, 1);
  470. packet->setDataByName("unknown19", 1074301064, 2);
  471. packet->setDataByName("unknown19", 1, 3);
  472. packet->setDataByName("unknown19", 3, 4);
  473. packet->setDataByName("unknown19", 1074301064, 5);
  474. packet->setDataByName("unknown19", 6, 6);
  475. packet->setDataByName("unknown19", 14, 7);
  476. packet->setDataByName("unknown19", 1083179008, 8);*/
  477. player->SetGroupInformation(packet);
  478. packet->setDataByName("unknown20", 1, 107);
  479. packet->setDataByName("unknown20", 1, 108);
  480. packet->setDataByName("unknown20", 1, 109);
  481. packet->setDataByName("unknown20", 1, 110);
  482. packet->setDataByName("unknown20", 1, 111);
  483. //packet->setDataByName("unknown20b", 255);
  484. //packet->setDataByName("unknown20b", 255, 1);
  485. //packet->setDataByName("unknown20b", 255, 2);
  486. packet->setDataByName("unknown11", 123);
  487. packet->setDataByName("unknown11", 234, 1);
  488. //packet->setDataByName("in_combat", 32768);
  489. //make name flash red
  490. /*packet->setDataByName("unknown20", 8);
  491. packet->setDataByName("unknown20", 38, 70);
  492. packet->setDataByName("unknown20", 17, 77);
  493. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  494. packet->setDataByName("unknown20", 1, 113);
  495. packet->setDataByName("unknown20", 1, 114);
  496. packet->setDataByName("unknown20", 1, 115);
  497. packet->setDataByName("unknown20", 4294967295, 309);
  498. packet->setDataByName("unknown22", 2, 4);
  499. packet->setDataByName("unknown23", 2, 29);
  500. */
  501. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  502. // for(int i=0;i<19;i++)
  503. // packet->setDataByName("unknown7", 257, i);
  504. //packet->setDataByName("unknown21", info_struct->rain, 2);
  505. packet->setDataByName("rain", info_struct->get_rain());
  506. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  507. /*packet->setDataByName("unknown22", 3, 4);
  508. packet->setDataByName("unknown23", 3, 161);
  509. packet->setDataByName("unknown20", 103);
  510. packet->setDataByName("unknown20", 1280, 70);
  511. packet->setDataByName("unknown20", 9, 71);
  512. packet->setDataByName("unknown20", 5, 72);
  513. packet->setDataByName("unknown20", 4294967271, 73);
  514. packet->setDataByName("unknown20", 5, 75);
  515. packet->setDataByName("unknown20", 1051, 77);
  516. packet->setDataByName("unknown20", 3, 78);
  517. packet->setDataByName("unknown20", 6, 104);
  518. packet->setDataByName("unknown20", 1, 105);
  519. packet->setDataByName("unknown20", 20, 106);
  520. packet->setDataByName("unknown20", 3, 107);
  521. packet->setDataByName("unknown20", 1, 108);
  522. packet->setDataByName("unknown20", 1, 109);
  523. packet->setDataByName("unknown20", 4278190080, 494);
  524. packet->setDataByName("unknown20b", 255);
  525. packet->setDataByName("unknown20b", 255, 1);
  526. packet->setDataByName("unknown20b", 255, 2);
  527. packet->setDataByName("unknown20", 50, 75);
  528. */
  529. //packet->setDataByName("rain2", -102.24);
  530. for(int i=0;i<45;i++){
  531. if(i < 30){
  532. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  533. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  534. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  535. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  536. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  537. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  538. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  539. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  540. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  541. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  542. }
  543. else if(version < 942)//version 942 added 15 additional spell effect slots
  544. break;
  545. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  546. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  547. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  548. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  549. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  550. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  551. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  552. }
  553. return packet;
  554. }
  555. return 0;
  556. }
  557. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  558. if(packet){
  559. string* data = packet->serializeString();
  560. int32 size = data->length();
  561. //DumpPacket((uchar*)data->c_str(), size);
  562. uchar* tmp = new uchar[size];
  563. if(!changes){
  564. orig_packet = new uchar[size];
  565. changes = new uchar[size];
  566. memcpy(orig_packet, (uchar*)data->c_str(), size);
  567. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  568. }
  569. else{
  570. memcpy(changes, (uchar*)data->c_str(), size);
  571. Encode(changes, orig_packet, size);
  572. size = Pack(tmp, changes, size, size, version);
  573. //cout << "INFO HERE:\n";
  574. //DumpPacket(tmp, size);
  575. }
  576. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  577. safe_delete_array(tmp);
  578. safe_delete(packet);
  579. return ret_packet;
  580. }
  581. return 0;
  582. }
  583. void PlayerInfo::SetAccountAge(int32 age){
  584. info_struct->set_account_age_base(age);
  585. }
  586. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  587. player->CalculateBonuses();
  588. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  589. //0-69, locked screen movement
  590. //30-69 normal movement
  591. //10-30 normal movement
  592. if (packet) {
  593. char name[40];
  594. strncpy(name,info_struct->get_name().c_str(),40);
  595. packet->setDataByName("character_name", name);
  596. packet->setDataByName("race", info_struct->get_race());
  597. packet->setDataByName("gender", info_struct->get_gender());
  598. packet->setDataByName("exiled", 0); // need exiled data
  599. packet->setDataByName("class1", info_struct->get_class1());
  600. packet->setDataByName("class2", info_struct->get_class2());
  601. packet->setDataByName("class3", info_struct->get_class3());
  602. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  603. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  604. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  605. packet->setDataByName("level", info_struct->get_level());
  606. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  607. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  608. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  609. //TODO: 2021 FIX THIS CASTING
  610. for (int8 i = 0; i < 19; i++)
  611. packet->setDataByName("account_age_bonus", 0);
  612. //TODO: 2021 FIX THIS CASTING
  613. char deity[32];
  614. strncpy(deity, info_struct->get_deity().c_str(), 32);
  615. packet->setDataByName("deity", deity);
  616. packet->setDataByName("last_name", player->GetLastName());
  617. packet->setDataByName("current_hp", player->GetHP());
  618. packet->setDataByName("max_hp", player->GetTotalHP());
  619. packet->setDataByName("base_hp", player->GetTotalHPBase());
  620. packet->setDataByName("current_power", player->GetPower());
  621. packet->setDataByName("max_power", player->GetTotalPower());
  622. packet->setDataByName("base_power", player->GetTotalPowerBase());
  623. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  624. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  625. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  626. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  627. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  628. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  629. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  630. packet->setDataByName("bonus_health", bonus_health);
  631. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  632. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  633. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  634. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  635. packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  636. packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  637. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  638. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  639. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  640. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  641. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  642. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  643. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  644. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  645. float block_pct = info_struct->get_block()*10.0f;
  646. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  647. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  648. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  649. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  650. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  651. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  652. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  653. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  654. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  655. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  656. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  657. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  658. if (version <= 996) {
  659. packet->setDataByName("heat", info_struct->get_heat());
  660. packet->setDataByName("cold", info_struct->get_cold());
  661. packet->setDataByName("magic", info_struct->get_magic());
  662. packet->setDataByName("mental", info_struct->get_mental());
  663. packet->setDataByName("divine", info_struct->get_divine());
  664. packet->setDataByName("disease", info_struct->get_disease());
  665. packet->setDataByName("poison", info_struct->get_poison());
  666. packet->setDataByName("heat_base", info_struct->get_heat_base());
  667. packet->setDataByName("cold_base", info_struct->get_cold_base());
  668. packet->setDataByName("magic_base", info_struct->get_magic_base());
  669. packet->setDataByName("mental_base", info_struct->get_mental_base());
  670. packet->setDataByName("divine_base", info_struct->get_divine_base());
  671. packet->setDataByName("disease_base", info_struct->get_disease_base());
  672. packet->setDataByName("poison_base", info_struct->get_poison_base());
  673. }
  674. else {
  675. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  676. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  677. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  678. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  679. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  680. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  681. }
  682. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  683. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  684. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  685. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  686. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  687. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  688. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  689. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  690. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  691. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  692. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  693. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  694. CalculateXPPercentages();
  695. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  696. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  697. if(version >= 60114)
  698. {
  699. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  700. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  701. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  702. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  703. }
  704. else
  705. {
  706. double currentPctOfLevel = (double)info_struct->get_xp() / (double)info_struct->get_xp_needed();
  707. double neededPctAdvanceOutOfDebt = (currentPctOfLevel + ((double)info_struct->get_xp_debt() / 100.0)) * 1000.0;
  708. packet->setDataByName("exp_debt", (int16)(neededPctAdvanceOutOfDebt));//95= 9500% //confirmed DoV
  709. }
  710. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  711. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  712. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  713. packet->setDataByName("server_bonus", 0);//confirmed DoV
  714. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  715. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  716. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  717. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  718. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  719. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  720. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  721. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  722. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  723. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  724. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  725. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  726. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  727. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  728. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  729. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  730. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  731. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  732. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  733. packet->setDataByName("items_found", 62);// dov confirmed
  734. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  735. packet->setDataByName("quests_completed", 670);// dov confirmed
  736. packet->setDataByName("exploration_events", 435);// dov confirmed
  737. packet->setDataByName("completed_collections", 144);// dov confirmed
  738. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  739. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  740. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  741. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  742. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  743. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  744. Skill* skill = player->GetSkillByName("Swimming", false);
  745. float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
  746. if(skill) {
  747. int32 max_val = 450;
  748. if(skill->max_val > 0)
  749. max_val = skill->max_val;
  750. float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  751. float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
  752. float diff_mod = max_breath_mod * diff;
  753. if(diff_mod > max_breath_mod)
  754. breath_modifier = max_breath_mod;
  755. else if(diff_mod > breath_modifier)
  756. breath_modifier = diff_mod;
  757. }
  758. packet->setDataByName("breath", breath_modifier);
  759. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  760. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  761. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  762. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  763. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  764. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  765. if (info_struct->get_attackspeed() > 0) {
  766. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  767. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  768. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  769. }
  770. else {
  771. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  772. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  773. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  774. }
  775. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  776. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  777. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  778. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  779. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  780. packet->setDataByName("flags", info_struct->get_flags());
  781. packet->setDataByName("flags2", info_struct->get_flags2());
  782. if (version == 546) {
  783. if (player->get_character_flag(CF_ANONYMOUS))
  784. packet->setDataByName("flags_anonymous", 1);
  785. if (player->get_character_flag(CF_ROLEPLAYING))
  786. packet->setDataByName("flags_roleplaying", 1);
  787. if (player->get_character_flag(CF_AFK))
  788. packet->setDataByName("flags_afk", 1);
  789. if (player->get_character_flag(CF_LFG))
  790. packet->setDataByName("flags_lfg", 1);
  791. if (player->get_character_flag(CF_LFW))
  792. packet->setDataByName("flags_lfw", 1);
  793. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  794. packet->setDataByName("flags_show_hood", 1);
  795. if (player->get_character_flag(CF_SHOW_ILLUSION))
  796. packet->setDataByName("flags_show_illusion_form", 1);
  797. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  798. packet->setDataByName("flags_show_duel_invites", 1);
  799. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  800. packet->setDataByName("flags_show_trade_invites", 1);
  801. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  802. packet->setDataByName("flags_show_group_invites", 1);
  803. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  804. packet->setDataByName("flags_show_raid_invites", 1);
  805. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  806. packet->setDataByName("flags_show_guild_invites", 1);
  807. }
  808. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  809. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  810. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  811. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  812. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  813. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  814. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  815. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  816. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  817. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  818. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  819. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  820. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  821. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  822. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  823. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  824. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  825. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  826. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  827. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  828. ((Entity*)player)->MStats.lock();
  829. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  830. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  831. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  832. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  833. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  834. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  835. ((Entity*)player)->MStats.unlock();
  836. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  837. packet->setDataByName("pet_id", 0);
  838. else {
  839. packet->setDataByName("pet_id", info_struct->get_pet_id());
  840. char pet_name[32];
  841. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  842. packet->setDataByName("pet_name", pet_name);
  843. }
  844. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  845. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  846. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  847. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  848. packet->setDataByName("rain", info_struct->get_rain());
  849. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  850. packet->setDataByName("status_points", info_struct->get_status_points());
  851. packet->setDataByName("guild_status", 888888);
  852. if (house_zone_id > 0){
  853. string house_name = database.GetZoneName(house_zone_id);
  854. if(house_name.length() > 0)
  855. packet->setDataByName("house_zone", house_name.c_str());
  856. }
  857. else
  858. packet->setDataByName("house_zone", "None");
  859. if (bind_zone_id > 0){
  860. string bind_name = database.GetZoneName(bind_zone_id);
  861. if(bind_name.length() > 0)
  862. packet->setDataByName("bind_zone", bind_name.c_str());
  863. }
  864. else
  865. packet->setDataByName("bind_zone", "None");
  866. ((Entity*)player)->MStats.lock();
  867. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  868. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  869. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  870. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  871. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  872. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  873. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  874. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  875. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  876. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  877. ((Entity*)player)->MStats.unlock();
  878. packet->setDataByName("flurry", info_struct->get_flurry());
  879. packet->setDataByName("unknown153", 153);
  880. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  881. packet->setDataByName("unknown156", 156);
  882. packet->setDataByName("unknown157", 157);
  883. packet->setDataByName("unknown159", 159);
  884. packet->setDataByName("unknown160", 160);
  885. packet->setDataByName("unknown163", 163);
  886. packet->setDataByName("unknown168", 168);
  887. packet->setDataByName("decrease_falling_dmg", 169);
  888. info_struct->set_max_weight(200);
  889. if (version <= 546) {
  890. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  891. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  892. }
  893. else {
  894. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  895. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  896. }
  897. if (version <= 546) {
  898. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  899. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  900. }
  901. else {
  902. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  903. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  904. }
  905. packet->setDataByName("attack", info_struct->get_cur_attack());
  906. packet->setDataByName("attack_base", info_struct->get_attack_base());
  907. packet->setDataByName("absorb", info_struct->get_absorb());
  908. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  909. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  910. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  911. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  912. packet->setDataByName("savagery", 250);
  913. packet->setDataByName("max_savagery", 500);
  914. packet->setDataByName("savagery_level", 1);
  915. packet->setDataByName("max_savagery_level", 5);
  916. packet->setDataByName("dissonance", 5000);
  917. packet->setDataByName("max_dissonance", 10000);
  918. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  919. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  920. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  921. packet->setDataByName("weight", info_struct->get_weight());
  922. packet->setDataByName("max_weight", info_struct->get_max_weight());
  923. packet->setDataByName("unknownint32a", 777777);
  924. packet->setDataByName("unknownint32b", 666666);
  925. packet->setDataByName("mitigation2_cur", 2367);
  926. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  927. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  928. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  929. packet->setDataByName("uncontested_riposte_pve", 0); //????
  930. packet->setDataByName("uncontested_parry_pve", 0); //????
  931. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  932. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  933. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  934. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  935. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  936. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  937. // unknown14c = percent aa exp to next level
  938. packet->setDataByName("unknown14d", 100, 0);
  939. packet->setDataByName("unknown20", 1084227584, 72);
  940. packet->setDataByName("unknown15c", 200);
  941. player->SetGroupInformation(packet);
  942. packet->setDataByName("in_combat_movement_speed", 125);
  943. packet->setDataByName("increase_max_power", 127);
  944. packet->setDataByName("increase_max_power2", 128);
  945. packet->setDataByName("vision", info_struct->get_vision());
  946. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  947. int32 expireTimestamp = 0;
  948. Spawn* maintained_target = 0;
  949. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  950. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  951. for (int i = 0; i < 45; i++) {
  952. if (i < 30) {
  953. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  954. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  955. if (maintained_target)
  956. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  957. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  958. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  959. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  960. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  961. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  962. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  963. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  964. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  965. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  966. if (expireTimestamp == 0xFFFFFFFF)
  967. expireTimestamp = 0;
  968. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  969. }
  970. else if (version < 942)//version 942 added 15 additional spell effect slots
  971. break;
  972. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  973. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  974. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  975. if (expireTimestamp == 0xFFFFFFFF)
  976. expireTimestamp = 0;
  977. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  978. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  979. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  980. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  981. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  982. }
  983. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  984. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  985. int8 det_count = 0;
  986. //Send detriment counts as 255 if all dets of that type are incurable
  987. det_count = player->GetTraumaCount();
  988. if (det_count > 0) {
  989. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  990. det_count = 255;
  991. }
  992. packet->setDataByName("trauma_count", det_count);
  993. det_count = player->GetArcaneCount();
  994. if (det_count > 0) {
  995. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  996. det_count = 255;
  997. }
  998. packet->setDataByName("arcane_count", det_count);
  999. det_count = player->GetNoxiousCount();
  1000. if (det_count > 0) {
  1001. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1002. det_count = 255;
  1003. }
  1004. packet->setDataByName("noxious_count", det_count);
  1005. det_count = player->GetElementalCount();
  1006. if (det_count > 0) {
  1007. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1008. det_count = 255;
  1009. }
  1010. packet->setDataByName("elemental_count", det_count);
  1011. det_count = player->GetCurseCount();
  1012. if (det_count > 0) {
  1013. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1014. det_count = 255;
  1015. }
  1016. packet->setDataByName("curse_count", det_count);
  1017. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1018. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1019. DetrimentalEffects det;
  1020. int32 i = 0;
  1021. for (i = 0; i < det_list->size(); i++) {
  1022. det = det_list->at(i);
  1023. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1024. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1025. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1026. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1027. expireTimestamp = det.expire_timestamp;
  1028. if (expireTimestamp == 0xFFFFFFFF)
  1029. expireTimestamp = 0;
  1030. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1031. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1032. if (i == 30) {
  1033. if (version < 942)
  1034. break;
  1035. }
  1036. else if (i == 45)
  1037. break;
  1038. }
  1039. if (version < 942) {
  1040. while (i < 30) {
  1041. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1042. i++;
  1043. }
  1044. }
  1045. else {
  1046. while (i < 45) {
  1047. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1048. i++;
  1049. }
  1050. }
  1051. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1052. // disabling as not in use right now
  1053. //packet->setDataByName("spirit_rank", 2);
  1054. //packet->setDataByName("spirit", 1);
  1055. //packet->setDataByName("spirit_progress", .67);
  1056. packet->setDataByName("combat_exp_enabled", 1);
  1057. string* data = packet->serializeString();
  1058. int32 size = data->length();
  1059. uchar* tmp = new uchar[size];
  1060. bool reverse = version > 283;
  1061. if (!changes) {
  1062. orig_packet = new uchar[size];
  1063. changes = new uchar[size];
  1064. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1065. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1066. }
  1067. else {
  1068. memcpy(changes, (uchar*)data->c_str(), size);
  1069. if (modifyPos > 0) {
  1070. uchar* ptr2 = (uchar*)changes;
  1071. ptr2 += modifyPos - 1;
  1072. if (modifyValue > 0xFFFF) {
  1073. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1074. }
  1075. else if (modifyValue > 0xFF) {
  1076. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1077. }
  1078. else
  1079. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1080. }
  1081. Encode(changes, orig_packet, size);
  1082. if (modifyPos > 0) {
  1083. uchar* ptr2 = (uchar*)orig_packet;
  1084. if (modifyPos > 64)
  1085. ptr2 += modifyPos - 64;
  1086. int16 tmpsize = modifyPos + 128;
  1087. if (tmpsize > size)
  1088. tmpsize = size;
  1089. }
  1090. size = Pack(tmp, changes, size, size, version, reverse);
  1091. }
  1092. if (version >= 546)
  1093. {
  1094. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1095. if (control_packet) {
  1096. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1097. control_packet->setDataByName("speed", player->GetSpeed());
  1098. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1099. control_packet->setDataByName("size", 0.51);
  1100. Client* client = player->GetClient();
  1101. if (client)
  1102. client->QueuePacket(control_packet->serialize());
  1103. safe_delete(control_packet);
  1104. }
  1105. }
  1106. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1107. safe_delete(packet);
  1108. safe_delete_array(tmp);
  1109. return ret_packet;
  1110. }
  1111. return 0;
  1112. }
  1113. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1114. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1115. if(packet) {
  1116. Spawn* pet = 0;
  1117. pet = player->GetPet();
  1118. if (!pet)
  1119. pet = player->GetCharmedPet();
  1120. if (pet) {
  1121. packet->setDataByName("current_hp", pet->GetHP());
  1122. packet->setDataByName("max_hp", pet->GetTotalHP());
  1123. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1124. packet->setDataByName("current_power", pet->GetPower());
  1125. packet->setDataByName("max_power", pet->GetTotalPower());
  1126. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1127. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1128. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1129. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  1130. char pet_name[32];
  1131. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1132. packet->setDataByName("name", pet_name);
  1133. }
  1134. else {
  1135. packet->setDataByName("name", "No Pet");
  1136. packet->setDataByName("no_pet", "No Pet");
  1137. }
  1138. if (version >= 57000) {
  1139. packet->setDataByName("current_power3", pet->GetPower());
  1140. packet->setDataByName("max_power3", pet->GetTotalPower());
  1141. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1142. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1143. }
  1144. else {
  1145. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1146. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1147. }
  1148. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1149. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1150. packet->setDataByName("unknown5", 255); // Hate % maybe
  1151. packet->setDataByName("movement", info_struct->get_pet_movement());
  1152. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1153. }
  1154. else {
  1155. packet->setDataByName("current_hp", 0);
  1156. packet->setDataByName("max_hp", 0);
  1157. packet->setDataByName("base_hp", 0);
  1158. packet->setDataByName("current_power", 0);
  1159. packet->setDataByName("max_power", 0);
  1160. packet->setDataByName("base_power", 0);
  1161. packet->setDataByName("spawn_id", 0);
  1162. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1163. packet->setDataByName("name", "");
  1164. packet->setDataByName("no_pet", "No Pet");
  1165. packet->setDataByName("health_pct_tooltip", 0);
  1166. packet->setDataByName("health_pct_bar", 0);
  1167. packet->setDataByName("power_pct_tooltip", 0);
  1168. packet->setDataByName("power_pct_bar", 0);
  1169. packet->setDataByName("unknown5", 0);
  1170. packet->setDataByName("movement", 0);
  1171. packet->setDataByName("behavior", 0);
  1172. }
  1173. string* data = packet->serializeString();
  1174. int32 size = data->length();
  1175. uchar* tmp = new uchar[size];
  1176. // if this is the first time sending this packet create the buffers
  1177. if(!pet_changes){
  1178. pet_orig_packet = new uchar[size];
  1179. pet_changes = new uchar[size];
  1180. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1181. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1182. // pack the packet, result ends up in tmp
  1183. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1184. }
  1185. else{
  1186. // copy the packet into pet_changes
  1187. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1188. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1189. // puts the xor packet into pet_changes.
  1190. Encode(pet_changes, pet_orig_packet, size);
  1191. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1192. size = Pack(tmp, pet_changes, size, size, version);
  1193. }
  1194. // Create the packet that we will send
  1195. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1196. // Clean up
  1197. safe_delete_array(tmp);
  1198. safe_delete(packet);
  1199. // Return the packet that will be sent to the client
  1200. return ret_packet;
  1201. }
  1202. return 0;
  1203. }
  1204. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1205. bool ret = false;
  1206. int8 item_type;
  1207. Item* item = 0;
  1208. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1209. for(int8 i=0;i<NUM_SLOTS;i++){
  1210. item = equipment_list.items[i];
  1211. if(item) {
  1212. item_type = item->generic_info.item_type;
  1213. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1214. !item->CheckFlag2(INDESTRUCTABLE)){
  1215. ret = true;
  1216. if((item->generic_info.condition - amount) > 0)
  1217. item->generic_info.condition -= amount;
  1218. else
  1219. item->generic_info.condition = 0;
  1220. item->save_needed = true;
  1221. if (client)
  1222. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1223. }
  1224. }
  1225. }
  1226. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1227. return ret;
  1228. }
  1229. int16 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1230. if (version <= 283) {
  1231. if (slot == EQ2_FOOD_SLOT)
  1232. slot = EQ2_ORIG_FOOD_SLOT;
  1233. else if (slot == EQ2_DRINK_SLOT)
  1234. slot = EQ2_ORIG_DRINK_SLOT;
  1235. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1236. slot -= 1;
  1237. }
  1238. else if (version <= 546) {
  1239. if (slot == EQ2_FOOD_SLOT)
  1240. slot = EQ2_DOF_FOOD_SLOT;
  1241. else if (slot == EQ2_DRINK_SLOT)
  1242. slot = EQ2_DOF_DRINK_SLOT;
  1243. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1244. slot -= 1;
  1245. }
  1246. return slot;
  1247. }
  1248. int16 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1249. if (version <= 283) {
  1250. if (slot == EQ2_ORIG_FOOD_SLOT)
  1251. slot = EQ2_FOOD_SLOT;
  1252. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1253. slot = EQ2_DRINK_SLOT;
  1254. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1255. slot += 1;
  1256. }
  1257. else if (version <= 546) {
  1258. if (slot == EQ2_DOF_FOOD_SLOT)
  1259. slot = EQ2_FOOD_SLOT;
  1260. else if (slot == EQ2_DOF_DRINK_SLOT)
  1261. slot = EQ2_DRINK_SLOT;
  1262. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1263. slot += 1;
  1264. }
  1265. return slot;
  1266. }
  1267. int16 Player::GetNumSlotsEquip(int16 version) {
  1268. if(version <= 546) {
  1269. return CLASSIC_NUM_SLOTS;
  1270. }
  1271. return NUM_SLOTS;
  1272. }
  1273. int8 Player::GetMaxBagSlots(int16 version) {
  1274. if(version <= 283) {
  1275. return CLASSIC_EQ_MAX_BAG_SLOTS;
  1276. }
  1277. else if(version = 546) {
  1278. return DOF_EQ_MAX_BAG_SLOTS;
  1279. }
  1280. return 255;
  1281. }
  1282. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1283. vector<EQ2Packet*> packets;
  1284. EquipmentItemList* equipList = &equipment_list;
  1285. if(appearance_type)
  1286. equipList = &appearance_equipment_list;
  1287. if(index >= GetNumSlotsEquip(version)) {
  1288. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1289. return packets;
  1290. }
  1291. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1292. Item* item = equipList->items[index];
  1293. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1294. if (item && bag_id == -999) {
  1295. int8 old_slot = item->details.slot_id;
  1296. if (item_list.AssignItemToFreeSlot(item)) {
  1297. if(appearance_type)
  1298. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1299. else
  1300. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1301. if (item->GetItemScript() && lua_interface)
  1302. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1303. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1304. if (zone_script && lua_interface)
  1305. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1306. item->save_needed = true;
  1307. EQ2Packet* outapp = item_list.serialize(this, version);
  1308. if (outapp) {
  1309. packets.push_back(outapp);
  1310. packets.push_back(item->serialize(version, false));
  1311. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1312. if (bag_packet)
  1313. packets.push_back(bag_packet);
  1314. }
  1315. equipList->RemoveItem(index);
  1316. SetEquippedItemAppearances();
  1317. packets.push_back(equipList->serialize(version, this));
  1318. SetCharSheetChanged(true);
  1319. SetEquipment(0, old_slot);
  1320. }
  1321. else {
  1322. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1323. if (packet) {
  1324. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1325. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1326. packet->setDataByName("unknown02", 0x00ff);
  1327. packets.push_back(packet->serialize());
  1328. safe_delete(packet);
  1329. }
  1330. }
  1331. }
  1332. else if (item) {
  1333. Item* to_item = 0;
  1334. if(appearance_type && slot == 255)
  1335. {
  1336. sint16 tmpSlot = 0;
  1337. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1338. if(tmpSlot >= 0 && tmpSlot < 255)
  1339. slot = tmpSlot;
  1340. else
  1341. bag_id = 0;
  1342. }
  1343. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1344. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1345. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1346. bool canEquipToSlot = false;
  1347. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, item->details.slot_id)) {
  1348. canEquipToSlot = true;
  1349. }
  1350. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1351. if (canEquipToSlot) {
  1352. equipList->RemoveItem(index);
  1353. if(item->details.appearance_type)
  1354. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1355. else
  1356. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1357. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1358. if (item->GetItemScript() && lua_interface)
  1359. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1360. if (to_item->GetItemScript() && lua_interface)
  1361. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1362. item_list.RemoveItem(to_item);
  1363. equipList->SetItem(item->details.slot_id, to_item);
  1364. to_item->save_needed = true;
  1365. packets.push_back(to_item->serialize(version, false));
  1366. SetEquipment(to_item);
  1367. item->details.inv_slot_id = bag_id;
  1368. item->details.slot_id = slot;
  1369. item->details.appearance_type = 0;
  1370. if(item_list.AddItem(item)) {
  1371. item->save_needed = true;
  1372. SetEquippedItemAppearances();
  1373. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1374. packets.push_back(item->serialize(version, false));
  1375. packets.push_back(equipList->serialize(version, this));
  1376. packets.push_back(item_list.serialize(this, version));
  1377. }
  1378. else {
  1379. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1380. }
  1381. }
  1382. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1383. bool free_slot = false;
  1384. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1385. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1386. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1387. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1388. if (count == 0) {
  1389. SetEquipment(0, item->details.slot_id);
  1390. if(item->details.appearance_type)
  1391. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1392. else
  1393. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1394. if (item->GetItemScript() && lua_interface)
  1395. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1396. equipList->RemoveItem(index);
  1397. item->details.inv_slot_id = to_item->details.bag_id;
  1398. item->details.slot_id = i;
  1399. item->details.appearance_type = to_item->details.appearance_type;
  1400. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1401. free_slot = true;
  1402. break;
  1403. }
  1404. }
  1405. if (!free_slot) {
  1406. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1407. if (packet) {
  1408. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1409. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1410. packet->setDataByName("unknown02", 0x00ff);
  1411. packets.push_back(packet->serialize());
  1412. safe_delete(packet);
  1413. }
  1414. }
  1415. }
  1416. else if (to_item) {
  1417. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1418. if (packet) {
  1419. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1420. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1421. packet->setDataByName("unknown02", 0x00ff);
  1422. packets.push_back(packet->serialize());
  1423. safe_delete(packet);
  1424. }
  1425. }
  1426. else {
  1427. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1428. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1429. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1430. if (packet) {
  1431. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1432. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1433. packet->setDataByName("unknown02", 0x00ff);
  1434. packets.push_back(packet->serialize());
  1435. safe_delete(packet);
  1436. }
  1437. }
  1438. else {
  1439. // need to check if appearance slot vs equipped
  1440. SetEquipment(0, item->details.slot_id);
  1441. if(item->details.appearance_type)
  1442. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1443. else
  1444. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1445. if (item->GetItemScript() && lua_interface)
  1446. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1447. equipList->RemoveItem(index);
  1448. item->details.inv_slot_id = bag_id;
  1449. item->details.slot_id = slot;
  1450. item->details.appearance_type = 0;
  1451. SerializeItemPackets(equipList, &packets, item, version);
  1452. }
  1453. }
  1454. else {
  1455. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1456. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1457. SetEquipment(0, item->details.slot_id);
  1458. if(item->details.appearance_type)
  1459. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1460. else
  1461. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1462. if (item->GetItemScript() && lua_interface)
  1463. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1464. equipList->RemoveItem(index);
  1465. item->details.inv_slot_id = bag_id;
  1466. item->details.slot_id = slot;
  1467. item->details.appearance_type = 0;
  1468. SerializeItemPackets(equipList, &packets, item, version);
  1469. }
  1470. }
  1471. }
  1472. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1473. if (bag && bag->IsBag())
  1474. packets.push_back(bag->serialize(version, false, this));
  1475. }
  1476. if(send_item_updates && GetClient())
  1477. {
  1478. GetClient()->UpdateSentSpellList();
  1479. GetClient()->ClearSentSpellList();
  1480. }
  1481. return packets;
  1482. }
  1483. map<int32, Item*>* Player::GetItemList(){
  1484. return item_list.GetAllItems();
  1485. }
  1486. vector<Item*>* Player::GetEquippedItemList(){
  1487. return equipment_list.GetAllEquippedItems();
  1488. }
  1489. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1490. return appearance_equipment_list.GetAllEquippedItems();
  1491. }
  1492. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1493. Item* bag = 0;
  1494. if(bag_unique_id > 0)
  1495. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1496. if(bag && bag->IsBag())
  1497. return bag->serialize(version, false, this);
  1498. return 0;
  1499. }
  1500. void Player::SetEquippedItemAppearances(){
  1501. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1502. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1503. if(items){
  1504. for(int32 i=0;i<items->size();i++)
  1505. SetEquipment(items->at(i));
  1506. // just have appearance items brute force replace the slots after the fact
  1507. for(int32 i=0;i<appearance_items->size();i++)
  1508. SetEquipment(appearance_items->at(i));
  1509. }
  1510. safe_delete(items);
  1511. safe_delete(appearance_items);
  1512. info_changed = true;
  1513. GetZone()->SendSpawnChanges(this);
  1514. }
  1515. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1516. EquipmentItemList* equipList = &equipment_list;
  1517. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1518. if(equip_type == 3)
  1519. equipList = &appearance_equipment_list;
  1520. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1521. Item* item_from = equipList->items[slot1];
  1522. Item* item_to = equipList->items[slot2];
  1523. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1524. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1525. if(item_to){
  1526. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1527. return 0;
  1528. }
  1529. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1530. equipList->items[slot1] = nullptr;
  1531. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1532. equipList->SetItem(slot2, item_from);
  1533. if(item_to)
  1534. {
  1535. equipList->SetItem(slot1, item_to);
  1536. item_to->save_needed = true;
  1537. }
  1538. item_from->save_needed = true;
  1539. if (GetClient())
  1540. {
  1541. //EquipmentItemList* equipList = &equipment_list;
  1542. //if(appearance_type)
  1543. // equipList = &appearance_equipment_list;
  1544. if(item_to)
  1545. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1546. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1547. GetClient()->QueuePacket(item_list.serialize(this, version));
  1548. }
  1549. return equipList->serialize(version, this);
  1550. }
  1551. return 0;
  1552. }
  1553. bool Player::CanEquipItem(Item* item, int8 slot) {
  1554. if(client && client->GetVersion() <= 546 && slot == EQ2_EARS_SLOT_2)
  1555. return false;
  1556. if (item) {
  1557. Client* client = GetClient();
  1558. if (client) {
  1559. if (item->IsWeapon() && slot == 1) {
  1560. bool dwable = item->IsDualWieldAble(client, item, slot);
  1561. if (dwable == 0) {
  1562. return false;
  1563. }
  1564. }
  1565. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1566. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1567. }
  1568. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1569. client->Message(0, "%s requires a good race.", item->name.c_str());
  1570. }
  1571. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1572. if (((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2)))) {
  1573. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1574. if (override_level > 0 && override_level <= GetLevel())
  1575. return true;
  1576. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1577. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1578. return true;
  1579. else
  1580. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1581. else
  1582. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1583. }
  1584. else
  1585. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1586. }
  1587. else
  1588. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1589. }
  1590. }
  1591. return false;
  1592. }
  1593. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1594. EquipmentItemList* equipList = &equipment_list;
  1595. if(appearance_type)
  1596. equipList = &appearance_equipment_list;
  1597. vector<EQ2Packet*> packets;
  1598. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1599. if (item_list.indexed_items.count(index) == 0) {
  1600. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1601. return packets;
  1602. }
  1603. Item* item = item_list.indexed_items[index];
  1604. int8 orig_slot_id = slot_id;
  1605. if (item) {
  1606. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1607. appearance_type = 1;
  1608. equipList = &appearance_equipment_list;
  1609. }
  1610. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1611. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1612. return packets;
  1613. }
  1614. int8 slot = equipList->GetFreeSlot(item, slot_id, version);
  1615. bool canEquip = CanEquipItem(item,slot);
  1616. int32 conflictSlot = 0;
  1617. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1618. {
  1619. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1620. if(GetClient()) {
  1621. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1622. }
  1623. return packets;
  1624. }
  1625. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1626. bool abort = true;
  1627. switch(conflictSlot) {
  1628. case LORE:
  1629. if(GetClient())
  1630. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1631. break;
  1632. case LORE_EQUIP:
  1633. if(GetClient())
  1634. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1635. break;
  1636. case STACK_LORE:
  1637. if(GetClient())
  1638. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1639. break;
  1640. default:
  1641. abort = false;
  1642. break;
  1643. }
  1644. if(abort) {
  1645. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1646. return packets;
  1647. }
  1648. }
  1649. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1650. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1651. char text[255];
  1652. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1653. char accept_command[25];
  1654. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1655. packet->setDataByName("text", text);
  1656. packet->setDataByName("accept_text", "Attune");
  1657. packet->setDataByName("accept_command", accept_command);
  1658. packet->setDataByName("cancel_text", "Cancel");
  1659. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1660. packet->setDataByName("max_length", 50);
  1661. packet->setDataByName("unknown4", 1);
  1662. packets.push_back(packet->serialize());
  1663. safe_delete(packet);
  1664. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1665. return packets;
  1666. }
  1667. if (canEquip && slot == 255)
  1668. {
  1669. if (slot_id == 255) {
  1670. if(item->slot_data.size() > 0) {
  1671. slot = item->slot_data.at(0);
  1672. }
  1673. else {
  1674. LogWrite(PLAYER__ERROR, 0, "Player", "Attempt to equip item %s (%u) with auto equip FAILED, no slot_data exists! Check items table, 'slots' column value should not be 0.", item->name.c_str(), item->details.item_id);
  1675. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1676. return packets;
  1677. }
  1678. }
  1679. else
  1680. slot = slot_id;
  1681. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1682. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1683. // grab player items lock again and assure item still present
  1684. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1685. if (item_list.indexed_items.count(index) == 0) {
  1686. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1687. return packets;
  1688. }
  1689. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1690. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1691. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1692. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1693. //packets.reserve(packets.size() + tmp_packets.size());
  1694. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1695. }
  1696. else {
  1697. // release for delete item / scripting etc
  1698. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1699. }
  1700. }
  1701. else if (canEquip && slot < 255) {
  1702. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1703. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1704. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1705. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1706. //packets.reserve(packets.size() + tmp_packets.size());
  1707. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1708. }
  1709. else {
  1710. // release for delete item / scripting etc
  1711. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1712. }
  1713. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1714. if (item->GetItemScript() && lua_interface)
  1715. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1716. item_list.RemoveItem(item);
  1717. equipList->SetItem(slot, item);
  1718. item->save_needed = true;
  1719. packets.push_back(item->serialize(version, false));
  1720. SetEquipment(item);
  1721. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1722. if (zone_script && lua_interface)
  1723. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1724. int32 bag_id = item->details.inv_slot_id;
  1725. if (item->generic_info.condition == 0) {
  1726. Client* client = GetClient();
  1727. if (client) {
  1728. string popup_text = "Your ";
  1729. string popup_item = item->CreateItemLink(client->GetVersion(), true).c_str();
  1730. string popup_textcont = " is worn out and will not be effective until repaired.";
  1731. popup_text.append(popup_item);
  1732. popup_text.append(popup_textcont);
  1733. //devn00b: decided to use "crimson" for the color. (220,20,60 rgb)
  1734. client->SendPopupMessage(10, popup_text.c_str(), "", 5, 0xDC, 0x14, 0x3C);
  1735. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1736. }
  1737. }
  1738. SetEquippedItemAppearances();
  1739. packets.push_back(equipList->serialize(version, this));
  1740. EQ2Packet* outapp = item_list.serialize(this, version);
  1741. if (outapp) {
  1742. packets.push_back(outapp);
  1743. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1744. if (bag_packet)
  1745. packets.push_back(bag_packet);
  1746. }
  1747. SetCharSheetChanged(true);
  1748. }
  1749. else {
  1750. // clear items lock
  1751. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1752. }
  1753. }
  1754. else {
  1755. // clear items lock
  1756. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1757. }
  1758. client->UpdateSentSpellList();
  1759. client->ClearSentSpellList();
  1760. return packets;
  1761. }
  1762. bool Player::AddItem(Item* item, AddItemType type) {
  1763. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  1764. int16 lore_stack_count = 0;
  1765. if (item && item->details.item_id > 0) {
  1766. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  1767. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  1768. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  1769. switch(type)
  1770. {
  1771. case AddItemType::BUY_FROM_BROKER:
  1772. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  1773. break;
  1774. default:
  1775. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  1776. break;
  1777. }
  1778. return false;
  1779. }
  1780. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  1781. conflictAppearanceEquipmentList == STACK_LORE) {
  1782. switch(type)
  1783. {
  1784. default:
  1785. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  1786. break;
  1787. }
  1788. return false;
  1789. }
  1790. else if (item_list.AssignItemToFreeSlot(item)) {
  1791. item->save_needed = true;
  1792. return true;
  1793. }
  1794. else if (item_list.AddOverflowItem(item))
  1795. return true;
  1796. }
  1797. return false;
  1798. }
  1799. bool Player::AddItemToBank(Item* item) {
  1800. if (item && item->details.item_id > 0) {
  1801. sint32 bag = -3;
  1802. sint16 slot = -1;
  1803. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1804. item->details.inv_slot_id = bag;
  1805. item->details.slot_id = slot;
  1806. item->save_needed = true;
  1807. return item_list.AddItem(item);
  1808. }
  1809. else if (item_list.AddOverflowItem(item))
  1810. return true;
  1811. }
  1812. return false;
  1813. }
  1814. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1815. // assure any inventory updates are reflected in sell window
  1816. if(GetClient() && GetClient()->GetMerchantTransaction())
  1817. GetClient()->SendSellMerchantList();
  1818. return item_list.serialize(this, version);
  1819. }
  1820. void Player::UpdateInventory(int32 bag_id) {
  1821. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  1822. client->QueuePacket(outapp);
  1823. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  1824. if (outapp)
  1825. client->QueuePacket(outapp);
  1826. }
  1827. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  1828. Item* item = item_list.GetItemFromIndex(from_index);
  1829. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1830. if (result == 1) {
  1831. if (item) {
  1832. if (!item->needs_deletion)
  1833. item->save_needed = true;
  1834. else if (item->needs_deletion) {
  1835. database.DeleteItem(GetCharacterID(), item, 0);
  1836. client->GetPlayer()->item_list.DestroyItem(from_index);
  1837. client->GetPlayer()->UpdateInventory(to_bag_id);
  1838. if(item_deleted)
  1839. *item_deleted = true;
  1840. }
  1841. }
  1842. return item_list.serialize(this, version);
  1843. }
  1844. else {
  1845. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1846. if (packet) {
  1847. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1848. packet->setMediumStringByName("text", "Could not move item to that location.");
  1849. packet->setDataByName("unknown02", 0x00ff);
  1850. EQ2Packet* outapp = packet->serialize();
  1851. safe_delete(packet);
  1852. return outapp;
  1853. }
  1854. }
  1855. return 0;
  1856. }
  1857. int32 Player::GetCoinsCopper(){
  1858. return GetInfoStruct()->get_coin_copper();
  1859. }
  1860. int32 Player::GetCoinsSilver(){
  1861. return GetInfoStruct()->get_coin_silver();
  1862. }
  1863. int32 Player::GetCoinsGold(){
  1864. return GetInfoStruct()->get_coin_gold();
  1865. }
  1866. int32 Player::GetCoinsPlat(){
  1867. return GetInfoStruct()->get_coin_plat();
  1868. }
  1869. int32 Player::GetBankCoinsCopper(){
  1870. return GetInfoStruct()->get_bank_coin_copper();
  1871. }
  1872. int32 Player::GetBankCoinsSilver(){
  1873. return GetInfoStruct()->get_bank_coin_silver();
  1874. }
  1875. int32 Player::GetBankCoinsGold(){
  1876. return GetInfoStruct()->get_bank_coin_gold();
  1877. }
  1878. int32 Player::GetBankCoinsPlat(){
  1879. return GetInfoStruct()->get_bank_coin_plat();
  1880. }
  1881. int32 Player::GetStatusPoints(){
  1882. return GetInfoStruct()->get_status_points();
  1883. }
  1884. vector<QuickBarItem*>* Player::GetQuickbar(){
  1885. return &quickbar_items;
  1886. }
  1887. bool Player::UpdateQuickbarNeeded(){
  1888. return quickbar_updated;
  1889. }
  1890. void Player::ResetQuickbarNeeded(){
  1891. quickbar_updated = false;
  1892. }
  1893. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1894. RemoveQuickbarItem(bar, slot, false);
  1895. QuickBarItem* ability = new QuickBarItem;
  1896. ability->deleted = false;
  1897. ability->hotbar = bar;
  1898. ability->slot = slot;
  1899. ability->type = type;
  1900. ability->icon = icon;
  1901. ability->tier = tier;
  1902. ability->icon_type = icon_type;
  1903. ability->id = id;
  1904. if(unique_id == 0)
  1905. unique_id = database.NextUniqueHotbarID();
  1906. ability->unique_id = unique_id;
  1907. if(type == QUICKBAR_TEXT_CMD && text){
  1908. ability->text.data = string(text);
  1909. ability->text.size = ability->text.data.length();
  1910. }
  1911. else
  1912. ability->text.size = 0;
  1913. quickbar_items.push_back(ability);
  1914. if(update)
  1915. quickbar_updated = true;
  1916. }
  1917. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1918. vector<QuickBarItem*>::iterator itr;
  1919. QuickBarItem* qbi = 0;
  1920. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1921. qbi = *itr;
  1922. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1923. qbi->deleted = true;
  1924. break;
  1925. }
  1926. }
  1927. if(update)
  1928. quickbar_updated = true;
  1929. }
  1930. void Player::ClearQuickbarItems(){
  1931. quickbar_items.clear();
  1932. }
  1933. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1934. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1935. if(packet){
  1936. vector<QuickBarItem*>::iterator itr;
  1937. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1938. int16 i=0;
  1939. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1940. QuickBarItem* ability = *itr;
  1941. if(!ability || ability->deleted)
  1942. continue;
  1943. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  1944. packet->setArrayDataByName("slot", ability->slot, i);
  1945. packet->setArrayDataByName("type", ability->type, i);
  1946. packet->setArrayDataByName("icon", ability->icon, i);
  1947. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  1948. packet->setArrayDataByName("id", ability->id, i);
  1949. packet->setArrayDataByName("unique_id", ability->tier, i);
  1950. packet->setArrayDataByName("text", &ability->text, i);
  1951. i++;
  1952. }
  1953. EQ2Packet* app = packet->serialize();
  1954. safe_delete(packet);
  1955. return app;
  1956. }
  1957. return 0;
  1958. }
  1959. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  1960. SpellBookEntry* spell = new SpellBookEntry;
  1961. spell->status = 169;
  1962. spell->slot = slot;
  1963. spell->spell_id = spell_id;
  1964. spell->type = type;
  1965. spell->tier = tier;
  1966. spell->timer = timer;
  1967. spell->save_needed = save_needed;
  1968. spell->recast = 0;
  1969. spell->recast_available = 0;
  1970. spell->player = this;
  1971. spell->visible = true;
  1972. spell->in_use = false;
  1973. spell->in_remiss = false;
  1974. MSpellsBook.lock();
  1975. spells.push_back(spell);
  1976. MSpellsBook.unlock();
  1977. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  1978. AddPassiveSpell(spell_id, tier);
  1979. }
  1980. void Player::DeleteSpellBook(int8 type_selection){
  1981. MSpellsBook.lock();
  1982. vector<SpellBookEntry*>::iterator itr;
  1983. SpellBookEntry* spell = 0;
  1984. for(itr = spells.begin(); itr != spells.end();){
  1985. spell = *itr;
  1986. if((type_selection & DELETE_TRADESKILLS) == 0 && spell->type == SPELL_BOOK_TYPE_TRADESKILL) {
  1987. itr++;
  1988. continue;
  1989. }
  1990. else if((type_selection & DELETE_SPELLS) == 0 && spell->type == SPELL_BOOK_TYPE_SPELL) {
  1991. itr++;
  1992. continue;
  1993. }
  1994. else if((type_selection & DELETE_COMBAT_ART) == 0 && spell->type == SPELL_BOOK_TYPE_COMBAT_ART) {
  1995. itr++;
  1996. continue;
  1997. }
  1998. else if((type_selection & DELETE_ABILITY) == 0 && spell->type == SPELL_BOOK_TYPE_ABILITY) {
  1999. itr++;
  2000. continue;
  2001. }
  2002. else if((type_selection & DELETE_NOT_SHOWN) == 0 && spell->type == SPELL_BOOK_TYPE_NOT_SHOWN) {
  2003. itr++;
  2004. continue;
  2005. }
  2006. database.DeleteCharacterSpell(GetCharacterID(), spell->spell_id);
  2007. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2008. RemovePassive(spell->spell_id, spell->tier, true);
  2009. itr = spells.erase(itr);
  2010. }
  2011. MSpellsBook.unlock();
  2012. }
  2013. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2014. MSpellsBook.lock();
  2015. vector<SpellBookEntry*>::iterator itr;
  2016. SpellBookEntry* spell = 0;
  2017. for(itr = spells.begin(); itr != spells.end(); itr++){
  2018. spell = *itr;
  2019. if(spell->spell_id == spell_id){
  2020. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2021. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2022. spells.erase(itr);
  2023. break;
  2024. }
  2025. }
  2026. MSpellsBook.unlock();
  2027. }
  2028. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2029. {
  2030. //sort_by : 0 - alpha, 1 - level, 2 - category
  2031. //order : 0 - ascending, 1 - descending
  2032. //pattern : 0 - zigzag, 1 - down, 2 - across
  2033. MSpellsBook.lock();
  2034. std::vector<SpellBookEntry*> sort_spells(spells);
  2035. if (!maxlvl_only)
  2036. {
  2037. switch (sort_by)
  2038. {
  2039. case 0:
  2040. if (!order)
  2041. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
  2042. else
  2043. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
  2044. break;
  2045. case 1:
  2046. if (!order)
  2047. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
  2048. else
  2049. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
  2050. break;
  2051. case 2:
  2052. if (!order)
  2053. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
  2054. else
  2055. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
  2056. break;
  2057. }
  2058. }
  2059. vector<SpellBookEntry*>::iterator itr;
  2060. SpellBookEntry* spell = 0;
  2061. map<string, SpellBookEntry*> tmpSpells;
  2062. vector<SpellBookEntry*> resultSpells;
  2063. int32 i = 0;
  2064. int8 page_book_count = 0;
  2065. int32 last_start_point = 0;
  2066. for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
  2067. spell = *itr;
  2068. if (spell->type != book_type)
  2069. continue;
  2070. if (maxlvl_only)
  2071. {
  2072. Spell* actual_spell = 0;
  2073. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2074. if(!actual_spell) {
  2075. // we have a spell that doesn't exist here!
  2076. continue;
  2077. }
  2078. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2079. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2080. if ( output.size() < 1 )
  2081. output = string(actual_spell->GetName());
  2082. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2083. if (tmpItr != tmpSpells.end())
  2084. {
  2085. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2086. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2087. {
  2088. tmpItr->second->visible = false;
  2089. tmpItr->second->slot = 0xFFFF;
  2090. std::vector<SpellBookEntry*>::iterator it;
  2091. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2092. if (it != resultSpells.end())
  2093. resultSpells.erase(it);
  2094. tmpSpells.erase(tmpItr);
  2095. }
  2096. else
  2097. continue; // leave as-is we have the newer spell
  2098. }
  2099. spell->visible = true;
  2100. tmpSpells.insert(make_pair(output, spell));
  2101. resultSpells.push_back(spell);
  2102. }
  2103. spell->slot = i;
  2104. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2105. } // end for loop for setting slots
  2106. if (maxlvl_only)
  2107. {
  2108. switch (sort_by)
  2109. {
  2110. case 0:
  2111. if (!order)
  2112. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2113. else
  2114. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2115. break;
  2116. case 1:
  2117. if (!order)
  2118. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2119. else
  2120. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2121. break;
  2122. case 2:
  2123. if (!order)
  2124. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2125. else
  2126. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2127. break;
  2128. }
  2129. i = 0;
  2130. page_book_count = 0;
  2131. last_start_point = 0;
  2132. vector<SpellBookEntry*>::iterator tmpItr;
  2133. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2134. ((SpellBookEntry*)*tmpItr)->slot = i;
  2135. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2136. }
  2137. }
  2138. MSpellsBook.unlock();
  2139. }
  2140. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2141. {
  2142. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2143. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2144. if (!spell1 || !spell2)
  2145. return false;
  2146. return (string(spell1->GetName()) < string(spell2->GetName()));
  2147. }
  2148. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2149. {
  2150. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2151. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2152. if (!spell1 || !spell2)
  2153. return false;
  2154. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2155. }
  2156. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2157. {
  2158. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2159. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2160. if (!spell1 || !spell2)
  2161. return false;
  2162. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2163. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2164. if (lvl1 == 0xFFFF)
  2165. lvl1 = 0;
  2166. if (lvl2 == 0xFFFF)
  2167. lvl2 = 0;
  2168. return (lvl1 < lvl2);
  2169. }
  2170. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2171. {
  2172. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2173. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2174. if (!spell1 || !spell2)
  2175. return false;
  2176. return (string(spell2->GetName()) < string(spell1->GetName()));
  2177. }
  2178. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2179. {
  2180. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2181. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2182. if (!spell1 || !spell2)
  2183. return false;
  2184. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2185. }
  2186. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2187. {
  2188. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2189. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2190. if (!spell1 || !spell2)
  2191. return false;
  2192. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2193. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2194. if (lvl1 == 0xFFFF)
  2195. lvl1 = 0;
  2196. if (lvl2 == 0xFFFF)
  2197. lvl2 = 0;
  2198. return (lvl2 < lvl1);
  2199. }
  2200. int8 Player::GetSpellSlot(int32 spell_id){
  2201. MSpellsBook.lock();
  2202. vector<SpellBookEntry*>::iterator itr;
  2203. SpellBookEntry* spell = 0;
  2204. for(itr = spells.begin(); itr != spells.end(); itr++){
  2205. spell = *itr;
  2206. if(spell->spell_id == spell_id)
  2207. {
  2208. int8 slot = spell->slot;
  2209. MSpellsBook.unlock();
  2210. return slot;
  2211. }
  2212. }
  2213. MSpellsBook.unlock();
  2214. return 0;
  2215. }
  2216. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2217. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2218. if (master_skill) {
  2219. Skill* skill = new Skill(master_skill);
  2220. skill->current_val = current_val;
  2221. skill->previous_val = current_val;
  2222. skill->max_val = max_val;
  2223. if (save_needed)
  2224. skill->save_needed = true;
  2225. skill_list.AddSkill(skill);
  2226. }
  2227. }
  2228. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2229. Skill* skill = skill_list.GetSkill(skill_id);
  2230. if (skill)
  2231. RemoveSkillFromDB(skill, save);
  2232. }
  2233. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2234. skill_list.RemoveSkill(skill);
  2235. if (save)
  2236. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2237. }
  2238. int16 Player::GetSpellSlotMappingCount(){
  2239. int16 ret = 0;
  2240. MSpellsBook.lock();
  2241. for(int32 i=0;i<spells.size();i++){
  2242. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2243. if(spell->slot >= 0 && spell->spell_id > 0)
  2244. ret++;
  2245. }
  2246. MSpellsBook.unlock();
  2247. return ret;
  2248. }
  2249. int8 Player::GetSpellTier(int32 id){
  2250. int8 ret = 0;
  2251. MSpellsBook.lock();
  2252. for(int32 i=0;i<spells.size();i++){
  2253. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2254. if(spell->spell_id == id){
  2255. ret = spell->tier;
  2256. break;
  2257. }
  2258. }
  2259. MSpellsBook.unlock();
  2260. return ret;
  2261. }
  2262. int16 Player::GetSpellPacketCount(){
  2263. int16 ret = 0;
  2264. MSpellsBook.lock();
  2265. for(int32 i=0;i<spells.size();i++){
  2266. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2267. if(spell->spell_id > 0)
  2268. ret++;
  2269. }
  2270. MSpellsBook.unlock();
  2271. return ret;
  2272. }
  2273. void Player::LockAllSpells() {
  2274. vector<SpellBookEntry*>::iterator itr;
  2275. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2276. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2277. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2278. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2279. }
  2280. all_spells_locked = true;
  2281. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2282. }
  2283. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2284. vector<SpellBookEntry*>::iterator itr;
  2285. int32 exception_spell_id = 0;
  2286. if (exception)
  2287. exception_spell_id = exception->GetSpellID();
  2288. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2289. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2290. MaintainedEffects* effect = 0;
  2291. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2292. continue;
  2293. if ((*itr)->in_use == false &&
  2294. (((*itr)->spell_id != exception_spell_id ||
  2295. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2296. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)) {
  2297. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2298. (*itr)->recast_available = 0;
  2299. }
  2300. else if((*itr)->in_remiss)
  2301. {
  2302. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2303. (*itr)->recast_available = 0;
  2304. (*itr)->in_remiss = false;
  2305. }
  2306. }
  2307. all_spells_locked = false;
  2308. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2309. }
  2310. void Player::LockSpell(Spell* spell, int16 recast) {
  2311. vector<SpellBookEntry*>::iterator itr;
  2312. SpellBookEntry* spell2;
  2313. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2314. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2315. spell2 = *itr;
  2316. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2317. {
  2318. spell2->in_use = true;
  2319. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2320. }
  2321. else if(spell2->in_use)
  2322. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2323. }
  2324. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2325. }
  2326. void Player::UnlockSpell(Spell* spell) {
  2327. if (spell->GetStayLocked())
  2328. return;
  2329. vector<SpellBookEntry*>::iterator itr;
  2330. SpellBookEntry* spell2;
  2331. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2332. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2333. spell2 = *itr;
  2334. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2335. {
  2336. spell2->in_use = false;
  2337. spell2->recast_available = 0;
  2338. if(all_spells_locked)
  2339. spell2->in_remiss = true;
  2340. else
  2341. AddSpellStatus(spell2, SPELL_STATUS_LOCK, false);
  2342. }
  2343. }
  2344. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2345. }
  2346. void Player::LockTSSpells() {
  2347. vector<SpellBookEntry*>::iterator itr;
  2348. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2349. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2350. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2351. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2352. }
  2353. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2354. // Unlock all other types
  2355. UnlockAllSpells();
  2356. }
  2357. void Player::UnlockTSSpells() {
  2358. vector<SpellBookEntry*>::iterator itr;
  2359. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2360. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2361. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2362. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2363. }
  2364. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2365. // Lock all other types
  2366. LockAllSpells();
  2367. }
  2368. void Player::QueueSpell(Spell* spell) {
  2369. vector<SpellBookEntry*>::iterator itr;
  2370. SpellBookEntry* spell2;
  2371. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2372. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2373. spell2 = *itr;
  2374. if (spell2->spell_id == spell->GetSpellID())
  2375. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2376. }
  2377. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2378. }
  2379. void Player::UnQueueSpell(Spell* spell) {
  2380. vector<SpellBookEntry*>::iterator itr;
  2381. SpellBookEntry* spell2;
  2382. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2383. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2384. spell2 = *itr;
  2385. if (spell2->spell_id == spell->GetSpellID())
  2386. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2387. }
  2388. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2389. }
  2390. vector<Spell*> Player::GetSpellBookSpellsByTimer(Spell* spell, int32 timerID) {
  2391. vector<Spell*> ret;
  2392. vector<SpellBookEntry*>::iterator itr;
  2393. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2394. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2395. if ((*itr)->timer == timerID && spell->GetSpellID() != (*itr)->spell_id)
  2396. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2397. }
  2398. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2399. return ret;
  2400. }
  2401. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2402. SetSpellEntryRecast(spell, modify_recast, recast);
  2403. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2404. spell->status += value; // use set/remove spell status now
  2405. }
  2406. }
  2407. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2408. SetSpellEntryRecast(spell, modify_recast, recast);
  2409. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2410. spell->status = spell->status | value;
  2411. }
  2412. }
  2413. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2414. SetSpellEntryRecast(spell, modify_recast, recast);
  2415. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2416. spell->status = spell->status & ~value;
  2417. }
  2418. }
  2419. void Player::SetSpellStatus(Spell* spell, int8 status){
  2420. MSpellsBook.lock();
  2421. vector<SpellBookEntry*>::iterator itr;
  2422. SpellBookEntry* spell2 = 0;
  2423. for(itr = spells.begin(); itr != spells.end(); itr++){
  2424. spell2 = *itr;
  2425. if(spell2->spell_id == spell->GetSpellData()->id){
  2426. spell2->status = spell2->status | status;
  2427. break;
  2428. }
  2429. }
  2430. MSpellsBook.unlock();
  2431. }
  2432. void Player::SetSpellEntryRecast(SpellBookEntry* spell, bool modify_recast, int16 recast) {
  2433. if (modify_recast) {
  2434. spell->recast = recast / 100;
  2435. Spell* spell_ = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2436. if(spell_) {
  2437. float override_recast = 0.0f;
  2438. if(recast > 0) {
  2439. override_recast = static_cast<float>(recast);
  2440. }
  2441. int32 recast_time = spell_->CalculateRecastTimer(this, override_recast);
  2442. spell->recast = recast_time / 100;
  2443. spell->recast_available = Timer::GetCurrentTime2() + recast_time;
  2444. }
  2445. else {
  2446. spell->recast_available = Timer::GetCurrentTime2() + recast;
  2447. }
  2448. }
  2449. }
  2450. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2451. vector<SpellBookEntry*>* ret = 0;
  2452. vector<SpellBookEntry*>::iterator itr;
  2453. MSpellsBook.lock();
  2454. SpellBookEntry* spell = 0;
  2455. for(itr = spells.begin(); itr != spells.end(); itr++){
  2456. spell = *itr;
  2457. if(spell->save_needed){
  2458. if(!ret)
  2459. ret = new vector<SpellBookEntry*>;
  2460. ret->push_back(spell);
  2461. }
  2462. }
  2463. MSpellsBook.unlock();
  2464. return ret;
  2465. }
  2466. int16 Player::GetTierUp(int16 tier)
  2467. {
  2468. switch(tier)
  2469. {
  2470. case 0:
  2471. break;
  2472. case 7:
  2473. case 9:
  2474. tier -= 2;
  2475. break;
  2476. default:
  2477. tier -= 1;
  2478. break;
  2479. }
  2480. return tier;
  2481. }
  2482. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2483. bool ret = false;
  2484. vector<SpellBookEntry*>::iterator itr;
  2485. MSpellsBook.lock();
  2486. SpellBookEntry* spell = 0;
  2487. for(itr = spells.begin(); itr != spells.end(); itr++){
  2488. spell = *itr;
  2489. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2490. ret = true;
  2491. break;
  2492. }
  2493. }
  2494. MSpellsBook.unlock();
  2495. return ret;
  2496. }
  2497. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2498. sint32 ret = 0;
  2499. MSpellsBook.lock();
  2500. vector<SpellBookEntry*>::iterator itr;
  2501. SpellBookEntry* spell = 0;
  2502. for(itr = spells.begin(); itr != spells.end(); itr++){
  2503. spell = *itr;
  2504. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2505. ret = spell->slot;
  2506. }
  2507. MSpellsBook.unlock();
  2508. return ret+1;
  2509. }
  2510. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2511. MSpellsBook.lock();
  2512. vector<SpellBookEntry*>::iterator itr;
  2513. SpellBookEntry* ret = 0;
  2514. SpellBookEntry* spell = 0;
  2515. for(itr = spells.begin(); itr != spells.end(); itr++){
  2516. spell = *itr;
  2517. if(spell->spell_id == spell_id){
  2518. ret = spell;
  2519. break;
  2520. }
  2521. }
  2522. MSpellsBook.unlock();
  2523. return ret;
  2524. }
  2525. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2526. vector<int32> ret;
  2527. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2528. vector<SpellBookEntry*>::iterator itr;
  2529. Spell* spell = 0;
  2530. for(itr = spells.begin(); itr != spells.end(); itr++){
  2531. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2532. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2533. ret.push_back(spell->GetSpellData()->id);
  2534. }
  2535. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2536. return ret;
  2537. }
  2538. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2539. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2540. if(packet){
  2541. int16 count = GetSpellSlotMappingCount();
  2542. int16 ptr = 0;
  2543. if(count > 0){
  2544. packet->setArrayLengthByName("spell_count", count);
  2545. MSpellsBook.lock();
  2546. for(int32 i=0;i<spells.size();i++){
  2547. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2548. if(spell->slot < 0 || spell->spell_id == 0)
  2549. continue;
  2550. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2551. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2552. ptr++;
  2553. }
  2554. MSpellsBook.unlock();
  2555. EQ2Packet* ret = packet->serialize();
  2556. safe_delete(packet);
  2557. return ret;
  2558. }
  2559. safe_delete(packet);
  2560. }
  2561. return 0;
  2562. }
  2563. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2564. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2565. EQ2Packet* ret = 0;
  2566. if (packet) {
  2567. Spell* spell = 0;
  2568. SpellBookEntry* spell_entry = 0;
  2569. int16 count = GetSpellPacketCount();
  2570. int16 ptr = 0;
  2571. // Get the packet size
  2572. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2573. int32 total_bytes = packet2->GetTotalPacketSize();
  2574. safe_delete(packet2);
  2575. packet->setArrayLengthByName("spell_count", count);
  2576. if (count > 0) {
  2577. if (count > spell_count) {
  2578. uchar* tmp = 0;
  2579. if (spell_orig_packet) {
  2580. tmp = new uchar[count * total_bytes];
  2581. memset(tmp, 0, total_bytes * count);
  2582. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2583. safe_delete_array(spell_orig_packet);
  2584. safe_delete_array(spell_xor_packet);
  2585. spell_orig_packet = tmp;
  2586. }
  2587. else {
  2588. spell_orig_packet = new uchar[count * total_bytes];
  2589. memset(spell_orig_packet, 0, total_bytes * count);
  2590. }
  2591. spell_xor_packet = new uchar[count * total_bytes];
  2592. memset(spell_xor_packet, 0, count * total_bytes);
  2593. }
  2594. spell_count = count;
  2595. MSpellsBook.lock();
  2596. for (int32 i = 0; i < spells.size(); i++) {
  2597. spell_entry = (SpellBookEntry*)spells[i];
  2598. if (spell_entry->spell_id == 0)
  2599. continue;
  2600. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2601. if (spell) {
  2602. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2603. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2604. }
  2605. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2606. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2607. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2608. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2609. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2610. packet->setSubstructArrayDataByName("spells", "icon", (spell->TranslateClientSpellIcon(version) * -1) - 1, 0, ptr);
  2611. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2612. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2613. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2614. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2615. // Beastlord and Channeler spell support
  2616. if (spell->GetSpellData()->savage_bar == 1)
  2617. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2618. else if (spell->GetSpellData()->savage_bar == 2)
  2619. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2620. else if (spell->GetSpellData()->savage_bar == 3) {
  2621. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2622. // Slot req for channelers
  2623. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2624. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2625. }
  2626. ptr++;
  2627. }
  2628. }
  2629. MSpellsBook.unlock();
  2630. }
  2631. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2632. //packet->PrintPacket();
  2633. //DumpPacket(ret);
  2634. safe_delete(packet);
  2635. }
  2636. return ret;
  2637. }
  2638. PlayerInfo::~PlayerInfo(){
  2639. RemoveOldPackets();
  2640. }
  2641. PlayerInfo::PlayerInfo(Player* in_player){
  2642. orig_packet = 0;
  2643. changes = 0;
  2644. pet_orig_packet = 0;
  2645. pet_changes = 0;
  2646. player = in_player;
  2647. info_struct = player->GetInfoStruct();
  2648. info_struct->set_name(std::string(player->GetName()));
  2649. info_struct->set_deity(std::string("None"));
  2650. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2651. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2652. info_struct->set_class3(player->GetAdventureClass());
  2653. info_struct->set_race(player->GetRace());
  2654. info_struct->set_gender(player->GetGender());
  2655. info_struct->set_level(player->GetLevel());
  2656. info_struct->set_tradeskill_level(player->GetTSLevel());
  2657. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2658. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2659. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2660. for(int i=0;i<45;i++){
  2661. if(i<30){
  2662. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2663. info_struct->maintained_effects[i].icon = 0xFFFF;
  2664. info_struct->maintained_effects[i].spell = nullptr;
  2665. }
  2666. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2667. info_struct->spell_effects[i].spell = nullptr;
  2668. }
  2669. house_zone_id = 0;
  2670. bind_zone_id = 0;
  2671. bind_x = 0;
  2672. bind_y = 0;
  2673. bind_z = 0;
  2674. bind_heading = 0;
  2675. boat_x_offset = 0;
  2676. boat_y_offset = 0;
  2677. boat_z_offset = 0;
  2678. boat_spawn = 0;
  2679. }
  2680. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2681. MaintainedEffects* ret = 0;
  2682. InfoStruct* info = GetInfoStruct();
  2683. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2684. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2685. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2686. ret = &info->maintained_effects[i];
  2687. ret->spell_id = 0;
  2688. ret->slot_pos = i;
  2689. break;
  2690. }
  2691. }
  2692. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2693. return ret;
  2694. }
  2695. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2696. MaintainedEffects* ret = 0;
  2697. InfoStruct* info = GetInfoStruct();
  2698. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2699. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2700. if(info->maintained_effects[i].spell_id == id){
  2701. ret = &info->maintained_effects[i];
  2702. break;
  2703. }
  2704. }
  2705. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2706. return ret;
  2707. }
  2708. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2709. MaintainedEffects* ret = 0;
  2710. InfoStruct* info = GetInfoStruct();
  2711. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2712. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2713. if(info->maintained_effects[i].slot_pos == slot){
  2714. ret = &info->maintained_effects[i];
  2715. break;
  2716. }
  2717. }
  2718. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2719. return ret;
  2720. }
  2721. MaintainedEffects* Player::GetMaintainedSpells() {
  2722. return GetInfoStruct()->maintained_effects;
  2723. }
  2724. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2725. SpellEffects* ret = 0;
  2726. InfoStruct* info = GetInfoStruct();
  2727. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2728. for(int i=0;i<45;i++){
  2729. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2730. ret = &info->spell_effects[i];
  2731. ret->spell_id = 0;
  2732. break;
  2733. }
  2734. }
  2735. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2736. return ret;
  2737. }
  2738. SpellEffects* Player::GetSpellEffects() {
  2739. return GetInfoStruct()->spell_effects;
  2740. }
  2741. // call inside info_mutex
  2742. void Player::ClearRemovalTimers(){
  2743. map<int32, SpawnQueueState*>::iterator itr;
  2744. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2745. SpawnQueueState* sr = itr->second;
  2746. itr = spawn_state_list.erase(itr);
  2747. safe_delete(sr);
  2748. }
  2749. }
  2750. void Player::ClearEverything(){
  2751. index_mutex.writelock(__FUNCTION__, __LINE__);
  2752. player_spawn_id_map.clear();
  2753. player_spawn_reverse_id_map.clear();
  2754. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2755. map<int32, vector<int32>*>::iterator itr;
  2756. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2757. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2758. safe_delete(itr->second);
  2759. }
  2760. player_spawn_quests_required.clear();
  2761. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2762. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2763. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2764. safe_delete(itr->second);
  2765. }
  2766. player_spawn_history_required.clear();
  2767. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2768. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2769. ClearRemovalTimers();
  2770. spawn_packet_sent.clear();
  2771. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2772. info_mutex.writelock(__FUNCTION__, __LINE__);
  2773. spawn_info_packet_list.clear();
  2774. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2775. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2776. spawn_vis_packet_list.clear();
  2777. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2778. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2779. spawn_pos_packet_list.clear();
  2780. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2781. }
  2782. bool Player::IsResurrecting(){
  2783. return resurrecting;
  2784. }
  2785. void Player::SetResurrecting(bool val){
  2786. resurrecting = val;
  2787. }
  2788. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2789. if(!luaspell)
  2790. return;
  2791. Spell* spell = luaspell->spell;
  2792. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2793. int32 target_type = 0;
  2794. Spawn* spawn = 0;
  2795. if(effect && luaspell->caster && luaspell->caster->GetZone()){
  2796. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2797. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2798. effect->target = luaspell->initial_target;
  2799. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2800. if (spawn){
  2801. if (spawn == this)
  2802. target_type = 0;
  2803. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2804. target_type = 1;
  2805. else
  2806. target_type = 2;
  2807. }
  2808. effect->target_type = target_type;
  2809. effect->spell = luaspell;
  2810. if(!luaspell->slot_pos)
  2811. luaspell->slot_pos = effect->slot_pos;
  2812. effect->spell_id = spell->GetSpellData()->id;
  2813. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2814. effect->icon = spell->GetSpellData()->icon;
  2815. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2816. effect->conc_used = spell->GetSpellData()->req_concentration;
  2817. effect->total_time = spell->GetSpellDuration()/10;
  2818. effect->tier = spell->GetSpellData()->tier;
  2819. if (spell->GetSpellData()->duration_until_cancel)
  2820. effect->expire_timestamp = 0xFFFFFFFF;
  2821. else
  2822. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2823. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2824. charsheet_changed = true;
  2825. }
  2826. }
  2827. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2828. if(!luaspell || !luaspell->caster)
  2829. return;
  2830. Spell* spell = luaspell->spell;
  2831. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2832. SpellEffects* effect = 0;
  2833. if (old_effect){
  2834. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2835. RemoveSpellEffect(old_effect->spell);
  2836. }
  2837. effect = GetFreeSpellEffectSlot();
  2838. if(effect){
  2839. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2840. effect->spell = luaspell;
  2841. effect->spell_id = spell->GetSpellData()->id;
  2842. effect->caster = luaspell->caster;
  2843. effect->total_time = spell->GetSpellDuration()/10;
  2844. if (spell->GetSpellData()->duration_until_cancel)
  2845. effect->expire_timestamp = 0xFFFFFFFF;
  2846. else if(override_expire_time)
  2847. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2848. else
  2849. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2850. effect->icon = spell->GetSpellData()->icon;
  2851. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2852. effect->tier = spell->GetSpellTier();
  2853. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2854. charsheet_changed = true;
  2855. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2856. {
  2857. if(GetClient()) {
  2858. GetClient()->TriggerSpellSave();
  2859. }
  2860. if(((Player*)luaspell->caster)->GetClient()) {
  2861. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2862. }
  2863. }
  2864. }
  2865. }
  2866. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2867. if(!luaspell)
  2868. return;
  2869. bool found = false;
  2870. Client* client = GetClient();
  2871. LuaSpell* old_spell = 0;
  2872. LuaSpell* current_spell = 0;
  2873. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2874. for(int i=0;i<30;i++){
  2875. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2876. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2877. if (found) {
  2878. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2879. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2880. //Update the maintained window uses_remaining and damage_remaining values
  2881. if (current_spell && current_spell->num_triggers > 0)
  2882. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2883. else if (current_spell && current_spell->damage_remaining > 0)
  2884. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2885. else if (old_spell && old_spell->had_triggers)
  2886. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2887. else if (old_spell && old_spell->had_dmg_remaining)
  2888. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2889. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2890. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2891. if (current_spell)
  2892. current_spell->slot_pos = i - 1;
  2893. }
  2894. // Compare spells, if we found a match set the found flag
  2895. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2896. found = true;
  2897. }
  2898. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2899. if (found) {
  2900. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2901. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2902. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2903. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2904. charsheet_changed = true;
  2905. }
  2906. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2907. }
  2908. void Player::RemoveSpellEffect(LuaSpell* spell){
  2909. bool found = false;
  2910. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2911. for(int i=0;i<45;i++){
  2912. if (found) {
  2913. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2914. }
  2915. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2916. found = true;
  2917. }
  2918. if (found) {
  2919. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2920. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2921. changed = true;
  2922. info_changed = true;
  2923. AddChangedZoneSpawn();
  2924. charsheet_changed = true;
  2925. }
  2926. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2927. }
  2928. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2929. {
  2930. if(GetClient() && GetClient()->IsReloadingZone())
  2931. return;
  2932. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2933. // XML structs may be to slow to use in this portion of the code as a single
  2934. // client sends a LOT of these packets when they are moving. I have commented
  2935. // out all the code for xml structs, to switch to it just uncomment
  2936. // the code and comment the 2 if/else if/else blocks, both have a comment
  2937. // above them to let you know wich ones they are.
  2938. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2939. int16 total_bytes; // = update->GetTotalPacketSize();
  2940. // Comment out this if/else if/else block if you switch to xml structs
  2941. if (version >= 1144)
  2942. total_bytes = sizeof(Player_Update1144);
  2943. else if (version >= 1096)
  2944. total_bytes = sizeof(Player_Update1096);
  2945. else if (version <= 283)
  2946. total_bytes = sizeof(Player_Update283);
  2947. else
  2948. total_bytes = sizeof(Player_Update);
  2949. if (!movement_packet)
  2950. movement_packet = new uchar[total_bytes];
  2951. else if (!old_movement_packet)
  2952. old_movement_packet = new uchar[total_bytes];
  2953. if (movement_packet && old_movement_packet)
  2954. memcpy(old_movement_packet, movement_packet, total_bytes);
  2955. bool reverse = version > 283;
  2956. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  2957. if (!movement_packet || !old_movement_packet)
  2958. return;
  2959. Decode(movement_packet, old_movement_packet, total_bytes);
  2960. //update->LoadPacketData(movement_packet, total_bytes);
  2961. int32 activity; // = update->getType_int32_ByName("activity");
  2962. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  2963. float direction1; // = update->getType_float_ByName("direction1");
  2964. float direction2; // = update->getType_float_ByName("direction2");;
  2965. float speed; // = update->getType_float_ByName("speed");;
  2966. float side_speed;
  2967. float x; // = update->getType_float_ByName("x");;
  2968. float y; // = update->getType_float_ByName("y");;
  2969. float z; // = update->getType_float_ByName("z");;
  2970. float x_speed;
  2971. float y_speed;
  2972. float z_speed;
  2973. // comment out this if/else if/else block if you use xml structs
  2974. if (version >= 1144) {
  2975. Player_Update1144* update = (Player_Update1144*)movement_packet;
  2976. activity = update->activity;
  2977. grid_id = update->grid_location;
  2978. direction1 = update->direction1;
  2979. direction2 = update->direction2;
  2980. speed = update->speed;
  2981. side_speed = update->side_speed;
  2982. x = update->x;
  2983. y = update->y;
  2984. z = update->z;
  2985. x_speed = update->speed_x;
  2986. y_speed = update->speed_y;
  2987. z_speed = update->speed_z;
  2988. SetPitch(180 + update->pitch);
  2989. }
  2990. else if (version >= 1096) {
  2991. Player_Update1096* update = (Player_Update1096*)movement_packet;
  2992. activity = update->activity;
  2993. grid_id = update->grid_location;
  2994. direction1 = update->direction1;
  2995. direction2 = update->direction2;
  2996. speed = update->speed;
  2997. side_speed = update->side_speed;
  2998. x = update->x;
  2999. y = update->y;
  3000. z = update->z;
  3001. x_speed = update->speed_x;
  3002. y_speed = update->speed_y;
  3003. z_speed = update->speed_z;
  3004. SetPitch(180 + update->pitch);
  3005. }
  3006. else if (version <= 283) {
  3007. Player_Update283* update = (Player_Update283*)movement_packet;
  3008. activity = update->activity;
  3009. grid_id = update->grid_location;
  3010. direction1 = update->direction1;
  3011. direction2 = update->direction2;
  3012. speed = update->speed;
  3013. side_speed = update->side_speed;
  3014. x = update->x;
  3015. y = update->y;
  3016. z = update->z;
  3017. x_speed = update->speed_x;
  3018. y_speed = update->speed_y;
  3019. z_speed = update->speed_z;
  3020. if (update->pitch != 0)
  3021. SetPitch(180 + update->pitch);
  3022. }
  3023. else {
  3024. Player_Update* update = (Player_Update*)movement_packet;
  3025. activity = update->activity;
  3026. grid_id = update->grid_location;
  3027. direction1 = update->direction1;
  3028. direction2 = update->direction2;
  3029. speed = update->speed;
  3030. side_speed = update->side_speed;
  3031. x = update->x;
  3032. y = update->y;
  3033. z = update->z;
  3034. x_speed = update->speed_x;
  3035. y_speed = update->speed_y;
  3036. z_speed = update->speed_z;
  3037. appearance.pos.X2 = update->orig_x;
  3038. appearance.pos.Y2 = update->orig_y;
  3039. appearance.pos.Z2 = update->orig_z;
  3040. appearance.pos.X3 = update->orig_x2;
  3041. appearance.pos.Y3 = update->orig_y2;
  3042. appearance.pos.Z3 = update->orig_z2;
  3043. SetPitch(180 + update->pitch);
  3044. }
  3045. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3046. if (activity != last_movement_activity) {
  3047. switch(activity) {
  3048. case UPDATE_ACTIVITY_RUNNING:
  3049. case UPDATE_ACTIVITY_RUNNING_AOM:
  3050. case UPDATE_ACTIVITY_IN_WATER_ABOVE:
  3051. case UPDATE_ACTIVITY_IN_WATER_BELOW:
  3052. case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
  3053. case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
  3054. if(GetZone() && GetZone()->GetDrowningVictim(this))
  3055. GetZone()->RemoveDrowningVictim(this);
  3056. break;
  3057. }
  3058. case UPDATE_ACTIVITY_DROWNING:
  3059. case UPDATE_ACTIVITY_DROWNING2:
  3060. case UPDATE_ACTIVITY_DROWNING_AOM:
  3061. case UPDATE_ACTIVITY_DROWNING2_AOM: {
  3062. if(GetZone() && !GetInvulnerable()) {
  3063. GetZone()->AddDrowningVictim(this);
  3064. }
  3065. break;
  3066. }
  3067. case UPDATE_ACTIVITY_JUMPING:
  3068. case UPDATE_ACTIVITY_JUMPING_AOM:
  3069. case UPDATE_ACTIVITY_FALLING:
  3070. case UPDATE_ACTIVITY_FALLING_AOM: {
  3071. if(GetInitialState() != 1024) {
  3072. SetInitialState(1024);
  3073. }
  3074. else if(GetInitialState() == 1024) {
  3075. if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
  3076. SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
  3077. }
  3078. else {
  3079. SetInitialState(16512);
  3080. }
  3081. }
  3082. break;
  3083. }
  3084. }
  3085. last_movement_activity = activity;
  3086. }
  3087. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3088. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3089. Spawn* boat = 0;
  3090. float boat_x = x;
  3091. float boat_y = y;
  3092. float boat_z = z;
  3093. if (GetBoatSpawn() == 0 && GetZone()) {
  3094. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3095. SetBoatSpawn(boat);
  3096. if(boat)
  3097. {
  3098. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3099. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3100. boat->AddRailPassenger(GetCharacterID());
  3101. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3102. }
  3103. }
  3104. if (boat || (GetBoatSpawn() && GetZone())) {
  3105. if (!boat)
  3106. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3107. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3108. boat_x -= boat->GetX();
  3109. boat_y -= boat->GetY();
  3110. boat_z -= boat->GetZ();
  3111. }
  3112. }
  3113. SetBoatX(boat_x);
  3114. SetBoatY(boat_y);
  3115. SetBoatZ(boat_z);
  3116. pos_packet_speed = speed;
  3117. grid_id = GetLocation();
  3118. }
  3119. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3120. {
  3121. lift_cooldown.Start(100, true);
  3122. }
  3123. else if(lift_cooldown.Check())
  3124. {
  3125. if(GetBoatSpawn())
  3126. {
  3127. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3128. if(boat)
  3129. {
  3130. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3131. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3132. boat->RemoveRailPassenger(GetCharacterID());
  3133. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3134. }
  3135. }
  3136. SetBoatSpawn(0);
  3137. lift_cooldown.Disable();
  3138. }
  3139. if (!IsResurrecting() && !GetBoatSpawn())
  3140. {
  3141. if (!IsRooted() && !IsMezzedOrStunned()) {
  3142. SetX(x);
  3143. SetY(y);
  3144. SetZ(z);
  3145. SetSpeedX(x_speed);
  3146. SetSpeedY(y_speed);
  3147. SetSpeedZ(z_speed);
  3148. SetSideSpeed(side_speed);
  3149. pos_packet_speed = speed;
  3150. }
  3151. else {
  3152. SetSpeedX(0);
  3153. SetSpeedY(0);
  3154. SetSpeedZ(0);
  3155. SetSideSpeed(0);
  3156. pos_packet_speed = 0;
  3157. }
  3158. }
  3159. if (GetLocation() != grid_id)
  3160. {
  3161. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, GetLocation(), grid_id);
  3162. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3163. if (zone_script && lua_interface) {
  3164. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
  3165. }
  3166. SetLocation(grid_id);
  3167. if (zone_script && lua_interface) {
  3168. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3169. }
  3170. }
  3171. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW ||
  3172. activity == UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM || activity == UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM) {
  3173. if (MakeRandomFloat(0, 100) < 25 && InWater())
  3174. GetSkillByName("Swimming", true);
  3175. }
  3176. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3177. //update->PrintPacket();
  3178. //safe_delete(update);
  3179. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3180. }
  3181. int16 Player::GetLastMovementActivity(){
  3182. return last_movement_activity;
  3183. }
  3184. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3185. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3186. }
  3187. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3188. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3189. }
  3190. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3191. uchar* ret = 0;
  3192. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3193. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3194. return ret;
  3195. }
  3196. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3197. uchar* ret = 0;
  3198. if(spawn_info_packet_list.count(spawn_id) == 1)
  3199. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3200. return ret;
  3201. }
  3202. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3203. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3204. }
  3205. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3206. uchar* ret = 0;
  3207. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3208. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3209. return ret;
  3210. }
  3211. uchar* Player::GetTempInfoPacketForXOR(){
  3212. return spawn_tmp_info_xor_packet;
  3213. }
  3214. uchar* Player::GetTempVisPacketForXOR(){
  3215. return spawn_tmp_vis_xor_packet;
  3216. }
  3217. uchar* Player::GetTempPosPacketForXOR(){
  3218. return spawn_tmp_pos_xor_packet;
  3219. }
  3220. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3221. spawn_tmp_info_xor_packet = new uchar[size];
  3222. info_xor_size = size;
  3223. return spawn_tmp_info_xor_packet;
  3224. }
  3225. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3226. spawn_tmp_vis_xor_packet = new uchar[size];
  3227. vis_xor_size = size;
  3228. return spawn_tmp_vis_xor_packet;
  3229. }
  3230. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3231. spawn_tmp_pos_xor_packet = new uchar[size];
  3232. pos_xor_size = size;
  3233. return spawn_tmp_pos_xor_packet;
  3234. }
  3235. bool Player::CheckPlayerInfo(){
  3236. return info != 0;
  3237. }
  3238. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3239. bool val = true;
  3240. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3241. int16 index = GetIndexForSpawn(spawn);
  3242. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3243. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3244. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3245. if(GetClient() && GetClient()->IsReloadingZone()) {
  3246. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3247. val = false;
  3248. }
  3249. // we don't do anything this spawn is already populated by the player
  3250. }
  3251. else {
  3252. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3253. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3254. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3255. if(itr != spawn_packet_sent.end())
  3256. itr->second = state;
  3257. else
  3258. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3259. if(state == SPAWN_STATE_SENT_WAIT) {
  3260. map<int32,SpawnQueueState*>::iterator state_itr;
  3261. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3262. safe_delete(state_itr->second);
  3263. spawn_state_list.erase(state_itr);
  3264. }
  3265. SpawnQueueState* removal = new SpawnQueueState;
  3266. removal->index_id = index;
  3267. removal->spawn_state_timer = Timer(500, true);
  3268. removal->spawn_state_timer.Start();
  3269. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3270. }
  3271. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3272. spawn_state_list.count(spawn->GetID()) == 0) {
  3273. SpawnQueueState* removal = new SpawnQueueState;
  3274. removal->index_id = index;
  3275. removal->spawn_state_timer = Timer(1000, true);
  3276. removal->spawn_state_timer.Start();
  3277. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3278. }
  3279. }
  3280. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3281. return val;
  3282. }
  3283. void Player::CheckSpawnStateQueue() {
  3284. if(!GetClient() || !GetClient()->IsReadyForUpdates())
  3285. return;
  3286. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3287. map<int32, SpawnQueueState*>::iterator itr;
  3288. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3289. if(itr->second->spawn_state_timer.Check()) {
  3290. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3291. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3292. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3293. switch(sent_itr->second) {
  3294. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3295. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3296. SpawnQueueState* sr = itr->second;
  3297. itr = spawn_state_list.erase(itr);
  3298. safe_delete(sr);
  3299. break;
  3300. }
  3301. case SpawnState::SPAWN_STATE_REMOVING: {
  3302. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3303. itr->second->spawn_state_timer.Disable();
  3304. continue;
  3305. }
  3306. if(itr->second->index_id) {
  3307. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3308. packet->setDataByName("spawn_index", itr->second->index_id);
  3309. packet->setDataByName("delete", 1);
  3310. GetClient()->QueuePacket(packet->serialize());
  3311. safe_delete(packet);
  3312. }
  3313. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3314. itr++;
  3315. break;
  3316. }
  3317. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3318. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3319. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3320. SpawnQueueState* sr = itr->second;
  3321. itr = spawn_state_list.erase(itr);
  3322. safe_delete(sr);
  3323. break;
  3324. }
  3325. default: {
  3326. // reset
  3327. itr->second->spawn_state_timer.Disable();
  3328. break;
  3329. }
  3330. }
  3331. }
  3332. else
  3333. itr++;
  3334. }
  3335. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3336. }
  3337. bool Player::WasSentSpawn(int32 spawn_id){
  3338. if(GetID() == spawn_id)
  3339. return true;
  3340. bool ret = false;
  3341. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3342. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3343. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3344. ret = true;
  3345. }
  3346. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3347. return ret;
  3348. }
  3349. bool Player::IsSendingSpawn(int32 spawn_id){
  3350. bool ret = false;
  3351. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3352. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3353. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3354. ret = true;
  3355. }
  3356. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3357. return ret;
  3358. }
  3359. bool Player::IsRemovingSpawn(int32 spawn_id){
  3360. bool ret = false;
  3361. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3362. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3363. if(itr != spawn_packet_sent.end() &&
  3364. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3365. ret = true;
  3366. }
  3367. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3368. return ret;
  3369. }
  3370. PlayerSkillList* Player::GetSkills(){
  3371. return &skill_list;
  3372. }
  3373. void Player::InCombat(bool val, bool range) {
  3374. if (val)
  3375. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3376. else
  3377. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3378. bool changeCombatState = false;
  3379. if((in_combat && !val) || (!in_combat && val))
  3380. changeCombatState = true;
  3381. in_combat = val;
  3382. if(in_combat)
  3383. AddIconValue(64);
  3384. else
  3385. RemoveIconValue(64);
  3386. bool update_regen = false;
  3387. if(GetInfoStruct()->get_engaged_encounter()) {
  3388. if(!IsAggroed() || !IsEngagedInEncounter()) {
  3389. GetInfoStruct()->set_engaged_encounter(0);
  3390. update_regen = true;
  3391. }
  3392. }
  3393. if(changeCombatState || update_regen)
  3394. SetRegenValues((GetInfoStruct()->get_effective_level() > 0) ? GetInfoStruct()->get_effective_level() : GetLevel());
  3395. charsheet_changed = true;
  3396. info_changed = true;
  3397. }
  3398. void Player::SetCharSheetChanged(bool val){
  3399. charsheet_changed = val;
  3400. }
  3401. bool Player::GetCharSheetChanged(){
  3402. return charsheet_changed;
  3403. }
  3404. bool Player::AdventureXPEnabled(){
  3405. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3406. }
  3407. bool Player::TradeskillXPEnabled() {
  3408. // TODO: need to identify the flag to togle tradeskill xp
  3409. return true;
  3410. }
  3411. void Player::set_character_flag(int flag){
  3412. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3413. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3414. if (flag > CF_MAXIMUM_FLAG) return;
  3415. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3416. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3417. charsheet_changed = true;
  3418. info_changed = true;
  3419. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3420. }
  3421. void Player::reset_character_flag(int flag){
  3422. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3423. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3424. if (flag > CF_MAXIMUM_FLAG) return;
  3425. if (flag < 32)
  3426. {
  3427. int8 origflag = GetInfoStruct()->get_flags();
  3428. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3429. }
  3430. else
  3431. {
  3432. int8 flag2 = GetInfoStruct()->get_flags2();
  3433. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3434. }
  3435. charsheet_changed = true;
  3436. info_changed = true;
  3437. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3438. }
  3439. void Player::toggle_character_flag(int flag){
  3440. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3441. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3442. if (flag > CF_MAXIMUM_FLAG) return;
  3443. if (flag < 32)
  3444. {
  3445. int32 origflag = GetInfoStruct()->get_flags();
  3446. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3447. }
  3448. else
  3449. {
  3450. int32 flag2 = GetInfoStruct()->get_flags2();
  3451. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3452. }
  3453. charsheet_changed = true;
  3454. info_changed = true;
  3455. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3456. }
  3457. bool Player::get_character_flag(int flag){
  3458. bool ret = false;
  3459. if (flag > CF_MAXIMUM_FLAG){
  3460. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3461. return ret;
  3462. }
  3463. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3464. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3465. return ret;
  3466. }
  3467. float Player::GetXPVitality(){
  3468. return GetInfoStruct()->get_xp_vitality();
  3469. }
  3470. float Player::GetTSXPVitality() {
  3471. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3472. }
  3473. bool Player::DoubleXPEnabled(){
  3474. return GetInfoStruct()->get_xp_vitality() > 0;
  3475. }
  3476. void Player::SetCharacterID(int32 new_id){
  3477. char_id = new_id;
  3478. }
  3479. int32 Player::GetCharacterID(){
  3480. return char_id;
  3481. }
  3482. float Player::CalculateXP(Spawn* victim){
  3483. if(AdventureXPEnabled() == false || !victim)
  3484. return 0;
  3485. float multiplier = 0;
  3486. float zone_xp_modifier = 1; // let's be safe!!
  3487. if( GetZone()->GetXPModifier() != 0 ) {
  3488. zone_xp_modifier = GetZone()->GetXPModifier();
  3489. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3490. }
  3491. switch(GetArrowColor(victim->GetLevel())){
  3492. case ARROW_COLOR_GRAY:
  3493. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3494. return 0.0f;
  3495. break;
  3496. case ARROW_COLOR_GREEN:
  3497. multiplier = 3.25;
  3498. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3499. break;
  3500. case ARROW_COLOR_BLUE:
  3501. multiplier = 3.5;
  3502. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3503. break;
  3504. case ARROW_COLOR_WHITE:
  3505. multiplier = 4;
  3506. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3507. break;
  3508. case ARROW_COLOR_YELLOW:
  3509. multiplier = 4.25;
  3510. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3511. break;
  3512. case ARROW_COLOR_ORANGE:
  3513. multiplier = 4.5;
  3514. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3515. break;
  3516. case ARROW_COLOR_RED:
  3517. multiplier = 6;
  3518. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3519. break;
  3520. }
  3521. float total = multiplier * 8;
  3522. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3523. if(victim->GetDifficulty() > 6) { // no need to multiply by 1 if this is a normal mob
  3524. total *= (victim->GetDifficulty() - 5);
  3525. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3526. }
  3527. else if(victim->GetDifficulty() <= 5) {
  3528. total /= (7 - victim->GetDifficulty()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3529. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3530. }
  3531. if(victim->GetHeroic() > 1) {
  3532. total *= victim->GetHeroic();
  3533. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3534. }
  3535. if(DoubleXPEnabled()) {
  3536. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3537. float percent = (((float)(total))/GetNeededXP()) *100;
  3538. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3539. float xp_vitality = GetXPVitality();
  3540. if(xp_vitality >= percent) {
  3541. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3542. total *= 2;
  3543. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3544. }
  3545. else {
  3546. total += ((GetXPVitality() / percent) *2)*total;
  3547. GetInfoStruct()->set_xp_vitality(0);
  3548. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3549. }
  3550. }
  3551. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3552. return total * world.GetXPRate() * zone_xp_modifier;
  3553. }
  3554. float Player::CalculateTSXP(int8 level){
  3555. if(TradeskillXPEnabled() == false)
  3556. return 0;
  3557. float multiplier = 0;
  3558. float zone_xp_modifier = 1; // let's be safe!!
  3559. if( GetZone()->GetXPModifier() != 0 ) {
  3560. zone_xp_modifier = GetZone()->GetXPModifier();
  3561. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3562. }
  3563. sint16 diff = level - GetTSLevel();
  3564. if(GetTSLevel() < 10)
  3565. diff *= 3;
  3566. else if(GetTSLevel() <= 20)
  3567. diff *= 2;
  3568. if(diff >= 9)
  3569. multiplier = 6;
  3570. else if(diff >= 5)
  3571. multiplier = 4.5;
  3572. else if(diff >= 1)
  3573. multiplier = 4.25;
  3574. else if(diff == 0)
  3575. multiplier = 4;
  3576. else if(diff <= -11)
  3577. multiplier = 0;
  3578. else if(diff <= -6)
  3579. multiplier = 3.25;
  3580. else //if(diff < 0)
  3581. multiplier = 3.5;
  3582. float total = multiplier * 8;
  3583. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3584. if(DoubleXPEnabled()) {
  3585. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3586. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3587. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3588. float ts_xp_vitality = GetTSXPVitality();
  3589. if(ts_xp_vitality >= percent) {
  3590. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3591. total *= 2;
  3592. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3593. }
  3594. else {
  3595. total += ((GetTSXPVitality() / percent) *2)*total;
  3596. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3597. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3598. }
  3599. }
  3600. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3601. return total * world.GetXPRate() * zone_xp_modifier;
  3602. }
  3603. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3604. {
  3605. float xpDebt = GetXPDebt();
  3606. // not a real timestamp to work with
  3607. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3608. return;
  3609. uint32 diff = (Timer::GetUnixTimeStamp() - unix_timestamp)/1000;
  3610. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3611. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3612. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3613. return;
  3614. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3615. // not enough time passed to calculate debt xp recovered
  3616. if(periodsPassed < 1.0f)
  3617. return;
  3618. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3619. if(debtToSubtract >= xpDebt)
  3620. GetInfoStruct()->set_xp_debt(0.0f);
  3621. else
  3622. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3623. }
  3624. void Player::SetNeededXP(int32 val){
  3625. GetInfoStruct()->set_xp_needed(val);
  3626. }
  3627. void Player::SetNeededXP(){
  3628. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3629. // Get xp needed to get to the next level
  3630. int16 level = GetLevel() + 1;
  3631. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3632. if (level > 95)
  3633. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3634. else
  3635. SetNeededXP(m_levelXPReq[level]);
  3636. }
  3637. void Player::SetXP(int32 val){
  3638. GetInfoStruct()->set_xp(val);
  3639. }
  3640. void Player::SetNeededTSXP(int32 val) {
  3641. GetInfoStruct()->set_ts_xp_needed(val);
  3642. }
  3643. void Player::SetNeededTSXP() {
  3644. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3645. }
  3646. void Player::SetTSXP(int32 val) {
  3647. GetInfoStruct()->set_ts_xp(val);
  3648. }
  3649. float Player::GetXPDebt(){
  3650. return GetInfoStruct()->get_xp_debt();
  3651. }
  3652. int32 Player::GetNeededXP(){
  3653. return GetInfoStruct()->get_xp_needed();
  3654. }
  3655. int32 Player::GetXP(){
  3656. return GetInfoStruct()->get_xp();
  3657. }
  3658. int32 Player::GetNeededTSXP() {
  3659. return GetInfoStruct()->get_ts_xp_needed();
  3660. }
  3661. int32 Player::GetTSXP() {
  3662. return GetInfoStruct()->get_ts_xp();
  3663. }
  3664. bool Player::AddXP(int32 xp_amount){
  3665. if(!GetClient()) // potential linkdead player
  3666. return false;
  3667. MStats.lock();
  3668. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3669. MStats.unlock();
  3670. if(GetInfoStruct()->get_xp_debt())
  3671. {
  3672. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3673. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3674. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3675. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3676. {
  3677. GetInfoStruct()->set_xp_debt(0.0f);
  3678. if(amountRequiredClearDebt > xp_amount)
  3679. xp_amount = 0;
  3680. else
  3681. xp_amount -= amountRequiredClearDebt;
  3682. }
  3683. else
  3684. {
  3685. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3686. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3687. if(amountToTakeFromDebt > xp_amount)
  3688. xp_amount = 0;
  3689. else
  3690. xp_amount -= amountToTakeFromDebt;
  3691. }
  3692. }
  3693. // used up in xp debt
  3694. if(!xp_amount) {
  3695. SetCharSheetChanged(true);
  3696. return true;
  3697. }
  3698. int32 prev_level = GetLevel();
  3699. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3700. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3701. while((xp_amount + GetXP()) >= GetNeededXP()){
  3702. if (!CheckLevelStatus(GetLevel() + 1)) {
  3703. if(GetClient()) {
  3704. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3705. }
  3706. SetCharSheetChanged(true);
  3707. return false;
  3708. }
  3709. xp_amount -= GetNeededXP() - GetXP();
  3710. SetLevel(GetLevel() + 1);
  3711. }
  3712. SetXP(GetXP() + xp_amount);
  3713. GetPlayerInfo()->CalculateXPPercentages();
  3714. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3715. if(current_xp_percent >= miniding_min_percent){
  3716. SetHP(GetTotalHP());
  3717. SetPower(GetTotalPower());
  3718. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3719. }
  3720. if(GetClient()) {
  3721. GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
  3722. if (prev_level != GetLevel())
  3723. GetClient()->ChangeLevel(prev_level, GetLevel());
  3724. }
  3725. SetCharSheetChanged(true);
  3726. return true;
  3727. }
  3728. bool Player::AddTSXP(int32 xp_amount){
  3729. MStats.lock();
  3730. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3731. MStats.unlock();
  3732. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3733. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3734. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3735. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3736. if(GetClient()) {
  3737. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3738. }
  3739. return false;
  3740. }
  3741. xp_amount -= GetNeededTSXP() - GetTSXP();
  3742. SetTSLevel(GetTSLevel() + 1);
  3743. SetTSXP(0);
  3744. SetNeededTSXP();
  3745. }
  3746. SetTSXP(GetTSXP() + xp_amount);
  3747. GetPlayerInfo()->CalculateXPPercentages();
  3748. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3749. if(current_xp_percent >= miniding_min_percent){
  3750. SetHP(GetTotalHP());
  3751. SetPower(GetTotalPower());
  3752. }
  3753. if (GetTradeskillClass() == 0){
  3754. SetTradeskillClass(1);
  3755. GetInfoStruct()->set_tradeskill_class1(1);
  3756. GetInfoStruct()->set_tradeskill_class2(1);
  3757. GetInfoStruct()->set_tradeskill_class3(1);
  3758. }
  3759. return true;
  3760. }
  3761. void Player::CalculateLocation(){
  3762. if(GetSpeed() > 0 ){
  3763. if(GetHeading() >= 270 && GetHeading() <= 360){
  3764. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3765. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3766. }
  3767. else if(GetHeading() >= 180 && GetHeading() < 270){
  3768. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3769. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3770. }
  3771. else if(GetHeading() >= 90 && GetHeading() < 180){
  3772. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3773. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3774. }
  3775. else if(GetHeading() >= 0 && GetHeading() < 90){
  3776. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3777. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3778. }
  3779. }
  3780. }
  3781. Spawn* Player::GetSpawnByIndex(int16 index){
  3782. Spawn* spawn = 0;
  3783. index_mutex.readlock(__FUNCTION__, __LINE__);
  3784. if(player_spawn_id_map.count(index) > 0)
  3785. spawn = player_spawn_id_map[index];
  3786. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3787. return spawn;
  3788. }
  3789. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3790. int16 val = 0;
  3791. index_mutex.readlock(__FUNCTION__, __LINE__);
  3792. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3793. val = player_spawn_reverse_id_map[spawn];
  3794. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3795. return val;
  3796. }
  3797. bool Player::WasSpawnRemoved(Spawn* spawn){
  3798. bool wasRemoved = false;
  3799. if(IsRemovingSpawn(spawn->GetID()))
  3800. return false;
  3801. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3802. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3803. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3804. wasRemoved = true;
  3805. }
  3806. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3807. return wasRemoved;
  3808. }
  3809. void Player::RemoveSpawn(Spawn* spawn, bool delete_spawn)
  3810. {
  3811. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3812. SetSpawnSentState(spawn, delete_spawn ? SpawnState::SPAWN_STATE_REMOVING : SpawnState::SPAWN_STATE_REMOVING_SLEEP);
  3813. info_mutex.writelock(__FUNCTION__, __LINE__);
  3814. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3815. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3816. index_mutex.writelock(__FUNCTION__, __LINE__);
  3817. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3818. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3819. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3820. player_spawn_reverse_id_map.erase(spawn);
  3821. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3822. player_spawn_id_map.erase(spawn->GetID());
  3823. int32 id = spawn->GetID();
  3824. if (spawn_info_packet_list.count(id))
  3825. spawn_info_packet_list.erase(id);
  3826. if (spawn_pos_packet_list.count(id))
  3827. spawn_pos_packet_list.erase(id);
  3828. if (spawn_vis_packet_list.count(id))
  3829. spawn_vis_packet_list.erase(id);
  3830. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3831. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3832. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3833. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3834. }
  3835. vector<int32> Player::GetQuestIDs(){
  3836. vector<int32> ret;
  3837. map<int32, Quest*>::iterator itr;
  3838. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3839. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3840. if(itr->second)
  3841. ret.push_back(itr->second->GetQuestID());
  3842. }
  3843. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3844. return ret;
  3845. }
  3846. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3847. vector<Quest*>* quest_updates = 0;
  3848. map<int32, Quest*>::iterator itr;
  3849. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3850. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3851. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3852. if(!quest_updates)
  3853. quest_updates = new vector<Quest*>();
  3854. quest_updates->push_back(itr->second);
  3855. }
  3856. }
  3857. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3858. return quest_updates;
  3859. }
  3860. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3861. map<int32, Quest*>::iterator itr;
  3862. vector<Quest*>* update_list = new vector<Quest*>;
  3863. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3864. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3865. if(itr->second){
  3866. if(item && qty > 0){
  3867. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3868. update_list->push_back(itr->second);
  3869. }
  3870. }
  3871. }
  3872. }
  3873. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3874. if(update_list && update_list->size() > 0){
  3875. Client* client = GetClient();
  3876. if(client){
  3877. for(int8 i=0;i<update_list->size(); i++){
  3878. client->SendQuestUpdate(update_list->at(i));
  3879. client->SendQuestFailure(update_list->at(i));
  3880. }
  3881. }
  3882. }
  3883. update_list->clear();
  3884. safe_delete(update_list);
  3885. }
  3886. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3887. map<int32, Quest*>::iterator itr;
  3888. vector<Quest*>* update_list = new vector<Quest*>;
  3889. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3890. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3891. if(itr->second){
  3892. if(item && qty > 0){
  3893. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3894. update_list->push_back(itr->second);
  3895. }
  3896. }
  3897. }
  3898. }
  3899. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3900. if(update_list && update_list->size() > 0){
  3901. Client* client = GetClient();
  3902. if(client){
  3903. for(int8 i=0;i<update_list->size(); i++){
  3904. client->SendQuestUpdate(update_list->at(i));
  3905. client->SendQuestFailure(update_list->at(i));
  3906. }
  3907. }
  3908. }
  3909. update_list->clear();
  3910. safe_delete(update_list);
  3911. }
  3912. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3913. vector<Quest*>* quest_updates = 0;
  3914. map<int32, Quest*>::iterator itr;
  3915. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3916. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3917. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3918. if (!quest_updates)
  3919. quest_updates = new vector<Quest*>();
  3920. quest_updates->push_back(itr->second);
  3921. }
  3922. }
  3923. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3924. return quest_updates;
  3925. }
  3926. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3927. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3928. Quest* quest = 0;
  3929. if(packet){
  3930. int16 total_quests_num = 0;
  3931. int16 total_completed_quests = 0;
  3932. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3933. map<int32, Quest*> total_quests = player_quests;
  3934. if(all_quests && completed_quests.size() > 0)
  3935. total_quests.insert(completed_quests.begin(), completed_quests.end());
  3936. if(total_quests.size() > 0){
  3937. map<string, int16> quest_types;
  3938. map<int32, Quest*>::iterator itr;
  3939. int16 zone_id = 0;
  3940. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3941. if(itr->first && itr->second){
  3942. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  3943. current_quest_id = itr->first;
  3944. if(itr->second->GetTurnedIn())
  3945. total_completed_quests++;
  3946. if(itr->second->GetType()){
  3947. if(quest_types.count(itr->second->GetType()) == 0){
  3948. quest_types[itr->second->GetType()] = zone_id;
  3949. zone_id++;
  3950. }
  3951. }
  3952. if(itr->second->GetZone()){
  3953. if(quest_types.count(itr->second->GetType()) == 0){
  3954. quest_types[itr->second->GetType()] = zone_id;
  3955. zone_id++;
  3956. }
  3957. }
  3958. total_quests_num++;
  3959. }
  3960. else
  3961. continue;
  3962. }
  3963. packet->setArrayLengthByName("num_quests", total_quests_num);
  3964. int16 i = 0;
  3965. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  3966. if(i == 0 && quest_types.size() > 0){
  3967. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  3968. map<string, int16>::iterator type_itr;
  3969. int16 x = 0;
  3970. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  3971. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  3972. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  3973. x++;
  3974. }
  3975. }
  3976. if(itr->first == 0 || !itr->second)
  3977. continue;
  3978. if(!all_quests && !itr->second->GetUpdateRequired())
  3979. continue;
  3980. quest = itr->second;
  3981. if(!quest->GetDeleted())
  3982. packet->setArrayDataByName("active", 1, i);
  3983. packet->setArrayDataByName("name", quest->GetName(), i);
  3984. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  3985. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  3986. int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
  3987. if(itr->second->GetCompleted())
  3988. packet->setArrayDataByName("completed", 1, i);
  3989. if(itr->second->GetTurnedIn()){
  3990. packet->setArrayDataByName("turned_in", 1, i);
  3991. packet->setArrayDataByName("completed", 1, i);
  3992. packet->setArrayDataByName("visible", 1, i);
  3993. packet->setArrayDataByName("unknown3", 1, i);
  3994. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  3995. }
  3996. if (updated) {
  3997. packet->setArrayDataByName("quest_updated", 1, i);
  3998. packet->setArrayDataByName("journal_updated", 1, i);
  3999. }
  4000. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  4001. packet->setArrayDataByName("day", quest->GetDay(), i);
  4002. packet->setArrayDataByName("month", quest->GetMonth(), i);
  4003. packet->setArrayDataByName("year", quest->GetYear(), i);
  4004. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  4005. int8 difficulty = 0;
  4006. string category = quest->GetType();
  4007. if(category == "Tradeskill")
  4008. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4009. else
  4010. difficulty = GetArrowColor(quest->GetQuestLevel());
  4011. packet->setArrayDataByName("difficulty", difficulty, i);
  4012. if (itr->second->GetEncounterLevel() > 4)
  4013. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  4014. else
  4015. packet->setArrayDataByName("encounter_level", 4, i);
  4016. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  4017. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  4018. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  4019. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  4020. if(version >= 931 && quest->GetVisible()){
  4021. if (quest->GetCompletedFlag())
  4022. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4023. else if (quest->IsRepeatable())
  4024. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4025. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4026. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4027. if (quest->IsTracked())
  4028. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4029. else
  4030. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4031. if (quest->IsHidden() && !quest->GetTurnedIn()) {
  4032. display_status += QUEST_DISPLAY_STATUS_HIDDEN;
  4033. display_status -= QUEST_DISPLAY_STATUS_SHOW;
  4034. }
  4035. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4036. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4037. }
  4038. }
  4039. else
  4040. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  4041. if (itr->second->IsRepeatable())
  4042. packet->setArrayDataByName("repeatable", 1, i);
  4043. packet->setArrayDataByName("display_status", display_status, i);
  4044. i++;
  4045. }
  4046. //packet->setDataByName("unknown4", 0);
  4047. packet->setDataByName("visible_quest_id", current_quest_id);
  4048. }
  4049. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4050. packet->setDataByName("player_crc", crc);
  4051. packet->setDataByName("player_name", GetName());
  4052. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  4053. packet->setDataByName("max_quests", 75);
  4054. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  4055. #if EQDEBUG >= 9
  4056. packet->PrintPacket();
  4057. #endif
  4058. }
  4059. return packet;
  4060. }
  4061. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  4062. if (!quest)
  4063. return 0;
  4064. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4065. if (packet) {
  4066. packet->setArrayLengthByName("num_quests", 1);
  4067. packet->setArrayLengthByName("num_quest_zones", 1);
  4068. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  4069. packet->setArrayDataByName("quest_zones_zone_id", 0);
  4070. if(!quest->GetDeleted() && !quest->GetCompleted())
  4071. packet->setArrayDataByName("active", 1);
  4072. packet->setArrayDataByName("name", quest->GetName());
  4073. // don't see these two in the struct
  4074. packet->setArrayDataByName("quest_type", quest->GetType());
  4075. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4076. int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
  4077. if(quest->GetCompleted())
  4078. packet->setArrayDataByName("completed", 1);
  4079. if(quest->GetTurnedIn()) {
  4080. packet->setArrayDataByName("turned_in", 1);
  4081. packet->setArrayDataByName("completed", 1);
  4082. packet->setArrayDataByName("visible", 1);
  4083. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4084. }
  4085. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4086. packet->setArrayDataByName("day", quest->GetDay());
  4087. packet->setArrayDataByName("month", quest->GetMonth());
  4088. packet->setArrayDataByName("year", quest->GetYear());
  4089. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4090. int8 difficulty = 0;
  4091. string category = quest->GetType();
  4092. if(category == "Tradeskill")
  4093. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4094. else
  4095. difficulty = GetArrowColor(quest->GetQuestLevel());
  4096. packet->setArrayDataByName("difficulty", difficulty);
  4097. if (quest->GetEncounterLevel() > 4)
  4098. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4099. else
  4100. packet->setArrayDataByName("encounter_level", 4);
  4101. if (version >= 931) {
  4102. packet->setArrayDataByName("zonetype_id", 0);
  4103. packet->setArrayDataByName("zone_id", 0);
  4104. }
  4105. if(version >= 931 && quest->GetVisible()){
  4106. if (quest->GetCompletedFlag())
  4107. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4108. else if (quest->IsRepeatable())
  4109. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4110. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4111. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4112. if (quest->IsTracked())
  4113. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4114. else
  4115. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4116. if (quest->IsHidden() && !quest->GetTurnedIn()) {
  4117. display_status += QUEST_DISPLAY_STATUS_HIDDEN;
  4118. display_status -= QUEST_DISPLAY_STATUS_SHOW;
  4119. }
  4120. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4121. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4122. }
  4123. }
  4124. else
  4125. packet->setArrayDataByName("visible", quest->GetVisible());
  4126. if (quest->IsRepeatable())
  4127. packet->setArrayDataByName("repeatable", 1);
  4128. packet->setArrayDataByName("display_status", display_status);
  4129. if (updated) {
  4130. packet->setArrayDataByName("quest_updated", 1);
  4131. packet->setArrayDataByName("journal_updated", 1);
  4132. }
  4133. if(version >= 546)
  4134. packet->setDataByName("unknown3", 1);
  4135. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4136. packet->setDataByName("player_crc", crc);
  4137. packet->setDataByName("player_name", GetName());
  4138. packet->setDataByName("used_quests", player_quests.size());
  4139. packet->setDataByName("unknown4a", 1);
  4140. packet->setDataByName("max_quests", 75);
  4141. }
  4142. return packet;
  4143. }
  4144. Quest* Player::SetStepComplete(int32 id, int32 step){
  4145. Quest* ret = 0;
  4146. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4147. if(player_quests.count(id) > 0){
  4148. if(player_quests[id] && player_quests[id]->SetStepComplete(step))
  4149. ret = player_quests[id];
  4150. }
  4151. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4152. return ret;
  4153. }
  4154. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4155. Quest* ret = 0;
  4156. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4157. if (player_quests.count(quest_id) > 0) {
  4158. if (player_quests[quest_id] && player_quests[quest_id]->AddStepProgress(step, progress))
  4159. ret = player_quests[quest_id];
  4160. }
  4161. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4162. return ret;
  4163. }
  4164. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4165. int32 ret = 0;
  4166. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4167. if (player_quests.count(quest_id) > 0 && player_quests[quest_id])
  4168. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4169. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4170. return ret;
  4171. }
  4172. void Player::RemoveQuest(int32 id, bool delete_quest){
  4173. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4174. map<int32, Quest*>::iterator itr = player_quests.find(id);
  4175. if(itr != player_quests.end()) {
  4176. player_quests.erase(itr);
  4177. }
  4178. if(delete_quest){
  4179. safe_delete(player_quests[id]);
  4180. }
  4181. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4182. SendQuestRequiredSpawns(id);
  4183. }
  4184. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4185. vector<Quest*>* quest_updates = 0;
  4186. map<int32, Quest*>::iterator itr;
  4187. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4188. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4189. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4190. if(!quest_updates)
  4191. quest_updates = new vector<Quest*>();
  4192. quest_updates->push_back(itr->second);
  4193. }
  4194. }
  4195. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4196. return quest_updates;
  4197. }
  4198. vector<Quest*>* Player::CheckQuestsFailures(){
  4199. vector<Quest*>* quest_failures = 0;
  4200. map<int32, Quest*>::iterator itr;
  4201. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4202. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4203. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4204. if(!quest_failures)
  4205. quest_failures = new vector<Quest*>();
  4206. quest_failures->push_back(itr->second);
  4207. }
  4208. }
  4209. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4210. return quest_failures;
  4211. }
  4212. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4213. vector<Quest*>* quest_updates = 0;
  4214. map<int32, Quest*>::iterator itr;
  4215. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4216. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4217. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4218. if(!quest_updates)
  4219. quest_updates = new vector<Quest*>();
  4220. quest_updates->push_back(itr->second);
  4221. }
  4222. }
  4223. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4224. return quest_updates;
  4225. }
  4226. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4227. bool reqMet = false;
  4228. map<int32, Quest*>::iterator itr;
  4229. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4230. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4231. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4232. reqMet = true;
  4233. break;
  4234. }
  4235. }
  4236. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4237. return reqMet;
  4238. }
  4239. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4240. vector<Quest*>* quest_updates = 0;
  4241. map<int32, Quest*>::iterator itr;
  4242. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4243. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4244. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4245. if(!quest_updates)
  4246. quest_updates = new vector<Quest*>();
  4247. quest_updates->push_back(itr->second);
  4248. }
  4249. }
  4250. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4251. return quest_updates;
  4252. }
  4253. int16 Player::GetTaskGroupStep(int32 quest_id){
  4254. Quest* quest = 0;
  4255. int16 step = 0;
  4256. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4257. if(player_quests.count(quest_id) > 0){
  4258. quest = player_quests[quest_id];
  4259. if(quest) {
  4260. step = quest->GetTaskGroupStep();
  4261. }
  4262. }
  4263. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4264. return step;
  4265. }
  4266. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4267. bool ret = false;
  4268. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4269. if(player_quests.count(quest_id) > 0){
  4270. Quest* quest = player_quests[quest_id];
  4271. if ( quest != NULL )
  4272. ret = quest->GetQuestStepCompleted(step_id);
  4273. }
  4274. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4275. return ret;
  4276. }
  4277. int16 Player::GetQuestStep(int32 quest_id){
  4278. Quest* quest = 0;
  4279. int16 step = 0;
  4280. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4281. if(player_quests.count(quest_id) > 0){
  4282. quest = player_quests[quest_id];
  4283. if(quest) {
  4284. step = quest->GetQuestStep();
  4285. }
  4286. }
  4287. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4288. return step;
  4289. }
  4290. map<int32, Quest*>* Player::GetPlayerQuests(){
  4291. return &player_quests;
  4292. }
  4293. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4294. return &completed_quests;
  4295. }
  4296. Quest* Player::GetAnyQuest(int32 quest_id) {
  4297. if(player_quests.count(quest_id) > 0)
  4298. return player_quests[quest_id];
  4299. if(completed_quests.count(quest_id) > 0)
  4300. return completed_quests[quest_id];
  4301. return 0;
  4302. }
  4303. Quest* Player::GetCompletedQuest(int32 quest_id){
  4304. if(completed_quests.count(quest_id) > 0)
  4305. return completed_quests[quest_id];
  4306. return 0;
  4307. }
  4308. bool Player::HasQuestBeenCompleted(int32 quest_id){
  4309. bool ret = false;
  4310. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4311. if(completed_quests.count(quest_id) > 0 && completed_quests[quest_id])
  4312. ret = true;
  4313. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4314. return ret;
  4315. }
  4316. bool Player::HasActiveQuest(int32 quest_id){
  4317. bool ret = false;
  4318. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4319. if(player_quests.count(quest_id) > 0 && player_quests[quest_id])
  4320. ret = true;
  4321. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4322. return ret;
  4323. }
  4324. bool Player::HasAnyQuest(int32 quest_id){
  4325. bool ret = false;
  4326. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4327. if(player_quests.count(quest_id) > 0)
  4328. ret = true;
  4329. if(completed_quests.count(quest_id) > 0)
  4330. ret = true;
  4331. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4332. return ret;
  4333. }
  4334. int32 Player::GetQuestCompletedCount(int32 quest_id) {
  4335. int32 count = 0;
  4336. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4337. Quest* quest = GetCompletedQuest(quest_id);
  4338. if(quest) {
  4339. count = quest->GetCompleteCount();
  4340. }
  4341. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4342. return count;
  4343. }
  4344. Quest* Player::GetQuest(int32 quest_id){
  4345. if(player_quests.count(quest_id) > 0)
  4346. return player_quests[quest_id];
  4347. return 0;
  4348. }
  4349. void Player::AddCompletedQuest(Quest* quest){
  4350. Quest* existing = GetCompletedQuest(quest->GetQuestID());
  4351. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4352. completed_quests[quest->GetQuestID()] = quest;
  4353. if(existing && existing != quest) {
  4354. safe_delete(existing);
  4355. }
  4356. quest->SetSaveNeeded(true);
  4357. quest->SetTurnedIn(true);
  4358. if(quest->GetCompletedDescription())
  4359. quest->SetDescription(string(quest->GetCompletedDescription()));
  4360. quest->SetUpdateRequired(true);
  4361. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4362. }
  4363. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4364. if(current_quest_flagged.count(spawn) > 0){
  4365. current_quest_flagged.erase(spawn);
  4366. return true;
  4367. }
  4368. return false;
  4369. }
  4370. bool Player::CheckQuestRequired(Spawn* spawn){
  4371. if(spawn)
  4372. return spawn->MeetsSpawnAccessRequirements(this);
  4373. return false;
  4374. }
  4375. int8 Player::CheckQuestFlag(Spawn* spawn){
  4376. int8 ret = 0;
  4377. if (!spawn) {
  4378. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4379. return ret;
  4380. }
  4381. if(spawn->HasProvidedQuests()){
  4382. vector<int32>* quests = spawn->GetProvidedQuests();
  4383. Quest* quest = 0;
  4384. for(int32 i=0;i<quests->size();i++){
  4385. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4386. if(player_quests.count(quests->at(i)) > 0){
  4387. if(player_quests[quests->at(i)] && player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4388. ret = 2;
  4389. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4390. break;
  4391. }
  4392. }
  4393. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4394. int8 flag = 0;
  4395. if (CanReceiveQuest(quests->at(i), &flag)){
  4396. if(flag) {
  4397. ret = flag;
  4398. break;
  4399. }
  4400. master_quest_list.LockQuests();
  4401. quest = master_quest_list.GetQuest(quests->at(i), false);
  4402. master_quest_list.UnlockQuests();
  4403. if(quest){
  4404. int8 color = quest->GetFeatherColor();
  4405. // purple
  4406. if (color == 1)
  4407. ret = 16;
  4408. // green
  4409. else if (color == 2)
  4410. ret = 32;
  4411. // blue
  4412. else if (color == 3)
  4413. ret = 64;
  4414. // normal
  4415. else
  4416. ret = 1;
  4417. break;
  4418. }
  4419. }
  4420. }
  4421. }
  4422. map<int32, Quest*>::iterator itr;
  4423. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4424. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4425. // must make sure the quest ptr is alive or nullptr
  4426. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4427. ret = 2;
  4428. }
  4429. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4430. if(ret > 0)
  4431. current_quest_flagged[spawn] = true;
  4432. return ret;
  4433. }
  4434. bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
  4435. bool passed = true;
  4436. int32 x;
  4437. master_quest_list.LockQuests();
  4438. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4439. master_quest_list.UnlockQuests();
  4440. if (!quest)
  4441. passed = false;
  4442. //check if quest is already completed, and not repeatable
  4443. else if (HasQuestBeenCompleted(quest_id) && !quest->IsRepeatable())
  4444. passed = false;
  4445. //check if the player already has this quest
  4446. else if (player_quests.count(quest_id) > 0)
  4447. passed = false;
  4448. //Check Prereq Adv Levels
  4449. else if (quest->GetPrereqLevel() > GetLevel())
  4450. passed = false;
  4451. else if (quest->GetPrereqMaxLevel() > 0){
  4452. if (GetLevel() > quest->GetPrereqMaxLevel())
  4453. passed = false;
  4454. }
  4455. //Check Prereq TS Levels
  4456. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4457. passed = false;
  4458. else if (quest->GetPrereqMaxTSLevel() > 0){
  4459. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4460. passed = false;
  4461. }
  4462. // Check quest pre req
  4463. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4464. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4465. if(passed && prereq_quests && prereq_quests->size() > 0){
  4466. for(int32 x=0;x<prereq_quests->size();x++){
  4467. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4468. passed = false;
  4469. break;
  4470. }
  4471. }
  4472. }
  4473. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4474. //Check Prereq Classes
  4475. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4476. if(passed && prereq_classes && prereq_classes->size() > 0){
  4477. for(int32 x=0;x<prereq_classes->size();x++){
  4478. if(prereq_classes->at(x) == GetAdventureClass()){
  4479. passed = true;
  4480. break;
  4481. }
  4482. else
  4483. passed = false;
  4484. }
  4485. }
  4486. //Check Prereq TS Classes
  4487. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4488. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4489. for( x=0;x<prereq_tsclasses->size();x++){
  4490. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4491. passed = true;
  4492. break;
  4493. }
  4494. else
  4495. passed = false;
  4496. }
  4497. }
  4498. // Check model prereq
  4499. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4500. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4501. for(x=0;x<prereq_model_types->size();x++){
  4502. if(prereq_model_types->at(x) == GetModelType()){
  4503. passed = true;
  4504. break;
  4505. }
  4506. else
  4507. passed = false;
  4508. }
  4509. }
  4510. // Check faction pre req
  4511. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4512. if(passed && prereq_factions && prereq_factions->size() > 0){
  4513. sint32 val = 0;
  4514. for(x=0;x<prereq_factions->size();x++){
  4515. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4516. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4517. passed = true;
  4518. break;
  4519. }
  4520. else
  4521. passed = false;
  4522. }
  4523. }
  4524. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4525. // Check race pre req
  4526. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4527. if(passed && prereq_races && prereq_races->size() > 0){
  4528. for(x=0;x<prereq_races->size();x++){
  4529. if(prereq_races->at(x) == GetRace()){
  4530. passed = true;
  4531. break;
  4532. }
  4533. else
  4534. passed = false;
  4535. }
  4536. }
  4537. int32 flag = 0;
  4538. if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
  4539. if(ret)
  4540. *ret = flag;
  4541. if(!flag) {
  4542. passed = false;
  4543. }
  4544. else {
  4545. passed = true;
  4546. }
  4547. }
  4548. return passed;
  4549. }
  4550. bool Player::UpdateQuestReward(int32 quest_id, QuestRewardData* qrd) {
  4551. if(!GetClient())
  4552. return false;
  4553. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4554. Quest* quest = GetAnyQuest(quest_id);
  4555. if(!quest) {
  4556. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4557. return false;
  4558. }
  4559. quest->SetQuestTemporaryState(qrd->is_temporary, qrd->description);
  4560. if(qrd->is_temporary) {
  4561. quest->SetStatusTmpReward(qrd->tmp_status);
  4562. quest->SetCoinTmpReward(qrd->tmp_coin);
  4563. }
  4564. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4565. GetClient()->GiveQuestReward(quest, qrd->has_displayed);
  4566. SetActiveReward(true);
  4567. return true;
  4568. }
  4569. Quest* Player::PendingQuestAcceptance(int32 quest_id, int32 item_id, bool* quest_exists) {
  4570. vector<Item*>* items = 0;
  4571. bool ret = false;
  4572. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4573. Quest* quest = GetAnyQuest(quest_id);
  4574. if(!quest) {
  4575. if(quest_exists) {
  4576. *quest_exists = false;
  4577. }
  4578. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4579. return nullptr;
  4580. }
  4581. if(quest_exists) {
  4582. *quest_exists = true;
  4583. }
  4584. if(quest->GetQuestTemporaryState())
  4585. items = quest->GetTmpRewardItems();
  4586. else
  4587. items = quest->GetRewardItems();
  4588. if (item_id == 0) {
  4589. ret = true;
  4590. }
  4591. else {
  4592. items = quest->GetSelectableRewardItems();
  4593. if (items && items->size() > 0) {
  4594. for (int32 i = 0; i < items->size(); i++) {
  4595. if (items->at(i)->details.item_id == item_id) {
  4596. ret = true;
  4597. break;
  4598. }
  4599. }
  4600. }
  4601. }
  4602. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4603. return quest;
  4604. }
  4605. bool Player::AcceptQuestReward(int32 item_id, int32 selectable_item_id) {
  4606. if(!GetClient()) {
  4607. return false;
  4608. }
  4609. Collection *collection = 0;
  4610. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4611. Quest* quest = client->GetPendingQuestAcceptance(item_id);
  4612. if(quest){
  4613. GetClient()->AcceptQuestReward(quest, item_id);
  4614. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4615. return true;
  4616. }
  4617. bool collectedItems = false;
  4618. if (client->GetPlayer()->HasPendingItemRewards()) {
  4619. vector<Item*> items = client->GetPlayer()->GetPendingItemRewards();
  4620. if (items.size() > 0) {
  4621. collectedItems = true;
  4622. for (int i = 0; i < items.size(); i++) {
  4623. client->GetPlayer()->AddItem(new Item(items[i]));
  4624. }
  4625. client->GetPlayer()->ClearPendingItemRewards();
  4626. client->GetPlayer()->SetActiveReward(false);
  4627. }
  4628. map<int32, Item*> selectable_item = client->GetPlayer()->GetPendingSelectableItemReward(item_id);
  4629. if (selectable_item.size() > 0) {
  4630. collectedItems = true;
  4631. map<int32, Item*>::iterator itr;
  4632. for (itr = selectable_item.begin(); itr != selectable_item.end(); itr++) {
  4633. client->GetPlayer()->AddItem(new Item(itr->second));
  4634. client->GetPlayer()->ClearPendingSelectableItemRewards(itr->first);
  4635. }
  4636. client->GetPlayer()->SetActiveReward(false);
  4637. }
  4638. }
  4639. else if (collection = GetPendingCollectionReward())
  4640. {
  4641. client->AcceptCollectionRewards(collection, (selectable_item_id > 0) ? selectable_item_id : item_id);
  4642. collectedItems = true;
  4643. }
  4644. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4645. return collectedItems;
  4646. }
  4647. bool Player::SendQuestStepUpdate(int32 quest_id, int32 quest_step_id, bool display_quest_helper) {
  4648. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4649. Quest* quest = GetAnyQuest(quest_id);
  4650. if(!quest) {
  4651. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4652. return false;
  4653. }
  4654. QuestStep* quest_step = quest->GetQuestStep(quest_step_id);
  4655. if (quest_step) {
  4656. if(GetClient()) {
  4657. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, quest_step, 1, false, false, display_quest_helper));
  4658. }
  4659. quest_step->WasUpdated(false);
  4660. }
  4661. bool turnedIn = quest->GetTurnedIn();
  4662. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4663. if(turnedIn && GetClient()) //update the journal so the old quest isn't the one displayed in the client's quest helper
  4664. GetClient()->SendQuestJournal();
  4665. return true;
  4666. }
  4667. void Player::SendQuest(int32 quest_id) {
  4668. if(!GetClient()) {
  4669. return;
  4670. }
  4671. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4672. Quest* quest = GetQuest(quest_id);
  4673. if (quest)
  4674. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this));
  4675. else {
  4676. quest = GetCompletedQuest(quest_id);
  4677. if (quest)
  4678. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, 0, 1, true));
  4679. }
  4680. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4681. }
  4682. void Player::UpdateQuestCompleteCount(int32 quest_id) {
  4683. if(!GetClient()) {
  4684. return;
  4685. }
  4686. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4687. // If character has already completed this quest once update the given date in the database
  4688. Quest* quest = GetQuest(id);
  4689. Quest* quest2 = GetCompletedQuest(id);
  4690. if (quest && quest2) {
  4691. quest->SetCompleteCount(quest2->GetCompleteCount());
  4692. database.SaveCharRepeatableQuest(GetClient(), id, quest->GetCompleteCount());
  4693. }
  4694. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4695. }
  4696. void Player::GetQuestTemporaryRewards(int32 quest_id, std::vector<Item*>* items) {
  4697. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4698. Quest* quest = GetAnyQuest(quest_id);
  4699. if(quest) {
  4700. quest->GetTmpRewardItemsByID(items);
  4701. }
  4702. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4703. }
  4704. void Player::AddQuestTemporaryReward(int32 quest_id, int32 item_id, int16 item_count) {
  4705. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4706. Quest* quest = GetAnyQuest(quest_id);
  4707. if(quest) {
  4708. Item* item = master_item_list.GetItem(item_id);
  4709. if(item) {
  4710. Item* tmpItem = new Item(item);
  4711. tmpItem->details.count = item_count;
  4712. quest->AddTmpRewardItem(tmpItem);
  4713. }
  4714. }
  4715. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4716. }
  4717. bool Player::ShouldSendSpawn(Spawn* spawn){
  4718. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4719. return false;
  4720. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4721. return true;
  4722. return false;
  4723. }
  4724. int8 Player::GetTSArrowColor(int8 level){
  4725. int8 color = 0;
  4726. sint16 diff = level - GetTSLevel();
  4727. if(GetLevel() < 10)
  4728. diff *= 3;
  4729. else if(GetLevel() <= 20)
  4730. diff *= 2;
  4731. if(diff >= 9)
  4732. color = ARROW_COLOR_RED;
  4733. else if(diff >= 5)
  4734. color = ARROW_COLOR_ORANGE;
  4735. else if(diff >= 1)
  4736. color = ARROW_COLOR_YELLOW;
  4737. else if(diff == 0)
  4738. color = ARROW_COLOR_WHITE;
  4739. else if(diff <= -11)
  4740. color = ARROW_COLOR_GRAY;
  4741. else if(diff <= -6)
  4742. color = ARROW_COLOR_GREEN;
  4743. else //if(diff < 0)
  4744. color = ARROW_COLOR_BLUE;
  4745. return color;
  4746. }
  4747. void Player::AddCoins(int64 val){
  4748. int32 tmp = 0;
  4749. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4750. if(val >= 1000000){
  4751. tmp = val / 1000000;
  4752. val -= tmp*1000000;
  4753. GetInfoStruct()->add_coin_plat(tmp);
  4754. }
  4755. if(val >= 10000){
  4756. tmp = val / 10000;
  4757. val -= tmp*10000;
  4758. GetInfoStruct()->add_coin_gold(tmp);
  4759. }
  4760. if(val >= 100){
  4761. tmp = val / 100;
  4762. val -= tmp*100;
  4763. GetInfoStruct()->add_coin_silver(tmp);
  4764. }
  4765. GetInfoStruct()->add_coin_copper(val);
  4766. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4767. if(new_copper_value >= 100){
  4768. tmp = new_copper_value/100;
  4769. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4770. GetInfoStruct()->add_coin_silver(tmp);
  4771. }
  4772. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4773. if(new_silver_value >= 100){
  4774. tmp = new_silver_value/100;
  4775. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4776. GetInfoStruct()->add_coin_gold(tmp);
  4777. }
  4778. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4779. if(new_gold_value >= 100){
  4780. tmp = new_gold_value/100;
  4781. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4782. GetInfoStruct()->add_coin_plat(tmp);
  4783. }
  4784. charsheet_changed = true;
  4785. }
  4786. bool Player::RemoveCoins(int64 val){
  4787. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4788. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4789. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4790. total_coins += GetInfoStruct()->get_coin_copper();
  4791. if(total_coins >= val){
  4792. total_coins -= val;
  4793. GetInfoStruct()->set_coin_plat(0);
  4794. GetInfoStruct()->set_coin_gold(0);
  4795. GetInfoStruct()->set_coin_silver(0);
  4796. GetInfoStruct()->set_coin_copper(0);
  4797. AddCoins(total_coins);
  4798. return true;
  4799. }
  4800. return false;
  4801. }
  4802. bool Player::HasCoins(int64 val) {
  4803. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4804. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4805. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4806. total_coins += GetInfoStruct()->get_coin_copper();
  4807. if(total_coins >= val)
  4808. return true;
  4809. return false;
  4810. }
  4811. bool Player::HasPendingLootItems(int32 id){
  4812. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4813. }
  4814. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4815. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4816. }
  4817. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4818. vector<Item*>* ret = 0;
  4819. if(pending_loot_items.count(id) > 0){
  4820. ret = new vector<Item*>();
  4821. map<int32, bool>::iterator itr;
  4822. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4823. if(master_item_list.GetItem(itr->first))
  4824. ret->push_back(master_item_list.GetItem(itr->first));
  4825. }
  4826. }
  4827. return ret;
  4828. }
  4829. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4830. if(pending_loot_items.count(id) > 0){
  4831. pending_loot_items[id].erase(item_id);
  4832. if(pending_loot_items[id].size() == 0)
  4833. pending_loot_items.erase(id);
  4834. }
  4835. }
  4836. void Player::RemovePendingLootItems(int32 id){
  4837. if(pending_loot_items.count(id) > 0)
  4838. pending_loot_items.erase(id);
  4839. }
  4840. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4841. if(items){
  4842. Item* item = 0;
  4843. for(int32 i=0;i<items->size();i++){
  4844. item = items->at(i);
  4845. if(item)
  4846. pending_loot_items[id][item->details.item_id] = true;
  4847. }
  4848. }
  4849. }
  4850. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4851. if (statistics.count(stat_id) == 0) {
  4852. Statistic* stat = new Statistic;
  4853. stat->stat_id = stat_id;
  4854. stat->stat_value = stat_value;
  4855. stat->stat_date = stat_date;
  4856. stat->save_needed = false;
  4857. statistics[stat_id] = stat;
  4858. }
  4859. }
  4860. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4861. if (statistics.count(stat_id) == 0)
  4862. AddPlayerStatistic(stat_id, 0, 0);
  4863. Statistic* stat = statistics[stat_id];
  4864. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4865. stat->stat_date = Timer::GetUnixTimeStamp();
  4866. stat->save_needed = true;
  4867. }
  4868. void Player::WritePlayerStatistics() {
  4869. map<int32, Statistic*>::iterator stat_itr;
  4870. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4871. Statistic* stat = stat_itr->second;
  4872. if (stat->save_needed) {
  4873. stat->save_needed = false;
  4874. database.WritePlayerStatistic(this, stat);
  4875. }
  4876. }
  4877. }
  4878. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4879. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4880. return statistics[stat_id]->stat_value;
  4881. return 0;
  4882. }
  4883. void Player::RemovePlayerStatistics() {
  4884. map<int32, Statistic*>::iterator stat_itr;
  4885. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4886. safe_delete(stat_itr->second);
  4887. statistics.clear();
  4888. }
  4889. void Player::SetGroup(PlayerGroup* new_group){
  4890. group = new_group;
  4891. }
  4892. /*PlayerGroup* Player::GetGroup(){
  4893. return group;
  4894. }*/
  4895. bool Player::IsGroupMember(Entity* player) {
  4896. bool ret = false;
  4897. if (GetGroupMemberInfo() && player) {
  4898. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4899. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4900. /*deque<GroupMemberInfo*>::iterator itr;
  4901. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4902. for (itr = members->begin(); itr != members->end(); itr++) {
  4903. GroupMemberInfo* gmi = *itr;
  4904. if (gmi->client && gmi->client->GetPlayer() == player) {
  4905. ret = true;
  4906. break;
  4907. }
  4908. }
  4909. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4910. }
  4911. return ret;
  4912. }
  4913. void Player::SetGroupInformation(PacketStruct* packet){
  4914. int8 det_count = 0;
  4915. Entity* member = 0;
  4916. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4917. if (GetGroupMemberInfo()) {
  4918. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4919. if (group)
  4920. {
  4921. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4922. deque<GroupMemberInfo*>* members = group->GetMembers();
  4923. deque<GroupMemberInfo*>::iterator itr;
  4924. GroupMemberInfo* info = 0;
  4925. int x = 0;
  4926. for (itr = members->begin(); itr != members->end(); itr++) {
  4927. info = *itr;
  4928. if (info == GetGroupMemberInfo()) {
  4929. if (info->leader)
  4930. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4931. continue;
  4932. }
  4933. else {
  4934. if (info->leader)
  4935. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4936. }
  4937. member = info->member;
  4938. if (member && member->GetZone() == GetZone()) {
  4939. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4940. if (member->HasPet()) {
  4941. if (member->GetPet())
  4942. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4943. else
  4944. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4945. }
  4946. else
  4947. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4948. //Send detriment counts as 255 if all dets of that type are incurable
  4949. det_count = member->GetTraumaCount();
  4950. if (det_count > 0) {
  4951. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4952. det_count = 255;
  4953. }
  4954. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4955. det_count = member->GetArcaneCount();
  4956. if (det_count > 0) {
  4957. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4958. det_count = 255;
  4959. }
  4960. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4961. det_count = member->GetNoxiousCount();
  4962. if (det_count > 0) {
  4963. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4964. det_count = 255;
  4965. }
  4966. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4967. det_count = member->GetElementalCount();
  4968. if (det_count > 0) {
  4969. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4970. det_count = 255;
  4971. }
  4972. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4973. det_count = member->GetCurseCount();
  4974. if (det_count > 0) {
  4975. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4976. det_count = 255;
  4977. }
  4978. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4979. packet->setSubstructDataByName("group_members", "zone_status", 1, x);
  4980. }
  4981. else {
  4982. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4983. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4984. packet->setSubstructDataByName("group_members", "zone_status", 2, x);
  4985. }
  4986. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4987. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4988. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4989. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4990. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4991. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4992. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4993. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4994. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4995. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4996. x++;
  4997. }
  4998. }
  4999. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5000. }
  5001. //packet->PrintPacket();
  5002. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5003. }
  5004. PlayerItemList* Player::GetPlayerItemList(){
  5005. return &item_list;
  5006. }
  5007. void Player::ResetSavedSpawns(){
  5008. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  5009. ClearRemovalTimers();
  5010. spawn_packet_sent.clear();
  5011. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5012. info_mutex.writelock(__FUNCTION__, __LINE__);
  5013. spawn_info_packet_list.clear();
  5014. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5015. vis_mutex.writelock(__FUNCTION__, __LINE__);
  5016. spawn_vis_packet_list.clear();
  5017. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5018. pos_mutex.writelock(__FUNCTION__, __LINE__);
  5019. spawn_pos_packet_list.clear();
  5020. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5021. index_mutex.writelock(__FUNCTION__, __LINE__);
  5022. player_spawn_reverse_id_map.clear();
  5023. player_spawn_id_map.clear();
  5024. player_spawn_id_map[1] = this;
  5025. player_spawn_reverse_id_map[this] = 1;
  5026. spawn_index = 1;
  5027. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5028. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5029. player_spawn_quests_required.clear();
  5030. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5031. if(info)
  5032. info->RemoveOldPackets();
  5033. safe_delete_array(movement_packet);
  5034. safe_delete_array(old_movement_packet);
  5035. }
  5036. void Player::SetReturningFromLD(bool val){
  5037. if(val && val != returning_from_ld)
  5038. {
  5039. if(GetPlayerItemList())
  5040. GetPlayerItemList()->ResetPackets();
  5041. GetEquipmentList()->ResetPackets();
  5042. GetAppearanceEquipmentList()->ResetPackets();
  5043. skill_list.ResetPackets();
  5044. safe_delete_array(spell_orig_packet);
  5045. safe_delete_array(spell_xor_packet);
  5046. spell_orig_packet=0;
  5047. spell_xor_packet=0;
  5048. spell_count = 0;
  5049. reset_character_flag(CF_IS_SITTING);
  5050. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  5051. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  5052. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  5053. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  5054. SetTempVisualState(0);
  5055. safe_delete_array(spawn_tmp_info_xor_packet);
  5056. safe_delete_array(spawn_tmp_vis_xor_packet);
  5057. safe_delete_array(spawn_tmp_pos_xor_packet);
  5058. spawn_tmp_info_xor_packet = 0;
  5059. spawn_tmp_vis_xor_packet = 0;
  5060. spawn_tmp_pos_xor_packet = 0;
  5061. pos_xor_size = 0;
  5062. info_xor_size = 0;
  5063. vis_xor_size = 0;
  5064. index_mutex.writelock(__FUNCTION__, __LINE__);
  5065. player_spawn_id_map[1] = this;
  5066. player_spawn_reverse_id_map[this] = 1;
  5067. spawn_index = 1;
  5068. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5069. }
  5070. returning_from_ld = val;
  5071. }
  5072. bool Player::IsReturningFromLD(){
  5073. return returning_from_ld;
  5074. }
  5075. void Player::AddFriend(const char* name, bool save){
  5076. if(name){
  5077. if(save)
  5078. friend_list[name] = 1;
  5079. else
  5080. friend_list[name] = 0;
  5081. }
  5082. }
  5083. bool Player::IsFriend(const char* name){
  5084. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  5085. return true;
  5086. return false;
  5087. }
  5088. void Player::RemoveFriend(const char* name){
  5089. if(friend_list.count(name) > 0)
  5090. friend_list[name] = 2;
  5091. }
  5092. map<string, int8>* Player::GetFriends(){
  5093. return &friend_list;
  5094. }
  5095. void Player::AddIgnore(const char* name, bool save){
  5096. if(name){
  5097. if(save)
  5098. ignore_list[name] = 1;
  5099. else
  5100. ignore_list[name] = 0;
  5101. }
  5102. }
  5103. bool Player::IsIgnored(const char* name){
  5104. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  5105. return true;
  5106. return false;
  5107. }
  5108. void Player::RemoveIgnore(const char* name){
  5109. if(name && ignore_list.count(name) > 0)
  5110. ignore_list[name] = 2;
  5111. }
  5112. map<string, int8>* Player::GetIgnoredPlayers(){
  5113. return &ignore_list;
  5114. }
  5115. bool Player::CheckLevelStatus(int16 new_level) {
  5116. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  5117. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  5118. if ( GetClient() && (LevelCap < new_level) && (LevelCapOverrideStatus > GetClient()->GetAdminStatus()) )
  5119. return false;
  5120. return true;
  5121. }
  5122. Skill* Player::GetSkillByName(const char* name, bool check_update){
  5123. Skill* ret = skill_list.GetSkillByName(name);
  5124. if(check_update)
  5125. {
  5126. if(skill_list.CheckSkillIncrease(ret))
  5127. CalculateBonuses();
  5128. }
  5129. return ret;
  5130. }
  5131. Skill* Player::GetSkillByID(int32 id, bool check_update){
  5132. Skill* ret = skill_list.GetSkill(id);
  5133. if(check_update)
  5134. {
  5135. if(skill_list.CheckSkillIncrease(ret))
  5136. CalculateBonuses();
  5137. }
  5138. return ret;
  5139. }
  5140. void Player::SetRangeAttack(bool val){
  5141. range_attack = val;
  5142. }
  5143. bool Player::GetRangeAttack(){
  5144. return range_attack;
  5145. }
  5146. bool Player::AddMail(Mail* mail) {
  5147. bool ret = false;
  5148. if (mail) {
  5149. mail_list.Put(mail->mail_id, mail);
  5150. ret = true;
  5151. }
  5152. return ret;
  5153. }
  5154. MutexMap<int32, Mail*>* Player::GetMail() {
  5155. return &mail_list;
  5156. }
  5157. Mail* Player::GetMail(int32 mail_id) {
  5158. Mail* mail = 0;
  5159. if (mail_list.count(mail_id) > 0)
  5160. mail = mail_list.Get(mail_id);
  5161. return mail;
  5162. }
  5163. void Player::DeleteMail(bool from_database) {
  5164. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  5165. while (itr.Next())
  5166. DeleteMail(itr->first, from_database);
  5167. mail_list.clear();
  5168. }
  5169. void Player::DeleteMail(int32 mail_id, bool from_database) {
  5170. if (mail_list.count(mail_id) > 0) {
  5171. if (from_database)
  5172. database.DeletePlayerMail(mail_list.Get(mail_id));
  5173. mail_list.erase(mail_id);
  5174. }
  5175. }
  5176. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  5177. ZoneServer* ret = nullptr;
  5178. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  5179. // If the player has a group and destination zone id
  5180. if (gmi && zone_id) {
  5181. deque<GroupMemberInfo*>::iterator itr;
  5182. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5183. PlayerGroup* group = world.GetGroupManager()->GetGroup(gmi->group_id);
  5184. if (group)
  5185. {
  5186. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5187. deque<GroupMemberInfo*>* members = group->GetMembers();
  5188. // Loop through the group members
  5189. for (itr = members->begin(); itr != members->end(); itr++) {
  5190. // If a group member matches a target
  5191. if ((*itr)->member && (*itr)->member != this && (*itr)->member->GetZone() && (*itr)->member->GetZone()->GetInstanceID() > 0 &&
  5192. (*itr)->member->GetZone()->GetZoneID() == zone_id) {
  5193. // toggle the flag and break the loop
  5194. ret = (*itr)->member->GetZone();
  5195. break;
  5196. }
  5197. }
  5198. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5199. }
  5200. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5201. }
  5202. return ret;
  5203. }
  5204. /* CharacterInstances */
  5205. CharacterInstances::CharacterInstances() {
  5206. m_instanceList.SetName("Mutex::m_instanceList");
  5207. }
  5208. CharacterInstances::~CharacterInstances() {
  5209. RemoveInstances();
  5210. }
  5211. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  5212. InstanceData data;
  5213. data.db_id = db_id;
  5214. data.instance_id = instance_id;
  5215. data.zone_id = zone_id;
  5216. data.zone_instance_type = zone_instancetype;
  5217. data.zone_name = zone_name;
  5218. data.last_success_timestamp = last_success_timestamp;
  5219. data.last_failure_timestamp = last_failure_timestamp;
  5220. data.success_lockout_time = success_lockout_time;
  5221. data.failure_lockout_time = failure_lockout_time;
  5222. instanceList.push_back(data);
  5223. }
  5224. void CharacterInstances::RemoveInstances() {
  5225. instanceList.clear();
  5226. }
  5227. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  5228. vector<InstanceData>::iterator itr;
  5229. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5230. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5231. InstanceData* data = &(*itr);
  5232. if (data->zone_id == zone_id) {
  5233. instanceList.erase(itr);
  5234. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5235. return true;
  5236. }
  5237. }
  5238. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5239. return false;
  5240. }
  5241. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  5242. vector<InstanceData>::iterator itr;
  5243. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5244. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5245. InstanceData* data = &(*itr);
  5246. if (data->instance_id == instance_id) {
  5247. instanceList.erase(itr);
  5248. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5249. return true;
  5250. }
  5251. }
  5252. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5253. return false;
  5254. }
  5255. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  5256. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5257. for(int32 i = 0; i < instanceList.size(); i++) {
  5258. InstanceData* data = &instanceList.at(i);
  5259. if (data->zone_id == zone_id) {
  5260. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5261. return data;
  5262. }
  5263. }
  5264. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5265. return 0;
  5266. }
  5267. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  5268. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5269. for(int32 i = 0; i < instanceList.size(); i++) {
  5270. InstanceData* data = &instanceList.at(i);
  5271. if (data->db_id == db_id) {
  5272. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5273. return data;
  5274. }
  5275. }
  5276. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5277. return 0;
  5278. }
  5279. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5280. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5281. for(int32 i = 0; i < instanceList.size(); i++) {
  5282. InstanceData* data = &instanceList.at(i);
  5283. if (data->instance_id == instance_id) {
  5284. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5285. return data;
  5286. }
  5287. }
  5288. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5289. return 0;
  5290. }
  5291. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5292. vector<InstanceData> ret;
  5293. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5294. for (int32 i = 0; i < instanceList.size(); i++) {
  5295. InstanceData* data = &instanceList.at(i);
  5296. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5297. ret.push_back(*data);
  5298. }
  5299. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5300. return ret;
  5301. }
  5302. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5303. vector<InstanceData> ret;
  5304. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5305. for (int32 i = 0; i < instanceList.size(); i++) {
  5306. InstanceData* data = &instanceList.at(i);
  5307. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5308. ret.push_back(*data);
  5309. }
  5310. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5311. return ret;
  5312. }
  5313. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5314. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5315. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5316. // delete instance from `instances` if no more characters assigned to it
  5317. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5318. for (int32 i = 0; i < instanceList.size(); i++) {
  5319. InstanceData* data = &instanceList.at(i);
  5320. // Check to see if we have a valid instance and if it is persistant
  5321. if (data->instance_id > 0) {
  5322. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5323. // Check max duration (last success + success time)
  5324. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5325. // Max duration has passed, instance has expired lets remove the player from it,
  5326. // this will also delete the instace if all players have been removed from it
  5327. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5328. data->instance_id = 0;
  5329. }
  5330. }
  5331. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5332. // Need to check lockout instance ids to ensure they are still valid.
  5333. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5334. data->instance_id = 0;
  5335. }
  5336. }
  5337. }
  5338. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5339. /*for(int32 i=0;i<instanceList->size();i++)
  5340. {
  5341. bool valuesUpdated = false;
  5342. InstanceData data = instanceList->at(i);
  5343. if ( data.grant_reenter_time_left > 0 )
  5344. {
  5345. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5346. data.grant_reenter_time_left = 0;
  5347. else
  5348. data.grant_reenter_time_left -= msDiff;
  5349. valuesUpdated = true;
  5350. }
  5351. if ( data.grant_reset_time_left > 0 )
  5352. {
  5353. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5354. data.grant_reset_time_left = 0;
  5355. else
  5356. data.grant_reset_time_left -= msDiff;
  5357. valuesUpdated = true;
  5358. }
  5359. if ( data.lockout_time > 0 )
  5360. {
  5361. if ( ( data.lockout_time - msDiff ) < 1 )
  5362. {
  5363. data.lockout_time = 0;
  5364. // this means that their timer ran out and we need to clear it from db and player
  5365. RemoveInstanceByInstanceID(data.instance_id);
  5366. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5367. }
  5368. else
  5369. data.lockout_time -= msDiff;
  5370. valuesUpdated = true;
  5371. }
  5372. if ( valuesUpdated )
  5373. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5374. }*/
  5375. }
  5376. int32 CharacterInstances::GetInstanceCount() {
  5377. return instanceList.size();
  5378. }
  5379. void Player::SetPlayerAdventureClass(int8 new_class){
  5380. SetAdventureClass(new_class);
  5381. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5382. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5383. GetInfoStruct()->set_class3(new_class);
  5384. charsheet_changed = true;
  5385. if(GetZone())
  5386. GetZone()->TriggerCharSheetTimer();
  5387. }
  5388. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5389. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5390. }
  5391. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5392. return GetSkills()->GetSkillBonus(spell_id);
  5393. }
  5394. void Player::RemoveSkillBonus(int32 spell_id) {
  5395. GetSkills()->RemoveSkillBonus(spell_id);
  5396. }
  5397. bool Player::HasFreeBankSlot() {
  5398. return item_list.HasFreeBankSlot();
  5399. }
  5400. int8 Player::FindFreeBankSlot() {
  5401. return item_list.FindFreeBankSlot();
  5402. }
  5403. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5404. Title* new_title = new Title;
  5405. new_title->SetID(title_id);
  5406. new_title->SetName(name);
  5407. new_title->SetPrefix(prefix);
  5408. new_title->SetSaveNeeded(save_needed);
  5409. player_titles_list.Add(new_title);
  5410. }
  5411. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5412. }
  5413. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5414. Skill* skill = master_skill_list.GetSkillByName(name);
  5415. if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
  5416. AddSkill(skill->skill_id, 1, skill->max_val, true);
  5417. }
  5418. // Check to see if the player already has the language
  5419. if (HasLanguage(id))
  5420. return;
  5421. // Doesn't already have the language so add it
  5422. Language* new_language = new Language;
  5423. new_language->SetID(id);
  5424. new_language->SetName(name);
  5425. player_languages_list.Add(new_language);
  5426. if (save_needed)
  5427. database.SaveCharacterLang(GetCharacterID(), id);
  5428. }
  5429. bool Player::HasLanguage(int32 id){
  5430. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5431. list<Language*>::iterator itr;
  5432. Language* language = 0;
  5433. bool ret = false;
  5434. for(itr = languages->begin(); itr != languages->end(); itr++){
  5435. language = *itr;
  5436. if(language->GetID() == id){
  5437. ret = true;
  5438. break;
  5439. }
  5440. }
  5441. return ret;
  5442. }
  5443. bool Player::HasLanguage(const char* name){
  5444. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5445. list<Language*>::iterator itr;
  5446. Language* language = 0;
  5447. bool ret = false;
  5448. for(itr = languages->begin(); itr != languages->end(); itr++){
  5449. language = *itr;
  5450. if(!strncmp(language->GetName(), name, strlen(name))){
  5451. ret = true;
  5452. break;
  5453. }
  5454. }
  5455. return ret;
  5456. }
  5457. void Player::AddPassiveSpell(int32 id, int8 tier)
  5458. {
  5459. // Add the spell to the list of passives this player currently has
  5460. // list is used for quickly going over only the passive spells the
  5461. // player has instead of going through all their spells.
  5462. passive_spells.push_back(id);
  5463. Client* client = GetClient();
  5464. // Don not apply passives if the client is null, zoning, or reviving
  5465. if (client == NULL || client->IsZoning() || IsResurrecting())
  5466. return;
  5467. Spell* spell = 0;
  5468. spell = master_spell_list.GetSpell(id, tier);
  5469. if (spell) {
  5470. SpellProcess* spellProcess = 0;
  5471. // Get the current zones spell process
  5472. spellProcess = GetZone()->GetSpellProcess();
  5473. // Cast the spell, CastPassives() bypasses the spell queue
  5474. spellProcess->CastPassives(spell, this);
  5475. }
  5476. }
  5477. void Player::ApplyPassiveSpells()
  5478. {
  5479. Spell* spell = 0;
  5480. SpellBookEntry* spell2 = 0;
  5481. vector<int32>::iterator itr;
  5482. SpellProcess* spellProcess = 0;
  5483. spellProcess = GetZone()->GetSpellProcess();
  5484. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5485. {
  5486. spell2 = GetSpellBookSpell((*itr));
  5487. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5488. if (spell) {
  5489. spellProcess->CastPassives(spell, this);
  5490. }
  5491. }
  5492. }
  5493. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5494. {
  5495. Spell* spell = 0;
  5496. spell = master_spell_list.GetSpell(id, tier);
  5497. if (spell) {
  5498. SpellProcess* spellProcess = 0;
  5499. spellProcess = GetZone()->GetSpellProcess();
  5500. spellProcess->CastPassives(spell, this, true);
  5501. if (remove_from_list) {
  5502. vector<int32>::iterator remove;
  5503. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5504. if (remove != passive_spells.end())
  5505. passive_spells.erase(remove);
  5506. }
  5507. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5508. }
  5509. }
  5510. void Player::RemoveAllPassives()
  5511. {
  5512. vector<int32>::iterator itr;
  5513. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5514. RemoveSpellBookEntry((*itr), false);
  5515. passive_spells.clear();
  5516. }
  5517. void Player::ResetPetInfo() {
  5518. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5519. GetInfoStruct()->set_pet_movement(0);
  5520. GetInfoStruct()->set_pet_behavior(0);
  5521. GetInfoStruct()->set_pet_health_pct(0.0f);
  5522. GetInfoStruct()->set_pet_power_pct(0.0f);
  5523. // Make sure the values get sent to the client
  5524. SetCharSheetChanged(true);
  5525. }
  5526. bool Player::HasRecipeBook(int32 recipe_id){
  5527. return recipebook_list.HasRecipeBook(recipe_id);
  5528. }
  5529. bool Player::DiscoveredLocation(int32 locationID) {
  5530. bool ret = false;
  5531. // No discovery type entry then return false
  5532. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5533. return false;
  5534. // Is a discovery type entry but not a location subtype return false
  5535. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5536. return false;
  5537. vector<HistoryData*>::iterator itr;
  5538. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5539. if ((*itr)->Value == locationID) {
  5540. ret = true;
  5541. break;
  5542. }
  5543. }
  5544. return ret;
  5545. }
  5546. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5547. switch (type) {
  5548. case HISTORY_TYPE_NONE:
  5549. HandleHistoryNone(subtype, value, value2);
  5550. break;
  5551. case HISTORY_TYPE_DEATH:
  5552. HandleHistoryDeath(subtype, value, value2);
  5553. break;
  5554. case HISTORY_TYPE_DISCOVERY:
  5555. HandleHistoryDiscovery(subtype, value, value2);
  5556. break;
  5557. case HISTORY_TYPE_XP:
  5558. HandleHistoryXP(subtype, value, value2);
  5559. break;
  5560. default:
  5561. // Not a valid history event so return out before trying to save into the db
  5562. return;
  5563. }
  5564. }
  5565. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5566. }
  5567. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5568. }
  5569. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5570. switch (subtype) {
  5571. case HISTORY_SUBTYPE_NONE:
  5572. break;
  5573. case HISTORY_SUBTYPE_ADVENTURE:
  5574. break;
  5575. case HISTORY_SUBTYPE_TRADESKILL:
  5576. break;
  5577. case HISTORY_SUBTYPE_QUEST:
  5578. break;
  5579. case HISTORY_SUBTYPE_AA:
  5580. break;
  5581. case HISTORY_SUBTYPE_ITEM:
  5582. break;
  5583. case HISTORY_SUBTYPE_LOCATION: {
  5584. HistoryData* hd = new HistoryData;
  5585. hd->Value = value;
  5586. hd->Value2 = value2;
  5587. hd->EventDate = Timer::GetUnixTimeStamp();
  5588. strcpy(hd->Location, GetZone()->GetZoneName());
  5589. hd->needs_save = true;
  5590. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5591. break;
  5592. }
  5593. default:
  5594. // Invalid subtype, default to NONE
  5595. break;
  5596. }
  5597. }
  5598. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5599. switch (subtype) {
  5600. case HISTORY_SUBTYPE_NONE:
  5601. break;
  5602. case HISTORY_SUBTYPE_ADVENTURE: {
  5603. HistoryData* hd = new HistoryData;
  5604. hd->Value = value;
  5605. hd->Value2 = value2;
  5606. hd->EventDate = Timer::GetUnixTimeStamp();
  5607. strcpy(hd->Location, GetZone()->GetZoneName());
  5608. hd->needs_save = true;
  5609. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5610. }
  5611. break;
  5612. case HISTORY_SUBTYPE_TRADESKILL:
  5613. break;
  5614. case HISTORY_SUBTYPE_QUEST:
  5615. break;
  5616. case HISTORY_SUBTYPE_AA:
  5617. break;
  5618. case HISTORY_SUBTYPE_ITEM:
  5619. break;
  5620. case HISTORY_SUBTYPE_LOCATION:
  5621. break;
  5622. default:
  5623. // Invalid subtype, default to NONE
  5624. break;
  5625. }
  5626. }
  5627. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5628. m_characterHistory[type][subtype].push_back(hd);
  5629. }
  5630. void Player::SaveHistory() {
  5631. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5632. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5633. map<int8, vector<HistoryData*> >::iterator itr2;
  5634. vector<HistoryData*>::iterator itr3;
  5635. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5636. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5637. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5638. if((*itr3)->needs_save) {
  5639. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5640. (*itr3)->needs_save = false;
  5641. }
  5642. }
  5643. }
  5644. }
  5645. }
  5646. void Player::InitXPTable() {
  5647. m_levelXPReq[2] = 600;
  5648. m_levelXPReq[3] = 800;
  5649. m_levelXPReq[4] = 1000;
  5650. m_levelXPReq[5] = 1400;
  5651. m_levelXPReq[6] = 1800;
  5652. m_levelXPReq[7] = 2200;
  5653. m_levelXPReq[8] = 2600;
  5654. m_levelXPReq[9] = 3000;
  5655. m_levelXPReq[10] = 3400;
  5656. m_levelXPReq[11] = 3800;
  5657. m_levelXPReq[12] = 4200;
  5658. m_levelXPReq[13] = 4600;
  5659. m_levelXPReq[14] = 5000;
  5660. m_levelXPReq[15] = 5500;
  5661. m_levelXPReq[16] = 6000;
  5662. m_levelXPReq[17] = 6500;
  5663. m_levelXPReq[18] = 7000;
  5664. m_levelXPReq[19] = 7500;
  5665. m_levelXPReq[20] = 8000;
  5666. m_levelXPReq[21] = 8500;
  5667. m_levelXPReq[22] = 9000;
  5668. m_levelXPReq[23] = 9500;
  5669. m_levelXPReq[24] = 10000;
  5670. m_levelXPReq[25] = 10500;
  5671. m_levelXPReq[26] = 11000;
  5672. m_levelXPReq[27] = 11750;
  5673. m_levelXPReq[28] = 12500;
  5674. m_levelXPReq[29] = 13250;
  5675. m_levelXPReq[30] = 14000;
  5676. m_levelXPReq[31] = 14750;
  5677. m_levelXPReq[32] = 15500;
  5678. m_levelXPReq[33] = 16250;
  5679. m_levelXPReq[34] = 17000;
  5680. m_levelXPReq[35] = 17750;
  5681. m_levelXPReq[36] = 18500;
  5682. m_levelXPReq[37] = 19250;
  5683. m_levelXPReq[38] = 20000;
  5684. m_levelXPReq[39] = 20750;
  5685. m_levelXPReq[40] = 21500;
  5686. m_levelXPReq[41] = 22250;
  5687. m_levelXPReq[42] = 23000;
  5688. m_levelXPReq[43] = 24000;
  5689. m_levelXPReq[44] = 25000;
  5690. m_levelXPReq[45] = 26000;
  5691. m_levelXPReq[46] = 27000;
  5692. m_levelXPReq[47] = 28000;
  5693. m_levelXPReq[48] = 29250;
  5694. m_levelXPReq[49] = 30500;
  5695. m_levelXPReq[50] = 32000;
  5696. m_levelXPReq[51] = 33750;
  5697. m_levelXPReq[52] = 35750;
  5698. m_levelXPReq[53] = 38000;
  5699. m_levelXPReq[54] = 40500;
  5700. m_levelXPReq[55] = 42500;
  5701. m_levelXPReq[56] = 45500;
  5702. m_levelXPReq[57] = 48500;
  5703. m_levelXPReq[58] = 51500;
  5704. m_levelXPReq[59] = 54500;
  5705. m_levelXPReq[60] = 57500;
  5706. m_levelXPReq[61] = 60500;
  5707. m_levelXPReq[62] = 63500;
  5708. m_levelXPReq[63] = 66500;
  5709. m_levelXPReq[64] = 70000;
  5710. m_levelXPReq[65] = 73500;
  5711. m_levelXPReq[66] = 77000;
  5712. m_levelXPReq[67] = 80500;
  5713. m_levelXPReq[68] = 84000;
  5714. m_levelXPReq[69] = 87500;
  5715. m_levelXPReq[70] = 91000;
  5716. m_levelXPReq[71] = 94500;
  5717. m_levelXPReq[72] = 98000;
  5718. m_levelXPReq[73] = 101500;
  5719. m_levelXPReq[74] = 105000;
  5720. m_levelXPReq[75] = 108500;
  5721. m_levelXPReq[76] = 116500;
  5722. m_levelXPReq[77] = 132500;
  5723. m_levelXPReq[78] = 152500;
  5724. m_levelXPReq[79] = 172500;
  5725. m_levelXPReq[80] = 192500;
  5726. m_levelXPReq[81] = 212500;
  5727. m_levelXPReq[82] = 232500;
  5728. m_levelXPReq[83] = 252500;
  5729. m_levelXPReq[84] = 272500;
  5730. m_levelXPReq[85] = 292500;
  5731. m_levelXPReq[86] = 312500;
  5732. m_levelXPReq[87] = 332500;
  5733. m_levelXPReq[88] = 352500;
  5734. m_levelXPReq[89] = 372500;
  5735. m_levelXPReq[90] = 392500;
  5736. m_levelXPReq[91] = 863550;
  5737. m_levelXPReq[92] = 949905;
  5738. m_levelXPReq[93] = 1044895;
  5739. m_levelXPReq[94] = 1149385;
  5740. m_levelXPReq[95] = 1264323;
  5741. }
  5742. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5743. bool locked = true;
  5744. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5745. if (player_spawn_quests_required.size() > 0 ) {
  5746. ZoneServer* zone = GetZone();
  5747. Client* client = GetClient();
  5748. if (!client){
  5749. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5750. return;
  5751. }
  5752. int xxx = player_spawn_quests_required.count(quest_id);
  5753. if (player_spawn_quests_required.count(quest_id) > 0){
  5754. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5755. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5756. Spawn* spawn = 0;
  5757. vector<int32>::iterator itr;
  5758. for (itr = spawns.begin(); itr != spawns.end();){
  5759. spawn = zone->GetSpawnByID(*itr);
  5760. if (spawn)
  5761. zone->SendSpawnChanges(spawn, client, false, true);
  5762. else {
  5763. itr = spawns.erase(itr);
  5764. continue;
  5765. }
  5766. itr++;
  5767. }
  5768. locked = false;
  5769. }
  5770. }
  5771. if (locked)
  5772. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5773. }
  5774. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5775. bool locked = true;
  5776. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5777. if (player_spawn_history_required.size() > 0) {
  5778. ZoneServer* zone = GetZone();
  5779. Client* client = GetClient();
  5780. if (!client){
  5781. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5782. return;
  5783. }
  5784. if (player_spawn_history_required.count(event_id) > 0){
  5785. vector<int32> spawns = *player_spawn_history_required[event_id];
  5786. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5787. Spawn* spawn = 0;
  5788. vector<int32>::iterator itr;
  5789. for (itr = spawns.begin(); itr != spawns.end();){
  5790. spawn = zone->GetSpawnByID(*itr);
  5791. if (spawn)
  5792. zone->SendSpawnChanges(spawn, client, false, true);
  5793. else {
  5794. itr = spawns.erase(itr);
  5795. continue;
  5796. }
  5797. itr++;
  5798. }
  5799. locked = false;
  5800. }
  5801. }
  5802. if (locked)
  5803. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5804. }
  5805. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5806. if(!spawn || !quest_id)
  5807. return;
  5808. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5809. if(player_spawn_quests_required.count(quest_id) == 0)
  5810. player_spawn_quests_required[quest_id] = new vector<int32>;
  5811. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5812. int32 current_spawn = 0;
  5813. for(int32 i=0;i<quest_spawns->size();i++){
  5814. current_spawn = quest_spawns->at(i);
  5815. if (current_spawn == spawn->GetID()){
  5816. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5817. return;
  5818. }
  5819. }
  5820. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5821. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5822. }
  5823. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5824. if (!spawn || !event_id)
  5825. return;
  5826. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5827. if (player_spawn_history_required.count(event_id) == 0)
  5828. player_spawn_history_required[event_id] = new vector<int32>;
  5829. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5830. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5831. if (itr == history_spawns->end())
  5832. history_spawns->push_back(spawn->GetID());
  5833. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5834. }
  5835. int32 PlayerInfo::GetBoatSpawn(){
  5836. return boat_spawn;
  5837. }
  5838. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5839. if(spawn)
  5840. boat_spawn = spawn->GetID();
  5841. else
  5842. boat_spawn = 0;
  5843. }
  5844. void PlayerInfo::RemoveOldPackets(){
  5845. safe_delete_array(changes);
  5846. safe_delete_array(orig_packet);
  5847. safe_delete_array(pet_changes);
  5848. safe_delete_array(pet_orig_packet);
  5849. changes = 0;
  5850. orig_packet = 0;
  5851. pet_changes = 0;
  5852. pet_orig_packet = 0;
  5853. }
  5854. PlayerControlFlags::PlayerControlFlags(){
  5855. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5856. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5857. flags_changed = false;
  5858. flag_changes.clear();
  5859. current_flags.clear();
  5860. }
  5861. PlayerControlFlags::~PlayerControlFlags(){
  5862. flag_changes.clear();
  5863. current_flags.clear();
  5864. }
  5865. bool PlayerControlFlags::ControlFlagsChanged(){
  5866. bool ret;
  5867. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5868. ret = flags_changed;
  5869. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5870. return ret;
  5871. }
  5872. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5873. if (!param || !param_value)
  5874. return;
  5875. bool active_changed = false;
  5876. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5877. active_changed = (current_flags[param][param_value] != is_active);
  5878. if (active_changed){
  5879. current_flags[param][param_value] = is_active;
  5880. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5881. flag_changes[param][param_value] = is_active ? 1 : 0;
  5882. flags_changed = true;
  5883. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5884. }
  5885. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5886. }
  5887. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5888. if (!client)
  5889. return;
  5890. map<int8, int8>* ptr = 0;
  5891. map<int8, map<int8, int8> >::iterator itr;
  5892. map<int8, int8>::iterator itr2;
  5893. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5894. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5895. ptr = &itr->second;
  5896. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5897. int32 param = itr2->first;
  5898. if(client->GetVersion() <= 546) {
  5899. if(itr->first == 1) { // first set of flags DoF only supports these
  5900. bool skip = false;
  5901. switch(itr2->first) {
  5902. case 1: // flymode for DoF
  5903. case 2: // no clip mode for DoF
  5904. case 4: // we don't know
  5905. case 32: { // safe fall (DoF is low gravity for this parameter)
  5906. skip = true;
  5907. break;
  5908. }
  5909. }
  5910. if(skip) {
  5911. continue;
  5912. }
  5913. }
  5914. bool bypassFlag = true;
  5915. // remap control effects to old DoF from AoM
  5916. switch(itr->first) {
  5917. case 4: {
  5918. if(itr2->first == 64) { // stun
  5919. ClientPacketFunctions::SendServerControlFlagsClassic(client, 8, itr2->second);
  5920. param = 16;
  5921. bypassFlag = false;
  5922. }
  5923. break;
  5924. }
  5925. }
  5926. if(itr->first > 1 && bypassFlag) {
  5927. continue; // we don't support flag sets higher than 1 for DoF
  5928. }
  5929. ClientPacketFunctions::SendServerControlFlagsClassic(client, param, itr2->second);
  5930. }
  5931. else {
  5932. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5933. }
  5934. }
  5935. }
  5936. flag_changes.clear();
  5937. flags_changed = false;
  5938. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5939. }
  5940. bool Player::ControlFlagsChanged(){
  5941. return control_flags.ControlFlagsChanged();
  5942. }
  5943. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5944. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5945. }
  5946. void Player::SendControlFlagUpdates(Client* client){
  5947. control_flags.SendControlFlagUpdates(client);
  5948. }
  5949. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5950. mLUAHistory.writelock();
  5951. if (m_charLuaHistory.count(event_id) > 0) {
  5952. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5953. safe_delete(history);
  5954. mLUAHistory.releasewritelock();
  5955. return;
  5956. }
  5957. m_charLuaHistory.insert(make_pair(event_id,history));
  5958. mLUAHistory.releasewritelock();
  5959. }
  5960. void Player::SaveLUAHistory() {
  5961. mLUAHistory.readlock();
  5962. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5963. map<int32, LUAHistory*>::iterator itr;
  5964. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5965. if (itr->second->SaveNeeded) {
  5966. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5967. itr->second->SaveNeeded = false;
  5968. }
  5969. }
  5970. mLUAHistory.releasereadlock();
  5971. }
  5972. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5973. mLUAHistory.writelock();
  5974. LUAHistory* hd = 0;
  5975. if (m_charLuaHistory.count(event_id) > 0)
  5976. hd = m_charLuaHistory[event_id];
  5977. else {
  5978. hd = new LUAHistory;
  5979. m_charLuaHistory.insert(make_pair(event_id,hd));
  5980. }
  5981. hd->Value = value;
  5982. hd->Value2 = value2;
  5983. hd->SaveNeeded = true;
  5984. mLUAHistory.releasewritelock();
  5985. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5986. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5987. mLUAHistory.readlock();
  5988. SendHistoryRequiredSpawns(event_id);
  5989. mLUAHistory.releasereadlock();
  5990. }
  5991. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5992. LUAHistory* ret = 0;
  5993. mLUAHistory.readlock();
  5994. if (m_charLuaHistory.count(event_id) > 0)
  5995. ret = m_charLuaHistory[event_id];
  5996. mLUAHistory.releasereadlock();
  5997. return ret;
  5998. }
  5999. bool Player::CanSeeInvis(Entity* target)
  6000. {
  6001. if (!target->IsStealthed() && !target->IsInvis())
  6002. return true;
  6003. if (target->IsStealthed() && HasSeeHideSpell())
  6004. return true;
  6005. else if (target->IsInvis() && HasSeeInvisSpell())
  6006. return true;
  6007. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  6008. if (radius == 0) // radius of 0 is always seen
  6009. return true;
  6010. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  6011. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  6012. return true;
  6013. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  6014. Item* item = 0;
  6015. vector<Item*>* equipped_list = GetEquippedItemList();
  6016. bool seeInvis = false;
  6017. bool seeStealth = false;
  6018. for (int32 i = 0; i < equipped_list->size(); i++)
  6019. {
  6020. item = equipped_list->at(i);
  6021. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  6022. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  6023. if (target->IsStealthed() && seeStealth)
  6024. return true;
  6025. else if (target->IsInvis() && seeInvis)
  6026. return true;
  6027. }
  6028. return false;
  6029. }
  6030. // returns true if we need to update target info due to see invis status change
  6031. bool Player::CheckChangeInvisHistory(Entity* target)
  6032. {
  6033. std::map<int32, bool>::iterator it;
  6034. it = target_invis_history.find(target->GetID());
  6035. if (it != target_invis_history.end())
  6036. {
  6037. //canSeeStatus
  6038. if (it->second)
  6039. {
  6040. if (!this->CanSeeInvis(target))
  6041. {
  6042. UpdateTargetInvisHistory(target->GetID(), false);
  6043. return true;
  6044. }
  6045. else
  6046. return false;
  6047. }
  6048. else
  6049. {
  6050. if (this->CanSeeInvis(target))
  6051. {
  6052. UpdateTargetInvisHistory(target->GetID(), true);
  6053. return true;
  6054. }
  6055. else
  6056. return false;
  6057. }
  6058. }
  6059. if (!this->CanSeeInvis(target))
  6060. UpdateTargetInvisHistory(target->GetID(), false);
  6061. else
  6062. UpdateTargetInvisHistory(target->GetID(), true);
  6063. return true;
  6064. }
  6065. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  6066. {
  6067. target_invis_history[targetID] = canSeeStatus;
  6068. }
  6069. void Player::RemoveTargetInvisHistory(int32 targetID)
  6070. {
  6071. target_invis_history.erase(targetID);
  6072. }
  6073. bool Player::SetSpawnMap(Spawn* spawn)
  6074. {
  6075. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  6076. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  6077. spawn_id += 1;
  6078. if (spawn_index == 255)
  6079. spawn_index += 1; //just so we dont have to worry about overloading
  6080. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  6081. if(itr != player_spawn_id_map.end()) {
  6082. player_spawn_id_map.erase(itr);
  6083. }
  6084. player_spawn_id_map[spawn_id] = spawn;
  6085. player_spawn_reverse_id_map[this] = spawn_id;
  6086. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  6087. return false;
  6088. }
  6089. index_mutex.writelock(__FUNCTION__, __LINE__);
  6090. spawn_id += 1;
  6091. if (spawn_index == 255)
  6092. spawn_index += 1; //just so we dont have to worry about overloading
  6093. int32 tmp_id = spawn_id;
  6094. player_spawn_id_map[tmp_id] = spawn;
  6095. if(player_spawn_reverse_id_map.count(spawn))
  6096. player_spawn_reverse_id_map.erase(spawn);
  6097. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  6098. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6099. return true;
  6100. }
  6101. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  6102. {
  6103. NPC* npc = new NPC();
  6104. string newName(GetName());
  6105. newName.append("'s spirit shard");
  6106. strcpy(npc->appearance.name, newName.c_str());
  6107. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  6108. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  6109. if(primary_command_list){
  6110. npc->SetPrimaryCommands(primary_command_list);
  6111. npc->primary_command_list_id = result.GetInt32(9);
  6112. }
  6113. if(secondary_command_list){
  6114. npc->SetSecondaryCommands(secondary_command_list);
  6115. npc->secondary_command_list_id = result.GetInt32(10);
  6116. }*/
  6117. npc->appearance.level = GetLevel();
  6118. npc->appearance.race = GetRace();
  6119. npc->appearance.gender = GetGender();
  6120. npc->appearance.adventure_class = GetAdventureClass();
  6121. npc->appearance.model_type = GetModelType();
  6122. npc->appearance.soga_model_type = GetSogaModelType();
  6123. npc->appearance.display_name = 1;
  6124. npc->features.hair_type = GetHairType();
  6125. npc->features.hair_face_type = GetFacialHairType();
  6126. npc->features.wing_type = GetWingType();
  6127. npc->features.chest_type = GetChestType();
  6128. npc->features.legs_type = GetLegsType();
  6129. npc->features.soga_hair_type = GetSogaHairType();
  6130. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  6131. npc->appearance.attackable = 0;
  6132. npc->appearance.show_level = 1;
  6133. npc->appearance.targetable = 1;
  6134. npc->appearance.show_command_icon = 1;
  6135. npc->appearance.display_hand_icon = 0;
  6136. npc->appearance.hide_hood = GetHideHood();
  6137. npc->size = GetSize();
  6138. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  6139. npc->appearance.action_state = appearance.action_state;
  6140. npc->appearance.visual_state = 6193; // ghostly look
  6141. npc->appearance.mood_state = appearance.mood_state;
  6142. npc->appearance.emote_state = appearance.emote_state;
  6143. npc->appearance.pos.state = appearance.pos.state;
  6144. npc->appearance.activity_status = appearance.activity_status;
  6145. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  6146. npc->SetPrefixTitle(GetPrefixTitle());
  6147. npc->SetSuffixTitle(GetSuffixTitle());
  6148. npc->SetLastName(GetLastName());
  6149. npc->SetX(origX);
  6150. npc->SetY(origY);
  6151. npc->SetZ(origZ);
  6152. npc->SetHeading(origHeading);
  6153. npc->SetSpawnOrigX(origX);
  6154. npc->SetSpawnOrigY(origY);
  6155. npc->SetSpawnOrigZ(origZ);
  6156. npc->SetSpawnOrigHeading(origHeading);
  6157. npc->SetLocation(origGridID);
  6158. npc->SetAlive(false);
  6159. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  6160. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  6161. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  6162. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  6163. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  6164. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  6165. npc->SetShardID(dbid);
  6166. npc->SetShardCharID(GetCharacterID());
  6167. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  6168. if(script)
  6169. npc->SetSpawnScript(script);
  6170. return npc;
  6171. }
  6172. void Player::SaveSpellEffects()
  6173. {
  6174. if(stop_save_spell_effects)
  6175. {
  6176. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  6177. return;
  6178. }
  6179. SpellProcess* spellProcess = 0;
  6180. // Get the current zones spell process
  6181. spellProcess = GetZone()->GetSpellProcess();
  6182. Query savedEffects;
  6183. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  6184. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  6185. InfoStruct* info = GetInfoStruct();
  6186. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  6187. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  6188. for(int i = 0; i < 45; i++) {
  6189. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  6190. {
  6191. Spawn* spawn = nullptr;
  6192. int32 target_char_id = 0;
  6193. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  6194. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  6195. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  6196. target_char_id = ((Player*)spawn)->GetCharacterID();
  6197. int32 timestamp = 0xFFFFFFFF;
  6198. if(info->spell_effects[i].spell->spell->GetSpellData() && !info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6199. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6200. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  6201. if(caster_char_id == 0)
  6202. continue;
  6203. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6204. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6205. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  6206. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell->spell->IsCopiedSpell() ? info->spell_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  6207. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  6208. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6209. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  6210. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, info->spell_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  6211. }
  6212. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  6213. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  6214. int32 target_char_id = 0;
  6215. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  6216. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  6217. else if(!info->maintained_effects[i].spell->initial_target)
  6218. target_char_id = GetCharacterID();
  6219. else if(spawn && spawn->IsPlayer())
  6220. target_char_id = ((Player*)spawn)->GetCharacterID();
  6221. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6222. target_char_id = 0xFFFFFFFF;
  6223. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  6224. int32 timestamp = 0xFFFFFFFF;
  6225. if(info->maintained_effects[i].spell->spell->GetSpellData() && !info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6226. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6227. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6228. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6229. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell->spell->IsCopiedSpell() ? info->maintained_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  6230. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  6231. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6232. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  6233. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, info->maintained_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  6234. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6235. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  6236. bool firstTarget = true;
  6237. map<Spawn*, int8> targetsInserted;
  6238. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  6239. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  6240. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  6241. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  6242. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  6243. {
  6244. int32 tmpCharID = 0;
  6245. int8 type = 0;
  6246. if(targetsInserted.find(spawn) != targetsInserted.end())
  6247. continue;
  6248. if(spawn->IsPlayer())
  6249. tmpCharID = ((Player*)spawn)->GetCharacterID();
  6250. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6251. {
  6252. tmpCharID = 0xFFFFFFFF;
  6253. }
  6254. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  6255. ((Entity*)spawn)->GetOwner()->IsPlayer())
  6256. {
  6257. type = ((Entity*)spawn)->GetPetType();
  6258. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  6259. tmpCharID = petOwner->GetCharacterID();
  6260. }
  6261. if(!firstTarget)
  6262. insertTargets.append(", ");
  6263. targetsInserted.insert(make_pair(spawn, true));
  6264. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  6265. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  6266. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6267. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6268. firstTarget = false;
  6269. }
  6270. }
  6271. multimap<int32,int8>::iterator entries;
  6272. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  6273. {
  6274. if(!firstTarget)
  6275. insertTargets.append(", ");
  6276. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  6277. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  6278. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6279. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6280. firstTarget = false;
  6281. }
  6282. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6283. if(!firstTarget) {
  6284. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  6285. }
  6286. }
  6287. }
  6288. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  6289. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  6290. }
  6291. void Player::MentorTarget()
  6292. {
  6293. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  6294. {
  6295. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  6296. reset_mentorship = true;
  6297. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  6298. }
  6299. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  6300. {
  6301. if(client->GetPlayer()->GetTarget()->IsPlayer())
  6302. {
  6303. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  6304. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  6305. {
  6306. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  6307. return;
  6308. }
  6309. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6310. {
  6311. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  6312. {
  6313. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6314. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6315. }
  6316. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  6317. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  6318. }
  6319. }
  6320. }
  6321. }
  6322. }
  6323. void Player::SetMentorStats(int32 effective_level, int32 target_char_id, bool update_stats)
  6324. {
  6325. if(update_stats) {
  6326. RemoveSpells();
  6327. }
  6328. if(client->GetPlayer()->GetGroupMemberInfo())
  6329. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6330. InfoStruct* info = GetInfoStruct();
  6331. info->set_effective_level(effective_level);
  6332. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  6333. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  6334. client->GetPlayer()->CalculateBonuses();
  6335. if(update_stats) {
  6336. client->GetPlayer()->SetHP(GetTotalHP());
  6337. client->GetPlayer()->SetPower(GetTotalPower());
  6338. }
  6339. /*info->set_agi_base(effective_level * 2 + 15);
  6340. info->set_intel_base(effective_level * 2 + 15);
  6341. info->set_wis_base(effective_level * 2 + 15);
  6342. info->set_str_base(effective_level * 2 + 15);
  6343. info->set_sta_base(effective_level * 2 + 15);
  6344. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6345. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6346. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6347. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6348. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6349. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6350. info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
  6351. GetClient()->ClearSentItemDetails();
  6352. if(GetClient())
  6353. {
  6354. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6355. if (app) {
  6356. GetClient()->QueuePacket(app);
  6357. }
  6358. }
  6359. GetEquipmentList()->SendEquippedItems(this);
  6360. }
  6361. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6362. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6363. GetInfoStruct()->set_effective_level(level);
  6364. }
  6365. SetInfo(&appearance.level, level, setUpdateFlags);
  6366. SetXP(0);
  6367. SetNeededXP();
  6368. }
  6369. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6370. if(item_list.AddItem(item)) {
  6371. item->save_needed = true;
  6372. SetEquippedItemAppearances();
  6373. packets->push_back(equipList->serialize(version, this));
  6374. packets->push_back(item->serialize(version, false));
  6375. if(to_item)
  6376. packets->push_back(to_item->serialize(version, false, this));
  6377. packets->push_back(item_list.serialize(this, version));
  6378. return true;
  6379. }
  6380. else {
  6381. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6382. }
  6383. return false;
  6384. }
  6385. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6386. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6387. return;
  6388. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6389. GMTagFilter filter;
  6390. filter.filter_type = filter_type;
  6391. filter.filter_value = filter_value;
  6392. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6393. if(filter_search_str)
  6394. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6395. filter.visual_tag = visual_tag;
  6396. gm_visual_filters.push_back(filter);
  6397. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6398. }
  6399. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6400. if(!in_vismutex_lock)
  6401. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6402. int16 tag_id = 0;
  6403. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6404. for(;itr != gm_visual_filters.end();itr++) {
  6405. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6406. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6407. tag_id = itr->visual_tag;
  6408. break;
  6409. }
  6410. }
  6411. }
  6412. if(!in_vismutex_lock)
  6413. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6414. return tag_id;
  6415. }
  6416. void Player::ClearGMVisualFilters() {
  6417. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6418. gm_visual_filters.clear();
  6419. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6420. }
  6421. int Player::GetPVPAlignment(){
  6422. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6423. int alignment = 0;
  6424. if(bind_zone && bind_zone != 0){
  6425. //0 is good.
  6426. //1 is evil.
  6427. //2 is neutral aka haven players.
  6428. switch(bind_zone){
  6429. //good zones
  6430. case 114: //Gfay
  6431. case 221: //Qeynos Harbor
  6432. case 222: //North Qeynos
  6433. case 231: //South Qeynos
  6434. case 233: //Nettleville
  6435. case 234: //Starcrest
  6436. case 235: //Graystone
  6437. case 236: //CastleView
  6438. case 237: //Willowood
  6439. case 238: //Baubbleshire
  6440. case 470: //Frostfang
  6441. case 589: //Qeynos Combined 1
  6442. case 660: //Qeynos Combined 2
  6443. alignment = 0; //good
  6444. break;
  6445. //evil zones
  6446. case 128: //East Freeport
  6447. case 134: //Big Bend
  6448. case 135: //Stonestair
  6449. case 136: //Temple St.
  6450. case 137: //Beggars Ct.
  6451. case 138: //Longshadow
  6452. case 139: //Scale Yard
  6453. case 144: //North Freeport
  6454. case 166: //South Freeport
  6455. case 168: //West Freeport
  6456. case 184: //Neriak
  6457. case 644: //BigBend2
  6458. case 645: //Stonestair2
  6459. case 646: //Temple St2
  6460. case 647: //Beggars Ct2
  6461. case 648: //LongShadow2
  6462. case 649: //Scale Yard2
  6463. alignment = 1; //evil
  6464. break;
  6465. //Neutral (MajDul?)
  6466. case 45: //haven
  6467. case 46: //MajDul
  6468. alignment = 2;
  6469. break;
  6470. default:
  6471. alignment = -1; //error
  6472. }
  6473. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6474. return alignment;
  6475. }
  6476. return -1; //error
  6477. }
  6478. void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
  6479. switch(pattern) {
  6480. case 1: { // down
  6481. *i = (*i) + 2;
  6482. (*page_book_count)++;
  6483. if(*page_book_count > 3) {
  6484. if(((*i) % 2) == 0) {
  6485. (*i) = (*last_start_point) + 1;
  6486. }
  6487. else {
  6488. (*last_start_point) = (*last_start_point) + 8;
  6489. (*i) = (*last_start_point);
  6490. }
  6491. (*page_book_count) = 0;
  6492. }
  6493. break;
  6494. }
  6495. case 2: { // across
  6496. (*page_book_count)++;
  6497. switch(*page_book_count) {
  6498. case 1:
  6499. case 3: {
  6500. (*i)++;
  6501. break;
  6502. }
  6503. case 2: {
  6504. (*i) = (*i) + 7;
  6505. break;
  6506. }
  6507. case 4: {
  6508. (*last_start_point) = (*last_start_point) + 2;
  6509. (*i) = (*last_start_point);
  6510. (*page_book_count) = 0;
  6511. break;
  6512. }
  6513. }
  6514. break;
  6515. }
  6516. default: { // zig-zag
  6517. (*i)++;
  6518. break;
  6519. }
  6520. }
  6521. }
  6522. bool Player::IsSpawnInRangeList(int32 spawn_id) {
  6523. std::shared_lock lock(spawn_aggro_range_mutex);
  6524. map<int32, bool>::iterator spawn_itr = player_aggro_range_spawns.find(spawn_id);
  6525. if(spawn_itr != player_aggro_range_spawns.end()) {
  6526. return spawn_itr->second;
  6527. }
  6528. return false;
  6529. }
  6530. void Player::SetSpawnInRangeList(int32 spawn_id, bool in_range) {
  6531. std::unique_lock lock(spawn_aggro_range_mutex);
  6532. player_aggro_range_spawns[spawn_id] = in_range;
  6533. }
  6534. void Player::ProcessSpawnRangeUpdates() {
  6535. std::unique_lock lock(spawn_aggro_range_mutex);
  6536. if(GetClient()->GetCurrentZone() == nullptr) {
  6537. return;
  6538. }
  6539. map<int32, bool>::iterator spawn_itr;
  6540. for(spawn_itr = player_aggro_range_spawns.begin(); spawn_itr != player_aggro_range_spawns.end();) {
  6541. if(spawn_itr->second) {
  6542. Spawn* spawn = GetClient()->GetCurrentZone()->GetSpawnByID(spawn_itr->first);
  6543. if(spawn && spawn->IsNPC() && (GetDistance(spawn)) > ((NPC*)spawn)->GetAggroRadius()) {
  6544. GetClient()->GetCurrentZone()->SendSpawnChanges((NPC*)spawn, GetClient(), true, true);
  6545. spawn_itr->second = false;
  6546. spawn_itr = player_aggro_range_spawns.erase(spawn_itr);
  6547. continue;
  6548. }
  6549. }
  6550. spawn_itr++;
  6551. }
  6552. }