Items.cpp 130 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006
  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Items.h"
  17. #include "../Spells.h"
  18. #include "../Quests.h"
  19. #include "../Player.h"
  20. #include "../classes.h"
  21. #include "math.h"
  22. #include "../World.h"
  23. #include "../LuaInterface.h"
  24. #include "../../common/Log.h"
  25. #include "../Entity.h"
  26. #include "../Recipes/Recipe.h"
  27. #include <algorithm>
  28. #include <sstream>
  29. #include <boost/algorithm/string.hpp>
  30. #include "../Rules/Rules.h"
  31. extern World world;
  32. extern MasterSpellList master_spell_list;
  33. extern MasterQuestList master_quest_list;
  34. extern MasterRecipeList master_recipe_list;
  35. extern ConfigReader configReader;
  36. extern LuaInterface* lua_interface;
  37. extern RuleManager rule_manager;
  38. MasterItemList::MasterItemList(){
  39. AddMappedItemStat(ITEM_STAT_ADORNING, std::string("adorning"));
  40. AddMappedItemStat(ITEM_STAT_AGGRESSION, std::string("aggression"));
  41. AddMappedItemStat(ITEM_STAT_ARTIFICING, std::string("artificing"));
  42. AddMappedItemStat(ITEM_STAT_ARTISTRY, std::string("artistry"));
  43. AddMappedItemStat(ITEM_STAT_CHEMISTRY, std::string("chemistry"));
  44. AddMappedItemStat(ITEM_STAT_CRUSHING, std::string("crushing"));
  45. AddMappedItemStat(ITEM_STAT_DEFENSE, std::string("defense"));
  46. AddMappedItemStat(ITEM_STAT_DEFLECTION, std::string("deflection"));
  47. AddMappedItemStat(ITEM_STAT_DISRUPTION, std::string("disruption"));
  48. AddMappedItemStat(ITEM_STAT_FISHING, std::string("fishing"));
  49. AddMappedItemStat(ITEM_STAT_FLETCHING, std::string("fletching"));
  50. AddMappedItemStat(ITEM_STAT_FOCUS, std::string("focus"));
  51. AddMappedItemStat(ITEM_STAT_FORESTING, std::string("foresting"));
  52. AddMappedItemStat(ITEM_STAT_GATHERING, std::string("gathering"));
  53. AddMappedItemStat(ITEM_STAT_METAL_SHAPING, std::string("metal shaping"));
  54. AddMappedItemStat(ITEM_STAT_METALWORKING, std::string("metalworking"));
  55. AddMappedItemStat(ITEM_STAT_MINING, std::string("mining"));
  56. AddMappedItemStat(ITEM_STAT_MINISTRATION, std::string("ministration"));
  57. AddMappedItemStat(ITEM_STAT_ORDINATION, std::string("ordination"));
  58. AddMappedItemStat(ITEM_STAT_ADORNING, std::string("adorning"));
  59. AddMappedItemStat(ITEM_STAT_PARRY, std::string("parry"));
  60. AddMappedItemStat(ITEM_STAT_PIERCING, std::string("piercing"));
  61. AddMappedItemStat(ITEM_STAT_RANGED, std::string("ranged"));
  62. AddMappedItemStat(ITEM_STAT_SAFE_FALL, std::string("safe fall"));
  63. AddMappedItemStat(ITEM_STAT_SCRIBING, std::string("scribing"));
  64. AddMappedItemStat(ITEM_STAT_SCULPTING, std::string("sculpting"));
  65. AddMappedItemStat(ITEM_STAT_SLASHING, std::string("slashing"));
  66. AddMappedItemStat(ITEM_STAT_SUBJUGATION, std::string("subjugation"));
  67. AddMappedItemStat(ITEM_STAT_SWIMMING, std::string("swimming"));
  68. AddMappedItemStat(ITEM_STAT_TAILORING, std::string("tailoring"));
  69. AddMappedItemStat(ITEM_STAT_TINKERING, std::string("tinkering"));
  70. AddMappedItemStat(ITEM_STAT_TRANSMUTING, std::string("transmuting"));
  71. AddMappedItemStat(ITEM_STAT_TRAPPING, std::string("trapping"));
  72. AddMappedItemStat(ITEM_STAT_WEAPON_SKILLS, std::string("weapon skills"));
  73. }
  74. void MasterItemList::AddMappedItemStat(int32 id, std::string lower_case_name)
  75. {
  76. mappedItemStatsStrings[lower_case_name] = id;
  77. mappedItemStatTypeIDs[id] = lower_case_name;
  78. }
  79. MasterItemList::~MasterItemList(){
  80. RemoveAll();
  81. }
  82. vector<Item*>* MasterItemList::GetItems(string name, int64 itype, int32 ltype, int32 btype, int64 minprice, int64 maxprice, int8 minskill, int8 maxskill, string seller, string adornment, int8 mintier, int8 maxtier, int16 minlevel, int16 maxlevel, sint8 itemclass){
  83. vector<Item*>* ret = new vector<Item*>;
  84. map<int32,Item*>::iterator iter;
  85. Item* item = 0;
  86. const char* chkname = 0;
  87. //const char* chkseller = 0;
  88. //const char* chkadornment = 0;
  89. if(name.length() > 0)
  90. chkname = name.c_str();
  91. //if(seller.length() > 0)
  92. // chkseller = seller.c_str();
  93. //if(adornment.length() > 0)
  94. // chkadornment = adornment.c_str();
  95. LogWrite(ITEM__WARNING, 0, "Item", "Get Items: %s (itype: %llu, ltype: %u, btype: %u, minskill: %u, maxskill: %u, mintier: %u, maxtier: %u, minlevel: %u, maxlevel: %u itemclass %i)", name.c_str(), itype, ltype, btype, minskill, maxskill, mintier, maxtier, minlevel, maxlevel, itemclass);
  96. bool should_add = true;
  97. for(iter = items.begin();iter != items.end(); iter++){
  98. item = iter->second;
  99. if(item){
  100. if(itype != ITEM_BROKER_TYPE_ANY && itype != ITEM_BROKER_TYPE_ANY64BIT){
  101. should_add = false;
  102. switch(itype){
  103. case ITEM_BROKER_TYPE_ADORNMENT:{
  104. if(item->IsAdornment())
  105. should_add = true;
  106. break;
  107. }
  108. case ITEM_BROKER_TYPE_AMMO:{
  109. if(item->IsAmmo())
  110. should_add = true;
  111. break;
  112. }
  113. case ITEM_BROKER_TYPE_ATTUNEABLE:{
  114. if(item->CheckFlag(ATTUNEABLE))
  115. should_add = true;
  116. break;
  117. }
  118. case ITEM_BROKER_TYPE_BAG:{
  119. if(item->IsBag())
  120. should_add = true;
  121. break;
  122. }
  123. case ITEM_BROKER_TYPE_BAUBLE:{
  124. if(item->IsBauble())
  125. should_add = true;
  126. break;
  127. }
  128. case ITEM_BROKER_TYPE_BOOK:{
  129. if(item->IsBook())
  130. should_add = true;
  131. break;
  132. }
  133. case ITEM_BROKER_TYPE_CHAINARMOR:{
  134. if(item->IsChainArmor())
  135. should_add = true;
  136. break;
  137. }
  138. case ITEM_BROKER_TYPE_CLOAK:{
  139. if(item->IsCloak())
  140. should_add = true;
  141. break;
  142. }
  143. case ITEM_BROKER_TYPE_CLOTHARMOR:{
  144. if(item->IsClothArmor())
  145. should_add = true;
  146. break;
  147. }
  148. case ITEM_BROKER_TYPE_COLLECTABLE:{
  149. if(item->IsCollectable())
  150. should_add = true;
  151. break;
  152. }
  153. case ITEM_BROKER_TYPE_CRUSHWEAPON:{
  154. if(item->IsCrushWeapon())
  155. should_add = true;
  156. break;
  157. }
  158. case ITEM_BROKER_TYPE_DRINK:{
  159. if(item->IsFoodDrink())
  160. should_add = true;
  161. break;
  162. }
  163. case ITEM_BROKER_TYPE_FOOD:{
  164. if(item->IsFoodFood())
  165. should_add = true;
  166. break;
  167. }
  168. case ITEM_BROKER_TYPE_HOUSEITEM:{
  169. if(item->IsHouseItem())
  170. should_add = true;
  171. break;
  172. }
  173. case ITEM_BROKER_TYPE_JEWELRY:{
  174. if(item->IsJewelry())
  175. should_add = true;
  176. break;
  177. }
  178. case ITEM_BROKER_TYPE_LEATHERARMOR:{
  179. if(item->IsLeatherArmor())
  180. should_add = true;
  181. break;
  182. }
  183. case ITEM_BROKER_TYPE_LORE:{
  184. if(item->CheckFlag(LORE))
  185. should_add = true;
  186. break;
  187. }
  188. case ITEM_BROKER_TYPE_MISC:{
  189. if(item->IsMisc())
  190. should_add = true;
  191. break;
  192. }
  193. case ITEM_BROKER_TYPE_PIERCEWEAPON:{
  194. if(item->IsPierceWeapon())
  195. should_add = true;
  196. break;
  197. }
  198. case ITEM_BROKER_TYPE_PLATEARMOR:{
  199. if(item->IsPlateArmor())
  200. should_add = true;
  201. break;
  202. }
  203. case ITEM_BROKER_TYPE_POISON:{
  204. if(item->IsPoison())
  205. should_add = true;
  206. break;
  207. }
  208. case ITEM_BROKER_TYPE_POTION:{
  209. if(item->IsPotion())
  210. should_add = true;
  211. break;
  212. }
  213. case ITEM_BROKER_TYPE_RECIPEBOOK:{
  214. if(item->IsRecipeBook())
  215. should_add = true;
  216. break;
  217. }
  218. case ITEM_BROKER_TYPE_SALESDISPLAY:{
  219. if(item->IsSalesDisplay())
  220. should_add = true;
  221. break;
  222. }
  223. case ITEM_BROKER_TYPE_SHIELD:{
  224. if(item->IsShield())
  225. should_add = true;
  226. break;
  227. }
  228. case ITEM_BROKER_TYPE_SLASHWEAPON:{
  229. if(item->IsSlashWeapon())
  230. should_add = true;
  231. break;
  232. }
  233. case ITEM_BROKER_TYPE_SPELLSCROLL:{
  234. if(item->IsSpellScroll())
  235. should_add = true;
  236. break;
  237. }
  238. case ITEM_BROKER_TYPE_TINKERED:{
  239. if(item->IsTinkered())
  240. should_add = true;
  241. break;
  242. }
  243. case ITEM_BROKER_TYPE_TRADESKILL:{
  244. if(item->IsTradeskill())
  245. should_add = true;
  246. break;
  247. }
  248. case ITEM_BROKER_TYPE_2H_CRUSH:{
  249. should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_STAFF;
  250. break;
  251. }
  252. case ITEM_BROKER_TYPE_2H_PIERCE:{
  253. should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_GREATSPEAR;
  254. break;
  255. }
  256. case ITEM_BROKER_TYPE_2H_SLASH:{
  257. should_add = item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && item->generic_info.skill_req1 == SKILL_ID_GREATSWORD;
  258. break;
  259. }
  260. }
  261. if(!should_add)
  262. continue;
  263. }
  264. if(ltype != ITEM_BROKER_SLOT_ANY){
  265. should_add = false;
  266. switch(ltype){
  267. case ITEM_BROKER_SLOT_AMMO:{
  268. should_add = item->HasSlot(EQ2_AMMO_SLOT);
  269. break;
  270. }
  271. case ITEM_BROKER_SLOT_CHARM:{
  272. should_add = item->HasSlot(EQ2_CHARM_SLOT_1, EQ2_CHARM_SLOT_2);
  273. break;
  274. }
  275. case ITEM_BROKER_SLOT_CHEST:{
  276. should_add = item->HasSlot(EQ2_CHEST_SLOT);
  277. break;
  278. }
  279. case ITEM_BROKER_SLOT_CLOAK:{
  280. should_add = item->HasSlot(EQ2_CLOAK_SLOT);
  281. break;
  282. }
  283. case ITEM_BROKER_SLOT_DRINK:{
  284. should_add = item->HasSlot(EQ2_DRINK_SLOT);
  285. break;
  286. }
  287. case ITEM_BROKER_SLOT_EARS:{
  288. should_add = item->HasSlot(EQ2_EARS_SLOT_1, EQ2_EARS_SLOT_2);
  289. break;
  290. }
  291. case ITEM_BROKER_SLOT_FEET:{
  292. should_add = item->HasSlot(EQ2_FEET_SLOT);
  293. break;
  294. }
  295. case ITEM_BROKER_SLOT_FOOD:{
  296. should_add = item->HasSlot(EQ2_FOOD_SLOT);
  297. break;
  298. }
  299. case ITEM_BROKER_SLOT_FOREARMS:{
  300. should_add = item->HasSlot(EQ2_FOREARMS_SLOT);
  301. break;
  302. }
  303. case ITEM_BROKER_SLOT_HANDS:{
  304. should_add = item->HasSlot(EQ2_HANDS_SLOT);
  305. break;
  306. }
  307. case ITEM_BROKER_SLOT_HEAD:{
  308. should_add = item->HasSlot(EQ2_HEAD_SLOT);
  309. break;
  310. }
  311. case ITEM_BROKER_SLOT_LEGS:{
  312. should_add = item->HasSlot(EQ2_LEGS_SLOT);
  313. break;
  314. }
  315. case ITEM_BROKER_SLOT_NECK:{
  316. should_add = item->HasSlot(EQ2_NECK_SLOT);
  317. break;
  318. }
  319. case ITEM_BROKER_SLOT_PRIMARY:{
  320. should_add = item->HasSlot(EQ2_PRIMARY_SLOT);
  321. break;
  322. }
  323. case ITEM_BROKER_SLOT_PRIMARY_2H:{
  324. should_add = item->HasSlot(EQ2_PRIMARY_SLOT) && item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND;
  325. break;
  326. }
  327. case ITEM_BROKER_SLOT_RANGE_WEAPON:{
  328. should_add = item->HasSlot(EQ2_RANGE_SLOT);
  329. break;
  330. }
  331. case ITEM_BROKER_SLOT_RING:{
  332. should_add = item->HasSlot(EQ2_LRING_SLOT, EQ2_RRING_SLOT);
  333. break;
  334. }
  335. case ITEM_BROKER_SLOT_SECONDARY:{
  336. should_add = item->HasSlot(EQ2_SECONDARY_SLOT);
  337. break;
  338. }
  339. case ITEM_BROKER_SLOT_SHOULDERS:{
  340. should_add = item->HasSlot(EQ2_SHOULDERS_SLOT);
  341. break;
  342. }
  343. case ITEM_BROKER_SLOT_WAIST:{
  344. should_add = item->HasSlot(EQ2_WAIST_SLOT);
  345. break;
  346. }
  347. case ITEM_BROKER_SLOT_WRIST:{
  348. should_add = item->HasSlot(EQ2_LWRIST_SLOT, EQ2_RWRIST_SLOT);
  349. break;
  350. }
  351. }
  352. if(!should_add)
  353. continue;
  354. }
  355. if(btype != 0xFFFFFFFF){
  356. vector<ItemStat*>::iterator itr;
  357. bool stat_found = false;
  358. should_add = false;
  359. switch(btype){
  360. case ITEM_BROKER_STAT_TYPE_NONE:{
  361. if (item->item_stats.size() == 0)
  362. should_add = true;
  363. break;
  364. }
  365. case ITEM_BROKER_STAT_TYPE_DEF:{
  366. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  367. if ((*itr)->stat_type_combined == ITEM_STAT_DEFLECTIONCHANCE) {
  368. stat_found = true;
  369. break;
  370. }
  371. }
  372. if (stat_found)
  373. should_add = true;
  374. break;
  375. }
  376. case ITEM_BROKER_STAT_TYPE_STR:{
  377. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  378. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  379. stat_found = true;
  380. break;
  381. }
  382. }
  383. if (stat_found)
  384. should_add = true;
  385. break;
  386. }
  387. case ITEM_BROKER_STAT_TYPE_STA:{
  388. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  389. if ((*itr)->stat_type_combined == ITEM_STAT_STA) {
  390. stat_found = true;
  391. break;
  392. }
  393. }
  394. if (stat_found)
  395. should_add = true;
  396. break;
  397. }
  398. case ITEM_BROKER_STAT_TYPE_AGI:{
  399. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  400. if ((*itr)->stat_type_combined == ITEM_STAT_AGI) {
  401. stat_found = true;
  402. break;
  403. }
  404. }
  405. if (stat_found)
  406. should_add = true;
  407. break;
  408. }
  409. case ITEM_BROKER_STAT_TYPE_WIS:{
  410. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  411. if ((*itr)->stat_type_combined == ITEM_STAT_WIS) {
  412. stat_found = true;
  413. break;
  414. }
  415. }
  416. if (stat_found)
  417. should_add = true;
  418. break;
  419. }
  420. case ITEM_BROKER_STAT_TYPE_INT:{
  421. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  422. if ((*itr)->stat_type_combined == ITEM_STAT_INT) {
  423. stat_found = true;
  424. break;
  425. }
  426. }
  427. if (stat_found)
  428. should_add = true;
  429. break;
  430. }
  431. case ITEM_BROKER_STAT_TYPE_HEALTH:{
  432. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  433. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  434. stat_found = true;
  435. break;
  436. }
  437. }
  438. if (stat_found)
  439. should_add = true;
  440. break;
  441. }
  442. case ITEM_BROKER_STAT_TYPE_POWER:{
  443. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  444. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  445. stat_found = true;
  446. break;
  447. }
  448. }
  449. if (stat_found)
  450. should_add = true;
  451. break;
  452. }
  453. case ITEM_BROKER_STAT_TYPE_HEAT:{
  454. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  455. if ((*itr)->stat_type_combined == ITEM_STAT_VS_HEAT) {
  456. stat_found = true;
  457. break;
  458. }
  459. }
  460. if (stat_found)
  461. should_add = true;
  462. break;
  463. }
  464. case ITEM_BROKER_STAT_TYPE_COLD:{
  465. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  466. if ((*itr)->stat_type_combined == ITEM_STAT_VS_COLD) {
  467. stat_found = true;
  468. break;
  469. }
  470. }
  471. if (stat_found)
  472. should_add = true;
  473. break;
  474. }
  475. case ITEM_BROKER_STAT_TYPE_MAGIC:{
  476. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  477. if ((*itr)->stat_type_combined == ITEM_STAT_VS_MAGIC) {
  478. stat_found = true;
  479. break;
  480. }
  481. }
  482. if (stat_found)
  483. should_add = true;
  484. break;
  485. }
  486. case ITEM_BROKER_STAT_TYPE_MENTAL:{
  487. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  488. if ((*itr)->stat_type_combined == ITEM_STAT_VS_MENTAL) {
  489. stat_found = true;
  490. break;
  491. }
  492. }
  493. if (stat_found)
  494. should_add = true;
  495. break;
  496. }
  497. case ITEM_BROKER_STAT_TYPE_DIVINE:{
  498. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  499. if ((*itr)->stat_type_combined == ITEM_STAT_VS_DIVINE) {
  500. stat_found = true;
  501. break;
  502. }
  503. }
  504. if (stat_found)
  505. should_add = true;
  506. break;
  507. }
  508. case ITEM_BROKER_STAT_TYPE_POISON:{
  509. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  510. if ((*itr)->stat_type_combined == ITEM_STAT_VS_POISON) {
  511. stat_found = true;
  512. break;
  513. }
  514. }
  515. if (stat_found)
  516. should_add = true;
  517. break;
  518. }
  519. case ITEM_BROKER_STAT_TYPE_DISEASE:{
  520. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  521. if ((*itr)->stat_type_combined == ITEM_STAT_VS_DISEASE) {
  522. stat_found = true;
  523. break;
  524. }
  525. }
  526. if (stat_found)
  527. should_add = true;
  528. break;
  529. }
  530. case ITEM_BROKER_STAT_TYPE_CRUSH:{
  531. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  532. if ((*itr)->stat_type_combined == ITEM_STAT_DMG_CRUSH) {
  533. stat_found = true;
  534. break;
  535. }
  536. }
  537. if (stat_found)
  538. should_add = true;
  539. break;
  540. }
  541. case ITEM_BROKER_STAT_TYPE_SLASH:{
  542. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  543. if ((*itr)->stat_type_combined == ITEM_STAT_DMG_SLASH) {
  544. stat_found = true;
  545. break;
  546. }
  547. }
  548. if (stat_found)
  549. should_add = true;
  550. break;
  551. }
  552. case ITEM_BROKER_STAT_TYPE_PIERCE:{
  553. for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  554. if ((*itr)->stat_type_combined == ITEM_STAT_DMG_PIERCE) {
  555. stat_found = true;
  556. break;
  557. }
  558. }
  559. if (stat_found)
  560. should_add = true;
  561. break;
  562. }
  563. case ITEM_BROKER_STAT_TYPE_CRITICAL: {
  564. /*for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  565. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  566. stat_found = true;
  567. break;
  568. }
  569. }
  570. if (stat_found)
  571. should_add = true;*/
  572. LogWrite(ITEM__DEBUG, 0, "Item", "Scatman debugging :). This needs to be updated when fully support the new expansion");
  573. break;
  574. }
  575. case ITEM_BROKER_STAT_TYPE_DBL_ATTACK:{
  576. /*for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  577. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  578. stat_found = true;
  579. break;
  580. }
  581. }
  582. if (stat_found)
  583. should_add = true;*/
  584. LogWrite(ITEM__DEBUG, 0, "Item", "Scatman debugging :). This needs to be updated when fully support the new expansion");
  585. break;
  586. }
  587. case ITEM_BROKER_STAT_TYPE_ABILITY_MOD:{
  588. /*for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  589. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  590. stat_found = true;
  591. break;
  592. }
  593. }
  594. if (stat_found)
  595. should_add = true;*/
  596. LogWrite(ITEM__DEBUG, 0, "Item", "Scatman debugging :). This needs to be updated when fully support the new expansion");
  597. break;
  598. }
  599. case ITEM_BROKER_STAT_TYPE_POTENCY:{
  600. /*for (itr = item->item_stats.begin(); itr != item->item_stats.end() && !stat_found; itr++) {
  601. if ((*itr)->stat_type_combined == ITEM_STAT_STR) {
  602. stat_found = true;
  603. break;
  604. }
  605. }
  606. if (stat_found)
  607. should_add = true;*/
  608. LogWrite(ITEM__DEBUG, 0, "Item", "Scatman debugging :). This needs to be updated when fully support the new expansion");
  609. break;
  610. }
  611. default: {
  612. LogWrite(ITEM__ERROR, 0, "Item", "Unknown item broker stat type %u", btype);
  613. LogWrite(ITEM__DEBUG, 0, "Item", "If you have a client before the new expansion this may be the reason. Please be patient while we update items to support the new client.", btype);
  614. break;
  615. }
  616. }
  617. if (!should_add)
  618. continue;
  619. }
  620. if(itemclass > 0){
  621. int64 tmpVal = ((int64)2) << (itemclass-1);
  622. should_add = (item->generic_info.adventure_classes & tmpVal);
  623. if(!should_add && !(item->generic_info.tradeskill_classes & tmpVal))
  624. continue;
  625. }
  626. if(chkname && item->lowername.find(chkname) >= 0xFFFFFFFF)
  627. continue;
  628. if(item->generic_info.adventure_default_level == 0 && item->generic_info.tradeskill_default_level == 0 && minlevel > 0 && maxlevel > 0){
  629. if(item->details.recommended_level < minlevel)
  630. continue;
  631. if(item->details.recommended_level > maxlevel)
  632. continue;
  633. }
  634. else{
  635. if(minlevel > 0 && ((item->generic_info.adventure_default_level == 0 && item->generic_info.tradeskill_default_level == 0) || (item->generic_info.adventure_default_level > 0 && item->generic_info.adventure_default_level < minlevel) || (item->generic_info.tradeskill_default_level > 0 && item->generic_info.tradeskill_default_level < minlevel)))
  636. continue;
  637. if(maxlevel > 0 && ((item->generic_info.adventure_default_level > 0 && item->generic_info.adventure_default_level > maxlevel) || (item->generic_info.tradeskill_default_level > 0 && item->generic_info.tradeskill_default_level > maxlevel)))
  638. continue;
  639. }
  640. // mintier of 1 is 'ANY'
  641. if(mintier > 1 && item->details.tier < mintier)
  642. continue;
  643. if(maxtier > 0 && item->details.tier > maxtier)
  644. continue;
  645. if(minskill > 0 && item->generic_info.skill_min < minskill)
  646. continue;
  647. if(maxskill > 0 && item->generic_info.skill_min > maxskill)
  648. continue;
  649. ret->push_back(item);
  650. }
  651. }
  652. return ret;
  653. }
  654. vector<Item*>* MasterItemList::GetItems(map<string, string> criteria){
  655. string name, seller, adornment;
  656. int64 itype = 0xFFFFFFFFFFFFFFFF;
  657. int32 ltype = 0xFFFFFFFF;
  658. int32 btype = 0xFFFFFFFF;
  659. int64 minprice = 0;
  660. int64 maxprice = 0;
  661. int8 minskill = 0;
  662. int8 maxskill = 0;
  663. int8 mintier = 0;
  664. int8 maxtier = 0;
  665. int16 minlevel = 0;
  666. int16 maxlevel = 0;
  667. sint8 itemclass = 0;
  668. int32 itemID = 0;
  669. if (criteria.count("ITEM") > 0)
  670. {
  671. if (IsNumber(criteria["ITEM"].c_str()))
  672. {
  673. itemID = atoul(criteria["ITEM"].c_str());
  674. Item* itm = GetItem(itemID);
  675. vector<Item*>* ret = new vector<Item*>;
  676. if (itm)
  677. ret->push_back(itm);
  678. return ret;
  679. }
  680. else
  681. name = criteria["ITEM"];
  682. }
  683. if(criteria.count("MINSKILL") > 0)
  684. minskill = (int8)ParseIntValue(criteria["MINSKILL"]);
  685. if(criteria.count("MAXSKILL") > 0)
  686. maxskill = (int8)ParseIntValue(criteria["MAXSKILL"]);
  687. if(criteria.count("MINTIER") > 0)
  688. mintier = (int8)ParseIntValue(criteria["MINTIER"]);
  689. if(criteria.count("MAXTIER") > 0)
  690. maxtier = (int8)ParseIntValue(criteria["MAXTIER"]);
  691. if(criteria.count("MINLEVEL") > 0)
  692. minlevel = (int16)ParseIntValue(criteria["MINLEVEL"]);
  693. if(criteria.count("MAXLEVEL") > 0)
  694. maxlevel = (int16)ParseIntValue(criteria["MAXLEVEL"]);
  695. if(criteria.count("ITYPE") > 0)
  696. itype = ParseLongLongValue(criteria["ITYPE"]);
  697. if(criteria.count("LTYPE") > 0)
  698. ltype = ParseIntValue(criteria["LTYPE"]);
  699. if(criteria.count("BTYPE") > 0)
  700. btype = ParseIntValue(criteria["BTYPE"]);
  701. if(criteria.count("SKILLNAME") > 0)
  702. itemclass = world.GetClassID(criteria["SKILLNAME"].c_str());
  703. return GetItems(name, itype, ltype, btype, minprice, maxprice, minskill, maxskill, seller, adornment, mintier, maxtier, minlevel, maxlevel, itemclass);
  704. }
  705. void MasterItemList::ResetUniqueID(int32 new_id){
  706. next_unique_id = new_id;
  707. }
  708. int32 MasterItemList::NextUniqueID(){
  709. next_unique_id++;
  710. if(next_unique_id >= 0xFFFFFFF0)
  711. next_unique_id = 1;
  712. return next_unique_id;
  713. }
  714. bool MasterItemList::IsBag(int32 item_id){
  715. Item* item = GetItem(item_id);
  716. if(item && item->details.num_slots > 0)
  717. return true;
  718. else
  719. return false;
  720. }
  721. Item* MasterItemList::GetItem(int32 id){
  722. Item* item = 0;
  723. if(items.count(id) > 0)
  724. item = items[id];
  725. return item;
  726. }
  727. Item* MasterItemList::GetItemByName(const char* name) {
  728. Item* item = 0;
  729. map<int32, Item*>::iterator itr;
  730. for (itr = items.begin(); itr != items.end(); itr++) {
  731. Item* current_item = itr->second;
  732. if (::ToLower(string(current_item->name.c_str())) == ::ToLower(string(name))) {
  733. item = current_item;
  734. break;
  735. }
  736. }
  737. return item;
  738. }
  739. ItemStatsValues* MasterItemList::CalculateItemBonuses(int32 item_id, Entity* entity){
  740. return CalculateItemBonuses(items[item_id], entity);
  741. }
  742. ItemStatsValues* MasterItemList::CalculateItemBonuses(Item* item, Entity* entity, ItemStatsValues* values){
  743. if(item){
  744. if(!values){
  745. values = new ItemStatsValues;
  746. memset(values, 0, sizeof(ItemStatsValues));
  747. }
  748. for(int32 i=0;i<item->item_stats.size();i++){
  749. ItemStat* stat = item->item_stats[i];
  750. int multiplier = 100;
  751. if(stat->stat_subtype > 99)
  752. multiplier = 1000;
  753. int32 id = 0;
  754. sint32 value = stat->value;
  755. if(stat->stat_type != 1)
  756. id = stat->stat_type*multiplier + stat->stat_subtype;
  757. else
  758. {
  759. int32 tmp_id = master_item_list.GetItemStatIDByName(stat->stat_name);
  760. if(tmp_id != 0xFFFFFFFF)
  761. {
  762. id = tmp_id;
  763. if(!value)
  764. value = stat->stat_subtype;
  765. }
  766. else
  767. id = stat->stat_type*multiplier + stat->stat_subtype;
  768. }
  769. world.AddBonuses(values, id, stat->value, entity);
  770. }
  771. return values;
  772. }
  773. return 0;
  774. }
  775. void MasterItemList::RemoveAll(){
  776. map<int32,Item*>::iterator iter;
  777. for(iter = items.begin();iter != items.end(); iter++){
  778. safe_delete(iter->second);
  779. }
  780. items.clear();
  781. if(lua_interface)
  782. lua_interface->DestroyItemScripts();
  783. }
  784. void MasterItemList::AddItem(Item* item){
  785. items[item->details.item_id] = item;
  786. }
  787. Item::Item(){
  788. item_script = "";
  789. sell_price = 0;
  790. sell_status = 0;
  791. max_sell_value = 0;
  792. save_needed = true;
  793. needs_deletion = false;
  794. weapon_info = 0;
  795. ranged_info = 0;
  796. adornment_info = 0;
  797. bag_info = 0;
  798. food_info = 0;
  799. bauble_info = 0;
  800. thrown_info = 0;
  801. skill_info = 0;
  802. recipebook_info = 0;
  803. itemset_info = 0;
  804. armor_info = 0;
  805. book_info = 0;
  806. book_info_pages = 0;
  807. houseitem_info = 0;
  808. housecontainer_info = 0;
  809. memset(&details, 0, sizeof(ItemCore));
  810. memset(&generic_info, 0, sizeof(Generic_Info));
  811. generic_info.condition = 100;
  812. no_buy_back = false;
  813. no_sale = false;
  814. }
  815. Item::Item(Item* in_item){
  816. needs_deletion = false;
  817. sell_price = in_item->sell_price;
  818. sell_status = in_item->sell_status;
  819. max_sell_value = in_item->max_sell_value;
  820. save_needed = true;
  821. SetItem(in_item);
  822. details.unique_id = master_item_list.NextUniqueID();
  823. if (IsBag())
  824. details.bag_id = details.unique_id;
  825. generic_info.condition = 100;
  826. spell_id = in_item->spell_id;
  827. spell_tier = in_item->spell_tier;
  828. no_buy_back = in_item->no_buy_back;
  829. no_sale = in_item->no_sale;
  830. }
  831. Item::~Item(){
  832. for(int32 i=0;i<item_stats.size();i++)
  833. safe_delete(item_stats[i]);
  834. for(int32 i=0;i<item_string_stats.size();i++)
  835. safe_delete(item_string_stats[i]);
  836. for(int32 i=0;i<item_level_overrides.size();i++)
  837. safe_delete(item_level_overrides[i]);
  838. for(int32 i=0;i<item_effects.size();i++)
  839. safe_delete(item_effects[i]);
  840. for (int32 i = 0; i < book_pages.size(); i++)
  841. safe_delete(book_pages[i]);
  842. safe_delete(weapon_info);
  843. safe_delete(ranged_info);
  844. safe_delete(adornment_info);
  845. safe_delete(bag_info);
  846. safe_delete(food_info);
  847. safe_delete(bauble_info);
  848. safe_delete(thrown_info);
  849. safe_delete(armor_info);
  850. safe_delete(skill_info);
  851. safe_delete(recipebook_info);
  852. safe_delete(itemset_info);
  853. safe_delete(book_info);
  854. safe_delete(houseitem_info);
  855. safe_delete(housecontainer_info);
  856. DeleteItemSets();
  857. }
  858. void Item::SetItem(Item* old_item){
  859. if(old_item->GetItemScript())
  860. SetItemScript(old_item->GetItemScript());
  861. name = old_item->name;
  862. lowername = old_item->lowername;
  863. description = old_item->description;
  864. memcpy(&generic_info, &old_item->generic_info, sizeof(Generic_Info));
  865. weapon_info = 0;
  866. ranged_info = 0;
  867. adornment_info = 0;
  868. adorn0 = 0;
  869. adorn1 = 0;
  870. adorn2 = 0;
  871. bag_info = 0;
  872. food_info = 0;
  873. bauble_info = 0;
  874. thrown_info = 0;
  875. skill_info = 0;
  876. recipebook_info = 0;
  877. itemset_info = 0;
  878. armor_info = 0;
  879. book_info = 0;
  880. book_info_pages = 0;
  881. houseitem_info = 0;
  882. housecontainer_info = 0;
  883. stack_count = old_item->stack_count;
  884. generic_info.skill_req1 = old_item->generic_info.skill_req1;
  885. generic_info.skill_req2 = old_item->generic_info.skill_req2;
  886. memcpy(&details, &old_item->details, sizeof(ItemCore));
  887. weapon_type = old_item->GetWeaponType();
  888. switch(old_item->generic_info.item_type){
  889. case ITEM_TYPE_WEAPON:{
  890. weapon_info = new Weapon_Info;
  891. memcpy(weapon_info, old_item->weapon_info, sizeof(Weapon_Info));
  892. break;
  893. }
  894. case ITEM_TYPE_RANGED:{
  895. ranged_info = new Ranged_Info;
  896. memcpy(ranged_info, old_item->ranged_info, sizeof(Ranged_Info));
  897. break;
  898. }
  899. case ITEM_TYPE_SHIELD:
  900. case ITEM_TYPE_ARMOR:{
  901. armor_info = new Armor_Info;
  902. memcpy(armor_info, old_item->armor_info, sizeof(Armor_Info));
  903. break;
  904. }
  905. case ITEM_TYPE_BAG:{
  906. bag_info = new Bag_Info;
  907. memcpy(bag_info, old_item->bag_info, sizeof(Bag_Info));
  908. break;
  909. }
  910. case ITEM_TYPE_FOOD:{
  911. food_info = new Food_Info;
  912. memcpy(food_info, old_item->food_info, sizeof(Food_Info));
  913. break;
  914. }
  915. case ITEM_TYPE_BAUBLE:{
  916. bauble_info = new Bauble_Info;
  917. memcpy(bauble_info, old_item->bauble_info, sizeof(Bauble_Info));
  918. break;
  919. }
  920. case ITEM_TYPE_SKILL:{
  921. skill_info = new Skill_Info;
  922. memcpy(skill_info, old_item->skill_info, sizeof(Skill_Info));
  923. break;
  924. }
  925. case ITEM_TYPE_THROWN:{
  926. thrown_info = new Thrown_Info;
  927. memcpy(thrown_info, old_item->thrown_info, sizeof(Thrown_Info));
  928. break;
  929. }
  930. case ITEM_TYPE_BOOK:{
  931. book_info = new Book_Info;
  932. book_info->language = old_item->book_info->language;
  933. book_info->author.data = old_item->book_info->author.data;
  934. book_info->author.size = old_item->book_info->author.size;
  935. book_info->title.data = old_item->book_info->title.data;
  936. book_info->title.size = old_item->book_info->title.size;
  937. break;
  938. }
  939. case ITEM_TYPE_HOUSE:{
  940. houseitem_info = new HouseItem_Info;
  941. memcpy(houseitem_info, old_item->houseitem_info, sizeof(HouseItem_Info));
  942. break;
  943. }
  944. case ITEM_TYPE_RECIPE:{
  945. // Recipe Book
  946. recipebook_info = new RecipeBook_Info;
  947. if (old_item->recipebook_info) {
  948. recipebook_info->uses = old_item->recipebook_info->uses;
  949. for (int32 i = 0; i < old_item->recipebook_info->recipes.size(); i++)
  950. recipebook_info->recipes.push_back(old_item->recipebook_info->recipes.at(i));
  951. }
  952. break;
  953. }
  954. case ITEM_TYPE_ADORNMENT:{
  955. adornment_info = new Adornment_Info;
  956. memcpy(adornment_info, old_item->adornment_info, sizeof(Adornment_Info));
  957. break;
  958. }
  959. case ITEM_TYPE_HOUSE_CONTAINER:{
  960. // House Containers
  961. housecontainer_info = new HouseContainer_Info;
  962. if (old_item->housecontainer_info) {
  963. housecontainer_info->broker_commission = old_item->housecontainer_info->broker_commission;
  964. housecontainer_info->fence_commission = old_item->housecontainer_info->fence_commission;
  965. housecontainer_info->allowed_types = old_item->housecontainer_info->allowed_types;
  966. housecontainer_info->num_slots = old_item->housecontainer_info->num_slots;
  967. }
  968. break;
  969. }
  970. }
  971. creator = old_item->creator;
  972. adornment = old_item->adornment;
  973. DeleteItemSets();
  974. for (int32 i = 0; i<old_item->item_sets.size(); i++){
  975. ItemSet* set = old_item->item_sets[i];
  976. if (set){
  977. ItemSet* set2 = new ItemSet;
  978. set2->item_id = set->item_id;
  979. set2->item_crc = set->item_crc;
  980. set2->item_icon = set->item_icon;
  981. set2->item_stack_size = set->item_stack_size;
  982. set2->item_list_color = set->item_list_color;
  983. item_sets.push_back(set2);
  984. }
  985. }
  986. item_stats.clear();
  987. for(int32 i=0;i<old_item->item_stats.size();i++){
  988. ItemStat* stat = old_item->item_stats[i];
  989. if(stat){
  990. ItemStat* stat2 = new ItemStat;
  991. stat2->stat_name = stat->stat_name;
  992. stat2->stat_type = stat->stat_type;
  993. stat2->stat_subtype = stat->stat_subtype;
  994. stat2->value = stat->value;
  995. stat2->stat_type_combined = stat->stat_type_combined;
  996. item_stats.push_back(stat2);
  997. }
  998. }
  999. item_string_stats.clear();
  1000. for(int32 i=0;i<old_item->item_string_stats.size();i++){
  1001. ItemStatString* stat = old_item->item_string_stats[i];
  1002. if(stat){
  1003. ItemStatString* stat2 = new ItemStatString;
  1004. stat2->stat_string.data = stat->stat_string.data;
  1005. stat2->stat_string.size = stat->stat_string.size;
  1006. item_string_stats.push_back(stat2);
  1007. }
  1008. }
  1009. item_level_overrides.clear();
  1010. for(int32 i=0;i<old_item->item_level_overrides.size();i++){
  1011. ItemLevelOverride* item_override = old_item->item_level_overrides[i];
  1012. if(item_override){
  1013. ItemLevelOverride* item_override2 = new ItemLevelOverride;
  1014. memcpy(item_override2, item_override, sizeof(ItemLevelOverride));
  1015. item_level_overrides.push_back(item_override2);
  1016. }
  1017. }
  1018. item_effects.clear();
  1019. for(int32 i=0;i<old_item->item_effects.size();i++){
  1020. ItemEffect* effect = old_item->item_effects[i];
  1021. if(effect){
  1022. ItemEffect* effect_2 = new ItemEffect;
  1023. effect_2->effect = effect->effect;
  1024. effect_2->percentage = effect->percentage;
  1025. effect_2->subbulletflag = effect->subbulletflag;
  1026. item_effects.push_back(effect_2);
  1027. }
  1028. }
  1029. book_pages.clear();
  1030. for (int32 i = 0; i < old_item->book_pages.size(); i++) {
  1031. BookPage* bookpage = old_item->book_pages[i];
  1032. if (bookpage) {
  1033. BookPage* bookpage_2 = new BookPage;
  1034. bookpage_2->page = bookpage->page;
  1035. bookpage_2->page_text.data = bookpage->page_text.data;
  1036. bookpage_2->page_text.size = bookpage->page_text.size;
  1037. bookpage_2->valign = bookpage->valign;
  1038. bookpage_2->halign = bookpage->halign;
  1039. book_pages.push_back(bookpage_2);
  1040. }
  1041. }
  1042. slot_data.clear();
  1043. slot_data = old_item->slot_data;
  1044. spell_id = old_item->spell_id;
  1045. spell_tier = old_item->spell_tier;
  1046. }
  1047. bool Item::CheckArchetypeAdvSubclass(int8 adventure_class, map<int8, int16>* adv_class_levels) {
  1048. if (adventure_class > FIGHTER && adventure_class < ANIMALIST) {
  1049. int8 check = adventure_class % 10;
  1050. if (check == 2 || check == 5 || check == 8) {
  1051. int64 adv_classes = 0;
  1052. int16 level = 0;
  1053. for (int i = adventure_class + 1; i < adventure_class + 3; i++) {
  1054. if (adv_class_levels) { //need to match levels
  1055. if (level == 0) {
  1056. if (adv_class_levels->count(i) > 0)
  1057. level = adv_class_levels->at(i);
  1058. else
  1059. return false;
  1060. }
  1061. else{
  1062. if (adv_class_levels->count(i) > 0 && adv_class_levels->at(i) != level)
  1063. return false;
  1064. }
  1065. }
  1066. else {
  1067. adv_classes = ((int64)2) << (i - 1);
  1068. if (!(generic_info.adventure_classes & adv_classes))
  1069. return false;
  1070. }
  1071. }
  1072. return true;
  1073. }
  1074. }
  1075. return false;
  1076. }
  1077. bool Item::CheckArchetypeAdvClass(int8 adventure_class, map<int8, int16>* adv_class_levels) {
  1078. if (adventure_class == 1 || adventure_class == 11 || adventure_class == 21 || adventure_class == 31) {
  1079. //if the class is an archetype class and the subclasses have access, then allow
  1080. if (CheckArchetypeAdvSubclass(adventure_class + 1, adv_class_levels) && CheckArchetypeAdvSubclass(adventure_class + 4, adv_class_levels) && CheckArchetypeAdvSubclass(adventure_class + 7, adv_class_levels)) {
  1081. if (adv_class_levels) {
  1082. int16 level = 0;
  1083. for (int i = adventure_class + 1; i <= adventure_class + 7; i += 3) {
  1084. if (adv_class_levels->count(i+1) == 0 || adv_class_levels->count(i + 2) == 0)
  1085. return false;
  1086. if(level == 0)
  1087. level = adv_class_levels->at(i+1);
  1088. if (adv_class_levels->at(i+1) != level) //already verified the classes, just need to verify the subclasses have the same levels
  1089. return false;
  1090. }
  1091. }
  1092. return true;
  1093. }
  1094. }
  1095. else if (CheckArchetypeAdvSubclass(adventure_class, adv_class_levels)) {//check archetype subclass
  1096. return true;
  1097. }
  1098. return false;
  1099. }
  1100. bool Item::CheckClass(int8 adventure_class, int8 tradeskill_class) {
  1101. int64 adv_classes = ((int64)2) << (adventure_class - 1);
  1102. int64 ts_classes = ((int64)2) << (tradeskill_class - 1);
  1103. if( ((generic_info.adventure_classes & adv_classes) || generic_info.adventure_classes == 0) && ((generic_info.tradeskill_classes & ts_classes) || generic_info.tradeskill_classes == 0) )
  1104. return true;
  1105. //check arechtype classes as last resort
  1106. return CheckArchetypeAdvClass(adventure_class);
  1107. }
  1108. bool Item::CheckLevel(int8 adventure_class, int8 tradeskill_class, int16 level) {
  1109. if ((level >= generic_info.adventure_default_level && adventure_class < 255) && (level >= generic_info.tradeskill_default_level && tradeskill_class < 255))
  1110. return true;
  1111. return false;
  1112. }
  1113. void Item::AddStat(ItemStat* in_stat){
  1114. item_stats.push_back(in_stat);
  1115. }
  1116. bool Item::HasStat(uint32 statID)
  1117. {
  1118. vector<ItemStat*>::iterator itr;
  1119. for (itr = item_stats.begin(); itr != item_stats.end(); itr++) {
  1120. if ((*itr)->stat_type_combined == statID) {
  1121. return true;
  1122. break;
  1123. }
  1124. }
  1125. return false;
  1126. }
  1127. void Item::DeleteItemSets()
  1128. {
  1129. for (int32 i = 0; i < item_sets.size(); i++){
  1130. ItemSet* set = item_sets[i];
  1131. safe_delete(set);
  1132. }
  1133. item_sets.clear();
  1134. }
  1135. void Item::AddSet(ItemSet* in_set){
  1136. item_sets.push_back(in_set);
  1137. }
  1138. void Item::AddStatString(ItemStatString* in_stat){
  1139. item_string_stats.push_back(in_stat);
  1140. }
  1141. bool Item::IsNormal(){
  1142. return generic_info.item_type == ITEM_TYPE_NORMAL;
  1143. }
  1144. bool Item::IsWeapon(){
  1145. return generic_info.item_type == ITEM_TYPE_WEAPON;
  1146. }
  1147. bool Item::IsArmor(){
  1148. return generic_info.item_type == ITEM_TYPE_ARMOR || generic_info.item_type == ITEM_TYPE_SHIELD;
  1149. }
  1150. bool Item::IsRanged(){
  1151. return generic_info.item_type == ITEM_TYPE_RANGED;
  1152. }
  1153. bool Item::IsBag(){
  1154. return generic_info.item_type == ITEM_TYPE_BAG;
  1155. }
  1156. bool Item::IsFood(){
  1157. return generic_info.item_type == ITEM_TYPE_FOOD;
  1158. }
  1159. bool Item::IsBauble(){
  1160. return generic_info.item_type == ITEM_TYPE_BAUBLE;
  1161. }
  1162. bool Item::IsSkill(){
  1163. return generic_info.item_type == ITEM_TYPE_SKILL;
  1164. }
  1165. bool Item::IsHouseItem(){
  1166. return generic_info.item_type == ITEM_TYPE_HOUSE;
  1167. }
  1168. bool Item::IsHouseContainer(){
  1169. return generic_info.item_type == ITEM_TYPE_HOUSE_CONTAINER;
  1170. }
  1171. bool Item::IsShield(){
  1172. return generic_info.item_type == ITEM_TYPE_SHIELD;
  1173. }
  1174. bool Item::IsAdornment(){
  1175. LogWrite(MISC__TODO, 1, "TODO", "Item Adornments\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1176. return generic_info.item_type == ITEM_TYPE_ADORNMENT;
  1177. }
  1178. bool Item::IsAmmo(){
  1179. return HasSlot(EQ2_AMMO_SLOT);
  1180. }
  1181. bool Item::HasAdorn0(){
  1182. if (adorn0 > 0)
  1183. return true;
  1184. return false;
  1185. }
  1186. bool Item::HasAdorn1(){
  1187. if (adorn1 > 0)
  1188. return true;
  1189. return false;
  1190. }
  1191. bool Item::HasAdorn2(){
  1192. if (adorn2 > 0)
  1193. return true;
  1194. return false;
  1195. }
  1196. bool Item::IsBook(){
  1197. return generic_info.item_type == ITEM_TYPE_BOOK;
  1198. }
  1199. bool Item::IsChainArmor(){
  1200. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 2246237129UL || generic_info.skill_req2 == 2246237129UL);
  1201. }
  1202. bool Item::IsClothArmor(){
  1203. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 3539032716UL || generic_info.skill_req2 == 3539032716UL);
  1204. }
  1205. bool Item::IsCollectable(){
  1206. return generic_info.collectable == 1;
  1207. }
  1208. bool Item::HasSlot(int8 slot, int8 slot2){
  1209. for(int32 i=0;i<slot_data.size();i++){
  1210. if(slot_data[i] == slot || slot_data[i] == slot2)
  1211. return true;
  1212. }
  1213. return false;
  1214. }
  1215. bool Item::IsCloak(){
  1216. return HasSlot(EQ2_CLOAK_SLOT);
  1217. }
  1218. bool Item::IsCrushWeapon(){
  1219. return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 1;
  1220. }
  1221. bool Item::IsFoodFood(){
  1222. return generic_info.item_type == ITEM_TYPE_FOOD && food_info && food_info->type == 1;
  1223. }
  1224. bool Item::IsFoodDrink(){
  1225. return generic_info.item_type == ITEM_TYPE_FOOD && food_info && food_info->type == 0;
  1226. }
  1227. bool Item::IsJewelry(){
  1228. if(generic_info.item_type != ITEM_TYPE_ARMOR || (generic_info.skill_req1 != 2072844078 && generic_info.skill_req2 != 2072844078))
  1229. return false;
  1230. for(int32 i=0;i<slot_data.size();i++){
  1231. if(slot_data[i] == EQ2_LRING_SLOT || slot_data[i] == EQ2_RRING_SLOT || slot_data[i] == EQ2_EARS_SLOT_1 || slot_data[i] == EQ2_EARS_SLOT_2 || slot_data[i] == EQ2_NECK_SLOT || slot_data[i] == EQ2_LWRIST_SLOT || slot_data[i] == EQ2_RWRIST_SLOT)
  1232. return true;
  1233. }
  1234. return false;
  1235. }
  1236. bool Item::IsLeatherArmor(){
  1237. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 2897193374UL || generic_info.skill_req2 == 2897193374UL);
  1238. }
  1239. bool Item::IsMisc(){
  1240. return IsNormal();
  1241. }
  1242. bool Item::IsPierceWeapon(){
  1243. return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 2;
  1244. }
  1245. bool Item::IsPlateArmor(){
  1246. return generic_info.item_type == ITEM_TYPE_ARMOR && (generic_info.skill_req1 == 241174330UL || generic_info.skill_req2 == 241174330UL);
  1247. }
  1248. bool Item::IsPoison(){
  1249. LogWrite(MISC__TODO, 1, "TODO", "Separate poisons from potions\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1250. return IsBauble();
  1251. }
  1252. bool Item::IsPotion(){
  1253. LogWrite(MISC__TODO, 1, "TODO", "Separate poisons from potions\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1254. return IsBauble();
  1255. }
  1256. bool Item::IsRecipeBook(){
  1257. return generic_info.item_type == ITEM_TYPE_RECIPE;
  1258. }
  1259. bool Item::IsSalesDisplay(){
  1260. LogWrite(MISC__TODO, 1, "TODO", "Item Sales Displays\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1261. return false;
  1262. }
  1263. bool Item::IsSlashWeapon(){
  1264. return generic_info.item_type == ITEM_TYPE_WEAPON && weapon_type == 0;
  1265. }
  1266. bool Item::IsSpellScroll(){
  1267. return IsSkill();
  1268. }
  1269. bool Item::IsTinkered(){
  1270. LogWrite(MISC__TODO, 1, "TODO", "Item Is Tinkered\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1271. return false;
  1272. }
  1273. bool Item::IsThrown(){
  1274. return generic_info.item_type == ITEM_TYPE_THROWN;
  1275. }
  1276. bool Item::IsHarvest() {
  1277. return generic_info.harvest == 1;
  1278. }
  1279. bool Item::IsBodyDrop() {
  1280. return generic_info.body_drop == 1;
  1281. }
  1282. bool Item::IsTradeskill(){
  1283. LogWrite(MISC__TODO, 1, "TODO", "Item Is Crafted\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  1284. return false;
  1285. }
  1286. void Item::SetItemType(int8 in_type){
  1287. generic_info.item_type = in_type;
  1288. if(IsArmor() && !armor_info){
  1289. armor_info = new Armor_Info;
  1290. memset(armor_info, 0, sizeof(Armor_Info));
  1291. }
  1292. else if (IsWeapon() && !weapon_info){
  1293. weapon_info = new Weapon_Info;
  1294. memset(weapon_info, 0, sizeof(Weapon_Info));
  1295. }
  1296. else if (IsAdornment() && !adornment_info){
  1297. adornment_info = new Adornment_Info;
  1298. memset(adornment_info, 0, sizeof(Adornment_Info));
  1299. }
  1300. else if(IsRanged() && !ranged_info){
  1301. ranged_info = new Ranged_Info;
  1302. memset(ranged_info, 0, sizeof(Ranged_Info));
  1303. }
  1304. else if(IsBag() && !bag_info){
  1305. bag_info = new Bag_Info;
  1306. memset(bag_info, 0, sizeof(Bag_Info));
  1307. }
  1308. else if(IsFood() && !food_info){
  1309. food_info = new Food_Info;
  1310. memset(food_info, 0, sizeof(Food_Info));
  1311. }
  1312. else if(IsBauble() && !bauble_info){
  1313. bauble_info = new Bauble_Info;
  1314. memset(bauble_info, 0, sizeof(Bauble_Info));
  1315. }
  1316. else if(IsThrown() && !thrown_info){
  1317. thrown_info = new Thrown_Info;
  1318. memset(thrown_info, 0, sizeof(Thrown_Info));
  1319. }
  1320. else if(IsSkill() && !skill_info){
  1321. skill_info = new Skill_Info;
  1322. memset(skill_info, 0, sizeof(Skill_Info));
  1323. }
  1324. else if(IsRecipeBook() && !recipebook_info){
  1325. recipebook_info = new RecipeBook_Info;
  1326. recipebook_info->uses = 0;
  1327. }
  1328. else if(IsBook() && !book_info){
  1329. book_info = new Book_Info;
  1330. book_info->language = 0;
  1331. book_info->author.size = 0;
  1332. book_info->title.size = 0;
  1333. }
  1334. else if(IsHouseItem() && !houseitem_info){
  1335. houseitem_info = new HouseItem_Info;
  1336. memset(houseitem_info, 0, sizeof(HouseItem_Info));
  1337. }
  1338. else if(IsHouseContainer() && !housecontainer_info){
  1339. housecontainer_info = new HouseContainer_Info;
  1340. housecontainer_info->allowed_types = 0;
  1341. housecontainer_info->broker_commission = 0;
  1342. housecontainer_info->fence_commission = 0;
  1343. housecontainer_info->num_slots = 0;
  1344. }
  1345. }
  1346. bool Item::CheckFlag2(int32 flag){
  1347. int32 value = 0;
  1348. int32 flag_val = generic_info.item_flags2;
  1349. while (flag_val > 0){
  1350. if (flag_val >= FLAGS2_32768)
  1351. value = FLAGS2_32768;
  1352. else if (flag_val >= FLAGS2_16384)
  1353. value = FLAGS2_16384;
  1354. else if (flag_val >= FLAGS2_8192)
  1355. value = FLAGS2_8192;
  1356. else if (flag_val >= FLAGS2_4096)
  1357. value = FLAGS2_4096;
  1358. else if (flag_val >= FLAGS2_2048)
  1359. value = FLAGS2_2048;
  1360. else if (flag_val >= FLAGS2_1024)
  1361. value = FLAGS2_1024;
  1362. else if (flag_val >= FLAGS2_512)
  1363. value = FLAGS2_512;
  1364. else if (flag_val >= NO_SALVAGE)
  1365. value = NO_SALVAGE;
  1366. else if (flag_val >= REFINED)
  1367. value = REFINED;
  1368. else if (flag_val >= ETHERAL)
  1369. value = ETHERAL;
  1370. else if (flag_val >= NO_REPAIR)
  1371. value = NO_REPAIR;
  1372. else if (flag_val >= REFORGED)
  1373. value = REFORGED;
  1374. else if (flag_val >= UNLOCKED)
  1375. value = UNLOCKED;
  1376. else if (flag_val >= APPEARANCE_ONLY)
  1377. value = APPEARANCE_ONLY;
  1378. else if (flag_val >= HEIRLOOM)
  1379. value = HEIRLOOM;
  1380. else if (flag_val >= ORNATE)
  1381. value = ORNATE;
  1382. if (value == flag)
  1383. return true;
  1384. else
  1385. flag_val -= value;
  1386. }
  1387. return false;
  1388. }
  1389. bool Item::CheckFlag(int32 flag){
  1390. int32 value = 0;
  1391. int32 flag_val = generic_info.item_flags;
  1392. while(flag_val>0){
  1393. if (flag_val >= FLAGS_32768) //change this
  1394. value = FLAGS_32768;
  1395. else if (flag_val >= NO_TRANSMUTE) //change this
  1396. value = NO_TRANSMUTE;
  1397. else if (flag_val >= LORE_EQUIP) //change this
  1398. value = LORE_EQUIP;
  1399. else if (flag_val >= STACK_LORE) //change this
  1400. value = STACK_LORE;
  1401. else if(flag_val >= EVIL_ONLY)
  1402. value = EVIL_ONLY;
  1403. else if(flag_val >= GOOD_ONLY)
  1404. value = GOOD_ONLY;
  1405. else if(flag_val >= CRAFTED)
  1406. value = CRAFTED;
  1407. else if(flag_val >= NO_DESTROY)
  1408. value = NO_DESTROY;
  1409. else if(flag_val >= NO_ZONE)
  1410. value = NO_ZONE;
  1411. else if(flag_val >= NO_VALUE)
  1412. value = NO_VALUE;
  1413. else if(flag_val >= NO_TRADE)
  1414. value = NO_TRADE;
  1415. else if(flag_val >= TEMPORARY)
  1416. value = TEMPORARY;
  1417. else if(flag_val >= LORE)
  1418. value = LORE;
  1419. else if(flag_val >= ARTIFACT)
  1420. value = ARTIFACT;
  1421. else if(flag_val >= ATTUNEABLE)
  1422. value = ATTUNEABLE;
  1423. else if(flag_val >= ATTUNED)
  1424. value = ATTUNED;
  1425. if(value == flag)
  1426. return true;
  1427. else
  1428. flag_val -= value;
  1429. }
  1430. return false;
  1431. }
  1432. void Item::SetSlots(int32 slots){
  1433. if(slots & PRIMARY_SLOT)
  1434. AddSlot(EQ2_PRIMARY_SLOT);
  1435. if(slots & SECONDARY_SLOT)
  1436. AddSlot(EQ2_SECONDARY_SLOT);
  1437. if(slots & HEAD_SLOT)
  1438. AddSlot(EQ2_HEAD_SLOT);
  1439. if(slots & CHEST_SLOT)
  1440. AddSlot(EQ2_CHEST_SLOT);
  1441. if(slots & SHOULDERS_SLOT)
  1442. AddSlot(EQ2_SHOULDERS_SLOT);
  1443. if(slots & FOREARMS_SLOT)
  1444. AddSlot(EQ2_FOREARMS_SLOT);
  1445. if(slots & HANDS_SLOT)
  1446. AddSlot(EQ2_HANDS_SLOT);
  1447. if(slots & LEGS_SLOT)
  1448. AddSlot(EQ2_LEGS_SLOT);
  1449. if(slots & FEET_SLOT)
  1450. AddSlot(EQ2_FEET_SLOT);
  1451. if(slots & LRING_SLOT)
  1452. AddSlot(EQ2_LRING_SLOT);
  1453. if(slots & RRING_SLOT)
  1454. AddSlot(EQ2_RRING_SLOT);
  1455. if(slots & EARS_SLOT_1)
  1456. AddSlot(EQ2_EARS_SLOT_1);
  1457. if(slots & EARS_SLOT_2)
  1458. AddSlot(EQ2_EARS_SLOT_2);
  1459. if(slots & NECK_SLOT)
  1460. AddSlot(EQ2_NECK_SLOT);
  1461. if(slots & LWRIST_SLOT)
  1462. AddSlot(EQ2_LWRIST_SLOT);
  1463. if(slots & RWRIST_SLOT)
  1464. AddSlot(EQ2_RWRIST_SLOT);
  1465. if(slots & RANGE_SLOT)
  1466. AddSlot(EQ2_RANGE_SLOT);
  1467. if(slots & AMMO_SLOT)
  1468. AddSlot(EQ2_AMMO_SLOT);
  1469. if(slots & WAIST_SLOT)
  1470. AddSlot(EQ2_WAIST_SLOT);
  1471. if(slots & CLOAK_SLOT)
  1472. AddSlot(EQ2_CLOAK_SLOT);
  1473. if(slots & CHARM_SLOT_1)
  1474. AddSlot(EQ2_CHARM_SLOT_1);
  1475. if(slots & CHARM_SLOT_2)
  1476. AddSlot(EQ2_CHARM_SLOT_2);
  1477. if(slots & FOOD_SLOT)
  1478. AddSlot(EQ2_FOOD_SLOT);
  1479. if(slots & DRINK_SLOT)
  1480. AddSlot(EQ2_DRINK_SLOT);
  1481. if(slots & TEXTURES_SLOT)
  1482. AddSlot(EQ2_TEXTURES_SLOT);
  1483. }
  1484. void Item::AddStat(int8 type, int16 subtype, float value, char* name){
  1485. char item_stat_combined_string[8] = {0};
  1486. if(name && strlen(name) > 0 && type != 1){
  1487. ItemStatString* stat = new ItemStatString;
  1488. stat->stat_string.data = string(name);
  1489. stat->stat_string.size = stat->stat_string.data.length();
  1490. AddStatString(stat);
  1491. }
  1492. else{
  1493. ItemStat* stat = new ItemStat;
  1494. if(name && strlen(name) > 0)
  1495. stat->stat_name = string(name);
  1496. stat->stat_type = type;
  1497. stat->stat_subtype = subtype;
  1498. stat->value = value;
  1499. snprintf(item_stat_combined_string, 7, "%u%02u", type, subtype);
  1500. stat->stat_type_combined = atoi(item_stat_combined_string);
  1501. AddStat(stat);
  1502. }
  1503. }
  1504. void Item::AddSet(int32 item_id, int32 item_crc, int16 item_icon, int32 item_stack_size, int32 item_list_color){
  1505. ItemSet* set = new ItemSet;
  1506. set->item_id = item_id;
  1507. set->item_icon = item_icon;
  1508. set->item_crc = item_crc;
  1509. set->item_stack_size = item_stack_size;
  1510. set->item_list_color = item_list_color;
  1511. AddSet(set);
  1512. }
  1513. int16 Item::GetOverrideLevel(int8 adventure_class, int8 tradeskill_class){
  1514. int16 ret = 0;
  1515. int8 tmp_class = 0;
  1516. bool found_class = false;
  1517. for(int32 i=0;i<item_level_overrides.size();i++){
  1518. found_class = false;
  1519. if(adventure_class != 255){
  1520. tmp_class = item_level_overrides[i]->adventure_class;
  1521. if(tmp_class == PRIEST && (adventure_class >= CLERIC && adventure_class <= DEFILER))
  1522. found_class = true;
  1523. else if(tmp_class == MAGE && (adventure_class >= SORCERER && adventure_class <= NECROMANCER))
  1524. found_class = true;
  1525. else if(tmp_class == SCOUT && (adventure_class >= ROGUE && adventure_class <= ASSASSIN))
  1526. found_class = true;
  1527. else if(tmp_class == adventure_class || tmp_class == COMMONER || (tmp_class == FIGHTER && (adventure_class >= WARRIOR && adventure_class <= PALADIN)))
  1528. found_class = true;
  1529. }
  1530. else if(tradeskill_class != 255){
  1531. tmp_class = item_level_overrides[i]->tradeskill_class;
  1532. if(tmp_class == CRAFTSMAN && (tradeskill_class >= PROVISIONER && adventure_class <= CARPENTER))
  1533. found_class = true;
  1534. else if(tmp_class == OUTFITTER && (tradeskill_class >= ARMORER && tradeskill_class <= TAILOR))
  1535. found_class = true;
  1536. else if(tmp_class == SCHOLAR && (tradeskill_class >= JEWELER && tradeskill_class <= ALCHEMIST))
  1537. found_class = true;
  1538. else if(tmp_class == tradeskill_class || tmp_class == ARTISAN)
  1539. found_class = true;
  1540. }
  1541. if(found_class){
  1542. ret = item_level_overrides[i]->level;
  1543. break;
  1544. }
  1545. }
  1546. return ret;
  1547. }
  1548. void Item::serialize(PacketStruct* packet, bool show_name, Player* player, int16 packet_type, int8 subtype, bool loot_item){
  1549. int64 classes = 0;
  1550. Client *client;
  1551. int8 tmp_subtype = 0;
  1552. if (!packet || !player)
  1553. return;
  1554. client = player->GetZone()->GetClientBySpawn(player);
  1555. if (!client)
  1556. return;
  1557. if(creator.length() > 0){
  1558. packet->setSubstructSubstructDataByName("header", "info_header", "creator_flag", 1);
  1559. packet->setSubstructSubstructDataByName("header", "info_header", "creator", creator.c_str());
  1560. }
  1561. if(show_name)
  1562. packet->setSubstructSubstructDataByName("header", "info_header", "show_name", show_name);
  1563. if (packet_type == 20)
  1564. cout << "";
  1565. if(packet_type == 0)
  1566. packet->setSubstructSubstructDataByName("header", "info_header", "packettype", GetItemPacketType(packet->GetVersion()));
  1567. else
  1568. packet->setSubstructSubstructDataByName("header", "info_header", "packettype", packet_type);
  1569. packet->setSubstructSubstructDataByName("header", "info_header", "packetsubtype", subtype); // should be substype
  1570. packet->setSubstructDataByName("header_info", "footer_type", 3);
  1571. packet->setSubstructDataByName("header_info", "item_id", details.item_id);
  1572. if (!loot_item)
  1573. packet->setSubstructDataByName("header_info", "broker_item_id", details.item_id);
  1574. else
  1575. packet->setSubstructDataByName("header_info", "broker_item_id", 0xFFFFFFFFFFFFFFFF);
  1576. if(details.unique_id == 0)
  1577. packet->setSubstructDataByName("header_info", "unique_id", details.item_id);
  1578. else
  1579. packet->setSubstructDataByName("header_info", "unique_id", details.unique_id);
  1580. packet->setSubstructDataByName("header_info", "icon", details.icon);
  1581. packet->setSubstructDataByName("header_info", "tier", details.tier);
  1582. packet->setSubstructDataByName("header_info", "flags", generic_info.item_flags);
  1583. packet->setSubstructDataByName("header_info", "flags2", generic_info.item_flags2);
  1584. if(item_stats.size() > 0){
  1585. //packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size());
  1586. int8 dropstat = 0;
  1587. int8 bluemod = 0;
  1588. for (int32 i = 0; i < item_stats.size(); i++){
  1589. ItemStat* stat = item_stats[i];
  1590. if (stat->stat_type == 9){
  1591. bluemod += 1;
  1592. }
  1593. if (stat->stat_type == 6){ //Convert stats to proper client
  1594. //if (client->GetVersion() >= 63137){ //TEST
  1595. // tmp_subtype =stat->stat_subtype;
  1596. //}
  1597. if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331){ //KA
  1598. tmp_subtype = world.GetItemStatKAValue(stat->stat_subtype);
  1599. }
  1600. else if (client->GetVersion() >= 57107){ //TOV
  1601. tmp_subtype = world.GetItemStatTOVValue(stat->stat_subtype);
  1602. }
  1603. else if (client->GetVersion() >= 1193){ //COE
  1604. tmp_subtype = world.GetItemStatCOEValue(stat->stat_subtype);
  1605. //tmp_subtype = stat->stat_subtype;
  1606. }
  1607. else if (client->GetVersion() >= 1096){ //DOV
  1608. tmp_subtype = world.GetItemStatDOVValue(stat->stat_subtype);
  1609. //tmp_subtype = stat->stat_subtype; //comment for normal use
  1610. }
  1611. }
  1612. else
  1613. tmp_subtype = stat->stat_subtype;
  1614. if (tmp_subtype == 255 ){
  1615. dropstat += 1;
  1616. }
  1617. }
  1618. packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size() - dropstat);
  1619. dropstat = 0;
  1620. for (int32 i = 0; i < item_stats.size(); i++) {
  1621. ItemStat* stat = item_stats[i];
  1622. if (stat->stat_type == 6){ //Convert stats to proper client
  1623. if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331){ //KA
  1624. tmp_subtype = world.GetItemStatKAValue(stat->stat_subtype);
  1625. }
  1626. else if (client->GetVersion() >= 57107){ //TOV
  1627. tmp_subtype = world.GetItemStatTOVValue(stat->stat_subtype);
  1628. }
  1629. else if (client->GetVersion() >= 1193){ //COE
  1630. tmp_subtype = world.GetItemStatCOEValue(stat->stat_subtype);
  1631. //tmp_subtype = stat->stat_subtype;
  1632. }
  1633. else if (client->GetVersion() >= 1096){ //DOV
  1634. tmp_subtype = world.GetItemStatDOVValue(stat->stat_subtype); //comment out for testing
  1635. //tmp_subtype = stat->stat_subtype; //comment for normal use
  1636. }
  1637. }
  1638. else
  1639. tmp_subtype = stat->stat_subtype;
  1640. if (tmp_subtype == 255 ){
  1641. dropstat += 1;
  1642. //packet->setSubstructArrayLengthByName("header_info", "stat_count", item_stats.size()-dropstat);
  1643. }
  1644. else {
  1645. packet->setArrayDataByName("stat_type", stat->stat_type, i-dropstat);
  1646. packet->setArrayDataByName("stat_subtype", tmp_subtype, i-dropstat);
  1647. }
  1648. if (stat->stat_name.length() > 0)
  1649. packet->setArrayDataByName("stat_name", stat->stat_name.c_str(), i-dropstat);
  1650. /* SF client */
  1651. if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331) {
  1652. if (stat->stat_type == 6){
  1653. packet->setArrayDataByName("value", stat->value , i - dropstat);//63119 or when diety started (this is actually the modified stat
  1654. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value (this is the unmodified stat
  1655. }
  1656. else {
  1657. packet->setArrayDataByName("value", (sint16)stat->value , i - dropstat, 0U, true);
  1658. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
  1659. }
  1660. }
  1661. else if (client->GetVersion() >= 1028) {
  1662. if (stat->stat_type == 6){
  1663. packet->setArrayDataByName("value", stat->value , i - dropstat);//63119 or when diety started (this is actually the infused modified stat
  1664. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value (this is the unmodified stat
  1665. }
  1666. else {
  1667. packet->setArrayDataByName("value", (sint16)stat->value , i - dropstat, 0U, true);
  1668. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
  1669. }
  1670. }
  1671. else{
  1672. packet->setArrayDataByName("value", (sint16)stat->value , i - dropstat);
  1673. packet->setArrayDataByName("value2", stat->value, i - dropstat);//63119 temp will be replace by modified value
  1674. }
  1675. }
  1676. }
  1677. if (item_string_stats.size() > 0 && !loot_item){
  1678. if ((client->GetVersion() >= 63119) || client->GetVersion() == 61331) {
  1679. packet->setSubstructArrayLengthByName("header_info", "mod_count", item_string_stats.size());
  1680. for (int32 i = 0; i < item_string_stats.size(); i++){
  1681. ItemStatString* stat = item_string_stats[i];
  1682. packet->setArrayDataByName("mod_string", &(stat->stat_string), i);
  1683. packet->setArrayDataByName("mod_need", 0, i);
  1684. }
  1685. }
  1686. else if (client->GetVersion() >= 1096) {
  1687. packet->setSubstructArrayLengthByName("header_info", "stat_string_count", item_string_stats.size());
  1688. for (int32 i = 0; i < item_string_stats.size(); i++){
  1689. ItemStatString* stat = item_string_stats[i];
  1690. packet->setArrayDataByName("stat_string", &(stat->stat_string), i);
  1691. }
  1692. }
  1693. }
  1694. if (item_sets.size() > 0){
  1695. packet->setArrayLengthByName("num_pieces", item_sets.size());
  1696. for (int32 i = 0; i < item_sets.size(); i++){
  1697. ItemSet* set = item_sets[i];
  1698. packet->setArrayDataByName("item_id", set->item_id, i);
  1699. packet->setArrayDataByName("item_crc", set->item_crc, i);
  1700. packet->setArrayDataByName("item_icon", set->item_icon, i);
  1701. packet->setArrayDataByName("item_unknown1", set->item_stack_size, i);
  1702. Item* item2 = master_item_list.GetItem(set->item_id);
  1703. if (item2)
  1704. packet->setArrayDataByName("item_name", item2->name.c_str(), i);
  1705. packet->setArrayDataByName("item_unknown2", set->item_list_color, i);
  1706. }
  1707. }
  1708. if(!loot_item && item_effects.size() > 0){
  1709. packet->setSubstructArrayLengthByName("footer", "num_effects", item_effects.size());
  1710. for(int32 i=0;i<item_effects.size();i++){
  1711. ItemEffect* effect = item_effects[i];
  1712. packet->setArrayDataByName("subbulletflag", effect->subbulletflag, i);
  1713. packet->setArrayDataByName("effect", &(effect->effect), i);
  1714. packet->setArrayDataByName("percentage", effect->percentage, i);
  1715. }
  1716. }
  1717. if (packet->GetVersion() < 1096) {
  1718. packet->setSubstructDataByName("header_info", "adornment_id", 0xFFFFFFFF); // Send no ID for now
  1719. packet->setSubstructDataByName("header_info", "unknown3", 0xFFFFFFFF);
  1720. }
  1721. packet->setSubstructDataByName("header_info", "unknown21", 0x00000000);
  1722. packet->setSubstructDataByName("header_info", "condition", generic_info.condition);
  1723. packet->setSubstructDataByName("header_info", "weight", generic_info.weight);
  1724. if (packet->GetVersion() <= 283) { //orig client only has one skill
  1725. if (generic_info.skill_req1 == 0 || generic_info.skill_req1 == 0xFFFFFFFF) {
  1726. if (generic_info.skill_req2 != 0 && generic_info.skill_req2 != 0xFFFFFFFF) {
  1727. packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req2);
  1728. }
  1729. else {
  1730. packet->setSubstructDataByName("header_info", "skill_req1", 0xFFFFFFFF);
  1731. }
  1732. }
  1733. else {
  1734. packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req1);
  1735. }
  1736. }
  1737. else {
  1738. if (generic_info.skill_req1 == 0)
  1739. packet->setSubstructDataByName("header_info", "skill_req1", 0xFFFFFFFF);
  1740. else
  1741. packet->setSubstructDataByName("header_info", "skill_req1", generic_info.skill_req1);
  1742. if (generic_info.skill_req2 == 0)
  1743. packet->setSubstructDataByName("header_info", "skill_req2", 0xFFFFFFFF);
  1744. else
  1745. packet->setSubstructDataByName("header_info", "skill_req2", generic_info.skill_req2);
  1746. }
  1747. if(generic_info.skill_min != 0)
  1748. packet->setSubstructDataByName("header_info", "skill_min", generic_info.skill_min);
  1749. if (client->GetVersion() <= 283) {
  1750. string flags;
  1751. if (CheckFlag(NO_TRADE))
  1752. flags += "NO-TRADE ";
  1753. if (CheckFlag(NO_VALUE))
  1754. flags += "NO-VALUE ";
  1755. if(flags.length() > 0)
  1756. packet->setSubstructDataByName("header_info", "flag_names", flags.c_str());
  1757. }
  1758. if (generic_info.adventure_classes > 0 || generic_info.tradeskill_classes > 0 || item_level_overrides.size() > 0) {
  1759. //int64 classes = 0;
  1760. int16 tmp_level = 0;
  1761. map<int8, int16> adv_class_levels;
  1762. map<int8, int16> tradeskill_class_levels;
  1763. map<int8, int16>::iterator itr;
  1764. int64 tmpVal = 0;
  1765. int8 temp = ASSASSIN;
  1766. // AoD + clients with beastlords
  1767. if (packet->GetVersion() >= 1142)
  1768. temp += 2;
  1769. // Chaneler class, get a more accurate version
  1770. if (packet->GetVersion() >= 60000)
  1771. temp += 2;
  1772. for (int32 i = 0; i <= temp; i++) {
  1773. tmpVal = (int64)pow(2.0, (double)i);
  1774. if ((generic_info.adventure_classes & tmpVal)) {
  1775. //classes += 2 << (i - 1);
  1776. classes += tmpVal;
  1777. tmp_level = GetOverrideLevel(i, 255);
  1778. if (tmp_level == 0)
  1779. adv_class_levels[i] = generic_info.adventure_default_level;
  1780. else
  1781. adv_class_levels[i] = tmp_level;
  1782. }
  1783. if (tmpVal == 0) {
  1784. if (packet->GetVersion() >= 60000)
  1785. classes = 576379072454289112;
  1786. else if (packet->GetVersion() >= 57048)
  1787. classes = 6281081087704;
  1788. else if (packet->GetVersion() >= 1142)
  1789. classes = 144095080877876952;
  1790. else
  1791. classes = 36024082983773912;
  1792. }
  1793. }
  1794. for (int i = ALCHEMIST + 1 - ARTISAN; i >= 0; i--) {
  1795. //tmpVal = 2 << i;
  1796. tmpVal = (int64)pow(2.0, (double)i);
  1797. if ((generic_info.tradeskill_classes & tmpVal)) {
  1798. classes += pow(2, (i + ARTISAN));
  1799. //classes += 2 << (i+ARTISAN-1);
  1800. tmp_level = GetOverrideLevel(i, 255);
  1801. if (tmp_level == 0)
  1802. tradeskill_class_levels[i] = generic_info.tradeskill_default_level;
  1803. else
  1804. tradeskill_class_levels[i] = tmp_level;
  1805. }
  1806. }
  1807. bool simplified_display = false;
  1808. if (client->GetVersion() <= 546) { //simplify display (if possible)
  1809. map<int8, int16> new_adv_class_levels;
  1810. for (int i = 1; i <= 31; i += 10) {
  1811. bool add_archetype = CheckArchetypeAdvClass(i, &adv_class_levels);
  1812. if (add_archetype) {
  1813. new_adv_class_levels[i] = 0;
  1814. }
  1815. else {
  1816. for (int x = 1; x <= 7; x += 3) {
  1817. if (CheckArchetypeAdvSubclass(i+x, &adv_class_levels)) {
  1818. new_adv_class_levels[i+x] = 0;
  1819. }
  1820. }
  1821. }
  1822. }
  1823. if (new_adv_class_levels.size() > 0) {
  1824. simplified_display = true;
  1825. int8 i = 0;
  1826. for (itr = new_adv_class_levels.begin(); itr != new_adv_class_levels.end(); itr++) {
  1827. i = itr->first;
  1828. if ((i % 10) == 1) {
  1829. int16 level = 0;
  1830. for (int x = i; x < i+10; x++) {
  1831. if (adv_class_levels.count(x) > 0) {
  1832. if(level == 0)
  1833. level = adv_class_levels.at(x);
  1834. adv_class_levels.erase(x);
  1835. }
  1836. }
  1837. adv_class_levels[i] = level;
  1838. }
  1839. else {
  1840. int16 level = 0;
  1841. for (int x = i+1; x < i + 3; x++) {
  1842. if (adv_class_levels.count(x) > 0) {
  1843. if (level == 0)
  1844. level = adv_class_levels.at(x);
  1845. adv_class_levels.erase(x);
  1846. }
  1847. }
  1848. adv_class_levels[i] = level;
  1849. }
  1850. }
  1851. }
  1852. }
  1853. packet->setSubstructArrayLengthByName("header_info", "class_count", adv_class_levels.size() + tradeskill_class_levels.size());
  1854. int i = 0;
  1855. for (itr = adv_class_levels.begin(); itr != adv_class_levels.end(); itr++, i++) {
  1856. packet->setArrayDataByName("adventure_class", itr->first, i);
  1857. packet->setArrayDataByName("tradeskill_class", 255, i);
  1858. packet->setArrayDataByName("level", itr->second * 10, i);
  1859. }
  1860. for (itr = tradeskill_class_levels.begin(); itr != tradeskill_class_levels.end(); itr++, i++) {
  1861. packet->setArrayDataByName("adventure_class", 255, i);
  1862. packet->setArrayDataByName("tradeskill_class", itr->first, i);
  1863. packet->setArrayDataByName("level", itr->second, i);
  1864. }
  1865. packet->setSubstructDataByName("footer", "required_classes", classes);
  1866. }
  1867. else {
  1868. if (packet->GetVersion() >= 60000)
  1869. classes = 576379072454289112;
  1870. else if (packet->GetVersion() >= 57048)
  1871. classes = 6281081087704;
  1872. else if (packet->GetVersion() >= 1142)
  1873. classes = 144095080877876952;
  1874. else
  1875. classes = 36024082983773912;
  1876. packet->setSubstructDataByName("footer", "required_classes", classes);
  1877. }
  1878. // Is this a copy and paste error???
  1879. packet->setSubstructDataByName("footer", "required_classes2", classes);
  1880. {
  1881. if (packet->GetVersion() >= 60000)
  1882. classes = 576379072454289112;
  1883. else if (packet->GetVersion() >= 57048)
  1884. classes = 6281081087704;
  1885. else if (packet->GetVersion() >= 1142)
  1886. classes = 144095080877876952;
  1887. else
  1888. classes = 36024082983773912;
  1889. }
  1890. if (client->GetVersion() <= 283 && generic_info.adventure_default_level > 0) {
  1891. packet->setSubstructDataByName("header_info", "skill_min", (generic_info.adventure_default_level-1)*5+1);
  1892. packet->setSubstructDataByName("header_info", "skill_recommended", details.recommended_level * 5);
  1893. }
  1894. packet->setSubstructDataByName("footer", "recommended_level", details.recommended_level);
  1895. if(generic_info.adventure_default_level > 0){
  1896. packet->setSubstructDataByName("footer", "required_level", generic_info.adventure_default_level);
  1897. packet->setSubstructDataByName("footer", "footer_unknown2", 0);// remove defualt
  1898. }
  1899. else{
  1900. packet->setSubstructDataByName("footer", "required_level", generic_info.tradeskill_default_level);
  1901. packet->setSubstructDataByName("footer", "footer_unknown2", 0);//remove default
  1902. }
  1903. if(slot_data.size() > 0){
  1904. packet->setSubstructArrayLengthByName("header_info", "slot_count", slot_data.size());
  1905. for(int32 i=0;i<slot_data.size();i++){
  1906. int8 slot = slot_data[i];
  1907. if (client->GetVersion() <= 283) {
  1908. if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT) //they added a second ear slot later, adjust for only 1 original slot
  1909. slot -= 1;
  1910. else if (slot == EQ2_FOOD_SLOT)
  1911. slot = EQ2_ORIG_FOOD_SLOT;
  1912. else if(slot == EQ2_DRINK_SLOT)
  1913. slot = EQ2_ORIG_DRINK_SLOT;
  1914. }
  1915. else if (client->GetVersion() <= 546) {
  1916. if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT) //they added a second ear slot later, adjust for only 1 original slot
  1917. slot -= 1;
  1918. else if (slot == EQ2_FOOD_SLOT)
  1919. slot = EQ2_DOF_FOOD_SLOT;
  1920. else if (slot == EQ2_DRINK_SLOT)
  1921. slot = EQ2_DOF_DRINK_SLOT;
  1922. }
  1923. packet->setArrayDataByName("slot", slot, i);
  1924. }
  1925. }
  1926. if(!loot_item){
  1927. if (adornment_info)
  1928. LogWrite(ITEM__DEBUG, 0, "Items", "\ttype: %i, Duration: %i, item_types_: %i, slot_type: %i", generic_info.item_type, adornment_info->duration, adornment_info->item_types, adornment_info->slot_type);
  1929. packet->setSubstructDataByName("header", "item_type", generic_info.item_type);
  1930. switch(generic_info.item_type){
  1931. case ITEM_TYPE_WEAPON:{
  1932. if(weapon_info){
  1933. if (client->GetVersion() <= 283) {
  1934. packet->setSubstructDataByName("details", "wield_type", weapon_info->wield_type);
  1935. packet->setSubstructDataByName("details", "damage_low1", weapon_info->damage_low1);
  1936. packet->setSubstructDataByName("details", "damage_high1", weapon_info->damage_high1);
  1937. packet->setSubstructDataByName("details", "damage_low2", weapon_info->damage_low2);
  1938. packet->setSubstructDataByName("details", "damage_high2", weapon_info->damage_high2);
  1939. packet->setSubstructDataByName("details", "damage_type", weapon_type);
  1940. packet->setSubstructDataByName("details", "delay", weapon_info->delay);
  1941. }
  1942. else {
  1943. packet->setDataByName("wield_type", weapon_info->wield_type);
  1944. packet->setDataByName("damage_low1", weapon_info->damage_low1);
  1945. packet->setDataByName("damage_high1", weapon_info->damage_high1);
  1946. packet->setDataByName("damage_low2", weapon_info->damage_low2);
  1947. packet->setDataByName("damage_high2", weapon_info->damage_high2);
  1948. packet->setDataByName("damage_low3", weapon_info->damage_low3);
  1949. packet->setDataByName("damage_high3", weapon_info->damage_high3);
  1950. packet->setDataByName("damage_type", weapon_type);
  1951. packet->setDataByName("delay", weapon_info->delay);
  1952. packet->setDataByName("rating", weapon_info->rating);
  1953. }
  1954. }
  1955. break;
  1956. }
  1957. case ITEM_TYPE_RANGED:{
  1958. if(ranged_info){
  1959. if (client->GetVersion() <= 283) {
  1960. packet->setSubstructDataByName("details", "damage_low1", ranged_info->weapon_info.damage_low1);
  1961. packet->setSubstructDataByName("details", "damage_high1", ranged_info->weapon_info.damage_high1);
  1962. packet->setSubstructDataByName("details", "damage_low2", ranged_info->weapon_info.damage_low2);
  1963. packet->setSubstructDataByName("details", "damage_high2", ranged_info->weapon_info.damage_high2);
  1964. packet->setSubstructDataByName("details", "delay", ranged_info->weapon_info.delay);
  1965. packet->setSubstructDataByName("details", "range_low", ranged_info->range_low);
  1966. packet->setSubstructDataByName("details", "range_high", ranged_info->range_high);
  1967. }
  1968. else {
  1969. packet->setDataByName("damage_low1", ranged_info->weapon_info.damage_low1);
  1970. packet->setDataByName("damage_high1", ranged_info->weapon_info.damage_high1);
  1971. packet->setDataByName("damage_low2", ranged_info->weapon_info.damage_low2);
  1972. packet->setDataByName("damage_high2", ranged_info->weapon_info.damage_high2);
  1973. packet->setDataByName("damage_low3", ranged_info->weapon_info.damage_low3);
  1974. packet->setDataByName("damage_high3", ranged_info->weapon_info.damage_high3);
  1975. packet->setDataByName("delay", ranged_info->weapon_info.delay);
  1976. packet->setDataByName("range_low", ranged_info->range_low);
  1977. packet->setDataByName("range_high", ranged_info->range_high);
  1978. packet->setDataByName("rating", ranged_info->weapon_info.rating);
  1979. }
  1980. }
  1981. break;
  1982. }
  1983. case ITEM_TYPE_SHIELD:
  1984. case ITEM_TYPE_ARMOR:{
  1985. if(armor_info){
  1986. if (client->GetVersion() <= 283) {
  1987. packet->setSubstructDataByName("details", "mitigation_low", armor_info->mitigation_low);
  1988. packet->setSubstructDataByName("details", "mitigation_high", armor_info->mitigation_high);
  1989. }
  1990. else {
  1991. packet->setDataByName("mitigation_low", armor_info->mitigation_low);
  1992. packet->setDataByName("mitigation_high", armor_info->mitigation_high);
  1993. }
  1994. }
  1995. break;
  1996. }
  1997. case ITEM_TYPE_BAG:{
  1998. if(bag_info){
  1999. if (client->GetVersion() <= 283) {
  2000. if (bag_info->num_slots > CLASSIC_EQ_MAX_BAG_SLOTS)
  2001. bag_info->num_slots = CLASSIC_EQ_MAX_BAG_SLOTS;
  2002. packet->setSubstructDataByName("details", "num_slots", bag_info->num_slots);
  2003. packet->setSubstructDataByName("details", "weight_reduction", bag_info->weight_reduction);
  2004. }
  2005. else {
  2006. int16 free_slots = bag_info->num_slots;
  2007. if (player) {
  2008. Item* bag = player->GetPlayerItemList()->GetItemFromUniqueID(details.unique_id, true);
  2009. if (bag && bag->IsBag()) {
  2010. vector<Item*>* bag_items = player->GetPlayerItemList()->GetItemsInBag(bag);
  2011. if (bag_items->size() > bag->bag_info->num_slots) {
  2012. free_slots = 0;
  2013. packet->setArrayLengthByName("num_names", bag->bag_info->num_slots);
  2014. }
  2015. else {
  2016. free_slots = bag->bag_info->num_slots - bag_items->size();
  2017. packet->setArrayLengthByName("num_names", bag_items->size());
  2018. }
  2019. vector<Item*>::iterator itr;
  2020. int16 i = 0;
  2021. Item* tmp_bag_item = 0;
  2022. for (itr = bag_items->begin(); itr != bag_items->end(); itr++) {
  2023. tmp_bag_item = *itr;
  2024. if (tmp_bag_item && tmp_bag_item->details.slot_id < bag->bag_info->num_slots) {
  2025. packet->setArrayDataByName("item_name", tmp_bag_item->name.c_str(), i);
  2026. i++;
  2027. }
  2028. }
  2029. safe_delete(bag_items);
  2030. }
  2031. }
  2032. packet->setDataByName("num_slots", bag_info->num_slots);
  2033. packet->setDataByName("num_empty", free_slots);
  2034. packet->setDataByName("weight_reduction", bag_info->weight_reduction);
  2035. packet->setDataByName("item_score", 2);
  2036. //packet->setDataByName("unknown5", 0x1e50a86f);
  2037. //packet->setDataByName("unknown6", 0x2c17f61d);
  2038. //1 armorer
  2039. //2 weaponsmith
  2040. //4 tailor
  2041. //16 jeweler
  2042. //32 sage
  2043. //64 alchemist
  2044. //120 all scholars
  2045. //250 all craftsman
  2046. //int8 blah[] = {0x00,0x00,0x01,0x01,0xb6,0x01,0x01};
  2047. //int8 blah[] = {0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
  2048. int8 blah[] = { 0xd8,0x66,0x9b,0x6d,0xb6,0xfb,0x7f };
  2049. for (int8 i = 0; i < sizeof(blah); i++)
  2050. packet->setSubstructDataByName("footer", "footer_unknown_0", blah[i], 0, i);
  2051. }
  2052. }
  2053. break;
  2054. }
  2055. case ITEM_TYPE_FOOD:{
  2056. if(food_info && client->GetVersion() >=284){
  2057. packet->setDataByName("food_type", food_info->type);
  2058. packet->setDataByName("level", food_info->level);
  2059. packet->setDataByName("duration", food_info->duration);
  2060. }
  2061. break;
  2062. }
  2063. case ITEM_TYPE_SKILL:{
  2064. //Spell Books
  2065. if(skill_info->spell_id > 0){
  2066. Spell* spell = master_spell_list.GetSpell(skill_info->spell_id, skill_info->spell_tier);
  2067. if(spell){
  2068. if(player && client->GetVersion() >= 284) {
  2069. packet->setSubstructDataByName("header_info", "footer_type", 0);
  2070. spell->SetPacketInformation(packet, player->GetZone()->GetClientBySpawn(player));
  2071. if (player->HasSpell(skill_info->spell_id, skill_info->spell_tier, true))
  2072. packet->setDataByName("scribed", 1);
  2073. if (packet->GetVersion() >= 927){
  2074. if (player->HasSpell(skill_info->spell_id, skill_info->spell_tier, true))
  2075. packet->setAddToPacketByName("scribed_better_version", 1);// need to confirm
  2076. }
  2077. else
  2078. packet->setAddToPacketByName("scribed_better_version", 0); //if not scribed
  2079. // either don't require previous tier or check that we have the lower tier spells potentially
  2080. int32 tier_up = player->GetTierUp(skill_info->spell_tier);
  2081. if (!rule_manager.GetGlobalRule(R_Spells, RequirePreviousTierScribe)->GetInt8() || player->HasSpell(skill_info->spell_id, tier_up, false, true))
  2082. packet->setDataByName("require_previous", 1, 0);
  2083. // membership required
  2084. //packet->setDataByName("unknown_1188_2_MJ", 1, 1);
  2085. }
  2086. else {
  2087. spell->SetPacketInformation(packet);
  2088. }
  2089. //packet->setDataByName("unknown26", 0);
  2090. }
  2091. }
  2092. break;
  2093. }
  2094. case ITEM_TYPE_BAUBLE:{
  2095. if(bauble_info && client->GetVersion() >= 284){
  2096. packet->setDataByName("cast", bauble_info->cast);
  2097. packet->setDataByName("recovery", bauble_info->recovery);
  2098. packet->setDataByName("duration", bauble_info->duration);
  2099. packet->setDataByName("recast", bauble_info->recast);
  2100. packet->setDataByName("display_slot_optional", bauble_info->display_slot_optional);
  2101. packet->setDataByName("display_cast_time", bauble_info->display_cast_time);
  2102. packet->setDataByName("display_bauble_type", bauble_info->display_bauble_type);
  2103. packet->setDataByName("effect_radius", bauble_info->effect_radius);
  2104. packet->setDataByName("max_aoe_targets", bauble_info->max_aoe_targets);
  2105. packet->setDataByName("display_until_cancelled", bauble_info->display_until_cancelled);
  2106. //packet->setDataByName("item_score", 1);
  2107. }
  2108. break;
  2109. }
  2110. case ITEM_TYPE_THROWN:{
  2111. if(thrown_info && client->GetVersion() >= 284){
  2112. packet->setDataByName("range", thrown_info->range);
  2113. packet->setDataByName("damage_modifier", thrown_info->damage_modifier);
  2114. packet->setDataByName("hit_bonus", thrown_info->hit_bonus);
  2115. packet->setDataByName("damage_type", thrown_info->damage_type);
  2116. }
  2117. break;
  2118. }
  2119. case ITEM_TYPE_HOUSE:{
  2120. if(houseitem_info && client->GetVersion() >= 284){
  2121. packet->setDataByName("status_rent_reduction", houseitem_info->status_rent_reduction);
  2122. packet->setDataByName("coin_rent_reduction", houseitem_info->coin_rent_reduction);
  2123. packet->setDataByName("house_only", houseitem_info->house_only);
  2124. }
  2125. break;
  2126. }
  2127. case ITEM_TYPE_BOOK:{
  2128. if(book_info && client->GetVersion() >= 284){
  2129. packet->setDataByName("language", book_info->language);
  2130. packet->setMediumStringByName("author", book_info->author.data.c_str());
  2131. packet->setMediumStringByName("title", book_info->title.data.c_str());
  2132. }
  2133. if (packet->GetVersion() <= 1096) packet->setDataByName("item_type", 13);
  2134. break;
  2135. }
  2136. case ITEM_TYPE_RECIPE:{
  2137. // Recipe Books
  2138. if(recipebook_info){
  2139. packet->setArrayLengthByName("num_recipes", recipebook_info->recipes.size());
  2140. for(int32 i = 0; i < recipebook_info->recipes.size(); i++){
  2141. packet->setArrayDataByName("recipe_name", recipebook_info->recipes.at(i).c_str(), i);
  2142. Recipe* recipe = master_recipe_list.GetRecipeByName(recipebook_info->recipes.at(i).c_str());
  2143. if (recipe) {
  2144. packet->setArrayDataByName("recipe_id", recipe->GetID(), i);
  2145. packet->setArrayDataByName("recipe_icon", recipe->GetIcon(), i);
  2146. }
  2147. }
  2148. packet->setDataByName("uses", recipebook_info->uses);
  2149. if(player->GetRecipeBookList()->HasRecipeBook(details.item_id))
  2150. packet->setDataByName("scribed", 1);
  2151. else
  2152. packet->setDataByName("scribed", 0);
  2153. }
  2154. break;
  2155. }
  2156. case ITEM_TYPE_ADORNMENT:{
  2157. //Adornements
  2158. if (client->GetVersion() >= 284) {
  2159. packet->setDataByName("item_types", adornment_info->item_types);
  2160. packet->setDataByName("duration", adornment_info->duration); // need to calcualte for remaining duration
  2161. packet->setDataByName("slot_type", adornment_info->slot_type);
  2162. packet->setDataByName("footer_set_name", "test footer set name");
  2163. packet->setArrayLengthByName("footer_set_bonus_list_count", 1);// list of the bonus items
  2164. packet->setArrayDataByName("footer_set_bonus_items_needed", 2, 0); //this is nember of items needed for granteing that stat //name,value,array
  2165. packet->setSubArrayLengthByName("footer_set_bonus_stats_count", 2, 0);//name,value,array,subarray
  2166. packet->setSubArrayDataByName("set_stat_type", 5, 0, 0);
  2167. packet->setSubArrayDataByName("set_stat_subtype", 1, 0, 0);
  2168. packet->setSubArrayDataByName("set_value", 25000, 0, 0);
  2169. }
  2170. }
  2171. case ITEM_TYPE_HOUSE_CONTAINER:{
  2172. //House Containers
  2173. if(housecontainer_info && client->GetVersion() >= 284){
  2174. packet->setDataByName("allowed_types", housecontainer_info->allowed_types);
  2175. packet->setDataByName("num_slots", housecontainer_info->num_slots);
  2176. packet->setDataByName("broker_commission", housecontainer_info->broker_commission);
  2177. packet->setDataByName("fence_commission", housecontainer_info->fence_commission);
  2178. }
  2179. }
  2180. }
  2181. }
  2182. LogWrite(MISC__TODO, 1, "TODO", "Item Set information\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2183. if (IsBauble()) {
  2184. packet->setSubstructDataByName("footer", "stack_size", stack_count);
  2185. }
  2186. else {
  2187. packet->setSubstructDataByName("footer", "stack_size", stack_count);
  2188. }
  2189. packet->setSubstructDataByName("footer", "collectable", generic_info.collectable);
  2190. packet->setSubstructDataByName("footer", "status_item", sell_status);
  2191. LogWrite(MISC__TODO, 1, "TODO", "Set collection_needed information properly\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2192. packet->setSubstructDataByName("footer", "collection_needed", player->GetCollectionList()->NeedsItem(this) ? 1 : 0);
  2193. if(generic_info.offers_quest_id > 0){
  2194. Quest* quest = master_quest_list.GetQuest(generic_info.offers_quest_id, false);
  2195. if(quest){
  2196. packet->setSubstructDataByName("footer", "offers_quest", quest->GetName());
  2197. packet->setSubstructDataByName("footer", "quest_color", player->GetArrowColor(quest->GetQuestLevel()));
  2198. }
  2199. }
  2200. if(generic_info.part_of_quest_id > 0){
  2201. Quest* quest = master_quest_list.GetQuest(generic_info.part_of_quest_id, false);
  2202. if(quest){
  2203. packet->setSubstructDataByName("footer", "part_of_quest", quest->GetName());
  2204. packet->setSubstructDataByName("footer", "quest_color", player->GetArrowColor(quest->GetQuestLevel()));
  2205. }
  2206. }
  2207. if(generic_info.max_charges > 0){
  2208. packet->setSubstructDataByName("footer", "charges", 1);
  2209. packet->setSubstructDataByName("footer", "total_charges", generic_info.max_charges);
  2210. packet->setSubstructDataByName("footer", "charges_left", details.count);
  2211. packet->setSubstructDataByName("footer", "display_charges", generic_info.display_charges);
  2212. }
  2213. if ((packet->GetVersion() >= 63119) || packet->GetVersion() == 61331){
  2214. if (sell_status > 0){
  2215. }
  2216. }
  2217. //packet->setSubstructDataByName("footer", "status_item", 0);
  2218. if (IsHarvest()){
  2219. packet->setSubstructDataByName("footer", "crafting_flag", 1);
  2220. }
  2221. // Set these to 0 for now
  2222. if(packet->GetVersion() >= 1188){
  2223. packet->setSubstructDataByName("footer", "locked_flag", 0);
  2224. packet->setSubstructDataByName("footer", "account_retricted", 0);
  2225. }
  2226. // Adorns, set all to FF for now
  2227. if (packet->GetVersion() >= 1096) {// changed to 1096 for dov from 1188
  2228. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 0);
  2229. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 1);
  2230. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 2);
  2231. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 3);
  2232. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 4);
  2233. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 5);
  2234. }
  2235. if (packet->GetVersion() >= 1289) {// at some point after this there are 10 adornment slots all FF for now but will skip this if not needed for a version
  2236. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 6);
  2237. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 7);
  2238. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 8);
  2239. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 9);
  2240. packet->setSubstructDataByName("footer", "adorn_slots", 0xFF, 0, 10);
  2241. }
  2242. packet->setSubstructDataByName("footer", "name", name.c_str());
  2243. packet->setSubstructDataByName("footer", "description", description.c_str());
  2244. LogWrite(ITEM__PACKET, 0, "Items", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  2245. //packet->PrintPacket();
  2246. #if EQDEBUG >= 9
  2247. packet->PrintPacket();
  2248. #endif
  2249. }
  2250. PacketStruct* Item::PrepareItem(int16 version, bool merchant_item, bool loot_item){
  2251. PacketStruct* packet = 0;
  2252. if(loot_item && version > 546)
  2253. packet = configReader.getStruct("WS_LootItemGeneric", version);
  2254. else{
  2255. int8 tmpType = generic_info.item_type;
  2256. if (version <= 283 && generic_info.item_type > ITEM_TYPE_RECIPE)
  2257. tmpType = 0;
  2258. switch(tmpType){
  2259. case ITEM_TYPE_WEAPON:{
  2260. if(merchant_item)
  2261. packet = configReader.getStruct("WS_MerchantItemWeapon", version);
  2262. else
  2263. packet = configReader.getStruct("WS_ItemWeapon", version);
  2264. break;
  2265. }
  2266. case ITEM_TYPE_RANGED:{
  2267. if(merchant_item)
  2268. packet = configReader.getStruct("WS_MerchantItemRange", version);
  2269. else
  2270. packet = configReader.getStruct("WS_ItemRange", version);
  2271. break;
  2272. }
  2273. case ITEM_TYPE_SHIELD:{
  2274. if (merchant_item)
  2275. packet = configReader.getStruct("WS_MerchantItemShield", version);
  2276. else
  2277. packet = configReader.getStruct("WS_ItemShield", version);
  2278. break;
  2279. }
  2280. case ITEM_TYPE_ARMOR:{
  2281. if(merchant_item)
  2282. packet = configReader.getStruct("WS_MerchantItemArmor", version);
  2283. else
  2284. packet = configReader.getStruct("WS_ItemArmor", version);
  2285. break;
  2286. }
  2287. case ITEM_TYPE_BAG:{
  2288. if(merchant_item)
  2289. packet = configReader.getStruct("WS_MerchantItemBag", version);
  2290. else
  2291. packet = configReader.getStruct("WS_ItemBag", version);
  2292. break;
  2293. }
  2294. case ITEM_TYPE_BOOK:{
  2295. if(merchant_item)
  2296. packet = configReader.getStruct("WS_MerchantItemBook", version);
  2297. else
  2298. packet = configReader.getStruct("WS_ItemBook", version);
  2299. break;
  2300. }
  2301. case ITEM_TYPE_SKILL:{
  2302. if(merchant_item)
  2303. packet = configReader.getStruct("WS_MerchantItemSkill", version);
  2304. else
  2305. packet = configReader.getStruct("WS_ItemSkill", version);
  2306. break;
  2307. }
  2308. case ITEM_TYPE_RECIPE:{
  2309. if(merchant_item)
  2310. packet = configReader.getStruct("WS_MerchantItemRecipeBook", version);
  2311. else
  2312. packet = configReader.getStruct("WS_ItemRecipeBook", version);
  2313. break;
  2314. }
  2315. case ITEM_TYPE_FOOD:{
  2316. if(merchant_item)
  2317. packet = configReader.getStruct("WS_MerchantItemFood", version);
  2318. else
  2319. packet = configReader.getStruct("WS_ItemFood", version);
  2320. break;
  2321. }
  2322. case ITEM_TYPE_BAUBLE:{
  2323. if(merchant_item)
  2324. packet = configReader.getStruct("WS_MerchantItemBauble", version);
  2325. else
  2326. packet = configReader.getStruct("WS_ItemBauble", version);
  2327. break;
  2328. }
  2329. case ITEM_TYPE_ITEMCRATE:{
  2330. if (merchant_item)
  2331. packet = configReader.getStruct("WS_MerchantItemSet", version);
  2332. else
  2333. packet = configReader.getStruct("WS_ItemSet", version);
  2334. break;
  2335. }
  2336. case ITEM_TYPE_HOUSE:{
  2337. if(merchant_item)
  2338. packet = configReader.getStruct("WS_MerchantItemHouse", version);
  2339. else
  2340. packet = configReader.getStruct("WS_ItemHouse", version);
  2341. break;
  2342. }
  2343. case ITEM_TYPE_THROWN:{
  2344. if(merchant_item)
  2345. packet = configReader.getStruct("WS_MerchantItemThrown", version);
  2346. else
  2347. packet = configReader.getStruct("WS_ItemThrown", version);
  2348. break;
  2349. }
  2350. case ITEM_TYPE_HOUSE_CONTAINER:{
  2351. if(merchant_item)
  2352. packet = configReader.getStruct("WS_MerchantItemHouseContainer", version);
  2353. else
  2354. packet = configReader.getStruct("WS_ItemHouseContainer", version);
  2355. break;
  2356. }
  2357. case ITEM_TYPE_ADORNMENT:{
  2358. if(merchant_item)
  2359. packet = configReader.getStruct("WS_MerchantAdornment", version);
  2360. else
  2361. packet = configReader.getStruct("WS_ItemAdornment", version);
  2362. break;
  2363. }
  2364. default:{
  2365. if(merchant_item)
  2366. packet = configReader.getStruct("WS_MerchantItemGeneric", version);
  2367. else
  2368. packet = configReader.getStruct("WS_ItemGeneric", version);
  2369. }
  2370. }
  2371. if (packet && loot_item)
  2372. packet->AddFlag("loot");
  2373. }
  2374. if(!packet){
  2375. LogWrite(ITEM__ERROR, 0, "Item", "Unhandled Item type: %i", (int)generic_info.item_type);
  2376. return 0;
  2377. }
  2378. return packet;
  2379. }
  2380. EQ2Packet* Item::serialize(int16 version, bool show_name, Player* player, bool include_twice, int16 packet_type, int8 subtype, bool merchant_item, bool loot_item){
  2381. PacketStruct* packet = PrepareItem(version, merchant_item, loot_item);
  2382. if(!packet)
  2383. return 0;
  2384. if (version <= 546) {
  2385. include_twice = false;
  2386. packet_type = 0;
  2387. }
  2388. if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false)
  2389. serialize(packet, show_name, player, packet_type, 0x80, loot_item);
  2390. else
  2391. serialize(packet, show_name, player, packet_type, 0, loot_item);
  2392. if(merchant_item)
  2393. packet->setSubstructDataByName("header_info", "unique_id", 0xFFFFFFFF);
  2394. string* generic_string_data = packet->serializeString();
  2395. //packet->PrintPacket();
  2396. //LogWrite(ITEM__DEBUG, 9, "Items", "generic_string_data:");
  2397. //DumpPacket((uchar*)generic_string_data->c_str(), generic_string_data->length());
  2398. int32 size = generic_string_data->length();
  2399. if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false)
  2400. size = (size*2)-13;
  2401. uchar* out_data = new uchar[size+1];
  2402. uchar* out_ptr = out_data;
  2403. memcpy(out_ptr, (uchar*)generic_string_data->c_str(), generic_string_data->length());
  2404. out_ptr += generic_string_data->length();
  2405. if(include_twice && IsBag() == false && IsBauble() == false && IsFood() == false){
  2406. memcpy(out_ptr, (uchar*)generic_string_data->c_str() + 13, generic_string_data->length() -13);
  2407. }
  2408. int32 size2 = size;
  2409. if (version <= 283) {
  2410. uchar* out_ptr2 = out_data;
  2411. if (size2 >= 0xFF) {
  2412. size2 -= 3;
  2413. out_ptr2[0] = 0xFF;
  2414. out_ptr2 += sizeof(int8);
  2415. memcpy(out_ptr2, &size2, sizeof(int16));
  2416. }
  2417. else {
  2418. size2 -= 1;
  2419. out_ptr2[0] = size2;
  2420. }
  2421. }
  2422. else {
  2423. size2 -= 4;
  2424. memcpy(out_data, &size2, sizeof(int32));
  2425. }
  2426. EQ2Packet* outapp = new EQ2Packet(OP_ClientCmdMsg, out_data, size);
  2427. //DumpPacket(outapp);
  2428. safe_delete(packet);
  2429. safe_delete_array(out_data);
  2430. return outapp;
  2431. }
  2432. void Item::SetAppearance(ItemAppearance* appearance){
  2433. SetAppearance(appearance->type, appearance->red, appearance->green, appearance->blue, appearance->highlight_red, appearance->highlight_green, appearance->highlight_blue);
  2434. }
  2435. void Item::SetAppearance(int16 type, int8 red, int8 green, int8 blue, int8 highlight_red, int8 highlight_green, int8 highlight_blue){
  2436. generic_info.appearance_id = type;
  2437. generic_info.appearance_red = red;
  2438. generic_info.appearance_green = green;
  2439. generic_info.appearance_blue = blue;
  2440. generic_info.appearance_highlight_red = highlight_red;
  2441. generic_info.appearance_highlight_green = highlight_green;
  2442. generic_info.appearance_highlight_blue = highlight_blue;
  2443. }
  2444. void Item::AddEffect(string effect, int8 percentage, int8 subbulletflag){
  2445. ItemEffect* item_effect = new ItemEffect;
  2446. item_effect->subbulletflag = subbulletflag;
  2447. item_effect->effect.data = effect;
  2448. item_effect->effect.size = effect.length();
  2449. item_effect->percentage = percentage;
  2450. item_effects.push_back(item_effect);
  2451. }
  2452. void Item::AddBookPage(int8 page, string page_text, int8 valign, int8 halign) {
  2453. BookPage * bookpage = new BookPage;
  2454. bookpage->page = page;
  2455. bookpage->page_text.data = page_text;
  2456. bookpage->page_text.size = page_text.length();
  2457. bookpage->valign = valign;
  2458. bookpage->halign = halign;
  2459. book_pages.push_back(bookpage);
  2460. }
  2461. void Item::AddLevelOverride(ItemLevelOverride* level_override){
  2462. AddLevelOverride(level_override->adventure_class, level_override->tradeskill_class, level_override->level);
  2463. }
  2464. void Item::AddLevelOverride(int8 adventure_class, int8 tradeskill_class, int16 level){
  2465. ItemLevelOverride* item_override = new ItemLevelOverride;
  2466. item_override->adventure_class = adventure_class;
  2467. item_override->tradeskill_class = tradeskill_class;
  2468. item_override->level = level;
  2469. item_level_overrides.push_back(item_override);
  2470. }
  2471. void Item::AddSlot(int8 slot_id){
  2472. slot_data.push_back(slot_id);
  2473. }
  2474. void Item::SetWeaponType(int8 type){
  2475. weapon_type = type;
  2476. }
  2477. int8 Item::GetWeaponType(){
  2478. return weapon_type;
  2479. }
  2480. int32 Item::GetMaxSellValue(){
  2481. return max_sell_value;
  2482. }
  2483. void Item::SetMaxSellValue(int32 val){
  2484. max_sell_value = val;
  2485. }
  2486. void Item::SetItemScript(string name){
  2487. item_script = name;
  2488. }
  2489. const char* Item::GetItemScript(){
  2490. if(item_script.length() > 0)
  2491. return item_script.c_str();
  2492. return 0;
  2493. }
  2494. int32 Item::CalculateRepairCost() {
  2495. if (generic_info.condition == 100)
  2496. return 0;
  2497. float repair_cost = (float)generic_info.adventure_default_level * (10.0 - ((float)generic_info.condition * 0.1));
  2498. if (details.tier == ITEM_TAG_LEGENDARY)
  2499. repair_cost *= 4;
  2500. else if (details.tier == ITEM_TAG_FABLED)
  2501. repair_cost *= 8;
  2502. else if (details.tier == ITEM_TAG_MYTHICAL)
  2503. repair_cost *= 12;
  2504. return (int32)repair_cost;
  2505. }
  2506. PlayerItemList::PlayerItemList(){
  2507. packet_count = 0;
  2508. xor_packet = 0;
  2509. orig_packet = 0;
  2510. MPlayerItems.SetName("PlayerItemList::MPlayerItems");
  2511. }
  2512. PlayerItemList::~PlayerItemList(){
  2513. safe_delete_array(xor_packet);
  2514. safe_delete_array(orig_packet);
  2515. map<sint32, map<int8, map<int16, Item*>> >::iterator bag_iter;
  2516. map<int16, Item*>::iterator itr;
  2517. for(bag_iter = items.begin(); bag_iter != items.end(); bag_iter++){
  2518. for(itr = bag_iter->second[0].begin(); itr != bag_iter->second[0].end(); itr++){
  2519. safe_delete(itr->second);
  2520. }
  2521. for(itr = bag_iter->second[1].begin(); itr != bag_iter->second[1].end(); itr++){
  2522. safe_delete(itr->second);
  2523. }
  2524. bag_iter->second.clear();
  2525. }
  2526. items.clear();
  2527. while (!overflowItems.empty()){
  2528. safe_delete(overflowItems.back());
  2529. overflowItems.pop_back();
  2530. }
  2531. }
  2532. map<int32, Item*>* PlayerItemList::GetAllItems(){
  2533. map<int32, Item*>* ret = new map<int32, Item*>;
  2534. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2535. ret->insert(indexed_items.begin(), indexed_items.end());
  2536. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2537. return ret;
  2538. }
  2539. Item* PlayerItemList::GetItemFromIndex(int32 index){
  2540. Item* ret = 0;
  2541. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2542. if(indexed_items.count(index) > 0)
  2543. ret = indexed_items[index];
  2544. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2545. return ret;
  2546. }
  2547. Item* PlayerItemList::GetItem(sint32 bag_slot, int16 slot, int8 appearance_type){
  2548. Item* ret = 0;
  2549. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2550. if(items.count(bag_slot) > 0 && items[bag_slot][appearance_type].count(slot) > 0)
  2551. ret = items[bag_slot][appearance_type][slot];
  2552. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2553. return ret;
  2554. }
  2555. void PlayerItemList::AddItem(Item* item){ //is called with a slot already set
  2556. //quick check to verify item
  2557. if(!item)
  2558. return;
  2559. else{
  2560. if(item->details.inv_slot_id != 0){
  2561. Item* bag = GetItemFromUniqueID(item->details.inv_slot_id, true);
  2562. if(bag && bag->IsBag()){
  2563. if(item->details.slot_id > bag->details.num_slots){
  2564. LogWrite(ITEM__ERROR, 0, "Item", "Error Adding Item: Invalid slot for item unique id: %u (%s - %i), InvSlotID: %u, slotid: %u, numslots: %u", item->details.unique_id, item->name.c_str(),
  2565. item->details.item_id, item->details.inv_slot_id, item->details.slot_id, bag->details.num_slots);
  2566. safe_delete(item);
  2567. return;
  2568. }
  2569. }
  2570. }
  2571. }
  2572. int32 max_index = indexed_items.size();
  2573. int32 new_index = 0;
  2574. map<int32, Item*>::iterator itr;
  2575. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2576. for(itr = indexed_items.begin();itr != indexed_items.end(); itr++){
  2577. if(itr->first > max_index) //just grab the highest index val for next loop
  2578. max_index = itr->first;
  2579. }
  2580. for(int32 i=0;i<max_index;i++){
  2581. if(!indexed_items[i]){
  2582. new_index = i;
  2583. break;
  2584. }
  2585. }
  2586. if(new_index == 0 && max_index > 0)
  2587. new_index = max_index;
  2588. indexed_items[new_index] = item;
  2589. items[item->details.inv_slot_id][item->details.appearance_type][item->details.slot_id] = item;
  2590. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2591. }
  2592. Item* PlayerItemList::GetBag(int8 inventory_slot, bool lock){
  2593. Item* bag = 0;
  2594. if(lock)
  2595. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2596. if(items.count(0) > 0 && items[0][BASE_EQUIPMENT].count(inventory_slot) > 0 && items[0][BASE_EQUIPMENT][inventory_slot]->IsBag())
  2597. bag = items[0][BASE_EQUIPMENT][inventory_slot];
  2598. if(lock)
  2599. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2600. return bag;
  2601. }
  2602. Item* PlayerItemList::GetBankBag(int8 inventory_slot, bool lock){
  2603. Item* bag = 0;
  2604. if(lock)
  2605. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2606. if(items.count(-3) > 0 && items[-3][BASE_EQUIPMENT].count(inventory_slot) > 0 && items[-3][BASE_EQUIPMENT][inventory_slot]->IsBag())
  2607. bag = items[-3][BASE_EQUIPMENT][inventory_slot];
  2608. if(lock)
  2609. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2610. return bag;
  2611. }
  2612. int16 PlayerItemList::GetNumberOfFreeSlots(){
  2613. int16 count = 0;
  2614. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2615. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2616. if(items.count(i) == 0)
  2617. count++;
  2618. }
  2619. Item* bag = 0;
  2620. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2621. bag = GetBag(i, false);
  2622. if(bag && bag->details.num_slots > 0){
  2623. if(items.count(bag->details.bag_id) > 0){
  2624. for(int16 x=0;x<bag->details.num_slots;x++){
  2625. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0)
  2626. count++;
  2627. }
  2628. }
  2629. else
  2630. count += bag->bag_info->num_slots; //if the bag hasnt been used yet, add all the free slots
  2631. }
  2632. }
  2633. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2634. return count;
  2635. }
  2636. bool PlayerItemList::HasFreeBagSlot(){
  2637. bool ret = false;
  2638. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2639. if(items.count(0) > 0){
  2640. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2641. if(items[0][BASE_EQUIPMENT].count(i) == 0){
  2642. ret = true;
  2643. break;
  2644. }
  2645. }
  2646. }
  2647. else
  2648. ret = true;
  2649. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2650. return ret;
  2651. }
  2652. bool PlayerItemList::HasFreeSlot(){
  2653. bool ret = false;
  2654. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2655. if(items.count(0) > 0){
  2656. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2657. if(items[0][BASE_EQUIPMENT].count(i) == 0){
  2658. ret = true;
  2659. break;
  2660. }
  2661. }
  2662. }
  2663. else
  2664. ret = true;
  2665. if(!ret){ //inventory slots full, check bags
  2666. Item* bag = 0;
  2667. for(int8 i=0;!ret && i<NUM_INV_SLOTS;i++){
  2668. bag = GetBag(i, false);
  2669. if(bag && bag->details.num_slots > 0){
  2670. if(items.count(bag->details.bag_id) > 0){
  2671. for(int16 x=0;x<bag->details.num_slots;x++){
  2672. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0){
  2673. ret = true;
  2674. break;
  2675. }
  2676. }
  2677. }
  2678. else{ //if the bag hasnt been used yet, then all slots are free
  2679. ret = true;
  2680. break;
  2681. }
  2682. }
  2683. }
  2684. }
  2685. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2686. return ret;
  2687. }
  2688. bool PlayerItemList::GetFirstFreeBankSlot(sint32* bag_id, sint16* slot) {
  2689. bool ret = false;
  2690. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2691. if (items.count(-3) > 0) {
  2692. for (int8 i = 0; i < NUM_BANK_SLOTS; i++) {
  2693. if (items[-3][BASE_EQUIPMENT].count(i) == 0) {
  2694. *bag_id = -3;
  2695. *slot = i;
  2696. ret = true;
  2697. break;
  2698. }
  2699. }
  2700. }
  2701. else {
  2702. *bag_id = -3;
  2703. *slot = 0;
  2704. ret = true;
  2705. }
  2706. if(!ret) {
  2707. // Inventory slots were full so check bags
  2708. Item* bag = 0;
  2709. for(int8 i = 0; !ret && i < NUM_BANK_SLOTS; i++) {
  2710. // Check to see if the item in the inventory slot is a bag and it has slots
  2711. bag = GetBankBag(i, false);
  2712. if(bag && bag->details.num_slots > 0) {
  2713. // Item was a bag so lets loop through the slots and try to find an empty one
  2714. if(items.count(bag->details.bag_id) > 0) {
  2715. for(int16 x = 0; x < bag->details.num_slots; x++) {
  2716. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0) {
  2717. // Found a free slot, get the bag id of this bag
  2718. *bag_id = bag->details.bag_id;
  2719. // Get the slot
  2720. *slot = x;
  2721. ret = true;
  2722. break;
  2723. }
  2724. }
  2725. }
  2726. else {
  2727. //if the bag hasnt been used yet, then all slots are free, so set the bag_id to this bag
  2728. // and the slot to 0 (the first slot)
  2729. *bag_id = bag->details.bag_id;
  2730. *slot = 0;
  2731. ret = true;
  2732. break;
  2733. }
  2734. }
  2735. }
  2736. }
  2737. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2738. return ret;
  2739. }
  2740. bool PlayerItemList::GetFirstFreeSlot(sint32* bag_id, sint16* slot) {
  2741. // Mostly copy and paste from the above function
  2742. bool ret = false;
  2743. // Try to place the item in the normal inventory slots first
  2744. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2745. if(items.count(0) > 0){
  2746. for(int8 i=0; i < NUM_INV_SLOTS; i++) {
  2747. if(items[0][BASE_EQUIPMENT].count(i) == 0) {
  2748. // Found an empty slot, store the slot id and set the return value
  2749. *bag_id = 0;
  2750. *slot = i;
  2751. ret = true;
  2752. break;
  2753. }
  2754. }
  2755. }
  2756. else {
  2757. // no items in the players inventory, set it to the first slot
  2758. *bag_id = 0;
  2759. *slot = 0;
  2760. ret = true;
  2761. }
  2762. if(!ret) {
  2763. // Inventory slots were full so check bags
  2764. Item* bag = 0;
  2765. for(int8 i = 0; !ret && i < NUM_INV_SLOTS; i++) {
  2766. // Check to see if the item in the inventory slot is a bag and it has slots
  2767. bag = GetBag(i, false);
  2768. if(bag && bag->details.num_slots > 0) {
  2769. // Item was a bag so lets loop through the slots and try to find an empty one
  2770. if(items.count(bag->details.bag_id) > 0) {
  2771. for(int16 x = 0; x < bag->details.num_slots; x++) {
  2772. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0) {
  2773. // Found a free slot, get the bag id of this bag
  2774. *bag_id = bag->details.bag_id;
  2775. // Get the slot
  2776. *slot = x;
  2777. ret = true;
  2778. break;
  2779. }
  2780. }
  2781. }
  2782. else {
  2783. //if the bag hasnt been used yet, then all slots are free, so set the bag_id to this bag
  2784. // and the slot to 0 (the first slot)
  2785. *bag_id = bag->details.bag_id;
  2786. *slot = 0;
  2787. ret = true;
  2788. break;
  2789. }
  2790. }
  2791. }
  2792. }
  2793. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2794. return ret;
  2795. }
  2796. Item* PlayerItemList::CanStack(Item* item, bool include_bank){
  2797. if(!item)
  2798. return 0;
  2799. Item* ret = 0;
  2800. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  2801. map<int16, Item*>::iterator slot_itr;
  2802. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2803. for(itr = items.begin(); itr != items.end(); itr++){
  2804. if(include_bank || (!include_bank && itr->first >= 0)){
  2805. for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
  2806. if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id && ((slot_itr->second->details.count + item->details.count) <= slot_itr->second->stack_count)){
  2807. ret = slot_itr->second;
  2808. break;
  2809. }
  2810. }
  2811. for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
  2812. if(slot_itr->second && slot_itr->second->details.item_id == item->details.item_id && ((slot_itr->second->details.count + item->details.count) <= slot_itr->second->stack_count)){
  2813. ret = slot_itr->second;
  2814. break;
  2815. }
  2816. }
  2817. }
  2818. if(ret)
  2819. break;
  2820. }
  2821. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2822. return ret;
  2823. }
  2824. void PlayerItemList::Stack(Item* orig_item, Item* item){
  2825. if(!orig_item || !item)
  2826. return;
  2827. orig_item->details.count += item->details.count;
  2828. orig_item->save_needed = true;
  2829. }
  2830. bool PlayerItemList::AssignItemToFreeSlot(Item* item){
  2831. if(item){
  2832. Item* orig_item = CanStack(item);
  2833. if(orig_item){
  2834. Stack(orig_item, item);
  2835. return true;
  2836. }
  2837. bool use_bag_freeslot = false;
  2838. if(item->IsBag())
  2839. use_bag_freeslot = HasFreeBagSlot();
  2840. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2841. if(!use_bag_freeslot){
  2842. Item* bag = 0;
  2843. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2844. bag = GetBag(i, false);
  2845. if(bag && bag->details.num_slots > 0){
  2846. for(int16 x=0;x<bag->details.num_slots;x++){
  2847. if(items[bag->details.bag_id][BASE_EQUIPMENT].count(x) == 0){
  2848. item->details.inv_slot_id = bag->details.bag_id;
  2849. item->details.slot_id = x;
  2850. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2851. AddItem(item);
  2852. return true;
  2853. }
  2854. }
  2855. }
  2856. }
  2857. }
  2858. //bags full, check inventory slots
  2859. for(int8 i=0;i<NUM_INV_SLOTS;i++){
  2860. if(items[0][BASE_EQUIPMENT].count(i) == 0){
  2861. item->details.inv_slot_id = 0;
  2862. item->details.slot_id = i;
  2863. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2864. AddItem(item);
  2865. return true;
  2866. }
  2867. }
  2868. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2869. }
  2870. return false;
  2871. }
  2872. void PlayerItemList::RemoveItem(Item* item, bool delete_item){
  2873. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2874. if(items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][item->details.appearance_type].count(item->details.slot_id) > 0){
  2875. items[item->details.inv_slot_id][item->details.appearance_type].erase(item->details.slot_id);
  2876. indexed_items[item->details.index] = 0;
  2877. }
  2878. if(item->IsBag() && item->details.inv_slot_id == 0 && item->details.slot_id < NUM_INV_SLOTS && items.count(item->details.bag_id) > 0){
  2879. map<int16, Item*>::iterator itr;
  2880. for(itr = items[item->details.bag_id][item->details.appearance_type].begin(); itr != items[item->details.bag_id][item->details.appearance_type].end(); itr++){
  2881. indexed_items[itr->second->details.index] = 0;
  2882. if(delete_item){
  2883. safe_delete(itr->second);
  2884. }
  2885. }
  2886. items.erase(item->details.bag_id);
  2887. }
  2888. if(delete_item){
  2889. safe_delete(item);
  2890. }
  2891. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2892. }
  2893. void PlayerItemList::DestroyItem(int16 index){
  2894. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2895. Item* item = indexed_items[index];
  2896. map<int16, Item*>::iterator itr;
  2897. if(item && item->IsBag() && item->details.inv_slot_id == 0 && item->details.slot_id < NUM_INV_SLOTS && items.count((sint32)item->details.bag_id) > 0){ //inventory
  2898. map<int16, Item*>* tmp_map = &(items[(sint32)item->details.bag_id][item->details.appearance_type]);
  2899. for(itr = tmp_map->begin(); itr != tmp_map->end(); itr++){
  2900. indexed_items[itr->second->details.index] = 0;
  2901. if(itr->second != item){
  2902. safe_delete(itr->second);
  2903. }
  2904. }
  2905. items.erase(item->details.bag_id);
  2906. }
  2907. if(items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][item->details.appearance_type].count(item->details.slot_id) > 0)
  2908. items[item->details.inv_slot_id][item->details.appearance_type].erase(item->details.slot_id);
  2909. indexed_items[index] = 0;
  2910. safe_delete(item);
  2911. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2912. }
  2913. void PlayerItemList::MoveItem(Item* item, sint32 inv_slot, int16 slot, int8 appearance_type, bool erase_old){
  2914. if(erase_old && items.count(item->details.inv_slot_id) > 0 && items[item->details.inv_slot_id][BASE_EQUIPMENT].count(item->details.slot_id))
  2915. items[item->details.inv_slot_id][BASE_EQUIPMENT].erase(item->details.slot_id);
  2916. items[inv_slot][BASE_EQUIPMENT][slot] = item;
  2917. item->details.inv_slot_id = inv_slot;
  2918. item->details.slot_id = slot;
  2919. item->details.appearance_type = 0;
  2920. item->save_needed = true;
  2921. }
  2922. int16 PlayerItemList::GetNumberOfItems(){
  2923. int16 ret = 0;
  2924. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  2925. if(items.size() > 0){
  2926. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  2927. sint32 bag_id = 0;
  2928. for(itr = items.begin(); itr != items.end(); itr++){
  2929. bag_id = itr->first;
  2930. if(items[bag_id].count(0))
  2931. ret += items[bag_id][BASE_EQUIPMENT].size();
  2932. }
  2933. }
  2934. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2935. return ret;
  2936. }
  2937. bool PlayerItemList::MoveItem(sint32 to_bag_id, int16 from_index, sint8 to, int8 appearance_type, int8 charges){
  2938. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  2939. Item* item_from = indexed_items[from_index];
  2940. Item* item_to = 0;
  2941. if(item_from){
  2942. if(to_bag_id > 0){ //bag item
  2943. Item* bag = GetItemFromUniqueID(to_bag_id, true, false);
  2944. if(bag && bag->details.num_slots > to)
  2945. item_to = items[to_bag_id][BASE_EQUIPMENT][to];
  2946. else{
  2947. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2948. return false;
  2949. }
  2950. }
  2951. else
  2952. item_to = items[to_bag_id][BASE_EQUIPMENT][to];
  2953. if(charges > 0) {
  2954. if (item_to && item_from->details.item_id == item_to->details.item_id){
  2955. if(item_to->details.count > 0 && item_to->details.count < item_to->stack_count){
  2956. int32 total_tmp_price = 0;
  2957. if((item_to->details.count + item_from->details.count) <= item_to->stack_count){
  2958. total_tmp_price = (item_to->GetMaxSellValue()*item_to->details.count) + (item_from->GetMaxSellValue()*item_from->details.count);
  2959. item_to->details.count += item_from->details.count;
  2960. indexed_items[from_index] = 0;
  2961. items[item_from->details.inv_slot_id][BASE_EQUIPMENT].erase(item_from->details.slot_id);
  2962. item_from->needs_deletion = true;
  2963. item_to->save_needed = true;
  2964. }
  2965. else{
  2966. int8 diff = item_to->stack_count - item_to->details.count;
  2967. total_tmp_price = (item_to->GetMaxSellValue()*item_to->details.count) + (item_from->GetMaxSellValue()*diff);
  2968. item_to->details.count = item_to->stack_count;
  2969. item_from->details.count -= diff;
  2970. item_to->save_needed = true;
  2971. }
  2972. item_to->SetMaxSellValue(total_tmp_price/item_to->details.count);
  2973. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2974. return true;
  2975. }
  2976. }
  2977. else {
  2978. if (item_from->details.count == charges) {
  2979. if (item_to)
  2980. MoveItem(item_to, item_from->details.inv_slot_id, item_from->details.slot_id, BASE_EQUIPMENT, true);
  2981. MoveItem(item_from, to_bag_id, to, BASE_EQUIPMENT, item_to ? false:true);
  2982. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2983. }
  2984. else {
  2985. if (item_to) {
  2986. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2987. return false;
  2988. }
  2989. item_from->details.count -= charges;
  2990. Item* new_item = new Item(master_item_list.GetItem(item_from->details.item_id));
  2991. new_item->details.count = charges;
  2992. new_item->details.slot_id = to;
  2993. new_item->details.inv_slot_id = to_bag_id;
  2994. new_item->details.appearance_type = 0;
  2995. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  2996. new_item->save_needed = true;
  2997. AddItem(new_item);
  2998. if (item_from->details.count == 0)
  2999. RemoveItem(item_from);
  3000. }
  3001. return true;
  3002. }
  3003. }
  3004. else if(item_to && item_to->IsBag() && item_to->details.num_slots > 0){
  3005. // if item we are moving is a bag
  3006. if (item_from->IsBag() && item_from->details.num_slots > 0) {
  3007. for (int8 i = 0; i < item_from->details.num_slots; i++) {
  3008. // if there is something in the bag return, can't put bags with items into other bags
  3009. if (items[item_from->details.bag_id][BASE_EQUIPMENT].count(i) != 0) {
  3010. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3011. return false;
  3012. }
  3013. }
  3014. }
  3015. if(items.count(item_to->details.bag_id) > 0){
  3016. for(int8 i=0;i<item_to->details.num_slots;i++){
  3017. if(items[item_to->details.bag_id][BASE_EQUIPMENT].count(i) == 0){
  3018. MoveItem(item_from, item_to->details.bag_id, i, 0, true);
  3019. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3020. return true;
  3021. }
  3022. }
  3023. }
  3024. else{
  3025. MoveItem(item_from, item_to->details.bag_id, 0, BASE_EQUIPMENT, true);
  3026. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3027. return true;
  3028. }
  3029. }
  3030. if (item_to)
  3031. MoveItem(item_to, item_from->details.inv_slot_id, item_from->details.slot_id, BASE_EQUIPMENT, true);
  3032. MoveItem(item_from, to_bag_id, to, BASE_EQUIPMENT, item_to ? false:true);
  3033. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3034. return true;
  3035. }
  3036. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3037. return false;
  3038. }
  3039. EQ2Packet* PlayerItemList::serialize(Player* player, int16 version){
  3040. EQ2Packet* app = 0;
  3041. PacketStruct* packet = configReader.getStruct("WS_UpdateInventory",version);
  3042. Item* item = 0;
  3043. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3044. if(packet && indexed_items.size() > 0){
  3045. int8 packet_size = 0;
  3046. int16 size = indexed_items.size();
  3047. if (overflowItems.size() > 0)
  3048. size++;
  3049. PacketStruct* packet2 = configReader.getStruct("Substruct_Item", version);
  3050. packet_size = packet2->GetTotalPacketSize();
  3051. safe_delete(packet2);
  3052. packet->setArrayLengthByName("item_count", size);
  3053. if(packet_count < size){
  3054. if(!orig_packet){
  3055. xor_packet = new uchar[packet_size * size];
  3056. orig_packet = new uchar[packet_size * size];
  3057. memset(xor_packet, 0, packet_size * size);
  3058. memset(orig_packet, 0, packet_size * size);
  3059. }
  3060. else{
  3061. uchar* tmp = new uchar[packet_size * size];
  3062. memset(tmp, 0, packet_size * size);
  3063. memcpy(tmp, orig_packet, packet_size * packet_count);
  3064. safe_delete_array(orig_packet);
  3065. orig_packet = tmp;
  3066. safe_delete_array(xor_packet);
  3067. xor_packet = new uchar[packet_size * size];
  3068. }
  3069. packet_count = size;
  3070. }
  3071. for(int16 i = 0; i < indexed_items.size(); i++){
  3072. item = indexed_items[i];
  3073. if (item && item->details.item_id > 0)
  3074. AddItemToPacket(packet, player, item, i);
  3075. }
  3076. if (overflowItems.size() > 0) {
  3077. // We have overflow items, lets get the first one
  3078. item = overflowItems.at(0);
  3079. // Lets make sure the item is valid
  3080. if (item && item->details.item_id > 0) {
  3081. // Set the slot to 6 as that is what overflow requires to work
  3082. item->details.slot_id = 6;
  3083. // now add it to the packet
  3084. AddItemToPacket(packet, player, item, size - 1, true);
  3085. }
  3086. }
  3087. LogWrite(ITEM__PACKET, 0, "Items", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  3088. #if EQDEBUG >= 9
  3089. packet->PrintPacket();
  3090. #endif
  3091. packet->setDataByName("equip_flag",0);
  3092. app = packet->serializeCountPacket(version, 1, orig_packet, xor_packet);
  3093. DumpPacket(app);
  3094. safe_delete(packet);
  3095. }
  3096. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3097. return app;
  3098. }
  3099. void PlayerItemList::AddItemToPacket(PacketStruct* packet, Player* player, Item* item, int16 i, bool overflow){
  3100. Client *client;
  3101. int8 tmp_subtype = 0;
  3102. if (!packet || !player)
  3103. return;
  3104. client = player->GetZone()->GetClientBySpawn(player);
  3105. if (!client)
  3106. return;
  3107. int32 menu_data = 3;
  3108. if(item->slot_data.size() > 0)
  3109. menu_data -= ITEM_MENU_TYPE_GENERIC;
  3110. if (item->details.num_slots > 0) {
  3111. if (packet->GetVersion() <= 283 && item->details.num_slots > CLASSIC_EQ_MAX_BAG_SLOTS)
  3112. item->details.num_slots = CLASSIC_EQ_MAX_BAG_SLOTS;
  3113. menu_data += ITEM_MENU_TYPE_BAG;
  3114. if (item->details.num_free_slots == item->details.num_slots)
  3115. menu_data += ITEM_MENU_TYPE_EMPTY_BAG;
  3116. }
  3117. if (item->details.item_id == 21355) {
  3118. //menu_data += ITEM_MENU_TYPE_GENERIC;
  3119. //menu_data += ITEM_MENU_TYPE_EQUIP;
  3120. menu_data += ITEM_MENU_TYPE_BOOK;
  3121. //menu_data += ITEM_MENU_TYPE_BAG;
  3122. //menu_data += ITEM_MENU_TYPE_HOUSE;
  3123. //menu_data += ITEM_MENU_TYPE_TEST12;
  3124. //menu_data += ITEM_MENU_TYPE_SCRIBE;
  3125. //menu_data += ITEM_MENU_TYPE_TEST13;
  3126. //menu_data += ITEM_MENU_TYPE_INVALID;
  3127. //menu_data += ITEM_MENU_TYPE_TEST14;
  3128. //menu_data += ITEM_MENU_TYPE_BROKEN;
  3129. }
  3130. if (item->details.item_id == 21356) {
  3131. //menu_data += ITEM_MENU_TYPE_TEST15;
  3132. menu_data += ITEM_MENU_TYPE_ATTUNED;
  3133. menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
  3134. menu_data += ITEM_MENU_TYPE_BOOK;
  3135. menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
  3136. menu_data += ITEM_MENU_TYPE_TEST1;
  3137. menu_data += ITEM_MENU_TYPE_NAMEPET;
  3138. menu_data += ITEM_MENU_TYPE_TEST2;
  3139. menu_data += ITEM_MENU_TYPE_CONSUME;
  3140. menu_data += ITEM_MENU_TYPE_USE;
  3141. }
  3142. if (item->details.item_id == 21357) {
  3143. menu_data += ITEM_MENU_TYPE_CONSUME_OFF ;
  3144. menu_data += ITEM_MENU_TYPE_TEST3 ;
  3145. menu_data += ITEM_MENU_TYPE_TEST4 ;
  3146. menu_data += ITEM_MENU_TYPE_TEST5 ;
  3147. menu_data += ITEM_MENU_TYPE_TEST6 ;
  3148. menu_data += ITEM_MENU_TYPE_TEST7 ;
  3149. menu_data += ITEM_MENU_TYPE_TEST8 ;
  3150. menu_data += ITEM_MENU_TYPE_TEST9 ;
  3151. menu_data += ITEM_MENU_TYPE_DAMAGED ;
  3152. menu_data += ITEM_MENU_TYPE_BROKEN2 ;
  3153. menu_data += ITEM_MENU_TYPE_REDEEM ;
  3154. menu_data += ITEM_MENU_TYPE_TEST10 ;
  3155. menu_data += ITEM_MENU_TYPE_UNPACK ;
  3156. }
  3157. if(item->IsSkill()){
  3158. Spell* spell = master_spell_list.GetSpell(item->skill_info->spell_id, item->skill_info->spell_tier);
  3159. if (spell && spell->ScribeAllowed(player))
  3160. menu_data += ITEM_MENU_TYPE_SCRIBE;
  3161. else
  3162. menu_data += ITEM_MENU_TYPE_INSUFFICIENT_KNOWLEDGE;
  3163. }
  3164. if(item->IsRecipeBook()){
  3165. //TODO: Add check to allow scribe
  3166. menu_data += ITEM_MENU_TYPE_SCRIBE;
  3167. }
  3168. if (item->generic_info.item_type == 10){
  3169. menu_data += ITEM_MENU_TYPE_TEST1;
  3170. menu_data += ITEM_MENU_TYPE_HOUSE;
  3171. }
  3172. if (item->generic_info.item_type == 18){
  3173. menu_data += ITEM_MENU_TYPE_UNPACK;
  3174. packet->setSubstructArrayDataByName("items", "unknown3", ITEM_MENU_TYPE2_UNPACK, 0, i);
  3175. }
  3176. if(item->generic_info.condition == 0)
  3177. menu_data += ITEM_MENU_TYPE_BROKEN;
  3178. if (client->GetVersion() <= 283){
  3179. string flags;
  3180. if (item->CheckFlag(NO_TRADE))
  3181. flags += "NO-TRADE ";
  3182. if (item->CheckFlag(NO_VALUE))
  3183. flags += "NO-VALUE ";
  3184. if (flags.length() > 0)
  3185. packet->setSubstructArrayDataByName("items", "flag_names", flags.c_str(), 0, i);
  3186. }
  3187. if (item->CheckFlag(ATTUNED) || item->CheckFlag(NO_TRADE)) {
  3188. if (client->GetVersion() <= 283)
  3189. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNED;
  3190. else
  3191. menu_data += ITEM_MENU_TYPE_ATTUNED;
  3192. }
  3193. else if (item->CheckFlag(ATTUNEABLE)) {
  3194. if (client->GetVersion() <= 283)
  3195. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNEABLE;
  3196. else
  3197. menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
  3198. }
  3199. if (item->generic_info.usable == 1)
  3200. menu_data += ITEM_MENU_TYPE_USE;
  3201. if (item->details.count > 0 && item->stack_count > 1) {
  3202. if (client->GetVersion() <= 283)
  3203. menu_data += ORIG_ITEM_MENU_TYPE_STACKABLE;
  3204. else
  3205. menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
  3206. }
  3207. // Added the if (overflow) so mouseover examines work properly
  3208. if (overflow)
  3209. packet->setSubstructArrayDataByName("items", "unique_id", item->details.item_id, 0, i);
  3210. else
  3211. packet->setSubstructArrayDataByName("items", "unique_id", item->details.unique_id, 0, i);
  3212. packet->setSubstructArrayDataByName("items", "bag_id", item->details.bag_id, 0, i);
  3213. packet->setSubstructArrayDataByName("items", "inv_slot_id", item->details.inv_slot_id, 0, i);
  3214. packet->setSubstructArrayDataByName("items", "menu_type", menu_data, 0, i);
  3215. if (overflow)
  3216. packet->setSubstructArrayDataByName("items", "index", 0xFFFF, 0, i);
  3217. else
  3218. packet->setSubstructArrayDataByName("items", "index", i, 0, i);
  3219. item->details.index = i;
  3220. packet->setSubstructArrayDataByName("items", "icon", item->details.icon, 0, i);
  3221. packet->setSubstructArrayDataByName("items", "slot_id", item->details.slot_id, 0, i);
  3222. if (client->GetVersion() <= 1208) {
  3223. packet->setSubstructArrayDataByName("items", "count", (std::min)(item->details.count, (int16)255), 0, i);
  3224. }
  3225. else
  3226. packet->setSubstructArrayDataByName("items", "count", item->details.count, 0, i);
  3227. //packet->setSubstructArrayDataByName("items", "unknown4", 5, 0, i);
  3228. // need item level
  3229. packet->setSubstructArrayDataByName("items", "item_level", item->details.recommended_level , 0, i);
  3230. packet->setSubstructArrayDataByName("items", "tier", item->details.tier, 0, i);
  3231. packet->setSubstructArrayDataByName("items", "num_slots", item->details.num_slots, 0, i);
  3232. // need empty slots
  3233. packet->setSubstructArrayDataByName("items", "item_id", item->details.item_id, 0, i);
  3234. //need broker id
  3235. packet->setSubstructArrayDataByName("items", "name", item->name.c_str(), 0, i);
  3236. }
  3237. bool PlayerItemList::AddOverflowItem(Item* item) {
  3238. bool ret = false;
  3239. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3240. if (item && item->details.item_id > 0 && overflowItems.size() < 255) {
  3241. item->details.slot_id = 6;
  3242. item->details.inv_slot_id = -2;
  3243. overflowItems.push_back(item);
  3244. ret = true;
  3245. }
  3246. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3247. return ret;
  3248. }
  3249. Item* PlayerItemList::GetOverflowItem() {
  3250. return overflowItems.at(0);
  3251. }
  3252. void PlayerItemList::RemoveOverflowItem(Item* item) {
  3253. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3254. vector<Item*>::iterator itr = std::find(overflowItems.begin(), overflowItems.end(), item);
  3255. overflowItems.erase(itr);
  3256. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3257. }
  3258. vector<Item*>* PlayerItemList::GetOverflowItemList() {
  3259. vector<Item*>* ret = new vector<Item*>;
  3260. MPlayerItems.writelock(__FUNCTION__, __LINE__);
  3261. vector<Item*>::iterator itr= ret->begin();
  3262. ret->insert(itr, overflowItems.begin(), overflowItems.end());
  3263. MPlayerItems.releasewritelock(__FUNCTION__, __LINE__);
  3264. return ret;
  3265. }
  3266. bool PlayerItemList::HasItem(int32 id, bool include_bank){
  3267. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3268. map<int16, Item*>::iterator slot_itr;
  3269. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3270. for(itr = items.begin(); itr != items.end(); itr++){
  3271. if(include_bank || (!include_bank && itr->first >= 0)){
  3272. for(slot_itr=itr->second[BASE_EQUIPMENT].begin();slot_itr!=itr->second[BASE_EQUIPMENT].end(); slot_itr++){
  3273. if(slot_itr->second && slot_itr->second->details.item_id == id){
  3274. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3275. return true;
  3276. }
  3277. }
  3278. for(slot_itr=itr->second[APPEARANCE_EQUIPMENT].begin();slot_itr!=itr->second[APPEARANCE_EQUIPMENT].end(); slot_itr++){
  3279. if(slot_itr->second && slot_itr->second->details.item_id == id){
  3280. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3281. return true;
  3282. }
  3283. }
  3284. }
  3285. }
  3286. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3287. return false;
  3288. }
  3289. bool PlayerItemList::SharedBankAddAllowed(Item* item){
  3290. if(!item || item->CheckFlag(NO_TRADE))
  3291. return false;
  3292. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3293. if(item->IsBag() && items.count(item->details.bag_id) > 0){
  3294. map<int16, Item*>::iterator itr;
  3295. for(itr = items[item->details.bag_id][BASE_EQUIPMENT].begin(); itr != items[item->details.bag_id][BASE_EQUIPMENT].end(); itr++){
  3296. if(itr->second->CheckFlag(NO_TRADE)){
  3297. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3298. return false;
  3299. }
  3300. }
  3301. }
  3302. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3303. return true;
  3304. }
  3305. vector<Item*>* PlayerItemList::GetItemsFromBagID(sint32 bag_id){
  3306. vector<Item*>* ret = new vector<Item*>;
  3307. if(items.count(bag_id) > 0){
  3308. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3309. map<int16, Item*>::iterator itr;
  3310. map<int16, Item*>::iterator itr2;
  3311. Item* item = 0;
  3312. for(itr = items[bag_id][BASE_EQUIPMENT].begin(); itr != items[bag_id][BASE_EQUIPMENT].end(); itr++){
  3313. item = itr->second;
  3314. if(item)
  3315. ret->push_back(item);
  3316. }
  3317. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3318. }
  3319. return ret;
  3320. }
  3321. vector<Item*>* PlayerItemList::GetItemsInBag(Item* bag){
  3322. vector<Item*>* ret_items = new vector<Item*>;
  3323. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3324. if(bag && bag->IsBag() && items.count(bag->details.bag_id) > 0){
  3325. map<int16, Item*>::iterator itr;
  3326. for(itr = items[bag->details.bag_id][BASE_EQUIPMENT].begin(); itr != items[bag->details.bag_id][BASE_EQUIPMENT].end(); itr++){
  3327. ret_items->push_back(itr->second);
  3328. }
  3329. }
  3330. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3331. return ret_items;
  3332. }
  3333. Item* PlayerItemList::GetItemFromID(int32 id, int8 count, bool include_bank, bool lock){
  3334. //first check for an exact count match
  3335. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3336. map<int16, Item*>::iterator slot_itr;
  3337. if(lock)
  3338. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3339. for(itr = items.begin(); itr != items.end(); itr++){
  3340. if(include_bank || (!include_bank && itr->first >= 0)){
  3341. for(int8 i=0;i<MAX_EQUIPMENT;i++)
  3342. {
  3343. for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
  3344. if(slot_itr->second && slot_itr->second->details.item_id == id && (count == 0 || slot_itr->second->details.count == count)){
  3345. if(lock)
  3346. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3347. return slot_itr->second;
  3348. }
  3349. }
  3350. }
  3351. }
  3352. }
  3353. //couldn't find an exact match, look for closest
  3354. Item* closest = 0;
  3355. for(itr = items.begin(); itr != items.end(); itr++){
  3356. if(include_bank || (!include_bank && itr->first >= 0)){
  3357. for(int8 i=0;i<MAX_EQUIPMENT;i++)
  3358. {
  3359. for(slot_itr=itr->second[i].begin();slot_itr!=itr->second[i].end(); slot_itr++){
  3360. if(slot_itr->second && slot_itr->second->details.item_id == id && slot_itr->second->details.count > count && (closest == 0 || slot_itr->second->details.count < closest->details.count))
  3361. closest = slot_itr->second;
  3362. }
  3363. }
  3364. }
  3365. }
  3366. if(lock)
  3367. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3368. return closest;
  3369. }
  3370. Item* PlayerItemList::GetItemFromUniqueID(int32 id, bool include_bank, bool lock){
  3371. map<sint32, map<int8, map<int16, Item*>> >::iterator itr;
  3372. map<int16, Item*>::iterator slot_itr;
  3373. if(lock)
  3374. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3375. for(itr = items.begin(); itr != items.end(); itr++){
  3376. if(include_bank || (!include_bank && itr->first >= 0)){
  3377. for(slot_itr=itr->second[0].begin();slot_itr!=itr->second[0].end(); slot_itr++){
  3378. if(slot_itr->second && slot_itr->second->details.unique_id == id){
  3379. if(lock)
  3380. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3381. return slot_itr->second;
  3382. }
  3383. }
  3384. for(slot_itr=itr->second[1].begin();slot_itr!=itr->second[1].end(); slot_itr++){
  3385. if(slot_itr->second && slot_itr->second->details.unique_id == id){
  3386. if(lock)
  3387. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3388. return slot_itr->second;
  3389. }
  3390. }
  3391. }
  3392. }
  3393. if(lock)
  3394. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3395. return 0;
  3396. }
  3397. bool PlayerItemList::HasFreeBankSlot() {
  3398. bool ret = false;
  3399. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3400. if (items[-3][BASE_EQUIPMENT].size() < 12) //12 slots in the bank
  3401. ret = true;
  3402. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3403. return ret;
  3404. }
  3405. int8 PlayerItemList::FindFreeBankSlot() {
  3406. int8 ret = 0;
  3407. MPlayerItems.readlock(__FUNCTION__, __LINE__);
  3408. for (int8 i = 0; i < 12; i++) { //12 slots in the bank
  3409. if (items[-3][BASE_EQUIPMENT].count(i) == 0) {
  3410. ret = i;
  3411. break;
  3412. }
  3413. }
  3414. MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  3415. return ret;
  3416. }
  3417. EquipmentItemList::EquipmentItemList(){
  3418. orig_packet = 0;
  3419. xor_packet = 0;
  3420. for(int8 i=0;i<NUM_SLOTS;i++)
  3421. items[i] = 0;
  3422. MEquipmentItems.SetName("EquipmentItemList::MEquipmentItems");
  3423. AppearanceType = 0;
  3424. }
  3425. EquipmentItemList::EquipmentItemList(const EquipmentItemList& list){
  3426. orig_packet = 0;
  3427. xor_packet = 0;
  3428. for(int8 i=0;i<NUM_SLOTS;i++)
  3429. items[i] = 0;
  3430. MEquipmentItems.SetName("EquipmentItemList::MEquipmentItems");
  3431. }
  3432. EquipmentItemList::~EquipmentItemList(){
  3433. for(int8 i=0;i<NUM_SLOTS;i++)
  3434. safe_delete(items[i]);
  3435. safe_delete_array(orig_packet);
  3436. safe_delete_array(xor_packet);
  3437. }
  3438. bool EquipmentItemList::AddItem(int8 slot, Item* item){
  3439. if(item){
  3440. MEquipmentItems.lock();
  3441. Item* curItem = GetItem(slot);
  3442. if (curItem) // existing item in slot
  3443. {
  3444. MEquipmentItems.unlock();
  3445. return false;
  3446. }
  3447. SetItem(slot, item, true);
  3448. if (item->details.unique_id == 0) {
  3449. GetItem(slot)->details.unique_id = MasterItemList::NextUniqueID();
  3450. if (item->IsBag())
  3451. item->details.bag_id = item->details.unique_id;
  3452. }
  3453. MEquipmentItems.unlock();
  3454. return true;
  3455. }
  3456. return false;
  3457. }
  3458. int8 EquipmentItemList::GetNumberOfItems(){
  3459. int8 ret = 0;
  3460. MEquipmentItems.lock();
  3461. for(int8 i=0;i<NUM_SLOTS;i++){
  3462. if(items[i])
  3463. ret++;
  3464. }
  3465. MEquipmentItems.unlock();
  3466. return ret;
  3467. }
  3468. void EquipmentItemList::SetItem(int8 slot_id, Item* item, bool locked){
  3469. if(!locked)
  3470. MEquipmentItems.lock();
  3471. item->details.inv_slot_id = 0;
  3472. item->details.slot_id = slot_id;
  3473. item->details.index = slot_id;
  3474. item->details.appearance_type = GetAppearanceType();
  3475. items[slot_id] = item;
  3476. if(!locked)
  3477. MEquipmentItems.unlock();
  3478. }
  3479. vector<Item*>* EquipmentItemList::GetAllEquippedItems(){
  3480. vector<Item*>* ret = new vector<Item*>;
  3481. MEquipmentItems.lock();
  3482. for(int8 i=0;i<NUM_SLOTS;i++){
  3483. if(items[i])
  3484. ret->push_back(items[i]);
  3485. }
  3486. MEquipmentItems.unlock();
  3487. return ret;
  3488. }
  3489. Item* EquipmentItemList::GetItem(int8 slot_id){
  3490. return items[slot_id];
  3491. }
  3492. EQ2Packet* EquipmentItemList::serialize(int16 version, Player* player){
  3493. EQ2Packet* app = 0;
  3494. Item* item = 0;
  3495. PacketStruct* packet = configReader.getStruct("WS_UpdateInventory", version);
  3496. if(packet){
  3497. int8 packet_size = 0;
  3498. PacketStruct* packet2 = configReader.getStruct("Substruct_Item", version);
  3499. packet_size = packet2->GetTotalPacketSize();
  3500. safe_delete(packet2);
  3501. int8 num_slots = NUM_SLOTS;
  3502. if (version <= 564)
  3503. num_slots = 22;
  3504. packet->setArrayLengthByName("item_count", num_slots);
  3505. if(!orig_packet){
  3506. xor_packet = new uchar[packet_size* num_slots];
  3507. orig_packet = new uchar[packet_size* num_slots];
  3508. memset(xor_packet, 0, packet_size* num_slots);
  3509. memset(orig_packet, 0, packet_size* num_slots);
  3510. }
  3511. MEquipmentItems.lock();
  3512. int32 menu_data = 3;
  3513. for(int16 i=0;i<NUM_SLOTS;i++){
  3514. menu_data = 3;
  3515. item = items[i];
  3516. if(item && item->details.item_id > 0){
  3517. if(item->slot_data.size() > 0)
  3518. menu_data -= ITEM_MENU_TYPE_GENERIC;
  3519. if (item->details.num_slots > 0) {
  3520. if (packet->GetVersion() <= 283 && item->details.num_slots > CLASSIC_EQ_MAX_BAG_SLOTS)
  3521. item->details.num_slots = CLASSIC_EQ_MAX_BAG_SLOTS;
  3522. menu_data += ITEM_MENU_TYPE_BAG;
  3523. if (item->details.num_free_slots == item->details.num_slots)
  3524. menu_data += ITEM_MENU_TYPE_EMPTY_BAG;
  3525. }
  3526. if(item->IsSkill())
  3527. menu_data += ITEM_MENU_TYPE_SCRIBE;
  3528. if(item->generic_info.condition == 0)
  3529. menu_data += ITEM_MENU_TYPE_BROKEN2;
  3530. else if (item->generic_info.condition <= 20)
  3531. menu_data += ITEM_MENU_TYPE_DAMAGED;
  3532. if (item->CheckFlag(ATTUNED) || item->CheckFlag(NO_TRADE)) {
  3533. if (version <= 283)
  3534. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNED;
  3535. else
  3536. menu_data += ITEM_MENU_TYPE_ATTUNED;
  3537. }
  3538. else if (item->CheckFlag(ATTUNEABLE)) {
  3539. if (version <= 283)
  3540. menu_data += ORIG_ITEM_MENU_TYPE_ATTUNEABLE;
  3541. else
  3542. menu_data += ITEM_MENU_TYPE_ATTUNEABLE;
  3543. }
  3544. if (item->generic_info.usable == 1)
  3545. menu_data += ITEM_MENU_TYPE_USE;
  3546. if (item->IsFood())
  3547. {
  3548. if (version <= 283) {
  3549. if (item->IsFoodDrink())
  3550. menu_data += ORIG_ITEM_MENU_TYPE_DRINK;
  3551. else
  3552. menu_data += ORIG_ITEM_MENU_TYPE_FOOD;
  3553. }
  3554. else {
  3555. menu_data += ITEM_MENU_TYPE_CONSUME;
  3556. if (player && ((item->IsFoodFood() && player->get_character_flag(CF_FOOD_AUTO_CONSUME)) || (item->IsFoodDrink() && player->get_character_flag(CF_DRINK_AUTO_CONSUME))))
  3557. {
  3558. // needs all 3 to display 'auto consume' off option as well as set the yellowish tint in the background
  3559. menu_data += ITEM_MENU_TYPE_CONSUME_OFF;
  3560. menu_data += ORIG_ITEM_MENU_TYPE_DRINK;
  3561. menu_data += ORIG_ITEM_MENU_TYPE_FOOD;
  3562. }
  3563. }
  3564. }
  3565. packet->setSubstructArrayDataByName("items", "unique_id", item->details.unique_id, 0, i);
  3566. packet->setSubstructArrayDataByName("items", "bag_id", item->details.bag_id, 0, i);
  3567. packet->setSubstructArrayDataByName("items", "inv_slot_id", item->details.inv_slot_id, 0, i);
  3568. if (item->details.count > 0 && item->stack_count > 1) {
  3569. if (version <= 283)
  3570. menu_data += ORIG_ITEM_MENU_TYPE_STACKABLE;
  3571. else
  3572. menu_data += ITEM_MENU_TYPE_DISPLAY_CHARGES;
  3573. }
  3574. packet->setSubstructArrayDataByName("items", "menu_type", menu_data, 0, i);
  3575. packet->setSubstructArrayDataByName("items", "icon", item->details.icon, 0, i);
  3576. packet->setSubstructArrayDataByName("items", "slot_id", item->details.slot_id, 0, i);
  3577. packet->setSubstructArrayDataByName("items", "count", item->details.count, 0, i);
  3578. // item level needed here
  3579. packet->setSubstructArrayDataByName("items", "tier", item->details.tier, 0, i);
  3580. packet->setSubstructArrayDataByName("items", "num_slots", item->details.num_slots, 0, i);
  3581. //empty slots needed here
  3582. packet->setSubstructArrayDataByName("items", "item_id", item->details.item_id, 0, i);
  3583. //broker id needed here
  3584. packet->setSubstructArrayDataByName("items", "name", item->name.c_str(), 0, i);
  3585. //packet->setSubstructArrayDataByName("items", "unknown4", 10, 0, i);
  3586. item->details.index = i;
  3587. }
  3588. packet->setSubstructArrayDataByName("items", "index", i, 0, i);
  3589. }
  3590. MEquipmentItems.unlock();
  3591. packet->setDataByName("equip_flag", GetAppearanceType() ? 2 : 1);
  3592. app = packet->serializeCountPacket(version, 1, orig_packet, xor_packet);
  3593. safe_delete(packet);
  3594. }
  3595. return app;
  3596. }
  3597. ItemStatsValues* EquipmentItemList::CalculateEquipmentBonuses(Entity* entity){
  3598. ItemStatsValues* stats = new ItemStatsValues;
  3599. memset(stats, 0, sizeof(ItemStatsValues));
  3600. entity->GetInfoStruct()->set_mitigation_base(0);
  3601. MEquipmentItems.lock();
  3602. for(int8 i=0;i<NUM_SLOTS;i++){
  3603. if(items[i] && items[i]->details.item_id > 0){
  3604. master_item_list.CalculateItemBonuses(items[i], entity, stats);
  3605. if (items[i]->armor_info && !items[i]->IsShield())
  3606. entity->GetInfoStruct()->add_mitigation_base(items[i]->armor_info->mitigation_high);
  3607. }
  3608. }
  3609. MEquipmentItems.unlock();
  3610. return stats;
  3611. }
  3612. bool EquipmentItemList::HasItem(int32 id){
  3613. MEquipmentItems.lock();
  3614. for(int8 i=0;i<NUM_SLOTS;i++){
  3615. if(items[i] && items[i]->details.item_id == id){
  3616. MEquipmentItems.unlock();
  3617. return true;
  3618. }
  3619. }
  3620. MEquipmentItems.unlock();
  3621. return false;
  3622. }
  3623. void EquipmentItemList::RemoveItem(int8 slot, bool delete_item){
  3624. if(slot < NUM_SLOTS){
  3625. MEquipmentItems.lock();
  3626. if(items[slot] && items[slot]->details.appearance_type)
  3627. items[slot]->details.appearance_type = 0;
  3628. if(delete_item){
  3629. safe_delete(items[slot]);
  3630. }
  3631. items[slot] = 0;
  3632. MEquipmentItems.unlock();
  3633. }
  3634. }
  3635. Item* EquipmentItemList::GetItemFromUniqueID(int32 item_id){
  3636. MEquipmentItems.lock();
  3637. for(int8 i=0;i<NUM_SLOTS;i++){
  3638. if(items[i] && items[i]->details.unique_id == item_id){
  3639. MEquipmentItems.unlock();
  3640. return items[i];
  3641. }
  3642. }
  3643. MEquipmentItems.unlock();
  3644. return 0;
  3645. }
  3646. Item* EquipmentItemList::GetItemFromItemID(int32 item_id) {
  3647. Item* item = 0;
  3648. MEquipmentItems.lock();
  3649. for(int8 i = 0; i < NUM_SLOTS; i++) {
  3650. if(items[i] && items[i]->details.item_id == item_id) {
  3651. item = items[i];
  3652. break;
  3653. }
  3654. }
  3655. MEquipmentItems.unlock();
  3656. return item;
  3657. }
  3658. bool EquipmentItemList::CanItemBeEquippedInSlot(Item* tmp, int8 slot){
  3659. MEquipmentItems.lock();
  3660. for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
  3661. if(tmp->slot_data[i] == slot){
  3662. MEquipmentItems.unlock();
  3663. return true;
  3664. }
  3665. }
  3666. MEquipmentItems.unlock();
  3667. return false;
  3668. }
  3669. bool EquipmentItemList::CheckEquipSlot(Item* tmp, int8 slot){
  3670. MEquipmentItems.lock();
  3671. for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
  3672. if(tmp->slot_data[i] == slot){
  3673. Item* tmp_item = GetItem(tmp->slot_data[i]);
  3674. if(!tmp_item || tmp_item->details.item_id == 0){
  3675. if(slot == EQ2_SECONDARY_SLOT)
  3676. {
  3677. Item* primary = GetItem(EQ2_PRIMARY_SLOT);
  3678. if(primary && primary->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND)
  3679. continue;
  3680. }
  3681. MEquipmentItems.unlock();
  3682. return true;
  3683. }
  3684. }
  3685. }
  3686. MEquipmentItems.unlock();
  3687. return false;
  3688. }
  3689. int8 EquipmentItemList::GetFreeSlot(Item* tmp, int8 slot_id){
  3690. int8 slot = 0;
  3691. MEquipmentItems.lock();
  3692. for(int8 i=0;tmp && i<tmp->slot_data.size();i++){
  3693. slot = tmp->slot_data[i];
  3694. if(slot_id == 255 || slot == slot_id){
  3695. Item* tmp_item = GetItem(slot);
  3696. if(!tmp_item || tmp_item->details.item_id == 0){
  3697. if(slot == EQ2_SECONDARY_SLOT)
  3698. {
  3699. Item* primary = GetItem(EQ2_PRIMARY_SLOT);
  3700. if(primary && primary->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND)
  3701. continue;
  3702. }
  3703. MEquipmentItems.unlock();
  3704. return slot;
  3705. }
  3706. }
  3707. }
  3708. MEquipmentItems.unlock();
  3709. return 255;
  3710. }
  3711. int8 EquipmentItemList::GetSlotByItem(Item* item) {
  3712. int8 slot = 255;
  3713. for (int8 i = 0; i < NUM_SLOTS; i++) {
  3714. if (items[i] && items[i] == item) {
  3715. slot = i;
  3716. break;
  3717. }
  3718. }
  3719. return slot;
  3720. }
  3721. string Item::CreateItemLink(int16 client_Version, bool bUseUniqueID) {
  3722. ostringstream ss;
  3723. if(client_Version > 546)
  3724. ss << "\\aITEM " << details.item_id << ' ' << (bUseUniqueID ? details.unique_id : 0) << ':' << name << "\\/a";
  3725. else {
  3726. if(bUseUniqueID)
  3727. ss << "\\aITEM " << details.item_id << ' ' << details.unique_id << ':' << name << "\\/a";
  3728. else
  3729. ss << "\\aITEM " << details.item_id << ' ' << name << ':' << name << "\\/a";
  3730. }
  3731. return ss.str();
  3732. }
  3733. int32 MasterItemList::GetItemStatIDByName(std::string name)
  3734. {
  3735. boost::to_lower(name);
  3736. map<std::string, int32>::iterator itr = mappedItemStatsStrings.find(name.c_str());
  3737. if(itr != mappedItemStatsStrings.end())
  3738. return itr->second;
  3739. return 0xFFFFFFFF;
  3740. }
  3741. std::string MasterItemList::GetItemStatNameByID(int32 id)
  3742. {
  3743. map<int32, std::string>::iterator itr = mappedItemStatTypeIDs.find(id);
  3744. if(itr != mappedItemStatTypeIDs.end())
  3745. return itr->second;
  3746. return std::string("");
  3747. }