Player.cpp 247 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. fully_logged_in = false;
  53. last_movement_activity = 0;
  54. //speed = 0;
  55. packet_num = 0;
  56. range_attack = false;
  57. old_movement_packet = 0;
  58. charsheet_changed = false;
  59. quickbar_updated = false;
  60. custNPC = false;
  61. spawn_tmp_vis_xor_packet = 0;
  62. spawn_tmp_pos_xor_packet = 0;
  63. spawn_tmp_info_xor_packet = 0;
  64. pending_collection_reward = 0;
  65. pos_packet_speed = 0;
  66. LogWrite(MISC__TODO, 1, "TODO", "Add player commands here\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  67. appearance.display_name = 1;
  68. appearance.show_command_icon = 1;
  69. appearance.player_flag = 1;
  70. appearance.targetable = 1;
  71. appearance.show_level = 1;
  72. spell_count = 0;
  73. spell_orig_packet = 0;
  74. spell_xor_packet = 0;
  75. resurrecting = false;
  76. spawn_id = 1;
  77. spawn_type = 4;
  78. player_spawn_id_map[1] = this;
  79. player_spawn_reverse_id_map[this] = 1;
  80. MPlayerQuests.SetName("Player::MPlayerQuests");
  81. test_time = 0;
  82. returning_from_ld = false;
  83. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  84. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  85. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  86. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  87. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  88. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  89. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  90. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  91. is_tracking = false;
  92. guild = 0;
  93. following = false;
  94. combat_target = 0;
  95. InitXPTable();
  96. pending_deletion = false;
  97. spawn_vis_struct = 0;
  98. spawn_pos_struct = 0;
  99. spawn_info_struct = 0;
  100. spawn_header_struct = 0;
  101. spawn_footer_struct = 0;
  102. widget_footer_struct = 0;
  103. sign_footer_struct = 0;
  104. pos_xor_size = 0;
  105. info_xor_size = 0;
  106. vis_xor_size = 0;
  107. pos_mutex.SetName("Player::pos_mutex");
  108. vis_mutex.SetName("Player::vis_mutex");
  109. info_mutex.SetName("Player::info_mutex");
  110. index_mutex.SetName("Player::index_mutex");
  111. spawn_mutex.SetName("Player::spawn_mutex");
  112. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  113. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  114. gm_vision = false;
  115. SetSaveSpellEffects(true);
  116. reset_mentorship = false;
  117. all_spells_locked = false;
  118. }
  119. Player::~Player(){
  120. SetSaveSpellEffects(true);
  121. DeleteSpellEffects();
  122. for(int32 i=0;i<spells.size();i++){
  123. safe_delete(spells[i]);
  124. }
  125. for(int32 i=0;i<quickbar_items.size();i++){
  126. safe_delete(quickbar_items[i]);
  127. }
  128. map<int32, vector<int32>*>::iterator itr;
  129. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  130. safe_delete(itr->second);
  131. }
  132. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  133. safe_delete(itr->second);
  134. }
  135. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  136. map<int8, vector<HistoryData*> >::iterator itr2;
  137. vector<HistoryData*>::iterator itr3;
  138. // Type
  139. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  140. // Sub type
  141. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  142. // vector of data
  143. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  144. safe_delete(*itr3);
  145. }
  146. }
  147. }
  148. mLUAHistory.writelock();
  149. map<int32, LUAHistory*>::iterator itr4;
  150. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  151. safe_delete(itr4->second);
  152. }
  153. m_charLuaHistory.clear();
  154. mLUAHistory.releasewritelock();
  155. safe_delete_array(movement_packet);
  156. safe_delete_array(old_movement_packet);
  157. safe_delete_array(spawn_tmp_info_xor_packet);
  158. safe_delete_array(spawn_tmp_vis_xor_packet);
  159. safe_delete_array(spawn_tmp_pos_xor_packet);
  160. safe_delete_array(spell_xor_packet);
  161. safe_delete_array(spell_orig_packet);
  162. DestroyQuests();
  163. WritePlayerStatistics();
  164. RemovePlayerStatistics();
  165. DeleteMail();
  166. world.RemoveLottoPlayer(GetCharacterID());
  167. safe_delete(info);
  168. index_mutex.writelock(__FUNCTION__, __LINE__);
  169. player_spawn_reverse_id_map.clear();
  170. player_spawn_id_map.clear();
  171. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  172. info_mutex.writelock(__FUNCTION__, __LINE__);
  173. spawn_info_packet_list.clear();
  174. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  175. vis_mutex.writelock(__FUNCTION__, __LINE__);
  176. spawn_vis_packet_list.clear();
  177. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  178. pos_mutex.writelock(__FUNCTION__, __LINE__);
  179. spawn_pos_packet_list.clear();
  180. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  181. safe_delete(spawn_header_struct);
  182. safe_delete(spawn_footer_struct);
  183. safe_delete(sign_footer_struct);
  184. safe_delete(widget_footer_struct);
  185. safe_delete(spawn_info_struct);
  186. safe_delete(spawn_vis_struct);
  187. safe_delete(spawn_pos_struct);
  188. ClearPendingSelectableItemRewards(0, true);
  189. ClearPendingItemRewards();
  190. }
  191. EQ2Packet* Player::serialize(Player* player, int16 version){
  192. return spawn_serialize(player, version);
  193. }
  194. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  195. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  196. if(packet){
  197. packet->setDataByName("x", x);
  198. packet->setDataByName("y", y);
  199. packet->setDataByName("z", z);
  200. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  201. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  202. if (heading != -1.0f)
  203. packet->setDataByName("heading", heading);
  204. EQ2Packet* outapp = packet->serialize();
  205. safe_delete(packet);
  206. return outapp;
  207. }
  208. return 0;
  209. }
  210. void Player::DestroyQuests(){
  211. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  212. map<int32, Quest*>::iterator itr;
  213. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  214. safe_delete(itr->second);
  215. }
  216. completed_quests.clear();
  217. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  218. safe_delete(itr->second);
  219. }
  220. player_quests.clear();
  221. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  222. safe_delete(itr->second);
  223. }
  224. pending_quests.clear();
  225. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  226. }
  227. PlayerInfo* Player::GetPlayerInfo(){
  228. if(info == 0)
  229. info = new PlayerInfo(this);
  230. return info;
  231. }
  232. void PlayerInfo::CalculateXPPercentages(){
  233. int32 xp_needed = info_struct->get_xp_needed();
  234. if(xp_needed > 0){
  235. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  236. info_struct->set_xp_yellow((int16)percentage);
  237. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  238. info_struct->set_xp_blue_vitality_bar(0);
  239. info_struct->set_xp_yellow_vitality_bar(0);
  240. if(player->GetXPVitality() > 0){
  241. float vitality_total = player->GetXPVitality()*10 + percentage;
  242. vitality_total -= ((int)(percentage/100)*100);
  243. if(vitality_total < 100){ //10%
  244. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  245. }
  246. else
  247. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  248. }
  249. }
  250. }
  251. void PlayerInfo::CalculateTSXPPercentages(){
  252. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  253. if(ts_xp_needed > 0){
  254. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  255. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  256. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  257. /*info_struct->xp_blue_vitality_bar = 0;
  258. info_struct->xp_yellow_vitality_bar = 0;
  259. if(player->GetXPVitality() > 0){
  260. float vitality_total = player->GetXPVitality()*10 + percentage;
  261. vitality_total -= ((int)(percentage/100)*100);
  262. if(vitality_total < 100){ //10%
  263. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  264. }
  265. else
  266. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  267. }*/
  268. }
  269. }
  270. void PlayerInfo::SetHouseZone(int32 id){
  271. house_zone_id = id;
  272. }
  273. void PlayerInfo::SetBindZone(int32 id){
  274. bind_zone_id = id;
  275. }
  276. void PlayerInfo::SetBindX(float x){
  277. bind_x = x;
  278. }
  279. void PlayerInfo::SetBindY(float y){
  280. bind_y = y;
  281. }
  282. void PlayerInfo::SetBindZ(float z){
  283. bind_z = z;
  284. }
  285. void PlayerInfo::SetBindHeading(float heading){
  286. bind_heading = heading;
  287. }
  288. int32 PlayerInfo::GetHouseZoneID(){
  289. return house_zone_id;
  290. }
  291. int32 PlayerInfo::GetBindZoneID(){
  292. return bind_zone_id;
  293. }
  294. float PlayerInfo::GetBindZoneX(){
  295. return bind_x;
  296. }
  297. float PlayerInfo::GetBindZoneY(){
  298. return bind_y;
  299. }
  300. float PlayerInfo::GetBindZoneZ(){
  301. return bind_z;
  302. }
  303. float PlayerInfo::GetBindZoneHeading(){
  304. return bind_heading;
  305. }
  306. PacketStruct* PlayerInfo::serialize2(int16 version){
  307. player->CalculateBonuses();
  308. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  309. if(packet){
  310. //TODO: 2021 FIX THIS CASTING
  311. char deity[32];
  312. strncpy(deity, info_struct->get_deity().c_str(), 32);
  313. packet->setDataByName("deity", deity);
  314. char name[40];
  315. strncpy(name, info_struct->get_name().c_str(), 40);
  316. packet->setDataByName("character_name", name);
  317. packet->setDataByName("race", info_struct->get_race());
  318. packet->setDataByName("gender", info_struct->get_gender());
  319. packet->setDataByName("class1", info_struct->get_class1());
  320. packet->setDataByName("class2", info_struct->get_class2());
  321. packet->setDataByName("class3", info_struct->get_class3());
  322. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  323. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  324. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  325. packet->setDataByName("level", info_struct->get_level());
  326. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  327. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  328. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  329. // for(int8 i=0;i<19;i++)
  330. // {
  331. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  332. // }
  333. //
  334. packet->setDataByName("current_hp", player->GetHP());
  335. packet->setDataByName("max_hp",player-> GetTotalHP());
  336. packet->setDataByName("base_hp", player->GetTotalHPBase());
  337. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  338. packet->setDataByName("bonus_health", bonus_health);
  339. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  340. packet->setDataByName("current_power", player->GetPower());
  341. packet->setDataByName("max_power", player->GetTotalPower());
  342. packet->setDataByName("base_power", player->GetTotalPowerBase());
  343. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  344. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  345. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  346. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  347. packet->setDataByName("attack", info_struct->get_cur_attack());
  348. packet->setDataByName("attack_base", info_struct->get_attack_base());
  349. packet->setDataByName("absorb", info_struct->get_absorb());
  350. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  351. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  352. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  353. CalculateXPPercentages();
  354. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  355. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  356. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  357. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  358. packet->setDataByName("flags", info_struct->get_flags());
  359. packet->setDataByName("flags2", info_struct->get_flags2());
  360. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  361. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  362. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  363. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  364. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  365. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  366. float block_pct = info_struct->get_block()*10.0f;
  367. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  368. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  369. packet->setDataByName("str", info_struct->get_str());
  370. packet->setDataByName("sta", info_struct->get_sta());
  371. packet->setDataByName("agi", info_struct->get_agi());
  372. packet->setDataByName("wis", info_struct->get_wis());
  373. packet->setDataByName("int", info_struct->get_intel());
  374. packet->setDataByName("str_base", info_struct->get_str_base());
  375. packet->setDataByName("sta_base", info_struct->get_sta_base());
  376. packet->setDataByName("agi_base", info_struct->get_agi_base());
  377. packet->setDataByName("wis_base", info_struct->get_wis_base());
  378. packet->setDataByName("int_base", info_struct->get_intel_base());
  379. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  380. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  381. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  382. packet->setDataByName("heat", info_struct->get_heat());
  383. packet->setDataByName("cold", info_struct->get_cold());
  384. packet->setDataByName("magic", info_struct->get_magic());
  385. packet->setDataByName("mental", info_struct->get_mental());
  386. packet->setDataByName("divine", info_struct->get_divine());
  387. packet->setDataByName("disease", info_struct->get_disease());
  388. packet->setDataByName("poison", info_struct->get_poison());
  389. packet->setDataByName("heat_base", info_struct->get_heat_base());
  390. packet->setDataByName("cold_base", info_struct->get_cold_base());
  391. packet->setDataByName("magic_base", info_struct->get_magic_base());
  392. packet->setDataByName("mental_base", info_struct->get_mental_base());
  393. packet->setDataByName("divine_base", info_struct->get_divine_base());
  394. packet->setDataByName("disease_base", info_struct->get_disease_base());
  395. packet->setDataByName("poison_base", info_struct->get_poison_base());
  396. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  397. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  398. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  399. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  400. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  401. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  402. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  403. packet->setDataByName("weight", info_struct->get_weight());
  404. packet->setDataByName("max_weight", info_struct->get_max_weight());
  405. char pet_name[32];
  406. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  407. packet->setDataByName("pet_name", pet_name);
  408. packet->setDataByName("status_points", info_struct->get_status_points());
  409. if(bind_zone_id > 0){
  410. string bind_name = database.GetZoneName(bind_zone_id);
  411. if (bind_name.length() > 0)
  412. packet->setDataByName("bind_zone", bind_name.c_str());
  413. }
  414. else
  415. packet->setDataByName("bind_zone", "None");
  416. if(house_zone_id > 0){
  417. string house_name = database.GetZoneName(house_zone_id);
  418. if (house_name.length() > 0)
  419. packet->setDataByName("house_zone", house_name.c_str());
  420. }
  421. else
  422. packet->setDataByName("house_zone", "None");
  423. //packet->setDataByName("account_age_base", 14);
  424. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  425. packet->setDataByName("power_regen", info_struct->get_power_regen());
  426. /*packet->setDataByName("unknown11", -1, 0);
  427. packet->setDataByName("unknown11", -1, 1);
  428. packet->setDataByName("unknown13", 201, 0);
  429. packet->setDataByName("unknown13", 201, 1);
  430. packet->setDataByName("unknown13", 234, 2);
  431. packet->setDataByName("unknown13", 201, 3);
  432. packet->setDataByName("unknown13", 214, 4);
  433. packet->setDataByName("unknown13", 234, 5);
  434. packet->setDataByName("unknown13", 234, 6);
  435. packet->setDataByName("unknown14", 78);
  436. */
  437. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  438. //packet->setDataByName("unknown15b", 9911);
  439. packet->setDataByName("unknown15a", 78);
  440. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  441. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  442. packet->setDataByName("tradeskill_exp_vitality", 100);
  443. packet->setDataByName("unknown15c", 200);
  444. //packet->setDataByName("unknown15", 100, 10);
  445. packet->setDataByName("unknown18", 16880, 1);
  446. /*packet->setDataByName("unknown19", 1);
  447. packet->setDataByName("unknown19", 3, 1);
  448. packet->setDataByName("unknown19", 1074301064, 2);
  449. packet->setDataByName("unknown19", 1, 3);
  450. packet->setDataByName("unknown19", 3, 4);
  451. packet->setDataByName("unknown19", 1074301064, 5);
  452. packet->setDataByName("unknown19", 6, 6);
  453. packet->setDataByName("unknown19", 14, 7);
  454. packet->setDataByName("unknown19", 1083179008, 8);*/
  455. player->SetGroupInformation(packet);
  456. packet->setDataByName("unknown20", 1, 107);
  457. packet->setDataByName("unknown20", 1, 108);
  458. packet->setDataByName("unknown20", 1, 109);
  459. packet->setDataByName("unknown20", 1, 110);
  460. packet->setDataByName("unknown20", 1, 111);
  461. //packet->setDataByName("unknown20b", 255);
  462. //packet->setDataByName("unknown20b", 255, 1);
  463. //packet->setDataByName("unknown20b", 255, 2);
  464. packet->setDataByName("unknown11", 123);
  465. packet->setDataByName("unknown11", 234, 1);
  466. //packet->setDataByName("in_combat", 32768);
  467. //make name flash red
  468. /*packet->setDataByName("unknown20", 8);
  469. packet->setDataByName("unknown20", 38, 70);
  470. packet->setDataByName("unknown20", 17, 77);
  471. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  472. packet->setDataByName("unknown20", 1, 113);
  473. packet->setDataByName("unknown20", 1, 114);
  474. packet->setDataByName("unknown20", 1, 115);
  475. packet->setDataByName("unknown20", 4294967295, 309);
  476. packet->setDataByName("unknown22", 2, 4);
  477. packet->setDataByName("unknown23", 2, 29);
  478. */
  479. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  480. // for(int i=0;i<19;i++)
  481. // packet->setDataByName("unknown7", 257, i);
  482. //packet->setDataByName("unknown21", info_struct->rain, 2);
  483. packet->setDataByName("rain", info_struct->get_rain());
  484. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  485. /*packet->setDataByName("unknown22", 3, 4);
  486. packet->setDataByName("unknown23", 3, 161);
  487. packet->setDataByName("unknown20", 103);
  488. packet->setDataByName("unknown20", 1280, 70);
  489. packet->setDataByName("unknown20", 9, 71);
  490. packet->setDataByName("unknown20", 5, 72);
  491. packet->setDataByName("unknown20", 4294967271, 73);
  492. packet->setDataByName("unknown20", 5, 75);
  493. packet->setDataByName("unknown20", 1051, 77);
  494. packet->setDataByName("unknown20", 3, 78);
  495. packet->setDataByName("unknown20", 6, 104);
  496. packet->setDataByName("unknown20", 1, 105);
  497. packet->setDataByName("unknown20", 20, 106);
  498. packet->setDataByName("unknown20", 3, 107);
  499. packet->setDataByName("unknown20", 1, 108);
  500. packet->setDataByName("unknown20", 1, 109);
  501. packet->setDataByName("unknown20", 4278190080, 494);
  502. packet->setDataByName("unknown20b", 255);
  503. packet->setDataByName("unknown20b", 255, 1);
  504. packet->setDataByName("unknown20b", 255, 2);
  505. packet->setDataByName("unknown20", 50, 75);
  506. */
  507. //packet->setDataByName("rain2", -102.24);
  508. for(int i=0;i<45;i++){
  509. if(i < 30){
  510. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  511. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  512. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  513. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  514. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  515. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  516. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  517. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  518. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  519. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  520. }
  521. else if(version < 942)//version 942 added 15 additional spell effect slots
  522. break;
  523. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  524. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  525. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  526. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  527. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  528. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  529. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  530. }
  531. return packet;
  532. }
  533. return 0;
  534. }
  535. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  536. if(packet){
  537. string* data = packet->serializeString();
  538. int32 size = data->length();
  539. //DumpPacket((uchar*)data->c_str(), size);
  540. uchar* tmp = new uchar[size];
  541. if(!changes){
  542. orig_packet = new uchar[size];
  543. changes = new uchar[size];
  544. memcpy(orig_packet, (uchar*)data->c_str(), size);
  545. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  546. }
  547. else{
  548. memcpy(changes, (uchar*)data->c_str(), size);
  549. Encode(changes, orig_packet, size);
  550. size = Pack(tmp, changes, size, size, version);
  551. //cout << "INFO HERE:\n";
  552. //DumpPacket(tmp, size);
  553. }
  554. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  555. safe_delete_array(tmp);
  556. safe_delete(packet);
  557. return ret_packet;
  558. }
  559. return 0;
  560. }
  561. void PlayerInfo::SetAccountAge(int16 age){
  562. info_struct->set_account_age_base(age);
  563. }
  564. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  565. player->CalculateBonuses();
  566. /* info_struct->heat = 15;
  567. info_struct->heat_base = 13;
  568. info_struct->divine = 14;
  569. info_struct->divine_base = 11;
  570. info_struct->cur_attack = 5;
  571. info_struct->attack_base = 5;
  572. info_struct->coin_copper = 1;
  573. info_struct->coin_silver = 2;
  574. info_struct->coin_gold = 3;
  575. info_struct->coin_plat = 4;*/
  576. int8 blah1 = 90;
  577. int8 blah2 = 120;
  578. /*for (int i = 0; i < 12; i++) {
  579. info_struct->maintained_effects[i].icon = 8+i;
  580. info_struct->maintained_effects[i].icon_backdrop = 315+i;
  581. strcpy(info_struct->maintained_effects[i].name, "Testing Spell");
  582. info_struct->maintained_effects[i].spell_id = 3000+i;
  583. info_struct->maintained_effects[i].slot_pos = i;
  584. info_struct->maintained_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  585. if(i<2)
  586. info_struct->maintained_effects[i].conc_used = 1;
  587. info_struct->maintained_effects[i].total_time = 60+i;
  588. }*/
  589. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  590. /*for (int i = 0; i < 1; i++) {
  591. info_struct->spell_effects[i].icon = 303;
  592. info_struct->spell_effects[i].icon_backdrop = 317;
  593. info_struct->spell_effects[i].spell_id = 8308;
  594. info_struct->spell_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  595. if (i < 5)
  596. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  597. }*/
  598. //0-69, locked screen movement
  599. //30-69 normal movement
  600. //10-30 normal movement
  601. //for (int i = 5; i < 10; i++)
  602. //packet->setDataByName("unknown19", 1+i, i);
  603. //Sleep(5000);
  604. if (packet) {
  605. char name[40];
  606. strncpy(name,info_struct->get_name().c_str(),40);
  607. packet->setDataByName("character_name", name);
  608. // packet->setDataByName("unknown_1_1_MJ", 99);//unknown_1_1_MJ
  609. packet->setDataByName("race", info_struct->get_race());
  610. packet->setDataByName("gender", info_struct->get_gender());
  611. packet->setDataByName("exiled", 0); // need exiled data
  612. packet->setDataByName("class1", info_struct->get_class1());
  613. packet->setDataByName("class2", info_struct->get_class2());
  614. packet->setDataByName("class3", info_struct->get_class3());
  615. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  616. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  617. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  618. packet->setDataByName("level", info_struct->get_level());
  619. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  620. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  621. // packet->setDataByName("unknown_1_2_MJ", 98); //unknown_1_2_MJ
  622. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  623. //TODO: 2021 FIX THIS CASTING
  624. for (int8 i = 0; i < 19; i++)
  625. packet->setDataByName("account_age_bonus", 0);
  626. //TODO: 2021 FIX THIS CASTING
  627. char deity[32];
  628. strncpy(deity, info_struct->get_deity().c_str(), 32);
  629. packet->setDataByName("deity", deity);
  630. packet->setDataByName("last_name", player->GetLastName());
  631. // packet->setDataByName("unknown_1_3_MJ", 97);//unknown_1_3_MJ
  632. packet->setDataByName("current_hp", player->GetHP());
  633. packet->setDataByName("max_hp", player->GetTotalHP());
  634. packet->setDataByName("base_hp", player->GetTotalHPBase());
  635. packet->setDataByName("current_power", player->GetPower());
  636. packet->setDataByName("max_power", player->GetTotalPower());
  637. packet->setDataByName("base_power", player->GetTotalPowerBase());
  638. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  639. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  640. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  641. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  642. // packet->setDataByName("unknown_1_4a_MJ", 96); //-1// was unknown11
  643. // packet->setDataByName("unknown_1_4b_MJ", 96); //-1
  644. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  645. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  646. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  647. packet->setDataByName("bonus_health", bonus_health);
  648. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  649. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  650. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  651. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  652. packet->setDataByName("mitigation_pct_pve", 392); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  653. packet->setDataByName("mitigation_pct_pvp", 559); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  654. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  655. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  656. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  657. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  658. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  659. // packet->setDataByName("unknown_1096_1_MJ", 90);//unknown_1096_1_MJ
  660. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  661. // packet->setDataByName("unknown_1096_2_MJ", 89);//unknown_1096_2_MJ
  662. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  663. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  664. // packet->setDataByName("unknown_1096_3_MJ", 88);//unknown_1096_3_MJ
  665. float block_pct = info_struct->get_block()*10.0f;
  666. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  667. // packet->setDataByName("unknown_1096_4_MJ", 87);//unknown_1096_4_MJ
  668. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  669. // packet->setDataByName("unknown_1096_5_MJ", 86);//unknown_1096_5_MJ
  670. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  671. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  672. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  673. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  674. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  675. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  676. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  677. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  678. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  679. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  680. // packet->setDataByName("unknown_1096_6_MJ", 86);//unknown_1096_6_MJ
  681. if (version <= 996) {
  682. packet->setDataByName("heat", info_struct->get_heat());
  683. packet->setDataByName("cold", info_struct->get_cold());
  684. packet->setDataByName("magic", info_struct->get_magic());
  685. packet->setDataByName("mental", info_struct->get_mental());
  686. packet->setDataByName("divine", info_struct->get_divine());
  687. packet->setDataByName("disease", info_struct->get_disease());
  688. packet->setDataByName("poison", info_struct->get_poison());
  689. packet->setDataByName("heat_base", info_struct->get_heat_base());
  690. packet->setDataByName("cold_base", info_struct->get_cold_base());
  691. packet->setDataByName("magic_base", info_struct->get_magic_base());
  692. packet->setDataByName("mental_base", info_struct->get_mental_base());
  693. packet->setDataByName("divine_base", info_struct->get_divine_base());
  694. packet->setDataByName("disease_base", info_struct->get_disease_base());
  695. packet->setDataByName("poison_base", info_struct->get_poison_base());
  696. }
  697. else {
  698. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  699. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  700. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  701. // packet->setDataByName("unknown_1096_7_MJ", 85);//unknown_1096_7_MJ
  702. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  703. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  704. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  705. }
  706. // packet->setDataByName("unknown_1096_8_MJ", 205);//unknown_1096_8_MJ
  707. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  708. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  709. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  710. // packet->setDataByName("unknown_1096_9_MJ", 240);//unknown_1096_9_MJ
  711. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  712. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  713. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  714. // packet->setDataByName("unknown_1096_10_MJ", 280);//unknown_1096_10_MJ
  715. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  716. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  717. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  718. // packet->setDataByName("unknown_1096_11_MJ", 320);//unknown_1096_11_MJ
  719. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  720. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  721. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  722. CalculateXPPercentages();
  723. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  724. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  725. if(version >= 60114)
  726. {
  727. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  728. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  729. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  730. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  731. }
  732. else
  733. {
  734. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  735. }
  736. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  737. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  738. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  739. packet->setDataByName("server_bonus", 0);//confirmed DoV
  740. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  741. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  742. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  743. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  744. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  745. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  746. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  747. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  748. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  749. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  750. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  751. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  752. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  753. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  754. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  755. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  756. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  757. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  758. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  759. // packet->setDataByName("unknown_1096_12_MJ", 90);
  760. packet->setDataByName("items_found", 62);// dov confirmed
  761. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  762. packet->setDataByName("quests_completed", 670);// dov confirmed
  763. packet->setDataByName("exploration_events", 435);// dov confirmed
  764. packet->setDataByName("completed_collections", 144);// dov confirmed
  765. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  766. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  767. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  768. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  769. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  770. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  771. //packet->setDataByName("unknown_1096_15_MJ", 50);//unknown_1096_15_MJ
  772. //////Spell Effects go here, but are below
  773. //////Dettrimental effects go here, but are below
  774. packet->setDataByName("trauma_count", 45);// added with spells leave here for testing//dov confirmed
  775. packet->setDataByName("arcane_count", 255);// added with spells leave here for testing//dov confirmed
  776. packet->setDataByName("noxious_count", 47);// added with spells leave here for testing//dov confirmed
  777. packet->setDataByName("elemental_count", 255);// added with spells leave here for testing//dov confirmed
  778. packet->setDataByName("curse_count", 49);// added with spells leave here for testing//dov confirmed
  779. // packet->setDataByName("unknown_1096_17_MJ", 30);//unknown_1096_17_MJ
  780. //////Maintained effects go here, but are below
  781. packet->setDataByName("breath", 30);
  782. //packet->setDataByName("unknown_1096_18_MJ", 1000);//16880
  783. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  784. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  785. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  786. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  787. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  788. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  789. if (info_struct->get_attackspeed() > 0) {
  790. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  791. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  792. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  793. }
  794. else {
  795. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  796. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  797. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  798. }
  799. //packet->setDataByName("unknown_1096_18_MJ", 99);//unknown_1096_19a_MJ
  800. //packet->setDataByName("unknown_1096_18_MJ", 98);//unknown_1096_19b_MJ
  801. //packet->setDataByName("unknown_1096_18_MJ", 97);//unknown_1096_19c_MJ
  802. //packet->setDataByName("unknown_1096_18_MJ", 96);//unknown_1096_19d_MJ
  803. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  804. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  805. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  806. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  807. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  808. packet->setDataByName("flags", info_struct->get_flags());
  809. packet->setDataByName("flags2", info_struct->get_flags2());
  810. if (version == 546) {
  811. if (player->get_character_flag(CF_ANONYMOUS))
  812. packet->setDataByName("flags_anonymous", 1);
  813. if (player->get_character_flag(CF_ROLEPLAYING))
  814. packet->setDataByName("flags_roleplaying", 1);
  815. if (player->get_character_flag(CF_AFK))
  816. packet->setDataByName("flags_afk", 1);
  817. if (player->get_character_flag(CF_LFG))
  818. packet->setDataByName("flags_lfg", 1);
  819. if (player->get_character_flag(CF_LFW))
  820. packet->setDataByName("flags_lfw", 1);
  821. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  822. packet->setDataByName("flags_show_hood", 1);
  823. if (player->get_character_flag(CF_SHOW_ILLUSION))
  824. packet->setDataByName("flags_show_illusion_form", 1);
  825. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  826. packet->setDataByName("flags_show_duel_invites", 1);
  827. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  828. packet->setDataByName("flags_show_trade_invites", 1);
  829. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  830. packet->setDataByName("flags_show_group_invites", 1);
  831. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  832. packet->setDataByName("flags_show_raid_invites", 1);
  833. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  834. packet->setDataByName("flags_show_guild_invites", 1);
  835. }
  836. //unknown_1096_20_MJ
  837. //unknown_1096_21_MJ
  838. //unknown_1096_22_MJ
  839. //unknown_1096_23_MJ
  840. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  841. //unknown_1096_24_MJ
  842. //unknown_1096_25_MJ
  843. //unknown_1096_26_MJ
  844. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  845. //unknown_1096_27_MJ
  846. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  847. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  848. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  849. //unknown_1096_28_MJ
  850. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  851. //unknown_1096_29_MJ
  852. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  853. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  854. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  855. //unknown_1096_30_MJ
  856. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  857. //unknown_1096_31_MJ
  858. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  859. //unknown_1096_32_MJ
  860. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  861. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  862. //unknown_1096_33_MJ
  863. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  864. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  865. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  866. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  867. //unknown_1096_34_MJ
  868. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  869. //unknown_1096_35_MJ
  870. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  871. //unknown_1096_36_MJ
  872. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  873. //unknown_1096_37_MJ
  874. //toughness_resist_crit_pvp
  875. //unknown_1096_38_MJ
  876. ((Entity*)player)->MStats.lock();
  877. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  878. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  879. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  880. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  881. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  882. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  883. ((Entity*)player)->MStats.unlock();
  884. //unknown_1096_39_MJ
  885. /////GRoup Members
  886. //unknown_1096_40_MJ
  887. //unknown_1096_41_MJ
  888. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  889. packet->setDataByName("pet_id", 0);
  890. else {
  891. packet->setDataByName("pet_id", info_struct->get_pet_id());
  892. char pet_name[32];
  893. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  894. packet->setDataByName("pet_name", pet_name);
  895. }
  896. //unknown_1096_42_MJ
  897. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  898. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  899. //unknown_1096_43_MJ
  900. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  901. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  902. packet->setDataByName("rain", info_struct->get_rain());
  903. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  904. packet->setDataByName("status_points", info_struct->get_status_points());
  905. packet->setDataByName("guild_status", 888888);
  906. //unknown_1096_44_MJ
  907. if (house_zone_id > 0){
  908. string house_name = database.GetZoneName(house_zone_id);
  909. if(house_name.length() > 0)
  910. packet->setDataByName("house_zone", house_name.c_str());
  911. }
  912. else
  913. packet->setDataByName("house_zone", "abcdefghijklmnopqrst");
  914. //unknown_1096_45_MJ
  915. if (bind_zone_id > 0){
  916. string bind_name = database.GetZoneName(bind_zone_id);
  917. if(bind_name.length() > 0)
  918. packet->setDataByName("bind_zone", bind_name.c_str());
  919. }
  920. else
  921. packet->setDataByName("bind_zone", "abcdefghijklmnopqrst");
  922. //
  923. ((Entity*)player)->MStats.lock();
  924. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  925. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  926. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  927. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  928. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  929. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  930. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  931. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  932. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  933. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  934. ((Entity*)player)->MStats.unlock();
  935. packet->setDataByName("flurry", info_struct->get_flurry());
  936. packet->setDataByName("unknown153", 153);
  937. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  938. packet->setDataByName("unknown156", 156);
  939. packet->setDataByName("unknown157", 157);
  940. packet->setDataByName("unknown159", 159);
  941. packet->setDataByName("unknown160", 160);
  942. packet->setDataByName("unknown163", 163);
  943. packet->setDataByName("unknown168", 168);
  944. packet->setDataByName("decrease_falling_dmg", 169);
  945. info_struct->set_max_weight(200);
  946. //packet->setDataByName("auto_attack", 1);
  947. //492
  948. if (version <= 546) {
  949. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  950. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  951. }
  952. else {
  953. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  954. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  955. }
  956. if (version <= 546) {
  957. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  958. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  959. }
  960. else {
  961. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  962. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  963. }
  964. packet->setDataByName("attack", info_struct->get_cur_attack());
  965. packet->setDataByName("attack_base", info_struct->get_attack_base());
  966. packet->setDataByName("absorb", info_struct->get_absorb());
  967. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  968. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  969. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  970. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  971. packet->setDataByName("savagery", 250);
  972. packet->setDataByName("max_savagery", 500);
  973. packet->setDataByName("savagery_level", 1);
  974. packet->setDataByName("max_savagery_level", 5);
  975. packet->setDataByName("dissonance", 5000);
  976. packet->setDataByName("max_dissonance", 10000);
  977. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  978. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  979. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  980. packet->setDataByName("weight", info_struct->get_weight());
  981. packet->setDataByName("max_weight", info_struct->get_max_weight());
  982. packet->setDataByName("unknownint32a", 777777);
  983. packet->setDataByName("unknownint32b", 666666);
  984. packet->setDataByName("mitigation2_cur", 2367);
  985. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  986. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  987. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  988. packet->setDataByName("uncontested_riposte_pve", 0); //????
  989. packet->setDataByName("uncontested_parry_pve", 0); //????
  990. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  991. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  992. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  993. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  994. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  995. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  996. /*packet->setDataByName("unknown13", 201, 0);
  997. packet->setDataByName("unknown13", 201, 1);
  998. packet->setDataByName("unknown13", 234, 2);
  999. packet->setDataByName("unknown13", 201, 3);
  1000. packet->setDataByName("unknown13", 214, 4);
  1001. packet->setDataByName("unknown13", 234, 5);
  1002. packet->setDataByName("unknown13", 234, 6);
  1003. packet->setDataByName("unknown14", 78);
  1004. */
  1005. //packet->setDataByName("unknown23", 1, 146);
  1006. //packet->setDataByName("unknown24", 0xFF, 42);
  1007. //packet->setDataByName("unknown24", 0xFF, 46);
  1008. // unknown14c = percent aa exp to next level
  1009. packet->setDataByName("unknown14d", 100, 0);
  1010. packet->setDataByName("unknown20", 1084227584, 72);
  1011. //packet->setDataByName("unknown16", 0xFFFFFFFF, 4);
  1012. //packet->setDataByName("unknown15b", 9911);
  1013. packet->setDataByName("unknown15c", 200);
  1014. //packet->setDataByName("unknown15", 100, 10);
  1015. /*packet->setDataByName("unknown19", 1);
  1016. packet->setDataByName("unknown19", 3, 1);
  1017. packet->setDataByName("unknown19", 1074301064, 2);
  1018. packet->setDataByName("unknown19", 1, 3);
  1019. packet->setDataByName("unknown19", 3, 4);
  1020. packet->setDataByName("unknown19", 1074301064, 5);
  1021. packet->setDataByName("unknown19", 6, 6);
  1022. packet->setDataByName("unknown19", 14, 7);
  1023. packet->setDataByName("unknown19", 1083179008, 8);*/
  1024. player->SetGroupInformation(packet);
  1025. //packet->setDataByName("unknown20", 1, 107);
  1026. //packet->setDataByName("unknown20", 1, 108);
  1027. //packet->setDataByName("unknown20", 1, 109);
  1028. //packet->setDataByName("unknown20", 1, 110);
  1029. //packet->setDataByName("unknown20", 1, 111);
  1030. //packet->setDataByName("unknown20b", 255);
  1031. //packet->setDataByName("unknown20b", 255, 1);
  1032. //packet->setDataByName("unknown20b", 255, 2);
  1033. //packet->setDataByName("in_combat", 32768);
  1034. //make name flash red
  1035. /*packet->setDataByName("unknown20", 8);
  1036. packet->setDataByName("unknown20", 38, 70);
  1037. packet->setDataByName("unknown20", 17, 77);
  1038. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  1039. packet->setDataByName("unknown20", 1, 113);
  1040. packet->setDataByName("unknown20", 1, 114);
  1041. packet->setDataByName("unknown20", 1, 115);
  1042. packet->setDataByName("unknown20", 4294967295, 309);
  1043. packet->setDataByName("unknown22", 2, 4);
  1044. packet->setDataByName("unknown23", 2, 29);
  1045. */
  1046. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  1047. // for(int i=0;i<19;i++)
  1048. // packet->setDataByName("unknown7", 257, i);
  1049. //packet->setDataByName("unknown21", info_struct->rain, 2);
  1050. /*packet->setDataByName("unknown22", 3, 4);
  1051. packet->setDataByName("unknown23", 3, 161);
  1052. packet->setDataByName("unknown20", 103);
  1053. packet->setDataByName("unknown20", 1280, 70);
  1054. packet->setDataByName("unknown20", 9, 71);
  1055. packet->setDataByName("unknown20", 5, 72);
  1056. packet->setDataByName("unknown20", 4294967271, 73);
  1057. packet->setDataByName("unknown20", 5, 75);
  1058. packet->setDataByName("unknown20", 1051, 77);
  1059. packet->setDataByName("unknown20", 3, 78);
  1060. packet->setDataByName("unknown20", 6, 104);
  1061. packet->setDataByName("unknown20", 1, 105);
  1062. packet->setDataByName("unknown20", 20, 106);
  1063. packet->setDataByName("unknown20", 3, 107);
  1064. packet->setDataByName("unknown20", 1, 108);
  1065. packet->setDataByName("unknown20", 1, 109);
  1066. packet->setDataByName("unknown20", 4278190080, 494);
  1067. packet->setDataByName("unknown20b", 255);
  1068. packet->setDataByName("unknown20b", 255, 1);
  1069. packet->setDataByName("unknown20b", 255, 2);
  1070. packet->setDataByName("unknown20", 50, 75);
  1071. */
  1072. /*packet->setDataByName("unknown199a", 843);// 25);
  1073. //packet->setDataByName("unknown199b", 844);// 30);
  1074. //packet->setDataByName("unknown199c", 845);// 45);
  1075. //packet->setDataByName("unknown199d", 846);// 55);
  1076. packet->setDataByName("unknown37", 537);
  1077. packet->setDataByName("unknown38", 538);
  1078. packet->setDataByName("unknown39", 539);
  1079. packet->setDataByName("unknown40", 540);
  1080. packet->setDataByName("unknown41", 541);
  1081. packet->setDataByName("unknown42", 542);
  1082. packet->setDataByName("unknown43", 543);
  1083. packet->setDataByName("unknown44", 544);
  1084. packet->setDataByName("ability_mod_pvp", 542);
  1085. packet->setDataByName("unknown43", 543);
  1086. packet->setDataByName("unknown44", 544);
  1087. packet->setDataByName("unknown45", 645);
  1088. packet->setDataByName("unknown46", 646);
  1089. packet->setDataByName("unknown47", 647);
  1090. packet->setDataByName("unknown48", 648);
  1091. packet->setDataByName("unknown49", 649);
  1092. packet->setDataByName("unknown50", 650);
  1093. packet->setDataByName("unknown51", 651);
  1094. packet->setDataByName("unknown52", 652);
  1095. packet->setDataByName("unknown53", 653);
  1096. packet->setDataByName("unknown54", 654);
  1097. packet->setDataByName("unknown55", 655);
  1098. packet->setDataByName("unknown56", 656);
  1099. packet->setDataByName("unknown57", 657);
  1100. packet->setDataByName("unknown58", 658);
  1101. packet->setDataByName("unknown59", 659);
  1102. packet->setDataByName("unknown60", 660);
  1103. */
  1104. packet->setDataByName("in_combat_movement_speed", 125);
  1105. packet->setDataByName("increase_max_power", 127);
  1106. packet->setDataByName("increase_max_power2", 128);
  1107. //129 does not exist
  1108. /* packet->setDataByName("unknown130", 130);
  1109. packet->setDataByName("unknown132", 132);
  1110. packet->setDataByName("unknown133", 133);
  1111. packet->setDataByName("unknown137", 137);
  1112. packet->setDataByName("unknown138", 138);
  1113. packet->setDataByName("unknown139", 139);
  1114. packet->setDataByName("unknown141", 141);
  1115. packet->setDataByName("unknown142", 142);
  1116. packet->setDataByName("unknown144", 144);
  1117. packet->setDataByName("unknown147", 147);
  1118. packet->setDataByName("unknown148", 148);
  1119. packet->setDataByName("unknown170", 170);
  1120. packet->setDataByName("unknown171", 171);
  1121. packet->setDataByName("unknown172", 172);
  1122. packet->setDataByName("unknown173", 173);
  1123. packet->setDataByName("unknown174", 174);
  1124. packet->setDataByName("unknown175", 175);
  1125. packet->setDataByName("unknown176", 176);
  1126. packet->setDataByName("unknown177", 177);
  1127. packet->setDataByName("loot_coin", 178);
  1128. packet->setDataByName("mitigation_increase", 179);
  1129. packet->setDataByName("unknown180", 180);
  1130. packet->setDataByName("unknown182", 182);
  1131. packet->setDataByName("unknown184", 184);
  1132. packet->setDataByName("unknown185", 185);
  1133. packet->setDataByName("unknown186", 186);
  1134. packet->setDataByName("unknown187", 187);
  1135. packet->setDataByName("unknown188", 188);
  1136. packet->setDataByName("unknown189", 189);
  1137. packet->setDataByName("unknown190", 190);
  1138. packet->setDataByName("unknown191", 191);
  1139. packet->setDataByName("unknown192", 192);
  1140. packet->setDataByName("unknown193", 193);
  1141. packet->setDataByName("unknown194", 194);
  1142. packet->setDataByName("unknown195", 195);
  1143. packet->setDataByName("unknown196", 196);
  1144. packet->setDataByName("unknown197", 197);
  1145. packet->setDataByName("unknown198", 198);
  1146. packet->setDataByName("unknown199", 199);
  1147. packet->setDataByName("unknown200", 200);
  1148. packet->setDataByName("unknown201", 201);
  1149. packet->setDataByName("unknown202", 202);
  1150. packet->setDataByName("unknown203", 203);
  1151. packet->setDataByName("unknown204", 204);
  1152. packet->setDataByName("unknown205", 205);
  1153. packet->setDataByName("unknown206", 206);
  1154. packet->setDataByName("unknown207", 207);
  1155. packet->setDataByName("unknown208", 208);
  1156. packet->setDataByName("unknown209", 209);
  1157. packet->setDataByName("unknown210", 210);
  1158. packet->setDataByName("unknown211", 211);
  1159. packet->setDataByName("unknown212", 212);
  1160. packet->setDataByName("unknown213", 213);
  1161. packet->setDataByName("unknown214", 214);
  1162. packet->setDataByName("unknown215", 215);
  1163. packet->setDataByName("unknown216", 216);
  1164. packet->setDataByName("unknown217", 217);
  1165. packet->setDataByName("unknown218", 218);
  1166. packet->setDataByName("unknown219", 219);
  1167. packet->setDataByName("unknown220", 220);
  1168. packet->setDataByName("unknown221", 221);
  1169. packet->setDataByName("unknown222", 222);
  1170. packet->setDataByName("unknown223", 223);
  1171. packet->setDataByName("unknown224", 224);
  1172. packet->setDataByName("unknown225", 225);
  1173. packet->setDataByName("unknown226", 226);
  1174. packet->setDataByName("unknown227", 227);
  1175. packet->setDataByName("unknown228", 228);
  1176. packet->setDataByName("unknown229", 229);
  1177. packet->setDataByName("unknown230", 230);
  1178. packet->setDataByName("unknown231", 231);
  1179. packet->setDataByName("unknown232", 232);
  1180. packet->setDataByName("unknown233", 233);
  1181. packet->setDataByName("unknown234", 234);
  1182. packet->setDataByName("unknown235", 235);
  1183. packet->setDataByName("unknown236", 236);
  1184. packet->setDataByName("unknown237", 237);
  1185. packet->setDataByName("unknown238", 238);
  1186. packet->setDataByName("unknown239", 239);
  1187. packet->setDataByName("unknown240", 240);
  1188. // Tradeskill stats
  1189. packet->setDataByName("unknown383", 383);
  1190. packet->setDataByName("unknown384", 384);
  1191. packet->setDataByName("unknown385", 385);
  1192. packet->setDataByName("unknown386", 386);
  1193. packet->setDataByName("unknown387", 387);
  1194. packet->setDataByName("unknown388", 388);
  1195. packet->setDataByName("unknown389", 389);
  1196. packet->setDataByName("unknown390", 390);
  1197. packet->setDataByName("unknown391", 391);
  1198. packet->setDataByName("unknown392", 392);
  1199. packet->setDataByName("unknown393", 393);
  1200. packet->setDataByName("unknown394", 394);
  1201. packet->setDataByName("unknown395", 395);
  1202. packet->setDataByName("unknown396", 396);
  1203. packet->setDataByName("unknown397", 397);
  1204. packet->setDataByName("unknown398", 398);
  1205. */
  1206. packet->setDataByName("vision", info_struct->get_vision());
  1207. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  1208. int32 expireTimestamp = 0;
  1209. Spawn* maintained_target = 0;
  1210. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  1211. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  1212. for (int i = 0; i < 45; i++) {
  1213. if (i < 30) {
  1214. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  1215. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  1216. if (maintained_target)
  1217. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  1218. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  1219. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  1220. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  1221. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  1222. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  1223. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  1224. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  1225. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  1226. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  1227. if (expireTimestamp == 0xFFFFFFFF)
  1228. expireTimestamp = 0;
  1229. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  1230. }
  1231. else if (version < 942)//version 942 added 15 additional spell effect slots
  1232. break;
  1233. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  1234. /*if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  1235. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);*/
  1236. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  1237. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  1238. if (expireTimestamp == 0xFFFFFFFF)
  1239. expireTimestamp = 0;
  1240. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  1241. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  1242. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  1243. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  1244. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1245. }
  1246. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1247. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1248. int8 det_count = 0;
  1249. //Send detriment counts as 255 if all dets of that type are incurable
  1250. det_count = player->GetTraumaCount();
  1251. if (det_count > 0) {
  1252. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1253. det_count = 255;
  1254. }
  1255. packet->setDataByName("trauma_count", det_count);
  1256. det_count = player->GetArcaneCount();
  1257. if (det_count > 0) {
  1258. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1259. det_count = 255;
  1260. }
  1261. packet->setDataByName("arcane_count", det_count);
  1262. det_count = player->GetNoxiousCount();
  1263. if (det_count > 0) {
  1264. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1265. det_count = 255;
  1266. }
  1267. packet->setDataByName("noxious_count", det_count);
  1268. det_count = player->GetElementalCount();
  1269. if (det_count > 0) {
  1270. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1271. det_count = 255;
  1272. }
  1273. packet->setDataByName("elemental_count", det_count);
  1274. det_count = player->GetCurseCount();
  1275. if (det_count > 0) {
  1276. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1277. det_count = 255;
  1278. }
  1279. packet->setDataByName("curse_count", det_count);
  1280. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1281. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1282. DetrimentalEffects det;
  1283. int32 i = 0;
  1284. for (i = 0; i < det_list->size(); i++) {
  1285. det = det_list->at(i);
  1286. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1287. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1288. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1289. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1290. expireTimestamp = det.expire_timestamp;
  1291. if (expireTimestamp == 0xFFFFFFFF)
  1292. expireTimestamp = 0;
  1293. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1294. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1295. if (i == 30) {
  1296. if (version < 942)
  1297. break;
  1298. }
  1299. else if (i == 45)
  1300. break;
  1301. }
  1302. if (version < 942) {
  1303. while (i < 30) {
  1304. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1305. i++;
  1306. }
  1307. }
  1308. else {
  1309. while (i < 45) {
  1310. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1311. i++;
  1312. }
  1313. }
  1314. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1315. // disabling as not in use right now
  1316. //packet->setDataByName("spirit_rank", 2);
  1317. //packet->setDataByName("spirit", 1);
  1318. //packet->setDataByName("spirit_progress", .67);
  1319. packet->setDataByName("combat_exp_enabled", 1);
  1320. /*for (int i = 0; i < 12; i++) {
  1321. packet->setSubstructDataByName("spell_effects", "spell_id", i + 1, i);
  1322. if (i % 2 == 0)
  1323. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1324. }*/
  1325. int testa = 0x41;
  1326. int testb = 0x41;
  1327. //160-330
  1328. //0-250 (160-250) //top down view
  1329. //250-290 nothing
  1330. //290-330 //blocked view
  1331. //310-330 nothing
  1332. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 41 41 41 | .............AAA
  1333. //1184: 42 41 43 41 44 41 45 00 - 00 00 00 00 00 00 00 00 | BACADAE......... //blocked view
  1334. //1184: 00 41 41 41 42 41 43 00 - 00 00 00 00 00 00 00 00 | .AAABAC......... //blocked view
  1335. //1184: 00 41 41 41 41 00 00 00 - 00 00 00 00 00 00 00 00 | .AAAA........... //blocked view
  1336. //1184: 00 41 41 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1337. //1184: 00 41 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1338. //1184: 41 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view 293
  1339. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 41 | ...............A //blocked view 292
  1340. //packet->setDataByName("screen_blur", 0); //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 41 00 //blurred view
  1341. //packet->setDataByName("unknown18", testa, 295);
  1342. //packet->setDataByName("unknown18", testa, 296);
  1343. //packet->setDataByName("unknown18", testa, 297);
  1344. //300 pet junk
  1345. //492
  1346. /*for (int i = 300; i < 360; i++) {
  1347. packet->setDataByName("unknown19", testa, i);
  1348. testa++;
  1349. //packet->setDataByName("unknown19", 0xc3, i+1);
  1350. }*/
  1351. /*packet->setDataByName("pet_id", 5);
  1352. packet->setDataByName("pet_name", "Blah");
  1353. packet->setDataByName("pet_hp", .9);
  1354. packet->setDataByName("pet_power", .8);*/
  1355. /*packet->setDataByName("test7", 0x3f);
  1356. packet->setDataByName("test8", 0xc3);
  1357. packet->setDataByName("unknown17", 12);
  1358. packet->setDataByName("unknown17", 12, 1);
  1359. packet->setDataByName("unknown17", 12, 2);
  1360. packet->setDataByName("unknown17", 12, 3);*/
  1361. string* data = packet->serializeString();
  1362. int32 size = data->length();
  1363. /*uchar blah[] = { 0x31,0x02,0x00,0x00,0xff,0x4f,0x77,0x6b,0x65,0x65,0x63,0x65,0x87,0x61
  1364. ,0x67,0x68,0x1b,0x83,0x04,0x01,0x13,0x95,0x02,0x02,0x01,0x88,0x01,0x91,0x30,0x30
  1365. ,0xa2,0x01,0x30,0x84,0x30,0x8a,0x38,0x38,0xf0,0x17,0x01,0x17,0x9f,0x01,0x17,0x01
  1366. ,0x17,0x01,0x0a,0xd5,0x10,0x14,0x18,0x14,0xaa,0x14,0x10,0x14,0x95,0x18,0x14,0x14
  1367. ,0x09,0xd1,0x08,0x08,0x06,0x82,0x06,0x1a,0xd1,0x28,0x28,0x1e,0x8a,0x1e,0x01,0x1f
  1368. ,0x81,0x13,0x09,0x91,0x01,0x50,0x15,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1369. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1370. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1371. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1372. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1373. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1374. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1375. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1376. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1377. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1378. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1379. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x47,0x8f,0xff,0xff,0xff,0xff
  1380. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1381. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1382. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1383. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1384. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1385. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1386. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1387. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff
  1388. ,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff
  1389. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1390. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1391. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1392. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1393. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1394. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1395. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1396. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x0a,0x83,0xf0,0x41,0x7f,0x7f,0x7f,0x7f
  1397. ,0x3a,0xff,0xff,0xff,0xff,0xff,0x4e,0x6f,0x20,0x87,0x50,0x65,0x74,0x2d,0x9f,0x3f
  1398. ,0xc3,0x94,0xcb,0xc2,0x08,0x81,0x02 };*/
  1399. //size = sizeof(blah);
  1400. //packet->PrintPacket();
  1401. uchar* tmp = new uchar[size];
  1402. bool reverse = version > 283;
  1403. if (!changes) {
  1404. orig_packet = new uchar[size];
  1405. changes = new uchar[size];
  1406. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1407. //DumpPacket(orig_packet, size);
  1408. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1409. }
  1410. else {
  1411. memcpy(changes, (uchar*)data->c_str(), size);
  1412. if (modifyPos > 0) {
  1413. uchar* ptr2 = (uchar*)changes;
  1414. ptr2 += modifyPos - 1;
  1415. if (modifyValue > 0xFFFF) {
  1416. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1417. }
  1418. else if (modifyValue > 0xFF) {
  1419. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1420. }
  1421. else
  1422. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1423. }
  1424. /*if (player->GetTempVariable("offset").length() > 0){
  1425. changes[atoul(player->GetTempVariable("offset").c_str())] = 0xF4;
  1426. changes[atoul(player->GetTempVariable("offset").c_str()) + 1] = 0x01;
  1427. }*/
  1428. Encode(changes, orig_packet, size);
  1429. if (modifyPos > 0) {
  1430. uchar* ptr2 = (uchar*)orig_packet;
  1431. if (modifyPos > 64)
  1432. ptr2 += modifyPos - 64;
  1433. int16 tmpsize = modifyPos + 128;
  1434. if (tmpsize > size)
  1435. tmpsize = size;
  1436. DumpPacket(ptr2, tmpsize - modifyPos);
  1437. }
  1438. size = Pack(tmp, changes, size, size, version, reverse);
  1439. //DumpPacket(tmp, size);
  1440. }
  1441. if (version >= 546)
  1442. {
  1443. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1444. if (control_packet) {
  1445. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1446. control_packet->setDataByName("speed", player->GetSpeed());
  1447. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1448. control_packet->setDataByName("size", 0.51);
  1449. Client* client = player->GetZone()->GetClientBySpawn(player);
  1450. if (client)
  1451. client->QueuePacket(control_packet->serialize());
  1452. safe_delete(control_packet);
  1453. }
  1454. }
  1455. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1456. safe_delete(packet);
  1457. safe_delete_array(tmp);
  1458. return ret_packet;
  1459. }
  1460. return 0;
  1461. }
  1462. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1463. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1464. if(packet) {
  1465. Spawn* pet = 0;
  1466. pet = player->GetPet();
  1467. if (!pet)
  1468. pet = player->GetCharmedPet();
  1469. if (pet) {
  1470. packet->setDataByName("current_hp", pet->GetHP());
  1471. packet->setDataByName("max_hp", pet->GetTotalHP());
  1472. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1473. packet->setDataByName("current_power", pet->GetPower());
  1474. packet->setDataByName("max_power", pet->GetTotalPower());
  1475. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1476. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1477. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1478. char pet_name[32];
  1479. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1480. packet->setDataByName("name", pet_name);
  1481. packet->setDataByName("no_pet", pet_name);
  1482. if (version >= 57000) {
  1483. packet->setDataByName("current_power3", pet->GetPower());
  1484. packet->setDataByName("max_power3", pet->GetTotalPower());
  1485. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1486. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1487. }
  1488. else {
  1489. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1490. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1491. }
  1492. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1493. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1494. packet->setDataByName("unknown5", 255); // Hate % maybe
  1495. packet->setDataByName("movement", info_struct->get_pet_movement());
  1496. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1497. }
  1498. else {
  1499. packet->setDataByName("current_hp", 0);
  1500. packet->setDataByName("max_hp", 0);
  1501. packet->setDataByName("base_hp", 0);
  1502. packet->setDataByName("current_power", 0);
  1503. packet->setDataByName("max_power", 0);
  1504. packet->setDataByName("base_power", 0);
  1505. packet->setDataByName("spawn_id", 0);
  1506. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1507. packet->setDataByName("name", "");
  1508. packet->setDataByName("no_pet", "No Pet");
  1509. packet->setDataByName("health_pct_tooltip", 0);
  1510. packet->setDataByName("health_pct_bar", 0);
  1511. packet->setDataByName("power_pct_tooltip", 0);
  1512. packet->setDataByName("power_pct_bar", 0);
  1513. packet->setDataByName("unknown5", 0);
  1514. packet->setDataByName("movement", 0);
  1515. packet->setDataByName("behavior", 0);
  1516. }
  1517. string* data = packet->serializeString();
  1518. int32 size = data->length();
  1519. uchar* tmp = new uchar[size];
  1520. // if this is the first time sending this packet create the buffers
  1521. if(!pet_changes){
  1522. pet_orig_packet = new uchar[size];
  1523. pet_changes = new uchar[size];
  1524. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1525. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1526. // pack the packet, result ends up in tmp
  1527. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1528. }
  1529. else{
  1530. // copy the packet into pet_changes
  1531. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1532. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1533. // puts the xor packet into pet_changes.
  1534. Encode(pet_changes, pet_orig_packet, size);
  1535. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1536. size = Pack(tmp, pet_changes, size, size, version);
  1537. }
  1538. // Create the packet that we will send
  1539. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1540. // Clean up
  1541. safe_delete_array(tmp);
  1542. safe_delete(packet);
  1543. // Return the packet that will be sent to the client
  1544. return ret_packet;
  1545. }
  1546. return 0;
  1547. }
  1548. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1549. bool ret = false;
  1550. int8 item_type;
  1551. Item* item = 0;
  1552. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1553. for(int8 i=0;i<NUM_SLOTS;i++){
  1554. item = equipment_list.items[i];
  1555. if(item) {
  1556. item_type = item->generic_info.item_type;
  1557. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1558. !item->CheckFlag2(INDESTRUCTABLE)){
  1559. ret = true;
  1560. if((item->generic_info.condition - amount) > 0)
  1561. item->generic_info.condition -= amount;
  1562. else
  1563. item->generic_info.condition = 0;
  1564. item->save_needed = true;
  1565. if (client)
  1566. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1567. }
  1568. }
  1569. }
  1570. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1571. return ret;
  1572. }
  1573. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1574. if (version <= 283) {
  1575. if (slot == EQ2_FOOD_SLOT)
  1576. slot = EQ2_ORIG_FOOD_SLOT;
  1577. else if (slot == EQ2_DRINK_SLOT)
  1578. slot = EQ2_ORIG_DRINK_SLOT;
  1579. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1580. slot -= 1;
  1581. }
  1582. else if (version <= 546) {
  1583. if (slot == EQ2_FOOD_SLOT)
  1584. slot = EQ2_DOF_FOOD_SLOT;
  1585. else if (slot == EQ2_DRINK_SLOT)
  1586. slot = EQ2_DOF_DRINK_SLOT;
  1587. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1588. slot -= 1;
  1589. }
  1590. return slot;
  1591. }
  1592. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1593. if (version <= 283) {
  1594. if (slot == EQ2_ORIG_FOOD_SLOT)
  1595. slot = EQ2_FOOD_SLOT;
  1596. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1597. slot = EQ2_DRINK_SLOT;
  1598. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1599. slot += 1;
  1600. }
  1601. else if (version <= 546) {
  1602. if (slot == EQ2_DOF_FOOD_SLOT)
  1603. slot = EQ2_FOOD_SLOT;
  1604. else if (slot == EQ2_DOF_DRINK_SLOT)
  1605. slot = EQ2_DRINK_SLOT;
  1606. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1607. slot += 1;
  1608. }
  1609. return slot;
  1610. }
  1611. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1612. vector<EQ2Packet*> packets;
  1613. EquipmentItemList* equipList = &equipment_list;
  1614. if(appearance_type)
  1615. equipList = &appearance_equipment_list;
  1616. if(index >= NUM_SLOTS) {
  1617. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1618. return packets;
  1619. }
  1620. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1621. Item* item = equipList->items[index];
  1622. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1623. if (item && bag_id == -999) {
  1624. int8 old_slot = item->details.slot_id;
  1625. if (item_list.AssignItemToFreeSlot(item)) {
  1626. if(appearance_type)
  1627. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1628. else
  1629. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1630. if (item->GetItemScript() && lua_interface)
  1631. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1632. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1633. if (zone_script && lua_interface)
  1634. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1635. item->save_needed = true;
  1636. EQ2Packet* outapp = item_list.serialize(this, version);
  1637. if (outapp) {
  1638. packets.push_back(outapp);
  1639. packets.push_back(item->serialize(version, false));
  1640. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1641. if (bag_packet)
  1642. packets.push_back(bag_packet);
  1643. }
  1644. equipList->RemoveItem(index);
  1645. SetEquippedItemAppearances();
  1646. packets.push_back(equipList->serialize(version, this));
  1647. SetCharSheetChanged(true);
  1648. SetEquipment(0, old_slot);
  1649. }
  1650. else {
  1651. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1652. if (packet) {
  1653. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1654. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1655. packet->setDataByName("unknown02", 0x00ff);
  1656. packets.push_back(packet->serialize());
  1657. safe_delete(packet);
  1658. }
  1659. }
  1660. }
  1661. else if (item) {
  1662. Item* to_item = 0;
  1663. if(appearance_type && slot == 255)
  1664. {
  1665. sint16 tmpSlot = 0;
  1666. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1667. if(tmpSlot >= 0 && tmpSlot < 255)
  1668. slot = tmpSlot;
  1669. else
  1670. bag_id = 0;
  1671. }
  1672. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1673. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1674. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1675. bool canEquipToSlot = false;
  1676. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1677. canEquipToSlot = true;
  1678. }
  1679. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1680. if (canEquipToSlot) {
  1681. equipList->RemoveItem(index);
  1682. if(item->details.appearance_type)
  1683. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1684. else
  1685. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1686. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1687. if (item->GetItemScript() && lua_interface)
  1688. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1689. if (to_item->GetItemScript() && lua_interface)
  1690. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1691. item_list.RemoveItem(to_item);
  1692. equipList->SetItem(item->details.slot_id, to_item);
  1693. to_item->save_needed = true;
  1694. packets.push_back(to_item->serialize(version, false));
  1695. SetEquipment(to_item);
  1696. item->details.inv_slot_id = bag_id;
  1697. item->details.slot_id = slot;
  1698. item->details.appearance_type = 0;
  1699. if(item_list.AddItem(item)) {
  1700. item->save_needed = true;
  1701. SetEquippedItemAppearances();
  1702. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1703. packets.push_back(item->serialize(version, false));
  1704. packets.push_back(equipList->serialize(version, this));
  1705. packets.push_back(item_list.serialize(this, version));
  1706. }
  1707. else {
  1708. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1709. }
  1710. }
  1711. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1712. bool free_slot = false;
  1713. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1714. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1715. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1716. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1717. if (count == 0) {
  1718. SetEquipment(0, item->details.slot_id);
  1719. if(item->details.appearance_type)
  1720. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1721. else
  1722. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1723. if (item->GetItemScript() && lua_interface)
  1724. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1725. equipList->RemoveItem(index);
  1726. item->details.inv_slot_id = to_item->details.bag_id;
  1727. item->details.slot_id = i;
  1728. item->details.appearance_type = to_item->details.appearance_type;
  1729. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1730. free_slot = true;
  1731. break;
  1732. }
  1733. }
  1734. if (!free_slot) {
  1735. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1736. if (packet) {
  1737. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1738. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1739. packet->setDataByName("unknown02", 0x00ff);
  1740. packets.push_back(packet->serialize());
  1741. safe_delete(packet);
  1742. }
  1743. }
  1744. }
  1745. else if (to_item) {
  1746. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1747. if (packet) {
  1748. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1749. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1750. packet->setDataByName("unknown02", 0x00ff);
  1751. packets.push_back(packet->serialize());
  1752. safe_delete(packet);
  1753. }
  1754. }
  1755. else {
  1756. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1757. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1758. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1759. if (packet) {
  1760. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1761. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1762. packet->setDataByName("unknown02", 0x00ff);
  1763. packets.push_back(packet->serialize());
  1764. safe_delete(packet);
  1765. }
  1766. }
  1767. else {
  1768. // need to check if appearance slot vs equipped
  1769. SetEquipment(0, item->details.slot_id);
  1770. if(item->details.appearance_type)
  1771. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1772. else
  1773. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1774. if (item->GetItemScript() && lua_interface)
  1775. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1776. equipList->RemoveItem(index);
  1777. item->details.inv_slot_id = bag_id;
  1778. item->details.slot_id = slot;
  1779. item->details.appearance_type = 0;
  1780. SerializeItemPackets(equipList, &packets, item, version);
  1781. }
  1782. }
  1783. else {
  1784. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1785. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1786. SetEquipment(0, item->details.slot_id);
  1787. if(item->details.appearance_type)
  1788. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1789. else
  1790. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1791. if (item->GetItemScript() && lua_interface)
  1792. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1793. equipList->RemoveItem(index);
  1794. item->details.inv_slot_id = bag_id;
  1795. item->details.slot_id = slot;
  1796. item->details.appearance_type = 0;
  1797. SerializeItemPackets(equipList, &packets, item, version);
  1798. }
  1799. }
  1800. }
  1801. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1802. if (bag && bag->IsBag())
  1803. packets.push_back(bag->serialize(version, false, this));
  1804. }
  1805. if(send_item_updates)
  1806. {
  1807. GetClient()->UpdateSentSpellList();
  1808. GetClient()->ClearSentSpellList();
  1809. }
  1810. return packets;
  1811. }
  1812. map<int32, Item*>* Player::GetItemList(){
  1813. return item_list.GetAllItems();
  1814. }
  1815. vector<Item*>* Player::GetEquippedItemList(){
  1816. return equipment_list.GetAllEquippedItems();
  1817. }
  1818. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1819. return appearance_equipment_list.GetAllEquippedItems();
  1820. }
  1821. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1822. Item* bag = 0;
  1823. if(bag_unique_id > 0)
  1824. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1825. if(bag && bag->IsBag())
  1826. return bag->serialize(version, false, this);
  1827. return 0;
  1828. }
  1829. void Player::SetEquippedItemAppearances(){
  1830. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1831. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1832. if(items){
  1833. for(int32 i=0;i<items->size();i++)
  1834. SetEquipment(items->at(i));
  1835. // just have appearance items brute force replace the slots after the fact
  1836. for(int32 i=0;i<appearance_items->size();i++)
  1837. SetEquipment(appearance_items->at(i));
  1838. }
  1839. safe_delete(items);
  1840. safe_delete(appearance_items);
  1841. info_changed = true;
  1842. GetZone()->SendSpawnChanges(this);
  1843. }
  1844. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1845. EquipmentItemList* equipList = &equipment_list;
  1846. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1847. if(equip_type == 3)
  1848. equipList = &appearance_equipment_list;
  1849. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1850. Item* item_from = equipList->items[slot1];
  1851. Item* item_to = equipList->items[slot2];
  1852. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1853. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1854. if(item_to){
  1855. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1856. return 0;
  1857. }
  1858. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1859. equipList->items[slot1] = nullptr;
  1860. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1861. equipList->SetItem(slot2, item_from);
  1862. if(item_to)
  1863. {
  1864. equipList->SetItem(slot1, item_to);
  1865. item_to->save_needed = true;
  1866. }
  1867. item_from->save_needed = true;
  1868. if (GetClient())
  1869. {
  1870. //EquipmentItemList* equipList = &equipment_list;
  1871. //if(appearance_type)
  1872. // equipList = &appearance_equipment_list;
  1873. if(item_to)
  1874. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1875. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1876. GetClient()->QueuePacket(item_list.serialize(this, version));
  1877. }
  1878. return equipList->serialize(version, this);
  1879. }
  1880. return 0;
  1881. }
  1882. bool Player::CanEquipItem(Item* item) {
  1883. if (item) {
  1884. Client* client = GetZone()->GetClientBySpawn(this);
  1885. if (client) {
  1886. if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1887. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1888. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1889. if (override_level > 0 && override_level <= GetLevel())
  1890. return true;
  1891. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1892. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1893. return true;
  1894. else
  1895. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1896. else
  1897. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1898. }
  1899. else
  1900. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1901. }
  1902. else
  1903. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1904. }
  1905. }
  1906. return false;
  1907. }
  1908. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1909. EquipmentItemList* equipList = &equipment_list;
  1910. if(appearance_type)
  1911. equipList = &appearance_equipment_list;
  1912. vector<EQ2Packet*> packets;
  1913. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1914. if (item_list.indexed_items.count(index) == 0) {
  1915. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1916. return packets;
  1917. }
  1918. Item* item = item_list.indexed_items[index];
  1919. int8 orig_slot_id = slot_id;
  1920. slot_id = ConvertSlotFromClient(slot_id, version);
  1921. if (item) {
  1922. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1923. appearance_type = 1;
  1924. equipList = &appearance_equipment_list;
  1925. }
  1926. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1927. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1928. return packets;
  1929. }
  1930. int8 slot = equipList->GetFreeSlot(item, slot_id);
  1931. bool canEquip = CanEquipItem(item);
  1932. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1933. {
  1934. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1935. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1936. return packets;
  1937. }
  1938. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1939. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1940. char text[255];
  1941. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1942. char accept_command[25];
  1943. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1944. packet->setDataByName("text", text);
  1945. packet->setDataByName("accept_text", "Attune");
  1946. packet->setDataByName("accept_command", accept_command);
  1947. packet->setDataByName("cancel_text", "Cancel");
  1948. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1949. packet->setDataByName("max_length", 50);
  1950. packet->setDataByName("unknown4", 1);
  1951. packets.push_back(packet->serialize());
  1952. safe_delete(packet);
  1953. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1954. return packets;
  1955. }
  1956. if (canEquip && slot == 255)
  1957. {
  1958. if (slot_id == 255)
  1959. slot = item->slot_data.at(0);
  1960. else
  1961. slot = slot_id;
  1962. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1963. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1964. // grab player items lock again and assure item still present
  1965. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1966. if (item_list.indexed_items.count(index) == 0) {
  1967. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1968. return packets;
  1969. }
  1970. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1971. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1972. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1973. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1974. //packets.reserve(packets.size() + tmp_packets.size());
  1975. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1976. }
  1977. else {
  1978. // release for delete item / scripting etc
  1979. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1980. }
  1981. }
  1982. else if (canEquip && slot < 255) {
  1983. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1984. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1985. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1986. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1987. //packets.reserve(packets.size() + tmp_packets.size());
  1988. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1989. }
  1990. else {
  1991. // release for delete item / scripting etc
  1992. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1993. }
  1994. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1995. if (item->GetItemScript() && lua_interface)
  1996. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1997. item_list.RemoveItem(item);
  1998. equipList->SetItem(ConvertSlotToClient(slot, version), item);
  1999. item->save_needed = true;
  2000. packets.push_back(item->serialize(version, false));
  2001. SetEquipment(item);
  2002. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  2003. if (zone_script && lua_interface)
  2004. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  2005. int32 bag_id = item->details.inv_slot_id;
  2006. if (item->generic_info.condition == 0) {
  2007. Client* client = GetZone()->GetClientBySpawn(this);
  2008. if (client) {
  2009. LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2010. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  2011. }
  2012. }
  2013. SetEquippedItemAppearances();
  2014. packets.push_back(equipList->serialize(version, this));
  2015. EQ2Packet* outapp = item_list.serialize(this, version);
  2016. if (outapp) {
  2017. packets.push_back(outapp);
  2018. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  2019. if (bag_packet)
  2020. packets.push_back(bag_packet);
  2021. }
  2022. SetCharSheetChanged(true);
  2023. }
  2024. else {
  2025. // clear items lock
  2026. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2027. }
  2028. }
  2029. else {
  2030. // clear items lock
  2031. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2032. }
  2033. client->UpdateSentSpellList();
  2034. client->ClearSentSpellList();
  2035. return packets;
  2036. }
  2037. bool Player::AddItem(Item* item) {
  2038. if (item && item->details.item_id > 0) {
  2039. if (item_list.AssignItemToFreeSlot(item)) {
  2040. item->save_needed = true;
  2041. return true;
  2042. }
  2043. else if (item_list.AddOverflowItem(item))
  2044. return true;
  2045. }
  2046. return false;
  2047. }
  2048. bool Player::AddItemToBank(Item* item) {
  2049. if (item && item->details.item_id > 0) {
  2050. sint32 bag = -3;
  2051. sint16 slot = -1;
  2052. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  2053. item->details.inv_slot_id = bag;
  2054. item->details.slot_id = slot;
  2055. item->save_needed = true;
  2056. return item_list.AddItem(item);
  2057. }
  2058. else if (item_list.AddOverflowItem(item))
  2059. return true;
  2060. }
  2061. return false;
  2062. }
  2063. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  2064. // assure any inventory updates are reflected in sell window
  2065. if(GetClient() && GetClient()->GetMerchantTransaction())
  2066. GetClient()->SendSellMerchantList();
  2067. return item_list.serialize(this, version);
  2068. }
  2069. void Player::UpdateInventory(int32 bag_id) {
  2070. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  2071. client->QueuePacket(outapp);
  2072. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  2073. if (outapp)
  2074. client->QueuePacket(outapp);
  2075. }
  2076. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  2077. Item* item = item_list.GetItemFromIndex(from_index);
  2078. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  2079. if (result == 1) {
  2080. if (item) {
  2081. if (!item->needs_deletion)
  2082. item->save_needed = true;
  2083. else if (item->needs_deletion) {
  2084. database.DeleteItem(GetCharacterID(), item, 0);
  2085. client->GetPlayer()->item_list.DestroyItem(from_index);
  2086. client->GetPlayer()->UpdateInventory(to_bag_id);
  2087. if(item_deleted)
  2088. *item_deleted = true;
  2089. }
  2090. }
  2091. return item_list.serialize(this, version);
  2092. }
  2093. else {
  2094. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  2095. if (packet) {
  2096. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  2097. packet->setMediumStringByName("text", "Could not move item to that location.");
  2098. packet->setDataByName("unknown02", 0x00ff);
  2099. EQ2Packet* outapp = packet->serialize();
  2100. safe_delete(packet);
  2101. return outapp;
  2102. }
  2103. }
  2104. return 0;
  2105. }
  2106. int32 Player::GetCoinsCopper(){
  2107. return GetInfoStruct()->get_coin_copper();
  2108. }
  2109. int32 Player::GetCoinsSilver(){
  2110. return GetInfoStruct()->get_coin_silver();
  2111. }
  2112. int32 Player::GetCoinsGold(){
  2113. return GetInfoStruct()->get_coin_gold();
  2114. }
  2115. int32 Player::GetCoinsPlat(){
  2116. return GetInfoStruct()->get_coin_plat();
  2117. }
  2118. int32 Player::GetBankCoinsCopper(){
  2119. return GetInfoStruct()->get_bank_coin_copper();
  2120. }
  2121. int32 Player::GetBankCoinsSilver(){
  2122. return GetInfoStruct()->get_bank_coin_silver();
  2123. }
  2124. int32 Player::GetBankCoinsGold(){
  2125. return GetInfoStruct()->get_bank_coin_gold();
  2126. }
  2127. int32 Player::GetBankCoinsPlat(){
  2128. return GetInfoStruct()->get_bank_coin_plat();
  2129. }
  2130. int32 Player::GetStatusPoints(){
  2131. return GetInfoStruct()->get_status_points();
  2132. }
  2133. vector<QuickBarItem*>* Player::GetQuickbar(){
  2134. return &quickbar_items;
  2135. }
  2136. bool Player::UpdateQuickbarNeeded(){
  2137. return quickbar_updated;
  2138. }
  2139. void Player::ResetQuickbarNeeded(){
  2140. quickbar_updated = false;
  2141. }
  2142. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  2143. RemoveQuickbarItem(bar, slot, false);
  2144. QuickBarItem* ability = new QuickBarItem;
  2145. ability->deleted = false;
  2146. ability->hotbar = bar;
  2147. ability->slot = slot;
  2148. ability->type = type;
  2149. ability->icon = icon;
  2150. ability->tier = tier;
  2151. ability->icon_type = icon_type;
  2152. ability->id = id;
  2153. if(unique_id == 0)
  2154. unique_id = database.NextUniqueHotbarID();
  2155. ability->unique_id = unique_id;
  2156. if(type == QUICKBAR_TEXT_CMD && text){
  2157. ability->text.data = string(text);
  2158. ability->text.size = ability->text.data.length();
  2159. }
  2160. else
  2161. ability->text.size = 0;
  2162. quickbar_items.push_back(ability);
  2163. if(update)
  2164. quickbar_updated = true;
  2165. }
  2166. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  2167. vector<QuickBarItem*>::iterator itr;
  2168. QuickBarItem* qbi = 0;
  2169. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  2170. qbi = *itr;
  2171. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  2172. qbi->deleted = true;
  2173. break;
  2174. }
  2175. }
  2176. if(update)
  2177. quickbar_updated = true;
  2178. }
  2179. void Player::ClearQuickbarItems(){
  2180. quickbar_items.clear();
  2181. }
  2182. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  2183. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  2184. if(packet){
  2185. vector<QuickBarItem*>::iterator itr;
  2186. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  2187. int16 i=0;
  2188. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  2189. QuickBarItem* ability = *itr;
  2190. if(!ability || ability->deleted)
  2191. continue;
  2192. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  2193. packet->setArrayDataByName("slot", ability->slot, i);
  2194. packet->setArrayDataByName("type", ability->type, i);
  2195. packet->setArrayDataByName("icon", ability->icon, i);
  2196. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  2197. packet->setArrayDataByName("id", ability->id, i);
  2198. packet->setArrayDataByName("unique_id", ability->tier, i);
  2199. packet->setArrayDataByName("text", &ability->text, i);
  2200. i++;
  2201. }
  2202. EQ2Packet* app = packet->serialize();
  2203. safe_delete(packet);
  2204. return app;
  2205. }
  2206. return 0;
  2207. }
  2208. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  2209. SpellBookEntry* spell = new SpellBookEntry;
  2210. spell->status = 169;
  2211. spell->slot = slot;
  2212. spell->spell_id = spell_id;
  2213. spell->type = type;
  2214. spell->tier = tier;
  2215. spell->timer = timer;
  2216. spell->save_needed = save_needed;
  2217. spell->recast = 0;
  2218. spell->recast_available = 0;
  2219. spell->player = this;
  2220. spell->visible = true;
  2221. spell->in_use = false;
  2222. spell->in_remiss = false;
  2223. MSpellsBook.lock();
  2224. spells.push_back(spell);
  2225. MSpellsBook.unlock();
  2226. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2227. AddPassiveSpell(spell_id, tier);
  2228. }
  2229. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2230. MSpellsBook.lock();
  2231. vector<SpellBookEntry*>::iterator itr;
  2232. SpellBookEntry* spell = 0;
  2233. for(itr = spells.begin(); itr != spells.end(); itr++){
  2234. spell = *itr;
  2235. if(spell->spell_id == spell_id){
  2236. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2237. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2238. spells.erase(itr);
  2239. break;
  2240. }
  2241. }
  2242. MSpellsBook.unlock();
  2243. }
  2244. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2245. {
  2246. //sort_by : 0 - alpha, 1 - level, 2 - category
  2247. //order : 0 - ascending, 1 - descending
  2248. //pattern : 0 - zigzag, 1 - down, 2 - across
  2249. MSpellsBook.lock();
  2250. if (!maxlvl_only)
  2251. {
  2252. switch (sort_by)
  2253. {
  2254. case 0:
  2255. if (!order)
  2256. stable_sort(spells.begin(), spells.end(), SortSpellEntryByName);
  2257. else
  2258. stable_sort(spells.begin(), spells.end(), SortSpellEntryByNameReverse);
  2259. break;
  2260. case 1:
  2261. if (!order)
  2262. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevel);
  2263. else
  2264. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevelReverse);
  2265. break;
  2266. case 2:
  2267. if (!order)
  2268. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategory);
  2269. else
  2270. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategoryReverse);
  2271. break;
  2272. }
  2273. }
  2274. vector<SpellBookEntry*>::iterator itr;
  2275. SpellBookEntry* spell = 0;
  2276. int i = 0;
  2277. map<string, SpellBookEntry*> tmpSpells;
  2278. vector<SpellBookEntry*> resultSpells;
  2279. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2280. spell = *itr;
  2281. if (spell->type != book_type || spell->slot == -1)
  2282. continue;
  2283. if (maxlvl_only)
  2284. {
  2285. Spell* actual_spell = 0;
  2286. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2287. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2288. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2289. if ( output.size() < 1 )
  2290. output = string(actual_spell->GetName());
  2291. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2292. if (tmpItr != tmpSpells.end())
  2293. {
  2294. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2295. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2296. {
  2297. tmpItr->second->visible = false;
  2298. tmpItr->second->slot = 0xFFFF;
  2299. std::vector<SpellBookEntry*>::iterator it;
  2300. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2301. if (it != resultSpells.end())
  2302. resultSpells.erase(it);
  2303. tmpSpells.erase(tmpItr);
  2304. }
  2305. else
  2306. continue; // leave as-is we have the newer spell
  2307. }
  2308. spell->visible = true;
  2309. tmpSpells.insert(make_pair(output, spell));
  2310. resultSpells.push_back(spell);
  2311. }
  2312. spell->slot = i;
  2313. i++;
  2314. } // end for loop for setting slots
  2315. if (maxlvl_only)
  2316. {
  2317. switch (sort_by)
  2318. {
  2319. case 0:
  2320. if (!order)
  2321. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2322. else
  2323. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2324. break;
  2325. case 1:
  2326. if (!order)
  2327. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2328. else
  2329. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2330. break;
  2331. case 2:
  2332. if (!order)
  2333. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2334. else
  2335. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2336. break;
  2337. }
  2338. i = 0;
  2339. vector<SpellBookEntry*>::iterator tmpItr;
  2340. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2341. ((SpellBookEntry*)*tmpItr)->slot = i;
  2342. i++;
  2343. }
  2344. }
  2345. MSpellsBook.unlock();
  2346. }
  2347. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2348. {
  2349. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2350. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2351. if (!spell1 || !spell2)
  2352. return false;
  2353. return (string(spell1->GetName()) < string(spell2->GetName()));
  2354. }
  2355. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2356. {
  2357. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2358. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2359. if (!spell1 || !spell2)
  2360. return false;
  2361. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2362. }
  2363. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2364. {
  2365. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2366. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2367. if (!spell1 || !spell2)
  2368. return false;
  2369. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2370. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2371. if (lvl1 == 0xFFFF)
  2372. lvl1 = 0;
  2373. if (lvl2 == 0xFFFF)
  2374. lvl2 = 0;
  2375. return (lvl1 < lvl2);
  2376. }
  2377. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2378. {
  2379. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2380. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2381. if (!spell1 || !spell2)
  2382. return false;
  2383. return (string(spell2->GetName()) < string(spell1->GetName()));
  2384. }
  2385. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2386. {
  2387. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2388. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2389. if (!spell1 || !spell2)
  2390. return false;
  2391. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2392. }
  2393. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2394. {
  2395. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2396. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2397. if (!spell1 || !spell2)
  2398. return false;
  2399. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2400. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2401. if (lvl1 == 0xFFFF)
  2402. lvl1 = 0;
  2403. if (lvl2 == 0xFFFF)
  2404. lvl2 = 0;
  2405. return (lvl2 < lvl1);
  2406. }
  2407. int8 Player::GetSpellSlot(int32 spell_id){
  2408. MSpellsBook.lock();
  2409. vector<SpellBookEntry*>::iterator itr;
  2410. SpellBookEntry* spell = 0;
  2411. for(itr = spells.begin(); itr != spells.end(); itr++){
  2412. spell = *itr;
  2413. if(spell->spell_id == spell_id)
  2414. {
  2415. int8 slot = spell->slot;
  2416. MSpellsBook.unlock();
  2417. return slot;
  2418. }
  2419. }
  2420. MSpellsBook.unlock();
  2421. return 0;
  2422. }
  2423. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2424. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2425. if (master_skill) {
  2426. Skill* skill = new Skill(master_skill);
  2427. skill->current_val = current_val;
  2428. skill->previous_val = current_val;
  2429. skill->max_val = max_val;
  2430. if (save_needed)
  2431. skill->save_needed = true;
  2432. skill_list.AddSkill(skill);
  2433. }
  2434. }
  2435. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2436. Skill* skill = skill_list.GetSkill(skill_id);
  2437. if (skill)
  2438. RemoveSkillFromDB(skill, save);
  2439. }
  2440. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2441. skill_list.RemoveSkill(skill);
  2442. if (save)
  2443. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2444. }
  2445. int16 Player::GetSpellSlotMappingCount(){
  2446. int16 ret = 0;
  2447. MSpellsBook.lock();
  2448. for(int32 i=0;i<spells.size();i++){
  2449. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2450. if(spell->slot >= 0 && spell->spell_id > 0)
  2451. ret++;
  2452. }
  2453. MSpellsBook.unlock();
  2454. return ret;
  2455. }
  2456. int8 Player::GetSpellTier(int32 id){
  2457. int8 ret = 0;
  2458. MSpellsBook.lock();
  2459. for(int32 i=0;i<spells.size();i++){
  2460. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2461. if(spell->spell_id == id){
  2462. ret = spell->tier;
  2463. break;
  2464. }
  2465. }
  2466. MSpellsBook.unlock();
  2467. return ret;
  2468. }
  2469. int16 Player::GetSpellPacketCount(){
  2470. int16 ret = 0;
  2471. MSpellsBook.lock();
  2472. for(int32 i=0;i<spells.size();i++){
  2473. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2474. if(spell->spell_id > 0)
  2475. ret++;
  2476. }
  2477. MSpellsBook.unlock();
  2478. return ret;
  2479. }
  2480. void Player::LockAllSpells() {
  2481. vector<SpellBookEntry*>::iterator itr;
  2482. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2483. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2484. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2485. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2486. }
  2487. all_spells_locked = true;
  2488. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2489. }
  2490. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2491. vector<SpellBookEntry*>::iterator itr;
  2492. int32 exception_spell_id = 0;
  2493. if (exception)
  2494. exception_spell_id = exception->GetSpellID();
  2495. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2496. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2497. MaintainedEffects* effect = 0;
  2498. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2499. continue;
  2500. if ((*itr)->in_use == false &&
  2501. (((*itr)->spell_id != exception_spell_id ||
  2502. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2503. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2504. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2505. else if((*itr)->in_remiss)
  2506. {
  2507. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2508. (*itr)->in_remiss = false;
  2509. }
  2510. }
  2511. all_spells_locked = false;
  2512. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2513. }
  2514. void Player::LockSpell(Spell* spell, int16 recast) {
  2515. vector<SpellBookEntry*>::iterator itr;
  2516. SpellBookEntry* spell2;
  2517. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2518. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2519. spell2 = *itr;
  2520. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2521. {
  2522. spell2->in_use = true;
  2523. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2524. }
  2525. else if(spell2->in_use)
  2526. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2527. }
  2528. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2529. }
  2530. void Player::UnlockSpell(Spell* spell) {
  2531. if (spell->GetStayLocked())
  2532. return;
  2533. vector<SpellBookEntry*>::iterator itr;
  2534. SpellBookEntry* spell2;
  2535. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2536. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2537. spell2 = *itr;
  2538. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2539. {
  2540. spell2->in_use = false;
  2541. if(all_spells_locked)
  2542. spell2->in_remiss = true;
  2543. else
  2544. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2545. }
  2546. }
  2547. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2548. }
  2549. void Player::LockTSSpells() {
  2550. vector<SpellBookEntry*>::iterator itr;
  2551. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2552. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2553. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2554. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2555. }
  2556. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2557. // Unlock all other types
  2558. UnlockAllSpells();
  2559. }
  2560. void Player::UnlockTSSpells() {
  2561. vector<SpellBookEntry*>::iterator itr;
  2562. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2563. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2564. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2565. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2566. }
  2567. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2568. // Lock all other types
  2569. LockAllSpells();
  2570. }
  2571. void Player::QueueSpell(Spell* spell) {
  2572. vector<SpellBookEntry*>::iterator itr;
  2573. SpellBookEntry* spell2;
  2574. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2575. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2576. spell2 = *itr;
  2577. if (spell2->spell_id == spell->GetSpellID())
  2578. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2579. }
  2580. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2581. }
  2582. void Player::UnQueueSpell(Spell* spell) {
  2583. vector<SpellBookEntry*>::iterator itr;
  2584. SpellBookEntry* spell2;
  2585. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2586. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2587. spell2 = *itr;
  2588. if (spell2->spell_id == spell->GetSpellID())
  2589. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2590. }
  2591. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2592. }
  2593. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2594. vector<Spell*> ret;
  2595. vector<SpellBookEntry*>::iterator itr;
  2596. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2597. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2598. if ((*itr)->timer == timerID)
  2599. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2600. }
  2601. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2602. return ret;
  2603. }
  2604. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2605. if (modify_recast) {
  2606. spell->recast = recast;
  2607. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2608. }
  2609. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2610. spell->status += value; // use set/remove spell status now
  2611. }
  2612. }
  2613. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2614. if (modify_recast) {
  2615. spell->recast = recast;
  2616. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2617. }
  2618. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2619. spell->status = spell->status | value;
  2620. }
  2621. }
  2622. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2623. if (modify_recast) {
  2624. spell->recast = recast;
  2625. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2626. }
  2627. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2628. spell->status = spell->status & ~value;
  2629. }
  2630. }
  2631. void Player::SetSpellStatus(Spell* spell, int8 status){
  2632. MSpellsBook.lock();
  2633. vector<SpellBookEntry*>::iterator itr;
  2634. SpellBookEntry* spell2 = 0;
  2635. for(itr = spells.begin(); itr != spells.end(); itr++){
  2636. spell2 = *itr;
  2637. if(spell2->spell_id == spell->GetSpellData()->id){
  2638. spell2->status = spell2->status | status;
  2639. break;
  2640. }
  2641. }
  2642. MSpellsBook.unlock();
  2643. }
  2644. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2645. vector<SpellBookEntry*>* ret = 0;
  2646. vector<SpellBookEntry*>::iterator itr;
  2647. MSpellsBook.lock();
  2648. SpellBookEntry* spell = 0;
  2649. for(itr = spells.begin(); itr != spells.end(); itr++){
  2650. spell = *itr;
  2651. if(spell->save_needed){
  2652. if(!ret)
  2653. ret = new vector<SpellBookEntry*>;
  2654. ret->push_back(spell);
  2655. }
  2656. }
  2657. MSpellsBook.unlock();
  2658. return ret;
  2659. }
  2660. int16 Player::GetTierUp(int16 tier)
  2661. {
  2662. switch(tier)
  2663. {
  2664. case 0:
  2665. break;
  2666. case 7:
  2667. case 9:
  2668. tier -= 2;
  2669. break;
  2670. default:
  2671. tier -= 1;
  2672. break;
  2673. }
  2674. return tier;
  2675. }
  2676. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2677. bool ret = false;
  2678. vector<SpellBookEntry*>::iterator itr;
  2679. MSpellsBook.lock();
  2680. SpellBookEntry* spell = 0;
  2681. for(itr = spells.begin(); itr != spells.end(); itr++){
  2682. spell = *itr;
  2683. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2684. ret = true;
  2685. break;
  2686. }
  2687. }
  2688. MSpellsBook.unlock();
  2689. return ret;
  2690. }
  2691. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2692. sint32 ret = 0;
  2693. MSpellsBook.lock();
  2694. vector<SpellBookEntry*>::iterator itr;
  2695. SpellBookEntry* spell = 0;
  2696. for(itr = spells.begin(); itr != spells.end(); itr++){
  2697. spell = *itr;
  2698. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2699. ret = spell->slot;
  2700. }
  2701. MSpellsBook.unlock();
  2702. return ret+1;
  2703. }
  2704. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2705. MSpellsBook.lock();
  2706. vector<SpellBookEntry*>::iterator itr;
  2707. SpellBookEntry* ret = 0;
  2708. SpellBookEntry* spell = 0;
  2709. for(itr = spells.begin(); itr != spells.end(); itr++){
  2710. spell = *itr;
  2711. if(spell->spell_id == spell_id){
  2712. ret = spell;
  2713. break;
  2714. }
  2715. }
  2716. MSpellsBook.unlock();
  2717. return ret;
  2718. }
  2719. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2720. vector<int32> ret;
  2721. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2722. vector<SpellBookEntry*>::iterator itr;
  2723. Spell* spell = 0;
  2724. for(itr = spells.begin(); itr != spells.end(); itr++){
  2725. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2726. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2727. ret.push_back(spell->GetSpellData()->id);
  2728. }
  2729. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2730. return ret;
  2731. }
  2732. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2733. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2734. if(packet){
  2735. int16 count = GetSpellSlotMappingCount();
  2736. int16 ptr = 0;
  2737. if(count > 0){
  2738. packet->setArrayLengthByName("spell_count", count);
  2739. MSpellsBook.lock();
  2740. for(int32 i=0;i<spells.size();i++){
  2741. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2742. if(spell->slot < 0 || spell->spell_id == 0)
  2743. continue;
  2744. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2745. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2746. ptr++;
  2747. }
  2748. MSpellsBook.unlock();
  2749. EQ2Packet* ret = packet->serialize();
  2750. safe_delete(packet);
  2751. return ret;
  2752. }
  2753. safe_delete(packet);
  2754. }
  2755. return 0;
  2756. }
  2757. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2758. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2759. EQ2Packet* ret = 0;
  2760. if (packet) {
  2761. Spell* spell = 0;
  2762. SpellBookEntry* spell_entry = 0;
  2763. int16 count = GetSpellPacketCount();
  2764. int16 ptr = 0;
  2765. // Get the packet size
  2766. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2767. int32 total_bytes = packet2->GetTotalPacketSize();
  2768. safe_delete(packet2);
  2769. packet->setArrayLengthByName("spell_count", count);
  2770. if (count > 0) {
  2771. if (count > spell_count) {
  2772. uchar* tmp = 0;
  2773. if (spell_orig_packet) {
  2774. tmp = new uchar[count * total_bytes];
  2775. memset(tmp, 0, total_bytes * count);
  2776. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2777. safe_delete_array(spell_orig_packet);
  2778. safe_delete_array(spell_xor_packet);
  2779. spell_orig_packet = tmp;
  2780. }
  2781. else {
  2782. spell_orig_packet = new uchar[count * total_bytes];
  2783. memset(spell_orig_packet, 0, total_bytes * count);
  2784. }
  2785. spell_xor_packet = new uchar[count * total_bytes];
  2786. memset(spell_xor_packet, 0, count * total_bytes);
  2787. spell_count = count;
  2788. }
  2789. MSpellsBook.lock();
  2790. for (int32 i = 0; i < spells.size(); i++) {
  2791. spell_entry = (SpellBookEntry*)spells[i];
  2792. if (spell_entry->spell_id == 0)
  2793. continue;
  2794. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2795. if (spell) {
  2796. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2797. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2798. }
  2799. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2800. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2801. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2802. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2803. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2804. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2805. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2806. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2807. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2808. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2809. // Beastlord and Channeler spell support
  2810. if (spell->GetSpellData()->savage_bar == 1)
  2811. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2812. else if (spell->GetSpellData()->savage_bar == 2)
  2813. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2814. else if (spell->GetSpellData()->savage_bar == 3) {
  2815. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2816. // Slot req for channelers
  2817. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2818. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2819. }
  2820. ptr++;
  2821. }
  2822. }
  2823. MSpellsBook.unlock();
  2824. }
  2825. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2826. //packet->PrintPacket();
  2827. //DumpPacket(ret);
  2828. safe_delete(packet);
  2829. }
  2830. return ret;
  2831. }
  2832. PlayerInfo::~PlayerInfo(){
  2833. RemoveOldPackets();
  2834. }
  2835. PlayerInfo::PlayerInfo(Player* in_player){
  2836. orig_packet = 0;
  2837. changes = 0;
  2838. pet_orig_packet = 0;
  2839. pet_changes = 0;
  2840. player = in_player;
  2841. info_struct = player->GetInfoStruct();
  2842. info_struct->set_name(std::string(player->GetName()));
  2843. info_struct->set_deity(std::string("None"));
  2844. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2845. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2846. info_struct->set_class3(player->GetAdventureClass());
  2847. info_struct->set_race(player->GetRace());
  2848. info_struct->set_gender(player->GetGender());
  2849. info_struct->set_level(player->GetLevel());
  2850. info_struct->set_tradeskill_level(player->GetTSLevel()); // JA: added 2011.07.22 to address TODO below
  2851. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2852. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2853. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2854. LogWrite(MISC__TODO, 1, "TODO", "Fix info_struct.tradeskill_level = player->GetArtLevel();\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2855. for(int i=0;i<45;i++){
  2856. if(i<30){
  2857. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2858. info_struct->maintained_effects[i].icon = 0xFFFF;
  2859. info_struct->maintained_effects[i].spell = nullptr;
  2860. }
  2861. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2862. info_struct->spell_effects[i].spell = nullptr;
  2863. }
  2864. house_zone_id = 0;
  2865. bind_zone_id = 0;
  2866. bind_x = 0;
  2867. bind_y = 0;
  2868. bind_z = 0;
  2869. bind_heading = 0;
  2870. boat_x_offset = 0;
  2871. boat_y_offset = 0;
  2872. boat_z_offset = 0;
  2873. boat_spawn = 0;
  2874. }
  2875. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2876. MaintainedEffects* ret = 0;
  2877. InfoStruct* info = GetInfoStruct();
  2878. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2879. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2880. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2881. ret = &info->maintained_effects[i];
  2882. ret->spell_id = 0;
  2883. ret->slot_pos = i;
  2884. break;
  2885. }
  2886. }
  2887. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2888. return ret;
  2889. }
  2890. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2891. MaintainedEffects* ret = 0;
  2892. InfoStruct* info = GetInfoStruct();
  2893. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2894. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2895. if(info->maintained_effects[i].spell_id == id){
  2896. ret = &info->maintained_effects[i];
  2897. break;
  2898. }
  2899. }
  2900. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2901. return ret;
  2902. }
  2903. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2904. MaintainedEffects* ret = 0;
  2905. InfoStruct* info = GetInfoStruct();
  2906. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2907. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2908. if(info->maintained_effects[i].slot_pos == slot){
  2909. ret = &info->maintained_effects[i];
  2910. break;
  2911. }
  2912. }
  2913. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2914. return ret;
  2915. }
  2916. MaintainedEffects* Player::GetMaintainedSpells() {
  2917. return GetInfoStruct()->maintained_effects;
  2918. }
  2919. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2920. SpellEffects* ret = 0;
  2921. InfoStruct* info = GetInfoStruct();
  2922. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2923. for(int i=0;i<45;i++){
  2924. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2925. ret = &info->spell_effects[i];
  2926. ret->spell_id = 0;
  2927. break;
  2928. }
  2929. }
  2930. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2931. return ret;
  2932. }
  2933. SpellEffects* Player::GetSpellEffects() {
  2934. return GetInfoStruct()->spell_effects;
  2935. }
  2936. // call inside info_mutex
  2937. void Player::ClearRemovalTimers(){
  2938. map<int32, SpawnQueueState*>::iterator itr;
  2939. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2940. SpawnQueueState* sr = itr->second;
  2941. itr = spawn_state_list.erase(itr);
  2942. safe_delete(sr);
  2943. }
  2944. }
  2945. void Player::ClearEverything(){
  2946. index_mutex.writelock(__FUNCTION__, __LINE__);
  2947. player_spawn_id_map.clear();
  2948. player_spawn_reverse_id_map.clear();
  2949. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2950. map<int32, vector<int32>*>::iterator itr;
  2951. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2952. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2953. safe_delete(itr->second);
  2954. }
  2955. player_spawn_quests_required.clear();
  2956. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2957. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2958. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2959. safe_delete(itr->second);
  2960. }
  2961. player_spawn_history_required.clear();
  2962. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2963. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2964. ClearRemovalTimers();
  2965. spawn_packet_sent.clear();
  2966. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2967. info_mutex.writelock(__FUNCTION__, __LINE__);
  2968. spawn_info_packet_list.clear();
  2969. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2970. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2971. spawn_vis_packet_list.clear();
  2972. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2973. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2974. spawn_pos_packet_list.clear();
  2975. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2976. }
  2977. bool Player::IsFullyLoggedIn() {
  2978. return fully_logged_in;
  2979. }
  2980. void Player::SetFullyLoggedIn(bool val) {
  2981. fully_logged_in = val;
  2982. }
  2983. bool Player::IsResurrecting(){
  2984. return resurrecting;
  2985. }
  2986. void Player::SetResurrecting(bool val){
  2987. resurrecting = val;
  2988. }
  2989. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2990. if(!luaspell)
  2991. return;
  2992. Spell* spell = luaspell->spell;
  2993. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2994. int32 target_type = 0;
  2995. Spawn* spawn = 0;
  2996. if(effect){
  2997. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2998. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2999. effect->target = luaspell->initial_target;
  3000. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  3001. if (spawn){
  3002. if (spawn == this)
  3003. target_type = 0;
  3004. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  3005. target_type = 1;
  3006. else
  3007. target_type = 2;
  3008. }
  3009. effect->target_type = target_type;
  3010. effect->spell = luaspell;
  3011. if(!luaspell->slot_pos)
  3012. luaspell->slot_pos = effect->slot_pos;
  3013. effect->spell_id = spell->GetSpellData()->id;
  3014. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  3015. effect->icon = spell->GetSpellData()->icon;
  3016. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  3017. effect->conc_used = spell->GetSpellData()->req_concentration;
  3018. effect->total_time = spell->GetSpellDuration()/10;
  3019. effect->tier = spell->GetSpellData()->tier;
  3020. if (spell->GetSpellData()->duration_until_cancel)
  3021. effect->expire_timestamp = 0xFFFFFFFF;
  3022. else
  3023. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  3024. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3025. charsheet_changed = true;
  3026. }
  3027. }
  3028. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  3029. if(!luaspell || !luaspell->caster)
  3030. return;
  3031. Spell* spell = luaspell->spell;
  3032. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  3033. SpellEffects* effect = 0;
  3034. if (old_effect){
  3035. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  3036. RemoveSpellEffect(old_effect->spell);
  3037. }
  3038. effect = GetFreeSpellEffectSlot();
  3039. if(effect){
  3040. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  3041. effect->spell = luaspell;
  3042. effect->spell_id = spell->GetSpellData()->id;
  3043. effect->caster = luaspell->caster;
  3044. effect->total_time = spell->GetSpellDuration()/10;
  3045. if (spell->GetSpellData()->duration_until_cancel)
  3046. effect->expire_timestamp = 0xFFFFFFFF;
  3047. else if(override_expire_time)
  3048. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  3049. else
  3050. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  3051. effect->icon = spell->GetSpellData()->icon;
  3052. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  3053. effect->tier = spell->GetSpellTier();
  3054. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3055. charsheet_changed = true;
  3056. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  3057. {
  3058. GetClient()->TriggerSpellSave();
  3059. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  3060. }
  3061. }
  3062. }
  3063. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  3064. if(!luaspell)
  3065. return;
  3066. bool found = false;
  3067. Client* client = GetZone()->GetClientBySpawn(this);
  3068. LuaSpell* old_spell = 0;
  3069. LuaSpell* current_spell = 0;
  3070. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  3071. for(int i=0;i<30;i++){
  3072. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  3073. // This check needs to be first so found can never be true on the first iteration (i = 0)
  3074. if (found) {
  3075. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  3076. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  3077. //Update the maintained window uses_remaining and damage_remaining values
  3078. if (current_spell && current_spell->num_triggers > 0)
  3079. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  3080. else if (current_spell && current_spell->damage_remaining > 0)
  3081. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  3082. else if (old_spell && old_spell->had_triggers)
  3083. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  3084. else if (old_spell && old_spell->had_dmg_remaining)
  3085. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  3086. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  3087. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  3088. if (current_spell)
  3089. current_spell->slot_pos = i - 1;
  3090. }
  3091. // Compare spells, if we found a match set the found flag
  3092. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  3093. found = true;
  3094. }
  3095. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  3096. if (found) {
  3097. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  3098. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  3099. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  3100. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  3101. charsheet_changed = true;
  3102. }
  3103. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3104. }
  3105. void Player::RemoveSpellEffect(LuaSpell* spell){
  3106. bool found = false;
  3107. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  3108. for(int i=0;i<45;i++){
  3109. if (found) {
  3110. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  3111. }
  3112. if(GetInfoStruct()->spell_effects[i].spell == spell)
  3113. found = true;
  3114. }
  3115. if (found) {
  3116. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  3117. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  3118. changed = true;
  3119. info_changed = true;
  3120. AddChangedZoneSpawn();
  3121. charsheet_changed = true;
  3122. }
  3123. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3124. }
  3125. bool Player::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  3126. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  3127. for(int i=0;i<30;i++){
  3128. if (GetInfoStruct()->maintained_effects[i].spell_id == spell->GetSpellData()->id){
  3129. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  3130. return true;
  3131. }
  3132. }
  3133. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  3134. return false;
  3135. }
  3136. bool Player::HasActiveSpellEffect(Spell* spell, Spawn* target){
  3137. return false;
  3138. }
  3139. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  3140. {
  3141. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  3142. // XML structs may be to slow to use in this portion of the code as a single
  3143. // client sends a LOT of these packets when they are moving. I have commented
  3144. // out all the code for xml structs, to switch to it just uncomment
  3145. // the code and comment the 2 if/else if/else blocks, both have a comment
  3146. // above them to let you know wich ones they are.
  3147. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  3148. int16 total_bytes; // = update->GetTotalPacketSize();
  3149. // Comment out this if/else if/else block if you switch to xml structs
  3150. if (version >= 1144)
  3151. total_bytes = sizeof(Player_Update1144);
  3152. else if (version >= 1096)
  3153. total_bytes = sizeof(Player_Update1096);
  3154. else if (version <= 283)
  3155. total_bytes = sizeof(Player_Update283);
  3156. else
  3157. total_bytes = sizeof(Player_Update);
  3158. if (!movement_packet)
  3159. movement_packet = new uchar[total_bytes];
  3160. else if (!old_movement_packet)
  3161. old_movement_packet = new uchar[total_bytes];
  3162. if (movement_packet && old_movement_packet)
  3163. memcpy(old_movement_packet, movement_packet, total_bytes);
  3164. bool reverse = version > 283;
  3165. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  3166. if (!movement_packet || !old_movement_packet)
  3167. return;
  3168. Decode(movement_packet, old_movement_packet, total_bytes);
  3169. //update->LoadPacketData(movement_packet, total_bytes);
  3170. int32 activity; // = update->getType_int32_ByName("activity");
  3171. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  3172. float direction1; // = update->getType_float_ByName("direction1");
  3173. float direction2; // = update->getType_float_ByName("direction2");;
  3174. float speed; // = update->getType_float_ByName("speed");;
  3175. float side_speed;
  3176. float x; // = update->getType_float_ByName("x");;
  3177. float y; // = update->getType_float_ByName("y");;
  3178. float z; // = update->getType_float_ByName("z");;
  3179. float x_speed;
  3180. float y_speed;
  3181. float z_speed;
  3182. // comment out this if/else if/else block if you use xml structs
  3183. if (version >= 1144) {
  3184. Player_Update1144* update = (Player_Update1144*)movement_packet;
  3185. activity = update->activity;
  3186. grid_id = update->grid_location;
  3187. direction1 = update->direction1;
  3188. direction2 = update->direction2;
  3189. speed = update->speed;
  3190. side_speed = update->side_speed;
  3191. x = update->x;
  3192. y = update->y;
  3193. z = update->z;
  3194. x_speed = update->speed_x;
  3195. y_speed = update->speed_y;
  3196. z_speed = update->speed_z;
  3197. SetPitch(180 + update->pitch);
  3198. }
  3199. else if (version >= 1096) {
  3200. Player_Update1096* update = (Player_Update1096*)movement_packet;
  3201. activity = update->activity;
  3202. grid_id = update->grid_location;
  3203. direction1 = update->direction1;
  3204. direction2 = update->direction2;
  3205. speed = update->speed;
  3206. side_speed = update->side_speed;
  3207. x = update->x;
  3208. y = update->y;
  3209. z = update->z;
  3210. x_speed = update->speed_x;
  3211. y_speed = update->speed_y;
  3212. z_speed = update->speed_z;
  3213. SetPitch(180 + update->pitch);
  3214. }
  3215. else if (version <= 283) {
  3216. Player_Update283* update = (Player_Update283*)movement_packet;
  3217. activity = update->activity;
  3218. grid_id = update->grid_location;
  3219. direction1 = update->direction1;
  3220. direction2 = update->direction2;
  3221. speed = update->speed;
  3222. side_speed = update->side_speed;
  3223. x = update->x;
  3224. y = update->y;
  3225. z = update->z;
  3226. x_speed = update->speed_x;
  3227. y_speed = update->speed_y;
  3228. z_speed = update->speed_z;
  3229. if (update->pitch != 0)
  3230. SetPitch(180 + update->pitch);
  3231. }
  3232. else {
  3233. Player_Update* update = (Player_Update*)movement_packet;
  3234. activity = update->activity;
  3235. grid_id = update->grid_location;
  3236. direction1 = update->direction1;
  3237. direction2 = update->direction2;
  3238. speed = update->speed;
  3239. side_speed = update->side_speed;
  3240. x = update->x;
  3241. y = update->y;
  3242. z = update->z;
  3243. x_speed = update->speed_x;
  3244. y_speed = update->speed_y;
  3245. z_speed = update->speed_z;
  3246. appearance.pos.X2 = update->orig_x;
  3247. appearance.pos.Y2 = update->orig_y;
  3248. appearance.pos.Z2 = update->orig_z;
  3249. appearance.pos.X3 = update->orig_x2;
  3250. appearance.pos.Y3 = update->orig_y2;
  3251. appearance.pos.Z3 = update->orig_z2;
  3252. SetPitch(180 + update->pitch);
  3253. }
  3254. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3255. if (activity != last_movement_activity) {
  3256. if (GetZone() && GetZone()->GetDrowningVictim(this) && (activity == UPDATE_ACTIVITY_RUNNING || activity == UPDATE_ACTIVITY_IN_WATER_ABOVE)) // not drowning anymore
  3257. GetZone()->RemoveDrowningVictim(this);
  3258. if ((activity == UPDATE_ACTIVITY_DROWNING || activity == UPDATE_ACTIVITY_DROWNING2) && GetZone() && !GetInvulnerable()) //drowning
  3259. GetZone()->AddDrowningVictim(this);
  3260. if (activity == UPDATE_ACTIVITY_JUMPING || activity == UPDATE_ACTIVITY_FALLING)
  3261. SetInitialState(1024);
  3262. else if (GetInitialState() == 1024)
  3263. SetInitialState(16512);
  3264. last_movement_activity = activity;
  3265. }
  3266. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3267. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3268. Spawn* boat = 0;
  3269. float boat_x = x;
  3270. float boat_y = y;
  3271. float boat_z = z;
  3272. if (GetBoatSpawn() == 0 && GetZone()) {
  3273. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3274. SetBoatSpawn(boat);
  3275. if(boat)
  3276. {
  3277. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3278. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3279. boat->AddRailPassenger(GetCharacterID());
  3280. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3281. }
  3282. }
  3283. if (boat || (GetBoatSpawn() && GetZone())) {
  3284. if (!boat)
  3285. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3286. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3287. boat_x -= boat->GetX();
  3288. boat_y -= boat->GetY();
  3289. boat_z -= boat->GetZ();
  3290. //appearance.pos.grid_id = grid_id;
  3291. }
  3292. }
  3293. SetBoatX(boat_x);
  3294. SetBoatY(boat_y);
  3295. SetBoatZ(boat_z);
  3296. pos_packet_speed = speed;
  3297. grid_id = appearance.pos.grid_id;
  3298. }
  3299. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3300. {
  3301. lift_cooldown.Start(100, true);
  3302. }
  3303. else if(lift_cooldown.Check())
  3304. {
  3305. if(GetBoatSpawn())
  3306. {
  3307. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3308. if(boat)
  3309. {
  3310. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3311. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3312. boat->RemoveRailPassenger(GetCharacterID());
  3313. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3314. }
  3315. }
  3316. SetBoatSpawn(0);
  3317. lift_cooldown.Disable();
  3318. }
  3319. if (!IsResurrecting() && !GetBoatSpawn())
  3320. {
  3321. if (!IsRooted() && !IsMezzedOrStunned()) {
  3322. SetX(x);
  3323. SetY(y);
  3324. SetZ(z);
  3325. SetSpeedX(x_speed);
  3326. SetSpeedY(y_speed);
  3327. SetSpeedZ(z_speed);
  3328. SetSideSpeed(side_speed);
  3329. pos_packet_speed = speed;
  3330. }
  3331. else {
  3332. SetSpeedX(0);
  3333. SetSpeedY(0);
  3334. SetSpeedZ(0);
  3335. SetSideSpeed(0);
  3336. pos_packet_speed = 0;
  3337. }
  3338. }
  3339. if (appearance.pos.grid_id != grid_id)
  3340. {
  3341. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3342. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3343. if (zone_script && lua_interface)
  3344. {
  3345. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3346. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
  3347. }
  3348. appearance.pos.grid_id = grid_id;
  3349. }
  3350. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
  3351. if (MakeRandomFloat(0, 100) < 25)
  3352. GetSkillByName("Swimming", true);
  3353. }
  3354. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3355. //update->PrintPacket();
  3356. //safe_delete(update);
  3357. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3358. }
  3359. int16 Player::GetLastMovementActivity(){
  3360. return last_movement_activity;
  3361. }
  3362. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3363. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3364. }
  3365. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3366. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3367. }
  3368. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3369. uchar* ret = 0;
  3370. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3371. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3372. return ret;
  3373. }
  3374. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3375. uchar* ret = 0;
  3376. if(spawn_info_packet_list.count(spawn_id) == 1)
  3377. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3378. return ret;
  3379. }
  3380. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3381. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3382. }
  3383. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3384. uchar* ret = 0;
  3385. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3386. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3387. return ret;
  3388. }
  3389. uchar* Player::GetTempInfoPacketForXOR(){
  3390. return spawn_tmp_info_xor_packet;
  3391. }
  3392. uchar* Player::GetTempVisPacketForXOR(){
  3393. return spawn_tmp_vis_xor_packet;
  3394. }
  3395. uchar* Player::GetTempPosPacketForXOR(){
  3396. return spawn_tmp_pos_xor_packet;
  3397. }
  3398. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3399. spawn_tmp_info_xor_packet = new uchar[size];
  3400. info_xor_size = size;
  3401. return spawn_tmp_info_xor_packet;
  3402. }
  3403. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3404. spawn_tmp_vis_xor_packet = new uchar[size];
  3405. vis_xor_size = size;
  3406. return spawn_tmp_vis_xor_packet;
  3407. }
  3408. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3409. spawn_tmp_pos_xor_packet = new uchar[size];
  3410. pos_xor_size = size;
  3411. return spawn_tmp_pos_xor_packet;
  3412. }
  3413. bool Player::CheckPlayerInfo(){
  3414. return info != 0;
  3415. }
  3416. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3417. bool val = true;
  3418. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3419. int16 index = GetIndexForSpawn(spawn);
  3420. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3421. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3422. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3423. // we don't do anything this spawn is already populated by the player
  3424. }
  3425. else {
  3426. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3427. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3428. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3429. if(itr != spawn_packet_sent.end())
  3430. itr->second = state;
  3431. else
  3432. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3433. if(state == SPAWN_STATE_SENT_WAIT) {
  3434. spawn_state_list.erase(spawn->GetID());
  3435. SpawnQueueState* removal = new SpawnQueueState;
  3436. removal->index_id = index;
  3437. removal->spawn_state_timer = Timer(500, true);
  3438. removal->spawn_state_timer.Start();
  3439. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3440. }
  3441. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3442. spawn_state_list.count(spawn->GetID()) == 0) {
  3443. spawn_state_list.erase(spawn->GetID());
  3444. SpawnQueueState* removal = new SpawnQueueState;
  3445. removal->index_id = index;
  3446. removal->spawn_state_timer = Timer(1000, true);
  3447. removal->spawn_state_timer.Start();
  3448. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3449. }
  3450. }
  3451. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3452. return val;
  3453. }
  3454. void Player::CheckSpawnStateQueue() {
  3455. if(!GetClient()->IsReadyForUpdates())
  3456. return;
  3457. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3458. map<int32, SpawnQueueState*>::iterator itr;
  3459. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3460. if(itr->second->spawn_state_timer.Check()) {
  3461. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3462. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3463. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3464. switch(sent_itr->second) {
  3465. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3466. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3467. SpawnQueueState* sr = itr->second;
  3468. itr = spawn_state_list.erase(itr);
  3469. safe_delete(sr);
  3470. break;
  3471. }
  3472. case SpawnState::SPAWN_STATE_REMOVING: {
  3473. if(itr->second->index_id) {
  3474. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3475. packet->setDataByName("spawn_index", itr->second->index_id);
  3476. packet->setDataByName("delete", 1);
  3477. GetClient()->QueuePacket(packet->serialize());
  3478. safe_delete(packet);
  3479. }
  3480. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3481. itr++;
  3482. break;
  3483. }
  3484. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3485. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3486. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3487. SpawnQueueState* sr = itr->second;
  3488. itr = spawn_state_list.erase(itr);
  3489. safe_delete(sr);
  3490. break;
  3491. }
  3492. }
  3493. }
  3494. else
  3495. itr++;
  3496. }
  3497. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3498. }
  3499. bool Player::WasSentSpawn(int32 spawn_id){
  3500. if(GetID() == spawn_id)
  3501. return true;
  3502. bool ret = false;
  3503. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3504. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3505. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3506. ret = true;
  3507. }
  3508. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3509. return ret;
  3510. }
  3511. bool Player::IsSendingSpawn(int32 spawn_id){
  3512. bool ret = false;
  3513. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3514. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3515. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3516. ret = true;
  3517. }
  3518. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3519. return ret;
  3520. }
  3521. bool Player::IsRemovingSpawn(int32 spawn_id){
  3522. bool ret = false;
  3523. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3524. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3525. if(itr != spawn_packet_sent.end() &&
  3526. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3527. ret = true;
  3528. }
  3529. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3530. return ret;
  3531. }
  3532. PlayerSkillList* Player::GetSkills(){
  3533. return &skill_list;
  3534. }
  3535. void Player::InCombat(bool val, bool range) {
  3536. if (val)
  3537. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3538. else
  3539. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3540. bool changeCombatState = false;
  3541. if((in_combat && !val) || (!in_combat && val))
  3542. changeCombatState = true;
  3543. in_combat = val;
  3544. if(in_combat)
  3545. AddIconValue(64);
  3546. else
  3547. RemoveIconValue(64);
  3548. if(changeCombatState)
  3549. SetRegenValues(GetInfoStruct()->get_effective_level());
  3550. charsheet_changed = true;
  3551. info_changed = true;
  3552. }
  3553. void Player::SetCharSheetChanged(bool val){
  3554. charsheet_changed = val;
  3555. }
  3556. bool Player::GetCharSheetChanged(){
  3557. return charsheet_changed;
  3558. }
  3559. bool Player::AdventureXPEnabled(){
  3560. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3561. }
  3562. bool Player::TradeskillXPEnabled() {
  3563. // TODO: need to identify the flag to togle tradeskill xp
  3564. return true;
  3565. }
  3566. void Player::set_character_flag(int flag){
  3567. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3568. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3569. if (flag > CF_MAXIMUM_FLAG) return;
  3570. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3571. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3572. charsheet_changed = true;
  3573. info_changed = true;
  3574. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3575. }
  3576. void Player::reset_character_flag(int flag){
  3577. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3578. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3579. if (flag > CF_MAXIMUM_FLAG) return;
  3580. if (flag < 32)
  3581. {
  3582. int8 origflag = GetInfoStruct()->get_flags();
  3583. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3584. }
  3585. else
  3586. {
  3587. int8 flag2 = GetInfoStruct()->get_flags2();
  3588. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3589. }
  3590. charsheet_changed = true;
  3591. info_changed = true;
  3592. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3593. }
  3594. void Player::toggle_character_flag(int flag){
  3595. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3596. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3597. if (flag > CF_MAXIMUM_FLAG) return;
  3598. if (flag < 32)
  3599. {
  3600. int32 origflag = GetInfoStruct()->get_flags();
  3601. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3602. }
  3603. else
  3604. {
  3605. int32 flag2 = GetInfoStruct()->get_flags2();
  3606. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3607. }
  3608. charsheet_changed = true;
  3609. info_changed = true;
  3610. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3611. }
  3612. bool Player::get_character_flag(int flag){
  3613. bool ret = false;
  3614. if (flag > CF_MAXIMUM_FLAG){
  3615. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3616. return ret;
  3617. }
  3618. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3619. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3620. return ret;
  3621. }
  3622. float Player::GetXPVitality(){
  3623. return GetInfoStruct()->get_xp_vitality();
  3624. }
  3625. float Player::GetTSXPVitality() {
  3626. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3627. }
  3628. bool Player::DoubleXPEnabled(){
  3629. return GetInfoStruct()->get_xp_vitality() > 0;
  3630. }
  3631. void Player::SetCharacterID(int32 new_id){
  3632. char_id = new_id;
  3633. }
  3634. int32 Player::GetCharacterID(){
  3635. return char_id;
  3636. }
  3637. float Player::CalculateXP(Spawn* victim){
  3638. if(AdventureXPEnabled() == false || !victim)
  3639. return 0;
  3640. float multiplier = 0;
  3641. float zone_xp_modifier = 1; // let's be safe!!
  3642. if( GetZone()->GetXPModifier() != 0 ) {
  3643. zone_xp_modifier = GetZone()->GetXPModifier();
  3644. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3645. }
  3646. switch(GetArrowColor(victim->GetLevel())){
  3647. case ARROW_COLOR_GRAY:
  3648. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3649. return 0.0f;
  3650. break;
  3651. case ARROW_COLOR_GREEN:
  3652. multiplier = 3.25;
  3653. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3654. break;
  3655. case ARROW_COLOR_BLUE:
  3656. multiplier = 3.5;
  3657. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3658. break;
  3659. case ARROW_COLOR_WHITE:
  3660. multiplier = 4;
  3661. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3662. break;
  3663. case ARROW_COLOR_YELLOW:
  3664. multiplier = 4.25;
  3665. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3666. break;
  3667. case ARROW_COLOR_ORANGE:
  3668. multiplier = 4.5;
  3669. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3670. break;
  3671. case ARROW_COLOR_RED:
  3672. multiplier = 6;
  3673. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3674. break;
  3675. }
  3676. float total = multiplier * 8;
  3677. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3678. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3679. total *= (victim->GetEncounterLevel() - 5);
  3680. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3681. }
  3682. else if(victim->GetEncounterLevel() <= 5) {
  3683. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3684. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3685. }
  3686. if(victim->GetHeroic() > 1) {
  3687. total *= victim->GetHeroic();
  3688. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3689. }
  3690. if(DoubleXPEnabled()) {
  3691. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3692. float percent = (((float)(total))/GetNeededXP()) *100;
  3693. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3694. float xp_vitality = GetXPVitality();
  3695. if(xp_vitality >= percent) {
  3696. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3697. total *= 2;
  3698. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3699. }
  3700. else {
  3701. total += ((GetXPVitality() / percent) *2)*total;
  3702. GetInfoStruct()->set_xp_vitality(0);
  3703. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3704. }
  3705. }
  3706. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3707. return total * world.GetXPRate() * zone_xp_modifier;
  3708. }
  3709. float Player::CalculateTSXP(int8 level){
  3710. if(TradeskillXPEnabled() == false)
  3711. return 0;
  3712. float multiplier = 0;
  3713. float zone_xp_modifier = 1; // let's be safe!!
  3714. if( GetZone()->GetXPModifier() != 0 ) {
  3715. zone_xp_modifier = GetZone()->GetXPModifier();
  3716. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3717. }
  3718. sint16 diff = level - GetTSLevel();
  3719. if(GetTSLevel() < 10)
  3720. diff *= 3;
  3721. else if(GetTSLevel() <= 20)
  3722. diff *= 2;
  3723. if(diff >= 9)
  3724. multiplier = 6;
  3725. else if(diff >= 5)
  3726. multiplier = 4.5;
  3727. else if(diff >= 1)
  3728. multiplier = 4.25;
  3729. else if(diff == 0)
  3730. multiplier = 4;
  3731. else if(diff <= -11)
  3732. multiplier = 0;
  3733. else if(diff <= -6)
  3734. multiplier = 3.25;
  3735. else //if(diff < 0)
  3736. multiplier = 3.5;
  3737. float total = multiplier * 8;
  3738. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3739. if(DoubleXPEnabled()) {
  3740. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3741. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3742. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3743. float ts_xp_vitality = GetTSXPVitality();
  3744. if(ts_xp_vitality >= percent) {
  3745. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3746. total *= 2;
  3747. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3748. }
  3749. else {
  3750. total += ((GetTSXPVitality() / percent) *2)*total;
  3751. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3752. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3753. }
  3754. }
  3755. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3756. return total * world.GetXPRate() * zone_xp_modifier;
  3757. }
  3758. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3759. {
  3760. float xpDebt = GetXPDebt();
  3761. // not a real timestamp to work with
  3762. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3763. return;
  3764. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3765. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3766. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3767. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3768. return;
  3769. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3770. // not enough time passed to calculate debt xp recovered
  3771. if(periodsPassed < 1.0f)
  3772. return;
  3773. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3774. if(debtToSubtract >= xpDebt)
  3775. GetInfoStruct()->set_xp_debt(0.0f);
  3776. else
  3777. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3778. }
  3779. void Player::SetNeededXP(int32 val){
  3780. GetInfoStruct()->set_xp_needed(val);
  3781. }
  3782. void Player::SetNeededXP(){
  3783. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3784. // Get xp needed to get to the next level
  3785. int16 level = GetLevel() + 1;
  3786. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3787. if (level > 95)
  3788. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3789. else
  3790. SetNeededXP(m_levelXPReq[level]);
  3791. }
  3792. void Player::SetXP(int32 val){
  3793. GetInfoStruct()->set_xp(val);
  3794. }
  3795. void Player::SetNeededTSXP(int32 val) {
  3796. GetInfoStruct()->set_ts_xp_needed(val);
  3797. }
  3798. void Player::SetNeededTSXP() {
  3799. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3800. }
  3801. void Player::SetTSXP(int32 val) {
  3802. GetInfoStruct()->set_ts_xp(val);
  3803. }
  3804. float Player::GetXPDebt(){
  3805. return GetInfoStruct()->get_xp_debt();
  3806. }
  3807. int32 Player::GetNeededXP(){
  3808. return GetInfoStruct()->get_xp_needed();
  3809. }
  3810. int32 Player::GetXP(){
  3811. return GetInfoStruct()->get_xp();
  3812. }
  3813. int32 Player::GetNeededTSXP() {
  3814. return GetInfoStruct()->get_ts_xp_needed();
  3815. }
  3816. int32 Player::GetTSXP() {
  3817. return GetInfoStruct()->get_ts_xp();
  3818. }
  3819. bool Player::AddXP(int32 xp_amount){
  3820. MStats.lock();
  3821. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3822. MStats.unlock();
  3823. if(GetInfoStruct()->get_xp_debt())
  3824. {
  3825. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3826. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3827. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3828. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3829. {
  3830. GetInfoStruct()->set_xp_debt(0.0f);
  3831. if(amountRequiredClearDebt > xp_amount)
  3832. xp_amount = 0;
  3833. else
  3834. xp_amount -= amountRequiredClearDebt;
  3835. }
  3836. else
  3837. {
  3838. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3839. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3840. if(amountToTakeFromDebt > xp_amount)
  3841. xp_amount = 0;
  3842. else
  3843. xp_amount -= amountToTakeFromDebt;
  3844. }
  3845. }
  3846. // used up in xp debt
  3847. if(!xp_amount)
  3848. return true;
  3849. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3850. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3851. while((xp_amount + GetXP()) >= GetNeededXP()){
  3852. if (!CheckLevelStatus(GetLevel() + 1)) {
  3853. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3854. return false;
  3855. }
  3856. xp_amount -= GetNeededXP() - GetXP();
  3857. SetLevel(GetLevel() + 1);
  3858. }
  3859. SetXP(GetXP() + xp_amount);
  3860. GetPlayerInfo()->CalculateXPPercentages();
  3861. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3862. if(current_xp_percent >= miniding_min_percent){
  3863. SetHP(GetTotalHP());
  3864. SetPower(GetTotalPower());
  3865. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3866. }
  3867. return true;
  3868. }
  3869. bool Player::AddTSXP(int32 xp_amount){
  3870. MStats.lock();
  3871. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3872. MStats.unlock();
  3873. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3874. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3875. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3876. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3877. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3878. return false;
  3879. }
  3880. xp_amount -= GetNeededTSXP() - GetTSXP();
  3881. SetTSLevel(GetTSLevel() + 1);
  3882. SetTSXP(0);
  3883. SetNeededTSXP();
  3884. }
  3885. SetTSXP(GetTSXP() + xp_amount);
  3886. GetPlayerInfo()->CalculateXPPercentages();
  3887. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3888. if(current_xp_percent >= miniding_min_percent){
  3889. SetHP(GetTotalHP());
  3890. SetPower(GetTotalPower());
  3891. }
  3892. if (GetTradeskillClass() == 0){
  3893. SetTradeskillClass(1);
  3894. GetInfoStruct()->set_tradeskill_class1(1);
  3895. GetInfoStruct()->set_tradeskill_class2(1);
  3896. GetInfoStruct()->set_tradeskill_class3(1);
  3897. }
  3898. return true;
  3899. }
  3900. void Player::CalculateLocation(){
  3901. if(GetSpeed() > 0 ){
  3902. if(GetHeading() >= 270 && GetHeading() <= 360){
  3903. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3904. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3905. }
  3906. else if(GetHeading() >= 180 && GetHeading() < 270){
  3907. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3908. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3909. }
  3910. else if(GetHeading() >= 90 && GetHeading() < 180){
  3911. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3912. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3913. }
  3914. else if(GetHeading() >= 0 && GetHeading() < 90){
  3915. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3916. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3917. }
  3918. }
  3919. }
  3920. Spawn* Player::GetSpawnByIndex(int16 index){
  3921. Spawn* spawn = 0;
  3922. index_mutex.readlock(__FUNCTION__, __LINE__);
  3923. if(player_spawn_id_map.count(index) > 0)
  3924. spawn = player_spawn_id_map[index];
  3925. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3926. return spawn;
  3927. }
  3928. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3929. int16 val = 0;
  3930. index_mutex.readlock(__FUNCTION__, __LINE__);
  3931. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3932. val = player_spawn_reverse_id_map[spawn];
  3933. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3934. return val;
  3935. }
  3936. bool Player::WasSpawnRemoved(Spawn* spawn){
  3937. bool wasRemoved = false;
  3938. if(IsRemovingSpawn(spawn->GetID()))
  3939. return false;
  3940. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3941. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3942. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3943. wasRemoved = true;
  3944. }
  3945. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3946. return wasRemoved;
  3947. }
  3948. void Player::RemoveSpawn(Spawn* spawn)
  3949. {
  3950. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3951. SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_REMOVING);
  3952. info_mutex.writelock(__FUNCTION__, __LINE__);
  3953. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3954. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3955. index_mutex.writelock(__FUNCTION__, __LINE__);
  3956. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3957. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3958. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3959. player_spawn_reverse_id_map.erase(spawn);
  3960. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3961. player_spawn_id_map.erase(spawn->GetID());
  3962. int32 id = spawn->GetID();
  3963. if (spawn_info_packet_list.count(id))
  3964. spawn_info_packet_list.erase(id);
  3965. if (spawn_pos_packet_list.count(id))
  3966. spawn_pos_packet_list.erase(id);
  3967. if (spawn_vis_packet_list.count(id))
  3968. spawn_vis_packet_list.erase(id);
  3969. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3970. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3971. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3972. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3973. }
  3974. vector<int32> Player::GetQuestIDs(){
  3975. vector<int32> ret;
  3976. map<int32, Quest*>::iterator itr;
  3977. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3978. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3979. if(itr->second)
  3980. ret.push_back(itr->second->GetQuestID());
  3981. }
  3982. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3983. return ret;
  3984. }
  3985. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3986. vector<Quest*>* quest_updates = 0;
  3987. map<int32, Quest*>::iterator itr;
  3988. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3989. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3990. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3991. if(!quest_updates)
  3992. quest_updates = new vector<Quest*>();
  3993. quest_updates->push_back(itr->second);
  3994. }
  3995. }
  3996. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3997. return quest_updates;
  3998. }
  3999. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  4000. map<int32, Quest*>::iterator itr;
  4001. vector<Quest*>* update_list = new vector<Quest*>;
  4002. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4003. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4004. if(itr->second){
  4005. if(item && qty > 0){
  4006. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  4007. update_list->push_back(itr->second);
  4008. }
  4009. }
  4010. }
  4011. }
  4012. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4013. if(update_list && update_list->size() > 0){
  4014. Client* client = GetZone()->GetClientBySpawn(this);
  4015. if(client){
  4016. for(int8 i=0;i<update_list->size(); i++){
  4017. client->SendQuestUpdate(update_list->at(i));
  4018. client->SendQuestFailure(update_list->at(i));
  4019. }
  4020. }
  4021. }
  4022. update_list->clear();
  4023. safe_delete(update_list);
  4024. }
  4025. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  4026. map<int32, Quest*>::iterator itr;
  4027. vector<Quest*>* update_list = new vector<Quest*>;
  4028. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4029. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4030. if(itr->second){
  4031. if(item && qty > 0){
  4032. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  4033. update_list->push_back(itr->second);
  4034. }
  4035. }
  4036. }
  4037. }
  4038. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4039. if(update_list && update_list->size() > 0){
  4040. Client* client = GetZone()->GetClientBySpawn(this);
  4041. if(client){
  4042. for(int8 i=0;i<update_list->size(); i++){
  4043. client->SendQuestUpdate(update_list->at(i));
  4044. client->SendQuestFailure(update_list->at(i));
  4045. }
  4046. }
  4047. }
  4048. update_list->clear();
  4049. safe_delete(update_list);
  4050. }
  4051. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  4052. vector<Quest*>* quest_updates = 0;
  4053. map<int32, Quest*>::iterator itr;
  4054. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4055. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4056. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  4057. if (!quest_updates)
  4058. quest_updates = new vector<Quest*>();
  4059. quest_updates->push_back(itr->second);
  4060. }
  4061. }
  4062. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4063. return quest_updates;
  4064. }
  4065. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  4066. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4067. Quest* quest = 0;
  4068. if(packet){
  4069. int16 total_quests_num = 0;
  4070. int16 total_completed_quests = 0;
  4071. map<int32, Quest*> total_quests = player_quests;
  4072. if(all_quests && completed_quests.size() > 0)
  4073. total_quests.insert(completed_quests.begin(), completed_quests.end());
  4074. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4075. if(total_quests.size() > 0){
  4076. map<string, int16> quest_types;
  4077. map<int32, Quest*>::iterator itr;
  4078. int16 zone_id = 0;
  4079. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  4080. if(itr->first && itr->second){
  4081. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  4082. current_quest_id = itr->first;
  4083. if(itr->second->GetTurnedIn())
  4084. total_completed_quests++;
  4085. if(itr->second->GetType()){
  4086. if(quest_types.count(itr->second->GetType()) == 0){
  4087. quest_types[itr->second->GetType()] = zone_id;
  4088. zone_id++;
  4089. }
  4090. }
  4091. if(itr->second->GetZone()){
  4092. if(quest_types.count(itr->second->GetType()) == 0){
  4093. quest_types[itr->second->GetType()] = zone_id;
  4094. zone_id++;
  4095. }
  4096. }
  4097. total_quests_num++;
  4098. }
  4099. else
  4100. continue;
  4101. }
  4102. packet->setArrayLengthByName("num_quests", total_quests_num);
  4103. int16 i = 0;
  4104. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  4105. if(i == 0 && quest_types.size() > 0){
  4106. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  4107. map<string, int16>::iterator type_itr;
  4108. int16 x = 0;
  4109. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  4110. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  4111. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  4112. x++;
  4113. }
  4114. }
  4115. if(itr->first == 0 || !itr->second)
  4116. continue;
  4117. if(!all_quests && !itr->second->GetUpdateRequired())
  4118. continue;
  4119. quest = itr->second;
  4120. if(!quest->GetDeleted())
  4121. packet->setArrayDataByName("active", 1, i);
  4122. packet->setArrayDataByName("name", quest->GetName(), i);
  4123. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  4124. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  4125. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  4126. if(itr->second->GetCompleted())
  4127. packet->setArrayDataByName("completed", 1, i);
  4128. if(itr->second->GetTurnedIn()){
  4129. packet->setArrayDataByName("turned_in", 1, i);
  4130. packet->setArrayDataByName("completed", 1, i);
  4131. packet->setArrayDataByName("visible", 1, i);
  4132. packet->setArrayDataByName("unknown3", 1, i);
  4133. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4134. }
  4135. if (updated) {
  4136. packet->setArrayDataByName("quest_updated", 1, i);
  4137. packet->setArrayDataByName("journal_updated", 1, i);
  4138. }
  4139. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  4140. packet->setArrayDataByName("day", quest->GetDay(), i);
  4141. packet->setArrayDataByName("month", quest->GetMonth(), i);
  4142. packet->setArrayDataByName("year", quest->GetYear(), i);
  4143. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  4144. int8 difficulty = 0;
  4145. string category = quest->GetType();
  4146. if(category == "Tradeskill")
  4147. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4148. else
  4149. difficulty = GetArrowColor(quest->GetQuestLevel());
  4150. packet->setArrayDataByName("difficulty", difficulty, i);
  4151. if (itr->second->GetEncounterLevel() > 4)
  4152. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  4153. else
  4154. packet->setArrayDataByName("encounter_level", 4, i);
  4155. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  4156. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  4157. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  4158. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  4159. if(version >= 931 && quest->GetVisible()){
  4160. if (quest->GetCompletedFlag())
  4161. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4162. else if (quest->IsRepeatable())
  4163. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4164. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4165. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4166. if (quest->IsTracked())
  4167. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4168. else
  4169. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4170. if (quest->IsHidden() && !quest->GetTurnedIn())
  4171. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4172. }
  4173. else
  4174. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  4175. if (itr->second->IsRepeatable())
  4176. packet->setArrayDataByName("repeatable", 1, i);
  4177. packet->setArrayDataByName("display_status", display_status, i);
  4178. i++;
  4179. }
  4180. //packet->setDataByName("unknown4", 0);
  4181. packet->setDataByName("visible_quest_id", current_quest_id);
  4182. }
  4183. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4184. packet->setDataByName("player_crc", crc);
  4185. packet->setDataByName("player_name", GetName());
  4186. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  4187. packet->setDataByName("max_quests", 75);
  4188. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  4189. #if EQDEBUG >= 9
  4190. packet->PrintPacket();
  4191. #endif
  4192. }
  4193. return packet;
  4194. }
  4195. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  4196. if (!quest)
  4197. return 0;
  4198. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4199. if (packet) {
  4200. packet->setArrayLengthByName("num_quests", 1);
  4201. packet->setArrayLengthByName("num_quest_zones", 1);
  4202. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  4203. packet->setArrayDataByName("quest_zones_zone_id", 0);
  4204. if(!quest->GetDeleted() && !quest->GetCompleted())
  4205. packet->setArrayDataByName("active", 1);
  4206. packet->setArrayDataByName("name", quest->GetName());
  4207. // don't see these two in the struct
  4208. packet->setArrayDataByName("quest_type", quest->GetType());
  4209. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4210. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  4211. if(quest->GetCompleted())
  4212. packet->setArrayDataByName("completed", 1);
  4213. if(quest->GetTurnedIn()) {
  4214. packet->setArrayDataByName("turned_in", 1);
  4215. packet->setArrayDataByName("completed", 1);
  4216. packet->setArrayDataByName("visible", 1);
  4217. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4218. }
  4219. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4220. packet->setArrayDataByName("day", quest->GetDay());
  4221. packet->setArrayDataByName("month", quest->GetMonth());
  4222. packet->setArrayDataByName("year", quest->GetYear());
  4223. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4224. int8 difficulty = 0;
  4225. string category = quest->GetType();
  4226. if(category == "Tradeskill")
  4227. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4228. else
  4229. difficulty = GetArrowColor(quest->GetQuestLevel());
  4230. packet->setArrayDataByName("difficulty", difficulty);
  4231. if (quest->GetEncounterLevel() > 4)
  4232. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4233. else
  4234. packet->setArrayDataByName("encounter_level", 4);
  4235. if (version >= 931) {
  4236. packet->setArrayDataByName("zonetype_id", 0);
  4237. packet->setArrayDataByName("zone_id", 0);
  4238. }
  4239. if(version >= 931 && quest->GetVisible()){
  4240. if (quest->GetCompletedFlag())
  4241. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4242. else if (quest->IsRepeatable())
  4243. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4244. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4245. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4246. if (quest->IsTracked())
  4247. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4248. else
  4249. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4250. if (quest->IsHidden() && !quest->GetTurnedIn())
  4251. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4252. }
  4253. else
  4254. packet->setArrayDataByName("visible", quest->GetVisible());
  4255. if (quest->IsRepeatable())
  4256. packet->setArrayDataByName("repeatable", 1);
  4257. packet->setArrayDataByName("display_status", display_status);
  4258. if (updated) {
  4259. packet->setArrayDataByName("quest_updated", 1);
  4260. packet->setArrayDataByName("journal_updated", 1);
  4261. }
  4262. if(version >= 546)
  4263. packet->setDataByName("unknown3", 1);
  4264. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4265. packet->setDataByName("player_crc", crc);
  4266. packet->setDataByName("player_name", GetName());
  4267. packet->setDataByName("used_quests", player_quests.size());
  4268. packet->setDataByName("unknown4a", 1);
  4269. packet->setDataByName("max_quests", 75);
  4270. }
  4271. return packet;
  4272. }
  4273. Quest* Player::SetStepComplete(int32 id, int32 step){
  4274. Quest* ret = 0;
  4275. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4276. if(player_quests.count(id) > 0){
  4277. if(player_quests[id]->SetStepComplete(step))
  4278. ret = player_quests[id];
  4279. }
  4280. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4281. return ret;
  4282. }
  4283. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4284. Quest* ret = 0;
  4285. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4286. if (player_quests.count(quest_id) > 0) {
  4287. if (player_quests[quest_id]->AddStepProgress(step, progress))
  4288. ret = player_quests[quest_id];
  4289. }
  4290. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4291. return ret;
  4292. }
  4293. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4294. int32 ret = 0;
  4295. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4296. if (player_quests.count(quest_id) > 0)
  4297. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4298. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4299. return ret;
  4300. }
  4301. void Player::RemoveQuest(int32 id, bool delete_quest){
  4302. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4303. if(delete_quest){
  4304. safe_delete(player_quests[id]);
  4305. }
  4306. player_quests.erase(id);
  4307. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4308. SendQuestRequiredSpawns(id);
  4309. }
  4310. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4311. vector<Quest*>* quest_updates = 0;
  4312. map<int32, Quest*>::iterator itr;
  4313. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4314. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4315. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4316. if(!quest_updates)
  4317. quest_updates = new vector<Quest*>();
  4318. quest_updates->push_back(itr->second);
  4319. }
  4320. }
  4321. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4322. return quest_updates;
  4323. }
  4324. vector<Quest*>* Player::CheckQuestsFailures(){
  4325. vector<Quest*>* quest_failures = 0;
  4326. map<int32, Quest*>::iterator itr;
  4327. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4328. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4329. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4330. if(!quest_failures)
  4331. quest_failures = new vector<Quest*>();
  4332. quest_failures->push_back(itr->second);
  4333. }
  4334. }
  4335. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4336. return quest_failures;
  4337. }
  4338. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4339. vector<Quest*>* quest_updates = 0;
  4340. map<int32, Quest*>::iterator itr;
  4341. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4342. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4343. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4344. if(!quest_updates)
  4345. quest_updates = new vector<Quest*>();
  4346. quest_updates->push_back(itr->second);
  4347. }
  4348. }
  4349. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4350. return quest_updates;
  4351. }
  4352. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4353. bool reqMet = false;
  4354. map<int32, Quest*>::iterator itr;
  4355. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4356. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4357. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4358. reqMet = true;
  4359. break;
  4360. }
  4361. }
  4362. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4363. return reqMet;
  4364. }
  4365. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4366. vector<Quest*>* quest_updates = 0;
  4367. map<int32, Quest*>::iterator itr;
  4368. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4369. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4370. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4371. if(!quest_updates)
  4372. quest_updates = new vector<Quest*>();
  4373. quest_updates->push_back(itr->second);
  4374. }
  4375. }
  4376. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4377. return quest_updates;
  4378. }
  4379. int16 Player::GetTaskGroupStep(int32 quest_id){
  4380. Quest* quest = 0;
  4381. int16 step = 0;
  4382. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4383. if(player_quests.count(quest_id) > 0){
  4384. quest = player_quests[quest_id];
  4385. step = quest->GetTaskGroupStep();
  4386. }
  4387. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4388. return step;
  4389. }
  4390. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4391. bool ret = false;
  4392. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4393. if(player_quests.count(quest_id) > 0){
  4394. Quest* quest = player_quests[quest_id];
  4395. if ( quest != NULL )
  4396. ret = quest->GetQuestStepCompleted(step_id);
  4397. }
  4398. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4399. return ret;
  4400. }
  4401. int16 Player::GetQuestStep(int32 quest_id){
  4402. Quest* quest = 0;
  4403. int16 step = 0;
  4404. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4405. if(player_quests.count(quest_id) > 0){
  4406. quest = player_quests[quest_id];
  4407. step = quest->GetQuestStep();
  4408. }
  4409. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4410. return step;
  4411. }
  4412. map<int32, Quest*>* Player::GetPlayerQuests(){
  4413. return &player_quests;
  4414. }
  4415. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4416. return &completed_quests;
  4417. }
  4418. Quest* Player::GetCompletedQuest(int32 quest_id){
  4419. if(completed_quests.count(quest_id) > 0)
  4420. return completed_quests[quest_id];
  4421. return 0;
  4422. }
  4423. Quest* Player::GetQuest(int32 quest_id){
  4424. if(player_quests.count(quest_id) > 0)
  4425. return player_quests[quest_id];
  4426. return 0;
  4427. }
  4428. void Player::AddCompletedQuest(Quest* quest){
  4429. completed_quests[quest->GetQuestID()] = quest;
  4430. quest->SetSaveNeeded(true);
  4431. quest->SetTurnedIn(true);
  4432. if(quest->GetCompletedDescription())
  4433. quest->SetDescription(string(quest->GetCompletedDescription()));
  4434. quest->SetUpdateRequired(true);
  4435. }
  4436. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4437. if(current_quest_flagged.count(spawn) > 0){
  4438. current_quest_flagged.erase(spawn);
  4439. return true;
  4440. }
  4441. return false;
  4442. }
  4443. bool Player::CheckQuestRequired(Spawn* spawn){
  4444. if(spawn)
  4445. return spawn->MeetsSpawnAccessRequirements(this);
  4446. return false;
  4447. }
  4448. int8 Player::CheckQuestFlag(Spawn* spawn){
  4449. int8 ret = 0;
  4450. if (!spawn) {
  4451. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4452. return ret;
  4453. }
  4454. if(spawn->HasProvidedQuests()){
  4455. vector<int32>* quests = spawn->GetProvidedQuests();
  4456. Quest* quest = 0;
  4457. for(int32 i=0;i<quests->size();i++){
  4458. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4459. if(player_quests.count(quests->at(i)) > 0){
  4460. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4461. ret = 2;
  4462. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4463. break;
  4464. }
  4465. }
  4466. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4467. if (CanReceiveQuest(quests->at(i))){
  4468. master_quest_list.LockQuests();
  4469. quest = master_quest_list.GetQuest(quests->at(i), false);
  4470. master_quest_list.UnlockQuests();
  4471. if(quest){
  4472. int8 color = quest->GetFeatherColor();
  4473. // purple
  4474. if (color == 1)
  4475. ret = 16;
  4476. // green
  4477. else if (color == 2)
  4478. ret = 32;
  4479. // blue
  4480. else if (color == 3)
  4481. ret = 64;
  4482. // normal
  4483. else
  4484. ret = 1;
  4485. break;
  4486. }
  4487. }
  4488. }
  4489. }
  4490. map<int32, Quest*>::iterator itr;
  4491. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4492. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4493. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4494. ret = 2;
  4495. }
  4496. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4497. if(ret > 0)
  4498. current_quest_flagged[spawn] = true;
  4499. return ret;
  4500. }
  4501. bool Player::CanReceiveQuest(int32 quest_id){
  4502. bool passed = true;
  4503. int32 x;
  4504. master_quest_list.LockQuests();
  4505. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4506. master_quest_list.UnlockQuests();
  4507. if (!quest)
  4508. passed = false;
  4509. //check if quest is already completed, and not repeatable
  4510. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4511. passed = false;
  4512. //check if the player already has this quest
  4513. else if (player_quests.count(quest_id) > 0)
  4514. passed = false;
  4515. //Check Prereq Adv Levels
  4516. else if (quest->GetPrereqLevel() > GetLevel())
  4517. passed = false;
  4518. else if (quest->GetPrereqMaxLevel() > 0){
  4519. if (GetLevel() > quest->GetPrereqMaxLevel())
  4520. passed = false;
  4521. }
  4522. //Check Prereq TS Levels
  4523. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4524. passed = false;
  4525. else if (quest->GetPrereqMaxTSLevel() > 0){
  4526. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4527. passed = false;
  4528. }
  4529. // Check quest pre req
  4530. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4531. if(passed && prereq_quests && prereq_quests->size() > 0){
  4532. for(int32 x=0;x<prereq_quests->size();x++){
  4533. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4534. passed = false;
  4535. break;
  4536. }
  4537. }
  4538. }
  4539. //Check Prereq Classes
  4540. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4541. if(passed && prereq_classes && prereq_classes->size() > 0){
  4542. for(int32 x=0;x<prereq_classes->size();x++){
  4543. if(prereq_classes->at(x) == GetAdventureClass()){
  4544. passed = true;
  4545. break;
  4546. }
  4547. else
  4548. passed = false;
  4549. }
  4550. }
  4551. //Check Prereq TS Classes
  4552. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4553. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4554. for( x=0;x<prereq_tsclasses->size();x++){
  4555. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4556. passed = true;
  4557. break;
  4558. }
  4559. else
  4560. passed = false;
  4561. }
  4562. }
  4563. // Check model prereq
  4564. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4565. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4566. for(x=0;x<prereq_model_types->size();x++){
  4567. if(prereq_model_types->at(x) == GetModelType()){
  4568. passed = true;
  4569. break;
  4570. }
  4571. else
  4572. passed = false;
  4573. }
  4574. }
  4575. // Check faction pre req
  4576. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4577. if(passed && prereq_factions && prereq_factions->size() > 0){
  4578. sint32 val = 0;
  4579. for(x=0;x<prereq_factions->size();x++){
  4580. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4581. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4582. passed = true;
  4583. break;
  4584. }
  4585. else
  4586. passed = false;
  4587. }
  4588. }
  4589. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4590. // Check race pre req
  4591. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4592. if(passed && prereq_races && prereq_races->size() > 0){
  4593. for(x=0;x<prereq_races->size();x++){
  4594. if(prereq_races->at(x) == GetRace()){
  4595. passed = true;
  4596. break;
  4597. }
  4598. else
  4599. passed = false;
  4600. }
  4601. }
  4602. return passed;
  4603. }
  4604. bool Player::ShouldSendSpawn(Spawn* spawn){
  4605. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4606. return false;
  4607. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4608. return true;
  4609. return false;
  4610. }
  4611. int8 Player::GetArrowColor(int8 spawn_level){
  4612. int8 color = 0;
  4613. sint16 diff = spawn_level - GetLevel();
  4614. if(GetLevel() < 10)
  4615. diff *= 3;
  4616. else if(GetLevel() <= 20)
  4617. diff *= 2;
  4618. if(diff >= 9)
  4619. color = ARROW_COLOR_RED;
  4620. else if(diff >= 5)
  4621. color = ARROW_COLOR_ORANGE;
  4622. else if(diff >= 1)
  4623. color = ARROW_COLOR_YELLOW;
  4624. else if(diff == 0)
  4625. color = ARROW_COLOR_WHITE;
  4626. else if(diff <= -11)
  4627. color = ARROW_COLOR_GRAY;
  4628. else if(diff <= -6)
  4629. color = ARROW_COLOR_GREEN;
  4630. else //if(diff < 0)
  4631. color = ARROW_COLOR_BLUE;
  4632. return color;
  4633. }
  4634. int8 Player::GetTSArrowColor(int8 level){
  4635. int8 color = 0;
  4636. sint16 diff = level - GetTSLevel();
  4637. if(GetLevel() < 10)
  4638. diff *= 3;
  4639. else if(GetLevel() <= 20)
  4640. diff *= 2;
  4641. if(diff >= 9)
  4642. color = ARROW_COLOR_RED;
  4643. else if(diff >= 5)
  4644. color = ARROW_COLOR_ORANGE;
  4645. else if(diff >= 1)
  4646. color = ARROW_COLOR_YELLOW;
  4647. else if(diff == 0)
  4648. color = ARROW_COLOR_WHITE;
  4649. else if(diff <= -11)
  4650. color = ARROW_COLOR_GRAY;
  4651. else if(diff <= -6)
  4652. color = ARROW_COLOR_GREEN;
  4653. else //if(diff < 0)
  4654. color = ARROW_COLOR_BLUE;
  4655. return color;
  4656. }
  4657. void Player::AddCoins(int64 val){
  4658. int32 tmp = 0;
  4659. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4660. if(val >= 1000000){
  4661. tmp = val / 1000000;
  4662. val -= tmp*1000000;
  4663. GetInfoStruct()->add_coin_plat(tmp);
  4664. }
  4665. if(val >= 10000){
  4666. tmp = val / 10000;
  4667. val -= tmp*10000;
  4668. GetInfoStruct()->add_coin_gold(tmp);
  4669. }
  4670. if(val >= 100){
  4671. tmp = val / 100;
  4672. val -= tmp*100;
  4673. GetInfoStruct()->add_coin_silver(tmp);
  4674. }
  4675. GetInfoStruct()->add_coin_copper(val);
  4676. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4677. if(new_copper_value >= 100){
  4678. tmp = new_copper_value/100;
  4679. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4680. GetInfoStruct()->add_coin_silver(tmp);
  4681. }
  4682. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4683. if(new_silver_value >= 100){
  4684. tmp = new_silver_value/100;
  4685. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4686. GetInfoStruct()->add_coin_gold(tmp);
  4687. }
  4688. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4689. if(new_gold_value >= 100){
  4690. tmp = new_gold_value/100;
  4691. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4692. GetInfoStruct()->add_coin_plat(tmp);
  4693. }
  4694. charsheet_changed = true;
  4695. }
  4696. bool Player::RemoveCoins(int64 val){
  4697. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4698. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4699. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4700. total_coins += GetInfoStruct()->get_coin_copper();
  4701. if(total_coins >= val){
  4702. total_coins -= val;
  4703. GetInfoStruct()->set_coin_plat(0);
  4704. GetInfoStruct()->set_coin_gold(0);
  4705. GetInfoStruct()->set_coin_silver(0);
  4706. GetInfoStruct()->set_coin_copper(0);
  4707. AddCoins(total_coins);
  4708. return true;
  4709. }
  4710. return false;
  4711. }
  4712. bool Player::HasCoins(int64 val) {
  4713. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4714. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4715. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4716. total_coins += GetInfoStruct()->get_coin_copper();
  4717. if(total_coins >= val)
  4718. return true;
  4719. return false;
  4720. }
  4721. bool Player::HasPendingLootItems(int32 id){
  4722. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4723. }
  4724. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4725. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4726. }
  4727. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4728. vector<Item*>* ret = 0;
  4729. if(pending_loot_items.count(id) > 0){
  4730. ret = new vector<Item*>();
  4731. map<int32, bool>::iterator itr;
  4732. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4733. if(master_item_list.GetItem(itr->first))
  4734. ret->push_back(master_item_list.GetItem(itr->first));
  4735. }
  4736. }
  4737. return ret;
  4738. }
  4739. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4740. if(pending_loot_items.count(id) > 0){
  4741. pending_loot_items[id].erase(item_id);
  4742. if(pending_loot_items[id].size() == 0)
  4743. pending_loot_items.erase(id);
  4744. }
  4745. }
  4746. void Player::RemovePendingLootItems(int32 id){
  4747. if(pending_loot_items.count(id) > 0)
  4748. pending_loot_items.erase(id);
  4749. }
  4750. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4751. if(items){
  4752. Item* item = 0;
  4753. for(int32 i=0;i<items->size();i++){
  4754. item = items->at(i);
  4755. if(item)
  4756. pending_loot_items[id][item->details.item_id] = true;
  4757. }
  4758. }
  4759. }
  4760. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4761. if (statistics.count(stat_id) == 0) {
  4762. Statistic* stat = new Statistic;
  4763. stat->stat_id = stat_id;
  4764. stat->stat_value = stat_value;
  4765. stat->stat_date = stat_date;
  4766. stat->save_needed = false;
  4767. statistics[stat_id] = stat;
  4768. }
  4769. }
  4770. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4771. if (statistics.count(stat_id) == 0)
  4772. AddPlayerStatistic(stat_id, 0, 0);
  4773. Statistic* stat = statistics[stat_id];
  4774. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4775. stat->stat_date = Timer::GetUnixTimeStamp();
  4776. stat->save_needed = true;
  4777. }
  4778. void Player::WritePlayerStatistics() {
  4779. map<int32, Statistic*>::iterator stat_itr;
  4780. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4781. Statistic* stat = stat_itr->second;
  4782. if (stat->save_needed) {
  4783. stat->save_needed = false;
  4784. database.WritePlayerStatistic(this, stat);
  4785. }
  4786. }
  4787. }
  4788. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4789. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4790. return statistics[stat_id]->stat_value;
  4791. return 0;
  4792. }
  4793. void Player::RemovePlayerStatistics() {
  4794. map<int32, Statistic*>::iterator stat_itr;
  4795. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4796. safe_delete(stat_itr->second);
  4797. statistics.clear();
  4798. }
  4799. void Player::SetGroup(PlayerGroup* new_group){
  4800. group = new_group;
  4801. }
  4802. /*PlayerGroup* Player::GetGroup(){
  4803. return group;
  4804. }*/
  4805. bool Player::IsGroupMember(Entity* player) {
  4806. bool ret = false;
  4807. if (GetGroupMemberInfo() && player) {
  4808. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4809. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4810. /*deque<GroupMemberInfo*>::iterator itr;
  4811. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4812. for (itr = members->begin(); itr != members->end(); itr++) {
  4813. GroupMemberInfo* gmi = *itr;
  4814. if (gmi->client && gmi->client->GetPlayer() == player) {
  4815. ret = true;
  4816. break;
  4817. }
  4818. }
  4819. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4820. }
  4821. return ret;
  4822. }
  4823. void Player::SetGroupInformation(PacketStruct* packet){
  4824. int8 det_count = 0;
  4825. Entity* member = 0;
  4826. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4827. if (GetGroupMemberInfo()) {
  4828. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4829. if (group)
  4830. {
  4831. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4832. deque<GroupMemberInfo*>* members = group->GetMembers();
  4833. deque<GroupMemberInfo*>::iterator itr;
  4834. GroupMemberInfo* info = 0;
  4835. int x = 0;
  4836. for (itr = members->begin(); itr != members->end(); itr++) {
  4837. info = *itr;
  4838. if (info == GetGroupMemberInfo()) {
  4839. if (info->leader)
  4840. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4841. continue;
  4842. }
  4843. else {
  4844. if (info->leader)
  4845. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4846. }
  4847. member = info->member;
  4848. if (member && member->GetZone() == GetZone()) {
  4849. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4850. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4851. if (member->HasPet()) {
  4852. if (member->GetPet())
  4853. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4854. else
  4855. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4856. }
  4857. else
  4858. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4859. //Send detriment counts as 255 if all dets of that type are incurable
  4860. det_count = member->GetTraumaCount();
  4861. if (det_count > 0) {
  4862. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4863. det_count = 255;
  4864. }
  4865. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4866. det_count = member->GetArcaneCount();
  4867. if (det_count > 0) {
  4868. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4869. det_count = 255;
  4870. }
  4871. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4872. det_count = member->GetNoxiousCount();
  4873. if (det_count > 0) {
  4874. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4875. det_count = 255;
  4876. }
  4877. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4878. det_count = member->GetElementalCount();
  4879. if (det_count > 0) {
  4880. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4881. det_count = 255;
  4882. }
  4883. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4884. det_count = member->GetCurseCount();
  4885. if (det_count > 0) {
  4886. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4887. det_count = 255;
  4888. }
  4889. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4890. }
  4891. else {
  4892. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4893. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4894. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4895. }
  4896. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4897. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4898. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4899. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4900. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4901. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4902. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4903. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4904. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4905. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4906. x++;
  4907. }
  4908. }
  4909. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4910. }
  4911. //packet->PrintPacket();
  4912. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4913. }
  4914. PlayerItemList* Player::GetPlayerItemList(){
  4915. return &item_list;
  4916. }
  4917. void Player::ResetSavedSpawns(){
  4918. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  4919. ClearRemovalTimers();
  4920. spawn_packet_sent.clear();
  4921. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4922. info_mutex.writelock(__FUNCTION__, __LINE__);
  4923. spawn_info_packet_list.clear();
  4924. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4925. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4926. spawn_vis_packet_list.clear();
  4927. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4928. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4929. spawn_pos_packet_list.clear();
  4930. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4931. index_mutex.writelock(__FUNCTION__, __LINE__);
  4932. player_spawn_reverse_id_map.clear();
  4933. player_spawn_id_map.clear();
  4934. player_spawn_id_map[1] = this;
  4935. player_spawn_reverse_id_map[this] = 1;
  4936. spawn_index = 1;
  4937. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4938. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4939. player_spawn_quests_required.clear();
  4940. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4941. if(info)
  4942. info->RemoveOldPackets();
  4943. safe_delete_array(movement_packet);
  4944. safe_delete_array(old_movement_packet);
  4945. }
  4946. void Player::SetReturningFromLD(bool val){
  4947. if(val && val != returning_from_ld)
  4948. {
  4949. if(GetPlayerItemList())
  4950. GetPlayerItemList()->ResetPackets();
  4951. GetEquipmentList()->ResetPackets();
  4952. GetAppearanceEquipmentList()->ResetPackets();
  4953. skill_list.ResetPackets();
  4954. safe_delete_array(spell_orig_packet);
  4955. safe_delete_array(spell_xor_packet);
  4956. spell_orig_packet=0;
  4957. spell_xor_packet=0;
  4958. spell_count = 0;
  4959. reset_character_flag(CF_IS_SITTING);
  4960. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  4961. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  4962. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  4963. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  4964. SetTempVisualState(0);
  4965. safe_delete_array(spawn_tmp_info_xor_packet);
  4966. safe_delete_array(spawn_tmp_vis_xor_packet);
  4967. safe_delete_array(spawn_tmp_pos_xor_packet);
  4968. spawn_tmp_info_xor_packet = 0;
  4969. spawn_tmp_vis_xor_packet = 0;
  4970. spawn_tmp_pos_xor_packet = 0;
  4971. pos_xor_size = 0;
  4972. info_xor_size = 0;
  4973. vis_xor_size = 0;
  4974. index_mutex.writelock(__FUNCTION__, __LINE__);
  4975. player_spawn_id_map[1] = this;
  4976. player_spawn_reverse_id_map[this] = 1;
  4977. spawn_index = 1;
  4978. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4979. }
  4980. returning_from_ld = val;
  4981. }
  4982. bool Player::IsReturningFromLD(){
  4983. return returning_from_ld;
  4984. }
  4985. void Player::AddFriend(const char* name, bool save){
  4986. if(name){
  4987. if(save)
  4988. friend_list[name] = 1;
  4989. else
  4990. friend_list[name] = 0;
  4991. }
  4992. }
  4993. bool Player::IsFriend(const char* name){
  4994. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  4995. return true;
  4996. return false;
  4997. }
  4998. void Player::RemoveFriend(const char* name){
  4999. if(friend_list.count(name) > 0)
  5000. friend_list[name] = 2;
  5001. }
  5002. map<string, int8>* Player::GetFriends(){
  5003. return &friend_list;
  5004. }
  5005. void Player::AddIgnore(const char* name, bool save){
  5006. if(name){
  5007. if(save)
  5008. ignore_list[name] = 1;
  5009. else
  5010. ignore_list[name] = 0;
  5011. }
  5012. }
  5013. bool Player::IsIgnored(const char* name){
  5014. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  5015. return true;
  5016. return false;
  5017. }
  5018. void Player::RemoveIgnore(const char* name){
  5019. if(name && ignore_list.count(name) > 0)
  5020. ignore_list[name] = 2;
  5021. }
  5022. map<string, int8>* Player::GetIgnoredPlayers(){
  5023. return &ignore_list;
  5024. }
  5025. bool Player::CheckLevelStatus(int16 new_level) {
  5026. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  5027. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  5028. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  5029. return false;
  5030. return true;
  5031. }
  5032. Skill* Player::GetSkillByName(const char* name, bool check_update){
  5033. Skill* ret = skill_list.GetSkillByName(name);
  5034. if(check_update)
  5035. {
  5036. if(skill_list.CheckSkillIncrease(ret))
  5037. CalculateBonuses();
  5038. }
  5039. return ret;
  5040. }
  5041. Skill* Player::GetSkillByID(int32 id, bool check_update){
  5042. Skill* ret = skill_list.GetSkill(id);
  5043. if(check_update)
  5044. {
  5045. if(skill_list.CheckSkillIncrease(ret))
  5046. CalculateBonuses();
  5047. }
  5048. return ret;
  5049. }
  5050. void Player::SetRangeAttack(bool val){
  5051. range_attack = val;
  5052. }
  5053. bool Player::GetRangeAttack(){
  5054. return range_attack;
  5055. }
  5056. bool Player::AddMail(Mail* mail) {
  5057. bool ret = false;
  5058. if (mail) {
  5059. mail_list.Put(mail->mail_id, mail);
  5060. ret = true;
  5061. }
  5062. return ret;
  5063. }
  5064. MutexMap<int32, Mail*>* Player::GetMail() {
  5065. return &mail_list;
  5066. }
  5067. Mail* Player::GetMail(int32 mail_id) {
  5068. Mail* mail = 0;
  5069. if (mail_list.count(mail_id) > 0)
  5070. mail = mail_list.Get(mail_id);
  5071. return mail;
  5072. }
  5073. void Player::DeleteMail(bool from_database) {
  5074. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  5075. while (itr.Next())
  5076. DeleteMail(itr->first, from_database);
  5077. mail_list.clear();
  5078. }
  5079. void Player::DeleteMail(int32 mail_id, bool from_database) {
  5080. if (mail_list.count(mail_id) > 0) {
  5081. if (from_database)
  5082. database.DeletePlayerMail(mail_list.Get(mail_id));
  5083. mail_list.erase(mail_id);
  5084. }
  5085. }
  5086. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  5087. //if ( GetGroup() == NULL )
  5088. return NULL;
  5089. /*GroupMemberInfo* info = 0;
  5090. for(int32 i=0;i<GetGroup()->members.size(); i++){
  5091. info = GetGroup()->members[i];
  5092. if(info == group_member_info)
  5093. continue;
  5094. // if the client exists, they are attached to a player,
  5095. // the player is currently in an instance, which has the same zone id (for that instance type)
  5096. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  5097. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  5098. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  5099. {
  5100. return info->client->GetPlayer()->GetZone();
  5101. }
  5102. }
  5103. // no member is in an instance with this zone id
  5104. return NULL;*/
  5105. }
  5106. /* CharacterInstances */
  5107. CharacterInstances::CharacterInstances() {
  5108. m_instanceList.SetName("Mutex::m_instanceList");
  5109. }
  5110. CharacterInstances::~CharacterInstances() {
  5111. RemoveInstances();
  5112. }
  5113. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  5114. InstanceData data;
  5115. data.db_id = db_id;
  5116. data.instance_id = instance_id;
  5117. data.zone_id = zone_id;
  5118. data.zone_instance_type = zone_instancetype;
  5119. data.zone_name = zone_name;
  5120. data.last_success_timestamp = last_success_timestamp;
  5121. data.last_failure_timestamp = last_failure_timestamp;
  5122. data.success_lockout_time = success_lockout_time;
  5123. data.failure_lockout_time = failure_lockout_time;
  5124. instanceList.push_back(data);
  5125. }
  5126. void CharacterInstances::RemoveInstances() {
  5127. instanceList.clear();
  5128. }
  5129. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  5130. vector<InstanceData>::iterator itr;
  5131. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5132. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5133. InstanceData* data = &(*itr);
  5134. if (data->zone_id == zone_id) {
  5135. instanceList.erase(itr);
  5136. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5137. return true;
  5138. }
  5139. }
  5140. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5141. return false;
  5142. }
  5143. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  5144. vector<InstanceData>::iterator itr;
  5145. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5146. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5147. InstanceData* data = &(*itr);
  5148. if (data->instance_id == instance_id) {
  5149. instanceList.erase(itr);
  5150. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5151. return true;
  5152. }
  5153. }
  5154. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5155. return false;
  5156. }
  5157. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  5158. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5159. for(int32 i = 0; i < instanceList.size(); i++) {
  5160. InstanceData* data = &instanceList.at(i);
  5161. if (data->zone_id == zone_id) {
  5162. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5163. return data;
  5164. }
  5165. }
  5166. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5167. return 0;
  5168. }
  5169. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  5170. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5171. for(int32 i = 0; i < instanceList.size(); i++) {
  5172. InstanceData* data = &instanceList.at(i);
  5173. if (data->db_id == db_id) {
  5174. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5175. return data;
  5176. }
  5177. }
  5178. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5179. return 0;
  5180. }
  5181. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5182. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5183. for(int32 i = 0; i < instanceList.size(); i++) {
  5184. InstanceData* data = &instanceList.at(i);
  5185. if (data->instance_id == instance_id) {
  5186. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5187. return data;
  5188. }
  5189. }
  5190. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5191. return 0;
  5192. }
  5193. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5194. vector<InstanceData> ret;
  5195. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5196. for (int32 i = 0; i < instanceList.size(); i++) {
  5197. InstanceData* data = &instanceList.at(i);
  5198. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5199. ret.push_back(*data);
  5200. }
  5201. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5202. return ret;
  5203. }
  5204. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5205. vector<InstanceData> ret;
  5206. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5207. for (int32 i = 0; i < instanceList.size(); i++) {
  5208. InstanceData* data = &instanceList.at(i);
  5209. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5210. ret.push_back(*data);
  5211. }
  5212. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5213. return ret;
  5214. }
  5215. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5216. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5217. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5218. // delete instance from `instances` if no more characters assigned to it
  5219. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5220. for (int32 i = 0; i < instanceList.size(); i++) {
  5221. InstanceData* data = &instanceList.at(i);
  5222. // Check to see if we have a valid instance and if it is persistant
  5223. if (data->instance_id > 0) {
  5224. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5225. // Check max duration (last success + success time)
  5226. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5227. // Max duration has passed, instance has expired lets remove the player from it,
  5228. // this will also delete the instace if all players have been removed from it
  5229. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5230. data->instance_id = 0;
  5231. }
  5232. }
  5233. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5234. // Need to check lockout instance ids to ensure they are still valid.
  5235. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5236. data->instance_id = 0;
  5237. }
  5238. }
  5239. }
  5240. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5241. /*for(int32 i=0;i<instanceList->size();i++)
  5242. {
  5243. bool valuesUpdated = false;
  5244. InstanceData data = instanceList->at(i);
  5245. if ( data.grant_reenter_time_left > 0 )
  5246. {
  5247. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5248. data.grant_reenter_time_left = 0;
  5249. else
  5250. data.grant_reenter_time_left -= msDiff;
  5251. valuesUpdated = true;
  5252. }
  5253. if ( data.grant_reset_time_left > 0 )
  5254. {
  5255. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5256. data.grant_reset_time_left = 0;
  5257. else
  5258. data.grant_reset_time_left -= msDiff;
  5259. valuesUpdated = true;
  5260. }
  5261. if ( data.lockout_time > 0 )
  5262. {
  5263. if ( ( data.lockout_time - msDiff ) < 1 )
  5264. {
  5265. data.lockout_time = 0;
  5266. // this means that their timer ran out and we need to clear it from db and player
  5267. RemoveInstanceByInstanceID(data.instance_id);
  5268. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5269. }
  5270. else
  5271. data.lockout_time -= msDiff;
  5272. valuesUpdated = true;
  5273. }
  5274. if ( valuesUpdated )
  5275. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5276. }*/
  5277. }
  5278. int32 CharacterInstances::GetInstanceCount() {
  5279. return instanceList.size();
  5280. }
  5281. void Player::SetPlayerAdventureClass(int8 new_class){
  5282. SetAdventureClass(new_class);
  5283. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5284. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5285. GetInfoStruct()->set_class3(new_class);
  5286. charsheet_changed = true;
  5287. if(GetZone())
  5288. GetZone()->TriggerCharSheetTimer();
  5289. }
  5290. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5291. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5292. }
  5293. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5294. return GetSkills()->GetSkillBonus(spell_id);
  5295. }
  5296. void Player::RemoveSkillBonus(int32 spell_id) {
  5297. GetSkills()->RemoveSkillBonus(spell_id);
  5298. }
  5299. bool Player::HasFreeBankSlot() {
  5300. return item_list.HasFreeBankSlot();
  5301. }
  5302. int8 Player::FindFreeBankSlot() {
  5303. return item_list.FindFreeBankSlot();
  5304. }
  5305. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5306. Title* new_title = new Title;
  5307. new_title->SetID(title_id);
  5308. new_title->SetName(name);
  5309. new_title->SetPrefix(prefix);
  5310. new_title->SetSaveNeeded(save_needed);
  5311. player_titles_list.Add(new_title);
  5312. }
  5313. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5314. }
  5315. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5316. // Check to see if the player already has the language
  5317. if (HasLanguage(id))
  5318. return;
  5319. // Doesn't already have the language so add it
  5320. Language* new_language = new Language;
  5321. new_language->SetID(id);
  5322. new_language->SetName(name);
  5323. player_languages_list.Add(new_language);
  5324. if (save_needed)
  5325. database.SaveCharacterLang(GetCharacterID(), id);
  5326. }
  5327. bool Player::HasLanguage(int32 id){
  5328. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5329. list<Language*>::iterator itr;
  5330. Language* language = 0;
  5331. bool ret = false;
  5332. for(itr = languages->begin(); itr != languages->end(); itr++){
  5333. language = *itr;
  5334. if(language->GetID() == id){
  5335. ret = true;
  5336. break;
  5337. }
  5338. }
  5339. return ret;
  5340. }
  5341. bool Player::HasLanguage(const char* name){
  5342. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5343. list<Language*>::iterator itr;
  5344. Language* language = 0;
  5345. bool ret = false;
  5346. for(itr = languages->begin(); itr != languages->end(); itr++){
  5347. language = *itr;
  5348. if(!strncmp(language->GetName(), name, strlen(name))){
  5349. ret = true;
  5350. break;
  5351. }
  5352. }
  5353. return ret;
  5354. }
  5355. void Player::AddPassiveSpell(int32 id, int8 tier)
  5356. {
  5357. // Add the spell to the list of passives this player currently has
  5358. // list is used for quickly going over only the passive spells the
  5359. // player has instead of going through all their spells.
  5360. passive_spells.push_back(id);
  5361. Client* client = GetZone()->GetClientBySpawn(this);
  5362. // Don not apply passives if the client is null, zoning, or reviving
  5363. if (client == NULL || client->IsZoning() || IsResurrecting())
  5364. return;
  5365. Spell* spell = 0;
  5366. spell = master_spell_list.GetSpell(id, tier);
  5367. if (spell) {
  5368. SpellProcess* spellProcess = 0;
  5369. // Get the current zones spell process
  5370. spellProcess = GetZone()->GetSpellProcess();
  5371. // Cast the spell, CastPassives() bypasses the spell queue
  5372. spellProcess->CastPassives(spell, this);
  5373. }
  5374. }
  5375. void Player::ApplyPassiveSpells()
  5376. {
  5377. Spell* spell = 0;
  5378. SpellBookEntry* spell2 = 0;
  5379. vector<int32>::iterator itr;
  5380. SpellProcess* spellProcess = 0;
  5381. spellProcess = GetZone()->GetSpellProcess();
  5382. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5383. {
  5384. spell2 = GetSpellBookSpell((*itr));
  5385. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5386. if (spell) {
  5387. spellProcess->CastPassives(spell, this);
  5388. }
  5389. }
  5390. }
  5391. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5392. {
  5393. Spell* spell = 0;
  5394. spell = master_spell_list.GetSpell(id, tier);
  5395. if (spell) {
  5396. SpellProcess* spellProcess = 0;
  5397. spellProcess = GetZone()->GetSpellProcess();
  5398. spellProcess->CastPassives(spell, this, true);
  5399. if (remove_from_list) {
  5400. vector<int32>::iterator remove;
  5401. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5402. if (remove != passive_spells.end())
  5403. passive_spells.erase(remove);
  5404. }
  5405. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5406. }
  5407. }
  5408. void Player::RemoveAllPassives()
  5409. {
  5410. vector<int32>::iterator itr;
  5411. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5412. RemoveSpellBookEntry((*itr), false);
  5413. passive_spells.clear();
  5414. }
  5415. void Player::ResetPetInfo() {
  5416. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5417. GetInfoStruct()->set_pet_name(std::string("No Pet"));
  5418. GetInfoStruct()->set_pet_movement(0);
  5419. GetInfoStruct()->set_pet_behavior(0);
  5420. GetInfoStruct()->set_pet_health_pct(0.0f);
  5421. GetInfoStruct()->set_pet_power_pct(0.0f);
  5422. // Make sure the values get sent to the client
  5423. SetCharSheetChanged(true);
  5424. }
  5425. bool Player::HasRecipeBook(int32 recipe_id){
  5426. return recipebook_list.HasRecipeBook(recipe_id);
  5427. }
  5428. bool Player::DiscoveredLocation(int32 locationID) {
  5429. bool ret = false;
  5430. // No discovery type entry then return false
  5431. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5432. return false;
  5433. // Is a discovery type entry but not a location subtype return false
  5434. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5435. return false;
  5436. vector<HistoryData*>::iterator itr;
  5437. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5438. if ((*itr)->Value == locationID) {
  5439. ret = true;
  5440. break;
  5441. }
  5442. }
  5443. return ret;
  5444. }
  5445. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5446. switch (type) {
  5447. case HISTORY_TYPE_NONE:
  5448. HandleHistoryNone(subtype, value, value2);
  5449. break;
  5450. case HISTORY_TYPE_DEATH:
  5451. HandleHistoryDeath(subtype, value, value2);
  5452. break;
  5453. case HISTORY_TYPE_DISCOVERY:
  5454. HandleHistoryDiscovery(subtype, value, value2);
  5455. break;
  5456. case HISTORY_TYPE_XP:
  5457. HandleHistoryXP(subtype, value, value2);
  5458. break;
  5459. default:
  5460. // Not a valid history event so return out before trying to save into the db
  5461. return;
  5462. }
  5463. }
  5464. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5465. }
  5466. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5467. }
  5468. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5469. switch (subtype) {
  5470. case HISTORY_SUBTYPE_NONE:
  5471. break;
  5472. case HISTORY_SUBTYPE_ADVENTURE:
  5473. break;
  5474. case HISTORY_SUBTYPE_TRADESKILL:
  5475. break;
  5476. case HISTORY_SUBTYPE_QUEST:
  5477. break;
  5478. case HISTORY_SUBTYPE_AA:
  5479. break;
  5480. case HISTORY_SUBTYPE_ITEM:
  5481. break;
  5482. case HISTORY_SUBTYPE_LOCATION: {
  5483. HistoryData* hd = new HistoryData;
  5484. hd->Value = value;
  5485. hd->Value2 = value2;
  5486. hd->EventDate = Timer::GetUnixTimeStamp();
  5487. strcpy(hd->Location, GetZone()->GetZoneName());
  5488. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5489. break;
  5490. }
  5491. default:
  5492. // Invalid subtype, default to NONE
  5493. break;
  5494. }
  5495. }
  5496. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5497. switch (subtype) {
  5498. case HISTORY_SUBTYPE_NONE:
  5499. break;
  5500. case HISTORY_SUBTYPE_ADVENTURE: {
  5501. HistoryData* hd = new HistoryData;
  5502. hd->Value = value;
  5503. hd->Value2 = value2;
  5504. hd->EventDate = Timer::GetUnixTimeStamp();
  5505. strcpy(hd->Location, GetZone()->GetZoneName());
  5506. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5507. }
  5508. break;
  5509. case HISTORY_SUBTYPE_TRADESKILL:
  5510. break;
  5511. case HISTORY_SUBTYPE_QUEST:
  5512. break;
  5513. case HISTORY_SUBTYPE_AA:
  5514. break;
  5515. case HISTORY_SUBTYPE_ITEM:
  5516. break;
  5517. case HISTORY_SUBTYPE_LOCATION:
  5518. break;
  5519. default:
  5520. // Invalid subtype, default to NONE
  5521. break;
  5522. }
  5523. }
  5524. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5525. m_characterHistory[type][subtype].push_back(hd);
  5526. }
  5527. void Player::SaveHistory() {
  5528. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5529. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5530. map<int8, vector<HistoryData*> >::iterator itr2;
  5531. vector<HistoryData*>::iterator itr3;
  5532. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5533. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5534. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5535. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5536. }
  5537. }
  5538. }
  5539. }
  5540. void Player::InitXPTable() {
  5541. m_levelXPReq[2] = 600;
  5542. m_levelXPReq[3] = 800;
  5543. m_levelXPReq[4] = 1000;
  5544. m_levelXPReq[5] = 1400;
  5545. m_levelXPReq[6] = 1800;
  5546. m_levelXPReq[7] = 2200;
  5547. m_levelXPReq[8] = 2600;
  5548. m_levelXPReq[9] = 3000;
  5549. m_levelXPReq[10] = 3400;
  5550. m_levelXPReq[11] = 3800;
  5551. m_levelXPReq[12] = 4200;
  5552. m_levelXPReq[13] = 4600;
  5553. m_levelXPReq[14] = 5000;
  5554. m_levelXPReq[15] = 5500;
  5555. m_levelXPReq[16] = 6000;
  5556. m_levelXPReq[17] = 6500;
  5557. m_levelXPReq[18] = 7000;
  5558. m_levelXPReq[19] = 7500;
  5559. m_levelXPReq[20] = 8000;
  5560. m_levelXPReq[21] = 8500;
  5561. m_levelXPReq[22] = 9000;
  5562. m_levelXPReq[23] = 9500;
  5563. m_levelXPReq[24] = 10000;
  5564. m_levelXPReq[25] = 10500;
  5565. m_levelXPReq[26] = 11000;
  5566. m_levelXPReq[27] = 11750;
  5567. m_levelXPReq[28] = 12500;
  5568. m_levelXPReq[29] = 13250;
  5569. m_levelXPReq[30] = 14000;
  5570. m_levelXPReq[31] = 14750;
  5571. m_levelXPReq[32] = 15500;
  5572. m_levelXPReq[33] = 16250;
  5573. m_levelXPReq[34] = 17000;
  5574. m_levelXPReq[35] = 17750;
  5575. m_levelXPReq[36] = 18500;
  5576. m_levelXPReq[37] = 19250;
  5577. m_levelXPReq[38] = 20000;
  5578. m_levelXPReq[39] = 20750;
  5579. m_levelXPReq[40] = 21500;
  5580. m_levelXPReq[41] = 22250;
  5581. m_levelXPReq[42] = 23000;
  5582. m_levelXPReq[43] = 24000;
  5583. m_levelXPReq[44] = 25000;
  5584. m_levelXPReq[45] = 26000;
  5585. m_levelXPReq[46] = 27000;
  5586. m_levelXPReq[47] = 28000;
  5587. m_levelXPReq[48] = 29250;
  5588. m_levelXPReq[49] = 30500;
  5589. m_levelXPReq[50] = 32000;
  5590. m_levelXPReq[51] = 33750;
  5591. m_levelXPReq[52] = 35750;
  5592. m_levelXPReq[53] = 38000;
  5593. m_levelXPReq[54] = 40500;
  5594. m_levelXPReq[55] = 42500;
  5595. m_levelXPReq[56] = 45500;
  5596. m_levelXPReq[57] = 48500;
  5597. m_levelXPReq[58] = 51500;
  5598. m_levelXPReq[59] = 54500;
  5599. m_levelXPReq[60] = 57500;
  5600. m_levelXPReq[61] = 60500;
  5601. m_levelXPReq[62] = 63500;
  5602. m_levelXPReq[63] = 66500;
  5603. m_levelXPReq[64] = 70000;
  5604. m_levelXPReq[65] = 73500;
  5605. m_levelXPReq[66] = 77000;
  5606. m_levelXPReq[67] = 80500;
  5607. m_levelXPReq[68] = 84000;
  5608. m_levelXPReq[69] = 87500;
  5609. m_levelXPReq[70] = 91000;
  5610. m_levelXPReq[71] = 94500;
  5611. m_levelXPReq[72] = 98000;
  5612. m_levelXPReq[73] = 101500;
  5613. m_levelXPReq[74] = 105000;
  5614. m_levelXPReq[75] = 108500;
  5615. m_levelXPReq[76] = 116500;
  5616. m_levelXPReq[77] = 132500;
  5617. m_levelXPReq[78] = 152500;
  5618. m_levelXPReq[79] = 172500;
  5619. m_levelXPReq[80] = 192500;
  5620. m_levelXPReq[81] = 212500;
  5621. m_levelXPReq[82] = 232500;
  5622. m_levelXPReq[83] = 252500;
  5623. m_levelXPReq[84] = 272500;
  5624. m_levelXPReq[85] = 292500;
  5625. m_levelXPReq[86] = 312500;
  5626. m_levelXPReq[87] = 332500;
  5627. m_levelXPReq[88] = 352500;
  5628. m_levelXPReq[89] = 372500;
  5629. m_levelXPReq[90] = 392500;
  5630. m_levelXPReq[91] = 863550;
  5631. m_levelXPReq[92] = 949905;
  5632. m_levelXPReq[93] = 1044895;
  5633. m_levelXPReq[94] = 1149385;
  5634. m_levelXPReq[95] = 1264323;
  5635. }
  5636. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5637. bool locked = true;
  5638. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5639. if (player_spawn_quests_required.size() > 0 ) {
  5640. ZoneServer* zone = GetZone();
  5641. Client* client = zone->GetClientBySpawn(this);
  5642. if (!client){
  5643. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5644. return;
  5645. }
  5646. int xxx = player_spawn_quests_required.count(quest_id);
  5647. if (player_spawn_quests_required.count(quest_id) > 0){
  5648. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5649. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5650. Spawn* spawn = 0;
  5651. vector<int32>::iterator itr;
  5652. for (itr = spawns.begin(); itr != spawns.end();){
  5653. spawn = zone->GetSpawnByID(*itr);
  5654. if (spawn)
  5655. zone->SendSpawnChanges(spawn, client, false, true);
  5656. else {
  5657. itr = spawns.erase(itr);
  5658. continue;
  5659. }
  5660. itr++;
  5661. }
  5662. locked = false;
  5663. }
  5664. }
  5665. if (locked)
  5666. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5667. }
  5668. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5669. bool locked = true;
  5670. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5671. if (player_spawn_history_required.size() > 0) {
  5672. ZoneServer* zone = GetZone();
  5673. Client* client = zone->GetClientBySpawn(this);
  5674. if (!client){
  5675. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5676. return;
  5677. }
  5678. if (player_spawn_history_required.count(event_id) > 0){
  5679. vector<int32> spawns = *player_spawn_history_required[event_id];
  5680. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5681. Spawn* spawn = 0;
  5682. vector<int32>::iterator itr;
  5683. for (itr = spawns.begin(); itr != spawns.end();){
  5684. spawn = zone->GetSpawnByID(*itr);
  5685. if (spawn)
  5686. zone->SendSpawnChanges(spawn, client, false, true);
  5687. else {
  5688. itr = spawns.erase(itr);
  5689. continue;
  5690. }
  5691. itr++;
  5692. }
  5693. locked = false;
  5694. }
  5695. }
  5696. if (locked)
  5697. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5698. }
  5699. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5700. if(!spawn || !quest_id)
  5701. return;
  5702. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5703. if(player_spawn_quests_required.count(quest_id) == 0)
  5704. player_spawn_quests_required[quest_id] = new vector<int32>;
  5705. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5706. int32 current_spawn = 0;
  5707. for(int32 i=0;i<quest_spawns->size();i++){
  5708. current_spawn = quest_spawns->at(i);
  5709. if (current_spawn == spawn->GetID()){
  5710. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5711. return;
  5712. }
  5713. }
  5714. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5715. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5716. }
  5717. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5718. if (!spawn || !event_id)
  5719. return;
  5720. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5721. if (player_spawn_history_required.count(event_id) == 0)
  5722. player_spawn_history_required[event_id] = new vector<int32>;
  5723. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5724. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5725. if (itr == history_spawns->end())
  5726. history_spawns->push_back(spawn->GetID());
  5727. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5728. }
  5729. int32 PlayerInfo::GetBoatSpawn(){
  5730. return boat_spawn;
  5731. }
  5732. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5733. if(spawn)
  5734. boat_spawn = spawn->GetID();
  5735. else
  5736. boat_spawn = 0;
  5737. }
  5738. void PlayerInfo::RemoveOldPackets(){
  5739. safe_delete_array(changes);
  5740. safe_delete_array(orig_packet);
  5741. safe_delete_array(pet_changes);
  5742. safe_delete_array(pet_orig_packet);
  5743. changes = 0;
  5744. orig_packet = 0;
  5745. pet_changes = 0;
  5746. pet_orig_packet = 0;
  5747. }
  5748. PlayerControlFlags::PlayerControlFlags(){
  5749. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5750. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5751. flags_changed = false;
  5752. flag_changes.clear();
  5753. current_flags.clear();
  5754. }
  5755. PlayerControlFlags::~PlayerControlFlags(){
  5756. flag_changes.clear();
  5757. current_flags.clear();
  5758. }
  5759. bool PlayerControlFlags::ControlFlagsChanged(){
  5760. bool ret;
  5761. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5762. ret = flags_changed;
  5763. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5764. return ret;
  5765. }
  5766. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5767. if (!param || !param_value)
  5768. return;
  5769. bool active_changed = false;
  5770. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5771. active_changed = (current_flags[param][param_value] != is_active);
  5772. if (active_changed){
  5773. current_flags[param][param_value] = is_active;
  5774. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5775. flag_changes[param][param_value] = is_active ? 1 : 0;
  5776. flags_changed = true;
  5777. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5778. }
  5779. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5780. }
  5781. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5782. if (!client)
  5783. return;
  5784. map<int8, int8>* ptr = 0;
  5785. map<int8, map<int8, int8> >::iterator itr;
  5786. map<int8, int8>::iterator itr2;
  5787. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5788. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5789. ptr = &itr->second;
  5790. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5791. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5792. }
  5793. }
  5794. flag_changes.clear();
  5795. flags_changed = false;
  5796. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5797. }
  5798. bool Player::ControlFlagsChanged(){
  5799. return control_flags.ControlFlagsChanged();
  5800. }
  5801. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5802. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5803. }
  5804. void Player::SendControlFlagUpdates(Client* client){
  5805. control_flags.SendControlFlagUpdates(client);
  5806. }
  5807. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5808. mLUAHistory.writelock();
  5809. if (m_charLuaHistory.count(event_id) > 0) {
  5810. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5811. safe_delete(history);
  5812. mLUAHistory.releasewritelock();
  5813. return;
  5814. }
  5815. m_charLuaHistory.insert(make_pair(event_id,history));
  5816. mLUAHistory.releasewritelock();
  5817. }
  5818. void Player::SaveLUAHistory() {
  5819. mLUAHistory.readlock();
  5820. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5821. map<int32, LUAHistory*>::iterator itr;
  5822. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5823. if (itr->second->SaveNeeded) {
  5824. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5825. itr->second->SaveNeeded = false;
  5826. }
  5827. }
  5828. mLUAHistory.releasereadlock();
  5829. }
  5830. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5831. mLUAHistory.writelock();
  5832. LUAHistory* hd = 0;
  5833. if (m_charLuaHistory.count(event_id) > 0)
  5834. hd = m_charLuaHistory[event_id];
  5835. else {
  5836. hd = new LUAHistory;
  5837. m_charLuaHistory.insert(make_pair(event_id,hd));
  5838. }
  5839. hd->Value = value;
  5840. hd->Value2 = value2;
  5841. hd->SaveNeeded = true;
  5842. mLUAHistory.releasewritelock();
  5843. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5844. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5845. mLUAHistory.readlock();
  5846. SendHistoryRequiredSpawns(event_id);
  5847. mLUAHistory.releasereadlock();
  5848. }
  5849. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5850. LUAHistory* ret = 0;
  5851. mLUAHistory.readlock();
  5852. if (m_charLuaHistory.count(event_id) > 0)
  5853. ret = m_charLuaHistory[event_id];
  5854. mLUAHistory.releasereadlock();
  5855. return ret;
  5856. }
  5857. bool Player::CanSeeInvis(Entity* target)
  5858. {
  5859. if (!target->IsStealthed() && !target->IsInvis())
  5860. return true;
  5861. if (target->IsStealthed() && HasSeeHideSpell())
  5862. return true;
  5863. else if (target->IsInvis() && HasSeeInvisSpell())
  5864. return true;
  5865. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5866. if (radius == 0) // radius of 0 is always seen
  5867. return true;
  5868. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5869. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5870. return true;
  5871. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5872. Item* item = 0;
  5873. vector<Item*>* equipped_list = GetEquippedItemList();
  5874. bool seeInvis = false;
  5875. bool seeStealth = false;
  5876. for (int32 i = 0; i < equipped_list->size(); i++)
  5877. {
  5878. item = equipped_list->at(i);
  5879. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5880. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5881. if (target->IsStealthed() && seeStealth)
  5882. return true;
  5883. else if (target->IsInvis() && seeInvis)
  5884. return true;
  5885. }
  5886. return false;
  5887. }
  5888. // returns true if we need to update target info due to see invis status change
  5889. bool Player::CheckChangeInvisHistory(Entity* target)
  5890. {
  5891. std::map<int32, bool>::iterator it;
  5892. it = target_invis_history.find(target->GetID());
  5893. if (it != target_invis_history.end())
  5894. {
  5895. //canSeeStatus
  5896. if (it->second)
  5897. {
  5898. if (!this->CanSeeInvis(target))
  5899. {
  5900. UpdateTargetInvisHistory(target->GetID(), false);
  5901. return true;
  5902. }
  5903. else
  5904. return false;
  5905. }
  5906. else
  5907. {
  5908. if (this->CanSeeInvis(target))
  5909. {
  5910. UpdateTargetInvisHistory(target->GetID(), true);
  5911. return true;
  5912. }
  5913. else
  5914. return false;
  5915. }
  5916. }
  5917. if (!this->CanSeeInvis(target))
  5918. UpdateTargetInvisHistory(target->GetID(), false);
  5919. else
  5920. UpdateTargetInvisHistory(target->GetID(), true);
  5921. return true;
  5922. }
  5923. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5924. {
  5925. target_invis_history[targetID] = canSeeStatus;
  5926. }
  5927. void Player::RemoveTargetInvisHistory(int32 targetID)
  5928. {
  5929. target_invis_history.erase(targetID);
  5930. }
  5931. bool Player::SetSpawnMap(Spawn* spawn)
  5932. {
  5933. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING))
  5934. return false;
  5935. index_mutex.writelock(__FUNCTION__, __LINE__);
  5936. spawn_id += 1;
  5937. if (spawn_index == 255)
  5938. spawn_index += 1; //just so we dont have to worry about overloading
  5939. int32 tmp_id = spawn_id;
  5940. player_spawn_id_map[tmp_id] = spawn;
  5941. if(player_spawn_reverse_id_map.count(spawn))
  5942. player_spawn_reverse_id_map.erase(spawn);
  5943. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  5944. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5945. return true;
  5946. }
  5947. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  5948. {
  5949. NPC* npc = new NPC();
  5950. string newName(GetName());
  5951. newName.append("'s spirit shard");
  5952. strcpy(npc->appearance.name, newName.c_str());
  5953. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  5954. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  5955. if(primary_command_list){
  5956. npc->SetPrimaryCommands(primary_command_list);
  5957. npc->primary_command_list_id = result.GetInt32(9);
  5958. }
  5959. if(secondary_command_list){
  5960. npc->SetSecondaryCommands(secondary_command_list);
  5961. npc->secondary_command_list_id = result.GetInt32(10);
  5962. }*/
  5963. npc->appearance.level = GetLevel();
  5964. npc->appearance.race = GetRace();
  5965. npc->appearance.gender = GetGender();
  5966. npc->appearance.adventure_class = GetAdventureClass();
  5967. //npc->appearance.lua_race_id = result.GetInt16(74);
  5968. npc->appearance.model_type = GetModelType();
  5969. npc->appearance.soga_model_type = GetSogaModelType();
  5970. npc->appearance.display_name = 1;
  5971. npc->features.hair_type = GetHairType();
  5972. npc->features.hair_face_type = GetFacialHairType();
  5973. npc->features.wing_type = GetWingType();
  5974. npc->features.chest_type = GetChestType();
  5975. npc->features.legs_type = GetLegsType();
  5976. npc->features.soga_hair_type = GetSogaHairType();
  5977. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  5978. npc->appearance.attackable = 0;
  5979. npc->appearance.show_level = 1;
  5980. npc->appearance.targetable = 1;
  5981. npc->appearance.show_command_icon = 1;
  5982. npc->appearance.display_hand_icon = 0;
  5983. npc->appearance.hide_hood = GetHideHood();
  5984. npc->size = GetSize();
  5985. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  5986. npc->appearance.action_state = appearance.action_state;
  5987. npc->appearance.visual_state = 6193; // ghostly look
  5988. npc->appearance.mood_state = appearance.mood_state;
  5989. npc->appearance.emote_state = appearance.emote_state;
  5990. npc->appearance.pos.state = appearance.pos.state;
  5991. npc->appearance.activity_status = appearance.activity_status;
  5992. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  5993. npc->SetPrefixTitle(GetPrefixTitle());
  5994. npc->SetSuffixTitle(GetSuffixTitle());
  5995. npc->SetLastName(GetLastName());
  5996. npc->SetX(origX);
  5997. npc->SetY(origY);
  5998. npc->SetZ(origZ);
  5999. npc->SetHeading(origHeading);
  6000. npc->SetSpawnOrigX(origX);
  6001. npc->SetSpawnOrigY(origY);
  6002. npc->SetSpawnOrigZ(origZ);
  6003. npc->SetSpawnOrigHeading(origHeading);
  6004. npc->appearance.pos.grid_id = origGridID;
  6005. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  6006. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  6007. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  6008. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  6009. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  6010. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  6011. npc->SetShardID(dbid);
  6012. npc->SetShardCharID(GetCharacterID());
  6013. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  6014. if(script)
  6015. npc->SetSpawnScript(script);
  6016. return npc;
  6017. }
  6018. void Player::SaveSpellEffects()
  6019. {
  6020. if(stop_save_spell_effects)
  6021. {
  6022. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  6023. return;
  6024. }
  6025. SpellProcess* spellProcess = 0;
  6026. // Get the current zones spell process
  6027. spellProcess = GetZone()->GetSpellProcess();
  6028. Query savedEffects;
  6029. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  6030. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  6031. InfoStruct* info = GetInfoStruct();
  6032. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  6033. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  6034. for(int i = 0; i < 45; i++) {
  6035. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  6036. {
  6037. Spawn* spawn = nullptr;
  6038. int32 target_char_id = 0;
  6039. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  6040. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  6041. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  6042. target_char_id = ((Player*)spawn)->GetCharacterID();
  6043. int32 timestamp = 0xFFFFFFFF;
  6044. if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6045. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6046. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  6047. if(caster_char_id == 0)
  6048. continue;
  6049. Query effectSave;
  6050. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6051. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6052. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  6053. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  6054. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  6055. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6056. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  6057. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  6058. }
  6059. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  6060. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  6061. int32 target_char_id = 0;
  6062. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  6063. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  6064. else if(!info->maintained_effects[i].spell->initial_target)
  6065. target_char_id = GetCharacterID();
  6066. else if(spawn && spawn->IsPlayer())
  6067. target_char_id = ((Player*)spawn)->GetCharacterID();
  6068. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6069. target_char_id = 0xFFFFFFFF;
  6070. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  6071. int32 timestamp = 0xFFFFFFFF;
  6072. if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6073. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6074. Query effectSave;
  6075. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6076. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6077. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  6078. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  6079. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6080. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  6081. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  6082. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6083. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  6084. bool firstTarget = true;
  6085. map<Spawn*, int8> targetsInserted;
  6086. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  6087. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  6088. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  6089. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  6090. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  6091. {
  6092. int32 tmpCharID = 0;
  6093. int8 type = 0;
  6094. if(targetsInserted.find(spawn) != targetsInserted.end())
  6095. continue;
  6096. if(spawn->IsPlayer())
  6097. tmpCharID = ((Player*)spawn)->GetCharacterID();
  6098. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6099. {
  6100. tmpCharID = 0xFFFFFFFF;
  6101. }
  6102. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  6103. ((Entity*)spawn)->GetOwner()->IsPlayer())
  6104. {
  6105. type = ((Entity*)spawn)->GetPetType();
  6106. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  6107. tmpCharID = petOwner->GetCharacterID();
  6108. }
  6109. if(!firstTarget)
  6110. insertTargets.append(", ");
  6111. targetsInserted.insert(make_pair(spawn, true));
  6112. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  6113. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  6114. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6115. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6116. firstTarget = false;
  6117. }
  6118. }
  6119. multimap<int32,int8>::iterator entries;
  6120. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  6121. {
  6122. if(!firstTarget)
  6123. insertTargets.append(", ");
  6124. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  6125. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  6126. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6127. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6128. firstTarget = false;
  6129. }
  6130. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6131. if(!firstTarget)
  6132. {
  6133. Query targetSave;
  6134. targetSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  6135. }
  6136. }
  6137. }
  6138. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  6139. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  6140. }
  6141. void Player::MentorTarget()
  6142. {
  6143. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  6144. {
  6145. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  6146. reset_mentorship = true;
  6147. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  6148. }
  6149. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  6150. {
  6151. if(client->GetPlayer()->GetTarget()->IsPlayer())
  6152. {
  6153. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  6154. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  6155. {
  6156. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  6157. return;
  6158. }
  6159. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6160. {
  6161. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id &&
  6162. client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone())
  6163. {
  6164. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6165. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6166. }
  6167. }
  6168. }
  6169. }
  6170. }
  6171. void Player::SetMentorStats(int32 effective_level, int32 target_char_id)
  6172. {
  6173. RemoveSpells();
  6174. if(client->GetPlayer()->GetGroupMemberInfo())
  6175. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6176. InfoStruct* info = GetInfoStruct();
  6177. info->set_effective_level(effective_level);
  6178. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  6179. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  6180. client->GetPlayer()->CalculateBonuses();
  6181. client->GetPlayer()->SetHP(GetTotalHP());
  6182. client->GetPlayer()->SetPower(GetTotalPower());
  6183. info->set_agi_base(effective_level * 2 + 15);
  6184. info->set_intel_base(effective_level * 2 + 15);
  6185. info->set_wis_base(effective_level * 2 + 15);
  6186. info->set_str_base(effective_level * 2 + 15);
  6187. info->set_sta_base(effective_level * 2 + 15);
  6188. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6189. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6190. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6191. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6192. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6193. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6194. info->set_poison_base((int16)(effective_level * 1.5 + 10));
  6195. GetClient()->ClearSentItemDetails();
  6196. if(GetClient())
  6197. {
  6198. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6199. if (app) {
  6200. GetClient()->QueuePacket(app);
  6201. }
  6202. }
  6203. GetEquipmentList()->SendEquippedItems(this);
  6204. }
  6205. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6206. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6207. GetInfoStruct()->set_effective_level(level);
  6208. }
  6209. SetInfo(&appearance.level, level, setUpdateFlags);
  6210. SetXP(0);
  6211. SetNeededXP();
  6212. }
  6213. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6214. if(item_list.AddItem(item)) {
  6215. item->save_needed = true;
  6216. SetEquippedItemAppearances();
  6217. packets->push_back(equipList->serialize(version, this));
  6218. packets->push_back(item->serialize(version, false));
  6219. if(to_item)
  6220. packets->push_back(to_item->serialize(version, false, this));
  6221. packets->push_back(item_list.serialize(this, version));
  6222. return true;
  6223. }
  6224. else {
  6225. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6226. }
  6227. return false;
  6228. }