zoneserver.cpp 283 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include <regex>
  25. #include "Commands/Commands.h"
  26. #include "Zone/pathfinder_interface.h"
  27. #include "NPC_AI.h"
  28. #ifdef WIN32
  29. #include <WinSock2.h>
  30. #include <windows.h>
  31. #include <dbghelp.h>
  32. #pragma comment(lib,"imagehlp.lib")
  33. #else
  34. #include <sys/socket.h>
  35. #include <sys/stat.h>
  36. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  37. #include <sys/types.h>
  38. #endif
  39. #include <netinet/in.h>
  40. #include <arpa/inet.h>
  41. #include <errno.h>
  42. #include <pthread.h>
  43. #include <stdarg.h>
  44. #include "../common/unix.h"
  45. #define SOCKET_ERROR -1
  46. #define INVALID_SOCKET -1
  47. extern int errno;
  48. #endif
  49. #include "../common/servertalk.h"
  50. #include "../common/packet_dump.h"
  51. #include "WorldDatabase.h"
  52. #include "races.h"
  53. #include "classes.h"
  54. #include "../common/seperator.h"
  55. #include "../common/EQStream.h"
  56. #include "../common/EQStreamFactory.h"
  57. #include "../common/opcodemgr.h"
  58. #include "zoneserver.h"
  59. #include "client.h"
  60. #include "LoginServer.h"
  61. #include "World.h"
  62. #include <string>
  63. #include <assert.h>
  64. #include "LuaInterface.h"
  65. #include "Factions.h"
  66. #include "VisualStates.h"
  67. #include "ClientPacketFunctions.h"
  68. #include "SpellProcess.h"
  69. #include "../common/Log.h"
  70. #include "Rules/Rules.h"
  71. #include "Chat/Chat.h"
  72. #include "Tradeskills/Tradeskills.h"
  73. #include "RaceTypes/RaceTypes.h"
  74. #include <algorithm>
  75. #include <random>
  76. #include "Bots/Bot.h"
  77. #ifdef WIN32
  78. #define strncasecmp _strnicmp
  79. #define strcasecmp _stricmp
  80. #endif
  81. // int32 numplayers = 0; // never used?
  82. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  83. // extern bool holdzones; // never used?
  84. // extern volatile bool RunLoops; // never used in the zone server?
  85. // extern Classes classes; // never used in the zone server?
  86. #define NO_CATCH 1
  87. extern WorldDatabase database;
  88. extern sint32 numzones;
  89. extern ClientList client_list;
  90. extern LoginServer loginserver;
  91. extern ZoneList zone_list;
  92. extern World world;
  93. extern ConfigReader configReader;
  94. extern Commands commands;
  95. extern LuaInterface* lua_interface;
  96. extern MasterFactionList master_faction_list;
  97. extern VisualStates visual_states;
  98. extern RuleManager rule_manager;
  99. extern Chat chat;
  100. extern MasterRaceTypeList race_types_list;
  101. extern MasterSpellList master_spell_list; // temp - remove later
  102. extern MasterSkillList master_skill_list;
  103. int32 MinInstanceID = 1000;
  104. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  105. ZoneServer::ZoneServer(const char* name, bool incoming_clients) {
  106. incoming_clients = 0;
  107. if(incoming_clients)
  108. IncrementIncomingClients();
  109. MIncomingClients.SetName("ZoneServer::MIncomingClients");
  110. depop_zone = false;
  111. repop_zone = false;
  112. respawns_allowed = true;
  113. instanceID = 0;
  114. strcpy(zone_name, name);
  115. zoneID = 0;
  116. rain = 0;
  117. cityzone = false;
  118. always_loaded = false;
  119. locked = false; // JA: implementing /zone lock|unlock commands
  120. pNumPlayers = 0;
  121. LoadingData = true;
  122. zoneShuttingDown = false;
  123. ++numzones;
  124. revive_points = 0;
  125. zone_motd = "";
  126. finished_depop = true;
  127. initial_spawn_threads_active = 0;
  128. minimumStatus = 0;
  129. minimumLevel = 0;
  130. maximumLevel = 0;
  131. minimumVersion = 0;
  132. weather_current_severity = 0;
  133. weather_signaled = false;
  134. xp_mod = 0;
  135. isDusk = false;
  136. dusk_hour = 0;
  137. dusk_minute = 0;
  138. dawn_hour = 0;
  139. dawn_minute = 0;
  140. reloading_spellprocess = false;
  141. expansion_flag = 0;
  142. holiday_flag = 0;
  143. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  144. pathing = nullptr;
  145. strcpy(zonesky_file,"");
  146. reloading = true;
  147. watchdogTimestamp = Timer::GetCurrentTime2();
  148. MPendingSpawnRemoval.SetName("ZoneServer::MPendingSpawnRemoval");
  149. lifetime_client_count = 0;
  150. }
  151. ZoneServer::~ZoneServer() {
  152. zoneShuttingDown = true; //ensure other threads shut down too
  153. //allow other threads to properly shut down
  154. while (spawnthread_active || initial_spawn_threads_active > 0){
  155. if (spawnthread_active)
  156. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  157. if (initial_spawn_threads_active > 0)
  158. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  159. Sleep(10);
  160. }
  161. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  162. changed_spawns.clear(true);
  163. transport_spawns.clear();
  164. safe_delete(tradeskillMgr);
  165. MMasterZoneLock->lock();
  166. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  167. DeleteData(true);
  168. RemoveLocationProximities();
  169. RemoveLocationGrids();
  170. DeleteSpawns(true);
  171. DeleteGlobalSpawns();
  172. DeleteFlightPaths();
  173. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  174. MMasterZoneLock->unlock();
  175. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  176. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  177. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  178. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  179. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  180. database.DeleteInstance(instanceID);
  181. }
  182. if (pathing != nullptr)
  183. delete pathing;
  184. if (movementMgr != nullptr)
  185. delete movementMgr;
  186. // moved to the bottom as we want spawns deleted first, this used to be above Spawn deletion which is a big no no
  187. safe_delete(spellProcess);
  188. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  189. --numzones;
  190. UpdateWindowTitle(0);
  191. zone_list.Remove(this);
  192. zone_list.RemoveClientZoneReference(this);
  193. safe_delete(MMasterZoneLock);
  194. }
  195. void ZoneServer::IncrementIncomingClients() {
  196. MIncomingClients.writelock(__FUNCTION__, __LINE__);
  197. incoming_clients++;
  198. MIncomingClients.releasewritelock(__FUNCTION__, __LINE__);
  199. }
  200. void ZoneServer::DecrementIncomingClients() {
  201. MIncomingClients.writelock(__FUNCTION__, __LINE__);
  202. if(incoming_clients)
  203. incoming_clients--;
  204. MIncomingClients.releasewritelock(__FUNCTION__, __LINE__);
  205. }
  206. void ZoneServer::Init()
  207. {
  208. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  209. zone_list.Add(this);
  210. spellProcess = new SpellProcess();
  211. tradeskillMgr = new TradeskillMgr();
  212. /* Dynamic Timers */
  213. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  214. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  215. shutdownTimer.Disable();
  216. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  217. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  218. /* Weather stuff */
  219. InitWeather();
  220. /* Static Timers */
  221. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  222. spawn_check_add.Start(1000);
  223. spawn_check_remove.Start(30000);
  224. spawn_expire_timer.Start(10000);
  225. respawn_timer.Start(10000);
  226. // there was never a starter for these?
  227. widget_timer.Start(5000);
  228. tracking_timer.Start(5000);
  229. movement_timer.Start(100);
  230. location_prox_timer.Start(1000);
  231. location_grid_timer.Start(1000);
  232. charsheet_changes.Start(500);
  233. // Send game time packet every in game hour (180 sec)
  234. sync_game_time_timer.Start(180000);
  235. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  236. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  237. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  238. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  239. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  240. queue_updates.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  241. LogWrite(ZONE__DEBUG, 0, "Zone", "QueueUpdateTimer(inherits SpawnUpdateTimer): %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  242. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  243. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  244. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  245. database.LoadZoneFlightPaths(this);
  246. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  247. UpdateWindowTitle(0);
  248. string zoneName(GetZoneFile());
  249. world.LoadRegionMaps(zoneName);
  250. world.LoadMaps(zoneName);
  251. pathing = IPathfinder::Load(zoneName);
  252. movementMgr = new MobMovementManager();
  253. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  254. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  255. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  256. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  257. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  258. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  259. MSpawnList.SetName("ZoneServer::spawn_list");
  260. MTransporters.SetName("ZoneServer::m_transportMaps");
  261. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  262. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  263. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  264. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  265. MTransportLocations.SetName("ZoneServer::transporter_locations");
  266. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  267. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  268. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  269. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  270. MClientList.SetName("ZoneServer::clients");
  271. MWidgetTimers.SetName("ZoneServer::widget_timers");
  272. #ifdef WIN32
  273. _beginthread(ZoneLoop, 0, this);
  274. _beginthread(SpawnLoop, 0, this);
  275. #else
  276. pthread_create(&ZoneThread, NULL, ZoneLoop, this);
  277. pthread_detach(ZoneThread);
  278. pthread_create(&SpawnThread, NULL, SpawnLoop, this);
  279. pthread_detach(SpawnThread);
  280. #endif
  281. }
  282. void ZoneServer::CancelThreads() {
  283. #ifdef WIN32
  284. LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung, however CancelThreads is unsupported for WIN32.", GetZoneName());
  285. #else
  286. pthread_cancel(ZoneThread);
  287. pthread_cancel(SpawnThread);
  288. #endif
  289. }
  290. void ZoneServer::InitWeather()
  291. {
  292. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  293. if( weather_enabled && isWeatherAllowed())
  294. {
  295. string tmp;
  296. // set up weather system when zone starts up
  297. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  298. switch(weather_type)
  299. {
  300. case 3: tmp = "Chaotic"; break;
  301. case 2: tmp = "Random"; break;
  302. case 1: tmp = "Dynamic"; break;
  303. default: tmp = "Normal"; break;
  304. }
  305. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  306. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  307. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  308. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  309. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  310. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  311. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  312. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  313. // Allow a random roll to determine if weather should start out severe or calm
  314. if( MakeRandomInt(1, 100) > 50)
  315. {
  316. weather_pattern = 1; // default weather to increase in severity initially
  317. weather_current_severity = weather_min_severity;
  318. }
  319. else
  320. {
  321. weather_pattern = 0; // default weather to decrease in severity initially
  322. weather_current_severity = weather_max_severity;
  323. }
  324. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  325. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  326. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  327. if( weather_type > 0 )
  328. {
  329. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  330. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  331. }
  332. else
  333. weather_dynamic_offset = 0;
  334. SetRain(weather_current_severity);
  335. weather_last_changed_time = Timer::GetUnixTimeStamp();
  336. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  337. }
  338. }
  339. void ZoneServer::DeleteSpellProcess(){
  340. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  341. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  342. MMasterZoneLock->lock();
  343. reloading_spellprocess = true;
  344. // Remove spells from NPC's
  345. Spawn* spawn = 0;
  346. map<int32, Spawn*>::iterator itr;
  347. MSpawnList.readlock(__FUNCTION__, __LINE__);
  348. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  349. spawn = itr->second;
  350. if(spawn && spawn->IsNPC())
  351. ((NPC*)spawn)->SetSpells(0);
  352. if(spawn->IsEntity())
  353. ((Entity*)spawn)->RemoveSpellBonus(nullptr, true);
  354. }
  355. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  356. MMasterZoneLock->unlock();
  357. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  358. DismissAllPets();
  359. safe_delete(spellProcess);
  360. }
  361. void ZoneServer::LoadSpellProcess(){
  362. spellProcess = new SpellProcess();
  363. reloading_spellprocess = false;
  364. // Reload NPC's spells
  365. Spawn* spawn = 0;
  366. map<int32, Spawn*>::iterator itr;
  367. MSpawnList.readlock(__FUNCTION__, __LINE__);
  368. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  369. spawn = itr->second;
  370. if(spawn && spawn->IsNPC())
  371. ((NPC*)spawn)->SetSpells(GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  372. }
  373. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  374. }
  375. void ZoneServer::LockAllSpells(Player* player) {
  376. if (player && spellProcess) {
  377. Client* client = GetClientBySpawn(player);
  378. if (client)
  379. spellProcess->LockAllSpells(client);
  380. }
  381. }
  382. void ZoneServer::UnlockAllSpells(Player* player) {
  383. if (player && spellProcess) {
  384. Client* client = GetClientBySpawn(player);
  385. if (client)
  386. spellProcess->UnlockAllSpells(client);
  387. }
  388. }
  389. void ZoneServer::DeleteFactionLists() {
  390. map<int32, vector<int32> *>::iterator faction_itr;
  391. map<int32, vector<int32> *>::iterator spawn_itr;
  392. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  393. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  394. safe_delete(faction_itr->second);
  395. enemy_faction_list.clear();
  396. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  397. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  398. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  399. safe_delete(faction_itr->second);
  400. reverse_enemy_faction_list.clear();
  401. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  402. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  403. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  404. safe_delete(spawn_itr->second);
  405. npc_faction_list.clear();
  406. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  407. }
  408. void ZoneServer::DeleteData(bool boot_clients){
  409. Spawn* spawn = 0;
  410. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  411. // Clear spawn groups
  412. spawn_group_map.clear();
  413. // Loop through the spawn list and set the spawn for deletion
  414. map<int32, Spawn*>::iterator itr;
  415. MSpawnList.readlock(__FUNCTION__, __LINE__);
  416. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  417. spawn = itr->second;
  418. if(spawn){
  419. if(!boot_clients && spawn->IsPlayer())
  420. tmp_player_list.push_back(spawn);
  421. else if(spawn->IsPlayer()){
  422. Client* client = GetClientBySpawn(spawn);
  423. if(client)
  424. client->Disconnect();
  425. }
  426. else{
  427. RemoveSpawnSupportFunctions(spawn, true);
  428. AddPendingDelete(spawn);
  429. }
  430. }
  431. }
  432. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  433. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  434. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  435. MSpawnList.writelock(__FUNCTION__, __LINE__);
  436. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  437. spawn_list.clear();
  438. // Moved this up so we only read lock the list once in this list
  439. vector<Spawn*>::iterator spawn_iter2;
  440. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  441. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  442. }
  443. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  444. // Clear player proximities
  445. RemovePlayerProximity(0, true);
  446. spawn_range_map.clear(true);
  447. if(boot_clients) {
  448. // Refactor
  449. vector<Client*>::iterator itr;
  450. MClientList.writelock(__FUNCTION__, __LINE__);
  451. for (itr = clients.begin(); itr != clients.end(); itr++)
  452. safe_delete(*itr);
  453. clients.clear();
  454. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  455. }
  456. // Clear and delete spawn locations
  457. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  458. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  459. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  460. safe_delete(spawn_location_iter->second);
  461. spawn_location_list.clear();
  462. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  463. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  464. if(revive_points && boot_clients){
  465. vector<RevivePoint*>::iterator revive_iter;
  466. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  467. safe_delete(*revive_iter);
  468. }
  469. safe_delete(revive_points);
  470. }
  471. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  472. map<int32, set<int32>*>::iterator assoc_itr;
  473. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  474. safe_delete(assoc_itr->second);
  475. spawn_group_associations.clear();
  476. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  477. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  478. map<int32, map<int32, int32>*>::iterator loc_itr;
  479. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  480. safe_delete(loc_itr->second);
  481. spawn_group_locations.clear();
  482. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  483. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  484. map<int32, list<int32>*>::iterator group_itr;
  485. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  486. safe_delete(group_itr->second);
  487. spawn_location_groups.clear();
  488. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  489. // Clear lists that need more then just a Clear()
  490. DeleteFactionLists();
  491. DeleteSpawnScriptTimers(0, true);
  492. DeleteSpawnScriptTimers();
  493. ClearDeadSpawns();
  494. // Clear lists
  495. movement_spawns.clear();
  496. respawn_timers.clear();
  497. transport_spawns.clear();
  498. quick_database_id_lookup.clear();
  499. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  500. widget_timers.clear();
  501. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  502. map<int16, PacketStruct*>::iterator struct_itr;
  503. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  504. safe_delete(struct_itr->second);
  505. versioned_info_structs.clear();
  506. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  507. safe_delete(struct_itr->second);
  508. versioned_pos_structs.clear();
  509. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  510. safe_delete(struct_itr->second);
  511. versioned_vis_structs.clear();
  512. }
  513. void ZoneServer::RemoveLocationProximities() {
  514. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  515. while(itr.Next()){
  516. safe_delete(itr->value);
  517. }
  518. location_proximities.clear();
  519. }
  520. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  521. vector<RevivePoint*>::iterator revive_iter;
  522. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  523. if((*revive_iter)->id == id)
  524. return *revive_iter;
  525. }
  526. return 0;
  527. }
  528. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  529. {
  530. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  531. RevivePoint* closest_point = 0;
  532. // we should not check for revive points if this is null
  533. if ( revive_points != NULL )
  534. {
  535. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  536. float closest = 100000;
  537. float test_closest = 0;
  538. RevivePoint* test_point = 0;
  539. vector<RevivePoint*>::iterator revive_iter;
  540. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  541. {
  542. test_point = *revive_iter;
  543. if(test_point)
  544. {
  545. LogWrite(ZONE__DEBUG, 0, "Zone", "Test Point Found!");
  546. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  547. // should this be changed to list all revive points within max distance or just the closest
  548. if(test_closest < closest)
  549. {
  550. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  551. closest = test_closest;
  552. closest_point = test_point;
  553. if(closest <= MAX_REVIVEPOINT_DISTANCE)
  554. points->push_back(closest_point);
  555. }
  556. }
  557. }
  558. }
  559. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  560. {
  561. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  562. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  563. points->push_back(closest_point);
  564. }
  565. else if(points->size() == 0)
  566. {
  567. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  568. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  569. closest_point = new RevivePoint;
  570. closest_point->heading = GetSafeHeading();
  571. closest_point->id = 0xFFFFFFFF;
  572. closest_point->location_name = "Zone Safe Point";
  573. closest_point->zone_id = GetZoneID();
  574. closest_point->x = GetSafeX();
  575. closest_point->y = GetSafeY();
  576. closest_point->z = GetSafeZ();
  577. points->push_back(closest_point);
  578. }
  579. return points;
  580. }
  581. void ZoneServer::TriggerCharSheetTimer(){
  582. charsheet_changes.Trigger();
  583. }
  584. void ZoneServer::RegenUpdate(){
  585. if(damaged_spawns.size(true) == 0)
  586. return;
  587. Spawn* spawn = 0;
  588. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  589. while(spawn_iter.Next()){
  590. spawn = GetSpawnByID(spawn_iter->value);
  591. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  592. if(spawn->IsEntity())
  593. ((Entity*)spawn)->DoRegenUpdate();
  594. if(spawn->IsPlayer()){
  595. Client* client = GetClientBySpawn(spawn);
  596. if(client && client->IsConnected())
  597. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  598. }
  599. }
  600. else
  601. RemoveDamagedSpawn(spawn);
  602. //Spawn no longer valid, remove it from the list
  603. if (!spawn)
  604. damaged_spawns.Remove(spawn_iter->value);
  605. }
  606. }
  607. void ZoneServer::ClearDeadSpawns(){
  608. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  609. dead_spawns.clear();
  610. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  611. }
  612. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  613. vector<Client*>::iterator client_itr;
  614. Client* client = 0;
  615. Spawn* spawn = 0;
  616. PacketStruct* packet = 0;
  617. int16 packet_version = 0;
  618. spawn_expire_timers.clear();
  619. MClientList.readlock(__FUNCTION__, __LINE__);
  620. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  621. client = *client_itr;
  622. if(!client)
  623. continue;
  624. client->GetPlayer()->SetTarget(0);
  625. if(repop)
  626. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  627. else{
  628. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  629. if(respawns_allowed)
  630. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  631. }
  632. if(!packet || packet_version != client->GetVersion()){
  633. safe_delete(packet);
  634. packet_version = client->GetVersion();
  635. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  636. }
  637. map<int32, Spawn*>::iterator itr;
  638. MSpawnList.readlock(__FUNCTION__, __LINE__);
  639. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  640. spawn = itr->second;
  641. if(spawn && !spawn->IsPlayer()){
  642. bool dispatched = false;
  643. spawn->SetDeletedSpawn(true);
  644. if(spawn->IsBot())
  645. {
  646. ((Bot*)spawn)->Camp(true);
  647. dispatched = true;
  648. }
  649. else if(spawn->IsPet())
  650. {
  651. Entity* owner = ((Entity*)spawn)->GetOwner();
  652. if(owner)
  653. {
  654. owner->DismissPet((Entity*)spawn);
  655. dispatched = true;
  656. }
  657. }
  658. if(!dispatched)
  659. SendRemoveSpawn(client, spawn, packet);
  660. }
  661. }
  662. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  663. }
  664. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  665. DeleteTransporters();
  666. safe_delete(packet);
  667. if(!repop && respawns_allowed){
  668. spawn_range_map.clear(true);
  669. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  670. ClearDeadSpawns();
  671. map<int32, Spawn*>::iterator itr;
  672. MSpawnList.writelock(__FUNCTION__, __LINE__);
  673. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  674. spawn = itr->second;
  675. if (spawn) {
  676. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  677. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  678. if(spawn->IsPlayer())
  679. tmp_player_list.Add(spawn);
  680. else {
  681. RemoveSpawnSupportFunctions(spawn, true);
  682. AddPendingDelete(spawn);
  683. }
  684. }
  685. }
  686. spawn_list.clear();
  687. //add back just the clients
  688. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  689. while(spawn_iter2.Next()) {
  690. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  691. }
  692. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  693. }
  694. else
  695. DeleteData(false);
  696. if(repop)
  697. {
  698. // reload spirit shards for the current zone
  699. database.LoadSpiritShards(this);
  700. LoadingData = true;
  701. }
  702. }
  703. void ZoneServer::Depop(bool respawns, bool repop) {
  704. respawns_allowed = respawns;
  705. repop_zone = repop;
  706. finished_depop = false;
  707. depop_zone = true;
  708. }
  709. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  710. if(!spawn)
  711. return false;
  712. Spawn* close_spawn = 0;
  713. bool ret = true;
  714. map<int32, Spawn*>::iterator itr;
  715. MSpawnList.readlock(__FUNCTION__, __LINE__);
  716. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  717. close_spawn = itr->second;
  718. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  719. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  720. if(close_spawn->GetSpawnGroupID() == 0){
  721. spawn->AddSpawnToGroup(close_spawn);
  722. close_spawn->AddSpawnToGroup(spawn);
  723. }
  724. else
  725. ret = false;
  726. }
  727. }
  728. }
  729. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  730. return ret;
  731. }
  732. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  733. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  734. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  735. if(spawns){
  736. if(!packet)
  737. return;
  738. Spawn* spawn = 0;
  739. vector<Spawn*>::iterator itr;
  740. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  741. spawn = *itr;
  742. spawn->SetDeletedSpawn(true);
  743. SendRemoveSpawn(client, spawn, packet);
  744. }
  745. }
  746. safe_delete(spawns);
  747. if(in_spawn)
  748. in_spawn->SetDeletedSpawn(true);
  749. SendRemoveSpawn(client, in_spawn, packet);
  750. spawn_check_add.Trigger();
  751. safe_delete(packet);
  752. }
  753. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  754. {
  755. bool isEntity = victim->IsEntity();
  756. if (npc->HasSpawnGroup()) {
  757. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  758. for (int32 i = 0; i < groupVec->size(); i++) {
  759. Spawn* group_member = groupVec->at(i);
  760. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  761. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  762. if (isEntity)
  763. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  764. else
  765. ((NPC*)group_member)->InCombat(true);
  766. }
  767. }
  768. safe_delete(groupVec);
  769. }
  770. else
  771. {
  772. if (isEntity)
  773. {
  774. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  775. npc->AddHate((Entity*)victim, 50);
  776. }
  777. else
  778. npc->InCombat(true);
  779. }
  780. return true;
  781. }
  782. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  783. if(!npc || !victim)
  784. return true;
  785. if (client) {
  786. if (client->IsConnected() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  787. if (!npc->EngagedInCombat() && client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  788. AggroVictim(npc, victim, client);
  789. }
  790. }
  791. }
  792. else{
  793. AggroVictim(npc, victim, client);
  794. }
  795. return true;
  796. }
  797. bool ZoneServer::CheckEnemyList(NPC* npc) {
  798. vector<int32> *factions;
  799. vector<int32>::iterator faction_itr;
  800. vector<int32> *spawns;
  801. vector<int32>::iterator spawn_itr;
  802. map<float, Spawn*> attack_spawns;
  803. map<float, Spawn*> reverse_attack_spawns;
  804. map<float, Spawn*>::iterator itr;
  805. int32 faction_id = npc->GetFactionID();
  806. float distance;
  807. if (faction_id == 0)
  808. return true;
  809. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  810. if (enemy_faction_list.count(faction_id) > 0) {
  811. factions = enemy_faction_list[faction_id];
  812. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  813. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  814. if (npc_faction_list.count(*faction_itr) > 0) {
  815. spawns = npc_faction_list[*faction_itr];
  816. spawn_itr = spawns->begin();
  817. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  818. Spawn* spawn = GetSpawnByID(*spawn_itr);
  819. if (spawn) {
  820. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  821. attack_spawns[distance] = spawn;
  822. }
  823. }
  824. }
  825. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  826. }
  827. }
  828. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  829. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  830. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  831. factions = reverse_enemy_faction_list[faction_id];
  832. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  833. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  834. if (npc_faction_list.count(*faction_itr) > 0) {
  835. spawns = npc_faction_list[*faction_itr];
  836. spawn_itr = spawns->begin();
  837. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  838. Spawn* spawn = GetSpawnByID(*spawn_itr);
  839. if (spawn) {
  840. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  841. reverse_attack_spawns[distance] = spawn;
  842. }
  843. }
  844. }
  845. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  846. }
  847. }
  848. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  849. if (attack_spawns.size() > 0) {
  850. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  851. CheckNPCAttacks(npc, itr->second);
  852. }
  853. if (reverse_attack_spawns.size() > 0) {
  854. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  855. CheckNPCAttacks((NPC*)itr->second, npc);
  856. }
  857. return attack_spawns.size() == 0;
  858. }
  859. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  860. {
  861. int32 faction_id = spawn->GetFactionID();
  862. vector<int32> *spawns;
  863. vector<int32>::iterator itr;
  864. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveDeadEnemyList...");
  865. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  866. if (npc_faction_list.count(faction_id) > 0) {
  867. spawns = npc_faction_list[faction_id];
  868. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  869. if (*itr == spawn->GetID()) {
  870. spawns->erase(itr);
  871. break;
  872. }
  873. }
  874. }
  875. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  876. }
  877. void ZoneServer::AddEnemyList(NPC* npc){
  878. int32 faction_id = npc->GetFactionID();
  879. vector<int32> *hostile_factions;
  880. vector<int32>::iterator itr;
  881. if(faction_id <= 9)
  882. return;
  883. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  884. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  885. return;
  886. }
  887. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  888. if (npc_faction_list.count(faction_id) == 0) {
  889. if(faction_id > 10) {
  890. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  891. itr = hostile_factions->begin();
  892. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  893. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  894. if (enemy_faction_list.count(faction_id) == 0)
  895. enemy_faction_list[faction_id] = new vector<int32>;
  896. enemy_faction_list[faction_id]->push_back(*itr);
  897. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  898. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  899. if(reverse_enemy_faction_list.count(*itr) == 0)
  900. reverse_enemy_faction_list[*itr] = new vector<int32>;
  901. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  902. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  903. }
  904. }
  905. }
  906. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  907. if(enemy_faction_list.count(1) == 0)
  908. enemy_faction_list[1] = new vector<int32>;
  909. enemy_faction_list[1]->push_back(faction_id);
  910. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  911. }
  912. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  913. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  914. if(npc_faction_list.count(faction_id) == 0)
  915. npc_faction_list[faction_id] = new vector<int32>;
  916. npc_faction_list[faction_id]->push_back(npc->GetID());
  917. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  918. }
  919. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  920. if(client && spawn && (initial_login || client->IsConnected())) {
  921. if(spawn != client->GetPlayer()) {
  922. if(spawn_range_map.count(client) == 0)
  923. spawn_range_map.Put(client, new MutexMap<int32, float >());
  924. float curDist = spawn->GetDistance(client->GetPlayer());
  925. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID()) && curDist > SEND_SPAWN_DISTANCE)
  926. {
  927. return;
  928. }
  929. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  930. if(!initial_login && client && spawn->IsNPC() && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  931. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  932. }
  933. if(!initial_login)
  934. CheckPlayerProximity(spawn, client);
  935. }
  936. }
  937. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  938. vector<Client*>::iterator client_itr;
  939. Client* client = 0;
  940. MClientList.readlock(__FUNCTION__, __LINE__);
  941. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  942. client = *client_itr;
  943. if(client && client->IsReadyForSpawns())
  944. CheckSpawnRange(client, spawn);
  945. }
  946. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  947. }
  948. bool ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  949. return player->SetSpawnMap(spawn);
  950. }
  951. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  952. if (!client) {
  953. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  954. return;
  955. }
  956. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForSpawns()))
  957. return;
  958. Spawn* spawn = 0;
  959. map<float, vector<Spawn*>* > closest_spawns;
  960. if (spawn_range_map.count(client) > 0) {
  961. if (initial_login || client->IsConnected()) {
  962. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  963. while (spawn_iter.Next()) {
  964. spawn = GetSpawnByID(spawn_iter->first, true);
  965. if (spawn && spawn->GetPrivateQuestSpawn()) {
  966. if (!spawn->IsPrivateSpawn())
  967. spawn->AddAllowAccessSpawn(spawn);
  968. if (spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  969. if (spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  970. spawn->AddAllowAccessSpawn(client->GetPlayer());
  971. }
  972. else if (spawn->AllowedAccess(client->GetPlayer()))
  973. spawn->RemoveSpawnAccess(client->GetPlayer());
  974. }
  975. if (spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  976. if ((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE / 2) || spawn->IsWidget()))) {
  977. if(PrepareSpawnID(client->GetPlayer(), spawn)) {
  978. if (closest_spawns.count(spawn_iter->second) == 0)
  979. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  980. closest_spawns[spawn_iter->second]->push_back(spawn);
  981. }
  982. }
  983. }
  984. }
  985. }
  986. vector<Spawn*>::iterator spawn_iter2;
  987. map<float, vector<Spawn*>* >::iterator itr;
  988. for (itr = closest_spawns.begin(); itr != closest_spawns.end(); ) {
  989. for (spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  990. spawn = *spawn_iter2;
  991. if(!client->IsReloadingZone() || (client->IsReloadingZone() && spawn != client->GetPlayer()))
  992. SendSpawn(spawn, client);
  993. if (client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  994. client->TargetSpawn(spawn);
  995. }
  996. vector<Spawn*>* vect = itr->second;
  997. map<float, vector<Spawn*>* >::iterator tmpitr = itr;
  998. itr++;
  999. closest_spawns.erase(tmpitr);
  1000. safe_delete(vect);
  1001. }
  1002. }
  1003. if (initial_login)
  1004. client->SetInitialSpawnsSent(true);
  1005. }
  1006. void ZoneServer::CheckSendSpawnToClient(){
  1007. vector<Client*>::iterator itr;
  1008. Client* client = 0;
  1009. MClientList.readlock(__FUNCTION__, __LINE__);
  1010. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1011. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1012. client = *itr;
  1013. if(client->IsReadyForSpawns())
  1014. CheckSendSpawnToClient(client);
  1015. }
  1016. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1017. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1018. }
  1019. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  1020. vector<Client*>::iterator itr;
  1021. Client* client = 0;
  1022. PacketStruct* packet = 0;
  1023. int16 packet_version = 0;
  1024. MClientList.readlock(__FUNCTION__, __LINE__);
  1025. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1026. client = *itr;
  1027. if(client){
  1028. if(!packet || packet_version != client->GetVersion()){
  1029. safe_delete(packet);
  1030. packet_version = client->GetVersion();
  1031. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  1032. }
  1033. if(spawn && spawn != client->GetPlayer() &&
  1034. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  1035. !client->GetPlayer()->IsRemovingSpawn(spawn->GetID()) &&
  1036. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  1037. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  1038. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget() && !spawn->IsTransportSpawn())){
  1039. SendRemoveSpawn(client, spawn, packet);
  1040. spawn_range_map.Get(client)->erase(spawn->GetID());
  1041. }
  1042. }
  1043. }
  1044. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1045. safe_delete(packet);
  1046. }
  1047. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1048. bool ret = true;
  1049. if (spawn && spawn->IsEntity())
  1050. ((Entity*)spawn)->ProcessCombat();
  1051. return ret;
  1052. }
  1053. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1054. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1055. if (spawn_delete_list.count(spawn) == 0)
  1056. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1057. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1058. }
  1059. void ZoneServer::RemovePendingDelete(Spawn* spawn) {
  1060. if (!spawn)
  1061. return;
  1062. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1063. if (spawn_delete_list.count(spawn) > 0)
  1064. {
  1065. spawn_delete_list.erase(spawn);
  1066. }
  1067. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1068. }
  1069. void ZoneServer::DeleteSpawns(bool delete_all) {
  1070. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1071. MPendingSpawnRemoval.readlock(__FUNCTION__, __LINE__);
  1072. if(spawn_delete_list.size() > 0){
  1073. map<Spawn*, int32>::iterator itr;
  1074. map<Spawn*, int32>::iterator erase_itr;
  1075. int32 current_time = Timer::GetCurrentTime2();
  1076. Spawn* spawn = 0;
  1077. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1078. if (delete_all || current_time >= itr->second){
  1079. // we haven't removed it from the spawn list yet..
  1080. if(!delete_all && m_pendingSpawnRemove.count(itr->first->GetID()))
  1081. continue;
  1082. spawn = itr->first;
  1083. if (spawn && movementMgr != nullptr) {
  1084. movementMgr->RemoveMob((Entity*)spawn);
  1085. }
  1086. // delete brain if it has one
  1087. if(spawn->IsNPC()) {
  1088. NPC* tmpNPC = (NPC*)spawn;
  1089. if(tmpNPC->Brain())
  1090. tmpNPC->SetBrain(nullptr);
  1091. }
  1092. erase_itr = itr++;
  1093. spawn_delete_list.erase(erase_itr);
  1094. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1095. std::map<int32, Spawn*>::iterator sitr = spawn_list.find(spawn->GetID());
  1096. if(sitr != spawn_list.end()) {
  1097. spawn_list.erase(sitr);
  1098. }
  1099. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1100. safe_delete(spawn);
  1101. }
  1102. else
  1103. itr++;
  1104. }
  1105. }
  1106. MPendingSpawnRemoval.releasereadlock(__FUNCTION__, __LINE__);
  1107. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1108. }
  1109. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1110. if (spawn)
  1111. damaged_spawns.Add(spawn->GetID());
  1112. }
  1113. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1114. if (spawn)
  1115. damaged_spawns.Remove(spawn->GetID());
  1116. }
  1117. bool ZoneServer::Process()
  1118. {
  1119. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1120. SetWatchdogTime(Timer::GetCurrentTime2());
  1121. #ifndef NO_CATCH
  1122. try
  1123. {
  1124. #endif
  1125. while (zoneID == 0) { //this is loaded by world
  1126. SetWatchdogTime(Timer::GetCurrentTime2());
  1127. Sleep(10);
  1128. }
  1129. if (LoadingData) {
  1130. if (lua_interface) {
  1131. string tmpScript("ZoneScripts/");
  1132. tmpScript.append(GetZoneName());
  1133. tmpScript.append(".lua");
  1134. struct stat buffer;
  1135. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1136. if (fileExists)
  1137. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1138. }
  1139. if (reloading) {
  1140. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1141. database.LoadEntityCommands(this);
  1142. LogWrite(NPC__INFO, 0, "NPC", "-Loading Spirit Shard data...");
  1143. database.LoadSpiritShards(this);
  1144. LogWrite(NPC__INFO, 0, "NPC", "-Load Spirit Shard data complete!");
  1145. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1146. database.LoadNPCs(this);
  1147. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1148. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1149. database.LoadObjects(this);
  1150. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1151. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1152. database.LoadSigns(this);
  1153. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1154. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1155. database.LoadWidgets(this);
  1156. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1157. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1158. database.LoadGroundSpawns(this);
  1159. database.LoadGroundSpawnEntries(this);
  1160. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1161. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1162. database.GetPetNames(this);
  1163. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1164. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1165. database.LoadLoot(this);
  1166. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1167. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1168. database.LoadTransporters(this);
  1169. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1170. reloading = false;
  1171. world.RemoveReloadingSubSystem("Spawns");
  1172. }
  1173. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1174. spawn_group_associations.clear();
  1175. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1176. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1177. spawn_group_locations.clear();
  1178. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1179. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1180. spawn_location_groups.clear();
  1181. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1182. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1183. spawn_group_chances.clear();
  1184. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1185. Map* zonemap = world.GetMap(std::string(GetZoneName()),0);
  1186. while (zonemap != nullptr && zonemap->IsMapLoading())
  1187. {
  1188. SetWatchdogTime(Timer::GetCurrentTime2());
  1189. // Client loop
  1190. ClientProcess();
  1191. Sleep(10);
  1192. }
  1193. DeleteTransporters();
  1194. ReloadTransporters();
  1195. database.LoadSpawns(this);
  1196. ProcessSpawnLocations();
  1197. if (!revive_points)
  1198. revive_points = new vector<RevivePoint*>;
  1199. else {
  1200. while (!revive_points->empty()) {
  1201. safe_delete(revive_points->back());
  1202. revive_points->pop_back();
  1203. }
  1204. }
  1205. database.LoadRevivePoints(revive_points, GetZoneID());
  1206. RemoveLocationGrids();
  1207. database.LoadLocationGrids(this);
  1208. LoadingData = false;
  1209. spawn_range.Trigger();
  1210. spawn_check_add.Trigger();
  1211. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1212. if (lua_interface && zone_script) {
  1213. RemoveLocationProximities();
  1214. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1215. }
  1216. }
  1217. if(shutdownTimer.Enabled() && shutdownTimer.Check() && connected_clients.size(true) == 0) {
  1218. //if(lifetime_client_count)
  1219. zoneShuttingDown = true;
  1220. /*else { // allow up to 120 seconds then timeout
  1221. LogWrite(ZONE__WARNING, 0, "Zone", "No clients have connected to zone '%s' and the shutdown timer has counted down -- will delay shutdown for 120 seconds.", GetZoneName());
  1222. shutdownTimer.Start(120000, true);
  1223. lifetime_client_count = 1;
  1224. }*/
  1225. }
  1226. if (reloading_spellprocess){
  1227. MMasterZoneLock->unlock();
  1228. return !zoneShuttingDown;
  1229. }
  1230. // client loop
  1231. if(charsheet_changes.Check())
  1232. SendCharSheetChanges();
  1233. // Client loop
  1234. ClientProcess();
  1235. if(spellProcess)
  1236. spellProcess->Process();
  1237. if (tradeskillMgr)
  1238. tradeskillMgr->Process();
  1239. // Client loop
  1240. if(client_save.Check())
  1241. SaveClients();
  1242. // Possibility to do a client loop
  1243. if(weather_enabled && weatherTimer.Check())
  1244. ProcessWeather();
  1245. // client related loop, move to main thread?
  1246. if(!zoneShuttingDown)
  1247. ProcessDrowning();
  1248. // client than location_proximities loop, move to main thread
  1249. if (location_prox_timer.Check() && !zoneShuttingDown)
  1250. CheckLocationProximity();
  1251. // client than location_grid loop, move to main thread
  1252. if (location_grid_timer.Check() && !zoneShuttingDown)
  1253. CheckLocationGrids();
  1254. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1255. SendTimeUpdateToAllClients();
  1256. if(lua_interface)
  1257. lua_interface->Process();
  1258. world.MWorldTime.readlock(__FUNCTION__, __LINE__);
  1259. int hour = world.GetWorldTimeStruct()->hour;
  1260. int minute = world.GetWorldTimeStruct()->minute;
  1261. world.MWorldTime.releasereadlock(__FUNCTION__, __LINE__);
  1262. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1263. isDusk = true;
  1264. const char* zone_script = world.GetZoneScript(GetZoneID());
  1265. if (lua_interface && zone_script)
  1266. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1267. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1268. }
  1269. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1270. isDusk = false;
  1271. const char* zone_script = world.GetZoneScript(GetZoneID());
  1272. if (lua_interface && zone_script)
  1273. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1274. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1275. }
  1276. // damaged spawns loop, spawn related, move to spawn thread?
  1277. if(regenTimer.Check())
  1278. RegenUpdate();
  1279. // respawn_timers loop
  1280. if(respawn_timer.Check() && !zoneShuttingDown)
  1281. CheckRespawns();
  1282. // spawn_expire_timers loop
  1283. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1284. CheckSpawnExpireTimers();
  1285. // widget_timers loop
  1286. if(widget_timer.Check() && !zoneShuttingDown)
  1287. CheckWidgetTimers();
  1288. // spawn_script_timers loop
  1289. if(!zoneShuttingDown)
  1290. CheckSpawnScriptTimers();
  1291. // Check to see if a dead spawn needs to be removed
  1292. CheckDeadSpawnRemoval();
  1293. #ifndef NO_CATCH
  1294. }
  1295. catch(...)
  1296. {
  1297. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1298. zoneShuttingDown = true;
  1299. MMasterZoneLock->unlock();
  1300. return false;
  1301. }
  1302. #endif
  1303. MMasterZoneLock->unlock();
  1304. return (zoneShuttingDown == false);
  1305. }
  1306. bool ZoneServer::SpawnProcess(){
  1307. if(depop_zone) {
  1308. depop_zone = false;
  1309. ProcessDepop(respawns_allowed, repop_zone);
  1310. finished_depop = true;
  1311. }
  1312. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1313. // If the zone is loading data or shutting down don't do anything
  1314. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1315. // Set some bool's for timers
  1316. bool movement = movement_timer.Check();
  1317. bool spawnRange = spawn_range.Check();
  1318. bool checkRemove = spawn_check_remove.Check();
  1319. bool aggroCheck = aggro_timer.Check();
  1320. vector<int32> pending_spawn_list_remove;
  1321. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1322. ProcessSpawnRemovals();
  1323. map<int32, Spawn*>::iterator itr;
  1324. if (spawnRange || checkRemove)
  1325. {
  1326. // Loop through the spawn list
  1327. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1328. // Loop throught the list to set up spawns to be sent to clients
  1329. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1330. // if zone is shutting down kill the loop
  1331. if (zoneShuttingDown)
  1332. break;
  1333. Spawn* spawn = itr->second;
  1334. if (spawn) {
  1335. // Checks the range to all clients in the zone
  1336. if (spawnRange)
  1337. CheckSpawnRange(spawn);
  1338. // Checks to see if the spawn needs to be removed from a client
  1339. if (checkRemove)
  1340. CheckRemoveSpawnFromClient(spawn);
  1341. }
  1342. }
  1343. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1344. }
  1345. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1346. // client loop, move to main thread?
  1347. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1348. // might be an issue with other functions moved from the spawn thread to the main thread?
  1349. if(spawn_check_add.Check() && !zoneShuttingDown)
  1350. CheckSendSpawnToClient();
  1351. // send spawn changes, changed_spawns loop
  1352. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1353. SendSpawnChanges();
  1354. }
  1355. if (movement || aggroCheck)
  1356. {
  1357. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1358. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1359. // Break the loop if the zone is shutting down
  1360. if (zoneShuttingDown)
  1361. break;
  1362. Spawn* spawn = itr->second;
  1363. if (spawn) {
  1364. // Process spawn movement
  1365. if (movement) {
  1366. spawn->ProcessMovement(true);
  1367. // update last_movement_update for all spawns (used for time_step)
  1368. spawn->last_movement_update = Timer::GetCurrentTime2();
  1369. if (!aggroCheck)
  1370. CombatProcess(spawn);
  1371. }
  1372. // Makes NPC's KOS to other NPC's or players
  1373. if (aggroCheck)
  1374. {
  1375. ProcessAggroChecks(spawn);
  1376. CombatProcess(spawn);
  1377. }
  1378. }
  1379. else {
  1380. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1381. pending_spawn_list_remove.push_back(itr->first);
  1382. }
  1383. }
  1384. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1385. }
  1386. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1387. if (pending_spawn_list_remove.size() > 0) {
  1388. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1389. vector<int32>::iterator itr2;
  1390. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++)
  1391. spawn_list.erase(*itr2);
  1392. pending_spawn_list_remove.clear();
  1393. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1394. }
  1395. // Double Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them before we replace with pending spawns
  1396. // and also potentially further down when we delete the Spawn* in DeleteSpawns(false)
  1397. ProcessSpawnRemovals();
  1398. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1399. if (pending_spawn_list_add.size() > 0) {
  1400. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1401. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  1402. list<Spawn*>::iterator itr2;
  1403. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  1404. Spawn* spawn = *itr2;
  1405. if (spawn)
  1406. spawn_list[spawn->GetID()] = spawn;
  1407. }
  1408. pending_spawn_list_add.clear();
  1409. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  1410. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1411. }
  1412. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1413. if (movementMgr != nullptr)
  1414. movementMgr->Process();
  1415. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1416. if(queue_updates.Check())
  1417. ProcessQueuedStateCommands();
  1418. // Do other loops for spawns
  1419. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1420. //if (tracking_timer.Check())
  1421. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1422. // Delete unused spawns, do this last
  1423. if(!zoneShuttingDown)
  1424. DeleteSpawns(false);
  1425. // Nothing should come after this
  1426. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1427. }
  1428. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1429. return (zoneShuttingDown == false);
  1430. }
  1431. void ZoneServer::CheckDeadSpawnRemoval() {
  1432. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1433. if(dead_spawns.size() > 0){
  1434. vector<Spawn*> tmp_dead_list;
  1435. int32 current_time = Timer::GetCurrentTime2();
  1436. Spawn* spawn = 0;
  1437. map<int32, int32>::iterator itr = dead_spawns.begin();
  1438. map<int32, int32>::iterator itr_delete;
  1439. while (itr != dead_spawns.end()) {
  1440. spawn = GetSpawnByID(itr->first);
  1441. if (spawn) {
  1442. if(current_time >= itr->second)
  1443. tmp_dead_list.push_back(spawn);
  1444. itr++;
  1445. }
  1446. else {
  1447. itr_delete = itr++;
  1448. dead_spawns.erase(itr_delete);
  1449. }
  1450. }
  1451. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1452. spawn = tmp_dead_list[i];
  1453. if (!spawn->IsPlayer())
  1454. {
  1455. dead_spawns.erase(spawn->GetID());
  1456. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1457. RemoveSpawn(spawn, true, true, true, true, true);
  1458. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1459. }
  1460. }
  1461. }
  1462. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1463. }
  1464. void ZoneServer::CheckRespawns(){
  1465. vector<int32> tmp_respawn_list;
  1466. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1467. while(itr.Next()){
  1468. if(Timer::GetCurrentTime2() >= itr->second)
  1469. tmp_respawn_list.push_back(itr->first);
  1470. }
  1471. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1472. if ( IsInstanceZone() )
  1473. {
  1474. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1475. {
  1476. }
  1477. else
  1478. {
  1479. }
  1480. }
  1481. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1482. respawn_timers.erase(tmp_respawn_list[i]);
  1483. }
  1484. }
  1485. void ZoneServer::CheckSpawnExpireTimers() {
  1486. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1487. while (itr.Next()) {
  1488. Spawn* spawn = GetSpawnByID(itr->first);
  1489. if (spawn) {
  1490. if (Timer::GetCurrentTime2() >= itr.second) {
  1491. spawn_expire_timers.erase(itr.first);
  1492. Despawn(spawn, spawn->GetRespawnTime());
  1493. }
  1494. }
  1495. else
  1496. spawn_expire_timers.erase(itr->first);
  1497. }
  1498. }
  1499. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1500. if (spawn) {
  1501. int32 actual_expire_time = expire_time;
  1502. if (expire_offset > 0) {
  1503. int32 low = expire_time;
  1504. int32 high = expire_time + expire_offset;
  1505. if (expire_offset < expire_time)
  1506. low = expire_time - expire_offset;
  1507. int32 range = (high - low) + 1;
  1508. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1509. }
  1510. actual_expire_time *= 1000;
  1511. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1512. }
  1513. }
  1514. void ZoneServer::SaveClient(Client* client){
  1515. client->Save();
  1516. }
  1517. void ZoneServer::SaveClients(){
  1518. vector<Client*>::iterator itr;
  1519. Client* client = 0;
  1520. MClientList.readlock(__FUNCTION__, __LINE__);
  1521. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1522. client = *itr;
  1523. if(client->IsConnected()){
  1524. SaveClient(client);
  1525. }
  1526. }
  1527. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1528. }
  1529. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1530. if(!spawn)
  1531. return;
  1532. vector<Client*>::iterator itr;
  1533. spawn->SetTempVisualState(type);
  1534. Client* client = 0;
  1535. MClientList.readlock(__FUNCTION__, __LINE__);
  1536. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1537. client = *itr;
  1538. if(client && client->GetPlayer() != spawn)
  1539. AddChangedSpawn(spawn);
  1540. }
  1541. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1542. }
  1543. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1544. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1545. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1546. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1547. }
  1548. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1549. if(client && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && (spawn->IsTransportSpawn() || client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE)){
  1550. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1551. if(outapp)
  1552. client->QueuePacket(outapp);
  1553. }
  1554. }
  1555. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1556. MSpawnList.readlock();
  1557. if(spawn && spawn->changed){
  1558. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1559. vector<Client*>::iterator itr;
  1560. Client* client = 0;
  1561. MClientList.readlock(__FUNCTION__, __LINE__);
  1562. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1563. client = *itr;
  1564. SendSpawnChanges(spawn, client);
  1565. }
  1566. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1567. }
  1568. spawn->changed = false;
  1569. spawn->info_changed = false;
  1570. if(spawn->IsPlayer() == false)
  1571. spawn->position_changed = false;
  1572. spawn->vis_changed = false;
  1573. }
  1574. MSpawnList.releasereadlock();
  1575. }
  1576. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1577. if(!searcher || !name)
  1578. return 0;
  1579. Spawn* spawn = 0;
  1580. vector<Spawn*> find_spawn_list;
  1581. vector<Spawn*>::iterator fspawn_iter;
  1582. int8 name_size = strlen(name);
  1583. map<int32, Spawn*>::iterator itr;
  1584. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1585. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1586. spawn = itr->second;
  1587. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1588. find_spawn_list.push_back(spawn);
  1589. }
  1590. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1591. Spawn* closest = 0;
  1592. float distance = 0;
  1593. float test_distance = 0;
  1594. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1595. spawn = *fspawn_iter;
  1596. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1597. distance = test_distance;
  1598. closest = spawn;
  1599. }
  1600. }
  1601. return closest;
  1602. }
  1603. void ZoneServer::AddChangedSpawn(Spawn* spawn) {
  1604. if (!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed) || (spawn->IsPlayer() && ((Player*)spawn)->IsFullyLoggedIn() == false))
  1605. return;
  1606. if (changed_spawns.count(spawn->GetID()) == 0)
  1607. changed_spawns.Add(spawn->GetID());
  1608. }
  1609. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1610. if (spawn)
  1611. changed_spawns.Remove(spawn->GetID());
  1612. }
  1613. void ZoneServer::AddDrowningVictim(Player* player){
  1614. Client* client = GetClientBySpawn(player);
  1615. if(client && drowning_victims.count(client) == 0)
  1616. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1617. }
  1618. void ZoneServer::RemoveDrowningVictim(Player* player){
  1619. Client* client = GetClientBySpawn(player);
  1620. if(client)
  1621. drowning_victims.erase(client);
  1622. }
  1623. Client* ZoneServer::GetDrowningVictim(Player* player){
  1624. Client* client = GetClientBySpawn(player);
  1625. if(client && drowning_victims.count(client) > 0)
  1626. return(client);
  1627. return 0;
  1628. }
  1629. void ZoneServer::ProcessDrowning(){
  1630. vector<Client*> dead_list;
  1631. if(drowning_victims.size(true) > 0){
  1632. sint32 damage = 0;
  1633. int32 current_time = Timer::GetCurrentTime2();
  1634. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1635. while(itr.Next()){
  1636. if(current_time >= itr->second) {
  1637. Client* client = itr->first;
  1638. Player* player = client->GetPlayer();
  1639. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1640. damage = player->GetTotalHP()/20 + player->GetInfoStruct()->get_hp_regen();
  1641. player->TakeDamage(damage);
  1642. if(player->GetHP() == 0)
  1643. dead_list.push_back(client);
  1644. player->SetCharSheetChanged(true);
  1645. SendCharSheetChanges(client);
  1646. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1647. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1648. }
  1649. }
  1650. }
  1651. if(dead_list.size() > 0){
  1652. vector<Client*>::iterator itr;
  1653. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1654. RemoveDrowningVictim((*itr)->GetPlayer());
  1655. KillSpawn(false, (*itr)->GetPlayer(), 0);
  1656. (*itr)->SimpleMessage(CHANNEL_NARRATIVE, "You are sleeping with the fishes! Glug, glug...");
  1657. }
  1658. }
  1659. }
  1660. void ZoneServer::SendSpawnChanges(){
  1661. if (changed_spawns.size() < 1)
  1662. return;
  1663. set<Spawn*> spawns_to_send;
  1664. Spawn* spawn = 0;
  1665. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1666. MutexList<int32>::iterator spawn_iter = changed_spawns.begin();
  1667. int count = 0;
  1668. while(spawn_iter.Next()){
  1669. spawn = GetSpawnByID(spawn_iter->value);
  1670. if(spawn){
  1671. spawns_to_send.insert(spawn);
  1672. count++;
  1673. }
  1674. if (!spawn)
  1675. changed_spawns.Remove(spawn_iter->value);
  1676. }
  1677. vector<Client*>::iterator client_itr;
  1678. Client* client = 0;
  1679. MClientList.readlock(__FUNCTION__, __LINE__);
  1680. if(clients.size())
  1681. {
  1682. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1683. client = *client_itr;
  1684. if(client)
  1685. client->SendSpawnChanges(spawns_to_send);
  1686. }
  1687. }
  1688. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1689. for (const auto& spawn : spawns_to_send) {
  1690. spawn->changed = false;
  1691. spawn->position_changed = false;
  1692. spawn->vis_changed = false;
  1693. spawn->info_changed = false;
  1694. }
  1695. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1696. }
  1697. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1698. if(player){
  1699. player->position_changed = false;
  1700. Client* client = 0;
  1701. vector<Client*>::iterator client_itr;
  1702. MClientList.readlock(__FUNCTION__, __LINE__);
  1703. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1704. client = *client_itr;
  1705. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID())){
  1706. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1707. if(outapp)
  1708. client->QueuePacket(outapp);
  1709. }
  1710. }
  1711. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1712. }
  1713. }
  1714. void ZoneServer::SendCharSheetChanges(){
  1715. vector<Client*>::iterator client_itr;
  1716. MClientList.readlock(__FUNCTION__, __LINE__);
  1717. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1718. SendCharSheetChanges(*client_itr);
  1719. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1720. }
  1721. void ZoneServer::SendCharSheetChanges(Client* client){
  1722. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1723. client->GetPlayer()->SetCharSheetChanged(false);
  1724. ClientPacketFunctions::SendCharacterSheet(client);
  1725. }
  1726. }
  1727. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1728. {
  1729. int32 group = 0;
  1730. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1731. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1732. if(groups_at_location){
  1733. list<int32>::iterator group_location_itr;
  1734. float chance = 0;
  1735. float total_chance = 0;
  1736. map<int32, float> tmp_chances;
  1737. set<int32>* associated_groups = 0;
  1738. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1739. if(tmp_chances.count(*group_location_itr) > 0)
  1740. continue;
  1741. associated_groups = GetAssociatedGroups(*group_location_itr);
  1742. if(associated_groups){
  1743. set<int32>::iterator group_itr;
  1744. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1745. chance = GetSpawnGroupChance(*group_itr);
  1746. if(chance > 0){
  1747. total_chance += chance;
  1748. tmp_chances[*group_itr] = chance;
  1749. }
  1750. else
  1751. tmp_chances[*group_itr] = 0;
  1752. }
  1753. }
  1754. else{ //single group, no associations
  1755. chance = GetSpawnGroupChance(*group_location_itr);
  1756. total_chance += chance;
  1757. tmp_chances[*group_location_itr] = chance;
  1758. }
  1759. }
  1760. if(tmp_chances.size() > 1){
  1761. //set the default for any chances not set
  1762. map<int32, float>::iterator itr2;
  1763. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1764. if(itr2->second == 0){
  1765. total_chance += 100/tmp_chances.size();
  1766. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1767. }
  1768. }
  1769. }
  1770. if(tmp_chances.size() > 1){
  1771. float roll = (float)(rand()%((int32)total_chance));
  1772. map<int32, float>::iterator itr3;
  1773. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1774. if(itr3->second >= roll){
  1775. group = itr3->first;
  1776. break;
  1777. }
  1778. else
  1779. roll -= itr3->second;
  1780. }
  1781. }
  1782. else if(tmp_chances.size() == 1)
  1783. group = tmp_chances.begin()->first;
  1784. }
  1785. if(group > 0){
  1786. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1787. if(locations){
  1788. map<int32, int32>::iterator itr;
  1789. Spawn* spawn = 0;
  1790. Spawn* leader = 0;
  1791. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1792. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1793. if(spawn_location_list.count(itr->second) > 0){
  1794. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1795. if(!leader && spawn)
  1796. leader = spawn;
  1797. if(leader)
  1798. leader->AddSpawnToGroup(spawn);
  1799. if(spawn){
  1800. //if(spawn_group_map.count(group) == 0)
  1801. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1802. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1803. groupList->Add(spawn->GetID());
  1804. spawn->SetSpawnGroupID(group);
  1805. }
  1806. }
  1807. }
  1808. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1809. }
  1810. }
  1811. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1812. return group;
  1813. }
  1814. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1815. {
  1816. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1817. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1818. if(spawn_location_list.count(location_id) > 0)
  1819. {
  1820. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1821. {
  1822. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1823. if(groups)
  1824. {
  1825. set<int32>* associated_groups = 0;
  1826. bool should_spawn = true;
  1827. list<int32>::iterator itr;
  1828. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1829. associated_groups = GetAssociatedGroups(*itr);
  1830. if(associated_groups)
  1831. {
  1832. set<int32>::iterator assoc_itr;
  1833. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1834. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1835. should_spawn = false;
  1836. }
  1837. }
  1838. }
  1839. if(should_spawn)
  1840. CalculateSpawnGroup(spawn_location_list[location_id]);
  1841. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1842. // need to unlock the list before we exit the function
  1843. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1844. return;
  1845. }
  1846. }
  1847. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1848. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1849. }
  1850. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1851. }
  1852. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1853. {
  1854. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1855. if(!spawnlocation)
  1856. return 0;
  1857. Spawn* spawn = 0;
  1858. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1859. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1860. {
  1861. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1862. continue;
  1863. if (spawnlocation->conditional > 0) {
  1864. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1865. continue;
  1866. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1867. continue;
  1868. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1869. continue;
  1870. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1871. continue;
  1872. }
  1873. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  1874. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1875. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1876. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1877. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1878. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1879. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1880. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1881. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1882. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1883. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1884. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1885. database.GetHouseSpawnInstanceData(this, spawn);
  1886. if(spawn && spawn->IsOmittedByDBFlag())
  1887. {
  1888. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  1889. safe_delete(spawn);
  1890. spawn = 0;
  1891. continue;
  1892. }
  1893. else if (!spawn)
  1894. {
  1895. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn by spawn location to zone %s with location id %u, spawn id %u, spawn type %u.", GetZoneName(), spawnlocation->entities[i]->spawn_location_id, spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_type);
  1896. continue;
  1897. }
  1898. if (spawn)
  1899. {
  1900. if(respawn)
  1901. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1902. else
  1903. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1904. }
  1905. break;
  1906. }
  1907. else
  1908. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1909. }
  1910. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1911. return spawn;
  1912. }
  1913. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  1914. {
  1915. if(!spawnlocation)
  1916. return 0;
  1917. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1918. Spawn* spawn = 0;
  1919. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1920. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1921. {
  1922. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1923. continue;
  1924. int32 spawnTime = 0;
  1925. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  1926. {
  1927. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  1928. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1929. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1930. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  1931. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1932. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1933. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  1934. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1935. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1936. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  1937. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1938. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1939. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  1940. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1941. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1942. if(spawn && spawn->IsOmittedByDBFlag())
  1943. {
  1944. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) in spawn location id %u was skipped due to a missing expansion / holiday flag being met (ZoneServer::ProcessInstanceSpawnLocation)", spawnlocation->entities[i]->spawn_id, spawnlocation->entities[i]->spawn_location_id);
  1945. safe_delete(spawn);
  1946. spawn = 0;
  1947. continue;
  1948. }
  1949. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1950. database.GetHouseSpawnInstanceData(this, spawn);
  1951. const char* script = 0;
  1952. for(int x=0;x<3;x++)
  1953. {
  1954. switch(x)
  1955. {
  1956. case 0:
  1957. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  1958. break;
  1959. case 1:
  1960. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  1961. break;
  1962. case 2:
  1963. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  1964. break;
  1965. }
  1966. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  1967. {
  1968. spawn->SetSpawnScript(string(script));
  1969. break;
  1970. }
  1971. }
  1972. if(spawn)
  1973. {
  1974. if (respawn)
  1975. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1976. else
  1977. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1978. if ( spawnTime > 1 )
  1979. {
  1980. spawn->SetRespawnTime(spawnTime);
  1981. }
  1982. }
  1983. break;
  1984. }
  1985. else
  1986. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1987. }
  1988. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1989. return spawn;
  1990. }
  1991. void ZoneServer::ProcessSpawnLocations()
  1992. {
  1993. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1994. map<int32,int32>* instNPCs = NULL;
  1995. map<int32,int32>* instGroundSpawns = NULL;
  1996. map<int32,int32>* instObjSpawns = NULL;
  1997. map<int32,int32>* instWidgetSpawns = NULL;
  1998. map<int32,int32>* instSignSpawns = NULL;
  1999. if ( this->IsInstanceZone() )
  2000. {
  2001. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  2002. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  2003. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  2004. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  2005. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  2006. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  2007. }
  2008. map<int32, bool> processed_spawn_locations;
  2009. map<int32, SpawnLocation*>::iterator itr;
  2010. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  2011. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  2012. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  2013. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  2014. continue;
  2015. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  2016. {
  2017. int32 group_id = CalculateSpawnGroup(itr->second);
  2018. if(group_id)
  2019. {
  2020. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  2021. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  2022. if(associated_groups)
  2023. {
  2024. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  2025. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  2026. if(associated_locations)
  2027. {
  2028. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  2029. for(int32 i=0;i<associated_locations->size();i++)
  2030. {
  2031. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  2032. processed_spawn_locations[associated_locations->at(i)] = true;
  2033. }
  2034. safe_delete(associated_locations);
  2035. }
  2036. }
  2037. }
  2038. }
  2039. else
  2040. {
  2041. if ( this->IsInstanceZone() )
  2042. {
  2043. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  2044. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  2045. }
  2046. else
  2047. {
  2048. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  2049. ProcessSpawnLocation(itr->second);
  2050. }
  2051. }
  2052. }
  2053. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  2054. safe_delete(instNPCs);
  2055. safe_delete(instGroundSpawns);
  2056. safe_delete(instObjSpawns);
  2057. safe_delete(instWidgetSpawns);
  2058. safe_delete(instSignSpawns);
  2059. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2060. }
  2061. void ZoneServer::AddLoot(NPC* npc, Spawn* killer){
  2062. // this function is ran twice, first on spawn of mob, then at death of mob (gray mob check and no_drop_quest_completed_id check)
  2063. // first we see if the skipping of gray mobs loot is enabled, then we move all non body drops
  2064. if(killer)
  2065. {
  2066. int8 skip_loot_gray_mob_flag = rule_manager.GetGlobalRule(R_Loot, SkipLootGrayMob)->GetInt8();
  2067. if(skip_loot_gray_mob_flag) {
  2068. Player* player = 0;
  2069. if(killer->IsPlayer())
  2070. player = (Player*)killer;
  2071. else if(killer->IsPet()) {
  2072. Spawn* owner = ((Entity*)killer)->GetOwner();
  2073. if(owner->IsPlayer())
  2074. player = (Player*)owner;
  2075. }
  2076. if(player) {
  2077. int8 difficulty = player->GetArrowColor(npc->GetLevel());
  2078. if(difficulty == ARROW_COLOR_GRAY) {
  2079. npc->ClearNonBodyLoot();
  2080. }
  2081. }
  2082. }
  2083. }
  2084. // check for starting loot of Spawn and death of Spawn loot (no_drop_quest_completed_id)
  2085. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()), npc);
  2086. if(loot_tables.size() > 0){
  2087. vector<LootDrop*>* loot_drops = 0;
  2088. vector<LootDrop*>::iterator loot_drop_itr;
  2089. LootTable* table = 0;
  2090. vector<int32>::iterator loot_list_itr;
  2091. float chancecoin = 0;
  2092. float chancetable = 0;
  2093. float chancedrop = 0;
  2094. float chancetally = 0;
  2095. float droptally = 0;
  2096. // the following loop,loops through each table
  2097. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2098. table = GetLootTable(*loot_list_itr);
  2099. // if killer is assigned this is on-death, we already assigned coin
  2100. if(!killer && table && table->maxcoin > 0){
  2101. chancecoin = rand()%100;
  2102. if(table->coin_probability >= chancecoin){
  2103. if(table->maxcoin > table->mincoin)
  2104. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2105. }
  2106. }
  2107. int numberchances = 1;
  2108. //if (table->lootdrop_probability == 100){ }
  2109. //else
  2110. //chancetally += table->lootdrop_probability;
  2111. int maxchance = 0;
  2112. if (table) {
  2113. maxchance = table->maxlootitems;
  2114. for (numberchances; numberchances <= maxchance; numberchances++) {
  2115. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2116. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2117. float droppercenttotal = 0;
  2118. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2119. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2120. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2121. loot_drops = GetLootDrops(*loot_list_itr);
  2122. if (loot_drops && loot_drops->size() > 0) {
  2123. LootDrop* drop = 0;
  2124. int16 count = 0;
  2125. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2126. int16 IC = 0;
  2127. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2128. drop = *loot_drop_itr;
  2129. droppercenttotal += drop->probability;
  2130. }
  2131. int droplistsize = loot_drops->size();
  2132. float chancedroptally = 0;
  2133. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2134. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2135. drop = *loot_drop_itr;
  2136. // if no killer is provided, then we are instantiating the spawn loot, quest related loot should be added on death of the spawn to check against spawn/group members
  2137. if(drop->no_drop_quest_completed_id && killer == nullptr)
  2138. continue;
  2139. else if(!drop->no_drop_quest_completed_id && killer) // skip since this doesn't have a quest id attached and we are doing after-math of death loot additions
  2140. continue;
  2141. else if(killer && drop->no_drop_quest_completed_id) // check if the player already completed quest related to item
  2142. {
  2143. Player* player = nullptr;
  2144. if(killer->IsPlayer())
  2145. {
  2146. player = (Player*)killer;
  2147. // player has already completed the quest
  2148. if(player->GetCompletedQuest(drop->no_drop_quest_completed_id) && !player->GetGroupMemberInfo())
  2149. {
  2150. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Player has completed quest %u, skipping loot item %u", npc->GetName(), drop->no_drop_quest_completed_id, drop->item_id);
  2151. continue;
  2152. }
  2153. else if(player->GetGroupMemberInfo() && world.GetGroupManager()->HasGroupCompletedQuest(player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id))
  2154. {
  2155. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Group %u has completed quest %u, skipping loot item %u", npc->GetName(), player->GetGroupMemberInfo()->group_id, drop->no_drop_quest_completed_id, drop->item_id);
  2156. continue;
  2157. }
  2158. }
  2159. else
  2160. {
  2161. LogWrite(PLAYER__DEBUG, 0, "Player", "%s: Killer is not a player, skipping loot item %u", npc->GetName(), drop->item_id);
  2162. continue;
  2163. }
  2164. }
  2165. if (npc->HasLootItemID(drop->item_id))
  2166. continue;
  2167. if (droppercenttotal >= 100)
  2168. droppercenttotal = 100;
  2169. chancedroptally += 100 / droppercenttotal * drop->probability;
  2170. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2171. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2172. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2173. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2174. count++;
  2175. npc->AddLootItem(drop->item_id, drop->item_charges);
  2176. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2177. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2178. //if(drop->equip_item)
  2179. }
  2180. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2181. break;
  2182. }
  2183. }
  2184. }
  2185. }
  2186. }
  2187. }
  2188. }
  2189. }
  2190. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2191. if(!spawn || !spawnlocation)
  2192. return;
  2193. int offset = 0;
  2194. if(spawnlocation->x_offset > 0){
  2195. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2196. offset = (int)((spawnlocation->x_offset*1000)+1);
  2197. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2198. }
  2199. else
  2200. spawn->SetX(spawnlocation->x);
  2201. if(spawnlocation->y_offset > 0){
  2202. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2203. offset = (int)((spawnlocation->y_offset*1000)+1);
  2204. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2205. }
  2206. else
  2207. spawn->SetY(spawnlocation->y, true, true);
  2208. if(spawnlocation->z_offset > 0){
  2209. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2210. offset = (int)((spawnlocation->z_offset*1000)+1);
  2211. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2212. }
  2213. else
  2214. spawn->SetZ(spawnlocation->z);
  2215. spawn->SetHeading(spawnlocation->heading);
  2216. spawn->SetPitch(spawnlocation->pitch);
  2217. spawn->SetRoll(spawnlocation->roll);
  2218. spawn->SetSpawnOrigX(spawn->GetX());
  2219. spawn->SetSpawnOrigY(spawn->GetY());
  2220. spawn->SetSpawnOrigZ(spawn->GetZ());
  2221. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2222. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2223. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2224. spawn->appearance.pos.grid_id = spawnlocation->grid_id;
  2225. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2226. }
  2227. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2228. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2229. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2230. if(npc && !npc->IsOmittedByDBFlag()){
  2231. DeterminePosition(spawnlocation, npc);
  2232. npc->SetDatabaseID(spawnentry->spawn_id);
  2233. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2234. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2235. npc->SetRespawnTime(spawnentry->respawn);
  2236. npc->SetExpireTime(spawnentry->expire_time);
  2237. //devn00b add overrides for some spawns
  2238. if(spawnentry->hp_override > 0)
  2239. npc->SetHP(spawnentry->hp_override);
  2240. if(spawnentry->lvl_override > 0)
  2241. npc->SetLevel(spawnentry->lvl_override);
  2242. if(spawnentry->mp_override > 0)
  2243. npc->SetPower(spawnentry->mp_override);
  2244. if (spawnentry->expire_time > 0)
  2245. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2246. AddLoot(npc);
  2247. SetSpawnScript(spawnentry, npc);
  2248. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2249. AddSpawn(npc);
  2250. }
  2251. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2252. return npc;
  2253. }
  2254. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2255. vector<int32>* ret = 0;
  2256. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2257. if(groups){
  2258. int32 group_id = 0;
  2259. set<int32>::iterator group_itr;
  2260. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2261. if(!ret)
  2262. ret = new vector<int32>();
  2263. group_id = *group_itr;
  2264. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2265. if(spawn_group_locations.count(group_id) > 0){
  2266. map<int32, int32>::iterator itr;
  2267. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2268. ret->push_back(itr->first);
  2269. }
  2270. }
  2271. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2272. }
  2273. }
  2274. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2275. return ret;
  2276. }
  2277. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2278. set<int32>* ret = 0;
  2279. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2280. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2281. if(spawn_group_associations.count(group_id) > 0)
  2282. ret = spawn_group_associations[group_id];
  2283. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2284. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2285. return ret;
  2286. }
  2287. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2288. map<int32, int32>* ret = 0;
  2289. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2290. if(spawn_group_locations.count(group_id) > 0)
  2291. ret = spawn_group_locations[group_id];
  2292. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2293. return ret;
  2294. }
  2295. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2296. list<int32>* ret = 0;
  2297. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2298. if(spawn_location_groups.count(location_id) > 0)
  2299. ret = spawn_location_groups[location_id];
  2300. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2301. return ret;
  2302. }
  2303. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2304. float ret = -1;
  2305. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2306. if(spawn_group_chances.count(group_id) > 0)
  2307. ret = spawn_group_chances[group_id];
  2308. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2309. return ret;
  2310. }
  2311. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2312. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2313. spawn_group_chances[group_id] = percent;
  2314. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2315. }
  2316. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2317. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2318. //Check if we already have containers for these group ids, if not create them
  2319. if (spawn_group_associations.count(group_id1) == 0)
  2320. spawn_group_associations[group_id1] = new set<int32>;
  2321. if (spawn_group_associations.count(group_id2) == 0)
  2322. spawn_group_associations[group_id2] = new set<int32>;
  2323. //Associate groups 1 and 2 now
  2324. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2325. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2326. group_1->insert(group_id2);
  2327. group_2->insert(group_id1);
  2328. //Associate the remaining groups together
  2329. set<int32>::iterator itr;
  2330. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2331. group_2->insert(*itr);
  2332. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2333. if (assoc_itr != spawn_group_associations.end())
  2334. assoc_itr->second->insert(group_id2);
  2335. else {
  2336. set<int32>* new_set = new set<int32>;
  2337. spawn_group_associations[*itr] = new_set;
  2338. new_set->insert(group_id2);
  2339. }
  2340. }
  2341. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2342. group_1->insert(*itr);
  2343. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2344. if (assoc_itr != spawn_group_associations.end())
  2345. assoc_itr->second->insert(group_id1);
  2346. else {
  2347. set<int32>* new_set = new set<int32>;
  2348. spawn_group_associations[*itr] = new_set;
  2349. new_set->insert(group_id1);
  2350. }
  2351. }
  2352. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2353. }
  2354. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2355. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2356. if(spawn_group_locations.count(group_id) == 0)
  2357. spawn_group_locations[group_id] = new map<int32, int32>();
  2358. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2359. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2360. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2361. if(spawn_location_groups.count(location_id) == 0)
  2362. spawn_location_groups[location_id] = new list<int32>();
  2363. spawn_location_groups[location_id]->push_back(group_id);
  2364. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2365. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2366. if(spawn_group_associations.count(group_id) == 0)
  2367. spawn_group_associations[group_id] = new set<int32>();
  2368. spawn_group_associations[group_id]->insert(group_id);
  2369. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2370. }
  2371. bool ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message, bool is_door_open, sint32 input_value, sint32* return_value){
  2372. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2373. if(!npc)
  2374. return false;
  2375. const char* script = npc->GetSpawnScript();
  2376. if ( script == nullptr || strlen(script) < 1 )
  2377. {
  2378. if (npc->GetZone() != nullptr)
  2379. {
  2380. string tmpScript;
  2381. tmpScript.append("SpawnScripts/");
  2382. tmpScript.append(npc->GetZone()->GetZoneName());
  2383. tmpScript.append("/");
  2384. int count = 0;
  2385. for (int s = 0; s < strlen(npc->GetName()); s++)
  2386. {
  2387. if (isalnum(npc->GetName()[s]))
  2388. {
  2389. tmpScript += npc->GetName()[s];
  2390. count++;
  2391. }
  2392. }
  2393. tmpScript.append(".lua");
  2394. if (count < 1)
  2395. {
  2396. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2397. }
  2398. else
  2399. {
  2400. struct stat buffer;
  2401. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2402. if (fileExists)
  2403. {
  2404. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2405. npc->SetSpawnScript(tmpScript);
  2406. script = npc->GetSpawnScript();
  2407. }
  2408. }
  2409. }
  2410. }
  2411. bool result = false;
  2412. if(lua_interface && script){
  2413. result = true; // default to true, if we don't match a switch case, return false in default case
  2414. switch(type){
  2415. case SPAWN_SCRIPT_SPAWN:{
  2416. lua_interface->RunSpawnScript(script, "spawn", npc);
  2417. break;
  2418. }
  2419. case SPAWN_SCRIPT_RESPAWN:{
  2420. lua_interface->RunSpawnScript(script, "respawn", npc);
  2421. break;
  2422. }
  2423. case SPAWN_SCRIPT_ATTACKED:{
  2424. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2425. break;
  2426. }
  2427. case SPAWN_SCRIPT_TARGETED:{
  2428. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2429. break;
  2430. }
  2431. case SPAWN_SCRIPT_HAILED:{
  2432. result = lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2433. break;
  2434. }
  2435. case SPAWN_SCRIPT_HAILED_BUSY:{
  2436. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2437. break;
  2438. }
  2439. case SPAWN_SCRIPT_DEATH:{
  2440. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2441. break;
  2442. }
  2443. case SPAWN_SCRIPT_KILLED:{
  2444. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2445. break;
  2446. }
  2447. case SPAWN_SCRIPT_AGGRO:{
  2448. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2449. break;
  2450. }
  2451. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2452. result = lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn, 0, false, input_value, return_value);
  2453. break;
  2454. }
  2455. case SPAWN_SCRIPT_RANDOMCHAT:{
  2456. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2457. break;
  2458. }
  2459. case SPAWN_SCRIPT_CUSTOM:
  2460. case SPAWN_SCRIPT_TIMER:
  2461. case SPAWN_SCRIPT_CONVERSATION:{
  2462. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2463. break;
  2464. }
  2465. case SPAWN_SCRIPT_CASTED_ON: {
  2466. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2467. break;
  2468. }
  2469. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2470. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2471. break;
  2472. }
  2473. case SPAWN_SCRIPT_COMBAT_RESET: {
  2474. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2475. break;
  2476. }
  2477. case SPAWN_SCRIPT_GROUP_DEAD: {
  2478. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2479. break;
  2480. }
  2481. case SPAWN_SCRIPT_HEAR_SAY: {
  2482. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2483. break;
  2484. }
  2485. case SPAWN_SCRIPT_PRESPAWN: {
  2486. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2487. break;
  2488. }
  2489. case SPAWN_SCRIPT_USEDOOR: {
  2490. result = lua_interface->RunSpawnScript(script, "usedoor", npc, spawn, "", is_door_open);
  2491. break;
  2492. }
  2493. case SPAWN_SCRIPT_BOARD: {
  2494. result = lua_interface->RunSpawnScript(script, "board", npc, spawn);
  2495. break;
  2496. }
  2497. case SPAWN_SCRIPT_DEBOARD: {
  2498. result = lua_interface->RunSpawnScript(script, "deboard", npc, spawn);
  2499. break;
  2500. }
  2501. default:
  2502. {
  2503. result = false;
  2504. break;
  2505. }
  2506. }
  2507. }
  2508. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2509. return result;
  2510. }
  2511. void ZoneServer::DeleteTransporters() {
  2512. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2513. transporter_locations.clear(); //world takes care of actually deleting the data
  2514. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2515. }
  2516. void ZoneServer::ReloadTransporters(){
  2517. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2518. if(locations){
  2519. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2520. while(itr.Next())
  2521. AddTransporter(itr->value);
  2522. }
  2523. }
  2524. void ZoneServer::CheckTransporters(Client* client) {
  2525. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2526. if(transporter_locations.size() > 0){
  2527. LocationTransportDestination* loc = 0;
  2528. list<LocationTransportDestination*>::iterator itr;
  2529. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2530. loc = *itr;
  2531. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2532. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2533. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2534. if(packet)
  2535. client->QueuePacket(packet);
  2536. }
  2537. else{
  2538. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2539. if(new_zone){
  2540. client->GetPlayer()->SetX(loc->destination_x);
  2541. client->GetPlayer()->SetY(loc->destination_y);
  2542. client->GetPlayer()->SetZ(loc->destination_z);
  2543. client->GetPlayer()->SetHeading(loc->destination_heading);
  2544. client->Zone(new_zone, false);
  2545. }
  2546. }
  2547. break;
  2548. }
  2549. }
  2550. }
  2551. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2552. }
  2553. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2554. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2555. transporter_locations.push_back(loc);
  2556. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2557. }
  2558. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2559. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2560. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2561. if(sign && !sign->IsOmittedByDBFlag()){
  2562. DeterminePosition(spawnlocation, sign);
  2563. sign->SetDatabaseID(spawnentry->spawn_id);
  2564. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2565. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2566. sign->SetRespawnTime(spawnentry->respawn);
  2567. sign->SetExpireTime(spawnentry->expire_time);
  2568. if (spawnentry->expire_time > 0)
  2569. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2570. SetSpawnScript(spawnentry, sign);
  2571. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2572. AddSpawn(sign);
  2573. }
  2574. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2575. return sign;
  2576. }
  2577. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2578. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2579. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2580. if(widget && !widget->IsOmittedByDBFlag()){
  2581. DeterminePosition(spawnlocation, widget);
  2582. widget->SetDatabaseID(spawnentry->spawn_id);
  2583. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2584. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2585. if(!widget->GetIncludeLocation()){
  2586. widget->SetX(widget->GetWidgetX());
  2587. if(widget->GetCloseY() != 0)
  2588. widget->SetY(widget->GetCloseY());
  2589. widget->SetZ(widget->GetWidgetZ());
  2590. }
  2591. widget->SetRespawnTime(spawnentry->respawn);
  2592. widget->SetExpireTime(spawnentry->expire_time);
  2593. widget->SetSpawnOrigHeading(widget->GetHeading());
  2594. if (spawnentry->expire_time > 0)
  2595. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2596. SetSpawnScript(spawnentry, widget);
  2597. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2598. AddSpawn(widget);
  2599. }
  2600. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2601. return widget;
  2602. }
  2603. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2604. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2605. Object* object = GetNewObject(spawnentry->spawn_id);
  2606. if(object && !object->IsOmittedByDBFlag()){
  2607. DeterminePosition(spawnlocation, object);
  2608. object->SetDatabaseID(spawnentry->spawn_id);
  2609. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2610. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2611. object->SetRespawnTime(spawnentry->respawn);
  2612. object->SetExpireTime(spawnentry->expire_time);
  2613. if (spawnentry->expire_time > 0)
  2614. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2615. SetSpawnScript(spawnentry, object);
  2616. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2617. AddSpawn(object);
  2618. }
  2619. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2620. return object;
  2621. }
  2622. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2623. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2624. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2625. if(spawn && !spawn->IsOmittedByDBFlag()){
  2626. DeterminePosition(spawnlocation, spawn);
  2627. spawn->SetDatabaseID(spawnentry->spawn_id);
  2628. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2629. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2630. spawn->SetRespawnTime(spawnentry->respawn);
  2631. spawn->SetExpireTime(spawnentry->expire_time);
  2632. if (spawnentry->expire_time > 0)
  2633. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2634. SetSpawnScript(spawnentry, spawn);
  2635. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2636. AddSpawn(spawn);
  2637. }
  2638. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2639. return spawn;
  2640. }
  2641. void ZoneServer::AddSpawn(Spawn* spawn) {
  2642. if(!spawn->IsPlayer()) // we already set it on loadCharacter
  2643. spawn->SetZone(this);
  2644. spawn->position_changed = false;
  2645. spawn->info_changed = false;
  2646. spawn->vis_changed = false;
  2647. spawn->changed = false;
  2648. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2649. // main spawn thread will put into the spawn_list when ever it has a chance.
  2650. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2651. pending_spawn_list_add.push_back(spawn);
  2652. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2653. spawn_range.Trigger();
  2654. spawn_check_add.Trigger();
  2655. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2656. {
  2657. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2658. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2659. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2660. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2661. spawn->SetShowCommandIcon(1);
  2662. }
  2663. if(spawn->IsNPC())
  2664. AddEnemyList((NPC*)spawn);
  2665. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2666. world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
  2667. if (spawn->IsPlayer()) {
  2668. ((Player*)spawn)->GetInfoStruct()->set_rain(rain);
  2669. ((Player*)spawn)->SetCharSheetChanged(true);
  2670. }
  2671. if (movementMgr != nullptr && spawn->IsEntity()) {
  2672. movementMgr->AddMob((Entity*)spawn);
  2673. }
  2674. AddSpawnProximities(spawn);
  2675. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2676. }
  2677. void ZoneServer::AddClient(Client* client){
  2678. MClientList.writelock(__FUNCTION__, __LINE__);
  2679. lifetime_client_count++;
  2680. DecrementIncomingClients();
  2681. clients.push_back(client);
  2682. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2683. connected_clients.Add(client);
  2684. }
  2685. void ZoneServer::RemoveClient(Client* client)
  2686. {
  2687. Guild *guild;
  2688. if(client)
  2689. {
  2690. if (client->GetPlayer())
  2691. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2692. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2693. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2694. if (!client->IsZoning())
  2695. {
  2696. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2697. guild->GuildMemberLogoff(client->GetPlayer());
  2698. chat.LeaveAllChannels(client);
  2699. }
  2700. int32 LD_Timer = rule_manager.GetGlobalRule(R_World, LinkDeadTimer)->GetInt32();
  2701. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2702. if(!zoneShuttingDown && !client->IsZoning())
  2703. {
  2704. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2705. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2706. int32 group_id = 0;
  2707. if (gmi) {
  2708. group_id = gmi->group_id;
  2709. }
  2710. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2711. if (group_id) {
  2712. int32 size = world.GetGroupManager()->GetGroupSize(group_id);
  2713. if (size > 1) {
  2714. bool send_left_message = size > 2;
  2715. // removegroupmember can delete the gmi, so make sure we still have a group_id after
  2716. world.GetGroupManager()->RemoveGroupMember(group_id, client->GetPlayer());
  2717. if (send_left_message)
  2718. world.GetGroupManager()->GroupMessage(group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2719. }
  2720. }
  2721. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2722. {
  2723. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2724. //connected_clients.Remove(client, true, LD_Timer + DisconnectClientTimer);
  2725. }
  2726. else
  2727. {
  2728. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2729. }
  2730. ((Entity*)client->GetPlayer())->DismissAllPets();
  2731. //}
  2732. }
  2733. else
  2734. {
  2735. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2736. }
  2737. map<int32, int32>::iterator itr;
  2738. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2739. Spawn* spawn = GetSpawnByID(itr->second);
  2740. if (spawn)
  2741. ((Bot*)spawn)->Camp();
  2742. }
  2743. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2744. MClientList.writelock(__FUNCTION__, __LINE__);
  2745. std::vector<Client*>::iterator itr2 = find(clients.begin(), clients.end(), client);
  2746. if (itr2 != clients.end())
  2747. clients.erase(itr2);
  2748. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2749. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2750. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2751. database.ToggleCharacterOnline(client, 0);
  2752. client->GetPlayer()->DeleteSpellEffects(true);
  2753. if(client->getConnection()) {
  2754. client->getConnection()->ResetSessionAttempts();
  2755. client->getConnection()->SetState(EQStreamState::WAIT_CLOSE);
  2756. }
  2757. RemoveSpawn(client->GetPlayer(), false, true, true, true, true);
  2758. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2759. }
  2760. }
  2761. void ZoneServer::RemoveClientImmediately(Client* client) {
  2762. Guild *guild;
  2763. if(client)
  2764. {
  2765. MClientList.writelock(__FUNCTION__, __LINE__);
  2766. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2767. if (itr != clients.end())
  2768. clients.erase(itr);
  2769. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2770. //clients.Remove(client, true);
  2771. }
  2772. }
  2773. void ZoneServer::ClientProcess()
  2774. {
  2775. if(connected_clients.size(true) == 0)
  2776. {
  2777. MIncomingClients.readlock(__FUNCTION__, __LINE__);
  2778. bool shutdownDelayCheck = shutdownDelayTimer.Check();
  2779. if((!IsCityZone() && !AlwaysLoaded() && !shutdownTimer.Enabled()) || shutdownDelayCheck)
  2780. {
  2781. if(incoming_clients && !shutdownDelayTimer.Enabled()) {
  2782. LogWrite(ZONE__INFO, 0, "Zone", "Incoming clients (%u) expected for %s, delaying shutdown timer...", incoming_clients, GetZoneName());
  2783. int32 timerDelay = rule_manager.GetGlobalRule(R_Zone, ShutdownDelayTimer)->GetInt32();
  2784. if(timerDelay < 10) {
  2785. LogWrite(ZONE__INFO, 0, "Zone", "Overriding %s shutdown delay timer as other clients are incoming, value %u too short, setting to 10...", GetZoneName(), timerDelay);
  2786. timerDelay = 10;
  2787. }
  2788. shutdownDelayTimer.Start(timerDelay, true);
  2789. }
  2790. else if(!incoming_clients || shutdownDelayCheck) {
  2791. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timer for %s...", GetZoneName());
  2792. shutdownTimer.Start();
  2793. }
  2794. }
  2795. MIncomingClients.releasereadlock(__FUNCTION__, __LINE__);
  2796. return;
  2797. }
  2798. shutdownTimer.Disable();
  2799. shutdownDelayTimer.Disable();
  2800. Client* client = 0;
  2801. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2802. while(iterator.Next())
  2803. {
  2804. client = iterator->value;
  2805. #ifndef NO_CATCH
  2806. try
  2807. {
  2808. #endif
  2809. if(zoneShuttingDown || !client->Process(true))
  2810. {
  2811. if(client->getConnection() && client->getConnection()->HasSessionAttempts()) {
  2812. printf("Client has an attempt to reconnect..\n");
  2813. continue;
  2814. }
  2815. if(!zoneShuttingDown && !client->IsZoning())
  2816. {
  2817. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2818. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2819. {
  2820. //only set LD flag if we're disconnecting but not camping/quitting
  2821. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2822. if(client->GetPlayer()->GetGroupMemberInfo())
  2823. {
  2824. LogWrite(ZONE__DEBUG, 0, "Zone", "Telling client's group they are disconnecting");
  2825. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2826. }
  2827. }
  2828. }
  2829. UpdateClientSpawnMap(client->GetPlayer(), 0);
  2830. client->Disconnect();
  2831. RemoveClient(client);
  2832. }
  2833. #ifndef NO_CATCH
  2834. }
  2835. catch(...)
  2836. {
  2837. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  2838. try{
  2839. if(!client->IsZoning())
  2840. {
  2841. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2842. {
  2843. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2844. if(client->GetPlayer()->GetGroupMemberInfo())
  2845. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2846. }
  2847. }
  2848. UpdateClientSpawnMap(client->GetPlayer(), 0);
  2849. client->Disconnect();
  2850. RemoveClient(client);
  2851. }
  2852. catch(...){
  2853. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  2854. }
  2855. }
  2856. #endif
  2857. }
  2858. }
  2859. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance, bool send_to_sender){
  2860. Client* client = 0;
  2861. vector<Client*>::iterator client_itr;
  2862. MClientList.readlock(__FUNCTION__, __LINE__);
  2863. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2864. client = *client_itr;
  2865. if(from && client && client->IsConnected() && (send_to_sender || from != client->GetPlayer()) && from->GetDistance(client->GetPlayer()) <= distance){
  2866. client->SimpleMessage(type, message);
  2867. }
  2868. }
  2869. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2870. }
  2871. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language) {
  2872. if ((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))) {
  2873. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  2874. if (packet) {
  2875. if (from)
  2876. packet->setMediumStringByName("from", from->GetName());
  2877. if (client->GetPlayer() != from)
  2878. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  2879. packet->setDataByName("channel", client->GetMessageChannelColor(channel));
  2880. if (from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()))))
  2881. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  2882. else
  2883. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  2884. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  2885. packet->setMediumStringByName("message", message);
  2886. packet->setDataByName("language", language);
  2887. if (language > 0 && !client->GetPlayer()->HasLanguage(language))
  2888. packet->setDataByName("understood", 0);
  2889. else
  2890. packet->setDataByName("understood", 1);
  2891. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  2892. if (channel_name)
  2893. packet->setMediumStringByName("channel_name", channel_name);
  2894. EQ2Packet* outapp = packet->serialize();
  2895. DumpPacket(outapp);
  2896. client->QueuePacket(outapp);
  2897. safe_delete(packet);
  2898. }
  2899. }
  2900. }
  2901. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2902. vector<Client*>::iterator client_itr;
  2903. Client* client = 0;
  2904. MClientList.readlock(__FUNCTION__, __LINE__);
  2905. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2906. client = *client_itr;
  2907. if(client && client->IsConnected())
  2908. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  2909. }
  2910. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2911. }
  2912. void ZoneServer::HandleBroadcast(const char* message) {
  2913. vector<Client*>::iterator client_itr;
  2914. Client* client = 0;
  2915. MClientList.readlock(__FUNCTION__, __LINE__);
  2916. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2917. client = *client_itr;
  2918. if(client && client->IsConnected())
  2919. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2920. }
  2921. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2922. }
  2923. void ZoneServer::HandleAnnouncement(const char* message) {
  2924. vector<Client*>::iterator client_itr;
  2925. Client* client = 0;
  2926. int32 words = ::CountWordsInString(message);
  2927. if (words < 5)
  2928. words = 5;
  2929. MClientList.readlock(__FUNCTION__, __LINE__);
  2930. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2931. client = *client_itr;
  2932. if(client && client->IsConnected()) {
  2933. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2934. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  2935. }
  2936. }
  2937. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2938. }
  2939. void ZoneServer::SendTimeUpdate(Client* client){
  2940. if(client){
  2941. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  2942. if(packet){
  2943. client->QueuePacket(packet->serialize());
  2944. safe_delete(packet);
  2945. }
  2946. }
  2947. }
  2948. void ZoneServer::SendTimeUpdateToAllClients(){
  2949. Client* client = 0;
  2950. vector<Client*>::iterator client_itr;
  2951. MClientList.readlock(__FUNCTION__, __LINE__);
  2952. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2953. client = *client_itr;
  2954. if(client && client->IsConnected())
  2955. SendTimeUpdate(client);
  2956. }
  2957. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2958. }
  2959. void ZoneServer::UpdateVitality(float amount){
  2960. Client* client = 0;
  2961. vector<Client*>::iterator client_itr;
  2962. MClientList.readlock(__FUNCTION__, __LINE__);
  2963. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2964. client = *client_itr;
  2965. if(client && client->GetPlayer()->GetInfoStruct()->get_xp_vitality() < 100){
  2966. if((client->GetPlayer()->GetInfoStruct()->get_xp_vitality() + amount) > 100)
  2967. client->GetPlayer()->GetInfoStruct()->set_xp_vitality(100);
  2968. else
  2969. client->GetPlayer()->GetInfoStruct()->add_xp_vitality(amount);
  2970. client->GetPlayer()->SetCharSheetChanged(true);
  2971. }
  2972. }
  2973. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2974. }
  2975. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  2976. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  2977. if(!client->GetPlayer()->IsSendingSpawn(spawn->GetID())) {
  2978. safe_delete(outapp);
  2979. }
  2980. else {
  2981. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  2982. if(outapp)
  2983. client->QueuePacket(outapp, true);
  2984. client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENT_WAIT);
  2985. }
  2986. /*
  2987. vis flags:
  2988. 2 = show icon
  2989. 4 = targetable
  2990. 16 = show name
  2991. 32 = show level/border
  2992. activity_status:
  2993. 4 - linkdead
  2994. 8 - camping
  2995. 16 - LFG
  2996. 32 - LFW
  2997. 2048 - mentoring
  2998. 4096 - displays shield
  2999. 8192 - immunity gained
  3000. 16384 - immunity remaining
  3001. attackable_status
  3002. 1 - no_hp_bar
  3003. 4 - not attackable
  3004. npc_con
  3005. -4 = scowls
  3006. -3 = threatening
  3007. -2 = dubiously
  3008. -1 = apprehensively
  3009. 0 = indifferent
  3010. 1 = amiably
  3011. 2 = kindly
  3012. 3 = warmly
  3013. 4 = ally
  3014. quest_flag
  3015. 1 = new quest
  3016. 2 = update and new quest
  3017. 3 = update
  3018. */
  3019. if(spawn->IsEntity() && spawn->HasTrapTriggered())
  3020. client->QueueStateCommand(client->GetPlayer()->GetIDWithPlayerSpawn(spawn), spawn->GetTrapState());
  3021. }
  3022. Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
  3023. return client_spawn_map.Get(spawn);
  3024. }
  3025. Client* ZoneServer::GetClientByName(char* name) {
  3026. Client* ret = 0;
  3027. vector<Client*>::iterator itr;
  3028. MClientList.readlock(__FUNCTION__, __LINE__);
  3029. for (itr = clients.begin(); itr != clients.end(); itr++) {
  3030. if ((*itr)->GetPlayer()) {
  3031. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  3032. ret = *itr;
  3033. break;
  3034. }
  3035. }
  3036. }
  3037. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3038. return ret;
  3039. }
  3040. Client* ZoneServer::GetClientByCharID(int32 charid) {
  3041. Client* ret = 0;
  3042. vector<Client*>::iterator itr;
  3043. MClientList.readlock(__FUNCTION__, __LINE__);
  3044. for (itr = clients.begin(); itr != clients.end(); itr++) {
  3045. if ((*itr)->GetCharacterID() == charid) {
  3046. ret = *itr;
  3047. break;
  3048. }
  3049. }
  3050. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3051. return ret;
  3052. }
  3053. void ZoneServer::AddMovementNPC(Spawn* spawn){
  3054. if (spawn)
  3055. movement_spawns.Put(spawn->GetID(), 1);
  3056. }
  3057. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  3058. if (spawn)
  3059. remove_movement_spawns.Add(spawn->GetID());
  3060. }
  3061. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3062. if(!client || !spawn)
  3063. return;
  3064. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  3065. if(packet){
  3066. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3067. packet->setDataByName("unknown1", 0xFFFFFFFF);
  3068. packet->setDataByName("unknown5", 1, 1);
  3069. packet->setDataByName("unknown5", 1, 6);
  3070. if(mp3){
  3071. packet->setMediumStringByName("mp3", mp3);
  3072. packet->setDataByName("key", key1);
  3073. packet->setDataByName("key", key2, 1);
  3074. }
  3075. packet->setMediumStringByName("name", spawn->GetName());
  3076. if(text)
  3077. packet->setMediumStringByName("text", text);
  3078. if(emote)
  3079. packet->setMediumStringByName("emote", emote);
  3080. if (language != 0)
  3081. packet->setDataByName("language", language);
  3082. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  3083. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  3084. packet->setDataByName("understood", 1);
  3085. EQ2Packet* app = packet->serialize();
  3086. //DumpPacket(app);
  3087. client->QueuePacket(app);
  3088. safe_delete(packet);
  3089. }
  3090. }
  3091. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3092. if(!client || !spawn)
  3093. return;
  3094. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  3095. if(packet){
  3096. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  3097. packet->setMediumStringByName("mp3", mp3);
  3098. packet->setDataByName("key", key1);
  3099. packet->setDataByName("key", key2, 1);
  3100. client->QueuePacket(packet->serialize());
  3101. safe_delete(packet);
  3102. }
  3103. }
  3104. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  3105. if(!spawn)
  3106. return;
  3107. Client* client = 0;
  3108. vector<Client*>::iterator client_itr;
  3109. MClientList.readlock(__FUNCTION__, __LINE__);
  3110. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3111. client = *client_itr;
  3112. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->GetDistance(spawn) > 30)
  3113. continue;
  3114. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  3115. }
  3116. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3117. }
  3118. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  3119. if(!spawn || !mp3)
  3120. return;
  3121. Client* client = 0;
  3122. vector<Client*>::iterator client_itr;
  3123. MClientList.readlock(__FUNCTION__, __LINE__);
  3124. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3125. client = *client_itr;
  3126. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  3127. continue;
  3128. PlayVoice(client, spawn, mp3, key1, key2);
  3129. }
  3130. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3131. }
  3132. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  3133. if(!name)
  3134. return;
  3135. PacketStruct* packet = 0;
  3136. if(client){
  3137. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  3138. if(packet){
  3139. packet->setMediumStringByName("name", name);
  3140. packet->setDataByName("x", origin_x);
  3141. packet->setDataByName("y", origin_y);
  3142. packet->setDataByName("z", origin_z);
  3143. packet->setDataByName("unknown1", 1);
  3144. packet->setDataByName("unknown2", 2.5);
  3145. packet->setDataByName("unknown3", 15);
  3146. client->QueuePacket(packet->serialize());
  3147. safe_delete(packet);
  3148. }
  3149. }
  3150. else{
  3151. EQ2Packet* outapp = 0;
  3152. int16 packet_version = 0;
  3153. vector<Client*>::iterator client_itr;
  3154. MClientList.readlock(__FUNCTION__, __LINE__);
  3155. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3156. client = *client_itr;
  3157. if(client && (!packet || packet_version != client->GetVersion())){
  3158. safe_delete(packet);
  3159. safe_delete(outapp);
  3160. packet_version = client->GetVersion();
  3161. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  3162. if(packet){
  3163. packet->setMediumStringByName("name", name);
  3164. packet->setDataByName("x", origin_x);
  3165. packet->setDataByName("y", origin_y);
  3166. packet->setDataByName("z", origin_z);
  3167. packet->setDataByName("unknown1", 1);
  3168. packet->setDataByName("unknown2", 2.5);
  3169. packet->setDataByName("unknown3", 15);
  3170. outapp = packet->serialize();
  3171. }
  3172. }
  3173. if(outapp && client && client->IsConnected())
  3174. client->QueuePacket(outapp->Copy());
  3175. }
  3176. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3177. safe_delete(packet);
  3178. safe_delete(outapp);
  3179. }
  3180. }
  3181. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3182. bool ret = false;
  3183. if (widget) {
  3184. int32 id = widget->GetID();
  3185. map<int32, int32>::iterator itr;
  3186. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3187. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3188. if(itr->first == id){
  3189. ret = true;
  3190. break;
  3191. }
  3192. }
  3193. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3194. }
  3195. return ret;
  3196. }
  3197. void ZoneServer::CheckWidgetTimers(){
  3198. vector<int32> remove_list;
  3199. map<int32, int32>::iterator itr;
  3200. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3201. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3202. if(Timer::GetCurrentTime2() >= itr->second){
  3203. /*Spawn* widget = GetSpawnByID(itr->first);
  3204. if (widget && widget->IsWidget())
  3205. ((Widget*)widget)->HandleTimerUpdate();*/
  3206. remove_list.push_back(itr->first);
  3207. }
  3208. }
  3209. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3210. for (int32 i = 0; i < remove_list.size(); i++) {
  3211. Spawn* widget = GetSpawnByID(remove_list[i]);
  3212. if (widget && widget->IsWidget())
  3213. ((Widget*)widget)->HandleTimerUpdate();
  3214. }
  3215. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3216. for(int32 i=0;i<remove_list.size(); i++)
  3217. widget_timers.erase(remove_list[i]);
  3218. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3219. }
  3220. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3221. if (widget && widget->IsWidget()) {
  3222. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3223. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3224. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3225. }
  3226. }
  3227. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3228. Spawn* ret = 0;
  3229. Spawn* spawn = 0;
  3230. map<int32, Spawn*>::iterator itr;
  3231. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3232. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3233. spawn = itr->second;
  3234. if(spawn){
  3235. if(spawn->GetSpawnGroupID() == id){
  3236. ret = spawn;
  3237. break;
  3238. }
  3239. }
  3240. }
  3241. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3242. return ret;
  3243. }
  3244. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3245. Spawn* ret = 0;
  3246. Spawn* current_spawn = 0;
  3247. map<int32, Spawn*>::iterator itr;
  3248. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3249. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3250. current_spawn = itr->second;
  3251. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3252. ret = current_spawn;
  3253. break;
  3254. }
  3255. }
  3256. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3257. return ret;
  3258. }
  3259. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3260. Spawn* ret = 0;
  3261. if(quick_database_id_lookup.count(id) > 0)
  3262. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3263. else{
  3264. Spawn* spawn = 0;
  3265. map<int32, Spawn*>::iterator itr;
  3266. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3267. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3268. spawn = itr->second;
  3269. if(spawn){
  3270. if(spawn->GetDatabaseID() == id){
  3271. quick_database_id_lookup.Put(id, spawn->GetID());
  3272. ret = spawn;
  3273. break;
  3274. }
  3275. }
  3276. }
  3277. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3278. }
  3279. return ret;
  3280. }
  3281. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3282. Spawn* ret = 0;
  3283. if (!spawnListLocked )
  3284. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3285. if (spawn_list.count(id) > 0)
  3286. ret = spawn_list[id];
  3287. if (!spawnListLocked)
  3288. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3289. return ret;
  3290. }
  3291. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3292. {
  3293. if(!client || !spawn || (client && client->GetPlayer() == spawn))
  3294. return false;
  3295. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3296. // LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3297. /* if(packet && index > 0 && !wasRemoved)
  3298. {
  3299. packet->ResetData();
  3300. packet->setDataByName("spawn_index", index);
  3301. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3302. if(delete_spawn)
  3303. packet->setDataByName("delete", 1);
  3304. client->QueuePacket(packet->serialize());
  3305. return true;
  3306. }
  3307. return false;*/
  3308. return true;
  3309. }
  3310. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3311. //commands
  3312. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3313. }
  3314. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3315. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3316. }
  3317. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value){
  3318. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3319. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3320. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3321. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3322. return;
  3323. Spawn* tmp = 0;
  3324. if(target->IsNPC())
  3325. tmp = GetNPC(target->GetDatabaseID());
  3326. else if(target->IsObject())
  3327. tmp = GetObject(target->GetDatabaseID());
  3328. else if(target->IsGroundSpawn())
  3329. tmp = GetGroundSpawn(target->GetDatabaseID());
  3330. else if(target->IsSign())
  3331. tmp = GetSign(target->GetDatabaseID());
  3332. else if(target->IsWidget())
  3333. tmp = GetWidget(target->GetDatabaseID());
  3334. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3335. tmp->SetSpawnScript(value);
  3336. else if(tmp)
  3337. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3338. Spawn* spawn = 0;
  3339. // this check needs to be here otherwise every spawn with 0 will be set
  3340. if ( target->GetDatabaseID ( ) > 0 )
  3341. {
  3342. map<int32, Spawn*>::iterator itr;
  3343. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3344. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3345. spawn = itr->second;
  3346. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3347. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3348. spawn->SetSpawnScript(value);
  3349. else
  3350. commands.SetSpawnCommand(client, spawn, type, value);
  3351. }
  3352. }
  3353. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3354. }
  3355. }
  3356. void ZoneServer::StopSpawnScriptTimer(Spawn* spawn, std::string functionName){
  3357. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3358. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3359. if(spawn_script_timers.size() > 0){
  3360. set<SpawnScriptTimer*>::iterator itr;
  3361. SpawnScriptTimer* timer = 0;
  3362. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3363. timer = *itr;
  3364. if(timer->spawn == spawn->GetID() && (functionName == "" || timer->function == functionName) && remove_spawn_script_timers_list.count(timer) == 0) {
  3365. itr = spawn_script_timers.erase(itr);
  3366. safe_delete(timer);
  3367. }
  3368. }
  3369. }
  3370. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3371. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3372. }
  3373. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3374. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3375. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3376. if(spawn_script_timers.size() > 0){
  3377. set<SpawnScriptTimer*>::iterator itr;
  3378. SpawnScriptTimer* timer = 0;
  3379. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3380. timer = *itr;
  3381. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3382. remove_spawn_script_timers_list.insert(timer);
  3383. }
  3384. if(all)
  3385. spawn_script_timers.clear();
  3386. }
  3387. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3388. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3389. }
  3390. void ZoneServer::DeleteSpawnScriptTimers() {
  3391. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3392. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3393. if(remove_spawn_script_timers_list.size() > 0){
  3394. set<SpawnScriptTimer*>::iterator itr;
  3395. SpawnScriptTimer* timer = 0;
  3396. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3397. timer = *itr;
  3398. spawn_script_timers.erase(timer);
  3399. safe_delete(timer);
  3400. }
  3401. remove_spawn_script_timers_list.clear();
  3402. }
  3403. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3404. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3405. }
  3406. void ZoneServer::CheckSpawnScriptTimers(){
  3407. DeleteSpawnScriptTimers();
  3408. SpawnScriptTimer* timer = 0;
  3409. vector<SpawnScriptTimer> call_timers;
  3410. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3411. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3412. if(spawn_script_timers.size() > 0){
  3413. int32 current_time = Timer::GetCurrentTime2();
  3414. set<SpawnScriptTimer*>::iterator itr;
  3415. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3416. timer = *itr;
  3417. if(remove_spawn_script_timers_list.count(timer) == 0 &&
  3418. timer->current_count < timer->max_count && current_time >= timer->timer){
  3419. timer->current_count++;
  3420. SpawnScriptTimer tmpTimer;
  3421. tmpTimer.current_count = timer->current_count;
  3422. tmpTimer.function = timer->function;
  3423. tmpTimer.player = timer->player;
  3424. tmpTimer.spawn = timer->spawn;
  3425. tmpTimer.max_count = timer->max_count;
  3426. call_timers.push_back(tmpTimer);
  3427. }
  3428. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3429. remove_spawn_script_timers_list.insert(timer);
  3430. }
  3431. }
  3432. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3433. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3434. if(call_timers.size() > 0){
  3435. vector<SpawnScriptTimer>::iterator itr;
  3436. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3437. SpawnScriptTimer tmpTimer = (SpawnScriptTimer)*itr;
  3438. CallSpawnScript(GetSpawnByID(tmpTimer.spawn), SPAWN_SCRIPT_TIMER, tmpTimer.player > 0 ? GetSpawnByID(tmpTimer.player) : 0, tmpTimer.function.c_str());
  3439. }
  3440. }
  3441. }
  3442. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3443. Spawn* test_spawn = 0;
  3444. map<int32, Spawn*>::iterator itr;
  3445. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3446. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3447. test_spawn = itr->second;
  3448. if(test_spawn && test_spawn->IsEntity() && test_spawn != spawn && (!test_spawn->IsPlayer() || include_players)){
  3449. if(test_spawn->GetDistance(spawn) < max_distance)
  3450. KillSpawn(true, test_spawn, spawn, send_packet);
  3451. }
  3452. }
  3453. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3454. }
  3455. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3456. Spawn* test_spawn = 0;
  3457. int32 type = commands.GetSpawnSetType(field);
  3458. if(type == 0xFFFFFFFF)
  3459. return;
  3460. map<int32, Spawn*>::iterator itr;
  3461. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3462. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3463. test_spawn = itr->second;
  3464. if(test_spawn && test_spawn != spawn && !test_spawn->IsPlayer()){
  3465. if(test_spawn->GetDistance(spawn) < max_distance){
  3466. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3467. }
  3468. }
  3469. }
  3470. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3471. }
  3472. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3473. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3474. spawn_script_timers.insert(timer);
  3475. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3476. }
  3477. /*
  3478. void ZoneServer::RemoveFromRangeMap(Client* client){
  3479. spawn_range_map.erase(client);
  3480. }
  3481. */
  3482. void ZoneServer::RemoveSpawn(Spawn* spawn, bool delete_spawn, bool respawn, bool lock, bool erase_from_spawn_list, bool lock_spell_process)
  3483. {
  3484. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3485. PacketStruct* packet = 0;
  3486. int16 packet_version = 0;
  3487. Client* client = 0;
  3488. vector<Client*>::iterator client_itr;
  3489. MClientList.readlock(__FUNCTION__, __LINE__);
  3490. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3491. client = *client_itr;
  3492. if (client && (client->GetVersion() > 283 || !client->IsZoning() || client->GetPlayer() != spawn)) { //don't send destroy ghost of 283 client when zoning
  3493. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3494. client->GetPlayer()->SetTarget(0);
  3495. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->IsSendingSpawn(spawn->GetID()))
  3496. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3497. if (spawn_range_map.count(client) > 0)
  3498. spawn_range_map.Get(client)->erase(spawn->GetID());
  3499. }
  3500. }
  3501. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3502. safe_delete(packet);
  3503. spawn->RemoveSpawnProximities();
  3504. RemoveSpawnProximities(spawn);
  3505. if (movementMgr != nullptr && spawn->IsEntity()) {
  3506. movementMgr->RemoveMob((Entity*)spawn);
  3507. }
  3508. RemoveSpawnSupportFunctions(spawn, lock_spell_process);
  3509. if (reloading)
  3510. RemoveDeadEnemyList(spawn);
  3511. if (lock)
  3512. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3513. if (dead_spawns.count(spawn->GetID()) > 0)
  3514. dead_spawns.erase(spawn->GetID());
  3515. if (lock)
  3516. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3517. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3518. spawn_expire_timers.erase(spawn->GetID());
  3519. spawn->SetDeletedSpawn(true);
  3520. // we will remove the spawn ptr and entry in the spawn_list later.. it is not safe right now (lua? client process? spawn process? etc? too many factors)
  3521. if(erase_from_spawn_list)
  3522. AddPendingSpawnRemove(spawn->GetID());
  3523. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3524. {
  3525. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3526. // handle instance spawn db info
  3527. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3528. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3529. {
  3530. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3531. // use respawn time to either insert/update entry (likely insert in this situation)
  3532. if ( spawn->IsNPC() )
  3533. {
  3534. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3535. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3536. }
  3537. else if ( spawn->IsObject ( ) )
  3538. {
  3539. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3540. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3541. }
  3542. }
  3543. else
  3544. {
  3545. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3546. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3547. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3548. }
  3549. }
  3550. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3551. if (lock && !respawn)
  3552. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3553. if(delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3554. AddPendingDelete(spawn);
  3555. if (lock && !respawn)
  3556. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3557. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3558. }
  3559. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3560. Spawn* closest_spawn = 0;
  3561. Spawn* test_spawn = 0;
  3562. float closest_distance = 1000000;
  3563. float test_distance = 0;
  3564. map<int32, Spawn*>::iterator itr;
  3565. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3566. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3567. test_spawn = itr->second;
  3568. if(test_spawn && test_spawn != spawn && test_spawn->GetDatabaseID() == spawn_id){
  3569. test_distance = test_spawn->GetDistance(spawn);
  3570. if(test_distance < closest_distance){
  3571. closest_distance = test_distance;
  3572. closest_spawn = test_spawn;
  3573. }
  3574. }
  3575. }
  3576. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3577. return closest_spawn;
  3578. }
  3579. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3580. Spawn* closest_spawn = 0;
  3581. Spawn* test_spawn = 0;
  3582. float closest_distance = 1000000;
  3583. float test_distance = 0;
  3584. map<int32, Spawn*>::iterator itr;
  3585. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3586. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3587. test_spawn = itr->second;
  3588. if(test_spawn){
  3589. test_distance = test_spawn->GetDistance(spawn);
  3590. if(test_distance < closest_distance){
  3591. closest_distance = test_distance;
  3592. closest_spawn = test_spawn;
  3593. if(closest_distance < 10)
  3594. break;
  3595. }
  3596. }
  3597. }
  3598. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3599. if(closest_spawn)
  3600. return closest_spawn->GetLocation();
  3601. return 0;
  3602. }
  3603. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3604. if(!client)
  3605. return;
  3606. if(spawn){
  3607. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  3608. SendSpawnChanges(spawn, client, false, true);
  3609. }
  3610. else{
  3611. client->GetCurrentZone()->SendAllSpawnsForVisChange(client);
  3612. }
  3613. }
  3614. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  3615. Spawn* spawn = 0;
  3616. if (spawn_range_map.count(client) > 0) {
  3617. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3618. while (itr.Next()) {
  3619. spawn = GetSpawnByID(itr->first);
  3620. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3621. SendSpawnChanges(spawn, client, false, true);
  3622. // Attempt to slow down the packet spam sent to the client
  3623. // who the bloody fuck put a Sleep here
  3624. //Sleep(5);
  3625. }
  3626. }
  3627. }
  3628. }
  3629. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  3630. Spawn* spawn = 0;
  3631. if (spawn_range_map.count(client) > 0) {
  3632. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3633. while (itr.Next()) {
  3634. spawn = GetSpawnByID(itr->first);
  3635. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3636. SendSpawnChanges(spawn, client, true, true);
  3637. }
  3638. }
  3639. }
  3640. }
  3641. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  3642. Spawn* spawn = 0;
  3643. if (spawn_range_map.count(client) > 0) {
  3644. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3645. while (itr.Next()) {
  3646. spawn = GetSpawnByID(itr->first);
  3647. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID())) {
  3648. SendSpawnChanges(spawn, client, false, true);
  3649. }
  3650. }
  3651. }
  3652. }
  3653. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3654. if(zoneShuttingDown)
  3655. return;
  3656. #ifdef WIN32
  3657. _beginthread(SendLevelChangedSpawns, 0, client);
  3658. #else
  3659. pthread_t thread;
  3660. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3661. pthread_detach(thread);
  3662. #endif
  3663. }
  3664. void ZoneServer::ReloadClientQuests(){
  3665. Client* client = 0;
  3666. vector<Client*>::iterator client_itr;
  3667. MClientList.readlock(__FUNCTION__, __LINE__);
  3668. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3669. client = *client_itr;
  3670. if(client)
  3671. client->ReloadQuests();
  3672. }
  3673. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3674. }
  3675. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3676. if (player && victim) {
  3677. if (player->GetGroupMemberInfo()) {
  3678. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3679. PlayerGroup* group = world.GetGroupManager()->GetGroup(player->GetGroupMemberInfo()->group_id);
  3680. if (group)
  3681. {
  3682. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  3683. deque<GroupMemberInfo*>* members = group->GetMembers();
  3684. deque<GroupMemberInfo*>::iterator itr;
  3685. bool skipGrayMob = false;
  3686. for (itr = members->begin(); itr != members->end(); itr++) {
  3687. GroupMemberInfo* gmi = *itr;
  3688. if (gmi->client) {
  3689. Player* group_member = gmi->client->GetPlayer();
  3690. if(group_member && group_member->GetArrowColor(victim->GetLevel()) == ARROW_COLOR_GRAY) {
  3691. skipGrayMob = true;
  3692. break;
  3693. }
  3694. }
  3695. }
  3696. for (itr = members->begin(); !skipGrayMob && itr != members->end(); itr++) {
  3697. GroupMemberInfo* gmi = *itr;
  3698. if (gmi->client) {
  3699. Player* group_member = gmi->client->GetPlayer();
  3700. float xp = group_member->CalculateXP(victim) / members->size();
  3701. if (xp > 0) {
  3702. int16 level = group_member->GetLevel();
  3703. if (group_member->AddXP((int32)xp)) {
  3704. gmi->client->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp);
  3705. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience (GroupID %u)", group_member->GetName(), (int32)xp, player->GetGroupMemberInfo()->group_id);
  3706. if (group_member->GetLevel() != level)
  3707. gmi->client->ChangeLevel(level, group_member->GetLevel());
  3708. group_member->SetCharSheetChanged(true);
  3709. }
  3710. }
  3711. }
  3712. }
  3713. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  3714. }
  3715. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3716. }
  3717. else {
  3718. float xp = player->CalculateXP(victim);
  3719. if (xp > 0) {
  3720. Client* client = GetClientBySpawn(player);
  3721. if(!client)
  3722. return;
  3723. int16 level = player->GetLevel();
  3724. if (player->AddXP((int32)xp)) {
  3725. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3726. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", player->GetName(), (int32)xp);
  3727. if(player->GetLevel() != level)
  3728. client->ChangeLevel(level, player->GetLevel());
  3729. player->SetCharSheetChanged(true);
  3730. }
  3731. }
  3732. }
  3733. }
  3734. }
  3735. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3736. {
  3737. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3738. {
  3739. bool update_result = false;
  3740. Faction* faction = 0;
  3741. vector<int32>* factions = 0;
  3742. Player* player = client->GetPlayer();
  3743. bool hasfaction = database.VerifyFactionID(player->GetCharacterID(), spawn->GetFactionID());
  3744. //if 0 they dont have an entry in the db for this faction. if one they do and we can skip it.
  3745. if(hasfaction == 0) {
  3746. //Find out the default for this faction
  3747. sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
  3748. //add the default faction for the player.
  3749. player->SetFactionValue(spawn->GetFactionID(), defaultfaction);
  3750. //save the character so the new default gets written to the db.
  3751. client->Save();
  3752. }
  3753. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3754. {
  3755. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  3756. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  3757. if(faction && update_result)
  3758. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3759. else if(faction)
  3760. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3761. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  3762. if(factions)
  3763. {
  3764. vector<int32>::iterator itr;
  3765. for(itr = factions->begin(); itr != factions->end(); itr++)
  3766. {
  3767. if(player->GetFactions()->ShouldIncrease(*itr))
  3768. {
  3769. update_result = player->GetFactions()->IncreaseFaction(*itr);
  3770. faction = master_faction_list.GetFaction(*itr);
  3771. if(faction && update_result)
  3772. client->Message(CHANNEL_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  3773. else if(faction)
  3774. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  3775. }
  3776. }
  3777. }
  3778. }
  3779. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  3780. if(factions)
  3781. {
  3782. vector<int32>::iterator itr;
  3783. for(itr = factions->begin(); itr != factions->end(); itr++)
  3784. {
  3785. if(player->GetFactions()->ShouldDecrease(*itr))
  3786. {
  3787. bool hasfaction = database.VerifyFactionID(player->GetCharacterID(),spawn->GetFactionID());
  3788. if(hasfaction == 0) {
  3789. //they do not have the faction. Lets get the default value and feed it in.
  3790. sint32 defaultfaction = master_faction_list.GetDefaultFactionValue(spawn->GetFactionID());
  3791. //add the default faction for the player.
  3792. player->SetFactionValue(spawn->GetFactionID(), defaultfaction);
  3793. }
  3794. update_result = player->GetFactions()->DecreaseFaction(*itr);
  3795. faction = master_faction_list.GetFaction(*itr);
  3796. if(faction && update_result)
  3797. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3798. else if(faction)
  3799. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3800. }
  3801. }
  3802. }
  3803. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  3804. if(outapp)
  3805. client->QueuePacket(outapp);
  3806. }
  3807. }
  3808. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  3809. if (spawn && movementMgr != nullptr) {
  3810. movementMgr->RemoveMob((Entity*)spawn);
  3811. }
  3812. if(!spawn || spawn->IsPlayer())
  3813. return;
  3814. RemoveSpawnSupportFunctions(spawn, true);
  3815. if(spawn->IsEntity())
  3816. ((Entity*)spawn)->InCombat(false);
  3817. if(timer == 0)
  3818. timer = 1;
  3819. AddDeadSpawn(spawn, timer);
  3820. }
  3821. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 damage_type, int16 kill_blow_type)
  3822. {
  3823. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3824. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  3825. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3826. return;
  3827. }
  3828. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3829. PacketStruct* packet = 0;
  3830. Client* client = 0;
  3831. vector<int32>* encounter = 0;
  3832. bool killer_in_encounter = false;
  3833. if(dead->IsEntity())
  3834. {
  3835. // add any special quest related loot (no_drop_quest_completed)
  3836. if(dead->IsNPC() && killer && killer != dead)
  3837. AddLoot((NPC*)dead, killer);
  3838. ((Entity*)dead)->InCombat(false);
  3839. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  3840. dead->SetHP(0);
  3841. dead->SetSpawnType(3);
  3842. dead->appearance.attackable = 0;
  3843. // Remove hate towards dead from all npc's in the zone
  3844. ClearHate((Entity*)dead);
  3845. // Check kill and death procs
  3846. if (killer && dead != killer){
  3847. if (dead->IsEntity())
  3848. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  3849. if (killer->IsEntity())
  3850. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  3851. }
  3852. //Check if caster is alive after death proc called, incase of deathsave
  3853. if (dead->Alive())
  3854. return;
  3855. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer());
  3856. if(dead->IsPlayer())
  3857. {
  3858. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  3859. client = GetClientBySpawn(dead);
  3860. ((Entity*)dead)->HandleDeathExperienceDebt(killer);
  3861. if(client) {
  3862. if(client->GetPlayer()->DamageEquippedItems(10, client))
  3863. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion(), client->GetPlayer()));
  3864. client->DisplayDeadWindow();
  3865. }
  3866. }
  3867. else if (dead->IsNPC()) {
  3868. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  3869. }
  3870. }
  3871. dead->SetActionState(0);
  3872. dead->SetTempActionState(0);
  3873. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  3874. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  3875. Spawn* spawn = 0;
  3876. int8 size = encounter->size();
  3877. // Needs npc to have access to the encounter list for who is allowed to loot
  3878. NPC* chest = 0;
  3879. if (!((NPC*)dead)->Brain()->PlayerInEncounter()) {
  3880. dead->SetLootCoins(0);
  3881. dead->ClearLoot();
  3882. }
  3883. // If dead has loot attempt to drop a chest
  3884. if (dead->HasLoot()) {
  3885. chest = ((NPC*)dead)->DropChest();
  3886. }
  3887. for (int8 i = 0; i < encounter->size(); i++) {
  3888. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  3889. // set a flag to let us know if the killer is in the encounter
  3890. if (!killer_in_encounter && spawn == killer)
  3891. killer_in_encounter = true;
  3892. if (spawn && spawn->IsPlayer()) {
  3893. // Update players total kill count
  3894. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  3895. // If this was an epic mob kill send the announcement for this player
  3896. if (dead->GetEncounterLevel() >= 10)
  3897. SendEpicMobDeathToGuild((Player*)spawn, dead);
  3898. // Clear hostile spells from the players spell queue
  3899. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  3900. // Get the client of the player
  3901. client = GetClientBySpawn(spawn);
  3902. // valid client?
  3903. if (client) {
  3904. // Check for quest kill updates
  3905. client->CheckPlayerQuestsKillUpdate(dead);
  3906. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  3907. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  3908. ProcessFaction(dead, client);
  3909. // Send xp...this is currently wrong fix it
  3910. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  3911. //SendCalculatedXP((Player*)spawn, dead);
  3912. float xp = ((Player*)spawn)->CalculateXP(dead) / size;
  3913. if (xp > 0) {
  3914. int16 level = spawn->GetLevel();
  3915. if (((Player*)spawn)->AddXP((int32)xp)) {
  3916. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3917. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", spawn->GetName(), (int32)xp);
  3918. if (spawn->GetLevel() != level)
  3919. client->ChangeLevel(level, spawn->GetLevel());
  3920. ((Player*)spawn)->SetCharSheetChanged(true);
  3921. }
  3922. }
  3923. }
  3924. }
  3925. }
  3926. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  3927. if (chest && spawn && spawn->IsEntity())
  3928. chest->Brain()->AddToEncounter((Entity*)spawn);
  3929. }
  3930. // If a chest is being dropped add it to the world and set the timer to remove it.
  3931. if (chest) {
  3932. AddSpawn(chest);
  3933. AddDeadSpawn(chest, 0xFFFFFFFF);
  3934. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  3935. }
  3936. }
  3937. // Reset client pointer
  3938. client = 0;
  3939. // Killer was not in the encounter, give them the faction hit but no xp
  3940. if (!killer_in_encounter) {
  3941. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  3942. if (killer && killer->IsPlayer()) {
  3943. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  3944. client = GetClientBySpawn(killer);
  3945. if (client)
  3946. ProcessFaction(dead, client);
  3947. }
  3948. // Clear hostile spells from the killers spell queue
  3949. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  3950. }
  3951. }
  3952. // Reset client pointer
  3953. client = 0;
  3954. vector<Spawn*>* group = dead->GetSpawnGroup();
  3955. if (group && group->size() == 1)
  3956. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  3957. safe_delete(group);
  3958. // Remove the support functions for the dead spawn
  3959. RemoveSpawnSupportFunctions(dead);
  3960. // Erase the expire timer if it has one
  3961. if (spawn_expire_timers.count(dead->GetID()) > 0)
  3962. spawn_expire_timers.erase(dead->GetID());
  3963. // If dead is an npc or object call the spawn scrip and handle instance stuff
  3964. if(dead->IsNPC() || dead->IsObject())
  3965. {
  3966. // handle instance spawn db info
  3967. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3968. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  3969. {
  3970. // use respawn time to either insert/update entry (likely insert in this situation)
  3971. if(dead->IsNPC())
  3972. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3973. else if ( dead->IsObject ( ) )
  3974. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3975. }
  3976. // Call the spawn scripts death() function
  3977. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  3978. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  3979. if (zone_script && lua_interface)
  3980. lua_interface->RunZoneScript(zone_script, "spawn_killed", this, dead, 0, 0, killer);
  3981. }
  3982. int32 victim_id = dead->GetID();
  3983. int32 attacker_id = 0xFFFFFFFF;
  3984. if(killer)
  3985. attacker_id = killer->GetID();
  3986. if(send_packet)
  3987. {
  3988. vector<Client*>::iterator client_itr;
  3989. MClientList.readlock(__FUNCTION__, __LINE__);
  3990. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3991. client = *client_itr;
  3992. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  3993. continue;
  3994. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  3995. continue;
  3996. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  3997. if(packet)
  3998. {
  3999. if(killer)
  4000. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  4001. else
  4002. packet->setDataByName("attacker", 0xFFFFFFFF);
  4003. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  4004. packet->setDataByName("damage_type", damage_type);
  4005. packet->setDataByName("blow_type", kill_blow_type);
  4006. client->QueuePacket(packet->serialize());
  4007. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing '%s'", dead->GetName());
  4008. safe_delete(packet);
  4009. }
  4010. }
  4011. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4012. }
  4013. int32 pop_timer = 0xFFFFFFFF;
  4014. if(killer && killer->IsNPC())
  4015. {
  4016. // Call the spawn scripts killed() function
  4017. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  4018. if(!dead->IsPlayer())
  4019. {
  4020. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4021. // Set the time for the corpse to linger to 5 sec
  4022. //pop_timer = 5000;
  4023. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  4024. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  4025. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  4026. }
  4027. }
  4028. // If the dead spawns was not a player add it to the dead spawn list
  4029. if (!dead->IsPlayer() && !dead->IsBot())
  4030. AddDeadSpawn(dead, pop_timer);
  4031. // if dead was a player clear hostile spells from its spell queue
  4032. if (dead->IsPlayer())
  4033. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  4034. if (dead->IsNPC())
  4035. ((NPC*)dead)->Brain()->ClearHate();
  4036. // ResetPetInfo() is called in DismissPet(), might not need to be here
  4037. // Players pet is killed, clear the pet info from char sheet
  4038. /*if (dead->IsNPC() && ((NPC*)dead)->IsPet() && ((NPC*)dead)->GetOwner()->IsPlayer())
  4039. ((Player*)((NPC*)dead)->GetOwner())->ResetPetInfo();*/
  4040. safe_delete(encounter);
  4041. }
  4042. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name) {
  4043. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  4044. //int32 attacker_id = 0xFFFFFFFF;
  4045. //if(attacker)
  4046. // attacker_id = attacker->GetID();
  4047. PacketStruct* packet = 0;
  4048. Client* client = 0;
  4049. if (attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0) {
  4050. client = GetClientBySpawn(victim);
  4051. if (client)
  4052. client->TargetSpawn(attacker);
  4053. }
  4054. vector<Client*>::iterator client_itr;
  4055. MClientList.readlock(__FUNCTION__, __LINE__);
  4056. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4057. client = *client_itr;
  4058. if (!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  4059. continue;
  4060. if (attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  4061. continue;
  4062. if (victim && victim->GetDistance(client->GetPlayer()) > 50)
  4063. continue;
  4064. switch (type1) {
  4065. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  4066. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  4067. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  4068. break;
  4069. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  4070. if (client->GetVersion() > 546)
  4071. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  4072. else
  4073. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4074. break;
  4075. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  4076. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  4077. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4078. break;
  4079. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  4080. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  4081. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  4082. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  4083. if (client->GetVersion() > 546)
  4084. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  4085. else
  4086. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  4087. if (packet)
  4088. packet->setSubstructDataByName("header", "unknown", 5);
  4089. break;
  4090. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  4091. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4092. break;
  4093. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  4094. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  4095. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  4096. break;
  4097. default:
  4098. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  4099. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4100. return;
  4101. }
  4102. if (packet) {
  4103. if (client->GetVersion() > 546) {
  4104. packet->setSubstructDataByName("header", "packet_type", type1);
  4105. packet->setSubstructDataByName("header", "result_type", type2);
  4106. packet->setDataByName("damage_type", damage_type);
  4107. packet->setDataByName("damage", damage);
  4108. }
  4109. else {
  4110. switch (type2) {
  4111. case DAMAGE_PACKET_RESULT_MISS:
  4112. packet->setSubstructDataByName("header", "result_type", 1);
  4113. break;
  4114. case DAMAGE_PACKET_RESULT_DODGE:
  4115. packet->setSubstructDataByName("header", "result_type", 2);
  4116. break;
  4117. case DAMAGE_PACKET_RESULT_PARRY:
  4118. packet->setSubstructDataByName("header", "result_type", 3);
  4119. break;
  4120. case DAMAGE_PACKET_RESULT_RIPOSTE:
  4121. packet->setSubstructDataByName("header", "result_type", 4);
  4122. break;
  4123. case DAMAGE_PACKET_RESULT_BLOCK:
  4124. packet->setSubstructDataByName("header", "result_type", 5);
  4125. break;
  4126. case DAMAGE_PACKET_RESULT_INVULNERABLE:
  4127. packet->setSubstructDataByName("header", "result_type", 7);
  4128. break;
  4129. case DAMAGE_PACKET_RESULT_RESIST:
  4130. packet->setSubstructDataByName("header", "result_type", 9);
  4131. break;
  4132. case DAMAGE_PACKET_RESULT_REFLECT:
  4133. packet->setSubstructDataByName("header", "result_type", 10);
  4134. break;
  4135. case DAMAGE_PACKET_RESULT_IMMUNE:
  4136. packet->setSubstructDataByName("header", "result_type", 11);
  4137. break;
  4138. }
  4139. packet->setArrayLengthByName("num_dmg", 1);
  4140. packet->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4141. packet->setArrayDataByName("damage_type", damage_type);
  4142. packet->setArrayDataByName("damage", damage);
  4143. }
  4144. if (!attacker)
  4145. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  4146. else
  4147. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  4148. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  4149. if (spell_name) {
  4150. packet->setDataByName("spell", 1);
  4151. packet->setDataByName("spell_name", spell_name);
  4152. }
  4153. EQ2Packet* app = packet->serialize();
  4154. //DumpPacket(app);
  4155. client->QueuePacket(app);
  4156. safe_delete(packet);
  4157. packet = 0;
  4158. }
  4159. }
  4160. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4161. }
  4162. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  4163. Client* client = 0;
  4164. vector<Client*>::iterator client_itr;
  4165. MClientList.readlock(__FUNCTION__, __LINE__);
  4166. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4167. client = *client_itr;
  4168. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4169. continue;
  4170. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4171. continue;
  4172. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4173. continue;
  4174. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  4175. if (packet) {
  4176. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4177. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4178. packet->setDataByName("heal_amt", heal_amt);
  4179. packet->setDataByName("spellname", spell_name);
  4180. packet->setDataByName("type", heal_type);
  4181. packet->setDataByName("unknown2", 1);
  4182. EQ2Packet* app = packet->serialize();
  4183. client->QueuePacket(app);
  4184. safe_delete(packet);
  4185. }
  4186. }
  4187. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4188. }
  4189. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  4190. Client* client = 0;
  4191. vector<Client*>::iterator client_itr;
  4192. MClientList.readlock(__FUNCTION__, __LINE__);
  4193. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4194. client = *client_itr;
  4195. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4196. continue;
  4197. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4198. continue;
  4199. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4200. continue;
  4201. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  4202. if (packet) {
  4203. packet->setDataByName("spell_name", spell_name);
  4204. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4205. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4206. packet->setDataByName("threat_amount", threat_amt);
  4207. client->QueuePacket(packet->serialize());
  4208. }
  4209. safe_delete(packet);
  4210. }
  4211. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4212. }
  4213. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  4214. if(!client)
  4215. return;
  4216. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  4217. if(packet){
  4218. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  4219. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  4220. packet->setDataByName("error_code", error);
  4221. //packet->PrintPacket();
  4222. client->QueuePacket(packet->serialize());
  4223. safe_delete(packet);
  4224. }
  4225. }
  4226. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell, bool fizzle){
  4227. if(!interrupted || !spell)
  4228. return;
  4229. EQ2Packet* outapp = 0;
  4230. PacketStruct* packet = 0;
  4231. Client* client = 0;
  4232. vector<Client*>::iterator client_itr;
  4233. MClientList.readlock(__FUNCTION__, __LINE__);
  4234. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4235. client = *client_itr;
  4236. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()))
  4237. continue;
  4238. packet = configReader.getStruct(fizzle ? "WS_SpellFizzle" : "WS_Interrupt", client->GetVersion());
  4239. if(packet){
  4240. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4241. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4242. for (int32 i = 0; i < spell->targets.size(); i++)
  4243. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4244. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4245. outapp = packet->serialize();
  4246. client->QueuePacket(outapp);
  4247. safe_delete(packet);
  4248. }
  4249. }
  4250. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4251. safe_delete(packet);
  4252. }
  4253. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
  4254. EQ2Packet* outapp = 0;
  4255. PacketStruct* packet = 0;
  4256. Client* client = 0;
  4257. if(!caster || !spell || !spell->spell || spell->interrupted)
  4258. return;
  4259. vector<Client*>::iterator client_itr;
  4260. MClientList.readlock(__FUNCTION__, __LINE__);
  4261. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4262. client = *client_itr;
  4263. if(!client)
  4264. continue;
  4265. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4266. if(packet){
  4267. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4268. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4269. for (int32 i = 0; i < spell->targets.size(); i++)
  4270. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4271. packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
  4272. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01); //delay
  4273. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4274. packet->setDataByName("spell_level", 1);
  4275. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4276. outapp = packet->serialize();
  4277. client->QueuePacket(outapp);
  4278. safe_delete(packet);
  4279. }
  4280. }
  4281. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4282. safe_delete(packet);
  4283. }
  4284. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target, Spawn* caster) {
  4285. if (target) {
  4286. vector<Client*>::iterator client_itr;
  4287. MClientList.readlock(__FUNCTION__, __LINE__);
  4288. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4289. Client* client = *client_itr;
  4290. if (!client)
  4291. continue;
  4292. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4293. if (packet) {
  4294. if (!caster) {
  4295. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4296. packet->setDataByName("invoker_id", 0xFFFFFFFF);
  4297. }
  4298. else {
  4299. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4300. packet->setDataByName("spawn_id", caster_id);
  4301. packet->setDataByName("invoker_id", caster_id);
  4302. }
  4303. packet->setArrayLengthByName("num_targets", 1);
  4304. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4305. packet->setDataByName("spell_visual", spell_visual);
  4306. packet->setDataByName("cast_time", 0);
  4307. packet->setDataByName("spell_id", 0);
  4308. packet->setDataByName("spell_level", 0);
  4309. packet->setDataByName("spell_tier", 1);
  4310. client->QueuePacket(packet->serialize());
  4311. safe_delete(packet);
  4312. }
  4313. }
  4314. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4315. }
  4316. }
  4317. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4318. if (entity_command) {
  4319. Spawn* spawn = GetSpawnByID(spawn_id);
  4320. Spawn* target = GetSpawnByID(target_id);
  4321. if (!spawn || !target)
  4322. return;
  4323. Client* client = 0;
  4324. vector<Client*>::iterator client_itr;
  4325. MClientList.readlock(__FUNCTION__, __LINE__);
  4326. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4327. client = *client_itr;
  4328. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || !client->GetPlayer()->WasSentSpawn(target_id))
  4329. continue;
  4330. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4331. if (packet) {
  4332. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  4333. packet->setArrayLengthByName("num_targets", 1);
  4334. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4335. packet->setDataByName("num_targets", 1);
  4336. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4337. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4338. packet->setDataByName("spell_id", 1);
  4339. packet->setDataByName("spell_level", 1);
  4340. packet->setDataByName("spell_tier", 1);
  4341. EQ2Packet* outapp = packet->serialize();
  4342. client->QueuePacket(outapp);
  4343. safe_delete(packet);
  4344. }
  4345. }
  4346. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4347. }
  4348. }
  4349. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4350. if(zoneShuttingDown)
  4351. return;
  4352. #ifdef WIN32
  4353. _beginthread(SendInitialSpawns, 0, client);
  4354. #else
  4355. pthread_t thread;
  4356. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4357. pthread_detach(thread);
  4358. #endif
  4359. }
  4360. void ZoneServer::SendZoneSpawns(Client* client){
  4361. int8 count = 0;
  4362. while (LoadingData && count <= 6000) { //sleep for max of 60 seconds (60000ms) while the maps are loading
  4363. count++;
  4364. Sleep(10);
  4365. }
  4366. count = 0;
  4367. int16 size = 0;
  4368. //give the spawn thread a tad bit of time to add the pending_spawns to spawn_list (up to 10 seconds)
  4369. while (count < 1000) {
  4370. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  4371. size = pending_spawn_list_add.size();
  4372. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  4373. if (size == 0)
  4374. break;
  4375. Sleep(10);
  4376. count++;
  4377. }
  4378. initial_spawn_threads_active++;
  4379. map<int32, Spawn*>::iterator itr;
  4380. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4381. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4382. Spawn* spawn = itr->second;
  4383. if (spawn) {
  4384. if(spawn == client->GetPlayer() && (client->IsReloadingZone() || client->GetPlayer()->IsReturningFromLD()))
  4385. {
  4386. if(!client->GetPlayer()->SetSpawnMap(spawn))
  4387. continue;
  4388. }
  4389. CheckSpawnRange(client, spawn, true);
  4390. }
  4391. }
  4392. CheckSendSpawnToClient(client, true);
  4393. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4394. client->SetConnected(true);
  4395. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4396. initial_spawn_threads_active--;
  4397. }
  4398. vector<Entity*> ZoneServer::GetPlayers(){
  4399. vector<Entity*> ret;
  4400. Client* client = 0;
  4401. vector<Client*>::iterator client_itr;
  4402. MClientList.readlock(__FUNCTION__, __LINE__);
  4403. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4404. client = *client_itr;
  4405. ret.push_back(client->GetPlayer());
  4406. }
  4407. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4408. return ret;
  4409. }
  4410. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4411. Spawn* test_spawn = 0;
  4412. int16 ret_val = 0;
  4413. map<int32, Spawn*>::iterator itr;
  4414. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4415. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4416. test_spawn = itr->second;
  4417. if(test_spawn){
  4418. if(test_spawn->GetDistance(spawn) <= distance){
  4419. test_spawn->SetTargetable(1);
  4420. ret_val++;
  4421. }
  4422. }
  4423. }
  4424. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4425. return ret_val;
  4426. }
  4427. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4428. Spawn* spawn = 0;
  4429. int16 ret_val = 0;
  4430. map<int32, Spawn*>::iterator itr;
  4431. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4432. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4433. spawn = itr->second;
  4434. if(spawn){
  4435. if(spawn->GetDatabaseID() == spawn_id){
  4436. spawn->SetTargetable(1);
  4437. ret_val++;
  4438. }
  4439. }
  4440. }
  4441. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4442. return ret_val;
  4443. }
  4444. ZoneInfoSlideStruct* ZoneServer::GenerateSlideStruct(float unknown1a, float unknown1b, int32 unknown2a, int32 unknown2b, int32 unknown3, int32 unknown4, const char* slide, const char* voiceover, int32 key1, int32 key2) {
  4445. ZoneInfoSlideStructInfo* info = new ZoneInfoSlideStructInfo();
  4446. memset(info, 0, sizeof(ZoneInfoSlideStructInfo));
  4447. info->unknown1[0] = unknown1a;
  4448. info->unknown1[1] = unknown1b;
  4449. info->unknown2[0] = unknown2a;
  4450. info->unknown2[1] = unknown2b;
  4451. info->unknown3 = unknown3;
  4452. info->unknown4 = unknown4;
  4453. int8 length = strlen(slide);
  4454. if (length >= 128)
  4455. length = 127;
  4456. strncpy(info->slide, slide, length);
  4457. length = strlen(voiceover);
  4458. if (length >= 128)
  4459. length = 127;
  4460. strncpy(info->voiceover, voiceover, length);
  4461. info->key1 = key1;
  4462. info->key2 = key2;
  4463. ZoneInfoSlideStruct* ret = new ZoneInfoSlideStruct();
  4464. ret->info = info;
  4465. return ret;
  4466. }
  4467. void ZoneServer::AddZoneInfoSlideStructTransitionInfo(ZoneInfoSlideStruct* info, int32 x, int32 y, float zoom, float transition_time) {
  4468. ZoneInfoSlideStructTransitionInfo* transition_info = new ZoneInfoSlideStructTransitionInfo();
  4469. transition_info->transition_x = x;
  4470. transition_info->transition_y = y;
  4471. transition_info->transition_zoom = zoom;
  4472. transition_info->transition_time = transition_time;
  4473. info->slide_transition_info.push_back(transition_info);
  4474. }
  4475. vector<ZoneInfoSlideStruct*>* ZoneServer::GenerateTutorialSlides() {
  4476. vector<ZoneInfoSlideStruct*>* slides = new vector<ZoneInfoSlideStruct*>();
  4477. ZoneInfoSlideStruct* slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt01_final001.dds", "voiceover/english/antonia_intro/antonia_intro_001_64.mp3", 2519553957, 1010319376);
  4478. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4479. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 16);
  4480. slides->push_back(slide);
  4481. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt02_final001.dds", "voiceover/english/antonia_intro/antonia_intro_002_64.mp3", 567178266, 3055063399);
  4482. AddZoneInfoSlideStructTransitionInfo(slide, 600, 365, 1.60000002384186, 0);
  4483. AddZoneInfoSlideStructTransitionInfo(slide, 800, 370, 1.39999997615814, 9);
  4484. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 8);
  4485. slides->push_back(slide);
  4486. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt03_final001.dds", "voiceover/english/antonia_intro/antonia_intro_003_64.mp3", 3171561318, 593374281);
  4487. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 0);
  4488. AddZoneInfoSlideStructTransitionInfo(slide, 750, 320, 1.60000002384186, 10);
  4489. AddZoneInfoSlideStructTransitionInfo(slide, 575, 265, 2.29999995231628, 10);
  4490. slides->push_back(slide);
  4491. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt04_final001.dds", "voiceover/english/antonia_intro/antonia_intro_004_64.mp3", 1959944485, 4285605574);
  4492. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 2.5, 0);
  4493. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.70000004768372, 8);
  4494. AddZoneInfoSlideStructTransitionInfo(slide, 675, 390, 2.20000004768372, 11);
  4495. slides->push_back(slide);
  4496. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt05_final001.dds", "voiceover/english/antonia_intro/antonia_intro_005_64.mp3", 609693392, 260295215);
  4497. AddZoneInfoSlideStructTransitionInfo(slide, 750, 500, 2.79999995231628, 0);
  4498. AddZoneInfoSlideStructTransitionInfo(slide, 720, 300, 2.5, 9);
  4499. AddZoneInfoSlideStructTransitionInfo(slide, 975, 270, 2.20000004768372, 9);
  4500. slides->push_back(slide);
  4501. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt06_final001.dds", "voiceover/english/antonia_intro/antonia_intro_006_64.mp3", 3056613203, 775201556);
  4502. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.89999997615814, 0);
  4503. AddZoneInfoSlideStructTransitionInfo(slide, 920, 475, 1, 24);
  4504. slides->push_back(slide);
  4505. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt07_final001.dds", "voiceover/english/antonia_intro/antonia_intro_007_64.mp3", 3113327662, 1299367895);
  4506. AddZoneInfoSlideStructTransitionInfo(slide, 1400, 420, 2.40000009536743, 0);
  4507. AddZoneInfoSlideStructTransitionInfo(slide, 1200, 375, 1.70000004768372, 7);
  4508. AddZoneInfoSlideStructTransitionInfo(slide, 800, 225, 2.29999995231628, 7);
  4509. slides->push_back(slide);
  4510. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt08_final001.dds", "voiceover/english/antonia_intro/antonia_intro_008_64.mp3", 2558791235, 2674773065);
  4511. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4512. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 27);
  4513. slides->push_back(slide);
  4514. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt09_final001.dds", "voiceover/english/antonia_intro/antonia_intro_009_64.mp3", 4029296401, 1369011033);
  4515. AddZoneInfoSlideStructTransitionInfo(slide, 715, 305, 2.40000009536743, 0);
  4516. AddZoneInfoSlideStructTransitionInfo(slide, 730, 325, 1.79999995231628, 6);
  4517. AddZoneInfoSlideStructTransitionInfo(slide, 920, 395, 1.5, 5);
  4518. AddZoneInfoSlideStructTransitionInfo(slide, 1360, 330, 1.79999995231628, 9);
  4519. slides->push_back(slide);
  4520. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt10_final001.dds", "voiceover/english/antonia_intro/antonia_intro_010_64.mp3", 3055524517, 3787058332);
  4521. AddZoneInfoSlideStructTransitionInfo(slide, 670, 675, 2.20000004768372, 0);
  4522. AddZoneInfoSlideStructTransitionInfo(slide, 710, 390, 1.79999995231628, 7);
  4523. AddZoneInfoSlideStructTransitionInfo(slide, 920, 415, 1.60000002384186, 5.5);
  4524. AddZoneInfoSlideStructTransitionInfo(slide, 1250, 675, 1.79999995231628, 8);
  4525. slides->push_back(slide);
  4526. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt11_final001.dds", "voiceover/english/antonia_intro/antonia_intro_011_64.mp3", 3525586740, 812068950);
  4527. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4528. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 19);
  4529. slides->push_back(slide);
  4530. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt12_final001.dds", "voiceover/english/antonia_intro/antonia_intro_012_64.mp3", 3493874350, 2037661816);
  4531. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 0);
  4532. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 43);
  4533. slides->push_back(slide);
  4534. return slides;
  4535. }
  4536. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4537. // this takes place when we get the LoginInfo for returning LD players
  4538. if(!client->GetPlayer()->IsReturningFromLD())
  4539. UpdateClientSpawnMap(client->GetPlayer(), client);
  4540. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4541. packet->setSmallStringByName("server1",net.GetWorldName());
  4542. packet->setSmallStringByName("server2",net.GetWorldName());
  4543. packet->setDataByName("unknown1", 1, 1);//1, 1
  4544. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4545. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4546. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4547. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4548. if (client->GetVersion() >= 1193) {
  4549. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4550. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4551. packet->setDataByName("unknown3", 4294967295, 2);
  4552. }
  4553. else
  4554. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4555. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4556. packet->setDataByName("auction_port", 80);
  4557. packet->setSmallStringByName("upload_page", "test_upload.m");
  4558. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4559. packet->setSmallStringByName("zone", GetZoneFile());
  4560. //packet->setSmallStringByName("zone2", GetZoneName());
  4561. //if ( strlen(GetZoneSkyFile()) > 0 )
  4562. // packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  4563. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4564. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4565. packet->setDataByName("x", client->GetPlayer()->GetX());
  4566. packet->setDataByName("y", client->GetPlayer()->GetY());
  4567. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4568. if ((GetZoneFile() && strcmp("boat_06p_tutorial02", GetZoneFile()) == 0) && client->GetPlayer()->GetX() == this->GetSafeX() && client->GetPlayer()->GetY() == this->GetSafeY() && client->GetPlayer()->GetZ() == this->GetSafeZ()) { //basically the only time the player will see this is if their zone in coords are the exact same as the safe coords (they haven't moved)
  4569. vector<ZoneInfoSlideStruct*>* slides = GenerateTutorialSlides();
  4570. if (slides) {
  4571. packet->setArrayLengthByName("num_slides", slides->size());
  4572. ZoneInfoSlideStruct* slide = 0;
  4573. for (int8 i = 0; i < slides->size(); i++) {
  4574. slide = slides->at(i);
  4575. packet->setArrayDataByName("unknown1", slide->info->unknown1[0], i, 0);
  4576. packet->setArrayDataByName("unknown1", slide->info->unknown1[1], i, 1);
  4577. packet->setArrayDataByName("unknown2", slide->info->unknown2[0], i, 0);
  4578. packet->setArrayDataByName("unknown2", slide->info->unknown2[1], i, 1);
  4579. packet->setArrayDataByName("unknown3", slide->info->unknown3, i);
  4580. packet->setArrayDataByName("unknown4", slide->info->unknown4, i);
  4581. packet->setArrayDataByName("slide", slide->info->slide, i);
  4582. packet->setArrayDataByName("voiceover", slide->info->voiceover, i);
  4583. packet->setArrayDataByName("key1", slide->info->key1, i);
  4584. packet->setArrayDataByName("key2", slide->info->key2, i);
  4585. packet->setSubArrayLengthByName("num_transitions", slide->slide_transition_info.size(), i);
  4586. for (int8 x = 0; x < slide->slide_transition_info.size(); x++) {
  4587. packet->setSubArrayDataByName("transition_x", slide->slide_transition_info[x]->transition_x, i, x);
  4588. packet->setSubArrayDataByName("transition_y", slide->slide_transition_info[x]->transition_y, i, x);
  4589. packet->setSubArrayDataByName("transition_zoom", slide->slide_transition_info[x]->transition_zoom, i, x);
  4590. packet->setSubArrayDataByName("transition_time", slide->slide_transition_info[x]->transition_time, i, x);
  4591. safe_delete(slide->slide_transition_info[x]);
  4592. }
  4593. safe_delete(slide->info);
  4594. safe_delete(slide);
  4595. }
  4596. }
  4597. safe_delete(slides);
  4598. }
  4599. packet->setDataByName("underworld", underworld);
  4600. // unknown3 can prevent screen shots from being taken if
  4601. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4602. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4603. //packet->setDataByName("unknown3", 1, 2);
  4604. /*if (client->GetVersion() >= 63587) {
  4605. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4606. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4607. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4608. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4609. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4610. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4611. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4612. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4613. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4614. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4615. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4616. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4617. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4618. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4619. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4620. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4621. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4622. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4623. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4624. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4625. }
  4626. else if (client->GetVersion() >= 63214) {
  4627. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4628. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4629. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4630. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4631. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4632. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4633. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4634. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4635. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4636. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4637. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4638. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4639. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4640. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4641. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4642. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4643. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4644. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4645. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4646. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4647. }*/
  4648. if (client->GetVersion() >= 64644) {
  4649. packet->setDataByName("unknown3a", 12598924);
  4650. packet->setDataByName("unknown3b", 3992452959);
  4651. packet->setDataByName("unknown3c", 4294967183);
  4652. packet->setDataByName("unknown2a", 9);
  4653. packet->setDataByName("unknown2b", 9);
  4654. }
  4655. else if (client->GetVersion() >= 63181) {
  4656. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4657. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4658. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4659. packet->setDataByName("unknown2a", 8);// 63182
  4660. packet->setDataByName("unknown2b", 8);// 63182
  4661. }
  4662. else{
  4663. //packet->setDataByName("unknown3", 872447025,0);//63181
  4664. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  4665. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  4666. }
  4667. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  4668. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  4669. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  4670. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  4671. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  4672. packet->setDataByName("unknown", 0);
  4673. packet->setDataByName("unknown7", 1);
  4674. packet->setDataByName("unknown7", 1, 1);
  4675. packet->setDataByName("unknown9", 13);
  4676. //packet->setDataByName("unknown10", 25188959);4294967295
  4677. //packet->setDataByName("unknown10", 25190239);
  4678. packet->setDataByName("unknown10", 25191524);//25191524
  4679. packet->setDataByName("unknown10b", 1);
  4680. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  4681. packet->setDataByName("num_adv", 9);
  4682. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  4683. packet->setArrayDataByName("adv_id", 6, 0);
  4684. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  4685. packet->setArrayDataByName("adv_id", 5, 1);
  4686. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  4687. packet->setArrayDataByName("adv_id", 8, 2);
  4688. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  4689. packet->setArrayDataByName("adv_id", 7, 3);
  4690. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  4691. packet->setArrayDataByName("adv_id", 3, 4);
  4692. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  4693. packet->setArrayDataByName("adv_id", 4, 5);
  4694. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  4695. packet->setArrayDataByName("adv_id", 0, 6);
  4696. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  4697. packet->setArrayDataByName("adv_id", 1, 7);
  4698. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  4699. packet->setArrayDataByName("adv_id", 2, 8);
  4700. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  4701. vector<Variable*>* variables = world.GetClientVariables();
  4702. packet->setArrayLengthByName("num_client_setup", variables->size());
  4703. for(int i=variables->size()-1;i>=0;i--)
  4704. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  4705. // For AoM clients so item link work
  4706. if (client->GetVersion() >= 60114)
  4707. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  4708. safe_delete(variables);
  4709. //packet->setDataByName("unknown8", ); story?
  4710. // AA Tabs for 1193+ clients
  4711. if (client->GetVersion() >= 1193) {
  4712. packet->setArrayLengthByName("tab_count", 48);
  4713. int8 i = 0;
  4714. packet->setArrayDataByName("tab_index", i, i);
  4715. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  4716. i++;
  4717. packet->setArrayDataByName("tab_index", i, i);
  4718. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  4719. i++;
  4720. packet->setArrayDataByName("tab_index", i, i);
  4721. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  4722. i++;
  4723. packet->setArrayDataByName("tab_index", i, i);
  4724. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  4725. i++;
  4726. packet->setArrayDataByName("tab_index", i, i);
  4727. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  4728. i++;
  4729. packet->setArrayDataByName("tab_index", i, i);
  4730. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  4731. i++;
  4732. packet->setArrayDataByName("tab_index", i, i);
  4733. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  4734. i++;
  4735. packet->setArrayDataByName("tab_index", i, i);
  4736. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  4737. i++;
  4738. packet->setArrayDataByName("tab_index", i, i);
  4739. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  4740. i++;
  4741. packet->setArrayDataByName("tab_index", i, i);
  4742. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  4743. i++;
  4744. packet->setArrayDataByName("tab_index", i, i);
  4745. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  4746. i++;
  4747. packet->setArrayDataByName("tab_index", i, i);
  4748. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  4749. i++;
  4750. packet->setArrayDataByName("tab_index", i, i);
  4751. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  4752. i++;
  4753. packet->setArrayDataByName("tab_index", i, i);
  4754. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  4755. i++;
  4756. packet->setArrayDataByName("tab_index", i, i);
  4757. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  4758. i++;
  4759. packet->setArrayDataByName("tab_index", i, i);
  4760. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  4761. i++;
  4762. packet->setArrayDataByName("tab_index", i, i);
  4763. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  4764. i++;
  4765. packet->setArrayDataByName("tab_index", i, i);
  4766. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  4767. i++;
  4768. packet->setArrayDataByName("tab_index", i, i);
  4769. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  4770. i++;
  4771. packet->setArrayDataByName("tab_index", i, i);
  4772. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  4773. i++;
  4774. packet->setArrayDataByName("tab_index", i, i);
  4775. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  4776. i++;
  4777. packet->setArrayDataByName("tab_index", i, i);
  4778. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  4779. i++;
  4780. packet->setArrayDataByName("tab_index", i, i);
  4781. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  4782. i++;
  4783. packet->setArrayDataByName("tab_index", i, i);
  4784. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  4785. i++;
  4786. packet->setArrayDataByName("tab_index", i, i);
  4787. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  4788. i++;
  4789. packet->setArrayDataByName("tab_index", i, i);
  4790. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  4791. i++;
  4792. packet->setArrayDataByName("tab_index", i, i);
  4793. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  4794. i++;
  4795. packet->setArrayDataByName("tab_index", i, i);
  4796. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  4797. i++;
  4798. packet->setArrayDataByName("tab_index", i, i);
  4799. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  4800. i++;
  4801. packet->setArrayDataByName("tab_index", i, i);
  4802. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  4803. i++;
  4804. packet->setArrayDataByName("tab_index", i, i);
  4805. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  4806. i++;
  4807. packet->setArrayDataByName("tab_index", i, i);
  4808. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  4809. i++;
  4810. packet->setArrayDataByName("tab_index", i, i);
  4811. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  4812. i++;
  4813. packet->setArrayDataByName("tab_index", i, i);
  4814. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  4815. i++;
  4816. packet->setArrayDataByName("tab_index", i, i);
  4817. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  4818. i++;
  4819. packet->setArrayDataByName("tab_index", i, i);
  4820. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  4821. i++;
  4822. packet->setArrayDataByName("tab_index", i, i);
  4823. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  4824. i++;
  4825. packet->setArrayDataByName("tab_index", i, i);
  4826. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  4827. i++;
  4828. packet->setArrayDataByName("tab_index", i, i);
  4829. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  4830. i++;
  4831. packet->setArrayDataByName("tab_index", i, i);
  4832. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  4833. i++;
  4834. packet->setArrayDataByName("tab_index", i, i);
  4835. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  4836. i++;
  4837. packet->setArrayDataByName("tab_index", i, i);
  4838. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  4839. i++;
  4840. packet->setArrayDataByName("tab_index", i, i);
  4841. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  4842. i++;
  4843. packet->setArrayDataByName("tab_index", i, i);
  4844. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  4845. i++;
  4846. packet->setArrayDataByName("tab_index", i, i);
  4847. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  4848. i++;
  4849. packet->setArrayDataByName("tab_index", i, i);
  4850. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  4851. i++;
  4852. packet->setArrayDataByName("tab_index", i, i);
  4853. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  4854. i++;
  4855. packet->setArrayDataByName("tab_index", i, i);
  4856. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  4857. }
  4858. packet->setDataByName("unknown_mj", 1);//int8
  4859. packet->setDataByName("unknown_mj1", 335544320);//int32
  4860. packet->setDataByName("unknown_mj2", 4);//int32
  4861. packet->setDataByName("unknown_mj3", 3962504088);//int32
  4862. packet->setDataByName("unknown_mj4", 3985947216);//int32
  4863. packet->setDataByName("unknown_mj5", 1);//int32
  4864. packet->setDataByName("unknown_mj6", 386);//int32
  4865. packet->setDataByName("unknown_mj7", 4294967295);//int32
  4866. packet->setDataByName("unknown_mj8", 2716312211);//int32
  4867. packet->setDataByName("unknown_mj9", 1774338333);//int32
  4868. packet->setDataByName("unknown_mj10", 1);//int32
  4869. packet->setDataByName("unknown_mj11", 391);//int32
  4870. packet->setDataByName("unknown_mj12", 4294967295);//int32
  4871. packet->setDataByName("unknown_mj13", 3168965163);//int32
  4872. packet->setDataByName("unknown_mj14", 4117025286);//int32
  4873. packet->setDataByName("unknown_mj15", 1);//int32
  4874. packet->setDataByName("unknown_mj16", 394);//int32
  4875. packet->setDataByName("unknown_mj17", 4294967295);//int32
  4876. packet->setDataByName("unknown_mj18", 1790669110);//int32
  4877. packet->setDataByName("unknown_mj19", 107158108);//int32
  4878. packet->setDataByName("unknown_mj20", 1);//int32
  4879. packet->setDataByName("unknown_mj21", 393);//int32
  4880. packet->setDataByName("unknown_mj22", 4294967295);//int32
  4881. EQ2Packet* outapp = packet->serialize();
  4882. //packet->PrintPacket();
  4883. //DumpPacket(outapp);
  4884. safe_delete(packet);
  4885. return outapp;
  4886. }
  4887. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  4888. if (spawn == nullptr || command == nullptr)
  4889. return;
  4890. if (toPlayer)
  4891. {
  4892. if (!toPlayer->IsPlayer())
  4893. return;
  4894. Client* client = GetClientBySpawn(toPlayer);
  4895. if (client)
  4896. {
  4897. client->SendDefaultCommand(spawn, command, distance);
  4898. }
  4899. // we don't override the primary command cause that would change ALL clients
  4900. return;
  4901. }
  4902. QueueDefaultCommand(spawn->GetID(), std::string(command), distance);
  4903. if (strlen(command)>0)
  4904. spawn->SetPrimaryCommand(command, command, distance);
  4905. }
  4906. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  4907. if (player_proximities.size() < 1)
  4908. return;
  4909. if(player_proximities.count(spawn->GetID()) > 0){
  4910. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  4911. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  4912. prox->clients_in_proximity[client] = true;
  4913. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  4914. }
  4915. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  4916. if(prox->leaving_range_lua_function.length() > 0)
  4917. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  4918. prox->clients_in_proximity.erase(client);
  4919. }
  4920. }
  4921. }
  4922. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  4923. RemovePlayerProximity(spawn);
  4924. PlayerProximity* prox = new PlayerProximity;
  4925. prox->distance = distance;
  4926. prox->in_range_lua_function = in_range_function;
  4927. prox->leaving_range_lua_function = leaving_range_function;
  4928. player_proximities.Put(spawn->GetID(), prox);
  4929. }
  4930. void ZoneServer::RemovePlayerProximity(Client* client){
  4931. PlayerProximity* prox = 0;
  4932. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4933. while(itr.Next()){
  4934. prox = itr->second;
  4935. if(prox->clients_in_proximity.count(client) > 0)
  4936. prox->clients_in_proximity.erase(client);
  4937. }
  4938. }
  4939. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  4940. if(all){
  4941. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4942. while(itr.Next()){
  4943. player_proximities.erase(itr->first, false, true, 10000);
  4944. }
  4945. }
  4946. else if(player_proximities.count(spawn->GetID()) > 0){
  4947. player_proximities.erase(spawn->GetID(), false, true, 10000);
  4948. }
  4949. }
  4950. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  4951. LocationProximity* prox = new LocationProximity;
  4952. prox->x = x;
  4953. prox->y = y;
  4954. prox->z = z;
  4955. prox->max_variation = max_variation;
  4956. prox->in_range_lua_function = in_range_function;
  4957. prox->leaving_range_lua_function = leaving_range_function;
  4958. location_proximities.Add(prox);
  4959. }
  4960. void ZoneServer::CheckLocationProximity() {
  4961. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4962. if (!zone_script)
  4963. return;
  4964. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  4965. Client* client = 0;
  4966. MutexList<Client*>::iterator iterator = connected_clients.begin();
  4967. while(iterator.Next()){
  4968. client = iterator->value;
  4969. if (client->IsConnected() && client->IsReadyForSpawns() && !client->IsZoning()) {
  4970. try {
  4971. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  4972. LocationProximity* prox = 0;
  4973. while(itr.Next()){
  4974. prox = itr->value;
  4975. bool in_range = false;
  4976. float char_x = client->GetPlayer()->GetX();
  4977. float char_y = client->GetPlayer()->GetY();
  4978. float char_z = client->GetPlayer()->GetZ();
  4979. float x = prox->x;
  4980. float y = prox->y;
  4981. float z = prox->z;
  4982. float max_variation = prox->max_variation;
  4983. float total_diff = 0;
  4984. float diff = x - char_x; //Check X
  4985. if(diff < 0)
  4986. diff *= -1;
  4987. if(diff <= max_variation) {
  4988. total_diff += diff;
  4989. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  4990. if(diff < 0)
  4991. diff *= -1;
  4992. if(diff <= max_variation) {
  4993. total_diff += diff;
  4994. if(total_diff <= max_variation) { //Check Total
  4995. diff = y - char_y; //Check Y
  4996. if(diff < 0)
  4997. diff *= -1;
  4998. if(diff <= max_variation) {
  4999. total_diff += diff;
  5000. if(total_diff <= max_variation) {
  5001. in_range = true;
  5002. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  5003. prox->clients_in_proximity[client] = true;
  5004. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  5005. }
  5006. }
  5007. }
  5008. }
  5009. }
  5010. }
  5011. if (!in_range) {
  5012. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  5013. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  5014. prox->clients_in_proximity.erase(client);
  5015. }
  5016. }
  5017. }
  5018. }
  5019. catch (...) {
  5020. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  5021. return;
  5022. }
  5023. }
  5024. }
  5025. }
  5026. }
  5027. void ZoneServer::CheckLocationGrids() {
  5028. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  5029. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5030. while (client_itr.Next()) {
  5031. Client* client = client_itr.value;
  5032. if (!client)
  5033. continue;
  5034. Player* player = client->GetPlayer();
  5035. float x = player->GetX();
  5036. float y = player->GetY();
  5037. float z = player->GetZ();
  5038. int32 grid_id = player->appearance.pos.grid_id;
  5039. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  5040. while (location_grid_itr.Next()) {
  5041. LocationGrid* grid = location_grid_itr.value;
  5042. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  5043. float x_small = 0;
  5044. float x_large = 0;
  5045. float y_small = 0;
  5046. float y_large = 0;
  5047. float z_small = 0;
  5048. float z_large = 0;
  5049. bool first = true;
  5050. bool in_grid = false;
  5051. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  5052. while (location_itr.Next()) {
  5053. Location* location = location_itr.value;
  5054. if (first) {
  5055. x_small = location->x;
  5056. x_large = location->x;
  5057. if (grid->include_y) {
  5058. y_small = location->y;
  5059. y_large = location->y;
  5060. }
  5061. z_small = location->z;
  5062. z_large = location->z;
  5063. first = false;
  5064. }
  5065. else {
  5066. if (location->x < x_small)
  5067. x_small = location->x;
  5068. else if (location->x > x_large)
  5069. x_large = location->x;
  5070. if (grid->include_y) {
  5071. if (location->y < y_small)
  5072. y_small = location->y;
  5073. else if (location->y > y_large)
  5074. y_large = location->y;
  5075. }
  5076. if (location->z < z_small)
  5077. z_small = location->z;
  5078. else if (location->z > z_large)
  5079. z_large = location->z;
  5080. }
  5081. }
  5082. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  5083. in_grid = true;
  5084. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  5085. in_grid = true;
  5086. if (in_grid && grid->players.count(player) == 0) {
  5087. grid->players.Put(player, true);
  5088. bool show_enter_location_popup = true;
  5089. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  5090. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  5091. {
  5092. // check if player has already discovered this location
  5093. // if not, process new discovery
  5094. char tmp[200] = {0};
  5095. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  5096. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  5097. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5098. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  5099. show_enter_location_popup = false;
  5100. // else, print standard location entry
  5101. }
  5102. if( show_enter_location_popup )
  5103. {
  5104. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5105. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  5106. }
  5107. }
  5108. else if (!in_grid && grid->players.count(player) > 0) {
  5109. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  5110. grid->players.erase(player);
  5111. }
  5112. }
  5113. }
  5114. }
  5115. }
  5116. }
  5117. // Called from a command (client, main zone thread) and the main zone thread
  5118. // so no need for a mutex container
  5119. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  5120. if (grid)
  5121. location_grids.Add(grid);
  5122. }
  5123. void ZoneServer::RemoveLocationGrids() {
  5124. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  5125. while (itr.Next())
  5126. itr.value->locations.clear(true);
  5127. location_grids.clear(true);
  5128. }
  5129. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast, bool call_expire_function, bool lock_spell_process){
  5130. if(spellProcess)
  5131. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast, call_expire_function, lock_spell_process);
  5132. }
  5133. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  5134. if(spellProcess)
  5135. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  5136. }
  5137. Spell* ZoneServer::GetSpell(Entity* caster){
  5138. Spell* spell = 0;
  5139. if(spellProcess)
  5140. spell = spellProcess->GetSpell(caster);
  5141. return spell;
  5142. }
  5143. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell, LuaSpell* customSpell, int16 custom_cast_time, bool in_heroic_opp){
  5144. if(spellProcess)
  5145. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell, customSpell, custom_cast_time, in_heroic_opp);
  5146. }
  5147. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  5148. if (target && target->GetSpawnScript()) {
  5149. Player* player = 0;
  5150. if (caster && caster->IsPlayer())
  5151. player = (Player*)caster;
  5152. CallSpawnScript(target, SPAWN_SCRIPT_CUSTOM, player, entity_command->command.c_str());
  5153. }
  5154. if (spellProcess)
  5155. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  5156. }
  5157. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn, bool lock_spell_process) {
  5158. if(!spawn)
  5159. return;
  5160. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveSpawnSupportFunctions...");
  5161. if(spawn->IsPlayer() && spawn->GetZone())
  5162. spawn->GetZone()->RemovePlayerPassenger(((Player*)spawn)->GetCharacterID());
  5163. if(spawn->IsEntity())
  5164. RemoveSpellTimersFromSpawn((Entity*)spawn, true, true, true, lock_spell_process);
  5165. RemoveDamagedSpawn(spawn);
  5166. spawn->SendSpawnChanges(false);
  5167. RemoveChangedSpawn(spawn);
  5168. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  5169. if (!reloading) {
  5170. RemoveDeadEnemyList(spawn);
  5171. spawn->changed = true;
  5172. spawn->info_changed = true;
  5173. spawn->vis_changed = true;
  5174. spawn->position_changed = true;
  5175. SendSpawnChanges(spawn);
  5176. if (spawn->GetSpawnGroupID() > 0) {
  5177. int32 group_id = spawn->GetSpawnGroupID();
  5178. spawn->RemoveSpawnFromGroup();
  5179. if (spawn_group_map.count(group_id) > 0)
  5180. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  5181. }
  5182. if (!spawn->IsPlayer()) {
  5183. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  5184. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  5185. }
  5186. DeleteSpawnScriptTimers(spawn);
  5187. RemovePlayerProximity(spawn);
  5188. }
  5189. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  5190. // instead we remove it from the list directly
  5191. if (spawn->IsNPC())
  5192. movement_spawns.erase(spawn->GetID());
  5193. }
  5194. void ZoneServer::HandleEmote(Client* originator, string name) {
  5195. if (!originator) {
  5196. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  5197. return;
  5198. }
  5199. Client* client = 0;
  5200. Emote* origEmote = visual_states.FindEmote(name, originator->GetVersion());
  5201. if(!origEmote){
  5202. originator->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  5203. return;
  5204. }
  5205. Emote* emote = origEmote;
  5206. PacketStruct* packet = 0;
  5207. char* emoteResponse = 0;
  5208. vector<Client*>::iterator client_itr;
  5209. int32 cur_client_version = originator->GetVersion();
  5210. map<int32, Emote*> emote_version_range;
  5211. MClientList.readlock(__FUNCTION__, __LINE__);
  5212. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5213. client = *client_itr;
  5214. if(!client || (client && client->GetPlayer()->IsIgnored(originator->GetPlayer()->GetName())))
  5215. continue;
  5216. // establish appropriate emote for the version used by the client
  5217. if (client->GetVersion() != originator->GetVersion())
  5218. {
  5219. map<int32, Emote*>::iterator rangeitr = emote_version_range.find(client->GetVersion());
  5220. if (rangeitr == emote_version_range.end())
  5221. {
  5222. Emote* tmp_new_emote = visual_states.FindEmote(name, client->GetVersion());
  5223. if (tmp_new_emote)
  5224. {
  5225. emote_version_range.insert(make_pair(client->GetVersion(), tmp_new_emote));
  5226. emote = tmp_new_emote;
  5227. } // else its missing just use the current clients default
  5228. }
  5229. else // we have an existing emote already cached
  5230. emote = rangeitr->second;
  5231. }
  5232. else // since the client and originator client match use the original emote
  5233. emote = origEmote;
  5234. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5235. if(packet){
  5236. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator->GetPlayer()));
  5237. if(!emoteResponse){
  5238. string message;
  5239. if(originator->GetPlayer()->GetTarget() && originator->GetPlayer()->GetTarget()->GetID() != originator->GetPlayer()->GetID()){
  5240. message = emote->GetTargetedMessageString();
  5241. if(message.find("%t") < 0xFFFFFFFF)
  5242. message.replace(message.find("%t"), 2, originator->GetPlayer()->GetTarget()->GetName());
  5243. }
  5244. if(message.length() == 0)
  5245. message = emote->GetMessageString();
  5246. if(message.find("%g1") < 0xFFFFFFFF){
  5247. if(originator->GetPlayer()->GetGender() == 1)
  5248. message.replace(message.find("%g1"), 3, "his");
  5249. else
  5250. message.replace(message.find("%g1"), 3, "her");
  5251. }
  5252. if(message.find("%g2") < 0xFFFFFFFF){
  5253. if(originator->GetPlayer()->GetGender() == 1)
  5254. message.replace(message.find("%g2"), 3, "him");
  5255. else
  5256. message.replace(message.find("%g2"), 3, "her");
  5257. }
  5258. if(message.find("%g3") < 0xFFFFFFFF){
  5259. if(originator->GetPlayer()->GetGender() == 1)
  5260. message.replace(message.find("%g3"), 3, "he");
  5261. else
  5262. message.replace(message.find("%g3"), 3, "she");
  5263. }
  5264. if(message.length() > 0){
  5265. emoteResponse = new char[message.length() + strlen(originator->GetPlayer()->GetName()) + 10];
  5266. sprintf(emoteResponse,"%s %s", originator->GetPlayer()->GetName(), message.c_str());
  5267. }
  5268. else{
  5269. originator->Message(CHANNEL_COLOR_YELLOW, "%s is not properly configured, be sure to submit a /bug report.", name.c_str());
  5270. safe_delete(packet);
  5271. break;
  5272. }
  5273. }
  5274. packet->setMediumStringByName("emote_msg", emoteResponse);
  5275. packet->setDataByName("anim_type", emote->GetVisualState());
  5276. client->QueuePacket(packet->serialize());
  5277. safe_delete(packet);
  5278. safe_delete_array(emoteResponse);
  5279. }
  5280. }
  5281. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5282. }
  5283. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  5284. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  5285. instanceID = ++MinInstanceID;
  5286. else // db should pass the good ID
  5287. instanceID = createdInstanceID;
  5288. }
  5289. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  5290. AddDeadSpawn(spawn, 0);
  5291. }
  5292. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  5293. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  5294. if (dead_spawns.count(spawn->GetID()) > 0)
  5295. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  5296. else if(timer != 0xFFFFFFFF)
  5297. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  5298. else{
  5299. if(spawn->IsEntity() && spawn->HasLoot()){
  5300. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  5301. SendUpdateDefaultCommand(spawn, "loot", 10);
  5302. }
  5303. else
  5304. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  5305. }
  5306. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5307. }
  5308. void ZoneServer::WritePlayerStatistics() {
  5309. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5310. while(client_itr.Next())
  5311. client_itr->value->GetPlayer()->WritePlayerStatistics();
  5312. }
  5313. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  5314. if (!client)
  5315. return false;
  5316. Spawn* spawn = 0;
  5317. bool ret = false;
  5318. map<int32, Spawn*>::iterator itr;
  5319. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5320. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5321. spawn = itr->second;
  5322. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  5323. const char* type = "NPC";
  5324. const char* specialTypeID = "N/A";
  5325. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  5326. if (spawn->IsObject())
  5327. {
  5328. Object* obj = (Object*)spawn;
  5329. specialID = obj->GetID();
  5330. specialTypeID = "GetID";
  5331. type = "Object";
  5332. }
  5333. else if (spawn->IsSign())
  5334. {
  5335. Sign* sign = (Sign*)spawn;
  5336. specialID = sign->GetWidgetID();
  5337. specialTypeID = "WidgetID";
  5338. type = "Sign";
  5339. }
  5340. else if (spawn->IsWidget())
  5341. {
  5342. Widget* widget = (Widget*)spawn;
  5343. specialID = widget->GetWidgetID();
  5344. specialTypeID = "WidgetID";
  5345. if ( specialID == 0xFFFFFFFF )
  5346. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  5347. type = "Widget";
  5348. }
  5349. else if (spawn->IsGroundSpawn())
  5350. {
  5351. GroundSpawn* gs = (GroundSpawn*)spawn;
  5352. specialID = gs->GetGroundSpawnEntryID();
  5353. specialTypeID = "GroundSpawnEntryID";
  5354. type = "GroundSpawn";
  5355. }
  5356. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  5357. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  5358. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  5359. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  5360. ret = true;
  5361. }
  5362. }
  5363. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5364. return ret;
  5365. }
  5366. void ZoneServer::FindSpawn(Client* client, char* regSearchStr)
  5367. {
  5368. if (!regSearchStr || strlen(regSearchStr) < 1)
  5369. {
  5370. client->SimpleMessage(CHANNEL_COLOR_RED, "Bad ZoneServer::FindSpawn(Client*, char* regSearchStr) attempt, regSearchStr is NULL or empty.");
  5371. return;
  5372. }
  5373. string resString = string(regSearchStr);
  5374. try
  5375. {
  5376. std::regex pre_re_check("^[a-zA-Z0-9_ ]+$");
  5377. bool output = std::regex_match(resString, pre_re_check);
  5378. if (output)
  5379. {
  5380. string newStr(".*");
  5381. newStr.append(regSearchStr);
  5382. newStr.append(".*");
  5383. resString = newStr;
  5384. }
  5385. }
  5386. catch (...)
  5387. {
  5388. client->SimpleMessage(CHANNEL_COLOR_RED, "Try/Catch ZoneServer::FindSpawn(Client*, char* regSearchStr) failure.");
  5389. return;
  5390. }
  5391. client->Message(CHANNEL_NARRATIVE, "RegEx Search Spawn List: %s", regSearchStr);
  5392. client->Message(CHANNEL_NARRATIVE, "Database ID | Spawn Name | X , Y , Z");
  5393. client->Message(CHANNEL_NARRATIVE, "========================");
  5394. map<int32, Spawn*>::iterator itr;
  5395. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5396. int32 spawnsFound = 0;
  5397. std::regex re(resString, std::regex_constants::icase);
  5398. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5399. Spawn* spawn = itr->second;
  5400. if (!spawn || !spawn->GetName())
  5401. continue;
  5402. bool output = false;
  5403. try {
  5404. output = std::regex_match(string(spawn->GetName()), re);
  5405. }
  5406. catch (...)
  5407. {
  5408. continue;
  5409. }
  5410. if (output)
  5411. {
  5412. client->Message(CHANNEL_NARRATIVE, "%i | %s | %f , %f , %f", spawn->GetDatabaseID(), spawn->GetName(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  5413. spawnsFound++;
  5414. }
  5415. }
  5416. client->Message(CHANNEL_NARRATIVE, "========================", spawnsFound);
  5417. client->Message(CHANNEL_NARRATIVE, "%u Results Found.", spawnsFound);
  5418. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5419. }
  5420. void ZoneServer::AddPlayerTracking(Player* player) {
  5421. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  5422. Client* client = GetClientBySpawn(player);
  5423. if (client) {
  5424. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5425. if (packet) {
  5426. player->SetIsTracking(true);
  5427. players_tracking.Put(client->GetCharacterID(), player);
  5428. packet->setDataByName("mode", TRACKING_START);
  5429. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5430. client->QueuePacket(packet->serialize());
  5431. safe_delete(packet);
  5432. }
  5433. }
  5434. }
  5435. }
  5436. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  5437. if (player && player->GetIsTracking()) {
  5438. Client* client = GetClientBySpawn(player);
  5439. if (client) {
  5440. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5441. if (packet) {
  5442. player->SetIsTracking(false);
  5443. players_tracking.erase(client->GetCharacterID());
  5444. packet->setDataByName("mode", mode);
  5445. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5446. client->QueuePacket(packet->serialize());
  5447. safe_delete(packet);
  5448. }
  5449. }
  5450. }
  5451. }
  5452. void ZoneServer::ProcessTracking() {
  5453. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5454. while (itr.Next())
  5455. ProcessTracking(GetClientBySpawn(itr->second));
  5456. }
  5457. void ZoneServer::ProcessTracking(Client* client) {
  5458. if (!client)
  5459. return;
  5460. Player* player = client->GetPlayer();
  5461. if (player && player->GetIsTracking()) {
  5462. MutexMap<int32, Spawn*>::iterator spawn_itr;
  5463. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5464. if (packet) {
  5465. packet->setDataByName("mode", TRACKING_UPDATE);
  5466. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5467. vector<TrackedSpawn*> spawns_tracked;
  5468. while (spawn_itr.Next()) {
  5469. Spawn* spawn = spawn_itr->second;
  5470. float distance = player->GetDistance(spawn);
  5471. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  5472. TrackedSpawn* ts = new TrackedSpawn;
  5473. ts->spawn = spawn;
  5474. ts->distance = distance;
  5475. /* Add spawns in ascending order from closest to furthest */
  5476. if (spawns_tracked.empty())
  5477. spawns_tracked.push_back(ts);
  5478. else {
  5479. vector<TrackedSpawn*>::iterator tracked_itr;
  5480. bool added = false;
  5481. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  5482. TrackedSpawn* cur_ts = *tracked_itr;
  5483. if (ts->distance <= cur_ts->distance) {
  5484. spawns_tracked.insert(tracked_itr, ts);
  5485. added = true;
  5486. break;
  5487. }
  5488. }
  5489. if (!added)
  5490. spawns_tracked.push_back(ts);
  5491. }
  5492. }
  5493. }
  5494. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  5495. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5496. TrackedSpawn* ts = spawns_tracked[i];
  5497. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  5498. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5499. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  5500. if (ts->spawn->IsPlayer())
  5501. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  5502. else
  5503. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  5504. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  5505. }
  5506. packet->setArrayLengthByName("num_array1", 0);
  5507. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5508. //}
  5509. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  5510. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5511. TrackedSpawn* ts = spawns_tracked[i];
  5512. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5513. packet->setArrayDataByName("list_number", i, i);
  5514. }
  5515. client->QueuePacket(packet->serialize());
  5516. safe_delete(packet);
  5517. for (int32 i = 0; i < spawns_tracked.size(); i++)
  5518. safe_delete(spawns_tracked[i]);
  5519. }
  5520. }
  5521. }
  5522. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  5523. if (killer && victim) {
  5524. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  5525. if (killer->GetGroupMemberInfo()) {
  5526. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5527. deque<GroupMemberInfo*>::iterator itr;
  5528. PlayerGroup* group = world.GetGroupManager()->GetGroup(killer->GetGroupMemberInfo()->group_id);
  5529. if (group)
  5530. {
  5531. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5532. deque<GroupMemberInfo*>* members = group->GetMembers();
  5533. for (itr = members->begin(); itr != members->end(); itr++) {
  5534. GroupMemberInfo* gmi = *itr;
  5535. if (gmi->client) {
  5536. Player* group_member = gmi->client->GetPlayer();
  5537. if (group_member->GetGuild()) {
  5538. Guild* guild = group_member->GetGuild();
  5539. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5540. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5541. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5542. }
  5543. }
  5544. }
  5545. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5546. }
  5547. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5548. }
  5549. else if (killer->GetGuild()) {
  5550. Guild* guild = killer->GetGuild();
  5551. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5552. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5553. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5554. }
  5555. }
  5556. }
  5557. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5558. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  5559. return;
  5560. // If faction based combat is not allowed then no need to run the loops so just return out
  5561. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5562. return;
  5563. if (spawn && spawn->IsNPC() && spawn->Alive())
  5564. CheckEnemyList((NPC*)spawn);
  5565. }
  5566. void ZoneServer::SendUpdateTitles(Client* client, Title* suffix, Title* prefix) {
  5567. assert(client);
  5568. if (client->GetVersion() > 546)
  5569. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5570. }
  5571. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5572. if (!spawn)
  5573. return;
  5574. vector<Client*>::iterator itr;
  5575. PacketStruct *packet;
  5576. Client* current_client;
  5577. MClientList.readlock(__FUNCTION__, __LINE__);
  5578. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5579. current_client = *itr;
  5580. if (current_client->GetVersion() <= 546)
  5581. continue;
  5582. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5583. continue;
  5584. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5585. packet->setDataByName("player_name", spawn->GetName());
  5586. packet->setDataByName("unknown1", 1, 1);
  5587. if(suffix)
  5588. packet->setDataByName("suffix_title", suffix->GetName());
  5589. else
  5590. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5591. if(prefix)
  5592. packet->setDataByName("prefix_title", prefix->GetName());
  5593. else
  5594. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5595. packet->setDataByName("last_name", spawn->GetLastName());
  5596. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5597. current_client->QueuePacket(packet->serialize());
  5598. safe_delete(packet);
  5599. }
  5600. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5601. }
  5602. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5603. if(!spawn)
  5604. return;
  5605. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5606. transport_spawns.push_back(spawn->GetID());
  5607. spawn->SetTransportSpawn(true);
  5608. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5609. }
  5610. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5611. Spawn* spawn = 0;
  5612. Spawn* closest_spawn = 0;
  5613. float closest_distance = 0.0;
  5614. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5615. vector<int32>::iterator itr = transport_spawns.begin();
  5616. while(itr != transport_spawns.end()){
  5617. spawn = GetSpawnByID(*itr);
  5618. if(spawn){
  5619. if(closest_distance == 0.0){
  5620. closest_spawn = spawn;
  5621. closest_distance = spawn->GetDistance(x, y, z);
  5622. }
  5623. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5624. closest_spawn = spawn;
  5625. closest_distance = spawn->GetDistance(x, y, z);
  5626. }
  5627. itr++;
  5628. }
  5629. else
  5630. itr = transport_spawns.erase(itr);
  5631. }
  5632. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5633. return closest_spawn;
  5634. }
  5635. Spawn* ZoneServer::GetTransportByRailID(sint64 rail_id){
  5636. Spawn* spawn = 0;
  5637. Spawn* closest_spawn = 0;
  5638. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5639. vector<int32>::iterator itr = transport_spawns.begin();
  5640. while(itr != transport_spawns.end()){
  5641. spawn = GetSpawnByID(*itr);
  5642. //printf("Rail id: %i vs %i\n", spawn ? spawn->GetRailID() : 0, rail_id);
  5643. if(spawn && spawn->GetRailID() == rail_id){
  5644. closest_spawn = spawn;
  5645. break;
  5646. }
  5647. itr++;
  5648. }
  5649. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5650. return closest_spawn;
  5651. }
  5652. void ZoneServer::SetRain(float val) {
  5653. rain = val;
  5654. vector<Client*>::iterator itr;
  5655. MClientList.readlock(__FUNCTION__, __LINE__);
  5656. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5657. Client* client = *itr;
  5658. client->GetPlayer()->GetInfoStruct()->set_rain(val);
  5659. client->GetPlayer()->SetCharSheetChanged(true);
  5660. if( val >= 0.75 && !weather_signaled )
  5661. {
  5662. client->SimpleMessage(CHANNEL_NARRATIVE, "It starts to rain.");
  5663. }
  5664. else if( val < 0.75 && weather_signaled )
  5665. {
  5666. client->SimpleMessage(CHANNEL_NARRATIVE, "It stops raining.");
  5667. }
  5668. }
  5669. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5670. if (val >= 0.75 && !weather_signaled) {
  5671. weather_signaled = true;
  5672. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  5673. }
  5674. else if (val < 0.75 && weather_signaled) {
  5675. weather_signaled = false;
  5676. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  5677. }
  5678. }
  5679. void ZoneServer::SetWind(float val) {
  5680. vector<Client*>::iterator itr;
  5681. MClientList.readlock(__FUNCTION__, __LINE__);
  5682. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5683. Client* client = *itr;
  5684. client->GetPlayer()->GetInfoStruct()->set_wind(val);
  5685. client->GetPlayer()->SetCharSheetChanged(true);
  5686. }
  5687. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5688. }
  5689. void ZoneServer::ProcessWeather()
  5690. {
  5691. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  5692. if( !weather_enabled || !isWeatherAllowed() )
  5693. return;
  5694. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  5695. float new_weather = 0;
  5696. float weather_offset = 0;
  5697. bool change_weather = false;
  5698. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  5699. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  5700. {
  5701. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  5702. // reset last changed time (frequency check)
  5703. weather_last_changed_time = Timer::GetUnixTimeStamp();
  5704. // this is the chance a weather change occurs at all at the expired interval
  5705. int8 weather_random = MakeRandomInt(1, 100);
  5706. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  5707. if( weather_random <= weather_change_chance )
  5708. {
  5709. change_weather = true;
  5710. weather_offset = weather_change_amount;
  5711. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  5712. {
  5713. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  5714. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  5715. weather_pattern = 2;
  5716. }
  5717. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  5718. {
  5719. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  5720. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  5721. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5722. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5723. if( weather_random <= weather_alter )
  5724. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5725. }
  5726. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  5727. {
  5728. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5729. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5730. if( weather_random <= weather_alter )
  5731. {
  5732. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5733. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  5734. }
  5735. }
  5736. else // normal weather patterns, weather starts at min, goes to max, then back down again
  5737. {
  5738. // do nothing (processed below)
  5739. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  5740. }
  5741. // when all done, change the weather
  5742. if( change_weather )
  5743. {
  5744. if( weather_pattern == 1 )
  5745. {
  5746. // weather is getting worse, til it reaches weather_max_severity
  5747. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  5748. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  5749. if(new_weather > weather_max_severity)
  5750. {
  5751. new_weather = weather_max_severity - weather_offset;
  5752. weather_pattern = 0;
  5753. }
  5754. }
  5755. else if( weather_pattern == 0 )
  5756. {
  5757. // weather is clearing up, til it reaches weather_min_severity
  5758. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  5759. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  5760. if(new_weather < weather_min_severity)
  5761. {
  5762. new_weather = weather_min_severity + weather_offset;
  5763. weather_pattern = 1;
  5764. }
  5765. }
  5766. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  5767. this->SetRain(new_weather);
  5768. weather_current_severity = new_weather;
  5769. }
  5770. }
  5771. }
  5772. else
  5773. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  5774. }
  5775. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  5776. if (!spawn->IsPrivateSpawn())
  5777. return;
  5778. Client* client = 0;
  5779. Player* player = 0;
  5780. PacketStruct* packet = 0;
  5781. int32 packet_version = 0;
  5782. MutexList<Client*>::iterator itr = connected_clients.begin();
  5783. while (itr->Next()) {
  5784. client = itr->value;
  5785. player = client->GetPlayer();
  5786. if (player->WasSentSpawn(spawn->GetID())) {
  5787. if (!packet || packet_version != client->GetVersion()) {
  5788. safe_delete(packet);
  5789. packet_version = client->GetVersion();
  5790. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  5791. }
  5792. SendRemoveSpawn(client, spawn, packet);
  5793. if(spawn_range_map.count(client) > 0)
  5794. spawn_range_map.Get(client)->erase(spawn->GetID());
  5795. if(player->GetTarget() == spawn)
  5796. player->SetTarget(0);
  5797. }
  5798. }
  5799. safe_delete(packet);
  5800. }
  5801. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  5802. SpawnLocation* ret = 0;
  5803. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  5804. if (spawn_location_list.count(id) > 0)
  5805. ret = spawn_location_list[id];
  5806. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  5807. return ret;
  5808. }
  5809. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  5810. Client* client = 0;
  5811. PacketStruct* packet = 0;
  5812. Spawn* exclude_spawn = 0;
  5813. if (!spawn)
  5814. return;
  5815. if (spawn2){
  5816. if(hide_type == 1){
  5817. client = GetClientBySpawn(spawn2);
  5818. if(client){
  5819. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5820. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5821. packet->setDataByName("anim_type", visual_state);
  5822. client->QueuePacket(packet->serialize());
  5823. }
  5824. return;
  5825. }
  5826. if(hide_type == 2)
  5827. exclude_spawn = spawn2;
  5828. }
  5829. vector<Client*>::iterator client_itr;
  5830. MClientList.readlock(__FUNCTION__, __LINE__);
  5831. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5832. client = *client_itr;
  5833. if(spawn->GetDistance(client->GetPlayer()) > 50)
  5834. continue;
  5835. if(exclude_spawn == client->GetPlayer())
  5836. continue;
  5837. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5838. if (packet) {
  5839. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5840. packet->setDataByName("anim_type", visual_state);
  5841. client->QueuePacket(packet->serialize());
  5842. safe_delete(packet);
  5843. }
  5844. }
  5845. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5846. }
  5847. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  5848. vector<Spawn*> tmp_list;
  5849. Spawn* spawn;
  5850. map<int32, Spawn*>::iterator itr;
  5851. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5852. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5853. spawn = itr->second;
  5854. if (spawn && (spawn->GetDatabaseID() == id))
  5855. tmp_list.push_back(spawn);
  5856. }
  5857. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5858. return tmp_list;
  5859. }
  5860. vector<Spawn*> ZoneServer::GetSpawnsByRailID(sint64 rail_id) {
  5861. vector<Spawn*> tmp_list;
  5862. Spawn* spawn;
  5863. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5864. vector<int32>::iterator itr = transport_spawns.begin();
  5865. while(itr != transport_spawns.end()){
  5866. spawn = GetSpawnByID(*itr);
  5867. if(spawn && spawn->GetRailID() == rail_id){
  5868. tmp_list.push_back(spawn);
  5869. }
  5870. itr++;
  5871. }
  5872. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5873. return tmp_list;
  5874. }
  5875. void ZoneServer::RemovePlayerPassenger(int32 char_id) {
  5876. vector<Spawn*> tmp_list;
  5877. Spawn* spawn;
  5878. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5879. vector<int32>::iterator itr = transport_spawns.begin();
  5880. while(itr != transport_spawns.end()){
  5881. spawn = GetSpawnByID(*itr);
  5882. if(spawn) {
  5883. spawn->RemoveRailPassenger(char_id);
  5884. }
  5885. itr++;
  5886. }
  5887. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5888. }
  5889. vector<Spawn*> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  5890. vector<Spawn*> ret;
  5891. Spawn* spawn = 0;
  5892. map<int32, Spawn*>::iterator itr;
  5893. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5894. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5895. spawn = itr->second;
  5896. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn != caster && spawn->Alive() && spawn->GetDistance(caster, true) <= distance)
  5897. ret.push_back(spawn);
  5898. }
  5899. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5900. return ret;
  5901. }
  5902. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  5903. if(!client || !spawn)
  5904. return;
  5905. PendingResurrection* rez = client->GetCurrentRez();
  5906. if(!rez || !rez->caster)
  5907. return;
  5908. PacketStruct* packet = 0;
  5909. float power_perc = rez->mp_perc;
  5910. float health_perc = rez->hp_perc;
  5911. Spawn* caster_spawn = rez->caster;
  5912. sint32 heal_amt = 0;
  5913. sint32 power_amt = 0;
  5914. bool no_calcs = rez->no_calcs;
  5915. int8 crit_mod = rez->crit_mod;
  5916. Entity* caster = 0;
  5917. InfoStruct* info = 0;
  5918. bool crit = false;
  5919. string heal_spell = rez->heal_name;
  5920. int16 heal_packet_type = 0;
  5921. int16 power_packet_type = 0;
  5922. //Calculations for how much to heal the spawn
  5923. if(health_perc > 0)
  5924. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  5925. if(power_perc > 0)
  5926. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  5927. if(caster_spawn->IsEntity()){
  5928. caster = ((Entity*)caster_spawn);
  5929. info = caster->GetInfoStruct();
  5930. }
  5931. if(!no_calcs && caster){
  5932. heal_amt = caster->CalculateHealAmount(spawn, heal_amt, crit_mod, &crit);
  5933. power_amt = caster->CalculateHealAmount(spawn, power_amt, crit_mod, &crit);
  5934. }
  5935. //Set this rez as a crit to be passed to subspell (not yet used)
  5936. rez->crit = true;
  5937. //Set Heal amt to 1 if 0 now so the player has health
  5938. if(heal_amt == 0)
  5939. heal_amt = 1;
  5940. if(heal_amt > spawn->GetTotalHP())
  5941. heal_amt = spawn->GetTotalHP();
  5942. if(power_amt > spawn->GetTotalPower())
  5943. power_amt = spawn->GetTotalPower();
  5944. spawn->SetHP(heal_amt);
  5945. if(power_amt > 0)
  5946. spawn->SetPower(power_amt);
  5947. if(client && caster){
  5948. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  5949. if(move)
  5950. client->QueuePacket(move);
  5951. }
  5952. if(crit){
  5953. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  5954. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  5955. }
  5956. else {
  5957. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  5958. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  5959. }
  5960. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  5961. if(power_amt > 0)
  5962. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  5963. //The following code sets the spawn as alive
  5964. if(dead_spawns.count(spawn->GetID()) > 0)
  5965. dead_spawns.erase(spawn->GetID());
  5966. if(spawn->IsPlayer()){
  5967. spawn->SetSpawnType(4);
  5968. client = GetClientBySpawn(spawn);
  5969. if(client){
  5970. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  5971. if(packet){
  5972. client->QueuePacket(packet->serialize());
  5973. }
  5974. packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  5975. if(packet)
  5976. {
  5977. packet->setDataByName("parameter1", 8);
  5978. client->QueuePacket(packet->serialize());
  5979. packet->setDataByName("parameter1", 16);
  5980. client->QueuePacket(packet->serialize());
  5981. }
  5982. safe_delete(packet);
  5983. client->SimpleMessage(CHANNEL_NARRATIVE, "You regain consciousness!");
  5984. }
  5985. }
  5986. spawn->SendSpawnChanges(true);
  5987. spawn->SetTempActionState(-1);
  5988. spawn->appearance.attackable = 1;
  5989. }
  5990. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  5991. if(!caster || !target)
  5992. return;
  5993. Client* client = 0;
  5994. Player* player = 0;
  5995. PacketStruct* packet = 0;
  5996. vector<Client*>::iterator client_itr;
  5997. MClientList.readlock(__FUNCTION__, __LINE__);
  5998. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  5999. client = *client_itr;
  6000. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  6001. continue;
  6002. if(caster && caster->GetDistance(player) > 50)
  6003. continue;
  6004. if(target && target->GetDistance(player) > 50)
  6005. continue;
  6006. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  6007. if(packet){
  6008. packet->setDataByName("spell_name", spell_name.c_str());
  6009. packet->setDataByName("dispell_name", dispell_name.c_str());
  6010. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  6011. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  6012. packet->setDataByName("type", dispell_type);
  6013. client->QueuePacket(packet->serialize());
  6014. }
  6015. safe_delete(packet);
  6016. }
  6017. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6018. }
  6019. void ZoneServer::DismissAllPets() {
  6020. Spawn* spawn = 0;
  6021. map<int32, Spawn*>::iterator itr;
  6022. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6023. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6024. spawn = itr->second;
  6025. if (spawn && spawn->IsEntity())
  6026. ((Entity*)spawn)->DismissAllPets();
  6027. }
  6028. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6029. }
  6030. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target, bool remove_caster){
  6031. if (spellProcess)
  6032. spellProcess->RemoveTargetFromSpell(spell, target, remove_caster);
  6033. }
  6034. void ZoneServer::ClearHate(Entity* entity) {
  6035. Spawn* spawn = 0;
  6036. map<int32, Spawn*>::iterator itr;
  6037. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6038. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6039. spawn = itr->second;
  6040. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  6041. ((NPC*)spawn)->Brain()->ClearHate(entity);
  6042. }
  6043. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6044. }
  6045. ThreadReturnType ZoneLoop(void* tmp) {
  6046. #ifdef WIN32
  6047. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6048. #endif
  6049. if (tmp == 0) {
  6050. ThrowError("ZoneLoop(): tmp = 0!");
  6051. THREAD_RETURN(NULL);
  6052. }
  6053. ZoneServer* zs = (ZoneServer*) tmp;
  6054. while (zs->Process()) {
  6055. if(zs->GetClientCount() == 0)
  6056. Sleep(1000);
  6057. else
  6058. Sleep(10);
  6059. }
  6060. zs->Process(); //run loop once more to clean up some functions
  6061. safe_delete(zs);
  6062. THREAD_RETURN(NULL);
  6063. }
  6064. ThreadReturnType SpawnLoop(void* tmp) {
  6065. #ifdef WIN32
  6066. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6067. #endif
  6068. if (tmp == 0) {
  6069. ThrowError("SpawnLoop(): tmp = 0!");
  6070. THREAD_RETURN(NULL);
  6071. }
  6072. ZoneServer* zs = (ZoneServer*) tmp;
  6073. #ifndef NO_CATCH
  6074. try {
  6075. #endif
  6076. zs->spawnthread_active = true;
  6077. while (zs->SpawnProcess()) {
  6078. if(zs->GetClientCount() == 0)
  6079. Sleep(1000);
  6080. else
  6081. Sleep(20);
  6082. }
  6083. zs->spawnthread_active = false;
  6084. #ifndef NO_CATCH
  6085. }
  6086. catch(...) {
  6087. zs->spawnthread_active = false;
  6088. zs->initial_spawn_threads_active = 0;
  6089. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  6090. try{
  6091. zs->Shutdown();
  6092. }
  6093. catch(...){
  6094. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  6095. throw;
  6096. }
  6097. throw;
  6098. }
  6099. #endif
  6100. THREAD_RETURN(NULL);
  6101. }
  6102. ThreadReturnType SendInitialSpawns(void* tmp) {
  6103. #ifdef WIN32
  6104. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  6105. #endif
  6106. if (tmp == 0) {
  6107. ThrowError("SendInitialSpawns(): tmp = 0!");
  6108. THREAD_RETURN(NULL);
  6109. }
  6110. Client* client = (Client*) tmp;
  6111. client->GetCurrentZone()->SendZoneSpawns(client);
  6112. THREAD_RETURN(NULL);
  6113. }
  6114. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  6115. #ifdef WIN32
  6116. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  6117. #endif
  6118. if (tmp == 0) {
  6119. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  6120. THREAD_RETURN(NULL);
  6121. }
  6122. Client* client = (Client*)tmp;
  6123. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  6124. THREAD_RETURN(NULL);
  6125. }
  6126. void ZoneServer::SetSpawnStructs(Client* client) {
  6127. int16 client_ver = client->GetVersion();
  6128. Player* player = client->GetPlayer();
  6129. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  6130. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  6131. player->SetSpawnPosStruct(pos);
  6132. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  6133. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  6134. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  6135. player->SetSpawnVisStruct(vis);
  6136. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  6137. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  6138. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  6139. player->SetSpawnInfoStruct(info);
  6140. if (versioned_info_structs.count(info->GetVersion()) == 0)
  6141. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  6142. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  6143. player->SetSpawnHeaderStruct(header);
  6144. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  6145. player->SetSpawnFooterStruct(footer);
  6146. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  6147. player->SetSignFooterStruct(sfooter);
  6148. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  6149. player->SetWidgetFooterStruct(wfooter);
  6150. }
  6151. Spawn* ZoneServer::GetSpawn(int32 id){
  6152. Spawn* ret = 0;
  6153. if(GetNPC(id))
  6154. ret = GetNewNPC(id);
  6155. else if(this->GetObject(id))
  6156. ret = GetNewObject(id);
  6157. else if(GetWidget(id))
  6158. ret = GetNewWidget(id);
  6159. else if(GetSign(id))
  6160. ret = GetNewSign(id);
  6161. else if(GetGroundSpawn(id))
  6162. ret = GetNewGroundSpawn(id);
  6163. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  6164. else if (!reloading && database.LoadNPC(this, id)) {
  6165. if (GetNPC(id))
  6166. ret = GetNewNPC(id);
  6167. else
  6168. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  6169. }
  6170. else if (!reloading && database.LoadObject(this, id)) {
  6171. if (this->GetObject(id))
  6172. ret = GetNewObject(id);
  6173. else
  6174. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  6175. }
  6176. else if (!reloading && database.LoadWidget(this, id)) {
  6177. if (GetWidget(id))
  6178. ret = GetNewWidget(id);
  6179. else
  6180. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  6181. }
  6182. else if (!reloading && database.LoadSign(this, id)) {
  6183. if (GetSign(id))
  6184. ret = GetNewSign(id);
  6185. else
  6186. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  6187. }
  6188. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  6189. if (GetGroundSpawn(id))
  6190. ret = GetNewGroundSpawn(id);
  6191. else
  6192. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  6193. }
  6194. if(ret && ret->IsOmittedByDBFlag())
  6195. {
  6196. LogWrite(SPAWN__WARNING, 0, "Spawn", "Spawn (%u) was skipped due to a missing expansion / holiday flag being met.", id);
  6197. safe_delete(ret);
  6198. ret = 0;
  6199. }
  6200. if(ret)
  6201. ret->SetID(Spawn::NextID());
  6202. return ret;
  6203. }
  6204. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  6205. if(entity_command_list.count(id) > 0)
  6206. return entity_command_list[id];
  6207. else
  6208. return 0;
  6209. }
  6210. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  6211. if (entity_command_list.count(id) == 0)
  6212. entity_command_list[id] = new vector<EntityCommand*>;
  6213. entity_command_list[id]->push_back(command);
  6214. }
  6215. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  6216. EntityCommand* ret = 0;
  6217. if (entity_command_list.count(id) == 0)
  6218. return ret;
  6219. vector<EntityCommand*>::iterator itr;
  6220. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  6221. if ((*itr)->name == name) {
  6222. ret = (*itr);
  6223. break;
  6224. }
  6225. }
  6226. return ret;
  6227. }
  6228. void ZoneServer::ClearEntityCommands() {
  6229. if (entity_command_list.size() > 0) {
  6230. map<int32, vector<EntityCommand*>* >::iterator itr;
  6231. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  6232. vector<EntityCommand*>* entity_commands = itr->second;
  6233. if (entity_commands && entity_commands->size() > 0) {
  6234. vector<EntityCommand*>::iterator v_itr;
  6235. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  6236. safe_delete(*v_itr);
  6237. entity_commands->clear();
  6238. }
  6239. safe_delete(entity_commands);
  6240. }
  6241. entity_command_list.clear();
  6242. }
  6243. }
  6244. void ZoneServer::AddNPCSpell(int32 list_id, int32 spell_id, int8 tier){
  6245. npc_spell_list[list_id][spell_id] = tier;
  6246. }
  6247. vector<Spell*>* ZoneServer::GetNPCSpells(int32 primary_list, int32 secondary_list){
  6248. vector<Spell*>* ret = 0;
  6249. if(npc_spell_list.count(primary_list) > 0){
  6250. ret = new vector<Spell*>();
  6251. map<int32, int8>::iterator itr;
  6252. Spell* tmpSpell = 0;
  6253. for(itr = npc_spell_list[primary_list].begin(); itr != npc_spell_list[primary_list].end(); itr++){
  6254. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  6255. if(tmpSpell)
  6256. ret->push_back(tmpSpell);
  6257. }
  6258. }
  6259. if(npc_spell_list.count(secondary_list) > 0){
  6260. if(!ret)
  6261. ret = new vector<Spell*>();
  6262. map<int32, int8>::iterator itr;
  6263. Spell* tmpSpell = 0;
  6264. for(itr = npc_spell_list[secondary_list].begin(); itr != npc_spell_list[secondary_list].end(); itr++){
  6265. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  6266. if(tmpSpell)
  6267. ret->push_back(tmpSpell);
  6268. }
  6269. }
  6270. if(ret && ret->size() == 0){
  6271. safe_delete(ret);
  6272. ret = 0;
  6273. }
  6274. return ret;
  6275. }
  6276. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  6277. npc_skill_list[list_id][skill_id] = value;
  6278. }
  6279. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  6280. map<string, Skill*>* ret = 0;
  6281. if(npc_skill_list.count(primary_list) > 0){
  6282. ret = new map<string, Skill*>();
  6283. map<int32, int16>::iterator itr;
  6284. Skill* tmpSkill = 0;
  6285. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  6286. tmpSkill = master_skill_list.GetSkill(itr->first);
  6287. if(tmpSkill){
  6288. tmpSkill = new Skill(tmpSkill);
  6289. tmpSkill->current_val = itr->second;
  6290. tmpSkill->max_val = tmpSkill->current_val+5;
  6291. (*ret)[tmpSkill->name.data] = tmpSkill;
  6292. }
  6293. }
  6294. }
  6295. if(npc_skill_list.count(secondary_list) > 0){
  6296. if(!ret)
  6297. ret = new map<string, Skill*>();
  6298. map<int32, int16>::iterator itr;
  6299. Skill* tmpSkill = 0;
  6300. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  6301. tmpSkill = master_skill_list.GetSkill(itr->first);
  6302. if(tmpSkill){
  6303. tmpSkill = new Skill(tmpSkill);
  6304. tmpSkill->current_val = itr->second;
  6305. tmpSkill->max_val = tmpSkill->current_val+5;
  6306. (*ret)[tmpSkill->name.data] = tmpSkill;
  6307. }
  6308. }
  6309. }
  6310. if(ret && ret->size() == 0){
  6311. safe_delete(ret);
  6312. ret = 0;
  6313. }
  6314. return ret;
  6315. }
  6316. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  6317. npc_equipment_list[list_id].push_back(item_id);
  6318. }
  6319. void ZoneServer::SetNPCEquipment(NPC* npc) {
  6320. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  6321. Item* tmpItem = 0;
  6322. int8 slot = 0;
  6323. vector<int32>::iterator itr;
  6324. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  6325. tmpItem = master_item_list.GetItem(*itr);
  6326. if(tmpItem){
  6327. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  6328. if(slot < 255){
  6329. tmpItem = new Item(tmpItem);
  6330. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  6331. }
  6332. }
  6333. }
  6334. }
  6335. }
  6336. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  6337. npc_list[id] = npc;
  6338. }
  6339. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  6340. widget_list[id] = widget;
  6341. }
  6342. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  6343. if((!reloading || override_loading) && widget_list.count(id) > 0)
  6344. return widget_list[id];
  6345. else
  6346. return 0;
  6347. }
  6348. Widget* ZoneServer::GetNewWidget(int32 id) {
  6349. if(!reloading && widget_list.count(id) > 0)
  6350. return widget_list[id]->Copy();
  6351. else
  6352. return 0;
  6353. }
  6354. void ZoneServer::LoadGroundSpawnEntries(){
  6355. MGroundSpawnItems.lock();
  6356. database.LoadGroundSpawnEntries(this);
  6357. MGroundSpawnItems.unlock();
  6358. }
  6359. void ZoneServer::LoadGroundSpawnItems() {
  6360. }
  6361. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  6362. GroundSpawnEntry* entry = new GroundSpawnEntry;
  6363. entry->min_skill_level = min_skill_level;
  6364. entry->min_adventure_level = min_adventure_level;
  6365. entry->bonus_table = bonus_table;
  6366. entry->harvest1 = harvest1;
  6367. entry->harvest3 = harvest3;
  6368. entry->harvest5 = harvest5;
  6369. entry->harvest_imbue = harvest_imbue;
  6370. entry->harvest_rare = harvest_rare;
  6371. entry->harvest10 = harvest10;
  6372. entry->harvest_coin = harvest_coin;
  6373. groundspawn_entries[groundspawn_id].push_back(entry);
  6374. }
  6375. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  6376. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  6377. entry->item_id = item_id;
  6378. entry->is_rare = is_rare;
  6379. entry->grid_id = grid_id;
  6380. groundspawn_items[groundspawn_id].push_back(entry);
  6381. }
  6382. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  6383. vector<GroundSpawnEntry*>* ret = 0;
  6384. MGroundSpawnItems.lock();
  6385. if(groundspawn_entries.count(id) > 0)
  6386. ret = &groundspawn_entries[id];
  6387. MGroundSpawnItems.unlock();
  6388. return ret;
  6389. }
  6390. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  6391. vector<GroundSpawnEntryItem*>* ret = 0;
  6392. if(groundspawn_items.count(id) > 0)
  6393. ret = &groundspawn_items[id];
  6394. return ret;
  6395. }
  6396. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  6397. void ZoneServer::DeleteGroundSpawnItems()
  6398. {
  6399. MGroundSpawnItems.lock();
  6400. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  6401. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  6402. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  6403. {
  6404. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  6405. {
  6406. safe_delete(*groundspawnentry_itr);
  6407. }
  6408. }
  6409. groundspawn_entries.clear();
  6410. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  6411. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  6412. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  6413. {
  6414. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  6415. {
  6416. safe_delete(*groundspawnitem_itr);
  6417. }
  6418. }
  6419. groundspawn_items.clear();
  6420. MGroundSpawnItems.unlock();
  6421. }
  6422. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  6423. groundspawn_list[id] = spawn;
  6424. }
  6425. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  6426. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  6427. return groundspawn_list[id];
  6428. else
  6429. return 0;
  6430. }
  6431. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  6432. if(!reloading && groundspawn_list.count(id) > 0)
  6433. return groundspawn_list[id]->Copy();
  6434. else
  6435. return 0;
  6436. }
  6437. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  6438. loot_tables[id] = table;
  6439. }
  6440. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  6441. loot_drops[id].push_back(drop);
  6442. }
  6443. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  6444. spawn_loot_list[spawn_id].push_back(id);
  6445. }
  6446. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  6447. spawn_loot_list[spawn_id].clear();
  6448. }
  6449. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  6450. level_loot_list.push_back(loot);
  6451. }
  6452. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  6453. racial_loot_list[racial_id].push_back(loot);
  6454. }
  6455. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  6456. zone_loot_list[zone].push_back(loot);
  6457. }
  6458. void ZoneServer::ClearLootTables(){
  6459. map<int32,LootTable*>::iterator table_itr;
  6460. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  6461. safe_delete(table_itr->second);
  6462. }
  6463. map<int32, vector<LootDrop*> >::iterator drop_itr;
  6464. vector<LootDrop*>::iterator drop_itr2;
  6465. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  6466. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  6467. safe_delete(*drop_itr2);
  6468. }
  6469. }
  6470. vector<GlobalLoot*>::iterator level_itr;
  6471. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  6472. safe_delete(*level_itr);
  6473. }
  6474. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  6475. vector<GlobalLoot*>::iterator race_itr2;
  6476. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  6477. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  6478. safe_delete(*race_itr2);
  6479. }
  6480. }
  6481. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  6482. vector<GlobalLoot*>::iterator zone_itr2;
  6483. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  6484. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  6485. safe_delete(*zone_itr2);
  6486. }
  6487. }
  6488. loot_tables.clear();
  6489. loot_drops.clear();
  6490. spawn_loot_list.clear();
  6491. level_loot_list.clear();
  6492. racial_loot_list.clear();
  6493. zone_loot_list.clear();
  6494. }
  6495. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id, Spawn* spawn) {
  6496. vector<int32> ret;
  6497. int32 returnValue = 0;
  6498. if(reloading)
  6499. return ret;
  6500. if (spawn_loot_list.count(spawn_id) > 0)
  6501. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  6502. if (level_loot_list.size() > 0) {
  6503. vector<GlobalLoot*>::iterator itr;
  6504. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  6505. GlobalLoot* loot = *itr;
  6506. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6507. returnValue = 0; // reset since this can override the database setting
  6508. if(zone_script)
  6509. {
  6510. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_level", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6511. continue;
  6512. }
  6513. bool entryAdded = false;
  6514. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6515. ret.push_back(loot->table_id);
  6516. else {
  6517. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6518. ret.push_back(loot->table_id);
  6519. }
  6520. if(!entryAdded && returnValue) // DB override via LUA scripting
  6521. ret.push_back(loot->table_id);
  6522. }
  6523. }
  6524. if (racial_loot_list.count(racial_id) > 0) {
  6525. vector<GlobalLoot*>::iterator itr;
  6526. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  6527. GlobalLoot* loot = *itr;
  6528. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6529. returnValue = 0; // reset since this can override the database setting
  6530. if(zone_script)
  6531. {
  6532. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_racial", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6533. continue;
  6534. }
  6535. bool entryAdded = false;
  6536. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6537. ret.push_back(loot->table_id);
  6538. else {
  6539. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6540. ret.push_back(loot->table_id);
  6541. }
  6542. if(!entryAdded && returnValue) // DB override via LUA scripting
  6543. ret.push_back(loot->table_id);
  6544. }
  6545. }
  6546. if (zone_loot_list.count(zone_id) > 0) {
  6547. vector<GlobalLoot*>::iterator itr;
  6548. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  6549. GlobalLoot* loot = *itr;
  6550. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6551. returnValue = 0; // reset since this can override the database setting
  6552. if(zone_script)
  6553. {
  6554. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_zone", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6555. continue;
  6556. }
  6557. bool entryAdded = false;
  6558. if (loot->minLevel == 0 && loot->maxLevel == 0 && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6559. ret.push_back(loot->table_id);
  6560. else {
  6561. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (!loot->loot_tier || spawn->GetLootTier() >= loot->loot_tier) && (entryAdded = true)) // successful plan to add set entryAdded to true
  6562. ret.push_back(loot->table_id);
  6563. }
  6564. if(!entryAdded && returnValue) // DB override via LUA scripting
  6565. ret.push_back(loot->table_id);
  6566. }
  6567. }
  6568. return ret;
  6569. }
  6570. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  6571. if(!reloading && loot_drops.count(table_id) > 0)
  6572. return &(loot_drops[table_id]);
  6573. else
  6574. return 0;
  6575. }
  6576. LootTable* ZoneServer::GetLootTable(int32 table_id){
  6577. return loot_tables[table_id];
  6578. }
  6579. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  6580. LocationTransportDestination* loc = new LocationTransportDestination;
  6581. loc->message = message;
  6582. loc->trigger_x = trigger_x;
  6583. loc->trigger_y = trigger_y;
  6584. loc->trigger_z = trigger_z;
  6585. loc->trigger_radius = trigger_radius;
  6586. loc->destination_zone_id = destination_zone_id;
  6587. loc->destination_x = destination_x;
  6588. loc->destination_y = destination_y;
  6589. loc->destination_z = destination_z;
  6590. loc->destination_heading = destination_heading;
  6591. loc->cost = cost;
  6592. loc->unique_id = unique_id;
  6593. MTransporters.lock();
  6594. if(location_transporters.count(zone_id) == 0)
  6595. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  6596. location_transporters[zone_id]->Add(loc);
  6597. MTransporters.unlock();
  6598. }
  6599. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
  6600. int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
  6601. int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
  6602. TransportDestination* transport = new TransportDestination;
  6603. transport->type = type;
  6604. transport->display_name = name;
  6605. transport->message = message;
  6606. transport->destination_zone_id = destination_zone_id;
  6607. transport->destination_x = destination_x;
  6608. transport->destination_y = destination_y;
  6609. transport->destination_z = destination_z;
  6610. transport->destination_heading = destination_heading;
  6611. transport->cost = cost;
  6612. transport->unique_id = unique_id;
  6613. transport->min_level = min_level;
  6614. transport->max_level = max_level;
  6615. transport->req_quest = quest_req;
  6616. transport->req_quest_step = quest_step_req;
  6617. transport->req_quest_complete = quest_complete;
  6618. transport->map_x = map_x;
  6619. transport->map_y = map_y;
  6620. transport->expansion_flag = expansion_flag;
  6621. transport->holiday_flag = holiday_flag;
  6622. transport->min_client_version = min_client_version;
  6623. transport->max_client_version = max_client_version;
  6624. transport->flight_path_id = flight_path_id;
  6625. transport->mount_id = mount_id;
  6626. transport->mount_red_color = mount_red_color;
  6627. transport->mount_green_color = mount_green_color;
  6628. transport->mount_blue_color = mount_blue_color;
  6629. MTransporters.lock();
  6630. transporters[transport_id].push_back(transport);
  6631. MTransporters.unlock();
  6632. }
  6633. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  6634. if (!returnList)
  6635. return;
  6636. MTransporters.lock();
  6637. if (transporters.count(transport_id) > 0)
  6638. {
  6639. vector<TransportDestination*> list;
  6640. for (int i = 0; i < transporters[transport_id].size(); i++)
  6641. {
  6642. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  6643. continue;
  6644. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  6645. continue;
  6646. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag) && database.CheckHolidayFlags(this, transporters[transport_id][i]->holiday_flag))
  6647. {
  6648. returnList->push_back(transporters[transport_id][i]);
  6649. }
  6650. }
  6651. }
  6652. MTransporters.unlock();
  6653. }
  6654. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6655. MutexList<LocationTransportDestination*>* ret = 0;
  6656. MTransporters.lock();
  6657. if(location_transporters.count(zone_id) > 0)
  6658. ret = location_transporters[zone_id];
  6659. MTransporters.unlock();
  6660. return ret;
  6661. }
  6662. void ZoneServer::DeleteGlobalTransporters(){
  6663. MTransporters.lock();
  6664. map<int32, vector<TransportDestination*> >::iterator itr;
  6665. vector<TransportDestination*>::iterator transport_vector_itr;
  6666. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  6667. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  6668. safe_delete(*transport_vector_itr);
  6669. }
  6670. }
  6671. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  6672. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  6673. itr2->second->clear(true);
  6674. delete itr2->second;
  6675. }
  6676. transporters.clear();
  6677. location_transporters.clear();
  6678. MTransporters.unlock();
  6679. }
  6680. void ZoneServer::DeleteGlobalSpawns() {
  6681. ClearLootTables();
  6682. map<int32, NPC*>::iterator npc_list_iter;
  6683. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  6684. safe_delete(npc_list_iter->second);
  6685. }
  6686. npc_list.clear();
  6687. map<int32, Object*>::iterator object_list_iter;
  6688. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  6689. safe_delete(object_list_iter->second);
  6690. }
  6691. object_list.clear();
  6692. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  6693. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  6694. safe_delete(groundspawn_list_iter->second);
  6695. }
  6696. groundspawn_list.clear();
  6697. map<int32, Widget*>::iterator widget_list_iter;
  6698. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  6699. safe_delete(widget_list_iter->second);
  6700. }
  6701. widget_list.clear();
  6702. map<int32, Sign*>::iterator sign_list_iter;
  6703. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  6704. safe_delete(sign_list_iter->second);
  6705. }
  6706. sign_list.clear();
  6707. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  6708. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  6709. safe_delete(appearance_list_iter->second);
  6710. }
  6711. npc_appearance_list.clear();*/
  6712. ClearEntityCommands();
  6713. DeleteGroundSpawnItems();
  6714. DeleteGlobalTransporters();
  6715. DeleteTransporterMaps();
  6716. }
  6717. void ZoneServer::AddTransportMap(int32 id, string name) {
  6718. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6719. m_transportMaps[id] = name;
  6720. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6721. }
  6722. bool ZoneServer::TransportHasMap(int32 id) {
  6723. bool ret = false;
  6724. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6725. ret = m_transportMaps.count(id) > 0;
  6726. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6727. return ret;
  6728. }
  6729. string ZoneServer::GetTransportMap(int32 id) {
  6730. string ret;
  6731. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6732. if (m_transportMaps.count(id) > 0)
  6733. ret = m_transportMaps[id];
  6734. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6735. return ret;
  6736. }
  6737. void ZoneServer::DeleteTransporterMaps() {
  6738. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6739. m_transportMaps.clear();
  6740. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6741. }
  6742. void ZoneServer::ReloadSpawns() {
  6743. if (reloading)
  6744. return;
  6745. reloading = true;
  6746. world.SetReloadingSubsystem("Spawns");
  6747. // Let every one in the zone know what is happening
  6748. HandleBroadcast("Reloading all spawns for this zone.");
  6749. DeleteGlobalSpawns();
  6750. Depop(false, true);
  6751. }
  6752. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  6753. vector<Client*>::iterator itr;
  6754. MClientList.readlock(__FUNCTION__, __LINE__);
  6755. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6756. Client* client = *itr;
  6757. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  6758. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  6759. }
  6760. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6761. }
  6762. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  6763. if (m_flightPaths.count(id) > 0) {
  6764. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  6765. safe_delete(info);
  6766. return;
  6767. }
  6768. m_flightPaths[id] = info;
  6769. }
  6770. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  6771. if (m_flightPaths.count(id) == 0) {
  6772. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  6773. safe_delete(location);
  6774. return;
  6775. }
  6776. m_flightPathRoutes[id].push_back(location);
  6777. }
  6778. void ZoneServer::DeleteFlightPaths() {
  6779. map<int32, vector<FlightPathLocation*> >::iterator itr;
  6780. vector<FlightPathLocation*>::iterator itr2;
  6781. map<int32, FlightPathInfo*>::iterator itr3;
  6782. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  6783. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  6784. safe_delete(*itr2);
  6785. }
  6786. itr->second.clear();
  6787. }
  6788. m_flightPathRoutes.clear();
  6789. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  6790. safe_delete(itr3->second);
  6791. }
  6792. m_flightPaths.clear();
  6793. }
  6794. void ZoneServer::SendFlightPathsPackets(Client* client) {
  6795. // Only send a packet if there are flight paths
  6796. if (m_flightPathRoutes.size() > 0) {
  6797. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  6798. if (packet) {
  6799. int32 num_routes = m_flightPaths.size();
  6800. packet->setArrayLengthByName("number_of_routes", num_routes);
  6801. packet->setArrayLengthByName("number_of_routes2", num_routes);
  6802. packet->setArrayLengthByName("number_of_routes3", num_routes);
  6803. packet->setArrayLengthByName("number_of_routes4", num_routes);
  6804. map<int32, FlightPathInfo*>::iterator itr;
  6805. int32 i = 0;
  6806. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  6807. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  6808. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  6809. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  6810. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  6811. vector<FlightPathLocation*>::iterator itr2;
  6812. int32 j = 0;
  6813. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  6814. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  6815. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  6816. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  6817. }
  6818. }
  6819. client->QueuePacket(packet->serialize());
  6820. safe_delete(packet);
  6821. }
  6822. }
  6823. }
  6824. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  6825. int32 index = 0;
  6826. map<int32, FlightPathInfo*>::iterator itr;
  6827. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  6828. if (itr->first == id)
  6829. return index;
  6830. }
  6831. return -1;
  6832. }
  6833. float ZoneServer::GetFlightPathSpeed(int32 id) {
  6834. float speed = 1;
  6835. if (m_flightPaths.count(id) > 0)
  6836. speed = m_flightPaths[id]->speed;
  6837. return speed;
  6838. }
  6839. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  6840. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6841. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6842. map<int32, Spawn*>::iterator itr;
  6843. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6844. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  6845. {
  6846. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  6847. if (loc && loc->conditional > 0) {
  6848. if ((loc->conditional & condition) != condition) {
  6849. Despawn(itr->second, 0);
  6850. }
  6851. }
  6852. }
  6853. }
  6854. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6855. map<int32, SpawnLocation*>::iterator itr2;
  6856. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  6857. SpawnLocation* loc = itr2->second;
  6858. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  6859. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  6860. ProcessSpawnLocation(loc);
  6861. }
  6862. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6863. }
  6864. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  6865. Spawn* spawn = 0;
  6866. map<int32, Spawn*>::iterator itr;
  6867. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6868. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  6869. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6870. spawn = itr->second;
  6871. if (spawn && spawn != newSpawn) {
  6872. if (newSpawn->GetDatabaseID())
  6873. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6874. if (newSpawn->GetSpawnLocationID())
  6875. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6876. if (spawn->GetDatabaseID())
  6877. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6878. if (spawn->GetSpawnLocationID())
  6879. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6880. }
  6881. }
  6882. list<Spawn*>::iterator itr2;
  6883. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  6884. spawn = *itr2;
  6885. if (spawn && spawn != newSpawn) {
  6886. if (newSpawn->GetDatabaseID())
  6887. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6888. if (newSpawn->GetSpawnLocationID())
  6889. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6890. if (spawn->GetDatabaseID())
  6891. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6892. if (spawn->GetSpawnLocationID())
  6893. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6894. }
  6895. }
  6896. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  6897. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6898. }
  6899. // we only call this inside a write lock
  6900. void ZoneServer::RemoveSpawnProximities(Spawn* oldSpawn) {
  6901. Spawn* spawn = 0;
  6902. map<int32, Spawn*>::iterator itr;
  6903. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6904. spawn = itr->second;
  6905. if (spawn && spawn != oldSpawn) {
  6906. if (oldSpawn->GetDatabaseID())
  6907. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6908. if (oldSpawn->GetSpawnLocationID())
  6909. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6910. // don't need to remove oldSpawn proximities, we clear them all out
  6911. }
  6912. }
  6913. }
  6914. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  6915. {
  6916. if (!entry || !spawn)
  6917. return;
  6918. const char* script = 0;
  6919. for (int x = 0; x < 3; x++)
  6920. {
  6921. switch (x)
  6922. {
  6923. case 0:
  6924. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  6925. break;
  6926. case 1:
  6927. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  6928. break;
  6929. case 2:
  6930. script = world.GetSpawnScript(entry->spawn_id);
  6931. break;
  6932. }
  6933. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  6934. {
  6935. spawn->SetSpawnScript(string(script));
  6936. break;
  6937. }
  6938. }
  6939. }
  6940. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  6941. {
  6942. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6943. return std::vector<HouseItem>();
  6944. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6945. std::vector<HouseItem> items;
  6946. map<int32, Spawn*>::iterator itr;
  6947. Spawn* spawn = 0;
  6948. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6949. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6950. spawn = itr->second;
  6951. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  6952. {
  6953. HouseItem tmpItem;
  6954. tmpItem.item_id = spawn->GetPickupItemID();
  6955. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  6956. tmpItem.spawn_id = spawn->GetID();
  6957. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  6958. if (!tmpItem.item)
  6959. continue;
  6960. items.push_back(tmpItem);
  6961. }
  6962. }
  6963. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6964. return items;
  6965. }
  6966. void ZoneServer::SendHouseItems(Client* client)
  6967. {
  6968. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6969. return;
  6970. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6971. std::vector<HouseItem> items = GetHouseItems(client);
  6972. // setting this to 1 puts it on the door widget
  6973. packet->setDataByName("is_widget_door", 1);
  6974. packet->setArrayLengthByName("num_items", items.size());
  6975. for (int i = 0; i < items.size(); i++)
  6976. {
  6977. HouseItem tmpItem = items[i];
  6978. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  6979. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  6980. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  6981. // location, 0 = floor, 1 = ceiling
  6982. //packet->setArrayDataByName("location", 1, i, 0);
  6983. // item_state int8
  6984. // 0 = normal (cannot pick up item / move item / toggle visibility)
  6985. // 1 = virtual (toggle visibility available, no move item)
  6986. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  6987. // 3 = virtual/hidden/toggle visibility
  6988. // 4 = none (cannot pick up item / move item / toggle visibility)
  6989. // 5 = none, toggle visibility (cannot pick up item / move item)
  6990. // 8 = none (cannot pick up item / move item / toggle visibility)
  6991. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  6992. // makes it so we don't have access to move item/retrieve item
  6993. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  6994. //packet->setArrayDataByName("tradeable", 1, i);
  6995. //packet->setArrayDataByName("item_description", "failboat", i);
  6996. // access to move item/retrieve item, do not use in conjunction with tradeable
  6997. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  6998. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  6999. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  7000. //packet->setArrayDataByName("first_item_description", "test", i);
  7001. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  7002. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  7003. }
  7004. EQ2Packet* pack = packet->serialize();
  7005. client->QueuePacket(pack);
  7006. safe_delete(packet);
  7007. }
  7008. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  7009. {
  7010. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  7011. return nullptr;
  7012. map<int32, Spawn*>::iterator itr;
  7013. Spawn* spawn = 0;
  7014. MSpawnList.readlock(__FUNCTION__, __LINE__);
  7015. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  7016. spawn = itr->second;
  7017. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  7018. {
  7019. Spawn* tmpSpawn = spawn;
  7020. MSpawnList.releasereadlock();
  7021. return tmpSpawn;
  7022. }
  7023. }
  7024. MSpawnList.releasereadlock();
  7025. return nullptr;
  7026. }
  7027. void ZoneServer::AddPendingSpawnRemove(int32 id)
  7028. {
  7029. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  7030. m_pendingSpawnRemove.insert(make_pair(id,true));
  7031. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  7032. }
  7033. void ZoneServer::ProcessSpawnRemovals()
  7034. {
  7035. MSpawnList.writelock(__FUNCTION__, __LINE__);
  7036. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  7037. if (m_pendingSpawnRemove.size() > 0) {
  7038. map<int32,bool>::iterator itr2;
  7039. for (itr2 = m_pendingSpawnRemove.begin(); itr2 != m_pendingSpawnRemove.end(); itr2++)
  7040. spawn_list.erase(itr2->first);
  7041. m_pendingSpawnRemove.clear();
  7042. }
  7043. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  7044. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  7045. }
  7046. void ZoneServer::AddSpawnToGroup(Spawn* spawn, int32 group_id)
  7047. {
  7048. if( spawn->GetSpawnGroupID() > 0 )
  7049. spawn->RemoveSpawnFromGroup();
  7050. MutexList<int32>* groupList = &spawn_group_map.Get(group_id);
  7051. MutexList<int32>::iterator itr2 = groupList->begin();
  7052. while(itr2.Next())
  7053. {
  7054. Spawn* groupSpawn = GetSpawnByID(itr2.value);
  7055. if(groupSpawn)
  7056. {
  7057. // found existing group member to add it in
  7058. spawn->AddSpawnToGroup(groupSpawn);
  7059. break;
  7060. }
  7061. }
  7062. groupList->Add(spawn->GetID());
  7063. spawn->SetSpawnGroupID(group_id);
  7064. }
  7065. void ZoneServer::QueueStateCommandToClients(int32 spawn_id, int32 state)
  7066. {
  7067. if(spawn_id < 1)
  7068. return;
  7069. MLuaQueueStateCmd.lock();
  7070. lua_queued_state_commands.insert(make_pair(spawn_id, state));
  7071. MLuaQueueStateCmd.unlock();
  7072. }
  7073. void ZoneServer::QueueDefaultCommand(int32 spawn_id, std::string command, float distance)
  7074. {
  7075. if(spawn_id < 1)
  7076. return;
  7077. MLuaQueueStateCmd.lock();
  7078. lua_spawn_update_command[spawn_id].insert(make_pair(command,distance));
  7079. MLuaQueueStateCmd.unlock();
  7080. }
  7081. void ZoneServer::ProcessQueuedStateCommands() // in a client list lock only
  7082. {
  7083. vector<Client*>::iterator itr;
  7084. MLuaQueueStateCmd.lock();
  7085. if(lua_queued_state_commands.size() > 0)
  7086. {
  7087. std::map<int32, int32>::iterator statecmds;
  7088. for(statecmds = lua_queued_state_commands.begin(); statecmds != lua_queued_state_commands.end(); statecmds++)
  7089. {
  7090. Spawn* spawn = GetSpawnByID(statecmds->first, false);
  7091. if(!spawn)
  7092. continue;
  7093. MClientList.readlock(__FUNCTION__, __LINE__);
  7094. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7095. Client* client = *itr;
  7096. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7097. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), statecmds->second);
  7098. }
  7099. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7100. }
  7101. lua_queued_state_commands.clear();
  7102. }
  7103. if(lua_spawn_update_command.size() > 0)
  7104. {
  7105. std::map<int32, std::map<std::string,float>>::iterator updatecmds;
  7106. for(updatecmds = lua_spawn_update_command.begin(); updatecmds != lua_spawn_update_command.end(); updatecmds++)
  7107. {
  7108. Spawn* spawn = GetSpawnByID(updatecmds->first, false);
  7109. if(!spawn)
  7110. continue;
  7111. std::map<std::string,float>::iterator innermap;
  7112. for(innermap = lua_spawn_update_command[updatecmds->first].begin(); innermap != lua_spawn_update_command[updatecmds->first].end(); innermap++)
  7113. {
  7114. MClientList.readlock(__FUNCTION__, __LINE__);
  7115. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7116. Client* client = *itr;
  7117. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()))
  7118. client->SendDefaultCommand(spawn, innermap->first.c_str(), innermap->second);
  7119. }
  7120. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7121. }
  7122. lua_spawn_update_command[updatecmds->first].clear();
  7123. }
  7124. lua_spawn_update_command.clear();
  7125. }
  7126. MLuaQueueStateCmd.unlock();
  7127. }
  7128. void ZoneServer::UpdateClientSpawnMap(Player* player, Client* client)
  7129. {
  7130. // client may be null when passed
  7131. client_spawn_map.Put(player, client);
  7132. }
  7133. void ZoneServer::RemoveClientsFromZone(ZoneServer* zone) {
  7134. vector<Client*>::iterator itr;
  7135. MClientList.readlock(__FUNCTION__, __LINE__);
  7136. for (itr = clients.begin(); itr != clients.end(); itr++) {
  7137. Client* client = *itr;
  7138. if(client->GetCurrentZone() == zone) {
  7139. client->SetCurrentZone(nullptr);
  7140. }
  7141. if(client->GetZoningDestination() == zone) {
  7142. client->SetZoningDestination(nullptr);
  7143. }
  7144. }
  7145. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  7146. }