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afallenbrigand133770166.lua 3.0 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenbrigand133770166.lua
  3. Script Purpose : Waypoint Path for afallenbrigand133770166.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. waypoints(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. end
  15. function respawn(NPC)
  16. spawn(NPC)
  17. end
  18. function waypoints(NPC)
  19. MovementLoopAddLocation(NPC, -124.88, 3.67, -107.68, 2, math.random(12, 22))
  20. MovementLoopAddLocation(NPC, -132.21, 3.7, -113.64, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, -130.19, 3.69, -110.21, 2, 0)
  22. MovementLoopAddLocation(NPC, -122.12, 4.33, -96.54, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, -107.65, 4.47, -97.5, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, -119.95, 5.61, -107.02, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, -119.29, 4.52, -102.17, 2, 0)
  26. MovementLoopAddLocation(NPC, -122.86, 4.34, -93.38, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, -116.41, 4.84, -107.02, 2, 0)
  28. MovementLoopAddLocation(NPC, -106.86, 4.48, -116.1, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, -113.14, 4.5, -125.2, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, -110.64, 4.17, -115.58, 2, 0)
  31. MovementLoopAddLocation(NPC, -110.96, 4.39, -105.25, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, -104.91, 4.47, -95.34, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, -116.6, 4.51, -93.58, 2, 0)
  34. MovementLoopAddLocation(NPC, -137.33, 4.55, -87.2, 2, math.random(12, 22))
  35. MovementLoopAddLocation(NPC, -125.24, 4.42, -103.27, 2, 0)
  36. end
  37. function aggro(NPC, Spawn)
  38. math.randomseed(os.time())
  39. local choice = math.random (1,3)
  40. if choice == 1 then
  41. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  42. elseif choice == 2 then
  43. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  44. else
  45. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  46. end
  47. end
  48. function death(NPC, Spawn)
  49. math.randomseed(os.time())
  50. local choice = math.random(1,2)
  51. if choice == 1 then
  52. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  53. else
  54. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  55. end
  56. end