ClientPacketFunctions.cpp 15 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "ClientPacketFunctions.h"
  17. #include "WorldDatabase.h"
  18. #include "../common/ConfigReader.h"
  19. #include "Variables.h"
  20. #include "World.h"
  21. #include "classes.h"
  22. #include "../common/Log.h"
  23. #include "Traits/Traits.h"
  24. extern Classes classes;
  25. extern Commands commands;
  26. extern WorldDatabase database;
  27. extern ConfigReader configReader;
  28. extern MasterSpellList master_spell_list;
  29. extern MasterTraitList master_trait_list;
  30. extern Variables variables;
  31. extern World world;
  32. void ClientPacketFunctions::SendFinishedEntitiesList ( Client* client ){
  33. EQ2Packet* finishedEntitiesApp = new EQ2Packet(OP_DoneSendingInitialEntitiesMsg, 0, 0);
  34. client->QueuePacket(finishedEntitiesApp);
  35. }
  36. void ClientPacketFunctions::SendSkillSlotMappings(Client* client){
  37. EQ2Packet* app = client->GetPlayer()->GetSpellSlotMappingPacket(client->GetVersion());
  38. if(app)
  39. client->QueuePacket(app);
  40. }
  41. void ClientPacketFunctions::SendLoginDenied ( Client* client ){
  42. PacketStruct* packet = configReader.getStruct("LS_LoginResponse", 1);
  43. if(packet){
  44. packet->setDataByName("reply_code", 1);
  45. packet->setDataByName("unknown03", 0xFFFFFFFF);
  46. packet->setDataByName("unknown04", 0xFFFFFFFF);
  47. EQ2Packet* app = packet->serialize();
  48. client->QueuePacket(app);
  49. safe_delete(packet);
  50. }
  51. }
  52. void ClientPacketFunctions::SendLoginAccepted ( Client* client ){
  53. LogWrite(PACKET__DEBUG, 0, "Packet", "Sending Login Accepted packet (LS_LoginResponse, %i)", client->GetVersion());
  54. PacketStruct* response_packet = configReader.getStruct("LS_LoginResponse", client->GetVersion());
  55. if(response_packet){
  56. response_packet->setDataByName("unknown02", 1);
  57. response_packet->setDataByName("unknown05", -959971393);
  58. response_packet->setDataByName("unknown08", 2);
  59. response_packet->setDataByName("unknown09", 585);
  60. response_packet->setDataByName("unknown10", 1597830);
  61. response_packet->setDataByName("accountid", 3); //client->GetAccountID());
  62. EQ2Packet* outapp = response_packet->serialize();
  63. client->QueuePacket(outapp);
  64. safe_delete(response_packet);
  65. }
  66. }
  67. void ClientPacketFunctions::SendCommandList ( Client* client ){
  68. EQ2Packet* app = commands.GetRemoteCommands()->serialize();
  69. client->QueuePacket(app);
  70. }
  71. void ClientPacketFunctions::SendGameWorldTime ( Client* client ){
  72. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  73. if(packet){
  74. client->QueuePacket(packet->serialize());
  75. safe_delete(packet);
  76. }
  77. //opcode 501 was the selection display opcode
  78. }
  79. void ClientPacketFunctions::SendCharacterData ( Client* client ){
  80. client->GetPlayer()->SetCharacterID(client->GetCharacterID());
  81. EQ2Packet* outapp = client->GetPlayer()->serialize(client->GetPlayer(), client->GetVersion());
  82. //DumpPacket(outapp);
  83. client->QueuePacket(outapp);
  84. }
  85. void ClientPacketFunctions::SendCharacterSheet ( Client* client ){
  86. EQ2Packet* app = client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion());
  87. client->QueuePacket(app);
  88. if (client->GetVersion() >= 1188) {
  89. EQ2Packet* app2 = client->GetPlayer()->GetPlayerInfo()->serializePet(client->GetVersion());
  90. if (app2)
  91. client->QueuePacket(app2);
  92. }
  93. }
  94. void ClientPacketFunctions::SendSkillBook ( Client* client ){
  95. EQ2Packet* app = client->GetPlayer()->skill_list.GetSkillPacket(client->GetVersion());
  96. if(app)
  97. client->QueuePacket(app);
  98. }
  99. // Jabantiz: Attempt to get the char trait list working
  100. void ClientPacketFunctions::SendTraitList(Client* client) {
  101. if (client->GetVersion() >= 547) {
  102. EQ2Packet* traitApp = master_trait_list.GetTraitListPacket(client);
  103. //DumpPacket(traitApp);
  104. if (traitApp) {
  105. client->QueuePacket(traitApp);
  106. }
  107. }
  108. }
  109. void ClientPacketFunctions::SendAbilities ( Client* client ){
  110. LogWrite(MISC__TODO, 1, "TODO", " Add SendAbilities functionality\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  111. // this is the featherfall ability data
  112. // later this would loop through and send all abilities
  113. /*uchar abilityData[] ={0x11,0x00,0x00,0x00,0xff,0x15,0x02,0x00,0x0b,0x00,0x46,0x65,0x61,0x74
  114. ,0x68,0x65,0x72,0x66,0x61,0x6c,0x6c};
  115. EQ2Packet* abilityApp = new EQ2Packet(OP_ClientCmdMsg, abilityData, sizeof(abilityData));
  116. client->QueuePacket(abilityApp);*/
  117. }
  118. void ClientPacketFunctions::SendCommandNamePacket ( Client* client ){
  119. LogWrite(MISC__TODO, 1, "TODO", " fix, this is actually quest/collection information\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  120. /*
  121. PacketStruct* command_packet = configReader.getStruct("WS_CommandName", client->GetVersion());
  122. if(command_packet){
  123. command_packet->setDataByName("unknown03", 0x221bfb47);
  124. char* charName = { "BogusName" };
  125. command_packet->setMediumStringByName("character_name",charName);
  126. EQ2Packet* outapp = command_packet->serialize();
  127. client->QueuePacket(outapp);
  128. safe_delete(command_packet);
  129. }
  130. */
  131. }
  132. void ClientPacketFunctions::SendQuickBarInit ( Client* client ){
  133. int32 count = database.LoadPlayerSkillbar(client);
  134. if(count == 0) {
  135. LogWrite(PACKET__DEBUG, 0, "Packet", "No character quickbar found!");
  136. database.UpdateStartingSkillbar(client->GetCharacterID(), client->GetPlayer()->GetAdventureClass(), client->GetPlayer()->GetRace());
  137. database.LoadPlayerSkillbar(client);
  138. }
  139. EQ2Packet* quickbarApp = client->GetPlayer()->GetQuickbarPacket(client->GetVersion());
  140. if(quickbarApp)
  141. client->QueuePacket(quickbarApp);
  142. }
  143. void ClientPacketFunctions::SendCharacterMacros(Client* client) {
  144. LogWrite(PACKET__DEBUG, 0, "Packet", "Sending Character Macro packet (WS_MacroInit, %i)", client->GetVersion());
  145. map<int8, vector<MacroData*> >* macros = database.LoadCharacterMacros(client->GetCharacterID());
  146. if (macros) {
  147. PacketStruct* macro_packet = configReader.getStruct("WS_MacroInit", client->GetVersion());
  148. if (macro_packet) {
  149. map<int8, vector<MacroData*> >::iterator itr;
  150. macro_packet->setArrayLengthByName("macro_count", macros->size());
  151. int8 x = 0;
  152. for (itr = macros->begin(); itr != macros->end(); itr++, x++) {
  153. macro_packet->setArrayDataByName("number", itr->first, x);
  154. if (itr->second.size() > 0) {
  155. LogWrite(PACKET__DEBUG, 5, "Packet", "Loading Macro %i, name: %s", itr->first, itr->second[0]->name.c_str());
  156. macro_packet->setArrayDataByName("name", itr->second[0]->name.c_str(), x);
  157. }
  158. if (client->GetVersion() > 283) {
  159. char tmp_details_count[25] = { 0 };
  160. sprintf(tmp_details_count, "macro_details_count_%i", x);
  161. macro_packet->setArrayLengthByName(tmp_details_count, itr->second.size());
  162. for (int8 i = 0; i < itr->second.size(); i++) {
  163. char tmp_command[15] = { 0 };
  164. sprintf(tmp_command, "command%i", x);
  165. LogWrite(PACKET__DEBUG, 5, "Packet", "\tLoading Command %i: %s", itr->first, x, itr->second[i]->text.c_str());
  166. macro_packet->setArrayDataByName(tmp_command, itr->second[i]->text.c_str(), i);
  167. if ( i > 0 ) // itr->second[0] used below, we will delete it later
  168. safe_delete(itr->second[i]); // delete MacroData*
  169. }
  170. macro_packet->setArrayDataByName("unknown2", 2, x);
  171. macro_packet->setArrayDataByName("unknown3", 0xFFFFFFFF, x);
  172. }
  173. else {
  174. if (itr->second.size() > 0)
  175. macro_packet->setArrayDataByName("command", itr->second[0]->text.c_str(), x);
  176. }
  177. macro_packet->setArrayDataByName("icon", itr->second[0]->icon, x);
  178. client->GetPlayer()->macro_icons[itr->first] = itr->second[0]->icon;
  179. // remove itr->second[0] now that we are done with it
  180. safe_delete(itr->second[0]); // delete MacroData*
  181. }
  182. EQ2Packet* packet = macro_packet->serialize();
  183. client->QueuePacket(packet);
  184. safe_delete(macro_packet);
  185. }
  186. safe_delete(macros);
  187. }
  188. }
  189. void ClientPacketFunctions::SendMOTD ( Client* client ){
  190. const char* motd = 0;
  191. // fetch MOTD from `variables` table
  192. Variable* var = variables.FindVariable("motd");
  193. if( var == NULL || strlen (var->GetValue()) == 0) {
  194. LogWrite(WORLD__WARNING, 0, "World", "No MOTD set. Sending generic message...");
  195. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Message of the Day: Welcome to EQ2Emulator! Customize this message in the `variables`.`motd` data!");
  196. }
  197. else {
  198. motd = var->GetValue();
  199. LogWrite(WORLD__DEBUG, 0, "World", "Send MOTD...");
  200. client->SimpleMessage(CHANNEL_COLOR_YELLOW, motd);
  201. }
  202. }
  203. void ClientPacketFunctions::SendUpdateSpellBook ( Client* client ){
  204. if(client->IsReadyForSpawns()){
  205. EQ2Packet* app = client->GetPlayer()->GetSpellBookUpdatePacket(client->GetVersion());
  206. if(app)
  207. client->QueuePacket(app);
  208. }
  209. client->GetPlayer()->UnlockAllSpells(true);
  210. }
  211. void ClientPacketFunctions::SendLoginCommandMessages ( Client* client ){
  212. LogWrite(MISC__TODO, 1, "TODO", "Why is this function empty? Func: %s", __FUNCTION__);
  213. }
  214. void ClientPacketFunctions::SendServerControlFlags(Client* client, int8 param, int8 param_val, int8 value) {
  215. PacketStruct* packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  216. if(packet) {
  217. if (param == 1)
  218. packet->setDataByName("parameter1", param_val);
  219. else if (param == 2)
  220. packet->setDataByName("parameter2", param_val);
  221. else if (param == 3)
  222. packet->setDataByName("parameter3", param_val);
  223. else if (param == 4)
  224. packet->setDataByName("parameter4", param_val);
  225. else if (param == 5)
  226. packet->setDataByName("parameter5", param_val);
  227. else {
  228. safe_delete(packet);
  229. return;
  230. }
  231. packet->setDataByName("value", value);
  232. client->QueuePacket(packet->serialize());
  233. /*
  234. Some other values for this packet
  235. first param:
  236. 01 flymode
  237. 02 collisons off
  238. 04 unknown
  239. 08 heading movement only
  240. 16 forward/reverse movement only
  241. 32 low gravity
  242. 64 sit
  243. second
  244. 2 crouch
  245. third:
  246. 04 float when trying to jump, no movement
  247. 08 jump high, no movement
  248. 128 walk underwater
  249. fourth:
  250. 01 moon jump underwater
  251. 04 fear
  252. 16 moon jumps
  253. 32 safe fall (float to ground)
  254. 64 cant move
  255. fifth:
  256. 01 die
  257. 08 hover (fae)
  258. 32 flymode2?
  259. */
  260. }
  261. safe_delete(packet);
  262. }
  263. void ClientPacketFunctions::SendInstanceList(Client* client) {
  264. if (client->GetPlayer()->GetCharacterInstances()->GetInstanceCount() > 0) {
  265. PacketStruct* packet = configReader.getStruct("WS_InstanceCreated", client->GetVersion());
  266. if (packet) {
  267. vector<InstanceData> persist = client->GetPlayer()->GetCharacterInstances()->GetPersistentInstances();
  268. vector<InstanceData> lockout = client->GetPlayer()->GetCharacterInstances()->GetLockoutInstances();
  269. packet->setArrayLengthByName("num_instances", lockout.size());
  270. for (int32 i = 0; i < lockout.size(); i++) {
  271. InstanceData data = lockout.at(i);
  272. packet->setArrayDataByName("unknown1", data.db_id, i); // unique id per player
  273. packet->setArrayDataByName("instance_zone_name", data.zone_name.c_str(), i);
  274. packet->setArrayDataByName("unknown2", 0x0B, i); // Always set to 0x0B on live packets
  275. packet->setArrayDataByName("success_last", data.last_success_timestamp, i);
  276. packet->setArrayDataByName("last_failure", data.last_failure_timestamp, i);
  277. packet->setArrayDataByName("failure", data.failure_lockout_time, i);
  278. packet->setArrayDataByName("success", data.success_lockout_time, i);
  279. }
  280. packet->setArrayLengthByName("num_persistent", persist.size());
  281. for (int32 i = 0; i < persist.size(); i++) {
  282. InstanceData data = persist.at(i);
  283. packet->setArrayDataByName("unknown1a", data.db_id, i); // unique id per player
  284. packet->setArrayDataByName("persistent_zone_name", data.zone_name.c_str(), i);
  285. packet->setArrayDataByName("unknown2a", 0x0B, i); // set to 0x0B in all live packets
  286. packet->setArrayDataByName("persist_success_timestamp", data.last_success_timestamp, i);
  287. packet->setArrayDataByName("persist_failure_timestamp", data.last_failure_timestamp, i);
  288. // Check min duration (last success + failure)
  289. //if (Timer::GetUnixTimeStamp() < data.last_success_timestamp + data.failure_lockout_time*/)
  290. //packet->setArrayDataByName("unknown3b", 1, i);
  291. packet->setArrayDataByName("unknown3b", 1, i);
  292. packet->setArrayDataByName("minimum_duration", data.failure_lockout_time, i);
  293. packet->setArrayDataByName("maximum_duration", data.success_lockout_time, i);
  294. packet->setArrayDataByName("unknown4a", 1800, i); // All live logs have 0x0708
  295. }
  296. client->QueuePacket(packet->serialize());
  297. }
  298. safe_delete(packet);
  299. }
  300. }
  301. void ClientPacketFunctions::SendMaintainedExamineUpdate(Client* client, int8 slot_pos, int32 update_value, int8 update_type){
  302. if (!client)
  303. return;
  304. PacketStruct* packet = configReader.getStruct("WS_UpdateMaintainedExamine", client->GetVersion());
  305. if (packet){
  306. packet->setSubstructDataByName("info_header", "show_name", 1);
  307. packet->setSubstructDataByName("info_header", "packettype", 19710);
  308. packet->setSubstructDataByName("info_header", "packetsubtype", 5);
  309. packet->setDataByName("time_stamp", Timer::GetCurrentTime2());
  310. packet->setDataByName("slot_pos", slot_pos);
  311. packet->setDataByName("update_value", update_value > 0 ? update_value : 0xFFFFFFFF);
  312. packet->setDataByName("update_type", update_type);
  313. client->QueuePacket(packet->serialize());
  314. safe_delete(packet);
  315. }
  316. }
  317. void ClientPacketFunctions::SendZoneChange(Client* client, char* zone_ip, int16 zone_port, int32 key) {
  318. if (!client)
  319. return;
  320. PacketStruct* packet = configReader.getStruct("WS_ZoneChangeMsg", client->GetVersion());
  321. if (packet) {
  322. packet->setDataByName("account_id", client->GetAccountID());
  323. packet->setDataByName("key", key);
  324. packet->setDataByName("ip_address", zone_ip);
  325. packet->setDataByName("port", zone_port);
  326. client->QueuePacket(packet->serialize());
  327. }
  328. safe_delete(packet);
  329. }
  330. void ClientPacketFunctions::SendStateCommand(Client* client, int32 spawn_id, int32 state) {
  331. if (!client || !spawn_id) {
  332. return;
  333. }
  334. PacketStruct* packet = configReader.getStruct("WS_StateCmd", client->GetVersion());
  335. if (packet) {
  336. packet->setDataByName("spawn_id", spawn_id);
  337. packet->setDataByName("state", state);
  338. client->QueuePacket(packet->serialize());
  339. }
  340. safe_delete(packet);
  341. }
  342. void ClientPacketFunctions::SendFlyMode(Client* client, int8 flymode, bool updateCharProperty)
  343. {
  344. PacketStruct* packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  345. if (updateCharProperty)
  346. database.insertCharacterProperty(client, CHAR_PROPERTY_FLYMODE, (char*)std::to_string(flymode).c_str());
  347. if (packet) {
  348. packet->setDataByName("parameter5", 32);
  349. packet->setDataByName("value", flymode);
  350. client->QueuePacket(packet->serialize());
  351. client->Message(CHANNEL_STATUS, "Flymode %s", flymode == 1 ? "on" : "off");
  352. /*
  353. Some other values for this packet
  354. first param:
  355. 01 flymode
  356. 02 collisons off
  357. 04 unknown
  358. 08 forward movement
  359. 16 heading movement
  360. 32 low gravity
  361. 64 sit
  362. second
  363. 2 crouch
  364. third:
  365. 04 float when trying to jump, no movement
  366. 08 jump high, no movement
  367. fourth:
  368. 04 autorun (fear?)
  369. 16 moon jumps
  370. 32 safe fall (float to ground)
  371. 64 cant move
  372. fifth:
  373. 01 die
  374. 08 hover (fae)
  375. 32 flymode2?
  376. */
  377. safe_delete(packet);
  378. }
  379. }