ReanaAstia.lua 1.9 KB

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  1. --[[
  2. Script Name : SpawnScripts/BeggarsCourt/ReanaAstia.lua
  3. Script Purpose : Reana Astia
  4. Script Author : torsten
  5. Script Date : 2022.07.18
  6. Script Notes : Auto-Generated Conversation from PacketParser Data
  7. --]]
  8. require "SpawnScripts/Generic/DialogModule"
  9. function spawn(NPC)
  10. end
  11. function respawn(NPC)
  12. spawn(NPC)
  13. end
  14. function hailed(NPC, Spawn)
  15. Dialog3(NPC, Spawn)
  16. end
  17. function Dialog1(NPC, Spawn)
  18. FaceTarget(NPC, Spawn)
  19. Dialog.New(NPC, Spawn)
  20. Dialog.AddDialog("Me?! A farmer?! HA! I just sell the stuff to make a little money. You can't have fun in this place without a little bit of the cold, hard coin. You know? If I can get this all sold off, I'll have enough to throw a decent party down by the docks. Cazic knows, this place needs some action!")
  21. Dialog.AddVoiceover("voiceover/english/reana_astia/fprt_hood04/std_reana_astia000.mp3", 3252979034, 309845439)
  22. Dialog.AddOption("When's the party?", "Dialog2")
  23. Dialog.Start()
  24. end
  25. function Dialog2(NPC, Spawn)
  26. FaceTarget(NPC, Spawn)
  27. Dialog.New(NPC, Spawn)
  28. Dialog.AddDialog("That all depends on when I can get this all sold, doesn't it? So are you going to take this off my hands or what? I know you have some money in your pockets. Just one sack of grain and you can eat for days.")
  29. Dialog.AddVoiceover("voiceover/english/reana_astia/fprt_hood04/std_reana_astia001.mp3", 4204669996, 3295304812)
  30. Dialog.AddOption("Okay.")
  31. Dialog.Start()
  32. end
  33. function Dialog3(NPC, Spawn)
  34. FaceTarget(NPC, Spawn)
  35. Dialog.New(NPC, Spawn)
  36. Dialog.AddDialog("Hey! Do you want some grain? Nothing's wrong with it. Come on, it'll be good for making beer or something.")
  37. Dialog.AddVoiceover("voiceover/english/reana_astia/fprt_hood04/std_reana_astia.mp3", 3795939248, 4147514993)
  38. Dialog.AddOption("Then I have no need to talk to you.")
  39. Dialog.AddOption("Are you a farmer?", "Dialog1")
  40. Dialog.Start()
  41. end