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- --[[
- Script Name : SpawnScripts/Castleview/ArmsdealerFroptub.lua
- Script Purpose : Armsdealer Froptub <Weaponsmith>
- Script Author : Dorbin
- Script Date : 2022.01.26
- Script Notes :
- --]]
- require "SpawnScripts/Generic/DialogModule"
- dofile("SpawnScripts/Generic/GenericWeaponsmithVoiceOvers.lua")
- local SwordPickup = 5455
- local EtchingTool = 5457
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 6, "InRange", "LeaveRange")
- ProvidesQuest(NPC, EtchingTool)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- if not HasCompletedQuest (Spawn, EtchingTool) and not HasQuest (Spawn, EtchingTool) then
- if MakeRandomInt(1, 100) <= 70 and GetFactionAmount(Spawn,11) >0 then
- local choice = math.random(1,2)
- if choice == 1 then
- FaceTarget(NPC,Spawn)
- PlayFlavor(NPC, "voiceover/english/armsdealer_froptub/qey_village04/100_armsdealer_froptub_multhail1_14614e12.mp3", "Graciously accept my pardon for I am a quite the bit busy. Mayhaps I couldst speak with thee anon?", "beckon", 1509622466, 1792291092, Spawn)
- elseif choice == 2 then
- FaceTarget(NPC,Spawn)
- PlayFlavor(NPC, "voiceover/english/armsdealer_froptub/qey_village04/100_armsdealer_froptub_callout_4ecd2c86.mp3","Wherefore art that apprentice of mine?", "frustrated", 4063074411, 1155187226, Spawn)
- end
- end
- else
- if MakeRandomInt(1, 100) <= 70 then
- GenericWeaponsmithHail(NPC, Spawn, "good")
- end
- end
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,11) <0 then
- FactionChecking(NPC, Spawn, faction)
- else
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Welcome to my shop adventurer! My orders seem to be backing up, but I can help you out if you are looking to make a quick purchase!")
- Dialog.AddVoiceover("voiceover/english/armsdealer_froptub/qey_village04/armsdealerfroptub.mp3", 293364037, 660411644)
- PlayFlavor(NPC, "", "", "happy", 0, 0, Spawn)
-
- if GetQuestStep(Spawn, SwordPickup) == 1 then
- Dialog.AddOption("I'm here to see about the sword for Aadalian.", "OrderUp")
- end
- if not HasCompletedQuest (Spawn, EtchingTool) and not HasQuest (Spawn, EtchingTool) then
- Dialog.AddOption("Why are your orders backing up?", "Frustrated")
- end
- if GetQuestStep (Spawn, EtchingTool)==2 then
- Dialog.AddOption("I have your etching tool. Your apprentice seemed to have dozed off.'.", "Delivery3")
- end
- Dialog.AddOption("I'm just browsing. Thank you.")
- Dialog.Start()
- end
- end
- function OrderUp(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Froooaak! Yes, I etched the mark he wished into the blade. I'm not much for ornamental marks. I prefer leaving the weapons I make in their pure form -- one that calls to mind that the weapon is only an extension of the wielder's ability.")
- Dialog.AddVoiceover("voiceover/english/armsdealer_froptub/qey_village04/armsdealerfroptub004.mp3",1054889156, 2742619000)
- PlayFlavor(NPC, "", "", "thanks", 0,0 , Spawn)
- Dialog.AddOption("Understandable. May I take the sword to him?", "Delivery")
- Dialog.Start()
- end
- function Delivery(NPC, Spawn)
- SetStepComplete(Spawn, SwordPickup, 1)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I don't see why not. Here it is ... I hope he is pleased with the work. Though I understand the elven smiths are surpassed by none in this craft; he did come to me. I can only assume that he specifically wanted my craftsmanship. ")
- Dialog.AddVoiceover("voiceover/english/armsdealer_froptub/qey_village04/armsdealerfroptub005.mp3",2831616586, 2870409180)
- PlayFlavor(NPC, "", "", "shrug", 0,0 , Spawn)
- Dialog.AddOption("I am certain it will be fine.")
- Dialog.Start()
- end
- function Frustrated(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Alack! The high elves within this village all wisheth special symbols etched into their blades. The problem is I broketh mine etching tool from overuse and mine lazy apprentice, Boggi, hath not returned with mine new tool. If thou hath time, couldst thou findeth him and tell him to get back here right away?")
- Dialog.AddVoiceover("voiceover/english/armsdealer_froptub/qey_village04/armsdealerfroptub000.mp3",3893983417, 1741346046)
- PlayFlavor(NPC, "", "", "pout", 0,0 , Spawn)
- Dialog.AddOption("I`m not too busy at the moment. I`ll see if I can find him for you.", "Boggi")
- Dialog.AddOption("Best of luck with all that.")
- Dialog.Start()
- end
- function Delivery3(NPC, Spawn)
- SetStepComplete(Spawn,EtchingTool , 2)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Great! Now I canst complete these orders. Prithee, accept these meager coins in payment for thine effort.")
- Dialog.AddVoiceover("voiceover/english/armsdealer_froptub/qey_village04/armsdealerfroptub002.mp3",3509055396, 574937181)
- PlayFlavor(NPC, "", "", "thanks", 0,0 , Spawn)
- Dialog.AddOption("Thank you for the payment. If I ever need a new weapon I know where to come.")
- Dialog.Start()
- end
- function Boggi(NPC, Spawn, Quest)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, EtchingTool)
- end
- function Delivery2(NPC, Spawn)
- SetStepComplete(Spawn, SwordPickup, 1)
- end
- function Completed(NPC, Spawn)
- SetStepComplete(Spawn,EtchingTool , 2)
- PlayFlavor(NPC, "voiceover/english/armsdealer_froptub/qey_village04/armsdealerfroptub003.mp3", "Tis good having people such as thou in Qeynos. Thou help'th make this city great.", "thank", 3747286321, 1439596688, Spawn)
- end
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