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- --[[
- Script Name : SpawnScripts/Classic_forest/abonecutterfishRoam4.lua
- Script Author : LordPazuzu
- Script Date : 2022.10.13 03:10:52
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 7
- local level2 = 8
- local difficulty1 = 6
- local hp1 = 200
- local power1 = 90
- local difficulty2 = 6
- local hp2 = 240
- local power2 = 100
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 993.56, -24.38, -768.25, 1, 0)
- MovementLoopAddLocation(NPC, 994.45, -24.32, -764.43, 1, 0)
- MovementLoopAddLocation(NPC, 1000.74, -23.91, -757.57, 1, 0)
- MovementLoopAddLocation(NPC, 1011.55, -23.88, -748.17, 1, 0)
- MovementLoopAddLocation(NPC, 1020.09, -24.14, -742.89, 1, math.random(5,10))
- MovementLoopAddLocation(NPC, 1020.09, -24.14, -742.89, 1, 0)
- MovementLoopAddLocation(NPC, 1015.36, -23.9, -742.29, 1, math.random(5,10))
- MovementLoopAddLocation(NPC, 1015.36, -23.9, -742.29, 1, 0)
- MovementLoopAddLocation(NPC, 1020.01, -24.01, -745.14, 1, math.random(5,10))
- MovementLoopAddLocation(NPC, 1020.01, -24.01, -745.14, 1, 0)
- MovementLoopAddLocation(NPC, 1011.44, -23.89, -747.89, 1, 0)
- MovementLoopAddLocation(NPC, 1004.1, -23.82, -753.92, 1, 0)
- MovementLoopAddLocation(NPC, 996.82, -23.93, -760.65, 1, 0)
- MovementLoopAddLocation(NPC, 991.69, -24.37, -769.97, 1, math.random(5,10))
- MovementLoopAddLocation(NPC, 991.69, -24.37, -769.97, 1, 0)
- MovementLoopAddLocation(NPC, 985.58, -24.32, -772.37, 1, math.random(5,10))
- MovementLoopAddLocation(NPC, 985.58, -24.37, -772.37, 1, 0)
- MovementLoopAddLocation(NPC, 993.56, -24.37, -768.25, 1, math.random(5,10))
- end
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