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- --[[
- Script Name : SpawnScripts/Classic_forest/astoneshellsnapper13.lua
- Script Author : LordPazuzu
- Script Date : 2022.10.12 07:10:10
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 5
- local level2 = 6
- local level3 = 7
- local difficulty1 = 6
- local hp1 = 130
- local power1 = 65
- local difficulty2 = 6
- local hp2 = 150
- local power2 = 80
- local difficulty3 =6
- local hp3 = 200
- local power3 = 90
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- elseif Level == level3
- then
- SpawnSet(NPC, "difficulty", difficulty3)
- SpawnSet(NPC, "hp", hp3)
- SpawnSet(NPC, "power", power3)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 1130.55, -22.33, -719.45, 1, 0)
- MovementLoopAddLocation(NPC, 1135.6, -22.73, -722.05, 1, math.random(5,10))
- MovementLoopAddLocation(NPC, 1135.6, -22.73, -722.05, 1, 0)
- MovementLoopAddLocation(NPC, 1126.28, -21.07, -718.65, 1, math.random(5,10))
- MovementLoopAddLocation(NPC, 1126.28, -21.07, -718.65, 1, 0)
- MovementLoopAddLocation(NPC, 1129.75, -22.84, -716.2, 1, 0)
- MovementLoopAddLocation(NPC, 1125.18, -22.7, -710.89, 1, 0)
- MovementLoopAddLocation(NPC, 1120.83, -21.92, -707.67, 1, math.random(5,10))
- MovementLoopAddLocation(NPC, 1120.83, -21.92, -707.67, 1, 0)
- MovementLoopAddLocation(NPC, 1126.74, -21.52, -714.59, 1, 0)
- MovementLoopAddLocation(NPC, 1128.22, -21.54, -720.27, 1, 0)
- MovementLoopAddLocation(NPC, 1130.69, -21.53, -722.83, 1, math.random(5,10))
- MovementLoopAddLocation(NPC, 1130.69, -21.53, -722.83, 1, 0)
- MovementLoopAddLocation(NPC, 1138.43, -22.88, -721.78, 1, 0)
- MovementLoopAddLocation(NPC, 1140.64, -23.02, -719.74, 1, 0)
- MovementLoopAddLocation(NPC, 1141.72, -22.25, -718.01, 1, math.random(5,10))
- MovementLoopAddLocation(NPC, 1141.72, -22.25, -718.01, 1, 0)
- MovementLoopAddLocation(NPC, 1140.07, -23.34, -720.42, 1, 0)
- MovementLoopAddLocation(NPC, 1136.44, -22.89, -721.58, 1, 0)
- MovementLoopAddLocation(NPC, 1130.38, -22.94, -716.87, 1, 0)
- MovementLoopAddLocation(NPC, 1128.58, -22.21, -716.5, 1, math.random(5,10))
- MovementLoopAddLocation(NPC, 1128.58, -22.21, -716.5, 1, 0)
- MovementLoopAddLocation(NPC, 1130.42, -21.66, -721.96, 1, math.random(5,10))
- MovementLoopAddLocation(NPC, 1130.42, -21.66, -721.96, 1, 0)
- MovementLoopAddLocation(NPC, 1130.55, -22.33, -719.45, 1, math.random(5,10))
- end
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