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- --[[
- Script Name : SpawnScripts/Castleview/Fevalin.lua
- Script Purpose : Fevalin <Provisioner>
- Script Author : Dorbin
- Script Date : 2022.01.28
- Script Notes :
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local Rats = 5464
- local Bats = 5463
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- ProvidesQuest(NPC, Rats)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn) --Quest Callout
- if math.random(1, 100) <= 70 then
- choice = math.random(1,2)
- FaceTarget(NPC, Spawn)
- if choice ==1 then
- PlayFlavor(NPC, "voiceover/english/merchant_fevalin/qey_village04/100_merchant_right_fevalin_callout_7243eb33.mp3", "Step up. Don't be shy. I know an adventurer like you needs something. A lantern. Boots! Perhaps a sword, friend.", "beckon", 2065968741, 2942201215, Spawn)
- elseif choice ==2 then
- PlayFlavor(NPC, "", "", "hello", 0, 0, Spawn)
- end
- end
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,11) <0 then
- FactionChecking(NPC, Spawn, faction)
- else
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Welcome to my store. You'll notice merchant Kruuprum has setup shop next door. We've actually been working to provide you, the customer, a greater a varaity of wares.")
- Dialog.AddVoiceover("voiceover/english/merchant_fevalin/qey_village04/merchantfevalin.mp3", 2353063125, 3076810683)
- PlayFlavor(NPC, "", "", "bow", 0, 0, Spawn)
- if not HasQuest(Spawn, Rats) and not HasCompletedQuest(Spawn,Rats) then
- Dialog.AddOption("I do not seek wares. I seek employment.", "RatsStart")
- end
- if not HasQuest(Spawn, Bats) and GetLevel(Spawn)>=6 then
- Dialog.AddOption("You and Kruuprum have a decent selection! Need any help?", "BatsStart")
- end
- if GetQuestStep(Spawn, Rats)==2 then
- Dialog.AddOption("Here are some bugs for you to munch on.", "RatsDone")
- end
- if GetQuestStep(Spawn, Bats)==2 then
- Dialog.AddOption("Here are your five albino pelts.", "BatsStep2")
- end
- if GetQuestStep(Spawn, Bats)==4 then
- Dialog.AddOption("Here are five MORE albino pelts.", "BatsDone")
- end
-
- Dialog.AddOption("I'm just browsing. Thank you.")
- Dialog.Start()
- end
- end
- function BatsStart(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Yes. Between the two of us, we stock everything a budding adventurer like you desires. Although unfortunately I've had no luck getting some quality bleached fur.")
- Dialog.AddVoiceover("voiceover/english/merchant_fevalin/qey_village04/merchantfevalin000.mp3",1928749418,2952011097)
- PlayFlavor(NPC, "", "", "sniff", 0,0 , Spawn)
- Dialog.AddOption("Bleached fur? You mean white?", "BatsBegin")
- Dialog.AddOption("Well, that's too bad. I must be going.")
- Dialog.Start()
- end
- function BatsBegin(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Yes! That's precisely what I mean. You see, only one animal exists with fur fine enough for my needs. At least, a white animal. The albino bats in the caves near Baubbleshire have the softest coats I've laid my hands on. Now how about you run and fetch me some fur from these silky creatures?")
- Dialog.AddVoiceover("voiceover/english/merchant_fevalin/qey_village04/merchantfevalin001.mp3",2715227809,2814889232)
- PlayFlavor(NPC, "", "", "agree", 0,0 , Spawn)
- Dialog.AddOption("I think I could do that. I'll be back when I have them.", "QuestStart2")
- Dialog.AddOption("I don't do caves. Sorry")
- Dialog.Start()
- end
- function BatsStep2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Oh... You know, I'm really sorry about this, but I'm going to have you go ahead and get me some more. That would be great. Now go along and get them. I'll go ahead and hold the ones you just brought me. I wouldn't want them to get dirty while trapsing through those dirty caverns!")
- Dialog.AddVoiceover("voiceover/english/merchant_fevalin/qey_village04/merchantfevalin002.mp3",2404713365,4157095705)
- PlayFlavor(NPC, "", "", "ponder", 0,0 , Spawn)
- Dialog.AddOption("I was headed back that way anyway. I'll return soon.", "BatsUpdate")
- Dialog.AddOption("MORE? Oh, fine. I will be back soon.", "BatsUpdate")
- Dialog.Start()
- end
- function BatsDone(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Grand! These will do nicely. Although they are a little dirty. I'm afraid I must knock a bit off your reward. Here is some silver for your efforts.")
- Dialog.AddVoiceover("voiceover/english/merchant_fevalin/qey_village04/merchantfevalin003.mp3",898503139,3029193032)
- PlayFlavor(NPC, "", "", "thanks", 0,0 , Spawn)
- Dialog.AddOption("The job is done. Good day.", "BatsFinish")
- Dialog.AddOption("...Fine. Give me the coin and we're done.", "BatsFinish")
- Dialog.Start()
- end
- function RatsStart(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("You arrive at a good time, my friend. I could use a helping hand. I need a large quantity of mystail rat tails, but I cannot leave my wares alone at this stand. Will you collect the tails?")
- Dialog.AddVoiceover("voiceover/english/merchant_fevalin/qey_village04/merchantfevalin004.mp3",854405291,514627489)
- PlayFlavor(NPC, "", "", "thanks", 0,0 , Spawn)
- Dialog.AddOption("I will go collect mystrat tails for you.", "QuestStart1")
- Dialog.AddOption("I don't have time to kill rodents.")
- Dialog.Start()
- end
- function RatsDone(NPC, Spawn)
- SetStepComplete(Spawn, Rats, 2)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Good work! I knew I could count on you. Take this small reward for your services.")
- Dialog.AddVoiceover("voiceover/english/merchant_fevalin/qey_village04/merchantfevalin006.mp3",2345907266,804259931)
- PlayFlavor(NPC, "", "", "thanks", 0,0 , Spawn)
- Dialog.AddOption("Thank you.")
- Dialog.Start()
- end
- function QuestStart1 (NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, Rats)
- end
- function QuestStart2 (NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, Bats)
- end
- function BatsUpdate(NPC, Spawn)
- SetStepComplete(Spawn, Bats, 2)
- end
- function BatsFinish(NPC, Spawn)
- SetStepComplete(Spawn, Bats, 4)
- end
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