zoneserver.cpp 275 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "../common/debug.h"
  17. #include <iostream>
  18. using namespace std;
  19. #include <string.h>
  20. #include "../common/misc.h"
  21. #include <stdio.h>
  22. #include <time.h>
  23. #include <stdlib.h>
  24. #include <regex>
  25. #include "Commands/Commands.h"
  26. #include "Zone/pathfinder_interface.h"
  27. #ifdef WIN32
  28. #include <WinSock2.h>
  29. #include <windows.h>
  30. #include <dbghelp.h>
  31. #pragma comment(lib,"imagehlp.lib")
  32. #else
  33. #include <sys/socket.h>
  34. #include <sys/stat.h>
  35. #ifdef FREEBSD //Timothy Whitman - January 7, 2003
  36. #include <sys/types.h>
  37. #endif
  38. #include <netinet/in.h>
  39. #include <arpa/inet.h>
  40. #include <errno.h>
  41. #include <pthread.h>
  42. #include <stdarg.h>
  43. #include "../common/unix.h"
  44. #define SOCKET_ERROR -1
  45. #define INVALID_SOCKET -1
  46. extern int errno;
  47. #endif
  48. #include "../common/servertalk.h"
  49. #include "../common/packet_dump.h"
  50. #include "WorldDatabase.h"
  51. #include "races.h"
  52. #include "classes.h"
  53. #include "../common/seperator.h"
  54. #include "../common/EQStream.h"
  55. #include "../common/EQStreamFactory.h"
  56. #include "../common/opcodemgr.h"
  57. #include "zoneserver.h"
  58. #include "client.h"
  59. #include "LoginServer.h"
  60. #include "World.h"
  61. #include <string>
  62. #include <assert.h>
  63. #include "LuaInterface.h"
  64. #include "Factions.h"
  65. #include "VisualStates.h"
  66. #include "ClientPacketFunctions.h"
  67. #include "SpellProcess.h"
  68. #include "../common/Log.h"
  69. #include "Rules/Rules.h"
  70. #include "Chat/Chat.h"
  71. #include "Tradeskills/Tradeskills.h"
  72. #include "RaceTypes/RaceTypes.h"
  73. #include <algorithm>
  74. #include <random>
  75. #include "Zone/SPGrid.h"
  76. #include "Bots/Bot.h"
  77. #ifdef WIN32
  78. #define strncasecmp _strnicmp
  79. #define strcasecmp _stricmp
  80. #endif
  81. // int32 numplayers = 0; // never used?
  82. // extern bool GetZoneLongName(char* short_name, char** long_name); // never used?
  83. // extern bool holdzones; // never used?
  84. // extern volatile bool RunLoops; // never used in the zone server?
  85. // extern Classes classes; // never used in the zone server?
  86. #define NO_CATCH 1
  87. extern WorldDatabase database;
  88. extern sint32 numzones;
  89. extern ClientList client_list;
  90. extern LoginServer loginserver;
  91. extern ZoneList zone_list;
  92. extern World world;
  93. extern ConfigReader configReader;
  94. extern Commands commands;
  95. extern LuaInterface* lua_interface;
  96. extern MasterFactionList master_faction_list;
  97. extern VisualStates visual_states;
  98. extern RuleManager rule_manager;
  99. extern Chat chat;
  100. extern MasterRaceTypeList race_types_list;
  101. extern MasterSpellList master_spell_list; // temp - remove later
  102. extern MasterSkillList master_skill_list;
  103. int32 MinInstanceID = 1000;
  104. // JA: Moved most default values to Rules and risky initializers to ZoneServer::Init() - 2012.12.07
  105. ZoneServer::ZoneServer(const char* name) {
  106. depop_zone = false;
  107. repop_zone = false;
  108. respawns_allowed = true;
  109. instanceID = 0;
  110. strcpy(zone_name, name);
  111. zoneID = 0;
  112. rain = 0;
  113. cityzone = false;
  114. always_loaded = false;
  115. locked = false; // JA: implementing /zone lock|unlock commands
  116. pNumPlayers = 0;
  117. LoadingData = true;
  118. zoneShuttingDown = false;
  119. ++numzones;
  120. revive_points = 0;
  121. zone_motd = "";
  122. finished_depop = true;
  123. initial_spawn_threads_active = 0;
  124. minimumStatus = 0;
  125. minimumLevel = 0;
  126. maximumLevel = 0;
  127. minimumVersion = 0;
  128. weather_current_severity = 0;
  129. weather_signaled = false;
  130. xp_mod = 0;
  131. isDusk = false;
  132. dusk_hour = 0;
  133. dusk_minute = 0;
  134. dawn_hour = 0;
  135. dawn_minute = 0;
  136. reloading_spellprocess = false;
  137. expansion_flag = 0;
  138. holiday_flag = 0;
  139. MMasterZoneLock = new CriticalSection(MUTEX_ATTRIBUTE_RECURSIVE);
  140. pathing = nullptr;
  141. strcpy(zonesky_file,"");
  142. reloading = true;
  143. watchdogTimestamp = Timer::GetCurrentTime2();
  144. MPendingSpawnRemoval.SetName("ZoneServer::MPendingSpawnRemoval");
  145. }
  146. ZoneServer::~ZoneServer() {
  147. zoneShuttingDown = true; //ensure other threads shut down too
  148. //allow other threads to properly shut down
  149. while (spawnthread_active || initial_spawn_threads_active > 0){
  150. if (spawnthread_active)
  151. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on spawn thread");
  152. if (initial_spawn_threads_active > 0)
  153. LogWrite(ZONE__DEBUG, 7, "Zone", "Zone shutdown waiting on initial spawn thread");
  154. Sleep(10);
  155. }
  156. LogWrite(ZONE__INFO, 0, "Zone", "Initiating zone shutdown of '%s'", zone_name);
  157. changed_spawns.clear(true);
  158. transport_spawns.clear();
  159. safe_delete(tradeskillMgr);
  160. MMasterZoneLock->lock();
  161. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  162. DeleteData(true);
  163. RemoveLocationProximities();
  164. RemoveLocationGrids();
  165. DeleteSpawns(true);
  166. DeleteGlobalSpawns();
  167. DeleteFlightPaths();
  168. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  169. MMasterZoneLock->unlock();
  170. safe_delete(MMasterZoneLock);
  171. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, -1);
  172. // If lockout, public, tradeskill, or quest instance delete from db when zone shuts down
  173. if (InstanceType == SOLO_LOCKOUT_INSTANCE || InstanceType == GROUP_LOCKOUT_INSTANCE || InstanceType == RAID_LOCKOUT_INSTANCE ||
  174. InstanceType == PUBLIC_INSTANCE || InstanceType == TRADESKILL_INSTANCE || InstanceType == QUEST_INSTANCE) {
  175. LogWrite(INSTANCE__DEBUG, 0, "Instance", "Non persistent instance shutting down, deleting instance");
  176. database.DeleteInstance(instanceID);
  177. }
  178. if (pathing != nullptr)
  179. delete pathing;
  180. if (movementMgr != nullptr)
  181. delete movementMgr;
  182. // moved to the bottom as we want spawns deleted first, this used to be above Spawn deletion which is a big no no
  183. safe_delete(spellProcess);
  184. LogWrite(ZONE__INFO, 0, "Zone", "Completed zone shutdown of '%s'", zone_name);
  185. --numzones;
  186. UpdateWindowTitle(0);
  187. zone_list.Remove(this);
  188. }
  189. void ZoneServer::Init()
  190. {
  191. LogWrite(ZONE__INFO, 0, "Zone", "Loading new Zone '%s'", zone_name);
  192. zone_list.Add(this);
  193. spellProcess = new SpellProcess();
  194. tradeskillMgr = new TradeskillMgr();
  195. /* Dynamic Timers */
  196. regenTimer.Start(rule_manager.GetGlobalRule(R_Zone, RegenTimer)->GetInt32());
  197. client_save.Start(rule_manager.GetGlobalRule(R_Zone, ClientSaveTimer)->GetInt32());
  198. shutdownTimer.Disable();
  199. spawn_range.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackPlayer)->GetInt32());
  200. aggro_timer.Start(rule_manager.GetGlobalRule(R_Zone, CheckAttackNPC)->GetInt32());
  201. /* Weather stuff */
  202. InitWeather();
  203. /* Static Timers */
  204. // JA - haven't decided yet if these should remain hard-coded. Changing them could break EQ2Emu functionality
  205. spawn_check_add.Start(1000);
  206. spawn_check_remove.Start(30000);
  207. spawn_expire_timer.Start(10000);
  208. respawn_timer.Start(10000);
  209. // there was never a starter for these?
  210. widget_timer.Start(5000);
  211. tracking_timer.Start(5000);
  212. movement_timer.Start(100);
  213. location_prox_timer.Start(1000);
  214. location_grid_timer.Start(1000);
  215. charsheet_changes.Start(500);
  216. // Send game time packet every in game hour (180 sec)
  217. sync_game_time_timer.Start(180000);
  218. // Get the dusk and dawn time from the rule manager and store it in the correct variables
  219. sscanf (rule_manager.GetGlobalRule(R_World, DuskTime)->GetString(), "%d:%d", &dusk_hour, &dusk_minute);
  220. sscanf (rule_manager.GetGlobalRule(R_World, DawnTime)->GetString(), "%d:%d", &dawn_hour, &dawn_minute);
  221. spawn_update.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  222. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnUpdateTimer: %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  223. queue_updates.Start(rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  224. LogWrite(ZONE__DEBUG, 0, "Zone", "QueueUpdateTimer(inherits SpawnUpdateTimer): %ims", rule_manager.GetGlobalRule(R_Zone, SpawnUpdateTimer)->GetInt16());
  225. spawn_delete_timer = rule_manager.GetGlobalRule(R_Zone, SpawnDeleteTimer)->GetInt32();
  226. LogWrite(ZONE__DEBUG, 0, "Zone", "SpawnDeleteTimer: %ums", spawn_delete_timer);
  227. LogWrite(ZONE__DEBUG, 0, "Zone", "Loading zone flight paths");
  228. database.LoadZoneFlightPaths(this);
  229. world.UpdateServerStatistic(STAT_SERVER_NUM_ACTIVE_ZONES, 1);
  230. UpdateWindowTitle(0);
  231. string zoneName(GetZoneFile());
  232. world.LoadRegionMaps(zoneName);
  233. world.LoadMaps(zoneName);
  234. pathing = IPathfinder::Load(zoneName);
  235. movementMgr = new MobMovementManager();
  236. MMasterSpawnLock.SetName("ZoneServer::MMasterSpawnLock");
  237. m_npc_faction_list.SetName("ZoneServer::npc_faction_list");
  238. m_enemy_faction_list.SetName("ZoneServer::enemy_faction_list");
  239. m_reverse_enemy_faction_list.SetName("ZoneServer::reverse_enemy_faction_list");
  240. MDeadSpawns.SetName("ZoneServer::dead_spawns");
  241. MTransportSpawns.SetName("ZoneServer::transport_spawns");
  242. MSpawnList.SetName("ZoneServer::spawn_list");
  243. MTransporters.SetName("ZoneServer::m_transportMaps");
  244. MSpawnGroupAssociation.SetName("ZoneServer::spawn_group_associations");
  245. MSpawnGroupLocations.SetName("ZoneServer::spawn_group_locations");
  246. MSpawnLocationGroups.SetName("ZoneServer::spawn_location_groups");
  247. MSpawnGroupChances.SetName("ZoneServer::spawn_group_chances");
  248. MTransportLocations.SetName("ZoneServer::transporter_locations");
  249. MSpawnLocationList.SetName("ZoneServer::spawn_location_list");
  250. MSpawnDeleteList.SetName("ZoneServer::spawn_delete_list");
  251. MSpawnScriptTimers.SetName("ZoneServer::spawn_script_timers");
  252. MRemoveSpawnScriptTimersList.SetName("ZoneServer::remove_spawn_script_timers_list");
  253. MClientList.SetName("ZoneServer::clients");
  254. MWidgetTimers.SetName("ZoneServer::widget_timers");
  255. #ifdef WIN32
  256. _beginthread(ZoneLoop, 0, this);
  257. _beginthread(SpawnLoop, 0, this);
  258. #else
  259. pthread_create(&ZoneThread, NULL, ZoneLoop, this);
  260. pthread_detach(ZoneThread);
  261. pthread_create(&SpawnThread, NULL, SpawnLoop, this);
  262. pthread_detach(SpawnThread);
  263. #endif
  264. }
  265. void ZoneServer::CancelThreads() {
  266. #ifdef WIN32
  267. LogWrite(WORLD__ERROR, 1, "World", "Zone %s is hung, however CancelThreads is unsupported for WIN32.", GetZoneName());
  268. #else
  269. pthread_cancel(ZoneThread);
  270. pthread_cancel(SpawnThread);
  271. #endif
  272. }
  273. void ZoneServer::InitWeather()
  274. {
  275. weather_enabled = rule_manager.GetGlobalRule(R_Zone, WeatherEnabled)->GetBool();
  276. if( weather_enabled && isWeatherAllowed())
  277. {
  278. string tmp;
  279. // set up weather system when zone starts up
  280. weather_type = rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8();
  281. switch(weather_type)
  282. {
  283. case 3: tmp = "Chaotic"; break;
  284. case 2: tmp = "Random"; break;
  285. case 1: tmp = "Dynamic"; break;
  286. default: tmp = "Normal"; break;
  287. }
  288. LogWrite(ZONE__DEBUG, 0, "Zone", "%s: Setting up '%s' weather", zone_name, tmp.c_str());
  289. weather_frequency = rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32();
  290. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Change weather every %u seconds", zone_name, weather_frequency);
  291. weather_change_chance = rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8();
  292. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Chance of weather change: %i%%", zone_name, weather_change_chance);
  293. weather_min_severity = rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat();
  294. weather_max_severity = rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat();
  295. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity min/max is %.2f - %.2f", zone_name, weather_min_severity, weather_max_severity);
  296. // Allow a random roll to determine if weather should start out severe or calm
  297. if( MakeRandomInt(1, 100) > 50)
  298. {
  299. weather_pattern = 1; // default weather to increase in severity initially
  300. weather_current_severity = weather_min_severity;
  301. }
  302. else
  303. {
  304. weather_pattern = 0; // default weather to decrease in severity initially
  305. weather_current_severity = weather_max_severity;
  306. }
  307. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Severity set to %.2f, pattern: %i", zone_name, weather_current_severity, weather_pattern);
  308. weather_change_amount = rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat();
  309. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change by %.2f each interval", zone_name, weather_change_amount);
  310. if( weather_type > 0 )
  311. {
  312. weather_dynamic_offset = rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat();
  313. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather Max Offset changes no more than %.2f each interval", zone_name, weather_dynamic_offset);
  314. }
  315. else
  316. weather_dynamic_offset = 0;
  317. SetRain(weather_current_severity);
  318. weather_last_changed_time = Timer::GetUnixTimeStamp();
  319. weatherTimer.Start(rule_manager.GetGlobalRule(R_Zone, WeatherTimer)->GetInt32());
  320. }
  321. }
  322. void ZoneServer::DeleteSpellProcess(){
  323. //Just get a lock to make sure we aren't already looping the spawnprocess or clientprocess if this is different than the calling thread
  324. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  325. MMasterZoneLock->lock();
  326. reloading_spellprocess = true;
  327. // Remove spells from NPC's
  328. Spawn* spawn = 0;
  329. map<int32, Spawn*>::iterator itr;
  330. MSpawnList.readlock(__FUNCTION__, __LINE__);
  331. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  332. spawn = itr->second;
  333. if(spawn && spawn->IsNPC())
  334. ((NPC*)spawn)->SetSpells(0);
  335. }
  336. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  337. MMasterZoneLock->unlock();
  338. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  339. DismissAllPets();
  340. safe_delete(spellProcess);
  341. }
  342. void ZoneServer::LoadSpellProcess(){
  343. spellProcess = new SpellProcess();
  344. reloading_spellprocess = false;
  345. // Reload NPC's spells
  346. Spawn* spawn = 0;
  347. map<int32, Spawn*>::iterator itr;
  348. MSpawnList.readlock(__FUNCTION__, __LINE__);
  349. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  350. spawn = itr->second;
  351. if(spawn && spawn->IsNPC())
  352. ((NPC*)spawn)->SetSpells(GetNPCSpells(((NPC*)spawn)->GetPrimarySpellList(), ((NPC*)spawn)->GetSecondarySpellList()));
  353. }
  354. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  355. }
  356. void ZoneServer::LockAllSpells(Player* player) {
  357. if (player && spellProcess) {
  358. Client* client = GetClientBySpawn(player);
  359. if (client)
  360. spellProcess->LockAllSpells(client);
  361. }
  362. }
  363. void ZoneServer::UnlockAllSpells(Player* player) {
  364. if (player && spellProcess) {
  365. Client* client = GetClientBySpawn(player);
  366. if (client)
  367. spellProcess->UnlockAllSpells(client);
  368. }
  369. }
  370. void ZoneServer::DeleteFactionLists() {
  371. map<int32, vector<int32> *>::iterator faction_itr;
  372. map<int32, vector<int32> *>::iterator spawn_itr;
  373. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  374. for (faction_itr = enemy_faction_list.begin(); faction_itr != enemy_faction_list.end(); faction_itr++)
  375. safe_delete(faction_itr->second);
  376. enemy_faction_list.clear();
  377. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  378. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  379. for (faction_itr = reverse_enemy_faction_list.begin(); faction_itr != reverse_enemy_faction_list.end(); faction_itr++)
  380. safe_delete(faction_itr->second);
  381. reverse_enemy_faction_list.clear();
  382. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  383. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  384. for (spawn_itr = npc_faction_list.begin(); spawn_itr != npc_faction_list.end(); spawn_itr++)
  385. safe_delete(spawn_itr->second);
  386. npc_faction_list.clear();
  387. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  388. }
  389. void ZoneServer::DeleteData(bool boot_clients){
  390. Spawn* spawn = 0;
  391. vector<Spawn*> tmp_player_list; // changed to a vector from a MutexList as this is a local variable and don't need mutex stuff for the list
  392. // Clear spawn groups
  393. spawn_group_map.clear();
  394. // Loop through the spawn list and set the spawn for deletion
  395. map<int32, Spawn*>::iterator itr;
  396. MSpawnList.readlock(__FUNCTION__, __LINE__);
  397. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  398. spawn = itr->second;
  399. if(spawn){
  400. if(!boot_clients && spawn->IsPlayer())
  401. tmp_player_list.push_back(spawn);
  402. else if(spawn->IsPlayer()){
  403. Client* client = GetClientBySpawn(spawn);
  404. if(client)
  405. client->Disconnect();
  406. }
  407. else{
  408. RemoveHeadingTimer(spawn); // called in RemoveSpawnSupportFunctions()
  409. RemoveSpawnSupportFunctions(spawn);
  410. AddPendingDelete(spawn);
  411. }
  412. }
  413. }
  414. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  415. // Quick hack to prevent a deadlock, RemoveSpawnSupportFunctions() will cancel spells and result in zone->GetSpawnByID()
  416. // being called which read locks the spawn list and caused a dead lock as the above mutex's were write locked
  417. MSpawnList.writelock(__FUNCTION__, __LINE__);
  418. // Clear the spawn list, this was in the mutex above, moved it down so the above mutex could be a read lock
  419. spawn_list.clear();
  420. // Moved this up so we only read lock the list once in this list
  421. vector<Spawn*>::iterator spawn_iter2;
  422. for (spawn_iter2 = tmp_player_list.begin(); spawn_iter2 != tmp_player_list.end(); spawn_iter2++) {
  423. spawn_list[(*spawn_iter2)->GetID()] = (*spawn_iter2);
  424. }
  425. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  426. // Clear player proximities
  427. RemovePlayerProximity(0, true);
  428. spawn_range_map.clear(true);
  429. if(boot_clients) {
  430. // Refactor
  431. vector<Client*>::iterator itr;
  432. MClientList.writelock(__FUNCTION__, __LINE__);
  433. for (itr = clients.begin(); itr != clients.end(); itr++)
  434. safe_delete(*itr);
  435. clients.clear();
  436. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  437. }
  438. // Clear and delete spawn locations
  439. MSpawnLocationList.writelock(__FUNCTION__, __LINE__);
  440. map<int32, SpawnLocation*>::iterator spawn_location_iter;
  441. for (spawn_location_iter = spawn_location_list.begin(); spawn_location_iter != spawn_location_list.end(); spawn_location_iter++)
  442. safe_delete(spawn_location_iter->second);
  443. spawn_location_list.clear();
  444. MSpawnLocationList.releasewritelock(__FUNCTION__, __LINE__);
  445. // If we allow clients to stay in the zone we need to preserve the revive_points, otherwise if the player dies they will crash
  446. if(revive_points && boot_clients){
  447. vector<RevivePoint*>::iterator revive_iter;
  448. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  449. safe_delete(*revive_iter);
  450. }
  451. safe_delete(revive_points);
  452. }
  453. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  454. map<int32, set<int32>*>::iterator assoc_itr;
  455. for (assoc_itr = spawn_group_associations.begin(); assoc_itr != spawn_group_associations.end(); assoc_itr++)
  456. safe_delete(assoc_itr->second);
  457. spawn_group_associations.clear();
  458. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  459. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  460. map<int32, map<int32, int32>*>::iterator loc_itr;
  461. for (loc_itr = spawn_group_locations.begin(); loc_itr != spawn_group_locations.end(); loc_itr++)
  462. safe_delete(loc_itr->second);
  463. spawn_group_locations.clear();
  464. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  465. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  466. map<int32, list<int32>*>::iterator group_itr;
  467. for (group_itr = spawn_location_groups.begin(); group_itr != spawn_location_groups.end(); group_itr++)
  468. safe_delete(group_itr->second);
  469. spawn_location_groups.clear();
  470. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  471. // Clear lists that need more then just a Clear()
  472. DeleteFactionLists();
  473. DeleteSpawnScriptTimers(0, true);
  474. DeleteSpawnScriptTimers();
  475. ClearDeadSpawns();
  476. // Clear lists
  477. heading_timers.clear();
  478. movement_spawns.clear();
  479. respawn_timers.clear();
  480. transport_spawns.clear();
  481. quick_database_id_lookup.clear();
  482. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  483. widget_timers.clear();
  484. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  485. map<int16, PacketStruct*>::iterator struct_itr;
  486. for (struct_itr = versioned_info_structs.begin(); struct_itr != versioned_info_structs.end(); struct_itr++)
  487. safe_delete(struct_itr->second);
  488. versioned_info_structs.clear();
  489. for (struct_itr = versioned_pos_structs.begin(); struct_itr != versioned_pos_structs.end(); struct_itr++)
  490. safe_delete(struct_itr->second);
  491. versioned_pos_structs.clear();
  492. for (struct_itr = versioned_vis_structs.begin(); struct_itr != versioned_vis_structs.end(); struct_itr++)
  493. safe_delete(struct_itr->second);
  494. versioned_vis_structs.clear();
  495. }
  496. void ZoneServer::RemoveLocationProximities() {
  497. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  498. while(itr.Next()){
  499. safe_delete(itr->value);
  500. }
  501. location_proximities.clear();
  502. }
  503. RevivePoint* ZoneServer::GetRevivePoint(int32 id){
  504. vector<RevivePoint*>::iterator revive_iter;
  505. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++){
  506. if((*revive_iter)->id == id)
  507. return *revive_iter;
  508. }
  509. return 0;
  510. }
  511. vector<RevivePoint*>* ZoneServer::GetRevivePoints(Client* client)
  512. {
  513. vector<RevivePoint*>* points = new vector<RevivePoint*>;
  514. RevivePoint* closest_point = 0;
  515. // we should not check for revive points if this is null
  516. if ( revive_points != NULL )
  517. {
  518. LogWrite(ZONE__DEBUG, 0, "Zone", "Got revive point in %s!", __FUNCTION__);
  519. float closest = 100000;
  520. float test_closest = 0;
  521. RevivePoint* test_point = 0;
  522. vector<RevivePoint*>::iterator revive_iter;
  523. for(revive_iter=revive_points->begin(); revive_iter != revive_points->end(); revive_iter++)
  524. {
  525. test_point = *revive_iter;
  526. if(test_point)
  527. {
  528. LogWrite(ZONE__DEBUG, 0, "Zone", "Test Point Found!");
  529. test_closest = client->GetPlayer()->GetDistance(test_point->x, test_point->y, test_point->z);
  530. // should this be changed to list all revive points within max distance or just the closest
  531. if(test_closest < closest)
  532. {
  533. LogWrite(ZONE__DEBUG, 0, "Zone", "test_closest: %.2f, closest: %.2f", test_closest, closest);
  534. closest = test_closest;
  535. closest_point = test_point;
  536. if(closest <= MAX_REVIVEPOINT_DISTANCE)
  537. points->push_back(closest_point);
  538. }
  539. }
  540. }
  541. }
  542. if(closest_point && points->size() == 0 && closest_point->zone_id == GetZoneID())
  543. {
  544. LogWrite(ZONE__WARNING, 0, "Zone", "Nearest Revive Point too far away. Add another!");
  545. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The closest revive point is quite far away, you might want to ask the server admin for a closer one.");
  546. points->push_back(closest_point);
  547. }
  548. else if(points->size() == 0)
  549. {
  550. LogWrite(ZONE__WARNING, 0, "Zone", "No Revive Points set for zoneID %u. Add some!", GetZoneID());
  551. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There are no revive points for this zone, you might want to ask the server admin for one.");
  552. closest_point = new RevivePoint;
  553. closest_point->heading = GetSafeHeading();
  554. closest_point->id = 0xFFFFFFFF;
  555. closest_point->location_name = "Zone Safe Point";
  556. closest_point->zone_id = GetZoneID();
  557. closest_point->x = GetSafeX();
  558. closest_point->y = GetSafeY();
  559. closest_point->z = GetSafeZ();
  560. points->push_back(closest_point);
  561. }
  562. return points;
  563. }
  564. void ZoneServer::TriggerCharSheetTimer(){
  565. charsheet_changes.Trigger();
  566. }
  567. void ZoneServer::RegenUpdate(){
  568. if(damaged_spawns.size(true) == 0)
  569. return;
  570. Spawn* spawn = 0;
  571. MutexList<int32>::iterator spawn_iter = damaged_spawns.begin();
  572. while(spawn_iter.Next()){
  573. spawn = GetSpawnByID(spawn_iter->value);
  574. if(spawn && (((spawn->GetHP() < spawn->GetTotalHP()) && spawn->GetHP()>0) || (spawn->GetPower() < spawn->GetTotalPower()))){
  575. if(spawn->IsEntity())
  576. ((Entity*)spawn)->DoRegenUpdate();
  577. if(spawn->IsPlayer()){
  578. Client* client = GetClientBySpawn(spawn);
  579. if(client && client->IsConnected())
  580. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion()));
  581. }
  582. }
  583. else
  584. RemoveDamagedSpawn(spawn);
  585. //Spawn no longer valid, remove it from the list
  586. if (!spawn)
  587. damaged_spawns.Remove(spawn_iter->value);
  588. }
  589. }
  590. void ZoneServer::ClearDeadSpawns(){
  591. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  592. dead_spawns.clear();
  593. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  594. }
  595. void ZoneServer::ProcessDepop(bool respawns_allowed, bool repop) {
  596. vector<Client*>::iterator client_itr;
  597. Client* client = 0;
  598. Spawn* spawn = 0;
  599. PacketStruct* packet = 0;
  600. int16 packet_version = 0;
  601. spawn_expire_timers.clear();
  602. MClientList.readlock(__FUNCTION__, __LINE__);
  603. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  604. client = *client_itr;
  605. if(!client)
  606. continue;
  607. client->GetPlayer()->SetTarget(0);
  608. if(repop)
  609. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Repop in progress...");
  610. else{
  611. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone Depop in progress...");
  612. if(respawns_allowed)
  613. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawns will respawn according to their respawn timers.");
  614. }
  615. if(!packet || packet_version != client->GetVersion()){
  616. safe_delete(packet);
  617. packet_version = client->GetVersion();
  618. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  619. }
  620. map<int32, Spawn*>::iterator itr;
  621. MSpawnList.readlock(__FUNCTION__, __LINE__);
  622. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  623. spawn = itr->second;
  624. if(spawn && !spawn->IsPlayer()){
  625. bool dispatched = false;
  626. if(spawn->IsBot())
  627. {
  628. ((Bot*)spawn)->Camp(true);
  629. dispatched = true;
  630. }
  631. else if(spawn->IsPet())
  632. {
  633. Entity* owner = ((Entity*)spawn)->GetOwner();
  634. if(owner)
  635. {
  636. owner->DismissPet((Entity*)spawn);
  637. dispatched = true;
  638. }
  639. }
  640. if(!dispatched)
  641. SendRemoveSpawn(client, spawn, packet);
  642. }
  643. }
  644. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  645. }
  646. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  647. DeleteTransporters();
  648. safe_delete(packet);
  649. if(!repop && respawns_allowed){
  650. spawn_range_map.clear(true);
  651. MutexList<Spawn*> tmp_player_list; // Local variable, never be on another thread so probably don't need the extra mutex code that comes with a MutexList
  652. ClearDeadSpawns();
  653. map<int32, Spawn*>::iterator itr;
  654. MSpawnList.writelock(__FUNCTION__, __LINE__);
  655. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  656. spawn = itr->second;
  657. if (spawn) {
  658. if(spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  659. respawn_timers.Put(spawn->GetSpawnLocationID(), Timer::GetCurrentTime2() + spawn->GetRespawnTime()*1000);
  660. if(spawn->IsPlayer())
  661. tmp_player_list.Add(spawn);
  662. else {
  663. RemoveSpawnSupportFunctions(spawn);
  664. AddPendingDelete(spawn);
  665. }
  666. }
  667. }
  668. spawn_list.clear();
  669. //add back just the clients
  670. MutexList<Spawn*>::iterator spawn_iter2 = tmp_player_list.begin();
  671. while(spawn_iter2.Next()) {
  672. spawn_list[spawn_iter2->value->GetID()] = spawn_iter2->value;
  673. }
  674. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  675. }
  676. else
  677. DeleteData(false);
  678. if(repop)
  679. {
  680. // reload spirit shards for the current zone
  681. database.LoadSpiritShards(this);
  682. LoadingData = true;
  683. }
  684. }
  685. void ZoneServer::Depop(bool respawns, bool repop) {
  686. respawns_allowed = respawns;
  687. repop_zone = repop;
  688. finished_depop = false;
  689. depop_zone = true;
  690. }
  691. bool ZoneServer::AddCloseSpawnsToSpawnGroup(Spawn* spawn, float radius){
  692. if(!spawn)
  693. return false;
  694. Spawn* close_spawn = 0;
  695. bool ret = true;
  696. map<int32, Spawn*>::iterator itr;
  697. MSpawnList.readlock(__FUNCTION__, __LINE__);
  698. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  699. close_spawn = itr->second;
  700. if(close_spawn && close_spawn != spawn && !close_spawn->IsPlayer() && close_spawn->GetDistance(spawn) <= radius){
  701. if((spawn->IsNPC() && close_spawn->IsNPC()) || (spawn->IsGroundSpawn() && close_spawn->IsGroundSpawn()) || (spawn->IsObject() && close_spawn->IsObject()) || (spawn->IsWidget() && close_spawn->IsWidget()) || (spawn->IsSign() && close_spawn->IsSign())){
  702. if(close_spawn->GetSpawnGroupID() == 0){
  703. spawn->AddSpawnToGroup(close_spawn);
  704. close_spawn->AddSpawnToGroup(spawn);
  705. }
  706. else
  707. ret = false;
  708. }
  709. }
  710. }
  711. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  712. return ret;
  713. }
  714. void ZoneServer::RepopSpawns(Client* client, Spawn* in_spawn){
  715. vector<Spawn*>* spawns = in_spawn->GetSpawnGroup();
  716. PacketStruct* packet = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  717. if(spawns){
  718. if(!packet)
  719. return;
  720. Spawn* spawn = 0;
  721. vector<Spawn*>::iterator itr;
  722. for(itr = spawns->begin(); itr != spawns->end(); itr++){
  723. spawn = *itr;
  724. SendRemoveSpawn(client, spawn, packet);
  725. }
  726. }
  727. safe_delete(spawns);
  728. SendRemoveSpawn(client, in_spawn, packet);
  729. spawn_check_add.Trigger();
  730. safe_delete(packet);
  731. }
  732. bool ZoneServer::AggroVictim(NPC* npc, Spawn* victim, Client* client)
  733. {
  734. bool isEntity = victim->IsEntity();
  735. if (npc->HasSpawnGroup()) {
  736. vector<Spawn*>* groupVec = npc->GetSpawnGroup();
  737. for (int32 i = 0; i < groupVec->size(); i++) {
  738. Spawn* group_member = groupVec->at(i);
  739. if (group_member && !group_member->EngagedInCombat() && group_member->Alive()) {
  740. CallSpawnScript(group_member, SPAWN_SCRIPT_AGGRO, victim);
  741. if (isEntity)
  742. ((NPC*)group_member)->AddHate((Entity*)victim, 50);
  743. else
  744. ((NPC*)group_member)->InCombat(true);
  745. }
  746. }
  747. safe_delete(groupVec);
  748. }
  749. else
  750. {
  751. if (isEntity)
  752. {
  753. CallSpawnScript(victim, SPAWN_SCRIPT_AGGRO, victim);
  754. npc->AddHate((Entity*)victim, 50);
  755. }
  756. else
  757. npc->InCombat(true);
  758. }
  759. return true;
  760. }
  761. bool ZoneServer::CheckNPCAttacks(NPC* npc, Spawn* victim, Client* client){
  762. if(!npc || !victim)
  763. return true;
  764. if (client) {
  765. if (client->IsConnected() && npc->CanSeeInvis(client->GetPlayer()) && client->GetPlayer()->GetFactions()->ShouldAttack(npc->GetFactionID()) && npc->AttackAllowed((Entity*)victim, false)) {
  766. if (!npc->EngagedInCombat() && client->GetPlayer()->GetArrowColor(npc->GetLevel()) != ARROW_COLOR_GRAY) {
  767. AggroVictim(npc, victim, client);
  768. }
  769. }
  770. }
  771. else{
  772. AggroVictim(npc, victim, client);
  773. }
  774. return true;
  775. }
  776. bool ZoneServer::CheckEnemyList(NPC* npc) {
  777. vector<int32> *factions;
  778. vector<int32>::iterator faction_itr;
  779. vector<int32> *spawns;
  780. vector<int32>::iterator spawn_itr;
  781. map<float, Spawn*> attack_spawns;
  782. map<float, Spawn*> reverse_attack_spawns;
  783. map<float, Spawn*>::iterator itr;
  784. int32 faction_id = npc->GetFactionID();
  785. float distance;
  786. if (faction_id == 0)
  787. return true;
  788. m_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  789. if (enemy_faction_list.count(faction_id) > 0) {
  790. factions = enemy_faction_list[faction_id];
  791. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  792. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  793. if (npc_faction_list.count(*faction_itr) > 0) {
  794. spawns = npc_faction_list[*faction_itr];
  795. spawn_itr = spawns->begin();
  796. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  797. Spawn* spawn = GetSpawnByID(*spawn_itr);
  798. if (spawn) {
  799. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  800. attack_spawns[distance] = spawn;
  801. }
  802. }
  803. }
  804. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  805. }
  806. }
  807. m_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  808. m_reverse_enemy_faction_list.readlock(__FUNCTION__, __LINE__);
  809. if (reverse_enemy_faction_list.count(faction_id) > 0) {
  810. factions = reverse_enemy_faction_list[faction_id];
  811. for (faction_itr = factions->begin(); faction_itr != factions->end(); faction_itr++) {
  812. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  813. if (npc_faction_list.count(*faction_itr) > 0) {
  814. spawns = npc_faction_list[*faction_itr];
  815. spawn_itr = spawns->begin();
  816. for (spawn_itr = spawns->begin(); spawn_itr != spawns->end(); spawn_itr++) {
  817. Spawn* spawn = GetSpawnByID(*spawn_itr);
  818. if (spawn) {
  819. if ((distance = spawn->GetDistance(npc)) <= npc->GetAggroRadius())
  820. reverse_attack_spawns[distance] = spawn;
  821. }
  822. }
  823. }
  824. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  825. }
  826. }
  827. m_reverse_enemy_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  828. if (attack_spawns.size() > 0) {
  829. for (itr = attack_spawns.begin(); itr != attack_spawns.end(); itr++)
  830. CheckNPCAttacks(npc, itr->second);
  831. }
  832. if (reverse_attack_spawns.size() > 0) {
  833. for (itr = reverse_attack_spawns.begin(); itr != reverse_attack_spawns.end(); itr++)
  834. CheckNPCAttacks((NPC*)itr->second, npc);
  835. }
  836. return attack_spawns.size() == 0;
  837. }
  838. void ZoneServer::RemoveDeadEnemyList(Spawn *spawn)
  839. {
  840. int32 faction_id = spawn->GetFactionID();
  841. vector<int32> *spawns;
  842. vector<int32>::iterator itr;
  843. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveDeadEnemyList...");
  844. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  845. if (npc_faction_list.count(faction_id) > 0) {
  846. spawns = npc_faction_list[faction_id];
  847. for (itr = spawns->begin(); itr != spawns->end(); itr++) {
  848. if (*itr == spawn->GetID()) {
  849. spawns->erase(itr);
  850. break;
  851. }
  852. }
  853. }
  854. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  855. }
  856. void ZoneServer::AddEnemyList(NPC* npc){
  857. int32 faction_id = npc->GetFactionID();
  858. vector<int32> *hostile_factions;
  859. vector<int32>::iterator itr;
  860. if(faction_id <= 9)
  861. return;
  862. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool()) {
  863. LogWrite(FACTION__WARNING, 0, "Faction", "Faction Combat is DISABLED via R_Faction::AllowFactionBasedCombat rule!");
  864. return;
  865. }
  866. m_npc_faction_list.readlock(__FUNCTION__, __LINE__);
  867. if (npc_faction_list.count(faction_id) == 0) {
  868. if(faction_id > 10) {
  869. if ((hostile_factions = master_faction_list.GetHostileFactions(faction_id)) != NULL) {
  870. itr = hostile_factions->begin();
  871. for (itr = hostile_factions->begin(); itr != hostile_factions->end(); itr++) {
  872. m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  873. if (enemy_faction_list.count(faction_id) == 0)
  874. enemy_faction_list[faction_id] = new vector<int32>;
  875. enemy_faction_list[faction_id]->push_back(*itr);
  876. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  877. m_reverse_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  878. if(reverse_enemy_faction_list.count(*itr) == 0)
  879. reverse_enemy_faction_list[*itr] = new vector<int32>;
  880. reverse_enemy_faction_list[*itr]->push_back(faction_id);
  881. m_reverse_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  882. }
  883. }
  884. }
  885. /*m_enemy_faction_list.writelock(__FUNCTION__, __LINE__);
  886. if(enemy_faction_list.count(1) == 0)
  887. enemy_faction_list[1] = new vector<int32>;
  888. enemy_faction_list[1]->push_back(faction_id);
  889. m_enemy_faction_list.releasewritelock(__FUNCTION__, __LINE__);*/
  890. }
  891. m_npc_faction_list.releasereadlock(__FUNCTION__, __LINE__);
  892. m_npc_faction_list.writelock(__FUNCTION__, __LINE__);
  893. if(npc_faction_list.count(faction_id) == 0)
  894. npc_faction_list[faction_id] = new vector<int32>;
  895. npc_faction_list[faction_id]->push_back(npc->GetID());
  896. m_npc_faction_list.releasewritelock(__FUNCTION__, __LINE__);
  897. }
  898. void ZoneServer::CheckSpawnRange(Client* client, Spawn* spawn, bool initial_login){
  899. if(client && spawn && (initial_login || client->IsConnected())) {
  900. if(spawn != client->GetPlayer()) {
  901. if(spawn_range_map.count(client) == 0)
  902. spawn_range_map.Put(client, new MutexMap<int32, float >());
  903. float curDist = spawn->GetDistance(client->GetPlayer());
  904. if (!client->GetPlayer()->WasSentSpawn(spawn->GetID()) && curDist > SEND_SPAWN_DISTANCE)
  905. {
  906. return;
  907. }
  908. spawn_range_map.Get(client)->Put(spawn->GetID(), curDist);
  909. if(!initial_login && client && spawn->IsNPC() && curDist <= ((NPC*)spawn)->GetAggroRadius() && !client->GetPlayer()->GetInvulnerable())
  910. CheckNPCAttacks((NPC*)spawn, client->GetPlayer(), client);
  911. }
  912. if(!initial_login)
  913. CheckPlayerProximity(spawn, client);
  914. }
  915. }
  916. void ZoneServer::CheckSpawnRange(Spawn* spawn){
  917. vector<Client*>::iterator client_itr;
  918. Client* client = 0;
  919. MClientList.readlock(__FUNCTION__, __LINE__);
  920. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  921. client = *client_itr;
  922. if(client && client->IsReadyForSpawns())
  923. CheckSpawnRange(client, spawn);
  924. }
  925. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  926. }
  927. void ZoneServer::PrepareSpawnID(Player* player, Spawn* spawn){
  928. player->SetSpawnMap(spawn);
  929. }
  930. void ZoneServer::CheckSendSpawnToClient(Client* client, bool initial_login) {
  931. if (!client) {
  932. LogWrite(ZONE__ERROR, 0, "Zone", "CheckSendSpawnToClient called with an invalid client");
  933. return;
  934. }
  935. if (!initial_login && !client->GetInitialSpawnsSent() || (!initial_login && !client->IsReadyForUpdates()))
  936. return;
  937. Spawn* spawn = 0;
  938. map<float, vector<Spawn*>* > closest_spawns;
  939. if (spawn_range_map.count(client) > 0) {
  940. if (initial_login || client->IsConnected()) {
  941. MutexMap<int32, float >::iterator spawn_iter = spawn_range_map.Get(client)->begin();
  942. while (spawn_iter.Next()) {
  943. spawn = GetSpawnByID(spawn_iter->first, true);
  944. if (spawn && spawn->GetPrivateQuestSpawn()) {
  945. if (!spawn->IsPrivateSpawn())
  946. spawn->AddAllowAccessSpawn(spawn);
  947. if (spawn->MeetsSpawnAccessRequirements(client->GetPlayer())) {
  948. if (spawn->IsPrivateSpawn() && !spawn->AllowedAccess(client->GetPlayer()))
  949. spawn->AddAllowAccessSpawn(client->GetPlayer());
  950. }
  951. else if (spawn->AllowedAccess(client->GetPlayer()))
  952. spawn->RemoveSpawnAccess(client->GetPlayer());
  953. }
  954. if (spawn && spawn != client->GetPlayer() && client->GetPlayer()->ShouldSendSpawn(spawn)) {
  955. if ((!initial_login && spawn_iter->second <= SEND_SPAWN_DISTANCE) || (initial_login && (spawn_iter->second <= (SEND_SPAWN_DISTANCE / 2) || spawn->IsWidget()))) {
  956. if (closest_spawns.count(spawn_iter->second) == 0)
  957. closest_spawns[spawn_iter->second] = new vector<Spawn*>();
  958. closest_spawns[spawn_iter->second]->push_back(spawn);
  959. PrepareSpawnID(client->GetPlayer(), spawn);
  960. }
  961. }
  962. }
  963. }
  964. vector<Spawn*>::iterator spawn_iter2;
  965. map<float, vector<Spawn*>* >::iterator itr;
  966. for (itr = closest_spawns.begin(); itr != closest_spawns.end(); ) {
  967. for (spawn_iter2 = itr->second->begin(); spawn_iter2 != itr->second->end(); spawn_iter2++) {
  968. spawn = *spawn_iter2;
  969. client->GetPlayer()->ClearRemovedSpawn(spawn);
  970. SendSpawn(spawn, client);
  971. if (client->ShouldTarget() && client->GetCombineSpawn() == spawn)
  972. client->TargetSpawn(spawn);
  973. }
  974. vector<Spawn*>* vect = itr->second;
  975. map<float, vector<Spawn*>* >::iterator tmpitr = itr;
  976. itr++;
  977. closest_spawns.erase(tmpitr);
  978. safe_delete(vect);
  979. }
  980. }
  981. if (initial_login)
  982. client->SetInitialSpawnsSent(true);
  983. }
  984. void ZoneServer::CheckSendSpawnToClient(){
  985. vector<Client*>::iterator itr;
  986. Client* client = 0;
  987. MClientList.readlock(__FUNCTION__, __LINE__);
  988. MSpawnList.readlock(__FUNCTION__, __LINE__);
  989. for (itr = clients.begin(); itr != clients.end(); itr++) {
  990. client = *itr;
  991. if(client->IsReadyForSpawns())
  992. CheckSendSpawnToClient(client);
  993. }
  994. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  995. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  996. }
  997. void ZoneServer::CheckRemoveSpawnFromClient(Spawn* spawn) {
  998. vector<Client*>::iterator itr;
  999. Client* client = 0;
  1000. PacketStruct* packet = 0;
  1001. int16 packet_version = 0;
  1002. MClientList.readlock(__FUNCTION__, __LINE__);
  1003. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1004. client = *itr;
  1005. if(client){
  1006. if(!packet || packet_version != client->GetVersion()){
  1007. safe_delete(packet);
  1008. packet_version = client->GetVersion();
  1009. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  1010. }
  1011. if(spawn && spawn != client->GetPlayer() &&
  1012. client->GetPlayer()->WasSentSpawn(spawn->GetID()) &&
  1013. client->GetPlayer()->WasSpawnRemoved(spawn) == false &&
  1014. (spawn_range_map.Get(client)->Get(spawn->GetID()) > REMOVE_SPAWN_DISTANCE &&
  1015. !spawn->IsSign() && !spawn->IsObject() && !spawn->IsWidget() && !spawn->IsTransportSpawn())){
  1016. SendRemoveSpawn(client, spawn, packet);
  1017. spawn_range_map.Get(client)->erase(spawn->GetID());
  1018. }
  1019. }
  1020. }
  1021. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1022. safe_delete(packet);
  1023. }
  1024. bool ZoneServer::CombatProcess(Spawn* spawn) {
  1025. bool ret = true;
  1026. if (spawn && spawn->IsEntity())
  1027. ((Entity*)spawn)->ProcessCombat();
  1028. return ret;
  1029. }
  1030. void ZoneServer::AddPendingDelete(Spawn* spawn) {
  1031. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1032. if (spawn_delete_list.count(spawn) == 0)
  1033. spawn_delete_list.insert(make_pair(spawn, Timer::GetCurrentTime2() + spawn_delete_timer)); //give other threads up to 30 seconds to stop using this spawn reference
  1034. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1035. }
  1036. void ZoneServer::RemovePendingDelete(Spawn* spawn) {
  1037. if (!spawn)
  1038. return;
  1039. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1040. if (spawn_delete_list.count(spawn) > 0)
  1041. {
  1042. spawn_delete_list.erase(spawn);
  1043. }
  1044. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1045. }
  1046. void ZoneServer::DeleteSpawns(bool delete_all) {
  1047. MSpawnDeleteList.writelock(__FUNCTION__, __LINE__);
  1048. if(spawn_delete_list.size() > 0){
  1049. map<Spawn*, int32>::iterator itr;
  1050. map<Spawn*, int32>::iterator erase_itr;
  1051. int32 current_time = Timer::GetCurrentTime2();
  1052. Spawn* spawn = 0;
  1053. for (itr = spawn_delete_list.begin(); itr != spawn_delete_list.end(); ) {
  1054. if (delete_all || current_time >= itr->second){
  1055. spawn = itr->first;
  1056. if (spawn && movementMgr != nullptr) {
  1057. movementMgr->RemoveMob((Entity*)spawn);
  1058. }
  1059. erase_itr = itr++;
  1060. spawn_delete_list.erase(erase_itr);
  1061. safe_delete(spawn);
  1062. }
  1063. else
  1064. itr++;
  1065. }
  1066. }
  1067. MSpawnDeleteList.releasewritelock(__FUNCTION__, __LINE__);
  1068. }
  1069. void ZoneServer::AddDamagedSpawn(Spawn* spawn){
  1070. if (spawn)
  1071. damaged_spawns.Add(spawn->GetID());
  1072. }
  1073. void ZoneServer::RemoveDamagedSpawn(Spawn* spawn){
  1074. if (spawn)
  1075. damaged_spawns.Remove(spawn->GetID());
  1076. }
  1077. bool ZoneServer::Process()
  1078. {
  1079. MMasterZoneLock->lock(); //Changing this back to a recursive lock to fix a possible /reload spells crash with multiple zones running - Foof
  1080. SetWatchdogTime(Timer::GetCurrentTime2());
  1081. #ifndef NO_CATCH
  1082. try
  1083. {
  1084. #endif
  1085. while (zoneID == 0) { //this is loaded by world
  1086. SetWatchdogTime(Timer::GetCurrentTime2());
  1087. Sleep(10);
  1088. }
  1089. if (LoadingData) {
  1090. if (lua_interface) {
  1091. string tmpScript("ZoneScripts/");
  1092. tmpScript.append(GetZoneName());
  1093. tmpScript.append(".lua");
  1094. struct stat buffer;
  1095. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  1096. if (fileExists)
  1097. lua_interface->RunZoneScript(tmpScript.c_str(), "preinit_zone_script", this);
  1098. }
  1099. if (reloading) {
  1100. LogWrite(COMMAND__DEBUG, 0, "Command", "-Loading Entity Commands...");
  1101. database.LoadEntityCommands(this);
  1102. LogWrite(NPC__INFO, 0, "NPC", "-Loading Spirit Shard data...");
  1103. database.LoadSpiritShards(this);
  1104. LogWrite(NPC__INFO, 0, "NPC", "-Load Spirit Shard data complete!");
  1105. LogWrite(NPC__INFO, 0, "NPC", "-Loading NPC data...");
  1106. database.LoadNPCs(this);
  1107. LogWrite(NPC__INFO, 0, "NPC", "-Load NPC data complete!");
  1108. LogWrite(OBJECT__INFO, 0, "Object", "-Loading Object data...");
  1109. database.LoadObjects(this);
  1110. LogWrite(OBJECT__INFO, 0, "Object", "-Load Object data complete!");
  1111. LogWrite(SIGN__INFO, 0, "Sign", "-Loading Sign data...");
  1112. database.LoadSigns(this);
  1113. LogWrite(SIGN__INFO, 0, "Sign", "-Load Sign data complete!");
  1114. LogWrite(WIDGET__INFO, 0, "Widget", "-Loading Widget data...");
  1115. database.LoadWidgets(this);
  1116. LogWrite(WIDGET__INFO, 0, "Widget", "-Load Widget data complete!");
  1117. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Loading Groundspawn data...");
  1118. database.LoadGroundSpawns(this);
  1119. database.LoadGroundSpawnEntries(this);
  1120. LogWrite(GROUNDSPAWN__INFO, 0, "GSpawn", "-Load Groundspawn data complete!");
  1121. LogWrite(PET__INFO, 0, "Pet", "-Loading Pet data...");
  1122. database.GetPetNames(this);
  1123. LogWrite(PET__INFO, 0, "Pet", "-Load Pet data complete!");
  1124. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data...");
  1125. database.LoadLoot(this);
  1126. LogWrite(LOOT__INFO, 0, "Loot", "-Loading Spawn loot data complete!");
  1127. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters...");
  1128. database.LoadTransporters(this);
  1129. LogWrite(TRANSPORT__INFO, 0, "Transport", "-Loading Transporters complete!");
  1130. reloading = false;
  1131. world.RemoveReloadingSubSystem("Spawns");
  1132. }
  1133. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  1134. spawn_group_associations.clear();
  1135. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  1136. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  1137. spawn_group_locations.clear();
  1138. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  1139. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  1140. spawn_location_groups.clear();
  1141. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  1142. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  1143. spawn_group_chances.clear();
  1144. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  1145. Map* zonemap = world.GetMap(std::string(GetZoneName()),0);
  1146. while (zonemap != nullptr && zonemap->IsMapLoading())
  1147. {
  1148. SetWatchdogTime(Timer::GetCurrentTime2());
  1149. // Client loop
  1150. ClientProcess();
  1151. Sleep(10);
  1152. }
  1153. DeleteTransporters();
  1154. ReloadTransporters();
  1155. database.LoadSpawns(this);
  1156. ProcessSpawnLocations();
  1157. if (!revive_points)
  1158. revive_points = new vector<RevivePoint*>;
  1159. else {
  1160. while (!revive_points->empty()) {
  1161. safe_delete(revive_points->back());
  1162. revive_points->pop_back();
  1163. }
  1164. }
  1165. database.LoadRevivePoints(revive_points, GetZoneID());
  1166. RemoveLocationGrids();
  1167. database.LoadLocationGrids(this);
  1168. LoadingData = false;
  1169. spawn_range.Trigger();
  1170. spawn_check_add.Trigger();
  1171. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  1172. if (lua_interface && zone_script) {
  1173. RemoveLocationProximities();
  1174. lua_interface->RunZoneScript(zone_script, "init_zone_script", this);
  1175. }
  1176. }
  1177. if(shutdownTimer.Enabled() && shutdownTimer.Check())
  1178. zoneShuttingDown = true;
  1179. if (reloading_spellprocess){
  1180. MMasterZoneLock->unlock();
  1181. return !zoneShuttingDown;
  1182. }
  1183. // client loop
  1184. if(charsheet_changes.Check())
  1185. SendCharSheetChanges();
  1186. // Client loop
  1187. ClientProcess();
  1188. if(spellProcess)
  1189. spellProcess->Process();
  1190. if (tradeskillMgr)
  1191. tradeskillMgr->Process();
  1192. // Client loop
  1193. if(client_save.Check())
  1194. SaveClients();
  1195. // Possibility to do a client loop
  1196. if(weather_enabled && weatherTimer.Check())
  1197. ProcessWeather();
  1198. // client related loop, move to main thread?
  1199. if(!zoneShuttingDown)
  1200. ProcessDrowning();
  1201. // client than location_proximities loop, move to main thread
  1202. if (location_prox_timer.Check() && !zoneShuttingDown)
  1203. CheckLocationProximity();
  1204. // client than location_grid loop, move to main thread
  1205. if (location_grid_timer.Check() && !zoneShuttingDown)
  1206. CheckLocationGrids();
  1207. if (sync_game_time_timer.Check() && !zoneShuttingDown)
  1208. SendTimeUpdateToAllClients();
  1209. if(lua_interface)
  1210. lua_interface->Process();
  1211. int hour = world.GetWorldTimeStruct()->hour;
  1212. int minute = world.GetWorldTimeStruct()->minute;
  1213. if (!isDusk && (hour >= 19 || hour < 8)) {//((hour > dusk_hour || hour < dawn_hour) || ((dusk_hour == hour && minute >= dusk_minute) || (hour == dawn_hour && minute < dawn_minute)))) {
  1214. isDusk = true;
  1215. const char* zone_script = world.GetZoneScript(GetZoneID());
  1216. if (lua_interface && zone_script)
  1217. lua_interface->RunZoneScript(zone_script, "dusk", this);
  1218. ProcessSpawnConditional(SPAWN_CONDITIONAL_NIGHT);
  1219. }
  1220. else if (isDusk && hour >= 8 && hour < 19) {//((hour > dawn_hour && hour < dusk_hour) || ((hour == dawn_hour && minute >= dawn_minute) || (hour == dusk_hour && minute < dusk_minute)))) {
  1221. isDusk = false;
  1222. const char* zone_script = world.GetZoneScript(GetZoneID());
  1223. if (lua_interface && zone_script)
  1224. lua_interface->RunZoneScript(zone_script, "dawn", this);
  1225. ProcessSpawnConditional(SPAWN_CONDITIONAL_DAY);
  1226. }
  1227. // damaged spawns loop, spawn related, move to spawn thread?
  1228. if(regenTimer.Check())
  1229. RegenUpdate();
  1230. // heading_timers loop
  1231. if(!zoneShuttingDown)
  1232. CheckHeadingTimers();
  1233. // respawn_timers loop
  1234. if(respawn_timer.Check() && !zoneShuttingDown)
  1235. CheckRespawns();
  1236. // spawn_expire_timers loop
  1237. if (spawn_expire_timer.Check() && !zoneShuttingDown)
  1238. CheckSpawnExpireTimers();
  1239. // widget_timers loop
  1240. if(widget_timer.Check() && !zoneShuttingDown)
  1241. CheckWidgetTimers();
  1242. // spawn_script_timers loop
  1243. if(!zoneShuttingDown)
  1244. CheckSpawnScriptTimers();
  1245. // Check to see if a dead spawn needs to be removed
  1246. CheckDeadSpawnRemoval();
  1247. #ifndef NO_CATCH
  1248. }
  1249. catch(...)
  1250. {
  1251. LogWrite(ZONE__ERROR, 0, "Zone", "Exception while running '%s'", GetZoneName());
  1252. zoneShuttingDown = true;
  1253. MMasterZoneLock->unlock();
  1254. return false;
  1255. }
  1256. #endif
  1257. MMasterZoneLock->unlock();
  1258. return (zoneShuttingDown == false);
  1259. }
  1260. bool ZoneServer::SpawnProcess(){
  1261. if(depop_zone) {
  1262. depop_zone = false;
  1263. ProcessDepop(respawns_allowed, repop_zone);
  1264. finished_depop = true;
  1265. }
  1266. MMasterSpawnLock.writelock(__FUNCTION__, __LINE__);
  1267. // If the zone is loading data or shutting down don't do anything
  1268. if(!LoadingData && !zoneShuttingDown && !reloading_spellprocess) {
  1269. // Set some bool's for timers
  1270. bool movement = movement_timer.Check();
  1271. bool spawnRange = spawn_range.Check();
  1272. bool checkRemove = spawn_check_remove.Check();
  1273. bool aggroCheck = aggro_timer.Check();
  1274. vector<int32> pending_spawn_list_remove;
  1275. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1276. ProcessSpawnRemovals();
  1277. map<int32, Spawn*>::iterator itr;
  1278. if (spawnRange || checkRemove)
  1279. {
  1280. // Loop through the spawn list
  1281. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1282. // Loop throught the list to set up spawns to be sent to clients
  1283. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1284. // if zone is shutting down kill the loop
  1285. if (zoneShuttingDown)
  1286. break;
  1287. Spawn* spawn = itr->second;
  1288. if (spawn) {
  1289. // Checks the range to all clients in the zone
  1290. if (spawnRange)
  1291. CheckSpawnRange(spawn);
  1292. // Checks to see if the spawn needs to be removed from a client
  1293. if (checkRemove)
  1294. CheckRemoveSpawnFromClient(spawn);
  1295. }
  1296. }
  1297. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1298. }
  1299. // Broke the spawn loop into 2 so spawns are sent to the client faster, send the spawns to clients now then resume the spawn loop
  1300. // client loop, move to main thread?
  1301. // moved this back to the spawn thread as on the main thread during a depop, done on the spawn thread, spawns would start to pop again
  1302. // might be an issue with other functions moved from the spawn thread to the main thread?
  1303. if(spawn_check_add.Check() && !zoneShuttingDown)
  1304. CheckSendSpawnToClient();
  1305. // send spawn changes, changed_spawns loop
  1306. if (spawn_update.Check() && !zoneShuttingDown) { //check for changed spawns every {Rule:SpawnUpdateTimer} milliseconds (default: 200ms)
  1307. SendSpawnChanges();
  1308. }
  1309. if (movement || aggroCheck)
  1310. {
  1311. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1312. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1313. // Break the loop if the zone is shutting down
  1314. if (zoneShuttingDown)
  1315. break;
  1316. Spawn* spawn = itr->second;
  1317. if (spawn) {
  1318. // Process spawn movement
  1319. if (movement) {
  1320. spawn->ProcessMovement(true);
  1321. // update last_movement_update for all spawns (used for time_step)
  1322. spawn->last_movement_update = Timer::GetCurrentTime2();
  1323. if (!aggroCheck)
  1324. CombatProcess(spawn);
  1325. }
  1326. // Makes NPC's KOS to other NPC's or players
  1327. if (aggroCheck)
  1328. {
  1329. ProcessAggroChecks(spawn);
  1330. CombatProcess(spawn);
  1331. }
  1332. }
  1333. else {
  1334. // unable to get a valid spawn, lets add the id to another list to remove from the spawn list after this loop is finished
  1335. pending_spawn_list_remove.push_back(itr->first);
  1336. }
  1337. }
  1338. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1339. }
  1340. // Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them all
  1341. if (pending_spawn_list_remove.size() > 0) {
  1342. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1343. vector<int32>::iterator itr2;
  1344. for (itr2 = pending_spawn_list_remove.begin(); itr2 != pending_spawn_list_remove.end(); itr2++)
  1345. spawn_list.erase(*itr2);
  1346. pending_spawn_list_remove.clear();
  1347. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1348. }
  1349. // Double Check to see if there are any spawn id's that need to be removed from the spawn list, if so remove them before we replace with pending spawns
  1350. // and also potentially further down when we delete the Spawn* in DeleteSpawns(false)
  1351. ProcessSpawnRemovals();
  1352. // Check to see if there are spawns waiting to be added to the spawn list, if so add them all
  1353. if (pending_spawn_list_add.size() > 0) {
  1354. MSpawnList.writelock(__FUNCTION__, __LINE__);
  1355. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  1356. list<Spawn*>::iterator itr2;
  1357. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  1358. Spawn* spawn = *itr2;
  1359. if (spawn)
  1360. spawn_list[spawn->GetID()] = spawn;
  1361. }
  1362. pending_spawn_list_add.clear();
  1363. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  1364. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  1365. }
  1366. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1367. if (movementMgr != nullptr)
  1368. movementMgr->Process();
  1369. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1370. if(queue_updates.Check())
  1371. ProcessQueuedStateCommands();
  1372. // Do other loops for spawns
  1373. // tracking, client loop with spawn loop for each client that is tracking, change to a spawn_range_map loop instead of using the main spawn list?
  1374. //if (tracking_timer.Check())
  1375. //ProcessTracking(); // probably doesn't work as spawn loop iterator is never set
  1376. // Delete unused spawns, do this last
  1377. if(!zoneShuttingDown)
  1378. DeleteSpawns(false);
  1379. // Nothing should come after this
  1380. //LogWrite(PLAYER__ERROR, 0, "Debug", "Spawn loop time %u", Timer::GetCurrentTime2() - time);
  1381. }
  1382. MMasterSpawnLock.releasewritelock(__FUNCTION__, __LINE__);
  1383. return (zoneShuttingDown == false);
  1384. }
  1385. void ZoneServer::CheckDeadSpawnRemoval() {
  1386. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1387. if(dead_spawns.size() > 0){
  1388. vector<Spawn*> tmp_dead_list;
  1389. int32 current_time = Timer::GetCurrentTime2();
  1390. Spawn* spawn = 0;
  1391. map<int32, int32>::iterator itr = dead_spawns.begin();
  1392. map<int32, int32>::iterator itr_delete;
  1393. while (itr != dead_spawns.end()) {
  1394. spawn = GetSpawnByID(itr->first);
  1395. if (spawn) {
  1396. if(current_time >= itr->second)
  1397. tmp_dead_list.push_back(spawn);
  1398. itr++;
  1399. }
  1400. else {
  1401. itr_delete = itr++;
  1402. dead_spawns.erase(itr_delete);
  1403. }
  1404. }
  1405. for(int i=tmp_dead_list.size()-1;i>=0;i--){
  1406. spawn = tmp_dead_list[i];
  1407. if (!spawn->IsPlayer())
  1408. {
  1409. dead_spawns.erase(spawn->GetID());
  1410. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1411. RemoveSpawn(spawn, true, true, true);
  1412. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  1413. }
  1414. }
  1415. }
  1416. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  1417. }
  1418. void ZoneServer::CheckRespawns(){
  1419. vector<int32> tmp_respawn_list;
  1420. MutexMap<int32, int32>::iterator itr = respawn_timers.begin();
  1421. while(itr.Next()){
  1422. if(Timer::GetCurrentTime2() >= itr->second)
  1423. tmp_respawn_list.push_back(itr->first);
  1424. }
  1425. for(int i=tmp_respawn_list.size()-1;i>=0;i--){
  1426. if ( IsInstanceZone() )
  1427. {
  1428. if ( database.DeleteInstanceSpawnRemoved(GetInstanceID(),tmp_respawn_list[i]) )
  1429. {
  1430. }
  1431. else
  1432. {
  1433. }
  1434. }
  1435. ProcessSpawnLocation(tmp_respawn_list[i], true);
  1436. respawn_timers.erase(tmp_respawn_list[i]);
  1437. }
  1438. }
  1439. void ZoneServer::CheckSpawnExpireTimers() {
  1440. MutexMap<int32, int32>::iterator itr = spawn_expire_timers.begin();
  1441. while (itr.Next()) {
  1442. Spawn* spawn = GetSpawnByID(itr->first);
  1443. if (spawn) {
  1444. if (Timer::GetCurrentTime2() >= itr.second) {
  1445. spawn_expire_timers.erase(itr.first);
  1446. Despawn(spawn, spawn->GetRespawnTime());
  1447. }
  1448. }
  1449. else
  1450. spawn_expire_timers.erase(itr->first);
  1451. }
  1452. }
  1453. void ZoneServer::AddSpawnExpireTimer(Spawn* spawn, int32 expire_time, int32 expire_offset) {
  1454. if (spawn) {
  1455. int32 actual_expire_time = expire_time;
  1456. if (expire_offset > 0) {
  1457. int32 low = expire_time;
  1458. int32 high = expire_time + expire_offset;
  1459. if (expire_offset < expire_time)
  1460. low = expire_time - expire_offset;
  1461. int32 range = (high - low) + 1;
  1462. actual_expire_time = (low + (int32)((range * rand()) / (RAND_MAX + 1.0)));
  1463. }
  1464. actual_expire_time *= 1000;
  1465. spawn_expire_timers.Put(spawn->GetID(), Timer::GetCurrentTime2() + actual_expire_time);
  1466. }
  1467. }
  1468. void ZoneServer::SaveClient(Client* client){
  1469. client->Save();
  1470. }
  1471. void ZoneServer::SaveClients(){
  1472. vector<Client*>::iterator itr;
  1473. Client* client = 0;
  1474. MClientList.readlock(__FUNCTION__, __LINE__);
  1475. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1476. client = *itr;
  1477. if(client->IsConnected()){
  1478. SaveClient(client);
  1479. }
  1480. }
  1481. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1482. }
  1483. void ZoneServer::SendSpawnVisualState(Spawn* spawn, int16 type){
  1484. if(!spawn)
  1485. return;
  1486. vector<Client*>::iterator itr;
  1487. spawn->SetTempVisualState(type);
  1488. Client* client = 0;
  1489. MClientList.readlock(__FUNCTION__, __LINE__);
  1490. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1491. client = *itr;
  1492. if(client && client->GetPlayer() != spawn)
  1493. AddChangedSpawn(spawn);
  1494. }
  1495. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1496. }
  1497. void ZoneServer::SendSpawnChangesByDBID(int32 db_id, Client* client, bool override_changes, bool override_vis_changes){
  1498. Spawn* spawn = GetSpawnByDatabaseID(db_id);
  1499. if(spawn && (spawn->changed || override_changes || override_vis_changes))
  1500. SendSpawnChanges(spawn, client, override_changes, override_vis_changes);
  1501. }
  1502. void ZoneServer::SendSpawnChanges(Spawn* spawn, Client* client, bool override_changes, bool override_vis_changes){
  1503. if(client && client->IsReadyForUpdates() && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn) && (spawn->IsTransportSpawn() || client->GetPlayer()->GetDistance(spawn) < SEND_SPAWN_DISTANCE)){
  1504. EQ2Packet* outapp = spawn->spawn_update_packet(client->GetPlayer(), client->GetVersion(), override_changes, override_vis_changes);
  1505. if(outapp)
  1506. client->QueuePacket(outapp);
  1507. }
  1508. }
  1509. void ZoneServer::SendSpawnChanges(Spawn* spawn){
  1510. MSpawnList.readlock();
  1511. if(spawn && spawn->changed){
  1512. if(!spawn->IsPlayer() || (spawn->IsPlayer() && (spawn->info_changed || spawn->vis_changed))){
  1513. vector<Client*>::iterator itr;
  1514. Client* client = 0;
  1515. MClientList.readlock(__FUNCTION__, __LINE__);
  1516. for (itr = clients.begin(); itr != clients.end(); itr++) {
  1517. client = *itr;
  1518. SendSpawnChanges(spawn, client);
  1519. }
  1520. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1521. }
  1522. spawn->changed = false;
  1523. spawn->info_changed = false;
  1524. if(spawn->IsPlayer() == false)
  1525. spawn->position_changed = false;
  1526. spawn->vis_changed = false;
  1527. }
  1528. MSpawnList.releasereadlock();
  1529. }
  1530. Spawn* ZoneServer::FindSpawn(Player* searcher, const char* name){
  1531. if(!searcher || !name)
  1532. return 0;
  1533. Spawn* spawn = 0;
  1534. vector<Spawn*> find_spawn_list;
  1535. vector<Spawn*>::iterator fspawn_iter;
  1536. int8 name_size = strlen(name);
  1537. map<int32, Spawn*>::iterator itr;
  1538. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1539. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  1540. spawn = itr->second;
  1541. if(spawn && !strncasecmp(spawn->GetName(), name, name_size))
  1542. find_spawn_list.push_back(spawn);
  1543. }
  1544. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1545. Spawn* closest = 0;
  1546. float distance = 0;
  1547. float test_distance = 0;
  1548. for(fspawn_iter=find_spawn_list.begin(); fspawn_iter!=find_spawn_list.end(); fspawn_iter++){
  1549. spawn = *fspawn_iter;
  1550. if(spawn && ((((test_distance = searcher->GetDistance(spawn)) < distance)) || !closest)){
  1551. distance = test_distance;
  1552. closest = spawn;
  1553. }
  1554. }
  1555. return closest;
  1556. }
  1557. void ZoneServer::AddChangedSpawn(Spawn* spawn) {
  1558. if (!spawn || (spawn->IsPlayer() && !spawn->info_changed && !spawn->vis_changed) || (spawn->IsPlayer() && ((Player*)spawn)->IsFullyLoggedIn() == false))
  1559. return;
  1560. if (changed_spawns.count(spawn->GetID()) == 0)
  1561. changed_spawns.Add(spawn->GetID());
  1562. }
  1563. void ZoneServer::RemoveChangedSpawn(Spawn* spawn){
  1564. if (spawn)
  1565. changed_spawns.Remove(spawn->GetID());
  1566. }
  1567. void ZoneServer::AddDrowningVictim(Player* player){
  1568. Client* client = GetClientBySpawn(player);
  1569. if(client && drowning_victims.count(client) == 0)
  1570. drowning_victims.Put(client, Timer::GetCurrentTime2());
  1571. }
  1572. void ZoneServer::RemoveDrowningVictim(Player* player){
  1573. Client* client = GetClientBySpawn(player);
  1574. if(client)
  1575. drowning_victims.erase(client);
  1576. }
  1577. Client* ZoneServer::GetDrowningVictim(Player* player){
  1578. Client* client = GetClientBySpawn(player);
  1579. if(client && drowning_victims.count(client) > 0)
  1580. return(client);
  1581. return 0;
  1582. }
  1583. void ZoneServer::ProcessDrowning(){
  1584. vector<Client*> dead_list;
  1585. if(drowning_victims.size(true) > 0){
  1586. sint32 damage = 0;
  1587. int32 current_time = Timer::GetCurrentTime2();
  1588. MutexMap<Client*, int32>::iterator itr = drowning_victims.begin();
  1589. while(itr.Next()){
  1590. if(current_time >= itr->second) {
  1591. Client* client = itr->first;
  1592. Player* player = client->GetPlayer();
  1593. drowning_victims.Get(client) = Timer::GetCurrentTime2() + 2000;
  1594. damage = player->GetTotalHP()/20 + player->GetInfoStruct()->get_hp_regen();
  1595. player->TakeDamage(damage);
  1596. if(player->GetHP() == 0)
  1597. dead_list.push_back(client);
  1598. player->SetCharSheetChanged(true);
  1599. SendCharSheetChanges(client);
  1600. SendDamagePacket(0, player, DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE, DAMAGE_PACKET_RESULT_SUCCESSFUL, DAMAGE_PACKET_DAMAGE_TYPE_DROWN, damage, 0);
  1601. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are drowning!");
  1602. }
  1603. }
  1604. }
  1605. if(dead_list.size() > 0){
  1606. vector<Client*>::iterator itr;
  1607. for(itr = dead_list.begin(); itr != dead_list.end(); itr++){
  1608. RemoveDrowningVictim((*itr)->GetPlayer());
  1609. KillSpawn(false, (*itr)->GetPlayer(), 0);
  1610. (*itr)->SimpleMessage(CHANNEL_NARRATIVE, "You are sleeping with the fishes! Glug, glug...");
  1611. }
  1612. }
  1613. }
  1614. void ZoneServer::SendSpawnChanges(){
  1615. if (changed_spawns.size() < 1)
  1616. return;
  1617. set<Spawn*> spawns_to_send;
  1618. Spawn* spawn = 0;
  1619. MSpawnList.readlock(__FUNCTION__, __LINE__);
  1620. MutexList<int32>::iterator spawn_iter = changed_spawns.begin();
  1621. int count = 0;
  1622. while(spawn_iter.Next()){
  1623. spawn = GetSpawnByID(spawn_iter->value);
  1624. if(spawn){
  1625. spawns_to_send.insert(spawn);
  1626. count++;
  1627. }
  1628. if (!spawn)
  1629. changed_spawns.Remove(spawn_iter->value);
  1630. }
  1631. vector<Client*>::iterator client_itr;
  1632. Client* client = 0;
  1633. MClientList.readlock(__FUNCTION__, __LINE__);
  1634. if(clients.size())
  1635. {
  1636. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1637. client = *client_itr;
  1638. if(client)
  1639. client->SendSpawnChanges(spawns_to_send);
  1640. }
  1641. }
  1642. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1643. for (const auto& spawn : spawns_to_send) {
  1644. spawn->changed = false;
  1645. spawn->position_changed = false;
  1646. spawn->vis_changed = false;
  1647. spawn->info_changed = false;
  1648. }
  1649. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  1650. }
  1651. void ZoneServer::SendPlayerPositionChanges(Player* player){
  1652. if(player){
  1653. player->position_changed = false;
  1654. Client* client = 0;
  1655. vector<Client*>::iterator client_itr;
  1656. MClientList.readlock(__FUNCTION__, __LINE__);
  1657. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  1658. client = *client_itr;
  1659. if(player != client->GetPlayer() && client->GetPlayer()->WasSentSpawn(player->GetID()) && client->GetPlayer()->WasSpawnRemoved(player) == false){
  1660. EQ2Packet* outapp = player->player_position_update_packet(client->GetPlayer(), client->GetVersion());
  1661. if(outapp)
  1662. client->QueuePacket(outapp);
  1663. }
  1664. }
  1665. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1666. }
  1667. }
  1668. void ZoneServer::SendCharSheetChanges(){
  1669. vector<Client*>::iterator client_itr;
  1670. MClientList.readlock(__FUNCTION__, __LINE__);
  1671. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++)
  1672. SendCharSheetChanges(*client_itr);
  1673. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  1674. }
  1675. void ZoneServer::SendCharSheetChanges(Client* client){
  1676. if(client && client->IsConnected() && client->GetPlayer()->GetCharSheetChanged()){
  1677. client->GetPlayer()->SetCharSheetChanged(false);
  1678. ClientPacketFunctions::SendCharacterSheet(client);
  1679. }
  1680. }
  1681. int32 ZoneServer::CalculateSpawnGroup(SpawnLocation* spawnlocation, bool respawn)
  1682. {
  1683. int32 group = 0;
  1684. list<int32>* groups_at_location = GetSpawnGroupsByLocation(spawnlocation->placement_id);
  1685. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1686. if(groups_at_location){
  1687. list<int32>::iterator group_location_itr;
  1688. float chance = 0;
  1689. float total_chance = 0;
  1690. map<int32, float> tmp_chances;
  1691. set<int32>* associated_groups = 0;
  1692. for (group_location_itr = groups_at_location->begin(); group_location_itr != groups_at_location->end(); group_location_itr++) {
  1693. if(tmp_chances.count(*group_location_itr) > 0)
  1694. continue;
  1695. associated_groups = GetAssociatedGroups(*group_location_itr);
  1696. if(associated_groups){
  1697. set<int32>::iterator group_itr;
  1698. for (group_itr = associated_groups->begin(); group_itr != associated_groups->end(); group_itr++) {
  1699. chance = GetSpawnGroupChance(*group_itr);
  1700. if(chance > 0){
  1701. total_chance += chance;
  1702. tmp_chances[*group_itr] = chance;
  1703. }
  1704. else
  1705. tmp_chances[*group_itr] = 0;
  1706. }
  1707. }
  1708. else{ //single group, no associations
  1709. chance = GetSpawnGroupChance(*group_location_itr);
  1710. total_chance += chance;
  1711. tmp_chances[*group_location_itr] = chance;
  1712. }
  1713. }
  1714. if(tmp_chances.size() > 1){
  1715. //set the default for any chances not set
  1716. map<int32, float>::iterator itr2;
  1717. for(itr2 = tmp_chances.begin(); itr2 != tmp_chances.end(); itr2++){
  1718. if(itr2->second == 0){
  1719. total_chance += 100/tmp_chances.size();
  1720. tmp_chances[itr2->first] = (float)(100 / tmp_chances.size());
  1721. }
  1722. }
  1723. }
  1724. if(tmp_chances.size() > 1){
  1725. float roll = (float)(rand()%((int32)total_chance));
  1726. map<int32, float>::iterator itr3;
  1727. for (itr3 = tmp_chances.begin(); itr3 != tmp_chances.end(); itr3++){
  1728. if(itr3->second >= roll){
  1729. group = itr3->first;
  1730. break;
  1731. }
  1732. else
  1733. roll -= itr3->second;
  1734. }
  1735. }
  1736. else if(tmp_chances.size() == 1)
  1737. group = tmp_chances.begin()->first;
  1738. }
  1739. if(group > 0){
  1740. map<int32, int32>* locations = GetSpawnLocationsByGroup(group);
  1741. if(locations){
  1742. map<int32, int32>::iterator itr;
  1743. Spawn* spawn = 0;
  1744. Spawn* leader = 0;
  1745. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1746. for (itr = locations->begin(); itr != locations->end(); itr++) {
  1747. if(spawn_location_list.count(itr->second) > 0){
  1748. spawn = ProcessSpawnLocation(spawn_location_list[itr->second], respawn);
  1749. if(!leader && spawn)
  1750. leader = spawn;
  1751. if(leader)
  1752. leader->AddSpawnToGroup(spawn);
  1753. if(spawn){
  1754. //if(spawn_group_map.count(group) == 0)
  1755. // spawn_group_map.Put(group, new MutexList<Spawn*>());
  1756. MutexList<int32>* groupList = &spawn_group_map.Get(group);
  1757. groupList->Add(spawn->GetID());
  1758. spawn->SetSpawnGroupID(group);
  1759. }
  1760. }
  1761. }
  1762. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1763. }
  1764. }
  1765. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1766. return group;
  1767. }
  1768. void ZoneServer::ProcessSpawnLocation(int32 location_id, bool respawn)
  1769. {
  1770. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1771. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1772. if(spawn_location_list.count(location_id) > 0)
  1773. {
  1774. if(respawn) //see if there are any spawns still in game associated with this spawn's group, if so, dont spawn this
  1775. {
  1776. list<int32>* groups = GetSpawnGroupsByLocation(spawn_location_list[location_id]->placement_id);
  1777. if(groups)
  1778. {
  1779. set<int32>* associated_groups = 0;
  1780. bool should_spawn = true;
  1781. list<int32>::iterator itr;
  1782. for (itr = groups->begin(); itr != groups->end(); itr++) {
  1783. associated_groups = GetAssociatedGroups(*itr);
  1784. if(associated_groups)
  1785. {
  1786. set<int32>::iterator assoc_itr;
  1787. for (assoc_itr = associated_groups->begin(); assoc_itr != associated_groups->end(); assoc_itr++) {
  1788. if(spawn_group_map.count(*assoc_itr) > 0 && spawn_group_map.Get(*assoc_itr).size() > 0)
  1789. should_spawn = false;
  1790. }
  1791. }
  1792. }
  1793. if(should_spawn)
  1794. CalculateSpawnGroup(spawn_location_list[location_id]);
  1795. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1796. // need to unlock the list before we exit the function
  1797. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1798. return;
  1799. }
  1800. }
  1801. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1802. ProcessSpawnLocation(spawn_location_list[location_id], respawn);
  1803. }
  1804. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1805. }
  1806. Spawn* ZoneServer::ProcessSpawnLocation(SpawnLocation* spawnlocation, bool respawn)
  1807. {
  1808. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1809. if(!spawnlocation)
  1810. return 0;
  1811. Spawn* spawn = 0;
  1812. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1813. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1814. {
  1815. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1816. continue;
  1817. if (spawnlocation->conditional > 0) {
  1818. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_DAY && isDusk)
  1819. continue;
  1820. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_NIGHT) == SPAWN_CONDITIONAL_NIGHT && !isDusk)
  1821. continue;
  1822. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_NOT_RAINING && rain >= 0.75f)
  1823. continue;
  1824. if ((spawnlocation->conditional & SPAWN_CONDITIONAL_DAY) == SPAWN_CONDITIONAL_RAINING && rain < 0.75f)
  1825. continue;
  1826. }
  1827. if (spawnlocation->entities[i]->spawn_percentage >= rand_number) {
  1828. if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC)
  1829. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1830. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN)
  1831. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1832. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT)
  1833. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1834. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET)
  1835. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1836. else if (spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN)
  1837. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1838. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1839. database.GetHouseSpawnInstanceData(this, spawn);
  1840. if (!spawn)
  1841. {
  1842. LogWrite(ZONE__ERROR, 0, "Zone", "Error adding spawn to zone");
  1843. continue;
  1844. }
  1845. if (spawn)
  1846. {
  1847. if(respawn)
  1848. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1849. else
  1850. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1851. }
  1852. break;
  1853. }
  1854. else
  1855. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1856. }
  1857. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1858. return spawn;
  1859. }
  1860. Spawn* ZoneServer::ProcessInstanceSpawnLocation(SpawnLocation* spawnlocation, map<int32,int32>* instNPCs, map<int32,int32>* instGroundSpawns, map<int32,int32>* instObjSpawns, map<int32,int32>* instWidgetSpawns, map<int32,int32>* instSignSpawns, bool respawn)
  1861. {
  1862. if(!spawnlocation)
  1863. return 0;
  1864. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1865. Spawn* spawn = 0;
  1866. float rand_number = MakeRandomFloat(0, spawnlocation->total_percentage);
  1867. for(int32 i=0;i<spawnlocation->entities.size();i++)
  1868. {
  1869. if(spawnlocation->entities[i]->spawn_percentage == 0)
  1870. continue;
  1871. int32 spawnTime = 0;
  1872. if(spawnlocation->entities[i]->spawn_percentage >= rand_number)
  1873. {
  1874. if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_NPC &&
  1875. (spawnTime = database.CheckSpawnRemoveInfo(instNPCs,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1876. spawn = AddNPCSpawn(spawnlocation, spawnlocation->entities[i]);
  1877. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_GROUNDSPAWN &&
  1878. (spawnTime = database.CheckSpawnRemoveInfo(instGroundSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1879. spawn = AddGroundSpawn(spawnlocation, spawnlocation->entities[i]);
  1880. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_OBJECT &&
  1881. (spawnTime = database.CheckSpawnRemoveInfo(instObjSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1882. spawn = AddObjectSpawn(spawnlocation, spawnlocation->entities[i]);
  1883. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_WIDGET &&
  1884. (spawnTime = database.CheckSpawnRemoveInfo(instWidgetSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1885. spawn = AddWidgetSpawn(spawnlocation, spawnlocation->entities[i]);
  1886. else if(spawnlocation->entities[i]->spawn_type == SPAWN_ENTRY_TYPE_SIGN &&
  1887. (spawnTime = database.CheckSpawnRemoveInfo(instSignSpawns,spawnlocation->entities[i]->spawn_location_id)) > 0)
  1888. spawn = AddSignSpawn(spawnlocation, spawnlocation->entities[i]);
  1889. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE)
  1890. database.GetHouseSpawnInstanceData(this, spawn);
  1891. const char* script = 0;
  1892. for(int x=0;x<3;x++)
  1893. {
  1894. switch(x)
  1895. {
  1896. case 0:
  1897. script = world.GetSpawnEntryScript(spawnlocation->entities[i]->spawn_entry_id);
  1898. break;
  1899. case 1:
  1900. script = world.GetSpawnLocationScript(spawnlocation->entities[i]->spawn_location_id);
  1901. break;
  1902. case 2:
  1903. script = world.GetSpawnScript(spawnlocation->entities[i]->spawn_id);
  1904. break;
  1905. }
  1906. if(spawn && script && lua_interface->GetSpawnScript(script) != 0)
  1907. {
  1908. spawn->SetSpawnScript(string(script));
  1909. break;
  1910. }
  1911. }
  1912. if(spawn)
  1913. {
  1914. if (respawn)
  1915. CallSpawnScript(spawn, SPAWN_SCRIPT_RESPAWN);
  1916. else
  1917. CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  1918. if ( spawnTime > 1 )
  1919. {
  1920. spawn->SetRespawnTime(spawnTime);
  1921. }
  1922. }
  1923. break;
  1924. }
  1925. else
  1926. rand_number -= spawnlocation->entities[i]->spawn_percentage;
  1927. }
  1928. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  1929. return spawn;
  1930. }
  1931. void ZoneServer::ProcessSpawnLocations()
  1932. {
  1933. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  1934. map<int32,int32>* instNPCs = NULL;
  1935. map<int32,int32>* instGroundSpawns = NULL;
  1936. map<int32,int32>* instObjSpawns = NULL;
  1937. map<int32,int32>* instWidgetSpawns = NULL;
  1938. map<int32,int32>* instSignSpawns = NULL;
  1939. if ( this->IsInstanceZone() )
  1940. {
  1941. LogWrite(SPAWN__DEBUG, 0, "Spawn", "Processing Instance Removed Spawns...");
  1942. instNPCs = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_NPC );
  1943. instGroundSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_GROUNDSPAWN );
  1944. instObjSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_OBJECT );
  1945. instWidgetSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_WIDGET );
  1946. instSignSpawns = database.GetInstanceRemovedSpawns(this->GetInstanceID() , SPAWN_ENTRY_TYPE_SIGN );
  1947. }
  1948. map<int32, bool> processed_spawn_locations;
  1949. map<int32, SpawnLocation*>::iterator itr;
  1950. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  1951. for (itr = spawn_location_list.begin(); itr != spawn_location_list.end(); itr++) {
  1952. LogWrite(SPAWN__TRACE, 0, "Spawn", "while spawn_location_list itr (#%u)", spawn_location_list.size());
  1953. if(itr->second && processed_spawn_locations.count(itr->second->placement_id) > 0) //if we processed one spawn in a spawn group, we processed them all for that group
  1954. continue;
  1955. if(itr->second && spawn_location_groups.count(itr->second->placement_id) > 0)
  1956. {
  1957. int32 group_id = CalculateSpawnGroup(itr->second);
  1958. if(group_id)
  1959. {
  1960. LogWrite(SPAWN__TRACE, 0, "Spawn", "is group_id");
  1961. set<int32>* associated_groups = GetAssociatedGroups(group_id);
  1962. if(associated_groups)
  1963. {
  1964. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_groups");
  1965. vector<int32>* associated_locations = GetAssociatedLocations(associated_groups);
  1966. if(associated_locations)
  1967. {
  1968. LogWrite(SPAWN__TRACE, 0, "Spawn", "is associated_locations");
  1969. for(int32 i=0;i<associated_locations->size();i++)
  1970. {
  1971. LogWrite(SPAWN__DEBUG, 5, "Spawn", "Loading processed_spawn_locations...");
  1972. processed_spawn_locations[associated_locations->at(i)] = true;
  1973. }
  1974. safe_delete(associated_locations);
  1975. }
  1976. }
  1977. }
  1978. }
  1979. else
  1980. {
  1981. if ( this->IsInstanceZone() )
  1982. {
  1983. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessInstanceSpawnLocation (%u)...", itr->second->placement_id);
  1984. ProcessInstanceSpawnLocation(itr->second,instNPCs,instGroundSpawns,instObjSpawns,instWidgetSpawns,instSignSpawns);
  1985. }
  1986. else
  1987. {
  1988. //LogWrite(SPAWN__DEBUG, 5, "Spawn", "ProcessSpawnLocation (%u)...", itr->second->placement_id);
  1989. ProcessSpawnLocation(itr->second);
  1990. }
  1991. }
  1992. }
  1993. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  1994. safe_delete(instNPCs);
  1995. safe_delete(instGroundSpawns);
  1996. safe_delete(instObjSpawns);
  1997. safe_delete(instWidgetSpawns);
  1998. safe_delete(instSignSpawns);
  1999. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2000. }
  2001. void ZoneServer::AddLoot(NPC* npc){
  2002. vector<int32> loot_tables = GetSpawnLootList(npc->GetDatabaseID(), GetZoneID(), npc->GetLevel(), race_types_list.GetRaceType(npc->GetModelType()), npc);
  2003. if(loot_tables.size() > 0){
  2004. vector<LootDrop*>* loot_drops = 0;
  2005. vector<LootDrop*>::iterator loot_drop_itr;
  2006. LootTable* table = 0;
  2007. vector<int32>::iterator loot_list_itr;
  2008. float chancecoin = 0;
  2009. float chancetable = 0;
  2010. float chancedrop = 0;
  2011. float chancetally = 0;
  2012. float droptally = 0;
  2013. // the following loop,loops through each table
  2014. for(loot_list_itr = loot_tables.begin(); loot_list_itr != loot_tables.end(); loot_list_itr++){
  2015. table = GetLootTable(*loot_list_itr);
  2016. if(table && table->maxcoin > 0){
  2017. chancecoin = rand()%100;
  2018. if(table->coin_probability >= chancecoin){
  2019. if(table->maxcoin > table->mincoin)
  2020. npc->AddLootCoins(table->mincoin + rand()%(table->maxcoin - table->mincoin));
  2021. }
  2022. }
  2023. int numberchances = 1;
  2024. //if (table->lootdrop_probability == 100){ }
  2025. //else
  2026. //chancetally += table->lootdrop_probability;
  2027. int maxchance = 0;
  2028. if (table) {
  2029. maxchance = table->maxlootitems;
  2030. for (numberchances; numberchances <= maxchance; numberchances++) {
  2031. chancetable = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2032. //LogWrite(PLAYER__DEBUG, 0, "Player", "Table Chance: '%f'", chancetable);
  2033. float droppercenttotal = 0;
  2034. //--------------------------------------------------------------------------------------------------------------------------------------------------------------
  2035. if (table->lootdrop_probability == 100 || table->lootdrop_probability >= chancetable) {
  2036. //LogWrite(PLAYER__DEBUG, 0, "Player", "Probability:%f Table Chance: '%f'", table->lootdrop_probability, chancetable);
  2037. loot_drops = GetLootDrops(*loot_list_itr);
  2038. if (loot_drops && loot_drops->size() > 0) {
  2039. LootDrop* drop = 0;
  2040. int16 count = 0;
  2041. std::shuffle(loot_drops->begin(), loot_drops->end(), std::default_random_engine(Timer::GetCurrentTime2()));
  2042. int16 IC = 0;
  2043. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2044. drop = *loot_drop_itr;
  2045. droppercenttotal += drop->probability;
  2046. }
  2047. int droplistsize = loot_drops->size();
  2048. float chancedroptally = 0;
  2049. chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2050. for (loot_drop_itr = loot_drops->begin(); loot_drop_itr != loot_drops->end(); loot_drop_itr++) {
  2051. drop = *loot_drop_itr;
  2052. if (npc->HasLootItemID(drop->item_id))
  2053. continue;
  2054. if (droppercenttotal >= 100)
  2055. droppercenttotal = 100;
  2056. chancedroptally += 100 / droppercenttotal * drop->probability;
  2057. //chancedrop = static_cast <float> (rand()) / (static_cast <float> (RAND_MAX / 100));
  2058. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob tally: %f min: %f", drop, chancedrop, chancedroptally, chancedroptally - drop->probability);
  2059. if ((chancedroptally == 100) || ((chancedroptally >= chancedrop) && (chancedroptally - (100 / droppercenttotal * drop->probability)) <= chancedrop)) {
  2060. //LogWrite(PLAYER__DEBUG, 0, "Player", "Loot drop: '%i' Chance: %f Prob: %f We have a loot drop winner", drop, chancedrop, chancedroptally);
  2061. count++;
  2062. npc->AddLootItem(drop->item_id, drop->item_charges);
  2063. //LogWrite(PLAYER__DEBUG, 0, "Player", "loot Count: '%i'",count);
  2064. //LogWrite(MISC__TODO, 1, "TODO", "Auto-Equip new looted items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2065. //if(drop->equip_item)
  2066. }
  2067. if (table->maxlootitems > 0 && count >= table->maxlootitems)
  2068. break;
  2069. }
  2070. }
  2071. }
  2072. }
  2073. }
  2074. }
  2075. }
  2076. }
  2077. void ZoneServer::DeterminePosition(SpawnLocation* spawnlocation, Spawn* spawn){
  2078. if(!spawn || !spawnlocation)
  2079. return;
  2080. int offset = 0;
  2081. if(spawnlocation->x_offset > 0){
  2082. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2083. offset = (int)((spawnlocation->x_offset*1000)+1);
  2084. spawn->SetX(spawnlocation->x + ((float)(rand()%offset - rand()%offset))/1000);
  2085. }
  2086. else
  2087. spawn->SetX(spawnlocation->x);
  2088. if(spawnlocation->y_offset > 0){
  2089. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2090. offset = (int)((spawnlocation->y_offset*1000)+1);
  2091. spawn->SetY(spawnlocation->y + ((float)(rand()%offset - rand()%offset))/1000);
  2092. }
  2093. else
  2094. spawn->SetY(spawnlocation->y, true, true);
  2095. if(spawnlocation->z_offset > 0){
  2096. //since rand() deals with integers only, we are going to divide by 1000 later so that we can use fractions of integers
  2097. offset = (int)((spawnlocation->z_offset*1000)+1);
  2098. spawn->SetZ(spawnlocation->z + ((float)(rand()%offset - rand()%offset))/1000);
  2099. }
  2100. else
  2101. spawn->SetZ(spawnlocation->z);
  2102. spawn->SetHeading(spawnlocation->heading);
  2103. spawn->SetPitch(spawnlocation->pitch);
  2104. spawn->SetRoll(spawnlocation->roll);
  2105. spawn->SetSpawnOrigX(spawn->GetX());
  2106. spawn->SetSpawnOrigY(spawn->GetY());
  2107. spawn->SetSpawnOrigZ(spawn->GetZ());
  2108. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  2109. spawn->SetSpawnOrigPitch(spawnlocation->pitch);
  2110. spawn->SetSpawnOrigRoll(spawnlocation->roll);
  2111. spawn->appearance.pos.grid_id = spawnlocation->grid_id;
  2112. spawn->SetSpawnLocationPlacementID(spawnlocation->placement_id);
  2113. }
  2114. NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2115. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2116. NPC* npc = GetNewNPC(spawnentry->spawn_id);
  2117. if(npc){
  2118. DeterminePosition(spawnlocation, npc);
  2119. npc->SetDatabaseID(spawnentry->spawn_id);
  2120. npc->SetSpawnLocationID(spawnentry->spawn_location_id);
  2121. npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2122. npc->SetRespawnTime(spawnentry->respawn);
  2123. npc->SetExpireTime(spawnentry->expire_time);
  2124. if (spawnentry->expire_time > 0)
  2125. AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
  2126. AddLoot(npc);
  2127. SetSpawnScript(spawnentry, npc);
  2128. CallSpawnScript(npc, SPAWN_SCRIPT_PRESPAWN);
  2129. AddSpawn(npc);
  2130. }
  2131. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2132. return npc;
  2133. }
  2134. vector<int32>* ZoneServer::GetAssociatedLocations(set<int32>* groups){
  2135. vector<int32>* ret = 0;
  2136. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2137. if(groups){
  2138. int32 group_id = 0;
  2139. set<int32>::iterator group_itr;
  2140. for (group_itr = groups->begin(); group_itr != groups->end(); group_itr++) {
  2141. if(!ret)
  2142. ret = new vector<int32>();
  2143. group_id = *group_itr;
  2144. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2145. if(spawn_group_locations.count(group_id) > 0){
  2146. map<int32, int32>::iterator itr;
  2147. for (itr = spawn_group_locations[group_id]->begin(); itr != spawn_group_locations[group_id]->end(); itr++) {
  2148. ret->push_back(itr->first);
  2149. }
  2150. }
  2151. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2152. }
  2153. }
  2154. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2155. return ret;
  2156. }
  2157. set<int32>* ZoneServer::GetAssociatedGroups(int32 group_id) {
  2158. set<int32>* ret = 0;
  2159. MSpawnGroupAssociation.readlock(__FUNCTION__, __LINE__);
  2160. LogWrite(SPAWN__TRACE, 1, "Spawn", "Enter %s", __FUNCTION__);
  2161. if(spawn_group_associations.count(group_id) > 0)
  2162. ret = spawn_group_associations[group_id];
  2163. LogWrite(SPAWN__TRACE, 1, "Spawn", "Exit %s", __FUNCTION__);
  2164. MSpawnGroupAssociation.releasereadlock(__FUNCTION__, __LINE__);
  2165. return ret;
  2166. }
  2167. map<int32, int32>* ZoneServer::GetSpawnLocationsByGroup(int32 group_id) {
  2168. map<int32, int32>* ret = 0;
  2169. MSpawnGroupLocations.readlock(__FUNCTION__, __LINE__);
  2170. if(spawn_group_locations.count(group_id) > 0)
  2171. ret = spawn_group_locations[group_id];
  2172. MSpawnGroupLocations.releasereadlock(__FUNCTION__, __LINE__);
  2173. return ret;
  2174. }
  2175. list<int32>* ZoneServer::GetSpawnGroupsByLocation(int32 location_id){
  2176. list<int32>* ret = 0;
  2177. MSpawnLocationGroups.readlock(__FUNCTION__, __LINE__);
  2178. if(spawn_location_groups.count(location_id) > 0)
  2179. ret = spawn_location_groups[location_id];
  2180. MSpawnLocationGroups.releasereadlock(__FUNCTION__, __LINE__);
  2181. return ret;
  2182. }
  2183. float ZoneServer::GetSpawnGroupChance(int32 group_id){
  2184. float ret = -1;
  2185. MSpawnGroupChances.readlock(__FUNCTION__, __LINE__);
  2186. if(spawn_group_chances.count(group_id) > 0)
  2187. ret = spawn_group_chances[group_id];
  2188. MSpawnGroupChances.releasereadlock(__FUNCTION__, __LINE__);
  2189. return ret;
  2190. }
  2191. void ZoneServer::AddSpawnGroupChance(int32 group_id, float percent){
  2192. MSpawnGroupChances.writelock(__FUNCTION__, __LINE__);
  2193. spawn_group_chances[group_id] = percent;
  2194. MSpawnGroupChances.releasewritelock(__FUNCTION__, __LINE__);
  2195. }
  2196. void ZoneServer::AddSpawnGroupAssociation(int32 group_id1, int32 group_id2) {
  2197. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2198. //Check if we already have containers for these group ids, if not create them
  2199. if (spawn_group_associations.count(group_id1) == 0)
  2200. spawn_group_associations[group_id1] = new set<int32>;
  2201. if (spawn_group_associations.count(group_id2) == 0)
  2202. spawn_group_associations[group_id2] = new set<int32>;
  2203. //Associate groups 1 and 2 now
  2204. set<int32>* group_1 = spawn_group_associations.find(group_id1)->second;
  2205. set<int32>* group_2 = spawn_group_associations.find(group_id2)->second;
  2206. group_1->insert(group_id2);
  2207. group_2->insert(group_id1);
  2208. //Associate the remaining groups together
  2209. set<int32>::iterator itr;
  2210. for (itr = group_1->begin(); itr != group_1->end(); itr++){
  2211. group_2->insert(*itr);
  2212. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2213. if (assoc_itr != spawn_group_associations.end())
  2214. assoc_itr->second->insert(group_id2);
  2215. else {
  2216. set<int32>* new_set = new set<int32>;
  2217. spawn_group_associations[*itr] = new_set;
  2218. new_set->insert(group_id2);
  2219. }
  2220. }
  2221. for (itr = group_2->begin(); itr != group_2->end(); itr++){
  2222. group_1->insert(*itr);
  2223. map<int32, set<int32>*>::iterator assoc_itr = spawn_group_associations.find(*itr);
  2224. if (assoc_itr != spawn_group_associations.end())
  2225. assoc_itr->second->insert(group_id1);
  2226. else {
  2227. set<int32>* new_set = new set<int32>;
  2228. spawn_group_associations[*itr] = new_set;
  2229. new_set->insert(group_id1);
  2230. }
  2231. }
  2232. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2233. }
  2234. void ZoneServer::AddSpawnGroupLocation(int32 group_id, int32 location_id, int32 spawn_location_id) {
  2235. MSpawnGroupLocations.writelock(__FUNCTION__, __LINE__);
  2236. if(spawn_group_locations.count(group_id) == 0)
  2237. spawn_group_locations[group_id] = new map<int32, int32>();
  2238. (*spawn_group_locations[group_id])[location_id] = spawn_location_id;
  2239. MSpawnGroupLocations.releasewritelock(__FUNCTION__, __LINE__);
  2240. MSpawnLocationGroups.writelock(__FUNCTION__, __LINE__);
  2241. if(spawn_location_groups.count(location_id) == 0)
  2242. spawn_location_groups[location_id] = new list<int32>();
  2243. spawn_location_groups[location_id]->push_back(group_id);
  2244. MSpawnLocationGroups.releasewritelock(__FUNCTION__, __LINE__);
  2245. MSpawnGroupAssociation.writelock(__FUNCTION__, __LINE__);
  2246. if(spawn_group_associations.count(group_id) == 0)
  2247. spawn_group_associations[group_id] = new set<int32>();
  2248. spawn_group_associations[group_id]->insert(group_id);
  2249. MSpawnGroupAssociation.releasewritelock(__FUNCTION__, __LINE__);
  2250. }
  2251. bool ZoneServer::CallSpawnScript(Spawn* npc, int8 type, Spawn* spawn, const char* message, bool is_door_open){
  2252. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2253. if(!npc)
  2254. return false;
  2255. const char* script = npc->GetSpawnScript();
  2256. if ( script == nullptr || strlen(script) < 1 )
  2257. {
  2258. if (npc->GetZone() != nullptr)
  2259. {
  2260. string tmpScript;
  2261. tmpScript.append("SpawnScripts/");
  2262. tmpScript.append(npc->GetZone()->GetZoneName());
  2263. tmpScript.append("/");
  2264. int count = 0;
  2265. for (int s = 0; s < strlen(npc->GetName()); s++)
  2266. {
  2267. if (isalnum(npc->GetName()[s]))
  2268. {
  2269. tmpScript += npc->GetName()[s];
  2270. count++;
  2271. }
  2272. }
  2273. tmpScript.append(".lua");
  2274. if (count < 1)
  2275. {
  2276. LogWrite(SPAWN__TRACE, 0, "Spawn", "Could not form script name %s..", __FUNCTION__);
  2277. }
  2278. else
  2279. {
  2280. struct stat buffer;
  2281. bool fileExists = (stat(tmpScript.c_str(), &buffer) == 0);
  2282. if (fileExists)
  2283. {
  2284. LogWrite(SPAWN__WARNING, 0, "Spawn", "No script file described in the database, overriding with SpawnScript at %s", (char*)tmpScript.c_str());
  2285. npc->SetSpawnScript(tmpScript);
  2286. script = npc->GetSpawnScript();
  2287. }
  2288. }
  2289. }
  2290. }
  2291. bool result = false;
  2292. if(lua_interface && script){
  2293. result = true; // default to true, if we don't match a switch case, return false in default case
  2294. switch(type){
  2295. case SPAWN_SCRIPT_SPAWN:{
  2296. lua_interface->RunSpawnScript(script, "spawn", npc);
  2297. break;
  2298. }
  2299. case SPAWN_SCRIPT_RESPAWN:{
  2300. lua_interface->RunSpawnScript(script, "respawn", npc);
  2301. break;
  2302. }
  2303. case SPAWN_SCRIPT_ATTACKED:{
  2304. lua_interface->RunSpawnScript(script, "attacked", npc, spawn);
  2305. break;
  2306. }
  2307. case SPAWN_SCRIPT_TARGETED:{
  2308. lua_interface->RunSpawnScript(script, "targeted", npc, spawn);
  2309. break;
  2310. }
  2311. case SPAWN_SCRIPT_HAILED:{
  2312. result = lua_interface->RunSpawnScript(script, "hailed", npc, spawn);
  2313. break;
  2314. }
  2315. case SPAWN_SCRIPT_HAILED_BUSY:{
  2316. lua_interface->RunSpawnScript(script, "hailed_busy", npc, spawn);
  2317. break;
  2318. }
  2319. case SPAWN_SCRIPT_DEATH:{
  2320. lua_interface->RunSpawnScript(script, "death", npc, spawn);
  2321. break;
  2322. }
  2323. case SPAWN_SCRIPT_KILLED:{
  2324. lua_interface->RunSpawnScript(script, "killed", npc, spawn);
  2325. break;
  2326. }
  2327. case SPAWN_SCRIPT_AGGRO:{
  2328. lua_interface->RunSpawnScript(script, "aggro", npc, spawn);
  2329. break;
  2330. }
  2331. case SPAWN_SCRIPT_HEALTHCHANGED:{
  2332. lua_interface->RunSpawnScript(script, "healthchanged", npc, spawn);
  2333. break;
  2334. }
  2335. case SPAWN_SCRIPT_RANDOMCHAT:{
  2336. lua_interface->RunSpawnScript(script, "randomchat", npc, 0, message);
  2337. break;
  2338. }
  2339. case SPAWN_SCRIPT_CUSTOM:
  2340. case SPAWN_SCRIPT_TIMER:
  2341. case SPAWN_SCRIPT_CONVERSATION:{
  2342. lua_interface->RunSpawnScript(script, message, npc, spawn);
  2343. break;
  2344. }
  2345. case SPAWN_SCRIPT_CASTED_ON: {
  2346. lua_interface->RunSpawnScript(script, "casted_on", npc, spawn, message);
  2347. break;
  2348. }
  2349. case SPAWN_SCRIPT_AUTO_ATTACK_TICK: {
  2350. lua_interface->RunSpawnScript(script, "auto_attack_tick", npc, spawn);
  2351. break;
  2352. }
  2353. case SPAWN_SCRIPT_COMBAT_RESET: {
  2354. lua_interface->RunSpawnScript(script, "CombatReset", npc);
  2355. break;
  2356. }
  2357. case SPAWN_SCRIPT_GROUP_DEAD: {
  2358. lua_interface->RunSpawnScript(script, "group_dead", npc, spawn);
  2359. break;
  2360. }
  2361. case SPAWN_SCRIPT_HEAR_SAY: {
  2362. lua_interface->RunSpawnScript(script, "hear_say", npc, spawn, message);
  2363. break;
  2364. }
  2365. case SPAWN_SCRIPT_PRESPAWN: {
  2366. lua_interface->RunSpawnScript(script, "prespawn", npc);
  2367. break;
  2368. }
  2369. case SPAWN_SCRIPT_USEDOOR: {
  2370. result = lua_interface->RunSpawnScript(script, "usedoor", npc, spawn, "", is_door_open);
  2371. break;
  2372. }
  2373. case SPAWN_SCRIPT_BOARD: {
  2374. result = lua_interface->RunSpawnScript(script, "board", npc, spawn);
  2375. break;
  2376. }
  2377. case SPAWN_SCRIPT_DEBOARD: {
  2378. result = lua_interface->RunSpawnScript(script, "deboard", npc, spawn);
  2379. break;
  2380. }
  2381. default:
  2382. {
  2383. result = false;
  2384. break;
  2385. }
  2386. }
  2387. }
  2388. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2389. return result;
  2390. }
  2391. void ZoneServer::DeleteTransporters() {
  2392. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2393. transporter_locations.clear(); //world takes care of actually deleting the data
  2394. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2395. }
  2396. void ZoneServer::ReloadTransporters(){
  2397. MutexList<LocationTransportDestination*>* locations = GetLocationTransporters(GetZoneID());
  2398. if(locations){
  2399. MutexList<LocationTransportDestination*>::iterator itr = locations->begin();
  2400. while(itr.Next())
  2401. AddTransporter(itr->value);
  2402. }
  2403. }
  2404. void ZoneServer::CheckTransporters(Client* client) {
  2405. MTransportLocations.readlock(__FUNCTION__, __LINE__);
  2406. if(transporter_locations.size() > 0){
  2407. LocationTransportDestination* loc = 0;
  2408. list<LocationTransportDestination*>::iterator itr;
  2409. for (itr = transporter_locations.begin(); itr != transporter_locations.end(); itr++) {
  2410. loc = *itr;
  2411. if(client->GetPlayer()->GetDistance(loc->trigger_x, loc->trigger_y, loc->trigger_z) <= loc->trigger_radius){
  2412. if(loc->destination_zone_id == 0 || loc->destination_zone_id == GetZoneID()){
  2413. EQ2Packet* packet = client->GetPlayer()->Move(loc->destination_x, loc->destination_y, loc->destination_z, client->GetVersion());
  2414. if(packet)
  2415. client->QueuePacket(packet);
  2416. }
  2417. else{
  2418. ZoneServer* new_zone = zone_list.Get(loc->destination_zone_id);
  2419. if(new_zone){
  2420. client->GetPlayer()->SetX(loc->destination_x);
  2421. client->GetPlayer()->SetY(loc->destination_y);
  2422. client->GetPlayer()->SetZ(loc->destination_z);
  2423. client->GetPlayer()->SetHeading(loc->destination_heading);
  2424. client->Zone(new_zone, false);
  2425. }
  2426. }
  2427. break;
  2428. }
  2429. }
  2430. }
  2431. MTransportLocations.releasereadlock(__FUNCTION__, __LINE__);
  2432. }
  2433. void ZoneServer::AddTransporter(LocationTransportDestination* loc) {
  2434. MTransportLocations.writelock(__FUNCTION__, __LINE__);
  2435. transporter_locations.push_back(loc);
  2436. MTransportLocations.releasewritelock(__FUNCTION__, __LINE__);
  2437. }
  2438. Sign* ZoneServer::AddSignSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2439. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2440. Sign* sign = GetNewSign(spawnentry->spawn_id);
  2441. if(sign){
  2442. DeterminePosition(spawnlocation, sign);
  2443. sign->SetDatabaseID(spawnentry->spawn_id);
  2444. sign->SetSpawnLocationID(spawnentry->spawn_location_id);
  2445. sign->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2446. sign->SetRespawnTime(spawnentry->respawn);
  2447. sign->SetExpireTime(spawnentry->expire_time);
  2448. if (spawnentry->expire_time > 0)
  2449. AddSpawnExpireTimer(sign, spawnentry->expire_time, spawnentry->expire_offset);
  2450. SetSpawnScript(spawnentry, sign);
  2451. CallSpawnScript(sign, SPAWN_SCRIPT_PRESPAWN);
  2452. AddSpawn(sign);
  2453. }
  2454. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2455. return sign;
  2456. }
  2457. Widget* ZoneServer::AddWidgetSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2458. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2459. Widget* widget = GetNewWidget(spawnentry->spawn_id);
  2460. if(widget){
  2461. DeterminePosition(spawnlocation, widget);
  2462. widget->SetDatabaseID(spawnentry->spawn_id);
  2463. widget->SetSpawnLocationID(spawnentry->spawn_location_id);
  2464. widget->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2465. if(!widget->GetIncludeLocation()){
  2466. widget->SetX(widget->GetWidgetX());
  2467. if(widget->GetCloseY() != 0)
  2468. widget->SetY(widget->GetCloseY());
  2469. widget->SetZ(widget->GetWidgetZ());
  2470. }
  2471. widget->SetRespawnTime(spawnentry->respawn);
  2472. widget->SetExpireTime(spawnentry->expire_time);
  2473. widget->SetSpawnOrigHeading(widget->GetHeading());
  2474. if (spawnentry->expire_time > 0)
  2475. AddSpawnExpireTimer(widget, spawnentry->expire_time, spawnentry->expire_offset);
  2476. SetSpawnScript(spawnentry, widget);
  2477. CallSpawnScript(widget, SPAWN_SCRIPT_PRESPAWN);
  2478. AddSpawn(widget);
  2479. }
  2480. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2481. return widget;
  2482. }
  2483. Object* ZoneServer::AddObjectSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2484. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2485. Object* object = GetNewObject(spawnentry->spawn_id);
  2486. if(object){
  2487. DeterminePosition(spawnlocation, object);
  2488. object->SetDatabaseID(spawnentry->spawn_id);
  2489. object->SetSpawnLocationID(spawnentry->spawn_location_id);
  2490. object->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2491. object->SetRespawnTime(spawnentry->respawn);
  2492. object->SetExpireTime(spawnentry->expire_time);
  2493. if (spawnentry->expire_time > 0)
  2494. AddSpawnExpireTimer(object, spawnentry->expire_time, spawnentry->expire_offset);
  2495. SetSpawnScript(spawnentry, object);
  2496. CallSpawnScript(object, SPAWN_SCRIPT_PRESPAWN);
  2497. AddSpawn(object);
  2498. }
  2499. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2500. return object;
  2501. }
  2502. GroundSpawn* ZoneServer::AddGroundSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentry){
  2503. LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter %s", __FUNCTION__);
  2504. GroundSpawn* spawn = GetNewGroundSpawn(spawnentry->spawn_id);
  2505. if(spawn){
  2506. DeterminePosition(spawnlocation, spawn);
  2507. spawn->SetDatabaseID(spawnentry->spawn_id);
  2508. spawn->SetSpawnLocationID(spawnentry->spawn_location_id);
  2509. spawn->SetSpawnEntryID(spawnentry->spawn_entry_id);
  2510. spawn->SetRespawnTime(spawnentry->respawn);
  2511. spawn->SetExpireTime(spawnentry->expire_time);
  2512. if (spawnentry->expire_time > 0)
  2513. AddSpawnExpireTimer(spawn, spawnentry->expire_time, spawnentry->expire_offset);
  2514. SetSpawnScript(spawnentry, spawn);
  2515. CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  2516. AddSpawn(spawn);
  2517. }
  2518. LogWrite(SPAWN__TRACE, 0, "Spawn", "Exit %s", __FUNCTION__);
  2519. return spawn;
  2520. }
  2521. void ZoneServer::AddSpawn(Spawn* spawn) {
  2522. if(!spawn->IsPlayer()) // we already set it on loadCharacter
  2523. spawn->SetZone(this);
  2524. spawn->position_changed = false;
  2525. spawn->info_changed = false;
  2526. spawn->vis_changed = false;
  2527. spawn->changed = false;
  2528. if(!spawn->IsPlayer() || (spawn->IsPlayer() && !((Player*)spawn)->IsReturningFromLD())) {
  2529. // Write locking the spawn list here will cause deadlocks, so instead add it to a temp list that the
  2530. // main spawn thread will put into the spawn_list when ever it has a chance.
  2531. MPendingSpawnListAdd.writelock(__FUNCTION__, __LINE__);
  2532. pending_spawn_list_add.push_back(spawn);
  2533. MPendingSpawnListAdd.releasewritelock(__FUNCTION__, __LINE__);
  2534. }
  2535. else
  2536. ((Player*)spawn)->SetReturningFromLD(false);
  2537. spawn_range.Trigger();
  2538. spawn_check_add.Trigger();
  2539. if (GetInstanceType() == PERSONAL_HOUSE_INSTANCE && spawn->IsObject())
  2540. {
  2541. spawn->AddSecondaryEntityCommand("Examine", 20, "house_spawn_examine", "", 0, 0);
  2542. spawn->AddSecondaryEntityCommand("Move", 20, "move_item", "", 0, 0);
  2543. spawn->AddSecondaryEntityCommand("Pack in Moving Crate", 20, "house_spawn_pack_in_moving_crate", "", 0, 0);
  2544. spawn->AddSecondaryEntityCommand("Pick Up", 20, "pickup", "", 0, 0);
  2545. spawn->SetShowCommandIcon(1);
  2546. }
  2547. if(spawn->IsNPC())
  2548. AddEnemyList((NPC*)spawn);
  2549. if(spawn->IsPlayer() && ((Player*)spawn)->GetGroupMemberInfo())
  2550. world.GetGroupManager()->SendGroupUpdate(((Player*)spawn)->GetGroupMemberInfo()->group_id, GetClientBySpawn(spawn));
  2551. if (spawn->IsPlayer()) {
  2552. ((Player*)spawn)->GetInfoStruct()->set_rain(rain);
  2553. ((Player*)spawn)->SetCharSheetChanged(true);
  2554. }
  2555. if (movementMgr != nullptr && spawn->IsEntity()) {
  2556. movementMgr->AddMob((Entity*)spawn);
  2557. }
  2558. AddSpawnProximities(spawn);
  2559. spawn->SetAddedToWorldTimestamp(Timer::GetCurrentTime2());
  2560. }
  2561. void ZoneServer::AddClient(Client* client){
  2562. MClientList.writelock(__FUNCTION__, __LINE__);
  2563. clients.push_back(client);
  2564. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2565. connected_clients.Add(client);
  2566. }
  2567. void ZoneServer::RemoveClient(Client* client)
  2568. {
  2569. Guild *guild;
  2570. if(client)
  2571. {
  2572. if (client->GetPlayer())
  2573. client_list.RemovePlayerFromInvisHistory(client->GetPlayer()->GetID());
  2574. LogWrite(ZONE__DEBUG, 0, "Zone", "Sending login equipment appearance updates...");
  2575. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2576. if (!client->IsZoning())
  2577. {
  2578. if ((guild = client->GetPlayer()->GetGuild()) != NULL)
  2579. guild->GuildMemberLogoff(client->GetPlayer());
  2580. chat.LeaveAllChannels(client);
  2581. }
  2582. int32 LD_Timer = rule_manager.GetGlobalRule(R_World, LinkDeadTimer)->GetInt32();
  2583. int32 DisconnectClientTimer = rule_manager.GetGlobalRule(R_World, RemoveDisconnectedClientsTimer)->GetInt32();
  2584. if(!zoneShuttingDown && !client->IsZoning())
  2585. {
  2586. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2587. if (gmi) {
  2588. int32 size = world.GetGroupManager()->GetGroupSize(gmi->group_id);
  2589. if (size > 1) {
  2590. bool send_left_message = size > 2;
  2591. world.GetGroupManager()->RemoveGroupMember(gmi->group_id, client->GetPlayer());
  2592. if (send_left_message)
  2593. world.GetGroupManager()->GroupMessage(gmi->group_id, "%s has left the group.", client->GetPlayer()->GetName());
  2594. }
  2595. }
  2596. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD) > 0)
  2597. {
  2598. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to LD/Exit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2599. //connected_clients.Remove(client, true, LD_Timer + DisconnectClientTimer);
  2600. }
  2601. else
  2602. {
  2603. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to Camp/Quit...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2604. }
  2605. ((Entity*)client->GetPlayer())->DismissAllPets();
  2606. //}
  2607. }
  2608. else
  2609. {
  2610. LogWrite(ZONE__DEBUG, 0, "Zone", "Removing client '%s' (%u) due to some client zoning...", client->GetPlayer()->GetName(), client->GetPlayer()->GetCharacterID());
  2611. }
  2612. map<int32, int32>::iterator itr;
  2613. for (itr = client->GetPlayer()->SpawnedBots.begin(); itr != client->GetPlayer()->SpawnedBots.end(); itr++) {
  2614. Spawn* spawn = GetSpawnByID(itr->second);
  2615. if (spawn)
  2616. ((Bot*)spawn)->Camp();
  2617. }
  2618. LogWrite(ZONE__DEBUG, 0, "Zone", "Calling clients.Remove(client)...");
  2619. MClientList.writelock(__FUNCTION__, __LINE__);
  2620. std::vector<Client*>::iterator itr2 = find(clients.begin(), clients.end(), client);
  2621. if (itr2 != clients.end())
  2622. clients.erase(itr2);
  2623. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2624. LogWrite(ZONE__INFO, 0, "Zone", "Scheduling client '%s' for removal.", client->GetPlayer()->GetName());
  2625. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2626. database.ToggleCharacterOnline(client, 0);
  2627. client->GetPlayer()->DeleteSpellEffects(true);
  2628. RemoveSpawn(client->GetPlayer(), false);
  2629. connected_clients.Remove(client, true, DisconnectClientTimer); // changed from a hardcoded 30000 (30 sec) to the DisconnectClientTimer rule
  2630. }
  2631. }
  2632. void ZoneServer::RemoveClientImmediately(Client* client) {
  2633. Guild *guild;
  2634. if(client)
  2635. {
  2636. loginserver.SendImmediateEquipmentUpdatesForChar(client->GetPlayer()->GetCharacterID());
  2637. if(connected_clients.count(client) > 0)
  2638. {
  2639. if (!client->IsZoning() && (guild = client->GetPlayer()->GetGuild()))
  2640. guild->GuildMemberLogoff(client->GetPlayer());
  2641. MClientList.writelock(__FUNCTION__, __LINE__);
  2642. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2643. if (itr != clients.end())
  2644. clients.erase(itr);
  2645. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2646. //clients.Remove(client);
  2647. LogWrite(ZONE__INFO, 0, "Zone", "Removing connection for client '%s'.", client->GetPlayer()->GetName());
  2648. connected_clients.Remove(client, true);
  2649. }
  2650. else
  2651. {
  2652. MClientList.writelock(__FUNCTION__, __LINE__);
  2653. std::vector<Client*>::iterator itr = find(clients.begin(), clients.end(), client);
  2654. if (itr != clients.end())
  2655. clients.erase(itr);
  2656. MClientList.releasewritelock(__FUNCTION__, __LINE__);
  2657. //clients.Remove(client, true);
  2658. }
  2659. LogWrite(MISC__TODO, 1, "TODO", "Put Player Online Status updates in a timer eventually\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2660. database.ToggleCharacterOnline(client, 0);
  2661. }
  2662. }
  2663. void ZoneServer::ClientProcess()
  2664. {
  2665. if(connected_clients.size(true) == 0)
  2666. {
  2667. if(!IsCityZone() && !AlwaysLoaded() && !shutdownTimer.Enabled())
  2668. {
  2669. LogWrite(ZONE__INFO, 0, "Zone", "Starting zone shutdown timers...");
  2670. shutdownTimer.Start();
  2671. }
  2672. return;
  2673. }
  2674. shutdownTimer.Disable();
  2675. Client* client = 0;
  2676. MutexList<Client*>::iterator iterator = connected_clients.begin();
  2677. while(iterator.Next())
  2678. {
  2679. client = iterator->value;
  2680. #ifndef NO_CATCH
  2681. try
  2682. {
  2683. #endif
  2684. if(zoneShuttingDown || !client->Process(true))
  2685. {
  2686. if(!zoneShuttingDown && !client->IsZoning())
  2687. {
  2688. LogWrite(ZONE__DEBUG, 0, "Zone", "Client is disconnecting in %s (camping = %s)", __FUNCTION__, (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 ? "false" : "true");
  2689. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2690. {
  2691. //only set LD flag if we're disconnecting but not camping/quitting
  2692. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2693. if(client->GetPlayer()->GetGroupMemberInfo())
  2694. {
  2695. LogWrite(ZONE__DEBUG, 0, "Zone", "Telling client's group they are disconnecting");
  2696. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2697. }
  2698. }
  2699. }
  2700. client_spawn_map.Put(client->GetPlayer(), 0);
  2701. client->Disconnect();
  2702. RemoveClient(client);
  2703. }
  2704. #ifndef NO_CATCH
  2705. }
  2706. catch(...)
  2707. {
  2708. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess() for zone '%s'!\n%s, %i", GetZoneName(), __FUNCTION__, __LINE__);
  2709. try{
  2710. if(!client->IsZoning())
  2711. {
  2712. if( (client->GetPlayer()->GetActivityStatus() & ACTIVITY_STATUS_CAMPING) == 0 )
  2713. {
  2714. client->GetPlayer()->SetActivityStatus(client->GetPlayer()->GetActivityStatus() + ACTIVITY_STATUS_LINKDEAD);
  2715. if(client->GetPlayer()->GetGroupMemberInfo())
  2716. world.GetGroupManager()->GroupMessage(client->GetPlayer()->GetGroupMemberInfo()->group_id, "%s has gone Linkdead.", client->GetPlayer()->GetName());
  2717. }
  2718. }
  2719. client_spawn_map.Put(client->GetPlayer(), 0);
  2720. client->Disconnect();
  2721. RemoveClient(client);
  2722. }
  2723. catch(...){
  2724. LogWrite(ZONE__ERROR, 0, "Zone", "Exception caught when in ZoneServer::ClientProcess(), second try\n%s, %i", __FUNCTION__, __LINE__);
  2725. }
  2726. }
  2727. #endif
  2728. }
  2729. }
  2730. void ZoneServer::SimpleMessage(int8 type, const char* message, Spawn* from, float distance, bool send_to_sender){
  2731. Client* client = 0;
  2732. vector<Client*>::iterator client_itr;
  2733. MClientList.readlock(__FUNCTION__, __LINE__);
  2734. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2735. client = *client_itr;
  2736. if(from && client && client->IsConnected() && (send_to_sender || from != client->GetPlayer()) && from->GetDistance(client->GetPlayer()) <= distance){
  2737. client->SimpleMessage(type, message);
  2738. }
  2739. }
  2740. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2741. }
  2742. void ZoneServer::HandleChatMessage(Client* client, Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language) {
  2743. if ((!distance || from->GetDistance(client->GetPlayer()) <= distance) && (!from || !client->GetPlayer()->IsIgnored(from->GetName()))) {
  2744. PacketStruct* packet = configReader.getStruct("WS_HearChat", client->GetVersion());
  2745. if (packet) {
  2746. if (from)
  2747. packet->setMediumStringByName("from", from->GetName());
  2748. if (client->GetPlayer() != from)
  2749. packet->setMediumStringByName("to", client->GetPlayer()->GetName());
  2750. packet->setDataByName("channel", client->GetMessageChannelColor(channel));
  2751. if (from && ((from == client->GetPlayer()) || (client->GetPlayer()->WasSentSpawn(from->GetID()) && !client->GetPlayer()->WasSpawnRemoved(from))))
  2752. packet->setDataByName("from_spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(from));
  2753. else
  2754. packet->setDataByName("from_spawn_id", 0xFFFFFFFF);
  2755. packet->setDataByName("to_spawn_id", 0xFFFFFFFF);
  2756. packet->setMediumStringByName("message", message);
  2757. packet->setDataByName("language", language);
  2758. if (language > 0 && !client->GetPlayer()->HasLanguage(language))
  2759. packet->setDataByName("understood", 0);
  2760. else
  2761. packet->setDataByName("understood", 1);
  2762. show_bubble == true ? packet->setDataByName("show_bubble", 1) : packet->setDataByName("show_bubble", 0);
  2763. if (channel_name)
  2764. packet->setMediumStringByName("channel_name", channel_name);
  2765. EQ2Packet* outapp = packet->serialize();
  2766. DumpPacket(outapp);
  2767. client->QueuePacket(outapp);
  2768. safe_delete(packet);
  2769. }
  2770. }
  2771. }
  2772. void ZoneServer::HandleChatMessage(Spawn* from, const char* to, int16 channel, const char* message, float distance, const char* channel_name, bool show_bubble, int32 language){
  2773. vector<Client*>::iterator client_itr;
  2774. Client* client = 0;
  2775. MClientList.readlock(__FUNCTION__, __LINE__);
  2776. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2777. client = *client_itr;
  2778. if(client && client->IsConnected())
  2779. HandleChatMessage(client, from, to, channel, message, distance, channel_name, show_bubble, language);
  2780. }
  2781. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2782. }
  2783. void ZoneServer::HandleBroadcast(const char* message) {
  2784. vector<Client*>::iterator client_itr;
  2785. Client* client = 0;
  2786. MClientList.readlock(__FUNCTION__, __LINE__);
  2787. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2788. client = *client_itr;
  2789. if(client && client->IsConnected())
  2790. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2791. }
  2792. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2793. }
  2794. void ZoneServer::HandleAnnouncement(const char* message) {
  2795. vector<Client*>::iterator client_itr;
  2796. Client* client = 0;
  2797. int32 words = ::CountWordsInString(message);
  2798. if (words < 5)
  2799. words = 5;
  2800. MClientList.readlock(__FUNCTION__, __LINE__);
  2801. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2802. client = *client_itr;
  2803. if(client && client->IsConnected()) {
  2804. client->SimpleMessage(CHANNEL_BROADCAST, message);
  2805. client->SendPopupMessage(10, message, "ui_harvest_normal", words, 0xFF, 0xFF, 0x00);
  2806. }
  2807. }
  2808. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2809. }
  2810. void ZoneServer::SendTimeUpdate(Client* client){
  2811. if(client){
  2812. PacketStruct* packet = world.GetWorldTime(client->GetVersion());
  2813. if(packet){
  2814. client->QueuePacket(packet->serialize());
  2815. safe_delete(packet);
  2816. }
  2817. }
  2818. }
  2819. void ZoneServer::SendTimeUpdateToAllClients(){
  2820. Client* client = 0;
  2821. vector<Client*>::iterator client_itr;
  2822. MClientList.readlock(__FUNCTION__, __LINE__);
  2823. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2824. client = *client_itr;
  2825. if(client && client->IsConnected())
  2826. SendTimeUpdate(client);
  2827. }
  2828. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2829. }
  2830. void ZoneServer::UpdateVitality(float amount){
  2831. Client* client = 0;
  2832. vector<Client*>::iterator client_itr;
  2833. MClientList.readlock(__FUNCTION__, __LINE__);
  2834. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2835. client = *client_itr;
  2836. if(client && client->GetPlayer()->GetInfoStruct()->get_xp_vitality() < 100){
  2837. if((client->GetPlayer()->GetInfoStruct()->get_xp_vitality() + amount) > 100)
  2838. client->GetPlayer()->GetInfoStruct()->set_xp_vitality(100);
  2839. else
  2840. client->GetPlayer()->GetInfoStruct()->add_xp_vitality(amount);
  2841. client->GetPlayer()->SetCharSheetChanged(true);
  2842. }
  2843. }
  2844. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2845. }
  2846. void ZoneServer::SendSpawn(Spawn* spawn, Client* client){
  2847. EQ2Packet* outapp = spawn->serialize(client->GetPlayer(), client->GetVersion());
  2848. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendSpawn for spawn index %u (%s)...", client->GetPlayer()->GetName(), client->GetPlayer()->GetIndexForSpawn(spawn), spawn->GetName());
  2849. if(outapp)
  2850. client->QueuePacket(outapp);
  2851. /*
  2852. vis flags:
  2853. 2 = show icon
  2854. 4 = targetable
  2855. 16 = show name
  2856. 32 = show level/border
  2857. activity_status:
  2858. 4 - linkdead
  2859. 8 - camping
  2860. 16 - LFG
  2861. 32 - LFW
  2862. 2048 - mentoring
  2863. 4096 - displays shield
  2864. 8192 - immunity gained
  2865. 16384 - immunity remaining
  2866. attackable_status
  2867. 1 - no_hp_bar
  2868. 4 - not attackable
  2869. npc_con
  2870. -4 = scowls
  2871. -3 = threatening
  2872. -2 = dubiously
  2873. -1 = apprehensively
  2874. 0 = indifferent
  2875. 1 = amiably
  2876. 2 = kindly
  2877. 3 = warmly
  2878. 4 = ally
  2879. quest_flag
  2880. 1 = new quest
  2881. 2 = update and new quest
  2882. 3 = update
  2883. */
  2884. if(spawn->IsEntity() && spawn->HasTrapTriggered())
  2885. client->QueueStateCommand(client->GetPlayer()->GetIDWithPlayerSpawn(spawn), spawn->GetTrapState());
  2886. }
  2887. Client* ZoneServer::GetClientBySpawn(Spawn* spawn){
  2888. return client_spawn_map.Get(spawn);
  2889. }
  2890. Client* ZoneServer::GetClientByName(char* name) {
  2891. Client* ret = 0;
  2892. vector<Client*>::iterator itr;
  2893. MClientList.readlock(__FUNCTION__, __LINE__);
  2894. for (itr = clients.begin(); itr != clients.end(); itr++) {
  2895. if ((*itr)->GetPlayer()) {
  2896. if (strncmp((*itr)->GetPlayer()->GetName(), name, strlen(name)) == 0) {
  2897. ret = *itr;
  2898. break;
  2899. }
  2900. }
  2901. }
  2902. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2903. return ret;
  2904. }
  2905. Client* ZoneServer::GetClientByCharID(int32 charid) {
  2906. Client* ret = 0;
  2907. vector<Client*>::iterator itr;
  2908. MClientList.readlock(__FUNCTION__, __LINE__);
  2909. for (itr = clients.begin(); itr != clients.end(); itr++) {
  2910. if ((*itr)->GetCharacterID() == charid) {
  2911. ret = *itr;
  2912. break;
  2913. }
  2914. }
  2915. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2916. return ret;
  2917. }
  2918. void ZoneServer::AddMovementNPC(Spawn* spawn){
  2919. if (spawn)
  2920. movement_spawns.Put(spawn->GetID(), 1);
  2921. }
  2922. void ZoneServer::RemoveMovementNPC(Spawn* spawn){
  2923. if (spawn)
  2924. remove_movement_spawns.Add(spawn->GetID());
  2925. }
  2926. void ZoneServer::PlayFlavor(Client* client, Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2927. if(!client || !spawn)
  2928. return;
  2929. PacketStruct* packet = configReader.getStruct("WS_PlayFlavor", client->GetVersion());
  2930. if(packet){
  2931. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2932. packet->setDataByName("unknown1", 0xFFFFFFFF);
  2933. packet->setDataByName("unknown5", 1, 1);
  2934. packet->setDataByName("unknown5", 1, 6);
  2935. if(mp3){
  2936. packet->setMediumStringByName("mp3", mp3);
  2937. packet->setDataByName("key", key1);
  2938. packet->setDataByName("key", key2, 1);
  2939. }
  2940. packet->setMediumStringByName("name", spawn->GetName());
  2941. if(text)
  2942. packet->setMediumStringByName("text", text);
  2943. if(emote)
  2944. packet->setMediumStringByName("emote", emote);
  2945. if (language != 0)
  2946. packet->setDataByName("language", language);
  2947. //We should probably add Common = language id 0 or 0xFF so admins can customize more..
  2948. if (language == 0 || client->GetPlayer()->HasLanguage(language))
  2949. packet->setDataByName("understood", 1);
  2950. EQ2Packet* app = packet->serialize();
  2951. //DumpPacket(app);
  2952. client->QueuePacket(app);
  2953. safe_delete(packet);
  2954. }
  2955. }
  2956. void ZoneServer::PlayVoice(Client* client, Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  2957. if(!client || !spawn)
  2958. return;
  2959. PacketStruct* packet = configReader.getStruct("WS_PlayVoice", client->GetVersion());
  2960. if(packet){
  2961. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  2962. packet->setMediumStringByName("mp3", mp3);
  2963. packet->setDataByName("key", key1);
  2964. packet->setDataByName("key", key2, 1);
  2965. client->QueuePacket(packet->serialize());
  2966. safe_delete(packet);
  2967. }
  2968. }
  2969. void ZoneServer::PlayFlavor(Spawn* spawn, const char* mp3, const char* text, const char* emote, int32 key1, int32 key2, int8 language){
  2970. if(!spawn)
  2971. return;
  2972. Client* client = 0;
  2973. vector<Client*>::iterator client_itr;
  2974. MClientList.readlock(__FUNCTION__, __LINE__);
  2975. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2976. client = *client_itr;
  2977. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn) || client->GetPlayer()->GetDistance(spawn) > 30)
  2978. continue;
  2979. PlayFlavor(client, spawn, mp3, text, emote, key1, key2, language);
  2980. }
  2981. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2982. }
  2983. void ZoneServer::PlayVoice(Spawn* spawn, const char* mp3, int32 key1, int32 key2){
  2984. if(!spawn || !mp3)
  2985. return;
  2986. Client* client = 0;
  2987. vector<Client*>::iterator client_itr;
  2988. MClientList.readlock(__FUNCTION__, __LINE__);
  2989. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  2990. client = *client_itr;
  2991. if(!client || !client->IsConnected() || !client->GetPlayer()->WasSentSpawn(spawn->GetID()) || client->GetPlayer()->WasSpawnRemoved(spawn))
  2992. continue;
  2993. PlayVoice(client, spawn, mp3, key1, key2);
  2994. }
  2995. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  2996. }
  2997. void ZoneServer::PlaySoundFile(Client* client, const char* name, float origin_x, float origin_y, float origin_z){
  2998. if(!name)
  2999. return;
  3000. PacketStruct* packet = 0;
  3001. if(client){
  3002. packet = configReader.getStruct("WS_Play3DSound", client->GetVersion());
  3003. if(packet){
  3004. packet->setMediumStringByName("name", name);
  3005. packet->setDataByName("x", origin_x);
  3006. packet->setDataByName("y", origin_y);
  3007. packet->setDataByName("z", origin_z);
  3008. packet->setDataByName("unknown1", 1);
  3009. packet->setDataByName("unknown2", 2.5);
  3010. packet->setDataByName("unknown3", 15);
  3011. client->QueuePacket(packet->serialize());
  3012. safe_delete(packet);
  3013. }
  3014. }
  3015. else{
  3016. EQ2Packet* outapp = 0;
  3017. int16 packet_version = 0;
  3018. vector<Client*>::iterator client_itr;
  3019. MClientList.readlock(__FUNCTION__, __LINE__);
  3020. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3021. client = *client_itr;
  3022. if(client && (!packet || packet_version != client->GetVersion())){
  3023. safe_delete(packet);
  3024. safe_delete(outapp);
  3025. packet_version = client->GetVersion();
  3026. packet = configReader.getStruct("WS_Play3DSound", packet_version);
  3027. if(packet){
  3028. packet->setMediumStringByName("name", name);
  3029. packet->setDataByName("x", origin_x);
  3030. packet->setDataByName("y", origin_y);
  3031. packet->setDataByName("z", origin_z);
  3032. packet->setDataByName("unknown1", 1);
  3033. packet->setDataByName("unknown2", 2.5);
  3034. packet->setDataByName("unknown3", 15);
  3035. outapp = packet->serialize();
  3036. }
  3037. }
  3038. if(outapp && client && client->IsConnected())
  3039. client->QueuePacket(outapp->Copy());
  3040. }
  3041. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3042. safe_delete(packet);
  3043. safe_delete(outapp);
  3044. }
  3045. }
  3046. void ZoneServer::AddHeadingTimer(Spawn* spawn){
  3047. heading_timers.Put(spawn, Timer::GetCurrentTime2() + 30000);
  3048. }
  3049. void ZoneServer::RemoveHeadingTimer(Spawn* spawn){
  3050. heading_timers.erase(spawn);
  3051. }
  3052. void ZoneServer::CheckHeadingTimers(){
  3053. if(heading_timers.size() > 0){
  3054. MutexMap<Spawn*, int32>::iterator itr = heading_timers.begin();
  3055. Spawn* spawn = 0;
  3056. int32 current_time = Timer::GetCurrentTime2();
  3057. while(itr.Next()){
  3058. if(current_time >= itr->second){
  3059. spawn = itr->first;
  3060. spawn->SetHeading(spawn->GetSpawnOrigHeading());
  3061. spawn->SetTempActionState(-1);
  3062. heading_timers.erase(itr->first);
  3063. }
  3064. }
  3065. }
  3066. }
  3067. bool ZoneServer::HasWidgetTimer(Spawn* widget){
  3068. bool ret = false;
  3069. if (widget) {
  3070. int32 id = widget->GetID();
  3071. map<int32, int32>::iterator itr;
  3072. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3073. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3074. if(itr->first == id){
  3075. ret = true;
  3076. break;
  3077. }
  3078. }
  3079. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3080. }
  3081. return ret;
  3082. }
  3083. void ZoneServer::CheckWidgetTimers(){
  3084. vector<int32> remove_list;
  3085. map<int32, int32>::iterator itr;
  3086. MWidgetTimers.readlock(__FUNCTION__, __LINE__);
  3087. for (itr = widget_timers.begin(); itr != widget_timers.end(); itr++) {
  3088. if(Timer::GetCurrentTime2() >= itr->second){
  3089. /*Spawn* widget = GetSpawnByID(itr->first);
  3090. if (widget && widget->IsWidget())
  3091. ((Widget*)widget)->HandleTimerUpdate();*/
  3092. remove_list.push_back(itr->first);
  3093. }
  3094. }
  3095. MWidgetTimers.releasereadlock(__FUNCTION__, __LINE__);
  3096. for (int32 i = 0; i < remove_list.size(); i++) {
  3097. Spawn* widget = GetSpawnByID(remove_list[i]);
  3098. if (widget && widget->IsWidget())
  3099. ((Widget*)widget)->HandleTimerUpdate();
  3100. }
  3101. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3102. for(int32 i=0;i<remove_list.size(); i++)
  3103. widget_timers.erase(remove_list[i]);
  3104. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3105. }
  3106. void ZoneServer::AddWidgetTimer(Spawn* widget, float time) {
  3107. if (widget && widget->IsWidget()) {
  3108. MWidgetTimers.writelock(__FUNCTION__, __LINE__);
  3109. widget_timers[widget->GetID()] = ((int32)(time * 1000)) + Timer::GetCurrentTime2();
  3110. MWidgetTimers.releasewritelock(__FUNCTION__, __LINE__);
  3111. }
  3112. }
  3113. Spawn* ZoneServer::GetSpawnGroup(int32 id){
  3114. Spawn* ret = 0;
  3115. Spawn* spawn = 0;
  3116. map<int32, Spawn*>::iterator itr;
  3117. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3118. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3119. spawn = itr->second;
  3120. if(spawn){
  3121. if(spawn->GetSpawnGroupID() == id){
  3122. ret = spawn;
  3123. break;
  3124. }
  3125. }
  3126. }
  3127. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3128. return ret;
  3129. }
  3130. Spawn* ZoneServer::GetSpawnByLocationID(int32 location_id) {
  3131. Spawn* ret = 0;
  3132. Spawn* current_spawn = 0;
  3133. map<int32, Spawn*>::iterator itr;
  3134. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3135. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3136. current_spawn = itr->second;
  3137. if (current_spawn && current_spawn->GetSpawnLocationID() == location_id) {
  3138. ret = current_spawn;
  3139. break;
  3140. }
  3141. }
  3142. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3143. return ret;
  3144. }
  3145. Spawn* ZoneServer::GetSpawnByDatabaseID(int32 id){
  3146. Spawn* ret = 0;
  3147. if(quick_database_id_lookup.count(id) > 0)
  3148. ret = GetSpawnByID(quick_database_id_lookup.Get(id));
  3149. else{
  3150. Spawn* spawn = 0;
  3151. map<int32, Spawn*>::iterator itr;
  3152. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3153. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++){
  3154. spawn = itr->second;
  3155. if(spawn){
  3156. if(spawn->GetDatabaseID() == id){
  3157. quick_database_id_lookup.Put(id, spawn->GetID());
  3158. ret = spawn;
  3159. break;
  3160. }
  3161. }
  3162. }
  3163. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3164. }
  3165. return ret;
  3166. }
  3167. Spawn* ZoneServer::GetSpawnByID(int32 id, bool spawnListLocked) {
  3168. Spawn* ret = 0;
  3169. if (!spawnListLocked )
  3170. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3171. if (spawn_list.count(id) > 0)
  3172. ret = spawn_list[id];
  3173. if (!spawnListLocked)
  3174. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3175. return ret;
  3176. }
  3177. bool ZoneServer::SendRemoveSpawn(Client* client, Spawn* spawn, PacketStruct* packet, bool delete_spawn)
  3178. {
  3179. if(!client || !spawn)
  3180. return false;
  3181. int16 index = client->GetPlayer()->GetIndexForSpawn(spawn);
  3182. int32 cur_id = client->GetPlayer()->GetIDWithPlayerSpawn(spawn);
  3183. bool wasRemoved = client->GetPlayer()->WasSpawnRemoved(spawn);
  3184. LogWrite(ZONE__DEBUG, 7, "Zone", "%s: Processing SendRemoveSpawn for spawn index %u (%s)...cur_id: %i, wasremoved:: %i", client->GetPlayer()->GetName(), index, spawn->GetName(), cur_id, wasRemoved);
  3185. if(packet && index > 0 && !wasRemoved)
  3186. {
  3187. packet->ResetData();
  3188. packet->setDataByName("spawn_index", index);
  3189. spawn->RemoveSpawnFromPlayer(client->GetPlayer());
  3190. if(delete_spawn)
  3191. packet->setDataByName("delete", 1);
  3192. client->QueuePacket(packet->serialize());
  3193. return true;
  3194. }
  3195. return false;
  3196. }
  3197. void ZoneServer::SetSpawnCommand(Spawn* spawn, int8 type, char* value, Client* client){
  3198. //commands
  3199. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3200. }
  3201. void ZoneServer::SetSpawnCommand(int32 spawn_id, int8 type, char* value, Client* client){
  3202. LogWrite(MISC__TODO, 1, "TODO", "%s does nothing!\n%s, %i", __FUNCTION__, __FILE__, __LINE__);
  3203. }
  3204. void ZoneServer::ApplySetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value){
  3205. // This will apply the /spawn set command to all the spawns in the zone with the same DB ID, we do not want to set
  3206. // location values (x, y, z, heading, grid) for all spawns in the zone with the same DB ID, only the targeted spawn
  3207. if(type == SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT || type == SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT || (type >= SPAWN_SET_VALUE_X && type <= SPAWN_SET_VALUE_LOCATION) ||
  3208. type == SPAWN_SET_VALUE_PITCH || type == SPAWN_SET_VALUE_ROLL)
  3209. return;
  3210. Spawn* tmp = 0;
  3211. if(target->IsNPC())
  3212. tmp = GetNPC(target->GetDatabaseID());
  3213. else if(target->IsObject())
  3214. tmp = GetObject(target->GetDatabaseID());
  3215. else if(target->IsGroundSpawn())
  3216. tmp = GetGroundSpawn(target->GetDatabaseID());
  3217. else if(target->IsSign())
  3218. tmp = GetSign(target->GetDatabaseID());
  3219. else if(target->IsWidget())
  3220. tmp = GetWidget(target->GetDatabaseID());
  3221. if(tmp && type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3222. tmp->SetSpawnScript(value);
  3223. else if(tmp)
  3224. commands.SetSpawnCommand(client, tmp, type, value); // set the master spawn
  3225. Spawn* spawn = 0;
  3226. // this check needs to be here otherwise every spawn with 0 will be set
  3227. if ( target->GetDatabaseID ( ) > 0 )
  3228. {
  3229. map<int32, Spawn*>::iterator itr;
  3230. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3231. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3232. spawn = itr->second;
  3233. if(spawn && spawn->GetDatabaseID() == target->GetDatabaseID()){
  3234. if(type == SPAWN_SET_VALUE_SPAWN_SCRIPT)
  3235. spawn->SetSpawnScript(value);
  3236. else
  3237. commands.SetSpawnCommand(client, spawn, type, value);
  3238. }
  3239. }
  3240. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3241. }
  3242. }
  3243. void ZoneServer::DeleteSpawnScriptTimers(Spawn* spawn, bool all){
  3244. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3245. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3246. if(spawn_script_timers.size() > 0){
  3247. set<SpawnScriptTimer*>::iterator itr;
  3248. SpawnScriptTimer* timer = 0;
  3249. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3250. timer = *itr;
  3251. if((all || timer->spawn == spawn->GetID()) && remove_spawn_script_timers_list.count(timer) == 0)
  3252. remove_spawn_script_timers_list.insert(timer);
  3253. }
  3254. if(all)
  3255. spawn_script_timers.clear();
  3256. }
  3257. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3258. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3259. }
  3260. void ZoneServer::DeleteSpawnScriptTimers() {
  3261. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3262. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3263. if(remove_spawn_script_timers_list.size() > 0){
  3264. set<SpawnScriptTimer*>::iterator itr;
  3265. SpawnScriptTimer* timer = 0;
  3266. for (itr = remove_spawn_script_timers_list.begin(); itr != remove_spawn_script_timers_list.end(); itr++) {
  3267. timer = *itr;
  3268. spawn_script_timers.erase(timer);
  3269. safe_delete(timer);
  3270. }
  3271. remove_spawn_script_timers_list.clear();
  3272. }
  3273. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3274. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3275. }
  3276. void ZoneServer::CheckSpawnScriptTimers(){
  3277. DeleteSpawnScriptTimers();
  3278. SpawnScriptTimer* timer = 0;
  3279. vector<SpawnScriptTimer*> call_timers;
  3280. MSpawnScriptTimers.readlock(__FUNCTION__, __LINE__);
  3281. MRemoveSpawnScriptTimersList.writelock(__FUNCTION__, __LINE__);
  3282. if(spawn_script_timers.size() > 0){
  3283. int32 current_time = Timer::GetCurrentTime2();
  3284. set<SpawnScriptTimer*>::iterator itr;
  3285. for (itr = spawn_script_timers.begin(); itr != spawn_script_timers.end(); itr++) {
  3286. timer = *itr;
  3287. if(remove_spawn_script_timers_list.count(timer) == 0 &&
  3288. timer->current_count < timer->max_count && current_time >= timer->timer){
  3289. timer->current_count++;
  3290. call_timers.push_back(timer);
  3291. }
  3292. if(timer->current_count >= timer->max_count && remove_spawn_script_timers_list.count(timer) == 0)
  3293. remove_spawn_script_timers_list.insert(timer);
  3294. }
  3295. }
  3296. MRemoveSpawnScriptTimersList.releasewritelock(__FUNCTION__, __LINE__);
  3297. MSpawnScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  3298. if(call_timers.size() > 0){
  3299. vector<SpawnScriptTimer*>::iterator itr;
  3300. for(itr = call_timers.begin(); itr != call_timers.end(); itr++){
  3301. timer = *itr;
  3302. CallSpawnScript(GetSpawnByID(timer->spawn), SPAWN_SCRIPT_TIMER, timer->player > 0 ? GetSpawnByID(timer->player) : 0, timer->function.c_str());
  3303. }
  3304. }
  3305. }
  3306. void ZoneServer::KillSpawnByDistance(Spawn* spawn, float max_distance, bool include_players, bool send_packet){
  3307. Spawn* test_spawn = 0;
  3308. map<int32, Spawn*>::iterator itr;
  3309. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3310. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3311. test_spawn = itr->second;
  3312. if(test_spawn && test_spawn->IsEntity() && test_spawn != spawn && (!test_spawn->IsPlayer() || include_players)){
  3313. if(test_spawn->GetDistance(spawn) < max_distance)
  3314. KillSpawn(true, test_spawn, spawn, send_packet);
  3315. }
  3316. }
  3317. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3318. }
  3319. void ZoneServer::SpawnSetByDistance(Spawn* spawn, float max_distance, string field, string value){
  3320. Spawn* test_spawn = 0;
  3321. int32 type = commands.GetSpawnSetType(field);
  3322. if(type == 0xFFFFFFFF)
  3323. return;
  3324. map<int32, Spawn*>::iterator itr;
  3325. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3326. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3327. test_spawn = itr->second;
  3328. if(test_spawn && test_spawn != spawn && !test_spawn->IsPlayer()){
  3329. if(test_spawn->GetDistance(spawn) < max_distance){
  3330. commands.SetSpawnCommand(0, test_spawn, type, value.c_str());
  3331. }
  3332. }
  3333. }
  3334. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3335. }
  3336. void ZoneServer::AddSpawnScriptTimer(SpawnScriptTimer* timer){
  3337. MSpawnScriptTimers.writelock(__FUNCTION__, __LINE__);
  3338. spawn_script_timers.insert(timer);
  3339. MSpawnScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  3340. }
  3341. /*
  3342. void ZoneServer::RemoveFromRangeMap(Client* client){
  3343. spawn_range_map.erase(client);
  3344. }
  3345. */
  3346. void ZoneServer::RemoveSpawn(Spawn* spawn, bool delete_spawn, bool respawn, bool lock, bool erase_from_spawn_list)
  3347. {
  3348. LogWrite(ZONE__DEBUG, 3, "Zone", "Processing RemoveSpawn function for %s (%i)...", spawn->GetName(),spawn->GetID());
  3349. spawn->RemoveSpawnProximities();
  3350. RemoveSpawnProximities(spawn);
  3351. if (movementMgr != nullptr && spawn->IsEntity()) {
  3352. movementMgr->RemoveMob((Entity*)spawn);
  3353. }
  3354. RemoveSpawnSupportFunctions(spawn);
  3355. if (reloading)
  3356. RemoveDeadEnemyList(spawn);
  3357. if (lock)
  3358. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  3359. if (dead_spawns.count(spawn->GetID()) > 0)
  3360. dead_spawns.erase(spawn->GetID());
  3361. if (lock)
  3362. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  3363. if (spawn_expire_timers.count(spawn->GetID()) > 0)
  3364. spawn_expire_timers.erase(spawn->GetID());
  3365. // we will remove the spawn ptr and entry in the spawn_list later.. it is not safe right now (lua? client process? spawn process? etc? too many factors)
  3366. if(erase_from_spawn_list)
  3367. AddPendingSpawnRemove(spawn->GetID());
  3368. PacketStruct* packet = 0;
  3369. int16 packet_version = 0;
  3370. Client* client = 0;
  3371. vector<Client*>::iterator client_itr;
  3372. MClientList.readlock(__FUNCTION__, __LINE__);
  3373. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3374. client = *client_itr;
  3375. if (client && (client->GetVersion() > 283 || !client->IsZoning() || client->GetPlayer() != spawn)) { //don't send destroy ghost of 283 client when zoning
  3376. if (client->IsConnected() && (!packet || packet_version != client->GetVersion()))
  3377. {
  3378. safe_delete(packet);
  3379. packet_version = client->GetVersion();
  3380. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  3381. }
  3382. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget() == spawn)
  3383. client->GetPlayer()->SetTarget(0);
  3384. SendRemoveSpawn(client, spawn, packet, delete_spawn);
  3385. if (spawn_range_map.count(client) > 0)
  3386. spawn_range_map.Get(client)->erase(spawn->GetID());
  3387. }
  3388. }
  3389. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3390. safe_delete(packet);
  3391. if(respawn && !spawn->IsPlayer() && spawn->GetRespawnTime() > 0 && spawn->GetSpawnLocationID() > 0)
  3392. {
  3393. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn for '%s'.", spawn->GetName());
  3394. // handle instance spawn db info
  3395. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3396. if(spawn->GetZone()->GetInstanceID() > 0 && spawn->GetSpawnLocationID() > 0)
  3397. {
  3398. LogWrite(ZONE__DEBUG, 3, "Zone", "Handle NPC Respawn in an Instance.");
  3399. // use respawn time to either insert/update entry (likely insert in this situation)
  3400. if ( spawn->IsNPC() )
  3401. {
  3402. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC,
  3403. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3404. }
  3405. else if ( spawn->IsObject ( ) )
  3406. {
  3407. database.CreateInstanceSpawnRemoved(spawn->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT,
  3408. spawn->GetRespawnTime(),spawn->GetZone()->GetInstanceID());
  3409. }
  3410. }
  3411. else
  3412. {
  3413. int32 spawnLocationID = spawn->GetSpawnLocationID();
  3414. int32 spawnRespawnTime = spawn->GetRespawnTime();
  3415. respawn_timers.Put(spawnLocationID, Timer::GetCurrentTime2() + spawnRespawnTime * 1000);
  3416. }
  3417. }
  3418. // Do we really need the mutex locks and check to dead_spawns as we remove it from dead spawns at the start of this function
  3419. if (lock && !respawn)
  3420. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3421. if(delete_spawn && dead_spawns.count(spawn->GetID()) == 0)
  3422. AddPendingDelete(spawn);
  3423. if (lock && !respawn)
  3424. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3425. LogWrite(ZONE__DEBUG, 3, "Zone", "Done processing RemoveSpawn function...");
  3426. }
  3427. Spawn* ZoneServer::GetClosestSpawn(Spawn* spawn, int32 spawn_id){
  3428. Spawn* closest_spawn = 0;
  3429. Spawn* test_spawn = 0;
  3430. float closest_distance = 1000000;
  3431. float test_distance = 0;
  3432. map<int32, Spawn*>::iterator itr;
  3433. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3434. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3435. test_spawn = itr->second;
  3436. if(test_spawn && test_spawn != spawn && test_spawn->GetDatabaseID() == spawn_id){
  3437. test_distance = test_spawn->GetDistance(spawn);
  3438. if(test_distance < closest_distance){
  3439. closest_distance = test_distance;
  3440. closest_spawn = test_spawn;
  3441. }
  3442. }
  3443. }
  3444. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3445. return closest_spawn;
  3446. }
  3447. int32 ZoneServer::GetClosestLocation(Spawn* spawn){
  3448. Spawn* closest_spawn = 0;
  3449. Spawn* test_spawn = 0;
  3450. float closest_distance = 1000000;
  3451. float test_distance = 0;
  3452. map<int32, Spawn*>::iterator itr;
  3453. MSpawnList.readlock(__FUNCTION__, __LINE__);
  3454. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  3455. test_spawn = itr->second;
  3456. if(test_spawn){
  3457. test_distance = test_spawn->GetDistance(spawn);
  3458. if(test_distance < closest_distance){
  3459. closest_distance = test_distance;
  3460. closest_spawn = test_spawn;
  3461. if(closest_distance < 10)
  3462. break;
  3463. }
  3464. }
  3465. }
  3466. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  3467. if(closest_spawn)
  3468. return closest_spawn->GetLocation();
  3469. return 0;
  3470. }
  3471. void ZoneServer::SendQuestUpdates(Client* client, Spawn* spawn){
  3472. if(!client)
  3473. return;
  3474. if(spawn){
  3475. if(client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  3476. SendSpawnChanges(spawn, client, false, true);
  3477. }
  3478. else{
  3479. client->GetCurrentZone()->SendAllSpawnsForVisChange(client);
  3480. }
  3481. }
  3482. void ZoneServer::SendAllSpawnsForLevelChange(Client* client) {
  3483. Spawn* spawn = 0;
  3484. if (spawn_range_map.count(client) > 0) {
  3485. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3486. while (itr.Next()) {
  3487. spawn = GetSpawnByID(itr->first);
  3488. if (spawn && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3489. SendSpawnChanges(spawn, client, false, true);
  3490. // Attempt to slow down the packet spam sent to the client
  3491. Sleep(5);
  3492. }
  3493. }
  3494. }
  3495. }
  3496. void ZoneServer::SendAllSpawnsForSeeInvisChange(Client* client) {
  3497. Spawn* spawn = 0;
  3498. if (spawn_range_map.count(client) > 0) {
  3499. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3500. while (itr.Next()) {
  3501. spawn = GetSpawnByID(itr->first);
  3502. if (spawn && spawn->IsEntity() && (((Entity*)spawn)->IsInvis() || ((Entity*)spawn)->IsStealthed()) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3503. SendSpawnChanges(spawn, client, true, true);
  3504. }
  3505. }
  3506. }
  3507. }
  3508. void ZoneServer::SendAllSpawnsForVisChange(Client* client, bool limitToEntities) {
  3509. Spawn* spawn = 0;
  3510. if (spawn_range_map.count(client) > 0) {
  3511. MutexMap<int32, float >::iterator itr = spawn_range_map.Get(client)->begin();
  3512. while (itr.Next()) {
  3513. spawn = GetSpawnByID(itr->first);
  3514. if (spawn && (!limitToEntities || (limitToEntities && spawn->IsEntity())) && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn)) {
  3515. SendSpawnChanges(spawn, client, false, true);
  3516. }
  3517. }
  3518. }
  3519. }
  3520. void ZoneServer::StartZoneSpawnsForLevelThread(Client* client){
  3521. if(zoneShuttingDown)
  3522. return;
  3523. #ifdef WIN32
  3524. _beginthread(SendLevelChangedSpawns, 0, client);
  3525. #else
  3526. pthread_t thread;
  3527. pthread_create(&thread, NULL, SendLevelChangedSpawns, client);
  3528. pthread_detach(thread);
  3529. #endif
  3530. }
  3531. void ZoneServer::ReloadClientQuests(){
  3532. Client* client = 0;
  3533. vector<Client*>::iterator client_itr;
  3534. MClientList.readlock(__FUNCTION__, __LINE__);
  3535. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3536. client = *client_itr;
  3537. if(client)
  3538. client->ReloadQuests();
  3539. }
  3540. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3541. }
  3542. void ZoneServer::SendCalculatedXP(Player* player, Spawn* victim){
  3543. if (player && victim) {
  3544. if (player->GetGroupMemberInfo()) {
  3545. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  3546. PlayerGroup* group = world.GetGroupManager()->GetGroup(player->GetGroupMemberInfo()->group_id);
  3547. if (group)
  3548. {
  3549. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  3550. deque<GroupMemberInfo*>* members = group->GetMembers();
  3551. deque<GroupMemberInfo*>::iterator itr;
  3552. for (itr = members->begin(); itr != members->end(); itr++) {
  3553. GroupMemberInfo* gmi = *itr;
  3554. if (gmi->client) {
  3555. Player* group_member = gmi->client->GetPlayer();
  3556. float xp = group_member->CalculateXP(victim) / members->size();
  3557. if (xp > 0) {
  3558. int16 level = group_member->GetLevel();
  3559. if (group_member->AddXP((int32)xp)) {
  3560. gmi->client->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp);
  3561. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience (GroupID %u)", group_member->GetName(), (int32)xp, player->GetGroupMemberInfo()->group_id);
  3562. if (group_member->GetLevel() != level)
  3563. gmi->client->ChangeLevel(level, group_member->GetLevel());
  3564. group_member->SetCharSheetChanged(true);
  3565. }
  3566. }
  3567. }
  3568. }
  3569. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  3570. }
  3571. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  3572. }
  3573. else {
  3574. float xp = player->CalculateXP(victim);
  3575. if (xp > 0) {
  3576. Client* client = GetClientBySpawn(player);
  3577. if(!client)
  3578. return;
  3579. int16 level = player->GetLevel();
  3580. if (player->AddXP((int32)xp)) {
  3581. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3582. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", player->GetName(), (int32)xp);
  3583. if(player->GetLevel() != level)
  3584. client->ChangeLevel(level, player->GetLevel());
  3585. player->SetCharSheetChanged(true);
  3586. }
  3587. }
  3588. }
  3589. }
  3590. }
  3591. void ZoneServer::ProcessFaction(Spawn* spawn, Client* client)
  3592. {
  3593. if(client && !spawn->IsPlayer() && spawn->GetFactionID() > 10)
  3594. {
  3595. bool update_result = false;
  3596. Faction* faction = 0;
  3597. vector<int32>* factions = 0;
  3598. Player* player = client->GetPlayer();
  3599. if(player->GetFactions()->ShouldDecrease(spawn->GetFactionID()))
  3600. {
  3601. update_result = player->GetFactions()->DecreaseFaction(spawn->GetFactionID());
  3602. faction = master_faction_list.GetFaction(spawn->GetFactionID());
  3603. if(faction && update_result)
  3604. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3605. else if(faction)
  3606. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3607. factions = master_faction_list.GetHostileFactions(spawn->GetFactionID());
  3608. if(factions)
  3609. {
  3610. vector<int32>::iterator itr;
  3611. for(itr = factions->begin(); itr != factions->end(); itr++)
  3612. {
  3613. if(player->GetFactions()->ShouldIncrease(*itr))
  3614. {
  3615. update_result = player->GetFactions()->IncreaseFaction(*itr);
  3616. faction = master_faction_list.GetFaction(*itr);
  3617. if(faction && update_result)
  3618. client->Message(CHANNEL_FACTION, "Your faction standing with %s got better.", faction->name.c_str());
  3619. else if(faction)
  3620. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any better.", faction->name.c_str());
  3621. }
  3622. }
  3623. }
  3624. }
  3625. factions = master_faction_list.GetFriendlyFactions(spawn->GetFactionID());
  3626. if(factions)
  3627. {
  3628. vector<int32>::iterator itr;
  3629. for(itr = factions->begin(); itr != factions->end(); itr++)
  3630. {
  3631. if(player->GetFactions()->ShouldDecrease(*itr))
  3632. {
  3633. update_result = player->GetFactions()->DecreaseFaction(*itr);
  3634. faction = master_faction_list.GetFaction(*itr);
  3635. if(faction && update_result)
  3636. client->Message(CHANNEL_FACTION, "Your faction standing with %s got worse.", faction->name.c_str());
  3637. else if(faction)
  3638. client->Message(CHANNEL_FACTION, "Your faction standing with %s could not possibly get any worse.", faction->name.c_str());
  3639. }
  3640. }
  3641. }
  3642. EQ2Packet* outapp = client->GetPlayer()->GetFactions()->FactionUpdate(client->GetVersion());
  3643. if(outapp)
  3644. client->QueuePacket(outapp);
  3645. }
  3646. }
  3647. void ZoneServer::Despawn(Spawn* spawn, int32 timer){
  3648. if (spawn && movementMgr != nullptr) {
  3649. movementMgr->RemoveMob((Entity*)spawn);
  3650. }
  3651. if(!spawn || spawn->IsPlayer())
  3652. return;
  3653. RemoveSpawnSupportFunctions(spawn);
  3654. if(spawn->IsEntity())
  3655. ((Entity*)spawn)->InCombat(false);
  3656. if(timer == 0)
  3657. timer = 1;
  3658. AddDeadSpawn(spawn, timer);
  3659. }
  3660. void ZoneServer::KillSpawn(bool spawnListLocked, Spawn* dead, Spawn* killer, bool send_packet, int8 damage_type, int16 kill_blow_type)
  3661. {
  3662. MDeadSpawns.readlock(__FUNCTION__, __LINE__);
  3663. if(!dead || this->dead_spawns.count(dead->GetID()) > 0) {
  3664. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3665. return;
  3666. }
  3667. MDeadSpawns.releasereadlock(__FUNCTION__, __LINE__);
  3668. PacketStruct* packet = 0;
  3669. Client* client = 0;
  3670. vector<int32>* encounter = 0;
  3671. bool killer_in_encounter = false;
  3672. if(dead->IsEntity())
  3673. {
  3674. ((Entity*)dead)->InCombat(false);
  3675. dead->SetInitialState(16512, false); // This will make aerial npc's fall after death
  3676. dead->SetHP(0);
  3677. dead->SetSpawnType(3);
  3678. dead->appearance.attackable = 0;
  3679. // Remove hate towards dead from all npc's in the zone
  3680. ClearHate((Entity*)dead);
  3681. // Check kill and death procs
  3682. if (killer && dead != killer){
  3683. if (dead->IsEntity())
  3684. ((Entity*)dead)->CheckProcs(PROC_TYPE_DEATH, killer);
  3685. if (killer->IsEntity())
  3686. ((Entity*)killer)->CheckProcs(PROC_TYPE_KILL, dead);
  3687. }
  3688. //Check if caster is alive after death proc called, incase of deathsave
  3689. if (dead->Alive())
  3690. return;
  3691. RemoveSpellTimersFromSpawn(dead, true, !dead->IsPlayer());
  3692. if(dead->IsPlayer())
  3693. {
  3694. ((Player*)dead)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_DEATHS, 1);
  3695. client = GetClientBySpawn(dead);
  3696. ((Entity*)dead)->HandleDeathExperienceDebt(killer);
  3697. if(client) {
  3698. if(client->GetPlayer()->DamageEquippedItems(10, client))
  3699. client->QueuePacket(client->GetPlayer()->GetEquipmentList()->serialize(client->GetVersion(), client->GetPlayer()));
  3700. client->DisplayDeadWindow();
  3701. }
  3702. }
  3703. else if (dead->IsNPC()) {
  3704. encounter = ((NPC*)dead)->Brain()->GetEncounter();
  3705. }
  3706. }
  3707. dead->SetActionState(0);
  3708. dead->SetTempActionState(0);
  3709. // If dead is an npc get the encounter and loop through it giving out the rewards, no rewards for pets
  3710. if (dead->IsNPC() && !dead->IsPet() && !dead->IsBot()) {
  3711. Spawn* spawn = 0;
  3712. int8 size = encounter->size();
  3713. // Needs npc to have access to the encounter list for who is allowed to loot
  3714. NPC* chest = 0;
  3715. if (!((NPC*)dead)->Brain()->PlayerInEncounter()) {
  3716. dead->SetLootCoins(0);
  3717. dead->ClearLoot();
  3718. }
  3719. // If dead has loot attempt to drop a chest
  3720. if (dead->HasLoot()) {
  3721. chest = ((NPC*)dead)->DropChest();
  3722. }
  3723. for (int8 i = 0; i < encounter->size(); i++) {
  3724. spawn = GetSpawnByID(encounter->at(i), spawnListLocked);
  3725. // set a flag to let us know if the killer is in the encounter
  3726. if (!killer_in_encounter && spawn == killer)
  3727. killer_in_encounter = true;
  3728. if (spawn && spawn->IsPlayer()) {
  3729. // Update players total kill count
  3730. ((Player*)spawn)->UpdatePlayerStatistic(STAT_PLAYER_TOTAL_NPC_KILLS, 1);
  3731. // If this was an epic mob kill send the announcement for this player
  3732. if (dead->GetEncounterLevel() >= 10)
  3733. SendEpicMobDeathToGuild((Player*)spawn, dead);
  3734. // Clear hostile spells from the players spell queue
  3735. spellProcess->RemoveSpellFromQueue((Player*)spawn, true);
  3736. // Get the client of the player
  3737. client = GetClientBySpawn(spawn);
  3738. // valid client?
  3739. if (client) {
  3740. // Check for quest kill updates
  3741. client->CheckPlayerQuestsKillUpdate(dead);
  3742. // If the dead mob is not a player and if it had a faction with an ID greater or equal to 10 the send faction changes
  3743. if (!dead->IsPlayer() && dead->GetFactionID() > 10)
  3744. ProcessFaction(dead, client);
  3745. // Send xp...this is currently wrong fix it
  3746. if (spawn != dead && ((Player*)spawn)->GetArrowColor(dead->GetLevel()) >= ARROW_COLOR_GREEN) {
  3747. //SendCalculatedXP((Player*)spawn, dead);
  3748. float xp = ((Player*)spawn)->CalculateXP(dead) / size;
  3749. if (xp > 0) {
  3750. int16 level = spawn->GetLevel();
  3751. if (((Player*)spawn)->AddXP((int32)xp)) {
  3752. client->Message(CHANNEL_REWARD, "You gain %u XP!", (int32)xp);
  3753. LogWrite(PLAYER__DEBUG, 0, "Player", "Player: %s earned %u experience.", spawn->GetName(), (int32)xp);
  3754. if (spawn->GetLevel() != level)
  3755. client->ChangeLevel(level, spawn->GetLevel());
  3756. ((Player*)spawn)->SetCharSheetChanged(true);
  3757. }
  3758. }
  3759. }
  3760. }
  3761. }
  3762. // If a chest is being dropped add this spawn to the chest's encounter so they can loot it
  3763. if (chest && spawn && spawn->IsEntity())
  3764. chest->Brain()->AddToEncounter((Entity*)spawn);
  3765. }
  3766. // If a chest is being dropped add it to the world and set the timer to remove it.
  3767. if (chest) {
  3768. AddSpawn(chest);
  3769. AddDeadSpawn(chest, 0xFFFFFFFF);
  3770. LogWrite(LOOT__DEBUG, 0, "Loot", "Adding a chest to the world...");
  3771. }
  3772. }
  3773. // Reset client pointer
  3774. client = 0;
  3775. // Killer was not in the encounter, give them the faction hit but no xp
  3776. if (!killer_in_encounter) {
  3777. // make sure the killer is a player and the dead spawn had a faction and wasn't a player
  3778. if (killer && killer->IsPlayer()) {
  3779. if (!dead->IsPlayer() && dead->GetFactionID() > 10) {
  3780. client = GetClientBySpawn(killer);
  3781. if (client)
  3782. ProcessFaction(dead, client);
  3783. }
  3784. // Clear hostile spells from the killers spell queue
  3785. spellProcess->RemoveSpellFromQueue((Player*)killer, true);
  3786. }
  3787. }
  3788. // Reset client pointer
  3789. client = 0;
  3790. vector<Spawn*>* group = dead->GetSpawnGroup();
  3791. if (group && group->size() == 1)
  3792. CallSpawnScript(dead, SPAWN_SCRIPT_GROUP_DEAD, killer);
  3793. safe_delete(group);
  3794. // Remove the support functions for the dead spawn
  3795. RemoveSpawnSupportFunctions(dead);
  3796. // Erase the expire timer if it has one
  3797. if (spawn_expire_timers.count(dead->GetID()) > 0)
  3798. spawn_expire_timers.erase(dead->GetID());
  3799. // If dead is an npc or object call the spawn scrip and handle instance stuff
  3800. if(dead->IsNPC() || dead->IsObject())
  3801. {
  3802. // handle instance spawn db info
  3803. // we don't care if a NPC or a client kills the spawn, we could have events that cause NPCs to kill NPCs.
  3804. if(dead->GetZone()->GetInstanceID() > 0 && dead->GetSpawnLocationID() > 0)
  3805. {
  3806. // use respawn time to either insert/update entry (likely insert in this situation)
  3807. if(dead->IsNPC())
  3808. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_NPC, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3809. else if ( dead->IsObject ( ) )
  3810. database.CreateInstanceSpawnRemoved(dead->GetSpawnLocationID(),SPAWN_ENTRY_TYPE_OBJECT, dead->GetRespawnTime(),dead->GetZone()->GetInstanceID());
  3811. }
  3812. // Call the spawn scripts death() function
  3813. CallSpawnScript(dead, SPAWN_SCRIPT_DEATH, killer);
  3814. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  3815. if (zone_script && lua_interface)
  3816. lua_interface->RunZoneScript(zone_script, "spawn_killed", this, dead, 0, 0, killer);
  3817. }
  3818. int32 victim_id = dead->GetID();
  3819. int32 attacker_id = 0xFFFFFFFF;
  3820. if(killer)
  3821. attacker_id = killer->GetID();
  3822. if(send_packet)
  3823. {
  3824. vector<Client*>::iterator client_itr;
  3825. MClientList.readlock(__FUNCTION__, __LINE__);
  3826. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3827. client = *client_itr;
  3828. if(!client->GetPlayer()->WasSentSpawn(victim_id) || (attacker_id != 0xFFFFFFFF && !client->GetPlayer()->WasSentSpawn(attacker_id)) )
  3829. continue;
  3830. else if(client->GetPlayer()->WasSpawnRemoved(dead) || (attacker_id != 0xFFFFFFFF && client->GetPlayer()->WasSpawnRemoved(killer)))
  3831. continue;
  3832. else if(killer && killer->GetDistance(client->GetPlayer()) > HEAR_SPAWN_DISTANCE)
  3833. continue;
  3834. packet = configReader.getStruct("WS_HearDeath", client->GetVersion());
  3835. if(packet)
  3836. {
  3837. if(killer)
  3838. packet->setDataByName("attacker", client->GetPlayer()->GetIDWithPlayerSpawn(killer));
  3839. else
  3840. packet->setDataByName("attacker", 0xFFFFFFFF);
  3841. packet->setDataByName("defender", client->GetPlayer()->GetIDWithPlayerSpawn(dead));
  3842. packet->setDataByName("damage_type", damage_type);
  3843. packet->setDataByName("blow_type", kill_blow_type);
  3844. client->QueuePacket(packet->serialize());
  3845. LogWrite(COMBAT__DEBUG, 0, "Combat", "Zone Killing '%s'", dead->GetName());
  3846. safe_delete(packet);
  3847. }
  3848. }
  3849. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3850. }
  3851. int32 pop_timer = 0xFFFFFFFF;
  3852. if(killer && killer->IsNPC())
  3853. {
  3854. // Call the spawn scripts killed() function
  3855. CallSpawnScript(killer, SPAWN_SCRIPT_KILLED, dead);
  3856. if(!dead->IsPlayer())
  3857. {
  3858. LogWrite(MISC__TODO, 1, "TODO", "Whenever pets are added, check for pet kills\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  3859. // Set the time for the corpse to linger to 5 sec
  3860. //pop_timer = 5000;
  3861. // commented out the timer so in the event the killer is not a player (pet, guard, something else i haven't thought of)
  3862. // the corpse doesn't vanish sooner then it should if it had loot for the players. AddDeadSpawn() will set timers based on if
  3863. // the corpse has loot or not if the timer value (pop_timer) is 0xFFFFFFFF
  3864. }
  3865. }
  3866. // If the dead spawns was not a player add it to the dead spawn list
  3867. if (!dead->IsPlayer() && !dead->IsBot())
  3868. AddDeadSpawn(dead, pop_timer);
  3869. // if dead was a player clear hostile spells from its spell queue
  3870. if (dead->IsPlayer())
  3871. spellProcess->RemoveSpellFromQueue((Player*)dead, true);
  3872. if (dead->IsNPC())
  3873. ((NPC*)dead)->Brain()->ClearHate();
  3874. // ResetPetInfo() is called in DismissPet(), might not need to be here
  3875. // Players pet is killed, clear the pet info from char sheet
  3876. /*if (dead->IsNPC() && ((NPC*)dead)->IsPet() && ((NPC*)dead)->GetOwner()->IsPlayer())
  3877. ((Player*)((NPC*)dead)->GetOwner())->ResetPetInfo();*/
  3878. safe_delete(encounter);
  3879. }
  3880. void ZoneServer::SendDamagePacket(Spawn* attacker, Spawn* victim, int8 type1, int8 type2, int8 damage_type, int16 damage, const char* spell_name) {
  3881. //Scat: was set but never being used anywhere. i see references to 0xFFFFFFFF below so could be old code not used anymore
  3882. //int32 attacker_id = 0xFFFFFFFF;
  3883. //if(attacker)
  3884. // attacker_id = attacker->GetID();
  3885. PacketStruct* packet = 0;
  3886. Client* client = 0;
  3887. if (attacker && victim && victim->IsPlayer() && victim->GetTarget() == 0) {
  3888. client = GetClientBySpawn(victim);
  3889. if (client)
  3890. client->TargetSpawn(attacker);
  3891. }
  3892. vector<Client*>::iterator client_itr;
  3893. MClientList.readlock(__FUNCTION__, __LINE__);
  3894. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  3895. client = *client_itr;
  3896. if (!client || (client->GetPlayer() != attacker && client->GetPlayer() != victim && ((attacker && client->GetPlayer()->WasSentSpawn(attacker->GetID()) == false) || (victim && client->GetPlayer()->WasSentSpawn(victim->GetID()) == false))))
  3897. continue;
  3898. if ((attacker && client->GetPlayer()->WasSpawnRemoved(attacker)) || (victim && client->GetPlayer()->WasSpawnRemoved(victim)))
  3899. continue;
  3900. if (attacker && attacker->GetDistance(client->GetPlayer()) > 50)
  3901. continue;
  3902. if (victim && victim->GetDistance(client->GetPlayer()) > 50)
  3903. continue;
  3904. switch (type1) {
  3905. case DAMAGE_PACKET_TYPE_SIPHON_SPELL:
  3906. case DAMAGE_PACKET_TYPE_SIPHON_SPELL2:
  3907. packet = configReader.getStruct("WS_HearSiphonSpellDamage", client->GetVersion());
  3908. break;
  3909. case DAMAGE_PACKET_TYPE_MULTIPLE_DAMAGE:
  3910. if (client->GetVersion() > 546)
  3911. packet = configReader.getStruct("WS_HearMultipleDamage", client->GetVersion());
  3912. else
  3913. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3914. break;
  3915. case DAMAGE_PACKET_TYPE_SIMPLE_CRIT_DMG:
  3916. case DAMAGE_PACKET_TYPE_SIMPLE_DAMAGE:
  3917. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3918. break;
  3919. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE2:
  3920. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE3:
  3921. case DAMAGE_PACKET_TYPE_SPELL_CRIT_DMG:
  3922. case DAMAGE_PACKET_TYPE_SPELL_DAMAGE:
  3923. if (client->GetVersion() > 546)
  3924. packet = configReader.getStruct("WS_HearSpellDamage", client->GetVersion());
  3925. else
  3926. packet = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  3927. if (packet)
  3928. packet->setSubstructDataByName("header", "unknown", 5);
  3929. break;
  3930. case DAMAGE_PACKET_TYPE_RANGE_DAMAGE:
  3931. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3932. break;
  3933. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG:
  3934. case DAMAGE_PACKET_TYPE_RANGE_SPELL_DMG2:
  3935. packet = configReader.getStruct("WS_HearRangeDamage", client->GetVersion());
  3936. break;
  3937. default:
  3938. LogWrite(ZONE__ERROR, 0, "Zone", "Unknown Damage Packet type: %i in ZoneServer::SendDamagePacket.", type1);
  3939. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  3940. return;
  3941. }
  3942. if (packet) {
  3943. if (client->GetVersion() > 546) {
  3944. packet->setSubstructDataByName("header", "packet_type", type1);
  3945. packet->setSubstructDataByName("header", "result_type", type2);
  3946. packet->setDataByName("damage_type", damage_type);
  3947. packet->setDataByName("damage", damage);
  3948. }
  3949. else {
  3950. switch (type2) {
  3951. case DAMAGE_PACKET_RESULT_MISS:
  3952. packet->setSubstructDataByName("header", "result_type", 1);
  3953. break;
  3954. case DAMAGE_PACKET_RESULT_DODGE:
  3955. packet->setSubstructDataByName("header", "result_type", 2);
  3956. break;
  3957. case DAMAGE_PACKET_RESULT_PARRY:
  3958. packet->setSubstructDataByName("header", "result_type", 3);
  3959. break;
  3960. case DAMAGE_PACKET_RESULT_RIPOSTE:
  3961. packet->setSubstructDataByName("header", "result_type", 4);
  3962. break;
  3963. case DAMAGE_PACKET_RESULT_BLOCK:
  3964. packet->setSubstructDataByName("header", "result_type", 5);
  3965. break;
  3966. case DAMAGE_PACKET_RESULT_INVULNERABLE:
  3967. packet->setSubstructDataByName("header", "result_type", 7);
  3968. break;
  3969. case DAMAGE_PACKET_RESULT_RESIST:
  3970. packet->setSubstructDataByName("header", "result_type", 9);
  3971. break;
  3972. case DAMAGE_PACKET_RESULT_REFLECT:
  3973. packet->setSubstructDataByName("header", "result_type", 10);
  3974. break;
  3975. case DAMAGE_PACKET_RESULT_IMMUNE:
  3976. packet->setSubstructDataByName("header", "result_type", 11);
  3977. break;
  3978. }
  3979. packet->setArrayLengthByName("num_dmg", 1);
  3980. packet->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  3981. packet->setArrayDataByName("damage_type", damage_type);
  3982. packet->setArrayDataByName("damage", damage);
  3983. }
  3984. if (!attacker)
  3985. packet->setSubstructDataByName("header", "attacker", 0xFFFFFFFF);
  3986. else
  3987. packet->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(attacker));
  3988. packet->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(victim));
  3989. if (spell_name) {
  3990. packet->setDataByName("spell", 1);
  3991. packet->setDataByName("spell_name", spell_name);
  3992. }
  3993. EQ2Packet* app = packet->serialize();
  3994. //DumpPacket(app);
  3995. client->QueuePacket(app);
  3996. safe_delete(packet);
  3997. packet = 0;
  3998. }
  3999. }
  4000. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4001. }
  4002. void ZoneServer::SendHealPacket(Spawn* caster, Spawn* target, int16 heal_type, int32 heal_amt, const char* spell_name){
  4003. Client* client = 0;
  4004. vector<Client*>::iterator client_itr;
  4005. MClientList.readlock(__FUNCTION__, __LINE__);
  4006. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4007. client = *client_itr;
  4008. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4009. continue;
  4010. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  4011. continue;
  4012. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4013. continue;
  4014. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4015. continue;
  4016. PacketStruct* packet = configReader.getStruct("WS_HearHeal", client->GetVersion());
  4017. if (packet) {
  4018. packet->setDataByName("caster", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4019. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4020. packet->setDataByName("heal_amt", heal_amt);
  4021. packet->setDataByName("spellname", spell_name);
  4022. packet->setDataByName("type", heal_type);
  4023. packet->setDataByName("unknown2", 1);
  4024. EQ2Packet* app = packet->serialize();
  4025. client->QueuePacket(app);
  4026. safe_delete(packet);
  4027. }
  4028. }
  4029. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4030. }
  4031. void ZoneServer::SendThreatPacket(Spawn* caster, Spawn* target, int32 threat_amt, const char* spell_name) {
  4032. Client* client = 0;
  4033. vector<Client*>::iterator client_itr;
  4034. MClientList.readlock(__FUNCTION__, __LINE__);
  4035. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4036. client = *client_itr;
  4037. if(!client || (client->GetPlayer() != caster && ((caster && client->GetPlayer()->WasSentSpawn(caster->GetID()) == false) || (target && client->GetPlayer()->WasSentSpawn(target->GetID()) == false))))
  4038. continue;
  4039. if((caster && client->GetPlayer()->WasSpawnRemoved(caster)) || (caster && client->GetPlayer()->WasSpawnRemoved(target)))
  4040. continue;
  4041. if(caster && caster->GetDistance(client->GetPlayer()) > 50)
  4042. continue;
  4043. if(target && target->GetDistance(client->GetPlayer()) > 50)
  4044. continue;
  4045. PacketStruct* packet = configReader.getStruct("WS_HearThreatCmd", client->GetVersion());
  4046. if (packet) {
  4047. packet->setDataByName("spell_name", spell_name);
  4048. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4049. packet->setDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4050. packet->setDataByName("threat_amount", threat_amt);
  4051. client->QueuePacket(packet->serialize());
  4052. }
  4053. safe_delete(packet);
  4054. }
  4055. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4056. }
  4057. void ZoneServer::SendSpellFailedPacket(Client* client, int16 error){
  4058. if(!client)
  4059. return;
  4060. PacketStruct* packet = configReader.getStruct("WS_DisplaySpellFailed", client->GetVersion());
  4061. if(packet){
  4062. /* Temp solution, need to modify the error code before this function and while we still have access to the spell/combat art */
  4063. error = master_spell_list.GetSpellErrorValue(client->GetVersion(), error);
  4064. packet->setDataByName("error_code", error);
  4065. //packet->PrintPacket();
  4066. client->QueuePacket(packet->serialize());
  4067. safe_delete(packet);
  4068. }
  4069. }
  4070. void ZoneServer::SendInterruptPacket(Spawn* interrupted, LuaSpell* spell, bool fizzle){
  4071. if(!interrupted || !spell)
  4072. return;
  4073. EQ2Packet* outapp = 0;
  4074. PacketStruct* packet = 0;
  4075. Client* client = 0;
  4076. vector<Client*>::iterator client_itr;
  4077. MClientList.readlock(__FUNCTION__, __LINE__);
  4078. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4079. client = *client_itr;
  4080. if(!client || !client->GetPlayer()->WasSentSpawn(interrupted->GetID()) || client->GetPlayer()->WasSpawnRemoved(interrupted))
  4081. continue;
  4082. packet = configReader.getStruct(fizzle ? "WS_SpellFizzle" : "WS_Interrupt", client->GetVersion());
  4083. if(packet){
  4084. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(interrupted));
  4085. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4086. for (int32 i = 0; i < spell->targets.size(); i++)
  4087. packet->setArrayDataByName("target_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4088. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4089. outapp = packet->serialize();
  4090. client->QueuePacket(outapp);
  4091. safe_delete(packet);
  4092. }
  4093. }
  4094. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4095. safe_delete(packet);
  4096. }
  4097. void ZoneServer::SendCastSpellPacket(LuaSpell* spell, Entity* caster){
  4098. EQ2Packet* outapp = 0;
  4099. PacketStruct* packet = 0;
  4100. Client* client = 0;
  4101. if(!caster || !spell || !spell->spell || spell->interrupted)
  4102. return;
  4103. vector<Client*>::iterator client_itr;
  4104. MClientList.readlock(__FUNCTION__, __LINE__);
  4105. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4106. client = *client_itr;
  4107. if(!client)
  4108. continue;
  4109. packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4110. if(packet){
  4111. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(caster));
  4112. packet->setArrayLengthByName("num_targets", spell->targets.size());
  4113. for (int32 i = 0; i < spell->targets.size(); i++)
  4114. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(spell->caster->GetZone()->GetSpawnByID(spell->targets[i])), i);
  4115. packet->setDataByName("spell_visual", spell->spell->GetSpellData()->spell_visual); //result
  4116. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01); //delay
  4117. packet->setDataByName("spell_id", spell->spell->GetSpellID());
  4118. packet->setDataByName("spell_level", 1);
  4119. packet->setDataByName("spell_tier", spell->spell->GetSpellData()->tier);
  4120. outapp = packet->serialize();
  4121. client->QueuePacket(outapp);
  4122. safe_delete(packet);
  4123. }
  4124. }
  4125. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4126. safe_delete(packet);
  4127. }
  4128. void ZoneServer::SendCastSpellPacket(int32 spell_visual, Spawn* target, Spawn* caster) {
  4129. if (target) {
  4130. vector<Client*>::iterator client_itr;
  4131. MClientList.readlock(__FUNCTION__, __LINE__);
  4132. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4133. Client* client = *client_itr;
  4134. if (!client)
  4135. continue;
  4136. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4137. if (packet) {
  4138. if (!caster) {
  4139. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  4140. packet->setDataByName("invoker_id", 0xFFFFFFFF);
  4141. }
  4142. else {
  4143. int32 caster_id = client->GetPlayer()->GetIDWithPlayerSpawn(caster);
  4144. packet->setDataByName("spawn_id", caster_id);
  4145. packet->setDataByName("invoker_id", caster_id);
  4146. }
  4147. packet->setArrayLengthByName("num_targets", 1);
  4148. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4149. packet->setDataByName("spell_visual", spell_visual);
  4150. packet->setDataByName("cast_time", 0);
  4151. packet->setDataByName("spell_id", 0);
  4152. packet->setDataByName("spell_level", 0);
  4153. packet->setDataByName("spell_tier", 1);
  4154. client->QueuePacket(packet->serialize());
  4155. safe_delete(packet);
  4156. }
  4157. }
  4158. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4159. }
  4160. }
  4161. void ZoneServer::SendCastEntityCommandPacket(EntityCommand* entity_command, int32 spawn_id, int32 target_id) {
  4162. if (entity_command) {
  4163. Spawn* spawn = GetSpawnByID(spawn_id);
  4164. Spawn* target = GetSpawnByID(target_id);
  4165. if (!spawn || !target)
  4166. return;
  4167. Client* client = 0;
  4168. vector<Client*>::iterator client_itr;
  4169. MClientList.readlock(__FUNCTION__, __LINE__);
  4170. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4171. client = *client_itr;
  4172. if (!client || !client->GetPlayer()->WasSentSpawn(spawn_id) || client->GetPlayer()->WasSpawnRemoved(spawn) || !client->GetPlayer()->WasSentSpawn(target_id) || client->GetPlayer()->WasSpawnRemoved(target))
  4173. continue;
  4174. PacketStruct* packet = configReader.getStruct("WS_HearCastSpell", client->GetVersion());
  4175. if (packet) {
  4176. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  4177. packet->setArrayLengthByName("num_targets", 1);
  4178. packet->setArrayDataByName("target", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  4179. packet->setDataByName("num_targets", 1);
  4180. packet->setDataByName("spell_visual", entity_command->spell_visual); //result
  4181. packet->setDataByName("cast_time", entity_command->cast_time * 0.01); //delay
  4182. packet->setDataByName("spell_id", 1);
  4183. packet->setDataByName("spell_level", 1);
  4184. packet->setDataByName("spell_tier", 1);
  4185. EQ2Packet* outapp = packet->serialize();
  4186. client->QueuePacket(outapp);
  4187. safe_delete(packet);
  4188. }
  4189. }
  4190. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4191. }
  4192. }
  4193. void ZoneServer::StartZoneInitialSpawnThread(Client* client){
  4194. if(zoneShuttingDown)
  4195. return;
  4196. #ifdef WIN32
  4197. _beginthread(SendInitialSpawns, 0, client);
  4198. #else
  4199. pthread_t thread;
  4200. pthread_create(&thread, NULL, SendInitialSpawns, client);
  4201. pthread_detach(thread);
  4202. #endif
  4203. }
  4204. void ZoneServer::SendZoneSpawns(Client* client){
  4205. int8 count = 0;
  4206. while (LoadingData && count <= 6000) { //sleep for max of 60 seconds (60000ms) while the maps are loading
  4207. count++;
  4208. Sleep(10);
  4209. }
  4210. count = 0;
  4211. int16 size = 0;
  4212. //give the spawn thread a tad bit of time to add the pending_spawns to spawn_list (up to 10 seconds)
  4213. while (count < 1000) {
  4214. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  4215. size = pending_spawn_list_add.size();
  4216. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  4217. if (size == 0)
  4218. break;
  4219. Sleep(10);
  4220. count++;
  4221. }
  4222. initial_spawn_threads_active++;
  4223. map<int32, Spawn*>::iterator itr;
  4224. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4225. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4226. Spawn* spawn = itr->second;
  4227. if (spawn) {
  4228. if(spawn == client->GetPlayer() && client->IsReloadingZone())
  4229. {
  4230. client->GetPlayer()->SetSpawnMap(spawn);
  4231. }
  4232. CheckSpawnRange(client, spawn, true);
  4233. }
  4234. }
  4235. CheckSendSpawnToClient(client, true);
  4236. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4237. client->SetConnected(true);
  4238. ClientPacketFunctions::SendFinishedEntitiesList(client);
  4239. initial_spawn_threads_active--;
  4240. }
  4241. vector<Entity*> ZoneServer::GetPlayers(){
  4242. vector<Entity*> ret;
  4243. Client* client = 0;
  4244. vector<Client*>::iterator client_itr;
  4245. MClientList.readlock(__FUNCTION__, __LINE__);
  4246. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  4247. client = *client_itr;
  4248. ret.push_back(client->GetPlayer());
  4249. }
  4250. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  4251. return ret;
  4252. }
  4253. int16 ZoneServer::SetSpawnTargetable(Spawn* spawn, float distance){
  4254. Spawn* test_spawn = 0;
  4255. int16 ret_val = 0;
  4256. map<int32, Spawn*>::iterator itr;
  4257. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4258. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4259. test_spawn = itr->second;
  4260. if(test_spawn){
  4261. if(test_spawn->GetDistance(spawn) <= distance){
  4262. test_spawn->SetTargetable(1);
  4263. ret_val++;
  4264. }
  4265. }
  4266. }
  4267. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4268. return ret_val;
  4269. }
  4270. int16 ZoneServer::SetSpawnTargetable(int32 spawn_id){
  4271. Spawn* spawn = 0;
  4272. int16 ret_val = 0;
  4273. map<int32, Spawn*>::iterator itr;
  4274. MSpawnList.readlock(__FUNCTION__, __LINE__);
  4275. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  4276. spawn = itr->second;
  4277. if(spawn){
  4278. if(spawn->GetDatabaseID() == spawn_id){
  4279. spawn->SetTargetable(1);
  4280. ret_val++;
  4281. }
  4282. }
  4283. }
  4284. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  4285. return ret_val;
  4286. }
  4287. ZoneInfoSlideStruct* ZoneServer::GenerateSlideStruct(float unknown1a, float unknown1b, int32 unknown2a, int32 unknown2b, int32 unknown3, int32 unknown4, const char* slide, const char* voiceover, int32 key1, int32 key2) {
  4288. ZoneInfoSlideStructInfo* info = new ZoneInfoSlideStructInfo();
  4289. memset(info, 0, sizeof(ZoneInfoSlideStructInfo));
  4290. info->unknown1[0] = unknown1a;
  4291. info->unknown1[1] = unknown1b;
  4292. info->unknown2[0] = unknown2a;
  4293. info->unknown2[1] = unknown2b;
  4294. info->unknown3 = unknown3;
  4295. info->unknown4 = unknown4;
  4296. int8 length = strlen(slide);
  4297. if (length >= 128)
  4298. length = 127;
  4299. strncpy(info->slide, slide, length);
  4300. length = strlen(voiceover);
  4301. if (length >= 128)
  4302. length = 127;
  4303. strncpy(info->voiceover, voiceover, length);
  4304. info->key1 = key1;
  4305. info->key2 = key2;
  4306. ZoneInfoSlideStruct* ret = new ZoneInfoSlideStruct();
  4307. ret->info = info;
  4308. return ret;
  4309. }
  4310. void ZoneServer::AddZoneInfoSlideStructTransitionInfo(ZoneInfoSlideStruct* info, int32 x, int32 y, float zoom, float transition_time) {
  4311. ZoneInfoSlideStructTransitionInfo* transition_info = new ZoneInfoSlideStructTransitionInfo();
  4312. transition_info->transition_x = x;
  4313. transition_info->transition_y = y;
  4314. transition_info->transition_zoom = zoom;
  4315. transition_info->transition_time = transition_time;
  4316. info->slide_transition_info.push_back(transition_info);
  4317. }
  4318. vector<ZoneInfoSlideStruct*>* ZoneServer::GenerateTutorialSlides() {
  4319. vector<ZoneInfoSlideStruct*>* slides = new vector<ZoneInfoSlideStruct*>();
  4320. ZoneInfoSlideStruct* slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt01_final001.dds", "voiceover/english/antonia_intro/antonia_intro_001_64.mp3", 2519553957, 1010319376);
  4321. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4322. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 16);
  4323. slides->push_back(slide);
  4324. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt02_final001.dds", "voiceover/english/antonia_intro/antonia_intro_002_64.mp3", 567178266, 3055063399);
  4325. AddZoneInfoSlideStructTransitionInfo(slide, 600, 365, 1.60000002384186, 0);
  4326. AddZoneInfoSlideStructTransitionInfo(slide, 800, 370, 1.39999997615814, 9);
  4327. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 8);
  4328. slides->push_back(slide);
  4329. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt03_final001.dds", "voiceover/english/antonia_intro/antonia_intro_003_64.mp3", 3171561318, 593374281);
  4330. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.20000004768372, 0);
  4331. AddZoneInfoSlideStructTransitionInfo(slide, 750, 320, 1.60000002384186, 10);
  4332. AddZoneInfoSlideStructTransitionInfo(slide, 575, 265, 2.29999995231628, 10);
  4333. slides->push_back(slide);
  4334. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt04_final001.dds", "voiceover/english/antonia_intro/antonia_intro_004_64.mp3", 1959944485, 4285605574);
  4335. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 2.5, 0);
  4336. AddZoneInfoSlideStructTransitionInfo(slide, 920, 420, 1.70000004768372, 8);
  4337. AddZoneInfoSlideStructTransitionInfo(slide, 675, 390, 2.20000004768372, 11);
  4338. slides->push_back(slide);
  4339. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt05_final001.dds", "voiceover/english/antonia_intro/antonia_intro_005_64.mp3", 609693392, 260295215);
  4340. AddZoneInfoSlideStructTransitionInfo(slide, 750, 500, 2.79999995231628, 0);
  4341. AddZoneInfoSlideStructTransitionInfo(slide, 720, 300, 2.5, 9);
  4342. AddZoneInfoSlideStructTransitionInfo(slide, 975, 270, 2.20000004768372, 9);
  4343. slides->push_back(slide);
  4344. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt06_final001.dds", "voiceover/english/antonia_intro/antonia_intro_006_64.mp3", 3056613203, 775201556);
  4345. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.89999997615814, 0);
  4346. AddZoneInfoSlideStructTransitionInfo(slide, 920, 475, 1, 24);
  4347. slides->push_back(slide);
  4348. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt07_final001.dds", "voiceover/english/antonia_intro/antonia_intro_007_64.mp3", 3113327662, 1299367895);
  4349. AddZoneInfoSlideStructTransitionInfo(slide, 1400, 420, 2.40000009536743, 0);
  4350. AddZoneInfoSlideStructTransitionInfo(slide, 1200, 375, 1.70000004768372, 7);
  4351. AddZoneInfoSlideStructTransitionInfo(slide, 800, 225, 2.29999995231628, 7);
  4352. slides->push_back(slide);
  4353. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt08_final001.dds", "voiceover/english/antonia_intro/antonia_intro_008_64.mp3", 2558791235, 2674773065);
  4354. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4355. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1.5, 27);
  4356. slides->push_back(slide);
  4357. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt09_final001.dds", "voiceover/english/antonia_intro/antonia_intro_009_64.mp3", 4029296401, 1369011033);
  4358. AddZoneInfoSlideStructTransitionInfo(slide, 715, 305, 2.40000009536743, 0);
  4359. AddZoneInfoSlideStructTransitionInfo(slide, 730, 325, 1.79999995231628, 6);
  4360. AddZoneInfoSlideStructTransitionInfo(slide, 920, 395, 1.5, 5);
  4361. AddZoneInfoSlideStructTransitionInfo(slide, 1360, 330, 1.79999995231628, 9);
  4362. slides->push_back(slide);
  4363. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt10_final001.dds", "voiceover/english/antonia_intro/antonia_intro_010_64.mp3", 3055524517, 3787058332);
  4364. AddZoneInfoSlideStructTransitionInfo(slide, 670, 675, 2.20000004768372, 0);
  4365. AddZoneInfoSlideStructTransitionInfo(slide, 710, 390, 1.79999995231628, 7);
  4366. AddZoneInfoSlideStructTransitionInfo(slide, 920, 415, 1.60000002384186, 5.5);
  4367. AddZoneInfoSlideStructTransitionInfo(slide, 1250, 675, 1.79999995231628, 8);
  4368. slides->push_back(slide);
  4369. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt11_final001.dds", "voiceover/english/antonia_intro/antonia_intro_011_64.mp3", 3525586740, 812068950);
  4370. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 0);
  4371. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 19);
  4372. slides->push_back(slide);
  4373. slide = GenerateSlideStruct(0.5, 0.5, 15, 15, 1842, 1012, "images/slideshows/boat_06p_tutorial02/lore_chapt12_final001.dds", "voiceover/english/antonia_intro/antonia_intro_012_64.mp3", 3493874350, 2037661816);
  4374. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 2, 0);
  4375. AddZoneInfoSlideStructTransitionInfo(slide, 920, 495, 1, 43);
  4376. slides->push_back(slide);
  4377. return slides;
  4378. }
  4379. EQ2Packet* ZoneServer::GetZoneInfoPacket(Client* client){
  4380. client_spawn_map.Put(client->GetPlayer(), client);
  4381. PacketStruct* packet = configReader.getStruct("WS_ZoneInfo", client->GetVersion());
  4382. packet->setSmallStringByName("server1",net.GetWorldName());
  4383. packet->setSmallStringByName("server2",net.GetWorldName());
  4384. packet->setDataByName("unknown1", 1, 1);//1, 1
  4385. int32 expansions = EXPANSION_UNKNOWN + EXPANSION_DOF + EXPANSION_KOS + EXPANSION_EOF + EXPANSION_ROK + EXPANSION_TSO + EXPANSION_DOV;
  4386. //packet->setDataByName("expansions_enabled", 82313211);//expansions 63181
  4387. //packet->setDataByName("expansions_enabled", 552075103);//expansions 63182
  4388. packet->setDataByName("expansions_enabled", 4294967295);//expansions 1096 //612499455 works
  4389. if (client->GetVersion() >= 1193) {
  4390. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4391. packet->setDataByName("unknown3", 4294967295, 1); //COE and up
  4392. packet->setDataByName("unknown3", 4294967295, 2);
  4393. }
  4394. else
  4395. packet->setDataByName("unknown3", 4294967295, 0); // DOV and down
  4396. packet->setSmallStringByName("auction_website", "eq2emulator.net");
  4397. packet->setDataByName("auction_port", 80);
  4398. packet->setSmallStringByName("upload_page", "test_upload.m");
  4399. packet->setSmallStringByName("upload_key", "dsya987yda9");
  4400. packet->setSmallStringByName("zone", GetZoneFile());
  4401. //packet->setSmallStringByName("zone2", GetZoneName());
  4402. //if ( strlen(GetZoneSkyFile()) > 0 )
  4403. // packet->setSmallStringByName("zone_unknown2", GetZoneSkyFile()); // used for the sky map
  4404. packet->setSmallStringByName("zone_desc", GetZoneDescription());
  4405. packet->setSmallStringByName("char_name", client->GetPlayer()->GetName());
  4406. packet->setDataByName("x", client->GetPlayer()->GetX());
  4407. packet->setDataByName("y", client->GetPlayer()->GetY());
  4408. packet->setDataByName("z", client->GetPlayer()->GetZ());
  4409. if ((GetZoneFile() && strcmp("boat_06p_tutorial02", GetZoneFile()) == 0) && client->GetPlayer()->GetX() == this->GetSafeX() && client->GetPlayer()->GetY() == this->GetSafeY() && client->GetPlayer()->GetZ() == this->GetSafeZ()) { //basically the only time the player will see this is if their zone in coords are the exact same as the safe coords (they haven't moved)
  4410. vector<ZoneInfoSlideStruct*>* slides = GenerateTutorialSlides();
  4411. if (slides) {
  4412. packet->setArrayLengthByName("num_slides", slides->size());
  4413. ZoneInfoSlideStruct* slide = 0;
  4414. for (int8 i = 0; i < slides->size(); i++) {
  4415. slide = slides->at(i);
  4416. packet->setArrayDataByName("unknown1", slide->info->unknown1[0], i, 0);
  4417. packet->setArrayDataByName("unknown1", slide->info->unknown1[1], i, 1);
  4418. packet->setArrayDataByName("unknown2", slide->info->unknown2[0], i, 0);
  4419. packet->setArrayDataByName("unknown2", slide->info->unknown2[1], i, 1);
  4420. packet->setArrayDataByName("unknown3", slide->info->unknown3, i);
  4421. packet->setArrayDataByName("unknown4", slide->info->unknown4, i);
  4422. packet->setArrayDataByName("slide", slide->info->slide, i);
  4423. packet->setArrayDataByName("voiceover", slide->info->voiceover, i);
  4424. packet->setArrayDataByName("key1", slide->info->key1, i);
  4425. packet->setArrayDataByName("key2", slide->info->key2, i);
  4426. packet->setSubArrayLengthByName("num_transitions", slide->slide_transition_info.size(), i);
  4427. for (int8 x = 0; x < slide->slide_transition_info.size(); x++) {
  4428. packet->setSubArrayDataByName("transition_x", slide->slide_transition_info[x]->transition_x, i, x);
  4429. packet->setSubArrayDataByName("transition_y", slide->slide_transition_info[x]->transition_y, i, x);
  4430. packet->setSubArrayDataByName("transition_zoom", slide->slide_transition_info[x]->transition_zoom, i, x);
  4431. packet->setSubArrayDataByName("transition_time", slide->slide_transition_info[x]->transition_time, i, x);
  4432. safe_delete(slide->slide_transition_info[x]);
  4433. }
  4434. safe_delete(slide->info);
  4435. safe_delete(slide);
  4436. }
  4437. }
  4438. safe_delete(slides);
  4439. }
  4440. packet->setDataByName("underworld", underworld);
  4441. // unknown3 can prevent screen shots from being taken if
  4442. //packet->setDataByName("unknown3", 2094661567, 1); // Screenshots allowed with this value
  4443. //packet->setDataByName("unknown3", 3815767999, 1); // Screenshots disabled with this value
  4444. //packet->setDataByName("unknown3", 1, 2);
  4445. /*if (client->GetVersion() >= 63587) {
  4446. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4447. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4448. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4449. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4450. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4451. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4452. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4453. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4454. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4455. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4456. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4457. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4458. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4459. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4460. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4461. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4462. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4463. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4464. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4465. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4466. }
  4467. else if (client->GetVersion() >= 63214) {
  4468. packet->setArrayLengthByName("num_exp_feature_bytes", 9);
  4469. packet->setArrayDataByName("exp_feature_bytes", 95, 0);//kos and dof
  4470. packet->setArrayDataByName("exp_feature_bytes", 255, 1);//eof rok tso sf dov coe tov
  4471. packet->setArrayDataByName("exp_feature_bytes", 247, 2);//aom tot ka exp14
  4472. packet->setArrayDataByName("exp_feature_bytes", 32, 3);//rum cellar
  4473. packet->setArrayDataByName("exp_feature_bytes", 140, 4);
  4474. packet->setArrayDataByName("exp_feature_bytes", 62, 5);
  4475. packet->setArrayDataByName("exp_feature_bytes", 0, 6);
  4476. packet->setArrayDataByName("exp_feature_bytes", 45, 7);
  4477. packet->setArrayDataByName("exp_feature_bytes", 128, 8);
  4478. packet->setArrayLengthByName("num_unknown3b_bytes", 9);
  4479. packet->setArrayDataByName("unknown3b_bytes", 95, 0);
  4480. packet->setArrayDataByName("unknown3b_bytes", 255, 1);
  4481. packet->setArrayDataByName("unknown3b_bytes", 247, 2);
  4482. packet->setArrayDataByName("unknown3b_bytes", 237, 3);
  4483. packet->setArrayDataByName("unknown3b_bytes", 143, 4);
  4484. packet->setArrayDataByName("unknown3b_bytes", 255, 5);
  4485. packet->setArrayDataByName("unknown3b_bytes", 255, 6);
  4486. packet->setArrayDataByName("unknown3b_bytes", 255, 7);
  4487. packet->setArrayDataByName("unknown3b_bytes", 128, 8);
  4488. }*/
  4489. if (client->GetVersion() >= 64644) {
  4490. packet->setDataByName("unknown3a", 12598924);
  4491. packet->setDataByName("unknown3b", 3992452959);
  4492. packet->setDataByName("unknown3c", 4294967183);
  4493. packet->setDataByName("unknown2a", 9);
  4494. packet->setDataByName("unknown2b", 9);
  4495. }
  4496. else if (client->GetVersion() >= 63181) {
  4497. packet->setDataByName("unknown3a", 750796556);//63182 73821356
  4498. packet->setDataByName("unknown3b", 3991404383);// 63182 3991404383
  4499. packet->setDataByName("unknown3c", 4278189967);// 63182 4278189967
  4500. packet->setDataByName("unknown2a", 8);// 63182
  4501. packet->setDataByName("unknown2b", 8);// 63182
  4502. }
  4503. else{
  4504. //packet->setDataByName("unknown3", 872447025,0);//63181
  4505. //packet->setDataByName("unknown3", 3085434875,1);// 63181
  4506. //packet->setDataByName("unknown3", 2147483633,2);// 63181
  4507. }
  4508. packet->setDataByName("year", world.GetWorldTimeStruct()->year);
  4509. packet->setDataByName("month", world.GetWorldTimeStruct()->month);
  4510. packet->setDataByName("day", world.GetWorldTimeStruct()->day);
  4511. packet->setDataByName("hour", world.GetWorldTimeStruct()->hour);
  4512. packet->setDataByName("minute", world.GetWorldTimeStruct()->minute);
  4513. packet->setDataByName("unknown", 0);
  4514. packet->setDataByName("unknown7", 1);
  4515. packet->setDataByName("unknown7", 1, 1);
  4516. packet->setDataByName("unknown9", 13);
  4517. //packet->setDataByName("unknown10", 25188959);4294967295
  4518. //packet->setDataByName("unknown10", 25190239);
  4519. packet->setDataByName("unknown10", 25191524);//25191524
  4520. packet->setDataByName("unknown10b", 1);
  4521. packet->setDataByName("permission_level",3);// added on 63182 for now till we figur it out 0=none,1=visitor,2=friend,3=trustee,4=owner
  4522. packet->setDataByName("num_adv", 9);
  4523. packet->setArrayDataByName("adv_name", "adv02_dun_drowned_caverns", 0);
  4524. packet->setArrayDataByName("adv_id", 6, 0);
  4525. packet->setArrayDataByName("adv_name", "adv02_dun_sundered_splitpaw_hub", 1);
  4526. packet->setArrayDataByName("adv_id", 5, 1);
  4527. packet->setArrayDataByName("adv_name", "exp03_rgn_butcherblock", 2);
  4528. packet->setArrayDataByName("adv_id", 8, 2);
  4529. packet->setArrayDataByName("adv_name", "exp03_rgn_greater_faydark", 3);
  4530. packet->setArrayDataByName("adv_id", 7, 3);
  4531. packet->setArrayDataByName("adv_name", "mod01_dun_crypt_of_thaen", 4);
  4532. packet->setArrayDataByName("adv_id", 3, 4);
  4533. packet->setArrayDataByName("adv_name", "mod01_dun_tombs_of_night", 5);
  4534. packet->setArrayDataByName("adv_id", 4, 5);
  4535. packet->setArrayDataByName("adv_name", "nektulos_mini01", 6);
  4536. packet->setArrayDataByName("adv_id", 0, 6);
  4537. packet->setArrayDataByName("adv_name", "nektulos_mini02", 7);
  4538. packet->setArrayDataByName("adv_id", 1, 7);
  4539. packet->setArrayDataByName("adv_name", "nektulos_mini03", 8);
  4540. packet->setArrayDataByName("adv_id", 2, 8);
  4541. LogWrite(MISC__TODO, 0, "TODO", "Put cl_ client commands back in variables (not Rules) so they can be dynamically maintained");
  4542. vector<Variable*>* variables = world.GetClientVariables();
  4543. packet->setArrayLengthByName("num_client_setup", variables->size());
  4544. for(int i=variables->size()-1;i>=0;i--)
  4545. packet->setArrayDataByName("client_cmds", variables->at(i)->GetNameValuePair().c_str(), i);
  4546. // For AoM clients so item link work
  4547. if (client->GetVersion() >= 60114)
  4548. packet->setArrayDataByName("client_cmds", "chat_linkbrackets_item 1", variables->size());
  4549. safe_delete(variables);
  4550. //packet->setDataByName("unknown8", ); story?
  4551. // AA Tabs for 1193+ clients
  4552. if (client->GetVersion() >= 1193) {
  4553. packet->setArrayLengthByName("tab_count", 48);
  4554. int8 i = 0;
  4555. packet->setArrayDataByName("tab_index", i, i);
  4556. packet->setArrayDataByName("tab_name", ":es24a58bd8fcaac8c2:All", i);
  4557. i++;
  4558. packet->setArrayDataByName("tab_index", i, i);
  4559. packet->setArrayDataByName("tab_name", ":410385c727bd47a6:Racial Innate", i);
  4560. i++;
  4561. packet->setArrayDataByName("tab_index", i, i);
  4562. packet->setArrayDataByName("tab_name", ":410385c75a96e23c:Tradeskill Advancement", i);
  4563. i++;
  4564. packet->setArrayDataByName("tab_index", i, i);
  4565. packet->setArrayDataByName("tab_name", ":410385c744f1fd99:Focus Effects", i);
  4566. i++;
  4567. packet->setArrayDataByName("tab_index", i, i);
  4568. packet->setArrayDataByName("tab_name", ":410385c71edd2a66:Heroic", i);
  4569. i++;
  4570. packet->setArrayDataByName("tab_index", i, i);
  4571. packet->setArrayDataByName("tab_name", ":410385c76ee6239f:Shadows", i);
  4572. i++;
  4573. packet->setArrayDataByName("tab_index", i, i);
  4574. packet->setArrayDataByName("tab_name", ":410385c7e678b977:Prestige", i);
  4575. i++;
  4576. packet->setArrayDataByName("tab_index", i, i);
  4577. packet->setArrayDataByName("tab_name", ":410385c77ee422d7:Animalist", i);
  4578. i++;
  4579. packet->setArrayDataByName("tab_index", i, i);
  4580. packet->setArrayDataByName("tab_name", ":410385c7f165af77:Bard", i);
  4581. i++;
  4582. packet->setArrayDataByName("tab_index", i, i);
  4583. packet->setArrayDataByName("tab_name", ":410385c7421b9375:Brawler", i);
  4584. i++;
  4585. packet->setArrayDataByName("tab_index", i, i);
  4586. packet->setArrayDataByName("tab_name", ":410385c7a03ae7d1:Cleric", i);
  4587. i++;
  4588. packet->setArrayDataByName("tab_index", i, i);
  4589. packet->setArrayDataByName("tab_name", ":410385c7c9605e9f:Crusader", i);
  4590. i++;
  4591. packet->setArrayDataByName("tab_index", i, i);
  4592. packet->setArrayDataByName("tab_name", ":410385c7f9424168:Druid", i);
  4593. i++;
  4594. packet->setArrayDataByName("tab_index", i, i);
  4595. packet->setArrayDataByName("tab_name", ":410385c79cb9556c:Enchanter", i);
  4596. i++;
  4597. packet->setArrayDataByName("tab_index", i, i);
  4598. packet->setArrayDataByName("tab_name", ":410385c70c8b6aa4:Predator", i);
  4599. i++;
  4600. packet->setArrayDataByName("tab_index", i, i);
  4601. packet->setArrayDataByName("tab_name", ":410385c73a43b6dd:Rogue", i);
  4602. i++;
  4603. packet->setArrayDataByName("tab_index", i, i);
  4604. packet->setArrayDataByName("tab_name", ":410385c759fe7d15:Sorcerer", i);
  4605. i++;
  4606. packet->setArrayDataByName("tab_index", i, i);
  4607. packet->setArrayDataByName("tab_name", ":410385c7ad610aca:Summoner", i);
  4608. i++;
  4609. packet->setArrayDataByName("tab_index", i, i);
  4610. packet->setArrayDataByName("tab_name", ":410385c71e056728:Warrior", i);
  4611. i++;
  4612. packet->setArrayDataByName("tab_index", i, i);
  4613. packet->setArrayDataByName("tab_name", ":410385c7ba864c0b:Assassin", i);
  4614. i++;
  4615. packet->setArrayDataByName("tab_index", i, i);
  4616. packet->setArrayDataByName("tab_name", ":410385c7b8116aad:Beastlord", i);
  4617. i++;
  4618. packet->setArrayDataByName("tab_index", i, i);
  4619. packet->setArrayDataByName("tab_name", ":410385c7f53feb7b:Berserker", i);
  4620. i++;
  4621. packet->setArrayDataByName("tab_index", i, i);
  4622. packet->setArrayDataByName("tab_name", ":410385c73d8a70e2:Brigand", i);
  4623. i++;
  4624. packet->setArrayDataByName("tab_index", i, i);
  4625. packet->setArrayDataByName("tab_name", ":410385c770c766d6:Bruiser", i);
  4626. i++;
  4627. packet->setArrayDataByName("tab_index", i, i);
  4628. packet->setArrayDataByName("tab_name", ":410385c79226984b:Coercer", i);
  4629. i++;
  4630. packet->setArrayDataByName("tab_index", i, i);
  4631. packet->setArrayDataByName("tab_name", ":410385c70c58bb30:Conjurer", i);
  4632. i++;
  4633. packet->setArrayDataByName("tab_index", i, i);
  4634. packet->setArrayDataByName("tab_name", ":410385c73dfe68d0:Defiler", i);
  4635. i++;
  4636. packet->setArrayDataByName("tab_index", i, i);
  4637. packet->setArrayDataByName("tab_name", ":410385c792919a6b:Dirge", i);
  4638. i++;
  4639. packet->setArrayDataByName("tab_index", i, i);
  4640. packet->setArrayDataByName("tab_name", ":410385c7062e5f55:Fury", i);
  4641. i++;
  4642. packet->setArrayDataByName("tab_index", i, i);
  4643. packet->setArrayDataByName("tab_name", ":410385c762c1fdfc:Guardian", i);
  4644. i++;
  4645. packet->setArrayDataByName("tab_index", i, i);
  4646. packet->setArrayDataByName("tab_name", ":410385c78addfbf4:Illusionist", i);
  4647. i++;
  4648. packet->setArrayDataByName("tab_index", i, i);
  4649. packet->setArrayDataByName("tab_name", ":410385c7ece054a7:Inquisitor", i);
  4650. i++;
  4651. packet->setArrayDataByName("tab_index", i, i);
  4652. packet->setArrayDataByName("tab_name", ":410385c7d550d2e7:Monk", i);
  4653. i++;
  4654. packet->setArrayDataByName("tab_index", i, i);
  4655. packet->setArrayDataByName("tab_name", ":410385c743cfeaa2:Mystic", i);
  4656. i++;
  4657. packet->setArrayDataByName("tab_index", i, i);
  4658. packet->setArrayDataByName("tab_name", ":410385c7f63c9c8c:Necromancer", i);
  4659. i++;
  4660. packet->setArrayDataByName("tab_index", i, i);
  4661. packet->setArrayDataByName("tab_name", ":410385c70c5de0ae:Paladin", i);
  4662. i++;
  4663. packet->setArrayDataByName("tab_index", i, i);
  4664. packet->setArrayDataByName("tab_name", ":410385c79bc97b3a:Ranger", i);
  4665. i++;
  4666. packet->setArrayDataByName("tab_index", i, i);
  4667. packet->setArrayDataByName("tab_name", ":410385c78fbd2256:Shadowknight", i);
  4668. i++;
  4669. packet->setArrayDataByName("tab_index", i, i);
  4670. packet->setArrayDataByName("tab_name", ":410385c7781cc625:Shaman", i);
  4671. i++;
  4672. packet->setArrayDataByName("tab_index", i, i);
  4673. packet->setArrayDataByName("tab_name", ":410385c77eecdcdb:Swashbuckler", i);
  4674. i++;
  4675. packet->setArrayDataByName("tab_index", i, i);
  4676. packet->setArrayDataByName("tab_name", ":410385c7648d181e:Templar", i);
  4677. i++;
  4678. packet->setArrayDataByName("tab_index", i, i);
  4679. packet->setArrayDataByName("tab_name", ":410385c78df47d77:Troubador", i);
  4680. i++;
  4681. packet->setArrayDataByName("tab_index", i, i);
  4682. packet->setArrayDataByName("tab_name", ":410385c7c78ce0b8:Warden", i);
  4683. i++;
  4684. packet->setArrayDataByName("tab_index", i, i);
  4685. packet->setArrayDataByName("tab_name", ":410385c76290dcfa:Warlock", i);
  4686. i++;
  4687. packet->setArrayDataByName("tab_index", i, i);
  4688. packet->setArrayDataByName("tab_name", ":410385c7d1d52cf5:Wizard", i);
  4689. i++;
  4690. packet->setArrayDataByName("tab_index", i, i);
  4691. packet->setArrayDataByName("tab_name", ":410385c71c8f6f4d:Shaper", i);
  4692. i++;
  4693. packet->setArrayDataByName("tab_index", i, i);
  4694. packet->setArrayDataByName("tab_name", ":410385c72f6e354d:Channeler", i);
  4695. i++;
  4696. packet->setArrayDataByName("tab_index", i, i);
  4697. packet->setArrayDataByName("tab_name", ":410385c7df8bd37d:Dragon", i);
  4698. }
  4699. packet->setDataByName("unknown_mj", 1);//int8
  4700. packet->setDataByName("unknown_mj1", 335544320);//int32
  4701. packet->setDataByName("unknown_mj2", 4);//int32
  4702. packet->setDataByName("unknown_mj3", 3962504088);//int32
  4703. packet->setDataByName("unknown_mj4", 3985947216);//int32
  4704. packet->setDataByName("unknown_mj5", 1);//int32
  4705. packet->setDataByName("unknown_mj6", 386);//int32
  4706. packet->setDataByName("unknown_mj7", 4294967295);//int32
  4707. packet->setDataByName("unknown_mj8", 2716312211);//int32
  4708. packet->setDataByName("unknown_mj9", 1774338333);//int32
  4709. packet->setDataByName("unknown_mj10", 1);//int32
  4710. packet->setDataByName("unknown_mj11", 391);//int32
  4711. packet->setDataByName("unknown_mj12", 4294967295);//int32
  4712. packet->setDataByName("unknown_mj13", 3168965163);//int32
  4713. packet->setDataByName("unknown_mj14", 4117025286);//int32
  4714. packet->setDataByName("unknown_mj15", 1);//int32
  4715. packet->setDataByName("unknown_mj16", 394);//int32
  4716. packet->setDataByName("unknown_mj17", 4294967295);//int32
  4717. packet->setDataByName("unknown_mj18", 1790669110);//int32
  4718. packet->setDataByName("unknown_mj19", 107158108);//int32
  4719. packet->setDataByName("unknown_mj20", 1);//int32
  4720. packet->setDataByName("unknown_mj21", 393);//int32
  4721. packet->setDataByName("unknown_mj22", 4294967295);//int32
  4722. EQ2Packet* outapp = packet->serialize();
  4723. //packet->PrintPacket();
  4724. //DumpPacket(outapp);
  4725. safe_delete(packet);
  4726. return outapp;
  4727. }
  4728. void ZoneServer::SendUpdateDefaultCommand(Spawn* spawn, const char* command, float distance, Spawn* toPlayer){
  4729. if (spawn == nullptr || command == nullptr)
  4730. return;
  4731. if (toPlayer)
  4732. {
  4733. if (!toPlayer->IsPlayer())
  4734. return;
  4735. Client* client = GetClientBySpawn(toPlayer);
  4736. if (client)
  4737. {
  4738. client->SendDefaultCommand(spawn, command, distance);
  4739. }
  4740. // we don't override the primary command cause that would change ALL clients
  4741. return;
  4742. }
  4743. QueueDefaultCommand(spawn->GetID(), std::string(command), distance);
  4744. if (strlen(command)>0)
  4745. spawn->SetPrimaryCommand(command, command, distance);
  4746. }
  4747. void ZoneServer::CheckPlayerProximity(Spawn* spawn, Client* client){
  4748. if (player_proximities.size() < 1)
  4749. return;
  4750. if(player_proximities.count(spawn->GetID()) > 0){
  4751. PlayerProximity* prox = player_proximities.Get(spawn->GetID());
  4752. if(prox->clients_in_proximity.count(client) == 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) < prox->distance){
  4753. prox->clients_in_proximity[client] = true;
  4754. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->in_range_lua_function.c_str());
  4755. }
  4756. else if(prox->clients_in_proximity.count(client) > 0 && spawn_range_map.count(client) > 0 && spawn_range_map.Get(client)->count(spawn->GetID()) > 0 && spawn_range_map.Get(client)->Get(spawn->GetID()) > prox->distance){
  4757. if(prox->leaving_range_lua_function.length() > 0)
  4758. CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), prox->leaving_range_lua_function.c_str());
  4759. prox->clients_in_proximity.erase(client);
  4760. }
  4761. }
  4762. }
  4763. void ZoneServer::AddPlayerProximity(Spawn* spawn, float distance, string in_range_function, string leaving_range_function){
  4764. RemovePlayerProximity(spawn);
  4765. PlayerProximity* prox = new PlayerProximity;
  4766. prox->distance = distance;
  4767. prox->in_range_lua_function = in_range_function;
  4768. prox->leaving_range_lua_function = leaving_range_function;
  4769. player_proximities.Put(spawn->GetID(), prox);
  4770. }
  4771. void ZoneServer::RemovePlayerProximity(Client* client){
  4772. PlayerProximity* prox = 0;
  4773. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4774. while(itr.Next()){
  4775. prox = itr->second;
  4776. if(prox->clients_in_proximity.count(client) > 0)
  4777. prox->clients_in_proximity.erase(client);
  4778. }
  4779. }
  4780. void ZoneServer::RemovePlayerProximity(Spawn* spawn, bool all){
  4781. if(all){
  4782. MutexMap<int32, PlayerProximity*>::iterator itr = player_proximities.begin();
  4783. while(itr.Next()){
  4784. player_proximities.erase(itr->first, false, true, 10000);
  4785. }
  4786. }
  4787. else if(player_proximities.count(spawn->GetID()) > 0){
  4788. player_proximities.erase(spawn->GetID(), false, true, 10000);
  4789. }
  4790. }
  4791. void ZoneServer::AddLocationProximity(float x, float y, float z, float max_variation, string in_range_function, string leaving_range_function) {
  4792. LocationProximity* prox = new LocationProximity;
  4793. prox->x = x;
  4794. prox->y = y;
  4795. prox->z = z;
  4796. prox->max_variation = max_variation;
  4797. prox->in_range_lua_function = in_range_function;
  4798. prox->leaving_range_lua_function = leaving_range_function;
  4799. location_proximities.Add(prox);
  4800. }
  4801. void ZoneServer::CheckLocationProximity() {
  4802. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  4803. if (!zone_script)
  4804. return;
  4805. if (location_proximities.size() > 0 && connected_clients.size() > 0) {
  4806. Client* client = 0;
  4807. MutexList<Client*>::iterator iterator = connected_clients.begin();
  4808. while(iterator.Next()){
  4809. client = iterator->value;
  4810. if (client->IsConnected() && client->IsReadyForSpawns() && !client->IsZoning()) {
  4811. try {
  4812. MutexList<LocationProximity*>::iterator itr = location_proximities.begin();
  4813. LocationProximity* prox = 0;
  4814. while(itr.Next()){
  4815. prox = itr->value;
  4816. bool in_range = false;
  4817. float char_x = client->GetPlayer()->GetX();
  4818. float char_y = client->GetPlayer()->GetY();
  4819. float char_z = client->GetPlayer()->GetZ();
  4820. float x = prox->x;
  4821. float y = prox->y;
  4822. float z = prox->z;
  4823. float max_variation = prox->max_variation;
  4824. float total_diff = 0;
  4825. float diff = x - char_x; //Check X
  4826. if(diff < 0)
  4827. diff *= -1;
  4828. if(diff <= max_variation) {
  4829. total_diff += diff;
  4830. diff = z - char_z; //Check Z (we check Z first because it is far more likely to be a much greater variation than y)
  4831. if(diff < 0)
  4832. diff *= -1;
  4833. if(diff <= max_variation) {
  4834. total_diff += diff;
  4835. if(total_diff <= max_variation) { //Check Total
  4836. diff = y - char_y; //Check Y
  4837. if(diff < 0)
  4838. diff *= -1;
  4839. if(diff <= max_variation) {
  4840. total_diff += diff;
  4841. if(total_diff <= max_variation) {
  4842. in_range = true;
  4843. if(lua_interface && prox->in_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) == 0) { //Check Total
  4844. prox->clients_in_proximity[client] = true;
  4845. lua_interface->RunZoneScript(zone_script, prox->in_range_lua_function.c_str(), this, client->GetPlayer());
  4846. }
  4847. }
  4848. }
  4849. }
  4850. }
  4851. }
  4852. if (!in_range) {
  4853. if(lua_interface && prox->leaving_range_lua_function.length() > 0 && prox->clients_in_proximity.count(client) > 0) {
  4854. lua_interface->RunZoneScript(zone_script, prox->leaving_range_lua_function.c_str(), this, client->GetPlayer());
  4855. prox->clients_in_proximity.erase(client);
  4856. }
  4857. }
  4858. }
  4859. }
  4860. catch (...) {
  4861. LogWrite(ZONE__ERROR, 0, "Zone", "Except caught in ZoneServer::CheckLocationProximity");
  4862. return;
  4863. }
  4864. }
  4865. }
  4866. }
  4867. }
  4868. void ZoneServer::CheckLocationGrids() {
  4869. if (connected_clients.size() > 0 && location_grids.size() > 0) {
  4870. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  4871. while (client_itr.Next()) {
  4872. Client* client = client_itr.value;
  4873. if (!client)
  4874. continue;
  4875. Player* player = client->GetPlayer();
  4876. float x = player->GetX();
  4877. float y = player->GetY();
  4878. float z = player->GetZ();
  4879. int32 grid_id = player->appearance.pos.grid_id;
  4880. MutexList<LocationGrid*>::iterator location_grid_itr = location_grids.begin();
  4881. while (location_grid_itr.Next()) {
  4882. LocationGrid* grid = location_grid_itr.value;
  4883. if (grid->locations.size() > 0 || /*(grid->grid_id == grid_id ||*/ grid->players.count(player) > 0) {
  4884. float x_small = 0;
  4885. float x_large = 0;
  4886. float y_small = 0;
  4887. float y_large = 0;
  4888. float z_small = 0;
  4889. float z_large = 0;
  4890. bool first = true;
  4891. bool in_grid = false;
  4892. MutexList<Location*>::iterator location_itr = grid->locations.begin();
  4893. while (location_itr.Next()) {
  4894. Location* location = location_itr.value;
  4895. if (first) {
  4896. x_small = location->x;
  4897. x_large = location->x;
  4898. if (grid->include_y) {
  4899. y_small = location->y;
  4900. y_large = location->y;
  4901. }
  4902. z_small = location->z;
  4903. z_large = location->z;
  4904. first = false;
  4905. }
  4906. else {
  4907. if (location->x < x_small)
  4908. x_small = location->x;
  4909. else if (location->x > x_large)
  4910. x_large = location->x;
  4911. if (grid->include_y) {
  4912. if (location->y < y_small)
  4913. y_small = location->y;
  4914. else if (location->y > y_large)
  4915. y_large = location->y;
  4916. }
  4917. if (location->z < z_small)
  4918. z_small = location->z;
  4919. else if (location->z > z_large)
  4920. z_large = location->z;
  4921. }
  4922. }
  4923. if (grid->include_y && (x >= x_small && x <= x_large && y >= y_small && y <= y_large && z >= z_small && z <= z_large))
  4924. in_grid = true;
  4925. else if (x >= x_small && x <= x_large && z >= z_small && z <= z_large)
  4926. in_grid = true;
  4927. if (in_grid && grid->players.count(player) == 0) {
  4928. grid->players.Put(player, true);
  4929. bool show_enter_location_popup = true;
  4930. bool discovery_enabled = rule_manager.GetGlobalRule(R_World, EnablePOIDiscovery)->GetBool();
  4931. if( grid->discovery && discovery_enabled && !player->DiscoveredLocation(grid->id) )
  4932. {
  4933. // check if player has already discovered this location
  4934. // if not, process new discovery
  4935. char tmp[200] = {0};
  4936. sprintf(tmp, "\\#FFE400You have discovered\12\\#FFF283%s", grid->name.c_str());
  4937. client->SendPopupMessage(11, tmp, "ui_discovery", 2.25, 0xFF, 0xFF, 0xFF);
  4938. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' discovered location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4939. player->UpdatePlayerHistory(HISTORY_TYPE_DISCOVERY, HISTORY_SUBTYPE_LOCATION, grid->id);
  4940. show_enter_location_popup = false;
  4941. // else, print standard location entry
  4942. }
  4943. if( show_enter_location_popup )
  4944. {
  4945. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' entering location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4946. client->SendPopupMessage(10, grid->name.c_str(), 0, 2.5, 255, 255, 0);
  4947. }
  4948. }
  4949. else if (!in_grid && grid->players.count(player) > 0) {
  4950. LogWrite(ZONE__DEBUG, 0, "Zone", "Player '%s' leaving location '%s' (%u)", player->GetName(), grid->name.c_str(), grid->id);
  4951. grid->players.erase(player);
  4952. }
  4953. }
  4954. }
  4955. }
  4956. }
  4957. }
  4958. // Called from a command (client, main zone thread) and the main zone thread
  4959. // so no need for a mutex container
  4960. void ZoneServer::AddLocationGrid(LocationGrid* grid) {
  4961. if (grid)
  4962. location_grids.Add(grid);
  4963. }
  4964. void ZoneServer::RemoveLocationGrids() {
  4965. MutexList<LocationGrid*>::iterator itr = location_grids.begin();
  4966. while (itr.Next())
  4967. itr.value->locations.clear(true);
  4968. location_grids.clear(true);
  4969. }
  4970. void ZoneServer::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast, bool call_expire_function){
  4971. if(spellProcess)
  4972. spellProcess->RemoveSpellTimersFromSpawn(spawn, remove_all, delete_recast, call_expire_function);
  4973. }
  4974. void ZoneServer::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement){
  4975. if(spellProcess)
  4976. spellProcess->Interrupted(caster, interruptor, error_code, cancel, from_movement);
  4977. }
  4978. Spell* ZoneServer::GetSpell(Entity* caster){
  4979. Spell* spell = 0;
  4980. if(spellProcess)
  4981. spell = spellProcess->GetSpell(caster);
  4982. return spell;
  4983. }
  4984. void ZoneServer::ProcessSpell(Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell, LuaSpell* customSpell, int16 custom_cast_time, bool in_heroic_opp){
  4985. if(spellProcess)
  4986. spellProcess->ProcessSpell(this, spell, caster, target, lock, harvest_spell, customSpell, custom_cast_time, in_heroic_opp);
  4987. }
  4988. void ZoneServer::ProcessEntityCommand(EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock) {
  4989. if (target && target->GetSpawnScript()) {
  4990. Player* player = 0;
  4991. if (caster && caster->IsPlayer())
  4992. player = (Player*)caster;
  4993. CallSpawnScript(target, SPAWN_SCRIPT_CUSTOM, player, entity_command->command.c_str());
  4994. }
  4995. if (spellProcess)
  4996. spellProcess->ProcessEntityCommand(this, entity_command, caster, target, lock);
  4997. }
  4998. void ZoneServer::RemoveSpawnSupportFunctions(Spawn* spawn) {
  4999. if(!spawn)
  5000. return;
  5001. LogWrite(ZONE__DEBUG, 7, "Zone", "Processing RemoveSpawnSupportFunctions...");
  5002. if(spawn->IsPlayer() && spawn->GetZone())
  5003. spawn->GetZone()->RemovePlayerPassenger(((Player*)spawn)->GetCharacterID());
  5004. if(spawn->IsEntity())
  5005. RemoveSpellTimersFromSpawn((Entity*)spawn, true);
  5006. RemoveDamagedSpawn(spawn);
  5007. spawn->SendSpawnChanges(false);
  5008. RemoveChangedSpawn(spawn);
  5009. // Everything inside this if will be nuked during a reload in other spots, no need to do it twice
  5010. if (!reloading) {
  5011. RemoveDeadEnemyList(spawn);
  5012. spawn->changed = true;
  5013. spawn->info_changed = true;
  5014. spawn->vis_changed = true;
  5015. spawn->position_changed = true;
  5016. SendSpawnChanges(spawn);
  5017. if (spawn->GetSpawnGroupID() > 0) {
  5018. int32 group_id = spawn->GetSpawnGroupID();
  5019. spawn->RemoveSpawnFromGroup();
  5020. if (spawn_group_map.count(group_id) > 0)
  5021. spawn_group_map.Get(group_id).Remove(spawn->GetID());
  5022. }
  5023. if (!spawn->IsPlayer()) {
  5024. if(quick_database_id_lookup.count(spawn->GetDatabaseID()) > 0)
  5025. quick_database_id_lookup.erase(spawn->GetDatabaseID());
  5026. }
  5027. RemoveHeadingTimer(spawn);
  5028. DeleteSpawnScriptTimers(spawn);
  5029. RemovePlayerProximity(spawn);
  5030. }
  5031. // We don't use RemoveMovementNPC() here as it caused a hell of a delay during reloads
  5032. // instead we remove it from the list directly
  5033. if (spawn->IsNPC())
  5034. movement_spawns.erase(spawn->GetID());
  5035. }
  5036. void ZoneServer::HandleEmote(Client* originator, string name) {
  5037. if (!originator) {
  5038. LogWrite(ZONE__ERROR, 0, "Zone", "HandleEmote called with an invalid client");
  5039. return;
  5040. }
  5041. Client* client = 0;
  5042. Emote* origEmote = visual_states.FindEmote(name, originator->GetVersion());
  5043. if(!origEmote){
  5044. originator->Message(CHANNEL_COLOR_YELLOW, "Unable to find emote '%s'. If this should be a valid emote be sure to submit a /bug report.", name.c_str());
  5045. return;
  5046. }
  5047. Emote* emote = origEmote;
  5048. PacketStruct* packet = 0;
  5049. char* emoteResponse = 0;
  5050. vector<Client*>::iterator client_itr;
  5051. int32 cur_client_version = originator->GetVersion();
  5052. map<int32, Emote*> emote_version_range;
  5053. MClientList.readlock(__FUNCTION__, __LINE__);
  5054. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5055. client = *client_itr;
  5056. if(!client || (client && client->GetPlayer()->IsIgnored(originator->GetPlayer()->GetName())))
  5057. continue;
  5058. // establish appropriate emote for the version used by the client
  5059. if (client->GetVersion() != originator->GetVersion())
  5060. {
  5061. map<int32, Emote*>::iterator rangeitr = emote_version_range.find(client->GetVersion());
  5062. if (rangeitr == emote_version_range.end())
  5063. {
  5064. Emote* tmp_new_emote = visual_states.FindEmote(name, client->GetVersion());
  5065. if (tmp_new_emote)
  5066. {
  5067. emote_version_range.insert(make_pair(client->GetVersion(), tmp_new_emote));
  5068. emote = tmp_new_emote;
  5069. } // else its missing just use the current clients default
  5070. }
  5071. else // we have an existing emote already cached
  5072. emote = rangeitr->second;
  5073. }
  5074. else // since the client and originator client match use the original emote
  5075. emote = origEmote;
  5076. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5077. if(packet){
  5078. packet->setDataByName("spawn_id" , client->GetPlayer()->GetIDWithPlayerSpawn(originator->GetPlayer()));
  5079. if(!emoteResponse){
  5080. string message;
  5081. if(originator->GetPlayer()->GetTarget() && originator->GetPlayer()->GetTarget()->GetID() != originator->GetPlayer()->GetID()){
  5082. message = emote->GetTargetedMessageString();
  5083. if(message.find("%t") < 0xFFFFFFFF)
  5084. message.replace(message.find("%t"), 2, originator->GetPlayer()->GetTarget()->GetName());
  5085. }
  5086. if(message.length() == 0)
  5087. message = emote->GetMessageString();
  5088. if(message.find("%g1") < 0xFFFFFFFF){
  5089. if(originator->GetPlayer()->GetGender() == 1)
  5090. message.replace(message.find("%g1"), 3, "his");
  5091. else
  5092. message.replace(message.find("%g1"), 3, "her");
  5093. }
  5094. if(message.find("%g2") < 0xFFFFFFFF){
  5095. if(originator->GetPlayer()->GetGender() == 1)
  5096. message.replace(message.find("%g2"), 3, "him");
  5097. else
  5098. message.replace(message.find("%g2"), 3, "her");
  5099. }
  5100. if(message.find("%g3") < 0xFFFFFFFF){
  5101. if(originator->GetPlayer()->GetGender() == 1)
  5102. message.replace(message.find("%g3"), 3, "he");
  5103. else
  5104. message.replace(message.find("%g3"), 3, "she");
  5105. }
  5106. if(message.length() > 0){
  5107. emoteResponse = new char[message.length() + strlen(originator->GetPlayer()->GetName()) + 10];
  5108. sprintf(emoteResponse,"%s %s", originator->GetPlayer()->GetName(), message.c_str());
  5109. }
  5110. else{
  5111. originator->Message(CHANNEL_COLOR_YELLOW, "%s is not properly configured, be sure to submit a /bug report.", name.c_str());
  5112. safe_delete(packet);
  5113. break;
  5114. }
  5115. }
  5116. packet->setMediumStringByName("emote_msg", emoteResponse);
  5117. packet->setDataByName("anim_type", emote->GetVisualState());
  5118. client->QueuePacket(packet->serialize());
  5119. safe_delete(packet);
  5120. safe_delete_array(emoteResponse);
  5121. }
  5122. }
  5123. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5124. }
  5125. void ZoneServer::SetupInstance(int32 createdInstanceID) {
  5126. if ( createdInstanceID == 0 ) // if this happens that isn't good!
  5127. instanceID = ++MinInstanceID;
  5128. else // db should pass the good ID
  5129. instanceID = createdInstanceID;
  5130. }
  5131. void ZoneServer::RemoveDeadSpawn(Spawn* spawn){
  5132. AddDeadSpawn(spawn, 0);
  5133. }
  5134. void ZoneServer::AddDeadSpawn(Spawn* spawn, int32 timer){
  5135. MDeadSpawns.writelock(__FUNCTION__, __LINE__);
  5136. if (dead_spawns.count(spawn->GetID()) > 0)
  5137. dead_spawns[spawn->GetID()] = Timer::GetCurrentTime2() + timer;
  5138. else if(timer != 0xFFFFFFFF)
  5139. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + timer));
  5140. else{
  5141. if(spawn->IsEntity() && spawn->HasLoot()){
  5142. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + (15000 * spawn->GetLevel() + 240000)));
  5143. SendUpdateDefaultCommand(spawn, "loot", 10);
  5144. }
  5145. else
  5146. dead_spawns.insert(make_pair(spawn->GetID(), Timer::GetCurrentTime2() + 10000));
  5147. }
  5148. MDeadSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5149. }
  5150. void ZoneServer::WritePlayerStatistics() {
  5151. MutexList<Client*>::iterator client_itr = connected_clients.begin();
  5152. while(client_itr.Next())
  5153. client_itr->value->GetPlayer()->WritePlayerStatistics();
  5154. }
  5155. bool ZoneServer::SendRadiusSpawnInfo(Client* client, float radius) {
  5156. if (!client)
  5157. return false;
  5158. Spawn* spawn = 0;
  5159. bool ret = false;
  5160. map<int32, Spawn*>::iterator itr;
  5161. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5162. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5163. spawn = itr->second;
  5164. if (spawn && spawn != client->GetPlayer() && !spawn->IsPlayer() && spawn->GetDistance(client->GetPlayer()) <= radius) {
  5165. const char* type = "NPC";
  5166. const char* specialTypeID = "N/A";
  5167. int32 specialID = 0, spawnEntryID = spawn->GetSpawnEntryID();
  5168. if (spawn->IsObject())
  5169. {
  5170. Object* obj = (Object*)spawn;
  5171. specialID = obj->GetID();
  5172. specialTypeID = "GetID";
  5173. type = "Object";
  5174. }
  5175. else if (spawn->IsSign())
  5176. {
  5177. Sign* sign = (Sign*)spawn;
  5178. specialID = sign->GetWidgetID();
  5179. specialTypeID = "WidgetID";
  5180. type = "Sign";
  5181. }
  5182. else if (spawn->IsWidget())
  5183. {
  5184. Widget* widget = (Widget*)spawn;
  5185. specialID = widget->GetWidgetID();
  5186. specialTypeID = "WidgetID";
  5187. if ( specialID == 0xFFFFFFFF )
  5188. specialTypeID = "WidgetID(spawn_widgets entry missing)";
  5189. type = "Widget";
  5190. }
  5191. else if (spawn->IsGroundSpawn())
  5192. {
  5193. GroundSpawn* gs = (GroundSpawn*)spawn;
  5194. specialID = gs->GetGroundSpawnEntryID();
  5195. specialTypeID = "GroundSpawnEntryID";
  5196. type = "GroundSpawn";
  5197. }
  5198. client->Message(CHANNEL_COLOR_RED, "Name: %s (%s), Spawn Table ID: %u, %s: %u", spawn->GetName(), type, spawn->GetDatabaseID(), specialTypeID, specialID);
  5199. client->Message(CHANNEL_COLOR_RED, "Spawn Location ID: %u, Spawn Group ID: %u, SpawnEntryID: %u, Grid ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID(), spawnEntryID, spawn->GetLocation());
  5200. client->Message(CHANNEL_COLOR_RED, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  5201. client->Message(CHANNEL_COLOR_YELLOW, "=============================");
  5202. ret = true;
  5203. }
  5204. }
  5205. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5206. return ret;
  5207. }
  5208. void ZoneServer::FindSpawn(Client* client, char* regSearchStr)
  5209. {
  5210. if (!regSearchStr || strlen(regSearchStr) < 1)
  5211. {
  5212. client->SimpleMessage(CHANNEL_COLOR_RED, "Bad ZoneServer::FindSpawn(Client*, char* regSearchStr) attempt, regSearchStr is NULL or empty.");
  5213. return;
  5214. }
  5215. string resString = string(regSearchStr);
  5216. try
  5217. {
  5218. std::regex pre_re_check("^[a-zA-Z0-9_ ]+$");
  5219. bool output = std::regex_match(resString, pre_re_check);
  5220. if (output)
  5221. {
  5222. string newStr(".*");
  5223. newStr.append(regSearchStr);
  5224. newStr.append(".*");
  5225. resString = newStr;
  5226. }
  5227. }
  5228. catch (...)
  5229. {
  5230. client->SimpleMessage(CHANNEL_COLOR_RED, "Try/Catch ZoneServer::FindSpawn(Client*, char* regSearchStr) failure.");
  5231. return;
  5232. }
  5233. client->Message(CHANNEL_NARRATIVE, "RegEx Search Spawn List: %s", regSearchStr);
  5234. client->Message(CHANNEL_NARRATIVE, "Database ID | Spawn Name | X , Y , Z");
  5235. client->Message(CHANNEL_NARRATIVE, "========================");
  5236. map<int32, Spawn*>::iterator itr;
  5237. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5238. int32 spawnsFound = 0;
  5239. std::regex re(resString, std::regex_constants::icase);
  5240. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5241. Spawn* spawn = itr->second;
  5242. if (!spawn || !spawn->GetName())
  5243. continue;
  5244. bool output = false;
  5245. try {
  5246. output = std::regex_match(string(spawn->GetName()), re);
  5247. }
  5248. catch (...)
  5249. {
  5250. continue;
  5251. }
  5252. if (output)
  5253. {
  5254. client->Message(CHANNEL_NARRATIVE, "%i | %s | %f , %f , %f", spawn->GetDatabaseID(), spawn->GetName(), spawn->GetX(), spawn->GetY(), spawn->GetZ());
  5255. spawnsFound++;
  5256. }
  5257. }
  5258. client->Message(CHANNEL_NARRATIVE, "========================", spawnsFound);
  5259. client->Message(CHANNEL_NARRATIVE, "%u Results Found.", spawnsFound);
  5260. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5261. }
  5262. void ZoneServer::AddPlayerTracking(Player* player) {
  5263. if (player && !player->GetIsTracking() && players_tracking.count(player->GetDatabaseID()) == 0) {
  5264. Client* client = GetClientBySpawn(player);
  5265. if (client) {
  5266. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5267. if (packet) {
  5268. player->SetIsTracking(true);
  5269. players_tracking.Put(client->GetCharacterID(), player);
  5270. packet->setDataByName("mode", TRACKING_START);
  5271. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5272. client->QueuePacket(packet->serialize());
  5273. safe_delete(packet);
  5274. }
  5275. }
  5276. }
  5277. }
  5278. void ZoneServer::RemovePlayerTracking(Player* player, int8 mode) {
  5279. if (player && player->GetIsTracking()) {
  5280. Client* client = GetClientBySpawn(player);
  5281. if (client) {
  5282. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5283. if (packet) {
  5284. player->SetIsTracking(false);
  5285. players_tracking.erase(client->GetCharacterID());
  5286. packet->setDataByName("mode", mode);
  5287. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5288. client->QueuePacket(packet->serialize());
  5289. safe_delete(packet);
  5290. }
  5291. }
  5292. }
  5293. }
  5294. void ZoneServer::ProcessTracking() {
  5295. MutexMap<int32, Player*>::iterator itr = players_tracking.begin();
  5296. while (itr.Next())
  5297. ProcessTracking(GetClientBySpawn(itr->second));
  5298. }
  5299. void ZoneServer::ProcessTracking(Client* client) {
  5300. if (!client)
  5301. return;
  5302. Player* player = client->GetPlayer();
  5303. if (player && player->GetIsTracking()) {
  5304. MutexMap<int32, Spawn*>::iterator spawn_itr;
  5305. PacketStruct* packet = configReader.getStruct("WS_TrackingUpdate", client->GetVersion());
  5306. if (packet) {
  5307. packet->setDataByName("mode", TRACKING_UPDATE);
  5308. packet->setDataByName("type", TRACKING_TYPE_ENTITIES);
  5309. vector<TrackedSpawn*> spawns_tracked;
  5310. while (spawn_itr.Next()) {
  5311. Spawn* spawn = spawn_itr->second;
  5312. float distance = player->GetDistance(spawn);
  5313. if (spawn->IsEntity() && distance <= 80 && spawn != player) {
  5314. TrackedSpawn* ts = new TrackedSpawn;
  5315. ts->spawn = spawn;
  5316. ts->distance = distance;
  5317. /* Add spawns in ascending order from closest to furthest */
  5318. if (spawns_tracked.empty())
  5319. spawns_tracked.push_back(ts);
  5320. else {
  5321. vector<TrackedSpawn*>::iterator tracked_itr;
  5322. bool added = false;
  5323. for (tracked_itr = spawns_tracked.begin(); tracked_itr != spawns_tracked.end(); tracked_itr++) {
  5324. TrackedSpawn* cur_ts = *tracked_itr;
  5325. if (ts->distance <= cur_ts->distance) {
  5326. spawns_tracked.insert(tracked_itr, ts);
  5327. added = true;
  5328. break;
  5329. }
  5330. }
  5331. if (!added)
  5332. spawns_tracked.push_back(ts);
  5333. }
  5334. }
  5335. }
  5336. packet->setArrayLengthByName("num_spawns", spawns_tracked.size());
  5337. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5338. TrackedSpawn* ts = spawns_tracked[i];
  5339. LogWrite(ZONE__DEBUG, 0, "Zone", "%s (%f)", ts->spawn->GetName(), ts->distance);
  5340. packet->setArrayDataByName("spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5341. packet->setArrayDataByName("spawn_name", ts->spawn->GetName(), i);
  5342. if (ts->spawn->IsPlayer())
  5343. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_PC, i);
  5344. else
  5345. packet->setArrayDataByName("spawn_type", TRACKING_SPAWN_TYPE_NPC, i);
  5346. packet->setArrayDataByName("spawn_con_color", player->GetArrowColor(ts->spawn->GetLevel()), i);
  5347. }
  5348. packet->setArrayLengthByName("num_array1", 0);
  5349. //for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5350. //}
  5351. packet->setArrayLengthByName("num_spawns2", spawns_tracked.size());
  5352. for (int32 i = 0; i < spawns_tracked.size(); i++) {
  5353. TrackedSpawn* ts = spawns_tracked[i];
  5354. packet->setArrayDataByName("list_spawn_id", player->GetIDWithPlayerSpawn(ts->spawn), i);
  5355. packet->setArrayDataByName("list_number", i, i);
  5356. }
  5357. client->QueuePacket(packet->serialize());
  5358. safe_delete(packet);
  5359. for (int32 i = 0; i < spawns_tracked.size(); i++)
  5360. safe_delete(spawns_tracked[i]);
  5361. }
  5362. }
  5363. }
  5364. void ZoneServer::SendEpicMobDeathToGuild(Player* killer, Spawn* victim) {
  5365. if (killer && victim) {
  5366. LogWrite(MISC__TODO, 1, "TODO" , "Check if player is in raid\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  5367. if (killer->GetGroupMemberInfo()) {
  5368. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5369. deque<GroupMemberInfo*>::iterator itr;
  5370. PlayerGroup* group = world.GetGroupManager()->GetGroup(killer->GetGroupMemberInfo()->group_id);
  5371. if (group)
  5372. {
  5373. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5374. deque<GroupMemberInfo*>* members = group->GetMembers();
  5375. for (itr = members->begin(); itr != members->end(); itr++) {
  5376. GroupMemberInfo* gmi = *itr;
  5377. if (gmi->client) {
  5378. Player* group_member = gmi->client->GetPlayer();
  5379. if (group_member->GetGuild()) {
  5380. Guild* guild = group_member->GetGuild();
  5381. string message = Guild::GetEpicMobDeathMessage(group_member->GetName(), victim->GetName());
  5382. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5383. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5384. }
  5385. }
  5386. }
  5387. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5388. }
  5389. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5390. }
  5391. else if (killer->GetGuild()) {
  5392. Guild* guild = killer->GetGuild();
  5393. string message = Guild::GetEpicMobDeathMessage(killer->GetName(), victim->GetName());
  5394. guild->AddNewGuildEvent(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str(), Timer::GetUnixTimeStamp());
  5395. guild->SendMessageToGuild(GUILD_EVENT_KILLS_EPIC_MONSTER, message.c_str());
  5396. }
  5397. }
  5398. }
  5399. void ZoneServer::ProcessAggroChecks(Spawn* spawn) {
  5400. if (spawn->GetFactionID() < 1 || spawn->EngagedInCombat())
  5401. return;
  5402. // If faction based combat is not allowed then no need to run the loops so just return out
  5403. if(!rule_manager.GetGlobalRule(R_Faction, AllowFactionBasedCombat)->GetBool())
  5404. return;
  5405. if (spawn && spawn->IsNPC() && spawn->Alive())
  5406. CheckEnemyList((NPC*)spawn);
  5407. }
  5408. void ZoneServer::SendUpdateTitles(Client* client, Title* suffix, Title* prefix) {
  5409. assert(client);
  5410. if (client->GetVersion() > 546)
  5411. SendUpdateTitles(client->GetPlayer(), suffix, prefix);
  5412. }
  5413. void ZoneServer::SendUpdateTitles(Spawn *spawn, Title *suffix, Title *prefix) {
  5414. if (!spawn)
  5415. return;
  5416. vector<Client*>::iterator itr;
  5417. PacketStruct *packet;
  5418. Client* current_client;
  5419. MClientList.readlock(__FUNCTION__, __LINE__);
  5420. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5421. current_client = *itr;
  5422. if (current_client->GetVersion() <= 546)
  5423. continue;
  5424. if (!(packet = configReader.getStruct("WS_UpdateTitle", current_client->GetVersion())))
  5425. continue;
  5426. packet->setDataByName("player_id", current_client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5427. packet->setDataByName("player_name", spawn->GetName());
  5428. packet->setDataByName("unknown1", 1, 1);
  5429. if(suffix)
  5430. packet->setDataByName("suffix_title", suffix->GetName());
  5431. else
  5432. packet->setDataByName("suffix_title", spawn->GetSuffixTitle());
  5433. if(prefix)
  5434. packet->setDataByName("prefix_title", prefix->GetName());
  5435. else
  5436. packet->setDataByName("prefix_title", spawn->GetPrefixTitle());
  5437. packet->setDataByName("last_name", spawn->GetLastName());
  5438. packet->setDataByName("sub_title", spawn->GetSubTitle());
  5439. current_client->QueuePacket(packet->serialize());
  5440. safe_delete(packet);
  5441. }
  5442. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5443. }
  5444. void ZoneServer::AddTransportSpawn(Spawn* spawn){
  5445. if(!spawn)
  5446. return;
  5447. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5448. transport_spawns.push_back(spawn->GetID());
  5449. spawn->SetTransportSpawn(true);
  5450. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5451. }
  5452. Spawn* ZoneServer::GetClosestTransportSpawn(float x, float y, float z){
  5453. Spawn* spawn = 0;
  5454. Spawn* closest_spawn = 0;
  5455. float closest_distance = 0.0;
  5456. MTransportSpawns.writelock(__FUNCTION__, __LINE__);
  5457. vector<int32>::iterator itr = transport_spawns.begin();
  5458. while(itr != transport_spawns.end()){
  5459. spawn = GetSpawnByID(*itr);
  5460. if(spawn){
  5461. if(closest_distance == 0.0){
  5462. closest_spawn = spawn;
  5463. closest_distance = spawn->GetDistance(x, y, z);
  5464. }
  5465. else if(spawn->GetDistance(x, y, z) < closest_distance){
  5466. closest_spawn = spawn;
  5467. closest_distance = spawn->GetDistance(x, y, z);
  5468. }
  5469. itr++;
  5470. }
  5471. else
  5472. itr = transport_spawns.erase(itr);
  5473. }
  5474. MTransportSpawns.releasewritelock(__FUNCTION__, __LINE__);
  5475. return closest_spawn;
  5476. }
  5477. Spawn* ZoneServer::GetTransportByRailID(sint64 rail_id){
  5478. Spawn* spawn = 0;
  5479. Spawn* closest_spawn = 0;
  5480. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5481. vector<int32>::iterator itr = transport_spawns.begin();
  5482. while(itr != transport_spawns.end()){
  5483. spawn = GetSpawnByID(*itr);
  5484. //printf("Rail id: %i vs %i\n", spawn ? spawn->GetRailID() : 0, rail_id);
  5485. if(spawn && spawn->GetRailID() == rail_id){
  5486. closest_spawn = spawn;
  5487. break;
  5488. }
  5489. itr++;
  5490. }
  5491. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5492. return closest_spawn;
  5493. }
  5494. void ZoneServer::SetRain(float val) {
  5495. rain = val;
  5496. vector<Client*>::iterator itr;
  5497. MClientList.readlock(__FUNCTION__, __LINE__);
  5498. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5499. Client* client = *itr;
  5500. client->GetPlayer()->GetInfoStruct()->set_rain(val);
  5501. client->GetPlayer()->SetCharSheetChanged(true);
  5502. if( val >= 0.75 && !weather_signaled )
  5503. {
  5504. client->SimpleMessage(CHANNEL_NARRATIVE, "It starts to rain.");
  5505. }
  5506. else if( val < 0.75 && weather_signaled )
  5507. {
  5508. client->SimpleMessage(CHANNEL_NARRATIVE, "It stops raining.");
  5509. }
  5510. }
  5511. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5512. if (val >= 0.75 && !weather_signaled) {
  5513. weather_signaled = true;
  5514. ProcessSpawnConditional(SPAWN_CONDITIONAL_RAINING);
  5515. }
  5516. else if (val < 0.75 && weather_signaled) {
  5517. weather_signaled = false;
  5518. ProcessSpawnConditional(SPAWN_CONDITIONAL_NOT_RAINING);
  5519. }
  5520. }
  5521. void ZoneServer::SetWind(float val) {
  5522. vector<Client*>::iterator itr;
  5523. MClientList.readlock(__FUNCTION__, __LINE__);
  5524. for (itr = clients.begin(); itr != clients.end(); itr++) {
  5525. Client* client = *itr;
  5526. client->GetPlayer()->GetInfoStruct()->set_wind(val);
  5527. client->GetPlayer()->SetCharSheetChanged(true);
  5528. }
  5529. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5530. }
  5531. void ZoneServer::ProcessWeather()
  5532. {
  5533. // if the global rule to disable weather is set, or if the `weather_allowed` field in the zone record == 0, do not process weather
  5534. if( !weather_enabled || !isWeatherAllowed() )
  5535. return;
  5536. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Processing weather changes", zone_name);
  5537. float new_weather = 0;
  5538. float weather_offset = 0;
  5539. bool change_weather = false;
  5540. // check to see if it is time to change the weather according to weather_frequency (time between changes)
  5541. if( weather_last_changed_time <= (Timer::GetUnixTimeStamp() - weather_frequency) )
  5542. {
  5543. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Checking for weather changes", zone_name);
  5544. // reset last changed time (frequency check)
  5545. weather_last_changed_time = Timer::GetUnixTimeStamp();
  5546. // this is the chance a weather change occurs at all at the expired interval
  5547. int8 weather_random = MakeRandomInt(1, 100);
  5548. LogWrite(ZONE__DEBUG, 2, "Zone", "%s: Chance to change weather: %i%%, rolled: %i%% - Change weather: %s", zone_name, weather_change_chance, weather_random, weather_random <= weather_change_chance ? "True" : "False");
  5549. if( weather_random <= weather_change_chance )
  5550. {
  5551. change_weather = true;
  5552. weather_offset = weather_change_amount;
  5553. if( weather_type == 3 ) // chaotic weather patterns, random weather between min/max
  5554. {
  5555. new_weather = MakeRandomFloat(weather_min_severity, weather_max_severity);
  5556. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Chaotic weather severity changed to %.2f", zone_name, new_weather);
  5557. weather_pattern = 2;
  5558. }
  5559. else if( weather_type == 2 ) // random weather patterns, combination of normal + dynamic + max_offset
  5560. {
  5561. weather_offset = MakeRandomFloat(weather_change_amount, weather_dynamic_offset);
  5562. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Random weather severity changed by %.2f", zone_name, weather_offset);
  5563. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5564. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5565. if( weather_random <= weather_alter )
  5566. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5567. }
  5568. else if( weather_type == 1 ) // dynamic weather patterns, weather may not reach min/max
  5569. {
  5570. int8 weather_alter = weather_change_chance / 10; // the divide is to prevent too many direction changes in a cycle
  5571. weather_random = MakeRandomInt(1, 100); // chance that the weather changes direction (weather_pattern)
  5572. if( weather_random <= weather_alter )
  5573. {
  5574. weather_pattern = ( weather_pattern == 0 ) ? 1 : 0;
  5575. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Dynamic weather pattern changed to %i", zone_name, weather_pattern);
  5576. }
  5577. }
  5578. else // normal weather patterns, weather starts at min, goes to max, then back down again
  5579. {
  5580. // do nothing (processed below)
  5581. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Normal weather severity changed by %.2f", zone_name, weather_offset);
  5582. }
  5583. // when all done, change the weather
  5584. if( change_weather )
  5585. {
  5586. if( weather_pattern == 1 )
  5587. {
  5588. // weather is getting worse, til it reaches weather_max_severity
  5589. new_weather = ( weather_current_severity <= weather_max_severity ) ? weather_current_severity + weather_offset : weather_max_severity;
  5590. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Increased weather severity by %.2f", zone_name, weather_offset);
  5591. if(new_weather > weather_max_severity)
  5592. {
  5593. new_weather = weather_max_severity - weather_offset;
  5594. weather_pattern = 0;
  5595. }
  5596. }
  5597. else if( weather_pattern == 0 )
  5598. {
  5599. // weather is clearing up, til it reaches weather_min_severity
  5600. new_weather = ( weather_current_severity >= weather_min_severity ) ? weather_current_severity - weather_offset : weather_min_severity;
  5601. LogWrite(ZONE__DEBUG, 3, "Zone", "%s: Decreased weather severity by %.2f", zone_name, weather_offset);
  5602. if(new_weather < weather_min_severity)
  5603. {
  5604. new_weather = weather_min_severity + weather_offset;
  5605. weather_pattern = 1;
  5606. }
  5607. }
  5608. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Weather change triggered from %.2f to %.2f", zone_name, weather_current_severity, new_weather);
  5609. this->SetRain(new_weather);
  5610. weather_current_severity = new_weather;
  5611. }
  5612. }
  5613. }
  5614. else
  5615. LogWrite(ZONE__DEBUG, 1, "Zone", "%s: Not time to change weather yet", zone_name);
  5616. }
  5617. void ZoneServer::HidePrivateSpawn(Spawn* spawn) {
  5618. if (!spawn->IsPrivateSpawn())
  5619. return;
  5620. Client* client = 0;
  5621. Player* player = 0;
  5622. PacketStruct* packet = 0;
  5623. int32 packet_version = 0;
  5624. MutexList<Client*>::iterator itr = connected_clients.begin();
  5625. while (itr->Next()) {
  5626. client = itr->value;
  5627. player = client->GetPlayer();
  5628. if (player->WasSentSpawn(spawn->GetID()) && !player->WasSpawnRemoved(spawn)) {
  5629. if (!packet || packet_version != client->GetVersion()) {
  5630. safe_delete(packet);
  5631. packet_version = client->GetVersion();
  5632. packet = configReader.getStruct("WS_DestroyGhostCmd", packet_version);
  5633. }
  5634. SendRemoveSpawn(client, spawn, packet);
  5635. if(spawn_range_map.count(client) > 0)
  5636. spawn_range_map.Get(client)->erase(spawn->GetID());
  5637. if(player->GetTarget() == spawn)
  5638. player->SetTarget(0);
  5639. }
  5640. }
  5641. safe_delete(packet);
  5642. }
  5643. SpawnLocation* ZoneServer::GetSpawnLocation(int32 id) {
  5644. SpawnLocation* ret = 0;
  5645. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  5646. if (spawn_location_list.count(id) > 0)
  5647. ret = spawn_location_list[id];
  5648. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  5649. return ret;
  5650. }
  5651. void ZoneServer::PlayAnimation(Spawn* spawn, int32 visual_state, Spawn* spawn2, int8 hide_type){
  5652. Client* client = 0;
  5653. PacketStruct* packet = 0;
  5654. Spawn* exclude_spawn = 0;
  5655. if (!spawn)
  5656. return;
  5657. if (spawn2){
  5658. if(hide_type == 1){
  5659. client = GetClientBySpawn(spawn2);
  5660. if(client){
  5661. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5662. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5663. packet->setDataByName("anim_type", visual_state);
  5664. client->QueuePacket(packet->serialize());
  5665. }
  5666. return;
  5667. }
  5668. if(hide_type == 2)
  5669. exclude_spawn = spawn2;
  5670. }
  5671. vector<Client*>::iterator client_itr;
  5672. MClientList.readlock(__FUNCTION__, __LINE__);
  5673. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++) {
  5674. client = *client_itr;
  5675. if(spawn->GetDistance(client->GetPlayer()) > 50)
  5676. continue;
  5677. if(exclude_spawn == client->GetPlayer())
  5678. continue;
  5679. packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  5680. if (packet) {
  5681. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  5682. packet->setDataByName("anim_type", visual_state);
  5683. client->QueuePacket(packet->serialize());
  5684. safe_delete(packet);
  5685. }
  5686. }
  5687. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5688. }
  5689. vector<Spawn*> ZoneServer::GetSpawnsByID(int32 id) {
  5690. vector<Spawn*> tmp_list;
  5691. Spawn* spawn;
  5692. map<int32, Spawn*>::iterator itr;
  5693. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5694. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5695. spawn = itr->second;
  5696. if (spawn && (spawn->GetDatabaseID() == id))
  5697. tmp_list.push_back(spawn);
  5698. }
  5699. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5700. return tmp_list;
  5701. }
  5702. vector<Spawn*> ZoneServer::GetSpawnsByRailID(sint64 rail_id) {
  5703. vector<Spawn*> tmp_list;
  5704. Spawn* spawn;
  5705. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5706. vector<int32>::iterator itr = transport_spawns.begin();
  5707. while(itr != transport_spawns.end()){
  5708. spawn = GetSpawnByID(*itr);
  5709. if(spawn && spawn->GetRailID() == rail_id){
  5710. tmp_list.push_back(spawn);
  5711. }
  5712. itr++;
  5713. }
  5714. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5715. return tmp_list;
  5716. }
  5717. void ZoneServer::RemovePlayerPassenger(int32 char_id) {
  5718. vector<Spawn*> tmp_list;
  5719. Spawn* spawn;
  5720. MTransportSpawns.readlock(__FUNCTION__, __LINE__);
  5721. vector<int32>::iterator itr = transport_spawns.begin();
  5722. while(itr != transport_spawns.end()){
  5723. spawn = GetSpawnByID(*itr);
  5724. if(spawn) {
  5725. spawn->RemoveRailPassenger(char_id);
  5726. }
  5727. itr++;
  5728. }
  5729. MTransportSpawns.releasereadlock(__FUNCTION__, __LINE__);
  5730. }
  5731. vector<Spawn*> ZoneServer::GetAttackableSpawnsByDistance(Spawn* caster, float distance) {
  5732. vector<Spawn*> ret;
  5733. Spawn* spawn = 0;
  5734. map<int32, Spawn*>::iterator itr;
  5735. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5736. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5737. spawn = itr->second;
  5738. if (spawn && spawn->IsNPC() && spawn->appearance.attackable > 0 && spawn != caster && spawn->Alive() && spawn->GetDistance(caster, true) <= distance)
  5739. ret.push_back(spawn);
  5740. }
  5741. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5742. return ret;
  5743. }
  5744. void ZoneServer::ResurrectSpawn(Spawn* spawn, Client* client) {
  5745. if(!client || !spawn)
  5746. return;
  5747. PendingResurrection* rez = client->GetCurrentRez();
  5748. if(!rez || !rez->caster)
  5749. return;
  5750. PacketStruct* packet = 0;
  5751. float power_perc = rez->mp_perc;
  5752. float health_perc = rez->hp_perc;
  5753. Spawn* caster_spawn = rez->caster;
  5754. sint32 heal_amt = 0;
  5755. sint32 power_amt = 0;
  5756. bool no_calcs = rez->no_calcs;
  5757. int8 crit_mod = rez->crit_mod;
  5758. Entity* caster = 0;
  5759. InfoStruct* info = 0;
  5760. bool crit = false;
  5761. string heal_spell = rez->heal_name;
  5762. int16 heal_packet_type = 0;
  5763. int16 power_packet_type = 0;
  5764. //Calculations for how much to heal the spawn
  5765. if(health_perc > 0)
  5766. heal_amt = (spawn->GetTotalHP() * (health_perc / 100));
  5767. if(power_perc > 0)
  5768. power_amt = (spawn->GetTotalPower() * (power_perc / 100));
  5769. if(caster_spawn->IsEntity()){
  5770. caster = ((Entity*)caster_spawn);
  5771. info = caster->GetInfoStruct();
  5772. }
  5773. if(!no_calcs && caster){
  5774. //Potency Mod
  5775. ((Entity*)caster)->MStats.lock();
  5776. heal_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5777. power_amt *= ((caster->stats[ITEM_STAT_POTENCY] / 100) + 1);
  5778. ((Entity*)caster)->MStats.unlock();
  5779. //Ability Mod
  5780. heal_amt += (int32)min((int32)info->get_ability_modifier(), (int32)(heal_amt / 2));
  5781. power_amt += (int32)min((int32)info->get_ability_modifier(), (int32)(power_amt / 2));
  5782. if(!crit_mod || crit_mod == 1){
  5783. if(crit_mod == 1)
  5784. crit = true;
  5785. else {
  5786. // Crit Roll
  5787. float chance = (float)max((float)0, (float)info->get_crit_chance());
  5788. crit = (MakeRandomFloat(0, 100) <= chance);
  5789. }
  5790. if(crit){
  5791. //Apply total crit multiplier with crit bonus
  5792. heal_amt *= ((info->get_crit_bonus() / 100) + 1.3);
  5793. power_amt *= ((info->get_crit_bonus() / 100) + 1.3);
  5794. }
  5795. }
  5796. }
  5797. //Set this rez as a crit to be passed to subspell (not yet used)
  5798. rez->crit = true;
  5799. //Set Heal amt to 1 if 0 now so the player has health
  5800. if(heal_amt == 0)
  5801. heal_amt = 1;
  5802. if(heal_amt > spawn->GetTotalHP())
  5803. heal_amt = spawn->GetTotalHP();
  5804. if(power_amt > spawn->GetTotalPower())
  5805. power_amt = spawn->GetTotalPower();
  5806. spawn->SetHP(heal_amt);
  5807. if(power_amt > 0)
  5808. spawn->SetPower(power_amt);
  5809. if(client && caster){
  5810. EQ2Packet* move = ((Player*)spawn)->Move(caster->GetX(), caster->GetY(), caster->GetZ(), client->GetVersion());
  5811. if(move)
  5812. client->QueuePacket(move);
  5813. }
  5814. if(crit){
  5815. power_packet_type = HEAL_PACKET_TYPE_CRIT_MANA;
  5816. heal_packet_type = HEAL_PACKET_TYPE_CRIT_HEAL;
  5817. }
  5818. else {
  5819. power_packet_type = HEAL_PACKET_TYPE_SIMPLE_MANA;
  5820. heal_packet_type = HEAL_PACKET_TYPE_SIMPLE_HEAL;
  5821. }
  5822. SendHealPacket(caster, spawn, heal_packet_type, heal_amt, heal_spell.c_str());
  5823. if(power_amt > 0)
  5824. SendHealPacket(caster, spawn, power_packet_type, power_amt, heal_spell.c_str());
  5825. //The following code sets the spawn as alive
  5826. if(dead_spawns.count(spawn->GetID()) > 0)
  5827. dead_spawns.erase(spawn->GetID());
  5828. if(spawn->IsPlayer()){
  5829. spawn->SetSpawnType(4);
  5830. client = GetClientBySpawn(spawn);
  5831. if(client){
  5832. packet = configReader.getStruct("WS_Resurrected", client->GetVersion());
  5833. if(packet){
  5834. client->QueuePacket(packet->serialize());
  5835. }
  5836. packet = configReader.getStruct("WS_ServerControlFlags", client->GetVersion());
  5837. if(packet)
  5838. {
  5839. packet->setDataByName("parameter1", 8);
  5840. client->QueuePacket(packet->serialize());
  5841. packet->setDataByName("parameter1", 16);
  5842. client->QueuePacket(packet->serialize());
  5843. }
  5844. safe_delete(packet);
  5845. client->SimpleMessage(CHANNEL_NARRATIVE, "You regain consciousness!");
  5846. }
  5847. }
  5848. spawn->SendSpawnChanges(true);
  5849. spawn->SetTempActionState(-1);
  5850. spawn->appearance.attackable = 1;
  5851. }
  5852. void ZoneServer::SendDispellPacket(Entity* caster, Spawn* target, string dispell_name, string spell_name, int8 dispell_type){
  5853. if(!caster || !target)
  5854. return;
  5855. Client* client = 0;
  5856. Player* player = 0;
  5857. PacketStruct* packet = 0;
  5858. vector<Client*>::iterator client_itr;
  5859. MClientList.readlock(__FUNCTION__, __LINE__);
  5860. for (client_itr = clients.begin(); client_itr != clients.end(); client_itr++){
  5861. client = *client_itr;
  5862. if(!client || !(player = client->GetPlayer()) || (player != caster && ((caster && player->WasSentSpawn(caster->GetID()) == false) || (target && player->WasSentSpawn(target->GetID()) == false))))
  5863. continue;
  5864. if((caster && player->WasSpawnRemoved(caster)) || (caster && player->WasSpawnRemoved(target)))
  5865. continue;
  5866. if(caster && caster->GetDistance(player) > 50)
  5867. continue;
  5868. if(target && target->GetDistance(player) > 50)
  5869. continue;
  5870. packet = configReader.getStruct("WS_HearDispell", client->GetVersion());
  5871. if(packet){
  5872. packet->setDataByName("spell_name", spell_name.c_str());
  5873. packet->setDataByName("dispell_name", dispell_name.c_str());
  5874. packet->setDataByName("caster", player->GetIDWithPlayerSpawn(caster));
  5875. packet->setDataByName("target", player->GetIDWithPlayerSpawn(target));
  5876. packet->setDataByName("type", dispell_type);
  5877. client->QueuePacket(packet->serialize());
  5878. }
  5879. safe_delete(packet);
  5880. }
  5881. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  5882. }
  5883. void ZoneServer::DismissAllPets() {
  5884. Spawn* spawn = 0;
  5885. map<int32, Spawn*>::iterator itr;
  5886. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5887. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5888. spawn = itr->second;
  5889. if (spawn && spawn->IsEntity())
  5890. ((Entity*)spawn)->DismissAllPets();
  5891. }
  5892. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5893. }
  5894. void ZoneServer::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target){
  5895. if (spellProcess)
  5896. spellProcess->RemoveTargetFromSpell(spell, target);
  5897. }
  5898. void ZoneServer::ClearHate(Entity* entity) {
  5899. Spawn* spawn = 0;
  5900. map<int32, Spawn*>::iterator itr;
  5901. MSpawnList.readlock(__FUNCTION__, __LINE__);
  5902. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  5903. spawn = itr->second;
  5904. if (spawn && spawn->IsNPC() && ((NPC*)spawn)->Brain())
  5905. ((NPC*)spawn)->Brain()->ClearHate(entity);
  5906. }
  5907. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  5908. }
  5909. ThreadReturnType ZoneLoop(void* tmp) {
  5910. #ifdef WIN32
  5911. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5912. #endif
  5913. if (tmp == 0) {
  5914. ThrowError("ZoneLoop(): tmp = 0!");
  5915. THREAD_RETURN(NULL);
  5916. }
  5917. ZoneServer* zs = (ZoneServer*) tmp;
  5918. while (zs->Process()) {
  5919. if(zs->GetClientCount() == 0)
  5920. Sleep(1000);
  5921. else
  5922. Sleep(10);
  5923. }
  5924. zs->Process(); //run loop once more to clean up some functions
  5925. safe_delete(zs);
  5926. THREAD_RETURN(NULL);
  5927. }
  5928. ThreadReturnType SpawnLoop(void* tmp) {
  5929. #ifdef WIN32
  5930. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5931. #endif
  5932. if (tmp == 0) {
  5933. ThrowError("SpawnLoop(): tmp = 0!");
  5934. THREAD_RETURN(NULL);
  5935. }
  5936. ZoneServer* zs = (ZoneServer*) tmp;
  5937. #ifndef NO_CATCH
  5938. try {
  5939. #endif
  5940. zs->spawnthread_active = true;
  5941. while (zs->SpawnProcess()) {
  5942. if(zs->GetClientCount() == 0)
  5943. Sleep(1000);
  5944. else
  5945. Sleep(20);
  5946. }
  5947. zs->spawnthread_active = false;
  5948. #ifndef NO_CATCH
  5949. }
  5950. catch(...) {
  5951. zs->spawnthread_active = false;
  5952. zs->initial_spawn_threads_active = 0;
  5953. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop, shutting down zone '%s'...", zs->GetZoneName());
  5954. try{
  5955. zs->Shutdown();
  5956. }
  5957. catch(...){
  5958. LogWrite(ZONE__ERROR, 0, "Zone", "Error Processing SpawnLoop while shutting down zone '%s'...", zs->GetZoneName());
  5959. throw;
  5960. }
  5961. throw;
  5962. }
  5963. #endif
  5964. THREAD_RETURN(NULL);
  5965. }
  5966. ThreadReturnType SendInitialSpawns(void* tmp) {
  5967. #ifdef WIN32
  5968. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL);
  5969. #endif
  5970. if (tmp == 0) {
  5971. ThrowError("SendInitialSpawns(): tmp = 0!");
  5972. THREAD_RETURN(NULL);
  5973. }
  5974. Client* client = (Client*) tmp;
  5975. client->GetCurrentZone()->SendZoneSpawns(client);
  5976. THREAD_RETURN(NULL);
  5977. }
  5978. ThreadReturnType SendLevelChangedSpawns(void* tmp) {
  5979. #ifdef WIN32
  5980. SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_NORMAL);
  5981. #endif
  5982. if (tmp == 0) {
  5983. ThrowError("SendLevelChangedSpawns(): tmp = 0!");
  5984. THREAD_RETURN(NULL);
  5985. }
  5986. Client* client = (Client*)tmp;
  5987. client->GetCurrentZone()->SendAllSpawnsForLevelChange(client);
  5988. THREAD_RETURN(NULL);
  5989. }
  5990. void ZoneServer::SetSpawnStructs(Client* client) {
  5991. int16 client_ver = client->GetVersion();
  5992. Player* player = client->GetPlayer();
  5993. //Save a copy of the correct spawn substructs for the client's player, save here a copy if we don't have one
  5994. PacketStruct* pos = configReader.getStruct("Substruct_SpawnPositionStruct", client_ver);
  5995. player->SetSpawnPosStruct(pos);
  5996. if (versioned_pos_structs.count(pos->GetVersion()) == 0)
  5997. versioned_pos_structs[pos->GetVersion()] = new PacketStruct(pos, true);
  5998. PacketStruct* vis = configReader.getStruct("Substruct_SpawnVisualizationInfoStruct", client_ver);
  5999. player->SetSpawnVisStruct(vis);
  6000. if (versioned_vis_structs.count(vis->GetVersion()) == 0)
  6001. versioned_vis_structs[vis->GetVersion()] = new PacketStruct(vis, true);
  6002. PacketStruct* info = configReader.getStruct("Substruct_SpawnInfoStruct", client_ver);
  6003. player->SetSpawnInfoStruct(info);
  6004. if (versioned_info_structs.count(info->GetVersion()) == 0)
  6005. versioned_info_structs[info->GetVersion()] = new PacketStruct(info, true);
  6006. PacketStruct* header = configReader.getStruct("WS_SpawnStruct_Header", client_ver);
  6007. player->SetSpawnHeaderStruct(header);
  6008. PacketStruct* footer = configReader.getStruct("WS_SpawnStruct_Footer", client_ver);
  6009. player->SetSpawnFooterStruct(footer);
  6010. PacketStruct* sfooter = configReader.getStruct("WS_SignWidgetSpawnStruct_Footer", client_ver);
  6011. player->SetSignFooterStruct(sfooter);
  6012. PacketStruct* wfooter = configReader.getStruct("WS_WidgetSpawnStruct_Footer", client_ver);
  6013. player->SetWidgetFooterStruct(wfooter);
  6014. }
  6015. Spawn* ZoneServer::GetSpawn(int32 id){
  6016. Spawn* ret = 0;
  6017. if(GetNPC(id))
  6018. ret = GetNewNPC(id);
  6019. else if(this->GetObject(id))
  6020. ret = GetNewObject(id);
  6021. else if(GetWidget(id))
  6022. ret = GetNewWidget(id);
  6023. else if(GetSign(id))
  6024. ret = GetNewSign(id);
  6025. else if(GetGroundSpawn(id))
  6026. ret = GetNewGroundSpawn(id);
  6027. // Unable to find the spawn in the list lets attempt to add it if we are not currently reloading
  6028. else if (!reloading && database.LoadNPC(this, id)) {
  6029. if (GetNPC(id))
  6030. ret = GetNewNPC(id);
  6031. else
  6032. LogWrite(NPC__ERROR, 0, "NPC", "Database inserted npc (%u) but was still unable to retrieve it!", id);
  6033. }
  6034. else if (!reloading && database.LoadObject(this, id)) {
  6035. if (this->GetObject(id))
  6036. ret = GetNewObject(id);
  6037. else
  6038. LogWrite(OBJECT__ERROR, 0, "Object", "Database inserted object (%u) but was still unable to retrieve it!", id);
  6039. }
  6040. else if (!reloading && database.LoadWidget(this, id)) {
  6041. if (GetWidget(id))
  6042. ret = GetNewWidget(id);
  6043. else
  6044. LogWrite(WIDGET__ERROR, 0, "Widget", "Database inserted widget (%u) but was still unable to retrieve it!", id);
  6045. }
  6046. else if (!reloading && database.LoadSign(this, id)) {
  6047. if (GetSign(id))
  6048. ret = GetNewSign(id);
  6049. else
  6050. LogWrite(SIGN__ERROR, 0, "Sign", "Database inserted sign (%u) but was still unable to retrieve it!", id);
  6051. }
  6052. else if (!reloading && database.LoadGroundSpawn(this, id)) {
  6053. if (GetGroundSpawn(id))
  6054. ret = GetNewGroundSpawn(id);
  6055. else
  6056. LogWrite(GROUNDSPAWN__ERROR, 0, "GSpawn", "Database inserted ground spawn (%u) but was still unable to retrieve it!", id);
  6057. }
  6058. if(ret)
  6059. ret->SetID(Spawn::NextID());
  6060. return ret;
  6061. }
  6062. vector<EntityCommand*>* ZoneServer::GetEntityCommandList(int32 id){
  6063. if(entity_command_list.count(id) > 0)
  6064. return entity_command_list[id];
  6065. else
  6066. return 0;
  6067. }
  6068. void ZoneServer::SetEntityCommandList(int32 id, EntityCommand* command) {
  6069. if (entity_command_list.count(id) == 0)
  6070. entity_command_list[id] = new vector<EntityCommand*>;
  6071. entity_command_list[id]->push_back(command);
  6072. }
  6073. EntityCommand* ZoneServer::GetEntityCommand(int32 id, string name) {
  6074. EntityCommand* ret = 0;
  6075. if (entity_command_list.count(id) == 0)
  6076. return ret;
  6077. vector<EntityCommand*>::iterator itr;
  6078. for (itr = entity_command_list[id]->begin(); itr != entity_command_list[id]->end(); itr++) {
  6079. if ((*itr)->name == name) {
  6080. ret = (*itr);
  6081. break;
  6082. }
  6083. }
  6084. return ret;
  6085. }
  6086. void ZoneServer::ClearEntityCommands() {
  6087. if (entity_command_list.size() > 0) {
  6088. map<int32, vector<EntityCommand*>* >::iterator itr;
  6089. for (itr = entity_command_list.begin(); itr != entity_command_list.end(); itr++) {
  6090. vector<EntityCommand*>* entity_commands = itr->second;
  6091. if (entity_commands && entity_commands->size() > 0) {
  6092. vector<EntityCommand*>::iterator v_itr;
  6093. for (v_itr = entity_commands->begin(); v_itr != entity_commands->end(); v_itr++)
  6094. safe_delete(*v_itr);
  6095. entity_commands->clear();
  6096. }
  6097. safe_delete(entity_commands);
  6098. }
  6099. entity_command_list.clear();
  6100. }
  6101. }
  6102. void ZoneServer::AddNPCSpell(int32 list_id, int32 spell_id, int8 tier){
  6103. npc_spell_list[list_id][spell_id] = tier;
  6104. }
  6105. vector<Spell*>* ZoneServer::GetNPCSpells(int32 primary_list, int32 secondary_list){
  6106. vector<Spell*>* ret = 0;
  6107. if(npc_spell_list.count(primary_list) > 0){
  6108. ret = new vector<Spell*>();
  6109. map<int32, int8>::iterator itr;
  6110. Spell* tmpSpell = 0;
  6111. for(itr = npc_spell_list[primary_list].begin(); itr != npc_spell_list[primary_list].end(); itr++){
  6112. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  6113. if(tmpSpell)
  6114. ret->push_back(tmpSpell);
  6115. }
  6116. }
  6117. if(npc_spell_list.count(secondary_list) > 0){
  6118. if(!ret)
  6119. ret = new vector<Spell*>();
  6120. map<int32, int8>::iterator itr;
  6121. Spell* tmpSpell = 0;
  6122. for(itr = npc_spell_list[secondary_list].begin(); itr != npc_spell_list[secondary_list].end(); itr++){
  6123. tmpSpell = master_spell_list.GetSpell(itr->first, itr->second);
  6124. if(tmpSpell)
  6125. ret->push_back(tmpSpell);
  6126. }
  6127. }
  6128. if(ret && ret->size() == 0){
  6129. safe_delete(ret);
  6130. ret = 0;
  6131. }
  6132. return ret;
  6133. }
  6134. void ZoneServer::AddNPCSkill(int32 list_id, int32 skill_id, int16 value){
  6135. npc_skill_list[list_id][skill_id] = value;
  6136. }
  6137. map<string, Skill*>* ZoneServer::GetNPCSkills(int32 primary_list, int32 secondary_list){
  6138. map<string, Skill*>* ret = 0;
  6139. if(npc_skill_list.count(primary_list) > 0){
  6140. ret = new map<string, Skill*>();
  6141. map<int32, int16>::iterator itr;
  6142. Skill* tmpSkill = 0;
  6143. for(itr = npc_skill_list[primary_list].begin(); itr != npc_skill_list[primary_list].end(); itr++){
  6144. tmpSkill = master_skill_list.GetSkill(itr->first);
  6145. if(tmpSkill){
  6146. tmpSkill = new Skill(tmpSkill);
  6147. tmpSkill->current_val = itr->second;
  6148. tmpSkill->max_val = tmpSkill->current_val+5;
  6149. (*ret)[tmpSkill->name.data] = tmpSkill;
  6150. }
  6151. }
  6152. }
  6153. if(npc_skill_list.count(secondary_list) > 0){
  6154. if(!ret)
  6155. ret = new map<string, Skill*>();
  6156. map<int32, int16>::iterator itr;
  6157. Skill* tmpSkill = 0;
  6158. for(itr = npc_skill_list[secondary_list].begin(); itr != npc_skill_list[secondary_list].end(); itr++){
  6159. tmpSkill = master_skill_list.GetSkill(itr->first);
  6160. if(tmpSkill){
  6161. tmpSkill = new Skill(tmpSkill);
  6162. tmpSkill->current_val = itr->second;
  6163. tmpSkill->max_val = tmpSkill->current_val+5;
  6164. (*ret)[tmpSkill->name.data] = tmpSkill;
  6165. }
  6166. }
  6167. }
  6168. if(ret && ret->size() == 0){
  6169. safe_delete(ret);
  6170. ret = 0;
  6171. }
  6172. return ret;
  6173. }
  6174. void ZoneServer::AddNPCEquipment(int32 list_id, int32 item_id){
  6175. npc_equipment_list[list_id].push_back(item_id);
  6176. }
  6177. void ZoneServer::SetNPCEquipment(NPC* npc) {
  6178. if(npc_equipment_list.count(npc->GetEquipmentListID()) > 0){
  6179. Item* tmpItem = 0;
  6180. int8 slot = 0;
  6181. vector<int32>::iterator itr;
  6182. for(itr = npc_equipment_list[npc->GetEquipmentListID()].begin(); itr != npc_equipment_list[npc->GetEquipmentListID()].end(); itr++){
  6183. tmpItem = master_item_list.GetItem(*itr);
  6184. if(tmpItem){
  6185. slot = npc->GetEquipmentList()->GetFreeSlot(tmpItem);
  6186. if(slot < 255){
  6187. tmpItem = new Item(tmpItem);
  6188. npc->GetEquipmentList()->SetItem(slot, tmpItem);
  6189. }
  6190. }
  6191. }
  6192. }
  6193. }
  6194. void ZoneServer::AddNPC(int32 id, NPC* npc) {
  6195. npc_list[id] = npc;
  6196. }
  6197. void ZoneServer::AddWidget(int32 id, Widget* widget) {
  6198. widget_list[id] = widget;
  6199. }
  6200. Widget* ZoneServer::GetWidget(int32 id, bool override_loading) {
  6201. if((!reloading || override_loading) && widget_list.count(id) > 0)
  6202. return widget_list[id];
  6203. else
  6204. return 0;
  6205. }
  6206. Widget* ZoneServer::GetNewWidget(int32 id) {
  6207. if(!reloading && widget_list.count(id) > 0)
  6208. return widget_list[id]->Copy();
  6209. else
  6210. return 0;
  6211. }
  6212. void ZoneServer::LoadGroundSpawnEntries(){
  6213. MGroundSpawnItems.lock();
  6214. database.LoadGroundSpawnEntries(this);
  6215. MGroundSpawnItems.unlock();
  6216. }
  6217. void ZoneServer::LoadGroundSpawnItems() {
  6218. }
  6219. void ZoneServer::AddGroundSpawnEntry(int32 groundspawn_id, int16 min_skill_level, int16 min_adventure_level, int8 bonus_table, float harvest1, float harvest3, float harvest5, float harvest_imbue, float harvest_rare, float harvest10, int32 harvest_coin) {
  6220. GroundSpawnEntry* entry = new GroundSpawnEntry;
  6221. entry->min_skill_level = min_skill_level;
  6222. entry->min_adventure_level = min_adventure_level;
  6223. entry->bonus_table = bonus_table;
  6224. entry->harvest1 = harvest1;
  6225. entry->harvest3 = harvest3;
  6226. entry->harvest5 = harvest5;
  6227. entry->harvest_imbue = harvest_imbue;
  6228. entry->harvest_rare = harvest_rare;
  6229. entry->harvest10 = harvest10;
  6230. entry->harvest_coin = harvest_coin;
  6231. groundspawn_entries[groundspawn_id].push_back(entry);
  6232. }
  6233. void ZoneServer::AddGroundSpawnItem(int32 groundspawn_id, int32 item_id, int8 is_rare, int32 grid_id) {
  6234. GroundSpawnEntryItem* entry = new GroundSpawnEntryItem;
  6235. entry->item_id = item_id;
  6236. entry->is_rare = is_rare;
  6237. entry->grid_id = grid_id;
  6238. groundspawn_items[groundspawn_id].push_back(entry);
  6239. }
  6240. vector<GroundSpawnEntry*>* ZoneServer::GetGroundSpawnEntries(int32 id){
  6241. vector<GroundSpawnEntry*>* ret = 0;
  6242. MGroundSpawnItems.lock();
  6243. if(groundspawn_entries.count(id) > 0)
  6244. ret = &groundspawn_entries[id];
  6245. MGroundSpawnItems.unlock();
  6246. return ret;
  6247. }
  6248. vector<GroundSpawnEntryItem*>* ZoneServer::GetGroundSpawnEntryItems(int32 id){
  6249. vector<GroundSpawnEntryItem*>* ret = 0;
  6250. if(groundspawn_items.count(id) > 0)
  6251. ret = &groundspawn_items[id];
  6252. return ret;
  6253. }
  6254. // TODO - mis-named, should be DeleteGroundSpawnEntries() but this is ok for now :)
  6255. void ZoneServer::DeleteGroundSpawnItems()
  6256. {
  6257. MGroundSpawnItems.lock();
  6258. map<int32, vector<GroundSpawnEntry*> >::iterator groundspawnentry_map_itr;
  6259. vector<GroundSpawnEntry*>::iterator groundspawnentry_itr;
  6260. for(groundspawnentry_map_itr = groundspawn_entries.begin(); groundspawnentry_map_itr != groundspawn_entries.end(); groundspawnentry_map_itr++)
  6261. {
  6262. for(groundspawnentry_itr = groundspawnentry_map_itr->second.begin(); groundspawnentry_itr != groundspawnentry_map_itr->second.end(); groundspawnentry_itr++)
  6263. {
  6264. safe_delete(*groundspawnentry_itr);
  6265. }
  6266. }
  6267. groundspawn_entries.clear();
  6268. map<int32, vector<GroundSpawnEntryItem*> >::iterator groundspawnitem_map_itr;
  6269. vector<GroundSpawnEntryItem*>::iterator groundspawnitem_itr;
  6270. for(groundspawnitem_map_itr = groundspawn_items.begin(); groundspawnitem_map_itr != groundspawn_items.end(); groundspawnitem_map_itr++)
  6271. {
  6272. for(groundspawnitem_itr = groundspawnitem_map_itr->second.begin(); groundspawnitem_itr != groundspawnitem_map_itr->second.end(); groundspawnitem_itr++)
  6273. {
  6274. safe_delete(*groundspawnitem_itr);
  6275. }
  6276. }
  6277. groundspawn_items.clear();
  6278. MGroundSpawnItems.unlock();
  6279. }
  6280. void ZoneServer::AddGroundSpawn(int32 id, GroundSpawn* spawn) {
  6281. groundspawn_list[id] = spawn;
  6282. }
  6283. GroundSpawn* ZoneServer::GetGroundSpawn(int32 id, bool override_loading) {
  6284. if((!reloading || override_loading) && groundspawn_list.count(id) > 0)
  6285. return groundspawn_list[id];
  6286. else
  6287. return 0;
  6288. }
  6289. GroundSpawn* ZoneServer::GetNewGroundSpawn(int32 id) {
  6290. if(!reloading && groundspawn_list.count(id) > 0)
  6291. return groundspawn_list[id]->Copy();
  6292. else
  6293. return 0;
  6294. }
  6295. void ZoneServer::AddLootTable(int32 id, LootTable* table){
  6296. loot_tables[id] = table;
  6297. }
  6298. void ZoneServer::AddLootDrop(int32 id, LootDrop* drop){
  6299. loot_drops[id].push_back(drop);
  6300. }
  6301. void ZoneServer::AddSpawnLootList(int32 spawn_id, int32 id) {
  6302. spawn_loot_list[spawn_id].push_back(id);
  6303. }
  6304. void ZoneServer::ClearSpawnLootList(int32 spawn_id) {
  6305. spawn_loot_list[spawn_id].clear();
  6306. }
  6307. void ZoneServer::AddLevelLootList(GlobalLoot* loot) {
  6308. level_loot_list.push_back(loot);
  6309. }
  6310. void ZoneServer::AddRacialLootList(int16 racial_id, GlobalLoot* loot) {
  6311. racial_loot_list[racial_id].push_back(loot);
  6312. }
  6313. void ZoneServer::AddZoneLootList(int32 zone, GlobalLoot* loot) {
  6314. zone_loot_list[zone].push_back(loot);
  6315. }
  6316. void ZoneServer::ClearLootTables(){
  6317. map<int32,LootTable*>::iterator table_itr;
  6318. for(table_itr = loot_tables.begin(); table_itr != loot_tables.end(); table_itr++){
  6319. safe_delete(table_itr->second);
  6320. }
  6321. map<int32, vector<LootDrop*> >::iterator drop_itr;
  6322. vector<LootDrop*>::iterator drop_itr2;
  6323. for(drop_itr = loot_drops.begin(); drop_itr != loot_drops.end(); drop_itr++){
  6324. for(drop_itr2 = drop_itr->second.begin(); drop_itr2 != drop_itr->second.end(); drop_itr2++){
  6325. safe_delete(*drop_itr2);
  6326. }
  6327. }
  6328. vector<GlobalLoot*>::iterator level_itr;
  6329. for (level_itr = level_loot_list.begin(); level_itr != level_loot_list.end(); level_itr++) {
  6330. safe_delete(*level_itr);
  6331. }
  6332. map<int16, vector<GlobalLoot*> >::iterator race_itr;
  6333. vector<GlobalLoot*>::iterator race_itr2;
  6334. for (race_itr = racial_loot_list.begin(); race_itr != racial_loot_list.end(); race_itr++) {
  6335. for (race_itr2 = race_itr->second.begin(); race_itr2 != race_itr->second.end(); race_itr2++) {
  6336. safe_delete(*race_itr2);
  6337. }
  6338. }
  6339. map<int32, vector<GlobalLoot*> >::iterator zone_itr;
  6340. vector<GlobalLoot*>::iterator zone_itr2;
  6341. for(zone_itr = zone_loot_list.begin(); zone_itr != zone_loot_list.end(); zone_itr++) {
  6342. for (zone_itr2 = zone_itr->second.begin(); zone_itr2 != zone_itr->second.end(); zone_itr2++) {
  6343. safe_delete(*zone_itr2);
  6344. }
  6345. }
  6346. loot_tables.clear();
  6347. loot_drops.clear();
  6348. spawn_loot_list.clear();
  6349. level_loot_list.clear();
  6350. racial_loot_list.clear();
  6351. zone_loot_list.clear();
  6352. }
  6353. vector<int32> ZoneServer::GetSpawnLootList(int32 spawn_id, int32 zone_id, int8 spawn_level, int16 racial_id, Spawn* spawn) {
  6354. vector<int32> ret;
  6355. int32 returnValue = 0;
  6356. if(reloading)
  6357. return ret;
  6358. if (spawn_loot_list.count(spawn_id) > 0)
  6359. ret.insert(ret.end(), spawn_loot_list[spawn_id].begin(), spawn_loot_list[spawn_id].end());
  6360. if (level_loot_list.size() > 0) {
  6361. vector<GlobalLoot*>::iterator itr;
  6362. for (itr = level_loot_list.begin(); itr != level_loot_list.end(); itr++) {
  6363. GlobalLoot* loot = *itr;
  6364. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6365. returnValue = 0; // reset since this can override the database setting
  6366. if(zone_script)
  6367. {
  6368. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_level", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6369. continue;
  6370. }
  6371. bool entryAdded = false;
  6372. if (loot->minLevel == 0 && loot->maxLevel == 0 && (entryAdded = true)) // successful plan to add set entryAdded to true
  6373. ret.push_back(loot->table_id);
  6374. else {
  6375. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (entryAdded = true)) // successful plan to add set entryAdded to true
  6376. ret.push_back(loot->table_id);
  6377. }
  6378. if(!entryAdded && returnValue) // DB override via LUA scripting
  6379. ret.push_back(loot->table_id);
  6380. }
  6381. }
  6382. if (racial_loot_list.count(racial_id) > 0) {
  6383. vector<GlobalLoot*>::iterator itr;
  6384. for (itr = racial_loot_list[racial_id].begin(); itr != racial_loot_list[racial_id].end(); itr++) {
  6385. GlobalLoot* loot = *itr;
  6386. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6387. returnValue = 0; // reset since this can override the database setting
  6388. if(zone_script)
  6389. {
  6390. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_racial", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6391. continue;
  6392. }
  6393. bool entryAdded = false;
  6394. if (loot->minLevel == 0 && loot->maxLevel == 0 && (entryAdded = true)) // successful plan to add set entryAdded to true
  6395. ret.push_back(loot->table_id);
  6396. else {
  6397. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (entryAdded = true)) // successful plan to add set entryAdded to true
  6398. ret.push_back(loot->table_id);
  6399. }
  6400. if(!entryAdded && returnValue) // DB override via LUA scripting
  6401. ret.push_back(loot->table_id);
  6402. }
  6403. }
  6404. if (zone_loot_list.count(zone_id) > 0) {
  6405. vector<GlobalLoot*>::iterator itr;
  6406. for (itr = zone_loot_list[zone_id].begin(); itr != zone_loot_list[zone_id].end(); itr++) {
  6407. GlobalLoot* loot = *itr;
  6408. const char* zone_script = world.GetZoneScript(this->GetZoneID());
  6409. returnValue = 0; // reset since this can override the database setting
  6410. if(zone_script)
  6411. {
  6412. if(lua_interface->RunZoneScriptWithReturn(zone_script, "loot_criteria_zone", spawn->GetZone(), spawn, loot->table_id, loot->minLevel, loot->maxLevel, &returnValue) && returnValue == 0)
  6413. continue;
  6414. }
  6415. bool entryAdded = false;
  6416. if (loot->minLevel == 0 && loot->maxLevel == 0 && (entryAdded = true)) // successful plan to add set entryAdded to true
  6417. ret.push_back(loot->table_id);
  6418. else {
  6419. if (spawn_level >= loot->minLevel && spawn_level <= loot->maxLevel && (entryAdded = true)) // successful plan to add set entryAdded to true
  6420. ret.push_back(loot->table_id);
  6421. }
  6422. if(!entryAdded && returnValue) // DB override via LUA scripting
  6423. ret.push_back(loot->table_id);
  6424. }
  6425. }
  6426. return ret;
  6427. }
  6428. vector<LootDrop*>* ZoneServer::GetLootDrops(int32 table_id){
  6429. if(!reloading && loot_drops.count(table_id) > 0)
  6430. return &(loot_drops[table_id]);
  6431. else
  6432. return 0;
  6433. }
  6434. LootTable* ZoneServer::GetLootTable(int32 table_id){
  6435. return loot_tables[table_id];
  6436. }
  6437. void ZoneServer::AddLocationTransporter(int32 zone_id, string message, float trigger_x, float trigger_y, float trigger_z, float trigger_radius, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading, int32 cost, int32 unique_id){
  6438. LocationTransportDestination* loc = new LocationTransportDestination;
  6439. loc->message = message;
  6440. loc->trigger_x = trigger_x;
  6441. loc->trigger_y = trigger_y;
  6442. loc->trigger_z = trigger_z;
  6443. loc->trigger_radius = trigger_radius;
  6444. loc->destination_zone_id = destination_zone_id;
  6445. loc->destination_x = destination_x;
  6446. loc->destination_y = destination_y;
  6447. loc->destination_z = destination_z;
  6448. loc->destination_heading = destination_heading;
  6449. loc->cost = cost;
  6450. loc->unique_id = unique_id;
  6451. MTransporters.lock();
  6452. if(location_transporters.count(zone_id) == 0)
  6453. location_transporters[zone_id] = new MutexList<LocationTransportDestination*>();
  6454. location_transporters[zone_id]->Add(loc);
  6455. MTransporters.unlock();
  6456. }
  6457. void ZoneServer::AddTransporter(int32 transport_id, int8 type, string name, string message, int32 destination_zone_id, float destination_x, float destination_y, float destination_z, float destination_heading,
  6458. int32 cost, int32 unique_id, int8 min_level, int8 max_level, int32 quest_req, int16 quest_step_req, int32 quest_complete, int32 map_x, int32 map_y, int32 expansion_flag, int32 holiday_flag, int32 min_client_version,
  6459. int32 max_client_version, int32 flight_path_id, int16 mount_id, int8 mount_red_color, int8 mount_green_color, int8 mount_blue_color){
  6460. TransportDestination* transport = new TransportDestination;
  6461. transport->type = type;
  6462. transport->display_name = name;
  6463. transport->message = message;
  6464. transport->destination_zone_id = destination_zone_id;
  6465. transport->destination_x = destination_x;
  6466. transport->destination_y = destination_y;
  6467. transport->destination_z = destination_z;
  6468. transport->destination_heading = destination_heading;
  6469. transport->cost = cost;
  6470. transport->unique_id = unique_id;
  6471. transport->min_level = min_level;
  6472. transport->max_level = max_level;
  6473. transport->req_quest = quest_req;
  6474. transport->req_quest_step = quest_step_req;
  6475. transport->req_quest_complete = quest_complete;
  6476. transport->map_x = map_x;
  6477. transport->map_y = map_y;
  6478. transport->expansion_flag = expansion_flag;
  6479. transport->holiday_flag = holiday_flag;
  6480. transport->min_client_version = min_client_version;
  6481. transport->max_client_version = max_client_version;
  6482. transport->flight_path_id = flight_path_id;
  6483. transport->mount_id = mount_id;
  6484. transport->mount_red_color = mount_red_color;
  6485. transport->mount_green_color = mount_green_color;
  6486. transport->mount_blue_color = mount_blue_color;
  6487. MTransporters.lock();
  6488. transporters[transport_id].push_back(transport);
  6489. MTransporters.unlock();
  6490. }
  6491. void ZoneServer::GetTransporters(vector<TransportDestination*>* returnList, Client* client, int32 transport_id){
  6492. if (!returnList)
  6493. return;
  6494. MTransporters.lock();
  6495. if (transporters.count(transport_id) > 0)
  6496. {
  6497. vector<TransportDestination*> list;
  6498. for (int i = 0; i < transporters[transport_id].size(); i++)
  6499. {
  6500. if (transporters[transport_id][i]->min_client_version && client->GetVersion() < transporters[transport_id][i]->min_client_version)
  6501. continue;
  6502. else if (transporters[transport_id][i]->max_client_version && client->GetVersion() > transporters[transport_id][i]->max_client_version)
  6503. continue;
  6504. if (database.CheckExpansionFlags(this, transporters[transport_id][i]->expansion_flag) && database.CheckHolidayFlags(this, transporters[transport_id][i]->holiday_flag))
  6505. {
  6506. returnList->push_back(transporters[transport_id][i]);
  6507. }
  6508. }
  6509. }
  6510. MTransporters.unlock();
  6511. }
  6512. MutexList<LocationTransportDestination*>* ZoneServer::GetLocationTransporters(int32 zone_id){
  6513. MutexList<LocationTransportDestination*>* ret = 0;
  6514. MTransporters.lock();
  6515. if(location_transporters.count(zone_id) > 0)
  6516. ret = location_transporters[zone_id];
  6517. MTransporters.unlock();
  6518. return ret;
  6519. }
  6520. void ZoneServer::DeleteGlobalTransporters(){
  6521. MTransporters.lock();
  6522. map<int32, vector<TransportDestination*> >::iterator itr;
  6523. vector<TransportDestination*>::iterator transport_vector_itr;
  6524. for(itr = transporters.begin(); itr != transporters.end(); itr++){
  6525. for(transport_vector_itr = itr->second.begin(); transport_vector_itr != itr->second.end(); transport_vector_itr++){
  6526. safe_delete(*transport_vector_itr);
  6527. }
  6528. }
  6529. map<int32, MutexList<LocationTransportDestination*>* >::iterator itr2;
  6530. for(itr2 = location_transporters.begin(); itr2 != location_transporters.end(); itr2++){
  6531. itr2->second->clear(true);
  6532. delete itr2->second;
  6533. }
  6534. transporters.clear();
  6535. location_transporters.clear();
  6536. MTransporters.unlock();
  6537. }
  6538. void ZoneServer::DeleteGlobalSpawns() {
  6539. ClearLootTables();
  6540. map<int32, NPC*>::iterator npc_list_iter;
  6541. for(npc_list_iter=npc_list.begin();npc_list_iter!=npc_list.end();npc_list_iter++) {
  6542. safe_delete(npc_list_iter->second);
  6543. }
  6544. npc_list.clear();
  6545. map<int32, Object*>::iterator object_list_iter;
  6546. for(object_list_iter=object_list.begin();object_list_iter!=object_list.end();object_list_iter++) {
  6547. safe_delete(object_list_iter->second);
  6548. }
  6549. object_list.clear();
  6550. map<int32, GroundSpawn*>::iterator groundspawn_list_iter;
  6551. for(groundspawn_list_iter=groundspawn_list.begin();groundspawn_list_iter!=groundspawn_list.end();groundspawn_list_iter++) {
  6552. safe_delete(groundspawn_list_iter->second);
  6553. }
  6554. groundspawn_list.clear();
  6555. map<int32, Widget*>::iterator widget_list_iter;
  6556. for(widget_list_iter=widget_list.begin();widget_list_iter!=widget_list.end();widget_list_iter++) {
  6557. safe_delete(widget_list_iter->second);
  6558. }
  6559. widget_list.clear();
  6560. map<int32, Sign*>::iterator sign_list_iter;
  6561. for(sign_list_iter=sign_list.begin();sign_list_iter!=sign_list.end();sign_list_iter++) {
  6562. safe_delete(sign_list_iter->second);
  6563. }
  6564. sign_list.clear();
  6565. /*map<int32, AppearanceData*>::iterator appearance_list_iter;
  6566. for(appearance_list_iter=npc_appearance_list.begin();appearance_list_iter!=npc_appearance_list.end();appearance_list_iter++) {
  6567. safe_delete(appearance_list_iter->second);
  6568. }
  6569. npc_appearance_list.clear();*/
  6570. ClearEntityCommands();
  6571. DeleteGroundSpawnItems();
  6572. DeleteGlobalTransporters();
  6573. DeleteTransporterMaps();
  6574. }
  6575. void ZoneServer::AddTransportMap(int32 id, string name) {
  6576. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6577. m_transportMaps[id] = name;
  6578. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6579. }
  6580. bool ZoneServer::TransportHasMap(int32 id) {
  6581. bool ret = false;
  6582. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6583. ret = m_transportMaps.count(id) > 0;
  6584. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6585. return ret;
  6586. }
  6587. string ZoneServer::GetTransportMap(int32 id) {
  6588. string ret;
  6589. MTransportMaps.readlock(__FUNCTION__, __LINE__);
  6590. if (m_transportMaps.count(id) > 0)
  6591. ret = m_transportMaps[id];
  6592. MTransportMaps.releasereadlock(__FUNCTION__, __LINE__);
  6593. return ret;
  6594. }
  6595. void ZoneServer::DeleteTransporterMaps() {
  6596. MTransportMaps.writelock(__FUNCTION__, __LINE__);
  6597. m_transportMaps.clear();
  6598. MTransportMaps.releasewritelock(__FUNCTION__, __LINE__);
  6599. }
  6600. void ZoneServer::ReloadSpawns() {
  6601. if (reloading)
  6602. return;
  6603. reloading = true;
  6604. world.SetReloadingSubsystem("Spawns");
  6605. // Let every one in the zone know what is happening
  6606. HandleBroadcast("Reloading all spawns for this zone.");
  6607. DeleteGlobalSpawns();
  6608. Depop(false, true);
  6609. }
  6610. void ZoneServer::SendStateCommand(Spawn* spawn, int32 state) {
  6611. vector<Client*>::iterator itr;
  6612. MClientList.readlock(__FUNCTION__, __LINE__);
  6613. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6614. Client* client = *itr;
  6615. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  6616. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), state);
  6617. }
  6618. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6619. }
  6620. void ZoneServer::AddFlightPath(int32 id, FlightPathInfo* info) {
  6621. if (m_flightPaths.count(id) > 0) {
  6622. LogWrite(ZONE__ERROR, 0, "Zone", "Duplicate flight path (%u)", id);
  6623. safe_delete(info);
  6624. return;
  6625. }
  6626. m_flightPaths[id] = info;
  6627. }
  6628. void ZoneServer::AddFlightPathLocation(int32 id, FlightPathLocation* location) {
  6629. if (m_flightPaths.count(id) == 0) {
  6630. LogWrite(ZONE__ERROR, 0, "Zone", "There is no flight info for this route (%u)", id);
  6631. safe_delete(location);
  6632. return;
  6633. }
  6634. m_flightPathRoutes[id].push_back(location);
  6635. }
  6636. void ZoneServer::DeleteFlightPaths() {
  6637. map<int32, vector<FlightPathLocation*> >::iterator itr;
  6638. vector<FlightPathLocation*>::iterator itr2;
  6639. map<int32, FlightPathInfo*>::iterator itr3;
  6640. for (itr = m_flightPathRoutes.begin(); itr != m_flightPathRoutes.end(); itr++) {
  6641. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  6642. safe_delete(*itr2);
  6643. }
  6644. itr->second.clear();
  6645. }
  6646. m_flightPathRoutes.clear();
  6647. for (itr3 = m_flightPaths.begin(); itr3 != m_flightPaths.end(); itr3++) {
  6648. safe_delete(itr3->second);
  6649. }
  6650. m_flightPaths.clear();
  6651. }
  6652. void ZoneServer::SendFlightPathsPackets(Client* client) {
  6653. // Only send a packet if there are flight paths
  6654. if (m_flightPathRoutes.size() > 0) {
  6655. PacketStruct* packet = configReader.getStruct("WS_FlightPathsMsg", client->GetVersion());
  6656. if (packet) {
  6657. int32 num_routes = m_flightPaths.size();
  6658. packet->setArrayLengthByName("number_of_routes", num_routes);
  6659. packet->setArrayLengthByName("number_of_routes2", num_routes);
  6660. packet->setArrayLengthByName("number_of_routes3", num_routes);
  6661. packet->setArrayLengthByName("number_of_routes4", num_routes);
  6662. map<int32, FlightPathInfo*>::iterator itr;
  6663. int32 i = 0;
  6664. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, i++) {
  6665. packet->setArrayDataByName("route_length", m_flightPathRoutes[itr->first].size(), i);
  6666. packet->setArrayDataByName("ground_mount", itr->second->flying ? 0 : 1, i);
  6667. packet->setArrayDataByName("allow_dismount", itr->second->dismount ? 1 : 0, i);
  6668. packet->setSubArrayLengthByName("route_length2", m_flightPathRoutes[itr->first].size(), i);
  6669. vector<FlightPathLocation*>::iterator itr2;
  6670. int32 j = 0;
  6671. for (itr2 = m_flightPathRoutes[itr->first].begin(); itr2 != m_flightPathRoutes[itr->first].end(); itr2++, j++) {
  6672. packet->setSubArrayDataByName("x", (*itr2)->X, i, j);
  6673. packet->setSubArrayDataByName("y", (*itr2)->Y, i, j);
  6674. packet->setSubArrayDataByName("z", (*itr2)->Z, i, j);
  6675. }
  6676. }
  6677. client->QueuePacket(packet->serialize());
  6678. safe_delete(packet);
  6679. }
  6680. }
  6681. }
  6682. int32 ZoneServer::GetFlightPathIndex(int32 id) {
  6683. int32 index = 0;
  6684. map<int32, FlightPathInfo*>::iterator itr;
  6685. for (itr = m_flightPaths.begin(); itr != m_flightPaths.end(); itr++, index++) {
  6686. if (itr->first == id)
  6687. return index;
  6688. }
  6689. return -1;
  6690. }
  6691. float ZoneServer::GetFlightPathSpeed(int32 id) {
  6692. float speed = 1;
  6693. if (m_flightPaths.count(id) > 0)
  6694. speed = m_flightPaths[id]->speed;
  6695. return speed;
  6696. }
  6697. void ZoneServer::ProcessSpawnConditional(int8 condition) {
  6698. MSpawnLocationList.readlock(__FUNCTION__, __LINE__);
  6699. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6700. map<int32, Spawn*>::iterator itr;
  6701. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6702. if (itr->second != NULL) // null itr->second still coming into ProcessSpawnConditional
  6703. {
  6704. SpawnLocation* loc = spawn_location_list[itr->second->GetSpawnLocationID()];
  6705. if (loc && loc->conditional > 0) {
  6706. if ((loc->conditional & condition) != condition) {
  6707. Despawn(itr->second, 0);
  6708. }
  6709. }
  6710. }
  6711. }
  6712. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6713. map<int32, SpawnLocation*>::iterator itr2;
  6714. for (itr2 = spawn_location_list.begin(); itr2 != spawn_location_list.end(); itr2++) {
  6715. SpawnLocation* loc = itr2->second;
  6716. if (loc && loc->conditional > 0 && ((loc->conditional & condition) == condition))
  6717. if (GetSpawnByLocationID(loc->placement_id) == NULL)
  6718. ProcessSpawnLocation(loc);
  6719. }
  6720. MSpawnLocationList.releasereadlock(__FUNCTION__, __LINE__);
  6721. }
  6722. void ZoneServer::AddSpawnProximities(Spawn* newSpawn) {
  6723. Spawn* spawn = 0;
  6724. map<int32, Spawn*>::iterator itr;
  6725. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6726. MPendingSpawnListAdd.readlock(__FUNCTION__, __LINE__);
  6727. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6728. spawn = itr->second;
  6729. if (spawn && spawn != newSpawn) {
  6730. if (newSpawn->GetDatabaseID())
  6731. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6732. if (newSpawn->GetSpawnLocationID())
  6733. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6734. if (spawn->GetDatabaseID())
  6735. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6736. if (spawn->GetSpawnLocationID())
  6737. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6738. }
  6739. }
  6740. list<Spawn*>::iterator itr2;
  6741. for (itr2 = pending_spawn_list_add.begin(); itr2 != pending_spawn_list_add.end(); itr2++) {
  6742. spawn = *itr2;
  6743. if (spawn && spawn != newSpawn) {
  6744. if (newSpawn->GetDatabaseID())
  6745. spawn->AddSpawnToProximity(newSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6746. if (newSpawn->GetSpawnLocationID())
  6747. spawn->AddSpawnToProximity(newSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6748. if (spawn->GetDatabaseID())
  6749. newSpawn->AddSpawnToProximity(spawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6750. if (spawn->GetSpawnLocationID())
  6751. newSpawn->AddSpawnToProximity(spawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6752. }
  6753. }
  6754. MPendingSpawnListAdd.releasereadlock(__FUNCTION__, __LINE__);
  6755. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6756. }
  6757. // we only call this inside a write lock
  6758. void ZoneServer::RemoveSpawnProximities(Spawn* oldSpawn) {
  6759. Spawn* spawn = 0;
  6760. map<int32, Spawn*>::iterator itr;
  6761. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6762. spawn = itr->second;
  6763. if (spawn && spawn != oldSpawn) {
  6764. if (oldSpawn->GetDatabaseID())
  6765. spawn->RemoveSpawnFromProximity(oldSpawn->GetDatabaseID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_DATABASE_ID);
  6766. if (oldSpawn->GetSpawnLocationID())
  6767. spawn->RemoveSpawnFromProximity(oldSpawn->GetSpawnLocationID(), Spawn::SpawnProximityType::SPAWNPROXIMITY_LOCATION_ID);
  6768. // don't need to remove oldSpawn proximities, we clear them all out
  6769. }
  6770. }
  6771. }
  6772. void ZoneServer::SetSpawnScript(SpawnEntry* entry, Spawn* spawn)
  6773. {
  6774. if (!entry || !spawn)
  6775. return;
  6776. const char* script = 0;
  6777. for (int x = 0; x < 3; x++)
  6778. {
  6779. switch (x)
  6780. {
  6781. case 0:
  6782. script = world.GetSpawnEntryScript(entry->spawn_entry_id);
  6783. break;
  6784. case 1:
  6785. script = world.GetSpawnLocationScript(entry->spawn_location_id);
  6786. break;
  6787. case 2:
  6788. script = world.GetSpawnScript(entry->spawn_id);
  6789. break;
  6790. }
  6791. if (script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  6792. {
  6793. spawn->SetSpawnScript(string(script));
  6794. break;
  6795. }
  6796. }
  6797. }
  6798. vector<HouseItem> ZoneServer::GetHouseItems(Client* client)
  6799. {
  6800. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6801. return std::vector<HouseItem>();
  6802. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6803. std::vector<HouseItem> items;
  6804. map<int32, Spawn*>::iterator itr;
  6805. Spawn* spawn = 0;
  6806. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6807. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6808. spawn = itr->second;
  6809. if (spawn && spawn->IsObject() && spawn->GetPickupItemID())
  6810. {
  6811. HouseItem tmpItem;
  6812. tmpItem.item_id = spawn->GetPickupItemID();
  6813. tmpItem.unique_id = spawn->GetPickupUniqueItemID();
  6814. tmpItem.spawn_id = spawn->GetID();
  6815. tmpItem.item = master_item_list.GetItem(spawn->GetPickupItemID());
  6816. if (!tmpItem.item)
  6817. continue;
  6818. items.push_back(tmpItem);
  6819. }
  6820. }
  6821. MSpawnList.releasereadlock(__FUNCTION__, __LINE__);
  6822. return items;
  6823. }
  6824. void ZoneServer::SendHouseItems(Client* client)
  6825. {
  6826. if (!client->GetCurrentZone()->GetInstanceID() || !client->HasOwnerOrEditAccess())
  6827. return;
  6828. PacketStruct* packet = configReader.getStruct("WS_HouseItemsList", client->GetVersion());
  6829. std::vector<HouseItem> items = GetHouseItems(client);
  6830. // setting this to 1 puts it on the door widget
  6831. packet->setDataByName("is_widget_door", 1);
  6832. packet->setArrayLengthByName("num_items", items.size());
  6833. for (int i = 0; i < items.size(); i++)
  6834. {
  6835. HouseItem tmpItem = items[i];
  6836. packet->setArrayDataByName("unique_id", tmpItem.unique_id, i); // unique_id is in fact the item_id...
  6837. packet->setArrayDataByName("item_name", tmpItem.item->name.c_str(), i);
  6838. packet->setArrayDataByName("status_reduction", tmpItem.item->houseitem_info->status_rent_reduction, i);
  6839. // location, 0 = floor, 1 = ceiling
  6840. //packet->setArrayDataByName("location", 1, i, 0);
  6841. // item_state int8
  6842. // 0 = normal (cannot pick up item / move item / toggle visibility)
  6843. // 1 = virtual (toggle visibility available, no move item)
  6844. // 2 = hidden (cannot pick up item / move item / toggle visibility)
  6845. // 3 = virtual/hidden/toggle visibility
  6846. // 4 = none (cannot pick up item / move item / toggle visibility)
  6847. // 5 = none, toggle visibility (cannot pick up item / move item)
  6848. // 8 = none (cannot pick up item / move item / toggle visibility)
  6849. //packet->setArrayDataByName("item_state", tmpvalue, i, 0);
  6850. // makes it so we don't have access to move item/retrieve item
  6851. // cannot use in conjunction with ui_tab_flag1/ui_tab_flag2
  6852. //packet->setArrayDataByName("tradeable", 1, i);
  6853. //packet->setArrayDataByName("item_description", "failboat", i);
  6854. // access to move item/retrieve item, do not use in conjunction with tradeable
  6855. packet->setArrayDataByName("ui_tab_flag1", 1, i, 0);
  6856. packet->setArrayDataByName("ui_tab_flag2", 1, i, 0);
  6857. // both of these can serve as description fields (only one should be used they populate the same area below the item name)
  6858. //packet->setArrayDataByName("first_item_description", "test", i);
  6859. //packet->setArrayDataByName("second_item_description", "Description here!", i);
  6860. packet->setArrayDataByName("icon", tmpItem.item->details.icon, i);
  6861. }
  6862. EQ2Packet* pack = packet->serialize();
  6863. client->QueuePacket(pack);
  6864. safe_delete(packet);
  6865. }
  6866. Spawn* ZoneServer::GetSpawnFromUniqueItemID(int32 unique_id)
  6867. {
  6868. if (!GetInstanceID() || GetInstanceType() != Instance_Type::PERSONAL_HOUSE_INSTANCE)
  6869. return nullptr;
  6870. map<int32, Spawn*>::iterator itr;
  6871. Spawn* spawn = 0;
  6872. MSpawnList.readlock(__FUNCTION__, __LINE__);
  6873. for (itr = spawn_list.begin(); itr != spawn_list.end(); itr++) {
  6874. spawn = itr->second;
  6875. if (spawn && spawn->IsObject() && spawn->GetPickupUniqueItemID() == unique_id)
  6876. {
  6877. Spawn* tmpSpawn = spawn;
  6878. MSpawnList.releasereadlock();
  6879. return tmpSpawn;
  6880. }
  6881. }
  6882. MSpawnList.releasereadlock();
  6883. return nullptr;
  6884. }
  6885. void ZoneServer::AddPendingSpawnRemove(int32 id)
  6886. {
  6887. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  6888. m_pendingSpawnRemove.push_back(id);
  6889. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  6890. }
  6891. void ZoneServer::ProcessSpawnRemovals()
  6892. {
  6893. MSpawnList.writelock(__FUNCTION__, __LINE__);
  6894. MPendingSpawnRemoval.writelock(__FUNCTION__, __LINE__);
  6895. if (m_pendingSpawnRemove.size() > 0) {
  6896. vector<int32>::iterator itr2;
  6897. for (itr2 = m_pendingSpawnRemove.begin(); itr2 != m_pendingSpawnRemove.end(); itr2++)
  6898. spawn_list.erase(*itr2);
  6899. m_pendingSpawnRemove.clear();
  6900. }
  6901. MPendingSpawnRemoval.releasewritelock(__FUNCTION__, __LINE__);
  6902. MSpawnList.releasewritelock(__FUNCTION__, __LINE__);
  6903. }
  6904. void ZoneServer::AddSpawnToGroup(Spawn* spawn, int32 group_id)
  6905. {
  6906. if( spawn->GetSpawnGroupID() > 0 )
  6907. spawn->RemoveSpawnFromGroup();
  6908. MutexList<int32>* groupList = &spawn_group_map.Get(group_id);
  6909. MutexList<int32>::iterator itr2 = groupList->begin();
  6910. while(itr2.Next())
  6911. {
  6912. Spawn* groupSpawn = GetSpawnByID(itr2.value);
  6913. if(groupSpawn)
  6914. {
  6915. // found existing group member to add it in
  6916. spawn->AddSpawnToGroup(groupSpawn);
  6917. break;
  6918. }
  6919. }
  6920. groupList->Add(spawn->GetID());
  6921. spawn->SetSpawnGroupID(group_id);
  6922. }
  6923. void ZoneServer::QueueStateCommandToClients(int32 spawn_id, int32 state)
  6924. {
  6925. if(spawn_id < 1)
  6926. return;
  6927. MLuaQueueStateCmd.lock();
  6928. lua_queued_state_commands.insert(make_pair(spawn_id, state));
  6929. MLuaQueueStateCmd.unlock();
  6930. }
  6931. void ZoneServer::QueueDefaultCommand(int32 spawn_id, std::string command, float distance)
  6932. {
  6933. if(spawn_id < 1)
  6934. return;
  6935. MLuaQueueStateCmd.lock();
  6936. lua_spawn_update_command[spawn_id].insert(make_pair(command,distance));
  6937. MLuaQueueStateCmd.unlock();
  6938. }
  6939. void ZoneServer::ProcessQueuedStateCommands() // in a client list lock only
  6940. {
  6941. vector<Client*>::iterator itr;
  6942. MLuaQueueStateCmd.lock();
  6943. if(lua_queued_state_commands.size() > 0)
  6944. {
  6945. std::map<int32, int32>::iterator statecmds;
  6946. for(statecmds = lua_queued_state_commands.begin(); statecmds != lua_queued_state_commands.end(); statecmds++)
  6947. {
  6948. Spawn* spawn = GetSpawnByID(statecmds->first, false);
  6949. if(!spawn)
  6950. continue;
  6951. MClientList.readlock(__FUNCTION__, __LINE__);
  6952. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6953. Client* client = *itr;
  6954. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  6955. ClientPacketFunctions::SendStateCommand(client, client->GetPlayer()->GetIDWithPlayerSpawn(spawn), statecmds->second);
  6956. }
  6957. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6958. }
  6959. lua_queued_state_commands.clear();
  6960. }
  6961. if(lua_spawn_update_command.size() > 0)
  6962. {
  6963. std::map<int32, std::map<std::string,float>>::iterator updatecmds;
  6964. for(updatecmds = lua_spawn_update_command.begin(); updatecmds != lua_spawn_update_command.end(); updatecmds++)
  6965. {
  6966. Spawn* spawn = GetSpawnByID(updatecmds->first, false);
  6967. if(!spawn)
  6968. continue;
  6969. std::map<std::string,float>::iterator innermap;
  6970. for(innermap = lua_spawn_update_command[updatecmds->first].begin(); innermap != lua_spawn_update_command[updatecmds->first].end(); innermap++)
  6971. {
  6972. MClientList.readlock(__FUNCTION__, __LINE__);
  6973. for (itr = clients.begin(); itr != clients.end(); itr++) {
  6974. Client* client = *itr;
  6975. if (client && client->GetPlayer()->WasSentSpawn(spawn->GetID()) && !client->GetPlayer()->WasSpawnRemoved(spawn))
  6976. client->SendDefaultCommand(spawn, innermap->first.c_str(), innermap->second);
  6977. }
  6978. MClientList.releasereadlock(__FUNCTION__, __LINE__);
  6979. }
  6980. lua_spawn_update_command[updatecmds->first].clear();
  6981. }
  6982. lua_spawn_update_command.clear();
  6983. }
  6984. MLuaQueueStateCmd.unlock();
  6985. }