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BriacTundrafire.lua 1.4 KB

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  1. --[[
  2. Script Name : SpawnScripts/ScaleYard/BriacTundrafire.lua
  3. Script Purpose : Briac Tundrafire
  4. Script Author : John Adams
  5. Script Date : 2008.10.01
  6. Script Notes : Auto-Generated Conversation from PacketParser Data
  7. --]]
  8. function spawn(NPC)
  9. end
  10. function respawn(NPC)
  11. spawn(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. conversation = CreateConversation()
  16. PlayFlavor(NPC, "voiceover/english/briac_tundrafire/fprt_hood06/qst_briactundrafire.mp3", "", "", 1752525960, 1345151711, Spawn)
  17. AddConversationOption(conversation, "I'll leave you to your drink.", "dlg_23_1")
  18. StartConversation(conversation, NPC, Spawn, "BARKEEP! Give me another round before I start getting angry!")
  19. if convo==24 then
  20. PlayFlavor(NPC, "voiceover/english/briac_tundrafire/fprt_hood06/qst_briactundrafire.mp3", "", "", 1752525960, 1345151711, Spawn)
  21. AddConversationOption(conversation, "I'll leave you to your drink.", "dlg_24_1")
  22. StartConversation(conversation, NPC, Spawn, "BARKEEP! Give me another round before I start getting angry!")
  23. end
  24. if convo==25 then
  25. PlayFlavor(NPC, "voiceover/english/briac_tundrafire/fprt_hood06/qst_briactundrafire.mp3", "", "", 1752525960, 1345151711, Spawn)
  26. AddConversationOption(conversation, "I'll leave you to your drink.", "dlg_25_1")
  27. StartConversation(conversation, NPC, Spawn, "BARKEEP! Give me another round before I start getting angry!")
  28. end
  29. end