adiseasedratonga1586596.lua 3.0 KB

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  1. --[[
  2. Script Name : SpawnScripts/ThievesWay/adiseasedratonga1586596.lua
  3. Script Purpose : Waypoint Path for adiseasedratonga1586596.lua
  4. Script Author : Rylec
  5. Script Date : 10-06-2019 09:46:46
  6. Script Notes : Locations collected from Live
  7. --]]
  8. require("SpawnScripts/Generic/GenericCombatVoiceOvers")
  9. function death(NPC, Spawn)
  10. generic_death(NPC, Spawn)
  11. end
  12. function aggro(NPC, Spawn)
  13. generic_aggro(NPC, Spawn)
  14. end
  15. function killed(NPC, Spawn)
  16. generic_killed(NPC, Spawn)
  17. end
  18. function healthchanged(NPC, Spawn)
  19. generic_healthchanged(NPC, Spawn)
  20. end
  21. function spawn(NPC)
  22. waypoints(NPC)
  23. end
  24. function hailed(NPC, Spawn)
  25. FaceTarget(NPC, Spawn)
  26. end
  27. function respawn(NPC)
  28. end
  29. function waypoints(NPC)
  30. MovementLoopAddLocation(NPC, -147.67, -0.56, 188.26, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, -147.96, -0.85, 167.19, 2, 0)
  32. MovementLoopAddLocation(NPC, -148.57, -0.56, 166.09, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, -146.56, -0.79, 163.10, 2, 0)
  34. MovementLoopAddLocation(NPC, -139.79, -0.56, 163.61, 2, math.random(12, 22))
  35. MovementLoopAddLocation(NPC, -146.53, -0.74, 163.01, 2, 0)
  36. MovementLoopAddLocation(NPC, -149.74, -0.56, 165.59, 2, 0)
  37. MovementLoopAddLocation(NPC, -153.01, -0.56, 166.04, 2, 0)
  38. MovementLoopAddLocation(NPC, -154.25, -0.56, 169.09, 2, math.random(12, 22))
  39. MovementLoopAddLocation(NPC, -150.73, -0.76, 175.81, 2, 0)
  40. MovementLoopAddLocation(NPC, -148.31, -0.56, 176.30, 2, 0)
  41. MovementLoopAddLocation(NPC, -143.27, -0.70, 180.93, 2, 0)
  42. MovementLoopAddLocation(NPC, -140.56, -0.64, 181.01, 2, 0)
  43. MovementLoopAddLocation(NPC, -136.61, -0.86, 189.83, 2, 0)
  44. MovementLoopAddLocation(NPC, -134.18, -0.70, 190.80, 2, math.random(12, 22))
  45. MovementLoopAddLocation(NPC, -133.01, -0.57, 186.43, 2, 0)
  46. MovementLoopAddLocation(NPC, -131.49, -0.57, 186.03, 2, math.random(12, 22))
  47. MovementLoopAddLocation(NPC, -132.89, -0.56, 180.97, 2, 0)
  48. MovementLoopAddLocation(NPC, -132.89, -0.56, 176.08, 2, 0)
  49. MovementLoopAddLocation(NPC, -134.58, -0.56, 174.60, 2, 0)
  50. MovementLoopAddLocation(NPC, -137.47, -0.56, 173.80, 2, math.random(12, 22))
  51. MovementLoopAddLocation(NPC, -150.39, -0.82, 171.23, 2, math.random(12, 22))
  52. MovementLoopAddLocation(NPC, -137.02, -0.56, 172.44, 2, 0)
  53. MovementLoopAddLocation(NPC, -134.58, -0.56, 172.44, 2, 0)
  54. MovementLoopAddLocation(NPC, -132.89, -0.56, 170.97, 2, 0)
  55. MovementLoopAddLocation(NPC, -128.42, -0.56, 170.97, 2, 0)
  56. MovementLoopAddLocation(NPC, -127.09, -0.56, 170.23, 2, math.random(12, 22))
  57. MovementLoopAddLocation(NPC, -128.42, -0.56, 170.97, 2, 0)
  58. MovementLoopAddLocation(NPC, -132.89, -0.56, 170.97, 2, 0)
  59. MovementLoopAddLocation(NPC, -134.58, -0.56, 172.44, 2, 0)
  60. MovementLoopAddLocation(NPC, -134.58, -0.56, 174.60, 2, 0)
  61. MovementLoopAddLocation(NPC, -132.89, -0.56, 176.08, 2, 0)
  62. MovementLoopAddLocation(NPC, -132.89, -0.56, 180.97, 2, 0)
  63. MovementLoopAddLocation(NPC, -133.47, -0.81, 185.84, 2, math.random(12, 22))
  64. MovementLoopAddLocation(NPC, -145.33, -0.56, 179.57, 2, math.random(12, 22))
  65. end