Commands.cpp 420 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include <sys/types.h>
  17. #include "Commands.h"
  18. #include "../ClientPacketFunctions.h"
  19. #include "../../common/version.h"
  20. #include "../../common/seperator.h"
  21. #include "../../common/servertalk.h"
  22. #include "../WorldDatabase.h"
  23. #include "../World.h"
  24. #include "../../common/ConfigReader.h"
  25. #include "../VisualStates.h"
  26. #include "../../common/debug.h"
  27. #include "../LuaInterface.h"
  28. #include "../Quests.h"
  29. #include "../client.h"
  30. #include "../NPC.h"
  31. #include "../Guilds/Guild.h"
  32. #include "../SpellProcess.h"
  33. #include "../Tradeskills/Tradeskills.h"
  34. #include "../../common/Log.h"
  35. #include "../../common/MiscFunctions.h"
  36. #include "../Languages.h"
  37. #include "../IRC/IRC.h"
  38. #include "../Traits/Traits.h"
  39. #include "../Chat/Chat.h"
  40. #include "../Rules/Rules.h"
  41. #include "../AltAdvancement/AltAdvancement.h"
  42. #include "../RaceTypes/RaceTypes.h"
  43. #include "../classes.h"
  44. #include "../Transmute.h"
  45. #include "../Bots/Bot.h"
  46. extern WorldDatabase database;
  47. extern MasterSpellList master_spell_list;
  48. extern MasterTraitList master_trait_list;
  49. extern MasterRecipeList master_recipe_list;
  50. extern MasterRecipeBookList master_recipebook_list;
  51. extern World world;
  52. extern ClientList client_list;
  53. extern ConfigReader configReader;
  54. extern VisualStates visual_states;
  55. extern ZoneList zone_list;
  56. extern LuaInterface* lua_interface;
  57. extern MasterQuestList master_quest_list;
  58. extern MasterCollectionList master_collection_list;
  59. extern MasterSkillList master_skill_list;
  60. extern MasterFactionList master_faction_list;
  61. extern GuildList guild_list;
  62. extern MasterLanguagesList master_languages_list;
  63. extern IRC irc;
  64. extern Chat chat;
  65. extern RuleManager rule_manager;
  66. extern MasterAAList master_aa_list;
  67. extern MasterRaceTypeList race_types_list;
  68. extern Classes classes;
  69. //devn00b: Fix for linux builds since we dont use stricmp we use strcasecmp
  70. #if defined(__GNUC__)
  71. #define stricmp strcasecmp
  72. #define strnicmp strncasecmp
  73. #endif
  74. EQ2Packet* RemoteCommands::serialize(){
  75. buffer.clear();
  76. vector<EQ2_RemoteCommandString>::iterator command_list;
  77. buffer.append((char*)&num_commands, sizeof(int16));
  78. for( command_list = commands.begin(); command_list != commands.end(); command_list++ ) {
  79. AddDataCommand(&(*command_list));
  80. }
  81. EQ2Packet* app = new EQ2Packet(OP_SetRemoteCmdsMsg, (uchar*)buffer.c_str(), buffer.length() + 1);
  82. return app;
  83. }
  84. Commands::Commands(){
  85. remote_commands = new RemoteCommands();
  86. spawn_set_values["list"] = SPAWN_SET_VALUE_LIST;
  87. spawn_set_values["name"] = SPAWN_SET_VALUE_NAME;
  88. spawn_set_values["level"] = SPAWN_SET_VALUE_LEVEL; // TODO: Fix this, min_level, max_level
  89. spawn_set_values["difficulty"] = SPAWN_SET_VALUE_DIFFICULTY;
  90. spawn_set_values["model_type"] = SPAWN_SET_VALUE_MODEL_TYPE;
  91. spawn_set_values["class"] = SPAWN_SET_VALUE_CLASS;
  92. spawn_set_values["gender"] = SPAWN_SET_VALUE_GENDER;
  93. spawn_set_values["show_name"] = SPAWN_SET_VALUE_SHOW_NAME;
  94. spawn_set_values["attackable"] = SPAWN_SET_VALUE_ATTACKABLE;
  95. spawn_set_values["show_level"] = SPAWN_SET_VALUE_SHOW_LEVEL;
  96. spawn_set_values["targetable"] = SPAWN_SET_VALUE_TARGETABLE;
  97. spawn_set_values["show_command_icon"] = SPAWN_SET_VALUE_SHOW_COMMAND_ICON;
  98. spawn_set_values["display_hand_icon"] = SPAWN_SET_VALUE_HAND_ICON;
  99. spawn_set_values["hair_type"] = SPAWN_SET_VALUE_HAIR_TYPE;
  100. spawn_set_values["facial_hair_type"] = SPAWN_SET_VALUE_FACIAL_HAIR_TYPE;
  101. spawn_set_values["wing_type"] = SPAWN_SET_VALUE_WING_TYPE;
  102. spawn_set_values["chest_type"] = SPAWN_SET_VALUE_CHEST_TYPE;
  103. spawn_set_values["legs_type"] = SPAWN_SET_VALUE_LEGS_TYPE;
  104. spawn_set_values["soga_hair_type"] = SPAWN_SET_VALUE_SOGA_HAIR_TYPE;
  105. spawn_set_values["soga_facial_hair_type"] = SPAWN_SET_VALUE_SOGA_FACIAL_HAIR_TYPE;
  106. spawn_set_values["soga_model_type"] = SPAWN_SET_VALUE_SOGA_MODEL_TYPE;
  107. spawn_set_values["size"] = SPAWN_SET_VALUE_SIZE;
  108. spawn_set_values["hp"] = SPAWN_SET_VALUE_HP;
  109. spawn_set_values["power"] = SPAWN_SET_VALUE_POWER;
  110. spawn_set_values["heroic"] = SPAWN_SET_VALUE_HEROIC;
  111. spawn_set_values["respawn"] = SPAWN_SET_VALUE_RESPAWN;
  112. spawn_set_values["x"] = SPAWN_SET_VALUE_X;
  113. spawn_set_values["y"] = SPAWN_SET_VALUE_Y;
  114. spawn_set_values["z"] = SPAWN_SET_VALUE_Z;
  115. spawn_set_values["heading"] = SPAWN_SET_VALUE_HEADING;
  116. spawn_set_values["location"] = SPAWN_SET_VALUE_LOCATION;
  117. spawn_set_values["command_primary"] = SPAWN_SET_VALUE_COMMAND_PRIMARY;
  118. spawn_set_values["command_secondary"] = SPAWN_SET_VALUE_COMMAND_SECONDARY;
  119. spawn_set_values["visual_state"] = SPAWN_SET_VALUE_VISUAL_STATE;
  120. spawn_set_values["action_state"] = SPAWN_SET_VALUE_ACTION_STATE;
  121. spawn_set_values["mood_state"] = SPAWN_SET_VALUE_MOOD_STATE;
  122. spawn_set_values["initial_state"] = SPAWN_SET_VALUE_INITIAL_STATE;
  123. spawn_set_values["activity_state"] = SPAWN_SET_VALUE_ACTIVITY_STATE;
  124. spawn_set_values["collision_radius"] = SPAWN_SET_VALUE_COLLISION_RADIUS;
  125. spawn_set_values["faction"] = SPAWN_SET_VALUE_FACTION;
  126. spawn_set_values["spawn_script"] = SPAWN_SET_VALUE_SPAWN_SCRIPT;
  127. spawn_set_values["spawnentry_script"] = SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT;
  128. spawn_set_values["spawnlocation_script"] = SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT;
  129. spawn_set_values["sub_title"] = SPAWN_SET_VALUE_SUB_TITLE;
  130. spawn_set_values["expire"] = SPAWN_SET_VALUE_EXPIRE;
  131. spawn_set_values["expire_offset"] = SPAWN_SET_VALUE_EXPIRE_OFFSET;
  132. spawn_set_values["x_offset"] = SPAWN_SET_VALUE_X_OFFSET;
  133. spawn_set_values["y_offset"] = SPAWN_SET_VALUE_Y_OFFSET;
  134. spawn_set_values["z_offset"] = SPAWN_SET_VALUE_Z_OFFSET;
  135. spawn_set_values["device_id"] = SPAWN_SET_VALUE_DEVICE_ID;
  136. spawn_set_values["pitch"] = SPAWN_SET_VALUE_PITCH;
  137. spawn_set_values["roll"] = SPAWN_SET_VALUE_ROLL;
  138. spawn_set_values["hide_hood"] = SPAWN_SET_VALUE_HIDE_HOOD;
  139. spawn_set_values["emote_state"] = SPAWN_SET_VALUE_EMOTE_STATE;
  140. spawn_set_values["icon"] = SPAWN_SET_VALUE_ICON;
  141. spawn_set_values["prefix"] = SPAWN_SET_VALUE_PREFIX;
  142. spawn_set_values["suffix"] = SPAWN_SET_VALUE_SUFFIX;
  143. spawn_set_values["lastname"] = SPAWN_SET_VALUE_LASTNAME;
  144. spawn_set_values["expansion_flag"] = SPAWN_SET_VALUE_EXPANSION_FLAG;
  145. spawn_set_values["holiday_flag"] = SPAWN_SET_VALUE_HOLIDAY_FLAG;
  146. spawn_set_values["merchant_min_level"] = SPAWN_SET_VALUE_MERCHANT_MIN_LEVEL;
  147. spawn_set_values["merchant_max_level"] = SPAWN_SET_VALUE_MERCHANT_MAX_LEVEL;
  148. spawn_set_values["skin_color"] = SPAWN_SET_SKIN_COLOR;
  149. spawn_set_values["aaxp_rewards"] = SPAWN_SET_AAXP_REWARDS;
  150. spawn_set_values["hair_color1"] = SPAWN_SET_HAIR_COLOR1;
  151. spawn_set_values["hair_color2"] = SPAWN_SET_HAIR_COLOR2;
  152. spawn_set_values["hair_type_color"] = SPAWN_SET_HAIR_TYPE_COLOR;
  153. spawn_set_values["hair_face_color"] = SPAWN_SET_HAIR_FACE_COLOR;
  154. spawn_set_values["hair_type_highlight_color"] = SPAWN_SET_HAIR_TYPE_HIGHLIGHT_COLOR;
  155. spawn_set_values["face_hairlight_color"] = SPAWN_SET_HAIR_FACE_HIGHLIGHT_COLOR;
  156. spawn_set_values["hair_highlight"] = SPAWN_SET_HAIR_HIGHLIGHT;
  157. spawn_set_values["model_color"] = SPAWN_SET_MODEL_COLOR;
  158. spawn_set_values["eye_color"] = SPAWN_SET_EYE_COLOR;
  159. spawn_set_values["soga_skin_color"] = SPAWN_SET_SOGA_SKIN_COLOR;
  160. spawn_set_values["soga_hair_color1"] = SPAWN_SET_SOGA_HAIR_COLOR1;
  161. spawn_set_values["soga_hair_color2"] = SPAWN_SET_SOGA_HAIR_COLOR2;
  162. spawn_set_values["soga_hair_type_color"] = SPAWN_SET_SOGA_HAIR_TYPE_COLOR;
  163. spawn_set_values["soga_hair_face_color"] = SPAWN_SET_SOGA_HAIR_FACE_COLOR;
  164. spawn_set_values["soga_hair_type_highlight_color"] = SPAWN_SET_SOGA_HAIR_TYPE_HIGHLIGHT_COLOR;
  165. spawn_set_values["soga_face_hairlight_color"] = SPAWN_SET_SOGA_HAIR_FACE_HIGHLIGHT_COLOR;
  166. spawn_set_values["soga_hair_highlight"] = SPAWN_SET_SOGA_HAIR_HIGHLIGHT;
  167. spawn_set_values["soga_model_color"] = SPAWN_SET_SOGA_MODEL_COLOR;
  168. spawn_set_values["soga_eye_color"] = SPAWN_SET_SOGA_EYE_COLOR;
  169. spawn_set_values["cheek_type"] = SPAWN_SET_CHEEK_TYPE;
  170. spawn_set_values["chin_type"] = SPAWN_SET_CHIN_TYPE;
  171. spawn_set_values["ear_type"] = SPAWN_SET_EAR_TYPE;
  172. spawn_set_values["eye_brow_type"] = SPAWN_SET_EYE_BROW_TYPE;
  173. spawn_set_values["eye_type"] = SPAWN_SET_EYE_TYPE;
  174. spawn_set_values["lip_type"] = SPAWN_SET_LIP_TYPE;
  175. spawn_set_values["nose_type"] = SPAWN_SET_NOSE_TYPE;
  176. spawn_set_values["body_size"] = SPAWN_SET_BODY_SIZE;
  177. spawn_set_values["body_age"] = SPAWN_SET_BODY_AGE;
  178. spawn_set_values["soga_cheek_type"] = SPAWN_SET_SOGA_CHEEK_TYPE;
  179. spawn_set_values["soga_chin_type"] = SPAWN_SET_SOGA_CHIN_TYPE;
  180. spawn_set_values["soga_ear_type"] = SPAWN_SET_SOGA_EAR_TYPE;
  181. spawn_set_values["soga_eye_brow_type"] = SPAWN_SET_SOGA_EYE_BROW_TYPE;
  182. spawn_set_values["soga_eye_type"] = SPAWN_SET_SOGA_EYE_TYPE;
  183. spawn_set_values["soga_lip_type"] = SPAWN_SET_SOGA_LIP_TYPE;
  184. spawn_set_values["soga_nose_type"] = SPAWN_SET_SOGA_NOSE_TYPE;
  185. spawn_set_values["soga_body_size"] = SPAWN_SET_SOGA_BODY_SIZE;
  186. spawn_set_values["soga_body_age"] = SPAWN_SET_SOGA_BODY_AGE;
  187. zone_set_values["expansion_id"] = ZONE_SET_VALUE_EXPANSION_ID;
  188. zone_set_values["name"] = ZONE_SET_VALUE_NAME;
  189. zone_set_values["file"] = ZONE_SET_VALUE_FILE ;
  190. zone_set_values["description"] = ZONE_SET_VALUE_DESCRIPTION;
  191. zone_set_values["safe_x"] = ZONE_SET_VALUE_SAFE_X;
  192. zone_set_values["safe_y"] = ZONE_SET_VALUE_SAFE_Y;
  193. zone_set_values["safe_z"] = ZONE_SET_VALUE_SAFE_Z;
  194. zone_set_values["underworld"] = ZONE_SET_VALUE_UNDERWORLD;
  195. zone_set_values["min_recommended"] = ZONE_SET_VALUE_MIN_RECOMMENDED;
  196. zone_set_values["max_recommended"] = ZONE_SET_VALUE_MAX_RECOMMENDED;
  197. zone_set_values["zone_type"] = ZONE_SET_VALUE_ZONE_TYPE;
  198. zone_set_values["always_loaded"] = ZONE_SET_VALUE_ALWAYS_LOADED;
  199. zone_set_values["city_zone"] = ZONE_SET_VALUE_CITY_ZONE;
  200. zone_set_values["weather_allowed"] = ZONE_SET_VALUE_WEATHER_ALLOWED;
  201. zone_set_values["min_status"] = ZONE_SET_VALUE_MIN_STATUS;
  202. zone_set_values["min_level"] = ZONE_SET_VALUE_MIN_LEVEL;
  203. zone_set_values["start_zone"] = ZONE_SET_VALUE_START_ZONE;
  204. zone_set_values["instance_type"] = ZONE_SET_VALUE_INSTANCE_TYPE;
  205. zone_set_values["default_reenter_time"] = ZONE_SET_VALUE_DEFAULT_REENTER_TIME;
  206. zone_set_values["default_reset_time"] = ZONE_SET_VALUE_DEFAULT_RESET_TIME;
  207. zone_set_values["default_lockout_time"] = ZONE_SET_VALUE_DEFAULT_LOCKOUT_TIME;
  208. zone_set_values["force_group_to_zone"] = ZONE_SET_VALUE_FORCE_GROUP_TO_ZONE;
  209. zone_set_values["lua_script"] = ZONE_SET_VALUE_LUA_SCRIPT;
  210. zone_set_values["shutdown_timer"] = ZONE_SET_VALUE_SHUTDOWN_TIMER;
  211. zone_set_values["zone_motd"] = ZONE_SET_VALUE_ZONE_MOTD;
  212. }
  213. Commands::~Commands() {
  214. safe_delete(remote_commands);
  215. }
  216. int32 Commands::GetSpawnSetType(string val){
  217. if(spawn_set_values.count(val) > 0)
  218. return spawn_set_values[val];
  219. return 0xFFFFFFFF;
  220. }
  221. bool Commands::SetSpawnCommand(Client* client, Spawn* target, int8 type, const char* value, bool send_update, bool temporary, string* temp_value, int8 index){
  222. if(!target)
  223. return false;
  224. int32 val = 0;
  225. try{
  226. if(type != SPAWN_SET_VALUE_NAME &&
  227. !(type >= SPAWN_SET_VALUE_SPAWN_SCRIPT && type <= SPAWN_SET_VALUE_SUB_TITLE) && !(type >= SPAWN_SET_VALUE_PREFIX && type <= SPAWN_SET_VALUE_EXPANSION_FLAG || type == SPAWN_SET_VALUE_HOLIDAY_FLAG))
  228. {
  229. switch(type)
  230. {
  231. case SPAWN_SET_SKIN_COLOR:
  232. case SPAWN_SET_HAIR_COLOR1:
  233. case SPAWN_SET_HAIR_COLOR2:
  234. case SPAWN_SET_HAIR_TYPE_COLOR:
  235. case SPAWN_SET_HAIR_FACE_COLOR:
  236. case SPAWN_SET_HAIR_TYPE_HIGHLIGHT_COLOR:
  237. case SPAWN_SET_HAIR_FACE_HIGHLIGHT_COLOR:
  238. case SPAWN_SET_HAIR_HIGHLIGHT:
  239. case SPAWN_SET_EYE_COLOR:
  240. case SPAWN_SET_SOGA_SKIN_COLOR:
  241. case SPAWN_SET_SOGA_HAIR_COLOR1:
  242. case SPAWN_SET_SOGA_HAIR_COLOR2:
  243. case SPAWN_SET_SOGA_HAIR_TYPE_COLOR:
  244. case SPAWN_SET_SOGA_HAIR_FACE_COLOR:
  245. case SPAWN_SET_SOGA_HAIR_TYPE_HIGHLIGHT_COLOR:
  246. case SPAWN_SET_SOGA_HAIR_FACE_HIGHLIGHT_COLOR:
  247. case SPAWN_SET_SOGA_HAIR_HIGHLIGHT:
  248. case SPAWN_SET_SOGA_EYE_COLOR:
  249. // ignore these are colors can't pass as a integer value
  250. break;
  251. default:
  252. val = atoul(value);
  253. }
  254. }
  255. }
  256. catch(...){
  257. if(client)
  258. client->Message(CHANNEL_COLOR_RED, "Invalid numeric spawn value: %s", value);
  259. return false;
  260. }
  261. if(temporary){
  262. char tmp[128] = {0};
  263. switch(type){
  264. case SPAWN_SET_VALUE_NAME:{
  265. sprintf(tmp, "%s", target->GetName());
  266. target->SetName(value);
  267. if(target->GetZone())
  268. target->GetZone()->SendUpdateTitles(target);
  269. break;
  270. }
  271. case SPAWN_SET_VALUE_X_OFFSET:
  272. {
  273. sprintf(tmp, "%f", target->GetXOffset());
  274. target->SetXOffset(float(val));
  275. break;
  276. }
  277. case SPAWN_SET_VALUE_Y_OFFSET:
  278. {
  279. sprintf(tmp, "%f", target->GetYOffset());
  280. target->SetYOffset(float(val));
  281. break;
  282. }
  283. case SPAWN_SET_VALUE_Z_OFFSET:
  284. {
  285. sprintf(tmp, "%f", target->GetZOffset());
  286. target->SetZOffset(float(val));
  287. break;
  288. }
  289. case SPAWN_SET_VALUE_EXPIRE: {
  290. sprintf(tmp, "%u", target->GetExpireTime());
  291. target->SetExpireTime(val);
  292. break;
  293. }
  294. case SPAWN_SET_VALUE_EXPIRE_OFFSET: {
  295. sprintf(tmp, "%u", target->GetExpireOffsetTime());
  296. target->SetExpireOffsetTime(val);
  297. break;
  298. }
  299. case SPAWN_SET_VALUE_SUB_TITLE: {
  300. sprintf(tmp, "%s", target->GetSubTitle());
  301. target->SetSubTitle(value);
  302. if(target->GetZone())
  303. target->GetZone()->SendUpdateTitles(target);
  304. break;
  305. }
  306. case SPAWN_SET_VALUE_LEVEL:{
  307. sprintf(tmp, "%i", target->GetLevel());
  308. target->SetLevel(val, send_update);
  309. break;
  310. }
  311. case SPAWN_SET_VALUE_DIFFICULTY:{
  312. sprintf(tmp, "%i", target->GetEncounterLevel());
  313. target->SetEncounterLevel(val, send_update);
  314. break;
  315. }
  316. case SPAWN_SET_VALUE_MODEL_TYPE:{
  317. sprintf(tmp, "%i", target->GetModelType());
  318. target->SetModelType(val, send_update);
  319. break;
  320. }
  321. case SPAWN_SET_VALUE_CLASS:{
  322. sprintf(tmp, "%i", target->GetAdventureClass());
  323. target->SetAdventureClass(val, send_update);
  324. break;
  325. }
  326. case SPAWN_SET_VALUE_GENDER:{
  327. sprintf(tmp, "%i", target->GetGender());
  328. target->SetGender(val, send_update);
  329. break;
  330. }
  331. case SPAWN_SET_VALUE_SHOW_NAME:{
  332. sprintf(tmp, "%i", target->GetShowName());
  333. target->SetShowName(val, send_update);
  334. break;
  335. }
  336. case SPAWN_SET_VALUE_ATTACKABLE:{
  337. sprintf(tmp, "%i", target->GetAttackable());
  338. target->SetAttackable(val, send_update);
  339. break;
  340. }
  341. case SPAWN_SET_VALUE_SHOW_LEVEL:{
  342. sprintf(tmp, "%i", target->GetShowLevel());
  343. target->SetShowLevel(val, send_update);
  344. break;
  345. }
  346. case SPAWN_SET_VALUE_TARGETABLE:{
  347. sprintf(tmp, "%i", target->GetTargetable());
  348. target->SetTargetable(val, send_update);
  349. break;
  350. }
  351. case SPAWN_SET_VALUE_SHOW_COMMAND_ICON:{
  352. sprintf(tmp, "%i", target->GetShowCommandIcon());
  353. target->SetShowCommandIcon(val, send_update);
  354. break;
  355. }
  356. case SPAWN_SET_VALUE_HAND_ICON:{
  357. sprintf(tmp, "%i", target->GetShowHandIcon());
  358. target->SetShowHandIcon(val, send_update);
  359. break;
  360. }
  361. case SPAWN_SET_VALUE_HAIR_TYPE:{
  362. if(target->IsEntity()){
  363. sprintf(tmp, "%i", ((Entity*)target)->GetHairType());
  364. ((Entity*)target)->SetHairType(val, send_update);
  365. }
  366. break;
  367. }
  368. case SPAWN_SET_VALUE_FACIAL_HAIR_TYPE:{
  369. if(target->IsEntity()){
  370. sprintf(tmp, "%i", ((Entity*)target)->GetFacialHairType());
  371. ((Entity*)target)->SetFacialHairType(val, send_update);
  372. }
  373. break;
  374. }
  375. case SPAWN_SET_VALUE_WING_TYPE:{
  376. if(target->IsEntity()){
  377. sprintf(tmp, "%i", ((Entity*)target)->GetWingType());
  378. ((Entity*)target)->SetWingType(val, send_update);
  379. }
  380. break;
  381. }
  382. case SPAWN_SET_VALUE_CHEST_TYPE:{
  383. if(target->IsEntity()){
  384. sprintf(tmp, "%i", ((Entity*)target)->GetChestType());
  385. ((Entity*)target)->SetChestType(val, send_update);
  386. }
  387. break;
  388. }
  389. case SPAWN_SET_VALUE_LEGS_TYPE:{
  390. if(target->IsEntity()){
  391. sprintf(tmp, "%i", ((Entity*)target)->GetLegsType());
  392. ((Entity*)target)->SetLegsType(val, send_update);
  393. }
  394. break;
  395. }
  396. case SPAWN_SET_VALUE_SOGA_HAIR_TYPE:{
  397. if(target->IsEntity()){
  398. sprintf(tmp, "%i", ((Entity*)target)->GetSogaHairType());
  399. ((Entity*)target)->SetSogaHairType(val, send_update);
  400. }
  401. break;
  402. }
  403. case SPAWN_SET_VALUE_SOGA_FACIAL_HAIR_TYPE:{
  404. if(target->IsEntity()){
  405. sprintf(tmp, "%i", ((Entity*)target)->GetSogaFacialHairType());
  406. ((Entity*)target)->SetSogaFacialHairType(val, send_update);
  407. }
  408. break;
  409. }
  410. case SPAWN_SET_VALUE_SOGA_MODEL_TYPE:{
  411. sprintf(tmp, "%i", target->GetSogaModelType());
  412. target->SetSogaModelType(val, send_update);
  413. break;
  414. }
  415. case SPAWN_SET_VALUE_SIZE:{
  416. sprintf(tmp, "%i", target->GetSize());
  417. target->SetSize(val, send_update);
  418. break;
  419. }
  420. case SPAWN_SET_VALUE_HP:{
  421. sprintf(tmp, "%i", target->GetHP());
  422. target->SetHP(val, send_update);
  423. break;
  424. }
  425. case SPAWN_SET_VALUE_POWER:{
  426. sprintf(tmp, "%i", target->GetPower());
  427. target->SetPower(val, send_update);
  428. break;
  429. }
  430. case SPAWN_SET_VALUE_HEROIC:{
  431. sprintf(tmp, "%i", target->GetHeroic());
  432. target->SetHeroic(val, send_update);
  433. break;
  434. }
  435. case SPAWN_SET_VALUE_RESPAWN:{
  436. sprintf(tmp, "%u", target->GetRespawnTime());
  437. target->SetRespawnTime(val);
  438. break;
  439. }
  440. case SPAWN_SET_VALUE_X:{
  441. sprintf(tmp, "%f", target->GetX());
  442. target->SetX(atof(value), send_update);
  443. break;
  444. }
  445. case SPAWN_SET_VALUE_Y:{
  446. sprintf(tmp, "%f", target->GetY());
  447. target->SetY(atof(value), send_update);
  448. break;
  449. }
  450. case SPAWN_SET_VALUE_Z:{
  451. sprintf(tmp, "%f", target->GetZ());
  452. target->SetZ(atof(value), send_update);
  453. break;
  454. }
  455. case SPAWN_SET_VALUE_HEADING:{
  456. sprintf(tmp, "%f", target->GetHeading());
  457. target->SetHeading(atof(value) + 360, send_update);
  458. break;
  459. }
  460. case SPAWN_SET_VALUE_VISUAL_STATE:{
  461. sprintf(tmp, "%i", target->GetVisualState());
  462. target->SetVisualState(val, send_update);
  463. break;
  464. }
  465. case SPAWN_SET_VALUE_ACTION_STATE:{
  466. sprintf(tmp, "%i", target->GetActionState());
  467. target->SetActionState(val, send_update);
  468. break;
  469. }
  470. case SPAWN_SET_VALUE_MOOD_STATE:{
  471. sprintf(tmp, "%i", target->GetMoodState());
  472. target->SetMoodState(val, send_update);
  473. break;
  474. }
  475. case SPAWN_SET_VALUE_INITIAL_STATE:{
  476. sprintf(tmp, "%i", target->GetInitialState());
  477. target->SetInitialState(val, send_update);
  478. break;
  479. }
  480. case SPAWN_SET_VALUE_ACTIVITY_STATE:{
  481. sprintf(tmp, "%i", target->GetActivityStatus());
  482. target->SetActivityStatus(val, send_update);
  483. break;
  484. }
  485. case SPAWN_SET_VALUE_COLLISION_RADIUS:{
  486. sprintf(tmp, "%i", target->GetCollisionRadius());
  487. target->SetCollisionRadius(val, send_update);
  488. break;
  489. }
  490. case SPAWN_SET_VALUE_DEVICE_ID: {
  491. if (target->IsObject()) {
  492. sprintf(tmp, "%i", ((Object*)target)->GetDeviceID());
  493. ((Object*)target)->SetDeviceID(val);
  494. }
  495. break;
  496. }
  497. case SPAWN_SET_VALUE_PITCH: {
  498. sprintf(tmp, "%f", target->GetPitch());
  499. target->SetPitch(atof(value), send_update);
  500. break;
  501. }
  502. case SPAWN_SET_VALUE_ROLL: {
  503. sprintf(tmp, "%f", target->GetRoll());
  504. target->SetRoll(atof(value), send_update);
  505. break;
  506. }
  507. case SPAWN_SET_VALUE_HIDE_HOOD: {
  508. sprintf(tmp, "%i", target->appearance.hide_hood);
  509. target->SetHideHood(val);
  510. break;
  511. }
  512. case SPAWN_SET_VALUE_EMOTE_STATE: {
  513. sprintf(tmp, "%i", target->appearance.emote_state);
  514. target->SetEmoteState(val);
  515. break;
  516. }
  517. case SPAWN_SET_VALUE_ICON: {
  518. sprintf(tmp, "%i", target->GetIconValue());
  519. target->SetIcon(val);
  520. break;
  521. }
  522. case SPAWN_SET_VALUE_PREFIX: {
  523. sprintf(tmp, "%s", target->GetPrefixTitle());
  524. target->SetPrefixTitle(value);
  525. if(target->GetZone())
  526. target->GetZone()->SendUpdateTitles(target);
  527. break;
  528. }
  529. case SPAWN_SET_VALUE_SUFFIX: {
  530. sprintf(tmp, "%s", target->GetSuffixTitle());
  531. target->SetSuffixTitle(value);
  532. if(target->GetZone())
  533. target->GetZone()->SendUpdateTitles(target);
  534. break;
  535. }
  536. case SPAWN_SET_VALUE_LASTNAME: {
  537. sprintf(tmp, "%s", target->GetLastName());
  538. target->SetLastName(value);
  539. if(target->GetZone())
  540. target->GetZone()->SendUpdateTitles(target);
  541. break;
  542. }
  543. case SPAWN_SET_VALUE_EXPANSION_FLAG:
  544. case SPAWN_SET_VALUE_HOLIDAY_FLAG: {
  545. // nothing to do must reload spawns
  546. break;
  547. }
  548. case SPAWN_SET_VALUE_MERCHANT_MIN_LEVEL: {
  549. sprintf(tmp, "%i", target->GetMerchantMinLevel());
  550. target->SetMerchantLevelRange(atoul(value), target->GetMerchantMaxLevel());
  551. break;
  552. }
  553. case SPAWN_SET_VALUE_MERCHANT_MAX_LEVEL: {
  554. sprintf(tmp, "%i", target->GetMerchantMaxLevel());
  555. target->SetMerchantLevelRange(target->GetMerchantMinLevel(), atoul(value));
  556. break;
  557. }
  558. case SPAWN_SET_VALUE_FACTION:{
  559. sprintf(tmp, "%i", target->faction_id);
  560. ZoneServer* zone = target->GetZone();
  561. if (!zone && client)
  562. zone = client->GetCurrentZone();
  563. target->faction_id = atoul(value);
  564. if(zone)
  565. {
  566. zone->RemoveDeadEnemyList(target);
  567. if(target->IsNPC())
  568. zone->AddEnemyList((NPC*)target);
  569. }
  570. break;
  571. }
  572. case SPAWN_SET_SKIN_COLOR:
  573. case SPAWN_SET_HAIR_COLOR1:
  574. case SPAWN_SET_HAIR_COLOR2:
  575. case SPAWN_SET_HAIR_TYPE_COLOR:
  576. case SPAWN_SET_HAIR_FACE_COLOR:
  577. case SPAWN_SET_HAIR_TYPE_HIGHLIGHT_COLOR:
  578. case SPAWN_SET_HAIR_FACE_HIGHLIGHT_COLOR:
  579. case SPAWN_SET_HAIR_HIGHLIGHT:
  580. case SPAWN_SET_MODEL_COLOR:
  581. case SPAWN_SET_EYE_COLOR:
  582. case SPAWN_SET_SOGA_SKIN_COLOR:
  583. case SPAWN_SET_SOGA_HAIR_COLOR1:
  584. case SPAWN_SET_SOGA_HAIR_COLOR2:
  585. case SPAWN_SET_SOGA_HAIR_TYPE_COLOR:
  586. case SPAWN_SET_SOGA_HAIR_FACE_COLOR:
  587. case SPAWN_SET_SOGA_HAIR_TYPE_HIGHLIGHT_COLOR:
  588. case SPAWN_SET_SOGA_HAIR_FACE_HIGHLIGHT_COLOR:
  589. case SPAWN_SET_SOGA_HAIR_HIGHLIGHT:
  590. case SPAWN_SET_SOGA_MODEL_COLOR:
  591. case SPAWN_SET_SOGA_EYE_COLOR:
  592. {
  593. if (target->IsEntity())
  594. {
  595. Seperator* skinsep = new Seperator(value, ' ', 3, 500, true);
  596. if (skinsep->IsNumber(0) && skinsep->IsNumber(1) && skinsep->IsNumber(2))
  597. {
  598. EQ2_Color clr;
  599. clr.red = atoul(skinsep->arg[0]);
  600. clr.green = atoul(skinsep->arg[1]);
  601. clr.blue = atoul(skinsep->arg[2]);
  602. switch(type)
  603. {
  604. case SPAWN_SET_SKIN_COLOR:
  605. ((Entity*)target)->SetSkinColor(clr);
  606. break;
  607. case SPAWN_SET_HAIR_COLOR1:
  608. ((Entity*)target)->SetHairColor1(clr);
  609. break;
  610. case SPAWN_SET_HAIR_COLOR2:
  611. ((Entity*)target)->SetHairColor2(clr);
  612. break;
  613. case SPAWN_SET_HAIR_TYPE_COLOR:
  614. ((Entity*)target)->SetHairColor(clr);
  615. break;
  616. case SPAWN_SET_HAIR_FACE_COLOR:
  617. ((Entity*)target)->SetFacialHairColor(clr);
  618. break;
  619. case SPAWN_SET_HAIR_TYPE_HIGHLIGHT_COLOR:
  620. ((Entity*)target)->SetHairTypeHighlightColor(clr);
  621. break;
  622. case SPAWN_SET_HAIR_FACE_HIGHLIGHT_COLOR:
  623. ((Entity*)target)->SetFacialHairHighlightColor(clr);
  624. break;
  625. case SPAWN_SET_HAIR_HIGHLIGHT:
  626. ((Entity*)target)->SetHairHighlightColor(clr);
  627. break;
  628. case SPAWN_SET_MODEL_COLOR:
  629. ((Entity*)target)->SetModelColor(clr);
  630. break;
  631. case SPAWN_SET_EYE_COLOR:
  632. ((Entity*)target)->SetEyeColor(clr);
  633. break;
  634. case SPAWN_SET_SOGA_SKIN_COLOR:
  635. ((Entity*)target)->SetSogaSkinColor(clr);
  636. break;
  637. case SPAWN_SET_SOGA_HAIR_COLOR1:
  638. ((Entity*)target)->SetSogaHairColor1(clr);
  639. break;
  640. case SPAWN_SET_SOGA_HAIR_COLOR2:
  641. ((Entity*)target)->SetSogaHairColor2(clr);
  642. break;
  643. case SPAWN_SET_SOGA_HAIR_TYPE_COLOR:
  644. ((Entity*)target)->SetSogaHairColor(clr);
  645. break;
  646. case SPAWN_SET_SOGA_HAIR_FACE_COLOR:
  647. ((Entity*)target)->SetSogaFacialHairColor(clr);
  648. break;
  649. case SPAWN_SET_SOGA_HAIR_TYPE_HIGHLIGHT_COLOR:
  650. ((Entity*)target)->SetSogaHairTypeHighlightColor(clr);
  651. break;
  652. case SPAWN_SET_SOGA_HAIR_FACE_HIGHLIGHT_COLOR:
  653. ((Entity*)target)->SetSogaFacialHairHighlightColor(clr);
  654. break;
  655. case SPAWN_SET_SOGA_HAIR_HIGHLIGHT:
  656. ((Entity*)target)->SetSogaHairHighlightColor(clr);
  657. break;
  658. case SPAWN_SET_SOGA_MODEL_COLOR:
  659. ((Entity*)target)->SetSogaModelColor(clr);
  660. break;
  661. case SPAWN_SET_SOGA_EYE_COLOR:
  662. ((Entity*)target)->SetSogaEyeColor(clr);
  663. break;
  664. }
  665. }
  666. safe_delete(skinsep);
  667. }
  668. break;
  669. }
  670. case SPAWN_SET_AAXP_REWARDS: {
  671. target->SetAAXPRewards(atoul(value));
  672. break;
  673. }
  674. case SPAWN_SET_CHEEK_TYPE:{
  675. if(target->IsEntity() && index < 3){
  676. sprintf(tmp, "%i", ((Entity*)target)->features.cheek_type[index]);
  677. sint8 new_value = atoi(value);
  678. ((Entity*)target)->features.cheek_type[index] = new_value;
  679. ((Entity*)target)->info_changed = true;
  680. }
  681. break;
  682. }
  683. case SPAWN_SET_CHIN_TYPE:{
  684. if(target->IsEntity() && index < 3){
  685. sprintf(tmp, "%i", ((Entity*)target)->features.chin_type[index]);
  686. sint8 new_value = atoi(value);
  687. ((Entity*)target)->features.chin_type[index] = new_value;
  688. ((Entity*)target)->info_changed = true;
  689. }
  690. break;
  691. }
  692. case SPAWN_SET_EAR_TYPE:{
  693. if(target->IsEntity() && index < 3){
  694. sprintf(tmp, "%i", ((Entity*)target)->features.ear_type[index]);
  695. sint8 new_value = atoi(value);
  696. ((Entity*)target)->features.ear_type[index] = new_value;
  697. ((Entity*)target)->info_changed = true;
  698. }
  699. break;
  700. }
  701. case SPAWN_SET_EYE_BROW_TYPE:{
  702. if(target->IsEntity() && index < 3){
  703. sprintf(tmp, "%i", ((Entity*)target)->features.eye_brow_type[index]);
  704. sint8 new_value = atoi(value);
  705. ((Entity*)target)->features.eye_brow_type[index] = new_value;
  706. ((Entity*)target)->info_changed = true;
  707. }
  708. break;
  709. }
  710. case SPAWN_SET_EYE_TYPE:{
  711. if(target->IsEntity() && index < 3){
  712. sprintf(tmp, "%i", ((Entity*)target)->features.eye_type[index]);
  713. sint8 new_value = atoi(value);
  714. ((Entity*)target)->features.eye_type[index] = new_value;
  715. ((Entity*)target)->info_changed = true;
  716. }
  717. break;
  718. }
  719. case SPAWN_SET_LIP_TYPE:{
  720. if(target->IsEntity() && index < 3){
  721. sprintf(tmp, "%i", ((Entity*)target)->features.lip_type[index]);
  722. sint8 new_value = atoi(value);
  723. ((Entity*)target)->features.lip_type[index] = new_value;
  724. ((Entity*)target)->info_changed = true;
  725. }
  726. break;
  727. }
  728. case SPAWN_SET_NOSE_TYPE:{
  729. if(target->IsEntity() && index < 3){
  730. sprintf(tmp, "%i", ((Entity*)target)->features.nose_type[index]);
  731. sint8 new_value = atoi(value);
  732. ((Entity*)target)->features.nose_type[index] = new_value;
  733. ((Entity*)target)->info_changed = true;
  734. }
  735. break;
  736. }
  737. case SPAWN_SET_BODY_SIZE:{
  738. if(target->IsEntity()){
  739. sprintf(tmp, "%i", ((Entity*)target)->features.body_size);
  740. int8 new_value = atoul(value);
  741. ((Entity*)target)->features.body_size = new_value;
  742. ((Entity*)target)->info_changed = true;
  743. }
  744. break;
  745. }
  746. case SPAWN_SET_BODY_AGE:{
  747. if(target->IsEntity()){
  748. sprintf(tmp, "%i", ((Entity*)target)->features.body_age);
  749. int8 new_value = atoul(value);
  750. ((Entity*)target)->features.body_age = new_value;
  751. ((Entity*)target)->info_changed = true;
  752. }
  753. break;
  754. }
  755. case SPAWN_SET_SOGA_CHEEK_TYPE:{
  756. if(target->IsEntity() && index < 3){
  757. sprintf(tmp, "%i", ((Entity*)target)->features.soga_cheek_type[index]);
  758. sint8 new_value = atoi(value);
  759. ((Entity*)target)->features.soga_cheek_type[index] = new_value;
  760. ((Entity*)target)->info_changed = true;
  761. }
  762. break;
  763. }
  764. case SPAWN_SET_SOGA_CHIN_TYPE:{
  765. if(target->IsEntity() && index < 3){
  766. sprintf(tmp, "%i", ((Entity*)target)->features.soga_chin_type[index]);
  767. sint8 new_value = atoi(value);
  768. ((Entity*)target)->features.soga_chin_type[index] = new_value;
  769. ((Entity*)target)->info_changed = true;
  770. }
  771. break;
  772. }
  773. case SPAWN_SET_SOGA_EAR_TYPE:{
  774. if(target->IsEntity() && index < 3){
  775. sprintf(tmp, "%i", ((Entity*)target)->features.soga_ear_type[index]);
  776. sint8 new_value = atoi(value);
  777. ((Entity*)target)->features.soga_ear_type[index] = new_value;
  778. ((Entity*)target)->info_changed = true;
  779. }
  780. break;
  781. }
  782. case SPAWN_SET_SOGA_EYE_BROW_TYPE:{
  783. if(target->IsEntity() && index < 3){
  784. sprintf(tmp, "%i", ((Entity*)target)->features.soga_eye_brow_type[index]);
  785. sint8 new_value = atoi(value);
  786. ((Entity*)target)->features.soga_eye_brow_type[index] = new_value;
  787. ((Entity*)target)->info_changed = true;
  788. }
  789. break;
  790. }
  791. case SPAWN_SET_SOGA_EYE_TYPE:{
  792. if(target->IsEntity() && index < 3){
  793. sprintf(tmp, "%i", ((Entity*)target)->features.soga_eye_type[index]);
  794. sint8 new_value = atoi(value);
  795. ((Entity*)target)->features.soga_eye_type[index] = new_value;
  796. ((Entity*)target)->info_changed = true;
  797. }
  798. break;
  799. }
  800. case SPAWN_SET_SOGA_LIP_TYPE:{
  801. if(target->IsEntity() && index < 3){
  802. sprintf(tmp, "%i", ((Entity*)target)->features.soga_lip_type[index]);
  803. sint8 new_value = atoi(value);
  804. ((Entity*)target)->features.soga_lip_type[index] = new_value;
  805. ((Entity*)target)->info_changed = true;
  806. }
  807. break;
  808. }
  809. case SPAWN_SET_SOGA_BODY_SIZE:{
  810. if(target->IsEntity()){
  811. sprintf(tmp, "%i", ((Entity*)target)->features.soga_body_size);
  812. int8 new_value = atoul(value);
  813. ((Entity*)target)->features.soga_body_size = new_value;
  814. ((Entity*)target)->info_changed = true;
  815. }
  816. break;
  817. }
  818. case SPAWN_SET_SOGA_BODY_AGE:{
  819. if(target->IsEntity()){
  820. sprintf(tmp, "%i", ((Entity*)target)->features.soga_body_age);
  821. int8 new_value = atoul(value);
  822. ((Entity*)target)->features.soga_body_age = new_value;
  823. ((Entity*)target)->info_changed = true;
  824. }
  825. break;
  826. }
  827. if(temp_value)
  828. *temp_value = string(tmp);
  829. }
  830. }
  831. else{
  832. /**** NOT TEMPORARY ELSE STATEMENT ****/
  833. /**** MUST RE-DEFINE WHAT IS ALREADY IN THE IF TEMPORARY BLOCK HERE ****/
  834. switch(type){
  835. case SPAWN_SET_VALUE_MERCHANT_MIN_LEVEL: {
  836. target->SetMerchantLevelRange(atoul(value), target->GetMerchantMaxLevel());
  837. break;
  838. }
  839. case SPAWN_SET_VALUE_MERCHANT_MAX_LEVEL: {
  840. target->SetMerchantLevelRange(target->GetMerchantMinLevel(), atoul(value));
  841. break;
  842. }
  843. case SPAWN_SET_VALUE_EXPANSION_FLAG: {
  844. if (target->GetDatabaseID() > 0)
  845. {
  846. char query[256];
  847. snprintf(query, 256, "update spawn set expansion_flag=%u where id=%i", atoul(value), target->GetDatabaseID());
  848. if (database.RunQuery(query, strnlen(query, 256)))
  849. {
  850. if(client)
  851. client->Message(CHANNEL_COLOR_RED, "Ran query:%s", query);
  852. }
  853. }
  854. break;
  855. }
  856. case SPAWN_SET_VALUE_HOLIDAY_FLAG: {
  857. if (target->GetDatabaseID() > 0)
  858. {
  859. char query[256];
  860. snprintf(query, 256, "update spawn set holiday_flag=%u where id=%i", atoul(value), target->GetDatabaseID());
  861. if (database.RunQuery(query, strnlen(query, 256)))
  862. {
  863. if(client)
  864. client->Message(CHANNEL_COLOR_RED, "Ran query:%s", query);
  865. }
  866. }
  867. break;
  868. }
  869. case SPAWN_SET_AAXP_REWARDS: {
  870. if (target->GetDatabaseID() > 0)
  871. {
  872. char query[256];
  873. snprintf(query, 256, "update spawn set aaxp_rewards=%u where id=%i", atoul(value), target->GetDatabaseID());
  874. if (database.RunQuery(query, strnlen(query, 256)))
  875. {
  876. if(client)
  877. client->Message(CHANNEL_COLOR_RED, "Ran query:%s", query);
  878. }
  879. }
  880. break;
  881. }
  882. case SPAWN_SET_VALUE_NAME:{
  883. target->SetName(value);
  884. if(target->GetZone())
  885. target->GetZone()->SendUpdateTitles(target);
  886. break;
  887. }
  888. case SPAWN_SET_VALUE_SUB_TITLE: {
  889. target->SetSubTitle(value);
  890. if(target->GetZone())
  891. target->GetZone()->SendUpdateTitles(target);
  892. break;
  893. }
  894. case SPAWN_SET_VALUE_X_OFFSET:
  895. {
  896. target->SetXOffset(atof(value));
  897. break;
  898. }
  899. case SPAWN_SET_VALUE_Y_OFFSET:
  900. {
  901. target->SetYOffset(atof(value));
  902. break;
  903. }
  904. case SPAWN_SET_VALUE_Z_OFFSET:
  905. {
  906. target->SetZOffset(atof(value));
  907. break;
  908. }
  909. case SPAWN_SET_VALUE_EXPIRE: {
  910. target->SetExpireTime(val);
  911. break;
  912. }
  913. case SPAWN_SET_VALUE_EXPIRE_OFFSET: {
  914. target->SetExpireOffsetTime(val);
  915. break;
  916. }
  917. case SPAWN_SET_VALUE_LEVEL:{
  918. target->SetLevel(val, send_update);
  919. break;
  920. }
  921. case SPAWN_SET_VALUE_DIFFICULTY:{
  922. target->SetEncounterLevel(val, send_update);
  923. break;
  924. }
  925. case SPAWN_SET_VALUE_MODEL_TYPE:{
  926. target->SetModelType(val, send_update);
  927. break;
  928. }
  929. case SPAWN_SET_VALUE_CLASS:{
  930. target->SetAdventureClass(val, send_update);
  931. break;
  932. }
  933. case SPAWN_SET_VALUE_GENDER:{
  934. target->SetGender(val, send_update);
  935. break;
  936. }
  937. case SPAWN_SET_VALUE_SHOW_NAME:{
  938. target->SetShowName(val, send_update);
  939. break;
  940. }
  941. case SPAWN_SET_VALUE_ATTACKABLE:{
  942. target->SetAttackable(val, send_update);
  943. break;
  944. }
  945. case SPAWN_SET_VALUE_SHOW_LEVEL:{
  946. target->SetShowLevel(val, send_update);
  947. break;
  948. }
  949. case SPAWN_SET_VALUE_TARGETABLE:{
  950. target->SetTargetable(val, send_update);
  951. break;
  952. }
  953. case SPAWN_SET_VALUE_SHOW_COMMAND_ICON:{
  954. target->SetShowCommandIcon(val, send_update);
  955. break;
  956. }
  957. case SPAWN_SET_VALUE_HAND_ICON:{
  958. target->SetShowHandIcon(val, send_update);
  959. break;
  960. }
  961. case SPAWN_SET_VALUE_HAIR_TYPE:{
  962. if(target->IsEntity())
  963. ((Entity*)target)->SetHairType(val, send_update);
  964. break;
  965. }
  966. case SPAWN_SET_VALUE_FACIAL_HAIR_TYPE:{
  967. if(target->IsEntity())
  968. ((Entity*)target)->SetFacialHairType(val, send_update);
  969. break;
  970. }
  971. case SPAWN_SET_VALUE_WING_TYPE:{
  972. if(target->IsEntity())
  973. ((Entity*)target)->SetWingType(val, send_update);
  974. break;
  975. }
  976. case SPAWN_SET_VALUE_CHEST_TYPE:{
  977. if(target->IsEntity())
  978. ((Entity*)target)->SetChestType(val, send_update);
  979. break;
  980. }
  981. case SPAWN_SET_VALUE_LEGS_TYPE:{
  982. if(target->IsEntity())
  983. ((Entity*)target)->SetLegsType(val, send_update);
  984. break;
  985. }
  986. case SPAWN_SET_VALUE_SOGA_HAIR_TYPE:{
  987. if(target->IsEntity())
  988. ((Entity*)target)->SetSogaHairType(val, send_update);
  989. break;
  990. }
  991. case SPAWN_SET_VALUE_SOGA_FACIAL_HAIR_TYPE:{
  992. if(target->IsEntity())
  993. ((Entity*)target)->SetSogaFacialHairType(val, send_update);
  994. break;
  995. }
  996. case SPAWN_SET_VALUE_SOGA_MODEL_TYPE:{
  997. target->SetSogaModelType(val, send_update);
  998. break;
  999. }
  1000. case SPAWN_SET_VALUE_SIZE:{
  1001. target->SetSize(val, send_update);
  1002. break;
  1003. }
  1004. case SPAWN_SET_VALUE_HP:{
  1005. target->SetHP(val, send_update);
  1006. break;
  1007. }
  1008. case SPAWN_SET_VALUE_POWER:{
  1009. target->SetPower(val, send_update);
  1010. break;
  1011. }
  1012. case SPAWN_SET_VALUE_HEROIC:{
  1013. target->SetHeroic(val, send_update);
  1014. break;
  1015. }
  1016. case SPAWN_SET_VALUE_RESPAWN:{
  1017. target->SetRespawnTime(val);
  1018. break;
  1019. }
  1020. case SPAWN_SET_VALUE_X:{
  1021. target->SetX(atof(value), send_update);
  1022. target->SetSpawnOrigX(target->GetX());
  1023. break;
  1024. }
  1025. case SPAWN_SET_VALUE_Y:{
  1026. target->SetY(atof(value), send_update);
  1027. target->SetSpawnOrigY(target->GetY());
  1028. break;
  1029. }
  1030. case SPAWN_SET_VALUE_Z:{
  1031. target->SetZ(atof(value), send_update);
  1032. target->SetSpawnOrigZ(target->GetZ());
  1033. break;
  1034. }
  1035. case SPAWN_SET_VALUE_HEADING:{
  1036. target->SetHeading(atof(value), send_update);
  1037. target->SetSpawnOrigHeading(target->GetHeading());
  1038. break;
  1039. }
  1040. case SPAWN_SET_VALUE_COMMAND_PRIMARY:{
  1041. ZoneServer* zone = target->GetZone();
  1042. if (!zone && client)
  1043. zone = client->GetCurrentZone();
  1044. if(zone && zone->GetEntityCommandList(val))
  1045. target->SetPrimaryCommands(zone->GetEntityCommandList(val));
  1046. target->primary_command_list_id = val;
  1047. break;
  1048. }
  1049. case SPAWN_SET_VALUE_COMMAND_SECONDARY:{
  1050. ZoneServer* zone = target->GetZone();
  1051. if (!zone && client)
  1052. zone = client->GetCurrentZone();
  1053. if (zone && zone->GetEntityCommandList(val))
  1054. target->SetSecondaryCommands(zone->GetEntityCommandList(val));
  1055. target->secondary_command_list_id = val;
  1056. break;
  1057. }
  1058. case SPAWN_SET_VALUE_VISUAL_STATE:{
  1059. target->SetVisualState(val, send_update);
  1060. break;
  1061. }
  1062. case SPAWN_SET_VALUE_ACTION_STATE:{
  1063. target->SetActionState(val, send_update);
  1064. break;
  1065. }
  1066. case SPAWN_SET_VALUE_MOOD_STATE:{
  1067. target->SetMoodState(val, send_update);
  1068. break;
  1069. }
  1070. case SPAWN_SET_VALUE_INITIAL_STATE:{
  1071. target->SetInitialState(val, send_update);
  1072. break;
  1073. }
  1074. case SPAWN_SET_VALUE_ACTIVITY_STATE:{
  1075. target->SetActivityStatus(val, send_update);
  1076. break;
  1077. }
  1078. case SPAWN_SET_VALUE_COLLISION_RADIUS:{
  1079. target->SetCollisionRadius(val, send_update);
  1080. break;
  1081. }
  1082. case SPAWN_SET_VALUE_FACTION:{
  1083. ZoneServer* zone = target->GetZone();
  1084. if (!zone && client)
  1085. zone = client->GetCurrentZone();
  1086. target->faction_id = val;
  1087. if(zone)
  1088. {
  1089. zone->RemoveDeadEnemyList(target);
  1090. if(target->IsNPC())
  1091. zone->AddEnemyList((NPC*)target);
  1092. }
  1093. break;
  1094. }
  1095. case SPAWN_SET_VALUE_DEVICE_ID:{
  1096. if (target->IsObject())
  1097. ((Object*)target)->SetDeviceID(val);
  1098. break;
  1099. }
  1100. case SPAWN_SET_VALUE_PITCH: {
  1101. target->SetPitch(atof(value), send_update);
  1102. target->SetSpawnOrigPitch(atof(value));
  1103. break;
  1104. }
  1105. case SPAWN_SET_VALUE_ROLL: {
  1106. target->SetRoll(atof(value), send_update);
  1107. target->SetSpawnOrigRoll(atof(value));
  1108. break;
  1109. }
  1110. case SPAWN_SET_VALUE_HIDE_HOOD: {
  1111. target->SetHideHood(val);
  1112. break;
  1113. }
  1114. case SPAWN_SET_VALUE_EMOTE_STATE: {
  1115. target->SetEmoteState(val);
  1116. break;
  1117. }
  1118. case SPAWN_SET_VALUE_ICON: {
  1119. target->SetIcon(val);
  1120. break;
  1121. }
  1122. case SPAWN_SET_VALUE_PREFIX: {
  1123. target->SetPrefixTitle(value);
  1124. if(target->GetZone())
  1125. target->GetZone()->SendUpdateTitles(target);
  1126. break;
  1127. }
  1128. case SPAWN_SET_VALUE_SUFFIX: {
  1129. target->SetSuffixTitle(value);
  1130. if(target->GetZone())
  1131. target->GetZone()->SendUpdateTitles(target);
  1132. break;
  1133. }
  1134. case SPAWN_SET_VALUE_LASTNAME: {
  1135. target->SetLastName(value);
  1136. if(target->GetZone())
  1137. target->GetZone()->SendUpdateTitles(target);
  1138. break;
  1139. }
  1140. case SPAWN_SET_VALUE_SPAWN_SCRIPT:{
  1141. if(lua_interface && lua_interface->GetSpawnScript(value) == 0){
  1142. if(client){
  1143. client->Message(CHANNEL_COLOR_RED, "Invalid Spawn Script file. Be sure you give the absolute path.");
  1144. client->Message(CHANNEL_COLOR_RED, "Example: /spawn set spawn_script 'SpawnScripts/example.lua'");
  1145. }
  1146. return false;
  1147. }
  1148. else if(!database.UpdateSpawnScriptData(target->GetDatabaseID(), 0, 0, value))
  1149. return false;
  1150. else{
  1151. if(!world.GetSpawnLocationScript(target->GetSpawnLocationID()))
  1152. target->SetSpawnScript(value);
  1153. }
  1154. break;
  1155. }
  1156. case SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT:{
  1157. if(lua_interface && lua_interface->GetSpawnScript(value) == 0){
  1158. if(client){
  1159. client->Message(CHANNEL_COLOR_RED, "Invalid Spawn Script file. Be sure you give the absolute path.");
  1160. client->Message(CHANNEL_COLOR_RED, "Example: /spawn set spawnlocation_script 'SpawnScripts/example.lua'");
  1161. }
  1162. return false;
  1163. }
  1164. else if(!database.UpdateSpawnScriptData(0, target->GetSpawnLocationID(), 0, value))
  1165. return false;
  1166. else{
  1167. if(!world.GetSpawnEntryScript(target->GetSpawnEntryID()))
  1168. target->SetSpawnScript(value);
  1169. }
  1170. break;
  1171. }
  1172. case SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT:{
  1173. if(lua_interface && lua_interface->GetSpawnScript(value) == 0){
  1174. if(client){
  1175. client->Message(CHANNEL_COLOR_RED, "Invalid Spawn Script file. Be sure you give the absolute path.");
  1176. client->Message(CHANNEL_COLOR_RED, "Example: /spawn set spawnentry_script 'SpawnScripts/example.lua'");
  1177. }
  1178. return false;
  1179. }
  1180. else if(!database.UpdateSpawnScriptData(0, 0, target->GetSpawnEntryID(), value))
  1181. return false;
  1182. else
  1183. target->SetSpawnScript(value);
  1184. break;
  1185. }
  1186. case SPAWN_SET_SKIN_COLOR:
  1187. case SPAWN_SET_HAIR_COLOR1:
  1188. case SPAWN_SET_HAIR_COLOR2:
  1189. case SPAWN_SET_HAIR_TYPE_COLOR:
  1190. case SPAWN_SET_HAIR_FACE_COLOR:
  1191. case SPAWN_SET_HAIR_TYPE_HIGHLIGHT_COLOR:
  1192. case SPAWN_SET_HAIR_FACE_HIGHLIGHT_COLOR:
  1193. case SPAWN_SET_HAIR_HIGHLIGHT:
  1194. case SPAWN_SET_MODEL_COLOR:
  1195. case SPAWN_SET_EYE_COLOR:
  1196. case SPAWN_SET_SOGA_SKIN_COLOR:
  1197. case SPAWN_SET_SOGA_HAIR_COLOR1:
  1198. case SPAWN_SET_SOGA_HAIR_COLOR2:
  1199. case SPAWN_SET_SOGA_HAIR_TYPE_COLOR:
  1200. case SPAWN_SET_SOGA_HAIR_FACE_COLOR:
  1201. case SPAWN_SET_SOGA_HAIR_TYPE_HIGHLIGHT_COLOR:
  1202. case SPAWN_SET_SOGA_HAIR_FACE_HIGHLIGHT_COLOR:
  1203. case SPAWN_SET_SOGA_HAIR_HIGHLIGHT:
  1204. case SPAWN_SET_SOGA_MODEL_COLOR:
  1205. case SPAWN_SET_SOGA_EYE_COLOR: {
  1206. if (target->IsNPC())
  1207. {
  1208. Seperator* skinsep = new Seperator(value, ' ', 3, 500, true);
  1209. if (skinsep->IsNumber(0) && skinsep->IsNumber(1) && skinsep->IsNumber(2))
  1210. {
  1211. EQ2_Color clr;
  1212. clr.red = atoul(skinsep->arg[0]);
  1213. clr.green = atoul(skinsep->arg[1]);
  1214. clr.blue = atoul(skinsep->arg[2]);
  1215. Query replaceSkinQuery;
  1216. string fieldName("");
  1217. switch(type)
  1218. {
  1219. case SPAWN_SET_SKIN_COLOR:
  1220. ((Entity*)target)->SetSkinColor(clr);
  1221. fieldName.append("skin_color");
  1222. break;
  1223. case SPAWN_SET_HAIR_COLOR1:
  1224. ((Entity*)target)->SetHairColor1(clr);
  1225. fieldName.append("hair_color1");
  1226. break;
  1227. case SPAWN_SET_HAIR_COLOR2:
  1228. ((Entity*)target)->SetHairColor2(clr);
  1229. fieldName.append("hair_color2");
  1230. break;
  1231. case SPAWN_SET_HAIR_TYPE_COLOR:
  1232. ((Entity*)target)->SetHairColor(clr);
  1233. fieldName.append("hair_type_color");
  1234. break;
  1235. case SPAWN_SET_HAIR_FACE_COLOR:
  1236. ((Entity*)target)->SetFacialHairColor(clr);
  1237. fieldName.append("hair_face_color");
  1238. break;
  1239. case SPAWN_SET_HAIR_TYPE_HIGHLIGHT_COLOR:
  1240. ((Entity*)target)->SetHairTypeHighlightColor(clr);
  1241. fieldName.append("hair_type_highlight_color");
  1242. break;
  1243. case SPAWN_SET_HAIR_FACE_HIGHLIGHT_COLOR:
  1244. ((Entity*)target)->SetFacialHairHighlightColor(clr);
  1245. fieldName.append("hair_face_highlight_color");
  1246. break;
  1247. case SPAWN_SET_HAIR_HIGHLIGHT:
  1248. ((Entity*)target)->SetHairHighlightColor(clr);
  1249. fieldName.append("hair_highlight");
  1250. break;
  1251. case SPAWN_SET_MODEL_COLOR:
  1252. ((Entity*)target)->SetModelColor(clr);
  1253. fieldName.append("model_color");
  1254. break;
  1255. case SPAWN_SET_EYE_COLOR:
  1256. ((Entity*)target)->SetEyeColor(clr);
  1257. fieldName.append("eye_color");
  1258. break;
  1259. case SPAWN_SET_SOGA_SKIN_COLOR:
  1260. ((Entity*)target)->SetSogaSkinColor(clr);
  1261. fieldName.append("soga_skin_color");
  1262. break;
  1263. case SPAWN_SET_SOGA_HAIR_COLOR1:
  1264. ((Entity*)target)->SetSogaHairColor1(clr);
  1265. fieldName.append("soga_hair_color1");
  1266. break;
  1267. case SPAWN_SET_SOGA_HAIR_COLOR2:
  1268. ((Entity*)target)->SetSogaHairColor2(clr);
  1269. fieldName.append("soga_hair_color2");
  1270. break;
  1271. case SPAWN_SET_SOGA_HAIR_TYPE_COLOR:
  1272. ((Entity*)target)->SetSogaHairColor(clr);
  1273. fieldName.append("soga_hair_type_color");
  1274. break;
  1275. case SPAWN_SET_SOGA_HAIR_FACE_COLOR:
  1276. ((Entity*)target)->SetSogaFacialHairColor(clr);
  1277. fieldName.append("soga_hair_face_color");
  1278. break;
  1279. case SPAWN_SET_SOGA_HAIR_TYPE_HIGHLIGHT_COLOR:
  1280. ((Entity*)target)->SetSogaHairTypeHighlightColor(clr);
  1281. fieldName.append("soga_hair_type_highlight_color");
  1282. break;
  1283. case SPAWN_SET_SOGA_HAIR_FACE_HIGHLIGHT_COLOR:
  1284. ((Entity*)target)->SetSogaFacialHairHighlightColor(clr);
  1285. fieldName.append("soga_hair_face_highlight_color");
  1286. break;
  1287. case SPAWN_SET_SOGA_HAIR_HIGHLIGHT:
  1288. ((Entity*)target)->SetSogaHairHighlightColor(clr);
  1289. fieldName.append("soga_hair_highlight");
  1290. break;
  1291. case SPAWN_SET_SOGA_MODEL_COLOR:
  1292. ((Entity*)target)->SetSogaModelColor(clr);
  1293. fieldName.append("soga_model_color");
  1294. break;
  1295. case SPAWN_SET_SOGA_EYE_COLOR:
  1296. ((Entity*)target)->SetSogaEyeColor(clr);
  1297. fieldName.append("soga_eye_color");
  1298. break;
  1299. }
  1300. replaceSkinQuery.AddQueryAsync(0, &database, Q_DELETE, "delete from npc_appearance where spawn_id=%u and type='%s'", target->GetDatabaseID(), fieldName.c_str());
  1301. replaceSkinQuery.AddQueryAsync(0, &database, Q_INSERT, "insert into npc_appearance set spawn_id=%u, type='%s', red=%u, green=%u, blue=%u", target->GetDatabaseID(), fieldName.c_str(), clr.red, clr.green, clr.blue);
  1302. }
  1303. safe_delete(skinsep);
  1304. }
  1305. break;
  1306. }
  1307. case SPAWN_SET_CHEEK_TYPE:{
  1308. if(target->IsEntity() && index < 3){
  1309. sint8 new_value = atoi(value);
  1310. ((Entity*)target)->features.cheek_type[index] = new_value;
  1311. UpdateDatabaseAppearance(client, target, "cheek_type", ((Entity*)target)->features.cheek_type[0], ((Entity*)target)->features.cheek_type[1], ((Entity*)target)->features.cheek_type[2]);
  1312. }
  1313. break;
  1314. }
  1315. case SPAWN_SET_CHIN_TYPE:{
  1316. if(target->IsEntity() && index < 3){
  1317. sint8 new_value = atoi(value);
  1318. ((Entity*)target)->features.chin_type[index] = new_value;
  1319. UpdateDatabaseAppearance(client, target, "chin_type", ((Entity*)target)->features.chin_type[0], ((Entity*)target)->features.chin_type[1], ((Entity*)target)->features.chin_type[2]);
  1320. }
  1321. break;
  1322. }
  1323. case SPAWN_SET_EAR_TYPE:{
  1324. if(target->IsEntity() && index < 3){
  1325. sint8 new_value = atoi(value);
  1326. ((Entity*)target)->features.ear_type[index] = new_value;
  1327. UpdateDatabaseAppearance(client, target, "ear_type", ((Entity*)target)->features.ear_type[0], ((Entity*)target)->features.ear_type[1], ((Entity*)target)->features.ear_type[2]);
  1328. }
  1329. break;
  1330. }
  1331. case SPAWN_SET_EYE_BROW_TYPE:{
  1332. if(target->IsEntity() && index < 3){
  1333. sint8 new_value = atoi(value);
  1334. ((Entity*)target)->features.eye_brow_type[index] = new_value;
  1335. UpdateDatabaseAppearance(client, target, "eye_brow_type", ((Entity*)target)->features.eye_brow_type[0], ((Entity*)target)->features.eye_brow_type[1], ((Entity*)target)->features.eye_brow_type[2]);
  1336. }
  1337. break;
  1338. }
  1339. case SPAWN_SET_EYE_TYPE:{
  1340. if(target->IsEntity() && index < 3){
  1341. sint8 new_value = atoi(value);
  1342. ((Entity*)target)->features.eye_type[index] = new_value;
  1343. UpdateDatabaseAppearance(client, target, "eye_type", ((Entity*)target)->features.eye_type[0], ((Entity*)target)->features.eye_type[1], ((Entity*)target)->features.eye_type[2]);
  1344. }
  1345. break;
  1346. }
  1347. case SPAWN_SET_LIP_TYPE:{
  1348. if(target->IsEntity() && index < 3){
  1349. sint8 new_value = atoi(value);
  1350. ((Entity*)target)->features.lip_type[index] = new_value;
  1351. UpdateDatabaseAppearance(client, target, "lip_type", ((Entity*)target)->features.lip_type[0], ((Entity*)target)->features.lip_type[1], ((Entity*)target)->features.lip_type[2]);
  1352. }
  1353. break;
  1354. }
  1355. case SPAWN_SET_NOSE_TYPE:{
  1356. if(target->IsEntity() && index < 3){
  1357. sint8 new_value = atoi(value);
  1358. ((Entity*)target)->features.nose_type[index] = new_value;
  1359. UpdateDatabaseAppearance(client, target, "nose_type", ((Entity*)target)->features.nose_type[0], ((Entity*)target)->features.nose_type[1], ((Entity*)target)->features.nose_type[2]);
  1360. }
  1361. break;
  1362. }
  1363. case SPAWN_SET_BODY_SIZE:{
  1364. if(target->IsEntity()){
  1365. int8 new_value = atoul(value);
  1366. ((Entity*)target)->features.body_size = new_value;
  1367. UpdateDatabaseAppearance(client, target, "body_size", ((Entity*)target)->features.body_size, 0, 0);
  1368. }
  1369. break;
  1370. }
  1371. case SPAWN_SET_BODY_AGE:{
  1372. if(target->IsEntity()){
  1373. int8 new_value = atoul(value);
  1374. ((Entity*)target)->features.body_age = new_value;
  1375. UpdateDatabaseAppearance(client, target, "body_age", ((Entity*)target)->features.body_age, 0, 0);
  1376. }
  1377. break;
  1378. }
  1379. case SPAWN_SET_SOGA_CHEEK_TYPE:{
  1380. if(target->IsEntity() && index < 3){
  1381. sint8 new_value = atoi(value);
  1382. ((Entity*)target)->features.soga_cheek_type[index] = new_value;
  1383. UpdateDatabaseAppearance(client, target, "soga_cheek_type", ((Entity*)target)->features.soga_cheek_type[0], ((Entity*)target)->features.soga_cheek_type[1], ((Entity*)target)->features.soga_cheek_type[2]);
  1384. }
  1385. break;
  1386. }
  1387. case SPAWN_SET_SOGA_CHIN_TYPE:{
  1388. if(target->IsEntity() && index < 3){
  1389. sint8 new_value = atoi(value);
  1390. ((Entity*)target)->features.soga_chin_type[index] = new_value;
  1391. UpdateDatabaseAppearance(client, target, "soga_chin_type", ((Entity*)target)->features.soga_chin_type[0], ((Entity*)target)->features.soga_chin_type[1], ((Entity*)target)->features.soga_chin_type[2]);
  1392. }
  1393. break;
  1394. }
  1395. case SPAWN_SET_SOGA_EAR_TYPE:{
  1396. if(target->IsEntity() && index < 3){
  1397. sint8 new_value = atoi(value);
  1398. ((Entity*)target)->features.soga_ear_type[index] = new_value;
  1399. UpdateDatabaseAppearance(client, target, "soga_ear_type", ((Entity*)target)->features.soga_ear_type[0], ((Entity*)target)->features.soga_ear_type[1], ((Entity*)target)->features.soga_ear_type[2]);
  1400. }
  1401. break;
  1402. }
  1403. case SPAWN_SET_SOGA_EYE_BROW_TYPE:{
  1404. if(target->IsEntity() && index < 3){
  1405. sint8 new_value = atoi(value);
  1406. ((Entity*)target)->features.soga_eye_brow_type[index] = new_value;
  1407. UpdateDatabaseAppearance(client, target, "soga_eye_brow_type", ((Entity*)target)->features.soga_eye_brow_type[0], ((Entity*)target)->features.soga_eye_brow_type[1], ((Entity*)target)->features.soga_eye_brow_type[2]);
  1408. }
  1409. break;
  1410. }
  1411. case SPAWN_SET_SOGA_EYE_TYPE:{
  1412. if(target->IsEntity() && index < 3){
  1413. sint8 new_value = atoi(value);
  1414. ((Entity*)target)->features.soga_eye_type[index] = new_value;
  1415. UpdateDatabaseAppearance(client, target, "soga_eye_type", ((Entity*)target)->features.soga_eye_type[0], ((Entity*)target)->features.soga_eye_type[1], ((Entity*)target)->features.soga_eye_type[2]);
  1416. }
  1417. break;
  1418. }
  1419. case SPAWN_SET_SOGA_LIP_TYPE:{
  1420. if(target->IsEntity() && index < 3){
  1421. sint8 new_value = atoi(value);
  1422. ((Entity*)target)->features.soga_lip_type[index] = new_value;
  1423. UpdateDatabaseAppearance(client, target, "soga_lip_type", ((Entity*)target)->features.soga_lip_type[0], ((Entity*)target)->features.soga_lip_type[1], ((Entity*)target)->features.soga_lip_type[2]);
  1424. }
  1425. break;
  1426. }
  1427. case SPAWN_SET_SOGA_NOSE_TYPE:{
  1428. if(target->IsEntity() && index < 3){
  1429. sint8 new_value = atoi(value);
  1430. ((Entity*)target)->features.soga_nose_type[index] = new_value;
  1431. UpdateDatabaseAppearance(client, target, "soga_nose_type", ((Entity*)target)->features.soga_nose_type[0], ((Entity*)target)->features.soga_nose_type[1], ((Entity*)target)->features.soga_nose_type[2]);
  1432. }
  1433. break;
  1434. }
  1435. case SPAWN_SET_SOGA_BODY_SIZE:{
  1436. if(target->IsEntity()){
  1437. int8 new_value = atoul(value);
  1438. ((Entity*)target)->features.body_size = new_value;
  1439. UpdateDatabaseAppearance(client, target, "body_size", ((Entity*)target)->features.body_size, 0, 0);
  1440. }
  1441. break;
  1442. }
  1443. case SPAWN_SET_SOGA_BODY_AGE:{
  1444. if(target->IsEntity()){
  1445. int8 new_value = atoul(value);
  1446. ((Entity*)target)->features.body_age = new_value;
  1447. UpdateDatabaseAppearance(client, target, "body_age", ((Entity*)target)->features.body_age, 0, 0);
  1448. }
  1449. break;
  1450. }
  1451. }
  1452. }
  1453. return true;
  1454. }
  1455. void Commands::UpdateDatabaseAppearance(Client* client, Spawn* target, string fieldName, sint8 r, sint8 g, sint8 b)
  1456. {
  1457. Query replaceQuery;
  1458. if(target->IsBot())
  1459. {
  1460. Bot* bot = (Bot*)target;
  1461. if(bot->BotID)
  1462. database.SaveBotFloats(bot->BotID, fieldName.c_str(), r, g, b);
  1463. }
  1464. else if(target->IsPlayer())
  1465. {
  1466. replaceQuery.AddQueryAsync(0, &database, Q_DELETE, "delete from char_colors where char_id=%u and type='%s'", ((Player*)target)->GetCharacterID(), fieldName.c_str());
  1467. replaceQuery.AddQueryAsync(0, &database, Q_INSERT, "insert into char_colors set char_id=%u, type='%s', red=%i, green=%i, blue=%i", ((Player*)target)->GetCharacterID(), fieldName.c_str(), r, g, b);
  1468. }
  1469. else
  1470. {
  1471. replaceQuery.AddQueryAsync(0, &database, Q_DELETE, "delete from npc_appearance where spawn_id=%u and type='%s'", target->GetDatabaseID(), fieldName.c_str());
  1472. replaceQuery.AddQueryAsync(0, &database, Q_INSERT, "insert into npc_appearance set spawn_id=%u, type='%s', red=%i, green=%i, blue=%i", target->GetDatabaseID(), fieldName.c_str(), r, g, b);
  1473. }
  1474. ((Entity*)target)->changed = true;
  1475. ((Entity*)target)->info_changed = true;
  1476. if(target->GetZone())
  1477. target->GetZone()->AddChangedSpawn(target);
  1478. }
  1479. /* The zone object will be NULL if the zone is not currently running. We pass both of these in so we can update
  1480. the database fields always and also update the zone in memory if it's running. */
  1481. bool Commands::SetZoneCommand(Client* client, int32 zone_id, ZoneServer* zone, int8 type, const char* value) {
  1482. if (client && zone_id > 0 && type > 0 && value) {
  1483. sint32 int_value = 0;
  1484. float float_value = 0;
  1485. if (type == ZONE_SET_VALUE_SAFE_X || type == ZONE_SET_VALUE_SAFE_Y || type == ZONE_SET_VALUE_SAFE_Z || type == ZONE_SET_VALUE_UNDERWORLD) {
  1486. try {
  1487. float_value = atof(value);
  1488. }
  1489. catch (...) {
  1490. client->Message(CHANNEL_COLOR_RED, "Error converting '%s' to a float value", value);
  1491. return false;
  1492. }
  1493. }
  1494. else if (type != ZONE_SET_VALUE_NAME && type != ZONE_SET_VALUE_FILE && type != ZONE_SET_VALUE_DESCRIPTION && type != ZONE_SET_VALUE_ZONE_TYPE && type != ZONE_SET_VALUE_LUA_SCRIPT && type != ZONE_SET_VALUE_ZONE_MOTD) {
  1495. try {
  1496. int_value = atoi(value);
  1497. }
  1498. catch (...) {
  1499. client->Message(CHANNEL_COLOR_RED, "Error converting '%s' to an integer value", value);
  1500. return false;
  1501. }
  1502. }
  1503. switch (type) {
  1504. case ZONE_SET_VALUE_EXPANSION_ID: {
  1505. break;
  1506. }
  1507. case ZONE_SET_VALUE_NAME: {
  1508. if (zone)
  1509. zone->SetZoneName(const_cast<char*>(value));
  1510. database.SaveZoneInfo(zone_id, "name", value);
  1511. break;
  1512. }
  1513. case ZONE_SET_VALUE_FILE: {
  1514. if (zone)
  1515. zone->SetZoneFile(const_cast<char*>(value));
  1516. database.SaveZoneInfo(zone_id, "file", value);
  1517. break;
  1518. }
  1519. case ZONE_SET_VALUE_DESCRIPTION: {
  1520. if (zone)
  1521. zone->SetZoneDescription(const_cast<char*>(value));
  1522. database.SaveZoneInfo(zone_id, "description", value);
  1523. break;
  1524. }
  1525. case ZONE_SET_VALUE_SAFE_X: {
  1526. if (zone)
  1527. zone->SetSafeX(float_value);
  1528. database.SaveZoneInfo(zone_id, "safe_x", float_value);
  1529. break;
  1530. }
  1531. case ZONE_SET_VALUE_SAFE_Y: {
  1532. if (zone)
  1533. zone->SetSafeY(float_value);
  1534. database.SaveZoneInfo(zone_id, "safe_y", float_value);
  1535. break;
  1536. }
  1537. case ZONE_SET_VALUE_SAFE_Z: {
  1538. if (zone)
  1539. zone->SetSafeZ(float_value);
  1540. database.SaveZoneInfo(zone_id, "safe_z", float_value);
  1541. break;
  1542. }
  1543. case ZONE_SET_VALUE_UNDERWORLD: {
  1544. if (zone)
  1545. zone->SetUnderWorld(float_value);
  1546. database.SaveZoneInfo(zone_id, "underworld", float_value);
  1547. break;
  1548. }
  1549. case ZONE_SET_VALUE_MIN_RECOMMENDED: {
  1550. break;
  1551. }
  1552. case ZONE_SET_VALUE_MAX_RECOMMENDED: {
  1553. break;
  1554. }
  1555. case ZONE_SET_VALUE_ZONE_TYPE: {
  1556. break;
  1557. }
  1558. case ZONE_SET_VALUE_ALWAYS_LOADED: {
  1559. if (zone)
  1560. zone->SetAlwaysLoaded(int_value == 1);
  1561. database.SaveZoneInfo(zone_id, "always_loaded", int_value);
  1562. break;
  1563. }
  1564. case ZONE_SET_VALUE_CITY_ZONE: {
  1565. if (zone)
  1566. zone->SetCityZone(int_value == 1);
  1567. database.SaveZoneInfo(zone_id, "city_zone", int_value);
  1568. break;
  1569. }
  1570. case ZONE_SET_VALUE_WEATHER_ALLOWED: {
  1571. if (zone)
  1572. zone->SetWeatherAllowed(int_value == 1);
  1573. database.SaveZoneInfo(zone_id, "weather_allowed", int_value);
  1574. break;
  1575. }
  1576. case ZONE_SET_VALUE_MIN_STATUS: {
  1577. if (zone)
  1578. zone->SetMinimumStatus(int_value);
  1579. database.SaveZoneInfo(zone_id, "min_status", int_value);
  1580. break;
  1581. }
  1582. case ZONE_SET_VALUE_MIN_LEVEL: {
  1583. if (zone)
  1584. zone->SetMinimumLevel(int_value);
  1585. database.SaveZoneInfo(zone_id, "min_level", int_value);
  1586. break;
  1587. }
  1588. case ZONE_SET_VALUE_MAX_LEVEL: {
  1589. if (zone)
  1590. zone->SetMaximumLevel(int_value);
  1591. database.SaveZoneInfo(zone_id, "max_level", int_value);
  1592. break;
  1593. }
  1594. case ZONE_SET_VALUE_START_ZONE: {
  1595. database.SaveZoneInfo(zone_id, "start_zone", int_value);
  1596. break;
  1597. }
  1598. case ZONE_SET_VALUE_INSTANCE_TYPE: {
  1599. if (zone)
  1600. zone->SetInstanceType(int_value);
  1601. database.SaveZoneInfo(zone_id, "instance_type", int_value);
  1602. break;
  1603. }
  1604. case ZONE_SET_VALUE_DEFAULT_REENTER_TIME: {
  1605. if (zone)
  1606. zone->SetDefaultReenterTime(int_value);
  1607. database.SaveZoneInfo(zone_id, "default_reenter_time", int_value);
  1608. break;
  1609. }
  1610. case ZONE_SET_VALUE_DEFAULT_RESET_TIME: {
  1611. if (zone)
  1612. zone->SetDefaultResetTime(int_value);
  1613. database.SaveZoneInfo(zone_id, "default_reset_time", int_value);
  1614. break;
  1615. }
  1616. case ZONE_SET_VALUE_DEFAULT_LOCKOUT_TIME: {
  1617. if (zone)
  1618. zone->SetDefaultLockoutTime(int_value);
  1619. database.SaveZoneInfo(zone_id, "default_lockout_time", int_value);
  1620. break;
  1621. }
  1622. case ZONE_SET_VALUE_FORCE_GROUP_TO_ZONE: {
  1623. if (zone)
  1624. zone->SetForceGroupZoneOption(int_value);
  1625. database.SaveZoneInfo(zone_id, "force_group_to_zone", int_value);
  1626. break;
  1627. }
  1628. case ZONE_SET_VALUE_LUA_SCRIPT: {
  1629. if (lua_interface && lua_interface->GetZoneScript(value) == 0) {
  1630. client->Message(CHANNEL_COLOR_RED, "Invalid Zone Script file. Be sure you give the absolute path.");
  1631. client->Message(CHANNEL_COLOR_RED, "Example: /zone set lua_script 'ZoneScripts/QueensColony.lua'");
  1632. return false;
  1633. }
  1634. else {
  1635. world.AddZoneScript(zone_id, const_cast<char*>(value));
  1636. database.SaveZoneInfo(zone_id, "lua_script", value);
  1637. }
  1638. break;
  1639. }
  1640. case ZONE_SET_VALUE_SHUTDOWN_TIMER: {
  1641. if (zone)
  1642. zone->SetShutdownTimer(int_value);
  1643. database.SaveZoneInfo(zone_id, "shutdown_timer", int_value);
  1644. break;
  1645. }
  1646. case ZONE_SET_VALUE_ZONE_MOTD: {
  1647. if (zone)
  1648. zone->SetZoneMOTD(string(value));
  1649. database.SaveZoneInfo(zone_id, "zone_motd", value);
  1650. break;
  1651. }
  1652. default: {
  1653. client->Message(CHANNEL_COLOR_RED, "Invalid zone attribute %i", type);
  1654. return false;
  1655. }
  1656. }
  1657. }
  1658. else {
  1659. if (client)
  1660. client->SimpleMessage(CHANNEL_COLOR_RED, "An error occured saving new zone data.");
  1661. return false;
  1662. }
  1663. return true;
  1664. }
  1665. void Commands::Process(int32 index, EQ2_16BitString* command_parms, Client* client, Spawn* targetOverride) {
  1666. if (index >= remote_commands->commands.size()) {
  1667. LogWrite(COMMAND__ERROR, 0, "Command", "Error, command handler of %u was requested, but max handler is %u", index, remote_commands->commands.size());
  1668. return;
  1669. }
  1670. Spawn* cmdTarget = targetOverride ? targetOverride : client->GetPlayer()->GetTarget();
  1671. EQ2_RemoteCommandString* parent_command = 0;
  1672. EQ2_RemoteCommandString* command = &remote_commands->commands[index];
  1673. Seperator* sep = 0;
  1674. if (command_parms->size > 0) {
  1675. sep = new Seperator(command_parms->data.c_str(), ' ', 10, 500, true);
  1676. if (sep && sep->arg[0] && remote_commands->validSubCommand(command->command.data, string(sep->arg[0]))) {
  1677. parent_command = command;
  1678. command = &(remote_commands->subcommands[command->command.data][string(sep->arg[0])]);
  1679. safe_delete(sep);
  1680. if (command_parms->data.length() > (command->command.data.length() + 1))
  1681. sep = new Seperator(command_parms->data.c_str() + (command->command.data.length() + 1), ' ', 10, 500, true);
  1682. LogWrite(COMMAND__DEBUG, 1, "Command", "Handler: %u, COMMAND: '%s', SUBCOMMAND: '%s'", index, parent_command->command.data.c_str(), command->command.data.c_str());
  1683. }
  1684. else
  1685. LogWrite(COMMAND__DEBUG, 1, "Command", "Handler: %u, COMMAND: '%s'", index, command->command.data.c_str());
  1686. }
  1687. int ndx = 0;
  1688. if (command->required_status > client->GetAdminStatus())
  1689. {
  1690. LogWrite(COMMAND__ERROR, 0, "Command", "Player '%s' (%u) needs status %i to use command: %s", client->GetPlayer()->GetName(), client->GetAccountID(), command->required_status, command->command.data.c_str());
  1691. safe_delete(sep);
  1692. client->SimpleMessage(3, "Error: Your status is insufficient for this command.");
  1693. return;
  1694. }
  1695. Player* player = client->GetPlayer();
  1696. LogWrite(COMMAND__DEBUG, 0, "Command", "Player '%s' (%u), Command: %s", player->GetName(), client->GetAccountID(), command->command.data.c_str());
  1697. switch (command->handler) {
  1698. case COMMAND_RELOAD: {
  1699. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reload commands:");
  1700. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload structs");
  1701. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload items");
  1702. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload luasystem");
  1703. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload spawnscripts");
  1704. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload spells");
  1705. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload quests");
  1706. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload spawns");
  1707. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload groundspawns");
  1708. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload zonescripts");
  1709. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload entity_commands");
  1710. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload factions");
  1711. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload mail");
  1712. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload guilds");
  1713. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload locations");
  1714. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload rules");
  1715. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload transporters");
  1716. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/reload startabilities");
  1717. break;
  1718. }
  1719. case COMMAND_RELOADSTRUCTS: {
  1720. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Structs...");
  1721. world.SetReloadingSubsystem("Structs");
  1722. configReader.ReloadStructs();
  1723. world.RemoveReloadingSubSystem("Structs");
  1724. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
  1725. break;
  1726. }
  1727. case COMMAND_RELOAD_QUESTS: {
  1728. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Quests...");
  1729. world.SetReloadingSubsystem("Quests");
  1730. master_quest_list.Reload();
  1731. client_list.ReloadQuests();
  1732. zone_list.ReloadClientQuests();
  1733. world.RemoveReloadingSubSystem("Quests");
  1734. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
  1735. break;
  1736. }
  1737. case COMMAND_RELOAD_SPAWNS: {
  1738. client->GetCurrentZone()->ReloadSpawns();
  1739. break;
  1740. }
  1741. case COMMAND_RELOAD_SPELLS: {
  1742. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Spells...");
  1743. world.SetReloadingSubsystem("Spells");
  1744. zone_list.DeleteSpellProcess();
  1745. master_spell_list.Reload();
  1746. if (lua_interface)
  1747. lua_interface->ReloadSpells();
  1748. zone_list.LoadSpellProcess();
  1749. world.RemoveReloadingSubSystem("Spells");
  1750. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
  1751. break;
  1752. }
  1753. case COMMAND_RELOAD_GROUNDSPAWNS: {
  1754. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Groundspawn Entries...");
  1755. world.SetReloadingSubsystem("GroundSpawns");
  1756. client->GetCurrentZone()->DeleteGroundSpawnItems();
  1757. client->GetCurrentZone()->LoadGroundSpawnEntries();
  1758. world.RemoveReloadingSubSystem("GroundSpawns");
  1759. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
  1760. break;
  1761. }
  1762. case COMMAND_RELOAD_ZONESCRIPTS: {
  1763. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Zone Scripts...");
  1764. world.SetReloadingSubsystem("ZoneScripts");
  1765. world.ResetZoneScripts();
  1766. database.LoadZoneScriptData();
  1767. if (lua_interface)
  1768. lua_interface->DestroyZoneScripts();
  1769. world.RemoveReloadingSubSystem("ZoneScripts");
  1770. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
  1771. break;
  1772. }
  1773. case COMMAND_RELOAD_ENTITYCOMMANDS: {
  1774. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Entity Commands...");
  1775. world.SetReloadingSubsystem("EntityCommands");
  1776. client->GetCurrentZone()->ClearEntityCommands();
  1777. database.LoadEntityCommands(client->GetCurrentZone());
  1778. world.RemoveReloadingSubSystem("EntityCommands");
  1779. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
  1780. break;
  1781. }
  1782. case COMMAND_RELOAD_FACTIONS: {
  1783. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Factions...");
  1784. world.SetReloadingSubsystem("Factions");
  1785. master_faction_list.Clear();
  1786. database.LoadFactionList();
  1787. world.RemoveReloadingSubSystem("Factions");
  1788. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
  1789. break;
  1790. }
  1791. case COMMAND_RELOAD_MAIL: {
  1792. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Mail...");
  1793. zone_list.ReloadMail();
  1794. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
  1795. break;
  1796. }
  1797. case COMMAND_RELOAD_GUILDS: {
  1798. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Guilds...");
  1799. world.ReloadGuilds();
  1800. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
  1801. break;
  1802. }
  1803. case COMMAND_RELOAD_LOCATIONS: {
  1804. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Locations...");
  1805. client->GetPlayer()->GetZone()->RemoveLocationGrids();
  1806. database.LoadLocationGrids(client->GetPlayer()->GetZone());
  1807. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
  1808. break;
  1809. }
  1810. case COMMAND_RELOAD_RULES: {
  1811. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Rules...");
  1812. database.LoadRuleSets(true);
  1813. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
  1814. break;
  1815. }
  1816. case COMMAND_RELOAD_TRANSPORTERS: {
  1817. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Transporters in your current zone...");
  1818. database.LoadTransporters(client->GetCurrentZone());
  1819. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
  1820. break;
  1821. }
  1822. case COMMAND_RELOAD_STARTABILITIES: {
  1823. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Starting Skills/Spells...");
  1824. world.PurgeStartingLists();
  1825. world.LoadStartingLists();
  1826. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Done!");
  1827. break;
  1828. }
  1829. case COMMAND_READ: {
  1830. if (sep && sep->arg[1][0] && sep->IsNumber(1)) {
  1831. if (strcmp(sep->arg[0], "read") == 0) {
  1832. int32 item_index = atol(sep->arg[1]);
  1833. Item* item = client->GetPlayer()->item_list.GetItemFromIndex(item_index);
  1834. if (item) {
  1835. Spawn* spawn = cmdTarget;
  1836. client->SendShowBook(client->GetPlayer(), item->name, item->book_pages);
  1837. break;
  1838. }
  1839. }
  1840. }
  1841. break;
  1842. }
  1843. case COMMAND_USEABILITY:{
  1844. if (sep && sep->arg[0][0] && sep->IsNumber(0)) {
  1845. if (client->GetPlayer()->GetHP() == 0) {
  1846. client->SimpleMessage(CHANNEL_COLOR_RED, "You cannot do that right now.");
  1847. }
  1848. else {
  1849. int32 spell_id = atoul(sep->arg[0]);
  1850. int8 spell_tier = 0;
  1851. if (sep->arg[1][0] && sep->IsNumber(1))
  1852. spell_tier = atoi(sep->arg[1]);
  1853. else
  1854. spell_tier = client->GetPlayer()->GetSpellTier(spell_id);
  1855. if (!spell_tier)
  1856. spell_tier = 1;
  1857. Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier);
  1858. if (spell) {
  1859. if (strncmp(spell->GetName(), "Gathering", 9) == 0 || strncmp(spell->GetName(), "Mining", 6) == 0 || strncmp(spell->GetName(), "Trapping", 8) == 0 || strncmp(spell->GetName(), "Foresting", 9) == 0 || strncmp(spell->GetName(), "Fishing", 7) == 0 || strncmp(spell->GetName(), "Collecting", 10) == 0)
  1860. client->GetCurrentZone()->ProcessSpell(spell, client->GetPlayer(), cmdTarget, true, true);
  1861. else
  1862. {
  1863. if (cmdTarget)
  1864. client->GetCurrentZone()->ProcessSpell(spell, client->GetPlayer(), cmdTarget);
  1865. else
  1866. client->GetCurrentZone()->ProcessSpell(spell, client->GetPlayer(), client->GetPlayer());
  1867. }
  1868. }
  1869. }
  1870. }
  1871. else if (cmdTarget && cmdTarget->IsWidget())
  1872. {
  1873. Widget* widget = (Widget*)cmdTarget;
  1874. widget->HandleUse(client, "use", WIDGET_TYPE_DOOR);
  1875. }
  1876. else
  1877. {
  1878. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /useability {spell_id} [spell_tier]");
  1879. }
  1880. break;
  1881. }
  1882. case COMMAND_INFO:{
  1883. if(sep && sep->arg[1][0] && sep->IsNumber(1)){
  1884. if(strcmp(sep->arg[0], "inventory") == 0){
  1885. int32 item_index = atol(sep->arg[1]);
  1886. Item* item = client->GetPlayer()->item_list.GetItemFromIndex(item_index);
  1887. if(item){
  1888. if (item->IsCollectable() && client->SendCollectionsForItem(item))
  1889. break;
  1890. EQ2Packet* app = item->serialize(client->GetVersion(), (!item->GetItemScript() || !lua_interface), client->GetPlayer());
  1891. //DumpPacket(app);
  1892. client->QueuePacket(app);
  1893. if(item->GetItemScript() && lua_interface)
  1894. lua_interface->RunItemScript(item->GetItemScript(), "examined", item, client->GetPlayer());
  1895. else if(item->generic_info.offers_quest_id > 0){ //leave the current functionality in place if it doesnt have an item script
  1896. Quest* quest = master_quest_list.GetQuest(item->generic_info.offers_quest_id, false);
  1897. if(quest && client->GetPlayer()->GetCompletedQuest(item->generic_info.offers_quest_id) == 0 && client->GetPlayer()->GetQuest(item->generic_info.offers_quest_id) == 0)
  1898. client->AddPendingQuest(new Quest(quest)); // copy quest since we pulled the master quest to see if it existed or not
  1899. }
  1900. }
  1901. else
  1902. LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Index: %u", item_index);
  1903. }
  1904. else if(strcmp(sep->arg[0], "equipment") == 0){
  1905. int32 item_index = atol(sep->arg[1]);
  1906. Item* item = client->GetPlayer()->GetEquipmentList()->GetItem(item_index);
  1907. if(item){
  1908. EQ2Packet* app = item->serialize(client->GetVersion(), true, client->GetPlayer());
  1909. client->QueuePacket(app);
  1910. if(item->GetItemScript() && lua_interface)
  1911. lua_interface->RunItemScript(item->GetItemScript(), "examined", item, client->GetPlayer());
  1912. }
  1913. else
  1914. LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Index: %u", item_index);
  1915. }
  1916. else if(strcmp(sep->arg[0], "appearance") == 0){
  1917. int32 item_index = atol(sep->arg[1]);
  1918. Item* item = client->GetPlayer()->GetAppearanceEquipmentList()->GetItem(item_index);
  1919. if(item){
  1920. EQ2Packet* app = item->serialize(client->GetVersion(), true, client->GetPlayer());
  1921. client->QueuePacket(app);
  1922. if(item->GetItemScript() && lua_interface)
  1923. lua_interface->RunItemScript(item->GetItemScript(), "examined", item, client->GetPlayer());
  1924. }
  1925. else
  1926. LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Index: %u", item_index);
  1927. }
  1928. else if(strcmp(sep->arg[0], "item") == 0 || strcmp(sep->arg[0], "merchant") == 0 || strcmp(sep->arg[0], "store") == 0 || strcmp(sep->arg[0], "buyback") == 0 || strcmp(sep->arg[0], "consignment") == 0){
  1929. int32 item_id = atoul(sep->arg[1]);
  1930. Item* item = master_item_list.GetItem(item_id);
  1931. if(item){
  1932. EQ2Packet* app = item->serialize(client->GetVersion(), true, client->GetPlayer());
  1933. client->QueuePacket(app);
  1934. }
  1935. else
  1936. LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Item ID: %u", item_id);
  1937. }
  1938. else if (strcmp(sep->arg[0], "spell") == 0) {
  1939. sint32 spell_id = atol(sep->arg[1]);
  1940. int8 tier = atoi(sep->arg[3]);
  1941. EQ2Packet* outapp = master_spell_list.GetSpellPacket(spell_id, tier, client, true, 0x2A);
  1942. if (outapp)
  1943. client->QueuePacket(outapp);
  1944. else
  1945. LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Spell ID and/or Tier, ID: %u, Tier: %i", spell_id, tier);
  1946. }
  1947. else if (strcmp(sep->arg[0], "achievement") == 0) {
  1948. sint32 spell_id = atol(sep->arg[2]);
  1949. int8 group = atoi(sep->arg[1]);
  1950. AltAdvanceData* data = 0;
  1951. SpellBookEntry* spellentry = 0;
  1952. int8 tier = client->GetPlayer()->GetSpellTier(spell_id);
  1953. LogWrite(COMMAND__ERROR, 0, "Command", "AA Spell ID and/or Tier, ID: %u, Group: %i", spell_id, group);
  1954. EQ2Packet* outapp = master_spell_list.GetAASpellPacket(spell_id, tier, client, true, 0x45);
  1955. if (outapp)
  1956. client->QueuePacket(outapp);
  1957. else
  1958. LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Spell ID and/or Tier, ID: %u, Tier: %i", spell_id, group);
  1959. }
  1960. else if (strcmp(sep->arg[0], "spellbook") == 0) {
  1961. sint32 spell_id = atol(sep->arg[1]);
  1962. int32 tier = atoi(sep->arg[2]);
  1963. if (tier > 255) {
  1964. SpellBookEntry* ent = client->GetPlayer()->GetSpellBookSpell(spell_id);
  1965. if (ent)
  1966. tier = ent->tier;
  1967. }
  1968. EQ2Packet* outapp = master_spell_list.GetSpellPacket(spell_id, (int8)tier, client, true, 0x2A);
  1969. if (outapp)
  1970. client->QueuePacket(outapp);
  1971. else
  1972. LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Spell ID and/or Tier, ID: %u, Tier: %i", spell_id, tier);
  1973. }
  1974. else if (strcmp(sep->arg[0], "recipe") == 0) {
  1975. sint32 recipe_id = atol(sep->arg[1]);
  1976. EQ2Packet* outapp = master_recipe_list.GetRecipePacket(recipe_id, client, true, 0x2C);
  1977. if(outapp)
  1978. client->QueuePacket(outapp);
  1979. else
  1980. LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Recipe ID: %u", recipe_id);
  1981. }
  1982. else if (strcmp(sep->arg[0], "maintained") ==0) {
  1983. int32 slot = atol(sep->arg[1]);
  1984. int32 spell_id = atol(sep->arg[2]);
  1985. LogWrite(COMMAND__DEBUG, 5, "Command", "Unknown Spell ID - Slot: %u unknown: %u", slot, spell_id);
  1986. //int8 tier = client->GetPlayer()->GetSpellTier(spell_id);
  1987. MaintainedEffects* info = client->GetPlayer()->GetMaintainedSpellBySlot(slot);
  1988. EQ2Packet* outapp = master_spell_list.GetSpellPacket(info->spell_id, info->tier, client, true, 0x00);
  1989. if(outapp)
  1990. client->QueuePacket(outapp);
  1991. else
  1992. LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Spell ID: %u", spell_id);
  1993. }
  1994. else if (strcmp(sep->arg[0], "effect") == 0) {
  1995. int32 spell_id = atol(sep->arg[1]);
  1996. LogWrite(COMMAND__DEBUG, 5, "Command", "Unknown Spell ID: %u", spell_id);
  1997. int8 tier = client->GetPlayer()->GetSpellTier(spell_id);
  1998. int8 type = 0;
  1999. if (client->GetVersion() <= 546)
  2000. type = 1;
  2001. EQ2Packet* outapp = master_spell_list.GetSpecialSpellPacket(spell_id, tier, client, true, type);
  2002. if (outapp){
  2003. client->QueuePacket(outapp);
  2004. }
  2005. else
  2006. LogWrite(COMMAND__ERROR, 0, "Command", "Unknown Spell ID: %u", spell_id);
  2007. }
  2008. }
  2009. else if (sep && strcmp(sep->arg[0], "overflow") == 0) {
  2010. Item* item = player->item_list.GetOverflowItem();
  2011. if(item) {
  2012. EQ2Packet* app = item->serialize(client->GetVersion(), true, client->GetPlayer());
  2013. client->QueuePacket(app);
  2014. }
  2015. else
  2016. LogWrite(COMMAND__ERROR, 0,"Command", "Unable to retrieve an overflow item.");
  2017. }
  2018. else
  2019. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /info {inventory|equipment|spell} {id}");
  2020. break;
  2021. }
  2022. case COMMAND_USE_EQUIPPED_ITEM:{
  2023. if (sep && sep->arg[0] && sep->IsNumber(0)){
  2024. int32 slot_id = atoul(sep->arg[0]);
  2025. Item* item = player->GetEquipmentList()->GetItem(slot_id);
  2026. if (item && item->generic_info.usable && item->GetItemScript())
  2027. lua_interface->RunItemScript(item->GetItemScript(), "used", item, player);
  2028. }
  2029. break;
  2030. }
  2031. case COMMAND_USE_ITEM: {
  2032. if (sep && sep->arg[0] && sep->IsNumber(0)) {
  2033. int32 item_index = atoul(sep->arg[0]);
  2034. Item* item = player->item_list.GetItemFromIndex(item_index);
  2035. if (item && item->GetItemScript()) {
  2036. if (item->generic_info.max_charges == 0 || item->generic_info.max_charges == 0xFFFF)
  2037. lua_interface->RunItemScript(item->GetItemScript(), "used", item, player);
  2038. else {
  2039. if (item->details.count > 0) {
  2040. std::string itemName = string(item->name);
  2041. int32 item_id = item->details.item_id;
  2042. sint64 flags = 0;
  2043. if(lua_interface->RunItemScript(item->GetItemScript(), "used", item, player, &flags) && flags >= 0)
  2044. {
  2045. //reobtain item make sure it wasn't removed
  2046. item = player->item_list.GetItemFromIndex(item_index);
  2047. if(!item)
  2048. LogWrite(PLAYER__WARNING, 0, "Command", "%s: Item %s (%i) was used, however after the item looks to be removed.", client->GetPlayer()->GetName(), itemName.c_str(), item_id);
  2049. else if(!item->generic_info.display_charges && item->generic_info.max_charges == 1) {
  2050. client->Message(CHANNEL_NARRATIVE, "%s is out of charges. It has been removed.", item->name.c_str());
  2051. client->RemoveItem(item, 1); // end of a set of charges OR an item that uses a stack count of actual item quantity
  2052. }
  2053. else
  2054. {
  2055. item->details.count--; // charges
  2056. item->save_needed = true;
  2057. client->QueuePacket(item->serialize(client->GetVersion(), false, client->GetPlayer()));
  2058. if(!item->details.count) {
  2059. client->Message(CHANNEL_NARRATIVE, "%s is out of charges. It has been removed.", item->name.c_str());
  2060. client->RemoveItem(item, 1); // end of a set of charges OR an item that uses a stack count of actual item quantity
  2061. }
  2062. }
  2063. }
  2064. else
  2065. LogWrite(PLAYER__WARNING, 0, "Command", "%s: Item %s (%i) was used, after it returned %i, bypassing any removal/update of items.", client->GetPlayer()->GetName(), itemName.c_str(), item_id, flags);
  2066. }
  2067. else
  2068. {
  2069. //reobtain item make sure it wasn't removed
  2070. item = player->item_list.GetItemFromIndex(item_index);
  2071. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Item is out of charges.");
  2072. if(item) {
  2073. LogWrite(PLAYER__ERROR, 0, "Command", "%s: Item %s (%i) attempted to be used, however details.count is 0.", client->GetPlayer()->GetName(), item->name.c_str(), item->details.item_id);
  2074. }
  2075. }
  2076. }
  2077. }
  2078. }
  2079. break;
  2080. }
  2081. case COMMAND_SCRIBE_SCROLL_ITEM: {
  2082. if (sep && sep->arg[0] && sep->IsNumber(0)) {
  2083. Item* item = player->item_list.GetItemFromUniqueID(atoul(sep->arg[0]));
  2084. if (item) {
  2085. LogWrite(ITEM__DEBUG, 0, "Items", "ITEM ID: %u", item->details.item_id);
  2086. if(item->generic_info.item_type == 6) {
  2087. Spell* spell = master_spell_list.GetSpell(item->skill_info->spell_id, item->skill_info->spell_tier);
  2088. int8 old_slot = 0;
  2089. if (spell) {
  2090. int16 tier_up = player->GetTierUp(spell->GetSpellTier());
  2091. if (rule_manager.GetGlobalRule(R_Spells, RequirePreviousTierScribe)->GetInt8() && !player->HasSpell(spell->GetSpellID(), tier_up, false, true))
  2092. client->SimpleMessage(CHANNEL_COLOR_RED, "You have not scribed the required previous version of this ability.");
  2093. else if (!player->HasSpell(spell->GetSpellID(), spell->GetSpellTier(), true)) {
  2094. old_slot = player->GetSpellSlot(spell->GetSpellID());
  2095. player->RemoveSpellBookEntry(spell->GetSpellID());
  2096. player->AddSpellBookEntry(spell->GetSpellID(), spell->GetSpellTier(), old_slot, spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  2097. player->UnlockSpell(spell);
  2098. client->SendSpellUpdate(spell);
  2099. database.DeleteItem(client->GetCharacterID(), item, 0);
  2100. player->item_list.RemoveItem(item, true);
  2101. client->QueuePacket(player->GetSpellBookUpdatePacket(client->GetVersion()));
  2102. client->QueuePacket(player->SendInventoryUpdate(client->GetVersion()));
  2103. // force purge client cache and display updated spell for hover over
  2104. EQ2Packet* app = spell->SerializeSpell(client, false, false);
  2105. client->QueuePacket(app);
  2106. }
  2107. }
  2108. else
  2109. LogWrite(COMMAND__ERROR, 0, "Command", "Unknown spell ID: %u and tier: %u", item->skill_info->spell_id, item->skill_info->spell_tier);
  2110. }
  2111. else if(item->generic_info.item_type == 7){
  2112. LogWrite(TRADESKILL__DEBUG, 0, "Recipe", "Scribing recipe book %s (%u) for player %s.", item->name.c_str(), item->details.item_id, player->GetName());
  2113. Recipe* recipe_book = new Recipe(master_recipebook_list.GetRecipeBooks(item->details.item_id));
  2114. // if valid recipe book and the player doesn't have it
  2115. if (recipe_book && recipe_book->GetLevel() > client->GetPlayer()->GetTSLevel()) {
  2116. client->Message(CHANNEL_NARRATIVE, "Your tradeskill level is not high enough to scribe this book.");
  2117. safe_delete(recipe_book);
  2118. }
  2119. else if (recipe_book && !(client->GetPlayer()->GetRecipeBookList()->HasRecipeBook(item->details.item_id))) {
  2120. LogWrite(TRADESKILL__DEBUG, 0, "Recipe", "Valid recipe book that the player doesn't have");
  2121. // Add recipe book to the players list
  2122. client->GetPlayer()->GetRecipeBookList()->AddRecipeBook(recipe_book);
  2123. // Get a list of all recipes this book contains
  2124. vector<Recipe*>* book_recipes = master_recipe_list.GetRecipes(recipe_book->GetBookName());
  2125. LogWrite(TRADESKILL__DEBUG, 0, "Recipe", "%i recipes found for %s book", book_recipes->size(), recipe_book->GetBookName());
  2126. // Create the packet to send to update the players recipe list
  2127. PacketStruct* packet = 0;
  2128. if (client->GetRecipeListSent()) {
  2129. packet = configReader.getStruct("WS_RecipeList", client->GetVersion());
  2130. if (packet)
  2131. packet->setArrayLengthByName("num_recipes", book_recipes->size());
  2132. }
  2133. // loop through the list
  2134. vector<Recipe*>::iterator itr;
  2135. int16 i = 0;
  2136. for (itr = book_recipes->begin(); itr != book_recipes->end(); itr++) {
  2137. // check to see if the player already has this recipe some how
  2138. if (!client->GetPlayer()->GetRecipeList()->GetRecipe((*itr)->GetID())) {
  2139. // Player doesn't already have this recipe so lets add it
  2140. Recipe* recipe = new Recipe(master_recipe_list.GetRecipe((*itr)->GetID()));
  2141. client->GetPlayer()->GetRecipeList()->AddRecipe(recipe);
  2142. database.SavePlayerRecipe(client->GetPlayer(), recipe->GetID());
  2143. client->Message(CHANNEL_NARRATIVE, "Recipe: \"%s\" put in recipe book.", recipe->GetName());
  2144. if (packet && client->GetRecipeListSent()) {
  2145. packet->setArrayDataByName("id", recipe->GetID(), i);
  2146. packet->setArrayDataByName("tier", recipe->GetTier(), i);
  2147. packet->setArrayDataByName("level", recipe->GetLevel(), i);
  2148. packet->setArrayDataByName("icon", recipe->GetIcon(), i);
  2149. packet->setArrayDataByName("classes", recipe->GetClasses(), i);
  2150. packet->setArrayDataByName("skill", recipe->GetSkill(), i);
  2151. packet->setArrayDataByName("technique", recipe->GetTechnique(), i);
  2152. packet->setArrayDataByName("knowledge", recipe->GetKnowledge(), i);
  2153. packet->setArrayDataByName("unknown2", recipe->GetUnknown2(), i);
  2154. packet->setArrayDataByName("recipe_name", recipe->GetName(), i);
  2155. packet->setArrayDataByName("recipe_book", recipe->GetBook(), i);
  2156. packet->setArrayDataByName("unknown3", recipe->GetUnknown3(), i);
  2157. i++;
  2158. }
  2159. }
  2160. }
  2161. LogWrite(TRADESKILL__DEBUG, 0, "Recipe", "Done adding recipes");
  2162. database.SavePlayerRecipeBook(client->GetPlayer(), recipe_book->GetBookID());
  2163. database.DeleteItem(client->GetCharacterID(), item, 0);
  2164. client->GetPlayer()->item_list.RemoveItem(item, true);
  2165. client->QueuePacket(client->GetPlayer()->SendInventoryUpdate(client->GetVersion()));
  2166. if (packet && client->GetRecipeListSent())
  2167. client->QueuePacket(packet->serialize());
  2168. safe_delete(packet);
  2169. }
  2170. else {
  2171. if (recipe_book)
  2172. client->Message(CHANNEL_NARRATIVE, "You have already learned all you can from this item.");
  2173. safe_delete(recipe_book);
  2174. }
  2175. }
  2176. }
  2177. else
  2178. LogWrite(COMMAND__ERROR, 0, "Command", "Unknown unique item ID: %s", sep->arg[0]);
  2179. }
  2180. break;
  2181. }
  2182. case COMMAND_SUMMONITEM: {
  2183. if (sep && sep->IsNumber(0)) {
  2184. int32 item_id = atol(sep->arg[0]);
  2185. int32 quantity = 1;
  2186. if (sep->arg[1] && sep->IsNumber(1))
  2187. quantity = atoi(sep->arg[1]);
  2188. if (sep->arg[2] && strncasecmp(sep->arg[2], "bank", 4) == 0) {
  2189. client->AddItemToBank(item_id,quantity);
  2190. }
  2191. else {
  2192. client->AddItem(item_id, quantity);
  2193. }
  2194. }
  2195. else {
  2196. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /summonitem {item_id} [quantity] or");
  2197. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /summonitem {item_id} {quantity} [location] where location = bank");
  2198. }
  2199. break;
  2200. }
  2201. case COMMAND_COLLECTION_ADDITEM: {
  2202. // takes 2 params: collection_id, slot
  2203. if (sep && sep->arg[0] && sep->arg[1] && sep->IsNumber(0) && sep->IsNumber(1)) {
  2204. Item *item = client->GetPlayer()->GetPlayerItemList()->GetItemFromIndex(atoul(sep->arg[1]));
  2205. if (item)
  2206. client->HandleCollectionAddItem(atoul(sep->arg[0]), item);
  2207. else
  2208. LogWrite(COLLECTION__ERROR, 0, "Collect", "Error in 'COMMAND_COLLECTION_ADDITEM'. Unable to get item from player '%s' at index %u", client->GetPlayer()->GetName(), atoul(sep->arg[0]));
  2209. }
  2210. else
  2211. LogWrite(COLLECTION__ERROR, 0, "Collect", "Received command 'COMMAND_COLLECTION_ADDITEM' with unhandeled argument types");
  2212. break;
  2213. }
  2214. case COMMAND_COLLECTION_FILTER_MATCHITEM: {
  2215. // takes 1 param: slot
  2216. printf("COMMAND_COLLECTION_FILTER_MATCHITEM:\n");
  2217. int i = 0;
  2218. while (sep->arg[i] && strlen(sep->arg[i]) > 0) {
  2219. printf("\t%u: %s\n", i, sep->arg[i]);
  2220. i++;
  2221. }
  2222. break;
  2223. }
  2224. case COMMAND_WAYPOINT: {
  2225. bool success = false;
  2226. client->ClearWaypoint();
  2227. if (sep && sep->IsNumber(0) && sep->IsNumber(1) && sep->IsNumber(2)) {
  2228. if (!client->ShowPathToTarget(atof(sep->arg[0]), atof(sep->arg[1]), atof(sep->arg[2]), 0))
  2229. client->Message(CHANNEL_COLOR_RED, "Invalid coordinates given");
  2230. }
  2231. else if ( client->GetAdminStatus() > 100 && cmdTarget ) {
  2232. if (!client->ShowPathToTarget(cmdTarget->GetX(), cmdTarget->GetY(), cmdTarget->GetZ(), 0))
  2233. client->Message(CHANNEL_COLOR_RED, "Invalid coordinates given");
  2234. }
  2235. else {
  2236. client->Message(CHANNEL_COLOR_YELLOW, "Usage: /waypoint x y z");
  2237. }
  2238. break;
  2239. }
  2240. case COMMAND_WHO:{
  2241. const char* who = 0;
  2242. if(sep && sep->arg[0]){
  2243. //cout << "Who query: \n";
  2244. who = sep->argplus[0];
  2245. //cout << who << endl;
  2246. }
  2247. zone_list.ProcessWhoQuery(who, client);
  2248. break;
  2249. }
  2250. case COMMAND_SELECT_JUNCTION:{
  2251. LogWrite(MISC__TODO, 1, "TODO", "For access/travel selections (i.e. Mariner Bells, Player Death Window, etc.)\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2252. int32 choice = 0;
  2253. if(sep && sep->arg[0] && sep->IsNumber(0))
  2254. choice = atoul(sep->arg[0]);
  2255. if(client->GetPlayer()->GetHP() == 0){ //dead and this is a revive request
  2256. client->HandlePlayerRevive(choice);
  2257. }
  2258. break;
  2259. }
  2260. case COMMAND_SPAWN_MOVE: {
  2261. if (cmdTarget && cmdTarget->IsPlayer() == false) {
  2262. PacketStruct* packet = configReader.getStruct("WS_MoveObjectMode", client->GetVersion());
  2263. if (packet) {
  2264. float unknown2_3 = 0;
  2265. int8 placement_mode = 0;
  2266. client->SetSpawnPlacementMode(Client::ServerSpawnPlacementMode::DEFAULT);
  2267. if (sep && sep->arg[0][0]) {
  2268. if (strcmp(sep->arg[0], "wall") == 0) {
  2269. placement_mode = 2;
  2270. unknown2_3 = 150;
  2271. }
  2272. else if (strcmp(sep->arg[0], "ceiling") == 0)
  2273. placement_mode = 1;
  2274. else if (strcmp(sep->arg[0], "openheading") == 0 && cmdTarget->IsWidget())
  2275. {
  2276. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "[PlacementMode] WIDGET OPEN HEADING MODE");
  2277. client->SetSpawnPlacementMode(Client::ServerSpawnPlacementMode::OPEN_HEADING);
  2278. }
  2279. else if (strcmp(sep->arg[0], "closeheading") == 0 && cmdTarget->IsWidget())
  2280. {
  2281. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "[PlacementMode] WIDGET CLOSE HEADING MODE");
  2282. client->SetSpawnPlacementMode(Client::ServerSpawnPlacementMode::CLOSE_HEADING);
  2283. }
  2284. else if (strcmp(sep->arg[0], "myloc") == 0)
  2285. {
  2286. if (cmdTarget->GetSpawnLocationPlacementID() < 1) {
  2287. client->Message(CHANNEL_COLOR_YELLOW, "[PlacementMode] Spawn %s cannot be moved it is not assigned a spawn location placement id.", cmdTarget->GetName());
  2288. safe_delete(packet);
  2289. break;
  2290. }
  2291. cmdTarget->SetX(client->GetPlayer()->GetX(), true);
  2292. cmdTarget->SetY(client->GetPlayer()->GetY(), true);
  2293. cmdTarget->SetZ(client->GetPlayer()->GetZ(), true);
  2294. cmdTarget->SetHeading(client->GetPlayer()->GetHeading(), true);
  2295. if (database.UpdateSpawnLocationSpawns(cmdTarget))
  2296. client->Message(CHANNEL_COLOR_YELLOW, "[PlacementMode] Spawn %s placed at your location. Updated spawn_location_placement for spawn.", cmdTarget->GetName());
  2297. safe_delete(packet);
  2298. break;
  2299. }
  2300. }
  2301. packet->setDataByName("placement_mode", placement_mode);
  2302. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(cmdTarget));
  2303. packet->setDataByName("model_type", cmdTarget->GetModelType());
  2304. packet->setDataByName("unknown", 1); //size
  2305. packet->setDataByName("unknown2", 1); //size 2
  2306. packet->setDataByName("unknown2", .5, 1); //size 3
  2307. packet->setDataByName("unknown2", 3, 2);
  2308. packet->setDataByName("unknown2", unknown2_3, 3);
  2309. packet->setDataByName("max_distance", 500);
  2310. packet->setDataByName("CoEunknown", 0xFFFFFFFF);
  2311. client->QueuePacket(packet->serialize());
  2312. safe_delete(packet);
  2313. }
  2314. }
  2315. else {
  2316. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /spawn move (wall OR ceiling)");
  2317. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Moves a spawn anywhere you like. Optionally wall/ceiling can be provided to place wall/ceiling items.");
  2318. }
  2319. break;
  2320. }
  2321. case COMMAND_HAIL:{
  2322. Spawn* spawn = cmdTarget;
  2323. if(spawn && spawn->GetTargetable())
  2324. {
  2325. char tmp[75] = {0};
  2326. sprintf(tmp, "Hail, %s", spawn->GetName());
  2327. bool show_bubble = true;
  2328. if (spawn->IsNPC())
  2329. show_bubble = false;
  2330. client->GetCurrentZone()->HandleChatMessage(client->GetPlayer(), 0, CHANNEL_SAY, tmp, HEAR_SPAWN_DISTANCE, 0, show_bubble);
  2331. if(spawn->IsPlayer() == false && spawn->Alive() && spawn->GetDistance(client->GetPlayer()) < rule_manager.GetGlobalRule(R_Spawn, HailDistance)->GetInt32()){
  2332. if(spawn->IsNPC() && ((NPC*)spawn)->EngagedInCombat())
  2333. spawn->GetZone()->CallSpawnScript(spawn, SPAWN_SCRIPT_HAILED_BUSY, client->GetPlayer());
  2334. else
  2335. {
  2336. bool pauseRunback = false;
  2337. // prime runback as the heading or anything can be altered when hailing succeeds
  2338. if(spawn->IsNPC() && (spawn->HasMovementLoop() || spawn->HasMovementLocations()))
  2339. {
  2340. ((NPC*)spawn)->StartRunback();
  2341. pauseRunback = true;
  2342. }
  2343. if(spawn->GetZone()->CallSpawnScript(spawn, SPAWN_SCRIPT_HAILED, client->GetPlayer()) && pauseRunback)
  2344. spawn->PauseMovement(rule_manager.GetGlobalRule(R_Spawn, HailMovementPause)->GetInt32());
  2345. else if(spawn->IsNPC() && pauseRunback)
  2346. ((NPC*)spawn)->ClearRunback();
  2347. }
  2348. }
  2349. }
  2350. else {
  2351. string tmp = "Hail";
  2352. client->GetCurrentZone()->HandleChatMessage(client->GetPlayer(), 0, CHANNEL_SAY, tmp.c_str(), HEAR_SPAWN_DISTANCE, 0, true);
  2353. }
  2354. break;
  2355. }
  2356. case COMMAND_SAY:{
  2357. if (sep && sep->arg[0][0]) {
  2358. client->GetCurrentZone()->HandleChatMessage(client->GetPlayer(), 0, CHANNEL_SAY, sep->argplus[0], HEAR_SPAWN_DISTANCE);
  2359. if (cmdTarget && !(cmdTarget->IsPlayer()))
  2360. client->GetCurrentZone()->CallSpawnScript(cmdTarget, SPAWN_SCRIPT_HEAR_SAY, client->GetPlayer(), sep->argplus[0]);
  2361. }
  2362. else
  2363. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /say {message}");
  2364. break;
  2365. }
  2366. case COMMAND_TELL:{
  2367. if(sep && sep->arg[0] && sep->argplus[1]){
  2368. if(!zone_list.HandleGlobalChatMessage(client, sep->arg[0], CHANNEL_PRIVATE_TELL, sep->argplus[1]))
  2369. client->Message(CHANNEL_COLOR_RED,"Unable to find client %s",sep->arg[0]);
  2370. }else
  2371. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /tell {character_name} {message}");
  2372. break;
  2373. }
  2374. case COMMAND_SHOUT:{
  2375. if(sep && sep->arg[0][0])
  2376. client->GetCurrentZone()->HandleChatMessage(client->GetPlayer(), 0, CHANNEL_SHOUT, sep->argplus[0]);
  2377. else
  2378. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /shout {message}");
  2379. break;
  2380. }
  2381. case COMMAND_AUCTION:{
  2382. if(sep && sep->arg[0][0])
  2383. client->GetCurrentZone()->HandleChatMessage(client->GetPlayer(), 0, CHANNEL_AUCTION, sep->argplus[0]);
  2384. else
  2385. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /auction {message}");
  2386. break;
  2387. }
  2388. case COMMAND_OOC:{
  2389. //For now ooc will be the global chat channel, eventually when we create more channels we will create a global chat channel
  2390. if(sep && sep->arg[0][0])
  2391. zone_list.HandleGlobalChatMessage(client, 0, CHANNEL_OUT_OF_CHARACTER, sep->argplus[0]);
  2392. else
  2393. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /ooc {message}");
  2394. break;
  2395. }
  2396. case COMMAND_EMOTE:{
  2397. if(sep && sep->arg[0][0])
  2398. client->GetCurrentZone()->HandleChatMessage(client->GetPlayer(), 0, CHANNEL_EMOTE, sep->argplus[0]);
  2399. else
  2400. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /emote {action}");
  2401. break;
  2402. }
  2403. case COMMAND_RACE:{
  2404. if(sep && sep->arg[0][0] && sep->IsNumber(0)){
  2405. if(sep->arg[1][0] && sep->IsNumber(1)){
  2406. client->GetPlayer()->GetInfoStruct()->set_race(atoi(sep->arg[1]));
  2407. client->GetPlayer()->SetRace(atoi(sep->arg[1]));
  2408. client->UpdateTimeStampFlag ( RACE_UPDATE_FLAG );
  2409. client->GetPlayer()->SetCharSheetChanged(true);
  2410. }
  2411. client->GetPlayer()->SetModelType(atoi(sep->arg[0]));
  2412. //EQ2Packet* outapp = client->GetPlayer()->spawn_update_packet(client->GetPlayer(), client->GetVersion(), client->GetPlayer()->GetFeatures());
  2413. //client->QueuePacket(outapp);
  2414. }
  2415. else{
  2416. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /race {race type id} {race id}");
  2417. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "{race id} is optional");
  2418. }
  2419. break;
  2420. }
  2421. case COMMAND_BANK_DEPOSIT:{
  2422. if(client->GetBanker() && sep && sep->arg[0]){
  2423. int64 amount = 0;
  2424. string deposit = string(sep->arg[0]);
  2425. amount = atoi64(deposit.c_str());
  2426. client->BankDeposit(amount);
  2427. }
  2428. break;
  2429. }
  2430. case COMMAND_BANK_WITHDRAWAL:{
  2431. if(client->GetBanker() && sep && sep->arg[0] && sep->IsNumber(0)){
  2432. int64 amount = 0;
  2433. string deposit = string(sep->arg[0]);
  2434. amount = atoi64(deposit.c_str());
  2435. client->BankWithdrawal(amount);
  2436. }
  2437. break;
  2438. }
  2439. case COMMAND_BANK_CANCEL:{
  2440. Spawn* banker = cmdTarget;
  2441. client->Bank(banker, true);
  2442. break;
  2443. }
  2444. case COMMAND_BANK:{
  2445. LogWrite(PLAYER__DEBUG, 0, "Players", "Open Player Personal Bank...");
  2446. Spawn* banker = cmdTarget;
  2447. client->Bank(banker);
  2448. break;
  2449. }
  2450. case COMMAND_GUILD_BANK:{
  2451. LogWrite(GUILD__DEBUG, 0, "Guilds", "Open Guild Bank...");
  2452. //Spawn* banker = client->GetPlayer()->GetTarget();
  2453. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This will eventually open the guild bank!");
  2454. break;
  2455. }
  2456. case COMMAND_START_MAIL: {
  2457. client->SetMailTransaction(cmdTarget);
  2458. client->SendMailList();
  2459. break;
  2460. }
  2461. case COMMAND_CANCEL_MAIL: {
  2462. client->SetMailTransaction(0);
  2463. break;
  2464. }
  2465. case COMMAND_GET_MAIL_MESSAGE: {
  2466. if (sep && sep->arg[0] && sep->IsNumber(0))
  2467. client->DisplayMailMessage(atoul(sep->arg[0]));
  2468. break;
  2469. }
  2470. case COMMAND_ADD_MAIL_PLAT: {
  2471. if (sep && sep->arg[0] && sep->IsNumber(0))
  2472. client->AddMailCoin(0, 0, 0, atoul(sep->arg[0]));
  2473. break;
  2474. }
  2475. case COMMAND_ADD_MAIL_GOLD: {
  2476. if (sep && sep->arg[0] && sep->IsNumber(0))
  2477. client->AddMailCoin(0, 0, atoul(sep->arg[0]));
  2478. break;
  2479. }
  2480. case COMMAND_ADD_MAIL_SILVER: {
  2481. if (sep && sep->arg[0] && sep->IsNumber(0))
  2482. client->AddMailCoin(0, atoul(sep->arg[0]));
  2483. break;
  2484. }
  2485. case COMMAND_ADD_MAIL_COPPER: {
  2486. if (sep && sep->arg[0] && sep->IsNumber(0))
  2487. client->AddMailCoin(atoul(sep->arg[0]));
  2488. break;
  2489. }
  2490. case COMMAND_SET_MAIL_ITEM: {
  2491. if(sep && sep->IsNumber(0) && sep->IsNumber(2))
  2492. {
  2493. Item* item = client->GetPlayer()->item_list.GetItemFromIndex(atoul(sep->arg[0]));
  2494. if(item)
  2495. {
  2496. int16 quantity = atoul(sep->arg[1]);
  2497. if(item->CheckFlag(NO_TRADE) || item->CheckFlag(ATTUNED) || item->CheckFlag(ARTIFACT) || item->CheckFlag2(HEIRLOOM))
  2498. {
  2499. return;
  2500. }
  2501. if(item->IsBag())
  2502. {
  2503. vector<Item*>* bag_items = player->GetPlayerItemList()->GetItemsInBag(item);
  2504. if(bag_items && bag_items->size() > 0)
  2505. {
  2506. client->SimpleMessage(CHANNEL_COLOR_RED,"You cannot mail a bag with items inside it.");
  2507. safe_delete(bag_items);
  2508. return;
  2509. }
  2510. safe_delete(bag_items);
  2511. }
  2512. Item* itemtoadd = item;
  2513. if(quantity > 0)
  2514. {
  2515. if(quantity > item->details.count)
  2516. return;
  2517. Item* tmpItem = new Item(item);
  2518. tmpItem->details.count = quantity;
  2519. itemtoadd = tmpItem;
  2520. }
  2521. if(client->AddMailItem(itemtoadd))
  2522. {
  2523. client->RemoveItem(item, quantity, true);
  2524. }
  2525. }
  2526. }
  2527. break;
  2528. }
  2529. case COMMAND_REMOVE_MAIL_PLAT: {
  2530. if (sep && sep->arg[0] && sep->IsNumber(0))
  2531. client->RemoveMailCoin(0, 0, 0, atoul(sep->arg[0]));
  2532. break;
  2533. }
  2534. case COMMAND_REMOVE_MAIL_GOLD: {
  2535. if (sep && sep->arg[0] && sep->IsNumber(0))
  2536. client->RemoveMailCoin(0, 0, atoul(sep->arg[0]));
  2537. break;
  2538. }
  2539. case COMMAND_REMOVE_MAIL_SILVER: {
  2540. if (sep && sep->arg[0] && sep->IsNumber(0))
  2541. client->RemoveMailCoin(0, atoul(sep->arg[0]));
  2542. break;
  2543. }
  2544. case COMMAND_REMOVE_MAIL_COPPER: {
  2545. if (sep && sep->arg[0] && sep->IsNumber(0))
  2546. client->RemoveMailCoin(atoul(sep->arg[0]));
  2547. break;
  2548. }
  2549. case COMMAND_TAKE_MAIL_ATTACHMENTS: {
  2550. if (sep && sep->arg[0] && sep->IsNumber(0))
  2551. client->TakeMailAttachments(atoul(sep->arg[0]));
  2552. break;
  2553. }
  2554. case COMMAND_CANCEL_SEND_MAIL: {
  2555. client->ResetSendMail();
  2556. break;
  2557. }
  2558. case COMMAND_DELETE_MAIL_MESSAGE: {
  2559. if (sep && sep->arg[0] && sep->IsNumber(0))
  2560. client->DeleteMail(atoul(sep->arg[0]), true);
  2561. break;
  2562. }
  2563. case COMMAND_REPORT_SPAM: {
  2564. LogWrite(MISC__TODO, 1, "TODO", " received reportspam\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2565. if (sep && sep->arg[0]) LogWrite(COMMAND__DEBUG, 0, "Command", "%s\n", sep->argplus[0]);
  2566. break;
  2567. }
  2568. case COMMAND_KILL:{
  2569. Spawn* dead = 0;
  2570. if (sep && sep->arg[0] && strncasecmp(sep->arg[0],"self",4)==0){
  2571. dead=client->GetPlayer();
  2572. client->GetPlayer()->SetHP(0);
  2573. client->GetPlayer()->KillSpawn(dead);
  2574. }else{
  2575. dead= cmdTarget;
  2576. if(dead && dead->IsPlayer() == false){
  2577. dead->SetHP(0);
  2578. if(sep && sep->arg[0] && sep->IsNumber(0) && atoi(sep->arg[0]) == 1)
  2579. client->GetCurrentZone()->RemoveSpawn(dead, true, true, true, true, true);
  2580. else
  2581. client->GetPlayer()->KillSpawn(dead);
  2582. }else{
  2583. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /kill (self)");
  2584. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Kills currently selected non-player target.");
  2585. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Optionally, self may be used to kill yourself");
  2586. }
  2587. }
  2588. break;
  2589. }
  2590. case COMMAND_LEVEL:{
  2591. if(sep && sep->arg[ndx][0] && sep->IsNumber(0)){
  2592. int16 new_level = atoi(sep->arg[ndx]);
  2593. if (!client->GetPlayer()->CheckLevelStatus(new_level))
  2594. client->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  2595. else {
  2596. if (new_level < 1)
  2597. new_level = 1;
  2598. if (new_level > 255)
  2599. new_level = 255;
  2600. client->ChangeLevel(client->GetPlayer()->GetLevel(), new_level);
  2601. }
  2602. }else
  2603. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /level {new_level}");
  2604. break;
  2605. }
  2606. case COMMAND_SIT: {
  2607. LogWrite(MISC__TODO, 1, "TODO", " Send update packet to all clients\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2608. if(client->GetPlayer()->GetHP() > 0){
  2609. client->QueuePacket(new EQ2Packet(OP_SitMsg, 0, 0));
  2610. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"You sit down.");
  2611. client->GetPlayer()->set_character_flag(CF_IS_SITTING);
  2612. }
  2613. break;
  2614. }
  2615. case COMMAND_STAND: {
  2616. LogWrite(MISC__TODO, 1, "TODO", " Send update packet to all clients\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2617. if(client->GetPlayer()->GetHP() > 0){
  2618. client->QueuePacket(new EQ2Packet(OP_StandMsg, 0, 0));
  2619. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"You stand up.");
  2620. client->GetPlayer()->reset_character_flag(CF_IS_SITTING);
  2621. }
  2622. break;
  2623. }
  2624. case COMMAND_CLASS:{
  2625. if(sep && sep->arg[ndx][0]){
  2626. client->GetPlayer()->SetPlayerAdventureClass(atoi(sep->arg[ndx]));
  2627. client->UpdateTimeStampFlag ( CLASS_UPDATE_FLAG );
  2628. }else
  2629. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /class {class_id}");
  2630. break;
  2631. }
  2632. case COMMAND_GENDER:{
  2633. if(sep && sep->arg[ndx][0]){
  2634. client->GetPlayer()->GetInfoStruct()->set_gender(atoi(sep->arg[ndx]));
  2635. client->GetPlayer()->SetCharSheetChanged(true);
  2636. client->UpdateTimeStampFlag ( GENDER_UPDATE_FLAG );
  2637. }else{
  2638. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /gender {new_gender_id}");
  2639. client->SimpleMessage(CHANNEL_COLOR_YELLOW," Male: 1");
  2640. client->SimpleMessage(CHANNEL_COLOR_YELLOW," Female: 2");
  2641. }
  2642. break;
  2643. }
  2644. case COMMAND_FLYMODE:{
  2645. if(sep && sep->arg[0] && sep->IsNumber(0)){
  2646. PrintSep(sep, "COMMAND_FLYMODE");
  2647. int8 val = atoi(sep->arg[0]);
  2648. ClientPacketFunctions::SendFlyMode(client, val);
  2649. }
  2650. else{
  2651. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage ON: /flymode 1");
  2652. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage OFF: /flymode 0");
  2653. }
  2654. break;
  2655. }
  2656. case COMMAND_LOOT_LIST:{
  2657. Spawn* spawn = cmdTarget;
  2658. if(spawn && spawn->IsEntity()){
  2659. if (sep && sep->arg[0]) {
  2660. if (!spawn->GetDatabaseID())
  2661. {
  2662. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawn has no database id to assign to loottables.");
  2663. break;
  2664. }
  2665. else if (!spawn->IsNPC())
  2666. {
  2667. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "these /loot list [add/remove/clearall] sub-commands are only designed for an NPC.");
  2668. break;
  2669. }
  2670. bool reloadLoot = false;
  2671. if (!stricmp(sep->arg[0], "remove") && sep->arg[1] && sep->IsNumber(1))
  2672. {
  2673. int32 loottable_id = atoul(sep->arg[1]);
  2674. if (loottable_id > 0 && database.RemoveSpawnLootTable(spawn, loottable_id))
  2675. {
  2676. client->Message(CHANNEL_COLOR_YELLOW, "Spawn %u loot table %u removed.", spawn->GetDatabaseID(), loottable_id);
  2677. reloadLoot = true;
  2678. }
  2679. else
  2680. client->Message(CHANNEL_COLOR_YELLOW, "/loot list remove [loottableid] - could not match any spawn_id entries against loottable_id %u.", loottable_id);
  2681. }
  2682. else if (!stricmp(sep->arg[0], "add") && sep->arg[1] && sep->IsNumber(1))
  2683. {
  2684. int32 loottable_id = atoul(sep->arg[1]);
  2685. if (loottable_id > 0)
  2686. {
  2687. database.AddLootTableToSpawn(spawn, loottable_id);
  2688. client->Message(CHANNEL_COLOR_YELLOW, "Spawn %u loot table %u added.", spawn->GetDatabaseID(), loottable_id);
  2689. reloadLoot = true;
  2690. }
  2691. else
  2692. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/loot list add [loottableid] - cannot add a loottable id of 0.");
  2693. }
  2694. else if (!stricmp(sep->arg[0], "clearall"))
  2695. {
  2696. if (database.RemoveSpawnLootTable(spawn, 0))
  2697. {
  2698. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawn loot tables removed.");
  2699. reloadLoot = true;
  2700. }
  2701. else
  2702. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/loot list clearall - could not match any spawn_id entries in loottable_id.");
  2703. }
  2704. else
  2705. {
  2706. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/loot list argument not supported.");
  2707. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/loot list add [loottableid] - add new loottable to spawn");
  2708. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/loot list remove [loottableid] - remove existing loottable from spawn");
  2709. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/loot list clearall - remove all loottables from spawn");
  2710. break;
  2711. }
  2712. if (reloadLoot)
  2713. {
  2714. database.LoadSpawnLoot(spawn->GetZone(), spawn);
  2715. if (spawn->IsNPC())
  2716. {
  2717. Entity* ent = (Entity*)spawn;
  2718. ent->SetLootCoins(0);
  2719. ent->ClearLoot();
  2720. spawn->GetZone()->AddLoot((NPC*)spawn);
  2721. client->Message(CHANNEL_COLOR_YELLOW, "Spawn %u active loot purged and reloaded.", spawn->GetDatabaseID());
  2722. }
  2723. }
  2724. break; // nothing further this is the end of these sub commands
  2725. }
  2726. else
  2727. {
  2728. vector<int32> loot_list = client->GetCurrentZone()->GetSpawnLootList(spawn->GetDatabaseID(), spawn->GetZone()->GetZoneID(), spawn->GetLevel(), race_types_list.GetRaceType(spawn->GetModelType()), spawn);
  2729. if (loot_list.size() > 0) {
  2730. client->Message(CHANNEL_COLOR_YELLOW, "%s belongs to the following loot lists: ", spawn->GetName());
  2731. vector<int32>::iterator list_itr;
  2732. LootTable* table = 0;
  2733. for (list_itr = loot_list.begin(); list_itr != loot_list.end(); list_itr++) {
  2734. table = client->GetCurrentZone()->GetLootTable(*list_itr);
  2735. if (table)
  2736. client->Message(CHANNEL_COLOR_YELLOW, "%u - %s", *list_itr, table->name.c_str());
  2737. }
  2738. }
  2739. client->Message(CHANNEL_COLOR_YELLOW, "Coins being carried: %u", spawn->GetLootCoins());
  2740. vector<Item*>* items = spawn->GetLootItems();
  2741. if (items) {
  2742. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawn is carrying the following items: ");
  2743. vector<Item*>::iterator itr;
  2744. Item* item = 0;
  2745. for (itr = items->begin(); itr != items->end(); itr++) {
  2746. item = *itr;
  2747. client->Message(CHANNEL_COLOR_YELLOW, "%u - %s", item->details.item_id, item->name.c_str());
  2748. }
  2749. }
  2750. else
  2751. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Spawn is not carrying any items.");
  2752. }
  2753. }
  2754. break;
  2755. }
  2756. case COMMAND_LOOT_SETCOIN:{
  2757. Spawn* spawn = cmdTarget;
  2758. if(spawn && spawn->IsEntity() && sep && sep->arg[0] && sep->IsNumber(0)){
  2759. spawn->SetLootCoins(atoul(sep->arg[0]));
  2760. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully set coins.");
  2761. }
  2762. else
  2763. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /loot setcoin {amount}");
  2764. break;
  2765. }
  2766. case COMMAND_LOOT_ADDITEM:{
  2767. Spawn* spawn = cmdTarget;
  2768. if(spawn && spawn->IsEntity() && sep && sep->arg[0] && sep->IsNumber(0)){
  2769. int16 charges = 1;
  2770. if(sep->arg[1] && sep->IsNumber(1))
  2771. charges = atoi(sep->arg[1]);
  2772. spawn->AddLootItem(atoul(sep->arg[0]), charges);
  2773. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully added item.");
  2774. }
  2775. else
  2776. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /loot additem {item_id}");
  2777. break;
  2778. }
  2779. case COMMAND_LOOT_REMOVEITEM:{
  2780. Spawn* spawn = cmdTarget;
  2781. if(spawn && spawn->IsEntity() && sep && sep->arg[0] && sep->IsNumber(0)){
  2782. Item* item = spawn->LootItem(atoul(sep->arg[0]));
  2783. safe_delete(item);
  2784. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully removed item.");
  2785. }
  2786. else
  2787. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /loot removeitem {item_id}");
  2788. break;
  2789. }
  2790. case COMMAND_LOOT_CORPSE:
  2791. case COMMAND_DISARM:
  2792. case COMMAND_LOOT:{
  2793. if (cmdTarget && ((Entity*)cmdTarget)->IsNPC() && cmdTarget->Alive())
  2794. {
  2795. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Your target is not dead.");
  2796. break;
  2797. }
  2798. if(cmdTarget && cmdTarget->IsEntity()){
  2799. if (cmdTarget->GetDistance(client->GetPlayer()) <= rule_manager.GetGlobalRule(R_Loot, LootRadius)->GetFloat()){
  2800. if (!rule_manager.GetGlobalRule(R_Loot, AutoDisarmChest)->GetBool() && command->handler == COMMAND_DISARM )
  2801. client->OpenChest(cmdTarget, true);
  2802. else
  2803. client->Loot(cmdTarget, rule_manager.GetGlobalRule(R_Loot, AutoDisarmChest)->GetBool());
  2804. if (!(cmdTarget)->HasLoot()){
  2805. if (((Entity*)cmdTarget)->IsNPC())
  2806. client->GetCurrentZone()->RemoveDeadSpawn(cmdTarget);
  2807. }
  2808. }
  2809. else
  2810. client->Message(CHANNEL_COLOR_YELLOW, "You are too far away to interact with that");
  2811. }
  2812. else if(!cmdTarget || cmdTarget->GetHP() > 0)
  2813. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Invalid target.");
  2814. break;
  2815. }
  2816. case COMMAND_RELOADSPAWNSCRIPTS:{
  2817. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Spawn Scripts....");
  2818. if (lua_interface)
  2819. lua_interface->SetLuaSystemReloading(true);
  2820. world.ResetSpawnScripts();
  2821. database.LoadSpawnScriptData();
  2822. if(lua_interface) {
  2823. lua_interface->DestroySpawnScripts();
  2824. lua_interface->SetLuaSystemReloading(false);
  2825. }
  2826. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Success!");
  2827. break;
  2828. }
  2829. case COMMAND_RELOADREGIONSCRIPTS:{
  2830. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Reloading Region Scripts....");
  2831. if(lua_interface) {
  2832. lua_interface->DestroyRegionScripts();
  2833. }
  2834. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Success!");
  2835. break;
  2836. }
  2837. case COMMAND_RELOADLUASYSTEM:{
  2838. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Attempting to reload entire LUA system....");
  2839. world.SetReloadingSubsystem("LuaSystem");
  2840. if(lua_interface) {
  2841. lua_interface->SetLuaSystemReloading(true);
  2842. }
  2843. zone_list.DeleteSpellProcess();
  2844. master_spell_list.Reload();
  2845. if (lua_interface)
  2846. lua_interface->ReloadSpells();
  2847. zone_list.LoadSpellProcess();
  2848. if(lua_interface){
  2849. map<Client*, int32> debug_clients = lua_interface->GetDebugClients();
  2850. map<Client*, int32>::iterator itr;
  2851. for(itr = debug_clients.begin(); itr != debug_clients.end(); itr++){
  2852. if(lua_interface)
  2853. lua_interface->UpdateDebugClients(itr->first);
  2854. }
  2855. }
  2856. world.ResetSpawnScripts();
  2857. database.LoadSpawnScriptData();
  2858. world.ResetZoneScripts();
  2859. database.LoadZoneScriptData();
  2860. if(lua_interface) {
  2861. lua_interface->DestroySpawnScripts();
  2862. lua_interface->DestroyRegionScripts();
  2863. lua_interface->DestroyQuests();
  2864. lua_interface->DestroyItemScripts();
  2865. lua_interface->DestroyZoneScripts();
  2866. }
  2867. int32 quest_count = database.LoadQuests();
  2868. int32 spell_count = 0;
  2869. if(lua_interface) {
  2870. spell_count = database.LoadSpellScriptData();
  2871. lua_interface->SetLuaSystemReloading(false);
  2872. }
  2873. world.RemoveReloadingSubSystem("LuaSystem");
  2874. client->Message(CHANNEL_COLOR_YELLOW, "Successfully loaded %u spell(s), %u quest(s).", spell_count, quest_count);
  2875. break;
  2876. }
  2877. case COMMAND_DECLINE_QUEST:{
  2878. int32 quest_id = 0;
  2879. if(sep && sep->arg[0] && sep->IsNumber(0))
  2880. quest_id = atoul(sep->arg[0]);
  2881. if(quest_id > 0){
  2882. Quest* quest = client->GetPendingQuest(quest_id);
  2883. if(quest){
  2884. client->RemovePendingQuest(quest);
  2885. if(lua_interface)
  2886. lua_interface->CallQuestFunction(quest, "Declined", client->GetPlayer());
  2887. safe_delete(quest);
  2888. client->GetCurrentZone()->SendQuestUpdates(client);
  2889. }
  2890. }
  2891. break;
  2892. }
  2893. case COMMAND_DELETE_QUEST:{
  2894. int32 quest_id = 0;
  2895. if(sep && sep->arg[0] && sep->IsNumber(0))
  2896. quest_id = atoul(sep->arg[0]);
  2897. if(quest_id > 0){
  2898. if(lua_interface && client->GetPlayer()->player_quests.count(quest_id) > 0) {
  2899. Quest* quest = client->GetPlayer()->player_quests[quest_id];
  2900. if (quest)
  2901. lua_interface->CallQuestFunction(quest, "Deleted", client->GetPlayer());
  2902. }
  2903. client->RemovePlayerQuest(quest_id);
  2904. client->GetCurrentZone()->SendQuestUpdates(client);
  2905. }
  2906. break;
  2907. }
  2908. case COMMAND_ACCEPT_QUEST:{
  2909. int32 quest_id = 0;
  2910. if(sep && sep->arg[0] && sep->IsNumber(0))
  2911. quest_id = atoul(sep->arg[0]);
  2912. if(quest_id > 0){
  2913. client->AcceptQuest(quest_id);
  2914. }
  2915. break;
  2916. }
  2917. case COMMAND_NAME:{
  2918. if(sep && sep->arg[ndx][0]){
  2919. client->GetPlayer()->GetInfoStruct()->set_name(std::string(sep->arg[ndx]).substr(0,39));
  2920. client->GetPlayer()->SetCharSheetChanged(true);
  2921. }else
  2922. client->Message(CHANNEL_COLOR_YELLOW,"Usage: /name {new_name}");
  2923. break;
  2924. }
  2925. case COMMAND_GROUPSAY:{
  2926. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2927. if(sep && sep->arg[0] && gmi)
  2928. world.GetGroupManager()->GroupChatMessage(gmi->group_id, client->GetPlayer(), sep->argplus[0]);
  2929. break;
  2930. }
  2931. case COMMAND_GROUPINVITE: {
  2932. Entity* target = 0;
  2933. Client* target_client = 0;
  2934. if (client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->leader) {
  2935. client->SimpleMessage(CHANNEL_COMMANDS, "You must be the group leader to invite.");
  2936. return;
  2937. }
  2938. // name provided with command so it has to be a player, npc not supported here
  2939. if (sep && sep->arg[0] && strlen(sep->arg[0]) > 0){
  2940. target_client = zone_list.GetClientByCharName(sep->arg[0]);
  2941. if (target_client) {
  2942. if (!target_client->IsConnected() || !target_client->IsReadyForSpawns())
  2943. target = 0;
  2944. else
  2945. target = target_client->GetPlayer();
  2946. }
  2947. }
  2948. // if name was not provided use the players target, npc or player supported here
  2949. if (!target && client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsEntity()) {
  2950. target = (Entity*)client->GetPlayer()->GetTarget();
  2951. if (target->IsPlayer()) {
  2952. target_client = client->GetCurrentZone()->GetClientBySpawn(target);
  2953. }
  2954. }
  2955. int8 result = world.GetGroupManager()->Invite(client->GetPlayer(), target);
  2956. if (result == 0) {
  2957. client->Message(CHANNEL_COMMANDS, "You invite %s to group with you.", target->GetName());
  2958. if (target_client) {
  2959. PacketStruct* packet = configReader.getStruct("WS_ReceiveOffer", target_client->GetVersion());
  2960. if (packet) {
  2961. packet->setDataByName("type", 1);
  2962. packet->setDataByName("name", client->GetPlayer()->GetName());
  2963. packet->setDataByName("unknown2", 1);
  2964. target_client->QueuePacket(packet->serialize());
  2965. safe_delete(packet);
  2966. }
  2967. }
  2968. }
  2969. else if (result == 1)
  2970. client->SimpleMessage(CHANNEL_COMMANDS, "That player is already in a group.");
  2971. else if (result == 2)
  2972. client->SimpleMessage(CHANNEL_COMMANDS, "That player has been invited to another group.");
  2973. else if (result == 3)
  2974. client->SimpleMessage(CHANNEL_COMMANDS, "Your group is already full.");
  2975. else if (result == 4)
  2976. client->SimpleMessage(CHANNEL_COMMANDS, "You have a pending invitation, cancel it first.");
  2977. else if (result == 5)
  2978. client->SimpleMessage(CHANNEL_COMMANDS, "You cannot invite yourself!");
  2979. else if (result == 6)
  2980. client->SimpleMessage(CHANNEL_COMMANDS, "Could not locate the player.");
  2981. else
  2982. client->SimpleMessage(CHANNEL_COMMANDS, "Group invite failed, unknown error!");
  2983. break;
  2984. }
  2985. case COMMAND_GROUPDISBAND: {
  2986. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2987. if (gmi) { // TODO: Leader check
  2988. // world.GetGroupManager()->SimpleGroupMessage(gmi->group_id, "Your group has been disbanded.");
  2989. world.GetGroupManager()->RemoveGroup(gmi->group_id);
  2990. }
  2991. break;
  2992. }
  2993. case COMMAND_GROUP_LEAVE: {
  2994. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  2995. if (gmi) {
  2996. int32 group_id = gmi->group_id;
  2997. world.GetGroupManager()->RemoveGroupMember(group_id, client->GetPlayer());
  2998. if (!world.GetGroupManager()->IsGroupIDValid(group_id)) {
  2999. // leader->Message(CHANNEL_COLOR_GROUP, "%s has left the group.", client->GetPlayer()->GetName());
  3000. }
  3001. else {
  3002. world.GetGroupManager()->GroupMessage(group_id, "%s has left the group.", client->GetPlayer()->GetName());
  3003. }
  3004. client->SimpleMessage(CHANNEL_GROUP_CHAT, "You have left the group");
  3005. }
  3006. break;
  3007. }
  3008. case COMMAND_FRIEND_ADD:{
  3009. string name = "";
  3010. if(sep && sep->arg[0] && strlen(sep->arg[0]) > 1)
  3011. name = database.GetPlayerName(sep->arg[0]);
  3012. else if(cmdTarget && cmdTarget->IsPlayer())
  3013. name = string(cmdTarget->GetName());
  3014. if(name.length() > 0){
  3015. if(strcmp(name.c_str(), client->GetPlayer()->GetName()) != 0){
  3016. if(client->GetPlayer()->IsIgnored(name.c_str())){
  3017. client->GetPlayer()->RemoveIgnore(name.c_str());
  3018. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "Removed ignore: %s", name.c_str());
  3019. client->SendChatRelationship(3, name.c_str());
  3020. }
  3021. client->GetPlayer()->AddFriend(name.c_str(), true);
  3022. client->SendChatRelationship(0, name.c_str());
  3023. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "Added friend: %s", name.c_str());
  3024. if(zone_list.GetClientByCharName(name))
  3025. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "Friend: %s has logged in.", name.c_str());
  3026. }
  3027. else
  3028. client->SimpleMessage(CHANNEL_COLOR_RED, "You cannot be more friendly towards yourself!");
  3029. }
  3030. else
  3031. client->SimpleMessage(CHANNEL_COLOR_CHAT_RELATIONSHIP, "That character does not exist.");
  3032. break;
  3033. }
  3034. case COMMAND_FRIEND_REMOVE:{
  3035. string name = "";
  3036. if(sep && sep->arg[0] && strlen(sep->arg[0]) > 1)
  3037. name = database.GetPlayerName(sep->arg[0]);
  3038. else if(cmdTarget && cmdTarget->IsPlayer())
  3039. name = string(cmdTarget->GetName());
  3040. if(name.length() > 0){
  3041. client->GetPlayer()->RemoveFriend(name.c_str());
  3042. client->SendChatRelationship(1, name.c_str());
  3043. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "Removed friend: %s", name.c_str());
  3044. }
  3045. else
  3046. client->SimpleMessage(CHANNEL_COLOR_CHAT_RELATIONSHIP, "That character does not exist.");
  3047. break;
  3048. }
  3049. case COMMAND_FRIENDS:{
  3050. break;
  3051. }
  3052. case COMMAND_IGNORE_ADD:{
  3053. string name = "";
  3054. if(sep && sep->arg[0] && strlen(sep->arg[0]) > 1)
  3055. name = database.GetPlayerName(sep->arg[0]);
  3056. else if(cmdTarget && cmdTarget->IsPlayer())
  3057. name = string(cmdTarget->GetName());
  3058. if(name.length() > 0){
  3059. if(strcmp(name.c_str(), client->GetPlayer()->GetName()) != 0){
  3060. if(client->GetPlayer()->IsFriend(name.c_str())){
  3061. client->GetPlayer()->RemoveFriend(name.c_str());
  3062. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "Removed friend: %s", name.c_str());
  3063. client->SendChatRelationship(1, name.c_str());
  3064. }
  3065. client->GetPlayer()->AddIgnore(name.c_str(), true);
  3066. client->SendChatRelationship(2, name.c_str());
  3067. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "Added ignore: %s", name.c_str());
  3068. }
  3069. else
  3070. client->SimpleMessage(CHANNEL_COLOR_RED, "You cannot ignore yourself!");
  3071. }
  3072. else
  3073. client->SimpleMessage(CHANNEL_COLOR_CHAT_RELATIONSHIP, "That character does not exist.");
  3074. break;
  3075. }
  3076. case COMMAND_IGNORE_REMOVE:{
  3077. string name = "";
  3078. if(sep && sep->arg[0] && strlen(sep->arg[0]) > 1)
  3079. name = database.GetPlayerName(sep->arg[0]);
  3080. else if(cmdTarget && cmdTarget->IsPlayer())
  3081. name = string(cmdTarget->GetName());
  3082. if(name.length() > 0){
  3083. client->GetPlayer()->RemoveIgnore(name.c_str());
  3084. client->SendChatRelationship(3, name.c_str());
  3085. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "Removed ignore: %s", name.c_str());
  3086. }
  3087. break;
  3088. }
  3089. case COMMAND_IGNORES:{
  3090. break;
  3091. }
  3092. case COMMAND_GROUP_KICK:{
  3093. Entity* kicked = 0;
  3094. Client* kicked_client = 0;
  3095. int32 group_id = 0;
  3096. if (!client->GetPlayer()->GetGroupMemberInfo() || !client->GetPlayer()->GetGroupMemberInfo()->leader)
  3097. return;
  3098. LogWrite(MISC__TODO, 0, "TODO", "Add a check to see if the client using the command (COMMAND_GROUP_KICK) is the group leader");
  3099. if (sep && sep->arg[0]) {
  3100. kicked_client = zone_list.GetClientByCharName(string(sep->arg[0]));
  3101. if (kicked_client)
  3102. kicked = kicked_client->GetPlayer();
  3103. }
  3104. else if (cmdTarget && cmdTarget->IsEntity()) {
  3105. kicked = (Entity*)cmdTarget;
  3106. }
  3107. group_id = client->GetPlayer()->GetGroupMemberInfo()->group_id;
  3108. bool send_kicked_message = world.GetGroupManager()->GetGroupSize(group_id) > 2;
  3109. if (kicked)
  3110. world.GetGroupManager()->RemoveGroupMember(group_id, kicked);
  3111. if(send_kicked_message)
  3112. world.GetGroupManager()->GroupMessage(group_id, "%s was kicked from the group.", kicked->GetName());
  3113. else
  3114. client->Message(CHANNEL_GROUP_CHAT, "You kicked %s from the group", kicked->GetName());
  3115. if (kicked_client)
  3116. kicked_client->SimpleMessage(CHANNEL_GROUP_CHAT, "You were kicked from the group");
  3117. break;
  3118. }
  3119. case COMMAND_GROUP_MAKE_LEADER:{
  3120. if (!client->GetPlayer()->GetGroupMemberInfo() || !client->GetPlayer()->GetGroupMemberInfo()->leader) {
  3121. client->SimpleMessage(CHANNEL_COMMANDS, "You are not a group leader.");
  3122. return;
  3123. }
  3124. if (sep && sep->arg[0] && strlen(sep->arg[0]) > 1) {
  3125. Client* new_leader = zone_list.GetClientByCharName(sep->arg[0]);
  3126. if (new_leader) {
  3127. if (client->GetPlayer()->IsGroupMember(new_leader->GetPlayer())) {
  3128. world.GetGroupManager()->MakeLeader(client->GetPlayer()->GetGroupMemberInfo()->group_id, new_leader->GetPlayer());
  3129. }
  3130. }
  3131. else
  3132. client->SimpleMessage(CHANNEL_COMMANDS, "Unable to find the given player.");
  3133. }
  3134. else if (cmdTarget && cmdTarget->IsPlayer())
  3135. world.GetGroupManager()->MakeLeader(client->GetPlayer()->GetGroupMemberInfo()->group_id, (Entity*)cmdTarget);
  3136. else
  3137. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Unable to change group leader.");
  3138. break;
  3139. }
  3140. case COMMAND_GROUP_ACCEPT_INVITE: {
  3141. if(sep && sep->arg[0] && strcmp(sep->arg[0], "group") == 0) {
  3142. int8 result = world.GetGroupManager()->AcceptInvite(client->GetPlayer());
  3143. if (result == 0)
  3144. client->SimpleMessage(CHANNEL_GROUP_CHAT, "You have joined the group.");
  3145. else if (result == 1)
  3146. client->SimpleMessage(CHANNEL_GROUP_CHAT, "You do not have a pending invite.");
  3147. else if (result == 2)
  3148. client->SimpleMessage(CHANNEL_GROUP_CHAT, "Unable to join group - could not find leader.");
  3149. else
  3150. client->SimpleMessage(CHANNEL_GROUP_CHAT, "Unable to join group - unknown error.");
  3151. }
  3152. break;
  3153. }
  3154. case COMMAND_GROUP_DECLINE_INVITE: {
  3155. if(sep && sep->arg[0] && strcmp(sep->arg[0], "group") == 0) {
  3156. world.GetGroupManager()->DeclineInvite(client->GetPlayer()); // TODO: Add message to leader
  3157. }
  3158. break;
  3159. }
  3160. case COMMAND_SUMMON:{
  3161. char* search_name = 0;
  3162. if(sep && sep->arg[0][0])
  3163. search_name = sep->arg[0];
  3164. if(!search_name && !cmdTarget){
  3165. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /summon [name]");
  3166. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Summons a targeted spawn or a spawn by name to you. If more than one spawn matches name, it will summon closest.");
  3167. }
  3168. else{
  3169. if(!client->Summon(search_name))
  3170. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "No matches found.");
  3171. }
  3172. break;
  3173. }
  3174. case COMMAND_GOTO:{
  3175. const char* search_name = 0;
  3176. if(sep && sep->arg[0][0])
  3177. search_name = sep->argplus[0];
  3178. if(!search_name && !cmdTarget){
  3179. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /goto [name]");
  3180. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Moves to targeted spawn or to a spawn by name. If more than one spawn matches name, you will move to closest.");
  3181. }
  3182. else{
  3183. if(!client->GotoSpawn(search_name))
  3184. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "No matches found.");
  3185. }
  3186. break;
  3187. }
  3188. case COMMAND_MOVE:{
  3189. bool success = false;
  3190. try{
  3191. if(sep && sep->arg[2][0] && sep->IsNumber(0) && sep->IsNumber(1) && sep->IsNumber(2)){
  3192. EQ2Packet* app = client->GetPlayer()->Move(atof(sep->arg[0]), atof(sep->arg[1]), atof(sep->arg[2]), client->GetVersion());
  3193. if(app){
  3194. client->QueuePacket(app);
  3195. success = true;
  3196. }
  3197. }
  3198. }
  3199. catch(...){}
  3200. if(!success){
  3201. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /move x y z");
  3202. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Moves the client to the given coordinates.");
  3203. }
  3204. break;
  3205. }
  3206. case COMMAND_SETTIME:{
  3207. if(sep && sep->arg[0]){
  3208. world.MWorldTime.writelock(__FUNCTION__, __LINE__);
  3209. sscanf (sep->arg[0], "%d:%d", &world.GetWorldTimeStruct()->hour, &world.GetWorldTimeStruct()->minute);
  3210. if(sep->arg[1] && sep->IsNumber(1))
  3211. world.GetWorldTimeStruct()->month = atoi(sep->arg[1]) - 1; //zero based indexes
  3212. if(sep->arg[2] && sep->IsNumber(2))
  3213. world.GetWorldTimeStruct()->day = atoi(sep->arg[2]) - 1; //zero based indexes
  3214. if(sep->arg[3] && sep->IsNumber(3))
  3215. world.GetWorldTimeStruct()->year = atoi(sep->arg[3]);
  3216. world.MWorldTime.releasewritelock(__FUNCTION__, __LINE__);
  3217. client->GetCurrentZone()->SendTimeUpdateToAllClients();
  3218. }
  3219. else{
  3220. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /settime [hour:minute] (month) (day) (year)");
  3221. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Example: /settime 8:30");
  3222. }
  3223. break;
  3224. }
  3225. case COMMAND_VERSION:{
  3226. client->Message(CHANNEL_COLOR_YELLOW,"%s %s", EQ2EMU_MODULE, CURRENT_VERSION);
  3227. client->Message(CHANNEL_COLOR_YELLOW,"Last Compiled on %s %s", COMPILE_DATE, COMPILE_TIME);
  3228. break;
  3229. }
  3230. case COMMAND_ZONE:{
  3231. int32 instanceID = 0;
  3232. string zone;
  3233. int32 zone_id = 0;
  3234. bool listSearch = false;
  3235. bool isInstance = false;
  3236. ZoneServer* zsZone = 0;
  3237. if(sep && sep->arg[0][0])
  3238. {
  3239. if(strncasecmp(sep->arg[0], "list", 4) == 0)
  3240. listSearch = true;
  3241. else if(strncasecmp(sep->arg[0], "active", 6) == 0)
  3242. {
  3243. zone_list.SendZoneList(client);
  3244. break;
  3245. }
  3246. else if(strncasecmp(sep->arg[0], "instance", 6) == 0)
  3247. {
  3248. if(sep->IsNumber(1))
  3249. instanceID = atol(sep->arg[1]);
  3250. }
  3251. else if(strncasecmp(sep->arg[0], "lock", 4) == 0)
  3252. {
  3253. PrintSep(sep, "ZONE LOCK");
  3254. if(sep->IsNumber(1))
  3255. zsZone = zone_list.Get(atoul(sep->arg[1]), false);
  3256. else
  3257. zsZone = zone_list.Get(sep->arg[1], false);
  3258. if( zsZone )
  3259. {
  3260. zsZone->SetZoneLockState(true);
  3261. client->Message(CHANNEL_COLOR_YELLOW, "Zone %s (%u) is now locked.", zsZone->GetZoneName(), zsZone->GetZoneID());
  3262. }
  3263. else
  3264. client->Message(CHANNEL_COLOR_RED, "Zone %s is not running and cannot be locked.", sep->arg[1]);
  3265. break;
  3266. }
  3267. else if(strncasecmp(sep->arg[0], "unlock", 6) == 0)
  3268. {
  3269. PrintSep(sep, "ZONE UNLOCK");
  3270. if(sep->IsNumber(1))
  3271. zsZone = zone_list.Get(atoul(sep->arg[1]), false);
  3272. else
  3273. zsZone = zone_list.Get(sep->arg[1], false);
  3274. if( zsZone )
  3275. {
  3276. zsZone->SetZoneLockState(false);
  3277. client->Message(CHANNEL_COLOR_YELLOW, "Zone %s (%u) is now unlocked.", zsZone->GetZoneName(), zsZone->GetZoneID());
  3278. }
  3279. else
  3280. client->Message(CHANNEL_COLOR_RED, "Zone %s is not running and cannot be unlocked.", sep->arg[1]);
  3281. break;
  3282. }
  3283. else
  3284. {
  3285. if(sep->IsNumber(0))
  3286. {
  3287. zone_id = atoul(sep->arg[0]);
  3288. string zonename = database.GetZoneName(zone_id);
  3289. if(zonename.length() > 0)
  3290. zone = zonename;
  3291. }
  3292. else
  3293. zone = sep->arg[0];
  3294. }
  3295. if(instanceID > 0)
  3296. {
  3297. ZoneServer* zsInstance = zone_list.GetByInstanceID(instanceID);
  3298. if(zsInstance != NULL)
  3299. {
  3300. instanceID = zsInstance->GetInstanceID();
  3301. zone = zsInstance->GetZoneName();
  3302. zone_id = zsInstance->GetZoneID();
  3303. isInstance = true;
  3304. }
  3305. }
  3306. }
  3307. if(!listSearch)
  3308. {
  3309. if(zone.length() == 0)
  3310. client->Message(CHANNEL_COLOR_RED, "Error: Invalid Zone");
  3311. else if(instanceID != client->GetCurrentZone()->GetInstanceID() ||
  3312. zone_id != client->GetCurrentZone()->GetZoneID())
  3313. {
  3314. const char* zonestr = zone.c_str();
  3315. if(database.VerifyZone(zonestr))
  3316. {
  3317. if(client->CheckZoneAccess(zonestr))
  3318. {
  3319. client->Message(CHANNEL_COLOR_YELLOW,"Zoning to %s...", zonestr);
  3320. if(isInstance)
  3321. client->Zone(instanceID,true,true,false);
  3322. else
  3323. client->Zone(zonestr);
  3324. }
  3325. }
  3326. else
  3327. client->Message(CHANNEL_COLOR_RED, "Error: Zone '%s' not found. To get a list type /zone list", zonestr);
  3328. }
  3329. else
  3330. client->Message(CHANNEL_COLOR_RED, "Error: You are already in that zone!");
  3331. }
  3332. else
  3333. {
  3334. const char* name = 0;
  3335. if(sep && sep->arg[1][0])
  3336. {
  3337. map<int32, string>* zone_names;
  3338. name = sep->argplus[1];
  3339. sint16 status = client->GetAdminStatus();
  3340. if( status > 0 )
  3341. {
  3342. client->SimpleMessage(CHANNEL_COLOR_RED, "ADMIN MODE");
  3343. zone_names = database.GetZoneList(name, true);
  3344. }
  3345. else
  3346. zone_names = database.GetZoneList(name);
  3347. if(!zone_names)
  3348. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "No zones found.");
  3349. else
  3350. {
  3351. map<int32, string>::iterator itr;
  3352. client->SimpleMessage(CHANNEL_COLOR_YELLOW," ID Name: ");
  3353. for(itr = zone_names->begin(); itr != zone_names->end(); itr++)
  3354. client->Message(CHANNEL_COLOR_YELLOW,"%03lu %s", itr->first, itr->second.c_str());
  3355. safe_delete(zone_names);
  3356. }
  3357. }
  3358. else
  3359. {
  3360. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Syntax: /zone [zone name]");
  3361. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Syntax: /zone list [partial zone name]");
  3362. }
  3363. }
  3364. break;
  3365. }
  3366. case COMMAND_USE: {
  3367. Spawn* target = cmdTarget;
  3368. if (target && target->IsWidget())
  3369. ((Widget*)target)->HandleUse(client, "use");
  3370. break;
  3371. }
  3372. case COMMAND_OPEN: {
  3373. Spawn* target = cmdTarget;
  3374. if (target && target->IsWidget())
  3375. ((Widget*)target)->HandleUse(client, "Open", WIDGET_TYPE_DOOR);
  3376. break;
  3377. }
  3378. case COMMAND_CASTSPELL: {
  3379. if (sep && sep->arg[0] && sep->IsNumber(0))
  3380. {
  3381. int8 tier = 1;
  3382. if (sep->arg[1] && sep->IsNumber(1))
  3383. tier = atoul(sep->arg[1]);
  3384. int8 self = 1;
  3385. if (sep->arg[1] && sep->IsNumber(2))
  3386. {
  3387. self = atoul(sep->arg[2]);
  3388. if(self != 1 && !cmdTarget->IsEntity())
  3389. {
  3390. client->Message(CHANNEL_COLOR_RED, "Target is not an entity required to cast non-self spell.");
  3391. self = 1;
  3392. }
  3393. }
  3394. int32 spellid = atoul(sep->arg[0]);
  3395. Spell* spell = master_spell_list.GetSpell(spellid, tier);
  3396. if (spell)
  3397. {
  3398. client->Message(CHANNEL_COLOR_RED, "Casting spell %u.", spellid);
  3399. SpellProcess* spellProcess = 0;
  3400. // Get the current zones spell process
  3401. spellProcess = client->GetCurrentZone()->GetSpellProcess();
  3402. spellProcess->CastInstant(spell, (!cmdTarget || self == 1) ? (Entity*)client->GetPlayer() : (Entity*)cmdTarget, (cmdTarget && cmdTarget->IsEntity()) ? (Entity*)cmdTarget : (Entity*)client->GetPlayer());
  3403. }
  3404. else
  3405. {
  3406. client->Message(CHANNEL_COLOR_RED, "Could not find spell %u.",spellid);
  3407. }
  3408. }
  3409. else if (sep && sep->arg[0])
  3410. {
  3411. database.FindSpell(client, (char*)sep->argplus[0]);
  3412. }
  3413. else
  3414. {
  3415. client->Message(CHANNEL_COLOR_YELLOW, "Syntax: /castspell [spellid] (tier=1) - Cast Spell with specified spell id, tier is optional, default of 1.");
  3416. client->Message(CHANNEL_COLOR_YELLOW, "Syntax: /castspell [spellname] - Find spells wildcard match with a partial spell name");
  3417. }
  3418. break;
  3419. }
  3420. case COMMAND_KNOWLEDGEWINDOWSORT: {
  3421. if (client->GetVersion() <= 546)
  3422. break;
  3423. if (sep && sep->GetArgNumber() == 4)
  3424. {
  3425. int32 book = atoul(sep->arg[0]); // 0 - spells, 1 - combat, 2 - abilities, 3 - tradeskill
  3426. int32 sort_by = atoul(sep->arg[1]); // 0 - alpha, 1 - level, 2 - category
  3427. int32 order = atoul(sep->arg[2]); // 0 - ascending, 1 - descending
  3428. int32 pattern = atoul(sep->arg[3]); // 0 - zigzag, 1 - down, 2 - across
  3429. int32 maxlvlonly = atoul(sep->arg[4]); // 0 - zigzag, 1 - down, 2 - across
  3430. client->GetPlayer()->ResortSpellBook(sort_by, order, pattern, maxlvlonly, book);
  3431. ClientPacketFunctions::SendSkillSlotMappings(client);
  3432. }
  3433. else
  3434. {
  3435. client->Message(CHANNEL_COLOR_YELLOW, "Syntax: /knowledgewindow_sort [book] [sort_by] [order] [pattern]");
  3436. }
  3437. break;
  3438. }
  3439. case COMMAND_MOVE_ITEM:
  3440. {
  3441. int32 id = 0;
  3442. if (sep && sep->IsNumber(0))
  3443. id = atoul(sep->arg[0]);
  3444. Spawn* spawn = 0;
  3445. if (id == 0)
  3446. {
  3447. spawn = cmdTarget;
  3448. }
  3449. else
  3450. spawn = client->GetCurrentZone()->GetSpawnFromUniqueItemID(id);
  3451. if (!spawn || !client->HasOwnerOrEditAccess() || !spawn->GetPickupItemID())
  3452. break;
  3453. client->SendMoveObjectMode(spawn, 0);
  3454. break;
  3455. }
  3456. case COMMAND_PICKUP:
  3457. {
  3458. int32 id = 0;
  3459. if (sep && sep->IsNumber(0))
  3460. id = atoul(sep->arg[0]);
  3461. Spawn* spawn = 0;
  3462. if (id == 0)
  3463. {
  3464. spawn = cmdTarget;
  3465. }
  3466. else
  3467. spawn = client->GetCurrentZone()->GetSpawnFromUniqueItemID(id);
  3468. if (!spawn || !client->HasOwnerOrEditAccess() || !spawn->GetPickupItemID())
  3469. break;
  3470. client->AddItem(spawn->GetPickupItemID(), 1);
  3471. Query query;
  3472. query.RunQuery2(Q_INSERT, "delete from spawn_instance_data where spawn_id = %u and spawn_location_id = %u and pickup_item_id = %u", spawn->GetDatabaseID(), spawn->GetSpawnLocationID(), spawn->GetPickupItemID());
  3473. if (database.RemoveSpawnFromSpawnLocation(spawn)) {
  3474. client->GetCurrentZone()->RemoveSpawn(spawn, true, true, true, true, true);
  3475. }
  3476. // we had a UI Window displayed, update the house items
  3477. if ( id > 0 )
  3478. client->GetCurrentZone()->SendHouseItems(client);
  3479. break;
  3480. }
  3481. case COMMAND_HOUSE_DEPOSIT:
  3482. {
  3483. PrintSep(sep, "COMMAND_HOUSE_DEPOSIT");
  3484. // arg0 = ??? (set to 3)
  3485. // arg1 = coin (in copper)
  3486. // arg2 = status? (not implemented yet)
  3487. PlayerHouse* ph = world.GetPlayerHouseByInstanceID(client->GetCurrentZone()->GetInstanceID());
  3488. if (ph && sep && sep->IsNumber(1))
  3489. {
  3490. int64 outValCoin = strtoull(sep->arg[1], NULL, 0);
  3491. int32 outValStatus = 0;
  3492. if(sep->IsNumber(2))
  3493. {
  3494. outValStatus = strtoull(sep->arg[2], NULL, 0);
  3495. if(outValStatus > client->GetPlayer()->GetInfoStruct()->get_status_points())
  3496. outValStatus = 0; // cheat check
  3497. }
  3498. if ((!outValCoin && outValStatus) || client->GetPlayer()->RemoveCoins(outValCoin))
  3499. {
  3500. if(outValStatus)
  3501. client->GetPlayer()->GetInfoStruct()->subtract_status_points(outValStatus);
  3502. char query[256];
  3503. map<string,Deposit>::iterator itr = ph->depositsMap.find(string(client->GetPlayer()->GetName()));
  3504. if (itr != ph->depositsMap.end())
  3505. {
  3506. snprintf(query, 256, "update character_house_deposits set timestamp = %u, amount = amount + %I64u, last_amount = %I64u, status = status + %u, last_status = %u where house_id = %u and instance_id = %u and name='%s'", Timer::GetUnixTimeStamp(), outValCoin, outValCoin, outValStatus, outValStatus, ph->house_id, ph->instance_id, client->GetPlayer()->GetName());
  3507. }
  3508. else
  3509. snprintf(query, 256, "insert into character_house_deposits set timestamp = %u, house_id = %u, instance_id = %u, name='%s', amount = %I64u, status = %u", Timer::GetUnixTimeStamp(), ph->house_id, ph->instance_id, client->GetPlayer()->GetName(), outValCoin, outValStatus);
  3510. if (database.RunQuery(query, strnlen(query, 256)))
  3511. {
  3512. ph->escrow_coins += outValCoin;
  3513. ph->escrow_status += outValStatus;
  3514. database.UpdateHouseEscrow(ph->house_id, ph->instance_id, ph->escrow_coins, ph->escrow_status);
  3515. database.LoadDeposits(ph);
  3516. client->PlaySound("coin_cha_ching");
  3517. HouseZone* hz = world.GetHouseZone(ph->house_id);
  3518. ClientPacketFunctions::SendBaseHouseWindow(client, hz, ph, client->GetPlayer()->GetID());
  3519. }
  3520. else
  3521. {
  3522. if(outValCoin)
  3523. client->GetPlayer()->AddCoins(outValCoin);
  3524. if(outValStatus)
  3525. client->GetPlayer()->GetInfoStruct()->add_status_points(outValStatus);
  3526. client->SimpleMessage(CHANNEL_COLOR_RED, "Deposit failed!");
  3527. }
  3528. }
  3529. }
  3530. break;
  3531. }
  3532. case COMMAND_HOUSE:
  3533. {
  3534. if (sep && sep->IsNumber(0))
  3535. {
  3536. int32 unique_id = atoi(sep->arg[0]);
  3537. PlayerHouse* ph = world.GetPlayerHouseByUniqueID(unique_id);
  3538. HouseZone* hz = 0;
  3539. if (ph)
  3540. hz = world.GetHouseZone(ph->house_id);
  3541. // there is a arg[1] that is true/false, but not sure what it is for investigate more later
  3542. ClientPacketFunctions::SendBaseHouseWindow(client, hz, ph, client->GetPlayer()->GetID());
  3543. }
  3544. else if (client->GetCurrentZone()->GetInstanceType() != 0)
  3545. {
  3546. // inside a house or something? Send the access window
  3547. PlayerHouse* ph = world.GetPlayerHouseByInstanceID(client->GetCurrentZone()->GetInstanceID());
  3548. HouseZone* hz = 0;
  3549. if ( ph )
  3550. hz = world.GetHouseZone(ph->house_id);
  3551. ClientPacketFunctions::SendBaseHouseWindow(client, hz, ph, client->GetPlayer()->GetID());
  3552. client->GetCurrentZone()->SendHouseItems(client);
  3553. }
  3554. break;
  3555. }
  3556. case COMMAND_HOUSE_UI:
  3557. {
  3558. if (sep && sep->IsNumber(0) && client->GetCurrentZone()->GetInstanceType() == Instance_Type::NONE)
  3559. {
  3560. int32 unique_id = atoi(sep->arg[0]);
  3561. PlayerHouse* ph = world.GetPlayerHouseByUniqueID(unique_id);
  3562. HouseZone* hz = 0;
  3563. if ( ph )
  3564. hz = world.GetHouseZone(ph->house_id);
  3565. // there is a arg[1] that is true/false, but not sure what it is for investigate more later
  3566. ClientPacketFunctions::SendBaseHouseWindow(client, hz, ph, 0);
  3567. }
  3568. break;
  3569. }
  3570. case COMMAND_PLACE_HOUSE_ITEM: {
  3571. if (sep && sep->IsNumber(0))
  3572. {
  3573. int32 uniqueid = atoi(sep->arg[0]);
  3574. Item* item = client->GetPlayer()->item_list.GetItemFromUniqueID(uniqueid);
  3575. //Item* item = player->GetEquipmentList()->GetItem(slot);
  3576. if (item && item->IsHouseItem())
  3577. {
  3578. if (!client->HasOwnerOrEditAccess())
  3579. {
  3580. client->SimpleMessage(CHANNEL_COLOR_RED, "This is not your home!");
  3581. break;
  3582. }
  3583. else if (!item->generic_info.appearance_id)
  3584. {
  3585. client->Message(CHANNEL_COLOR_RED, "This item has not been configured in the database, %s (%u) needs an entry where ?? has the model type id, eg. insert into item_appearances set item_id=%u,equip_type=??;", item->name.c_str(), item->details.item_id, item->details.item_id);
  3586. break;
  3587. }
  3588. if (client->GetTempPlacementSpawn())
  3589. {
  3590. Spawn* tmp = client->GetTempPlacementSpawn();
  3591. client->GetCurrentZone()->RemoveSpawn(tmp, true, true, true, true, true);
  3592. client->SetTempPlacementSpawn(nullptr);
  3593. }
  3594. Object* obj = new Object();
  3595. Spawn* spawn = (Spawn*)obj;
  3596. memset(&spawn->appearance, 0, sizeof(spawn->appearance));
  3597. strcpy(spawn->appearance.name, "temp");
  3598. spawn->SetX(client->GetPlayer()->GetX());
  3599. spawn->SetY(client->GetPlayer()->GetY());
  3600. spawn->SetZ(client->GetPlayer()->GetZ());
  3601. spawn->appearance.pos.collision_radius = 32;
  3602. spawn->SetHeading(client->GetPlayer()->GetHeading());
  3603. spawn->SetSpawnOrigX(spawn->GetX());
  3604. spawn->SetSpawnOrigY(spawn->GetY());
  3605. spawn->SetSpawnOrigZ(spawn->GetZ());
  3606. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  3607. spawn->appearance.targetable = 1;
  3608. spawn->appearance.activity_status = ACTIVITY_STATUS_SOLID;
  3609. spawn->appearance.race = item && item->generic_info.appearance_id ? item->generic_info.appearance_id : 1472;
  3610. spawn->appearance.pos.grid_id = client->GetPlayer()->appearance.pos.grid_id;
  3611. spawn->SetModelType(item && item->generic_info.appearance_id ? item->generic_info.appearance_id : 1472);
  3612. spawn->SetZone(client->GetCurrentZone());
  3613. client->SetTempPlacementSpawn(spawn);
  3614. client->SetPlacementUniqueItemID(uniqueid);
  3615. client->GetCurrentZone()->AddSpawn(spawn);
  3616. }
  3617. }
  3618. break;
  3619. }
  3620. case COMMAND_GM:
  3621. {
  3622. if (sep && sep->arg[0] && sep->arg[1])
  3623. {
  3624. bool onOff = (strcmp(sep->arg[1], "on") == 0);
  3625. if (strcmp(sep->arg[0], "vision") == 0)
  3626. {
  3627. client->GetPlayer()->SetGMVision(onOff);
  3628. #if defined(__GNUC__)
  3629. database.insertCharacterProperty(client, CHAR_PROPERTY_GMVISION, (onOff) ? (char*)"1" : (char*)"0");
  3630. #else
  3631. database.insertCharacterProperty(client, CHAR_PROPERTY_GMVISION, (onOff) ? "1" : "0");
  3632. #endif
  3633. client->GetCurrentZone()->SendAllSpawnsForVisChange(client, false);
  3634. if (onOff)
  3635. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "GM Vision Enabled!");
  3636. else
  3637. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "GM Vision Disabled!");
  3638. }
  3639. else if (strcmp(sep->arg[0], "tag") == 0)
  3640. {
  3641. int32 value = 0;
  3642. int16 tag_icon = 0;
  3643. // groundspawn has special exception -1 argument so it needs to be handled here
  3644. if(sep->arg[2] && sep->arg[3] && ((tag_icon = atoul(sep->arg[3])) > 0) || (strncasecmp(sep->arg[1], "groundspawn", 11) == 0)) {
  3645. value = atoul(sep->arg[2]);
  3646. if(strncasecmp(sep->arg[1], "faction", 7) == 0){
  3647. if(!value) {
  3648. client->SimpleMessage(CHANNEL_COLOR_RED, "Need to supply a valid faction id.");
  3649. break;
  3650. }
  3651. if(!tag_icon) {
  3652. client->SimpleMessage(CHANNEL_COLOR_RED, "Need to supply a valid tag icon id.");
  3653. break;
  3654. }
  3655. client->GetPlayer()->AddGMVisualFilter(GMTagFilterType::GMFILTERTYPE_FACTION, value, "", tag_icon);
  3656. client->GetCurrentZone()->SendAllSpawnsForVisChange(client, false);
  3657. client->Message(CHANNEL_COLOR_RED, "Adding faction id %u with tag icon %u.", value, tag_icon);
  3658. }
  3659. else if(strncasecmp(sep->arg[1], "spawngroup", 10) == 0){
  3660. if(value>0) {
  3661. value = 1;
  3662. }
  3663. if(!tag_icon) {
  3664. client->SimpleMessage(CHANNEL_COLOR_RED, "Need to supply a valid tag icon id.");
  3665. break;
  3666. }
  3667. client->GetPlayer()->AddGMVisualFilter(GMTagFilterType::GMFILTERTYPE_SPAWNGROUP, value, "", tag_icon);
  3668. client->GetCurrentZone()->SendAllSpawnsForVisChange(client, false);
  3669. client->Message(CHANNEL_COLOR_RED, "Adding spawn group tag \"%s\" with tag icon %u.", (value == 1) ? "on" : "off", tag_icon);
  3670. }
  3671. else if(strncasecmp(sep->arg[1], "race", 5) == 0){
  3672. if(!value) {
  3673. client->SimpleMessage(CHANNEL_COLOR_RED, "Need to supply a valid race id.");
  3674. break;
  3675. }
  3676. if(!tag_icon) {
  3677. client->SimpleMessage(CHANNEL_COLOR_RED, "Need to supply a valid tag icon id.");
  3678. break;
  3679. }
  3680. client->GetPlayer()->AddGMVisualFilter(GMTagFilterType::GMFILTERTYPE_RACE, value, "", tag_icon);
  3681. client->GetCurrentZone()->SendAllSpawnsForVisChange(client, false);
  3682. client->Message(CHANNEL_COLOR_RED, "Adding race id %u with tag icon %u.", value, tag_icon);
  3683. }
  3684. else if(strncasecmp(sep->arg[1], "groundspawn", 11) == 0){
  3685. // one less argument value field not tag_icon for this one
  3686. if(!value) {
  3687. client->SimpleMessage(CHANNEL_COLOR_RED, "Need to supply a valid tag icon id.");
  3688. break;
  3689. }
  3690. client->GetPlayer()->AddGMVisualFilter(GMTagFilterType::GMFILTERTYPE_GROUNDSPAWN, 1, "", value);
  3691. client->GetCurrentZone()->SendAllSpawnsForVisChange(client, false);
  3692. client->Message(CHANNEL_COLOR_RED, "Adding groundspawns with tag icon %u.", value);
  3693. }
  3694. }
  3695. else {
  3696. if(strncasecmp(sep->arg[1], "clear", 5) == 0){
  3697. client->GetPlayer()->ClearGMVisualFilters();
  3698. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "GM Tags Cleared!");
  3699. client->GetCurrentZone()->SendAllSpawnsForVisChange(client, false);
  3700. }
  3701. else {
  3702. client->SimpleMessage(CHANNEL_COLOR_RED, "GM Tagging Missing Arguments:");
  3703. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/gm tag [type] [value] [visual_icon_display]");
  3704. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/gm tag clear - Clears all GM visual tags");
  3705. client->SimpleMessage(CHANNEL_COLOR_RED, "Visual Type Options:");
  3706. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "type: faction, value: faction id of spawn(s)");
  3707. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "type: spawngroup, value: 1 to show grouped, 0 to show not grouped");
  3708. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "type: race, value: race id (either against base race or race id in spawn details)");
  3709. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "type: groundspawn, value: (not used)");
  3710. client->SimpleMessage(CHANNEL_COLOR_RED, "Visual Icon Options:");
  3711. client->SimpleMessage(CHANNEL_COLOR_YELLOW,
  3712. "1 = skull, 2 = shield half dark blue / half light blue, 3 = purple? star, 4 = yellow sword, 5 = red X, 6 = green flame");
  3713. client->SimpleMessage(CHANNEL_COLOR_YELLOW,
  3714. "7 = Number \"1\", 8 = Number \"2\", 9 = Number \"3\", 10 = Number \"4\", 11 = Number \"5\", 12 = Number \"6\"");
  3715. client->SimpleMessage(CHANNEL_COLOR_YELLOW,
  3716. "25 = shield, 26 = green plus, 27 = crossed swords, 28 = bow with arrow in it, 29 = light blue lightning bolt");
  3717. client->SimpleMessage(CHANNEL_COLOR_YELLOW,
  3718. "30 = bard instrument (hard to see), 31 = writ with shield, 32 = writ with green +, 33 = writ with crossed sword");
  3719. client->SimpleMessage(CHANNEL_COLOR_YELLOW,
  3720. "34 = writ with bow, 35 = writ with light blue lightning bolt, 36 = same as 30, 37 = party with crossed sword, shield and lightning bolt");
  3721. client->SimpleMessage(CHANNEL_COLOR_YELLOW,
  3722. "38 = shaking hands green background, 39 = shaking hands dark green background, unlocked keylock");
  3723. client->SimpleMessage(CHANNEL_COLOR_YELLOW,
  3724. "40 = red aura icon with black shadow of person and big red aura, 41 = green aura icon with black shadow of person big green aura");
  3725. }
  3726. }
  3727. }
  3728. else if (strcmp(sep->arg[0], "regiondebug") == 0)
  3729. {
  3730. client->SetRegionDebug(onOff);
  3731. #if defined(__GNUC__)
  3732. database.insertCharacterProperty(client, CHAR_PROPERTY_REGIONDEBUG, (onOff) ? (char*)"1" : (char*)"0");
  3733. #else
  3734. database.insertCharacterProperty(client, CHAR_PROPERTY_REGIONDEBUG, (onOff) ? "1" : "0");
  3735. #endif
  3736. if (onOff)
  3737. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Region Debug Enabled!");
  3738. else
  3739. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Region Debug Disabled!");
  3740. }
  3741. else if (strcmp(sep->arg[0], "luadebug") == 0)
  3742. {
  3743. client->SetLuaDebugClient(onOff);
  3744. #if defined(__GNUC__)
  3745. database.insertCharacterProperty(client, CHAR_PROPERTY_LUADEBUG, (onOff) ? (char*)"1" : (char*)"0");
  3746. #else
  3747. database.insertCharacterProperty(client, CHAR_PROPERTY_LUADEBUG, (onOff) ? "1" : "0");
  3748. #endif
  3749. if (onOff)
  3750. {
  3751. if (lua_interface)
  3752. lua_interface->UpdateDebugClients(client);
  3753. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You will now receive LUA error messages.");
  3754. }
  3755. else
  3756. {
  3757. if (lua_interface)
  3758. lua_interface->RemoveDebugClients(client);
  3759. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You will no longer receive LUA error messages.");
  3760. }
  3761. }
  3762. }
  3763. break;
  3764. }
  3765. case COMMAND_ATTACK:
  3766. case COMMAND_AUTO_ATTACK:{
  3767. int8 type = 1;
  3768. Player* player = client->GetPlayer();
  3769. if(!player)
  3770. break;
  3771. bool incombat = player->EngagedInCombat();
  3772. if(sep && sep->arg[0] && sep->IsNumber(0))
  3773. type = atoi(sep->arg[0]);
  3774. if(client->GetPlayer()->GetHP() == 0){
  3775. client->SimpleMessage(CHANNEL_COLOR_RED,"You cannot do that right now.");
  3776. break;
  3777. }
  3778. if(type == 0){
  3779. if(incombat)
  3780. client->SimpleMessage(CHANNEL_GENERAL_COMBAT, "You stop fighting.");
  3781. player->StopCombat(type);
  3782. }
  3783. else {
  3784. if(type == 2){
  3785. player->InCombat(false);
  3786. if(incombat && player->GetRangeAttack()){
  3787. player->StopCombat(type);
  3788. client->SimpleMessage(CHANNEL_GENERAL_COMBAT, "You stop fighting.");
  3789. }
  3790. else{
  3791. player->SetRangeAttack(true);
  3792. player->InCombat(true, true);
  3793. client->SimpleMessage(CHANNEL_GENERAL_COMBAT, "You start fighting.");
  3794. }
  3795. }
  3796. else {
  3797. player->InCombat(false, true);
  3798. player->SetRangeAttack(false);
  3799. player->InCombat(true);
  3800. if(!incombat)
  3801. client->SimpleMessage(CHANNEL_GENERAL_COMBAT, "You start fighting.");
  3802. }
  3803. /*else
  3804. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You cannot attack that!");*/
  3805. }
  3806. player->SetCharSheetChanged(true);
  3807. break;
  3808. }
  3809. case COMMAND_DEPOP:{
  3810. bool allow_respawns = false;
  3811. if(sep && sep->arg[0] && sep->IsNumber(0)){
  3812. if(atoi(sep->arg[0]) == 1)
  3813. allow_respawns = true;
  3814. }
  3815. client->GetCurrentZone()->Depop(allow_respawns);
  3816. break;
  3817. }
  3818. case COMMAND_REPOP:{
  3819. client->GetCurrentZone()->Depop(false, true);
  3820. break;
  3821. }
  3822. case COMMAND_BUYBACK:{
  3823. if(sep && sep->arg[1][0] && sep->IsNumber(0) && sep->IsNumber(1)){
  3824. // Item ID and Unique ID get combined in this command so we need to get the number as an int64 and break it into 2 int32's
  3825. int64 id = atoi64(sep->arg[0]);
  3826. // get the first int32, the item id
  3827. //int32 item_id = (int32)id;
  3828. // get the second int32, the unique id
  3829. int32 unique_id = (int32)(id>>32);
  3830. int8 quantity = atoi(sep->arg[1]);
  3831. if(quantity == 255)
  3832. quantity = 1;
  3833. client->BuyBack(unique_id, quantity);
  3834. }
  3835. break;
  3836. }
  3837. case COMMAND_MERCHANT_BUY:{
  3838. if(sep && sep->arg[1][0] && sep->IsNumber(0) && sep->IsNumber(1)){
  3839. int32 item_id = atoul(sep->arg[0]);
  3840. int8 quantity = atoi(sep->arg[1]);
  3841. client->BuyItem(item_id, quantity);
  3842. }
  3843. else
  3844. Command_SendMerchantWindow(client, sep);
  3845. break;
  3846. }
  3847. case COMMAND_MERCHANT_SELL:{
  3848. if(sep && sep->arg[1][0] && sep->IsNumber(0) && sep->IsNumber(1)){
  3849. // Item ID and Unique ID get combined in this command so we need to get the number as an int64 and break it into 2 int32's
  3850. int64 id = atoi64(sep->arg[0]);
  3851. // get the first int32, the item id
  3852. int32 item_id = (int32)id;
  3853. // get the second int32, the unique id
  3854. int32 unique_id = (int32)(id>>32);
  3855. int8 quantity = atoi(sep->arg[1]);
  3856. LogWrite(MERCHANT__DEBUG, 0, "Merchant", "Selling Item: Item Id = %ul, unique id = %ul, Quantity = %i", item_id, unique_id, quantity);
  3857. client->SellItem(item_id, quantity, unique_id);
  3858. }
  3859. break;
  3860. }
  3861. case COMMAND_MENDER_REPAIR: {
  3862. if (sep && sep->arg[0] && sep->IsNumber(0))
  3863. client->RepairItem(atoul(sep->arg[0]));
  3864. break;
  3865. }
  3866. case COMMAND_MENDER_REPAIR_ALL: {
  3867. client->RepairAllItems();
  3868. break;
  3869. }
  3870. case COMMAND_CANCEL_MERCHANT:{
  3871. client->SetMerchantTransaction(0);
  3872. break;
  3873. }
  3874. case COMMAND_START_MERCHANT:{
  3875. break;
  3876. }
  3877. case COMMAND_INVULNERABLE:{
  3878. sint8 val = -1;
  3879. if(sep && sep->arg[0] && sep->IsNumber(0)){
  3880. val = atoi(sep->arg[0]);
  3881. //devn00b: Fix for linux builds
  3882. #if defined(__GNUC__)
  3883. database.insertCharacterProperty(client, CHAR_PROPERTY_INVUL, (val == 1) ? (char*) "1" : (char*) "0");
  3884. #else
  3885. database.insertCharacterProperty(client, CHAR_PROPERTY_INVUL, (val == 1) ? "1" : "0");
  3886. #endif
  3887. // database.insertCharacterProperty(client, CHAR_PROPERTY_INVUL, (val == 1) ? "1" : "0");
  3888. client->GetPlayer()->SetInvulnerable(val==1);
  3889. if(client->GetPlayer()->GetInvulnerable())
  3890. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are now invulnerable!");
  3891. else
  3892. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are no longer invulnerable!");
  3893. }
  3894. if(val == -1)
  3895. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /invulnerable [0/1]");
  3896. break;
  3897. }
  3898. case COMMAND_REPAIR: {
  3899. Spawn* spawn = cmdTarget;
  3900. if (spawn && spawn->GetMerchantType() & MERCHANT_TYPE_REPAIR) {
  3901. client->SendHailCommand(spawn);
  3902. client->SetMerchantTransaction(spawn);
  3903. client->SendRepairList();
  3904. }
  3905. break;
  3906. }
  3907. case COMMAND_LOTTO: {
  3908. Spawn* spawn = cmdTarget;
  3909. if (spawn && spawn->GetMerchantType() & MERCHANT_TYPE_LOTTO) {
  3910. client->SetMerchantTransaction(spawn);
  3911. client->ShowLottoWindow();
  3912. }
  3913. break;
  3914. }
  3915. case COMMAND_ACCEPT_REWARD:{
  3916. int32 unknown = 0;
  3917. int32 selectable_item_id = 0;
  3918. //Quest *quest = 0;
  3919. Collection *collection = 0;
  3920. /* no idea what the first argument is for (faction maybe?)
  3921. if the reward has a selectable item reward, it's sent as the second argument
  3922. if neither of these are included in the reward, there is no sep
  3923. since the regular item rewards are manditary to receive, we don't have to know what they are until we accept the collection or quest
  3924. only 1 quest or collection reward may be displayed at a time */
  3925. if (sep && sep->arg[0] && sep->arg[1] && sep->IsNumber(0) && sep->IsNumber(1)) {
  3926. unknown = atoul(sep->arg[0]);
  3927. selectable_item_id = atoul(sep->arg[1]);
  3928. }
  3929. //if ((quest = player->GetPendingQuestReward()))
  3930. // client->AcceptQuestRewards(quest, selectable_item_id);
  3931. /* the below needs to go away eventually and be redone */
  3932. int32 item_id = 0;
  3933. if(sep && sep->arg[0][0] && sep->IsNumber(0))
  3934. item_id = atoul(sep->arg[0]);
  3935. Quest* quest = client->GetPendingQuestAcceptance(item_id);
  3936. if(quest){
  3937. client->AcceptQuestReward(quest, item_id);
  3938. break;
  3939. }
  3940. bool collectedItems = false;
  3941. if (collection = player->GetPendingCollectionReward())
  3942. {
  3943. client->AcceptCollectionRewards(collection, selectable_item_id);
  3944. collectedItems = true;
  3945. }
  3946. else if (client->GetPlayer()->HasPendingItemRewards()) {
  3947. vector<Item*> items = client->GetPlayer()->GetPendingItemRewards();
  3948. if (items.size() > 0) {
  3949. collectedItems = true;
  3950. for (int i = 0; i < items.size(); i++) {
  3951. client->GetPlayer()->AddItem(new Item(items[i]));
  3952. }
  3953. client->GetPlayer()->ClearPendingItemRewards();
  3954. }
  3955. map<int32, Item*> selectable_item = client->GetPlayer()->GetPendingSelectableItemReward(item_id);
  3956. if (selectable_item.size() > 0) {
  3957. collectedItems = true;
  3958. map<int32, Item*>::iterator itr;
  3959. for (itr = selectable_item.begin(); itr != selectable_item.end(); itr++) {
  3960. client->GetPlayer()->AddItem(new Item(itr->second));
  3961. client->GetPlayer()->ClearPendingSelectableItemRewards(itr->first);
  3962. }
  3963. }
  3964. }
  3965. if (collectedItems) {
  3966. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  3967. if (outapp)
  3968. client->QueuePacket(outapp);
  3969. }
  3970. else
  3971. LogWrite(COMMAND__ERROR, 0, "Command", "Error in COMMAND_ACCEPT_REWARD. No pending quest or collection reward was found (unknown=%u).", unknown);
  3972. break;
  3973. }
  3974. case COMMAND_BUY_FROM_BROKER:{
  3975. if(sep && sep->arg[1][0] && sep->IsNumber(0) && sep->IsNumber(1)){
  3976. int32 item_id = atoul(sep->arg[0]);
  3977. int16 quantity = atoul(sep->arg[1]);
  3978. Item* item = master_item_list.GetItem(item_id);
  3979. if(item && item->generic_info.max_charges > 1)
  3980. quantity = item->generic_info.max_charges;
  3981. client->AddItem(item_id, quantity);
  3982. }
  3983. break;
  3984. }
  3985. case COMMAND_SEARCH_STORES_PAGE:{
  3986. if(sep && sep->arg[0][0] && sep->IsNumber(0)){
  3987. int32 page = atoul(sep->arg[0]);
  3988. client->SearchStore(page);
  3989. }
  3990. break;
  3991. }
  3992. case COMMAND_SEARCH_STORES:{
  3993. if(sep && sep->arg[0][0]){
  3994. const char* values = sep->argplus[0];
  3995. if(values){
  3996. LogWrite(ITEM__WARNING, 0, "Item", "SearchStores: %s", values);
  3997. map<string, string> str_values = TranslateBrokerRequest(values);
  3998. vector<Item*>* items = master_item_list.GetItems(str_values);
  3999. if(items){
  4000. client->SetItemSearch(items);
  4001. client->SearchStore(0);
  4002. }
  4003. }
  4004. }
  4005. break;
  4006. }
  4007. case COMMAND_LUADEBUG:{
  4008. if(sep && sep->arg[0][0] && strcmp(sep->arg[0], "start") == 0){
  4009. client->SetLuaDebugClient(true);
  4010. if(lua_interface)
  4011. lua_interface->UpdateDebugClients(client);
  4012. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You will now receive LUA error messages.");
  4013. }
  4014. else if(sep && sep->arg[0][0] && strcmp(sep->arg[0], "stop") == 0){
  4015. client->SetLuaDebugClient(false);
  4016. if(lua_interface)
  4017. lua_interface->RemoveDebugClients(client);
  4018. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You will no longer receive LUA error messages.");
  4019. }
  4020. else{
  4021. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /luadebug {start | stop}");
  4022. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This will allow you to receive lua debug messages normally seen only in the console.");
  4023. }
  4024. break;
  4025. }
  4026. case COMMAND_SPAWN_GROUP:
  4027. {
  4028. Spawn* target = cmdTarget;
  4029. if(target && target->IsPlayer() == false)
  4030. {
  4031. if(sep && sep->arg[0][0] && strcmp(sep->arg[0], "create") == 0)
  4032. {
  4033. if(target->GetSpawnLocationPlacementID() > 0)
  4034. {
  4035. if(sep->arg[1] && !sep->IsNumber(1) && strlen(sep->arg[1]) > 0)
  4036. {
  4037. int32 id = database.CreateSpawnGroup(target, sep->arg[1]);
  4038. if(id > 0)
  4039. client->Message(CHANNEL_COLOR_YELLOW, "Successfully created new spawn group with id: %u", id);
  4040. else
  4041. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Error creating group, check console for details.");
  4042. target->SetSpawnGroupID(id);
  4043. target->AddSpawnToGroup(target);
  4044. }
  4045. else
  4046. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Syntax: /spawn group create [name]");
  4047. }
  4048. else
  4049. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Could not use spawn to create a new group. Likely cause would be a newly spawned spawn that did not exist when /reload spawns was last used.");
  4050. }
  4051. else if(sep && sep->arg[0][0] && strcmp(sep->arg[0], "add") == 0)
  4052. {
  4053. if(sep->arg[1] && sep->IsNumber(1))
  4054. {
  4055. int32 group_id = atoul(sep->arg[1]);
  4056. Spawn* leader = client->GetCurrentZone()->GetSpawnGroup(group_id);
  4057. if(leader)
  4058. {
  4059. leader->AddSpawnToGroup(target);
  4060. target->SetSpawnGroupID(group_id);
  4061. if(database.SpawnGroupAddSpawn(target, group_id))
  4062. client->Message(CHANNEL_COLOR_YELLOW, "Successfully added '%s' to group id: %u", target->GetName(), group_id);
  4063. else
  4064. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Error adding spawn to group, check console for details.");
  4065. }
  4066. else
  4067. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "No spawns found in the current zone for that spawn group, be sure to use '/spawn group create' first!");
  4068. }
  4069. else
  4070. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Syntax: /spawn group add [group id]");
  4071. }
  4072. else if(target->GetSpawnGroupID() == 0)
  4073. {
  4074. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "That spawn is not in a group!");
  4075. }
  4076. else if(sep && sep->arg[0][0] && strcmp(sep->arg[0], "remove") == 0)
  4077. {
  4078. int32 group_id = target->GetSpawnGroupID();
  4079. target->RemoveSpawnFromGroup();
  4080. if(database.SpawnGroupRemoveSpawn(target, group_id))
  4081. client->Message(CHANNEL_COLOR_YELLOW, "Successfully removed '%s' from group id: %u", target->GetName(), group_id);
  4082. else
  4083. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Error removing spawn from group, check console for details.");
  4084. }
  4085. else if(sep && sep->arg[0][0] && strcmp(sep->arg[0], "associate") == 0)
  4086. {
  4087. int32 group_id = target->GetSpawnGroupID();
  4088. if(sep->arg[1] && sep->IsNumber(1))
  4089. {
  4090. if(database.SpawnGroupAddAssociation(group_id, atoul(sep->arg[1])))
  4091. client->Message(CHANNEL_COLOR_YELLOW, "Successfully associated group id %u with group id %u", group_id, atoul(sep->arg[1]));
  4092. else
  4093. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Error associating groups, check console for details.");
  4094. }
  4095. else
  4096. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Allows you to spawn only one associated group at once. Syntax: /spawn group associate [other group id]");
  4097. }
  4098. else if(sep && sep->arg[0][0] && strcmp(sep->arg[0], "deassociate") == 0)
  4099. {
  4100. int32 group_id = target->GetSpawnGroupID();
  4101. if(sep->arg[1] && sep->IsNumber(1))
  4102. {
  4103. if(database.SpawnGroupRemoveAssociation(group_id, atoul(sep->arg[1])))
  4104. client->Message(CHANNEL_COLOR_YELLOW, "Successfully removed association between group id %u and group id %u", group_id, atoul(sep->arg[1]));
  4105. else
  4106. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Error removing group associations, check console for details.");
  4107. }
  4108. else
  4109. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Removes previous group associations. Syntax: /spawn group deassociate [other group id]");
  4110. }
  4111. else if(sep && sep->arg[0][0] && strcmp(sep->arg[0], "chance") == 0)
  4112. {
  4113. if(sep->arg[1] && sep->IsNumber(1))
  4114. {
  4115. if(database.SetGroupSpawnChance(target->GetSpawnGroupID(), atof(sep->arg[1])))
  4116. client->Message(CHANNEL_COLOR_YELLOW, "Successfully set group spawn chance to %f for group id: %u", atof(sep->arg[1]), target->GetSpawnGroupID());
  4117. else
  4118. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Error setting group spawn chance, check console for details.");
  4119. }
  4120. else
  4121. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Syntax: /spawn group chance [group's spawn chance percentage]");
  4122. }
  4123. else
  4124. {
  4125. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This command allows you to modify spawn groups.");
  4126. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Syntax: /spawn group [create/add/remove/chance/associate/deassociate]");
  4127. }
  4128. }
  4129. else
  4130. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You must select a valid spawn to use this command.");
  4131. break;
  4132. }
  4133. case COMMAND_SPAWN_COMBINE:{
  4134. Spawn* spawn = cmdTarget;
  4135. float radius = 0;
  4136. bool failed = true;
  4137. if(spawn && !spawn->IsPlayer() && sep && sep->arg[0] && sep->arg[0][0]){
  4138. failed = false;
  4139. if(spawn->GetSpawnGroupID() > 0){
  4140. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Can not combine this spawn as it is in a spawn group. Remove it from the group and try again.");
  4141. }
  4142. else if(sep->IsNumber(0)){
  4143. radius = atof(sep->arg[0]);
  4144. client->CombineSpawns(radius, spawn);
  4145. }
  4146. else{
  4147. if(strncasecmp(sep->arg[0], "add", 3) == 0){
  4148. client->AddCombineSpawn(spawn);
  4149. }
  4150. else if(strncasecmp(sep->arg[0], "remove", 6) == 0){
  4151. client->RemoveCombineSpawn(spawn);
  4152. }
  4153. else if(strncasecmp(sep->arg[0], "save", 4) == 0){
  4154. const char* name = 0;
  4155. if(sep->arg[1] && sep->arg[1][0])
  4156. name = sep->argplus[1];
  4157. client->SaveCombineSpawns(name);
  4158. }
  4159. else
  4160. failed = true;
  4161. }
  4162. }
  4163. if(failed){
  4164. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This command combines several spawns into a single spawn group.");
  4165. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Syntax: /spawn combine [radius/add/remove/save]");
  4166. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Ex: /spawn combine 1, /spawn combine save (spawn group name)");
  4167. }
  4168. break;
  4169. }
  4170. case COMMAND_SPAWN_CREATE:{
  4171. Spawn* spawn = 0;
  4172. if(sep && sep->arg[4][0] && strncasecmp(sep->arg[0], "object", 6) == 0 && sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)){
  4173. spawn = new Object();
  4174. memset(&spawn->appearance, 0, sizeof(spawn->appearance));
  4175. }
  4176. else if (sep && sep->arg[4][0] && strncasecmp(sep->arg[0], "groundspawn", 11) == 0 && sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)) {
  4177. spawn = new GroundSpawn();
  4178. memset(&spawn->appearance, 0, sizeof(spawn->appearance));
  4179. }
  4180. else if (sep && sep->arg[4][0] && strncasecmp(sep->arg[0], "sign", 4) == 0 && sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)) {
  4181. spawn = new Sign();
  4182. memset(&spawn->appearance, 0, sizeof(spawn->appearance));
  4183. }
  4184. else if(sep && sep->arg[4][0] && strncasecmp(sep->arg[0], "npc", 3) == 0 && sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3)){
  4185. spawn = new NPC();
  4186. memset(&spawn->appearance, 0, sizeof(spawn->appearance));
  4187. spawn->appearance.pos.collision_radius = 32;
  4188. spawn->secondary_command_list_id = 0;
  4189. spawn->primary_command_list_id = 0;
  4190. spawn->appearance.display_name = 1;
  4191. spawn->appearance.show_level = 1;
  4192. spawn->appearance.attackable = 1;
  4193. }
  4194. else{
  4195. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn create [spawn type] [race type] [class type] [level] [name] (difficulty) (size)");
  4196. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "All parameters are required except difficulty and size. Valid types are Object, NPC, Sign, or GroundSpawn");
  4197. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Ex: /spawn create npc 203 1 50 'Lady Vox' 1 32");
  4198. break;
  4199. }
  4200. spawn->SetID(Spawn::NextID());
  4201. spawn->SetX(client->GetPlayer()->GetX());
  4202. spawn->SetY(client->GetPlayer()->GetY());
  4203. spawn->SetZ(client->GetPlayer()->GetZ());
  4204. spawn->SetHeading(client->GetPlayer()->GetHeading());
  4205. spawn->SetSpawnOrigX(spawn->GetX());
  4206. spawn->SetSpawnOrigY(spawn->GetY());
  4207. spawn->SetSpawnOrigZ(spawn->GetZ());
  4208. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  4209. if(spawn->IsSign())
  4210. {
  4211. ((Sign*)spawn)->SetSignType(SIGN_TYPE_GENERIC);
  4212. ((Sign*)spawn)->SetSignDistance(20.0f);
  4213. ((Sign*)spawn)->SetIncludeLocation(1);
  4214. ((Sign*)spawn)->SetIncludeHeading(1);
  4215. ((Sign*)spawn)->SetInitialState(1);
  4216. ((Sign*)spawn)->SetSignTitle(sep->arg[4]);
  4217. ((Sign*)spawn)->SetActivityStatus(64);
  4218. spawn->appearance.race = 0;
  4219. spawn->SetLevel(0);
  4220. spawn->SetHP(0);
  4221. spawn->SetTotalHP(0);
  4222. spawn->SetPower(0);
  4223. spawn->SetTotalPower(0);
  4224. spawn->SetEncounterLevel(0);
  4225. spawn->SetTargetable(0);
  4226. spawn->SetSogaModelType(0);
  4227. spawn->SetCollisionRadius(19);
  4228. ((Sign*)spawn)->SetWidgetX(client->GetPlayer()->GetX());
  4229. ((Sign*)spawn)->SetWidgetY(client->GetPlayer()->GetY());
  4230. ((Sign*)spawn)->SetWidgetZ(client->GetPlayer()->GetZ());
  4231. spawn->appearance.pos.grid_id = client->GetPlayer()->appearance.pos.grid_id;
  4232. spawn->appearance.model_type = atoul(sep->arg[1]);
  4233. }
  4234. else
  4235. {
  4236. spawn->appearance.targetable = 1;
  4237. spawn->appearance.race = 255;
  4238. spawn->appearance.pos.grid_id = client->GetPlayer()->appearance.pos.grid_id;
  4239. spawn->SetModelType(atoi(sep->arg[1]));
  4240. spawn->SetAdventureClass(atoi(sep->arg[2]));
  4241. spawn->SetLevel(atoi(sep->arg[3]));
  4242. spawn->SetName(sep->arg[4]);
  4243. if(sep->arg[5][0] && sep->IsNumber(5))
  4244. spawn->SetEncounterLevel(atoi(sep->arg[5]));
  4245. if(sep->arg[6][0] && sep->IsNumber(6))
  4246. spawn->size = atoi(sep->arg[6]);
  4247. if(spawn->GetTotalHP() == 0){
  4248. spawn->SetTotalHP(25*spawn->GetLevel() + 1);
  4249. spawn->SetHP(25*spawn->GetLevel() + 1);
  4250. }
  4251. if(spawn->GetTotalPower() == 0){
  4252. spawn->SetTotalPower(25*spawn->GetLevel() + 1);
  4253. spawn->SetPower(25*spawn->GetLevel() + 1);
  4254. }
  4255. }
  4256. client->GetCurrentZone()->AddSpawn(spawn);
  4257. break;
  4258. }
  4259. case COMMAND_SPAWN_EQUIPMENT:{
  4260. Spawn* spawn = cmdTarget;
  4261. if(spawn && sep && sep->arg[1][0] && sep->IsNumber(0) && sep->IsNumber(1) && spawn->IsEntity()){
  4262. int8 slot = atoi(sep->arg[0]);
  4263. int16 type = atoi(sep->arg[1]);
  4264. int8 red = 0;
  4265. int8 green = 0;
  4266. int8 blue = 0;
  4267. int8 h_red = 0;
  4268. int8 h_green = 0;
  4269. int8 h_blue = 0;
  4270. if(sep->arg[2])
  4271. red = atoi(sep->arg[2]);
  4272. if(sep->arg[3])
  4273. green = atoi(sep->arg[3]);
  4274. if(sep->arg[4])
  4275. blue = atoi(sep->arg[4]);
  4276. if(sep->arg[5])
  4277. h_red = atoi(sep->arg[5]);
  4278. if(sep->arg[6])
  4279. h_green = atoi(sep->arg[6]);
  4280. if(sep->arg[7])
  4281. h_blue = atoi(sep->arg[7]);
  4282. ((Entity*)spawn)->SetEquipment(slot, type, red, green, blue, h_red, h_green, h_blue);
  4283. database.SaveNPCAppearanceEquipment(spawn->GetDatabaseID() , slot, type, red, green, blue, h_red, h_green, h_blue);
  4284. }
  4285. else{
  4286. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn equipment [slot] [appearance id] (red) (green) (blue) (highlight red) (hgreen) (hblue)");
  4287. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This will set the given spawn's equipment. ");
  4288. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Slot is 0-24, Appearance ID from appearances table, Colors are 0-255");
  4289. }
  4290. break;
  4291. }
  4292. case COMMAND_SPAWN_DETAILS: {
  4293. Spawn* spawn = cmdTarget;
  4294. if (sep && sep->arg[0][0]) {
  4295. if (cmdTarget)
  4296. {
  4297. if (ToLower(string(sep->arg[0])) == "los")
  4298. {
  4299. bool hasLOS = client->GetPlayer()->CheckLoS(cmdTarget);
  4300. if (hasLOS)
  4301. client->Message(CHANNEL_COLOR_YELLOW, "You have line of sight with %s", spawn->GetName());
  4302. else
  4303. client->Message(CHANNEL_COLOR_RED, "You DO NOT have line of sight with %s", spawn->GetName());
  4304. break;
  4305. }
  4306. else if (ToLower(string(sep->arg[0])) == "bestz")
  4307. {
  4308. glm::vec3 targPos(cmdTarget->GetX(), cmdTarget->GetZ(), cmdTarget->GetY());
  4309. float bestZ = client->GetPlayer()->FindDestGroundZ(targPos, cmdTarget->GetYOffset());
  4310. client->Message(CHANNEL_COLOR_YELLOW, "Best Z for %s is %f", spawn->GetName(), bestZ);
  4311. break;
  4312. }
  4313. else if (ToLower(string(sep->arg[0])) == "inwater")
  4314. {
  4315. if (cmdTarget->GetRegionMap() == nullptr)
  4316. client->SimpleMessage(CHANNEL_COLOR_RED, "No water map for zone.");
  4317. else
  4318. {
  4319. bool inWater = cmdTarget->InWater();
  4320. client->Message(CHANNEL_COLOR_YELLOW, "%s is %s.", cmdTarget->GetName(), inWater ? "in water" : "out of water");
  4321. }
  4322. break;
  4323. }
  4324. else if (ToLower(string(sep->arg[0])) == "inlava")
  4325. {
  4326. if (cmdTarget->GetRegionMap() == nullptr)
  4327. client->SimpleMessage(CHANNEL_COLOR_RED, "No region map for zone.");
  4328. else
  4329. {
  4330. bool inLava = cmdTarget->InLava();
  4331. client->Message(CHANNEL_COLOR_YELLOW, "%s is %s.", cmdTarget->GetName(), inLava ? "in lava" : "out of lava");
  4332. }
  4333. break;
  4334. }
  4335. else if (ToLower(string(sep->arg[0])) == "regions")
  4336. {
  4337. glm::vec3 targPos(cmdTarget->GetX(), cmdTarget->GetY(), cmdTarget->GetZ());
  4338. if (cmdTarget->GetRegionMap() == nullptr)
  4339. client->SimpleMessage(CHANNEL_COLOR_RED, "No region map for zone.");
  4340. else
  4341. {
  4342. cmdTarget->GetRegionMap()->IdentifyRegionsInGrid(client, targPos);
  4343. }
  4344. break;
  4345. }
  4346. else if (ToLower(string(sep->arg[0])) == "behind")
  4347. {
  4348. bool isBehind = client->GetPlayer()->BehindTarget(cmdTarget);
  4349. client->Message(CHANNEL_COLOR_YELLOW, "%s %s.", isBehind ? "YOU are behind" : "YOU are NOT behind", cmdTarget->GetName());
  4350. break;
  4351. }
  4352. else if (ToLower(string(sep->arg[0])) == "infront")
  4353. {
  4354. bool isBehind = client->GetPlayer()->InFrontSpawn(cmdTarget, client->GetPlayer()->GetX(), client->GetPlayer()->GetZ());
  4355. client->Message(CHANNEL_COLOR_YELLOW, "%s %s.", isBehind ? "YOU are infront of" : "YOU are NOT infront of", cmdTarget->GetName());
  4356. break;
  4357. }
  4358. else if (ToLower(string(sep->arg[0])) == "flank")
  4359. {
  4360. bool isFlanking = client->GetPlayer()->FlankingTarget(cmdTarget);
  4361. client->Message(CHANNEL_COLOR_YELLOW, "%s is %s.", isFlanking ? "YOU are flanking" : "YOU are NOT flanking", cmdTarget->GetName());
  4362. break;
  4363. }
  4364. }
  4365. if (sep->IsNumber(0))
  4366. {
  4367. float radius = atof(sep->arg[0]);
  4368. if (!client->GetCurrentZone()->SendRadiusSpawnInfo(client, radius))
  4369. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "No results in the radius were found.");
  4370. break;
  4371. }
  4372. }
  4373. if (spawn) {
  4374. const char* type = "NPC";
  4375. if (spawn->IsObject())
  4376. type = "Object";
  4377. else if (spawn->IsSign())
  4378. type = "Sign";
  4379. else if (spawn->IsWidget())
  4380. type = "Widget";
  4381. else if (spawn->IsGroundSpawn())
  4382. type = "GroundSpawn";
  4383. client->Message(CHANNEL_COLOR_YELLOW, "Name: %s, %s ID: %u", spawn->GetName(), type, spawn->GetDatabaseID());
  4384. client->Message(CHANNEL_COLOR_YELLOW, "Last Name: %s, Sub-Title: %s, Prefix: %s, Suffix: %s", spawn->GetLastName(), spawn->GetSubTitle(), spawn->GetPrefixTitle(), spawn->GetSuffixTitle());
  4385. client->Message(CHANNEL_COLOR_YELLOW, "Spawn Location ID: %u, Spawn Group ID: %u", spawn->GetSpawnLocationID(), spawn->GetSpawnGroupID());
  4386. client->Message(CHANNEL_COLOR_YELLOW, "Faction ID: %u, Merchant ID: %u, Transporter ID: %u", spawn->GetFactionID(), spawn->GetMerchantID(), spawn->GetTransporterID());
  4387. client->Message(CHANNEL_COLOR_YELLOW, "Grid ID: %u", spawn->GetLocation());
  4388. client->Message(CHANNEL_COLOR_YELLOW, "Race: %i, Class: %i, Gender: %i", spawn->GetRace(), spawn->GetAdventureClass(), spawn->GetGender());
  4389. client->Message(CHANNEL_COLOR_YELLOW, "Level: %i, HP: %u, Power: %u", spawn->GetLevel(), spawn->GetHP(), spawn->GetPower());
  4390. client->Message(CHANNEL_COLOR_YELLOW, "Respawn Time: %u (sec), X: %f, Y: %f, Z: %f Heading: %f", spawn->GetRespawnTime(), spawn->GetX(), spawn->GetY(), spawn->GetZ(), spawn->GetHeading());
  4391. client->Message(CHANNEL_COLOR_YELLOW, "Collision Radius: %i, Size: %i, Difficulty: %i, Heroic: %i", spawn->GetCollisionRadius(), spawn->GetSize(), spawn->GetEncounterLevel(), spawn->GetHeroic());
  4392. client->Message(CHANNEL_COLOR_YELLOW, "Targetable: %i, Show Name: %i, Attackable: %i, Show Level: %i", spawn->GetTargetable(), spawn->GetShowName(), spawn->GetAttackable(), spawn->GetShowLevel());
  4393. client->Message(CHANNEL_COLOR_YELLOW, "Show Command Icon: %i, Display Hand Icon: %i", spawn->GetShowCommandIcon(), spawn->GetShowHandIcon());
  4394. if (spawn->IsEntity()) {
  4395. client->Message(CHANNEL_COLOR_YELLOW, "Facial Hair Type: %i, Hair Type: %i, Chest Type: %i, Legs Type: %i", ((Entity*)spawn)->GetFacialHairType(), ((Entity*)spawn)->GetHairType(), ((Entity*)spawn)->GetChestType(), ((Entity*)spawn)->GetLegsType());
  4396. client->Message(CHANNEL_COLOR_YELLOW, "Soga Facial Hair Type: %i, Soga Hair Type: %i, Wing Type: %i", ((Entity*)spawn)->GetSogaFacialHairType(), ((Entity*)spawn)->GetSogaHairType(), ((Entity*)spawn)->GetWingType());
  4397. }
  4398. client->Message(CHANNEL_COLOR_YELLOW, "Model Type: %i, Soga Race Type: %i", spawn->GetModelType(), spawn->GetSogaModelType());
  4399. client->Message(CHANNEL_COLOR_YELLOW, "Primary Command Type: %u, Secondary Command Type: %u", spawn->GetPrimaryCommandListID(), spawn->GetSecondaryCommandListID());
  4400. client->Message(CHANNEL_COLOR_YELLOW, "Visual State: %i, Action State: %i, Mood State: %i, Initial State: %i, Activity Status: %i", spawn->GetVisualState(), spawn->GetActionState(), spawn->GetMoodState(), spawn->GetInitialState(), spawn->GetActivityStatus());
  4401. client->Message(CHANNEL_COLOR_YELLOW, "Emote State: %i, Pitch: %f, Roll: %f, Hide Hood: %i", spawn->GetEmoteState(), spawn->GetPitch(), spawn->GetRoll(), spawn->appearance.hide_hood);
  4402. if (spawn->IsNPC())
  4403. client->Message(CHANNEL_COLOR_YELLOW, "Randomize: %u", ((NPC*)spawn)->GetRandomize());
  4404. client->Message(CHANNEL_COLOR_YELLOW, "Heat Resist/Base: %u/%u",((NPC*)spawn)->GetHeatResistance(), ((NPC*)spawn)->GetHeatResistanceBase());
  4405. client->Message(CHANNEL_COLOR_YELLOW, "Cold Resist/Base: %u/%u",((NPC*)spawn)->GetColdResistance(), ((NPC*)spawn)->GetColdResistanceBase());
  4406. client->Message(CHANNEL_COLOR_YELLOW, "Magic Resist/Base: %u/%u",((NPC*)spawn)->GetMagicResistance(), ((NPC*)spawn)->GetMagicResistanceBase());
  4407. client->Message(CHANNEL_COLOR_YELLOW, "Mental Resist/Base: %u/%u",((NPC*)spawn)->GetMentalResistance(), ((NPC*)spawn)->GetMentalResistanceBase());
  4408. client->Message(CHANNEL_COLOR_YELLOW, "Divine Resist/Base: %u/%u",((NPC*)spawn)->GetDivineResistance(), ((NPC*)spawn)->GetDivineResistanceBase());
  4409. client->Message(CHANNEL_COLOR_YELLOW, "Disease Resist/Base: %u/%u",((NPC*)spawn)->GetDiseaseResistance(), ((NPC*)spawn)->GetDiseaseResistanceBase());
  4410. client->Message(CHANNEL_COLOR_YELLOW, "Poison Resist/Base: %u/%u",((NPC*)spawn)->GetPoisonResistance(), ((NPC*)spawn)->GetPoisonResistanceBase());
  4411. string details;
  4412. details += "\\#0000FFName: " + string(spawn->GetName()) + "\n";
  4413. details += "Type: " + string(type) + "\n";
  4414. details += "ID: " + to_string(spawn->GetDatabaseID()) + "\n";
  4415. details += "Last Name: " + string(spawn->GetLastName()) + "\n";
  4416. details += "Sub-Title: " + string(spawn->GetSubTitle()) + "\n";
  4417. details += "Prefix: " + string(spawn->GetPrefixTitle()) + "\n";
  4418. details += "Suffix: " + string(spawn->GetSuffixTitle()) + "\n";
  4419. details += "Race: " + to_string(spawn->GetRace()) + "\n";
  4420. details += "Class: " + to_string(spawn->GetAdventureClass()) + "\n";
  4421. details += "Gender: " + to_string(spawn->GetGender()) + "\n";
  4422. details += "Level: " + to_string(spawn->GetLevel()) + "\n";
  4423. details += "HP: " + to_string(spawn->GetHP()) + "\n";
  4424. details += "Power: " + to_string(spawn->GetPower()) + "\n";
  4425. details += "Difficulty: " + to_string(spawn->GetEncounterLevel()) + "\n";
  4426. details += "Heroic: " + to_string(spawn->GetHeroic()) + "\n";
  4427. details += "Group ID: " + to_string(spawn->GetSpawnGroupID()) + "\n";
  4428. details += "Faction ID: " + to_string(spawn->GetFactionID()) + "\n";
  4429. details += "Merchant ID: " + to_string(spawn->GetMerchantID()) + "\n";
  4430. details += "Transport ID: " + to_string(spawn->GetTransporterID()) + "\n";
  4431. details += "Location ID: " + to_string(spawn->GetSpawnLocationID()) + "\n";
  4432. char x[16];
  4433. sprintf(x, "%.2f", spawn->GetX());
  4434. char y[16];
  4435. sprintf(y, "%.2f", spawn->GetY());
  4436. char z[16];
  4437. sprintf(z, "%.2f", spawn->GetZ());
  4438. details += "Location: " + string(x) + ", " + string(y) + ", " + string(z) + "\n";
  4439. string details2;
  4440. details2 += "Heading: " + to_string(spawn->GetHeading()) + "\n";
  4441. details2 += "Grid ID: " + to_string(spawn->GetLocation()) + "\n";
  4442. details2 += "Size: " + to_string(spawn->GetSize()) + "\n";
  4443. details2 += "Collision Radius: " + to_string(spawn->GetCollisionRadius()) + "\n";
  4444. details2 += "Respawn Time: " + to_string(spawn->GetRespawnTime()) + "\n";
  4445. details2 += "Targetable: " + to_string(spawn->GetTargetable()) + "\n";
  4446. details2 += "Show Name: " + to_string(spawn->GetShowName()) + "\n";
  4447. details2 += "Attackable: " + to_string(spawn->GetAttackable()) + "\n";
  4448. details2 += "Show Level: " + to_string(spawn->GetShowLevel()) + "\n";
  4449. details2 += "Show Command Icon: " + to_string(spawn->GetShowCommandIcon()) + "\n";
  4450. details2 += "Display Hand Icon: " + to_string(spawn->GetShowHandIcon()) + "\n";
  4451. details2 += "Model Type: " + to_string(spawn->GetModelType()) + "\n";
  4452. details2 += "Soga Race Type: " + to_string(spawn->GetSogaModelType()) + "\n";
  4453. details2 += "Primary Command ID: " + to_string(spawn->GetPrimaryCommandListID()) + "\n";
  4454. details2 += "Secondary Cmd ID: " + to_string(spawn->GetSecondaryCommandListID()) + "\n";
  4455. details2 += "Visual State: " + to_string(spawn->GetVisualState()) + "\n";
  4456. details2 += "Action State: " + to_string(spawn->GetActionState()) + "\n";
  4457. details2 += "Mood State: " + to_string(spawn->GetMoodState()) + "\n";
  4458. details2 += "Initial State: " + to_string(spawn->GetInitialState()) + "\n";
  4459. details2 += "Activity Status: " + to_string(spawn->GetActivityStatus()) + "\n";
  4460. details2 += "Emote State: " + to_string(spawn->GetEmoteState()) + "\n";
  4461. string details3;
  4462. details3 += "Pitch: " + to_string(spawn->GetPitch()) + "\n";
  4463. details3 += "Roll: " + to_string(spawn->GetRoll()) + "\n";
  4464. details3 += "Hide Hood: " + to_string(spawn->appearance.hide_hood) + "\n";
  4465. details3 += "Speed: " + to_string(spawn->GetSpeed()) + "\n";
  4466. details3 += "BaseSpeed: " + to_string(spawn->GetBaseSpeed()) + "\n";
  4467. if(spawn->IsEntity())
  4468. {
  4469. Entity* ent = (Entity*)spawn;
  4470. details3 += "STR / STRBase: " + to_string(ent->GetInfoStruct()->get_str()) + " / " + to_string(ent->GetInfoStruct()->get_str_base()) + "\n";
  4471. details3 += "AGI / AGIBase: " + to_string(ent->GetInfoStruct()->get_agi()) + " / " + to_string(ent->GetInfoStruct()->get_agi_base()) + "\n";
  4472. details3 += "STA / STABase: " + to_string(ent->GetInfoStruct()->get_sta()) + " / " + to_string(ent->GetInfoStruct()->get_sta_base()) + "\n";
  4473. details3 += "INT / INTBase: " + to_string(ent->GetInfoStruct()->get_intel()) + " / " + to_string(ent->GetInfoStruct()->get_intel_base()) + "\n";
  4474. details3 += "WIS / WISBase: " + to_string(ent->GetInfoStruct()->get_wis()) + " / " + to_string(ent->GetInfoStruct()->get_wis_base()) + "\n";
  4475. }
  4476. string details4;
  4477. if (spawn->IsEntity()) {
  4478. details4 += "Facial Hair Type: " + to_string(((Entity*)spawn)->GetFacialHairType()) + "\n";
  4479. details4 += "Hair Type: " + to_string(((Entity*)spawn)->GetHairType()) + "\n";
  4480. details4 += "Chest Type: " + to_string(((Entity*)spawn)->GetChestType()) + "\n";
  4481. details4 += "Legs Type: " + to_string(((Entity*)spawn)->GetLegsType()) + "\n";
  4482. details4 += "Soga Facial Hair Type: " + to_string(((Entity*)spawn)->GetSogaFacialHairType()) + "\n";
  4483. details4 += "Soga Hair Type: " + to_string(((Entity*)spawn)->GetSogaHairType()) + "\n";
  4484. details4 += "Wing Type: " + to_string(((Entity*)spawn)->GetWingType()) + "\n";
  4485. if (spawn->IsNPC()) {
  4486. details4 += "\nRandomize: " + to_string(((NPC*)spawn)->GetRandomize()) + "\n";
  4487. }
  4488. const char* spawnScriptMsg = (spawn->GetSpawnScript() && strlen(spawn->GetSpawnScript())>0) ? spawn->GetSpawnScript() : "Not Set";
  4489. details4 += "\nSpawnScript: " + std::string(spawnScriptMsg) + "\n";
  4490. }
  4491. string title = string(spawn->GetName()) + "(" + to_string(spawn->GetDatabaseID()) + ")";
  4492. client->SendShowBook(client->GetPlayer(), title, 4, details, details2, details3, details4);
  4493. }
  4494. else {
  4495. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn details (radius)");
  4496. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This will display information about the currently selected spawn, or in the case of specifying a numerical radius will show minor details about spawns in the players radius.");
  4497. }
  4498. break;
  4499. }
  4500. case COMMAND_SPAWN_TARGET:{
  4501. if(sep && sep->arg[0][0] && sep->IsNumber(0)){
  4502. int32 spawn_id = atoul(sep->arg[0]);
  4503. int16 response = client->GetCurrentZone()->SetSpawnTargetable(spawn_id);
  4504. client->Message(CHANNEL_COLOR_YELLOW, "%i spawn(s) in the current zone were reset to targetable.", response);
  4505. }
  4506. else if(sep && sep->arg[0][0] && sep->arg[1][0] && sep->IsNumber(1) && ToLower(string(sep->arg[0])) == "radius"){
  4507. float distance = atof(sep->arg[1]);
  4508. int16 response = client->GetCurrentZone()->SetSpawnTargetable(client->GetPlayer(), distance);
  4509. client->Message(CHANNEL_COLOR_YELLOW, "%i spawn(s) in the current zone were reset to targetable.", response);
  4510. }
  4511. else{
  4512. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn target [spawn id]");
  4513. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This will set the given spawn as targetable. Used to change a spawn if it was set to untargetable.");
  4514. }
  4515. break;
  4516. }
  4517. case COMMAND_SPAWN_SET:
  4518. {
  4519. Spawn* spawn = cmdTarget;
  4520. sint16 set_type = -1;
  4521. string type_str;
  4522. if (spawn)
  4523. {
  4524. // check if parameters are (location or list or not player and not a 2nd param), and that there is at least 1 value
  4525. if(sep && ((sep->arg[0][0] && ToLower(string(sep->arg[0])) == "location") || (sep->arg[0][0] && ToLower(string(sep->arg[0])) == "list") || (spawn && spawn->IsPlayer() == false && sep->arg[1][0])) && spawn_set_values.count(ToLower(string(sep->arg[0]))) == 1)
  4526. {
  4527. // set the type, which will be 0 if location or list or invalid
  4528. set_type = spawn_set_values[ToLower(string(sep->arg[0]))];
  4529. }
  4530. if(set_type > 0)
  4531. {
  4532. // check if spawn set is NOT a char update, or not location, or isn't a number
  4533. if(!(set_type >= SPAWN_SET_VALUE_PREFIX) && !(set_type <= SPAWN_SET_VALUE_MERCHANT_MAX_LEVEL) && set_type != SPAWN_SET_VALUE_NAME && ((set_type < SPAWN_SET_VALUE_SPAWN_SCRIPT) || (set_type > SPAWN_SET_VALUE_SUB_TITLE)) && set_type != SPAWN_SET_VALUE_LOCATION && sep->IsNumber(1) == false)
  4534. {
  4535. client->SimpleMessage(CHANNEL_COLOR_RED, "Invalid value for set command.");
  4536. }
  4537. else
  4538. {
  4539. string name = string(spawn->GetName());
  4540. bool customSetSpawn = false;
  4541. if(set_type >= SPAWN_SET_CHEEK_TYPE && set_type <= SPAWN_SET_SOGA_NOSE_TYPE)
  4542. {
  4543. int8 index = sep->IsNumber(2) ? atoul(sep->arg[2]) : 0;
  4544. // override the standard setspawncommand, we pass arguments different!
  4545. if(SetSpawnCommand(client, spawn, set_type, sep->arg[1], true, false, nullptr, index))
  4546. customSetSpawn = true;
  4547. }
  4548. if(customSetSpawn || SetSpawnCommand(client, spawn, set_type, sep->argplus[1]))
  4549. {
  4550. if (set_type == SPAWN_SET_VALUE_EXPANSION_FLAG || set_type == SPAWN_SET_VALUE_HOLIDAY_FLAG)
  4551. {
  4552. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "A /reload spawns is required to properly update the spawns with the xpack/holiday flag.");
  4553. }
  4554. else if (set_type == SPAWN_SET_VALUE_NAME)
  4555. {
  4556. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "New name will not be effective until zone reload.");
  4557. }
  4558. else if (set_type == SPAWN_SET_SKIN_COLOR || (set_type >= SPAWN_SET_HAIR_COLOR1 && set_type <= SPAWN_SET_SOGA_EYE_COLOR))
  4559. {
  4560. client->Message(CHANNEL_COLOR_YELLOW, "Successfully set color field to R G B: %s.", sep->argplus[1]);
  4561. }
  4562. else if(set_type == SPAWN_SET_VALUE_LOCATION)
  4563. {
  4564. spawn->SetLocation(client->GetPlayer()->GetLocation());
  4565. client->Message(CHANNEL_COLOR_YELLOW, "Successfully set '%s' to '%u' for spawn '%s'", sep->arg[0], client->GetPlayer()->GetLocation(), name.c_str());
  4566. }
  4567. else
  4568. {
  4569. client->Message(CHANNEL_COLOR_YELLOW, "Successfully set '%s' to '%s' for spawn '%s'", sep->arg[0], sep->arg[1], name.c_str());
  4570. }
  4571. switch (set_type)
  4572. {
  4573. case SPAWN_SET_VALUE_EXPANSION_FLAG:
  4574. case SPAWN_SET_VALUE_HOLIDAY_FLAG:
  4575. case SPAWN_SET_VALUE_FACTION:
  4576. case SPAWN_SET_AAXP_REWARDS:
  4577. case SPAWN_SET_CHEEK_TYPE:
  4578. case SPAWN_SET_CHIN_TYPE:
  4579. case SPAWN_SET_EAR_TYPE:
  4580. case SPAWN_SET_EYE_BROW_TYPE:
  4581. case SPAWN_SET_EYE_TYPE:
  4582. case SPAWN_SET_LIP_TYPE:
  4583. case SPAWN_SET_NOSE_TYPE:
  4584. case SPAWN_SET_BODY_SIZE:
  4585. case SPAWN_SET_BODY_AGE:
  4586. case SPAWN_SET_SOGA_CHEEK_TYPE:
  4587. case SPAWN_SET_SOGA_CHIN_TYPE:
  4588. case SPAWN_SET_SOGA_EAR_TYPE:
  4589. case SPAWN_SET_SOGA_EYE_BROW_TYPE:
  4590. case SPAWN_SET_SOGA_EYE_TYPE:
  4591. case SPAWN_SET_SOGA_LIP_TYPE:
  4592. case SPAWN_SET_SOGA_NOSE_TYPE:
  4593. case SPAWN_SET_SOGA_BODY_SIZE:
  4594. case SPAWN_SET_SOGA_BODY_AGE:
  4595. {
  4596. // not applicable already ran db command
  4597. break;
  4598. }
  4599. default:
  4600. {
  4601. client->GetCurrentZone()->ApplySetSpawnCommand(client, spawn, set_type, sep->argplus[1]);
  4602. break;
  4603. }
  4604. }
  4605. if((set_type >= SPAWN_SET_VALUE_RESPAWN && set_type <=SPAWN_SET_VALUE_LOCATION) || (set_type >= SPAWN_SET_VALUE_EXPIRE && set_type <=SPAWN_SET_VALUE_Z_OFFSET) || (set_type == SPAWN_SET_VALUE_PITCH || set_type == SPAWN_SET_VALUE_ROLL))
  4606. {
  4607. if(spawn->GetSpawnLocationID() > 0 && database.UpdateSpawnLocationSpawns(spawn))
  4608. {
  4609. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully saved spawn information.");
  4610. }
  4611. else if(spawn->GetSpawnLocationID() > 0)
  4612. {
  4613. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Error saving spawn information, see console window for details.");
  4614. }
  4615. }
  4616. else
  4617. {
  4618. if(spawn->GetDatabaseID() > 0 && database.SaveSpawnInfo(spawn))
  4619. {
  4620. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully saved spawn.");
  4621. }
  4622. else if(spawn->GetDatabaseID() > 0)
  4623. {
  4624. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Error saving spawn, see console window for details.");
  4625. }
  4626. }
  4627. }
  4628. }
  4629. }
  4630. else if(set_type == 0)
  4631. {
  4632. // /spawn set list - lists all possible attributes that can be changed with this command, 10 per line.
  4633. map<string, int8>::iterator itr;
  4634. int i=0;
  4635. string list;
  4636. for(itr = spawn_set_values.begin(); itr != spawn_set_values.end(); itr++, i++)
  4637. {
  4638. if(i==10)
  4639. {
  4640. client->SimpleMessage(CHANNEL_COLOR_YELLOW, list.c_str());
  4641. i = 0;
  4642. }
  4643. if(i>0)
  4644. {
  4645. list.append(", ").append(itr->first);
  4646. }
  4647. else
  4648. {
  4649. list = itr->first;
  4650. }
  4651. }
  4652. if(list.length() > 0)
  4653. {
  4654. // if 1 or more, display in client.
  4655. client->SimpleMessage(CHANNEL_COLOR_YELLOW, list.c_str());
  4656. }
  4657. }
  4658. else
  4659. {
  4660. // syntax fail
  4661. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn set [type] [value]");
  4662. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This command is used to change various settings for the targeted NPC or Object.");
  4663. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "For a list of changeable settings use /spawn set list");
  4664. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Note: /spawn set location does not require a value. The client's current location is used.");
  4665. }
  4666. }
  4667. break;
  4668. }
  4669. case COMMAND_SPAWN_REMOVE:{
  4670. Spawn* spawn = cmdTarget;
  4671. if(spawn && !spawn->IsPlayer()){
  4672. if(spawn->GetSpawnLocationID() > 0){
  4673. if(database.RemoveSpawnFromSpawnLocation(spawn)){
  4674. client->GetCurrentZone()->RemoveSpawn(spawn, true, false, true, true, true);
  4675. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully removed spawn from zone");
  4676. }
  4677. else
  4678. client->SimpleMessage(CHANNEL_COLOR_RED, "Error removing spawn, see console window for details.");
  4679. }
  4680. else
  4681. client->SimpleMessage(CHANNEL_COLOR_RED, "This spawn does not have a spawn group associated with it");
  4682. }
  4683. else{
  4684. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn remove");
  4685. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This command is used for removing the targeted NPC or Object from the zone.");
  4686. }
  4687. break;
  4688. }
  4689. case COMMAND_SPAWN_LIST:{
  4690. if(sep && sep->arg[0][0]){
  4691. vector<string>* results = database.GetSpawnNameList(sep->argplus[0]);
  4692. vector<string>::iterator itr;
  4693. if(results){
  4694. for(itr=results->begin();itr!=results->end();itr++){
  4695. client->SimpleMessage(CHANNEL_COLOR_YELLOW, (*itr).c_str());
  4696. }
  4697. safe_delete(results);
  4698. }
  4699. else
  4700. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "No matches found. ");
  4701. }
  4702. else{
  4703. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn list [name]");
  4704. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Name can be a partial match.");
  4705. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Ex: /spawn list Qeynos Guard");
  4706. }
  4707. break;
  4708. }
  4709. case COMMAND_SPAWN_ADD:{
  4710. Spawn* spawn = cmdTarget;
  4711. if(spawn && sep && sep->arg[1][0] && (sep->IsNumber(0) || strncasecmp(sep->arg[0], "new", 3) == 0)){
  4712. if(spawn->GetSpawnLocationID() > 0){
  4713. client->Message(CHANNEL_COLOR_RED, "This spawn already has a spawn group id of %u, use /spawn remove to reassign it", spawn->GetSpawnLocationID());
  4714. break;
  4715. }
  4716. if(spawn->GetDatabaseID() == 0){
  4717. if(database.SaveSpawnInfo(spawn)) {
  4718. char spawn_type[32];
  4719. memset(spawn_type, 0, sizeof(spawn_type));
  4720. if (spawn->IsNPC())
  4721. strncpy(spawn_type, "NPC", sizeof(spawn_type) - 1);
  4722. else if (spawn->IsObject())
  4723. strncpy(spawn_type, "Object", sizeof(spawn_type) - 1);
  4724. else if (spawn->IsSign())
  4725. strncpy(spawn_type, "Sign", sizeof(spawn_type) - 1);
  4726. else if (spawn->IsGroundSpawn())
  4727. strncpy(spawn_type, "GroundSpawn", sizeof(spawn_type) - 1);
  4728. else
  4729. strncpy(spawn_type, "Unknown", sizeof(spawn_type) - 1);
  4730. client->Message(CHANNEL_COLOR_YELLOW, "Successfully saved spawn information with a %s id of %u", spawn_type, spawn->GetDatabaseID());
  4731. }
  4732. else
  4733. client->SimpleMessage(CHANNEL_COLOR_RED, "Error saving spawn information, see console window for details.");
  4734. }
  4735. int32 spawn_group_id = 0;
  4736. if(strncasecmp(sep->arg[0], "new", 3) == 0)
  4737. spawn_group_id = database.GetNextSpawnLocation();
  4738. else
  4739. spawn_group_id = atol(sep->arg[0]);
  4740. int8 percent = 100;
  4741. if(sep->arg[2] && sep->IsNumber(2))
  4742. percent = atoi(sep->arg[2]);
  4743. spawn->SetSpawnLocationID(spawn_group_id);
  4744. float x_offset = database.GetSpawnLocationPlacementOffsetX(spawn->GetSpawnLocationID());
  4745. float y_offset = database.GetSpawnLocationPlacementOffsetY(spawn->GetSpawnLocationID());
  4746. float z_offset = database.GetSpawnLocationPlacementOffsetZ(spawn->GetSpawnLocationID());
  4747. if(database.SaveSpawnEntry(spawn, sep->arg[1], percent, x_offset, y_offset, z_offset))
  4748. client->Message(CHANNEL_COLOR_YELLOW, "Successfully saved spawn location with a spawn group of %u", spawn->GetSpawnLocationID());
  4749. else
  4750. client->SimpleMessage(CHANNEL_COLOR_RED, "Error saving spawn location, see console window for details.");
  4751. }
  4752. else{
  4753. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn add [spawn group id] [spawn group name] (percentage)");
  4754. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "This command is used for adding the targeted NPC or Object to the database.");
  4755. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You can substitute new for [spawn group id] to create a new one.");
  4756. }
  4757. break;
  4758. }
  4759. case COMMAND_SPAWN:{
  4760. int32 id = 0;
  4761. Spawn* spawn = 0;
  4762. if(sep && sep->arg[0] && sep->IsNumber(0)){
  4763. id = atol(sep->arg[0]);
  4764. spawn = client->GetCurrentZone()->GetSpawn(id);
  4765. }
  4766. if(id > 0 && spawn && spawn->appearance.name[0] == 0)
  4767. id = 0;
  4768. if(!id || !spawn){
  4769. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Syntax: /spawn [spawn id] (x) (y) (z) (heading) (location)");
  4770. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "All parameters are optional except the id. The spawn id must be in the database.");
  4771. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Ex: /spawn 1 0 0 0 0");
  4772. safe_delete(sep);
  4773. return;
  4774. }
  4775. if(sep && sep->arg[1][0]){
  4776. float x = atof(sep->arg[1]);
  4777. spawn->appearance.pos.X = x;
  4778. }
  4779. else
  4780. spawn->SetX(client->GetPlayer()->GetX(), false);
  4781. if(sep && sep->arg[2][0]){
  4782. float y = atof(sep->arg[2]);
  4783. spawn->appearance.pos.Y = y;
  4784. }
  4785. else
  4786. spawn->SetY(client->GetPlayer()->GetY(), false);
  4787. if(sep && sep->arg[3][0]){
  4788. float z = atof(sep->arg[3]);
  4789. spawn->appearance.pos.Z = z;
  4790. }
  4791. else
  4792. spawn->SetZ(client->GetPlayer()->GetZ(), false);
  4793. if(sep && sep->arg[4][0]){
  4794. float heading = atof(sep->arg[4]);
  4795. spawn->SetHeading(heading);
  4796. }
  4797. else
  4798. spawn->SetHeading(client->GetPlayer()->GetHeading(), false);
  4799. spawn->SetSpawnOrigX(spawn->GetX());
  4800. spawn->SetSpawnOrigY(spawn->GetY());
  4801. spawn->SetSpawnOrigZ(spawn->GetZ());
  4802. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  4803. if(sep && sep->arg[5][0])
  4804. spawn->appearance.pos.grid_id = atol(sep->arg[5]);
  4805. else
  4806. spawn->appearance.pos.grid_id = client->GetPlayer()->appearance.pos.grid_id;
  4807. if(spawn->IsNPC() && spawn->GetTotalHP() == 0){
  4808. spawn->SetTotalHP(spawn->GetLevel() * 15);
  4809. spawn->SetHP(spawn->GetTotalHP());
  4810. }
  4811. if(spawn->GetTotalPower() == 0){
  4812. spawn->SetTotalPower(spawn->GetLevel() * 15);
  4813. spawn->SetPower(spawn->GetTotalPower());
  4814. }
  4815. const char* script = world.GetSpawnScript(id);
  4816. if(script && lua_interface && lua_interface->GetSpawnScript(script) != 0)
  4817. spawn->SetSpawnScript(string(script));
  4818. spawn->GetZone()->CallSpawnScript(spawn, SPAWN_SCRIPT_PRESPAWN);
  4819. client->GetCurrentZone()->AddSpawn(spawn);
  4820. if(spawn->IsNPC())
  4821. spawn->GetZone()->AddLoot((NPC*)spawn);
  4822. spawn->GetZone()->CallSpawnScript(spawn, SPAWN_SCRIPT_SPAWN);
  4823. LogWrite(COMMAND__INFO, 0, "Command", "Received spawn command - Parms: %s", command_parms->data.c_str());
  4824. break;
  4825. }
  4826. case COMMAND_ADMINFLAG:
  4827. {
  4828. if(sep && sep->arg[0]){
  4829. sint16 tmp_status = database.GetCharacterAdminStatus(sep->arg[0]);
  4830. sint16 new_status = atoi(sep->arg[1]);
  4831. if(tmp_status == -10)
  4832. client->SimpleMessage(CHANNEL_ERROR,"Unable to flag character. Reason: Character does not exist.");
  4833. else if(tmp_status >= client->GetAdminStatus())
  4834. client->SimpleMessage(CHANNEL_ERROR,"Unable to flag character. Reason: Character has same or higher level status.");
  4835. else if (new_status > client->GetAdminStatus())
  4836. client->SimpleMessage(CHANNEL_ERROR, "Unable to flag character. Reason: New status is higher then your status.");
  4837. else{
  4838. Client* client2 = client->GetCurrentZone()->GetClientByName(sep->arg[0]);
  4839. if (!client2)
  4840. client2 = zone_list.GetClientByCharName(sep->arg[0]);
  4841. if(database.UpdateAdminStatus(sep->arg[0],new_status)) {
  4842. client->Message(CHANNEL_COLOR_YELLOW,"Character status updated to %i for %s.",new_status,sep->arg[0]);
  4843. if (client2) {
  4844. client2->SetAdminStatus(new_status);
  4845. client2->Message(CHANNEL_COLOR_YELLOW, "%s has set your admin status to %i.", client->GetPlayer()->GetName(), new_status);
  4846. }
  4847. }
  4848. else
  4849. client->SimpleMessage(CHANNEL_ERROR,"Unable to flag character. Unknown reason.");
  4850. }
  4851. }else{
  4852. sint16 status = database.GetCharacterAdminStatus(client->GetPlayer()->GetName());
  4853. if(status != client->GetAdminStatus())
  4854. {
  4855. client->Message(CHANNEL_COLOR_YELLOW,"Flag status was changed from %i to %i.",status,client->GetAdminStatus());
  4856. client->SetAdminStatus(status);
  4857. }
  4858. else
  4859. {
  4860. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /flag {name} {new_status}");
  4861. client->SimpleMessage(CHANNEL_COLOR_YELLOW," Standard User: 0");
  4862. client->Message(CHANNEL_COLOR_YELLOW," Admin User: %i", status);
  4863. }
  4864. }
  4865. break;
  4866. }
  4867. case COMMAND_CANNEDEMOTE:{
  4868. client->GetCurrentZone()->HandleEmote(client, command_parms->data);
  4869. break;
  4870. }
  4871. case COMMAND_BROADCAST: {
  4872. if (sep && sep->arg[0])
  4873. zone_list.HandleGlobalBroadcast(sep->argplus[0]);
  4874. else
  4875. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /broadcast {message}");
  4876. break;
  4877. }
  4878. case COMMAND_ANNOUNCE: {
  4879. if (sep && sep->arg[0])
  4880. zone_list.HandleGlobalAnnouncement(sep->argplus[0]);
  4881. else
  4882. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /announce {message}");
  4883. break;
  4884. }
  4885. case COMMAND_RELOAD_ITEMS:{
  4886. LogWrite(COMMAND__INFO, 0, "Command", "Reloading items..");
  4887. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Started Reloading items (this might take a few minutes...)");
  4888. database.ReloadItemList();
  4889. database.LoadMerchantInformation();
  4890. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Finished Reloading items.");
  4891. break;
  4892. }
  4893. case COMMAND_ENABLE_ABILITY_QUE:{
  4894. EQ2Packet* app = client->GetPlayer()->GetSpellBookUpdatePacket(client->GetVersion());
  4895. if(app)
  4896. client->QueuePacket(app);
  4897. break;
  4898. }
  4899. case COMMAND_ITEMSEARCH:
  4900. case COMMAND_FROMBROKER:{
  4901. PacketStruct* packet = configReader.getStruct("WS_StartBroker", client->GetVersion());
  4902. if (packet) {
  4903. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()));
  4904. //packet->setDataByName("unknown", 1);
  4905. packet->setDataByName("unknown2", 5, 0);
  4906. packet->setDataByName("unknown2", 20, 1);
  4907. packet->setDataByName("unknown2", 58, 3);
  4908. packet->setDataByName("unknown2", 40, 4);
  4909. client->QueuePacket(packet->serialize());
  4910. PacketStruct* packet2 = configReader.getStruct("WS_BrokerBags", client->GetVersion());
  4911. if (packet2) {
  4912. packet2->setDataByName("char_id", client->GetCharacterID());
  4913. client->QueuePacket(packet2->serialize()); //send this for now, needed to properly clear data
  4914. safe_delete(packet2);
  4915. }
  4916. safe_delete(packet);
  4917. }
  4918. break;
  4919. }
  4920. case COMMAND_ANIMTEST:{
  4921. PacketStruct* command_packet = configReader.getStruct("WS_CannedEmote", client->GetVersion());
  4922. if(command_packet){
  4923. int32 id = client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer());
  4924. if (cmdTarget)
  4925. id = client->GetPlayer()->GetIDWithPlayerSpawn(cmdTarget);
  4926. command_packet->setDataByName ( "spawn_id" , id);
  4927. int animID = 1;
  4928. if(sep && sep->arg[0] && sep->IsNumber(0))
  4929. animID = atoi(sep->arg[0]);
  4930. VisualState* vs = NULL;
  4931. if(animID == 0)
  4932. {
  4933. vs = visual_states.FindVisualState(sep->arg[0]);
  4934. }
  4935. char msg[128];
  4936. sprintf(msg,"Animation Test ID: %i",animID);
  4937. command_packet->setMediumStringByName ( "emote_msg" , msg );
  4938. if(vs != NULL)
  4939. command_packet->setDataByName ( "anim_type", vs->GetID ( ) );
  4940. else
  4941. command_packet->setDataByName ( "anim_type", animID );
  4942. command_packet->setDataByName ( "unknown0", 0 );
  4943. EQ2Packet* outapp = command_packet->serialize();
  4944. client->QueuePacket(outapp);
  4945. safe_delete(command_packet);
  4946. }
  4947. break;
  4948. }
  4949. case COMMAND_KICK:
  4950. {
  4951. if( sep == 0 || sep->arg[0] == 0)
  4952. {
  4953. client->SimpleMessage(CHANNEL_COLOR_RED, "/kick [name]");
  4954. }
  4955. else
  4956. {
  4957. Client* kickClient = zone_list.GetClientByCharName(string(sep->arg[0]));
  4958. if ( kickClient == client )
  4959. {
  4960. client->Message(CHANNEL_COLOR_RED, "You can't kick yourself!");
  4961. break;
  4962. }
  4963. else if(kickClient != NULL)
  4964. {
  4965. sint16 maxStatus = database.GetHighestCharacterAdminStatus(kickClient->GetAccountID());
  4966. if ( maxStatus >= client->GetAdminStatus( ) || kickClient->GetAdminStatus() >= client->GetAdminStatus() )
  4967. {
  4968. client->Message(CHANNEL_COLOR_RED,"Don't even think about it...");
  4969. break;
  4970. }
  4971. client->Message(CHANNEL_COLOR_RED, "Kicking %s...",sep->arg[0]);
  4972. kickClient->Disconnect();
  4973. }
  4974. else
  4975. {
  4976. client->Message(CHANNEL_COLOR_RED, "Could not find %s.",sep->arg[0]);
  4977. }
  4978. }
  4979. break;
  4980. }
  4981. case COMMAND_LOCK:
  4982. {
  4983. if( sep != NULL && sep->arg[0] != NULL && sep->IsNumber(0)){
  4984. int worldLocked = atoi(sep->arg[0]);
  4985. net.world_locked = worldLocked;
  4986. if ( worldLocked )
  4987. client->Message(CHANNEL_COLOR_YELLOW,"World server has been locked.");
  4988. else
  4989. client->Message(CHANNEL_COLOR_YELLOW,"World server has been unlocked.");
  4990. }
  4991. else
  4992. client->SimpleMessage(CHANNEL_COLOR_RED, "/lock [0/1]");
  4993. break;
  4994. }
  4995. case COMMAND_BAN:{
  4996. if( sep == 0 || sep->arg[0] == 0 || (sep->arg[1][0] != 0 && !sep->IsNumber(1) ) )
  4997. {
  4998. client->SimpleMessage(CHANNEL_COLOR_RED, "/ban [name] [permanent:0/1]");
  4999. }
  5000. else
  5001. {
  5002. Client* kickClient = zone_list.GetClientByCharName(sep->arg[0]);
  5003. if ( kickClient == client )
  5004. {
  5005. client->Message(CHANNEL_COLOR_RED, "You can't ban yourself!");
  5006. break;
  5007. }
  5008. else if(kickClient != NULL)
  5009. {
  5010. sint16 maxStatus = database.GetHighestCharacterAdminStatus(kickClient->GetAccountID());
  5011. if ( maxStatus > client->GetAdminStatus( ) ||
  5012. client->GetAdminStatus ( ) > kickClient->GetAdminStatus ( ) )
  5013. {
  5014. client->Message(CHANNEL_COLOR_RED,"Don't even think about it...");
  5015. break;
  5016. }
  5017. client->Message(CHANNEL_COLOR_RED, "Kicking & Banning %s...",sep->arg[0]);
  5018. int perm = atol(sep->arg[1]);
  5019. if ( perm == 1 )
  5020. database.UpdateAdminStatus(sep->arg[0],-2);
  5021. else
  5022. database.UpdateAdminStatus(sep->arg[0],-1);
  5023. kickClient->Disconnect();
  5024. }
  5025. else
  5026. {
  5027. client->Message(CHANNEL_COLOR_RED, "Could not find %s.",sep->arg[0]);
  5028. }
  5029. }
  5030. break;
  5031. }
  5032. case COMMAND_SET_COMBAT_VOICE:{
  5033. int32 value = 0;
  5034. if(sep && sep->arg[0] && sep->IsNumber(0))
  5035. value = atoi(sep->arg[0]);
  5036. client->GetPlayer()->SetCombatVoice(value);
  5037. break;
  5038. }
  5039. case COMMAND_SET_EMOTE_VOICE:{
  5040. int32 value = 0;
  5041. if(sep && sep->arg[0] && sep->IsNumber(0))
  5042. value = atoi(sep->arg[0]);
  5043. client->GetPlayer()->SetEmoteVoice(value);
  5044. break;
  5045. }
  5046. case COMMAND_GIVEITEM:{
  5047. if(sep && sep->arg[0][0] && sep->arg[0][1] && sep->IsNumber(1)){
  5048. Client* itemToClient = zone_list.GetClientByCharName(sep->arg[0]);
  5049. if ( itemToClient == NULL )
  5050. client->Message(CHANNEL_COLOR_YELLOW,"Could not find %s.",sep->arg[0]);
  5051. else
  5052. {
  5053. int32 item_id = atol(sep->arg[1]);
  5054. client->Message(CHANNEL_COLOR_YELLOW,"Gave %s item id %i.",sep->arg[0],item_id);
  5055. itemToClient->AddItem(item_id);
  5056. }
  5057. }
  5058. else
  5059. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /giveitem [name] [item_id]");
  5060. break;
  5061. }
  5062. case COMMAND_REPORT_BUG : { Command_ReportBug(client, sep); break; }
  5063. case COMMAND_INVENTORY : { Command_Inventory(client, sep, command); break; }
  5064. case COMMAND_WEAPONSTATS : { Command_WeaponStats(client); break; }
  5065. case COMMAND_SKILL :
  5066. case COMMAND_SKILL_ADD :
  5067. case COMMAND_SKILL_REMOVE :
  5068. case COMMAND_SKILL_LIST : { Command_Skills(client, sep, command->handler); break; }
  5069. case COMMAND_ZONE_SET : { Command_ZoneSet(client, sep); break; }
  5070. case COMMAND_ZONE_DETAILS : { Command_ZoneDetails(client, sep); break; }
  5071. case COMMAND_ENTITYCOMMAND :
  5072. case COMMAND_ENTITYCOMMAND_LIST : { Command_EntityCommand(client, sep, command->handler); break; }
  5073. case COMMAND_MERCHANT :
  5074. case COMMAND_MERCHANT_LIST : { Command_Merchant(client, sep, command->handler); break; }
  5075. case COMMAND_APPEARANCE :
  5076. case COMMAND_APPEARANCE_LIST : { Command_Appearance(client, sep, command->handler); break; }
  5077. case COMMAND_TRACK : { Command_Track(client); break; }
  5078. case COMMAND_DISTANCE : { Command_Distance(client); break; }
  5079. case COMMAND_INSPECT_PLAYER : { Command_InspectPlayer(client, sep); break; }
  5080. case COMMAND_ZONE_SAFE : { Command_ZoneSafeCoords(client, sep); break; }
  5081. case COMMAND_GUILDSAY : { Command_GuildSay(client, sep); break; }
  5082. case COMMAND_OFFICERSAY : { Command_OfficerSay(client, sep); break; }
  5083. case COMMAND_SET_GUILD_MEMBER_NOTE : { Command_SetGuildMemberNote(client, sep); break; }
  5084. case COMMAND_SET_GUILD_OFFICER_NOTE : { Command_SetGuildOfficerNote(client, sep); break; }
  5085. case COMMAND_GUILD : { Command_Guild(client, sep); break; }
  5086. case COMMAND_CREATE_GUILD : { Command_CreateGuild(client); break; }
  5087. case COMMAND_GUILDS : { Command_Guilds(client); break; }
  5088. case COMMAND_GUILDS_ADD : { Command_GuildsAdd(client, sep); break; }
  5089. case COMMAND_GUILDS_CREATE : { Command_GuildsCreate(client, sep); break; }
  5090. case COMMAND_GUILDS_DELETE : { Command_GuildsDelete(client, sep); break; }
  5091. case COMMAND_GUILDS_LIST : { Command_GuildsList(client); break; }
  5092. case COMMAND_GUILDS_REMOVE : { Command_GuildsRemove(client, sep); break; }
  5093. case COMMAND_CLAIM : { Command_Claim(client, sep); break; }
  5094. case COMMAND_CLEAR_ALL_QUEUED : { Command_ClearAllQueued(client); break; }
  5095. case COMMAND_LOCATION : { Command_Location(client); break; }
  5096. case COMMAND_LOCATION_ADD : { Command_LocationAdd(client, sep); break; }
  5097. case COMMAND_LOCATION_CREATE : { Command_LocationCreate(client, sep); break; }
  5098. case COMMAND_LOCATION_DELETE : { Command_LocationDelete(client, sep); break; }
  5099. case COMMAND_LOCATION_LIST : { Command_LocationList(client, sep); break; }
  5100. case COMMAND_LOCATION_REMOVE : { Command_LocationRemove(client, sep); break; }
  5101. case COMMAND_GRID : { Command_Grid(client); break; }
  5102. case COMMAND_TRY_ON : { Command_TryOn(client, sep); break; }
  5103. case COMMAND_IRC : { Command_IRC(client, sep); break; }
  5104. case COMMAND_RANDOMIZE : { Command_Randomize(client, sep); break; }
  5105. case COMMAND_AFK : { Command_AFK(client, sep); break; }
  5106. case COMMAND_SHOW_CLOAK : { Command_ShowCloak(client, sep); break; }
  5107. case COMMAND_SHOW_HELM : { Command_ShowHelm(client, sep); break; }
  5108. case COMMAND_SHOW_HOOD : { Command_ShowHood(client, sep); break; }
  5109. case COMMAND_SHOW_HOOD_OR_HELM : { Command_ShowHoodHelm(client, sep); break; }
  5110. case COMMAND_SHOW_RANGED : { Command_ShowRanged(client, sep); break; }
  5111. case COMMAND_STOP_DRINKING : { Command_StopDrinking(client); break; }
  5112. case COMMAND_STOP_EATING : { Command_StopEating(client); break; }
  5113. case COMMAND_TOGGLE_ANONYMOUS : { Command_Toggle_Anonymous(client); break; }
  5114. case COMMAND_TOGGLE_AUTOCONSUME : { Command_Toggle_AutoConsume(client, sep); break; }
  5115. case COMMAND_TOGGLE_BONUS_EXP : { Command_Toggle_BonusXP(client); break; }
  5116. case COMMAND_TOGGLE_COMBAT_EXP : { Command_Toggle_CombatXP(client); break; }
  5117. case COMMAND_TOGGLE_GM_HIDE : { Command_Toggle_GMHide(client); break; }
  5118. case COMMAND_TOGGLE_GM_VANISH : { Command_Toggle_GMVanish(client); break; }
  5119. case COMMAND_TOGGLE_ILLUSIONS : { Command_Toggle_Illusions(client, sep); break; }
  5120. case COMMAND_TOGGLE_LFG : { Command_Toggle_LFG(client); break; }
  5121. case COMMAND_TOGGLE_LFW : { Command_Toggle_LFW(client); break; }
  5122. case COMMAND_TOGGLE_QUEST_EXP : { Command_Toggle_QuestXP(client); break; }
  5123. case COMMAND_TOGGLE_ROLEPLAYING : { Command_Toggle_Roleplaying(client); break; }
  5124. case COMMAND_TOGGLE_DUELS : { Command_Toggle_Duels(client); break; }
  5125. case COMMAND_TOGGLE_TRADES : { Command_Toggle_Trades(client); break; }
  5126. case COMMAND_TOGGLE_GUILDS : { Command_Toggle_Guilds(client); break; }
  5127. case COMMAND_TOGGLE_GROUPS : { Command_Toggle_Groups(client); break; }
  5128. case COMMAND_TOGGLE_RAIDS : { Command_Toggle_Raids(client); break; }
  5129. case COMMAND_TOGGLE_LON : { Command_Toggle_LON(client); break; }
  5130. case COMMAND_TOGGLE_VCINVITE : { Command_Toggle_VoiceChat(client); break; }
  5131. case COMMAND_CANCEL_MAINTAINED : { Command_CancelMaintained(client, sep); break; }
  5132. case COMMAND_MOTD : { Command_MOTD(client); break; }
  5133. case COMMAND_RANDOM : { Command_Random(client, sep); break; }
  5134. case COMMAND_CREATE : { Command_Create(client, sep); break; }
  5135. case COMMAND_CREATEFROMRECIPE : { Command_CreateFromRecipe(client, sep); break; }
  5136. case COMMAND_TITLE : { Command_Title(client); break; }
  5137. case COMMAND_TITLE_LIST : { Command_TitleList(client); break; }
  5138. case COMMAND_TITLE_SETPREFIX : { Command_TitleSetPrefix(client, sep); break; }
  5139. case COMMAND_TITLE_SETSUFFIX : { Command_TitleSetSuffix(client, sep); break; }
  5140. case COMMAND_TITLE_FIX : { Command_TitleFix(client, sep); break; }
  5141. case COMMAND_LANGUAGES : { Command_Languages(client, sep); break; }
  5142. case COMMAND_SET_LANGUAGE : { Command_SetLanguage(client, sep); break; }
  5143. case COMMAND_FOLLOW : { Command_Follow(client, sep); break; }
  5144. case COMMAND_STOP_FOLLOW : { Command_StopFollow(client, sep); break; }
  5145. case COMMAND_LASTNAME : { Command_LastName(client, sep); break; }
  5146. case COMMAND_CONFIRMLASTNAME : { Command_ConfirmLastName(client, sep); break; }
  5147. case COMMAND_PET : { Command_Pet(client, sep); break; }
  5148. case COMMAND_PETNAME : { Command_PetName(client, sep); break; }
  5149. case COMMAND_NAME_PET : { Command_NamePet(client, sep); break; }
  5150. case COMMAND_RENAME : { Command_Rename(client, sep); break; }
  5151. case COMMAND_CONFIRMRENAME : { Command_ConfirmRename(client, sep); break; }
  5152. case COMMAND_PETOPTIONS : { Command_PetOptions(client, sep); break; }
  5153. case COMMAND_START_TRADE : { Command_TradeStart(client, sep); break; }
  5154. case COMMAND_ACCEPT_TRADE : { Command_TradeAccept(client, sep); break; }
  5155. case COMMAND_REJECT_TRADE : { Command_TradeReject(client, sep); break; }
  5156. case COMMAND_CANCEL_TRADE : { Command_TradeCancel(client, sep); break; }
  5157. case COMMAND_SET_TRADE_COIN : { Command_TradeSetCoin(client, sep); break; }
  5158. case COMMAND_ADD_TRADE_COPPER : { Command_TradeAddCoin(client, sep, COMMAND_ADD_TRADE_COPPER); break; }
  5159. case COMMAND_ADD_TRADE_SILVER : { Command_TradeAddCoin(client, sep, COMMAND_ADD_TRADE_SILVER); break; }
  5160. case COMMAND_ADD_TRADE_GOLD : { Command_TradeAddCoin(client, sep, COMMAND_ADD_TRADE_GOLD); break; }
  5161. case COMMAND_ADD_TRADE_PLAT : { Command_TradeAddCoin(client, sep, COMMAND_ADD_TRADE_PLAT); break; }
  5162. case COMMAND_REMOVE_TRADE_COPPER: { Command_TradeRemoveCoin(client, sep, COMMAND_REMOVE_TRADE_COPPER); break; }
  5163. case COMMAND_REMOVE_TRADE_SILVER: { Command_TradeRemoveCoin(client, sep, COMMAND_REMOVE_TRADE_SILVER); break; }
  5164. case COMMAND_REMOVE_TRADE_GOLD : { Command_TradeRemoveCoin(client, sep, COMMAND_REMOVE_TRADE_GOLD); break; }
  5165. case COMMAND_REMOVE_TRADE_PLAT : { Command_TradeRemoveCoin(client, sep, COMMAND_REMOVE_TRADE_PLAT); break; }
  5166. case COMMAND_ADD_TRADE_ITEM : { Command_TradeAddItem(client, sep); break; }
  5167. case COMMAND_REMOVE_TRADE_ITEM : { Command_TradeRemoveItem(client, sep); break; }
  5168. case COMMAND_ACCEPT_ADVANCEMENT : { Command_AcceptAdvancement(client, sep); break; }
  5169. case COMMAND_DUEL : { Command_Duel(client, sep); break; }
  5170. case COMMAND_DUELBET : { Command_DuelBet(client, sep); break; }
  5171. case COMMAND_DUEL_ACCEPT : { Command_DuelAccept(client, sep); break; }
  5172. case COMMAND_DUEL_DECLINE : { Command_DuelDecline(client, sep); break; }
  5173. case COMMAND_DUEL_SURRENDER : { Command_DuelSurrender(client, sep); break; }
  5174. case COMMAND_DUEL_TOGGLE : { Command_DuelToggle(client, sep); break; }
  5175. case COMMAND_SPAWN_TEMPLATE : { Command_SpawnTemplate(client, sep); break; }
  5176. //devn00b
  5177. case COMMAND_MOOD : { Command_Mood(client, sep); break;}
  5178. case COMMAND_MODIFY : { Command_Modify(client); break; }
  5179. case COMMAND_MODIFY_CHARACTER : { Command_ModifyCharacter(client, sep); break; }
  5180. case COMMAND_MODIFY_QUEST : { Command_ModifyQuest(client, sep); break; }
  5181. case COMMAND_MODIFY_FACTION : { Command_ModifyFaction(client, sep); break; }
  5182. case COMMAND_MODIFY_GUILD : { Command_ModifyGuild(client, sep); break; }
  5183. case COMMAND_MODIFY_ITEM : { Command_ModifyItem(client, sep); break; }
  5184. case COMMAND_MODIFY_SKILL : { Command_ModifySkill(client, sep); break; }
  5185. case COMMAND_MODIFY_SPAWN : { Command_ModifySpawn(client, sep); break; }
  5186. case COMMAND_MODIFY_SPELL : { Command_ModifySpell(client, sep); break; }
  5187. case COMMAND_MODIFY_ZONE : { Command_ModifyZone(client, sep); break; }
  5188. case COMMAND_JOIN_CHANNEL : { Command_JoinChannel(client, sep); break;}
  5189. case COMMAND_JOIN_CHANNEL_FROM_LOAD: { Command_JoinChannelFromLoad(client, sep); break;}
  5190. case COMMAND_TELL_CHANNEL : { Command_TellChannel(client, sep); break;}
  5191. case COMMAND_LEAVE_CHANNEL : { Command_LeaveChannel(client, sep); break;}
  5192. case COMMAND_WHO_CHANNEL : { Command_WhoChannel(client, sep); break;}
  5193. case COMMAND_RAIN : { Command_Rain(client, sep); break; }
  5194. case COMMAND_WIND : { Command_Wind(client, sep); break; }
  5195. case COMMAND_WEATHER : { Command_Weather(client, sep); break; }
  5196. case COMMAND_FROM_MERCHANT : { Command_SendMerchantWindow(client, sep); break; }
  5197. case COMMAND_TO_MERCHANT : { Command_SendMerchantWindow(client, sep, true); break; }
  5198. case COMMAND_SELECT : { Command_Select(client, sep); break; }
  5199. case COMMAND_SMP : { Command_StationMarketPlace(client, sep); break; }
  5200. case COMMAND_CONSUME_FOOD : { Command_ConsumeFood(client, sep); break; }
  5201. case COMMAND_AQUAMAN : { Command_Aquaman(client, sep); break; }
  5202. case COMMAND_ATTUNE_INV : { Command_Attune_Inv(client, sep); break; }
  5203. case COMMAND_PLAYER : { Command_Player(client, sep); break; }
  5204. case COMMAND_PLAYER_COINS : { Command_Player_Coins(client, sep); break; }
  5205. case COMMAND_RESET_ZONE_TIMER : { Command_Reset_Zone_Timer(client, sep); break; }
  5206. case COMMAND_ACHIEVEMENT_ADD : { Command_AchievementAdd(client, sep); break; }
  5207. case COMMAND_EDITOR : { Command_Editor(client, sep); break; }
  5208. case COMMAND_ACCEPT_RESURRECTION: { Command_AcceptResurrection(client, sep); break; }
  5209. case COMMAND_DECLINE_RESURRECTION:{ Command_DeclineResurrection(client, sep); break; }
  5210. case COMMAND_TEST : { Command_Test(client, command_parms); break; }
  5211. case COMMAND_SPEED : { Command_Speed(client, sep); break; }
  5212. case COMMAND_BOT : { Command_Bot(client, sep); break; }
  5213. case COMMAND_BOT_CREATE : { Command_Bot_Create(client, sep); break; }
  5214. case COMMAND_BOT_CUSTOMIZE : { Command_Bot_Customize(client, sep); break; }
  5215. case COMMAND_BOT_SPAWN : { Command_Bot_Spawn(client, sep); break; }
  5216. case COMMAND_BOT_LIST : { Command_Bot_List(client, sep); break; }
  5217. case COMMAND_BOT_INV : { Command_Bot_Inv(client, sep); break; }
  5218. case COMMAND_BOT_SETTINGS : { Command_Bot_Settings(client, sep); break; }
  5219. case COMMAND_BOT_HELP : { Command_Bot_Help(client, sep); break; }
  5220. case GET_AA_XML : { Get_AA_Xml(client, sep); break; }
  5221. case ADD_AA : { Add_AA(client, sep); break; }
  5222. case COMMIT_AA_PROFILE : { Commit_AA_Profile(client, sep); break; }
  5223. case BEGIN_AA_PROFILE : { Begin_AA_Profile(client, sep); break; }
  5224. case BACK_AA : { Back_AA(client, sep); break; }
  5225. case REMOVE_AA : { Remove_AA(client, sep); break; }
  5226. case SWITCH_AA_PROFILE : { Switch_AA_Profile(client, sep); break; }
  5227. case CANCEL_AA_PROFILE : { Cancel_AA_Profile(client, sep); break; }
  5228. case SAVE_AA_PROFILE : { Save_AA_Profile(client, sep); break; }
  5229. case COMMAND_TARGETITEM : { Command_TargetItem(client, sep); break; }
  5230. case COMMAND_FINDSPAWN: { Command_FindSpawn(client, sep); break; }
  5231. case COMMAND_MOVECHARACTER: { Command_MoveCharacter(client, sep); break; }
  5232. case COMMAND_CRAFTITEM: {
  5233. Item* item = 0;
  5234. if (sep && sep->IsNumber(0)) {
  5235. int32 item_id = atol(sep->arg[0]);
  5236. int32 quantity = 1;
  5237. if (sep->arg[1] && sep->IsNumber(1))
  5238. quantity = atoi(sep->arg[1]);
  5239. item = new Item(master_item_list.GetItem(item_id));
  5240. if (!item) {
  5241. LogWrite(TRADESKILL__ERROR, 0, "CraftItem", "Item (%u) not found.", item_id);
  5242. }
  5243. else {
  5244. item->details.count = quantity;
  5245. // use CHANNEL_COLOR_CHAT_RELATIONSHIP as that is the same value (4) as it is in a log for this message
  5246. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You created %s.", item->CreateItemLink(client->GetVersion()).c_str());
  5247. bool itemDeleted = false;
  5248. client->AddItem(item, &itemDeleted);
  5249. //Check for crafting quest updates
  5250. int8 update_amt = 0;
  5251. if (!itemDeleted && item->stack_count > 1)
  5252. update_amt = 1;
  5253. else
  5254. update_amt = quantity;
  5255. if(!itemDeleted)
  5256. client->GetPlayer()->CheckQuestsCraftUpdate(item, update_amt);
  5257. }
  5258. }
  5259. else {
  5260. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /craftitem {item_id} [quantity] ");
  5261. }
  5262. break;
  5263. }
  5264. case COMMAND_UNMENTOR:
  5265. case COMMAND_MENTOR: {
  5266. client->GetPlayer()->MentorTarget();
  5267. break;
  5268. }
  5269. default:
  5270. {
  5271. LogWrite(COMMAND__WARNING, 0, "Command", "Unhandled command: %s", command->command.data.c_str());
  5272. break;
  5273. }
  5274. }
  5275. safe_delete(sep);
  5276. }
  5277. /******************** New COMMAND Handler Functions ********************/
  5278. /*
  5279. Started breaking apart the huge switch() for commands into sepErate
  5280. functions so it is easier to locate the blocks of code by command
  5281. -- JA 2012.03.03
  5282. */
  5283. // sample function header
  5284. /*
  5285. Function:
  5286. Purpose :
  5287. Params :
  5288. Dev :
  5289. Example :
  5290. */
  5291. //void Commands::Command()
  5292. //{
  5293. //}
  5294. /*
  5295. Function: Command_AcceptAdvancement()
  5296. Purpose : Player accepts a new advancement option
  5297. Params : Spell ID
  5298. Dev : Jabantiz
  5299. */
  5300. void Commands::Command_AcceptAdvancement(Client* client, Seperator* sep)
  5301. {
  5302. Player *player = client->GetPlayer();
  5303. if (sep && sep->IsSet(0)) {
  5304. TraitData* trait = master_trait_list.GetTrait(atoul(sep->arg[0]));
  5305. // Check to see if this is a trait or grandmaster training (traits are always new spells, training is always upgrades)
  5306. if (!player->HasSpell(trait->spellID, 0, true))
  5307. {
  5308. Spell* spell = master_spell_list.GetSpell(trait->spellID, trait->tier);
  5309. player->AddSpellBookEntry(trait->spellID, trait->tier, player->GetFreeSpellBookSlot(spell->GetSpellData()->spell_book_type), spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  5310. }
  5311. else
  5312. {
  5313. Spell* spell = master_spell_list.GetSpell(trait->spellID, trait->tier);
  5314. int8 old_slot = player->GetSpellSlot(spell->GetSpellID());
  5315. player->RemoveSpellBookEntry(spell->GetSpellID());
  5316. player->AddSpellBookEntry(spell->GetSpellID(), spell->GetSpellTier(), old_slot, spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  5317. player->UnlockSpell(spell);
  5318. client->SendSpellUpdate(spell);
  5319. }
  5320. // Spell book update
  5321. client->QueuePacket(player->GetSpellBookUpdatePacket(client->GetVersion()));
  5322. client->QueuePacket(master_trait_list.GetTraitListPacket(client));
  5323. }
  5324. }
  5325. /*
  5326. Function:
  5327. Purpose :
  5328. Params :
  5329. Dev :
  5330. Example :
  5331. */
  5332. void Commands::Command_AFK(Client* client, Seperator* sep)
  5333. {
  5334. Player* player = client->GetPlayer();
  5335. player->toggle_character_flag(CF_AFK);
  5336. client->Message(CHANNEL_COLOR_YELLOW,"You are %s afk.", client->GetPlayer()->get_character_flag(CF_AFK)?"now":"no longer");
  5337. if (player->get_character_flag(CF_AFK))
  5338. {
  5339. LogWrite(MISC__TODO, 1, "TODO", "player->SetActivityStatus(player->GetActivityStatus() + ACTIVITY_STATUS_AFK); <-- need to find this");
  5340. /*player->SetActivityStatus(player->GetActivityStatus() + ACTIVITY_STATUS_AFK); <-- need to find this */
  5341. if (sep && sep->argplus[0])
  5342. player->SetAwayMessage("I am away from the keyboard, " + string(sep->argplus[0]));
  5343. else
  5344. player->SetAwayMessage("Sorry, I am A.F.K. (Away From Keyboard)");
  5345. string message = string(player->GetName()) + " is going afk.";
  5346. Spawn* target = player->GetTarget();
  5347. if (target && target != player)
  5348. {
  5349. message = string(player->GetName()) + " tells " + string(target->GetName()) + " that ";
  5350. player->GetGender() == 1 ? message += "he" : message += "she";
  5351. message += " is going afk.";
  5352. }
  5353. player->GetZone()->SimpleMessage(CHANNEL_COLOR_YELLOW, message.c_str(), player, 30);
  5354. }
  5355. /*else
  5356. player->SetActivityStatus(player->GetActivityStatus() - ACTIVITY_STATUS_AFK); <-- need to find this */
  5357. }
  5358. /*
  5359. Function: Command_Appearance()
  5360. Purpose : Handles /appearance commands
  5361. Params : list
  5362. Dev : Scatman
  5363. Example : /appearance list
  5364. */
  5365. void Commands::Command_Appearance(Client* client, Seperator* sep, int handler)
  5366. {
  5367. if( handler == COMMAND_APPEARANCE )
  5368. {
  5369. // /appearance command by itself shows help (to be extended)
  5370. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /appearance list [appearance name]");
  5371. return;
  5372. }
  5373. else if( handler == COMMAND_APPEARANCE_LIST )
  5374. {
  5375. // /appearance list command expects "name" param
  5376. if (sep && sep->arg[0])
  5377. {
  5378. const char* appearance_name = sep->argplus[0];
  5379. client->Message(CHANNEL_COLOR_YELLOW, "Listing appearances like '%s':", appearance_name);
  5380. vector<int16>* appearances = database.GetAppearanceIDsLikeName(string(appearance_name));
  5381. if (appearances)
  5382. {
  5383. vector<int16>::iterator itr;
  5384. for (itr = appearances->begin(); itr != appearances->end(); itr++)
  5385. {
  5386. int16 id = *itr;
  5387. string name = database.GetAppearanceName(id);
  5388. if (ToLower(name).find(ToLower(string(appearance_name))) < 0xFFFFFFFF)
  5389. client->Message(CHANNEL_COLOR_YELLOW, "%s (%u)", name.c_str(), id);
  5390. }
  5391. safe_delete(appearances);
  5392. }
  5393. }
  5394. else // no param
  5395. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /appearance list [appearance name]");
  5396. }
  5397. }
  5398. /*
  5399. Function: Command_Claim()
  5400. Purpose :
  5401. Params :
  5402. Dev :
  5403. Example :
  5404. */
  5405. void Commands::Command_Claim(Client* client, Seperator* sep)
  5406. {
  5407. if (sep && sep->arg[0] && sep->IsNumber(0))
  5408. {
  5409. LogWrite(MISC__TODO, 1, "TODO", "On Scatman's TODO list!\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  5410. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "On Scatman's TODO :)");
  5411. }
  5412. else
  5413. client->ShowClaimWindow();
  5414. }
  5415. /*
  5416. Function: Command_ClearAllQueued()
  5417. Purpose :
  5418. Params :
  5419. Dev :
  5420. Example :
  5421. */
  5422. void Commands::Command_ClearAllQueued(Client* client)
  5423. {
  5424. ZoneServer* zone = client->GetPlayer()->GetZone();
  5425. if (zone && zone->GetSpellProcess())
  5426. zone->GetSpellProcess()->RemoveSpellFromQueue(client->GetPlayer());
  5427. }
  5428. /*
  5429. Function: Command_CancelMaintained()
  5430. Purpose : Cancels maintained spells
  5431. Params : Maintained Spell Index
  5432. Dev : Zcoretri
  5433. Example : /cancel_maintained 1 - would cancel the spell in slot 1 of Maintained Spells list
  5434. */
  5435. void Commands::Command_CancelMaintained(Client* client, Seperator* sep)
  5436. {
  5437. if (sep && sep->arg[0] && sep->IsNumber(0))
  5438. {
  5439. int32 spell_index = atoul(sep->arg[0]);
  5440. MaintainedEffects mEffects = client->GetPlayer()->GetInfoStruct()->maintained_effects[spell_index];
  5441. //Spell* spell = master_spell_list.GetSpell(mEffects.spell_id, mEffects.tier);
  5442. // if (spell && spell->GetSpellData()->friendly_spell) -- NOTE::You can cancel hostile maintained spells,
  5443. // just not spelleffects/dets - Foof
  5444. //{
  5445. if (!client->GetPlayer()->GetZone()->GetSpellProcess()->DeleteCasterSpell(mEffects.spell, "canceled", false, true))
  5446. client->Message(CHANNEL_COLOR_RED, "The maintained spell could not be cancelled.");
  5447. // }
  5448. //else
  5449. //client->Message(CHANNEL_COLOR_RED, "You can only cancel friendly spells!");
  5450. }
  5451. }
  5452. /*
  5453. Function: Command_Create()
  5454. Purpose : Handler for starting Tradeskilling table
  5455. Params :
  5456. Dev : Zcoretri
  5457. Example :
  5458. */
  5459. void Commands::Command_Create(Client* client, Seperator* sep)
  5460. {
  5461. PrintSep(sep, "COMMAND_CREATE");
  5462. client->SendRecipeList();
  5463. client->ShowRecipeBook();
  5464. }
  5465. void Commands::Command_CreateFromRecipe(Client* client, Seperator* sep)
  5466. {
  5467. PrintSep(sep, "COMMAND_CREATEFROMRECIPE");
  5468. if (sep && sep->arg[0] && sep->IsNumber(0))
  5469. ClientPacketFunctions::SendCreateFromRecipe(client, atoul(sep->arg[0]));
  5470. }
  5471. /*
  5472. Function: Command_Distance()
  5473. Purpose : Displays distance from targeted spawn
  5474. Params :
  5475. Dev : Scatman
  5476. Example : /distance
  5477. */
  5478. void Commands::Command_Distance(Client* client)
  5479. {
  5480. Spawn* target = client->GetPlayer()->GetTarget();
  5481. if (target)
  5482. client->Message(CHANNEL_COLOR_YELLOW, "Your distance from %s is %f", target->GetName(), client->GetPlayer()->GetDistance(target));
  5483. else
  5484. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You must have a spawn targeted to use /distance");
  5485. }
  5486. /*
  5487. Function: Command_Duel()
  5488. Purpose : Handle the /duel commands - not yet implemented
  5489. Params : unknown
  5490. Dev :
  5491. Example :
  5492. */
  5493. void Commands::Command_Duel(Client* client, Seperator* sep)
  5494. {
  5495. PrintSep(sep, "COMMAND_DUEL");
  5496. LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Duel Command");
  5497. client->Message(CHANNEL_COLOR_YELLOW, "You cannot duel other players (Not Implemented)");
  5498. }
  5499. /*
  5500. Function: Command_DuelBet()
  5501. Purpose : Handle the /duel commands - not yet implemented
  5502. Params : unknown
  5503. Dev :
  5504. Example :
  5505. */
  5506. void Commands::Command_DuelBet(Client* client, Seperator* sep)
  5507. {
  5508. PrintSep(sep, "COMMAND_DUELBET");
  5509. LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Duel Bet Command");
  5510. client->Message(CHANNEL_COLOR_YELLOW, "You cannot duel other players (Not Implemented)");
  5511. }
  5512. /*
  5513. Function: Command_DuelAccept()
  5514. Purpose : Handle the /duel commands - not yet implemented
  5515. Params : unknown
  5516. Dev :
  5517. Example :
  5518. */
  5519. void Commands::Command_DuelAccept(Client* client, Seperator* sep)
  5520. {
  5521. PrintSep(sep, "COMMAND_DUEL_ACCEPT");
  5522. LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Accept Duel Command");
  5523. client->Message(CHANNEL_COLOR_YELLOW, "You cannot duel other players (Not Implemented)");
  5524. }
  5525. /*
  5526. Function: Command_DuelDecline()
  5527. Purpose : Handle the /duel commands - not yet implemented
  5528. Params : unknown
  5529. Dev :
  5530. Example :
  5531. */
  5532. void Commands::Command_DuelDecline(Client* client, Seperator* sep)
  5533. {
  5534. PrintSep(sep, "COMMAND_DUEL_DECLINE");
  5535. LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Decline Duel Request Command");
  5536. client->Message(CHANNEL_COLOR_YELLOW, "You cannot duel other players (Not Implemented)");
  5537. }
  5538. /*
  5539. Function: Command_DuelSurrender()
  5540. Purpose : Handle the /duel commands - not yet implemented
  5541. Params : unknown
  5542. Dev :
  5543. Example :
  5544. */
  5545. void Commands::Command_DuelSurrender(Client* client, Seperator* sep)
  5546. {
  5547. PrintSep(sep, "COMMAND_DUEL_SURRENDER");
  5548. LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Surrender Duel Command");
  5549. client->Message(CHANNEL_COLOR_YELLOW, "You cannot duel other players (Not Implemented)");
  5550. // JA, just messin around ;)
  5551. char surrender[64];
  5552. sprintf(surrender, "%s surrendered like a cowardly dog!", client->GetPlayer()->GetName());
  5553. zone_list.HandleGlobalAnnouncement(surrender);
  5554. }
  5555. /*
  5556. Function: Command_DuelToggle()
  5557. Purpose : Handle the /duel commands - not yet implemented
  5558. Params : unknown
  5559. Dev :
  5560. Example :
  5561. */
  5562. void Commands::Command_DuelToggle(Client* client, Seperator* sep)
  5563. {
  5564. PrintSep(sep, "COMMAND_DUEL");
  5565. LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Duel Commands");
  5566. client->Message(CHANNEL_COLOR_YELLOW, "You cannot duel other players (Not Implemented)");
  5567. }
  5568. /*
  5569. Function:
  5570. Purpose :
  5571. Params :
  5572. Dev :
  5573. Example :
  5574. */
  5575. void Commands::Command_EntityCommand(Client* client, Seperator* sep, int handler)
  5576. {
  5577. if( handler == COMMAND_ENTITYCOMMAND )
  5578. {
  5579. // /entitycommand command by itself shows help (to be extended)
  5580. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /entity_command list [entity command name]");
  5581. return;
  5582. }
  5583. else if( handler == COMMAND_ENTITYCOMMAND_LIST )
  5584. {
  5585. // /entitycommand list command expects "name" param
  5586. if (sep && sep->arg[0])
  5587. {
  5588. const char* entity_command_name = sep->argplus[0];
  5589. client->Message(CHANNEL_COLOR_YELLOW, "Listing entity commands like '%s':", entity_command_name);
  5590. map<int32, vector<EntityCommand*>*>* entity_command_list_all = client->GetCurrentZone()->GetEntityCommandListAll();
  5591. map<int32, vector<EntityCommand*>*>::iterator itr;
  5592. for (itr = entity_command_list_all->begin(); itr != entity_command_list_all->end(); itr++)
  5593. {
  5594. vector<EntityCommand*>* entity_command_list = itr->second;
  5595. vector<EntityCommand*>::iterator itr2;
  5596. for (itr2 = entity_command_list->begin(); itr2 != entity_command_list->end(); itr2++)
  5597. {
  5598. EntityCommand* entity_command = *itr2;
  5599. if (ToLower(entity_command->name).find(ToLower(string(entity_command_name))) < 0xFFFFFFFF)
  5600. client->Message(CHANNEL_COLOR_YELLOW, "Command Text: %s, Command List ID: %u, Distance: %f\n", entity_command->name.c_str(), itr->first, entity_command->distance);
  5601. }
  5602. }
  5603. }
  5604. else // no command name
  5605. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /entity_command list [entity command name]");
  5606. }
  5607. }
  5608. /*
  5609. Function: Command_Follow()
  5610. Purpose : Handle the /follow command - not yet implemented
  5611. Params :
  5612. Dev :
  5613. Example :
  5614. */
  5615. void Commands::Command_Follow(Client* client, Seperator* sep)
  5616. {
  5617. PrintSep(sep, "COMMAND_FOLLOW");
  5618. // flag to toggle if the players target is in the players group
  5619. bool targetInGroup = false;
  5620. // get a pointer to the players group
  5621. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  5622. // If the player has a group and has a target
  5623. if (gmi && client->GetPlayer()->GetTarget()) {
  5624. deque<GroupMemberInfo*>::iterator itr;
  5625. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5626. PlayerGroup* group = world.GetGroupManager()->GetGroup(gmi->group_id);
  5627. if (group)
  5628. {
  5629. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5630. deque<GroupMemberInfo*>* members = group->GetMembers();
  5631. // Loop through the group members
  5632. for (itr = members->begin(); itr != members->end(); itr++) {
  5633. // If a group member matches a target
  5634. if ((*itr)->member == client->GetPlayer()->GetTarget()) {
  5635. // toggle the flag and break the loop
  5636. targetInGroup = true;
  5637. break;
  5638. }
  5639. }
  5640. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5641. }
  5642. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5643. }
  5644. if (targetInGroup) {
  5645. // CHANNEL_COLOR_CHAT_RELATIONSHIP = 4, which matches the value in logs
  5646. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You start to follow %s.", client->GetPlayer()->GetTarget()->GetName());
  5647. client->GetPlayer()->SetFollowTarget(client->GetPlayer()->GetTarget());
  5648. client->GetPlayer()->info_changed = true;
  5649. client->GetPlayer()->changed = true;
  5650. }
  5651. else
  5652. client->Message(CHANNEL_NARRATIVE, "You must first select a group member to follow.");
  5653. }
  5654. /*
  5655. Function: Command_StopFollow()
  5656. Purpose : Handle the /stop_follow command - not yet implemented
  5657. Params :
  5658. Dev :
  5659. Example :
  5660. */
  5661. void Commands::Command_StopFollow(Client* client, Seperator* sep)
  5662. {
  5663. PrintSep(sep, "COMMAND_STOP_FOLLOW");
  5664. if (client->GetPlayer()->GetFollowTarget()) {
  5665. // CHANNEL_COLOR_CHAT_RELATIONSHIP = 4, which matches the value in logs
  5666. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You are no longer following %s", client->GetPlayer()->GetFollowTarget()->GetName());
  5667. client->GetPlayer()->SetFollowTarget(0);
  5668. client->GetPlayer()->info_changed = true;
  5669. client->GetPlayer()->changed = true;
  5670. }
  5671. }
  5672. /*
  5673. Function: Command_Grid()
  5674. Purpose : Show player's current Grid ID
  5675. Params :
  5676. Dev : Scatman
  5677. Example : /grid
  5678. */
  5679. void Commands::Command_Grid(Client* client)
  5680. {
  5681. client->Message(CHANNEL_COLOR_YELLOW, "Your Grid ID is %u", client->GetPlayer()->appearance.pos.grid_id);
  5682. if (client->GetPlayer()->GetMap() != nullptr) {
  5683. auto loc = glm::vec3(client->GetPlayer()->GetX(), client->GetPlayer()->GetZ(), client->GetPlayer()->GetY());
  5684. uint32 GridID = 0;
  5685. float new_z = client->GetPlayer()->GetMap()->FindBestZ(loc, nullptr, &GridID);
  5686. client->Message(CHANNEL_COLOR_YELLOW, "Grid result is %u, at EQ2 Y coordinate %f", GridID, new_z);
  5687. }
  5688. }
  5689. /*
  5690. Function: Command_Guild()
  5691. Purpose : Handler for all UI-related guild commands
  5692. Dev : Scatman
  5693. */
  5694. void Commands::Command_Guild(Client* client, Seperator* sep)
  5695. {
  5696. Guild* guild = client->GetPlayer()->GetGuild();
  5697. if (sep && sep->GetMaxArgNum() > 0 && sep->arg[0])
  5698. {
  5699. const char* command = sep->arg[0];
  5700. int32 length = strlen(command);
  5701. LogWrite(COMMAND__DEBUG, 0, "Command", "Guild Command: %s", command);
  5702. if (strncmp(command, "rank_name", length) == 0 && sep->arg[1] && sep->IsNumber(1) && sep->arg[2] && guild)
  5703. guild->SetRankName(atoi(sep->arg[1]), sep->argplus[2]);
  5704. else if (strncmp(command, "rank_permission", length) == 0 && sep->arg[1] && sep->IsNumber(1) && sep->arg[2] && sep->IsNumber(2) && sep->arg[3] && guild)
  5705. guild->SetPermission(atoi(sep->arg[1]), atoi(sep->arg[2]), strncmp(sep->arg[3], "true", 4) == 0 ? 1 : 0);
  5706. else if (strncmp(command, "filter_event", length) == 0 && sep->arg[1] && sep->IsNumber(1) && sep->arg[2] && sep->IsNumber(2) && sep->arg[3] && guild)
  5707. guild->SetEventFilter(atoi(sep->arg[1]), atoi(sep->arg[2]), strncmp(sep->arg[3], "true", 4) == 0 ? 1 : 0);
  5708. else if (strncmp(command, "kick", length) == 0 && sep->arg[1] && guild)
  5709. guild->KickGuildMember(client, sep->arg[1]);
  5710. else if (strncmp(command, "demote", length) == 0 && sep->arg[1] && guild)
  5711. guild->DemoteGuildMember(client, sep->arg[1]);
  5712. else if (strncmp(command, "promote", length) == 0 && sep->arg[1] && guild)
  5713. guild->PromoteGuildMember(client, sep->arg[1]);
  5714. else if (strncmp(command, "points", length) == 0 && guild)
  5715. {
  5716. if (sep->arg[1] && strncmp(sep->arg[1], "add", length) == 0)
  5717. {
  5718. if (sep->arg[2] && sep->IsNumber(2) && sep->arg[3])
  5719. {
  5720. float points = atof(sep->arg[2]);
  5721. const char* option = sep->arg[3];
  5722. const char* comment = sep->argplus[4];
  5723. if (strncmp(option, "all", strlen(option)) == 0)
  5724. guild->AddPointsToAll(client, points, comment);
  5725. else if (strncmp(option, "online", strlen(option)) == 0)
  5726. guild->AddPointsToAllOnline(client, points, comment);
  5727. else if (strncmp(option, "group", strlen(option)) == 0)
  5728. guild->AddPointsToGroup(client, points, comment);
  5729. else if (strncmp(option, "raid", strlen(option)) == 0)
  5730. guild->AddPointsToRaid(client, points, comment);
  5731. else
  5732. guild->AddPointsToGuildMember(client, points, option, comment);
  5733. }
  5734. }
  5735. else if (sep->arg[1] && strncmp(sep->arg[1], "view", strlen(sep->arg[1])) == 0 && sep->arg[2])
  5736. guild->ViewGuildMemberPoints(client, sep->arg[2]);
  5737. else
  5738. LogWrite(COMMAND__ERROR, 0, "Command", "Unhandled guild points command: %s", sep->argplus[0]);
  5739. }
  5740. else if (strncmp(command, "motd", length) == 0 && sep->arg[1] && guild)
  5741. guild->SetMOTD(sep->argplus[1]);
  5742. else if (strncmp(command, "recruiting", length) == 0 && guild)
  5743. {
  5744. if (sep->arg[1])
  5745. {
  5746. const char* option = sep->arg[1];
  5747. if (strncmp(option, "short_text", strlen(option)) == 0 && sep->arg[2])
  5748. guild->SetRecruitingShortDesc(sep->argplus[2]);
  5749. else if (strncmp(option, "long_text", strlen(option)) == 0 && sep->arg[2])
  5750. guild->SetRecruitingFullDesc(sep->argplus[2]);
  5751. else if (strncmp(option, "flag", strlen(option)) == 0 && sep->arg[2] && sep->IsNumber(2) && sep->arg[3])
  5752. guild->SetRecruitingFlag(atoi(sep->arg[2]), strncmp(sep->arg[3], "true", 4) == 0 ? 1 : 0);
  5753. else if (strncmp(option, "min_level", strlen(option)) == 0 && sep->arg[2] && sep->IsNumber(2))
  5754. guild->SetRecruitingMinLevel(atoi(sep->arg[2]));
  5755. else if (strncmp(option, "playstyle", strlen(option)) == 0 && sep->arg[2] && sep->IsNumber(2))
  5756. guild->SetRecruitingPlayStyle(atoi(sep->arg[2]));
  5757. else if (strncmp(option, "tag", strlen(option)) == 0 && sep->arg[2] && sep->IsNumber(2) && sep->arg[3] && sep->IsNumber(3))
  5758. guild->SetRecruitingDescTag(atoi(sep->arg[2]), atoi(sep->arg[3]));
  5759. else if (strncmp(command, "recruiting", strlen(option)) == 0)
  5760. guild->ChangeMemberFlag(client, GUILD_MEMBER_FLAGS_RECRUITING_FOR_GUILD, strncmp(sep->arg[1], "true", 4) == 0 ? 1 : 0);
  5761. else
  5762. LogWrite(COMMAND__ERROR, 0, "Command", "Unhandled guild recruiting command: %s", sep->argplus[0]);
  5763. }
  5764. else
  5765. LogWrite(COMMAND__ERROR, 0, "Command", "Unhandled guild recruiting command: %s", sep->argplus[0]);
  5766. }
  5767. else if (strncmp(command, "notify_online", length) == 0 && sep->arg[1] && guild)
  5768. guild->ChangeMemberFlag(client, GUILD_MEMBER_FLAGS_NOTIFY_LOGINS, strncmp(sep->arg[1], "true", 4) == 0 ? 1 : 0);
  5769. else if (strncmp(command, "event_privacy", length) == 0 && sep->arg[1] && guild)
  5770. guild->ChangeMemberFlag(client, GUILD_MEMBER_FLAGS_DONT_GENERATE_EVENTS, strncmp(sep->arg[1], "true", 4) == 0 ? 1 : 0);
  5771. else if (strncmp(command, "recruiter", length) == 0 && sep->arg[1] && sep->arg[2] && guild)
  5772. guild->SetGuildRecruiter(client, sep->arg[1], strncmp(sep->arg[2], "true", 4) == 0 ? true : false);
  5773. else if (strncmp(command, "recruiter_description", length) == 0 && sep->arg[1] && guild)
  5774. guild->SetGuildRecruiterDescription(client, sep->argplus[1]);
  5775. else if (strncmp(command, "lock_event", length) == 0 && sep->arg[1] && sep->arg[2] && guild)
  5776. guild->LockGuildEvent(atoul(sep->arg[1]), strncmp(sep->arg[2], "true", 4) == 0 ? true : false);
  5777. else if (strncmp(command, "delete_event", length) == 0 && sep->arg[1] && guild)
  5778. guild->DeleteGuildEvent(atoul(sep->arg[1]));
  5779. else if (strncmp(command, "invite", length) == 0 && guild)
  5780. {
  5781. if (sep->arg[1] && strlen(sep->arg[1]) > 0)
  5782. guild->InvitePlayer(client, sep->arg[1]);
  5783. else
  5784. {
  5785. Spawn* target = client->GetPlayer()->GetTarget();
  5786. if (target)
  5787. {
  5788. if (target->IsPlayer())
  5789. guild->InvitePlayer(client, target->GetName());
  5790. else
  5791. client->Message(CHANNEL_NARRATIVE, "%s is not a player.", target->GetName());
  5792. }
  5793. }
  5794. }
  5795. else if (strncmp(command, "accept", length) == 0)
  5796. {
  5797. PendingGuildInvite* pgi = client->GetPendingGuildInvite();
  5798. if (pgi && pgi->guild && pgi->invited_by)
  5799. pgi->guild->AddNewGuildMember(client, pgi->invited_by->GetName());
  5800. client->SetPendingGuildInvite(0);
  5801. }
  5802. else if (strncmp(command, "decline", length) == 0)
  5803. {
  5804. PendingGuildInvite* pgi = client->GetPendingGuildInvite();
  5805. if (pgi && pgi->guild && pgi->invited_by)
  5806. {
  5807. Client* client_inviter = pgi->invited_by->GetZone()->GetClientBySpawn(pgi->invited_by);
  5808. if (client_inviter)
  5809. client_inviter->Message(CHANNEL_NARRATIVE, "%s has declined your invitation to join %s.", client->GetPlayer()->GetName(), pgi->guild->GetName());
  5810. }
  5811. client->SetPendingGuildInvite(0);
  5812. }
  5813. else if (strncmp(command, "create", length) == 0 && sep->arg[1])
  5814. {
  5815. const char* guild_name = sep->argplus[1];
  5816. if (!guild_list.GetGuild(guild_name))
  5817. world.CreateGuild(guild_name, client, client->GetPlayer()->GetGroupMemberInfo() ? client->GetPlayer()->GetGroupMemberInfo()->group_id : 0);
  5818. else
  5819. client->SimpleMessage(CHANNEL_NARRATIVE, "A guild with that name already exists.");
  5820. }
  5821. else if (strncmp(command, "search", length) == 0)
  5822. client->ShowGuildSearchWindow();
  5823. else if (strncmp(command, "recruiting_details", length) == 0 && sep->arg[1] && sep->IsNumber(1))
  5824. {
  5825. Guild* to_guild = guild_list.GetGuild(atoul(sep->arg[1]));
  5826. if (to_guild)
  5827. to_guild->SendGuildRecruitingDetails(client);
  5828. }
  5829. else if (strncmp(command, "recruiting_image", length) == 0 && sep->arg[1] && sep->IsNumber(1))
  5830. {
  5831. Guild* to_guild = guild_list.GetGuild(atoul(sep->arg[1]));
  5832. if (to_guild)
  5833. to_guild->SendGuildRecruitingImages(client);
  5834. }
  5835. else if (strncmp(command, "recruiter_adventure_class", length) == 0)
  5836. {
  5837. if (sep->arg[1])
  5838. {
  5839. const char* option = sep->arg[1];
  5840. if (strncmp(option, "toggle", strlen(option)) == 0)
  5841. guild->ToggleGuildRecruiterAdventureClass(client);
  5842. }
  5843. else
  5844. LogWrite(COMMAND__ERROR, 0, "Command", "Unhandled guild recruiter_adventure_class command: '%s'", sep->argplus[0]);
  5845. }
  5846. else if (strncmp(command, "display_heraldry", length) == 0)
  5847. {
  5848. // JA: not sure this is right...
  5849. client->GetPlayer()->toggle_character_flag(CF_SHOW_GUILD_HERALDRY);
  5850. client->GetPlayer()->SetCharSheetChanged(true);
  5851. }
  5852. else
  5853. LogWrite(COMMAND__ERROR, 0, "Command", "Unhandled guild command: '%s'", sep->argplus[0]);
  5854. }
  5855. }
  5856. /*
  5857. Function: Command_GuildCreate()
  5858. Purpose : Display's in-game Guild Creation window
  5859. Dev : Scatman
  5860. */
  5861. void Commands::Command_CreateGuild(Client* client)
  5862. {
  5863. client->SendGuildCreateWindow();
  5864. }
  5865. /*
  5866. Function: Command_SetGuildOfficerNote()
  5867. Purpose :
  5868. Dev : Scatman
  5869. */
  5870. void Commands::Command_SetGuildOfficerNote(Client* client, Seperator* sep)
  5871. {
  5872. if (sep && sep->arg[0] && sep->arg[1])
  5873. {
  5874. Guild* guild = client->GetPlayer()->GetGuild();
  5875. if (guild)
  5876. guild->SetGuildOfficerNote(sep->arg[0], sep->argplus[1]);
  5877. }
  5878. }
  5879. /*
  5880. Function: Command_SetGuildMemberNote()
  5881. Purpose :
  5882. Dev : Scatman
  5883. */
  5884. void Commands::Command_SetGuildMemberNote(Client* client, Seperator* sep)
  5885. {
  5886. if (sep && sep->arg[0] && sep->arg[1])
  5887. {
  5888. Guild* guild = client->GetPlayer()->GetGuild();
  5889. if (guild)
  5890. guild->SetGuildMemberNote(sep->arg[0], sep->argplus[1]);
  5891. }
  5892. }
  5893. /*
  5894. Function: Command_GuildSay()
  5895. Purpose :
  5896. Dev : Scatman
  5897. */
  5898. void Commands::Command_GuildSay(Client* client, Seperator* sep)
  5899. {
  5900. Guild* guild = client->GetPlayer()->GetGuild();
  5901. if (guild)
  5902. {
  5903. if (sep && sep->arg[0])
  5904. guild->HandleGuildSay(client, sep->argplus[0]);
  5905. }
  5906. else
  5907. client->SimpleMessage(CHANNEL_NARRATIVE, "You are not a member of a guild");
  5908. }
  5909. /*
  5910. Function: Command_OfficerSay()
  5911. Purpose :
  5912. Dev : Scatman
  5913. */
  5914. void Commands::Command_OfficerSay(Client* client, Seperator* sep)
  5915. {
  5916. Guild* guild = client->GetPlayer()->GetGuild();
  5917. if (guild)
  5918. {
  5919. if (sep && sep->arg[0])
  5920. guild->HandleOfficerSay(client, sep->argplus[0]);
  5921. }
  5922. else
  5923. client->SimpleMessage(CHANNEL_NARRATIVE, "You are not a member of a guild");
  5924. }
  5925. /*
  5926. Function: Command_Guilds()
  5927. Purpose : Shows help for /guild command
  5928. Params :
  5929. Dev : Scatman
  5930. Example :
  5931. */
  5932. void Commands::Command_Guilds(Client* client)
  5933. {
  5934. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /guilds [create|delete|add|remove|list]");
  5935. }
  5936. /*
  5937. Function: Command_GuildsAdd()
  5938. Purpose : Add's players to a guild
  5939. Params : guild_name|guild_id, player name
  5940. Dev : Scatman
  5941. Example : /guilds add 1 Admin = adds player Admin to guild_id 1
  5942. */
  5943. void Commands::Command_GuildsAdd(Client* client, Seperator* sep)
  5944. {
  5945. if (sep && sep->arg[0] && strlen(sep->arg[0]) > 0)
  5946. {
  5947. Guild* guild = 0;
  5948. bool found = true;
  5949. if (sep->IsNumber(0))
  5950. {
  5951. guild = guild_list.GetGuild(atoul(sep->arg[0]));
  5952. if (!guild)
  5953. {
  5954. client->Message(CHANNEL_COLOR_YELLOW, "Guild with ID %u does not exist.", atoul(sep->arg[0]));
  5955. found = false;
  5956. }
  5957. }
  5958. else
  5959. {
  5960. guild = guild_list.GetGuild(sep->arg[0]);
  5961. if (!guild)
  5962. {
  5963. client->Message(CHANNEL_COLOR_YELLOW, "Guild '%s' does not exist.", sep->arg[0]);
  5964. found = false;
  5965. }
  5966. }
  5967. if (found)
  5968. {
  5969. Client* to_client = 0;
  5970. if (sep->arg[1] && strlen(sep->arg[1]) > 0)
  5971. to_client = zone_list.GetClientByCharName(string(sep->arg[1]));
  5972. else if (client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer())
  5973. to_client = client->GetPlayer()->GetTarget()->GetZone()->GetClientBySpawn(client->GetPlayer()->GetTarget());
  5974. if (to_client)
  5975. guild->InvitePlayer(client, to_client->GetPlayer()->GetName());
  5976. else
  5977. client->Message(CHANNEL_COLOR_YELLOW, "Could not find player '%s' to invite to the guild.", sep->arg[1]);
  5978. }
  5979. }
  5980. else
  5981. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /guilds add [guild name|guild id] (player name).");
  5982. }
  5983. /*
  5984. Function: Command_GuildsCreate()
  5985. Purpose : Creates a guild
  5986. Params : guild_name, player_name (optional)
  5987. Dev : Scatman
  5988. Example : /guilds create [guild name] (player name)
  5989. */
  5990. void Commands::Command_GuildsCreate(Client* client, Seperator* sep)
  5991. {
  5992. if (sep && sep->arg[0])
  5993. {
  5994. const char* guild_name = sep->arg[0];
  5995. if (!guild_list.GetGuild(guild_name))
  5996. {
  5997. bool ret = false;
  5998. if (sep->arg[1] && strlen(sep->arg[1]) > 0)
  5999. {
  6000. Client* to_client = zone_list.GetClientByCharName(string(sep->arg[1]));
  6001. if (to_client)
  6002. {
  6003. world.CreateGuild(guild_name, to_client);
  6004. ret = true;
  6005. }
  6006. else
  6007. client->Message(CHANNEL_COLOR_YELLOW, "Could not find player with name '%s'", sep->arg[1]);
  6008. }
  6009. else if (client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer())
  6010. {
  6011. Client* to_client = client->GetPlayer()->GetTarget()->GetZone()->GetClientBySpawn(client->GetPlayer()->GetTarget());
  6012. if (to_client)
  6013. {
  6014. world.CreateGuild(guild_name, to_client);
  6015. ret = true;
  6016. }
  6017. }
  6018. else
  6019. {
  6020. world.CreateGuild(guild_name);
  6021. ret = true;
  6022. }
  6023. if (ret)
  6024. client->Message(CHANNEL_COLOR_YELLOW, "Guild '%s' was successfully created.", guild_name);
  6025. else
  6026. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There was an error creating the guild.");
  6027. }
  6028. else
  6029. client->Message(CHANNEL_COLOR_YELLOW, "Guild '%s' already exists.", guild_name);
  6030. }
  6031. else
  6032. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /guilds create [guild name] (player name). If no player is specified, the player's target will be used. If the player has no target, a guild with no members will be created.");
  6033. }
  6034. /*
  6035. Function: Command_GuildsDelete()
  6036. Purpose : Delete's a guild
  6037. Params : guild name
  6038. Dev : Scatman
  6039. Example : /guilds delete Test
  6040. */
  6041. void Commands::Command_GuildsDelete(Client* client, Seperator* sep)
  6042. {
  6043. if (sep && sep->arg[0])
  6044. {
  6045. Guild* guild = 0;
  6046. bool found = true;
  6047. if (sep->IsNumber(0))
  6048. {
  6049. guild = guild_list.GetGuild(atoul(sep->arg[0]));
  6050. if (!guild)
  6051. {
  6052. client->Message(CHANNEL_COLOR_YELLOW, "Guild with ID %u does not exist.", atoul(sep->arg[0]));
  6053. found = false;
  6054. }
  6055. }
  6056. else
  6057. {
  6058. guild = guild_list.GetGuild(sep->arg[0]);
  6059. if (!guild)
  6060. {
  6061. client->Message(CHANNEL_COLOR_YELLOW, "Guild '%s' does not exist.", sep->arg[0]);
  6062. found = false;
  6063. }
  6064. }
  6065. if (found)
  6066. {
  6067. guild->RemoveAllGuildMembers();
  6068. database.DeleteGuild(guild);
  6069. client->Message(CHANNEL_COLOR_YELLOW, "Guild '%s' was successfully deleted.", guild->GetName());
  6070. guild_list.RemoveGuild(guild, true);
  6071. }
  6072. }
  6073. else
  6074. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /guilds delete [guild name].");
  6075. }
  6076. /*
  6077. Function: Command_GuildsList()
  6078. Purpose : Lists current guilds on server
  6079. Params :
  6080. Dev : Scatman
  6081. Example : /guilds list
  6082. */
  6083. void Commands::Command_GuildsList(Client* client)
  6084. {
  6085. MutexMap<int32, Guild*>* guilds = guild_list.GetGuilds();
  6086. MutexMap<int32, Guild*>::iterator itr = guilds->begin();
  6087. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Guild List:");
  6088. if (guilds->size() == 0)
  6089. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "None.");
  6090. else {
  6091. while (itr.Next()) {
  6092. Guild* guild = itr.second;
  6093. client->Message(CHANNEL_COLOR_YELLOW, "%u) %s", guild->GetID(), guild->GetName());
  6094. }
  6095. }
  6096. }
  6097. /*
  6098. Function: Command_GuildsRemove()
  6099. Purpose : Removes a player from a guild
  6100. Params : guild name|guild id, player name
  6101. Dev : Scatman
  6102. Example : /guilds remove 1 Admin = removes Admin from guild 1
  6103. */
  6104. void Commands::Command_GuildsRemove(Client* client, Seperator* sep)
  6105. {
  6106. if (sep && sep->arg[0] && strlen(sep->arg[0]) > 0)
  6107. {
  6108. Guild* guild = 0;
  6109. bool found = true;
  6110. if (sep->IsNumber(0))
  6111. {
  6112. guild = guild_list.GetGuild(atoul(sep->arg[0]));
  6113. if (!guild)
  6114. {
  6115. client->Message(CHANNEL_COLOR_YELLOW, "Guild with ID %u does not exist.", atoul(sep->arg[0]));
  6116. found = false;
  6117. }
  6118. }
  6119. else
  6120. {
  6121. guild = guild_list.GetGuild(sep->arg[0]);
  6122. if (!guild)
  6123. {
  6124. client->Message(CHANNEL_COLOR_YELLOW, "Guild '%s' does not exist.", sep->arg[0]);
  6125. found = false;
  6126. }
  6127. }
  6128. if (found)
  6129. {
  6130. Client* to_client = 0;
  6131. if (sep->arg[1] && strlen(sep->arg[1]) > 0)
  6132. to_client = zone_list.GetClientByCharName(string(sep->arg[1]));
  6133. else if (client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer())
  6134. to_client = client->GetPlayer()->GetTarget()->GetZone()->GetClientBySpawn(client->GetPlayer()->GetTarget());
  6135. if (to_client)
  6136. {
  6137. Player* to_player = to_client->GetPlayer();
  6138. if (to_player->GetGuild())
  6139. {
  6140. if (to_player->GetGuild() == guild)
  6141. {
  6142. guild->KickGuildMember(client, to_player->GetName());
  6143. }
  6144. else
  6145. client->Message(CHANNEL_COLOR_YELLOW, "%s is not in the guild '%s'.", to_player->GetName(), guild->GetName());
  6146. }
  6147. else
  6148. client->Message(CHANNEL_COLOR_YELLOW, "%s is not in a guild.", to_player->GetName());
  6149. }
  6150. else
  6151. client->Message(CHANNEL_COLOR_YELLOW, "Could not find player '%s' to invite to the guild.", sep->arg[1]);
  6152. }
  6153. }
  6154. else
  6155. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /guilds remove [guild name|guild id] (player name).");
  6156. }
  6157. /*
  6158. Function: Command_InspectPlayer()
  6159. Purpose : Handle the Inspect functions
  6160. Params : Client to inspect
  6161. Dev : Scatman
  6162. Example : /inspect Scatman
  6163. */
  6164. void Commands::Command_InspectPlayer(Client* client, Seperator* sep)
  6165. {
  6166. if (sep && sep->arg[0])
  6167. {
  6168. Client* inspect_client = zone_list.GetClientByCharName(string(sep->arg[0]));
  6169. if (inspect_client)
  6170. client->InspectPlayer(inspect_client->GetPlayer());
  6171. }
  6172. else
  6173. {
  6174. Spawn* target = client->GetPlayer()->GetTarget();
  6175. if (target && target->IsPlayer())
  6176. client->InspectPlayer((Player*)target);
  6177. }
  6178. }
  6179. /*
  6180. Function: Command_Inventory()
  6181. Purpose : Handle changes in player inventory
  6182. Params : <TBD>
  6183. Dev : All
  6184. Example : /inventory delete item_id
  6185. */
  6186. void Commands::Command_Inventory(Client* client, Seperator* sep, EQ2_RemoteCommandString* command)
  6187. {
  6188. PrintSep(sep, "Command_Inventory"); // temp to figure out the params
  6189. Player* player = client->GetPlayer();
  6190. if(sep && sep->arg[0][0])
  6191. {
  6192. LogWrite(COMMAND__INFO, 0, "Command", "command: %s", sep->argplus[0]);
  6193. if(client->GetPlayer()->GetHP() == 0)
  6194. client->SimpleMessage(CHANNEL_COLOR_RED,"You cannot do that right now.");
  6195. else if(sep->arg[1][0] && strncasecmp("destroy", sep->arg[0], 6) == 0 && sep->IsNumber(1))
  6196. {
  6197. int16 index = atoi(sep->arg[1]);
  6198. Item* item = client->GetPlayer()->item_list.GetItemFromIndex(index);
  6199. if(item)
  6200. {
  6201. if(item->details.item_locked)
  6202. {
  6203. client->SimpleMessage(CHANNEL_COLOR_RED, "You cannot destroy the item in use.");
  6204. return;
  6205. }
  6206. if(item->GetItemScript() && lua_interface)
  6207. lua_interface->RunItemScript(item->GetItemScript(), "destroyed", item, client->GetPlayer());
  6208. //reobtain item make sure it wasn't removed
  6209. item = player->item_list.GetItemFromIndex(index);
  6210. int32 bag_id = 0;
  6211. if(item){
  6212. bag_id = item->details.inv_slot_id;
  6213. database.DeleteItem(client->GetCharacterID(), item, 0);
  6214. }
  6215. client->GetPlayer()->item_list.DestroyItem(index);
  6216. client->GetPlayer()->UpdateInventory(bag_id);
  6217. }
  6218. }
  6219. else if(sep->arg[4][0] && strncasecmp("move", sep->arg[0], 4) == 0 && sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3) && sep->IsNumber(4))
  6220. {
  6221. int16 from_index = atoi(sep->arg[1]);
  6222. sint16 to_slot = atoi(sep->arg[2]);
  6223. sint32 bag_id = atol(sep->arg[3]);
  6224. int8 charges = atoi(sep->arg[4]);
  6225. Item* item = client->GetPlayer()->item_list.GetItemFromIndex(from_index);
  6226. if(!item) {
  6227. client->SimpleMessage(CHANNEL_COLOR_RED, "You have no item.");
  6228. return;
  6229. }
  6230. if(item->details.item_locked)
  6231. {
  6232. client->SimpleMessage(CHANNEL_COLOR_RED, "You cannot move the item in use.");
  6233. return;
  6234. }
  6235. if(bag_id == -4 && !client->GetPlayer()->item_list.SharedBankAddAllowed(item))
  6236. {
  6237. client->SimpleMessage(CHANNEL_COLOR_RED, "That item (or an item inside) cannot be shared.");
  6238. return;
  6239. }
  6240. sint32 old_inventory_id = 0;
  6241. if(item)
  6242. old_inventory_id = item->details.inv_slot_id;
  6243. //autobank
  6244. if (bag_id == -3 && to_slot == -1)
  6245. {
  6246. if (player->HasFreeBankSlot())
  6247. to_slot = player->FindFreeBankSlot();
  6248. else
  6249. {
  6250. client->SimpleMessage(CHANNEL_COLOR_RED, "You do not have any free bank slots.");
  6251. return;
  6252. }
  6253. }
  6254. //auto inventory
  6255. if (bag_id == 0 && to_slot == -1)
  6256. {
  6257. if (!player->item_list.GetFirstFreeSlot(&bag_id, &to_slot))
  6258. {
  6259. client->SimpleMessage(CHANNEL_COLOR_RED, "You do not have any free slots.");
  6260. return;
  6261. }
  6262. }
  6263. bool item_deleted = false;
  6264. EQ2Packet* outapp = client->GetPlayer()->MoveInventoryItem(bag_id, from_index, (int8)to_slot, charges, 0, &item_deleted, client->GetVersion());
  6265. client->QueuePacket(outapp);
  6266. if(item_deleted)
  6267. item = nullptr;
  6268. //removed from bag send update
  6269. if(old_inventory_id > 0 && item && item->details.inv_slot_id != old_inventory_id)
  6270. {
  6271. outapp = client->GetPlayer()->SendBagUpdate(old_inventory_id, client->GetVersion());
  6272. if(outapp)
  6273. client->QueuePacket(outapp);
  6274. }
  6275. if(item && item->details.inv_slot_id > 0 && item->details.inv_slot_id != old_inventory_id)
  6276. {
  6277. outapp = client->GetPlayer()->SendBagUpdate(item->details.inv_slot_id, client->GetVersion());
  6278. if(outapp)
  6279. client->QueuePacket(outapp);
  6280. }
  6281. }
  6282. else if(sep->arg[1][0] && strncasecmp("equip", sep->arg[0], 5) == 0 && sep->IsNumber(1))
  6283. {
  6284. if(client->GetPlayer()->EngagedInCombat())
  6285. client->SimpleMessage(CHANNEL_COLOR_RED, "You may not equip items while in combat.");
  6286. else
  6287. {
  6288. int16 index = atoi(sep->arg[1]);
  6289. int8 slot_id = 255;
  6290. int8 unk3 = 0;
  6291. int8 appearance_equip = 0;
  6292. if(sep->arg[2][0] && sep->IsNumber(2))
  6293. slot_id = atoi(sep->arg[2]);
  6294. if(sep->arg[3][0] && sep->IsNumber(3))
  6295. unk3 = atoul(sep->arg[3]);
  6296. if(sep->arg[4][0] && sep->IsNumber(4))
  6297. appearance_equip = atoul(sep->arg[4]);
  6298. vector<EQ2Packet*> packets = client->GetPlayer()->EquipItem(index, client->GetVersion(), appearance_equip, slot_id);
  6299. EQ2Packet* outapp = 0;
  6300. for(int32 i=0;i<packets.size();i++)
  6301. {
  6302. outapp = packets[i];
  6303. if(outapp)
  6304. client->QueuePacket(outapp);
  6305. }
  6306. client->GetPlayer()->ChangePrimaryWeapon();
  6307. client->GetPlayer()->ChangeSecondaryWeapon();
  6308. client->GetPlayer()->ChangeRangedWeapon();
  6309. EQ2Packet* characterSheetPackets = client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion());
  6310. client->QueuePacket(characterSheetPackets);
  6311. }
  6312. }
  6313. else if (sep->arg[1][0] && strncasecmp("unpack", sep->arg[0], 6) == 0 && sep->IsNumber(1))
  6314. {
  6315. if (client->GetPlayer()->EngagedInCombat())
  6316. client->SimpleMessage(CHANNEL_COLOR_RED, "You may not unpack items while in combat.");
  6317. else {
  6318. int16 index = atoi(sep->arg[1]);
  6319. Item* item = client->GetPlayer()->item_list.GetItemFromIndex(index);
  6320. if (item) {
  6321. if(item->details.item_locked)
  6322. {
  6323. client->SimpleMessage(CHANNEL_COLOR_RED, "You cannot unpack the item in use.");
  6324. return;
  6325. }
  6326. // client->GetPlayer()->item_list.DestroyItem(index);
  6327. if (item->item_sets.size() > 0) {
  6328. for (int32 i = 0; i < item->item_sets.size(); i++) {
  6329. ItemSet* set = item->item_sets[i];
  6330. if (set->item_stack_size == 0)
  6331. set->item_stack_size += 1;
  6332. client->AddItem(set->item_id, set->item_stack_size);
  6333. }
  6334. }
  6335. }
  6336. client->RemoveItem(item, 1);
  6337. }
  6338. }
  6339. else if(sep->arg[1][0] && strncasecmp("unequip", sep->arg[0], 7) == 0 && sep->IsNumber(1))
  6340. {
  6341. if(client->GetPlayer()->EngagedInCombat())
  6342. client->SimpleMessage(CHANNEL_COLOR_RED, "You may not unequip items while in combat.");
  6343. else
  6344. {
  6345. int16 index = atoi(sep->arg[1]);
  6346. sint32 bag_id = -999;
  6347. int8 to_slot = 255;
  6348. if(sep->arg[3][0])
  6349. {
  6350. if(sep->IsNumber(2))
  6351. bag_id = atol(sep->arg[2]);
  6352. if(sep->IsNumber(3))
  6353. to_slot = atoi(sep->arg[3]);
  6354. }
  6355. sint8 unk4 = 0;
  6356. int8 appearance_equip = 0;
  6357. if(sep->arg[4][0] && sep->IsNumber(4))
  6358. unk4 = atoi(sep->arg[4]);
  6359. if(sep->arg[5][0] && sep->IsNumber(5))
  6360. appearance_equip = atoul(sep->arg[5]);
  6361. vector<EQ2Packet*> packets = client->GetPlayer()->UnequipItem(index, bag_id, to_slot, client->GetVersion(), appearance_equip);
  6362. EQ2Packet* outapp = 0;
  6363. for(int32 i=0;i<packets.size();i++)
  6364. {
  6365. outapp = packets[i];
  6366. if(outapp)
  6367. client->QueuePacket(outapp);
  6368. }
  6369. client->GetPlayer()->ChangePrimaryWeapon();
  6370. client->GetPlayer()->ChangeSecondaryWeapon();
  6371. client->GetPlayer()->ChangeRangedWeapon();
  6372. EQ2Packet* characterSheetPackets = client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion());
  6373. client->QueuePacket(characterSheetPackets);
  6374. }
  6375. }
  6376. else if(sep->arg[2][0] && strncasecmp("swap_equip", sep->arg[0], 10) == 0 && sep->IsNumber(1) && sep->IsNumber(2))
  6377. {
  6378. LogWrite(MISC__TODO, 1, "TODO", " fix this, need to get how live does it\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  6379. int16 index1 = atoi(sep->arg[1]);
  6380. int16 index2 = atoi(sep->arg[2]);
  6381. int8 type = 0;
  6382. if(sep->IsNumber(3))
  6383. type = atoul(sep->arg[3]); // type 0 is combat, 3 = appearance
  6384. EQ2Packet* outapp = client->GetPlayer()->SwapEquippedItems(index1, index2, client->GetVersion(), type);
  6385. if(outapp)
  6386. client->QueuePacket(outapp);
  6387. else
  6388. {
  6389. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Unable to swap items");
  6390. return;
  6391. }
  6392. }
  6393. else if (sep->arg[2][0] && strncasecmp("pop", sep->arg[0], 3) == 0 && sep->IsNumber(1) && sep->IsNumber(2))
  6394. {
  6395. sint16 to_slot = atoi(sep->arg[1]);
  6396. sint32 bag_id = atoi(sep->arg[2]);
  6397. Item* item = client->GetPlayer()->item_list.GetOverflowItem();
  6398. if (item) {
  6399. //auto inventory
  6400. if (bag_id == 0 && to_slot == -1)
  6401. {
  6402. if (!player->item_list.GetFirstFreeSlot(&bag_id, &to_slot))
  6403. {
  6404. client->SimpleMessage(CHANNEL_ERROR, "You do not have any free slots.");
  6405. return;
  6406. }
  6407. // Set the slot for the item
  6408. item->details.inv_slot_id = bag_id;
  6409. item->details.slot_id = to_slot;
  6410. // Flag the item so it gets saved in its new location
  6411. item->save_needed = true;
  6412. // Add the item to its new location
  6413. if(player->item_list.AddItem(item)) {
  6414. // Remove the item from the overflow list
  6415. player->item_list.RemoveOverflowItem(item);
  6416. }
  6417. // Send the inventory update packet
  6418. client->QueuePacket(player->item_list.serialize(player, client->GetVersion()));
  6419. return;
  6420. }
  6421. else if (bag_id == -3 && to_slot == -1) {
  6422. // Auto Bank
  6423. if (!player->item_list.GetFirstFreeBankSlot(&bag_id, &to_slot)) {
  6424. client->SimpleMessage(CHANNEL_STATUS, "You do not have any free bank slots.");
  6425. return;
  6426. }
  6427. item->details.inv_slot_id = bag_id;
  6428. item->details.slot_id = to_slot;
  6429. item->save_needed = true;
  6430. if(player->item_list.AddItem(item)) {
  6431. player->item_list.RemoveOverflowItem(item);
  6432. }
  6433. client->QueuePacket(player->item_list.serialize(player, client->GetVersion()));
  6434. }
  6435. else if (bag_id == -4) {
  6436. // Shared Bank
  6437. if (!player->item_list.SharedBankAddAllowed(item)) {
  6438. client->SimpleMessage(CHANNEL_STATUS, "That item (or an item inside) cannot be shared.");
  6439. return;
  6440. }
  6441. Item* tmp_item = player->item_list.GetItem(-4, to_slot);
  6442. if (tmp_item) {
  6443. client->SimpleMessage(CHANNEL_STATUS, "You can not place an overflow item into an occupied slot");
  6444. return;
  6445. }
  6446. else {
  6447. item->details.inv_slot_id = bag_id;
  6448. item->details.slot_id = to_slot;
  6449. item->save_needed = true;
  6450. if(player->item_list.AddItem(item)) {
  6451. player->item_list.RemoveOverflowItem(item);
  6452. }
  6453. client->QueuePacket(player->item_list.serialize(player, client->GetVersion()));
  6454. return;
  6455. }
  6456. }
  6457. else {
  6458. // Try to get an item from the given bag id and slot id
  6459. Item* tmp_item = player->item_list.GetItem(bag_id, to_slot);
  6460. // Check to see if we got an item, if we do send an error,
  6461. // if we don't put the overflow item into this slot
  6462. if (tmp_item) {
  6463. client->SimpleMessage(CHANNEL_STATUS, "You can not place an overflow item into an occupied slot");
  6464. }
  6465. else {
  6466. item->details.inv_slot_id = bag_id;
  6467. item->details.slot_id = to_slot;
  6468. item->save_needed = true;
  6469. if(player->item_list.AddItem(item)) {
  6470. player->item_list.RemoveOverflowItem(item);
  6471. }
  6472. client->QueuePacket(player->item_list.serialize(player, client->GetVersion()));
  6473. return;
  6474. }
  6475. }
  6476. }
  6477. }
  6478. else if(sep->arg[2][0] && strncasecmp("nosale", sep->arg[0], 6) == 0 && sep->IsNumber(1) && sep->IsNumber(2))
  6479. {
  6480. sint64 data = strtoull(sep->arg[1], NULL, 0);
  6481. int32 character_item_id = (int32) (data >> 32);
  6482. int32 item_id = (int32) (data & 0xffffffffL);
  6483. int8 sale_setting = atoi(sep->arg[2]);
  6484. Item* item = client->GetPlayer()->item_list.GetItemFromUniqueID(character_item_id);
  6485. if(item)
  6486. {
  6487. item->no_sale = sale_setting;
  6488. item->save_needed = true;
  6489. client->SendSellMerchantList();
  6490. }
  6491. }
  6492. }
  6493. else
  6494. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /inventory {destroy|move|equip|unequip|swap_equip|pop} {item_id} [to_slot] [bag_id]");
  6495. }
  6496. /*
  6497. Function: Command_IRC()
  6498. Purpose : Handle the IRC functions
  6499. Params : IRC Commands
  6500. Dev : Scatman
  6501. Example : /irc say #Channel Hello World!
  6502. */
  6503. void Commands::Command_IRC(Client* client, Seperator* sep)
  6504. {
  6505. if (!rule_manager.GetGlobalRule(R_World, IRCEnabled)->GetBool()) {
  6506. client->SimpleMessage(CHANNEL_STATUS, "IRC is currently disabled on this server");
  6507. return;
  6508. }
  6509. if (sep && sep->arg[0][0]) {
  6510. if (strcasecmp(sep->arg[0], "say") == 0) {
  6511. if (sep->arg[1][0] && sep->arg[2][0]) {
  6512. if (sep->IsNumber(sep->arg[1]))
  6513. irc.Say(client, atoul(sep->arg[1]), sep->argplus[2]);
  6514. else
  6515. irc.Say(client, sep->arg[1], sep->argplus[2]);
  6516. }
  6517. else
  6518. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /irc say <channel name | channel index> <message>");
  6519. }
  6520. else if (strcasecmp(sep->arg[0], "join") == 0) {
  6521. if (sep->arg[1][0])
  6522. irc.JoinChannel(client, sep->arg[1]);
  6523. else
  6524. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /irc join <channel name>");
  6525. }
  6526. else if (strcasecmp(sep->arg[0], "leave") == 0) {
  6527. if (sep->arg[1][0])
  6528. irc.LeaveChannel(client, sep->arg[1]);
  6529. else
  6530. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /irc leave <channel name>");
  6531. }
  6532. else if (strcasecmp(sep->arg[0], "list") == 0)
  6533. irc.ListChannels(client);
  6534. else if (strcasecmp(sep->arg[0], "connect") == 0) {
  6535. if (sep->arg[1][0] && sep->arg[2][0] && sep->IsNumber(2))
  6536. irc.ConnectToServer(client, sep->arg[1], atoi(sep->arg[2]), sep->arg[3]);
  6537. else
  6538. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /irc connect <host> <port> (nick)");
  6539. }
  6540. else if (strcasecmp(sep->arg[0], "disconnect") == 0)
  6541. irc.DisconnectFromServer(client);
  6542. else
  6543. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Unknown IRC command.");
  6544. }
  6545. else
  6546. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Unknown IRC command.");
  6547. }
  6548. /*
  6549. Function: Command_Languages()
  6550. Purpose : Show's languages the player knows
  6551. Params :
  6552. Dev : Zcoretri
  6553. Example :
  6554. */
  6555. void Commands::Command_Languages(Client* client, Seperator* sep)
  6556. {
  6557. list<Language*>* languages = client->GetPlayer()->GetPlayerLanguages()->GetAllLanguages();
  6558. list<Language*>::iterator itr;
  6559. Language* language;
  6560. client->Message(CHANNEL_NARRATIVE, "You know the following languages:");
  6561. for(itr = languages->begin(); itr != languages->end(); itr++)
  6562. {
  6563. language = *itr;
  6564. client->Message(CHANNEL_NARRATIVE, "%s", language->GetName());
  6565. }
  6566. }
  6567. /*
  6568. Function: Command_SetLanguage()
  6569. Purpose : Handles language commands
  6570. Params : Language ID
  6571. Dev : Zcoretri
  6572. Example :
  6573. */
  6574. void Commands::Command_SetLanguage(Client* client, Seperator* sep)
  6575. {
  6576. Player* player = client->GetPlayer();
  6577. if (sep && sep->arg[0])
  6578. {
  6579. if(!sep->IsNumber(0))
  6580. {
  6581. //String passed in
  6582. const char* value = sep->arg[0];
  6583. if(strncasecmp(value, "Common", strlen(value)) == 0)
  6584. {
  6585. database.SaveCharacterCurrentLang(0, client->GetCharacterID(), client);
  6586. client->SendLanguagesUpdate(0);
  6587. client->Message(CHANNEL_NARRATIVE, "You are now speaking %s", value);
  6588. }
  6589. else
  6590. {
  6591. if(player->HasLanguage(value))
  6592. {
  6593. Language* language = player->GetPlayerLanguages()->GetLanguageByName(value);
  6594. database.SaveCharacterCurrentLang(language->GetID(), client->GetCharacterID(), client);
  6595. client->SendLanguagesUpdate(language->GetID());
  6596. client->Message(CHANNEL_NARRATIVE, "You are now speaking %s", language->GetName());
  6597. }
  6598. else
  6599. client->Message(CHANNEL_NARRATIVE, "You do not know how to speak %s", value);
  6600. }
  6601. }
  6602. else
  6603. {
  6604. //Number passed in
  6605. int32 id = atoul(sep->arg[0]);
  6606. if(player->HasLanguage(id))
  6607. {
  6608. Language* language = player->GetPlayerLanguages()->GetLanguage(id);
  6609. database.SaveCharacterCurrentLang(id, client->GetCharacterID(), client);
  6610. client->SendLanguagesUpdate(id);
  6611. client->Message(CHANNEL_NARRATIVE, "You are now speaking %s", language->GetName());
  6612. }
  6613. else
  6614. {
  6615. Language* language = master_languages_list.GetLanguage(id);
  6616. client->Message(CHANNEL_NARRATIVE, "You do not know how to speak %s", language->GetName());
  6617. }
  6618. }
  6619. }
  6620. else
  6621. {
  6622. //No value was passed in
  6623. int32 id = database.GetCharacterCurrentLang(client->GetCharacterID(), player);
  6624. if(id > 0)
  6625. {
  6626. Language* language = player->GetPlayerLanguages()->GetLanguage(id);
  6627. client->Message(CHANNEL_NARRATIVE, "You are currently speaking %s ", language->GetName());
  6628. }
  6629. else
  6630. client->Message(CHANNEL_NARRATIVE, "You are currently speaking Common");
  6631. }
  6632. }
  6633. /*
  6634. Function: Command_LastName()
  6635. Purpose : Sets player surname
  6636. Params : Name text
  6637. Dev : theFoof
  6638. Example :
  6639. */
  6640. void Commands::Command_LastName(Client* client, Seperator* sep)
  6641. {
  6642. if (!client)
  6643. return;
  6644. if (sep && sep->arg[0])
  6645. {
  6646. if (!client->GetPlayer()->get_character_flag(CF_ENABLE_CHANGE_LASTNAME)){
  6647. client->Message(CHANNEL_COLOR_YELLOW, "You must be atleast level %i to change your last name.", rule_manager.GetGlobalRule(R_Player, MinLastNameLevel)->GetInt8());
  6648. return;
  6649. }
  6650. client->RemovePendingLastName();
  6651. uchar* checkname = (uchar*)sep->arg[0];
  6652. bool valid_name = true;
  6653. for (int32 i = 0; i < strlen(sep->arg[0]); i++) {
  6654. if (!alpha_check(checkname[i])) {
  6655. valid_name = false;
  6656. break;
  6657. }
  6658. }
  6659. if (!valid_name) {
  6660. client->Message(CHANNEL_COLOR_YELLOW, "Your last name can only contain letters.", rule_manager.GetGlobalRule(R_Player, MinLastNameLevel)->GetInt8());
  6661. return;
  6662. }
  6663. string last_name = (string)sep->arg[0];
  6664. int8 max_length = rule_manager.GetGlobalRule(R_Player, MaxLastNameLength)->GetInt8();
  6665. int8 min_length = rule_manager.GetGlobalRule(R_Player, MinLastNameLength)->GetInt8();
  6666. if (last_name.length() <= max_length && last_name.length() >= min_length){
  6667. client->SetPendingLastName(last_name);
  6668. client->SendLastNameConfirmation();
  6669. }
  6670. else
  6671. client->Message(CHANNEL_COLOR_YELLOW, "Your last name must be between %i and %i characters long.", min_length, max_length);
  6672. }
  6673. }
  6674. /*
  6675. Function: Command_ConfirmLastName()
  6676. Purpose : Confirms setting of player surname
  6677. Params : Name text
  6678. Dev : theFoof
  6679. Example :
  6680. */
  6681. void Commands::Command_ConfirmLastName(Client* client, Seperator* sep)
  6682. {
  6683. if (!client)
  6684. return;
  6685. string* name = client->GetPendingLastName();
  6686. if (name){
  6687. Player* player = client->GetPlayer();
  6688. player->SetLastName(name->c_str(), false);
  6689. client->SendTitleUpdate();
  6690. player->SetCharSheetChanged(true);
  6691. client->RemovePendingLastName();
  6692. }
  6693. }
  6694. /*
  6695. Function: Command_Location()
  6696. Purpose : Display's Help for /location commands
  6697. Params :
  6698. Dev : Scatman
  6699. Example : /location = show's help for command
  6700. */
  6701. void Commands::Command_Location(Client* client)
  6702. {
  6703. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Valid /location commands are:");
  6704. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/location create [name] (include y). Include y defaults to false");
  6705. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/location add [location id]");
  6706. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/location remove [location point id]");
  6707. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/location delete [location id]");
  6708. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/location list [locations|points] [location id if points used]");
  6709. }
  6710. /*
  6711. Function: Command_LocationAdd()
  6712. Purpose : Add's a location to an existing location config
  6713. Params : location_id
  6714. Dev : Scatman
  6715. Example : /location add {location_id}
  6716. */
  6717. void Commands::Command_LocationAdd(Client* client, Seperator* sep)
  6718. {
  6719. if (sep && sep->arg[0] && sep->IsNumber(0))
  6720. {
  6721. int32 location_id = atoul(sep->arg[0]);
  6722. float x = client->GetPlayer()->GetX();
  6723. float y = client->GetPlayer()->GetY();
  6724. float z = client->GetPlayer()->GetZ();
  6725. if (database.AddLocationPoint(location_id, x, y, z))
  6726. client->Message(CHANNEL_COLOR_YELLOW, "Point (%f, %f, %f) was successfully added to location %u", x, y, z, location_id);
  6727. else
  6728. client->Message(CHANNEL_COLOR_YELLOW, "A location with ID %u does not exist. Use /location create to create one", location_id);
  6729. }
  6730. else
  6731. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /location add [location id]");
  6732. }
  6733. /*
  6734. Function: Command_LocationCreate()
  6735. Purpose : Creates a new location config
  6736. Params : location name, 0/1 for include_y (optional)
  6737. Dev : Scatman
  6738. Example : /location create Test 1 = creates a new location named Test with include_y True
  6739. */
  6740. void Commands::Command_LocationCreate(Client* client, Seperator* sep)
  6741. {
  6742. if (sep && sep->arg[0] && strlen(sep->arg[0]) > 0)
  6743. {
  6744. const char* name = sep->arg[0];
  6745. bool include_y = false;
  6746. if (sep->arg[1] && sep->IsNumber(1) && atoi(sep->arg[1]) > 0)
  6747. include_y = true;
  6748. int32 location_id = database.CreateLocation(client->GetPlayer()->GetZone()->GetZoneID(), client->GetPlayer()->appearance.pos.grid_id, name, include_y);
  6749. if (location_id > 0)
  6750. client->Message(CHANNEL_COLOR_YELLOW, "Location '%s' was successfully created with location id %u", name, location_id);
  6751. else
  6752. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There was an error creating the requested location");
  6753. }
  6754. else
  6755. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /location create [name] (include_y). Include y defaults to false");
  6756. }
  6757. /*
  6758. Function: Command_LocationDelete()
  6759. Purpose : Delete's a location config and all it's location points
  6760. Params : location_id
  6761. Dev : Scatman
  6762. Example : /location delete {location_id}
  6763. */
  6764. void Commands::Command_LocationDelete(Client* client, Seperator* sep)
  6765. {
  6766. if (sep && sep->arg[0] && sep->IsNumber(0))
  6767. {
  6768. int32 location_id = atoul(sep->arg[0]);
  6769. if (database.DeleteLocation(location_id))
  6770. client->Message(CHANNEL_COLOR_YELLOW, "Location id %u and all its points were successfully deleted", location_id);
  6771. else
  6772. client->Message(CHANNEL_COLOR_YELLOW, "A location with ID %u does not exist", location_id);
  6773. }
  6774. else
  6775. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /location delete [location id]");
  6776. }
  6777. /*
  6778. Function: Command_LocationList()
  6779. Purpose : Display's a list of location points
  6780. Params : location_id
  6781. Dev : Scatman
  6782. Example : /location list {location_id}
  6783. */
  6784. void Commands::Command_LocationList(Client* client, Seperator* sep)
  6785. {
  6786. if (sep && sep->arg[0])
  6787. {
  6788. const char* option = sep->arg[0];
  6789. if (strncmp(option, "locations", strlen(option)) == 0)
  6790. database.ListLocations(client);
  6791. else if (strncmp(option, "points", strlen(option)) == 0 && sep->arg[1] && sep->IsNumber(1))
  6792. {
  6793. int32 location_id = atoul(sep->arg[1]);
  6794. database.ListLocationPoints(client, location_id);
  6795. }
  6796. else
  6797. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Useage: /location list [locations|points] [location ID if points used]");
  6798. }
  6799. else
  6800. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Useage: /location list [locations|points] [location ID if points used]");
  6801. }
  6802. /*
  6803. Function: Command_LocationRemove()
  6804. Purpose : Removes a single location point from a location config
  6805. Params : location_point_id (gotten from /location list {id})
  6806. Dev : Scatman
  6807. Example : /location remove 1 = will remove location_point_id 1
  6808. */
  6809. void Commands::Command_LocationRemove(Client* client, Seperator* sep)
  6810. {
  6811. if (sep && sep->arg[0] && sep->IsNumber(0))
  6812. {
  6813. int32 location_point_id = atoul(sep->arg[0]);
  6814. if (database.DeleteLocationPoint(location_point_id))
  6815. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Location point was successfully deleted");
  6816. else
  6817. client->Message(CHANNEL_COLOR_YELLOW, "Location point with ID %u does not exist", location_point_id);
  6818. }
  6819. else
  6820. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /location remove [location point id]");
  6821. }
  6822. /*
  6823. Function: Command_Merchant()
  6824. Purpose : Handles Merchant commands
  6825. Params : list
  6826. Dev : Scatman
  6827. Example : /merchant list
  6828. */
  6829. void Commands::Command_Merchant(Client* client, Seperator* sep, int handler)
  6830. {
  6831. if( handler == COMMAND_MERCHANT )
  6832. {
  6833. // /merchant command by itself shows help (to be extended)
  6834. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /merchant list [merchant description]");
  6835. return;
  6836. }
  6837. else if( handler == COMMAND_MERCHANT_LIST )
  6838. {
  6839. // /merchant list command expects "description" param
  6840. if (sep && sep->arg[0])
  6841. {
  6842. const char* merchant_description = sep->argplus[0];
  6843. client->Message(CHANNEL_COLOR_YELLOW, "Listing merchants like '%s':", merchant_description);
  6844. map<int32, MerchantInfo*>* merchant_info = world.GetMerchantInfo();
  6845. map<int32, MerchantInfo*>::iterator itr;
  6846. for (itr = merchant_info->begin(); itr != merchant_info->end(); itr++)
  6847. {
  6848. string description = database.GetMerchantDescription(itr->first);
  6849. if (ToLower(description).find(ToLower(string(merchant_description))) < 0xFFFFFFFF)
  6850. client->Message(CHANNEL_COLOR_YELLOW, "Merchant ID: %u, Description: %s", itr->first, description.c_str());
  6851. }
  6852. }
  6853. else // no description
  6854. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /merchant list [merchant description]");
  6855. }
  6856. }
  6857. /*
  6858. Function: Command_Modify()
  6859. Purpose : to replace our other "set" commands
  6860. Params : System = the system to modify, Action = the action to perform, Target = what to change (target, or index)
  6861. Dev : John Adams
  6862. Example : /modify spell set name "Aegolism III"
  6863. */
  6864. void Commands::Command_Modify(Client* client)
  6865. {
  6866. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /modify [system] [action] [field] [value] {target|id}");
  6867. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Systems: character, faction, guild, item, skill, spawn, spell, zone");
  6868. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Actions: set, create, delete, add, remove");
  6869. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Value : field name in the table being modified");
  6870. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Target : modify current target, or specified {system} ID");
  6871. }
  6872. /*
  6873. Function: Command_ModifySpawn()
  6874. Purpose : replace "spawn set" commands
  6875. Params : Action : the action to perform (or special handler)
  6876. : Field : the DB field to change
  6877. : Value : what to set the value to
  6878. : Target : what object to change (my target, or spawn_id)
  6879. Dev : John Adams
  6880. Example : /modify spawn set name "Lady Vox"
  6881. :
  6882. Note : Special Handlers, like "zoneto" for Signs
  6883. : /modify spawn zoneto
  6884. : Will set a sign's zone x/y/z to my current coords
  6885. */
  6886. void Commands::Command_ModifySpawn(Client* client, Seperator* sep)
  6887. {
  6888. PrintSep(sep, "COMMAND_MODIFY");
  6889. // need at least 2 args for a valid command
  6890. if( sep && sep->arg[1] )
  6891. {
  6892. // JA: just a quick implementation because I need it :)
  6893. if (strcmp(sep->arg[0], "zoneto") == 0)
  6894. {
  6895. if( sep->IsNumber(1) )
  6896. {
  6897. int32 spawn_id = atoul(sep->arg[1]);
  6898. float x_coord = client->GetPlayer()->GetX();
  6899. float y_coord = client->GetPlayer()->GetY();
  6900. float z_coord = client->GetPlayer()->GetZ();
  6901. float h_coord = client->GetPlayer()->GetHeading();
  6902. database.SaveSignZoneToCoords(spawn_id, x_coord, y_coord, z_coord, h_coord);
  6903. }
  6904. else
  6905. client->SimpleMessage(CHANNEL_COLOR_RED, "Usage: /modify spawn zoneto spawn_id - sets spawn_id to your coords");
  6906. }
  6907. }
  6908. else
  6909. Command_Modify(client);
  6910. }
  6911. /*
  6912. Function: Command_ModifyCharacter()
  6913. Purpose : to replace our other "set" commands
  6914. Params : Action : Add, Remove
  6915. : Field : copper, silver, gold, plat
  6916. : Value : min 1, max unlimited
  6917. : Target : Self, Player
  6918. Dev : Cynnar
  6919. Example : /modify character add gold 50
  6920. : /modify character remove silver 25
  6921. */
  6922. void Commands::Command_ModifyCharacter(Client* client, Seperator* sep)
  6923. {
  6924. PrintSep(sep, "COMMAND_MODIFY");
  6925. int64 value = 0;
  6926. Player* player = client->GetPlayer();
  6927. if (player->HasTarget() && player->GetTarget()->IsPlayer())
  6928. player = (Player*)player->GetTarget();
  6929. // need at least 2 args for a valid command
  6930. if( sep && sep->arg[1] )
  6931. {
  6932. if (strcmp(sep->arg[0], "add") == 0)
  6933. {
  6934. if (strcmp(sep->arg[1], "copper") == 0)
  6935. {
  6936. value = atoi64(sep->arg[2]);
  6937. player->AddCoins(value);
  6938. if (client->GetPlayer() == player)
  6939. {
  6940. client->Message(CHANNEL_COLOR_YELLOW, "You give yourself %llu copper coin%s", value, (value > 1 ? "s" : ""));
  6941. }
  6942. else {
  6943. client->Message(CHANNEL_COLOR_YELLOW, "You give %s %llu copper coin%s", player->GetName(), value, (value > 1 ? "s" : ""));
  6944. client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s gave you %llu copper coin%s", client->GetPlayer()->GetName(), value, (value > 1 ? "s" : ""));
  6945. }
  6946. }
  6947. else if (strcmp(sep->arg[1], "silver") == 0)
  6948. {
  6949. value = atoi64(sep->arg[2]) * 100;
  6950. player->AddCoins(value);
  6951. if (client->GetPlayer() == player)
  6952. {
  6953. client->Message(CHANNEL_COLOR_YELLOW, "You give yourself %llu silver coin%s", value / 100, (value > 1 ? "s" : ""));
  6954. }
  6955. else {
  6956. client->Message(CHANNEL_COLOR_YELLOW, "You give %s %llu silver coin%s", player->GetName(), value / 100, (value > 1 ? "s" : ""));
  6957. client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s gave you %llu silver coin%s", client->GetPlayer()->GetName(), value / 100, (value > 1 ? "s" : ""));
  6958. }
  6959. }
  6960. else if (strcmp(sep->arg[1], "gold") == 0)
  6961. {
  6962. value = atoi64(sep->arg[2]) * 10000;
  6963. player->AddCoins(value);
  6964. if (client->GetPlayer() == player)
  6965. {
  6966. client->Message(CHANNEL_COLOR_YELLOW, "You give yourself %llu gold coin%s", value / 10000, (value > 1 ? "s" : ""));
  6967. }
  6968. else {
  6969. client->Message(CHANNEL_COLOR_YELLOW, "You give %s %llu gold coin%s", player->GetName(), value / 10000, (value > 1 ? "s" : ""));
  6970. client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s gave you %llu gold coin%s", client->GetPlayer()->GetName(), value / 10000, (value > 1 ? "s" : ""));
  6971. }
  6972. }
  6973. else if (strcmp(sep->arg[1], "plat") == 0)
  6974. {
  6975. value = atoi64(sep->arg[2]) * 1000000;
  6976. player->AddCoins(value);
  6977. if (client->GetPlayer() == player)
  6978. {
  6979. client->Message(CHANNEL_COLOR_YELLOW, "You give yourself %llu platinum coin%s", value / 1000000, (value > 1 ? "s" : ""));
  6980. }
  6981. else {
  6982. client->Message(CHANNEL_COLOR_YELLOW, "You give %s %llu platinum coin%s", player->GetName(), value / 1000000, (value > 1 ? "s" : ""));
  6983. client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s gave you %llu platinum coin%s", client->GetPlayer()->GetName(), value / 1000000, (value > 1 ? "s" : ""));
  6984. }
  6985. }
  6986. else
  6987. {
  6988. client->SimpleMessage(CHANNEL_COLOR_RED, "Usage: /modify character [action] [field] [value]");
  6989. client->SimpleMessage(CHANNEL_COLOR_RED, "Actions: add, remove");
  6990. client->SimpleMessage(CHANNEL_COLOR_RED, "Value : copper, silver, gold, plat");
  6991. client->SimpleMessage(CHANNEL_COLOR_RED, "Example: /modify character add copper 20");
  6992. }
  6993. }
  6994. else if (strcmp(sep->arg[0], "remove") == 0)
  6995. {
  6996. if (strcmp(sep->arg[1], "copper") == 0)
  6997. {
  6998. value = atoi64(sep->arg[2]);
  6999. player->RemoveCoins(value);
  7000. if (client->GetPlayer() == player)
  7001. {
  7002. client->Message(CHANNEL_COLOR_YELLOW, "You take %llu copper coin%s from yourself", value, (value > 1 ? "s" : ""));
  7003. }
  7004. else {
  7005. client->Message(CHANNEL_COLOR_YELLOW, "You take %llu copper coin%s from %s", value, (value > 1 ? "s" : ""), player->GetName());
  7006. client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s takes %llu copper coin%s from you", client->GetPlayer()->GetName(), value, (value > 1 ? "s" : ""));
  7007. }
  7008. }
  7009. else if (strcmp(sep->arg[1], "silver") == 0)
  7010. {
  7011. value = atoi64(sep->arg[2]) * 100;
  7012. player->RemoveCoins(value);
  7013. if (client->GetPlayer() == player)
  7014. {
  7015. client->Message(CHANNEL_COLOR_YELLOW, "You take %llu silver coin%s from yourself", value / 100, (value > 1 ? "s" : ""));
  7016. }
  7017. else {
  7018. client->Message(CHANNEL_COLOR_YELLOW, "You take %llu silver coin%s from %s", value / 100, (value > 1 ? "s" : ""), player->GetName());
  7019. client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s takes %llu silver coin%s from you", client->GetPlayer()->GetName(), value / 100, (value > 1 ? "s" : ""));
  7020. }
  7021. }
  7022. else if (strcmp(sep->arg[1], "gold") == 0)
  7023. {
  7024. value = atoi64(sep->arg[2]) * 10000;
  7025. player->RemoveCoins(value);
  7026. if (client->GetPlayer() == player)
  7027. {
  7028. client->Message(CHANNEL_COLOR_YELLOW, "You take %llu gold coin%s from yourself", value / 10000, (value > 1 ? "s" : ""));
  7029. }
  7030. else {
  7031. client->Message(CHANNEL_COLOR_YELLOW, "You take %llu gold coin%s from %s", value / 10000, (value > 1 ? "s" : ""), player->GetName());
  7032. client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s takes %llu gold coin%s from you", client->GetPlayer()->GetName(), value / 10000, (value > 1 ? "s" : ""));
  7033. }
  7034. }
  7035. else if (strcmp(sep->arg[1], "plat") == 0)
  7036. {
  7037. value = atoi64(sep->arg[2]) * 1000000;
  7038. player->RemoveCoins(value);
  7039. if (client->GetPlayer() == player)
  7040. {
  7041. client->Message(CHANNEL_COLOR_YELLOW, "You take %llu platinum coin%s from yourself", value / 1000000, (value > 1 ? "s" : ""));
  7042. }
  7043. else {
  7044. client->Message(CHANNEL_COLOR_YELLOW, "You take %llu platinum coin%s from %s", value / 1000000, (value > 1 ? "s" : ""), player->GetName());
  7045. client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s takes %llu platinum coin%s from you", client->GetPlayer()->GetName(), value / 1000000, (value > 1 ? "s" : ""));
  7046. }
  7047. }
  7048. else
  7049. {
  7050. client->SimpleMessage(CHANNEL_COLOR_RED, "Example: /modify character remove gold 15");
  7051. }
  7052. }
  7053. else if (strcmp(sep->arg[0], "set") == 0) {
  7054. if (strcmp(sep->arg[1], "tslevel") == 0) {
  7055. int8 level = atoi(sep->arg[2]);
  7056. if (level > 0 && level < 256) {
  7057. if (player) {
  7058. if (client->GetPlayer() == player)
  7059. client->ChangeTSLevel(player->GetTSLevel(), level);
  7060. else
  7061. player->GetZone()->GetClientBySpawn(player)->ChangeTSLevel(player->GetTSLevel(), level);
  7062. }
  7063. }
  7064. else
  7065. client->SimpleMessage(CHANNEL_ERROR, "Level must be between 1 - 255");
  7066. }
  7067. else if (strcmp(sep->arg[1], "tsclass") == 0) {
  7068. int8 tsclass = atoi(sep->arg[2]);
  7069. player->SetTradeskillClass(tsclass);
  7070. player->GetInfoStruct()->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  7071. player->GetInfoStruct()->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  7072. player->GetInfoStruct()->set_tradeskill_class3(player->GetTradeskillClass());
  7073. player->SetCharSheetChanged(true);
  7074. }
  7075. }
  7076. }
  7077. else
  7078. {
  7079. client->SimpleMessage(CHANNEL_COLOR_RED, "Usage: /modify character [action] [field] [value]");
  7080. client->SimpleMessage(CHANNEL_COLOR_RED, "Actions: add, remove");
  7081. client->SimpleMessage(CHANNEL_COLOR_RED, "Value : copper, silver, gold, plat");
  7082. client->SimpleMessage(CHANNEL_COLOR_RED, "Example: /modify character remove gold 15");
  7083. }
  7084. }
  7085. void Commands::Command_ModifyFaction(Client* client, Seperator* sep)
  7086. {
  7087. PrintSep(sep, "COMMAND_MODIFY");
  7088. // need at least 2 args for a valid command
  7089. if( sep && sep->arg[1] )
  7090. {
  7091. }
  7092. else
  7093. Command_Modify(client);
  7094. }
  7095. void Commands::Command_ModifyGuild(Client* client, Seperator* sep)
  7096. {
  7097. PrintSep(sep, "COMMAND_MODIFY");
  7098. // need at least 2 args for a valid command
  7099. if( sep && sep->arg[1] )
  7100. {
  7101. }
  7102. else
  7103. Command_Modify(client);
  7104. }
  7105. void Commands::Command_ModifyItem(Client* client, Seperator* sep)
  7106. {
  7107. PrintSep(sep, "COMMAND_MODIFY");
  7108. // need at least 2 args for a valid command
  7109. if( sep && sep->arg[1] )
  7110. {
  7111. }
  7112. else
  7113. Command_Modify(client);
  7114. }
  7115. /*
  7116. Function: Command_ModifyQuest()
  7117. Purpose : to list players quest and completed quests
  7118. Params : Action : list, completed
  7119. : Target : Self, Player
  7120. Dev : Cynnar
  7121. Example : /modify quest list
  7122. : /modify quest completed
  7123. */
  7124. void Commands::Command_ModifyQuest(Client* client, Seperator* sep)
  7125. {
  7126. PrintSep(sep, "COMMAND_MODIFY");
  7127. int64 value = 0;
  7128. Player* player = client->GetPlayer();
  7129. if (player->HasTarget() && player->GetTarget()->IsPlayer())
  7130. player = (Player*)player->GetTarget();
  7131. // need at least 2 args for a valid command
  7132. if (sep && sep->arg[1])
  7133. {
  7134. if (strcmp(sep->arg[0], "list") == 0)
  7135. {
  7136. map<int32, Quest*>* quests = player->GetPlayerQuests();
  7137. map<int32, Quest*>::iterator itr;
  7138. client->Message(CHANNEL_COLOR_YELLOW, "%s's Quest List:.", client->GetPlayer()->GetName());
  7139. if (quests->size() == 0)
  7140. client->Message(CHANNEL_COLOR_YELLOW, "%s has no quests.", client->GetPlayer()->GetName());
  7141. else
  7142. {
  7143. for (itr = quests->begin(); itr != quests->end(); itr++)
  7144. {
  7145. Quest* quest = itr->second;
  7146. client->Message(CHANNEL_COLOR_YELLOW, "%u) %s", itr->first, quest->GetName());
  7147. }
  7148. }
  7149. }
  7150. else if (strcmp(sep->arg[0], "completed") == 0)
  7151. {
  7152. map<int32, Quest*>* quests = player->GetCompletedPlayerQuests();
  7153. map<int32, Quest*>::iterator itr;
  7154. client->Message(CHANNEL_COLOR_YELLOW, "%s's Completed Quest List:.", client->GetPlayer()->GetName());
  7155. if (quests->size() == 0)
  7156. client->Message(CHANNEL_COLOR_YELLOW, "%s has no completed quests.", client->GetPlayer()->GetName());
  7157. else
  7158. {
  7159. for (itr = quests->begin(); itr != quests->end(); itr++)
  7160. {
  7161. Quest* quest = itr->second;
  7162. client->Message(CHANNEL_COLOR_YELLOW, "%u) %s", itr->first, quest->GetName());
  7163. }
  7164. }
  7165. }
  7166. // Add in a progress step, and a LogWrite() for tracking GM Commands.
  7167. // LogWrite(LUA__DEBUG, 0, "LUA", "Quest: %s, function: %s", quest->GetName(), function);
  7168. else if (strcmp(sep->arg[0], "remove") == 0)
  7169. {
  7170. int32 quest_id = 0;
  7171. if (sep && sep->arg[1] && sep->IsNumber(1))
  7172. quest_id = atoul(sep->arg[1]);
  7173. if (quest_id > 0)
  7174. {
  7175. if (lua_interface && client->GetPlayer()->player_quests.count(quest_id) > 0)
  7176. {
  7177. Quest* quest = client->GetPlayer()->player_quests[quest_id];
  7178. if (quest)
  7179. if (client->GetPlayer() == player)
  7180. {
  7181. client->Message(CHANNEL_COLOR_YELLOW, "The quest %s has been removed from your journal", quest->GetName());
  7182. }
  7183. else
  7184. {
  7185. client->Message(CHANNEL_COLOR_YELLOW, "You have removed the quest %s from %s's journal", quest->GetName(), player->GetName());
  7186. client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s has removed the quest %s from your journal", client->GetPlayer()->GetName(), quest->GetName());
  7187. }
  7188. LogWrite(COMMAND__INFO, 0, "GM Command", "%s removed the quest %s from %s", client->GetPlayer()->GetName(), quest->GetName(), player->GetName());
  7189. lua_interface->CallQuestFunction(quest, "Deleted", client->GetPlayer());
  7190. }
  7191. client->RemovePlayerQuest(quest_id);
  7192. client->GetCurrentZone()->SendQuestUpdates(client);
  7193. }
  7194. }
  7195. else if (strcmp(sep->arg[0], "advance") == 0)
  7196. {
  7197. int32 quest_id = 0;
  7198. int32 step = 0;
  7199. if (sep && sep->arg[1] && sep->IsNumber(1))
  7200. {
  7201. quest_id = atoul(sep->arg[1]);
  7202. Quest* quest = client->GetPlayer()->player_quests[quest_id];
  7203. if (sep && sep->arg[2] && sep->IsNumber(1))
  7204. {
  7205. step = atoul(sep->arg[2]);
  7206. if (quest_id > 0 && step > 0)
  7207. {
  7208. if (player && player->IsPlayer() && quest_id > 0 && step > 0 && (player->player_quests.count(quest_id) > 0))
  7209. {
  7210. if (client)
  7211. {
  7212. client->AddPendingQuestUpdate(quest_id, step);
  7213. client->Message(CHANNEL_COLOR_YELLOW, "The quest %s has been advanced one step.", quest->GetName());
  7214. LogWrite(COMMAND__INFO, 0, "GM Command", "%s advanced the quest %s one step", client->GetPlayer()->GetName(), quest->GetName());
  7215. }
  7216. }
  7217. }
  7218. else
  7219. {
  7220. client->Message(CHANNEL_COLOR_RED, "Quest ID and Step Number must be greater than 0!");
  7221. }
  7222. }
  7223. else
  7224. {
  7225. client->Message(CHANNEL_COLOR_RED, "Step Number must be a number!");
  7226. }
  7227. }
  7228. else
  7229. {
  7230. client->Message(CHANNEL_COLOR_RED, "Quest ID must be a number!");
  7231. }
  7232. }
  7233. else
  7234. {
  7235. Command_Modify(client);
  7236. }
  7237. }
  7238. else
  7239. {
  7240. client->SimpleMessage(CHANNEL_COLOR_RED, "Usage: /modify quest [action] [quest id] [step number]");
  7241. client->SimpleMessage(CHANNEL_COLOR_RED, "Actions: list, completed, remove, advance");
  7242. client->SimpleMessage(CHANNEL_COLOR_RED, "Example: /modify quest list");
  7243. client->SimpleMessage(CHANNEL_COLOR_RED, "Example: /modify quest remove 156");
  7244. client->SimpleMessage(CHANNEL_COLOR_RED, "Example: /modify quest advance 50 1");
  7245. }
  7246. }
  7247. void Commands::Command_ModifySkill(Client* client, Seperator* sep)
  7248. {
  7249. PrintSep(sep, "COMMAND_MODIFY");
  7250. // need at least 2 args for a valid command
  7251. if( sep && sep->arg[1] )
  7252. {
  7253. if (strcmp(sep->arg[0], "add") == 0) {
  7254. const char* skill_name = sep->argplus[1];
  7255. Skill* skill = master_skill_list.GetSkillByName(skill_name);
  7256. if (skill) {
  7257. Player* player = 0;
  7258. Client* to_client = 0;
  7259. if (client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer()) {
  7260. player = (Player*)client->GetPlayer()->GetTarget();
  7261. to_client = client->GetCurrentZone()->GetClientBySpawn(player);
  7262. }
  7263. else {
  7264. player = client->GetPlayer();
  7265. to_client = client;
  7266. }
  7267. if (player)
  7268. {
  7269. if (!player->GetSkills()->HasSkill(skill->skill_id))
  7270. {
  7271. player->AddSkill(skill->skill_id, 1, player->GetLevel() * 5, true);
  7272. if (to_client == client) {
  7273. client->Message(CHANNEL_STATUS, "Added skill '%s'.", skill_name);
  7274. }
  7275. else {
  7276. client->Message(CHANNEL_STATUS, "You gave skill '%s' to player '%s'.", skill_name, player->GetName());
  7277. to_client->Message(CHANNEL_STATUS, "%s gave you skill '%s'.", client->GetPlayer()->GetName(), skill_name);
  7278. }
  7279. }
  7280. else
  7281. client->Message(CHANNEL_STATUS, "%s already has the skill '%s'.", to_client == client ? "You" : player->GetName(), skill_name);
  7282. }
  7283. }
  7284. else
  7285. client->Message(CHANNEL_STATUS, "The skill '%s' does not exist.", skill_name);
  7286. }
  7287. else if (strcmp(sep->arg[0], "remove") == 0) {
  7288. const char* skill_name = sep->argplus[1];
  7289. Skill* skill = master_skill_list.GetSkillByName(skill_name);
  7290. if (skill) {
  7291. Player* player = 0;
  7292. Client* to_client = 0;
  7293. if (client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer()) {
  7294. player = (Player*)client->GetPlayer()->GetTarget();
  7295. to_client = client->GetCurrentZone()->GetClientBySpawn(player);
  7296. }
  7297. else {
  7298. player = client->GetPlayer();
  7299. to_client = client;
  7300. }
  7301. if (player)
  7302. {
  7303. if (player->GetSkills()->HasSkill(skill->skill_id))
  7304. {
  7305. player->RemoveSkillFromDB(skill, true);
  7306. if (client == to_client) {
  7307. client->Message(CHANNEL_STATUS, "Removed skill '%s'.", skill_name);
  7308. }
  7309. else {
  7310. client->Message(CHANNEL_STATUS, "Removed skill '%s' from player %s.", skill_name, player->GetName());
  7311. to_client->Message(CHANNEL_STATUS, "%s has removed skill '%s' from you.", client->GetPlayer()->GetName(), skill_name);
  7312. }
  7313. }
  7314. else {
  7315. if (client == to_client)
  7316. client->Message(CHANNEL_STATUS, "You do not have the skill '%s'.", skill_name);
  7317. else
  7318. client->Message(CHANNEL_STATUS, "Player '%s' does not have the skill '%s'.", player->GetName(), skill_name);
  7319. }
  7320. }
  7321. }
  7322. else
  7323. client->Message(CHANNEL_STATUS, "The skill '%s' does not exist.", skill_name);
  7324. }
  7325. else if (strcmp(sep->arg[0], "set") == 0) {
  7326. if (!sep->IsNumber(2)) {
  7327. client->Message(CHANNEL_STATUS, "The last parameter must be a number.");
  7328. return;
  7329. }
  7330. const char* skill_name = sep->arg[1];
  7331. Skill* skill = master_skill_list.GetSkillByName(skill_name);
  7332. if (skill) {
  7333. int16 val = atoi(sep->arg[2]);
  7334. Player* player = 0;
  7335. Client* to_client = 0;
  7336. if (client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer()) {
  7337. player = (Player*)client->GetPlayer()->GetTarget();
  7338. to_client = client->GetCurrentZone()->GetClientBySpawn(player);
  7339. }
  7340. else {
  7341. player = client->GetPlayer();
  7342. to_client = client;
  7343. }
  7344. if (player)
  7345. {
  7346. if (player->GetSkills()->HasSkill(skill->skill_id)) {
  7347. player->GetSkills()->SetSkill(skill->skill_id, val);
  7348. if (client != to_client)
  7349. client->Message(CHANNEL_STATUS, "You set %s's '%s' skill to %i.", player->GetName(), skill_name, val);
  7350. to_client->Message(CHANNEL_STATUS, "Your '%s' skill has been set to %i.", skill_name, val);
  7351. }
  7352. else {
  7353. client->Message(CHANNEL_STATUS, "Target does not have the skill '%s'.", skill_name);
  7354. }
  7355. }
  7356. }
  7357. else {
  7358. client->Message(CHANNEL_STATUS, "The skill '%s' does not exist.", skill_name);
  7359. }
  7360. }
  7361. else {
  7362. client->SimpleMessage(CHANNEL_STATUS, "Usage: /modify skill [action] [skill]");
  7363. client->SimpleMessage(CHANNEL_STATUS, "Actions: add, remove, set");
  7364. client->SimpleMessage(CHANNEL_STATUS, "Example: /modify skill add parry");
  7365. }
  7366. }
  7367. else {
  7368. client->SimpleMessage(CHANNEL_STATUS, "Usage: /modify skill [action] [skill]");
  7369. client->SimpleMessage(CHANNEL_STATUS, "Actions: add, remove, set");
  7370. client->SimpleMessage(CHANNEL_STATUS, "Example: /modify skill add parry");
  7371. }
  7372. }
  7373. void Commands::Command_ModifySpell(Client* client, Seperator* sep)
  7374. {
  7375. PrintSep(sep, "COMMAND_MODIFY");
  7376. // need at least 2 args for a valid command
  7377. if( sep && sep->arg[1] )
  7378. {
  7379. }
  7380. else
  7381. Command_Modify(client);
  7382. }
  7383. void Commands::Command_ModifyZone(Client* client, Seperator* sep)
  7384. {
  7385. PrintSep(sep, "COMMAND_MODIFY");
  7386. // need at least 2 args for a valid command
  7387. if( sep && sep->arg[1] )
  7388. {
  7389. }
  7390. else
  7391. Command_Modify(client);
  7392. }
  7393. /*
  7394. Function: Command_MOTD()
  7395. Purpose : Displays server MOTD
  7396. Params :
  7397. Dev : LethalEncounter
  7398. Example : /motd
  7399. */
  7400. void Commands::Command_MOTD(Client* client)
  7401. {
  7402. if (client)
  7403. ClientPacketFunctions::SendMOTD(client);
  7404. }
  7405. /*
  7406. Function: Command_Pet()
  7407. Purpose : Handle Pet {Command} commands
  7408. Params : attack, backoff, preserve_master, preserve_self, follow, stay, getlost
  7409. Dev :
  7410. Example : /pet preserve_master
  7411. */
  7412. void Commands::Command_Pet(Client* client, Seperator* sep)
  7413. {
  7414. PrintSep(sep, "COMMAND_PET");
  7415. //LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Pet Commands");
  7416. //client->Message(CHANNEL_COLOR_YELLOW, "Pets are not yet implemented.");
  7417. if (!sep || !sep->arg[0])
  7418. return; // should have sep->arg[0] filled
  7419. if (strcmp(sep->arg[0], "hide") == 0) {
  7420. // doing /pet hide will toggle the hide status on all the pets that can be hidden
  7421. Entity* pet = client->GetPlayer()->GetDeityPet();
  7422. if (pet) {
  7423. if (pet->IsPrivateSpawn())
  7424. client->GetPlayer()->HideDeityPet(false);
  7425. else
  7426. client->GetPlayer()->HideDeityPet(true);
  7427. }
  7428. pet = client->GetPlayer()->GetCosmeticPet();
  7429. if (pet) {
  7430. if (pet->IsPrivateSpawn())
  7431. client->GetPlayer()->HideCosmeticPet(false);
  7432. else
  7433. client->GetPlayer()->HideCosmeticPet(true);
  7434. }
  7435. return;
  7436. }
  7437. // below is for all combat pets
  7438. if (!client->GetPlayer()->HasPet()) {
  7439. client->Message(CHANNEL_COLOR_YELLOW, "You do not have a pet.");
  7440. return;
  7441. }
  7442. if (strcmp(sep->arg[0], "stay") == 0) {
  7443. client->Message(CHANNEL_COLOR_YELLOW, "You command your pet to stay.");
  7444. client->GetPlayer()->GetInfoStruct()->set_pet_movement(1);
  7445. client->GetPlayer()->SetCharSheetChanged(true);
  7446. if (client->GetPlayer()->GetPet())
  7447. client->GetPlayer()->GetPet()->following = false;
  7448. if (client->GetPlayer()->GetCharmedPet())
  7449. client->GetPlayer()->GetCharmedPet()->following = false;
  7450. }
  7451. else if (strcmp(sep->arg[0], "follow") == 0) {
  7452. client->Message(CHANNEL_COLOR_YELLOW, "You command your pet to follow.");
  7453. client->GetPlayer()->GetInfoStruct()->set_pet_movement(2);
  7454. client->GetPlayer()->SetCharSheetChanged(true);
  7455. }
  7456. else if (strcmp(sep->arg[0], "preserve_master") == 0) {
  7457. if (client->GetPlayer()->GetInfoStruct()->get_pet_behavior() & 1) {
  7458. client->Message(CHANNEL_COLOR_YELLOW, "Your pet will no longer protect you.");
  7459. client->GetPlayer()->GetInfoStruct()->set_pet_behavior(client->GetPlayer()->GetInfoStruct()->get_pet_behavior()-1);
  7460. }
  7461. else {
  7462. client->Message(CHANNEL_COLOR_YELLOW, "You command your pet to protect you.");
  7463. client->GetPlayer()->GetInfoStruct()->set_pet_behavior(client->GetPlayer()->GetInfoStruct()->get_pet_behavior()+1);
  7464. }
  7465. client->GetPlayer()->SetCharSheetChanged(true);
  7466. }
  7467. else if (strcmp(sep->arg[0], "preserve_self") == 0) {
  7468. if (client->GetPlayer()->GetInfoStruct()->get_pet_behavior() & 2) {
  7469. client->Message(CHANNEL_COLOR_YELLOW, "Your pet will no longer protect itself.");
  7470. client->GetPlayer()->GetInfoStruct()->set_pet_behavior(client->GetPlayer()->GetInfoStruct()->get_pet_behavior()-2);
  7471. }
  7472. else {
  7473. client->Message(CHANNEL_COLOR_YELLOW, "You command your pet to protect itself.");
  7474. client->GetPlayer()->GetInfoStruct()->set_pet_behavior(client->GetPlayer()->GetInfoStruct()->get_pet_behavior()+2);
  7475. }
  7476. client->GetPlayer()->SetCharSheetChanged(true);
  7477. }
  7478. else if (strcmp(sep->arg[0], "backoff") == 0) {
  7479. client->Message(CHANNEL_COLOR_YELLOW, "You command your pet to back down.");
  7480. if (client->GetPlayer()->GetPet())
  7481. ((NPC*)client->GetPlayer()->GetPet())->Brain()->ClearHate();
  7482. if (client->GetPlayer()->GetCharmedPet())
  7483. ((NPC*)client->GetPlayer()->GetCharmedPet())->Brain()->ClearHate();
  7484. client->GetPlayer()->GetInfoStruct()->set_pet_behavior(0);
  7485. client->GetPlayer()->SetCharSheetChanged(true);
  7486. }
  7487. else if (strcmp(sep->arg[0], "attack") == 0) {
  7488. if (client->GetPlayer()->HasTarget() && client->GetPlayer()->GetTarget()->IsEntity()) {
  7489. if (client->GetPlayer()->AttackAllowed((Entity*)client->GetPlayer()->GetTarget())){
  7490. client->Message(CHANNEL_COLOR_YELLOW, "You command your pet to attack your target.");
  7491. if (client->GetPlayer()->GetPet())
  7492. client->GetPlayer()->GetPet()->AddHate((Entity*)client->GetPlayer()->GetTarget(), 1);
  7493. if (client->GetPlayer()->GetCharmedPet())
  7494. client->GetPlayer()->GetCharmedPet()->AddHate((Entity*)client->GetPlayer()->GetTarget(), 1);
  7495. }
  7496. else
  7497. client->Message(CHANNEL_COLOR_YELLOW, "You can not attack that.");
  7498. }
  7499. else
  7500. client->Message(CHANNEL_COLOR_YELLOW, "You do not have a target.");
  7501. }
  7502. else if (strcmp(sep->arg[0], "getlost") == 0) {
  7503. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetPet());
  7504. client->GetPlayer()->DismissPet((NPC*)client->GetPlayer()->GetCharmedPet());
  7505. client->Message(CHANNEL_COLOR_YELLOW, "You tell your pet to get lost.");
  7506. }
  7507. else
  7508. client->Message(CHANNEL_COLOR_YELLOW, "Unknown pet command.");
  7509. }
  7510. /*
  7511. Function: Command_PetName()
  7512. Purpose : Pet your name (???)
  7513. Params :
  7514. Dev :
  7515. Example :
  7516. */
  7517. void Commands::Command_PetName(Client* client, Seperator* sep)
  7518. {
  7519. PrintSep(sep, "COMMAND_PETNAME");
  7520. LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Pet Name Command");
  7521. client->Message(CHANNEL_COLOR_YELLOW, "Pets are not yet implemented.");
  7522. }
  7523. /*
  7524. Function: Command_NamePet()
  7525. Purpose : Name your pet
  7526. Params :
  7527. Dev :
  7528. Example :
  7529. */
  7530. void Commands::Command_NamePet(Client* client, Seperator* sep)
  7531. {
  7532. PrintSep(sep, "COMMAND_NAME_PET");
  7533. LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Name Pet Command");
  7534. client->Message(CHANNEL_COLOR_YELLOW, "Pets are not yet implemented.");
  7535. }
  7536. /*
  7537. Function: Command_Rename()
  7538. Purpose : Renames existing pet
  7539. Params :
  7540. Dev :
  7541. Example :
  7542. */
  7543. void Commands::Command_Rename(Client* client, Seperator* sep)
  7544. {
  7545. PrintSep(sep, "COMMAND_RENAME");
  7546. LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Rename Pet Command");
  7547. client->Message(CHANNEL_COLOR_YELLOW, "Pets are not yet implemented.");
  7548. }
  7549. /*
  7550. Function: Command_ConfirmRename()
  7551. Purpose : Confirms renaming your pet
  7552. Params :
  7553. Dev :
  7554. Example :
  7555. */
  7556. void Commands::Command_ConfirmRename(Client* client, Seperator* sep)
  7557. {
  7558. PrintSep(sep, "COMMAND_CONFIRMRENAME");
  7559. LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Confirm Rename Pet Command");
  7560. client->Message(CHANNEL_COLOR_YELLOW, "Pets are not yet implemented.");
  7561. }
  7562. /*
  7563. Function: Command_PetOptions()
  7564. Purpose : Sets various pet options
  7565. Params :
  7566. Dev :
  7567. Example :
  7568. */
  7569. void Commands::Command_PetOptions(Client* client, Seperator* sep)
  7570. {
  7571. PrintSep(sep, "COMMAND_PETOPTIONS");
  7572. Player* player = client->GetPlayer();
  7573. Spawn* target = player->GetTarget();
  7574. if (!target)
  7575. return;
  7576. if (target == player->GetPet())
  7577. client->SendPetOptionsWindow(player->GetPet()->GetName());
  7578. else if (target == player->GetCharmedPet())
  7579. client->SendPetOptionsWindow(player->GetCharmedPet()->GetName());
  7580. else if (target == player->GetCosmeticPet())
  7581. client->SendPetOptionsWindow(player->GetCosmeticPet()->GetName(), 0);
  7582. else if (target == player->GetDeityPet())
  7583. client->SendPetOptionsWindow(player->GetDeityPet()->GetName(), 0);
  7584. }
  7585. /*
  7586. Function: Command_Random()
  7587. Purpose : Handles /random dice roll in-game
  7588. Params : 1-100
  7589. Dev : Scatman
  7590. Example : /randon 1 100
  7591. */
  7592. void Commands::Command_Random(Client* client, Seperator* sep)
  7593. {
  7594. char message[256] = {0};
  7595. if (sep)
  7596. {
  7597. if (sep->GetArgNumber() == 0 && sep->IsNumber(0))
  7598. sprintf(message, "Random: %s rolls 1 to %i on the magic dice...and scores a %i!", client->GetPlayer()->GetName(), atoi(sep->arg[0]), MakeRandomInt(1, atoi(sep->arg[0])));
  7599. else if (sep->GetArgNumber() > 0 && sep->IsNumber(0) && sep->IsNumber(1))
  7600. sprintf(message, "Random: %s rolls from %i to %i on the magic dice...and scores a %i!", client->GetPlayer()->GetName(), atoi(sep->arg[0]), atoi(sep->arg[1]), MakeRandomInt(atoi(sep->arg[0]), atoi(sep->arg[1])));
  7601. else
  7602. sprintf(message, "Random: %s rolls from 1 to 100 on the magic dice...and scores a %i!", client->GetPlayer()->GetName(), MakeRandomInt(1, 100));
  7603. }
  7604. else
  7605. sprintf(message, "Random: %s rolls from 1 to 100 on the magic dice...and scores a %i!", client->GetPlayer()->GetName(), MakeRandomInt(1, 100));
  7606. client->GetPlayer()->GetZone()->HandleChatMessage(0, 0, CHANNEL_EMOTE, message);
  7607. }
  7608. /*
  7609. Function: Command_Randomize()
  7610. Purpose : Sets randomize (appearance) values for NPCs
  7611. Params : Attrib Name
  7612. Dev : Scatman
  7613. Example : /randomize gender 1 -- will randomize the NPCs gender (male/female)
  7614. */
  7615. void Commands::Command_Randomize(Client* client, Seperator* sep)
  7616. {
  7617. NPC* target = (NPC*)client->GetPlayer()->GetTarget();
  7618. if (target)
  7619. {
  7620. if (target->IsNPC())
  7621. {
  7622. if (sep && sep->arg[0] && !sep->IsNumber(0))
  7623. {
  7624. const char* value = sep->arg[0];
  7625. if (strncasecmp(value, "show", strlen(value)) == 0)
  7626. {
  7627. client->DisplayRandomizeFeatures(target->GetRandomize());
  7628. }
  7629. else
  7630. {
  7631. if (sep->arg[1] && sep->IsNumber(1))
  7632. {
  7633. int8 option = atoi(sep->arg[1]);
  7634. if (option == 0 || option == 1)
  7635. {
  7636. int32 feature = 0;
  7637. char feature_text[32] = {0};
  7638. if (strncasecmp(value, "gender", strlen(value)) == 0) {
  7639. feature = RANDOMIZE_GENDER;
  7640. strncpy(feature_text, "gender", sizeof(feature_text) - 1);
  7641. }
  7642. else if (strncasecmp(value, "race", strlen(value)) == 0) {
  7643. feature = RANDOMIZE_RACE;
  7644. strncpy(feature_text, "race", sizeof(feature_text) - 1);
  7645. }
  7646. else if (strncasecmp(value, "model", strlen(value)) == 0) {
  7647. feature = RANDOMIZE_MODEL_TYPE;
  7648. strncpy(feature_text, "model", sizeof(feature_text) - 1);
  7649. }
  7650. else if (strncasecmp(value, "facial_hair", strlen(value)) == 0) {
  7651. feature = RANDOMIZE_FACIAL_HAIR_TYPE;
  7652. strncpy(feature_text, "facial hair", sizeof(feature_text) - 1);
  7653. }
  7654. else if (strncasecmp(value, "hair", strlen(value)) == 0) {
  7655. feature = RANDOMIZE_HAIR_TYPE;
  7656. strncpy(feature_text, "hair", sizeof(feature_text) - 1);
  7657. }
  7658. else if (strncasecmp(value, "wing", strlen(value)) == 0) {
  7659. feature = RANDOMIZE_WING_TYPE;
  7660. strncpy(feature_text, "wings", sizeof(feature_text) - 1);
  7661. }
  7662. else if (strncasecmp(value, "cheek", strlen(value)) == 0) {
  7663. feature = RANDOMIZE_CHEEK_TYPE;
  7664. strncpy(feature_text, "cheeks", sizeof(feature_text) - 1);
  7665. }
  7666. else if (strncasecmp(value, "chin", strlen(value)) == 0) {
  7667. feature = RANDOMIZE_CHIN_TYPE;
  7668. strncpy(feature_text, "chin", sizeof(feature_text) - 1);
  7669. }
  7670. else if (strncasecmp(value, "ear", strlen(value)) == 0) {
  7671. feature = RANDOMIZE_EAR_TYPE;
  7672. strncpy(feature_text, "ears", sizeof(feature_text) - 1);
  7673. }
  7674. else if (strncasecmp(value, "eye_brow", strlen(value)) == 0) {
  7675. feature = RANDOMIZE_EYE_BROW_TYPE;
  7676. strncpy(feature_text, "eye brows", sizeof(feature_text) - 1);
  7677. }
  7678. else if (strncasecmp(value, "eye", strlen(value)) == 0) {
  7679. feature = RANDOMIZE_EYE_TYPE;
  7680. strncpy(feature_text, "eyes", sizeof(feature_text) - 1);
  7681. }
  7682. else if (strncasecmp(value, "lip", strlen(value)) == 0) {
  7683. feature = RANDOMIZE_LIP_TYPE;
  7684. strncpy(feature_text, "lips", sizeof(feature_text) - 1);
  7685. }
  7686. else if (strncasecmp(value, "nose", strlen(value)) == 0) {
  7687. feature = RANDOMIZE_NOSE_TYPE;
  7688. strncpy(feature_text, "nose", sizeof(feature_text) - 1);
  7689. }
  7690. else if (strncasecmp(value, "eye_color", strlen(value)) == 0) {
  7691. feature = RANDOMIZE_EYE_COLOR;
  7692. strncpy(feature_text, "eye color", sizeof(feature_text) - 1);
  7693. }
  7694. else if (strncasecmp(value, "hair_color", strlen(value)) == 0) {
  7695. feature = RANDOMIZE_HAIR_TYPE_COLOR;
  7696. strncpy(feature_text, "hair color", sizeof(feature_text) - 1);
  7697. }
  7698. else if (strncasecmp(value, "hair_color1", strlen(value)) == 0) {
  7699. feature = RANDOMIZE_HAIR_COLOR1;
  7700. strncpy(feature_text, "hair color1", sizeof(feature_text) - 1);
  7701. }
  7702. else if (strncasecmp(value, "hair_color2", strlen(value)) == 0) {
  7703. feature = RANDOMIZE_HAIR_COLOR2;
  7704. strncpy(feature_text, "hair color2", sizeof(feature_text) - 1);
  7705. }
  7706. else if (strncasecmp(value, "hair_highlight", strlen(value)) == 0) {
  7707. feature = RANDOMIZE_HAIR_HIGHLIGHT;
  7708. strncpy(feature_text, "hair highlights", sizeof(feature_text) - 1);
  7709. }
  7710. else if (strncasecmp(value, "facial_hair_color", strlen(value)) == 0) {
  7711. feature = RANDOMIZE_HAIR_FACE_COLOR;
  7712. strncpy(feature_text, "facial hair color", sizeof(feature_text) - 1);
  7713. }
  7714. else if (strncasecmp(value, "facial_hair_color_highlight", strlen(value)) == 0) {
  7715. feature = RANDOMIZE_HAIR_FACE_HIGHLIGHT_COLOR;
  7716. strncpy(feature_text, "facial hair color highlights", sizeof(feature_text) - 1);
  7717. }
  7718. else if (strncasecmp(value, "hair_color_highlight", strlen(value)) == 0) {
  7719. feature = RANDOMIZE_HAIR_TYPE_HIGHLIGHT_COLOR;
  7720. strncpy(feature_text, "hair color highlights", sizeof(feature_text) - 1);
  7721. }
  7722. else if (strncasecmp(value, "skin_color", strlen(value)) == 0) {
  7723. feature = RANDOMIZE_SKIN_COLOR;
  7724. strncpy(feature_text, "skin color", sizeof(feature_text) - 1);
  7725. }
  7726. else if (strncasecmp(value, "wing_color1", strlen(value)) == 0) {
  7727. feature = RANDOMIZE_WING_COLOR1;
  7728. strncpy(feature_text, "wing color1", sizeof(feature_text) - 1);
  7729. }
  7730. else if (strncasecmp(value, "wing_color2", strlen(value)) == 0) {
  7731. feature = RANDOMIZE_WING_COLOR2;
  7732. strncpy(feature_text, "wing color2", sizeof(feature_text) - 1);
  7733. }
  7734. else {
  7735. client->Message(CHANNEL_COLOR_YELLOW, "'%s' is not a valid feature to randomize.", value);
  7736. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Valid features are: 'gender', 'race', 'model', 'hair', 'facial_hair', 'legs', 'wings', 'cheek', 'chin', 'ear', 'eye', 'eye_brow', 'lip', 'nose', 'eye_color', 'hair_color1', 'hair_color2', 'hair_highlight', 'facial_hair_color', 'facial_hair_color_highlight', 'hair_color', 'hair_color_highlight', 'skin_color', 'wing_color1', 'wing_color2'.");
  7737. }
  7738. if (feature > 0) {
  7739. if (option == 1) {
  7740. if (target->GetRandomize() & feature)
  7741. client->Message(CHANNEL_COLOR_YELLOW, "'%s' is already set to randomly generate their %s.", target->GetName(), feature_text);
  7742. else {
  7743. target->AddRandomize(feature);
  7744. ((NPC*)client->GetCurrentZone()->GetSpawn(target->GetDatabaseID()))->AddRandomize(feature);
  7745. database.UpdateRandomize(target->GetDatabaseID(), feature);
  7746. client->Message(CHANNEL_COLOR_YELLOW, "'%s' will now generate their %s randomly.", target->GetName(), feature_text);
  7747. }
  7748. }
  7749. else {
  7750. if (target->GetRandomize() & feature) {
  7751. target->AddRandomize(-feature);
  7752. ((NPC*)client->GetCurrentZone()->GetSpawn(target->GetDatabaseID()))->AddRandomize(-feature);
  7753. database.UpdateRandomize(target->GetDatabaseID(), -feature);
  7754. client->Message(CHANNEL_COLOR_YELLOW, "'%s' will no longer generate their %s randomly.", target->GetName(), feature_text);
  7755. }
  7756. else
  7757. client->Message(CHANNEL_COLOR_YELLOW, "'%s' already does not randomly generate their %s.", target->GetName(), feature_text);
  7758. }
  7759. }
  7760. }
  7761. else
  7762. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You must specify either a 1(on) or 0(off) as the second parameter.");
  7763. }
  7764. else
  7765. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You must specify either a 1(on) or 0(off) as the second parameter.");
  7766. }
  7767. }
  7768. else {
  7769. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /randomize [show | [feature [1|0]]");
  7770. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "'show' will display current configured features");
  7771. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Valid features are: 'gender', 'race', 'model', 'hair', 'facial_hair', 'legs', 'wings', 'cheek', 'chin', 'ear', 'eye', 'eye_brow', 'lip', 'nose', 'eye_color', 'hair_color1', 'hair_color2', 'hair_highlight', 'facial_hair_color', 'facial_hair_color_highlight', 'hair_color', 'hair_color_highlight', 'skin_color', 'wing_color1', 'wing_color2'.");
  7772. }
  7773. }
  7774. else
  7775. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The target you wish to randomize must be an NPC.");
  7776. }
  7777. else
  7778. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You must select the target you wish to randomize.");
  7779. }
  7780. /*
  7781. Function: Command_ShowCloak()
  7782. Purpose : Character Settings combo box for Show Cloak
  7783. Params : true/false
  7784. Dev : John Adams
  7785. Example :
  7786. */
  7787. void Commands::Command_ShowCloak(Client* client, Seperator* sep)
  7788. {
  7789. Player* player = client->GetPlayer();
  7790. if (sep && sep->arg[0])
  7791. {
  7792. const char* value = sep->arg[0];
  7793. if (strncasecmp(value, "true", strlen(value)) == 0)
  7794. {
  7795. player->set_character_flag(CF_SHOW_CLOAK);
  7796. player->reset_character_flag(CF2_SHOW_RANGED);
  7797. }
  7798. else if (strncasecmp(value, "false", strlen(value)) == 0)
  7799. player->reset_character_flag(CF_SHOW_CLOAK);
  7800. else
  7801. {
  7802. client->Message(CHANNEL_COLOR_YELLOW, "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
  7803. LogWrite(COMMAND__WARNING, 0, "Command", "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
  7804. }
  7805. }
  7806. }
  7807. /*
  7808. Function: Command_ShowHelm()
  7809. Purpose : Character Settings combo box for Show Helm
  7810. Params : true/false
  7811. Dev : John Adams
  7812. Example :
  7813. */
  7814. void Commands::Command_ShowHelm(Client* client, Seperator* sep)
  7815. {
  7816. Player* player = client->GetPlayer();
  7817. if (sep && sep->arg[0])
  7818. {
  7819. const char* value = sep->arg[0];
  7820. if (strncasecmp(value, "true", strlen(value)) == 0)
  7821. {
  7822. player->reset_character_flag(CF_HIDE_HELM);
  7823. player->set_character_flag(CF_HIDE_HOOD);
  7824. }
  7825. else if (strncasecmp(value, "false", strlen(value)) == 0)
  7826. player->set_character_flag(CF_HIDE_HELM);
  7827. else
  7828. {
  7829. client->Message(CHANNEL_COLOR_YELLOW, "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
  7830. LogWrite(COMMAND__WARNING, 0, "Command", "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
  7831. }
  7832. }
  7833. }
  7834. /*
  7835. Function: Command_ShowHood()
  7836. Purpose : Character Settings combo box for Show Hood
  7837. Params : true/false
  7838. Dev : John Adams
  7839. Example :
  7840. */
  7841. void Commands::Command_ShowHood(Client* client, Seperator* sep)
  7842. {
  7843. Player* player = client->GetPlayer();
  7844. if (sep && sep->arg[0])
  7845. {
  7846. const char* value = sep->arg[0];
  7847. if (strncasecmp(value, "true", strlen(value)) == 0)
  7848. {
  7849. player->reset_character_flag(CF_HIDE_HOOD);
  7850. player->set_character_flag(CF_HIDE_HELM);
  7851. }
  7852. else if (strncasecmp(value, "false", strlen(value)) == 0)
  7853. player->set_character_flag(CF_HIDE_HOOD);
  7854. else
  7855. {
  7856. client->Message(CHANNEL_COLOR_YELLOW, "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
  7857. LogWrite(COMMAND__WARNING, 0, "Command", "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
  7858. }
  7859. }
  7860. }
  7861. /*
  7862. Function: Command_ShowHoodHelm()
  7863. Purpose : Character Settings combo box for Show Helm or Hood
  7864. Params : true/false
  7865. Dev : John Adams
  7866. Example :
  7867. */
  7868. void Commands::Command_ShowHoodHelm(Client* client, Seperator* sep)
  7869. {
  7870. Player* player = client->GetPlayer();
  7871. if (sep && sep->arg[0])
  7872. {
  7873. const char* value = sep->arg[0];
  7874. if (strncasecmp(value, "true", strlen(value)) == 0)
  7875. {
  7876. player->reset_character_flag(CF_HIDE_HOOD);
  7877. player->reset_character_flag(CF_HIDE_HELM);
  7878. }
  7879. else if (strncasecmp(value, "false", strlen(value)) == 0)
  7880. {
  7881. // don't think we ever wind up in here...
  7882. player->set_character_flag(CF_HIDE_HOOD);
  7883. player->set_character_flag(CF_HIDE_HELM);
  7884. }
  7885. else
  7886. {
  7887. client->Message(CHANNEL_COLOR_YELLOW, "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
  7888. LogWrite(COMMAND__WARNING, 0, "Command", "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
  7889. }
  7890. }
  7891. }
  7892. /*
  7893. Function: Command_ShowRanged()
  7894. Purpose : Character Settings combo box for Show Ranged weapon
  7895. Params : true/false
  7896. Dev : John Adams
  7897. Example :
  7898. */
  7899. void Commands::Command_ShowRanged(Client* client, Seperator* sep)
  7900. {
  7901. Player* player = client->GetPlayer();
  7902. if (sep && sep->arg[0])
  7903. {
  7904. const char* value = sep->arg[0];
  7905. if (strncasecmp(value, "true", strlen(value)) == 0)
  7906. {
  7907. player->set_character_flag(CF2_SHOW_RANGED);
  7908. player->reset_character_flag(CF_SHOW_CLOAK);
  7909. }
  7910. else if (strncasecmp(value, "false", strlen(value)) == 0)
  7911. player->reset_character_flag(CF2_SHOW_RANGED);
  7912. else
  7913. {
  7914. client->Message(CHANNEL_COLOR_YELLOW, "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
  7915. LogWrite(COMMAND__WARNING, 0, "Command", "Not supposed to be here! Please /bug this: Error in %s (%u)", __FUNCTION__, __LINE__);
  7916. }
  7917. }
  7918. }
  7919. /*
  7920. Function:
  7921. Purpose :
  7922. Params :
  7923. Dev :
  7924. Example :
  7925. */
  7926. void Commands::Command_Skills(Client* client, Seperator* sep, int handler)
  7927. {
  7928. Player* player = 0;
  7929. Client* to_client = 0;
  7930. if(client->GetPlayer()->GetTarget() && client->GetPlayer()->GetTarget()->IsPlayer())
  7931. to_client = client->GetPlayer()->GetTarget()->GetZone()->GetClientBySpawn(client->GetPlayer()->GetTarget());
  7932. switch(handler)
  7933. {
  7934. case COMMAND_SKILL:
  7935. {
  7936. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /skill [add|remove|list] [skill name]");
  7937. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Target player to add/remove skills for that player.");
  7938. break;
  7939. }
  7940. case COMMAND_SKILL_ADD:
  7941. {
  7942. if (sep && sep->arg[0])
  7943. {
  7944. const char* skill_name = sep->argplus[0];
  7945. Skill* skill = master_skill_list.GetSkillByName(skill_name);
  7946. if (skill && to_client && !(client->GetPlayer() == to_client->GetPlayer())) // add skill to your target, if target is not you
  7947. {
  7948. player = to_client->GetPlayer();
  7949. if (player)
  7950. {
  7951. if (!player->GetSkills()->HasSkill(skill->skill_id))
  7952. {
  7953. player->AddSkill(skill->skill_id, 1, player->GetLevel() * 5, true);
  7954. client->Message(CHANNEL_COLOR_YELLOW, "You gave skill '%s' to player '%s'.", skill_name, player->GetName());
  7955. to_client->Message(CHANNEL_COLOR_YELLOW, "%s gave you skill '%s'.", client->GetPlayer()->GetName(), skill_name);
  7956. }
  7957. else
  7958. client->Message(CHANNEL_COLOR_YELLOW, "%s already has the skill '%s'.", player->GetName(), skill_name);
  7959. }
  7960. }
  7961. else if (skill) // add skill to yourself
  7962. {
  7963. player = client->GetPlayer();
  7964. if (player)
  7965. {
  7966. if (!player->GetSkills()->HasSkill(skill->skill_id))
  7967. {
  7968. player->AddSkill(skill->skill_id, 1, player->GetLevel() * 5, true);
  7969. client->Message(CHANNEL_COLOR_YELLOW, "Added skill '%s'.", skill_name);
  7970. }
  7971. else
  7972. client->Message(CHANNEL_COLOR_YELLOW, "You already have the skill '%s'.", skill_name);
  7973. }
  7974. }
  7975. else
  7976. client->Message(CHANNEL_COLOR_YELLOW, "The skill '%s' does not exist.", skill_name);
  7977. }
  7978. else
  7979. {
  7980. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /skill add [skill name]");
  7981. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Target player to give skill to that player.");
  7982. }
  7983. break;
  7984. }
  7985. case COMMAND_SKILL_REMOVE:
  7986. {
  7987. if (sep && sep->arg[0])
  7988. {
  7989. const char* skill_name = sep->argplus[0];
  7990. Skill* skill = master_skill_list.GetSkillByName(skill_name);
  7991. if (skill && to_client && !(client->GetPlayer() == to_client->GetPlayer())) // remove skill from your target, if target is not you
  7992. {
  7993. player = to_client->GetPlayer();
  7994. if (player)
  7995. {
  7996. if (player->GetSkills()->HasSkill(skill->skill_id))
  7997. {
  7998. player->RemoveSkillFromDB(skill, true);
  7999. client->Message(CHANNEL_COLOR_YELLOW, "Removed skill '%s' from player %s.", skill_name, player->GetName());
  8000. to_client->Message(CHANNEL_COLOR_YELLOW, "%s has removed skill '%s' from you.", client->GetPlayer()->GetName(), skill_name);
  8001. }
  8002. else
  8003. client->Message(CHANNEL_COLOR_YELLOW, "Player '%s' does not have the skill '%s'.", player->GetName(), skill_name);
  8004. }
  8005. }
  8006. else if(skill) // remove skill from yourself
  8007. {
  8008. Player* player = client->GetPlayer();
  8009. if (player)
  8010. {
  8011. if (player->GetSkills()->HasSkill(skill->skill_id))
  8012. {
  8013. player->RemoveSkillFromDB(skill, true);
  8014. client->Message(CHANNEL_COLOR_YELLOW, "Removed skill '%s'.", skill_name);
  8015. }
  8016. else
  8017. client->Message(CHANNEL_COLOR_YELLOW, "You do not have the skill '%s'.", skill_name);
  8018. }
  8019. }
  8020. else
  8021. client->Message(CHANNEL_COLOR_YELLOW, "The skill '%s' does not exist.", skill_name);
  8022. }
  8023. else
  8024. {
  8025. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /skill remove [skill name]");
  8026. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Target player to give skill to that player.");
  8027. }
  8028. break;
  8029. }
  8030. case COMMAND_SKILL_LIST:
  8031. {
  8032. if (sep && sep->arg[0])
  8033. {
  8034. const char* skill_name = sep->argplus[0];
  8035. client->Message(CHANNEL_COLOR_YELLOW, "Listing skills like '%s':", skill_name);
  8036. map<int32, Skill*>* skills = master_skill_list.GetAllSkills();
  8037. map<int32, Skill*>::iterator itr;
  8038. if (skills && skills->size() > 0)
  8039. {
  8040. for (itr = skills->begin(); itr != skills->end(); itr++)
  8041. {
  8042. Skill* skill = itr->second;
  8043. string current_skill_name = ::ToLower(string(skill->name.data.c_str()));
  8044. if (current_skill_name.find(::ToLower(string(skill_name))) < 0xFFFFFFFF)
  8045. client->Message(CHANNEL_COLOR_YELLOW, "%s (%u)", skill->name.data.c_str(), skill->skill_id);
  8046. }
  8047. }
  8048. }
  8049. else
  8050. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /skill list [skill name]");
  8051. break;
  8052. }
  8053. }
  8054. }
  8055. /*
  8056. Function: Command_SpawnTemplate()
  8057. Purpose : Create or Use defined Spawn Templates
  8058. Params : create, save, rempve, list
  8059. Dev : John Adams
  8060. Example : /spawn template create "Test"
  8061. */
  8062. void Commands::Command_SpawnTemplate(Client* client, Seperator* sep)
  8063. {
  8064. if (sep == NULL || sep->arg[0] == NULL)
  8065. {
  8066. client->Message(CHANNEL_COLOR_YELLOW, "Examples:\n/spawn template save Test - saves a template of the targetted spawn as the name Test\n/spawn template list - shows a list of current templates\n/spawn template spawn [id|name] creates a new spawn based on template [id|name] at your current location.");
  8067. return;
  8068. }
  8069. // got params, continue
  8070. const char * template_cmd = sep->arg[0];
  8071. if (strncasecmp(template_cmd, "list", strlen(template_cmd)) == 0)
  8072. {
  8073. if (!sep->IsSet(1))
  8074. {
  8075. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Usage: /spawn template list [name|location_id]");
  8076. client->SimpleMessage(CHANNEL_COLOR_YELLOW,"Examples:\n/spawn template list [name] - will show all templates containing [name].\n/spawn template list [location_id] - will show all templates that [location_id] is assigned to.");
  8077. return;
  8078. }
  8079. map<int32, string>* template_names = 0;
  8080. if (sep->IsNumber(1))
  8081. {
  8082. int32 location_id = 0;
  8083. location_id = atoi(sep->arg[1]);
  8084. template_names = database.GetSpawnTemplateListByID(location_id);
  8085. }
  8086. else
  8087. {
  8088. const char* name = 0;
  8089. name = sep->argplus[1];
  8090. template_names = database.GetSpawnTemplateListByName(name);
  8091. }
  8092. if(!template_names)
  8093. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "No templates found.");
  8094. else
  8095. {
  8096. map<int32, string>::iterator itr;
  8097. client->SimpleMessage(CHANNEL_COLOR_YELLOW," ID Name: ");
  8098. for(itr = template_names->begin(); itr != template_names->end(); itr++)
  8099. client->Message(CHANNEL_COLOR_YELLOW,"%03lu %s", itr->first, itr->second.c_str());
  8100. safe_delete(template_names);
  8101. }
  8102. }
  8103. else if (strncasecmp(template_cmd, "save", strlen(template_cmd)) == 0)
  8104. {
  8105. NPC* target = (NPC*)client->GetPlayer()->GetTarget();
  8106. if ( target && (target->IsNPC() || target->IsObject() || target->IsSign() || target->IsWidget() || target->IsGroundSpawn()) )
  8107. {
  8108. if (sep && sep->arg[1][0] && !sep->IsNumber(1))
  8109. {
  8110. // first, lookup to see if template name already exists
  8111. const char* name = 0;
  8112. name = sep->argplus[1];
  8113. map<int32, string>* template_names = database.GetSpawnTemplateListByName(name);
  8114. if(!template_names)
  8115. {
  8116. int32 new_template_id = database.SaveSpawnTemplate(target->GetSpawnLocationID(), name);
  8117. if( new_template_id > 0 )
  8118. client->Message(CHANNEL_COLOR_YELLOW, "Spawn template '%s' added for spawn '%s' (%u) as TemplateID: %u", name, target->GetName(), target->GetSpawnLocationID(), new_template_id);
  8119. else
  8120. client->Message(CHANNEL_COLOR_RED, "ERROR: Failed to add new template '%s' for spawn '%s' (%u).", name, target->GetName(), target->GetSpawnLocationID());
  8121. }
  8122. else
  8123. client->Message(CHANNEL_COLOR_RED, "ERROR: Failed to add new template '%s' - Already exists!", name);
  8124. }
  8125. else
  8126. client->Message(CHANNEL_COLOR_RED, "ERROR: Saving a new spawn template requires a valid template name!");
  8127. }
  8128. else
  8129. client->Message(CHANNEL_COLOR_RED, "ERROR: You must target the spawn you wish to save as a template!");
  8130. }
  8131. else if (strncasecmp(template_cmd, "remove", strlen(template_cmd)) == 0)
  8132. {
  8133. if (sep && sep->arg[1][0] && sep->IsNumber(1))
  8134. {
  8135. int32 template_id = 0;
  8136. template_id = atoi(sep->arg[1]);
  8137. if (database.RemoveSpawnTemplate(template_id))
  8138. client->Message(CHANNEL_COLOR_YELLOW, "Spawn template ID: %u successfully removed.", template_id);
  8139. else
  8140. client->Message(CHANNEL_COLOR_RED, "ERROR: Failed to remove spawn template ID: %u", template_id);
  8141. }
  8142. else
  8143. client->Message(CHANNEL_COLOR_RED, "ERROR: Removing a spawn template requires a valid template ID!");
  8144. }
  8145. // Renamed create to spawn
  8146. else if (strncasecmp(template_cmd, "spawn", strlen(template_cmd)) == 0)
  8147. {
  8148. if (sep && sep->arg[1][0])
  8149. {
  8150. int32 new_location = 0;
  8151. if (sep->IsNumber(1))
  8152. {
  8153. int32 template_id = 0;
  8154. template_id = atoi(sep->arg[1]);
  8155. new_location = database.CreateSpawnFromTemplateByID(client, template_id);
  8156. if( new_location > 0 )
  8157. client->Message(CHANNEL_COLOR_YELLOW, "New spawn location %u created from template ID: %u", new_location, template_id);
  8158. else
  8159. client->Message(CHANNEL_COLOR_RED, "ERROR: Failed to spawn the new spawn location from template ID: %u", template_id);
  8160. }
  8161. else
  8162. {
  8163. const char* name = 0;
  8164. name = sep->argplus[1];
  8165. new_location = database.CreateSpawnFromTemplateByName(client, name);
  8166. if( new_location > 0 )
  8167. client->Message(CHANNEL_COLOR_YELLOW, "New spawn location %u created from template: '%s'", new_location, name);
  8168. else
  8169. client->Message(CHANNEL_COLOR_RED, "ERROR: Failed to spawn the new spawn location from template: '%s'", name);
  8170. }
  8171. }
  8172. else
  8173. client->Message(CHANNEL_COLOR_RED, "ERROR: Spawning a new spawn location requires a valid template name or ID!");
  8174. }
  8175. else
  8176. client->Message(CHANNEL_COLOR_RED, "ERROR: Unknown /spawn template command.");
  8177. }
  8178. void Commands::Command_Speed(Client* client, Seperator* sep) {
  8179. if(sep && sep->arg[0][0] && sep->IsNumber(0)){
  8180. float new_speed = atof(sep->arg[0]);
  8181. if (new_speed > 0.0f)
  8182. {
  8183. client->GetPlayer()->SetSpeed(new_speed, true);
  8184. client->GetPlayer()->SetCharSheetChanged(true);
  8185. database.insertCharacterProperty(client, CHAR_PROPERTY_SPEED, sep->arg[0]);
  8186. client->Message(CHANNEL_STATUS, "Setting speed to %.2f.", new_speed);
  8187. }
  8188. else
  8189. client->Message(CHANNEL_STATUS, "Invalid speed provided %s.", sep->arg[0]);
  8190. }
  8191. else{
  8192. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /speed {new speed value}");
  8193. }
  8194. }
  8195. /*
  8196. Function: Command_StationMarketPlace()
  8197. Purpose : just trying to eat the console spam for now
  8198. Params :
  8199. Dev : John
  8200. */
  8201. void Commands::Command_StationMarketPlace(Client* client, Seperator* sep)
  8202. {
  8203. PrintSep(sep, "COMMAND_SMP");
  8204. // This will reduce the spam from once every 10 sec to once every 30 sec,
  8205. // can't seem to reduce it any more get rid of it completely...
  8206. if (sep && strcmp(sep->arg[0], "gkw") == 0) {
  8207. PacketStruct* packet = configReader.getStruct("WS_MarketFundsUpdate", client->GetVersion());
  8208. if (packet) {
  8209. packet->setDataByName("account_id", client->GetAccountID());
  8210. packet->setDataByName("character_id", client->GetCharacterID());
  8211. packet->setDataByName("unknown1", 1, 5);
  8212. packet->setDataByName("unknown1", 26, 6);
  8213. packet->setDataByName("unknown2", 0xFFFFFFFF);
  8214. packet->setDataByName("unknown3", 248, 1);
  8215. client->QueuePacket(packet->serialize());
  8216. }
  8217. safe_delete(packet);
  8218. }
  8219. }
  8220. /*
  8221. Function: Command_StopDrinking()
  8222. Purpose : Stops player from auto-consuming drink
  8223. Params :
  8224. Dev : Zcoretri
  8225. Example : /stopdrinking
  8226. */
  8227. void Commands::Command_StopDrinking(Client* client)
  8228. {
  8229. client->GetPlayer()->reset_character_flag(CF_DRINK_AUTO_CONSUME);
  8230. client->Message(CHANNEL_COLOR_YELLOW,"You stop drinking your current drink.");
  8231. }
  8232. /*
  8233. Function: Command_StopEating()
  8234. Purpose : Stops player from auto-consuming food
  8235. Params :
  8236. Dev : Zcoretri
  8237. Example : /stopeating
  8238. */
  8239. void Commands::Command_StopEating(Client* client)
  8240. {
  8241. client->GetPlayer()->reset_character_flag(CF_FOOD_AUTO_CONSUME);
  8242. client->Message(CHANNEL_COLOR_YELLOW,"You stop eating your current food.");
  8243. }
  8244. /*
  8245. Function: Command_Title()
  8246. Purpose : Help for /title command
  8247. Params : n/a
  8248. Dev : Zcoretri
  8249. Example : /title
  8250. */
  8251. void Commands::Command_Title(Client* client)
  8252. {
  8253. client->Message(CHANNEL_COLOR_YELLOW, "Available subcommands: list, setprefix <index>, setsuffix <index>, fix");
  8254. }
  8255. /*
  8256. Function: Command_TitleList()
  8257. Purpose : List available titles for player
  8258. Params : n/a
  8259. Dev : Zcoretri
  8260. Example : /title list
  8261. */
  8262. void Commands::Command_TitleList(Client* client)
  8263. {
  8264. // must call release read lock before leaving function on GetPlayerTitles
  8265. vector<Title*>* titles = client->GetPlayer()->GetPlayerTitles()->GetAllTitles();
  8266. vector<Title*>::iterator itr;
  8267. Title* title;
  8268. sint32 i = 0;
  8269. client->Message(CHANNEL_NARRATIVE, "Listing available titles:");
  8270. for(itr = titles->begin(); itr != titles->end(); itr++)
  8271. {
  8272. title = *itr;
  8273. client->Message(CHANNEL_NARRATIVE, "%i: type=[%s] title=[%s]", i, title->GetPrefix() ? "Prefix":"Suffix", title->GetName());
  8274. i++;
  8275. }
  8276. client->GetPlayer()->GetPlayerTitles()->ReleaseReadLock();
  8277. }
  8278. /*
  8279. Function: Command_TitleSetPrefix()
  8280. Purpose : Set Prefix title for player
  8281. Params : Title ID
  8282. Dev : Zcoretri
  8283. Example : /title setprefix 1
  8284. */
  8285. void Commands::Command_TitleSetPrefix(Client* client, Seperator* sep)
  8286. {
  8287. if (sep && sep->arg[0] && sep->IsNumber(0))
  8288. {
  8289. sint32 index = atoul(sep->arg[0]);
  8290. if(index > -1)
  8291. {
  8292. Title* title = client->GetPlayer()->GetPlayerTitles()->GetTitle(index);
  8293. if(!title)
  8294. {
  8295. client->Message(CHANNEL_COLOR_RED, "Missing index %i to set title", index);
  8296. return;
  8297. }
  8298. else if(!title->GetPrefix())
  8299. {
  8300. client->Message(CHANNEL_COLOR_RED, "%s is not a prefix.", title->GetName());
  8301. return;
  8302. }
  8303. }
  8304. else // make sure client doesn't pass some bogus negative index
  8305. index = -1;
  8306. database.SaveCharPrefixIndex(index, client->GetCharacterID());
  8307. client->SendTitleUpdate();
  8308. }
  8309. }
  8310. /*
  8311. Function: Command_TitleSetSuffix()
  8312. Purpose : Set Suffix title for player
  8313. Params : Title ID
  8314. Dev : Zcoretri
  8315. Example : /title setsuffix 1
  8316. */
  8317. void Commands::Command_TitleSetSuffix(Client* client, Seperator* sep)
  8318. {
  8319. if (sep && sep->arg[0] && sep->IsNumber(0))
  8320. {
  8321. sint32 index = atoul(sep->arg[0]);
  8322. if(index > -1)
  8323. {
  8324. Title* title = client->GetPlayer()->GetPlayerTitles()->GetTitle(index);
  8325. if(!title)
  8326. {
  8327. client->Message(CHANNEL_COLOR_RED, "Missing index %i to set title", index);
  8328. return;
  8329. }
  8330. else if(title->GetPrefix())
  8331. {
  8332. client->Message(CHANNEL_COLOR_RED, "%s is not a suffix.", title->GetName());
  8333. return;
  8334. }
  8335. }
  8336. else // make sure client doesn't pass some bogus negative index
  8337. index = -1;
  8338. database.SaveCharSuffixIndex(index, client->GetCharacterID());
  8339. client->SendTitleUpdate();
  8340. }
  8341. }
  8342. /*
  8343. Function: Command_TitleFix()
  8344. Purpose : Fix title for player (???)
  8345. Params :
  8346. Dev : Zcoretri
  8347. Example :
  8348. */
  8349. void Commands::Command_TitleFix(Client* client, Seperator* sep)
  8350. {
  8351. PrintSep(sep, "COMMAND_TITLE_FIX");
  8352. LogWrite(MISC__TODO, 1, "Titles", "TODO-Command: TITLE_FIX");
  8353. }
  8354. /*
  8355. Function: Command_Toggle_Anonymous()
  8356. Purpose : Toggles player Anonymous
  8357. Params :
  8358. Dev : paulgh
  8359. Example : /anon
  8360. */
  8361. void Commands::Command_Toggle_Anonymous(Client* client)
  8362. {
  8363. Player* player = client->GetPlayer();
  8364. player->toggle_character_flag(CF_ANONYMOUS);
  8365. client->Message(CHANNEL_COLOR_YELLOW,"You are %s anonymous.", player->get_character_flag(CF_ANONYMOUS)?"now":"no longer");
  8366. if (player->get_character_flag(CF_ANONYMOUS))
  8367. player->SetActivityStatus(player->GetActivityStatus() + ACTIVITY_STATUS_ANONYMOUS);
  8368. else
  8369. player->SetActivityStatus(player->GetActivityStatus() - ACTIVITY_STATUS_ANONYMOUS);
  8370. }
  8371. /*
  8372. Function: Command_Toggle_AutoConsume()
  8373. Purpose : Toggles player food/drink auto consume
  8374. Params : unknown
  8375. Dev : paulgh
  8376. Example : /set_auto_consume
  8377. */
  8378. void Commands::Command_Toggle_AutoConsume(Client* client, Seperator* sep)
  8379. {
  8380. Player* player = client->GetPlayer();
  8381. if (sep && sep->arg[0])
  8382. PrintSep(sep, "COMMAND_SET_AUTO_CONSUME");
  8383. if (sep && sep->arg[0] && sep->IsNumber(0))
  8384. {
  8385. int8 slot = atoi(sep->arg[0]);
  8386. int8 flag = atoi(sep->arg[1]);
  8387. if (client->GetVersion() <= 283) {
  8388. slot += 4;
  8389. }
  8390. else if (client->GetVersion() <= 546) {
  8391. slot += 2;
  8392. }
  8393. if (slot == EQ2_FOOD_SLOT)
  8394. {
  8395. player->toggle_character_flag(CF_FOOD_AUTO_CONSUME);
  8396. player->SetCharSheetChanged(true);
  8397. client->QueuePacket(player->GetEquipmentList()->serialize(client->GetVersion(), player));
  8398. if (flag == 1)
  8399. client->Message(CHANNEL_NARRATIVE, "You decide to eat immediately whenever you become hungry.");
  8400. else
  8401. {
  8402. client->Message(CHANNEL_NARRATIVE, "You decide to ignore the hunger.");
  8403. return;
  8404. }
  8405. }
  8406. else
  8407. {
  8408. player->toggle_character_flag(CF_DRINK_AUTO_CONSUME);
  8409. player->SetCharSheetChanged(true);
  8410. client->QueuePacket(player->GetEquipmentList()->serialize(client->GetVersion(), player));
  8411. if (flag == 1)
  8412. client->Message(CHANNEL_NARRATIVE, "You decide to drink immediately whenever you become thirsty.");
  8413. else
  8414. {
  8415. client->Message(CHANNEL_NARRATIVE, "You decide to ignore the thirst.");
  8416. return;
  8417. }
  8418. }
  8419. if(slot == 22 && player->GetSpellEffectBySpellType(SPELL_TYPE_FOOD))
  8420. return;
  8421. else if (player->GetSpellEffectBySpellType(SPELL_TYPE_DRINK))
  8422. return;
  8423. Item* item = player->GetEquipmentList()->GetItem(slot);
  8424. if(item)
  8425. client->ConsumeFoodDrink(item, slot);
  8426. }
  8427. }
  8428. /*
  8429. Function: Command_Toggle_BonusXP()
  8430. Purpose : Toggles player Bonus XP
  8431. Params :
  8432. Dev : John Adams
  8433. Example : /disable_char_bonus_exp
  8434. */
  8435. void Commands::Command_Toggle_BonusXP(Client* client)
  8436. {
  8437. Player* player = client->GetPlayer();
  8438. player->toggle_character_flag(CF2_CHARACTER_BONUS_EXPERIENCE_ENABLED);
  8439. player->SetCharSheetChanged(true);
  8440. }
  8441. /*
  8442. Function: Command_Toggle_CombatXP()
  8443. Purpose : Toggles player Adventure XP
  8444. Params :
  8445. Dev : John Adams
  8446. Example : /disable_combat_exp
  8447. */
  8448. void Commands::Command_Toggle_CombatXP(Client* client)
  8449. {
  8450. Player* player = client->GetPlayer();
  8451. player->toggle_character_flag(CF_COMBAT_EXPERIENCE_ENABLED);
  8452. player->SetCharSheetChanged(true);
  8453. }
  8454. /*
  8455. Function: Command_Toggle_GMHide()
  8456. Purpose : Toggles hiding player GM status
  8457. Params :
  8458. Dev : Scatman
  8459. Example : /gm_hide
  8460. */
  8461. void Commands::Command_Toggle_GMHide(Client* client)
  8462. {
  8463. Player* player = client->GetPlayer();
  8464. player->toggle_character_flag(CF_HIDE_STATUS);
  8465. client->Message(CHANNEL_COLOR_YELLOW,"You are %s hiding your GM status.", player->get_character_flag(CF_HIDE_STATUS)?"now":"no longer");
  8466. }
  8467. /*
  8468. Function: Command_Toggle_GMVanish()
  8469. Purpose : Toggles hiding GM players from /who searches
  8470. Params :
  8471. Dev : Scatman
  8472. Example : /gm_vanish
  8473. */
  8474. void Commands::Command_Toggle_GMVanish(Client* client)
  8475. {
  8476. Player* player = client->GetPlayer();
  8477. player->toggle_character_flag(CF_GM_HIDDEN);
  8478. client->Message(CHANNEL_COLOR_YELLOW,"You are %s invisible to who queries.", player->get_character_flag(CF_GM_HIDDEN)?"now":"no longer");
  8479. }
  8480. /*
  8481. Function: Command_Toggle_Illusions()
  8482. Purpose : Toggles player illusion form
  8483. Params : not sure sep is needed, testing
  8484. Dev : paulgh
  8485. Example : /hide_illusions
  8486. */
  8487. void Commands::Command_Toggle_Illusions(Client* client, Seperator* sep)
  8488. {
  8489. if (sep && sep->arg[0])
  8490. PrintSep(sep, "COMMAND_TOGGLE_ILLUSIONS");
  8491. client->GetPlayer()->toggle_character_flag(CF_SHOW_ILLUSION);
  8492. }
  8493. /*
  8494. Function: Command_Toggle_LFG()
  8495. Purpose : Toggles player LFG Flag
  8496. Params :
  8497. Dev : paulgh
  8498. Example : /lfg
  8499. */
  8500. void Commands::Command_Toggle_LFG(Client* client)
  8501. {
  8502. Player* player = client->GetPlayer();
  8503. player->toggle_character_flag(CF_LFG);
  8504. client->Message(CHANNEL_COLOR_YELLOW,"You are %s LFG.", player->get_character_flag(CF_LFG)?"now":"no longer");
  8505. if (player->get_character_flag(CF_LFG))
  8506. player->SetActivityStatus(player->GetActivityStatus() + ACTIVITY_STATUS_LFG);
  8507. else
  8508. player->SetActivityStatus(player->GetActivityStatus() - ACTIVITY_STATUS_LFG);
  8509. }
  8510. /*
  8511. Function: Command_Toggle_LFW()
  8512. Purpose : Toggles player LFW Flag
  8513. Params :
  8514. Dev : paulgh
  8515. Example : /lfw
  8516. */
  8517. void Commands::Command_Toggle_LFW(Client* client)
  8518. {
  8519. Player* player = client->GetPlayer();
  8520. player->toggle_character_flag(CF_LFW);
  8521. client->Message(CHANNEL_COLOR_YELLOW,"You %s looking for work.", player->get_character_flag(CF_LFW)?"let others know you are":"stop");
  8522. if (player->get_character_flag(CF_LFW))
  8523. player->SetActivityStatus(player->GetActivityStatus() + ACTIVITY_STATUS_LFW);
  8524. else
  8525. player->SetActivityStatus(player->GetActivityStatus() - ACTIVITY_STATUS_LFW);
  8526. }
  8527. /*
  8528. Function: Command_Toggle_QuestXP()
  8529. Purpose : Toggles player Quest XP
  8530. Params :
  8531. Dev : John Adams
  8532. Example : /disable_quest_exp
  8533. */
  8534. void Commands::Command_Toggle_QuestXP(Client* client)
  8535. {
  8536. Player* player = client->GetPlayer();
  8537. player->toggle_character_flag(CF_QUEST_EXPERIENCE_ENABLED);
  8538. player->SetCharSheetChanged(true);
  8539. }
  8540. /*
  8541. Function: Command_Toggle_Roleplaying()
  8542. Purpose : Toggles player Roleplaying flag
  8543. Params :
  8544. Dev : paulgh
  8545. Example : /role
  8546. */
  8547. void Commands::Command_Toggle_Roleplaying(Client* client)
  8548. {
  8549. Player* player = client->GetPlayer();
  8550. player->toggle_character_flag(CF_ROLEPLAYING);
  8551. client->Message(CHANNEL_COLOR_YELLOW,"You are %s roleplaying.", player->get_character_flag(CF_ROLEPLAYING)?"now":"no longer");
  8552. if (player->get_character_flag(CF_ROLEPLAYING))
  8553. player->SetActivityStatus(player->GetActivityStatus() + ACTIVITY_STATUS_ROLEPLAYING);
  8554. else
  8555. player->SetActivityStatus(player->GetActivityStatus() - ACTIVITY_STATUS_ROLEPLAYING);
  8556. }
  8557. void Commands::Command_Toggle_Duels(Client* client)
  8558. {
  8559. Player* player = client->GetPlayer();
  8560. player->toggle_character_flag(CF_ALLOW_DUEL_INVITES);
  8561. client->Message(CHANNEL_COLOR_YELLOW,"You are %s accepting duel invites.", player->get_character_flag(CF_ALLOW_DUEL_INVITES)?"now":"no longer");
  8562. }
  8563. void Commands::Command_Toggle_Trades(Client* client)
  8564. {
  8565. Player* player = client->GetPlayer();
  8566. player->toggle_character_flag(CF_ALLOW_TRADE_INVITES);
  8567. client->Message(CHANNEL_COLOR_YELLOW,"You are %s accepting trade invites.", player->get_character_flag(CF_ALLOW_TRADE_INVITES)?"now":"no longer");
  8568. }
  8569. void Commands::Command_Toggle_Guilds(Client* client)
  8570. {
  8571. Player* player = client->GetPlayer();
  8572. player->toggle_character_flag(CF_ALLOW_GUILD_INVITES);
  8573. client->Message(CHANNEL_COLOR_YELLOW,"You are %s accepting guild invites.", player->get_character_flag(CF_ALLOW_GUILD_INVITES)?"now":"no longer");
  8574. }
  8575. void Commands::Command_Toggle_Groups(Client* client)
  8576. {
  8577. Player* player = client->GetPlayer();
  8578. player->toggle_character_flag(CF_ALLOW_GROUP_INVITES);
  8579. client->Message(CHANNEL_COLOR_YELLOW,"You are %s accepting group invites.", player->get_character_flag(CF_ALLOW_GROUP_INVITES)?"now":"no longer");
  8580. }
  8581. void Commands::Command_Toggle_Raids(Client* client)
  8582. {
  8583. Player* player = client->GetPlayer();
  8584. player->toggle_character_flag(CF_ALLOW_RAID_INVITES);
  8585. client->Message(CHANNEL_COLOR_YELLOW,"You are %s accepting raid invites.", player->get_character_flag(CF_ALLOW_RAID_INVITES)?"now":"no longer");
  8586. }
  8587. void Commands::Command_Toggle_LON(Client* client)
  8588. {
  8589. Player* player = client->GetPlayer();
  8590. player->toggle_character_flag(CF2_ALLOW_LON_INVITES);
  8591. client->Message(CHANNEL_COLOR_YELLOW,"You are %s accepting LoN invites.", player->get_character_flag(CF2_ALLOW_LON_INVITES)?"now":"no longer");
  8592. }
  8593. void Commands::Command_Toggle_VoiceChat(Client* client)
  8594. {
  8595. Player* player = client->GetPlayer();
  8596. player->toggle_character_flag(CF2_ALLOW_VOICE_INVITES);
  8597. client->Message(CHANNEL_COLOR_YELLOW,"You are %s accepting voice chat invites.", player->get_character_flag(CF2_ALLOW_VOICE_INVITES)?"now":"no longer");
  8598. }
  8599. /*
  8600. Function: Command_TradeStart()
  8601. Purpose : Starts item/coin trade between players
  8602. Params :
  8603. Dev :
  8604. Example :
  8605. */
  8606. #include "../Trade.h"
  8607. void Commands::Command_TradeStart(Client* client, Seperator* sep)
  8608. {
  8609. PrintSep(sep, "COMMAND_START_TRADE");
  8610. Entity* trader = client->GetPlayer();
  8611. Entity* trader2 = 0;
  8612. if (sep && sep->IsSet(0) && sep->IsNumber(0)) {
  8613. Spawn* spawn = client->GetPlayer()->GetSpawnWithPlayerID(atoi(sep->arg[0]));
  8614. if (spawn) {
  8615. if (spawn->IsEntity())
  8616. trader2 = (Entity*)spawn;
  8617. }
  8618. }
  8619. else if (client->GetPlayer()->GetTarget()) {
  8620. if (client->GetPlayer()->GetTarget()->IsEntity())
  8621. trader2 = (Entity*)client->GetPlayer()->GetTarget();
  8622. }
  8623. // can only trade with player or bots
  8624. if (trader && trader2) {
  8625. if (trader == trader2) {
  8626. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You can't trade with yourself.");
  8627. }
  8628. else if (trader2->IsPlayer() || trader2->IsBot()) {
  8629. LogWrite(PLAYER__ERROR, 0, "Trade", "creating trade");
  8630. if (trader->trade)
  8631. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are already trading.");
  8632. else if (trader2->trade)
  8633. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Your target is already trading.");
  8634. else {
  8635. Trade* trade = new Trade(trader, trader2);
  8636. trader->trade = trade;
  8637. trader2->trade = trade;
  8638. }
  8639. }
  8640. else {
  8641. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You can only trade with another player or a bot.");
  8642. }
  8643. }
  8644. else
  8645. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Unable to find target");
  8646. }
  8647. /*
  8648. Function: Command_Track()
  8649. Purpose : Starts/Stops Tracking for a player
  8650. Params :
  8651. Dev : Scatman
  8652. Example : /track
  8653. */
  8654. void Commands::Command_Track(Client* client)
  8655. {
  8656. if (!client->GetPlayer()->GetIsTracking())
  8657. client->GetPlayer()->GetZone()->AddPlayerTracking(client->GetPlayer());
  8658. else
  8659. client->GetPlayer()->GetZone()->RemovePlayerTracking(client->GetPlayer(), TRACKING_STOP);
  8660. }
  8661. /*
  8662. Function: Command_TradeAccept()
  8663. Purpose : Accepts item/coin trade between players
  8664. Params :
  8665. Dev :
  8666. Example :
  8667. */
  8668. void Commands::Command_TradeAccept(Client* client, Seperator* sep)
  8669. {
  8670. PrintSep(sep, "COMMAND_ACCEPT_TRADE");
  8671. Trade* trade = client->GetPlayer()->trade;
  8672. if (trade) {
  8673. bool trade_complete = trade->SetTradeAccepted(client->GetPlayer());
  8674. if (trade_complete)
  8675. safe_delete(trade);
  8676. }
  8677. else
  8678. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not currently trading.");
  8679. }
  8680. /*
  8681. Function: Command_TradeReject()
  8682. Purpose : Rejects item/coin trade between players
  8683. Params :
  8684. Dev :
  8685. Example :
  8686. */
  8687. void Commands::Command_TradeReject(Client* client, Seperator* sep)
  8688. {
  8689. PrintSep(sep, "COMMAND_REJECT_TRADE");
  8690. LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Reject Player Trading");
  8691. client->Message(CHANNEL_COLOR_YELLOW, "You cannot trade with other players (Not Implemented)");
  8692. }
  8693. /*
  8694. Function: Command_TradeCancel()
  8695. Purpose : Cancels item/coin trade between players
  8696. Params :
  8697. Dev :
  8698. Example :
  8699. */
  8700. void Commands::Command_TradeCancel(Client* client, Seperator* sep)
  8701. {
  8702. PrintSep(sep, "COMMAND_CANCEL_TRADE");
  8703. Trade* trade = client->GetPlayer()->trade;
  8704. if (trade) {
  8705. trade->CancelTrade(client->GetPlayer());
  8706. safe_delete(trade);
  8707. }
  8708. else
  8709. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not currently trading.");
  8710. }
  8711. /*
  8712. Function: Command_TradeSetCoin()
  8713. Purpose : Sets coin trade between players
  8714. Params :
  8715. Dev :
  8716. Example :
  8717. */
  8718. void Commands::Command_TradeSetCoin(Client* client, Seperator* sep)
  8719. {
  8720. PrintSep(sep, "COMMAND_SET_TRADE_COIN");
  8721. LogWrite(MISC__TODO, 1, "Command", "TODO-Command: Set Trade Coin");
  8722. client->Message(CHANNEL_COLOR_YELLOW, "You cannot trade with other players (Not Implemented)");
  8723. }
  8724. /*
  8725. Function: Command_TradeAddCoin()
  8726. Purpose : Adds coin to trade between players
  8727. Params : Passes "handler" through so we can process copper, silver, gold and plat in the same function
  8728. Dev :
  8729. Example :
  8730. */
  8731. void Commands::Command_TradeAddCoin(Client* client, Seperator* sep, int handler)
  8732. {
  8733. PrintSep(sep, "COMMAND_ADD_TRADE_{coin type}");
  8734. Trade* trade = client->GetPlayer()->trade;
  8735. if (trade) {
  8736. if (sep && sep->IsSet(0) && sep->IsNumber(0)) {
  8737. int32 amount = atoi(sep->arg[0]);
  8738. int64 val = 0;
  8739. switch (handler) {
  8740. case COMMAND_ADD_TRADE_COPPER:
  8741. {
  8742. val = amount;
  8743. trade->AddCoinToTrade(client->GetPlayer(), val);
  8744. break;
  8745. }
  8746. case COMMAND_ADD_TRADE_SILVER:
  8747. {
  8748. val = amount * 100;
  8749. trade->AddCoinToTrade(client->GetPlayer(), val);
  8750. break;
  8751. }
  8752. case COMMAND_ADD_TRADE_GOLD:
  8753. {
  8754. val = amount * 10000;
  8755. trade->AddCoinToTrade(client->GetPlayer(), val);
  8756. break;
  8757. }
  8758. case COMMAND_ADD_TRADE_PLAT:
  8759. {
  8760. val = amount * 1000000;
  8761. trade->AddCoinToTrade(client->GetPlayer(), val);
  8762. break;
  8763. }
  8764. default:
  8765. {
  8766. LogWrite(COMMAND__ERROR, 0, "Command", "No coin type specified in func: '%s', line %u", __FUNCTION__, __LINE__);
  8767. break;
  8768. }
  8769. }
  8770. }
  8771. else
  8772. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Invalid coin amount.");
  8773. }
  8774. else
  8775. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not currently trading.");
  8776. }
  8777. /*
  8778. Function: Command_TradeRemoveCoin()
  8779. Purpose : Removes coin from trade between players
  8780. Params : Passes "handler" through so we can process copper, silver, gold and plat in the same function
  8781. Dev :
  8782. Example :
  8783. */
  8784. void Commands::Command_TradeRemoveCoin(Client* client, Seperator* sep, int handler)
  8785. {
  8786. PrintSep(sep, "COMMAND_REMOVE_TRADE_{coin type}");
  8787. Trade* trade = client->GetPlayer()->trade;
  8788. if (trade) {
  8789. if (sep && sep->IsSet(0) && sep->IsNumber(0)) {
  8790. int32 amount = atoi(sep->arg[0]);
  8791. int64 val = 0;
  8792. switch (handler) {
  8793. case COMMAND_REMOVE_TRADE_COPPER:
  8794. {
  8795. val = amount;
  8796. trade->RemoveCoinFromTrade(client->GetPlayer(), val);
  8797. break;
  8798. }
  8799. case COMMAND_REMOVE_TRADE_SILVER:
  8800. {
  8801. val = amount * 100;
  8802. trade->RemoveCoinFromTrade(client->GetPlayer(), val);
  8803. break;
  8804. }
  8805. case COMMAND_REMOVE_TRADE_GOLD:
  8806. {
  8807. val = amount * 10000;
  8808. trade->RemoveCoinFromTrade(client->GetPlayer(), val);
  8809. break;
  8810. }
  8811. case COMMAND_REMOVE_TRADE_PLAT:
  8812. {
  8813. val = amount * 1000000;
  8814. trade->RemoveCoinFromTrade(client->GetPlayer(), val);
  8815. break;
  8816. }
  8817. default:
  8818. {
  8819. LogWrite(COMMAND__ERROR, 0, "Command", "No coin type specified in func: '%s', line %u", __FUNCTION__, __LINE__);
  8820. break;
  8821. }
  8822. }
  8823. }
  8824. else
  8825. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Invalid coin amount");
  8826. }
  8827. else
  8828. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not currently trading.");
  8829. }
  8830. /*
  8831. Function: Command_TradeAddItem()
  8832. Purpose : Adds item to trade between players
  8833. Params :
  8834. Dev :
  8835. Example :
  8836. */
  8837. void Commands::Command_TradeAddItem(Client* client, Seperator* sep)
  8838. {
  8839. PrintSep(sep, "COMMAND_ADD_TRADE_ITEM");
  8840. /*
  8841. arg[0] = item index
  8842. arg[1] = slot
  8843. arg[2] = quantity
  8844. */
  8845. if (!client->GetPlayer()->trade) {
  8846. LogWrite(PLAYER__ERROR, 0, "Trade", "Player is not currently trading.");
  8847. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not currently trading.");
  8848. return;
  8849. }
  8850. if (sep && sep->IsSet(0) && sep->IsNumber(0) && sep->IsSet(1) && sep->IsNumber(1) && sep->IsSet(2) && sep->IsNumber(2)) {
  8851. Item* item = 0;
  8852. int32 index = atoi(sep->arg[0]);
  8853. item = client->GetPlayer()->GetPlayerItemList()->GetItemFromIndex(index);
  8854. if (item) {
  8855. int8 result = client->GetPlayer()->trade->AddItemToTrade(client->GetPlayer(), item, atoi(sep->arg[2]), atoi(sep->arg[1]));
  8856. if (result == 1)
  8857. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Item is already being traded.");
  8858. else if (result == 2)
  8859. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You can't trade NO-TRADE items.");
  8860. else if (result == 3)
  8861. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You can't trade HEIRLOOM items.");
  8862. else if (result == 255)
  8863. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Unknown error trying to add the item to the trade...");
  8864. }
  8865. else {
  8866. LogWrite(PLAYER__ERROR, 0, "Trade", "Unable to get an item for the player (%s) from the index (%u)", client->GetPlayer()->GetName(), index);
  8867. client->Message(CHANNEL_ERROR, "Unable to find item at index %u", index);
  8868. }
  8869. }
  8870. else
  8871. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Invalid item.");
  8872. }
  8873. /*
  8874. Function: Command_TradeRemoveItem()
  8875. Purpose : Removes item from trade between players
  8876. Params :
  8877. Dev :
  8878. Example :
  8879. */
  8880. void Commands::Command_TradeRemoveItem(Client* client, Seperator* sep)
  8881. {
  8882. PrintSep(sep, "COMMAND_REMOVE_TRADE_ITEM");
  8883. /*
  8884. arg[0] = trade window slot
  8885. */
  8886. Trade* trade = client->GetPlayer()->trade;
  8887. if (trade) {
  8888. if (sep && sep->IsSet(0) && sep->IsNumber(0)) {
  8889. trade->RemoveItemFromTrade(client->GetPlayer(), atoi(sep->arg[0]));
  8890. }
  8891. else
  8892. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Invalid item.");
  8893. }
  8894. else
  8895. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "You are not currently trading.");
  8896. }
  8897. void Commands::Command_TryOn(Client* client, Seperator* sep)
  8898. {
  8899. Item *item = 0;
  8900. sint32 crc;
  8901. if (sep) {
  8902. // 1096+ sends more info so need to do a version check so older clients (SF) still work
  8903. if (client->GetVersion() < 1096) {
  8904. if (sep->arg[1] && sep->IsNumber(1) && sep->arg[2] && sep->IsNumber(2))
  8905. {
  8906. item = master_item_list.GetItem(atoul(sep->arg[1]));
  8907. crc = atol(sep->arg[2]);
  8908. }
  8909. }
  8910. else {
  8911. // From the broker and links in chat
  8912. if (strcmp(sep->arg[0], "crc") == 0) {
  8913. if (sep->IsNumber(2) && sep->IsNumber(3)) {
  8914. item = master_item_list.GetItem(atoul(sep->arg[2]));
  8915. crc = atol(sep->arg[3]);
  8916. }
  8917. }
  8918. // From inventory
  8919. if (strcmp(sep->arg[0], "dbid") == 0) {
  8920. if (sep->IsNumber(2) && sep->IsNumber(4)) {
  8921. item = master_item_list.GetItem(atoul(sep->arg[2]));
  8922. crc = atol(sep->arg[4]);
  8923. }
  8924. }
  8925. }
  8926. if (item)
  8927. client->ShowDressingRoom(item, crc);
  8928. }
  8929. }
  8930. void Commands::Command_JoinChannel(Client * client, Seperator *sep) {
  8931. const char *channel_name, *password = NULL;
  8932. if (sep == NULL || !sep->IsSet(0)) {
  8933. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /joinchannel <channel name> [password]");
  8934. return;
  8935. }
  8936. channel_name = sep->arg[0];
  8937. if (sep->IsSet(1))
  8938. password = sep->arg[1];
  8939. if (!chat.ChannelExists(channel_name) && !chat.CreateChannel(channel_name, password)) {
  8940. client->Message(CHANNEL_COLOR_RED, "Unable to create channel '%s'.", channel_name);
  8941. return;
  8942. }
  8943. if (chat.IsInChannel(client, channel_name)) {
  8944. client->Message(CHANNEL_NARRATIVE, "You are already in '%s'.", channel_name);
  8945. return;
  8946. }
  8947. if (chat.HasPassword(channel_name)) {
  8948. if (password == NULL) {
  8949. client->Message(CHANNEL_NARRATIVE, "Unable to join '%s': That channel is password protected.", channel_name);
  8950. return;
  8951. }
  8952. if (!chat.PasswordMatches(channel_name, password)) {
  8953. client->Message(CHANNEL_NARRATIVE, "Unable to join '%s': The password is not correc.t", channel_name);
  8954. return;
  8955. }
  8956. }
  8957. if (!chat.JoinChannel(client, channel_name))
  8958. client->Message(CHANNEL_COLOR_RED, "There was an internal error preventing you from joining '%s'.", channel_name);
  8959. }
  8960. void Commands::Command_JoinChannelFromLoad(Client * client, Seperator *sep) {
  8961. printf("ScatDebug: Received 'joinfromchannel', using the same function as 'joinchannel' (not sure what the difference is)\n");
  8962. Command_JoinChannel(client, sep);
  8963. }
  8964. void Commands::Command_TellChannel(Client *client, Seperator *sep) {
  8965. if (sep == NULL || !sep->IsSet(0) || !sep->IsSet(1)) {
  8966. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /tellchannel <channel name> <message>");
  8967. PrintSep(sep, "tellchannel");
  8968. return;
  8969. }
  8970. chat.TellChannel(client, sep->arg[0], sep->argplus[1]);
  8971. }
  8972. void Commands::Command_Test(Client* client, EQ2_16BitString* command_parms) {
  8973. Seperator* sep = new Seperator(command_parms->data.c_str(), ' ', 50, 500, true);
  8974. if (sep->IsSet(0)) {
  8975. if (atoi(sep->arg[0]) == 1) {
  8976. PacketStruct* packet2 = configReader.getStruct("WS_SpellGainedMsg", client->GetVersion());
  8977. if (packet2) {
  8978. packet2->setDataByName("spell_type", 2);
  8979. packet2->setDataByName("spell_id", 8308);
  8980. packet2->setDataByName("spell_name", "Sprint");
  8981. packet2->setDataByName("add_silently", 0);
  8982. packet2->setDataByName("tier", 1);
  8983. packet2->setDataByName("blah1", 1);
  8984. packet2->setDataByName("blah2", 1);
  8985. EQ2Packet* outapp = packet2->serialize();
  8986. DumpPacket(outapp);
  8987. client->QueuePacket(outapp);
  8988. safe_delete(packet2);
  8989. }
  8990. }
  8991. else if (atoi(sep->arg[0]) == 2) {
  8992. PacketStruct* packet2 = configReader.getStruct("WS_GuildUpdate", client->GetVersion());
  8993. if (packet2) {
  8994. packet2->setDataByName("guild_name", "Test");
  8995. packet2->setDataByName("guild_motd", "Test MOTD");
  8996. packet2->setDataByName("guild_id", 1234);
  8997. packet2->setDataByName("guild_level", 1);
  8998. packet2->setDataByName("unknown", 2);
  8999. packet2->setDataByName("unknown2", 3);
  9000. packet2->setDataByName("exp_current", 1);
  9001. packet2->setDataByName("exp_to_next_level", 4);
  9002. EQ2Packet* outapp = packet2->serialize();
  9003. DumpPacket(outapp);
  9004. client->QueuePacket(outapp);
  9005. safe_delete(packet2);
  9006. }
  9007. }
  9008. else if (atoi(sep->arg[0]) == 3) {
  9009. PacketStruct* packet2 = configReader.getStruct("WS_JoinGuildNotify", client->GetVersion());
  9010. if (packet2) {
  9011. packet2->setDataByName("guild_id", 1234);
  9012. packet2->setDataByName("character_id", 1);
  9013. packet2->setDataByName("account_id", 2);
  9014. packet2->setDataByName("guild_level", 1);
  9015. packet2->setDataByName("name", "Test");
  9016. packet2->setDataByName("unknown2", 0);
  9017. packet2->setDataByName("unknown3", 1);
  9018. packet2->setDataByName("adventure_class", 6);
  9019. packet2->setDataByName("adventure_level", 7);
  9020. packet2->setDataByName("tradeskill_class", 4);
  9021. packet2->setDataByName("tradeskill_level", 5);
  9022. packet2->setDataByName("rank", 0);
  9023. packet2->setDataByName("member_flags", 2);
  9024. packet2->setDataByName("join_date", 1591112273);
  9025. packet2->setDataByName("guild_status", 2);
  9026. packet2->setDataByName("last_login", 1591132273);
  9027. packet2->setDataByName("recruiter_id", 1);
  9028. packet2->setDataByName("points", 2345);
  9029. packet2->setDataByName("note", "note");
  9030. packet2->setMediumStringByName("officer_note", "O note");
  9031. packet2->setMediumStringByName("zone", "Blah");
  9032. EQ2Packet* outapp = packet2->serialize();
  9033. DumpPacket(outapp);
  9034. client->QueuePacket(outapp);
  9035. safe_delete(packet2);
  9036. }
  9037. }
  9038. else if (atoi(sep->arg[0]) == 5) {
  9039. int16 offset = atoi(sep->arg[1]);
  9040. int32 value1 = atol(sep->arg[2]);
  9041. EQ2Packet* outapp = client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion(), offset, value1);
  9042. client->QueuePacket(outapp);
  9043. }
  9044. else if (atoi(sep->arg[0]) == 6) {
  9045. Spawn* spawn = client->GetPlayer()->GetTarget();
  9046. if (!spawn)
  9047. spawn = client->GetPlayer();
  9048. else if (spawn->IsEntity())
  9049. ((Entity*)spawn)->SetSpeed(atof(sep->arg[4]));
  9050. spawn->RunToLocation(atof(sep->arg[1]), atof(sep->arg[2]), atof(sep->arg[3]));
  9051. }
  9052. else if (atoi(sep->arg[0]) == 7) {
  9053. int32 id = 0;
  9054. Spawn* spawn = client->GetCurrentZone()->GetSpawn(7720001);
  9055. if (spawn) {
  9056. spawn->SetX(client->GetPlayer()->GetX() + .5, false);
  9057. spawn->SetY(client->GetPlayer()->GetY(), false);
  9058. spawn->SetZ(client->GetPlayer()->GetZ() + .5, false);
  9059. float heading = client->GetPlayer()->GetHeading() + 180;
  9060. if (heading > 360)
  9061. heading -= 360;
  9062. spawn->SetLevel(5);
  9063. spawn->SetAdventureClass(4);
  9064. spawn->SetHeading(heading, false);
  9065. spawn->SetSpawnOrigX(spawn->GetX());
  9066. spawn->SetSpawnOrigY(spawn->GetY());
  9067. spawn->SetSpawnOrigZ(spawn->GetZ());
  9068. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  9069. spawn->appearance.pos.grid_id = client->GetPlayer()->appearance.pos.grid_id;
  9070. spawn->appearance.targetable = 1;
  9071. if (spawn->IsNPC() && spawn->GetTotalHP() == 0) {
  9072. spawn->SetTotalHP(spawn->GetLevel() * 15);
  9073. spawn->SetHP(spawn->GetTotalHP());
  9074. }
  9075. if (spawn->GetTotalPower() == 0) {
  9076. spawn->SetTotalPower(spawn->GetLevel() * 15);
  9077. spawn->SetPower(spawn->GetTotalPower());
  9078. }
  9079. int16 offset = atoi(sep->arg[1]);
  9080. int32 value1 = atol(sep->arg[2]);
  9081. sprintf(spawn->appearance.name, "Offset %i", offset);
  9082. EQ2Packet* ret = spawn->spawn_serialize(client->GetPlayer(), client->GetVersion(), offset, value1);
  9083. DumpPacket(ret);
  9084. client->QueuePacket(ret);
  9085. }
  9086. }
  9087. else if (atoi(sep->arg[0]) == 8) {
  9088. int32 id = atoi(sep->arg[1]);
  9089. Spawn* spawn = client->GetCurrentZone()->GetSpawn(id);
  9090. if (spawn) {
  9091. spawn->SetX(client->GetPlayer()->GetX() + .5, false);
  9092. spawn->SetY(client->GetPlayer()->GetY(), false);
  9093. spawn->SetZ(client->GetPlayer()->GetZ() + .5, false);
  9094. float heading = client->GetPlayer()->GetHeading() + 180;
  9095. if (heading > 360)
  9096. heading -= 360;
  9097. spawn->SetLevel(5);
  9098. spawn->SetAdventureClass(4);
  9099. spawn->SetHeading(heading, false);
  9100. spawn->SetSpawnOrigX(spawn->GetX());
  9101. spawn->SetSpawnOrigY(spawn->GetY());
  9102. spawn->SetSpawnOrigZ(spawn->GetZ());
  9103. spawn->SetSpawnOrigHeading(spawn->GetHeading());
  9104. spawn->appearance.pos.grid_id = client->GetPlayer()->appearance.pos.grid_id;
  9105. spawn->appearance.targetable = 1;
  9106. if (spawn->IsNPC() && spawn->GetTotalHP() == 0) {
  9107. spawn->SetTotalHP(spawn->GetLevel() * 15);
  9108. spawn->SetHP(spawn->GetTotalHP());
  9109. }
  9110. if (spawn->GetTotalPower() == 0) {
  9111. spawn->SetTotalPower(spawn->GetLevel() * 15);
  9112. spawn->SetPower(spawn->GetTotalPower());
  9113. }
  9114. int16 offset = atoi(sep->arg[2]);
  9115. int16 offset2 = atoi(sep->arg[3]);
  9116. int32 value1 = atol(sep->arg[4]);
  9117. int16 offset3 = 0;
  9118. int16 offset4 = 0;
  9119. int32 value2 = 0;
  9120. if (sep->IsSet(7)) {
  9121. offset3 = atoi(sep->arg[5]);
  9122. offset4 = atoi(sep->arg[6]);
  9123. value2 = atol(sep->arg[7]);
  9124. }
  9125. sprintf(spawn->appearance.name, "Offset %i to %i", offset, offset2);
  9126. spawn->AddPrimaryEntityCommand("attack", 10000, "attack","", 0, 0);
  9127. EQ2Packet* ret = spawn->spawn_serialize(client->GetPlayer(), client->GetVersion(), offset, value1, offset2, offset3, offset4, value2);
  9128. DumpPacket(ret);
  9129. client->QueuePacket(ret);
  9130. }
  9131. }
  9132. else if (atoi(sep->arg[0]) == 9) {
  9133. PacketStruct* packet2 = configReader.getStruct("WS_DeathWindow", client->GetVersion());
  9134. if (packet2) {
  9135. packet2->setArrayLengthByName("location_count", 1);
  9136. packet2->setArrayDataByName("location_ida", 1234);
  9137. packet2->setArrayDataByName("unknown2a", 3);
  9138. packet2->setArrayDataByName("zone_name", "Queen's Colony");
  9139. packet2->setArrayDataByName("location_name", "Myrrin's Tower");
  9140. packet2->setArrayDataByName("distance", 134);
  9141. EQ2Packet* app = packet2->serialize();
  9142. if (sep->IsSet(2)) {
  9143. int8 offset = atoi(sep->arg[1]);
  9144. uchar* ptr2 = app->pBuffer;
  9145. ptr2 += offset;
  9146. if (sep->IsNumber(2)) {
  9147. int32 value1 = atol(sep->arg[2]);
  9148. if (value1 > 0xFFFF)
  9149. memcpy(ptr2, (uchar*)&value1, 4);
  9150. else if (value1 > 0xFF)
  9151. memcpy(ptr2, (uchar*)&value1, 2);
  9152. else
  9153. memcpy(ptr2, (uchar*)&value1, 1);
  9154. }
  9155. else {
  9156. int8 len = strlen(sep->arg[2]);
  9157. memcpy(ptr2, (uchar*)&len, 1);
  9158. ptr2 += 1;
  9159. memcpy(ptr2, sep->arg[2], len);
  9160. }
  9161. }
  9162. DumpPacket(app);
  9163. client->QueuePacket(app);
  9164. safe_delete(packet2);
  9165. }
  9166. }
  9167. else if (atoi(sep->arg[0]) == 10) {
  9168. PacketStruct* packet2 = configReader.getStruct("WS_QuestJournalUpdate", client->GetVersion());
  9169. if (packet2) {
  9170. packet2->setArrayLengthByName("num_quests", 1);
  9171. packet2->setArrayDataByName("active", 1);
  9172. packet2->setArrayDataByName("name", "Tasks aboard the Far Journey");
  9173. packet2->setArrayDataByName("quest_type", "Hallmark");
  9174. packet2->setArrayDataByName("quest_zone", "Hallmark");
  9175. packet2->setArrayDataByName("journal_updated", 1);
  9176. packet2->setArrayDataByName("quest_id", 524);
  9177. packet2->setArrayDataByName("day", 19);
  9178. packet2->setArrayDataByName("month", 6);
  9179. packet2->setArrayDataByName("year", 20);
  9180. packet2->setArrayDataByName("level", 2);
  9181. packet2->setArrayDataByName("encounter_level", 4);
  9182. packet2->setArrayDataByName("difficulty", 3);
  9183. packet2->setArrayDataByName("visible", 1);
  9184. packet2->setDataByName("visible_quest_id", 524);
  9185. packet2->setDataByName("player_crc", 2900677088);
  9186. packet2->setDataByName("player_name", "LethalEncounter");
  9187. EQ2Packet* app = packet2->serialize();
  9188. if (sep->IsSet(2)) {
  9189. int8 offset = atoi(sep->arg[1]);
  9190. uchar* ptr2 = app->pBuffer;
  9191. ptr2 += offset;
  9192. if (sep->IsNumber(2)) {
  9193. int32 value1 = atol(sep->arg[2]);
  9194. if (value1 > 0xFFFF)
  9195. memcpy(ptr2, (uchar*)&value1, 4);
  9196. else if (value1 > 0xFF)
  9197. memcpy(ptr2, (uchar*)&value1, 2);
  9198. else
  9199. memcpy(ptr2, (uchar*)&value1, 1);
  9200. }
  9201. else {
  9202. int8 len = strlen(sep->arg[2]);
  9203. memcpy(ptr2, (uchar*)&len, 1);
  9204. ptr2 += 1;
  9205. memcpy(ptr2, sep->arg[2], len);
  9206. }
  9207. }
  9208. DumpPacket(app);
  9209. client->QueuePacket(app);
  9210. safe_delete(packet2);
  9211. }
  9212. }
  9213. else if (atoi(sep->arg[0]) == 11) {
  9214. PacketStruct* packet2 = configReader.getStruct("WS_QuestJournalReply", client->GetVersion());
  9215. if (packet2) {
  9216. packet2->setDataByName("quest_id", 524);
  9217. packet2->setDataByName("player_crc", 2900677088);
  9218. packet2->setDataByName("name", "Tasks aboard the Far Journey");
  9219. packet2->setDataByName("description", "I completed all the tasks assigned to me by Captain Varlos aboard the Far Journey");
  9220. packet2->setDataByName("type", "Hallmark");
  9221. packet2->setDataByName("complete_header", "To complete this quest, I must do the following tasks:");
  9222. packet2->setDataByName("day", 19);
  9223. packet2->setDataByName("month", 6);
  9224. packet2->setDataByName("year", 20);
  9225. packet2->setDataByName("level", 1);
  9226. packet2->setDataByName("encounter_level", 1);
  9227. packet2->setDataByName("difficulty", 1);
  9228. packet2->setDataByName("time_obtained", Timer::GetUnixTimeStamp());
  9229. //packet2->setDataByName("timer_start", Timer::GetUnixTimeStamp());
  9230. //packet2->setDataByName("timer_duration", 300);
  9231. //packet2->setDataByName("timer_running", 1);
  9232. packet2->setArrayLengthByName("task_groups_completed", 9);
  9233. packet2->setArrayLengthByName("num_task_groups", 10);
  9234. packet2->setArrayDataByName("task_group", "I spoke to Waulon as Captain Varlos had asked of me.");
  9235. packet2->setArrayDataByName("task_group", "I found Waulon's hat in one of the boxes.", 1);
  9236. packet2->setArrayDataByName("task_group", "I returned Waulon's hat.", 2);
  9237. packet2->setArrayDataByName("task_group", "I have spoken to Ingrid.", 3);
  9238. packet2->setArrayDataByName("task_group", "I purchased a Shard of Luclin.", 4);
  9239. packet2->setArrayDataByName("task_group", "I gave the Shard of Luclin to Ingrid.", 5);
  9240. packet2->setArrayDataByName("task_group", "I have spoken to Captain Varlos.", 6);
  9241. packet2->setArrayDataByName("task_group", "I killed the rats that Captain Varlos requested.", 7);
  9242. packet2->setArrayDataByName("task_group", "Captain Varlos has ordered you to kill the escaped goblin.", 8);
  9243. packet2->setArrayDataByName("task_group", "I killed the escaped goblin.", 9);
  9244. /*packet2->setSubArrayLengthByName("num_tasks", 1);
  9245. packet2->setSubArrayDataByName("task", "I need to talk to Garven Tralk");
  9246. packet2->setSubArrayLengthByName("num_updates", 1);
  9247. packet2->setSubArrayDataByName("update_currentval", 0);
  9248. packet2->setSubArrayDataByName("update_maxval", 1);
  9249. packet2->setSubArrayDataByName("icon", 11);
  9250. */
  9251. packet2->setArrayDataByName("waypoint", 0xFFFFFFFF);
  9252. packet2->setDataByName("journal_updated", 1);
  9253. packet2->setDataByName("bullets", 1);
  9254. EQ2Packet* app = packet2->serialize();
  9255. if (sep->IsSet(2)) {
  9256. int16 offset = atoi(sep->arg[1]);
  9257. uchar* ptr2 = app->pBuffer;
  9258. ptr2 += offset;
  9259. if (sep->IsNumber(2)) {
  9260. int32 value1 = atol(sep->arg[2]);
  9261. if (value1 > 0xFFFF)
  9262. memcpy(ptr2, (uchar*)&value1, 4);
  9263. else if (value1 > 0xFF)
  9264. memcpy(ptr2, (uchar*)&value1, 2);
  9265. else
  9266. memcpy(ptr2, (uchar*)&value1, 1);
  9267. }
  9268. else {
  9269. int16 len = strlen(sep->arg[2]);
  9270. memcpy(ptr2, (uchar*)&len, 2);
  9271. ptr2 += 2;
  9272. memcpy(ptr2, sep->arg[2], len);
  9273. }
  9274. }
  9275. DumpPacket(app);
  9276. client->QueuePacket(app);
  9277. safe_delete(packet2);
  9278. }
  9279. }
  9280. else if (atoi(sep->arg[0]) == 12) {
  9281. PacketStruct* packet2 = configReader.getStruct("WS_QuestJournalReply", client->GetVersion());
  9282. if (packet2) {
  9283. packet2->setDataByName("quest_id", 524);
  9284. packet2->setDataByName("player_crc", 2900677088);
  9285. packet2->setDataByName("name", "Archetype Selection");
  9286. packet2->setDataByName("description", "I have reported my profession to Garven Tralk.");
  9287. packet2->setDataByName("type", "Hallmark");
  9288. packet2->setDataByName("complete_header", "To complete this quest, I must do the following tasks:");
  9289. packet2->setDataByName("day", 19);
  9290. packet2->setDataByName("month", 6);
  9291. packet2->setDataByName("year", 20);
  9292. packet2->setDataByName("level", 2);
  9293. packet2->setDataByName("encounter_level", 4);
  9294. packet2->setDataByName("difficulty", 3);
  9295. packet2->setDataByName("time_obtained", Timer::GetUnixTimeStamp());
  9296. packet2->setDataByName("timer_start", Timer::GetUnixTimeStamp());
  9297. packet2->setDataByName("timer_duration", 300);
  9298. packet2->setDataByName("timer_running", 1);
  9299. packet2->setArrayLengthByName("task_groups_completed", 0);
  9300. packet2->setArrayLengthByName("num_task_groups", 1);
  9301. packet2->setArrayDataByName("task_group", "I need to talk to Garven Tralk");
  9302. packet2->setSubArrayLengthByName("num_tasks", 1);
  9303. packet2->setSubArrayDataByName("task", "I need to talk to Garven Tralk");
  9304. packet2->setSubArrayLengthByName("num_updates", 1);
  9305. packet2->setSubArrayDataByName("update_currentval", 0);
  9306. packet2->setSubArrayDataByName("update_maxval", 1);
  9307. packet2->setSubArrayDataByName("icon", 11);
  9308. packet2->setArrayDataByName("waypoint", 0xFFFFFFFF);
  9309. packet2->setDataByName("journal_updated", 1);
  9310. packet2->setSubstructDataByName("reward_data", "unknown1", 255);
  9311. packet2->setSubstructDataByName("reward_data", "reward", "Quest Reward!");
  9312. packet2->setSubstructDataByName("reward_data", "unknown2", 0x3f);
  9313. packet2->setSubstructDataByName("reward_data", "coin", 150);
  9314. packet2->setSubstructDataByName("reward_data", "status_points", 5);
  9315. packet2->setSubstructDataByName("reward_data", "exp_bonus", 10);
  9316. packet2->setSubstructArrayLengthByName("reward_data", "num_rewards", 1);
  9317. packet2->setSubstructArrayDataByName("reward_data", "reward_id", 123);
  9318. Item* item = master_item_list.GetItem(152755);
  9319. packet2->setArrayDataByName("reward_id", item->details.item_id);
  9320. packet2->setItemArrayDataByName("item", item, client->GetPlayer(), 0, 0, -1);
  9321. /*packet2->setSubstructDataByName("item", "unique_id", 567);
  9322. packet2->setSubstructDataByName("item", "broker_item_id", 0xFFFFFFFFFFFFFFFF);
  9323. packet2->setSubstructDataByName("item", "icon", 0xe7);
  9324. packet2->setSubstructDataByName("item", "tier", 4);
  9325. packet2->setSubstructDataByName("item", "flags", 0x60);
  9326. packet2->setSubstructArrayLengthByName("item", "stat_count", 1);
  9327. packet2->setSubstructDataByName("item", "stat_type", 1);
  9328. packet2->setSubstructDataByName("item", "stat_subtype", 2);
  9329. packet2->setSubstructDataByName("item", "value", 3);
  9330. packet2->setSubstructDataByName("item", "condition", 100);
  9331. packet2->setSubstructDataByName("item", "weight", 1);
  9332. packet2->setSubstructDataByName("item", "skill_req1", 0xacafa99e);
  9333. packet2->setSubstructDataByName("item", "skill_req2", 0xacafa99e);
  9334. packet2->setSubstructDataByName("item", "skill_min", 1);
  9335. packet2->setSubstructArrayLengthByName("item", "class_count", 3);
  9336. packet2->setSubstructDataByName("item", "adventure_class", 1);
  9337. packet2->setSubstructDataByName("item", "adventure_class", 11, 0, 1);
  9338. packet2->setSubstructDataByName("item", "adventure_class", 0x1f, 0, 2);
  9339. packet2->setSubstructDataByName("item", "tradeskill_class", 255);
  9340. packet2->setSubstructDataByName("item", "tradeskill_class", 255, 0, 1);
  9341. packet2->setSubstructDataByName("item", "tradeskill_class", 255, 0, 2);
  9342. packet2->setSubstructDataByName("item", "level", 0x1e);
  9343. packet2->setSubstructDataByName("item", "level", 100, 0, 1);
  9344. packet2->setSubstructDataByName("item", "level", 100, 0, 2);
  9345. packet2->setSubstructDataByName("item_footer", "name", "Footman Gloves");*/
  9346. //packet2->PrintPacket();
  9347. EQ2Packet* app = packet2->serialize();
  9348. if (sep->IsSet(2)) {
  9349. int16 offset = atoi(sep->arg[1]);
  9350. uchar* ptr2 = app->pBuffer;
  9351. ptr2 += offset;
  9352. if (sep->IsNumber(2)) {
  9353. int32 value1 = atol(sep->arg[2]);
  9354. if (value1 > 0xFFFF)
  9355. memcpy(ptr2, (uchar*)&value1, 4);
  9356. else if (value1 > 0xFF)
  9357. memcpy(ptr2, (uchar*)&value1, 2);
  9358. else
  9359. memcpy(ptr2, (uchar*)&value1, 1);
  9360. }
  9361. else {
  9362. int16 len = strlen(sep->arg[2]);
  9363. memcpy(ptr2, (uchar*)&len, 2);
  9364. ptr2 += 2;
  9365. memcpy(ptr2, sep->arg[2], len);
  9366. }
  9367. }
  9368. DumpPacket(app);
  9369. client->QueuePacket(app);
  9370. safe_delete(packet2);
  9371. }
  9372. }
  9373. else if (atoi(sep->arg[0]) == 13) {
  9374. PacketStruct* packet2 = configReader.getStruct("WS_OnScreenMsg", client->GetVersion());
  9375. if (packet2 && sep->IsSet(7)) {
  9376. packet2->setDataByName("unknown", atoi(sep->arg[1]));
  9377. char blah[128];
  9378. sprintf(blah, "\\#6EFF6EYou get better at \12\\#C8FFC8%s\\#6EFF6E! (7/15)", sep->arg[2]);
  9379. packet2->setDataByName("text", blah);
  9380. packet2->setDataByName("message_type", sep->arg[3]);
  9381. packet2->setDataByName("size", atof(sep->arg[4]));
  9382. packet2->setDataByName("red", atoi(sep->arg[5]));
  9383. packet2->setDataByName("green", atoi(sep->arg[6]));
  9384. packet2->setDataByName("blue", atoi(sep->arg[7]));
  9385. EQ2Packet* app = packet2->serialize();
  9386. DumpPacket(app);
  9387. client->QueuePacket(app);
  9388. safe_delete(packet2);
  9389. }
  9390. }
  9391. else if (atoi(sep->arg[0]) == 14) {
  9392. PacketStruct* packet2 = configReader.getStruct("WS_InstructionWindow", client->GetVersion());
  9393. if (packet2 && sep->IsSet(3)) {
  9394. packet2->setDataByName("open_seconds_min", atof(sep->arg[1]));
  9395. packet2->setDataByName("open_seconds_max", atof(sep->arg[2]));
  9396. packet2->setDataByName("voice_sync", atoi(sep->arg[3]));
  9397. packet2->setDataByName("text", "Welcome to Norrath, the world of EverQuest II. Left click on the help button at any time for more detailed help and information.");
  9398. packet2->setDataByName("voice", "voiceover/english/narrator/boat_06p_tutorial02/narrator_001_63779ca0.mp3");
  9399. packet2->setArrayLengthByName("num_goals", 1);
  9400. //packet2->setArrayDataByName("goal_text", )
  9401. packet2->setSubArrayLengthByName("num_tasks", 1);
  9402. packet2->setSubArrayDataByName("task_text", "continue");
  9403. packet2->setDataByName("complete_sound", "click");
  9404. packet2->setDataByName("signal", "introduction");
  9405. packet2->setDataByName("voice_key1", 0xcda65173);
  9406. packet2->setDataByName("voice_key2", 0x984bfc6d);
  9407. EQ2Packet* app = packet2->serialize();
  9408. DumpPacket(app);
  9409. client->QueuePacket(app);
  9410. safe_delete(packet2);
  9411. packet2 = configReader.getStruct("WS_ShowWindow", client->GetVersion());
  9412. packet2->setDataByName("window", "MainHUD.StartMenu");
  9413. packet2->setDataByName("show", 1);
  9414. app = packet2->serialize();
  9415. DumpPacket(app);
  9416. client->QueuePacket(app);
  9417. safe_delete(packet2);
  9418. packet2 = configReader.getStruct("WS_FlashWindow", client->GetVersion());
  9419. packet2->setDataByName("window", "MainHUD.StartMenu.help");
  9420. packet2->setDataByName("flash_seconds", 10);
  9421. app = packet2->serialize();
  9422. DumpPacket(app);
  9423. client->QueuePacket(app);
  9424. safe_delete(packet2);
  9425. }
  9426. }
  9427. else if (atoi(sep->arg[0]) == 15) {
  9428. PacketStruct* packet2 = configReader.getStruct("WS_UpdateLoot", client->GetVersion());
  9429. if (packet2) {
  9430. packet2->setArrayLengthByName("loot_count", 1);
  9431. packet2->setArrayDataByName("name", "Test");
  9432. packet2->setArrayDataByName("item_id", 1234);
  9433. packet2->setArrayDataByName("count", 1);
  9434. packet2->setArrayDataByName("icon", 258);
  9435. packet2->setArrayDataByName("ability_id", 0xFFFFFFFF);
  9436. Spawn* spawn = client->GetPlayer()->GetTarget();
  9437. if (spawn)
  9438. packet2->setDataByName("object_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  9439. packet2->setDataByName("unknown3", 1);
  9440. packet2->setDataByName("unknown4", 1);
  9441. packet2->setDataByName("unknown5", 60);
  9442. EQ2Packet* app = packet2->serialize();
  9443. DumpPacket(app);
  9444. client->QueuePacket(app);
  9445. safe_delete(packet2);
  9446. }
  9447. }
  9448. else if (atoi(sep->arg[0]) == 16 && sep->IsNumber(1)) {
  9449. char blah[32];
  9450. sprintf(blah, "Testing: %i", atoi(sep->arg[1]));
  9451. client->SimpleMessage(atoi(sep->arg[1]), blah);
  9452. }
  9453. else if (atoi(sep->arg[0]) == 17 && sep->IsNumber(2)) {
  9454. if (sep->IsSet(2)) {
  9455. int16 offset = atoi(sep->arg[1]);
  9456. if (sep->IsNumber(2)) {
  9457. int32 value1 = atol(sep->arg[2]);
  9458. client->QueuePacket(client->GetPlayer()->GetPlayerInfo()->serialize(client->GetVersion(), offset, value1));
  9459. cout << "Sent" << endl;
  9460. }
  9461. }
  9462. }
  9463. else if (atoi(sep->arg[0]) == 18) {
  9464. PacketStruct* packet2 = configReader.getStruct("WS_QuestRewardPackMsg", client->GetVersion());
  9465. if (packet2) {
  9466. packet2->setSubstructDataByName("reward_data", "unknown1", 255);
  9467. packet2->setSubstructDataByName("reward_data", "reward", "Quest Reward!");
  9468. packet2->setSubstructDataByName("reward_data", "coin", 150);
  9469. packet2->setSubstructDataByName("reward_data", "status_points", 5);
  9470. packet2->setSubstructDataByName("reward_data", "exp_bonus", 10);
  9471. packet2->setSubstructArrayLengthByName("reward_data", "num_rewards", 4);
  9472. Item* item = new Item(master_item_list.GetItem(36212));
  9473. packet2->setArrayDataByName("reward_id", item->details.item_id);
  9474. item->stack_count = 20;
  9475. packet2->setItemArrayDataByName("item", item, client->GetPlayer(), 0, 0, -1);
  9476. safe_delete(item);
  9477. item = new Item(master_item_list.GetItem(36685));
  9478. item->stack_count = 20;
  9479. packet2->setArrayDataByName("reward_id", item->details.item_id);
  9480. packet2->setItemArrayDataByName("item", item, client->GetPlayer(), 1, 0, -1);
  9481. safe_delete(item);
  9482. item = master_item_list.GetItem(1414);
  9483. packet2->setArrayDataByName("reward_id", item->details.item_id);
  9484. packet2->setItemArrayDataByName("item", item, client->GetPlayer(), 2, 0, -1);
  9485. item = master_item_list.GetItem(75057);
  9486. packet2->setArrayDataByName("reward_id", item->details.item_id);
  9487. packet2->setItemArrayDataByName("item", item, client->GetPlayer(), 3, 0, -1);
  9488. EQ2Packet* app = packet2->serialize();
  9489. if (sep->IsSet(2)) {
  9490. int16 offset = atoi(sep->arg[1]);
  9491. uchar* ptr2 = app->pBuffer;
  9492. ptr2 += offset;
  9493. if (sep->IsNumber(2)) {
  9494. int32 value1 = atol(sep->arg[2]);
  9495. if (value1 > 0xFFFF)
  9496. memcpy(ptr2, (uchar*)&value1, 4);
  9497. else if (value1 > 0xFF)
  9498. memcpy(ptr2, (uchar*)&value1, 2);
  9499. else
  9500. memcpy(ptr2, (uchar*)&value1, 1);
  9501. }
  9502. else {
  9503. int16 len = strlen(sep->arg[2]);
  9504. memcpy(ptr2, (uchar*)&len, 2);
  9505. ptr2 += 2;
  9506. memcpy(ptr2, sep->arg[2], len);
  9507. }
  9508. }
  9509. DumpPacket(app);
  9510. client->QueuePacket(app);
  9511. safe_delete(packet2);
  9512. }
  9513. }
  9514. else if (atoi(sep->arg[0]) == 19) {
  9515. PacketStruct* packet2 = configReader.getStruct("WS_UpdateLoot", client->GetVersion());
  9516. Spawn* spawn = client->GetPlayer()->GetTarget();
  9517. if (packet2 && spawn) {
  9518. Item* item = master_item_list.GetItem(130053);
  9519. packet2->setArrayLengthByName("loot_count", 1);
  9520. packet2->setArrayDataByName("loot_id", item->details.item_id);
  9521. packet2->setArrayDataByName("unknown2", 1);
  9522. packet2->setItemArrayDataByName("item", item, client->GetPlayer(), 0, 0, 2, true);
  9523. packet2->setDataByName("display", 1);
  9524. packet2->setDataByName("unknown2b", 1);
  9525. packet2->setDataByName("unknown3", 0x3c);
  9526. packet2->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(spawn));
  9527. packet2->PrintPacket();
  9528. EQ2Packet* app = packet2->serialize();
  9529. if (sep->IsSet(2)) {
  9530. int16 offset = atoi(sep->arg[1]);
  9531. int16 offset2 = 0;
  9532. int32 value1 = 0;
  9533. if (sep->IsSet(3)) {
  9534. offset2 = atoi(sep->arg[2]);
  9535. value1 = atol(sep->arg[3]);
  9536. }
  9537. else
  9538. value1 = atol(sep->arg[2]);
  9539. int16 offset3 = 0;
  9540. int16 offset4 = 0;
  9541. int32 value2 = 0;
  9542. if (sep->IsSet(6)) {
  9543. offset3 = atoi(sep->arg[4]);
  9544. offset4 = atoi(sep->arg[5]);
  9545. value2 = atol(sep->arg[6]);
  9546. }
  9547. offset--;
  9548. if (offset2 > 0 && offset2 >= offset) {
  9549. offset2--;
  9550. uchar* ptr2 = app->pBuffer;
  9551. ptr2 += offset;
  9552. for (int i = offset; i <= offset2; i++) {
  9553. if (value1 > 0xFFFF) {
  9554. memcpy(ptr2, (uchar*)&value1, 4);
  9555. i += 3;
  9556. ptr2 += 3;
  9557. }
  9558. else if (value1 > 0xFF) {
  9559. memcpy(ptr2, (uchar*)&value1, 2);
  9560. i++;
  9561. ptr2++;
  9562. }
  9563. else
  9564. memcpy(ptr2, (uchar*)&value1, 1);
  9565. ptr2++;
  9566. }
  9567. }
  9568. if (offset4 > 0 && offset4 >= offset3) {
  9569. offset3--;
  9570. offset4--;
  9571. uchar* ptr2 = app->pBuffer;
  9572. ptr2 += offset3;
  9573. for (int i = offset3; i <= offset4; i++) {
  9574. if (value2 > 0xFFFF) {
  9575. memcpy(ptr2, (uchar*)&value2, 4);
  9576. i += 3;
  9577. ptr2 += 3;
  9578. }
  9579. else if (value2 > 0xFF) {
  9580. memcpy(ptr2, (uchar*)&value2, 2);
  9581. i++;
  9582. ptr2++;
  9583. }
  9584. else
  9585. memcpy(ptr2, (uchar*)&value2, 1);
  9586. ptr2++;
  9587. }
  9588. }
  9589. }
  9590. DumpPacket(app);
  9591. client->QueuePacket(app);
  9592. safe_delete(packet2);
  9593. }
  9594. }
  9595. else if (atoi(sep->arg[0]) == 21) {
  9596. PacketStruct* packet2 = configReader.getStruct("WS_OfferQuest", client->GetVersion());
  9597. if (packet2) {
  9598. packet2->setDataByName("unknown0", 255);
  9599. packet2->setDataByName("reward", "New Quest");
  9600. packet2->setDataByName("title", "Title");
  9601. packet2->setDataByName("description", "description");
  9602. packet2->setDataByName("quest_difficulty", 3);
  9603. packet2->setDataByName("unknown1", 5);
  9604. packet2->setDataByName("level", 3);
  9605. packet2->setDataByName("coin", 150);
  9606. packet2->setDataByName("status_points", 5);
  9607. packet2->setDataByName("exp_bonus", 10);
  9608. packet2->setArrayLengthByName("num_rewards", 1);
  9609. Item* item = new Item(master_item_list.GetItem(36212));
  9610. packet2->setArrayDataByName("reward_id", item->details.item_id);
  9611. item->stack_count = 20;
  9612. packet2->setItemArrayDataByName("item", item, client->GetPlayer(), 0, 0, -1);
  9613. safe_delete(item);
  9614. char accept[35] = { 0 };
  9615. char decline[35] = { 0 };
  9616. sprintf(accept, "q_accept_pending_quest %u", 0);
  9617. sprintf(decline, "q_deny_pending_quest %u", 0);
  9618. packet2->setDataByName("accept_command", accept);
  9619. packet2->setDataByName("decline_command", decline);
  9620. EQ2Packet* app = packet2->serialize();
  9621. if (sep->IsSet(2)) {
  9622. int16 offset = atoi(sep->arg[1]);
  9623. uchar* ptr2 = app->pBuffer;
  9624. ptr2 += offset;
  9625. if (sep->IsNumber(2)) {
  9626. int32 value1 = atol(sep->arg[2]);
  9627. if (value1 > 0xFFFF)
  9628. memcpy(ptr2, (uchar*)&value1, 4);
  9629. else if (value1 > 0xFF)
  9630. memcpy(ptr2, (uchar*)&value1, 2);
  9631. else
  9632. memcpy(ptr2, (uchar*)&value1, 1);
  9633. }
  9634. DumpPacket(app);
  9635. client->QueuePacket(app);
  9636. safe_delete(packet2);
  9637. }
  9638. }
  9639. }
  9640. else if (atoi(sep->arg[0]) == 22) { //same as 21, but 8bit string
  9641. PacketStruct* packet2 = configReader.getStruct("WS_OfferQuest", client->GetVersion());
  9642. if (packet2) {
  9643. packet2->setDataByName("unknown0", 255);
  9644. packet2->setDataByName("reward", "New Quest");
  9645. packet2->setDataByName("title", "Title");
  9646. packet2->setDataByName("description", "description");
  9647. packet2->setDataByName("quest_difficulty", 3);
  9648. packet2->setDataByName("unknown1", 5);
  9649. packet2->setDataByName("level", 3);
  9650. packet2->setDataByName("coin", 150);
  9651. packet2->setDataByName("status_points", 5);
  9652. packet2->setDataByName("exp_bonus", 10);
  9653. packet2->setArrayLengthByName("num_rewards", 1);
  9654. Item* item = new Item(master_item_list.GetItem(36212));
  9655. packet2->setArrayDataByName("reward_id", item->details.item_id);
  9656. item->stack_count = 20;
  9657. packet2->setItemArrayDataByName("item", item, client->GetPlayer(), 0, 0, -1);
  9658. safe_delete(item);
  9659. char accept[35] = { 0 };
  9660. char decline[35] = { 0 };
  9661. sprintf(accept, "q_accept_pending_quest %u", 0);
  9662. sprintf(decline, "q_deny_pending_quest %u", 0);
  9663. packet2->setDataByName("accept_command", accept);
  9664. packet2->setDataByName("decline_command", decline);
  9665. EQ2Packet* app = packet2->serialize();
  9666. if (sep->IsSet(2)) {
  9667. int16 offset = atoi(sep->arg[1]);
  9668. uchar* ptr2 = app->pBuffer;
  9669. ptr2 += offset;
  9670. if (sep->IsNumber(2)) {
  9671. int32 value1 = atol(sep->arg[2]);
  9672. if (value1 > 0xFFFF)
  9673. memcpy(ptr2, (uchar*)&value1, 4);
  9674. else if (value1 > 0xFF)
  9675. memcpy(ptr2, (uchar*)&value1, 2);
  9676. else
  9677. memcpy(ptr2, (uchar*)&value1, 1);
  9678. }
  9679. else {
  9680. int8 len = strlen(sep->arg[2]);
  9681. memcpy(ptr2, (uchar*)&len, 1);
  9682. ptr2 += 1;
  9683. memcpy(ptr2, sep->arg[2], len);
  9684. }
  9685. }
  9686. DumpPacket(app);
  9687. client->QueuePacket(app);
  9688. safe_delete(packet2);
  9689. }
  9690. }
  9691. else if (atoi(sep->arg[0]) == 23) {
  9692. if (client->GetPlayer()->GetTarget()) {
  9693. PacketStruct* packet2 = configReader.getStruct("WS_UpdateMerchant", client->GetVersion());
  9694. if (packet2) {
  9695. Spawn* target = client->GetPlayer()->GetTarget();
  9696. packet2->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  9697. Item* item = new Item(master_item_list.GetItem(12565));
  9698. int8 i = 0;
  9699. packet2->setArrayLengthByName("num_items", 1);
  9700. packet2->setArrayDataByName("item_name", item->name.c_str(), i);
  9701. packet2->setArrayDataByName("item_id", item->details.item_id, i);
  9702. packet2->setArrayDataByName("stack_size", item->stack_count, i);
  9703. packet2->setArrayDataByName("icon", item->details.icon, i);
  9704. int8 tmp_level = 0;
  9705. if (item->generic_info.adventure_default_level > 0)
  9706. tmp_level = item->generic_info.adventure_default_level;
  9707. else
  9708. tmp_level = item->generic_info.tradeskill_default_level;
  9709. packet2->setArrayDataByName("level", tmp_level, i);
  9710. packet2->setArrayDataByName("tier", item->details.tier, i);
  9711. packet2->setArrayDataByName("item_id2", item->details.item_id, i);
  9712. int8 item_difficulty = client->GetPlayer()->GetArrowColor(tmp_level);
  9713. if (item_difficulty != ARROW_COLOR_WHITE && item_difficulty != ARROW_COLOR_RED && item_difficulty != ARROW_COLOR_GRAY)
  9714. item_difficulty = ARROW_COLOR_WHITE;
  9715. item_difficulty -= 6;
  9716. if (item_difficulty < 0)
  9717. item_difficulty *= -1;
  9718. packet2->setArrayDataByName("item_difficulty", item_difficulty, i);
  9719. packet2->setArrayDataByName("quantity", 2, i);
  9720. packet2->setArrayDataByName("unknown5", 255, i);
  9721. packet2->setArrayDataByName("stack_size2", item->stack_count, i);
  9722. packet2->setArrayDataByName("description", item->description.c_str(), i);
  9723. packet2->setDataByName("type", 2);
  9724. EQ2Packet* app = packet2->serialize();
  9725. if (sep->IsSet(2)) {
  9726. int16 offset = atoi(sep->arg[1]);
  9727. uchar* ptr2 = app->pBuffer;
  9728. ptr2 += offset;
  9729. if (sep->IsNumber(2)) {
  9730. int32 value1 = atol(sep->arg[2]);
  9731. if (value1 > 0xFFFF)
  9732. memcpy(ptr2, (uchar*)&value1, 4);
  9733. else if (value1 > 0xFF)
  9734. memcpy(ptr2, (uchar*)&value1, 2);
  9735. else
  9736. memcpy(ptr2, (uchar*)&value1, 1);
  9737. }
  9738. else {
  9739. int8 len = strlen(sep->arg[2]);
  9740. memcpy(ptr2, (uchar*)&len, 1);
  9741. ptr2 += 1;
  9742. memcpy(ptr2, sep->arg[2], len);
  9743. }
  9744. }
  9745. DumpPacket(app);
  9746. client->QueuePacket(app);
  9747. safe_delete(packet2);
  9748. }
  9749. }
  9750. }
  9751. else if (atoi(sep->arg[0]) == 24) {
  9752. PacketStruct* packet2 = configReader.getStruct("WS_EnableGameEvent", client->GetVersion());
  9753. if (packet2) {
  9754. if (sep->IsSet(2)) {
  9755. packet2->setDataByName("event_name", sep->arg[1]);
  9756. packet2->setDataByName("enabled", atoi(sep->arg[2]));
  9757. EQ2Packet* app = packet2->serialize();
  9758. DumpPacket(app);
  9759. client->QueuePacket(app);
  9760. safe_delete(packet2);
  9761. }
  9762. }
  9763. }
  9764. else if (atoi(sep->arg[0]) == 25) {
  9765. if (sep->IsSet(1)) {
  9766. Widget* new_spawn = new Widget();
  9767. int32 id = atoul(sep->arg[1]);
  9768. new_spawn->SetWidgetID(id);
  9769. EQ2Packet* ret = new_spawn->serialize(client->GetPlayer(), client->GetVersion());
  9770. client->QueuePacket(ret);
  9771. int8 index = client->GetPlayer()->GetIndexForSpawn(new_spawn);
  9772. PacketStruct* packet2 = configReader.getStruct("WS_DestroyGhostCmd", client->GetVersion());
  9773. if (packet2) {
  9774. packet2->setDataByName("spawn_index", index);
  9775. packet2->setDataByName("delete", 1);
  9776. EQ2Packet* app = packet2->serialize();
  9777. client->QueuePacket(app);
  9778. safe_delete(packet2);
  9779. }
  9780. }
  9781. }
  9782. else if (atoi(sep->arg[0]) == 26) {
  9783. if (sep->IsSet(4)) {
  9784. Widget* new_spawn = new Widget();
  9785. int32 id = atoul(sep->arg[1]);
  9786. new_spawn->SetWidgetID(id);
  9787. float x = atof(sep->arg[2]);
  9788. float y = atof(sep->arg[3]);
  9789. float z = atof(sep->arg[4]);
  9790. new_spawn->appearance.pos.grid_id = client->GetPlayer()->appearance.pos.grid_id;
  9791. new_spawn->SetWidgetX(x);
  9792. new_spawn->SetWidgetY(y);
  9793. new_spawn->SetWidgetZ(z);
  9794. new_spawn->SetX(x);
  9795. new_spawn->SetY(y);
  9796. new_spawn->SetZ(z);
  9797. EQ2Packet* ret = new_spawn->serialize(client->GetPlayer(), client->GetVersion());
  9798. client->QueuePacket(ret);
  9799. }
  9800. }
  9801. else if (atoi(sep->arg[0]) == 27) {
  9802. Spawn* target = client->GetPlayer()->GetTarget();
  9803. PacketStruct* packet2 = configReader.getStruct("WS_HearSimpleDamage", client->GetVersion());
  9804. if (packet2 && target && sep->IsSet(2)) {
  9805. packet2->setSubstructDataByName("header", "defender", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  9806. packet2->setSubstructDataByName("header", "defender_proxy", client->GetPlayer()->GetIDWithPlayerSpawn(target));
  9807. packet2->setSubstructDataByName("header", "attacker", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()));
  9808. packet2->setArrayLengthByName("num_dmg", 1);
  9809. packet2->setArrayDataByName("damage_type", atoi(sep->arg[1]));
  9810. packet2->setArrayDataByName("damage", atoi(sep->arg[2]));
  9811. packet2->setDataByName("spell", 1);
  9812. packet2->setDataByName("spell_name", "Testing");
  9813. EQ2Packet* app = packet2->serialize();
  9814. if (sep->IsSet(4)) {
  9815. int16 offset = atoi(sep->arg[3]);
  9816. uchar* ptr2 = app->pBuffer;
  9817. ptr2 += offset;
  9818. if (sep->IsNumber(4)) {
  9819. int32 value1 = atol(sep->arg[4]);
  9820. if (value1 > 0xFFFF)
  9821. memcpy(ptr2, (uchar*)&value1, 4);
  9822. else if (value1 > 0xFF)
  9823. memcpy(ptr2, (uchar*)&value1, 2);
  9824. else
  9825. memcpy(ptr2, (uchar*)&value1, 1);
  9826. }
  9827. else {
  9828. int8 len = strlen(sep->arg[4]);
  9829. memcpy(ptr2, (uchar*)&len, 1);
  9830. ptr2 += 1;
  9831. memcpy(ptr2, sep->arg[4], len);
  9832. }
  9833. }
  9834. if (sep->IsSet(6)) {
  9835. int16 offset = atoi(sep->arg[5]);
  9836. uchar* ptr2 = app->pBuffer;
  9837. ptr2 += offset;
  9838. if (sep->IsNumber(6)) {
  9839. int32 value1 = atol(sep->arg[6]);
  9840. if (value1 > 0xFFFF)
  9841. memcpy(ptr2, (uchar*)&value1, 4);
  9842. else if (value1 > 0xFF)
  9843. memcpy(ptr2, (uchar*)&value1, 2);
  9844. else
  9845. memcpy(ptr2, (uchar*)&value1, 1);
  9846. }
  9847. else {
  9848. int8 len = strlen(sep->arg[6]);
  9849. memcpy(ptr2, (uchar*)&len, 1);
  9850. ptr2 += 1;
  9851. memcpy(ptr2, sep->arg[6], len);
  9852. }
  9853. }
  9854. DumpPacket(app);
  9855. client->QueuePacket(app);
  9856. safe_delete(packet2);
  9857. }
  9858. }
  9859. else if (atoi(sep->arg[0]) == 28 && sep->IsNumber(1)) {
  9860. World::newValue = strtoull(sep->arg[1], NULL, 0);
  9861. }
  9862. }
  9863. else {
  9864. PacketStruct* packet2 = configReader.getStruct("WS_ExamineSpellInfo", client->GetVersion());
  9865. if (packet2) {
  9866. packet2->setSubstructDataByName("info_header", "show_name", 1);
  9867. packet2->setSubstructDataByName("info_header", "unknown", 7);
  9868. packet2->setSubstructDataByName("info_header", "unknown2", 1);
  9869. packet2->setSubstructDataByName("info_header", "unknown3", 1);
  9870. packet2->setSubstructDataByName("info_header", "unknown4", 1);
  9871. packet2->setSubstructDataByName("info_header", "unknown5", 1);
  9872. packet2->setSubstructDataByName("info_header", "unknown6", "Testing");
  9873. packet2->setSubstructDataByName("info_header", "unknown7", "Testing");
  9874. packet2->setSubstructDataByName("info_header", "unknown8", 66);
  9875. packet2->setSubstructDataByName("info_header", "title", "Blah Title Blah");
  9876. packet2->setSubstructDataByName("info_header", "title_text", "Blah Blah");
  9877. packet2->setSubstructDataByName("info_header", "title_text2", "Blah Blah2");
  9878. packet2->setSubstructDataByName("info_header", "show_popup", 1);
  9879. packet2->setSubstructDataByName("info_header", "packettype", 3);
  9880. packet2->setSubstructDataByName("spell_info", "skill_name", "Testing");
  9881. packet2->setSubstructDataByName("spell_info", "level", 19);
  9882. packet2->setSubstructDataByName("spell_info", "tier", 1);
  9883. packet2->setSubstructDataByName("spell_info", "health_cost", 5);
  9884. packet2->setSubstructDataByName("spell_info", "min_class_skill_req", 3);
  9885. packet2->setSubstructDataByName("spell_info", "mana_cost", 6);
  9886. packet2->setSubstructDataByName("spell_info", "req_concentration", 7);
  9887. packet2->setSubstructDataByName("spell_info", "cast_time", 200);
  9888. packet2->setSubstructDataByName("spell_info", "recovery", 220);
  9889. packet2->setSubstructDataByName("spell_info", "recast", 280);
  9890. packet2->setSubstructDataByName("spell_info", "beneficial", 1);
  9891. packet2->setSubstructDataByName("spell_info", "maintained", 1);
  9892. packet2->setSubstructDataByName("spell_info", "spell_book_type", 1);
  9893. packet2->setSubstructDataByName("spell_info", "quality", 3);
  9894. packet2->setSubstructDataByName("spell_info", "test_1a", 1);
  9895. packet2->setSubstructDataByName("spell_info", "test_1b", 1);
  9896. packet2->setSubstructDataByName("spell_info", "test_1c", 1);
  9897. packet2->setSubstructDataByName("spell_info", "test_1d", 1);
  9898. packet2->setSubstructDataByName("spell_info", "test_2a", 2);
  9899. packet2->setSubstructDataByName("spell_info", "test_2b", 2);
  9900. packet2->setSubstructDataByName("spell_info", "test_2c", 2);
  9901. packet2->setSubstructDataByName("spell_info", "test_2d", 2);
  9902. packet2->setSubstructDataByName("spell_info", "test_3", 3);
  9903. packet2->setSubstructDataByName("spell_info", "test_4", 4);
  9904. packet2->setSubstructDataByName("spell_info", "test_5", 5);
  9905. packet2->setSubstructDataByName("spell_info", "test_6", 6);
  9906. packet2->setSubstructDataByName("spell_info", "min_class_skill_req", 1);
  9907. packet2->setSubstructDataByName("spell_info", "min_class_skill_rec", 30123);
  9908. packet2->setSubstructDataByName("spell_info", "num_reagents", 1);
  9909. packet2->setSubstructArrayLengthByName("spell_info", "num_reagents", 1);
  9910. packet2->setArrayDataByName("reagent", "Alcohol");
  9911. packet2->setArrayDataByName("consumed", "123");
  9912. packet2->setSubstructDataByName("spell_info", "class_skill", 52);
  9913. packet2->setSubstructDataByName("spell_info", "id", 8308);
  9914. packet2->setSubstructDataByName("spell_info", "icon", 303);
  9915. packet2->setSubstructDataByName("spell_info", "icon2", 0xFFFF);
  9916. packet2->setSubstructDataByName("spell_info", "icontype", 317);
  9917. packet2->setSubstructDataByName("spell_info", "type", 2);
  9918. packet2->setSubstructDataByName("spell_info", "spell_text_color", 255);
  9919. packet2->setSubstructDataByName("spell_info", "duration1", 600);
  9920. packet2->setSubstructDataByName("spell_info", "duration2", 600);
  9921. packet2->setSubstructDataByName("spell_info", "name", "Sprint");
  9922. packet2->setSubstructDataByName("spell_info", "description", "Test description");
  9923. EQ2Packet* outapp = packet2->serialize();
  9924. DumpPacket(outapp);
  9925. client->QueuePacket(outapp);
  9926. safe_delete(packet2);
  9927. }
  9928. }
  9929. return;
  9930. PacketStruct* p = configReader.getStruct("WS_EqTargetItemCmd", client->GetVersion());
  9931. if (!p) return;
  9932. //Seperator* sep2 = new Seperator(command_parms->data.c_str(), ' ', 50, 500, true);
  9933. //client->GetCurrentZone()->SendSpellFailedPacket(client, atoi(sep2->arg[0]));
  9934. //}
  9935. /*Seperator* sep2 = new Seperator(command_parms->data.c_str(), ' ', 50, 500, true);
  9936. if (sep2 && sep2->arg[0] && sep2->IsNumber(0)) {
  9937. client->SetPendingFlightPath(atoi(sep2->arg[0]));
  9938. PacketStruct* packet = configReader.getStruct("WS_ReadyForTakeOff", client->GetVersion());
  9939. if (packet) {
  9940. client->QueuePacket(packet->serialize());
  9941. safe_delete(packet);
  9942. }
  9943. }*/
  9944. /*if (client->GetCurrentZone()->Grid != nullptr) {
  9945. int32 numFaces = 0;
  9946. int32 numGrids = client->GetPlayer()->Cell_Info.CurrentCell->FaceList.size();
  9947. client->Message(CHANNEL_COLOR_YELLOW, "Num grids in cell: %u", numGrids);
  9948. map<int32, vector<Face*> >::iterator itr;
  9949. for (itr = client->GetPlayer()->Cell_Info.CurrentCell->FaceList.begin(); itr != client->GetPlayer()->Cell_Info.CurrentCell->FaceList.end(); itr++)
  9950. numFaces += (*itr).second.size();
  9951. client->Message(CHANNEL_COLOR_YELLOW, "Num faces in cell: %u", numFaces);
  9952. }*/
  9953. //uchar blah[] = {
  9954. // 1208 - OP_EQUpdateStoreCmd
  9955. // /*0x00,0x3A,*/0x2B,0x00,0x00,0x00,0xFF,0x78,0x02,0x53,0x2C,0x33,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
  9956. // /*0x58,*/0x47,0x35,0xD3,0x45,0x42,0x42,0x51,0x00,0x40,0xD1,0xE7,0x57,0xB1,0x51,0xB1,0xBB,0xBB,0xB1,0x3B,0xB0,0xBB,0xB0,0x3B,0x59,0x85,0x5B,0x47,0x1D,0x9C,0x3B,0x3A,0x1B,0xB8,0xD9,0x64,0x14,0x85,0x9F,0x4C,0xC8,0x09,0x21,0xA4,0xB3,0x7F,0x45,0x90,0x0B,0x79,0x90,0x0F,0x31,0x28,0x80,0x42,0x28,0x82,0x62,0x28,0x81,0x52,0x28,0x83,0x38,0x94,0x43,0x05,0x54,0x42,0x02,0xAA,0xA0,0x1A,0x6A,0xA0,0x16,0xEA,0xA0,0x1E,0x1A,0xA0,0x11,0x9A,0xA0,0x19,0x5A,0xA0,0x15,0xDA,0xA0,0x1D,0x3A,0xA0,0x13,0xBA,0xA0,0x1B,0x7A,0xA0,0x17,0xFA,0xA0,0x1F,0x06,0x60,0x10,0x86,0x60,0x18,0x46,0x60,0x14,0xC6,0x60,0x1C,0x26,0x20,0x09,0x93,0x30,0x05,0xD3,0x30,0x03,0xB3,0x30,0x07,0xF3,0xB0,0x00,0x8B,0xB0,0x04,0xCB,0xB0,0x02,0xAB,0xB0,0x06,0xEB,0xB0,0x01,0x29,0xD8,0x84,0x2D,0xD8,0x86,0x1D,0xD8,0x85,0x3D,0xD8,0x87,0x03,0x38,0x84,0x23,0x38,0x86,0x13,0x38,0x85,0x33,0x38,0x87,0x0B,0xB8,0x84,0x34,0x5C,0xC1,0x35,0xDC,0xC0,0x2D,0xDC,0xC1,0x3D,0x3C,0xC0,0x23,0x3C,0xC1,0x33,0xBC,0xC0,0x2B,0xBC,0xC1,0x3B,0x7C,0xC0,0x27,0x7C,0xC1,0x37,0x64,0xE0,0xFF,0xD3,0xF0,0x0B,0x29,0x4A,0xD8,0x68
  9957. // 1193 - -- OP_ClientCmdMsg::OP_EqUpdateMerchantCmd --
  9958. // /*0x00,0x3A,*/0x38,0x00,0x00,0x00,0xFF,0x77,0x02,0xA6,0xAA,0x00,0x00,0x00,0x00,0x00,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3F,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3F,0x00,0x00,0x00,0x00,0xA8,0x55,0xEC,0x8F,0x7F,0x70,0x31,0x08,0x40,0x71,0x3A,0x8B,0xB4,0x55,0xEC,0x8F,0x00
  9959. /*};
  9960. Seperator* sep2 = new Seperator(command_parms->data.c_str(), ' ', 50, 500, true);
  9961. int8 val = 0;
  9962. int16 pos = 0;
  9963. int idx = 0;
  9964. while(sep2 && sep2->arg[idx+1] && sep2->IsNumber(idx) && sep2->IsNumber(idx+1)){
  9965. pos = atoi(sep2->arg[idx]);
  9966. val = atoi(sep2->arg[idx+1]);
  9967. memset(blah+pos, val, 1);
  9968. idx+=2;
  9969. }
  9970. DumpPacket(blah, sizeof(blah));
  9971. client->QueuePacket(new EQ2Packet(OP_GroupCreatedMsg , blah, sizeof(blah)));*/
  9972. if (client->GetPlayer()->GetTarget()) {
  9973. PacketStruct* packet = configReader.getStruct("WS_SetControlGhost", client->GetVersion());
  9974. if (packet) {
  9975. packet->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetTarget()));
  9976. packet->setDataByName("size", 0);
  9977. packet->setDataByName("unknown2", 0);
  9978. EQ2Packet* app = packet->serialize();
  9979. client->QueuePacket(app);
  9980. safe_delete(packet);
  9981. }
  9982. PacketStruct* set_pov = configReader.getStruct("WS_SetPOVGhostCmd", client->GetVersion());
  9983. if (set_pov) {
  9984. set_pov->setDataByName("spawn_id", client->GetPlayer()->GetIDWithPlayerSpawn(client->GetPlayer()->GetTarget()));
  9985. EQ2Packet* app_pov = set_pov->serialize();
  9986. client->QueuePacket(app_pov);
  9987. safe_delete(set_pov);
  9988. }
  9989. }
  9990. Seperator* sep2 = new Seperator(command_parms->data.c_str(), ' ', 50, 500, true);
  9991. PacketStruct* packet = configReader.getStruct("WS_OpenCharCust", client->GetVersion());
  9992. if (packet) {
  9993. if (sep2 && sep2->arg[0] && sep2->IsNumber(0))
  9994. packet->setDataByName("Type", atoi(sep2->arg[0]));
  9995. else
  9996. packet->setDataByName("Type", 2);
  9997. if (sep2 && sep2->arg[1] && sep2->IsNumber(1))
  9998. packet->setDataByName("race_id", atoi(sep2->arg[1]));
  9999. else
  10000. packet->setDataByName("race_id", 0);
  10001. if (sep2 && sep2->arg[2] && sep2->IsNumber(2))
  10002. packet->setDataByName("gender", atoi(sep2->arg[2]));
  10003. else
  10004. packet->setDataByName("gender", 2);
  10005. if (sep2 && sep2->arg[3] && sep2->IsNumber(3))
  10006. packet->setDataByName("unknown", atoi(sep2->arg[3]), 0);
  10007. else
  10008. packet->setDataByName("unknown", 0, 0);
  10009. if (sep2 && sep2->arg[4] && sep2->IsNumber(4))
  10010. packet->setDataByName("unknown", atoi(sep2->arg[4]), 1);
  10011. else
  10012. packet->setDataByName("unknown", 0, 1);
  10013. if (sep2 && sep2->arg[5] && sep2->IsNumber(5))
  10014. packet->setDataByName("unknown", atoi(sep2->arg[5]), 2);
  10015. else
  10016. packet->setDataByName("unknown", 0, 2);
  10017. client->QueuePacket(packet->serialize());
  10018. }
  10019. safe_delete(packet);
  10020. safe_delete(sep2);
  10021. }
  10022. void Commands::Command_LeaveChannel(Client *client, Seperator *sep) {
  10023. const char *channel_name;
  10024. if (sep == NULL || !sep->IsSet(0)) {
  10025. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /leavechat <channel name>");
  10026. PrintSep(sep);
  10027. return;
  10028. }
  10029. channel_name = sep->arg[0];
  10030. if (!chat.IsInChannel(client, channel_name))
  10031. client->Message(CHANNEL_NARRATIVE, "Unable to leave '%s': You are not in the channel.", channel_name);
  10032. else if (!chat.LeaveChannel(client, channel_name))
  10033. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "There was an internal error preventing you from leaving that channel MUAHAHA");
  10034. }
  10035. /*
  10036. Function:
  10037. Purpose :
  10038. Params :
  10039. Dev :
  10040. Example :
  10041. */
  10042. void Commands::Command_WeaponStats(Client* client)
  10043. {
  10044. Player* player = client->GetPlayer();
  10045. Item* primary = player->GetEquipmentList()->GetItem(EQ2_PRIMARY_SLOT);
  10046. Item* secondary = player->GetEquipmentList()->GetItem(EQ2_SECONDARY_SLOT);
  10047. Item* ranged = player->GetEquipmentList()->GetItem(EQ2_RANGE_SLOT);
  10048. client->SimpleMessage(0, "Primary:");
  10049. if (primary) {
  10050. client->Message(0, "Name: %s", primary->name.c_str());
  10051. client->Message(0, "Base Damage: %u - %u", primary->weapon_info->damage_low3, primary->weapon_info->damage_high3);
  10052. client->Message(0, "Actual Damage: %u - %u", player->GetPrimaryWeaponMinDamage(), player->GetPrimaryWeaponMaxDamage());
  10053. client->Message(0, "Actual Delay: %u", player->GetPrimaryWeaponDelay());
  10054. client->Message(0, "Proc Percent: %d%%", 0);
  10055. client->Message(0, "Procs Per Minute: %d", 0);
  10056. }
  10057. else {
  10058. client->SimpleMessage(0, "Name: fist");
  10059. client->Message(0, "Base Damage: %u - %u", player->GetPrimaryWeaponMinDamage(), player->GetPrimaryWeaponMaxDamage());
  10060. client->Message(0, "Actual Damage: %u - %u", player->GetPrimaryWeaponMinDamage(), player->GetPrimaryWeaponMaxDamage());
  10061. client->Message(0, "Actual Delay: %d", player->GetPrimaryWeaponDelay() * 0.1);
  10062. client->Message(0, "Proc Percent: %d%%", 0);
  10063. client->Message(0, "Procs Per Minute: %d", 0);
  10064. }
  10065. client->SimpleMessage(0, " ");
  10066. client->SimpleMessage(0, " ");
  10067. if (secondary) {
  10068. client->SimpleMessage(0, "Secondary:");
  10069. client->Message(0, "Name: %s", secondary->name.c_str());
  10070. client->Message(0, "Base Damage: %u - %u", secondary->weapon_info->damage_low3, secondary->weapon_info->damage_high3);
  10071. client->Message(0, "Actual Damage: %u - %u", player->GetSecondaryWeaponMinDamage(), player->GetSecondaryWeaponMaxDamage());
  10072. client->Message(0, "Actual Delay: %d", player->GetSecondaryWeaponDelay() * 0.1);
  10073. client->Message(0, "Proc Percent: %d%%", 0);
  10074. client->Message(0, "Procs Per Minute: %d", 0);
  10075. client->SimpleMessage(0, " ");
  10076. client->SimpleMessage(0, " ");
  10077. }
  10078. client->SimpleMessage(0, "Ranged:");
  10079. if (ranged) {
  10080. client->Message(0, "Name: %s", ranged->name.c_str());
  10081. client->Message(0, "Base Damage: %u - %u", ranged->ranged_info->weapon_info.damage_low3, ranged->ranged_info->weapon_info.damage_high3);
  10082. client->Message(0, "Actual Damage: %u - %u", player->GetRangedWeaponMinDamage(), player->GetRangedWeaponMaxDamage());
  10083. client->Message(0, "Actual Delay: %d", player->GetRangeWeaponDelay() * 0.1);
  10084. client->Message(0, "Proc Percent: %d%%", 0);
  10085. client->Message(0, "Procs Per Minute: %d", 0);
  10086. }
  10087. else
  10088. client->SimpleMessage(0, "None");
  10089. }
  10090. void Commands::Command_WhoChannel(Client *client, Seperator *sep) {
  10091. const char *channel_name;
  10092. if (sep == NULL || !sep->IsSet(0)) {
  10093. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /chatwho <channel name>");
  10094. return;
  10095. }
  10096. channel_name = sep->arg[0];
  10097. if (!chat.ChannelExists(channel_name))
  10098. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "That channel does not exist!");
  10099. else
  10100. chat.SendChannelUserList(client, channel_name);
  10101. }
  10102. void Commands::Command_ZoneSafeCoords(Client *client, Seperator *sep)
  10103. {
  10104. ZoneServer* zone = 0;
  10105. int32 zone_id = client->GetPlayer()->GetZone()->GetZoneID();
  10106. if (zone_id > 0)
  10107. {
  10108. zone = zone_list.Get(zone_id, false);
  10109. if (zone)
  10110. {
  10111. zone->SetSafeX(client->GetPlayer()->GetX());
  10112. zone->SetSafeY(client->GetPlayer()->GetY());
  10113. zone->SetSafeZ(client->GetPlayer()->GetZ());
  10114. zone->SetSafeHeading(client->GetPlayer()->GetHeading());
  10115. if( database.SaveZoneSafeCoords(zone_id, zone->GetSafeX(), zone->GetSafeY(), zone->GetSafeZ(), zone->GetSafeHeading()) )
  10116. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone safe coordinates updated!");
  10117. else
  10118. client->SimpleMessage(CHANNEL_COLOR_RED, "FAILED to update zone safe coordinates!");
  10119. }
  10120. }
  10121. }
  10122. /*
  10123. Function:
  10124. Purpose :
  10125. Params :
  10126. Dev :
  10127. Example :
  10128. */
  10129. void Commands::Command_ZoneDetails(Client* client, Seperator* sep)
  10130. {
  10131. ZoneInfo* zone_info = new ZoneInfo;
  10132. if (sep && sep->arg[0])
  10133. {
  10134. if (sep->IsNumber(0))
  10135. zone_info->id = atoi(sep->arg[0]);
  10136. else
  10137. zone_info->id = database.GetZoneID(sep->arg[0]);
  10138. if (zone_info->id > 0)
  10139. {
  10140. database.LoadZoneInfo(zone_info);
  10141. client->Message(CHANNEL_COLOR_YELLOW, "id: %u, name: %s, file: %s, description: %s", zone_info->id, zone_info->name, zone_info->file, zone_info->description);
  10142. client->Message(CHANNEL_COLOR_YELLOW, "safe_x: %f, safe_y: %f, safe_z: %f, underworld: %f", zone_info->safe_x, zone_info->safe_y, zone_info->safe_z, zone_info->underworld);
  10143. client->Message(CHANNEL_COLOR_YELLOW, "min_status: %u, min_level: %u, max_level: %u, xp_modifier: %u", zone_info->min_status, zone_info->min_level, zone_info->max_level, zone_info->xp_modifier);
  10144. client->Message(CHANNEL_COLOR_YELLOW, "instance_type: %u, shutdown_timer: %u, ruleset_id: %u", zone_info->instance_type, zone_info->shutdown_timer, zone_info->ruleset_id);
  10145. client->Message(CHANNEL_COLOR_YELLOW, "default_reenter_time: %u, default_reset_time: %u, default_lockout_time: %u", zone_info->default_reenter_time, zone_info->default_reenter_time, zone_info->default_lockout_time);
  10146. client->Message(CHANNEL_COLOR_YELLOW, "force_group_to_zone: %u, expansion_id: %u, min_version: %u", zone_info->force_group_to_zone, zone_info->expansion_id, zone_info->min_version);
  10147. client->Message(CHANNEL_COLOR_YELLOW, "always_loaded: %u, city_zone: %u, start_zone: %u, weather_allowed: %u", zone_info->always_loaded, zone_info->city_zone, zone_info->start_zone, zone_info->weather_allowed);
  10148. client->Message(CHANNEL_COLOR_YELLOW, "zone_type: %s, sky_file: %s", zone_info->zone_type, zone_info->sky_file);
  10149. client->Message(CHANNEL_COLOR_YELLOW, "lua_script: %s", zone_info->lua_script);
  10150. client->Message(CHANNEL_COLOR_YELLOW, "zone_motd: %s", zone_info->zone_motd);
  10151. }
  10152. else
  10153. client->Message(CHANNEL_COLOR_YELLOW, "The zone name or ID '%s' does not exist.", sep->arg[0]);
  10154. }
  10155. else
  10156. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /zone details [zone id|zone name]");
  10157. safe_delete(zone_info);
  10158. }
  10159. /*
  10160. Function:
  10161. Purpose :
  10162. Params :
  10163. Dev :
  10164. Example :
  10165. */
  10166. void Commands::Command_ZoneSet(Client* client, Seperator* sep)
  10167. {
  10168. if (sep && sep->arg[0] && sep->arg[1] && sep->arg[2])
  10169. {
  10170. ZoneServer* zone = 0;
  10171. int32 zone_id = 0;
  10172. if (sep->IsNumber(0) && atoi(sep->arg[0]) > 0)
  10173. {
  10174. zone_id = atoi(sep->arg[0]);
  10175. zone = zone_list.Get(atoi(sep->arg[0]), false);
  10176. }
  10177. else
  10178. {
  10179. zone_id = database.GetZoneID(sep->arg[0]);
  10180. if (zone_id > 0)
  10181. zone = zone_list.Get(sep->arg[0], false);
  10182. }
  10183. if (zone_id > 0)
  10184. {
  10185. if (zone_set_values.count(string(sep->arg[1])) > 0)
  10186. SetZoneCommand(client, zone_id, zone, zone_set_values[sep->arg[1]], sep->arg[2]);
  10187. else
  10188. client->Message(CHANNEL_COLOR_YELLOW, "The attribute '%s' is not valid.", sep->arg[1]);
  10189. }
  10190. else
  10191. client->Message(CHANNEL_COLOR_YELLOW, "The zone name or ID '%s' does not exist.", sep->arg[0]);
  10192. }
  10193. else
  10194. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /zone set [zone id|zone name] [attribute] [value]");
  10195. }
  10196. void Commands::Command_Rain(Client* client, Seperator* sep) {
  10197. if (sep == NULL || !sep->IsSet(0) || !sep->IsNumber(0)) {
  10198. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /rain <float>");
  10199. return;
  10200. }
  10201. client->Message(CHANNEL_COLOR_YELLOW,"Setting rain to %.2f", atof(sep->arg[0]));
  10202. client->GetCurrentZone()->SetRain(atof(sep->arg[0]));
  10203. client->GetCurrentZone()->SetCurrentWeather(atof(sep->arg[0]));
  10204. }
  10205. void Commands::Command_Wind(Client* client, Seperator* sep) {
  10206. if (sep == NULL || !sep->IsSet(0) || !sep->IsNumber(0)) {
  10207. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /wind <float>");
  10208. return;
  10209. }
  10210. client->Message(CHANNEL_COLOR_YELLOW, "Setting wind to %.2f", atof(sep->arg[0]));
  10211. client->GetCurrentZone()->SetWind(atof(sep->arg[0]));
  10212. }
  10213. void Commands::Command_SendMerchantWindow(Client* client, Seperator* sep, bool sell) {
  10214. Spawn* spawn = client->GetPlayer()->GetTarget();
  10215. if(spawn) {
  10216. client->SetMerchantTransaction(spawn);
  10217. if (spawn->GetMerchantID() > 0 && spawn->IsClientInMerchantLevelRange(client)){
  10218. client->SendHailCommand(spawn);
  10219. //MerchantFactionMultiplier* multiplier = world.GetMerchantMultiplier(spawn->GetMerchantID());
  10220. //if(!multiplier || (multiplier && client->GetPlayer()->GetFactions()->GetFactionValue(multiplier->faction_id) >= multiplier->faction_min)){
  10221. client->SendBuyMerchantList(sell);
  10222. if(!(spawn->GetMerchantType() & MERCHANT_TYPE_NO_BUY))
  10223. client->SendSellMerchantList(sell);
  10224. if(!(spawn->GetMerchantType() & MERCHANT_TYPE_NO_BUY_BACK))
  10225. client->SendBuyBackList(sell);
  10226. PacketStruct* packet = configReader.getStruct("WS_UpdateMerchant", client->GetVersion());
  10227. if (packet) {
  10228. packet->setDataByName("spawn_id", 0xFFFFFFFF);
  10229. packet->setDataByName("type", 16);
  10230. EQ2Packet* outapp = packet->serialize();
  10231. if (outapp)
  10232. client->QueuePacket(outapp);
  10233. safe_delete(packet);
  10234. }
  10235. }
  10236. if (spawn->GetMerchantType() & MERCHANT_TYPE_REPAIR)
  10237. client->SendRepairList();
  10238. }
  10239. // client->SimpleMessage(CHANNEL_COLOR_RED, "Your faction is too low to use this merchant.");
  10240. }
  10241. void Commands::Command_Weather(Client* client, Seperator* sep)
  10242. {
  10243. //PrintSep(sep, "Weather");
  10244. if( sep && sep->arg[0] )
  10245. {
  10246. ZoneServer* zsZone = client->GetCurrentZone();
  10247. const char* value = sep->arg[0];
  10248. // process single-param commands first
  10249. if( strncasecmp(value, "details", strlen(value)) == 0 )
  10250. {
  10251. client->Message(CHANNEL_COLOR_YELLOW, "Weather Details for zone %s: ", zsZone->GetZoneName());
  10252. client->Message(CHANNEL_COLOR_YELLOW, "enabled: %i, allowed: %i, type: %i, frequency: %u", zsZone->isWeatherEnabled(), zsZone->isWeatherAllowed(), zsZone->GetWeatherType(), zsZone->GetWeatherFrequency());
  10253. client->Message(CHANNEL_COLOR_YELLOW, "severity: %.2f = %.2f, current: %.2f", zsZone->GetWeatherMinSeverity(), zsZone->GetWeatherMaxSeverity(), zsZone->GetCurrentWeather());
  10254. client->Message(CHANNEL_COLOR_YELLOW, "pattern: %i, chance: %i, amount: %.2f, offset: %.2f", zsZone->GetWeatherPattern(), zsZone->GetWeatherChance(), zsZone->GetWeatherChangeAmount(), zsZone->GetWeatherDynamicOffset());
  10255. }
  10256. else if( strncasecmp(value, "process", strlen(value)) == 0 )
  10257. {
  10258. zsZone->SetWeatherLastChangedTime(Timer::GetUnixTimeStamp() - zsZone->GetWeatherFrequency());
  10259. zsZone->ProcessWeather();
  10260. }
  10261. else if( strncasecmp(value, "reset", strlen(value)) == 0 )
  10262. {
  10263. zsZone->SetWeatherType(rule_manager.GetGlobalRule(R_Zone, WeatherType)->GetInt8());
  10264. zsZone->SetWeatherFrequency(rule_manager.GetGlobalRule(R_Zone, WeatherChangeFrequency)->GetInt32());
  10265. zsZone->SetWeatherMinSeverity(rule_manager.GetGlobalRule(R_Zone, MinWeatherSeverity)->GetFloat());
  10266. zsZone->SetWeatherMaxSeverity(rule_manager.GetGlobalRule(R_Zone, MaxWeatherSeverity)->GetFloat());
  10267. zsZone->SetCurrentWeather(zsZone->GetWeatherMinSeverity());
  10268. zsZone->SetWeatherPattern(1);
  10269. zsZone->SetWeatherChance(rule_manager.GetGlobalRule(R_Zone, WeatherChangeChance)->GetInt8());
  10270. zsZone->SetWeatherChangeAmount(rule_manager.GetGlobalRule(R_Zone, WeatherChangePerInterval)->GetFloat());
  10271. zsZone->SetWeatherDynamicOffset(rule_manager.GetGlobalRule(R_Zone, WeatherDynamicMaxOffset)->GetFloat());
  10272. zsZone->SetWeatherLastChangedTime(Timer::GetUnixTimeStamp() - zsZone->GetWeatherFrequency());
  10273. zsZone->ProcessWeather();
  10274. }
  10275. // process commands with params
  10276. if( sep->arg[1] )
  10277. {
  10278. if( strncasecmp(value, "enable", strlen(value)) == 0 && sep->IsNumber(1) )
  10279. zsZone->SetWeatherEnabled( ( atoi(sep->arg[1]) == 1 ) ? true : false );
  10280. else if( strncasecmp(value, "type", strlen(value)) == 0 && sep->IsNumber(1) && (atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 3) )
  10281. zsZone->SetWeatherType(atoi(sep->arg[1]));
  10282. else if( strncasecmp(value, "frequency", strlen(value)) == 0 && sep->IsNumber(1))
  10283. zsZone->SetWeatherFrequency( atoul(sep->arg[1]) );
  10284. else if( strncasecmp(value, "range", strlen(value)) == 0 && sep->IsNumber(1) && sep->IsNumber(2) ) {
  10285. zsZone->SetWeatherMinSeverity(atof(sep->arg[1]));
  10286. zsZone->SetWeatherMaxSeverity(atof(sep->arg[2]));
  10287. zsZone->SetRain(zsZone->GetWeatherMinSeverity());
  10288. }
  10289. else if( strncasecmp(value, "current", strlen(value)) == 0 && sep->IsNumber(1) ) {
  10290. zsZone->SetCurrentWeather(atof(sep->arg[1]));
  10291. zsZone->SetRain(zsZone->GetCurrentWeather());
  10292. }
  10293. else if( strncasecmp(value, "pattern", strlen(value)) == 0 && sep->IsNumber(1) && (atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 2) )
  10294. zsZone->SetWeatherPattern( atoi(sep->arg[1]) );
  10295. else if( strncasecmp(value, "chance", strlen(value)) == 0 && sep->IsNumber(1) && (atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 100) )
  10296. zsZone->SetWeatherChance( atoi(sep->arg[1]) );
  10297. else if( strncasecmp(value, "amount", strlen(value)) == 0 && sep->IsNumber(1) && (atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 1) )
  10298. zsZone->SetWeatherChangeAmount( atof(sep->arg[1]) );
  10299. else if( strncasecmp(value, "offset", strlen(value)) == 0 && sep->IsNumber(1) && (atoi(sep->arg[1]) >= 0 && atoi(sep->arg[1]) <= 1) )
  10300. zsZone->SetWeatherDynamicOffset( atof(sep->arg[1]) );
  10301. }
  10302. }
  10303. else
  10304. {
  10305. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /weather [command] [param]");
  10306. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Commands: enable (0|1), type (0-3), frequency (sec), range|current (0.0 - 1.0)");
  10307. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Commands: details, process, pattern (0|1), chance (%), amount (float), offset (float)");
  10308. return;
  10309. }
  10310. }
  10311. void Commands::Command_Select(Client* client, Seperator* sep) {
  10312. if (sep && sep->arg[1]) {
  10313. Spawn* spawn = client->GetPlayer()->GetTarget();
  10314. if (spawn && strlen(sep->arg[1]) > 0)
  10315. client->GetCurrentZone()->CallSpawnScript(spawn, SPAWN_SCRIPT_CUSTOM, client->GetPlayer(), sep->arg[1]);
  10316. }
  10317. }
  10318. /*
  10319. Function: Command_ConsumeFood()
  10320. Purpose : Consume Food/Drink and apply mods
  10321. Params : Slot ID - EQ2_FOOD_SLOT 22, EQ2_DRINK_SLOT 23
  10322. Dev : Zcoretri
  10323. Example : /consume_food 22
  10324. */
  10325. void Commands::Command_ConsumeFood(Client* client, Seperator* sep) {
  10326. if (sep && sep->arg[0] && sep->IsNumber(0))
  10327. {
  10328. Player* player = client->GetPlayer();
  10329. int8 slot = atoi(sep->arg[0]);
  10330. Item* item = player->GetEquipmentList()->GetItem(slot);
  10331. if(slot == 22 && player->GetSpellEffectBySpellType(SPELL_TYPE_FOOD))
  10332. {
  10333. client->Message(CHANNEL_NARRATIVE, "If you ate anymore you would explode!");
  10334. return;
  10335. }
  10336. else if (player->GetSpellEffectBySpellType(SPELL_TYPE_DRINK))
  10337. {
  10338. client->Message(CHANNEL_NARRATIVE, "If you drank anymore you would explode!");
  10339. return;
  10340. }
  10341. client->ConsumeFoodDrink(item, slot);
  10342. }
  10343. }
  10344. void Commands::Command_Aquaman(Client* client, Seperator* sep) {
  10345. if (sep && sep->arg[0] && sep->IsNumber(0)) {
  10346. if (atoi(sep->arg[0]) == 1) {
  10347. client->GetPlayer()->GetInfoStruct()->set_vision(4);
  10348. client->GetPlayer()->GetInfoStruct()->set_breathe_underwater(1);
  10349. client->GetPlayer()->SetCharSheetChanged(true);
  10350. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Maybe you ought to stick to the shallow end until you know how to swim.");
  10351. }
  10352. else {
  10353. client->GetPlayer()->GetInfoStruct()->set_vision(0);
  10354. client->GetPlayer()->GetInfoStruct()->set_breathe_underwater(0);
  10355. client->GetPlayer()->SetCharSheetChanged(true);
  10356. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Aquaman mode turned off.");
  10357. }
  10358. }
  10359. else
  10360. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /aquaman [0|1]");
  10361. }
  10362. void Commands::Command_ReportBug(Client* client, Seperator* sep)
  10363. {
  10364. if(sep)
  10365. {
  10366. string data;
  10367. if(sep->arg[0]){
  10368. data = string(sep->arg[0]);
  10369. }
  10370. for(int i=1;i<sep->GetMaxArgNum();i++){
  10371. if(sep->arg[i])
  10372. data.append(" ").append(sep->arg[i]);
  10373. }
  10374. const char* target_name = 0;
  10375. int32 spawn_id = 0;
  10376. if(client->GetPlayer()->GetTarget())
  10377. {
  10378. target_name = client->GetPlayer()->GetTarget()->GetName();
  10379. spawn_id = client->GetPlayer()->GetTarget()->GetDatabaseID();
  10380. }
  10381. else
  10382. target_name = "N/A";
  10383. LogWrite(COMMAND__DEBUG, 1, "Command", "%s", data.c_str());
  10384. if(world.ReportBug(data, client->GetPlayer()->GetName(), client->GetAccountID(), target_name, spawn_id, client->GetCurrentZone()->GetZoneID()))
  10385. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully submitted bug.");
  10386. else
  10387. client->SimpleMessage(CHANNEL_COLOR_RED, "Error submitting bug.");
  10388. }
  10389. }
  10390. void Commands::Command_Attune_Inv(Client* client, Seperator* sep) {
  10391. PrintSep(sep, "Command_Attune_Inv");
  10392. if (sep && sep->arg[0] && sep->IsNumber(0)) {
  10393. // Get the item index from the first parameter
  10394. int16 index = atoi(sep->arg[0]);
  10395. // Check to see if this is a valid item index for the player, if not exit out of the function
  10396. if (client->GetPlayer()->item_list.indexed_items.count(index) == 0) {
  10397. LogWrite(ITEM__DEBUG, 0, "Items", "%s has no item with an index of %i", client->GetPlayer()->GetName(), index);
  10398. return;
  10399. }
  10400. // Get the item
  10401. Item* item = client->GetPlayer()->item_list.indexed_items[index];
  10402. if(item) {
  10403. // Valid item lets check to make sure this item is attunable, if not return out
  10404. if (!item->CheckFlag(ATTUNEABLE)) {
  10405. LogWrite(ITEM__DEBUG, 0, "Items", "attune_inv called for an item that is not attunable (%s)", item->name.c_str());
  10406. return;
  10407. }
  10408. // Remove the attunable flag
  10409. item->generic_info.item_flags -= ATTUNEABLE;
  10410. // Set the attuned flag
  10411. item->generic_info.item_flags += ATTUNED;
  10412. // Flag this item for saving
  10413. item->save_needed = true;
  10414. client->QueuePacket(item->serialize(client->GetVersion(), false, client->GetPlayer()));
  10415. vector<EQ2Packet*> packets = client->GetPlayer()->EquipItem(index, client->GetVersion(), 0, -1); // appearance type??
  10416. EQ2Packet* outapp = 0;
  10417. for (int32 i=0;i<packets.size();i++) {
  10418. outapp = packets[i];
  10419. if(outapp)
  10420. client->QueuePacket(outapp);
  10421. }
  10422. }
  10423. }
  10424. }
  10425. void Commands::Command_Reset_Zone_Timer(Client* client, Seperator* sep) {
  10426. PrintSep(sep, "Command_Reset_Zone_Timer");
  10427. /*if (sep && sep->arg[0] && sep->IsNumber(0)) {
  10428. int32 db_id = atoul(sep->arg[0]);
  10429. InstanceData* data = client->GetPlayer()->GetCharacterInstances().FindInstanceByDBID(db_id);
  10430. if (data) {
  10431. // TODO: add a check to timers to ensure it can be reset
  10432. // Delete the character from the instance
  10433. database.DeleteCharacterFromInstance(client->GetPlayer()->GetCharacterID(), data->instance_id);
  10434. data->instance_id = 0;
  10435. // Update the success time and set to 0 so the player can enter it again
  10436. database.UpdateCharacterInstance(client->GetPlayer()->GetCharacterID(), data->zone_name, 0, 1, 0);
  10437. data->last_success_timestamp = 0;
  10438. }
  10439. }*/
  10440. }
  10441. void Commands::Command_Player(Client* client, Seperator* sep) {
  10442. client->SimpleMessage(CHANNEL_COLOR_YELLOW, " -- /player syntax --");
  10443. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/player coins");
  10444. }
  10445. void Commands::Command_Player_Coins(Client* client, Seperator* sep) {
  10446. // /player coins add 10
  10447. // /player coins add plat 10
  10448. Player* player = client->GetPlayer();
  10449. if (player->HasTarget() && player->GetTarget()->IsPlayer())
  10450. player = (Player*)player->GetTarget();
  10451. if (sep && sep->arg[0] && sep->arg[1]) {
  10452. const char* action = sep->arg[0];
  10453. int64 value = 0;
  10454. if (strncasecmp(action, "add", strlen(action)) == 0) {
  10455. if (sep->IsNumber(1)) {
  10456. value = atoi64(sep->arg[1]);
  10457. player->AddCoins(value);
  10458. if (client->GetPlayer() == player)
  10459. client->Message(CHANNEL_COLOR_YELLOW, "You give yourself %llu coin%s", value, (value > 1 ? "s" : ""));
  10460. else {
  10461. client->Message(CHANNEL_COLOR_YELLOW, "You give %s %llu coin%s", player->GetName(), value, (value > 1 ? "s" : ""));
  10462. client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s gave you %llu coin%s", client->GetPlayer()->GetName(), value, (value > 1 ? "s" : ""));
  10463. }
  10464. return;
  10465. }
  10466. else if (sep->arg[2] && sep->IsNumber(2)) {
  10467. const char* type = sep->arg[1];
  10468. if (strncasecmp(type, "copper", strlen(type)) == 0) {
  10469. value = atoi64(sep->arg[2]);
  10470. }
  10471. else if (strncasecmp(type, "silver", strlen(type)) == 0) {
  10472. value = atoi64(sep->arg[2]) * 100;
  10473. }
  10474. else if (strncasecmp(type, "gold", strlen(type)) == 0) {
  10475. value = atoi64(sep->arg[2]) * 10000;
  10476. }
  10477. else if (strncasecmp(type, "plat", strlen(type)) == 0) {
  10478. value = atoi64(sep->arg[2]) * 1000000;
  10479. }
  10480. player->AddCoins(value);
  10481. if (client->GetPlayer() == player)
  10482. client->Message(CHANNEL_COLOR_YELLOW, "You give yourself %llu coin%s", value, (value > 1 ? "s" : ""));
  10483. else {
  10484. client->Message(CHANNEL_COLOR_YELLOW, "You give %s %llu coin%s", player->GetName(), value, (value > 1 ? "s" : ""));
  10485. client->GetCurrentZone()->GetClientBySpawn(player)->Message(CHANNEL_COLOR_YELLOW, "%s gave you %llu coin%s", client->GetPlayer()->GetName(), value, (value > 1 ? "s" : ""));
  10486. }
  10487. return;
  10488. }
  10489. }
  10490. }
  10491. client->SimpleMessage(CHANNEL_COLOR_YELLOW, " -- /player coins syntax --");
  10492. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/player coins add [value] - adds the given number of coins to the player");
  10493. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/player coins add copper [value] - adds the given amount of copper to the player");
  10494. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/player coins add silver [value] - adds the given amount of silver to the player");
  10495. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/player coins add gold [value] - adds the given amount of gold to the player");
  10496. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "/player coins add plat [value] - adds the given amount of platinum to the player");
  10497. }
  10498. void Commands::Command_AchievementAdd(Client* client, Seperator* sep) {
  10499. PrintSep(sep, "ACHIEVEMENT_ADD");
  10500. if (sep && sep->IsSet(0)) {
  10501. int32 spell_id = atoul(sep->arg[1]);
  10502. int8 spell_tier = 0;
  10503. spell_tier = client->GetPlayer()->GetSpellTier(spell_id);
  10504. AltAdvanceData* data = master_aa_list.GetAltAdvancement(spell_id);
  10505. // addspellbookentry here
  10506. if (spell_tier >= data->maxRank) {
  10507. return;
  10508. }
  10509. if (!spell_tier) {
  10510. spell_tier = 1;
  10511. }
  10512. if (!client->GetPlayer()->HasSpell(spell_id, 0, true))
  10513. {
  10514. Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier);
  10515. client->GetPlayer()->AddSpellBookEntry(spell_id, 1, client->GetPlayer()->GetFreeSpellBookSlot(spell->GetSpellData()->spell_book_type), spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  10516. client->GetPlayer()->UnlockSpell(spell);
  10517. client->SendSpellUpdate(spell);
  10518. }
  10519. else
  10520. {
  10521. Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier + 1);
  10522. int8 old_slot = client->GetPlayer()->GetSpellSlot(spell->GetSpellID());
  10523. client->GetPlayer()->RemoveSpellBookEntry(spell->GetSpellID());
  10524. client->GetPlayer()->AddSpellBookEntry(spell->GetSpellID(), spell->GetSpellTier(), old_slot, spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  10525. client->GetPlayer()->UnlockSpell(spell);
  10526. client->SendSpellUpdate(spell);
  10527. }
  10528. // cast spell here
  10529. if (!spell_tier)
  10530. spell_tier = 1;
  10531. Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier);
  10532. if (spell) {
  10533. client->GetCurrentZone()->ProcessSpell(spell, client->GetPlayer(), client->GetPlayer());
  10534. }
  10535. }
  10536. else {
  10537. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /useability {spell_id} [spell_tier]");
  10538. }
  10539. master_aa_list.DisplayAA(client, 0, 0);
  10540. }
  10541. void Commands::Command_Editor(Client* client, Seperator* sep) {
  10542. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", client->GetVersion());
  10543. if (packet) {
  10544. string url = string(rule_manager.GetGlobalRule(R_World, EditorURL)->GetString());
  10545. if (rule_manager.GetGlobalRule(R_World, EditorOfficialServer)->GetBool()) {
  10546. char command[255];
  10547. url = "browser " + url;
  10548. int32 spawn_id = 0;
  10549. int32 zone_id = 0;
  10550. string type;
  10551. if (client->GetCurrentZone())
  10552. zone_id = client->GetCurrentZone()->GetZoneID();
  10553. if (client->GetPlayer()->GetTarget()) {
  10554. Spawn* target = client->GetPlayer()->GetTarget();
  10555. if (target->IsWidget())
  10556. type = "widgets";
  10557. else if (target->IsSign())
  10558. type = "signs";
  10559. else if (target->IsObject())
  10560. type = "objects";
  10561. else if (target->IsNPC())
  10562. type = "npcs";
  10563. else if (target->IsGroundSpawn())
  10564. type = "ground";
  10565. else
  10566. type = "spawn";
  10567. spawn_id = client->GetPlayer()->GetTarget()->GetDatabaseID();
  10568. }
  10569. sprintf(command, url.c_str(), zone_id, type.c_str(), spawn_id);
  10570. packet->setDataByName("accept_command", command);
  10571. }
  10572. else if (rule_manager.GetGlobalRule(R_World, EditorIncludeID)->GetBool()) {
  10573. char command[255];
  10574. url = "browser " + url;
  10575. if (client->GetPlayer()->GetTarget())
  10576. sprintf(command, url.c_str(), client->GetPlayer()->GetTarget()->GetDatabaseID());
  10577. packet->setDataByName("accept_command", command);
  10578. }
  10579. else {
  10580. string command = "browser " + url;
  10581. packet->setDataByName("accept_command", command.c_str());
  10582. }
  10583. packet->setDataByName("text", "Open the web editor?");
  10584. packet->setDataByName("accept_text", "Open");
  10585. packet->setDataByName("cancel_text", "Cancel");
  10586. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  10587. packet->setDataByName("unknown2", 50);
  10588. packet->setDataByName("unknown4", 1);
  10589. client->QueuePacket(packet->serialize());
  10590. safe_delete(packet);
  10591. }
  10592. }
  10593. void Commands::Command_AcceptResurrection(Client* client, Seperator* sep) {
  10594. if(!client || !sep || client->GetPlayer()->GetID() != atoul(sep->arg[0]))
  10595. return;
  10596. client->GetResurrectMutex()->writelock(__FUNCTION__, __LINE__);
  10597. if(client->GetCurrentRez()->active)
  10598. client->AcceptResurrection();
  10599. client->GetResurrectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  10600. }
  10601. void Commands::Command_DeclineResurrection(Client* client, Seperator* sep) {
  10602. if(!client || !sep || client->GetPlayer()->GetID() != atoul(sep->arg[0]))
  10603. return;
  10604. client->GetResurrectMutex()->writelock(__FUNCTION__, __LINE__);
  10605. if(client->GetCurrentRez()->active)
  10606. client->GetCurrentRez()->should_delete = true;
  10607. client->GetResurrectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  10608. }
  10609. void Commands::Switch_AA_Profile(Client* client, Seperator* sep) {
  10610. PrintSep(sep, "Switch_AA_Profile");
  10611. if (sep && sep->IsSet(0)) {
  10612. string type = sep->arg[0];
  10613. int8 newtemplate = atoul(sep->arg[1]);
  10614. master_aa_list.DisplayAA(client, newtemplate, 1);
  10615. }
  10616. }
  10617. void Commands::Get_AA_Xml(Client* client, Seperator* sep) {
  10618. PrintSep(sep, "Get_AA_Xml");
  10619. if (sep && sep->IsSet(0)) {
  10620. string tabnum = sep->arg[0];
  10621. string spellid = sep->arg[1];
  10622. }
  10623. }
  10624. void Commands::Add_AA(Client* client, Seperator* sep) {
  10625. PrintSep(sep, "Add_AA");
  10626. if (sep && sep->IsSet(0)) {
  10627. int32 spell_id = atoul(sep->arg[1]);
  10628. int8 spell_tier = 0;
  10629. spell_tier = client->GetPlayer()->GetSpellTier(spell_id);
  10630. AltAdvanceData* data = master_aa_list.GetAltAdvancement(spell_id);
  10631. // addspellbookentry here
  10632. if(!data) {
  10633. LogWrite(COMMAND__ERROR, 0, "Command", "Error in Add_AA no data for spell_id %u spell_tier %u", spell_id, spell_tier);
  10634. return;
  10635. }
  10636. if (spell_tier >= data->maxRank) {
  10637. LogWrite(COMMAND__ERROR, 0, "Command", "Error in Add_AA spell_tier %u >= maxRank %u", spell_tier, data->maxRank);
  10638. return;
  10639. }
  10640. if (!spell_tier) {
  10641. spell_tier = 1;
  10642. }
  10643. if (!client->GetPlayer()->HasSpell(spell_id, 0, true))
  10644. {
  10645. Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier);
  10646. if(spell)
  10647. {
  10648. client->GetPlayer()->AddSpellBookEntry(spell_id, 1, client->GetPlayer()->GetFreeSpellBookSlot(spell->GetSpellData()->spell_book_type), spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  10649. client->GetPlayer()->UnlockSpell(spell);
  10650. client->SendSpellUpdate(spell);
  10651. }
  10652. }
  10653. else
  10654. {
  10655. Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier + 1 );
  10656. if(spell)
  10657. {
  10658. int8 old_slot = client->GetPlayer()->GetSpellSlot(spell->GetSpellID());
  10659. client->GetPlayer()->RemoveSpellBookEntry(spell->GetSpellID());
  10660. client->GetPlayer()->AddSpellBookEntry(spell->GetSpellID(), spell->GetSpellTier(), old_slot, spell->GetSpellData()->spell_book_type, spell->GetSpellData()->linked_timer, true);
  10661. client->GetPlayer()->UnlockSpell(spell);
  10662. client->SendSpellUpdate(spell);
  10663. }
  10664. }
  10665. // cast spell here
  10666. if (!spell_tier)
  10667. spell_tier = 1;
  10668. Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier);
  10669. if (spell) {
  10670. client->GetCurrentZone()->ProcessSpell(spell, client->GetPlayer(), client->GetPlayer());
  10671. }
  10672. }
  10673. else {
  10674. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Usage: /useability {spell_id} [spell_tier]");
  10675. }
  10676. master_aa_list.DisplayAA(client, 0, 0);
  10677. }
  10678. void Commands::Commit_AA_Profile(Client* client, Seperator* sep) {
  10679. PrintSep(sep, "Commit_AA_Profile");
  10680. if (sep && sep->IsSet(0)) {
  10681. }
  10682. }
  10683. void Commands::Begin_AA_Profile(Client* client, Seperator* sep) {
  10684. PrintSep(sep, "Begin_AA_Profile");
  10685. if (sep && sep->IsSet(0)) {
  10686. master_aa_list.DisplayAA(client, 100, 2);
  10687. }
  10688. }
  10689. void Commands::Back_AA(Client* client, Seperator* sep) {
  10690. if (sep && sep->IsSet(0)) {
  10691. PrintSep(sep, "Back_AA");
  10692. }
  10693. }
  10694. void Commands::Remove_AA(Client* client, Seperator* sep) {
  10695. if (sep && sep->IsSet(0)) {
  10696. PrintSep(sep, "Remove_AA");
  10697. }
  10698. }
  10699. void Commands::Cancel_AA_Profile(Client* client, Seperator* sep) {
  10700. MasterAAList master_aa_list;
  10701. PrintSep(sep, "Cancel_AA_Profile");
  10702. master_aa_list.DisplayAA(client, 0, 0);
  10703. }
  10704. void Commands::Save_AA_Profile(Client* client, Seperator* sep) {
  10705. if (sep && sep->IsSet(0)) {
  10706. PrintSep(sep, "Save_AA_Profile");
  10707. }
  10708. }
  10709. void Commands::Command_TargetItem(Client* client, Seperator* sep) {
  10710. if (!sep || sep->GetArgNumber() < 1 || !client->GetPlayer()) return;
  10711. if (!sep->IsNumber(0)) return;
  10712. int32 request_id = atoul(sep->arg[0]);
  10713. if (!sep->IsNumber(1)) return;
  10714. sint32 item_id = atoi(sep->arg[1]);
  10715. if (client->IsCurrentTransmuteID(request_id)) {
  10716. Transmute::HandleItemResponse(client, client->GetPlayer(), request_id, reinterpret_cast<int32&>(item_id));
  10717. }
  10718. else if (client->IsCurrentTransmuteID(item_id)) {
  10719. if (!sep->IsSet(2)) return;
  10720. if (sep->IsNumber(2) && atoi(sep->arg[2]) == 1) {
  10721. Transmute::HandleConfirmResponse(client, client->GetPlayer(), reinterpret_cast<int32&>(item_id));
  10722. }
  10723. }
  10724. }
  10725. void Commands::Command_FindSpawn(Client* client, Seperator* sep) {
  10726. if(sep)
  10727. client->GetCurrentZone()->FindSpawn(client, (char*)sep->argplus[0]);
  10728. }
  10729. void Commands::Command_MoveCharacter(Client* client, Seperator* sep) {
  10730. if(sep && sep->arg[0][0] && sep->arg[1][0])
  10731. {
  10732. char* name = sep->arg[0];
  10733. char* zoneName = sep->arg[1];
  10734. char query[256];
  10735. snprintf(query, 256, "UPDATE characters c, zones z set c.x = z.safe_x, c.y = z.safe_y, c.z = z.safe_z, c.heading = z.safe_heading, c.current_zone_id = z.id where c.name = '%s' and z.name='%s'", name, zoneName);
  10736. if (database.RunQuery(query, strnlen(query, 256)))
  10737. {
  10738. client->Message(CHANNEL_COLOR_YELLOW, "Ran query:%s", query);
  10739. }
  10740. else
  10741. client->Message(CHANNEL_COLOR_RED, "Query FAILED to run: %s", query);
  10742. }
  10743. }
  10744. void Commands::Command_Mood(Client* client, Seperator* sep) {
  10745. Player* player = client->GetPlayer();
  10746. if( sep && sep->arg[0] )
  10747. {
  10748. const char* value = sep->arg[0];
  10749. InfoStruct* info = player->GetInfoStruct();
  10750. int32 cid = client->GetCharacterID();
  10751. char* characterName = database.GetCharacterName(cid);
  10752. char tmp[1024]; // our emote string "xyz appears zyx"
  10753. //char properties vals
  10754. char* pname = "mood";
  10755. char* pval; // mood value
  10756. bool pt; //used to verify return from DB.
  10757. //This should never be seen.
  10758. sprintf(tmp, " ");
  10759. if( strncasecmp(value, "angry", strlen(value)) == 0 )
  10760. {
  10761. sprintf(tmp, "%s appears angry", characterName);
  10762. pval = "11852";
  10763. player->SetMoodState(11852, 1);
  10764. info->set_mood(11852);
  10765. pt = database.insertCharacterProperty(client, pname, pval);
  10766. }
  10767. else if( strncasecmp(value, "afraid", strlen(value)) == 0 )
  10768. {
  10769. sprintf(tmp, "%s appears afraid", characterName);
  10770. pval = "11851";
  10771. player->SetMoodState(11851, 1);
  10772. info->set_mood(11851);
  10773. pt = database.insertCharacterProperty(client, pname, pval);
  10774. }
  10775. else if( strncasecmp(value, "happy", strlen(value)) == 0 )
  10776. {
  10777. sprintf(tmp, "%s appears happy", characterName);
  10778. pval = "11854";
  10779. player->SetMoodState(11854, 1);
  10780. info->set_mood(11854);
  10781. pt = database.insertCharacterProperty(client, pname, pval);
  10782. }
  10783. else if( strncasecmp(value, "sad", strlen(value)) == 0 ) {
  10784. sprintf(tmp, "%s appears sad", characterName);
  10785. pval = "11856";
  10786. player->SetMoodState(11856, 1);
  10787. info->set_mood(11856);
  10788. pt = database.insertCharacterProperty(client, pname, pval);
  10789. }
  10790. else if( strncasecmp(value, "tired", strlen(value)) == 0 )
  10791. {
  10792. sprintf(tmp, "%s appears tired", characterName);
  10793. pval = "11857";
  10794. player->SetMoodState(11857, 1);
  10795. info->set_mood(11857);
  10796. pt = database.insertCharacterProperty(client, pname, pval);
  10797. }
  10798. else if( strncasecmp(value, "none", strlen(value)) == 0 )
  10799. {
  10800. //using 11855 mood_idle for none, I assume thats what its for?
  10801. pval = "11855";
  10802. player->SetMoodState(11855, 1);
  10803. info->set_mood(11855);
  10804. pt = database.insertCharacterProperty(client, pname, pval);
  10805. //return since we have nothing left to do. No emote for none.
  10806. return;
  10807. }else{
  10808. client->SimpleMessage(CHANNEL_NARRATIVE, "Listing Available Moods:");
  10809. client->SimpleMessage(CHANNEL_NARRATIVE, "none");
  10810. client->SimpleMessage(CHANNEL_NARRATIVE, "afraid");
  10811. client->SimpleMessage(CHANNEL_NARRATIVE, "angry");
  10812. client->SimpleMessage(CHANNEL_NARRATIVE, "happy");
  10813. client->SimpleMessage(CHANNEL_NARRATIVE, "sad");
  10814. client->SimpleMessage(CHANNEL_NARRATIVE, "tired");
  10815. return;
  10816. }
  10817. client->GetPlayer()->GetZone()->HandleChatMessage(0, 0, CHANNEL_EMOTE, tmp);
  10818. return;
  10819. }
  10820. client->SimpleMessage(CHANNEL_NARRATIVE, "Listing Available Moods:");
  10821. client->SimpleMessage(CHANNEL_NARRATIVE, "none");
  10822. client->SimpleMessage(CHANNEL_NARRATIVE, "afraid");
  10823. client->SimpleMessage(CHANNEL_NARRATIVE, "angry");
  10824. client->SimpleMessage(CHANNEL_NARRATIVE, "happy");
  10825. client->SimpleMessage(CHANNEL_NARRATIVE, "sad");
  10826. client->SimpleMessage(CHANNEL_NARRATIVE, "tired");
  10827. return;
  10828. }