SkalVethiz.lua 1.4 KB

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  1. --[[
  2. Script Name : SpawnScripts/ScaleYard/SkalVethiz.lua
  3. Script Purpose : Skal Vethiz
  4. Script Author : John Adams
  5. Script Date : 2008.10.01
  6. Script Notes : Auto-Generated Conversation from PacketParser Data
  7. --]]
  8. function spawn(NPC)
  9. end
  10. function respawn(NPC)
  11. spawn(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. conversation = CreateConversation()
  16. PlayFlavor(NPC, "voiceover/english/skal_vethiz/fprt_hood06/qst_skalvethiz.mp3", "", "", 632016145, 49250829, Spawn)
  17. AddConversationOption(conversation, "I don't really care. Bye.")
  18. AddConversationOption(conversation, "What empire?", "dlg_1_1")
  19. StartConversation(conversation, NPC, Spawn, "What have we iksar become? We live next to barbarians and accept it? We once had a great Empire.")
  20. end
  21. function dlg_1_1(NPC, Spawn)
  22. FaceTarget(NPC, Spawn)
  23. conversation = CreateConversation()
  24. PlayFlavor(NPC, "voiceover/english/skal_vethiz/fprt_hood06/qst_skalvethiz000.mp3", "", "", 4224301835, 4229334233, Spawn)
  25. AddConversationOption(conversation, "Sorry to hear it.")
  26. StartConversation(conversation, NPC, Spawn, "What? You know nothing of the greatest empire to dominate the face of Norrath?! We conquered the continent of Kunark! Kingdoms on Antonica and Faydwer trembled at the mere whisper of the iksar name. Before the Shattering, the Iksarian Empire held the entire world in its grasp! Now look at us. We're reduced to squatting in the corner of some human city.")
  27. end