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- --[[
- Script Name : BogSludgeHunt.lua
- Script Purpose : Handles the quest, "Bog Sludge Hunt"
- Script Author : Shatou
- Script Date : 1/8/2020
- Script Notes :
- Zone : Peat Bog
- Quest Giver : Knight-Captain Santis
- Preceded by : None
- Followed by : None
- --]]
- local BOG_SLUDGE_ID = 1980002
- local KNIGHT_CAPTAIN_SANTIS_ID = 1980028
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I must kill several bog sludges", 10, 100, "I need to kill Bog Sludges in the Peat Bog.", 346, BOG_SLUDGE_ID)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have killed the bog sludges.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have slain several Bog Sludges in the Peat Bog.")
- AddQuestStepChat(Quest, 2, "I need to return to Captain Santis.", 1, "I should return to Captain Santis for my reward.", 11, KNIGHT_CAPTAIN_SANTIS_ID)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I spoke to Captain Santis.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I received my reward for defeating the Bog Sludges.")
- UpdateQuestDescription(Quest, "I was able to make the Peat Bog a little safer for others by getting rid of several Bog Sludges. I also made a little coin on the side thanks to the payment from Captain Santis.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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