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- --[[
- Script Name : MysteriousMachine.lua
- Script Purpose : Handles the quest, "Mysterious Machine"
- Script Author : Shatou
- Script Date : 1/8/2020
- Script Notes :
- Zone : Peat Bog
- Quest Giver : Lieutenant Dawson
- Preceded by : Reclaiming the Bog
- Followed by : Ambushed
- --]]
- local LIEUTENANT_DAWSON_ID = 1980012
- local ENTITY_COMMAND_INSPECT = 61
- function Init(Quest)
- AddQuestStepSpell(Quest, 1, "I need to find the machine in the water in the Peat Bog and attach the arcanic beacon.", 1, 100, "Lieutenant Dawson has asked that I find a machine that is supposedly in the water in the Peat Bog.", 11, ENTITY_COMMAND_INSPECT)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have attached the arcanic beacon.")
- AddQuestStepChat(Quest, 2, "I need to return to Lieutenant Dawson.", 1, "Lieutenant Dawson has asked that I find a machine that is supposedly in the water in the Peat Bog.", 11, LIEUTENANT_DAWSON_ID)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have spoken with Lieutenant Dawson.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I found the machine that Lieutenant Dawson was told about.")
- UpdateQuestDescription(Quest, "I have found the machine that Lieutenant Dawson heard about. While I was hooking the beacon up I was attacked by a gnoll. After killing the gnoll I was able to attach the beacon.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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