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- --[[
- Script Name : baynors_bent_tongs.lua
- Script Purpose : Handles the quest, "Baynor's Bent Tongs"
- Script Author : Dorbin
- Script Date : 2/19/2022
- Script Notes :
- Zone : Willow Wood
- Quest Giver : Baynor
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to take the tongs to Mender Ironmallet.", 1, "I should take these bent tongs to Mender Ironmallet in Graystone Yard to fix.", 32, 2350012)
- AddQuestStepCompleteAction(Quest, 1, Step1Complete)
- UpdateQuestZone(Quest,"Graystone Yard")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I gave the tongs to Mender Ironmallet.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I gave the tongs to Mender Ironmallet to fix.")
- UpdateQuestZone(Quest,"Willow Wood")
- AddQuestStepChat(Quest, 2, "I need to return these tongs to Baynor.", 1, "I should take these reparied tongs to Baynor in the Willow Wood", 32, 2370021)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I returned the tongs to Baynor.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I returned the reparied tongs to Baynor.")
- UpdateQuestDescription(Quest, "I took Baynor's tongs to Mender Ironmallet and he fixed them right up. I returned to Baynor and gave him the tongs back. He also gave me some coin for my trouble.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- end
- if Step == 1 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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