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adefiledsoldier133769641.lua 3.0 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledsoldier133769641.lua
  3. Script Purpose : Waypoint Path for adefiledsoldier133769641.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "hp", 110)
  10. SpawnSet(NPC, "power", 55)
  11. waypoints(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. end
  16. function respawn(NPC)
  17. spawn(NPC)
  18. end
  19. function waypoints(NPC)
  20. MovementLoopAddLocation(NPC, 190.97, -0.67, -136.36, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 179.71, 0.81, -149.28, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 186.36, -0.65, -141.22, 2, 0)
  23. MovementLoopAddLocation(NPC, 195.01, -0.69, -134.97, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 196.82, -0.69, -138.26, 2, 0)
  25. MovementLoopAddLocation(NPC, 200.94, -0.7, -159.69, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 218.71, -0.77, -146.89, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 196.39, -0.69, -159.76, 2, 0)
  28. MovementLoopAddLocation(NPC, 190.48, -0.66, -164.77, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 189.46, -0.66, -170.12, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, 175.33, -0.29, -167.61, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, 188.23, -0.66, -167.5, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, 172.74, -0.32, -170.31, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, 179.77, -0.62, -173.9, 2, math.random(12, 22))
  34. MovementLoopAddLocation(NPC, 183.31, -0.64, -166.58, 2, 0)
  35. end
  36. function aggro(NPC, Spawn)
  37. math.randomseed(os.time())
  38. local choice = math.random (1,3)
  39. if choice == 1 then
  40. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  41. elseif choice == 2 then
  42. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  43. else
  44. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  45. end
  46. end
  47. function death(NPC, Spawn)
  48. math.randomseed(os.time())
  49. local choice = math.random(1,2)
  50. if choice == 1 then
  51. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  52. else
  53. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  54. end
  55. end