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afallenbrigand430153.lua 3.2 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenbrigand430153.lua
  3. Script Purpose : Waypoint Path for afallenbrigand430153.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. SpawnSet(NPC, "hp", 150)
  11. SpawnSet(NPC, "power", 80)
  12. waypoints(NPC)
  13. end
  14. function hailed(NPC, Spawn)
  15. FaceTarget(NPC, Spawn)
  16. end
  17. function respawn(NPC)
  18. spawn(NPC)
  19. end
  20. function waypoints(NPC)
  21. MovementLoopAddLocation(NPC, -113.57, 4.43, -103.39, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, -120.76, 4.33, -100.12, 2, 0)
  23. MovementLoopAddLocation(NPC, -129.93, 4.56, -99.39, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, -121.15, 4.33, -99.32, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, -117.66, 5.16, -107.82, 2, 0)
  26. MovementLoopAddLocation(NPC, -113.92, 4.51, -124.1, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, -110.85, 4.13, -118.17, 2, 0)
  28. MovementLoopAddLocation(NPC, -108.62, 4.48, -95.23, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, -119.83, 5.59, -107.12, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, -106.12, 4.47, -91.35, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, -114.26, 4.5, -94.22, 2, 0)
  32. MovementLoopAddLocation(NPC, -130, 4.36, -91.4, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, -129.66, 4.56, -99.67, 2, math.random(12, 22))
  34. MovementLoopAddLocation(NPC, -121.11, 4.33, -99.48, 2, math.random(12, 22))
  35. end
  36. function aggro(NPC, Spawn)
  37. math.randomseed(os.time())
  38. local choice = math.random (1,3)
  39. if choice == 1 then
  40. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  41. elseif choice == 2 then
  42. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  43. else
  44. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  45. end
  46. end
  47. function death(NPC, Spawn)
  48. if IsPlayer(Spawn) then
  49. local chance = math.random(1, 100)
  50. if chance <= 35 then
  51. local skull = SpawnMob(GetZone(Spawn), 2530192, false, GetX(NPC), GetY(NPC), GetZ(NPC))
  52. if skull ~= nil then
  53. SpawnSet(skull, "expire", "1000")
  54. end
  55. end
  56. end
  57. math.randomseed(os.time())
  58. local choice = math.random(1,2)
  59. if choice == 1 then
  60. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  61. else
  62. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  63. end
  64. end