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- --[[
- Script Name : agonized_essence.lua
- Script Purpose : Waypoint Path for agonized_essence.lua
- Script Author : Devn00b
- Script Date : 06/10/2020 01:25:06 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -12.56, -0.09, -65.32, 2, 0)
- MovementLoopAddLocation(NPC, -13.74, -0.09, -78.28, 2, 0)
- MovementLoopAddLocation(NPC, -12.43, -0.09, -78.2, 2, 0)
- MovementLoopAddLocation(NPC, -12.47, -0.09, -75.84, 2, 0)
- MovementLoopAddLocation(NPC, 1.76, -0.09, -75.11, 2, 0)
- MovementLoopAddLocation(NPC, -4, 0.66, -72.55, 2, 0)
- MovementLoopAddLocation(NPC, 1.3, -0.09, -73.59, 2, 0)
- MovementLoopAddLocation(NPC, 1.91, -0.09, -59.2, 2, 0)
- MovementLoopAddLocation(NPC, -4.15, 0.66, -67.81, 2, 0)
- MovementLoopAddLocation(NPC, -2.43, -0.09, -65.41, 2, 0)
- MovementLoopAddLocation(NPC, -15.11, -0.09, -60.41, 2, 0)
- MovementLoopAddLocation(NPC, -5.43, -0.09, -62.07, 2, 0)
- MovementLoopAddLocation(NPC, -5.72, -0.07, -53.3, 2, 0)
- MovementLoopAddLocation(NPC, -12.91, 0.4, -44.62, 2, 0)
- MovementLoopAddLocation(NPC, -8.38, 0.51, -49.52, 2, 0)
- MovementLoopAddLocation(NPC, -5.27, -0.13, -55.49, 2, 0)
- MovementLoopAddLocation(NPC, -5.25, -0.09, -62.55, 2, 0)
- MovementLoopAddLocation(NPC, -12.92, -0.09, -63.07, 2, 0)
- MovementLoopAddLocation(NPC, -12.49, -0.09, -75.38, 2, 0)
- MovementLoopAddLocation(NPC, -2.03, -0.09, -75.21, 2, 0)
- MovementLoopAddLocation(NPC, -2.47, -0.09, -85.47, 2, 0)
- MovementLoopAddLocation(NPC, -12.89, -0.09, -86.3, 2, 0)
- MovementLoopAddLocation(NPC, -12.97, -0.09, -98.19, 2, 0)
- MovementLoopAddLocation(NPC, -10.45, -0.09, -101.79, 2, 0)
- MovementLoopAddLocation(NPC, -9.89, -0.09, -107.06, 2, 0)
- MovementLoopAddLocation(NPC, -14.32, -0.09, -107.28, 2, 0)
- MovementLoopAddLocation(NPC, -13.86, -0.09, -121.47, 2, 0)
- MovementLoopAddLocation(NPC, 1.05, -0.09, -121.66, 2, 0)
- MovementLoopAddLocation(NPC, 0.83, -0.09, -109.48, 2, 0)
- MovementLoopAddLocation(NPC, 7.66, -0.09, -109.73, 2, 0)
- MovementLoopAddLocation(NPC, -0.62, -0.09, -110.12, 2, 0)
- MovementLoopAddLocation(NPC, -10.78, -0.09, -107.86, 2, 0)
- MovementLoopAddLocation(NPC, -10.73, -0.09, -98.38, 2, 0)
- MovementLoopAddLocation(NPC, -2.28, -0.09, -97.43, 2, 0)
- MovementLoopAddLocation(NPC, -1.65, -0.09, -87.56, 2, 0)
- MovementLoopAddLocation(NPC, -2.81, -0.09, -81.54, 2, 0)
- MovementLoopAddLocation(NPC, 1.41, -0.09, -78.01, 2, 0)
- MovementLoopAddLocation(NPC, 0.65, -0.09, -63.26, 2, 0)
- MovementLoopAddLocation(NPC, -13.14, -0.09, -64.62, 2, 0)
- MovementLoopAddLocation(NPC, 0.65, -0.09, -63.26, 2, 0)
- MovementLoopAddLocation(NPC, 1.41, -0.09, -78.01, 2, 0)
- MovementLoopAddLocation(NPC, -2.81, -0.09, -81.54, 2, 0)
- MovementLoopAddLocation(NPC, -1.65, -0.09, -87.56, 2, 0)
- MovementLoopAddLocation(NPC, -2.28, -0.09, -97.43, 2, 0)
- MovementLoopAddLocation(NPC, -10.73, -0.09, -98.38, 2, 0)
- MovementLoopAddLocation(NPC, -10.78, -0.09, -107.86, 2, 0)
- MovementLoopAddLocation(NPC, -0.62, -0.09, -110.12, 2, 0)
- MovementLoopAddLocation(NPC, 7.66, -0.09, -109.73, 2, 0)
- MovementLoopAddLocation(NPC, 0.83, -0.09, -109.48, 2, 0)
- MovementLoopAddLocation(NPC, 1.05, -0.09, -121.66, 2, 0)
- MovementLoopAddLocation(NPC, -13.86, -0.09, -121.47, 2, 0)
- MovementLoopAddLocation(NPC, -14.32, -0.09, -107.28, 2, 0)
- MovementLoopAddLocation(NPC, -9.89, -0.09, -107.06, 2, 0)
- MovementLoopAddLocation(NPC, -10.45, -0.09, -101.79, 2, 0)
- MovementLoopAddLocation(NPC, -12.97, -0.09, -98.19, 2, 0)
- MovementLoopAddLocation(NPC, -12.89, -0.09, -86.3, 2, 0)
- MovementLoopAddLocation(NPC, -2.47, -0.09, -85.47, 2, 0)
- MovementLoopAddLocation(NPC, -2.03, -0.09, -75.21, 2, 0)
- MovementLoopAddLocation(NPC, -12.49, -0.09, -75.38, 2, 0)
- MovementLoopAddLocation(NPC, -12.92, -0.09, -63.07, 2, 0)
- MovementLoopAddLocation(NPC, -5.25, -0.09, -62.55, 2, 0)
- MovementLoopAddLocation(NPC, -5.27, -0.13, -55.49, 2, 0)
- MovementLoopAddLocation(NPC, -8.38, 0.51, -49.52, 2, 0)
- MovementLoopAddLocation(NPC, -12.91, 0.4, -44.62, 2, 0)
- MovementLoopAddLocation(NPC, -5.72, -0.07, -53.3, 2, 0)
- MovementLoopAddLocation(NPC, -5.43, -0.09, -62.07, 2, 0)
- MovementLoopAddLocation(NPC, -15.11, -0.09, -60.41, 2, 0)
- MovementLoopAddLocation(NPC, -2.43, -0.09, -65.41, 2, 0)
- MovementLoopAddLocation(NPC, -4.15, 0.66, -67.81, 2, 0)
- MovementLoopAddLocation(NPC, 1.91, -0.09, -59.2, 2, 0)
- MovementLoopAddLocation(NPC, 1.3, -0.09, -73.59, 2, 0)
- MovementLoopAddLocation(NPC, -4, 0.66, -72.55, 2, 0)
- MovementLoopAddLocation(NPC, 1.76, -0.09, -75.11, 2, 0)
- MovementLoopAddLocation(NPC, -12.47, -0.09, -75.84, 2, 0)
- MovementLoopAddLocation(NPC, -12.43, -0.09, -78.2, 2, 0)
- MovementLoopAddLocation(NPC, -13.74, -0.09, -78.28, 2, 0)
- MovementLoopAddLocation(NPC, -12.56, -0.09, -65.32, 2, 0)
- end
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