festering_zombie3.lua 2.7 KB

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  1. --[[
  2. Script Name : festering_zombie3.lua
  3. Script Purpose : Waypoint Path for festering_zombie3.lua
  4. Script Author : Devn00b
  5. Script Date : 06/19/2020 01:10:32 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 68.73, -0.05, -72.99, 2, math.random(0,7))
  18. MovementLoopAddLocation(NPC, 67.94, -0.05, -75.68, 2, math.random(0,7))
  19. MovementLoopAddLocation(NPC, 71.61, 0.01, -76.52, 2, math.random(0,7))
  20. MovementLoopAddLocation(NPC, 71.5, -0.05, -72.69, 2, math.random(0,7))
  21. MovementLoopAddLocation(NPC, 71.73, -0.04, -72.53, 2, math.random(0,7))
  22. MovementLoopAddLocation(NPC, 67.82, -0.04, -76.3, 2, math.random(0,7))
  23. MovementLoopAddLocation(NPC, 67.78, -0.02, -74.44, 2, math.random(0,7))
  24. MovementLoopAddLocation(NPC, 73.24, 0.01, -74.15, 2, math.random(0,7))
  25. MovementLoopAddLocation(NPC, 71.12, -0.07, -73.1, 2, math.random(0,7))
  26. MovementLoopAddLocation(NPC, 71.72, 0.01, -75.78, 2, math.random(0,7))
  27. MovementLoopAddLocation(NPC, 67.78, -0.02, -74.08, 2, math.random(0,7))
  28. MovementLoopAddLocation(NPC, 69.61, -0.01, -76.58, 2, math.random(0,7))
  29. MovementLoopAddLocation(NPC, 72.7, 0.05, -76.66, 2, math.random(0,7))
  30. MovementLoopAddLocation(NPC, 71.46, 0.01, -74.87, 2, math.random(0,7))
  31. MovementLoopAddLocation(NPC, 68.83, -0.07, -73.25, 2, math.random(0,7))
  32. MovementLoopAddLocation(NPC, 67.94, 0.01, -71.97, 2, math.random(0,7))
  33. MovementLoopAddLocation(NPC, 69.41, -0.01, -76.87, 2, math.random(0,7))
  34. MovementLoopAddLocation(NPC, 67.94, 0.01, -71.97, 2, math.random(0,7))
  35. MovementLoopAddLocation(NPC, 68.83, -0.07, -73.25, 2, math.random(0,7))
  36. MovementLoopAddLocation(NPC, 71.46, 0.01, -74.87, 2, math.random(0,7))
  37. MovementLoopAddLocation(NPC, 72.7, 0.05, -76.66, 2, math.random(0,7))
  38. MovementLoopAddLocation(NPC, 69.61, -0.01, -76.58, 2, math.random(0,7))
  39. MovementLoopAddLocation(NPC, 67.78, -0.02, -74.08, 2, math.random(0,7))
  40. MovementLoopAddLocation(NPC, 71.72, 0.01, -75.78, 2, math.random(0,7))
  41. MovementLoopAddLocation(NPC, 71.12, -0.07, -73.1, 2, math.random(0,7))
  42. MovementLoopAddLocation(NPC, 73.24, 0.01, -74.15, 2, math.random(0,7))
  43. MovementLoopAddLocation(NPC, 67.78, -0.02, -74.44, 2, math.random(0,7))
  44. MovementLoopAddLocation(NPC, 67.82, -0.04, -76.3, 2, math.random(0,7))
  45. MovementLoopAddLocation(NPC, 71.73, -0.04, -72.53, 2, math.random(0,7))
  46. MovementLoopAddLocation(NPC, 71.5, -0.05, -72.69, 2, math.random(0,7))
  47. MovementLoopAddLocation(NPC, 71.61, 0.01, -76.52, 2, math.random(0,7))
  48. MovementLoopAddLocation(NPC, 67.94, -0.05, -75.68, 2, math.random(0,7))
  49. MovementLoopAddLocation(NPC, 68.73, -0.05, -72.99, 2, math.random(0,7))
  50. end