tomb_vermin14.lua 5.6 KB

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  1. --[[
  2. Script Name : tomb_vermin14.lua
  3. Script Purpose : Waypoint Path for tomb_vermin14.lua
  4. Script Author : Devn00b
  5. Script Date : 06/30/2020 06:42:29 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 156.72, -6.57, -74.3, 2, 0)
  18. MovementLoopAddLocation(NPC, 156.98, -6.96, -63.82, 2, 0)
  19. MovementLoopAddLocation(NPC, 157.46, -7.01, -59.17, 2, 0)
  20. MovementLoopAddLocation(NPC, 172.83, -7.01, -44.42, 2, 0)
  21. MovementLoopAddLocation(NPC, 177.37, -7.07, -44.89, 2, 0)
  22. MovementLoopAddLocation(NPC, 190.88, -7.04, -54.72, 2, 0)
  23. MovementLoopAddLocation(NPC, 216.78, -6.96, -55.08, 2, 0)
  24. MovementLoopAddLocation(NPC, 232.35, -6.47, -38.53, 2, 0)
  25. MovementLoopAddLocation(NPC, 245.92, -6.49, -49.9, 2, 0)
  26. MovementLoopAddLocation(NPC, 238.3, -6.49, -62.83, 2, 0)
  27. MovementLoopAddLocation(NPC, 236.78, -6.86, -79.4, 2, 0)
  28. MovementLoopAddLocation(NPC, 242.63, -6.86, -81.3, 2, 0)
  29. MovementLoopAddLocation(NPC, 247.22, -6.86, -81.2, 2, 0)
  30. MovementLoopAddLocation(NPC, 247.3, -6.86, -111.29, 2, 0)
  31. MovementLoopAddLocation(NPC, 235.41, -6.86, -111.43, 2, 0)
  32. MovementLoopAddLocation(NPC, 235.06, -6.86, -91.93, 2, 0)
  33. MovementLoopAddLocation(NPC, 222.35, -6.82, -91.99, 2, 0)
  34. MovementLoopAddLocation(NPC, 222.19, -6.81, -79.49, 2, 0)
  35. MovementLoopAddLocation(NPC, 213.38, -6.92, -77.23, 2, 0)
  36. MovementLoopAddLocation(NPC, 209.68, -6.83, -80.81, 2, 0)
  37. MovementLoopAddLocation(NPC, 207.74, -6.98, -91.18, 2, 0)
  38. MovementLoopAddLocation(NPC, 123.15, -2.52, -61.81, 2, 0)
  39. MovementLoopAddLocation(NPC, 95.71, 0.05, -63.23, 2, 0)
  40. MovementLoopAddLocation(NPC, 122.04, -2.5, -64.41, 2, 0)
  41. MovementLoopAddLocation(NPC, 143.76, -6.89, -43.4, 2, 0)
  42. MovementLoopAddLocation(NPC, 152.02, -7.01, -42.99, 2, 0)
  43. MovementLoopAddLocation(NPC, 152.53, -7.01, -49.58, 2, 0)
  44. MovementLoopAddLocation(NPC, 159.15, -7.01, -51.33, 2, 0)
  45. MovementLoopAddLocation(NPC, 164.12, -7.01, -51.05, 2, 0)
  46. MovementLoopAddLocation(NPC, 172.53, -7.01, -44.69, 2, 0)
  47. MovementLoopAddLocation(NPC, 177.56, -7.05, -44.68, 2, 0)
  48. MovementLoopAddLocation(NPC, 188.32, -6.99, -53.91, 2, 0)
  49. MovementLoopAddLocation(NPC, 214.68, -6.92, -55.46, 2, 0)
  50. MovementLoopAddLocation(NPC, 232.42, -6.45, -39.38, 2, 0)
  51. MovementLoopAddLocation(NPC, 246, -7.05, -38.18, 2, 0)
  52. MovementLoopAddLocation(NPC, 245.73, -6.51, -49.47, 2, 0)
  53. MovementLoopAddLocation(NPC, 237.38, -6.49, -62.35, 2, 0)
  54. MovementLoopAddLocation(NPC, 237.09, -6.86, -80.49, 2, 0)
  55. MovementLoopAddLocation(NPC, 238.24, -6.86, -81.43, 2, 0)
  56. MovementLoopAddLocation(NPC, 246.58, -6.86, -81.26, 2, 0)
  57. MovementLoopAddLocation(NPC, 247.03, -6.86, -97.15, 2, 0)
  58. MovementLoopAddLocation(NPC, 247.15, -6.86, -112.37, 2, 0)
  59. MovementLoopAddLocation(NPC, 235.06, -6.86, -112.25, 2, 0)
  60. MovementLoopAddLocation(NPC, 234.5, -6.86, -91.73, 2, 0)
  61. MovementLoopAddLocation(NPC, 221.43, -6.83, -91.84, 2, 0)
  62. MovementLoopAddLocation(NPC, 234.5, -6.86, -91.73, 2, 0)
  63. MovementLoopAddLocation(NPC, 235.06, -6.86, -112.25, 2, 0)
  64. MovementLoopAddLocation(NPC, 247.15, -6.86, -112.37, 2, 0)
  65. MovementLoopAddLocation(NPC, 247.03, -6.86, -97.15, 2, 0)
  66. MovementLoopAddLocation(NPC, 246.58, -6.86, -81.26, 2, 0)
  67. MovementLoopAddLocation(NPC, 238.24, -6.86, -81.43, 2, 0)
  68. MovementLoopAddLocation(NPC, 237.09, -6.86, -80.49, 2, 0)
  69. MovementLoopAddLocation(NPC, 237.38, -6.49, -62.35, 2, 0)
  70. MovementLoopAddLocation(NPC, 245.73, -6.51, -49.47, 2, 0)
  71. MovementLoopAddLocation(NPC, 246, -7.05, -38.18, 2, 0)
  72. MovementLoopAddLocation(NPC, 232.42, -6.45, -39.38, 2, 0)
  73. MovementLoopAddLocation(NPC, 214.68, -6.92, -55.46, 2, 0)
  74. MovementLoopAddLocation(NPC, 188.32, -6.99, -53.91, 2, 0)
  75. MovementLoopAddLocation(NPC, 177.56, -7.05, -44.68, 2, 0)
  76. MovementLoopAddLocation(NPC, 172.53, -7.01, -44.69, 2, 0)
  77. MovementLoopAddLocation(NPC, 164.12, -7.01, -51.05, 2, 0)
  78. MovementLoopAddLocation(NPC, 159.15, -7.01, -51.33, 2, 0)
  79. MovementLoopAddLocation(NPC, 152.53, -7.01, -49.58, 2, 0)
  80. MovementLoopAddLocation(NPC, 152.02, -7.01, -42.99, 2, 0)
  81. MovementLoopAddLocation(NPC, 143.76, -6.89, -43.4, 2, 0)
  82. MovementLoopAddLocation(NPC, 122.04, -2.5, -64.41, 2, 0)
  83. MovementLoopAddLocation(NPC, 95.71, 0.05, -63.23, 2, 0)
  84. MovementLoopAddLocation(NPC, 123.15, -2.52, -61.81, 2, 0)
  85. MovementLoopAddLocation(NPC, 207.74, -6.98, -91.18, 2, 0)
  86. MovementLoopAddLocation(NPC, 209.68, -6.83, -80.81, 2, 0)
  87. MovementLoopAddLocation(NPC, 213.38, -6.92, -77.23, 2, 0)
  88. MovementLoopAddLocation(NPC, 222.19, -6.81, -79.49, 2, 0)
  89. MovementLoopAddLocation(NPC, 222.35, -6.82, -91.99, 2, 0)
  90. MovementLoopAddLocation(NPC, 235.06, -6.86, -91.93, 2, 0)
  91. MovementLoopAddLocation(NPC, 235.41, -6.86, -111.43, 2, 0)
  92. MovementLoopAddLocation(NPC, 247.3, -6.86, -111.29, 2, 0)
  93. MovementLoopAddLocation(NPC, 247.22, -6.86, -81.2, 2, 0)
  94. MovementLoopAddLocation(NPC, 242.63, -6.86, -81.3, 2, 0)
  95. MovementLoopAddLocation(NPC, 236.78, -6.86, -79.4, 2, 0)
  96. MovementLoopAddLocation(NPC, 238.3, -6.49, -62.83, 2, 0)
  97. MovementLoopAddLocation(NPC, 245.92, -6.49, -49.9, 2, 0)
  98. MovementLoopAddLocation(NPC, 232.35, -6.47, -38.53, 2, 0)
  99. MovementLoopAddLocation(NPC, 216.78, -6.96, -55.08, 2, 0)
  100. MovementLoopAddLocation(NPC, 190.88, -7.04, -54.72, 2, 0)
  101. MovementLoopAddLocation(NPC, 177.37, -7.07, -44.89, 2, 0)
  102. MovementLoopAddLocation(NPC, 172.83, -7.01, -44.42, 2, 0)
  103. MovementLoopAddLocation(NPC, 157.46, -7.01, -59.17, 2, 0)
  104. MovementLoopAddLocation(NPC, 156.98, -6.96, -63.82, 2, 0)
  105. MovementLoopAddLocation(NPC, 156.72, -6.57, -74.3, 2, 0)
  106. end