Player.cpp 250 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. fully_logged_in = false;
  53. last_movement_activity = 0;
  54. //speed = 0;
  55. packet_num = 0;
  56. range_attack = false;
  57. old_movement_packet = 0;
  58. charsheet_changed = false;
  59. quickbar_updated = false;
  60. custNPC = false;
  61. spawn_tmp_vis_xor_packet = 0;
  62. spawn_tmp_pos_xor_packet = 0;
  63. spawn_tmp_info_xor_packet = 0;
  64. pending_collection_reward = 0;
  65. pos_packet_speed = 0;
  66. LogWrite(MISC__TODO, 1, "TODO", "Add player commands here\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  67. appearance.display_name = 1;
  68. appearance.show_command_icon = 1;
  69. appearance.player_flag = 1;
  70. appearance.targetable = 1;
  71. appearance.show_level = 1;
  72. spell_count = 0;
  73. spell_orig_packet = 0;
  74. spell_xor_packet = 0;
  75. resurrecting = false;
  76. spawn_id = 1;
  77. spawn_type = 4;
  78. player_spawn_id_map[1] = this;
  79. player_spawn_reverse_id_map[this] = 1;
  80. MPlayerQuests.SetName("Player::MPlayerQuests");
  81. test_time = 0;
  82. returning_from_ld = false;
  83. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  84. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  85. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  86. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  87. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  88. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  89. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  90. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  91. is_tracking = false;
  92. guild = 0;
  93. following = false;
  94. combat_target = 0;
  95. InitXPTable();
  96. pending_deletion = false;
  97. spawn_vis_struct = 0;
  98. spawn_pos_struct = 0;
  99. spawn_info_struct = 0;
  100. spawn_header_struct = 0;
  101. spawn_footer_struct = 0;
  102. widget_footer_struct = 0;
  103. sign_footer_struct = 0;
  104. pos_xor_size = 0;
  105. info_xor_size = 0;
  106. vis_xor_size = 0;
  107. pos_mutex.SetName("Player::pos_mutex");
  108. vis_mutex.SetName("Player::vis_mutex");
  109. info_mutex.SetName("Player::info_mutex");
  110. index_mutex.SetName("Player::index_mutex");
  111. spawn_mutex.SetName("Player::spawn_mutex");
  112. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  113. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  114. gm_vision = false;
  115. SetSaveSpellEffects(true);
  116. reset_mentorship = false;
  117. all_spells_locked = false;
  118. }
  119. Player::~Player(){
  120. SetSaveSpellEffects(true);
  121. DeleteSpellEffects();
  122. for(int32 i=0;i<spells.size();i++){
  123. safe_delete(spells[i]);
  124. }
  125. for(int32 i=0;i<quickbar_items.size();i++){
  126. safe_delete(quickbar_items[i]);
  127. }
  128. map<int32, vector<int32>*>::iterator itr;
  129. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  130. safe_delete(itr->second);
  131. }
  132. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  133. safe_delete(itr->second);
  134. }
  135. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  136. map<int8, vector<HistoryData*> >::iterator itr2;
  137. vector<HistoryData*>::iterator itr3;
  138. // Type
  139. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  140. // Sub type
  141. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  142. // vector of data
  143. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  144. safe_delete(*itr3);
  145. }
  146. }
  147. }
  148. mLUAHistory.writelock();
  149. map<int32, LUAHistory*>::iterator itr4;
  150. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  151. safe_delete(itr4->second);
  152. }
  153. m_charLuaHistory.clear();
  154. mLUAHistory.releasewritelock();
  155. safe_delete_array(movement_packet);
  156. safe_delete_array(old_movement_packet);
  157. safe_delete_array(spawn_tmp_info_xor_packet);
  158. safe_delete_array(spawn_tmp_vis_xor_packet);
  159. safe_delete_array(spawn_tmp_pos_xor_packet);
  160. safe_delete_array(spell_xor_packet);
  161. safe_delete_array(spell_orig_packet);
  162. DestroyQuests();
  163. WritePlayerStatistics();
  164. RemovePlayerStatistics();
  165. DeleteMail();
  166. world.RemoveLottoPlayer(GetCharacterID());
  167. safe_delete(info);
  168. index_mutex.writelock(__FUNCTION__, __LINE__);
  169. player_spawn_reverse_id_map.clear();
  170. player_spawn_id_map.clear();
  171. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  172. info_mutex.writelock(__FUNCTION__, __LINE__);
  173. spawn_info_packet_list.clear();
  174. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  175. vis_mutex.writelock(__FUNCTION__, __LINE__);
  176. spawn_vis_packet_list.clear();
  177. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  178. pos_mutex.writelock(__FUNCTION__, __LINE__);
  179. spawn_pos_packet_list.clear();
  180. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  181. safe_delete(spawn_header_struct);
  182. safe_delete(spawn_footer_struct);
  183. safe_delete(sign_footer_struct);
  184. safe_delete(widget_footer_struct);
  185. safe_delete(spawn_info_struct);
  186. safe_delete(spawn_vis_struct);
  187. safe_delete(spawn_pos_struct);
  188. ClearPendingSelectableItemRewards(0, true);
  189. ClearPendingItemRewards();
  190. }
  191. EQ2Packet* Player::serialize(Player* player, int16 version){
  192. return spawn_serialize(player, version);
  193. }
  194. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  195. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  196. if(packet){
  197. packet->setDataByName("x", x);
  198. packet->setDataByName("y", y);
  199. packet->setDataByName("z", z);
  200. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  201. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  202. if (heading != -1.0f)
  203. packet->setDataByName("heading", heading);
  204. EQ2Packet* outapp = packet->serialize();
  205. safe_delete(packet);
  206. return outapp;
  207. }
  208. return 0;
  209. }
  210. void Player::DestroyQuests(){
  211. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  212. map<int32, Quest*>::iterator itr;
  213. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  214. safe_delete(itr->second);
  215. }
  216. completed_quests.clear();
  217. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  218. safe_delete(itr->second);
  219. }
  220. player_quests.clear();
  221. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  222. safe_delete(itr->second);
  223. }
  224. pending_quests.clear();
  225. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  226. }
  227. PlayerInfo* Player::GetPlayerInfo(){
  228. if(info == 0)
  229. info = new PlayerInfo(this);
  230. return info;
  231. }
  232. void PlayerInfo::CalculateXPPercentages(){
  233. int32 xp_needed = info_struct->get_xp_needed();
  234. if(xp_needed > 0){
  235. float percentage = ((double)info_struct->get_xp() / xp_needed) * 1000;
  236. info_struct->set_xp_yellow((int16)percentage);
  237. info_struct->set_xp_blue((int16)(percentage-info_struct->get_xp_yellow())*1000);
  238. info_struct->set_xp_blue_vitality_bar(0);
  239. info_struct->set_xp_yellow_vitality_bar(0);
  240. if(player->GetXPVitality() > 0){
  241. float vitality_total = player->GetXPVitality()*10 + percentage;
  242. vitality_total -= ((int)(percentage/100)*100);
  243. if(vitality_total < 100){ //10%
  244. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  245. }
  246. else
  247. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  248. }
  249. }
  250. }
  251. void PlayerInfo::CalculateTSXPPercentages(){
  252. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  253. if(ts_xp_needed > 0){
  254. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  255. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  256. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  257. /*info_struct->xp_blue_vitality_bar = 0;
  258. info_struct->xp_yellow_vitality_bar = 0;
  259. if(player->GetXPVitality() > 0){
  260. float vitality_total = player->GetXPVitality()*10 + percentage;
  261. vitality_total -= ((int)(percentage/100)*100);
  262. if(vitality_total < 100){ //10%
  263. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  264. }
  265. else
  266. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  267. }*/
  268. }
  269. }
  270. void PlayerInfo::SetHouseZone(int32 id){
  271. house_zone_id = id;
  272. }
  273. void PlayerInfo::SetBindZone(int32 id){
  274. bind_zone_id = id;
  275. }
  276. void PlayerInfo::SetBindX(float x){
  277. bind_x = x;
  278. }
  279. void PlayerInfo::SetBindY(float y){
  280. bind_y = y;
  281. }
  282. void PlayerInfo::SetBindZ(float z){
  283. bind_z = z;
  284. }
  285. void PlayerInfo::SetBindHeading(float heading){
  286. bind_heading = heading;
  287. }
  288. int32 PlayerInfo::GetHouseZoneID(){
  289. return house_zone_id;
  290. }
  291. int32 PlayerInfo::GetBindZoneID(){
  292. return bind_zone_id;
  293. }
  294. float PlayerInfo::GetBindZoneX(){
  295. return bind_x;
  296. }
  297. float PlayerInfo::GetBindZoneY(){
  298. return bind_y;
  299. }
  300. float PlayerInfo::GetBindZoneZ(){
  301. return bind_z;
  302. }
  303. float PlayerInfo::GetBindZoneHeading(){
  304. return bind_heading;
  305. }
  306. PacketStruct* PlayerInfo::serialize2(int16 version){
  307. player->CalculateBonuses();
  308. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  309. if(packet){
  310. //TODO: 2021 FIX THIS CASTING
  311. char deity[32];
  312. strncpy(deity, info_struct->get_deity().c_str(), 32);
  313. packet->setDataByName("deity", deity);
  314. char name[40];
  315. strncpy(name, info_struct->get_name().c_str(), 40);
  316. packet->setDataByName("character_name", name);
  317. packet->setDataByName("race", info_struct->get_race());
  318. packet->setDataByName("gender", info_struct->get_gender());
  319. packet->setDataByName("class1", info_struct->get_class1());
  320. packet->setDataByName("class2", info_struct->get_class2());
  321. packet->setDataByName("class3", info_struct->get_class3());
  322. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  323. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  324. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  325. packet->setDataByName("level", info_struct->get_level());
  326. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  327. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  328. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  329. // for(int8 i=0;i<19;i++)
  330. // {
  331. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  332. // }
  333. //
  334. packet->setDataByName("current_hp", player->GetHP());
  335. packet->setDataByName("max_hp",player-> GetTotalHP());
  336. packet->setDataByName("base_hp", player->GetTotalHPBase());
  337. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  338. packet->setDataByName("bonus_health", bonus_health);
  339. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  340. packet->setDataByName("current_power", player->GetPower());
  341. packet->setDataByName("max_power", player->GetTotalPower());
  342. packet->setDataByName("base_power", player->GetTotalPowerBase());
  343. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  344. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  345. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  346. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  347. packet->setDataByName("attack", info_struct->get_cur_attack());
  348. packet->setDataByName("attack_base", info_struct->get_attack_base());
  349. packet->setDataByName("absorb", info_struct->get_absorb());
  350. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  351. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  352. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  353. CalculateXPPercentages();
  354. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  355. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  356. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  357. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  358. packet->setDataByName("flags", info_struct->get_flags());
  359. packet->setDataByName("flags2", info_struct->get_flags2());
  360. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  361. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  362. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  363. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  364. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  365. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  366. float block_pct = info_struct->get_block()*10.0f;
  367. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  368. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  369. packet->setDataByName("str", info_struct->get_str());
  370. packet->setDataByName("sta", info_struct->get_sta());
  371. packet->setDataByName("agi", info_struct->get_agi());
  372. packet->setDataByName("wis", info_struct->get_wis());
  373. packet->setDataByName("int", info_struct->get_intel());
  374. packet->setDataByName("str_base", info_struct->get_str_base());
  375. packet->setDataByName("sta_base", info_struct->get_sta_base());
  376. packet->setDataByName("agi_base", info_struct->get_agi_base());
  377. packet->setDataByName("wis_base", info_struct->get_wis_base());
  378. packet->setDataByName("int_base", info_struct->get_intel_base());
  379. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  380. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  381. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  382. packet->setDataByName("heat", info_struct->get_heat());
  383. packet->setDataByName("cold", info_struct->get_cold());
  384. packet->setDataByName("magic", info_struct->get_magic());
  385. packet->setDataByName("mental", info_struct->get_mental());
  386. packet->setDataByName("divine", info_struct->get_divine());
  387. packet->setDataByName("disease", info_struct->get_disease());
  388. packet->setDataByName("poison", info_struct->get_poison());
  389. packet->setDataByName("heat_base", info_struct->get_heat_base());
  390. packet->setDataByName("cold_base", info_struct->get_cold_base());
  391. packet->setDataByName("magic_base", info_struct->get_magic_base());
  392. packet->setDataByName("mental_base", info_struct->get_mental_base());
  393. packet->setDataByName("divine_base", info_struct->get_divine_base());
  394. packet->setDataByName("disease_base", info_struct->get_disease_base());
  395. packet->setDataByName("poison_base", info_struct->get_poison_base());
  396. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  397. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  398. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  399. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  400. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  401. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  402. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  403. packet->setDataByName("weight", info_struct->get_weight());
  404. packet->setDataByName("max_weight", info_struct->get_max_weight());
  405. char pet_name[32];
  406. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  407. packet->setDataByName("pet_name", pet_name);
  408. packet->setDataByName("status_points", info_struct->get_status_points());
  409. if(bind_zone_id > 0){
  410. string bind_name = database.GetZoneName(bind_zone_id);
  411. if (bind_name.length() > 0)
  412. packet->setDataByName("bind_zone", bind_name.c_str());
  413. }
  414. else
  415. packet->setDataByName("bind_zone", "None");
  416. if(house_zone_id > 0){
  417. string house_name = database.GetZoneName(house_zone_id);
  418. if (house_name.length() > 0)
  419. packet->setDataByName("house_zone", house_name.c_str());
  420. }
  421. else
  422. packet->setDataByName("house_zone", "None");
  423. //packet->setDataByName("account_age_base", 14);
  424. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  425. packet->setDataByName("power_regen", info_struct->get_power_regen());
  426. /*packet->setDataByName("unknown11", -1, 0);
  427. packet->setDataByName("unknown11", -1, 1);
  428. packet->setDataByName("unknown13", 201, 0);
  429. packet->setDataByName("unknown13", 201, 1);
  430. packet->setDataByName("unknown13", 234, 2);
  431. packet->setDataByName("unknown13", 201, 3);
  432. packet->setDataByName("unknown13", 214, 4);
  433. packet->setDataByName("unknown13", 234, 5);
  434. packet->setDataByName("unknown13", 234, 6);
  435. packet->setDataByName("unknown14", 78);
  436. */
  437. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  438. //packet->setDataByName("unknown15b", 9911);
  439. packet->setDataByName("unknown15a", 78);
  440. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  441. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  442. packet->setDataByName("tradeskill_exp_vitality", 100);
  443. packet->setDataByName("unknown15c", 200);
  444. //packet->setDataByName("unknown15", 100, 10);
  445. packet->setDataByName("unknown18", 16880, 1);
  446. /*packet->setDataByName("unknown19", 1);
  447. packet->setDataByName("unknown19", 3, 1);
  448. packet->setDataByName("unknown19", 1074301064, 2);
  449. packet->setDataByName("unknown19", 1, 3);
  450. packet->setDataByName("unknown19", 3, 4);
  451. packet->setDataByName("unknown19", 1074301064, 5);
  452. packet->setDataByName("unknown19", 6, 6);
  453. packet->setDataByName("unknown19", 14, 7);
  454. packet->setDataByName("unknown19", 1083179008, 8);*/
  455. player->SetGroupInformation(packet);
  456. packet->setDataByName("unknown20", 1, 107);
  457. packet->setDataByName("unknown20", 1, 108);
  458. packet->setDataByName("unknown20", 1, 109);
  459. packet->setDataByName("unknown20", 1, 110);
  460. packet->setDataByName("unknown20", 1, 111);
  461. //packet->setDataByName("unknown20b", 255);
  462. //packet->setDataByName("unknown20b", 255, 1);
  463. //packet->setDataByName("unknown20b", 255, 2);
  464. packet->setDataByName("unknown11", 123);
  465. packet->setDataByName("unknown11", 234, 1);
  466. //packet->setDataByName("in_combat", 32768);
  467. //make name flash red
  468. /*packet->setDataByName("unknown20", 8);
  469. packet->setDataByName("unknown20", 38, 70);
  470. packet->setDataByName("unknown20", 17, 77);
  471. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  472. packet->setDataByName("unknown20", 1, 113);
  473. packet->setDataByName("unknown20", 1, 114);
  474. packet->setDataByName("unknown20", 1, 115);
  475. packet->setDataByName("unknown20", 4294967295, 309);
  476. packet->setDataByName("unknown22", 2, 4);
  477. packet->setDataByName("unknown23", 2, 29);
  478. */
  479. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  480. // for(int i=0;i<19;i++)
  481. // packet->setDataByName("unknown7", 257, i);
  482. //packet->setDataByName("unknown21", info_struct->rain, 2);
  483. packet->setDataByName("rain", info_struct->get_rain());
  484. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  485. /*packet->setDataByName("unknown22", 3, 4);
  486. packet->setDataByName("unknown23", 3, 161);
  487. packet->setDataByName("unknown20", 103);
  488. packet->setDataByName("unknown20", 1280, 70);
  489. packet->setDataByName("unknown20", 9, 71);
  490. packet->setDataByName("unknown20", 5, 72);
  491. packet->setDataByName("unknown20", 4294967271, 73);
  492. packet->setDataByName("unknown20", 5, 75);
  493. packet->setDataByName("unknown20", 1051, 77);
  494. packet->setDataByName("unknown20", 3, 78);
  495. packet->setDataByName("unknown20", 6, 104);
  496. packet->setDataByName("unknown20", 1, 105);
  497. packet->setDataByName("unknown20", 20, 106);
  498. packet->setDataByName("unknown20", 3, 107);
  499. packet->setDataByName("unknown20", 1, 108);
  500. packet->setDataByName("unknown20", 1, 109);
  501. packet->setDataByName("unknown20", 4278190080, 494);
  502. packet->setDataByName("unknown20b", 255);
  503. packet->setDataByName("unknown20b", 255, 1);
  504. packet->setDataByName("unknown20b", 255, 2);
  505. packet->setDataByName("unknown20", 50, 75);
  506. */
  507. //packet->setDataByName("rain2", -102.24);
  508. for(int i=0;i<45;i++){
  509. if(i < 30){
  510. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  511. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  512. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  513. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  514. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  515. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  516. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  517. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  518. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  519. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  520. }
  521. else if(version < 942)//version 942 added 15 additional spell effect slots
  522. break;
  523. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  524. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  525. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  526. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  527. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  528. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  529. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  530. }
  531. return packet;
  532. }
  533. return 0;
  534. }
  535. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  536. if(packet){
  537. string* data = packet->serializeString();
  538. int32 size = data->length();
  539. //DumpPacket((uchar*)data->c_str(), size);
  540. uchar* tmp = new uchar[size];
  541. if(!changes){
  542. orig_packet = new uchar[size];
  543. changes = new uchar[size];
  544. memcpy(orig_packet, (uchar*)data->c_str(), size);
  545. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  546. }
  547. else{
  548. memcpy(changes, (uchar*)data->c_str(), size);
  549. Encode(changes, orig_packet, size);
  550. size = Pack(tmp, changes, size, size, version);
  551. //cout << "INFO HERE:\n";
  552. //DumpPacket(tmp, size);
  553. }
  554. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  555. safe_delete_array(tmp);
  556. safe_delete(packet);
  557. return ret_packet;
  558. }
  559. return 0;
  560. }
  561. void PlayerInfo::SetAccountAge(int16 age){
  562. info_struct->set_account_age_base(age);
  563. }
  564. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  565. player->CalculateBonuses();
  566. /* info_struct->heat = 15;
  567. info_struct->heat_base = 13;
  568. info_struct->divine = 14;
  569. info_struct->divine_base = 11;
  570. info_struct->cur_attack = 5;
  571. info_struct->attack_base = 5;
  572. info_struct->coin_copper = 1;
  573. info_struct->coin_silver = 2;
  574. info_struct->coin_gold = 3;
  575. info_struct->coin_plat = 4;*/
  576. int8 blah1 = 90;
  577. int8 blah2 = 120;
  578. /*for (int i = 0; i < 12; i++) {
  579. info_struct->maintained_effects[i].icon = 8+i;
  580. info_struct->maintained_effects[i].icon_backdrop = 315+i;
  581. strcpy(info_struct->maintained_effects[i].name, "Testing Spell");
  582. info_struct->maintained_effects[i].spell_id = 3000+i;
  583. info_struct->maintained_effects[i].slot_pos = i;
  584. info_struct->maintained_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  585. if(i<2)
  586. info_struct->maintained_effects[i].conc_used = 1;
  587. info_struct->maintained_effects[i].total_time = 60+i;
  588. }*/
  589. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  590. /*for (int i = 0; i < 1; i++) {
  591. info_struct->spell_effects[i].icon = 303;
  592. info_struct->spell_effects[i].icon_backdrop = 317;
  593. info_struct->spell_effects[i].spell_id = 8308;
  594. info_struct->spell_effects[i].expire_timestamp = Timer::GetCurrentTime2() + 72000;
  595. if (i < 5)
  596. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  597. }*/
  598. //0-69, locked screen movement
  599. //30-69 normal movement
  600. //10-30 normal movement
  601. //for (int i = 5; i < 10; i++)
  602. //packet->setDataByName("unknown19", 1+i, i);
  603. //Sleep(5000);
  604. if (packet) {
  605. char name[40];
  606. strncpy(name,info_struct->get_name().c_str(),40);
  607. packet->setDataByName("character_name", name);
  608. // packet->setDataByName("unknown_1_1_MJ", 99);//unknown_1_1_MJ
  609. packet->setDataByName("race", info_struct->get_race());
  610. packet->setDataByName("gender", info_struct->get_gender());
  611. packet->setDataByName("exiled", 0); // need exiled data
  612. packet->setDataByName("class1", info_struct->get_class1());
  613. packet->setDataByName("class2", info_struct->get_class2());
  614. packet->setDataByName("class3", info_struct->get_class3());
  615. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  616. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  617. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  618. packet->setDataByName("level", info_struct->get_level());
  619. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  620. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  621. // packet->setDataByName("unknown_1_2_MJ", 98); //unknown_1_2_MJ
  622. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  623. //TODO: 2021 FIX THIS CASTING
  624. for (int8 i = 0; i < 19; i++)
  625. packet->setDataByName("account_age_bonus", 0);
  626. //TODO: 2021 FIX THIS CASTING
  627. char deity[32];
  628. strncpy(deity, info_struct->get_deity().c_str(), 32);
  629. packet->setDataByName("deity", deity);
  630. packet->setDataByName("last_name", player->GetLastName());
  631. // packet->setDataByName("unknown_1_3_MJ", 97);//unknown_1_3_MJ
  632. packet->setDataByName("current_hp", player->GetHP());
  633. packet->setDataByName("max_hp", player->GetTotalHP());
  634. packet->setDataByName("base_hp", player->GetTotalHPBase());
  635. packet->setDataByName("current_power", player->GetPower());
  636. packet->setDataByName("max_power", player->GetTotalPower());
  637. packet->setDataByName("base_power", player->GetTotalPowerBase());
  638. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  639. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  640. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  641. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  642. // packet->setDataByName("unknown_1_4a_MJ", 96); //-1// was unknown11
  643. // packet->setDataByName("unknown_1_4b_MJ", 96); //-1
  644. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  645. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  646. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  647. packet->setDataByName("bonus_health", bonus_health);
  648. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  649. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  650. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  651. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  652. packet->setDataByName("mitigation_pct_pve", 392); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  653. packet->setDataByName("mitigation_pct_pvp", 559); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  654. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  655. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  656. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  657. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  658. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  659. // packet->setDataByName("unknown_1096_1_MJ", 90);//unknown_1096_1_MJ
  660. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  661. // packet->setDataByName("unknown_1096_2_MJ", 89);//unknown_1096_2_MJ
  662. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  663. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  664. // packet->setDataByName("unknown_1096_3_MJ", 88);//unknown_1096_3_MJ
  665. float block_pct = info_struct->get_block()*10.0f;
  666. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  667. // packet->setDataByName("unknown_1096_4_MJ", 87);//unknown_1096_4_MJ
  668. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  669. // packet->setDataByName("unknown_1096_5_MJ", 86);//unknown_1096_5_MJ
  670. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  671. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  672. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  673. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  674. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  675. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  676. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  677. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  678. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  679. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  680. // packet->setDataByName("unknown_1096_6_MJ", 86);//unknown_1096_6_MJ
  681. if (version <= 996) {
  682. packet->setDataByName("heat", info_struct->get_heat());
  683. packet->setDataByName("cold", info_struct->get_cold());
  684. packet->setDataByName("magic", info_struct->get_magic());
  685. packet->setDataByName("mental", info_struct->get_mental());
  686. packet->setDataByName("divine", info_struct->get_divine());
  687. packet->setDataByName("disease", info_struct->get_disease());
  688. packet->setDataByName("poison", info_struct->get_poison());
  689. packet->setDataByName("heat_base", info_struct->get_heat_base());
  690. packet->setDataByName("cold_base", info_struct->get_cold_base());
  691. packet->setDataByName("magic_base", info_struct->get_magic_base());
  692. packet->setDataByName("mental_base", info_struct->get_mental_base());
  693. packet->setDataByName("divine_base", info_struct->get_divine_base());
  694. packet->setDataByName("disease_base", info_struct->get_disease_base());
  695. packet->setDataByName("poison_base", info_struct->get_poison_base());
  696. }
  697. else {
  698. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  699. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  700. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  701. // packet->setDataByName("unknown_1096_7_MJ", 85);//unknown_1096_7_MJ
  702. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  703. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  704. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  705. }
  706. // packet->setDataByName("unknown_1096_8_MJ", 205);//unknown_1096_8_MJ
  707. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  708. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  709. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  710. // packet->setDataByName("unknown_1096_9_MJ", 240);//unknown_1096_9_MJ
  711. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  712. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  713. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  714. // packet->setDataByName("unknown_1096_10_MJ", 280);//unknown_1096_10_MJ
  715. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  716. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  717. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  718. // packet->setDataByName("unknown_1096_11_MJ", 320);//unknown_1096_11_MJ
  719. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  720. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  721. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  722. CalculateXPPercentages();
  723. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  724. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  725. if(version >= 60114)
  726. {
  727. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  728. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  729. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  730. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  731. }
  732. else
  733. {
  734. packet->setDataByName("exp_debt", (int16)(info_struct->get_xp_debt()/10.0f));//95= 9500% //confirmed DoV
  735. }
  736. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  737. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  738. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  739. packet->setDataByName("server_bonus", 0);//confirmed DoV
  740. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  741. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  742. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  743. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  744. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  745. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  746. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  747. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  748. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  749. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  750. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  751. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  752. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  753. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  754. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  755. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  756. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  757. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  758. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  759. // packet->setDataByName("unknown_1096_12_MJ", 90);
  760. packet->setDataByName("items_found", 62);// dov confirmed
  761. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  762. packet->setDataByName("quests_completed", 670);// dov confirmed
  763. packet->setDataByName("exploration_events", 435);// dov confirmed
  764. packet->setDataByName("completed_collections", 144);// dov confirmed
  765. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  766. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  767. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  768. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  769. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  770. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  771. //packet->setDataByName("unknown_1096_15_MJ", 50);//unknown_1096_15_MJ
  772. //////Spell Effects go here, but are below
  773. //////Dettrimental effects go here, but are below
  774. packet->setDataByName("trauma_count", 45);// added with spells leave here for testing//dov confirmed
  775. packet->setDataByName("arcane_count", 255);// added with spells leave here for testing//dov confirmed
  776. packet->setDataByName("noxious_count", 47);// added with spells leave here for testing//dov confirmed
  777. packet->setDataByName("elemental_count", 255);// added with spells leave here for testing//dov confirmed
  778. packet->setDataByName("curse_count", 49);// added with spells leave here for testing//dov confirmed
  779. // packet->setDataByName("unknown_1096_17_MJ", 30);//unknown_1096_17_MJ
  780. //////Maintained effects go here, but are below
  781. packet->setDataByName("breath", 30);
  782. //packet->setDataByName("unknown_1096_18_MJ", 1000);//16880
  783. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  784. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  785. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  786. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  787. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  788. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  789. if (info_struct->get_attackspeed() > 0) {
  790. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  791. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  792. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  793. }
  794. else {
  795. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  796. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  797. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  798. }
  799. //packet->setDataByName("unknown_1096_18_MJ", 99);//unknown_1096_19a_MJ
  800. //packet->setDataByName("unknown_1096_18_MJ", 98);//unknown_1096_19b_MJ
  801. //packet->setDataByName("unknown_1096_18_MJ", 97);//unknown_1096_19c_MJ
  802. //packet->setDataByName("unknown_1096_18_MJ", 96);//unknown_1096_19d_MJ
  803. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  804. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  805. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  806. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  807. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  808. packet->setDataByName("flags", info_struct->get_flags());
  809. packet->setDataByName("flags2", info_struct->get_flags2());
  810. if (version == 546) {
  811. if (player->get_character_flag(CF_ANONYMOUS))
  812. packet->setDataByName("flags_anonymous", 1);
  813. if (player->get_character_flag(CF_ROLEPLAYING))
  814. packet->setDataByName("flags_roleplaying", 1);
  815. if (player->get_character_flag(CF_AFK))
  816. packet->setDataByName("flags_afk", 1);
  817. if (player->get_character_flag(CF_LFG))
  818. packet->setDataByName("flags_lfg", 1);
  819. if (player->get_character_flag(CF_LFW))
  820. packet->setDataByName("flags_lfw", 1);
  821. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  822. packet->setDataByName("flags_show_hood", 1);
  823. if (player->get_character_flag(CF_SHOW_ILLUSION))
  824. packet->setDataByName("flags_show_illusion_form", 1);
  825. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  826. packet->setDataByName("flags_show_duel_invites", 1);
  827. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  828. packet->setDataByName("flags_show_trade_invites", 1);
  829. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  830. packet->setDataByName("flags_show_group_invites", 1);
  831. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  832. packet->setDataByName("flags_show_raid_invites", 1);
  833. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  834. packet->setDataByName("flags_show_guild_invites", 1);
  835. }
  836. //unknown_1096_20_MJ
  837. //unknown_1096_21_MJ
  838. //unknown_1096_22_MJ
  839. //unknown_1096_23_MJ
  840. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  841. //unknown_1096_24_MJ
  842. //unknown_1096_25_MJ
  843. //unknown_1096_26_MJ
  844. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  845. //unknown_1096_27_MJ
  846. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  847. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  848. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  849. //unknown_1096_28_MJ
  850. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  851. //unknown_1096_29_MJ
  852. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  853. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  854. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  855. //unknown_1096_30_MJ
  856. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  857. //unknown_1096_31_MJ
  858. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  859. //unknown_1096_32_MJ
  860. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  861. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  862. //unknown_1096_33_MJ
  863. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  864. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  865. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  866. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  867. //unknown_1096_34_MJ
  868. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  869. //unknown_1096_35_MJ
  870. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  871. //unknown_1096_36_MJ
  872. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  873. //unknown_1096_37_MJ
  874. //toughness_resist_crit_pvp
  875. //unknown_1096_38_MJ
  876. ((Entity*)player)->MStats.lock();
  877. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  878. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  879. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  880. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  881. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  882. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  883. ((Entity*)player)->MStats.unlock();
  884. //unknown_1096_39_MJ
  885. /////GRoup Members
  886. //unknown_1096_40_MJ
  887. //unknown_1096_41_MJ
  888. if (version <= 283 && info_struct->get_pet_id() == 0xFFFFFFFF)
  889. packet->setDataByName("pet_id", 0);
  890. else {
  891. packet->setDataByName("pet_id", info_struct->get_pet_id());
  892. char pet_name[32];
  893. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  894. packet->setDataByName("pet_name", pet_name);
  895. }
  896. //unknown_1096_42_MJ
  897. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  898. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  899. //unknown_1096_43_MJ
  900. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  901. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  902. packet->setDataByName("rain", info_struct->get_rain());
  903. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  904. packet->setDataByName("status_points", info_struct->get_status_points());
  905. packet->setDataByName("guild_status", 888888);
  906. //unknown_1096_44_MJ
  907. if (house_zone_id > 0){
  908. string house_name = database.GetZoneName(house_zone_id);
  909. if(house_name.length() > 0)
  910. packet->setDataByName("house_zone", house_name.c_str());
  911. }
  912. else
  913. packet->setDataByName("house_zone", "None");
  914. //unknown_1096_45_MJ
  915. if (bind_zone_id > 0){
  916. string bind_name = database.GetZoneName(bind_zone_id);
  917. if(bind_name.length() > 0)
  918. packet->setDataByName("bind_zone", bind_name.c_str());
  919. }
  920. else
  921. packet->setDataByName("bind_zone", "None");
  922. ((Entity*)player)->MStats.lock();
  923. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  924. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  925. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  926. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  927. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  928. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  929. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  930. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  931. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  932. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  933. ((Entity*)player)->MStats.unlock();
  934. packet->setDataByName("flurry", info_struct->get_flurry());
  935. packet->setDataByName("unknown153", 153);
  936. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  937. packet->setDataByName("unknown156", 156);
  938. packet->setDataByName("unknown157", 157);
  939. packet->setDataByName("unknown159", 159);
  940. packet->setDataByName("unknown160", 160);
  941. packet->setDataByName("unknown163", 163);
  942. packet->setDataByName("unknown168", 168);
  943. packet->setDataByName("decrease_falling_dmg", 169);
  944. info_struct->set_max_weight(200);
  945. //packet->setDataByName("auto_attack", 1);
  946. //492
  947. if (version <= 546) {
  948. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  949. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  950. }
  951. else {
  952. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  953. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  954. }
  955. if (version <= 546) {
  956. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  957. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  958. }
  959. else {
  960. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  961. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  962. }
  963. packet->setDataByName("attack", info_struct->get_cur_attack());
  964. packet->setDataByName("attack_base", info_struct->get_attack_base());
  965. packet->setDataByName("absorb", info_struct->get_absorb());
  966. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  967. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  968. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  969. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  970. packet->setDataByName("savagery", 250);
  971. packet->setDataByName("max_savagery", 500);
  972. packet->setDataByName("savagery_level", 1);
  973. packet->setDataByName("max_savagery_level", 5);
  974. packet->setDataByName("dissonance", 5000);
  975. packet->setDataByName("max_dissonance", 10000);
  976. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  977. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  978. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  979. packet->setDataByName("weight", info_struct->get_weight());
  980. packet->setDataByName("max_weight", info_struct->get_max_weight());
  981. packet->setDataByName("unknownint32a", 777777);
  982. packet->setDataByName("unknownint32b", 666666);
  983. packet->setDataByName("mitigation2_cur", 2367);
  984. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  985. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  986. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  987. packet->setDataByName("uncontested_riposte_pve", 0); //????
  988. packet->setDataByName("uncontested_parry_pve", 0); //????
  989. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  990. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  991. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  992. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  993. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  994. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  995. /*packet->setDataByName("unknown13", 201, 0);
  996. packet->setDataByName("unknown13", 201, 1);
  997. packet->setDataByName("unknown13", 234, 2);
  998. packet->setDataByName("unknown13", 201, 3);
  999. packet->setDataByName("unknown13", 214, 4);
  1000. packet->setDataByName("unknown13", 234, 5);
  1001. packet->setDataByName("unknown13", 234, 6);
  1002. packet->setDataByName("unknown14", 78);
  1003. */
  1004. //packet->setDataByName("unknown23", 1, 146);
  1005. //packet->setDataByName("unknown24", 0xFF, 42);
  1006. //packet->setDataByName("unknown24", 0xFF, 46);
  1007. // unknown14c = percent aa exp to next level
  1008. packet->setDataByName("unknown14d", 100, 0);
  1009. packet->setDataByName("unknown20", 1084227584, 72);
  1010. //packet->setDataByName("unknown16", 0xFFFFFFFF, 4);
  1011. //packet->setDataByName("unknown15b", 9911);
  1012. packet->setDataByName("unknown15c", 200);
  1013. //packet->setDataByName("unknown15", 100, 10);
  1014. /*packet->setDataByName("unknown19", 1);
  1015. packet->setDataByName("unknown19", 3, 1);
  1016. packet->setDataByName("unknown19", 1074301064, 2);
  1017. packet->setDataByName("unknown19", 1, 3);
  1018. packet->setDataByName("unknown19", 3, 4);
  1019. packet->setDataByName("unknown19", 1074301064, 5);
  1020. packet->setDataByName("unknown19", 6, 6);
  1021. packet->setDataByName("unknown19", 14, 7);
  1022. packet->setDataByName("unknown19", 1083179008, 8);*/
  1023. player->SetGroupInformation(packet);
  1024. //packet->setDataByName("unknown20", 1, 107);
  1025. //packet->setDataByName("unknown20", 1, 108);
  1026. //packet->setDataByName("unknown20", 1, 109);
  1027. //packet->setDataByName("unknown20", 1, 110);
  1028. //packet->setDataByName("unknown20", 1, 111);
  1029. //packet->setDataByName("unknown20b", 255);
  1030. //packet->setDataByName("unknown20b", 255, 1);
  1031. //packet->setDataByName("unknown20b", 255, 2);
  1032. //packet->setDataByName("in_combat", 32768);
  1033. //make name flash red
  1034. /*packet->setDataByName("unknown20", 8);
  1035. packet->setDataByName("unknown20", 38, 70);
  1036. packet->setDataByName("unknown20", 17, 77);
  1037. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  1038. packet->setDataByName("unknown20", 1, 113);
  1039. packet->setDataByName("unknown20", 1, 114);
  1040. packet->setDataByName("unknown20", 1, 115);
  1041. packet->setDataByName("unknown20", 4294967295, 309);
  1042. packet->setDataByName("unknown22", 2, 4);
  1043. packet->setDataByName("unknown23", 2, 29);
  1044. */
  1045. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  1046. // for(int i=0;i<19;i++)
  1047. // packet->setDataByName("unknown7", 257, i);
  1048. //packet->setDataByName("unknown21", info_struct->rain, 2);
  1049. /*packet->setDataByName("unknown22", 3, 4);
  1050. packet->setDataByName("unknown23", 3, 161);
  1051. packet->setDataByName("unknown20", 103);
  1052. packet->setDataByName("unknown20", 1280, 70);
  1053. packet->setDataByName("unknown20", 9, 71);
  1054. packet->setDataByName("unknown20", 5, 72);
  1055. packet->setDataByName("unknown20", 4294967271, 73);
  1056. packet->setDataByName("unknown20", 5, 75);
  1057. packet->setDataByName("unknown20", 1051, 77);
  1058. packet->setDataByName("unknown20", 3, 78);
  1059. packet->setDataByName("unknown20", 6, 104);
  1060. packet->setDataByName("unknown20", 1, 105);
  1061. packet->setDataByName("unknown20", 20, 106);
  1062. packet->setDataByName("unknown20", 3, 107);
  1063. packet->setDataByName("unknown20", 1, 108);
  1064. packet->setDataByName("unknown20", 1, 109);
  1065. packet->setDataByName("unknown20", 4278190080, 494);
  1066. packet->setDataByName("unknown20b", 255);
  1067. packet->setDataByName("unknown20b", 255, 1);
  1068. packet->setDataByName("unknown20b", 255, 2);
  1069. packet->setDataByName("unknown20", 50, 75);
  1070. */
  1071. /*packet->setDataByName("unknown199a", 843);// 25);
  1072. //packet->setDataByName("unknown199b", 844);// 30);
  1073. //packet->setDataByName("unknown199c", 845);// 45);
  1074. //packet->setDataByName("unknown199d", 846);// 55);
  1075. packet->setDataByName("unknown37", 537);
  1076. packet->setDataByName("unknown38", 538);
  1077. packet->setDataByName("unknown39", 539);
  1078. packet->setDataByName("unknown40", 540);
  1079. packet->setDataByName("unknown41", 541);
  1080. packet->setDataByName("unknown42", 542);
  1081. packet->setDataByName("unknown43", 543);
  1082. packet->setDataByName("unknown44", 544);
  1083. packet->setDataByName("ability_mod_pvp", 542);
  1084. packet->setDataByName("unknown43", 543);
  1085. packet->setDataByName("unknown44", 544);
  1086. packet->setDataByName("unknown45", 645);
  1087. packet->setDataByName("unknown46", 646);
  1088. packet->setDataByName("unknown47", 647);
  1089. packet->setDataByName("unknown48", 648);
  1090. packet->setDataByName("unknown49", 649);
  1091. packet->setDataByName("unknown50", 650);
  1092. packet->setDataByName("unknown51", 651);
  1093. packet->setDataByName("unknown52", 652);
  1094. packet->setDataByName("unknown53", 653);
  1095. packet->setDataByName("unknown54", 654);
  1096. packet->setDataByName("unknown55", 655);
  1097. packet->setDataByName("unknown56", 656);
  1098. packet->setDataByName("unknown57", 657);
  1099. packet->setDataByName("unknown58", 658);
  1100. packet->setDataByName("unknown59", 659);
  1101. packet->setDataByName("unknown60", 660);
  1102. */
  1103. packet->setDataByName("in_combat_movement_speed", 125);
  1104. packet->setDataByName("increase_max_power", 127);
  1105. packet->setDataByName("increase_max_power2", 128);
  1106. //129 does not exist
  1107. /* packet->setDataByName("unknown130", 130);
  1108. packet->setDataByName("unknown132", 132);
  1109. packet->setDataByName("unknown133", 133);
  1110. packet->setDataByName("unknown137", 137);
  1111. packet->setDataByName("unknown138", 138);
  1112. packet->setDataByName("unknown139", 139);
  1113. packet->setDataByName("unknown141", 141);
  1114. packet->setDataByName("unknown142", 142);
  1115. packet->setDataByName("unknown144", 144);
  1116. packet->setDataByName("unknown147", 147);
  1117. packet->setDataByName("unknown148", 148);
  1118. packet->setDataByName("unknown170", 170);
  1119. packet->setDataByName("unknown171", 171);
  1120. packet->setDataByName("unknown172", 172);
  1121. packet->setDataByName("unknown173", 173);
  1122. packet->setDataByName("unknown174", 174);
  1123. packet->setDataByName("unknown175", 175);
  1124. packet->setDataByName("unknown176", 176);
  1125. packet->setDataByName("unknown177", 177);
  1126. packet->setDataByName("loot_coin", 178);
  1127. packet->setDataByName("mitigation_increase", 179);
  1128. packet->setDataByName("unknown180", 180);
  1129. packet->setDataByName("unknown182", 182);
  1130. packet->setDataByName("unknown184", 184);
  1131. packet->setDataByName("unknown185", 185);
  1132. packet->setDataByName("unknown186", 186);
  1133. packet->setDataByName("unknown187", 187);
  1134. packet->setDataByName("unknown188", 188);
  1135. packet->setDataByName("unknown189", 189);
  1136. packet->setDataByName("unknown190", 190);
  1137. packet->setDataByName("unknown191", 191);
  1138. packet->setDataByName("unknown192", 192);
  1139. packet->setDataByName("unknown193", 193);
  1140. packet->setDataByName("unknown194", 194);
  1141. packet->setDataByName("unknown195", 195);
  1142. packet->setDataByName("unknown196", 196);
  1143. packet->setDataByName("unknown197", 197);
  1144. packet->setDataByName("unknown198", 198);
  1145. packet->setDataByName("unknown199", 199);
  1146. packet->setDataByName("unknown200", 200);
  1147. packet->setDataByName("unknown201", 201);
  1148. packet->setDataByName("unknown202", 202);
  1149. packet->setDataByName("unknown203", 203);
  1150. packet->setDataByName("unknown204", 204);
  1151. packet->setDataByName("unknown205", 205);
  1152. packet->setDataByName("unknown206", 206);
  1153. packet->setDataByName("unknown207", 207);
  1154. packet->setDataByName("unknown208", 208);
  1155. packet->setDataByName("unknown209", 209);
  1156. packet->setDataByName("unknown210", 210);
  1157. packet->setDataByName("unknown211", 211);
  1158. packet->setDataByName("unknown212", 212);
  1159. packet->setDataByName("unknown213", 213);
  1160. packet->setDataByName("unknown214", 214);
  1161. packet->setDataByName("unknown215", 215);
  1162. packet->setDataByName("unknown216", 216);
  1163. packet->setDataByName("unknown217", 217);
  1164. packet->setDataByName("unknown218", 218);
  1165. packet->setDataByName("unknown219", 219);
  1166. packet->setDataByName("unknown220", 220);
  1167. packet->setDataByName("unknown221", 221);
  1168. packet->setDataByName("unknown222", 222);
  1169. packet->setDataByName("unknown223", 223);
  1170. packet->setDataByName("unknown224", 224);
  1171. packet->setDataByName("unknown225", 225);
  1172. packet->setDataByName("unknown226", 226);
  1173. packet->setDataByName("unknown227", 227);
  1174. packet->setDataByName("unknown228", 228);
  1175. packet->setDataByName("unknown229", 229);
  1176. packet->setDataByName("unknown230", 230);
  1177. packet->setDataByName("unknown231", 231);
  1178. packet->setDataByName("unknown232", 232);
  1179. packet->setDataByName("unknown233", 233);
  1180. packet->setDataByName("unknown234", 234);
  1181. packet->setDataByName("unknown235", 235);
  1182. packet->setDataByName("unknown236", 236);
  1183. packet->setDataByName("unknown237", 237);
  1184. packet->setDataByName("unknown238", 238);
  1185. packet->setDataByName("unknown239", 239);
  1186. packet->setDataByName("unknown240", 240);
  1187. // Tradeskill stats
  1188. packet->setDataByName("unknown383", 383);
  1189. packet->setDataByName("unknown384", 384);
  1190. packet->setDataByName("unknown385", 385);
  1191. packet->setDataByName("unknown386", 386);
  1192. packet->setDataByName("unknown387", 387);
  1193. packet->setDataByName("unknown388", 388);
  1194. packet->setDataByName("unknown389", 389);
  1195. packet->setDataByName("unknown390", 390);
  1196. packet->setDataByName("unknown391", 391);
  1197. packet->setDataByName("unknown392", 392);
  1198. packet->setDataByName("unknown393", 393);
  1199. packet->setDataByName("unknown394", 394);
  1200. packet->setDataByName("unknown395", 395);
  1201. packet->setDataByName("unknown396", 396);
  1202. packet->setDataByName("unknown397", 397);
  1203. packet->setDataByName("unknown398", 398);
  1204. */
  1205. packet->setDataByName("vision", info_struct->get_vision());
  1206. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  1207. int32 expireTimestamp = 0;
  1208. Spawn* maintained_target = 0;
  1209. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  1210. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  1211. for (int i = 0; i < 45; i++) {
  1212. if (i < 30) {
  1213. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  1214. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  1215. if (maintained_target)
  1216. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  1217. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  1218. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  1219. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  1220. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  1221. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  1222. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  1223. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  1224. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  1225. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  1226. if (expireTimestamp == 0xFFFFFFFF)
  1227. expireTimestamp = 0;
  1228. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  1229. }
  1230. else if (version < 942)//version 942 added 15 additional spell effect slots
  1231. break;
  1232. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  1233. /*if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  1234. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);*/
  1235. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  1236. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  1237. if (expireTimestamp == 0xFFFFFFFF)
  1238. expireTimestamp = 0;
  1239. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  1240. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  1241. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  1242. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  1243. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1244. }
  1245. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1246. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1247. int8 det_count = 0;
  1248. //Send detriment counts as 255 if all dets of that type are incurable
  1249. det_count = player->GetTraumaCount();
  1250. if (det_count > 0) {
  1251. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1252. det_count = 255;
  1253. }
  1254. packet->setDataByName("trauma_count", det_count);
  1255. det_count = player->GetArcaneCount();
  1256. if (det_count > 0) {
  1257. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1258. det_count = 255;
  1259. }
  1260. packet->setDataByName("arcane_count", det_count);
  1261. det_count = player->GetNoxiousCount();
  1262. if (det_count > 0) {
  1263. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1264. det_count = 255;
  1265. }
  1266. packet->setDataByName("noxious_count", det_count);
  1267. det_count = player->GetElementalCount();
  1268. if (det_count > 0) {
  1269. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1270. det_count = 255;
  1271. }
  1272. packet->setDataByName("elemental_count", det_count);
  1273. det_count = player->GetCurseCount();
  1274. if (det_count > 0) {
  1275. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1276. det_count = 255;
  1277. }
  1278. packet->setDataByName("curse_count", det_count);
  1279. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1280. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1281. DetrimentalEffects det;
  1282. int32 i = 0;
  1283. for (i = 0; i < det_list->size(); i++) {
  1284. det = det_list->at(i);
  1285. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1286. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1287. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1288. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1289. expireTimestamp = det.expire_timestamp;
  1290. if (expireTimestamp == 0xFFFFFFFF)
  1291. expireTimestamp = 0;
  1292. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1293. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1294. if (i == 30) {
  1295. if (version < 942)
  1296. break;
  1297. }
  1298. else if (i == 45)
  1299. break;
  1300. }
  1301. if (version < 942) {
  1302. while (i < 30) {
  1303. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1304. i++;
  1305. }
  1306. }
  1307. else {
  1308. while (i < 45) {
  1309. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1310. i++;
  1311. }
  1312. }
  1313. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1314. // disabling as not in use right now
  1315. //packet->setDataByName("spirit_rank", 2);
  1316. //packet->setDataByName("spirit", 1);
  1317. //packet->setDataByName("spirit_progress", .67);
  1318. packet->setDataByName("combat_exp_enabled", 1);
  1319. /*for (int i = 0; i < 12; i++) {
  1320. packet->setSubstructDataByName("spell_effects", "spell_id", i + 1, i);
  1321. if (i % 2 == 0)
  1322. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  1323. }*/
  1324. int testa = 0x41;
  1325. int testb = 0x41;
  1326. //160-330
  1327. //0-250 (160-250) //top down view
  1328. //250-290 nothing
  1329. //290-330 //blocked view
  1330. //310-330 nothing
  1331. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 41 41 41 | .............AAA
  1332. //1184: 42 41 43 41 44 41 45 00 - 00 00 00 00 00 00 00 00 | BACADAE......... //blocked view
  1333. //1184: 00 41 41 41 42 41 43 00 - 00 00 00 00 00 00 00 00 | .AAABAC......... //blocked view
  1334. //1184: 00 41 41 41 41 00 00 00 - 00 00 00 00 00 00 00 00 | .AAAA........... //blocked view
  1335. //1184: 00 41 41 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1336. //1184: 00 41 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view
  1337. //1184: 41 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | .AA............. //blocked view 293
  1338. //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 41 | ...............A //blocked view 292
  1339. //packet->setDataByName("screen_blur", 0); //1168: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 41 00 //blurred view
  1340. //packet->setDataByName("unknown18", testa, 295);
  1341. //packet->setDataByName("unknown18", testa, 296);
  1342. //packet->setDataByName("unknown18", testa, 297);
  1343. //300 pet junk
  1344. //492
  1345. /*for (int i = 300; i < 360; i++) {
  1346. packet->setDataByName("unknown19", testa, i);
  1347. testa++;
  1348. //packet->setDataByName("unknown19", 0xc3, i+1);
  1349. }*/
  1350. /*packet->setDataByName("pet_id", 5);
  1351. packet->setDataByName("pet_name", "Blah");
  1352. packet->setDataByName("pet_hp", .9);
  1353. packet->setDataByName("pet_power", .8);*/
  1354. /*packet->setDataByName("test7", 0x3f);
  1355. packet->setDataByName("test8", 0xc3);
  1356. packet->setDataByName("unknown17", 12);
  1357. packet->setDataByName("unknown17", 12, 1);
  1358. packet->setDataByName("unknown17", 12, 2);
  1359. packet->setDataByName("unknown17", 12, 3);*/
  1360. string* data = packet->serializeString();
  1361. int32 size = data->length();
  1362. /*uchar blah[] = { 0x31,0x02,0x00,0x00,0xff,0x4f,0x77,0x6b,0x65,0x65,0x63,0x65,0x87,0x61
  1363. ,0x67,0x68,0x1b,0x83,0x04,0x01,0x13,0x95,0x02,0x02,0x01,0x88,0x01,0x91,0x30,0x30
  1364. ,0xa2,0x01,0x30,0x84,0x30,0x8a,0x38,0x38,0xf0,0x17,0x01,0x17,0x9f,0x01,0x17,0x01
  1365. ,0x17,0x01,0x0a,0xd5,0x10,0x14,0x18,0x14,0xaa,0x14,0x10,0x14,0x95,0x18,0x14,0x14
  1366. ,0x09,0xd1,0x08,0x08,0x06,0x82,0x06,0x1a,0xd1,0x28,0x28,0x1e,0x8a,0x1e,0x01,0x1f
  1367. ,0x81,0x13,0x09,0x91,0x01,0x50,0x15,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1368. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1369. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1370. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1371. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1372. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1373. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1374. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1375. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff
  1376. ,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff
  1377. ,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x07,0x8f
  1378. ,0xff,0xff,0xff,0xff,0x07,0x8f,0xff,0xff,0xff,0xff,0x47,0x8f,0xff,0xff,0xff,0xff
  1379. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1380. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1381. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1382. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1383. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1384. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1385. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1386. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff
  1387. ,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff
  1388. ,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff
  1389. ,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f
  1390. ,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff
  1391. ,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86
  1392. ,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff
  1393. ,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff
  1394. ,0xff,0xff,0xff,0x86,0xff,0xff,0x48,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x48
  1395. ,0x8f,0xff,0xff,0xff,0xff,0x86,0xff,0xff,0x0a,0x83,0xf0,0x41,0x7f,0x7f,0x7f,0x7f
  1396. ,0x3a,0xff,0xff,0xff,0xff,0xff,0x4e,0x6f,0x20,0x87,0x50,0x65,0x74,0x2d,0x9f,0x3f
  1397. ,0xc3,0x94,0xcb,0xc2,0x08,0x81,0x02 };*/
  1398. //size = sizeof(blah);
  1399. //packet->PrintPacket();
  1400. uchar* tmp = new uchar[size];
  1401. bool reverse = version > 283;
  1402. if (!changes) {
  1403. orig_packet = new uchar[size];
  1404. changes = new uchar[size];
  1405. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1406. //DumpPacket(orig_packet, size);
  1407. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1408. }
  1409. else {
  1410. memcpy(changes, (uchar*)data->c_str(), size);
  1411. if (modifyPos > 0) {
  1412. uchar* ptr2 = (uchar*)changes;
  1413. ptr2 += modifyPos - 1;
  1414. if (modifyValue > 0xFFFF) {
  1415. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1416. }
  1417. else if (modifyValue > 0xFF) {
  1418. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1419. }
  1420. else
  1421. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1422. }
  1423. /*if (player->GetTempVariable("offset").length() > 0){
  1424. changes[atoul(player->GetTempVariable("offset").c_str())] = 0xF4;
  1425. changes[atoul(player->GetTempVariable("offset").c_str()) + 1] = 0x01;
  1426. }*/
  1427. Encode(changes, orig_packet, size);
  1428. if (modifyPos > 0) {
  1429. uchar* ptr2 = (uchar*)orig_packet;
  1430. if (modifyPos > 64)
  1431. ptr2 += modifyPos - 64;
  1432. int16 tmpsize = modifyPos + 128;
  1433. if (tmpsize > size)
  1434. tmpsize = size;
  1435. DumpPacket(ptr2, tmpsize - modifyPos);
  1436. }
  1437. size = Pack(tmp, changes, size, size, version, reverse);
  1438. //DumpPacket(tmp, size);
  1439. }
  1440. if (version >= 546)
  1441. {
  1442. PacketStruct* control_packet = configReader.getStruct("WS_SetControlGhost", version);
  1443. if (control_packet) {
  1444. control_packet->setDataByName("spawn_id", 0xFFFFFFFF);
  1445. control_packet->setDataByName("speed", player->GetSpeed());
  1446. control_packet->setDataByName("air_speed", player->GetAirSpeed());
  1447. control_packet->setDataByName("size", 0.51);
  1448. Client* client = player->GetZone()->GetClientBySpawn(player);
  1449. if (client)
  1450. client->QueuePacket(control_packet->serialize());
  1451. safe_delete(control_packet);
  1452. }
  1453. }
  1454. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1455. safe_delete(packet);
  1456. safe_delete_array(tmp);
  1457. return ret_packet;
  1458. }
  1459. return 0;
  1460. }
  1461. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1462. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1463. if(packet) {
  1464. Spawn* pet = 0;
  1465. pet = player->GetPet();
  1466. if (!pet)
  1467. pet = player->GetCharmedPet();
  1468. if (pet) {
  1469. packet->setDataByName("current_hp", pet->GetHP());
  1470. packet->setDataByName("max_hp", pet->GetTotalHP());
  1471. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1472. packet->setDataByName("current_power", pet->GetPower());
  1473. packet->setDataByName("max_power", pet->GetTotalPower());
  1474. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1475. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1476. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1477. char pet_name[32];
  1478. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1479. packet->setDataByName("name", pet_name);
  1480. packet->setDataByName("no_pet", pet_name);
  1481. if (version >= 57000) {
  1482. packet->setDataByName("current_power3", pet->GetPower());
  1483. packet->setDataByName("max_power3", pet->GetTotalPower());
  1484. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1485. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1486. }
  1487. else {
  1488. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1489. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1490. }
  1491. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1492. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1493. packet->setDataByName("unknown5", 255); // Hate % maybe
  1494. packet->setDataByName("movement", info_struct->get_pet_movement());
  1495. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1496. }
  1497. else {
  1498. packet->setDataByName("current_hp", 0);
  1499. packet->setDataByName("max_hp", 0);
  1500. packet->setDataByName("base_hp", 0);
  1501. packet->setDataByName("current_power", 0);
  1502. packet->setDataByName("max_power", 0);
  1503. packet->setDataByName("base_power", 0);
  1504. packet->setDataByName("spawn_id", 0);
  1505. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1506. packet->setDataByName("name", "");
  1507. packet->setDataByName("no_pet", "No Pet");
  1508. packet->setDataByName("health_pct_tooltip", 0);
  1509. packet->setDataByName("health_pct_bar", 0);
  1510. packet->setDataByName("power_pct_tooltip", 0);
  1511. packet->setDataByName("power_pct_bar", 0);
  1512. packet->setDataByName("unknown5", 0);
  1513. packet->setDataByName("movement", 0);
  1514. packet->setDataByName("behavior", 0);
  1515. }
  1516. string* data = packet->serializeString();
  1517. int32 size = data->length();
  1518. uchar* tmp = new uchar[size];
  1519. // if this is the first time sending this packet create the buffers
  1520. if(!pet_changes){
  1521. pet_orig_packet = new uchar[size];
  1522. pet_changes = new uchar[size];
  1523. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1524. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1525. // pack the packet, result ends up in tmp
  1526. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1527. }
  1528. else{
  1529. // copy the packet into pet_changes
  1530. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1531. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1532. // puts the xor packet into pet_changes.
  1533. Encode(pet_changes, pet_orig_packet, size);
  1534. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1535. size = Pack(tmp, pet_changes, size, size, version);
  1536. }
  1537. // Create the packet that we will send
  1538. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1539. // Clean up
  1540. safe_delete_array(tmp);
  1541. safe_delete(packet);
  1542. // Return the packet that will be sent to the client
  1543. return ret_packet;
  1544. }
  1545. return 0;
  1546. }
  1547. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1548. bool ret = false;
  1549. int8 item_type;
  1550. Item* item = 0;
  1551. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1552. for(int8 i=0;i<NUM_SLOTS;i++){
  1553. item = equipment_list.items[i];
  1554. if(item) {
  1555. item_type = item->generic_info.item_type;
  1556. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1557. !item->CheckFlag2(INDESTRUCTABLE)){
  1558. ret = true;
  1559. if((item->generic_info.condition - amount) > 0)
  1560. item->generic_info.condition -= amount;
  1561. else
  1562. item->generic_info.condition = 0;
  1563. item->save_needed = true;
  1564. if (client)
  1565. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1566. }
  1567. }
  1568. }
  1569. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1570. return ret;
  1571. }
  1572. int8 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1573. if (version <= 283) {
  1574. if (slot == EQ2_FOOD_SLOT)
  1575. slot = EQ2_ORIG_FOOD_SLOT;
  1576. else if (slot == EQ2_DRINK_SLOT)
  1577. slot = EQ2_ORIG_DRINK_SLOT;
  1578. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1579. slot -= 1;
  1580. }
  1581. else if (version <= 546) {
  1582. if (slot == EQ2_FOOD_SLOT)
  1583. slot = EQ2_DOF_FOOD_SLOT;
  1584. else if (slot == EQ2_DRINK_SLOT)
  1585. slot = EQ2_DOF_DRINK_SLOT;
  1586. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1587. slot -= 1;
  1588. }
  1589. return slot;
  1590. }
  1591. int8 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1592. if (version <= 283) {
  1593. if (slot == EQ2_ORIG_FOOD_SLOT)
  1594. slot = EQ2_FOOD_SLOT;
  1595. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1596. slot = EQ2_DRINK_SLOT;
  1597. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1598. slot += 1;
  1599. }
  1600. else if (version <= 546) {
  1601. if (slot == EQ2_DOF_FOOD_SLOT)
  1602. slot = EQ2_FOOD_SLOT;
  1603. else if (slot == EQ2_DOF_DRINK_SLOT)
  1604. slot = EQ2_DRINK_SLOT;
  1605. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1606. slot += 1;
  1607. }
  1608. return slot;
  1609. }
  1610. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1611. vector<EQ2Packet*> packets;
  1612. EquipmentItemList* equipList = &equipment_list;
  1613. if(appearance_type)
  1614. equipList = &appearance_equipment_list;
  1615. if(index >= NUM_SLOTS) {
  1616. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1617. return packets;
  1618. }
  1619. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1620. Item* item = equipList->items[index];
  1621. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1622. if (item && bag_id == -999) {
  1623. int8 old_slot = item->details.slot_id;
  1624. if (item_list.AssignItemToFreeSlot(item)) {
  1625. if(appearance_type)
  1626. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1627. else
  1628. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1629. if (item->GetItemScript() && lua_interface)
  1630. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1631. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1632. if (zone_script && lua_interface)
  1633. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1634. item->save_needed = true;
  1635. EQ2Packet* outapp = item_list.serialize(this, version);
  1636. if (outapp) {
  1637. packets.push_back(outapp);
  1638. packets.push_back(item->serialize(version, false));
  1639. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1640. if (bag_packet)
  1641. packets.push_back(bag_packet);
  1642. }
  1643. equipList->RemoveItem(index);
  1644. SetEquippedItemAppearances();
  1645. packets.push_back(equipList->serialize(version, this));
  1646. SetCharSheetChanged(true);
  1647. SetEquipment(0, old_slot);
  1648. }
  1649. else {
  1650. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1651. if (packet) {
  1652. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1653. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1654. packet->setDataByName("unknown02", 0x00ff);
  1655. packets.push_back(packet->serialize());
  1656. safe_delete(packet);
  1657. }
  1658. }
  1659. }
  1660. else if (item) {
  1661. Item* to_item = 0;
  1662. if(appearance_type && slot == 255)
  1663. {
  1664. sint16 tmpSlot = 0;
  1665. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1666. if(tmpSlot >= 0 && tmpSlot < 255)
  1667. slot = tmpSlot;
  1668. else
  1669. bag_id = 0;
  1670. }
  1671. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1672. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1673. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1674. bool canEquipToSlot = false;
  1675. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, ConvertSlotFromClient(item->details.slot_id, version))) {
  1676. canEquipToSlot = true;
  1677. }
  1678. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1679. if (canEquipToSlot) {
  1680. equipList->RemoveItem(index);
  1681. if(item->details.appearance_type)
  1682. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1683. else
  1684. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1685. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1686. if (item->GetItemScript() && lua_interface)
  1687. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1688. if (to_item->GetItemScript() && lua_interface)
  1689. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1690. item_list.RemoveItem(to_item);
  1691. equipList->SetItem(item->details.slot_id, to_item);
  1692. to_item->save_needed = true;
  1693. packets.push_back(to_item->serialize(version, false));
  1694. SetEquipment(to_item);
  1695. item->details.inv_slot_id = bag_id;
  1696. item->details.slot_id = slot;
  1697. item->details.appearance_type = 0;
  1698. if(item_list.AddItem(item)) {
  1699. item->save_needed = true;
  1700. SetEquippedItemAppearances();
  1701. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1702. packets.push_back(item->serialize(version, false));
  1703. packets.push_back(equipList->serialize(version, this));
  1704. packets.push_back(item_list.serialize(this, version));
  1705. }
  1706. else {
  1707. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1708. }
  1709. }
  1710. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1711. bool free_slot = false;
  1712. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1713. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1714. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1715. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1716. if (count == 0) {
  1717. SetEquipment(0, item->details.slot_id);
  1718. if(item->details.appearance_type)
  1719. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1720. else
  1721. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1722. if (item->GetItemScript() && lua_interface)
  1723. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1724. equipList->RemoveItem(index);
  1725. item->details.inv_slot_id = to_item->details.bag_id;
  1726. item->details.slot_id = i;
  1727. item->details.appearance_type = to_item->details.appearance_type;
  1728. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1729. free_slot = true;
  1730. break;
  1731. }
  1732. }
  1733. if (!free_slot) {
  1734. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1735. if (packet) {
  1736. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1737. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1738. packet->setDataByName("unknown02", 0x00ff);
  1739. packets.push_back(packet->serialize());
  1740. safe_delete(packet);
  1741. }
  1742. }
  1743. }
  1744. else if (to_item) {
  1745. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1746. if (packet) {
  1747. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1748. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1749. packet->setDataByName("unknown02", 0x00ff);
  1750. packets.push_back(packet->serialize());
  1751. safe_delete(packet);
  1752. }
  1753. }
  1754. else {
  1755. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1756. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1757. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1758. if (packet) {
  1759. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1760. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1761. packet->setDataByName("unknown02", 0x00ff);
  1762. packets.push_back(packet->serialize());
  1763. safe_delete(packet);
  1764. }
  1765. }
  1766. else {
  1767. // need to check if appearance slot vs equipped
  1768. SetEquipment(0, item->details.slot_id);
  1769. if(item->details.appearance_type)
  1770. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1771. else
  1772. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1773. if (item->GetItemScript() && lua_interface)
  1774. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1775. equipList->RemoveItem(index);
  1776. item->details.inv_slot_id = bag_id;
  1777. item->details.slot_id = slot;
  1778. item->details.appearance_type = 0;
  1779. SerializeItemPackets(equipList, &packets, item, version);
  1780. }
  1781. }
  1782. else {
  1783. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1784. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1785. SetEquipment(0, item->details.slot_id);
  1786. if(item->details.appearance_type)
  1787. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1788. else
  1789. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1790. if (item->GetItemScript() && lua_interface)
  1791. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1792. equipList->RemoveItem(index);
  1793. item->details.inv_slot_id = bag_id;
  1794. item->details.slot_id = slot;
  1795. item->details.appearance_type = 0;
  1796. SerializeItemPackets(equipList, &packets, item, version);
  1797. }
  1798. }
  1799. }
  1800. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1801. if (bag && bag->IsBag())
  1802. packets.push_back(bag->serialize(version, false, this));
  1803. }
  1804. if(send_item_updates)
  1805. {
  1806. GetClient()->UpdateSentSpellList();
  1807. GetClient()->ClearSentSpellList();
  1808. }
  1809. return packets;
  1810. }
  1811. map<int32, Item*>* Player::GetItemList(){
  1812. return item_list.GetAllItems();
  1813. }
  1814. vector<Item*>* Player::GetEquippedItemList(){
  1815. return equipment_list.GetAllEquippedItems();
  1816. }
  1817. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1818. return appearance_equipment_list.GetAllEquippedItems();
  1819. }
  1820. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1821. Item* bag = 0;
  1822. if(bag_unique_id > 0)
  1823. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1824. if(bag && bag->IsBag())
  1825. return bag->serialize(version, false, this);
  1826. return 0;
  1827. }
  1828. void Player::SetEquippedItemAppearances(){
  1829. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1830. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1831. if(items){
  1832. for(int32 i=0;i<items->size();i++)
  1833. SetEquipment(items->at(i));
  1834. // just have appearance items brute force replace the slots after the fact
  1835. for(int32 i=0;i<appearance_items->size();i++)
  1836. SetEquipment(appearance_items->at(i));
  1837. }
  1838. safe_delete(items);
  1839. safe_delete(appearance_items);
  1840. info_changed = true;
  1841. GetZone()->SendSpawnChanges(this);
  1842. }
  1843. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1844. EquipmentItemList* equipList = &equipment_list;
  1845. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1846. if(equip_type == 3)
  1847. equipList = &appearance_equipment_list;
  1848. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1849. Item* item_from = equipList->items[slot1];
  1850. Item* item_to = equipList->items[slot2];
  1851. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1852. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1853. if(item_to){
  1854. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1855. return 0;
  1856. }
  1857. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1858. equipList->items[slot1] = nullptr;
  1859. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1860. equipList->SetItem(slot2, item_from);
  1861. if(item_to)
  1862. {
  1863. equipList->SetItem(slot1, item_to);
  1864. item_to->save_needed = true;
  1865. }
  1866. item_from->save_needed = true;
  1867. if (GetClient())
  1868. {
  1869. //EquipmentItemList* equipList = &equipment_list;
  1870. //if(appearance_type)
  1871. // equipList = &appearance_equipment_list;
  1872. if(item_to)
  1873. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1874. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1875. GetClient()->QueuePacket(item_list.serialize(this, version));
  1876. }
  1877. return equipList->serialize(version, this);
  1878. }
  1879. return 0;
  1880. }
  1881. bool Player::CanEquipItem(Item* item) {
  1882. if (item) {
  1883. Client* client = GetZone()->GetClientBySpawn(this);
  1884. if (client) {
  1885. if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1886. if ((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2))) {
  1887. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1888. if (override_level > 0 && override_level <= GetLevel())
  1889. return true;
  1890. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1891. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1892. return true;
  1893. else
  1894. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1895. else
  1896. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1897. }
  1898. else
  1899. client->SimpleMessage(0, "You lack the skill required to equip this item.");
  1900. }
  1901. else
  1902. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1903. }
  1904. }
  1905. return false;
  1906. }
  1907. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1908. EquipmentItemList* equipList = &equipment_list;
  1909. if(appearance_type)
  1910. equipList = &appearance_equipment_list;
  1911. vector<EQ2Packet*> packets;
  1912. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1913. if (item_list.indexed_items.count(index) == 0) {
  1914. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1915. return packets;
  1916. }
  1917. Item* item = item_list.indexed_items[index];
  1918. int8 orig_slot_id = slot_id;
  1919. slot_id = ConvertSlotFromClient(slot_id, version);
  1920. if (item) {
  1921. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1922. appearance_type = 1;
  1923. equipList = &appearance_equipment_list;
  1924. }
  1925. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1926. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1927. return packets;
  1928. }
  1929. int8 slot = equipList->GetFreeSlot(item, slot_id);
  1930. bool canEquip = CanEquipItem(item);
  1931. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1932. {
  1933. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1934. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1935. return packets;
  1936. }
  1937. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1938. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1939. char text[255];
  1940. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1941. char accept_command[25];
  1942. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1943. packet->setDataByName("text", text);
  1944. packet->setDataByName("accept_text", "Attune");
  1945. packet->setDataByName("accept_command", accept_command);
  1946. packet->setDataByName("cancel_text", "Cancel");
  1947. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1948. packet->setDataByName("max_length", 50);
  1949. packet->setDataByName("unknown4", 1);
  1950. packets.push_back(packet->serialize());
  1951. safe_delete(packet);
  1952. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1953. return packets;
  1954. }
  1955. if (canEquip && slot == 255)
  1956. {
  1957. if (slot_id == 255)
  1958. slot = item->slot_data.at(0);
  1959. else
  1960. slot = slot_id;
  1961. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1962. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1963. // grab player items lock again and assure item still present
  1964. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1965. if (item_list.indexed_items.count(index) == 0) {
  1966. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1967. return packets;
  1968. }
  1969. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1970. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1971. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1972. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1973. //packets.reserve(packets.size() + tmp_packets.size());
  1974. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1975. }
  1976. else {
  1977. // release for delete item / scripting etc
  1978. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1979. }
  1980. }
  1981. else if (canEquip && slot < 255) {
  1982. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1983. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1984. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1985. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1986. //packets.reserve(packets.size() + tmp_packets.size());
  1987. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1988. }
  1989. else {
  1990. // release for delete item / scripting etc
  1991. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1992. }
  1993. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1994. if (item->GetItemScript() && lua_interface)
  1995. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1996. item_list.RemoveItem(item);
  1997. equipList->SetItem(ConvertSlotToClient(slot, version), item);
  1998. item->save_needed = true;
  1999. packets.push_back(item->serialize(version, false));
  2000. SetEquipment(item);
  2001. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  2002. if (zone_script && lua_interface)
  2003. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  2004. int32 bag_id = item->details.inv_slot_id;
  2005. if (item->generic_info.condition == 0) {
  2006. Client* client = GetZone()->GetClientBySpawn(this);
  2007. if (client) {
  2008. LogWrite(MISC__TODO, 1, "TODO", "Send popup text in red 'Some of your equipment is broken!'\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2009. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  2010. }
  2011. }
  2012. SetEquippedItemAppearances();
  2013. packets.push_back(equipList->serialize(version, this));
  2014. EQ2Packet* outapp = item_list.serialize(this, version);
  2015. if (outapp) {
  2016. packets.push_back(outapp);
  2017. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  2018. if (bag_packet)
  2019. packets.push_back(bag_packet);
  2020. }
  2021. SetCharSheetChanged(true);
  2022. }
  2023. else {
  2024. // clear items lock
  2025. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2026. }
  2027. }
  2028. else {
  2029. // clear items lock
  2030. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  2031. }
  2032. client->UpdateSentSpellList();
  2033. client->ClearSentSpellList();
  2034. return packets;
  2035. }
  2036. bool Player::AddItem(Item* item) {
  2037. if (item && item->details.item_id > 0) {
  2038. if (item_list.AssignItemToFreeSlot(item)) {
  2039. item->save_needed = true;
  2040. return true;
  2041. }
  2042. else if (item_list.AddOverflowItem(item))
  2043. return true;
  2044. }
  2045. return false;
  2046. }
  2047. bool Player::AddItemToBank(Item* item) {
  2048. if (item && item->details.item_id > 0) {
  2049. sint32 bag = -3;
  2050. sint16 slot = -1;
  2051. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  2052. item->details.inv_slot_id = bag;
  2053. item->details.slot_id = slot;
  2054. item->save_needed = true;
  2055. return item_list.AddItem(item);
  2056. }
  2057. else if (item_list.AddOverflowItem(item))
  2058. return true;
  2059. }
  2060. return false;
  2061. }
  2062. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  2063. // assure any inventory updates are reflected in sell window
  2064. if(GetClient() && GetClient()->GetMerchantTransaction())
  2065. GetClient()->SendSellMerchantList();
  2066. return item_list.serialize(this, version);
  2067. }
  2068. void Player::UpdateInventory(int32 bag_id) {
  2069. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  2070. client->QueuePacket(outapp);
  2071. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  2072. if (outapp)
  2073. client->QueuePacket(outapp);
  2074. }
  2075. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  2076. Item* item = item_list.GetItemFromIndex(from_index);
  2077. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  2078. if (result == 1) {
  2079. if (item) {
  2080. if (!item->needs_deletion)
  2081. item->save_needed = true;
  2082. else if (item->needs_deletion) {
  2083. database.DeleteItem(GetCharacterID(), item, 0);
  2084. client->GetPlayer()->item_list.DestroyItem(from_index);
  2085. client->GetPlayer()->UpdateInventory(to_bag_id);
  2086. if(item_deleted)
  2087. *item_deleted = true;
  2088. }
  2089. }
  2090. return item_list.serialize(this, version);
  2091. }
  2092. else {
  2093. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  2094. if (packet) {
  2095. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  2096. packet->setMediumStringByName("text", "Could not move item to that location.");
  2097. packet->setDataByName("unknown02", 0x00ff);
  2098. EQ2Packet* outapp = packet->serialize();
  2099. safe_delete(packet);
  2100. return outapp;
  2101. }
  2102. }
  2103. return 0;
  2104. }
  2105. int32 Player::GetCoinsCopper(){
  2106. return GetInfoStruct()->get_coin_copper();
  2107. }
  2108. int32 Player::GetCoinsSilver(){
  2109. return GetInfoStruct()->get_coin_silver();
  2110. }
  2111. int32 Player::GetCoinsGold(){
  2112. return GetInfoStruct()->get_coin_gold();
  2113. }
  2114. int32 Player::GetCoinsPlat(){
  2115. return GetInfoStruct()->get_coin_plat();
  2116. }
  2117. int32 Player::GetBankCoinsCopper(){
  2118. return GetInfoStruct()->get_bank_coin_copper();
  2119. }
  2120. int32 Player::GetBankCoinsSilver(){
  2121. return GetInfoStruct()->get_bank_coin_silver();
  2122. }
  2123. int32 Player::GetBankCoinsGold(){
  2124. return GetInfoStruct()->get_bank_coin_gold();
  2125. }
  2126. int32 Player::GetBankCoinsPlat(){
  2127. return GetInfoStruct()->get_bank_coin_plat();
  2128. }
  2129. int32 Player::GetStatusPoints(){
  2130. return GetInfoStruct()->get_status_points();
  2131. }
  2132. vector<QuickBarItem*>* Player::GetQuickbar(){
  2133. return &quickbar_items;
  2134. }
  2135. bool Player::UpdateQuickbarNeeded(){
  2136. return quickbar_updated;
  2137. }
  2138. void Player::ResetQuickbarNeeded(){
  2139. quickbar_updated = false;
  2140. }
  2141. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  2142. RemoveQuickbarItem(bar, slot, false);
  2143. QuickBarItem* ability = new QuickBarItem;
  2144. ability->deleted = false;
  2145. ability->hotbar = bar;
  2146. ability->slot = slot;
  2147. ability->type = type;
  2148. ability->icon = icon;
  2149. ability->tier = tier;
  2150. ability->icon_type = icon_type;
  2151. ability->id = id;
  2152. if(unique_id == 0)
  2153. unique_id = database.NextUniqueHotbarID();
  2154. ability->unique_id = unique_id;
  2155. if(type == QUICKBAR_TEXT_CMD && text){
  2156. ability->text.data = string(text);
  2157. ability->text.size = ability->text.data.length();
  2158. }
  2159. else
  2160. ability->text.size = 0;
  2161. quickbar_items.push_back(ability);
  2162. if(update)
  2163. quickbar_updated = true;
  2164. }
  2165. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  2166. vector<QuickBarItem*>::iterator itr;
  2167. QuickBarItem* qbi = 0;
  2168. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  2169. qbi = *itr;
  2170. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  2171. qbi->deleted = true;
  2172. break;
  2173. }
  2174. }
  2175. if(update)
  2176. quickbar_updated = true;
  2177. }
  2178. void Player::ClearQuickbarItems(){
  2179. quickbar_items.clear();
  2180. }
  2181. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  2182. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  2183. if(packet){
  2184. vector<QuickBarItem*>::iterator itr;
  2185. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  2186. int16 i=0;
  2187. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  2188. QuickBarItem* ability = *itr;
  2189. if(!ability || ability->deleted)
  2190. continue;
  2191. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  2192. packet->setArrayDataByName("slot", ability->slot, i);
  2193. packet->setArrayDataByName("type", ability->type, i);
  2194. packet->setArrayDataByName("icon", ability->icon, i);
  2195. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  2196. packet->setArrayDataByName("id", ability->id, i);
  2197. packet->setArrayDataByName("unique_id", ability->tier, i);
  2198. packet->setArrayDataByName("text", &ability->text, i);
  2199. i++;
  2200. }
  2201. EQ2Packet* app = packet->serialize();
  2202. safe_delete(packet);
  2203. return app;
  2204. }
  2205. return 0;
  2206. }
  2207. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  2208. SpellBookEntry* spell = new SpellBookEntry;
  2209. spell->status = 169;
  2210. spell->slot = slot;
  2211. spell->spell_id = spell_id;
  2212. spell->type = type;
  2213. spell->tier = tier;
  2214. spell->timer = timer;
  2215. spell->save_needed = save_needed;
  2216. spell->recast = 0;
  2217. spell->recast_available = 0;
  2218. spell->player = this;
  2219. spell->visible = true;
  2220. spell->in_use = false;
  2221. spell->in_remiss = false;
  2222. MSpellsBook.lock();
  2223. spells.push_back(spell);
  2224. MSpellsBook.unlock();
  2225. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2226. AddPassiveSpell(spell_id, tier);
  2227. }
  2228. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2229. MSpellsBook.lock();
  2230. vector<SpellBookEntry*>::iterator itr;
  2231. SpellBookEntry* spell = 0;
  2232. for(itr = spells.begin(); itr != spells.end(); itr++){
  2233. spell = *itr;
  2234. if(spell->spell_id == spell_id){
  2235. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2236. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2237. spells.erase(itr);
  2238. break;
  2239. }
  2240. }
  2241. MSpellsBook.unlock();
  2242. }
  2243. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2244. {
  2245. //sort_by : 0 - alpha, 1 - level, 2 - category
  2246. //order : 0 - ascending, 1 - descending
  2247. //pattern : 0 - zigzag, 1 - down, 2 - across
  2248. MSpellsBook.lock();
  2249. if (!maxlvl_only)
  2250. {
  2251. switch (sort_by)
  2252. {
  2253. case 0:
  2254. if (!order)
  2255. stable_sort(spells.begin(), spells.end(), SortSpellEntryByName);
  2256. else
  2257. stable_sort(spells.begin(), spells.end(), SortSpellEntryByNameReverse);
  2258. break;
  2259. case 1:
  2260. if (!order)
  2261. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevel);
  2262. else
  2263. stable_sort(spells.begin(), spells.end(), SortSpellEntryByLevelReverse);
  2264. break;
  2265. case 2:
  2266. if (!order)
  2267. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategory);
  2268. else
  2269. stable_sort(spells.begin(), spells.end(), SortSpellEntryByCategoryReverse);
  2270. break;
  2271. }
  2272. }
  2273. vector<SpellBookEntry*>::iterator itr;
  2274. SpellBookEntry* spell = 0;
  2275. int i = 0;
  2276. map<string, SpellBookEntry*> tmpSpells;
  2277. vector<SpellBookEntry*> resultSpells;
  2278. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2279. spell = *itr;
  2280. if (spell->type != book_type || spell->slot == -1)
  2281. continue;
  2282. if (maxlvl_only)
  2283. {
  2284. Spell* actual_spell = 0;
  2285. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2286. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2287. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2288. if ( output.size() < 1 )
  2289. output = string(actual_spell->GetName());
  2290. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2291. if (tmpItr != tmpSpells.end())
  2292. {
  2293. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2294. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2295. {
  2296. tmpItr->second->visible = false;
  2297. tmpItr->second->slot = 0xFFFF;
  2298. std::vector<SpellBookEntry*>::iterator it;
  2299. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2300. if (it != resultSpells.end())
  2301. resultSpells.erase(it);
  2302. tmpSpells.erase(tmpItr);
  2303. }
  2304. else
  2305. continue; // leave as-is we have the newer spell
  2306. }
  2307. spell->visible = true;
  2308. tmpSpells.insert(make_pair(output, spell));
  2309. resultSpells.push_back(spell);
  2310. }
  2311. spell->slot = i;
  2312. i++;
  2313. } // end for loop for setting slots
  2314. if (maxlvl_only)
  2315. {
  2316. switch (sort_by)
  2317. {
  2318. case 0:
  2319. if (!order)
  2320. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2321. else
  2322. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2323. break;
  2324. case 1:
  2325. if (!order)
  2326. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2327. else
  2328. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2329. break;
  2330. case 2:
  2331. if (!order)
  2332. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2333. else
  2334. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2335. break;
  2336. }
  2337. i = 0;
  2338. vector<SpellBookEntry*>::iterator tmpItr;
  2339. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2340. ((SpellBookEntry*)*tmpItr)->slot = i;
  2341. i++;
  2342. }
  2343. }
  2344. MSpellsBook.unlock();
  2345. }
  2346. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2347. {
  2348. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2349. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2350. if (!spell1 || !spell2)
  2351. return false;
  2352. return (string(spell1->GetName()) < string(spell2->GetName()));
  2353. }
  2354. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2355. {
  2356. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2357. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2358. if (!spell1 || !spell2)
  2359. return false;
  2360. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2361. }
  2362. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2363. {
  2364. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2365. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2366. if (!spell1 || !spell2)
  2367. return false;
  2368. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2369. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2370. if (lvl1 == 0xFFFF)
  2371. lvl1 = 0;
  2372. if (lvl2 == 0xFFFF)
  2373. lvl2 = 0;
  2374. return (lvl1 < lvl2);
  2375. }
  2376. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2377. {
  2378. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2379. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2380. if (!spell1 || !spell2)
  2381. return false;
  2382. return (string(spell2->GetName()) < string(spell1->GetName()));
  2383. }
  2384. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2385. {
  2386. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2387. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2388. if (!spell1 || !spell2)
  2389. return false;
  2390. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2391. }
  2392. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2393. {
  2394. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2395. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2396. if (!spell1 || !spell2)
  2397. return false;
  2398. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2399. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2400. if (lvl1 == 0xFFFF)
  2401. lvl1 = 0;
  2402. if (lvl2 == 0xFFFF)
  2403. lvl2 = 0;
  2404. return (lvl2 < lvl1);
  2405. }
  2406. int8 Player::GetSpellSlot(int32 spell_id){
  2407. MSpellsBook.lock();
  2408. vector<SpellBookEntry*>::iterator itr;
  2409. SpellBookEntry* spell = 0;
  2410. for(itr = spells.begin(); itr != spells.end(); itr++){
  2411. spell = *itr;
  2412. if(spell->spell_id == spell_id)
  2413. {
  2414. int8 slot = spell->slot;
  2415. MSpellsBook.unlock();
  2416. return slot;
  2417. }
  2418. }
  2419. MSpellsBook.unlock();
  2420. return 0;
  2421. }
  2422. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2423. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2424. if (master_skill) {
  2425. Skill* skill = new Skill(master_skill);
  2426. skill->current_val = current_val;
  2427. skill->previous_val = current_val;
  2428. skill->max_val = max_val;
  2429. if (save_needed)
  2430. skill->save_needed = true;
  2431. skill_list.AddSkill(skill);
  2432. }
  2433. }
  2434. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2435. Skill* skill = skill_list.GetSkill(skill_id);
  2436. if (skill)
  2437. RemoveSkillFromDB(skill, save);
  2438. }
  2439. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2440. skill_list.RemoveSkill(skill);
  2441. if (save)
  2442. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2443. }
  2444. int16 Player::GetSpellSlotMappingCount(){
  2445. int16 ret = 0;
  2446. MSpellsBook.lock();
  2447. for(int32 i=0;i<spells.size();i++){
  2448. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2449. if(spell->slot >= 0 && spell->spell_id > 0)
  2450. ret++;
  2451. }
  2452. MSpellsBook.unlock();
  2453. return ret;
  2454. }
  2455. int8 Player::GetSpellTier(int32 id){
  2456. int8 ret = 0;
  2457. MSpellsBook.lock();
  2458. for(int32 i=0;i<spells.size();i++){
  2459. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2460. if(spell->spell_id == id){
  2461. ret = spell->tier;
  2462. break;
  2463. }
  2464. }
  2465. MSpellsBook.unlock();
  2466. return ret;
  2467. }
  2468. int16 Player::GetSpellPacketCount(){
  2469. int16 ret = 0;
  2470. MSpellsBook.lock();
  2471. for(int32 i=0;i<spells.size();i++){
  2472. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2473. if(spell->spell_id > 0)
  2474. ret++;
  2475. }
  2476. MSpellsBook.unlock();
  2477. return ret;
  2478. }
  2479. void Player::LockAllSpells() {
  2480. vector<SpellBookEntry*>::iterator itr;
  2481. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2482. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2483. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2484. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2485. }
  2486. all_spells_locked = true;
  2487. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2488. }
  2489. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2490. vector<SpellBookEntry*>::iterator itr;
  2491. int32 exception_spell_id = 0;
  2492. if (exception)
  2493. exception_spell_id = exception->GetSpellID();
  2494. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2495. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2496. MaintainedEffects* effect = 0;
  2497. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2498. continue;
  2499. if ((*itr)->in_use == false &&
  2500. (((*itr)->spell_id != exception_spell_id ||
  2501. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2502. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL))
  2503. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2504. else if((*itr)->in_remiss)
  2505. {
  2506. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2507. (*itr)->in_remiss = false;
  2508. }
  2509. }
  2510. all_spells_locked = false;
  2511. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2512. }
  2513. void Player::LockSpell(Spell* spell, int16 recast) {
  2514. vector<SpellBookEntry*>::iterator itr;
  2515. SpellBookEntry* spell2;
  2516. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2517. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2518. spell2 = *itr;
  2519. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2520. {
  2521. spell2->in_use = true;
  2522. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2523. }
  2524. else if(spell2->in_use)
  2525. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2526. }
  2527. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2528. }
  2529. void Player::UnlockSpell(Spell* spell) {
  2530. if (spell->GetStayLocked())
  2531. return;
  2532. vector<SpellBookEntry*>::iterator itr;
  2533. SpellBookEntry* spell2;
  2534. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2535. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2536. spell2 = *itr;
  2537. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2538. {
  2539. spell2->in_use = false;
  2540. if(all_spells_locked)
  2541. spell2->in_remiss = true;
  2542. else
  2543. AddSpellStatus(spell2, SPELL_STATUS_LOCK);
  2544. }
  2545. }
  2546. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2547. }
  2548. void Player::LockTSSpells() {
  2549. vector<SpellBookEntry*>::iterator itr;
  2550. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2551. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2552. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2553. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2554. }
  2555. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2556. // Unlock all other types
  2557. UnlockAllSpells();
  2558. }
  2559. void Player::UnlockTSSpells() {
  2560. vector<SpellBookEntry*>::iterator itr;
  2561. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2562. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2563. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2564. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2565. }
  2566. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2567. // Lock all other types
  2568. LockAllSpells();
  2569. }
  2570. void Player::QueueSpell(Spell* spell) {
  2571. vector<SpellBookEntry*>::iterator itr;
  2572. SpellBookEntry* spell2;
  2573. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2574. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2575. spell2 = *itr;
  2576. if (spell2->spell_id == spell->GetSpellID())
  2577. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2578. }
  2579. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2580. }
  2581. void Player::UnQueueSpell(Spell* spell) {
  2582. vector<SpellBookEntry*>::iterator itr;
  2583. SpellBookEntry* spell2;
  2584. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2585. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2586. spell2 = *itr;
  2587. if (spell2->spell_id == spell->GetSpellID())
  2588. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2589. }
  2590. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2591. }
  2592. vector<Spell*> Player::GetSpellBookSpellsByTimer(int32 timerID) {
  2593. vector<Spell*> ret;
  2594. vector<SpellBookEntry*>::iterator itr;
  2595. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2596. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2597. if ((*itr)->timer == timerID)
  2598. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2599. }
  2600. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2601. return ret;
  2602. }
  2603. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2604. if (modify_recast) {
  2605. spell->recast = recast;
  2606. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2607. }
  2608. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2609. spell->status += value; // use set/remove spell status now
  2610. }
  2611. }
  2612. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2613. if (modify_recast) {
  2614. spell->recast = recast;
  2615. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2616. }
  2617. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2618. spell->status = spell->status | value;
  2619. }
  2620. }
  2621. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2622. if (modify_recast) {
  2623. spell->recast = recast;
  2624. spell->recast_available = Timer::GetCurrentTime2() + (recast * 100);
  2625. }
  2626. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2627. spell->status = spell->status & ~value;
  2628. }
  2629. }
  2630. void Player::SetSpellStatus(Spell* spell, int8 status){
  2631. MSpellsBook.lock();
  2632. vector<SpellBookEntry*>::iterator itr;
  2633. SpellBookEntry* spell2 = 0;
  2634. for(itr = spells.begin(); itr != spells.end(); itr++){
  2635. spell2 = *itr;
  2636. if(spell2->spell_id == spell->GetSpellData()->id){
  2637. spell2->status = spell2->status | status;
  2638. break;
  2639. }
  2640. }
  2641. MSpellsBook.unlock();
  2642. }
  2643. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2644. vector<SpellBookEntry*>* ret = 0;
  2645. vector<SpellBookEntry*>::iterator itr;
  2646. MSpellsBook.lock();
  2647. SpellBookEntry* spell = 0;
  2648. for(itr = spells.begin(); itr != spells.end(); itr++){
  2649. spell = *itr;
  2650. if(spell->save_needed){
  2651. if(!ret)
  2652. ret = new vector<SpellBookEntry*>;
  2653. ret->push_back(spell);
  2654. }
  2655. }
  2656. MSpellsBook.unlock();
  2657. return ret;
  2658. }
  2659. int16 Player::GetTierUp(int16 tier)
  2660. {
  2661. switch(tier)
  2662. {
  2663. case 0:
  2664. break;
  2665. case 7:
  2666. case 9:
  2667. tier -= 2;
  2668. break;
  2669. default:
  2670. tier -= 1;
  2671. break;
  2672. }
  2673. return tier;
  2674. }
  2675. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2676. bool ret = false;
  2677. vector<SpellBookEntry*>::iterator itr;
  2678. MSpellsBook.lock();
  2679. SpellBookEntry* spell = 0;
  2680. for(itr = spells.begin(); itr != spells.end(); itr++){
  2681. spell = *itr;
  2682. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2683. ret = true;
  2684. break;
  2685. }
  2686. }
  2687. MSpellsBook.unlock();
  2688. return ret;
  2689. }
  2690. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2691. sint32 ret = 0;
  2692. MSpellsBook.lock();
  2693. vector<SpellBookEntry*>::iterator itr;
  2694. SpellBookEntry* spell = 0;
  2695. for(itr = spells.begin(); itr != spells.end(); itr++){
  2696. spell = *itr;
  2697. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2698. ret = spell->slot;
  2699. }
  2700. MSpellsBook.unlock();
  2701. return ret+1;
  2702. }
  2703. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2704. MSpellsBook.lock();
  2705. vector<SpellBookEntry*>::iterator itr;
  2706. SpellBookEntry* ret = 0;
  2707. SpellBookEntry* spell = 0;
  2708. for(itr = spells.begin(); itr != spells.end(); itr++){
  2709. spell = *itr;
  2710. if(spell->spell_id == spell_id){
  2711. ret = spell;
  2712. break;
  2713. }
  2714. }
  2715. MSpellsBook.unlock();
  2716. return ret;
  2717. }
  2718. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2719. vector<int32> ret;
  2720. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2721. vector<SpellBookEntry*>::iterator itr;
  2722. Spell* spell = 0;
  2723. for(itr = spells.begin(); itr != spells.end(); itr++){
  2724. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2725. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2726. ret.push_back(spell->GetSpellData()->id);
  2727. }
  2728. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2729. return ret;
  2730. }
  2731. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2732. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2733. if(packet){
  2734. int16 count = GetSpellSlotMappingCount();
  2735. int16 ptr = 0;
  2736. if(count > 0){
  2737. packet->setArrayLengthByName("spell_count", count);
  2738. MSpellsBook.lock();
  2739. for(int32 i=0;i<spells.size();i++){
  2740. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2741. if(spell->slot < 0 || spell->spell_id == 0)
  2742. continue;
  2743. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2744. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2745. ptr++;
  2746. }
  2747. MSpellsBook.unlock();
  2748. EQ2Packet* ret = packet->serialize();
  2749. safe_delete(packet);
  2750. return ret;
  2751. }
  2752. safe_delete(packet);
  2753. }
  2754. return 0;
  2755. }
  2756. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2757. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2758. EQ2Packet* ret = 0;
  2759. if (packet) {
  2760. Spell* spell = 0;
  2761. SpellBookEntry* spell_entry = 0;
  2762. int16 count = GetSpellPacketCount();
  2763. int16 ptr = 0;
  2764. // Get the packet size
  2765. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2766. int32 total_bytes = packet2->GetTotalPacketSize();
  2767. safe_delete(packet2);
  2768. packet->setArrayLengthByName("spell_count", count);
  2769. if (count > 0) {
  2770. if (count > spell_count) {
  2771. uchar* tmp = 0;
  2772. if (spell_orig_packet) {
  2773. tmp = new uchar[count * total_bytes];
  2774. memset(tmp, 0, total_bytes * count);
  2775. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2776. safe_delete_array(spell_orig_packet);
  2777. safe_delete_array(spell_xor_packet);
  2778. spell_orig_packet = tmp;
  2779. }
  2780. else {
  2781. spell_orig_packet = new uchar[count * total_bytes];
  2782. memset(spell_orig_packet, 0, total_bytes * count);
  2783. }
  2784. spell_xor_packet = new uchar[count * total_bytes];
  2785. memset(spell_xor_packet, 0, count * total_bytes);
  2786. spell_count = count;
  2787. }
  2788. MSpellsBook.lock();
  2789. for (int32 i = 0; i < spells.size(); i++) {
  2790. spell_entry = (SpellBookEntry*)spells[i];
  2791. if (spell_entry->spell_id == 0)
  2792. continue;
  2793. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2794. if (spell) {
  2795. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2796. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2797. }
  2798. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2799. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2800. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2801. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2802. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2803. packet->setSubstructArrayDataByName("spells", "icon", (spell->GetSpellIcon() * -1) - 1, 0, ptr);
  2804. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2805. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2806. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2807. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2808. // Beastlord and Channeler spell support
  2809. if (spell->GetSpellData()->savage_bar == 1)
  2810. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2811. else if (spell->GetSpellData()->savage_bar == 2)
  2812. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2813. else if (spell->GetSpellData()->savage_bar == 3) {
  2814. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2815. // Slot req for channelers
  2816. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2817. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2818. }
  2819. ptr++;
  2820. }
  2821. }
  2822. MSpellsBook.unlock();
  2823. }
  2824. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2825. //packet->PrintPacket();
  2826. //DumpPacket(ret);
  2827. safe_delete(packet);
  2828. }
  2829. return ret;
  2830. }
  2831. PlayerInfo::~PlayerInfo(){
  2832. RemoveOldPackets();
  2833. }
  2834. PlayerInfo::PlayerInfo(Player* in_player){
  2835. orig_packet = 0;
  2836. changes = 0;
  2837. pet_orig_packet = 0;
  2838. pet_changes = 0;
  2839. player = in_player;
  2840. info_struct = player->GetInfoStruct();
  2841. info_struct->set_name(std::string(player->GetName()));
  2842. info_struct->set_deity(std::string("None"));
  2843. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2844. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2845. info_struct->set_class3(player->GetAdventureClass());
  2846. info_struct->set_race(player->GetRace());
  2847. info_struct->set_gender(player->GetGender());
  2848. info_struct->set_level(player->GetLevel());
  2849. info_struct->set_tradeskill_level(player->GetTSLevel()); // JA: added 2011.07.22 to address TODO below
  2850. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2851. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2852. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2853. LogWrite(MISC__TODO, 1, "TODO", "Fix info_struct.tradeskill_level = player->GetArtLevel();\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  2854. for(int i=0;i<45;i++){
  2855. if(i<30){
  2856. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2857. info_struct->maintained_effects[i].icon = 0xFFFF;
  2858. info_struct->maintained_effects[i].spell = nullptr;
  2859. }
  2860. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2861. info_struct->spell_effects[i].spell = nullptr;
  2862. }
  2863. house_zone_id = 0;
  2864. bind_zone_id = 0;
  2865. bind_x = 0;
  2866. bind_y = 0;
  2867. bind_z = 0;
  2868. bind_heading = 0;
  2869. boat_x_offset = 0;
  2870. boat_y_offset = 0;
  2871. boat_z_offset = 0;
  2872. boat_spawn = 0;
  2873. }
  2874. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2875. MaintainedEffects* ret = 0;
  2876. InfoStruct* info = GetInfoStruct();
  2877. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2878. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2879. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2880. ret = &info->maintained_effects[i];
  2881. ret->spell_id = 0;
  2882. ret->slot_pos = i;
  2883. break;
  2884. }
  2885. }
  2886. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2887. return ret;
  2888. }
  2889. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2890. MaintainedEffects* ret = 0;
  2891. InfoStruct* info = GetInfoStruct();
  2892. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2893. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2894. if(info->maintained_effects[i].spell_id == id){
  2895. ret = &info->maintained_effects[i];
  2896. break;
  2897. }
  2898. }
  2899. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2900. return ret;
  2901. }
  2902. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2903. MaintainedEffects* ret = 0;
  2904. InfoStruct* info = GetInfoStruct();
  2905. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2906. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2907. if(info->maintained_effects[i].slot_pos == slot){
  2908. ret = &info->maintained_effects[i];
  2909. break;
  2910. }
  2911. }
  2912. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2913. return ret;
  2914. }
  2915. MaintainedEffects* Player::GetMaintainedSpells() {
  2916. return GetInfoStruct()->maintained_effects;
  2917. }
  2918. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2919. SpellEffects* ret = 0;
  2920. InfoStruct* info = GetInfoStruct();
  2921. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2922. for(int i=0;i<45;i++){
  2923. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2924. ret = &info->spell_effects[i];
  2925. ret->spell_id = 0;
  2926. break;
  2927. }
  2928. }
  2929. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2930. return ret;
  2931. }
  2932. SpellEffects* Player::GetSpellEffects() {
  2933. return GetInfoStruct()->spell_effects;
  2934. }
  2935. // call inside info_mutex
  2936. void Player::ClearRemovalTimers(){
  2937. map<int32, SpawnQueueState*>::iterator itr;
  2938. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2939. SpawnQueueState* sr = itr->second;
  2940. itr = spawn_state_list.erase(itr);
  2941. safe_delete(sr);
  2942. }
  2943. }
  2944. void Player::ClearEverything(){
  2945. index_mutex.writelock(__FUNCTION__, __LINE__);
  2946. player_spawn_id_map.clear();
  2947. player_spawn_reverse_id_map.clear();
  2948. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2949. map<int32, vector<int32>*>::iterator itr;
  2950. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2951. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2952. safe_delete(itr->second);
  2953. }
  2954. player_spawn_quests_required.clear();
  2955. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2956. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2957. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2958. safe_delete(itr->second);
  2959. }
  2960. player_spawn_history_required.clear();
  2961. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2962. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2963. ClearRemovalTimers();
  2964. spawn_packet_sent.clear();
  2965. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2966. info_mutex.writelock(__FUNCTION__, __LINE__);
  2967. spawn_info_packet_list.clear();
  2968. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2969. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2970. spawn_vis_packet_list.clear();
  2971. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2972. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2973. spawn_pos_packet_list.clear();
  2974. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2975. }
  2976. bool Player::IsFullyLoggedIn() {
  2977. return fully_logged_in;
  2978. }
  2979. void Player::SetFullyLoggedIn(bool val) {
  2980. fully_logged_in = val;
  2981. }
  2982. bool Player::IsResurrecting(){
  2983. return resurrecting;
  2984. }
  2985. void Player::SetResurrecting(bool val){
  2986. resurrecting = val;
  2987. }
  2988. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2989. if(!luaspell)
  2990. return;
  2991. Spell* spell = luaspell->spell;
  2992. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2993. int32 target_type = 0;
  2994. Spawn* spawn = 0;
  2995. if(effect){
  2996. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2997. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2998. effect->target = luaspell->initial_target;
  2999. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  3000. if (spawn){
  3001. if (spawn == this)
  3002. target_type = 0;
  3003. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  3004. target_type = 1;
  3005. else
  3006. target_type = 2;
  3007. }
  3008. effect->target_type = target_type;
  3009. effect->spell = luaspell;
  3010. if(!luaspell->slot_pos)
  3011. luaspell->slot_pos = effect->slot_pos;
  3012. effect->spell_id = spell->GetSpellData()->id;
  3013. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  3014. effect->icon = spell->GetSpellData()->icon;
  3015. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  3016. effect->conc_used = spell->GetSpellData()->req_concentration;
  3017. effect->total_time = spell->GetSpellDuration()/10;
  3018. effect->tier = spell->GetSpellData()->tier;
  3019. if (spell->GetSpellData()->duration_until_cancel)
  3020. effect->expire_timestamp = 0xFFFFFFFF;
  3021. else
  3022. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  3023. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3024. charsheet_changed = true;
  3025. }
  3026. }
  3027. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  3028. if(!luaspell || !luaspell->caster)
  3029. return;
  3030. Spell* spell = luaspell->spell;
  3031. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  3032. SpellEffects* effect = 0;
  3033. if (old_effect){
  3034. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  3035. RemoveSpellEffect(old_effect->spell);
  3036. }
  3037. effect = GetFreeSpellEffectSlot();
  3038. if(effect){
  3039. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  3040. effect->spell = luaspell;
  3041. effect->spell_id = spell->GetSpellData()->id;
  3042. effect->caster = luaspell->caster;
  3043. effect->total_time = spell->GetSpellDuration()/10;
  3044. if (spell->GetSpellData()->duration_until_cancel)
  3045. effect->expire_timestamp = 0xFFFFFFFF;
  3046. else if(override_expire_time)
  3047. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  3048. else
  3049. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  3050. effect->icon = spell->GetSpellData()->icon;
  3051. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  3052. effect->tier = spell->GetSpellTier();
  3053. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3054. charsheet_changed = true;
  3055. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  3056. {
  3057. GetClient()->TriggerSpellSave();
  3058. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  3059. }
  3060. }
  3061. }
  3062. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  3063. if(!luaspell)
  3064. return;
  3065. bool found = false;
  3066. Client* client = GetZone()->GetClientBySpawn(this);
  3067. LuaSpell* old_spell = 0;
  3068. LuaSpell* current_spell = 0;
  3069. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  3070. for(int i=0;i<30;i++){
  3071. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  3072. // This check needs to be first so found can never be true on the first iteration (i = 0)
  3073. if (found) {
  3074. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  3075. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  3076. //Update the maintained window uses_remaining and damage_remaining values
  3077. if (current_spell && current_spell->num_triggers > 0)
  3078. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  3079. else if (current_spell && current_spell->damage_remaining > 0)
  3080. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  3081. else if (old_spell && old_spell->had_triggers)
  3082. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  3083. else if (old_spell && old_spell->had_dmg_remaining)
  3084. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  3085. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  3086. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  3087. if (current_spell)
  3088. current_spell->slot_pos = i - 1;
  3089. }
  3090. // Compare spells, if we found a match set the found flag
  3091. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  3092. found = true;
  3093. }
  3094. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  3095. if (found) {
  3096. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  3097. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  3098. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  3099. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  3100. charsheet_changed = true;
  3101. }
  3102. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3103. }
  3104. void Player::RemoveSpellEffect(LuaSpell* spell){
  3105. bool found = false;
  3106. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  3107. for(int i=0;i<45;i++){
  3108. if (found) {
  3109. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  3110. }
  3111. if(GetInfoStruct()->spell_effects[i].spell == spell)
  3112. found = true;
  3113. }
  3114. if (found) {
  3115. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  3116. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  3117. changed = true;
  3118. info_changed = true;
  3119. AddChangedZoneSpawn();
  3120. charsheet_changed = true;
  3121. }
  3122. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  3123. }
  3124. bool Player::HasActiveMaintainedSpell(Spell* spell, Spawn* target){
  3125. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  3126. for(int i=0;i<30;i++){
  3127. if (GetInfoStruct()->maintained_effects[i].spell_id == spell->GetSpellData()->id){
  3128. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  3129. return true;
  3130. }
  3131. }
  3132. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  3133. return false;
  3134. }
  3135. bool Player::HasActiveSpellEffect(Spell* spell, Spawn* target){
  3136. return false;
  3137. }
  3138. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  3139. {
  3140. if(GetClient() && GetClient()->IsReloadingZone())
  3141. return;
  3142. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  3143. // XML structs may be to slow to use in this portion of the code as a single
  3144. // client sends a LOT of these packets when they are moving. I have commented
  3145. // out all the code for xml structs, to switch to it just uncomment
  3146. // the code and comment the 2 if/else if/else blocks, both have a comment
  3147. // above them to let you know wich ones they are.
  3148. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  3149. int16 total_bytes; // = update->GetTotalPacketSize();
  3150. // Comment out this if/else if/else block if you switch to xml structs
  3151. if (version >= 1144)
  3152. total_bytes = sizeof(Player_Update1144);
  3153. else if (version >= 1096)
  3154. total_bytes = sizeof(Player_Update1096);
  3155. else if (version <= 283)
  3156. total_bytes = sizeof(Player_Update283);
  3157. else
  3158. total_bytes = sizeof(Player_Update);
  3159. if (!movement_packet)
  3160. movement_packet = new uchar[total_bytes];
  3161. else if (!old_movement_packet)
  3162. old_movement_packet = new uchar[total_bytes];
  3163. if (movement_packet && old_movement_packet)
  3164. memcpy(old_movement_packet, movement_packet, total_bytes);
  3165. bool reverse = version > 283;
  3166. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  3167. if (!movement_packet || !old_movement_packet)
  3168. return;
  3169. Decode(movement_packet, old_movement_packet, total_bytes);
  3170. //update->LoadPacketData(movement_packet, total_bytes);
  3171. int32 activity; // = update->getType_int32_ByName("activity");
  3172. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  3173. float direction1; // = update->getType_float_ByName("direction1");
  3174. float direction2; // = update->getType_float_ByName("direction2");;
  3175. float speed; // = update->getType_float_ByName("speed");;
  3176. float side_speed;
  3177. float x; // = update->getType_float_ByName("x");;
  3178. float y; // = update->getType_float_ByName("y");;
  3179. float z; // = update->getType_float_ByName("z");;
  3180. float x_speed;
  3181. float y_speed;
  3182. float z_speed;
  3183. // comment out this if/else if/else block if you use xml structs
  3184. if (version >= 1144) {
  3185. Player_Update1144* update = (Player_Update1144*)movement_packet;
  3186. activity = update->activity;
  3187. grid_id = update->grid_location;
  3188. direction1 = update->direction1;
  3189. direction2 = update->direction2;
  3190. speed = update->speed;
  3191. side_speed = update->side_speed;
  3192. x = update->x;
  3193. y = update->y;
  3194. z = update->z;
  3195. x_speed = update->speed_x;
  3196. y_speed = update->speed_y;
  3197. z_speed = update->speed_z;
  3198. SetPitch(180 + update->pitch);
  3199. }
  3200. else if (version >= 1096) {
  3201. Player_Update1096* update = (Player_Update1096*)movement_packet;
  3202. activity = update->activity;
  3203. grid_id = update->grid_location;
  3204. direction1 = update->direction1;
  3205. direction2 = update->direction2;
  3206. speed = update->speed;
  3207. side_speed = update->side_speed;
  3208. x = update->x;
  3209. y = update->y;
  3210. z = update->z;
  3211. x_speed = update->speed_x;
  3212. y_speed = update->speed_y;
  3213. z_speed = update->speed_z;
  3214. SetPitch(180 + update->pitch);
  3215. }
  3216. else if (version <= 283) {
  3217. Player_Update283* update = (Player_Update283*)movement_packet;
  3218. activity = update->activity;
  3219. grid_id = update->grid_location;
  3220. direction1 = update->direction1;
  3221. direction2 = update->direction2;
  3222. speed = update->speed;
  3223. side_speed = update->side_speed;
  3224. x = update->x;
  3225. y = update->y;
  3226. z = update->z;
  3227. x_speed = update->speed_x;
  3228. y_speed = update->speed_y;
  3229. z_speed = update->speed_z;
  3230. if (update->pitch != 0)
  3231. SetPitch(180 + update->pitch);
  3232. }
  3233. else {
  3234. Player_Update* update = (Player_Update*)movement_packet;
  3235. activity = update->activity;
  3236. grid_id = update->grid_location;
  3237. direction1 = update->direction1;
  3238. direction2 = update->direction2;
  3239. speed = update->speed;
  3240. side_speed = update->side_speed;
  3241. x = update->x;
  3242. y = update->y;
  3243. z = update->z;
  3244. x_speed = update->speed_x;
  3245. y_speed = update->speed_y;
  3246. z_speed = update->speed_z;
  3247. appearance.pos.X2 = update->orig_x;
  3248. appearance.pos.Y2 = update->orig_y;
  3249. appearance.pos.Z2 = update->orig_z;
  3250. appearance.pos.X3 = update->orig_x2;
  3251. appearance.pos.Y3 = update->orig_y2;
  3252. appearance.pos.Z3 = update->orig_z2;
  3253. SetPitch(180 + update->pitch);
  3254. }
  3255. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3256. if (activity != last_movement_activity) {
  3257. if (GetZone() && GetZone()->GetDrowningVictim(this) && (activity == UPDATE_ACTIVITY_RUNNING || activity == UPDATE_ACTIVITY_IN_WATER_ABOVE)) // not drowning anymore
  3258. GetZone()->RemoveDrowningVictim(this);
  3259. if ((activity == UPDATE_ACTIVITY_DROWNING || activity == UPDATE_ACTIVITY_DROWNING2) && GetZone() && !GetInvulnerable()) //drowning
  3260. GetZone()->AddDrowningVictim(this);
  3261. if (activity == UPDATE_ACTIVITY_JUMPING || activity == UPDATE_ACTIVITY_FALLING)
  3262. SetInitialState(1024);
  3263. else if (GetInitialState() == 1024)
  3264. SetInitialState(16512);
  3265. last_movement_activity = activity;
  3266. }
  3267. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3268. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3269. Spawn* boat = 0;
  3270. float boat_x = x;
  3271. float boat_y = y;
  3272. float boat_z = z;
  3273. if (GetBoatSpawn() == 0 && GetZone()) {
  3274. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3275. SetBoatSpawn(boat);
  3276. if(boat)
  3277. {
  3278. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3279. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3280. boat->AddRailPassenger(GetCharacterID());
  3281. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3282. }
  3283. }
  3284. if (boat || (GetBoatSpawn() && GetZone())) {
  3285. if (!boat)
  3286. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3287. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3288. boat_x -= boat->GetX();
  3289. boat_y -= boat->GetY();
  3290. boat_z -= boat->GetZ();
  3291. //appearance.pos.grid_id = grid_id;
  3292. }
  3293. }
  3294. SetBoatX(boat_x);
  3295. SetBoatY(boat_y);
  3296. SetBoatZ(boat_z);
  3297. pos_packet_speed = speed;
  3298. grid_id = appearance.pos.grid_id;
  3299. }
  3300. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3301. {
  3302. lift_cooldown.Start(100, true);
  3303. }
  3304. else if(lift_cooldown.Check())
  3305. {
  3306. if(GetBoatSpawn())
  3307. {
  3308. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3309. if(boat)
  3310. {
  3311. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3312. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3313. boat->RemoveRailPassenger(GetCharacterID());
  3314. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3315. }
  3316. }
  3317. SetBoatSpawn(0);
  3318. lift_cooldown.Disable();
  3319. }
  3320. if (!IsResurrecting() && !GetBoatSpawn())
  3321. {
  3322. if (!IsRooted() && !IsMezzedOrStunned()) {
  3323. SetX(x);
  3324. SetY(y);
  3325. SetZ(z);
  3326. SetSpeedX(x_speed);
  3327. SetSpeedY(y_speed);
  3328. SetSpeedZ(z_speed);
  3329. SetSideSpeed(side_speed);
  3330. pos_packet_speed = speed;
  3331. }
  3332. else {
  3333. SetSpeedX(0);
  3334. SetSpeedY(0);
  3335. SetSpeedZ(0);
  3336. SetSideSpeed(0);
  3337. pos_packet_speed = 0;
  3338. }
  3339. }
  3340. if (appearance.pos.grid_id != grid_id)
  3341. {
  3342. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, appearance.pos.grid_id, grid_id);
  3343. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3344. if (zone_script && lua_interface)
  3345. {
  3346. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3347. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, appearance.pos.grid_id);
  3348. }
  3349. appearance.pos.grid_id = grid_id;
  3350. }
  3351. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW) {
  3352. if (MakeRandomFloat(0, 100) < 25)
  3353. GetSkillByName("Swimming", true);
  3354. }
  3355. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3356. //update->PrintPacket();
  3357. //safe_delete(update);
  3358. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3359. }
  3360. int16 Player::GetLastMovementActivity(){
  3361. return last_movement_activity;
  3362. }
  3363. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3364. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3365. }
  3366. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3367. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3368. }
  3369. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3370. uchar* ret = 0;
  3371. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3372. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3373. return ret;
  3374. }
  3375. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3376. uchar* ret = 0;
  3377. if(spawn_info_packet_list.count(spawn_id) == 1)
  3378. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3379. return ret;
  3380. }
  3381. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3382. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3383. }
  3384. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3385. uchar* ret = 0;
  3386. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3387. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3388. return ret;
  3389. }
  3390. uchar* Player::GetTempInfoPacketForXOR(){
  3391. return spawn_tmp_info_xor_packet;
  3392. }
  3393. uchar* Player::GetTempVisPacketForXOR(){
  3394. return spawn_tmp_vis_xor_packet;
  3395. }
  3396. uchar* Player::GetTempPosPacketForXOR(){
  3397. return spawn_tmp_pos_xor_packet;
  3398. }
  3399. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3400. spawn_tmp_info_xor_packet = new uchar[size];
  3401. info_xor_size = size;
  3402. return spawn_tmp_info_xor_packet;
  3403. }
  3404. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3405. spawn_tmp_vis_xor_packet = new uchar[size];
  3406. vis_xor_size = size;
  3407. return spawn_tmp_vis_xor_packet;
  3408. }
  3409. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3410. spawn_tmp_pos_xor_packet = new uchar[size];
  3411. pos_xor_size = size;
  3412. return spawn_tmp_pos_xor_packet;
  3413. }
  3414. bool Player::CheckPlayerInfo(){
  3415. return info != 0;
  3416. }
  3417. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3418. bool val = true;
  3419. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3420. int16 index = GetIndexForSpawn(spawn);
  3421. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3422. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3423. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3424. if(GetClient()->IsReloadingZone()) {
  3425. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3426. val = false;
  3427. }
  3428. // we don't do anything this spawn is already populated by the player
  3429. }
  3430. else {
  3431. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3432. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3433. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3434. if(itr != spawn_packet_sent.end())
  3435. itr->second = state;
  3436. else
  3437. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3438. if(state == SPAWN_STATE_SENT_WAIT) {
  3439. spawn_state_list.erase(spawn->GetID());
  3440. SpawnQueueState* removal = new SpawnQueueState;
  3441. removal->index_id = index;
  3442. removal->spawn_state_timer = Timer(500, true);
  3443. removal->spawn_state_timer.Start();
  3444. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3445. }
  3446. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3447. spawn_state_list.count(spawn->GetID()) == 0) {
  3448. spawn_state_list.erase(spawn->GetID());
  3449. SpawnQueueState* removal = new SpawnQueueState;
  3450. removal->index_id = index;
  3451. removal->spawn_state_timer = Timer(1000, true);
  3452. removal->spawn_state_timer.Start();
  3453. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3454. }
  3455. }
  3456. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3457. return val;
  3458. }
  3459. void Player::CheckSpawnStateQueue() {
  3460. if(!GetClient()->IsReadyForUpdates())
  3461. return;
  3462. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3463. map<int32, SpawnQueueState*>::iterator itr;
  3464. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3465. if(itr->second->spawn_state_timer.Check()) {
  3466. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3467. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3468. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3469. switch(sent_itr->second) {
  3470. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3471. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3472. SpawnQueueState* sr = itr->second;
  3473. itr = spawn_state_list.erase(itr);
  3474. safe_delete(sr);
  3475. break;
  3476. }
  3477. case SpawnState::SPAWN_STATE_REMOVING: {
  3478. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3479. itr->second->spawn_state_timer.Disable();
  3480. continue;
  3481. }
  3482. if(itr->second->index_id) {
  3483. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3484. packet->setDataByName("spawn_index", itr->second->index_id);
  3485. packet->setDataByName("delete", 1);
  3486. GetClient()->QueuePacket(packet->serialize());
  3487. safe_delete(packet);
  3488. }
  3489. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3490. itr++;
  3491. break;
  3492. }
  3493. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3494. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3495. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3496. SpawnQueueState* sr = itr->second;
  3497. itr = spawn_state_list.erase(itr);
  3498. safe_delete(sr);
  3499. break;
  3500. }
  3501. default: {
  3502. // reset
  3503. itr->second->spawn_state_timer.Disable();
  3504. break;
  3505. }
  3506. }
  3507. }
  3508. else
  3509. itr++;
  3510. }
  3511. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3512. }
  3513. bool Player::WasSentSpawn(int32 spawn_id){
  3514. if(GetID() == spawn_id)
  3515. return true;
  3516. bool ret = false;
  3517. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3518. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3519. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3520. ret = true;
  3521. }
  3522. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3523. return ret;
  3524. }
  3525. bool Player::IsSendingSpawn(int32 spawn_id){
  3526. bool ret = false;
  3527. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3528. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3529. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3530. ret = true;
  3531. }
  3532. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3533. return ret;
  3534. }
  3535. bool Player::IsRemovingSpawn(int32 spawn_id){
  3536. bool ret = false;
  3537. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3538. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3539. if(itr != spawn_packet_sent.end() &&
  3540. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3541. ret = true;
  3542. }
  3543. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3544. return ret;
  3545. }
  3546. PlayerSkillList* Player::GetSkills(){
  3547. return &skill_list;
  3548. }
  3549. void Player::InCombat(bool val, bool range) {
  3550. if (val)
  3551. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3552. else
  3553. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3554. bool changeCombatState = false;
  3555. if((in_combat && !val) || (!in_combat && val))
  3556. changeCombatState = true;
  3557. in_combat = val;
  3558. if(in_combat)
  3559. AddIconValue(64);
  3560. else
  3561. RemoveIconValue(64);
  3562. if(changeCombatState)
  3563. SetRegenValues(GetInfoStruct()->get_effective_level());
  3564. charsheet_changed = true;
  3565. info_changed = true;
  3566. }
  3567. void Player::SetCharSheetChanged(bool val){
  3568. charsheet_changed = val;
  3569. }
  3570. bool Player::GetCharSheetChanged(){
  3571. return charsheet_changed;
  3572. }
  3573. bool Player::AdventureXPEnabled(){
  3574. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3575. }
  3576. bool Player::TradeskillXPEnabled() {
  3577. // TODO: need to identify the flag to togle tradeskill xp
  3578. return true;
  3579. }
  3580. void Player::set_character_flag(int flag){
  3581. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3582. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3583. if (flag > CF_MAXIMUM_FLAG) return;
  3584. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3585. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3586. charsheet_changed = true;
  3587. info_changed = true;
  3588. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3589. }
  3590. void Player::reset_character_flag(int flag){
  3591. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3592. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3593. if (flag > CF_MAXIMUM_FLAG) return;
  3594. if (flag < 32)
  3595. {
  3596. int8 origflag = GetInfoStruct()->get_flags();
  3597. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3598. }
  3599. else
  3600. {
  3601. int8 flag2 = GetInfoStruct()->get_flags2();
  3602. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3603. }
  3604. charsheet_changed = true;
  3605. info_changed = true;
  3606. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3607. }
  3608. void Player::toggle_character_flag(int flag){
  3609. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3610. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3611. if (flag > CF_MAXIMUM_FLAG) return;
  3612. if (flag < 32)
  3613. {
  3614. int32 origflag = GetInfoStruct()->get_flags();
  3615. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3616. }
  3617. else
  3618. {
  3619. int32 flag2 = GetInfoStruct()->get_flags2();
  3620. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3621. }
  3622. charsheet_changed = true;
  3623. info_changed = true;
  3624. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3625. }
  3626. bool Player::get_character_flag(int flag){
  3627. bool ret = false;
  3628. if (flag > CF_MAXIMUM_FLAG){
  3629. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3630. return ret;
  3631. }
  3632. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3633. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3634. return ret;
  3635. }
  3636. float Player::GetXPVitality(){
  3637. return GetInfoStruct()->get_xp_vitality();
  3638. }
  3639. float Player::GetTSXPVitality() {
  3640. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3641. }
  3642. bool Player::DoubleXPEnabled(){
  3643. return GetInfoStruct()->get_xp_vitality() > 0;
  3644. }
  3645. void Player::SetCharacterID(int32 new_id){
  3646. char_id = new_id;
  3647. }
  3648. int32 Player::GetCharacterID(){
  3649. return char_id;
  3650. }
  3651. float Player::CalculateXP(Spawn* victim){
  3652. if(AdventureXPEnabled() == false || !victim)
  3653. return 0;
  3654. float multiplier = 0;
  3655. float zone_xp_modifier = 1; // let's be safe!!
  3656. if( GetZone()->GetXPModifier() != 0 ) {
  3657. zone_xp_modifier = GetZone()->GetXPModifier();
  3658. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3659. }
  3660. switch(GetArrowColor(victim->GetLevel())){
  3661. case ARROW_COLOR_GRAY:
  3662. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3663. return 0.0f;
  3664. break;
  3665. case ARROW_COLOR_GREEN:
  3666. multiplier = 3.25;
  3667. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3668. break;
  3669. case ARROW_COLOR_BLUE:
  3670. multiplier = 3.5;
  3671. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3672. break;
  3673. case ARROW_COLOR_WHITE:
  3674. multiplier = 4;
  3675. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3676. break;
  3677. case ARROW_COLOR_YELLOW:
  3678. multiplier = 4.25;
  3679. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3680. break;
  3681. case ARROW_COLOR_ORANGE:
  3682. multiplier = 4.5;
  3683. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3684. break;
  3685. case ARROW_COLOR_RED:
  3686. multiplier = 6;
  3687. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3688. break;
  3689. }
  3690. float total = multiplier * 8;
  3691. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3692. if(victim->GetEncounterLevel() > 6) { // no need to multiply by 1 if this is a normal mob
  3693. total *= (victim->GetEncounterLevel() - 5);
  3694. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3695. }
  3696. else if(victim->GetEncounterLevel() <= 5) {
  3697. total /= (7 - victim->GetEncounterLevel()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3698. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3699. }
  3700. if(victim->GetHeroic() > 1) {
  3701. total *= victim->GetHeroic();
  3702. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3703. }
  3704. if(DoubleXPEnabled()) {
  3705. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3706. float percent = (((float)(total))/GetNeededXP()) *100;
  3707. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3708. float xp_vitality = GetXPVitality();
  3709. if(xp_vitality >= percent) {
  3710. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3711. total *= 2;
  3712. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3713. }
  3714. else {
  3715. total += ((GetXPVitality() / percent) *2)*total;
  3716. GetInfoStruct()->set_xp_vitality(0);
  3717. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3718. }
  3719. }
  3720. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3721. return total * world.GetXPRate() * zone_xp_modifier;
  3722. }
  3723. float Player::CalculateTSXP(int8 level){
  3724. if(TradeskillXPEnabled() == false)
  3725. return 0;
  3726. float multiplier = 0;
  3727. float zone_xp_modifier = 1; // let's be safe!!
  3728. if( GetZone()->GetXPModifier() != 0 ) {
  3729. zone_xp_modifier = GetZone()->GetXPModifier();
  3730. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3731. }
  3732. sint16 diff = level - GetTSLevel();
  3733. if(GetTSLevel() < 10)
  3734. diff *= 3;
  3735. else if(GetTSLevel() <= 20)
  3736. diff *= 2;
  3737. if(diff >= 9)
  3738. multiplier = 6;
  3739. else if(diff >= 5)
  3740. multiplier = 4.5;
  3741. else if(diff >= 1)
  3742. multiplier = 4.25;
  3743. else if(diff == 0)
  3744. multiplier = 4;
  3745. else if(diff <= -11)
  3746. multiplier = 0;
  3747. else if(diff <= -6)
  3748. multiplier = 3.25;
  3749. else //if(diff < 0)
  3750. multiplier = 3.5;
  3751. float total = multiplier * 8;
  3752. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3753. if(DoubleXPEnabled()) {
  3754. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3755. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3756. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3757. float ts_xp_vitality = GetTSXPVitality();
  3758. if(ts_xp_vitality >= percent) {
  3759. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3760. total *= 2;
  3761. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3762. }
  3763. else {
  3764. total += ((GetTSXPVitality() / percent) *2)*total;
  3765. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3766. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3767. }
  3768. }
  3769. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3770. return total * world.GetXPRate() * zone_xp_modifier;
  3771. }
  3772. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3773. {
  3774. float xpDebt = GetXPDebt();
  3775. // not a real timestamp to work with
  3776. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3777. return;
  3778. uint32 diff = (Timer::GetCurrentTime2() - unix_timestamp)/1000;
  3779. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3780. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3781. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3782. return;
  3783. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3784. // not enough time passed to calculate debt xp recovered
  3785. if(periodsPassed < 1.0f)
  3786. return;
  3787. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3788. if(debtToSubtract >= xpDebt)
  3789. GetInfoStruct()->set_xp_debt(0.0f);
  3790. else
  3791. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3792. }
  3793. void Player::SetNeededXP(int32 val){
  3794. GetInfoStruct()->set_xp_needed(val);
  3795. }
  3796. void Player::SetNeededXP(){
  3797. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3798. // Get xp needed to get to the next level
  3799. int16 level = GetLevel() + 1;
  3800. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3801. if (level > 95)
  3802. SetNeededXP(m_levelXPReq[95] * ((level - 95) + 1));
  3803. else
  3804. SetNeededXP(m_levelXPReq[level]);
  3805. }
  3806. void Player::SetXP(int32 val){
  3807. GetInfoStruct()->set_xp(val);
  3808. }
  3809. void Player::SetNeededTSXP(int32 val) {
  3810. GetInfoStruct()->set_ts_xp_needed(val);
  3811. }
  3812. void Player::SetNeededTSXP() {
  3813. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3814. }
  3815. void Player::SetTSXP(int32 val) {
  3816. GetInfoStruct()->set_ts_xp(val);
  3817. }
  3818. float Player::GetXPDebt(){
  3819. return GetInfoStruct()->get_xp_debt();
  3820. }
  3821. int32 Player::GetNeededXP(){
  3822. return GetInfoStruct()->get_xp_needed();
  3823. }
  3824. int32 Player::GetXP(){
  3825. return GetInfoStruct()->get_xp();
  3826. }
  3827. int32 Player::GetNeededTSXP() {
  3828. return GetInfoStruct()->get_ts_xp_needed();
  3829. }
  3830. int32 Player::GetTSXP() {
  3831. return GetInfoStruct()->get_ts_xp();
  3832. }
  3833. bool Player::AddXP(int32 xp_amount){
  3834. MStats.lock();
  3835. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3836. MStats.unlock();
  3837. if(GetInfoStruct()->get_xp_debt())
  3838. {
  3839. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3840. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3841. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3842. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3843. {
  3844. GetInfoStruct()->set_xp_debt(0.0f);
  3845. if(amountRequiredClearDebt > xp_amount)
  3846. xp_amount = 0;
  3847. else
  3848. xp_amount -= amountRequiredClearDebt;
  3849. }
  3850. else
  3851. {
  3852. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3853. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3854. if(amountToTakeFromDebt > xp_amount)
  3855. xp_amount = 0;
  3856. else
  3857. xp_amount -= amountToTakeFromDebt;
  3858. }
  3859. }
  3860. // used up in xp debt
  3861. if(!xp_amount)
  3862. return true;
  3863. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3864. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3865. while((xp_amount + GetXP()) >= GetNeededXP()){
  3866. if (!CheckLevelStatus(GetLevel() + 1)) {
  3867. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3868. return false;
  3869. }
  3870. xp_amount -= GetNeededXP() - GetXP();
  3871. SetLevel(GetLevel() + 1);
  3872. }
  3873. SetXP(GetXP() + xp_amount);
  3874. GetPlayerInfo()->CalculateXPPercentages();
  3875. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3876. if(current_xp_percent >= miniding_min_percent){
  3877. SetHP(GetTotalHP());
  3878. SetPower(GetTotalPower());
  3879. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3880. }
  3881. return true;
  3882. }
  3883. bool Player::AddTSXP(int32 xp_amount){
  3884. MStats.lock();
  3885. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3886. MStats.unlock();
  3887. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3888. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3889. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3890. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3891. GetZone()->GetClientBySpawn(this)->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3892. return false;
  3893. }
  3894. xp_amount -= GetNeededTSXP() - GetTSXP();
  3895. SetTSLevel(GetTSLevel() + 1);
  3896. SetTSXP(0);
  3897. SetNeededTSXP();
  3898. }
  3899. SetTSXP(GetTSXP() + xp_amount);
  3900. GetPlayerInfo()->CalculateXPPercentages();
  3901. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3902. if(current_xp_percent >= miniding_min_percent){
  3903. SetHP(GetTotalHP());
  3904. SetPower(GetTotalPower());
  3905. }
  3906. if (GetTradeskillClass() == 0){
  3907. SetTradeskillClass(1);
  3908. GetInfoStruct()->set_tradeskill_class1(1);
  3909. GetInfoStruct()->set_tradeskill_class2(1);
  3910. GetInfoStruct()->set_tradeskill_class3(1);
  3911. }
  3912. return true;
  3913. }
  3914. void Player::CalculateLocation(){
  3915. if(GetSpeed() > 0 ){
  3916. if(GetHeading() >= 270 && GetHeading() <= 360){
  3917. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3918. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3919. }
  3920. else if(GetHeading() >= 180 && GetHeading() < 270){
  3921. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3922. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3923. }
  3924. else if(GetHeading() >= 90 && GetHeading() < 180){
  3925. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3926. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3927. }
  3928. else if(GetHeading() >= 0 && GetHeading() < 90){
  3929. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3930. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3931. }
  3932. }
  3933. }
  3934. Spawn* Player::GetSpawnByIndex(int16 index){
  3935. Spawn* spawn = 0;
  3936. index_mutex.readlock(__FUNCTION__, __LINE__);
  3937. if(player_spawn_id_map.count(index) > 0)
  3938. spawn = player_spawn_id_map[index];
  3939. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3940. return spawn;
  3941. }
  3942. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3943. int16 val = 0;
  3944. index_mutex.readlock(__FUNCTION__, __LINE__);
  3945. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3946. val = player_spawn_reverse_id_map[spawn];
  3947. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3948. return val;
  3949. }
  3950. bool Player::WasSpawnRemoved(Spawn* spawn){
  3951. bool wasRemoved = false;
  3952. if(IsRemovingSpawn(spawn->GetID()))
  3953. return false;
  3954. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3955. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3956. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3957. wasRemoved = true;
  3958. }
  3959. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3960. return wasRemoved;
  3961. }
  3962. void Player::RemoveSpawn(Spawn* spawn)
  3963. {
  3964. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3965. SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_REMOVING);
  3966. info_mutex.writelock(__FUNCTION__, __LINE__);
  3967. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3968. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3969. index_mutex.writelock(__FUNCTION__, __LINE__);
  3970. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3971. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3972. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3973. player_spawn_reverse_id_map.erase(spawn);
  3974. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3975. player_spawn_id_map.erase(spawn->GetID());
  3976. int32 id = spawn->GetID();
  3977. if (spawn_info_packet_list.count(id))
  3978. spawn_info_packet_list.erase(id);
  3979. if (spawn_pos_packet_list.count(id))
  3980. spawn_pos_packet_list.erase(id);
  3981. if (spawn_vis_packet_list.count(id))
  3982. spawn_vis_packet_list.erase(id);
  3983. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3984. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3985. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3986. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3987. }
  3988. vector<int32> Player::GetQuestIDs(){
  3989. vector<int32> ret;
  3990. map<int32, Quest*>::iterator itr;
  3991. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3992. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3993. if(itr->second)
  3994. ret.push_back(itr->second->GetQuestID());
  3995. }
  3996. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3997. return ret;
  3998. }
  3999. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  4000. vector<Quest*>* quest_updates = 0;
  4001. map<int32, Quest*>::iterator itr;
  4002. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4003. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4004. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  4005. if(!quest_updates)
  4006. quest_updates = new vector<Quest*>();
  4007. quest_updates->push_back(itr->second);
  4008. }
  4009. }
  4010. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4011. return quest_updates;
  4012. }
  4013. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  4014. map<int32, Quest*>::iterator itr;
  4015. vector<Quest*>* update_list = new vector<Quest*>;
  4016. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4017. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4018. if(itr->second){
  4019. if(item && qty > 0){
  4020. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  4021. update_list->push_back(itr->second);
  4022. }
  4023. }
  4024. }
  4025. }
  4026. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4027. if(update_list && update_list->size() > 0){
  4028. Client* client = GetZone()->GetClientBySpawn(this);
  4029. if(client){
  4030. for(int8 i=0;i<update_list->size(); i++){
  4031. client->SendQuestUpdate(update_list->at(i));
  4032. client->SendQuestFailure(update_list->at(i));
  4033. }
  4034. }
  4035. }
  4036. update_list->clear();
  4037. safe_delete(update_list);
  4038. }
  4039. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  4040. map<int32, Quest*>::iterator itr;
  4041. vector<Quest*>* update_list = new vector<Quest*>;
  4042. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4043. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4044. if(itr->second){
  4045. if(item && qty > 0){
  4046. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  4047. update_list->push_back(itr->second);
  4048. }
  4049. }
  4050. }
  4051. }
  4052. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4053. if(update_list && update_list->size() > 0){
  4054. Client* client = GetZone()->GetClientBySpawn(this);
  4055. if(client){
  4056. for(int8 i=0;i<update_list->size(); i++){
  4057. client->SendQuestUpdate(update_list->at(i));
  4058. client->SendQuestFailure(update_list->at(i));
  4059. }
  4060. }
  4061. }
  4062. update_list->clear();
  4063. safe_delete(update_list);
  4064. }
  4065. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  4066. vector<Quest*>* quest_updates = 0;
  4067. map<int32, Quest*>::iterator itr;
  4068. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4069. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4070. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  4071. if (!quest_updates)
  4072. quest_updates = new vector<Quest*>();
  4073. quest_updates->push_back(itr->second);
  4074. }
  4075. }
  4076. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4077. return quest_updates;
  4078. }
  4079. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  4080. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4081. Quest* quest = 0;
  4082. if(packet){
  4083. int16 total_quests_num = 0;
  4084. int16 total_completed_quests = 0;
  4085. map<int32, Quest*> total_quests = player_quests;
  4086. if(all_quests && completed_quests.size() > 0)
  4087. total_quests.insert(completed_quests.begin(), completed_quests.end());
  4088. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4089. if(total_quests.size() > 0){
  4090. map<string, int16> quest_types;
  4091. map<int32, Quest*>::iterator itr;
  4092. int16 zone_id = 0;
  4093. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  4094. if(itr->first && itr->second){
  4095. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  4096. current_quest_id = itr->first;
  4097. if(itr->second->GetTurnedIn())
  4098. total_completed_quests++;
  4099. if(itr->second->GetType()){
  4100. if(quest_types.count(itr->second->GetType()) == 0){
  4101. quest_types[itr->second->GetType()] = zone_id;
  4102. zone_id++;
  4103. }
  4104. }
  4105. if(itr->second->GetZone()){
  4106. if(quest_types.count(itr->second->GetType()) == 0){
  4107. quest_types[itr->second->GetType()] = zone_id;
  4108. zone_id++;
  4109. }
  4110. }
  4111. total_quests_num++;
  4112. }
  4113. else
  4114. continue;
  4115. }
  4116. packet->setArrayLengthByName("num_quests", total_quests_num);
  4117. int16 i = 0;
  4118. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  4119. if(i == 0 && quest_types.size() > 0){
  4120. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  4121. map<string, int16>::iterator type_itr;
  4122. int16 x = 0;
  4123. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  4124. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  4125. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  4126. x++;
  4127. }
  4128. }
  4129. if(itr->first == 0 || !itr->second)
  4130. continue;
  4131. if(!all_quests && !itr->second->GetUpdateRequired())
  4132. continue;
  4133. quest = itr->second;
  4134. if(!quest->GetDeleted())
  4135. packet->setArrayDataByName("active", 1, i);
  4136. packet->setArrayDataByName("name", quest->GetName(), i);
  4137. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  4138. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  4139. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  4140. if(itr->second->GetCompleted())
  4141. packet->setArrayDataByName("completed", 1, i);
  4142. if(itr->second->GetTurnedIn()){
  4143. packet->setArrayDataByName("turned_in", 1, i);
  4144. packet->setArrayDataByName("completed", 1, i);
  4145. packet->setArrayDataByName("visible", 1, i);
  4146. packet->setArrayDataByName("unknown3", 1, i);
  4147. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4148. }
  4149. if (updated) {
  4150. packet->setArrayDataByName("quest_updated", 1, i);
  4151. packet->setArrayDataByName("journal_updated", 1, i);
  4152. }
  4153. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  4154. packet->setArrayDataByName("day", quest->GetDay(), i);
  4155. packet->setArrayDataByName("month", quest->GetMonth(), i);
  4156. packet->setArrayDataByName("year", quest->GetYear(), i);
  4157. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  4158. int8 difficulty = 0;
  4159. string category = quest->GetType();
  4160. if(category == "Tradeskill")
  4161. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4162. else
  4163. difficulty = GetArrowColor(quest->GetQuestLevel());
  4164. packet->setArrayDataByName("difficulty", difficulty, i);
  4165. if (itr->second->GetEncounterLevel() > 4)
  4166. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  4167. else
  4168. packet->setArrayDataByName("encounter_level", 4, i);
  4169. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  4170. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  4171. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  4172. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  4173. if(version >= 931 && quest->GetVisible()){
  4174. if (quest->GetCompletedFlag())
  4175. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4176. else if (quest->IsRepeatable())
  4177. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4178. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4179. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4180. if (quest->IsTracked())
  4181. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4182. else
  4183. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4184. if (quest->IsHidden() && !quest->GetTurnedIn())
  4185. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4186. }
  4187. else
  4188. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  4189. if (itr->second->IsRepeatable())
  4190. packet->setArrayDataByName("repeatable", 1, i);
  4191. packet->setArrayDataByName("display_status", display_status, i);
  4192. i++;
  4193. }
  4194. //packet->setDataByName("unknown4", 0);
  4195. packet->setDataByName("visible_quest_id", current_quest_id);
  4196. }
  4197. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4198. packet->setDataByName("player_crc", crc);
  4199. packet->setDataByName("player_name", GetName());
  4200. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  4201. packet->setDataByName("max_quests", 75);
  4202. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  4203. #if EQDEBUG >= 9
  4204. packet->PrintPacket();
  4205. #endif
  4206. }
  4207. return packet;
  4208. }
  4209. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  4210. if (!quest)
  4211. return 0;
  4212. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4213. if (packet) {
  4214. packet->setArrayLengthByName("num_quests", 1);
  4215. packet->setArrayLengthByName("num_quest_zones", 1);
  4216. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  4217. packet->setArrayDataByName("quest_zones_zone_id", 0);
  4218. if(!quest->GetDeleted() && !quest->GetCompleted())
  4219. packet->setArrayDataByName("active", 1);
  4220. packet->setArrayDataByName("name", quest->GetName());
  4221. // don't see these two in the struct
  4222. packet->setArrayDataByName("quest_type", quest->GetType());
  4223. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4224. int8 display_status = QUEST_DISPLAY_STATUS_NORMAL;
  4225. if(quest->GetCompleted())
  4226. packet->setArrayDataByName("completed", 1);
  4227. if(quest->GetTurnedIn()) {
  4228. packet->setArrayDataByName("turned_in", 1);
  4229. packet->setArrayDataByName("completed", 1);
  4230. packet->setArrayDataByName("visible", 1);
  4231. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4232. }
  4233. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4234. packet->setArrayDataByName("day", quest->GetDay());
  4235. packet->setArrayDataByName("month", quest->GetMonth());
  4236. packet->setArrayDataByName("year", quest->GetYear());
  4237. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4238. int8 difficulty = 0;
  4239. string category = quest->GetType();
  4240. if(category == "Tradeskill")
  4241. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4242. else
  4243. difficulty = GetArrowColor(quest->GetQuestLevel());
  4244. packet->setArrayDataByName("difficulty", difficulty);
  4245. if (quest->GetEncounterLevel() > 4)
  4246. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4247. else
  4248. packet->setArrayDataByName("encounter_level", 4);
  4249. if (version >= 931) {
  4250. packet->setArrayDataByName("zonetype_id", 0);
  4251. packet->setArrayDataByName("zone_id", 0);
  4252. }
  4253. if(version >= 931 && quest->GetVisible()){
  4254. if (quest->GetCompletedFlag())
  4255. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4256. else if (quest->IsRepeatable())
  4257. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4258. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4259. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4260. if (quest->IsTracked())
  4261. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4262. else
  4263. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4264. if (quest->IsHidden() && !quest->GetTurnedIn())
  4265. display_status = QUEST_DISPLAY_STATUS_HIDDEN;
  4266. }
  4267. else
  4268. packet->setArrayDataByName("visible", quest->GetVisible());
  4269. if (quest->IsRepeatable())
  4270. packet->setArrayDataByName("repeatable", 1);
  4271. packet->setArrayDataByName("display_status", display_status);
  4272. if (updated) {
  4273. packet->setArrayDataByName("quest_updated", 1);
  4274. packet->setArrayDataByName("journal_updated", 1);
  4275. }
  4276. if(version >= 546)
  4277. packet->setDataByName("unknown3", 1);
  4278. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4279. packet->setDataByName("player_crc", crc);
  4280. packet->setDataByName("player_name", GetName());
  4281. packet->setDataByName("used_quests", player_quests.size());
  4282. packet->setDataByName("unknown4a", 1);
  4283. packet->setDataByName("max_quests", 75);
  4284. }
  4285. return packet;
  4286. }
  4287. Quest* Player::SetStepComplete(int32 id, int32 step){
  4288. Quest* ret = 0;
  4289. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4290. if(player_quests.count(id) > 0){
  4291. if(player_quests[id]->SetStepComplete(step))
  4292. ret = player_quests[id];
  4293. }
  4294. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4295. return ret;
  4296. }
  4297. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4298. Quest* ret = 0;
  4299. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4300. if (player_quests.count(quest_id) > 0) {
  4301. if (player_quests[quest_id]->AddStepProgress(step, progress))
  4302. ret = player_quests[quest_id];
  4303. }
  4304. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4305. return ret;
  4306. }
  4307. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4308. int32 ret = 0;
  4309. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4310. if (player_quests.count(quest_id) > 0)
  4311. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4312. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4313. return ret;
  4314. }
  4315. void Player::RemoveQuest(int32 id, bool delete_quest){
  4316. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4317. if(delete_quest){
  4318. safe_delete(player_quests[id]);
  4319. }
  4320. player_quests.erase(id);
  4321. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4322. SendQuestRequiredSpawns(id);
  4323. }
  4324. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4325. vector<Quest*>* quest_updates = 0;
  4326. map<int32, Quest*>::iterator itr;
  4327. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4328. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4329. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4330. if(!quest_updates)
  4331. quest_updates = new vector<Quest*>();
  4332. quest_updates->push_back(itr->second);
  4333. }
  4334. }
  4335. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4336. return quest_updates;
  4337. }
  4338. vector<Quest*>* Player::CheckQuestsFailures(){
  4339. vector<Quest*>* quest_failures = 0;
  4340. map<int32, Quest*>::iterator itr;
  4341. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4342. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4343. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4344. if(!quest_failures)
  4345. quest_failures = new vector<Quest*>();
  4346. quest_failures->push_back(itr->second);
  4347. }
  4348. }
  4349. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4350. return quest_failures;
  4351. }
  4352. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4353. vector<Quest*>* quest_updates = 0;
  4354. map<int32, Quest*>::iterator itr;
  4355. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4356. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4357. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4358. if(!quest_updates)
  4359. quest_updates = new vector<Quest*>();
  4360. quest_updates->push_back(itr->second);
  4361. }
  4362. }
  4363. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4364. return quest_updates;
  4365. }
  4366. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4367. bool reqMet = false;
  4368. map<int32, Quest*>::iterator itr;
  4369. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4370. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4371. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4372. reqMet = true;
  4373. break;
  4374. }
  4375. }
  4376. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4377. return reqMet;
  4378. }
  4379. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4380. vector<Quest*>* quest_updates = 0;
  4381. map<int32, Quest*>::iterator itr;
  4382. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4383. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4384. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4385. if(!quest_updates)
  4386. quest_updates = new vector<Quest*>();
  4387. quest_updates->push_back(itr->second);
  4388. }
  4389. }
  4390. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4391. return quest_updates;
  4392. }
  4393. int16 Player::GetTaskGroupStep(int32 quest_id){
  4394. Quest* quest = 0;
  4395. int16 step = 0;
  4396. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4397. if(player_quests.count(quest_id) > 0){
  4398. quest = player_quests[quest_id];
  4399. step = quest->GetTaskGroupStep();
  4400. }
  4401. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4402. return step;
  4403. }
  4404. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4405. bool ret = false;
  4406. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4407. if(player_quests.count(quest_id) > 0){
  4408. Quest* quest = player_quests[quest_id];
  4409. if ( quest != NULL )
  4410. ret = quest->GetQuestStepCompleted(step_id);
  4411. }
  4412. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4413. return ret;
  4414. }
  4415. int16 Player::GetQuestStep(int32 quest_id){
  4416. Quest* quest = 0;
  4417. int16 step = 0;
  4418. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4419. if(player_quests.count(quest_id) > 0){
  4420. quest = player_quests[quest_id];
  4421. step = quest->GetQuestStep();
  4422. }
  4423. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4424. return step;
  4425. }
  4426. map<int32, Quest*>* Player::GetPlayerQuests(){
  4427. return &player_quests;
  4428. }
  4429. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4430. return &completed_quests;
  4431. }
  4432. Quest* Player::GetAnyQuest(int32 quest_id) {
  4433. if(completed_quests.count(quest_id) > 0)
  4434. return completed_quests[quest_id];
  4435. if(player_quests.count(quest_id) > 0)
  4436. return player_quests[quest_id];
  4437. return 0;
  4438. }
  4439. Quest* Player::GetCompletedQuest(int32 quest_id){
  4440. if(completed_quests.count(quest_id) > 0)
  4441. return completed_quests[quest_id];
  4442. return 0;
  4443. }
  4444. Quest* Player::GetQuest(int32 quest_id){
  4445. if(player_quests.count(quest_id) > 0)
  4446. return player_quests[quest_id];
  4447. return 0;
  4448. }
  4449. void Player::AddCompletedQuest(Quest* quest){
  4450. completed_quests[quest->GetQuestID()] = quest;
  4451. quest->SetSaveNeeded(true);
  4452. quest->SetTurnedIn(true);
  4453. if(quest->GetCompletedDescription())
  4454. quest->SetDescription(string(quest->GetCompletedDescription()));
  4455. quest->SetUpdateRequired(true);
  4456. }
  4457. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4458. if(current_quest_flagged.count(spawn) > 0){
  4459. current_quest_flagged.erase(spawn);
  4460. return true;
  4461. }
  4462. return false;
  4463. }
  4464. bool Player::CheckQuestRequired(Spawn* spawn){
  4465. if(spawn)
  4466. return spawn->MeetsSpawnAccessRequirements(this);
  4467. return false;
  4468. }
  4469. int8 Player::CheckQuestFlag(Spawn* spawn){
  4470. int8 ret = 0;
  4471. if (!spawn) {
  4472. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4473. return ret;
  4474. }
  4475. if(spawn->HasProvidedQuests()){
  4476. vector<int32>* quests = spawn->GetProvidedQuests();
  4477. Quest* quest = 0;
  4478. for(int32 i=0;i<quests->size();i++){
  4479. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4480. if(player_quests.count(quests->at(i)) > 0){
  4481. if(player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4482. ret = 2;
  4483. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4484. break;
  4485. }
  4486. }
  4487. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4488. if (CanReceiveQuest(quests->at(i))){
  4489. master_quest_list.LockQuests();
  4490. quest = master_quest_list.GetQuest(quests->at(i), false);
  4491. master_quest_list.UnlockQuests();
  4492. if(quest){
  4493. int8 color = quest->GetFeatherColor();
  4494. // purple
  4495. if (color == 1)
  4496. ret = 16;
  4497. // green
  4498. else if (color == 2)
  4499. ret = 32;
  4500. // blue
  4501. else if (color == 3)
  4502. ret = 64;
  4503. // normal
  4504. else
  4505. ret = 1;
  4506. break;
  4507. }
  4508. }
  4509. }
  4510. }
  4511. map<int32, Quest*>::iterator itr;
  4512. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4513. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4514. if(itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4515. ret = 2;
  4516. }
  4517. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4518. if(ret > 0)
  4519. current_quest_flagged[spawn] = true;
  4520. return ret;
  4521. }
  4522. bool Player::CanReceiveQuest(int32 quest_id){
  4523. bool passed = true;
  4524. int32 x;
  4525. master_quest_list.LockQuests();
  4526. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4527. master_quest_list.UnlockQuests();
  4528. if (!quest)
  4529. passed = false;
  4530. //check if quest is already completed, and not repeatable
  4531. else if (GetCompletedQuest(quest_id) && !quest->IsRepeatable())
  4532. passed = false;
  4533. //check if the player already has this quest
  4534. else if (player_quests.count(quest_id) > 0)
  4535. passed = false;
  4536. //Check Prereq Adv Levels
  4537. else if (quest->GetPrereqLevel() > GetLevel())
  4538. passed = false;
  4539. else if (quest->GetPrereqMaxLevel() > 0){
  4540. if (GetLevel() > quest->GetPrereqMaxLevel())
  4541. passed = false;
  4542. }
  4543. //Check Prereq TS Levels
  4544. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4545. passed = false;
  4546. else if (quest->GetPrereqMaxTSLevel() > 0){
  4547. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4548. passed = false;
  4549. }
  4550. // Check quest pre req
  4551. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4552. if(passed && prereq_quests && prereq_quests->size() > 0){
  4553. for(int32 x=0;x<prereq_quests->size();x++){
  4554. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4555. passed = false;
  4556. break;
  4557. }
  4558. }
  4559. }
  4560. //Check Prereq Classes
  4561. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4562. if(passed && prereq_classes && prereq_classes->size() > 0){
  4563. for(int32 x=0;x<prereq_classes->size();x++){
  4564. if(prereq_classes->at(x) == GetAdventureClass()){
  4565. passed = true;
  4566. break;
  4567. }
  4568. else
  4569. passed = false;
  4570. }
  4571. }
  4572. //Check Prereq TS Classes
  4573. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4574. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4575. for( x=0;x<prereq_tsclasses->size();x++){
  4576. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4577. passed = true;
  4578. break;
  4579. }
  4580. else
  4581. passed = false;
  4582. }
  4583. }
  4584. // Check model prereq
  4585. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4586. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4587. for(x=0;x<prereq_model_types->size();x++){
  4588. if(prereq_model_types->at(x) == GetModelType()){
  4589. passed = true;
  4590. break;
  4591. }
  4592. else
  4593. passed = false;
  4594. }
  4595. }
  4596. // Check faction pre req
  4597. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4598. if(passed && prereq_factions && prereq_factions->size() > 0){
  4599. sint32 val = 0;
  4600. for(x=0;x<prereq_factions->size();x++){
  4601. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4602. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4603. passed = true;
  4604. break;
  4605. }
  4606. else
  4607. passed = false;
  4608. }
  4609. }
  4610. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4611. // Check race pre req
  4612. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4613. if(passed && prereq_races && prereq_races->size() > 0){
  4614. for(x=0;x<prereq_races->size();x++){
  4615. if(prereq_races->at(x) == GetRace()){
  4616. passed = true;
  4617. break;
  4618. }
  4619. else
  4620. passed = false;
  4621. }
  4622. }
  4623. return passed;
  4624. }
  4625. bool Player::ShouldSendSpawn(Spawn* spawn){
  4626. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4627. return false;
  4628. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4629. return true;
  4630. return false;
  4631. }
  4632. int8 Player::GetArrowColor(int8 spawn_level){
  4633. int8 color = 0;
  4634. sint16 diff = spawn_level - GetLevel();
  4635. if(GetLevel() < 10)
  4636. diff *= 3;
  4637. else if(GetLevel() <= 20)
  4638. diff *= 2;
  4639. if(diff >= 9)
  4640. color = ARROW_COLOR_RED;
  4641. else if(diff >= 5)
  4642. color = ARROW_COLOR_ORANGE;
  4643. else if(diff >= 1)
  4644. color = ARROW_COLOR_YELLOW;
  4645. else if(diff == 0)
  4646. color = ARROW_COLOR_WHITE;
  4647. else if(diff <= -11)
  4648. color = ARROW_COLOR_GRAY;
  4649. else if(diff <= -6)
  4650. color = ARROW_COLOR_GREEN;
  4651. else //if(diff < 0)
  4652. color = ARROW_COLOR_BLUE;
  4653. return color;
  4654. }
  4655. int8 Player::GetTSArrowColor(int8 level){
  4656. int8 color = 0;
  4657. sint16 diff = level - GetTSLevel();
  4658. if(GetLevel() < 10)
  4659. diff *= 3;
  4660. else if(GetLevel() <= 20)
  4661. diff *= 2;
  4662. if(diff >= 9)
  4663. color = ARROW_COLOR_RED;
  4664. else if(diff >= 5)
  4665. color = ARROW_COLOR_ORANGE;
  4666. else if(diff >= 1)
  4667. color = ARROW_COLOR_YELLOW;
  4668. else if(diff == 0)
  4669. color = ARROW_COLOR_WHITE;
  4670. else if(diff <= -11)
  4671. color = ARROW_COLOR_GRAY;
  4672. else if(diff <= -6)
  4673. color = ARROW_COLOR_GREEN;
  4674. else //if(diff < 0)
  4675. color = ARROW_COLOR_BLUE;
  4676. return color;
  4677. }
  4678. void Player::AddCoins(int64 val){
  4679. int32 tmp = 0;
  4680. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4681. if(val >= 1000000){
  4682. tmp = val / 1000000;
  4683. val -= tmp*1000000;
  4684. GetInfoStruct()->add_coin_plat(tmp);
  4685. }
  4686. if(val >= 10000){
  4687. tmp = val / 10000;
  4688. val -= tmp*10000;
  4689. GetInfoStruct()->add_coin_gold(tmp);
  4690. }
  4691. if(val >= 100){
  4692. tmp = val / 100;
  4693. val -= tmp*100;
  4694. GetInfoStruct()->add_coin_silver(tmp);
  4695. }
  4696. GetInfoStruct()->add_coin_copper(val);
  4697. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4698. if(new_copper_value >= 100){
  4699. tmp = new_copper_value/100;
  4700. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4701. GetInfoStruct()->add_coin_silver(tmp);
  4702. }
  4703. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4704. if(new_silver_value >= 100){
  4705. tmp = new_silver_value/100;
  4706. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4707. GetInfoStruct()->add_coin_gold(tmp);
  4708. }
  4709. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4710. if(new_gold_value >= 100){
  4711. tmp = new_gold_value/100;
  4712. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4713. GetInfoStruct()->add_coin_plat(tmp);
  4714. }
  4715. charsheet_changed = true;
  4716. }
  4717. bool Player::RemoveCoins(int64 val){
  4718. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4719. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4720. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4721. total_coins += GetInfoStruct()->get_coin_copper();
  4722. if(total_coins >= val){
  4723. total_coins -= val;
  4724. GetInfoStruct()->set_coin_plat(0);
  4725. GetInfoStruct()->set_coin_gold(0);
  4726. GetInfoStruct()->set_coin_silver(0);
  4727. GetInfoStruct()->set_coin_copper(0);
  4728. AddCoins(total_coins);
  4729. return true;
  4730. }
  4731. return false;
  4732. }
  4733. bool Player::HasCoins(int64 val) {
  4734. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4735. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4736. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4737. total_coins += GetInfoStruct()->get_coin_copper();
  4738. if(total_coins >= val)
  4739. return true;
  4740. return false;
  4741. }
  4742. bool Player::HasPendingLootItems(int32 id){
  4743. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4744. }
  4745. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4746. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4747. }
  4748. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4749. vector<Item*>* ret = 0;
  4750. if(pending_loot_items.count(id) > 0){
  4751. ret = new vector<Item*>();
  4752. map<int32, bool>::iterator itr;
  4753. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4754. if(master_item_list.GetItem(itr->first))
  4755. ret->push_back(master_item_list.GetItem(itr->first));
  4756. }
  4757. }
  4758. return ret;
  4759. }
  4760. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4761. if(pending_loot_items.count(id) > 0){
  4762. pending_loot_items[id].erase(item_id);
  4763. if(pending_loot_items[id].size() == 0)
  4764. pending_loot_items.erase(id);
  4765. }
  4766. }
  4767. void Player::RemovePendingLootItems(int32 id){
  4768. if(pending_loot_items.count(id) > 0)
  4769. pending_loot_items.erase(id);
  4770. }
  4771. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4772. if(items){
  4773. Item* item = 0;
  4774. for(int32 i=0;i<items->size();i++){
  4775. item = items->at(i);
  4776. if(item)
  4777. pending_loot_items[id][item->details.item_id] = true;
  4778. }
  4779. }
  4780. }
  4781. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4782. if (statistics.count(stat_id) == 0) {
  4783. Statistic* stat = new Statistic;
  4784. stat->stat_id = stat_id;
  4785. stat->stat_value = stat_value;
  4786. stat->stat_date = stat_date;
  4787. stat->save_needed = false;
  4788. statistics[stat_id] = stat;
  4789. }
  4790. }
  4791. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4792. if (statistics.count(stat_id) == 0)
  4793. AddPlayerStatistic(stat_id, 0, 0);
  4794. Statistic* stat = statistics[stat_id];
  4795. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4796. stat->stat_date = Timer::GetUnixTimeStamp();
  4797. stat->save_needed = true;
  4798. }
  4799. void Player::WritePlayerStatistics() {
  4800. map<int32, Statistic*>::iterator stat_itr;
  4801. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4802. Statistic* stat = stat_itr->second;
  4803. if (stat->save_needed) {
  4804. stat->save_needed = false;
  4805. database.WritePlayerStatistic(this, stat);
  4806. }
  4807. }
  4808. }
  4809. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4810. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4811. return statistics[stat_id]->stat_value;
  4812. return 0;
  4813. }
  4814. void Player::RemovePlayerStatistics() {
  4815. map<int32, Statistic*>::iterator stat_itr;
  4816. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4817. safe_delete(stat_itr->second);
  4818. statistics.clear();
  4819. }
  4820. void Player::SetGroup(PlayerGroup* new_group){
  4821. group = new_group;
  4822. }
  4823. /*PlayerGroup* Player::GetGroup(){
  4824. return group;
  4825. }*/
  4826. bool Player::IsGroupMember(Entity* player) {
  4827. bool ret = false;
  4828. if (GetGroupMemberInfo() && player) {
  4829. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4830. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4831. /*deque<GroupMemberInfo*>::iterator itr;
  4832. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4833. for (itr = members->begin(); itr != members->end(); itr++) {
  4834. GroupMemberInfo* gmi = *itr;
  4835. if (gmi->client && gmi->client->GetPlayer() == player) {
  4836. ret = true;
  4837. break;
  4838. }
  4839. }
  4840. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4841. }
  4842. return ret;
  4843. }
  4844. void Player::SetGroupInformation(PacketStruct* packet){
  4845. int8 det_count = 0;
  4846. Entity* member = 0;
  4847. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4848. if (GetGroupMemberInfo()) {
  4849. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4850. if (group)
  4851. {
  4852. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4853. deque<GroupMemberInfo*>* members = group->GetMembers();
  4854. deque<GroupMemberInfo*>::iterator itr;
  4855. GroupMemberInfo* info = 0;
  4856. int x = 0;
  4857. for (itr = members->begin(); itr != members->end(); itr++) {
  4858. info = *itr;
  4859. if (info == GetGroupMemberInfo()) {
  4860. if (info->leader)
  4861. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4862. continue;
  4863. }
  4864. else {
  4865. if (info->leader)
  4866. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  4867. }
  4868. member = info->member;
  4869. if (member && member->GetZone() == GetZone()) {
  4870. packet->setSubstructDataByName("group_members", "unknown3", 1, x);
  4871. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  4872. if (member->HasPet()) {
  4873. if (member->GetPet())
  4874. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  4875. else
  4876. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  4877. }
  4878. else
  4879. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4880. //Send detriment counts as 255 if all dets of that type are incurable
  4881. det_count = member->GetTraumaCount();
  4882. if (det_count > 0) {
  4883. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  4884. det_count = 255;
  4885. }
  4886. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  4887. det_count = member->GetArcaneCount();
  4888. if (det_count > 0) {
  4889. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  4890. det_count = 255;
  4891. }
  4892. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  4893. det_count = member->GetNoxiousCount();
  4894. if (det_count > 0) {
  4895. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  4896. det_count = 255;
  4897. }
  4898. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  4899. det_count = member->GetElementalCount();
  4900. if (det_count > 0) {
  4901. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  4902. det_count = 255;
  4903. }
  4904. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  4905. det_count = member->GetCurseCount();
  4906. if (det_count > 0) {
  4907. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  4908. det_count = 255;
  4909. }
  4910. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  4911. }
  4912. else {
  4913. packet->setSubstructDataByName("group_members", "unknown3", 2, x);
  4914. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  4915. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  4916. }
  4917. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  4918. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  4919. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  4920. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  4921. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  4922. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  4923. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  4924. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  4925. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  4926. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  4927. x++;
  4928. }
  4929. }
  4930. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  4931. }
  4932. //packet->PrintPacket();
  4933. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  4934. }
  4935. PlayerItemList* Player::GetPlayerItemList(){
  4936. return &item_list;
  4937. }
  4938. void Player::ResetSavedSpawns(){
  4939. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  4940. ClearRemovalTimers();
  4941. spawn_packet_sent.clear();
  4942. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4943. info_mutex.writelock(__FUNCTION__, __LINE__);
  4944. spawn_info_packet_list.clear();
  4945. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4946. vis_mutex.writelock(__FUNCTION__, __LINE__);
  4947. spawn_vis_packet_list.clear();
  4948. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4949. pos_mutex.writelock(__FUNCTION__, __LINE__);
  4950. spawn_pos_packet_list.clear();
  4951. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4952. index_mutex.writelock(__FUNCTION__, __LINE__);
  4953. player_spawn_reverse_id_map.clear();
  4954. player_spawn_id_map.clear();
  4955. player_spawn_id_map[1] = this;
  4956. player_spawn_reverse_id_map[this] = 1;
  4957. spawn_index = 1;
  4958. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  4959. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  4960. player_spawn_quests_required.clear();
  4961. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  4962. if(info)
  4963. info->RemoveOldPackets();
  4964. safe_delete_array(movement_packet);
  4965. safe_delete_array(old_movement_packet);
  4966. }
  4967. void Player::SetReturningFromLD(bool val){
  4968. if(val && val != returning_from_ld)
  4969. {
  4970. if(GetPlayerItemList())
  4971. GetPlayerItemList()->ResetPackets();
  4972. GetEquipmentList()->ResetPackets();
  4973. GetAppearanceEquipmentList()->ResetPackets();
  4974. skill_list.ResetPackets();
  4975. safe_delete_array(spell_orig_packet);
  4976. safe_delete_array(spell_xor_packet);
  4977. spell_orig_packet=0;
  4978. spell_xor_packet=0;
  4979. spell_count = 0;
  4980. reset_character_flag(CF_IS_SITTING);
  4981. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  4982. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  4983. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  4984. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  4985. SetTempVisualState(0);
  4986. safe_delete_array(spawn_tmp_info_xor_packet);
  4987. safe_delete_array(spawn_tmp_vis_xor_packet);
  4988. safe_delete_array(spawn_tmp_pos_xor_packet);
  4989. spawn_tmp_info_xor_packet = 0;
  4990. spawn_tmp_vis_xor_packet = 0;
  4991. spawn_tmp_pos_xor_packet = 0;
  4992. pos_xor_size = 0;
  4993. info_xor_size = 0;
  4994. vis_xor_size = 0;
  4995. index_mutex.writelock(__FUNCTION__, __LINE__);
  4996. player_spawn_id_map[1] = this;
  4997. player_spawn_reverse_id_map[this] = 1;
  4998. spawn_index = 1;
  4999. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5000. }
  5001. returning_from_ld = val;
  5002. }
  5003. bool Player::IsReturningFromLD(){
  5004. return returning_from_ld;
  5005. }
  5006. void Player::AddFriend(const char* name, bool save){
  5007. if(name){
  5008. if(save)
  5009. friend_list[name] = 1;
  5010. else
  5011. friend_list[name] = 0;
  5012. }
  5013. }
  5014. bool Player::IsFriend(const char* name){
  5015. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  5016. return true;
  5017. return false;
  5018. }
  5019. void Player::RemoveFriend(const char* name){
  5020. if(friend_list.count(name) > 0)
  5021. friend_list[name] = 2;
  5022. }
  5023. map<string, int8>* Player::GetFriends(){
  5024. return &friend_list;
  5025. }
  5026. void Player::AddIgnore(const char* name, bool save){
  5027. if(name){
  5028. if(save)
  5029. ignore_list[name] = 1;
  5030. else
  5031. ignore_list[name] = 0;
  5032. }
  5033. }
  5034. bool Player::IsIgnored(const char* name){
  5035. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  5036. return true;
  5037. return false;
  5038. }
  5039. void Player::RemoveIgnore(const char* name){
  5040. if(name && ignore_list.count(name) > 0)
  5041. ignore_list[name] = 2;
  5042. }
  5043. map<string, int8>* Player::GetIgnoredPlayers(){
  5044. return &ignore_list;
  5045. }
  5046. bool Player::CheckLevelStatus(int16 new_level) {
  5047. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  5048. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  5049. if ( (LevelCap < new_level) && (LevelCapOverrideStatus > GetZone()->GetClientBySpawn(this)->GetAdminStatus()) )
  5050. return false;
  5051. return true;
  5052. }
  5053. Skill* Player::GetSkillByName(const char* name, bool check_update){
  5054. Skill* ret = skill_list.GetSkillByName(name);
  5055. if(check_update)
  5056. {
  5057. if(skill_list.CheckSkillIncrease(ret))
  5058. CalculateBonuses();
  5059. }
  5060. return ret;
  5061. }
  5062. Skill* Player::GetSkillByID(int32 id, bool check_update){
  5063. Skill* ret = skill_list.GetSkill(id);
  5064. if(check_update)
  5065. {
  5066. if(skill_list.CheckSkillIncrease(ret))
  5067. CalculateBonuses();
  5068. }
  5069. return ret;
  5070. }
  5071. void Player::SetRangeAttack(bool val){
  5072. range_attack = val;
  5073. }
  5074. bool Player::GetRangeAttack(){
  5075. return range_attack;
  5076. }
  5077. bool Player::AddMail(Mail* mail) {
  5078. bool ret = false;
  5079. if (mail) {
  5080. mail_list.Put(mail->mail_id, mail);
  5081. ret = true;
  5082. }
  5083. return ret;
  5084. }
  5085. MutexMap<int32, Mail*>* Player::GetMail() {
  5086. return &mail_list;
  5087. }
  5088. Mail* Player::GetMail(int32 mail_id) {
  5089. Mail* mail = 0;
  5090. if (mail_list.count(mail_id) > 0)
  5091. mail = mail_list.Get(mail_id);
  5092. return mail;
  5093. }
  5094. void Player::DeleteMail(bool from_database) {
  5095. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  5096. while (itr.Next())
  5097. DeleteMail(itr->first, from_database);
  5098. mail_list.clear();
  5099. }
  5100. void Player::DeleteMail(int32 mail_id, bool from_database) {
  5101. if (mail_list.count(mail_id) > 0) {
  5102. if (from_database)
  5103. database.DeletePlayerMail(mail_list.Get(mail_id));
  5104. mail_list.erase(mail_id);
  5105. }
  5106. }
  5107. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  5108. //if ( GetGroup() == NULL )
  5109. return NULL;
  5110. /*GroupMemberInfo* info = 0;
  5111. for(int32 i=0;i<GetGroup()->members.size(); i++){
  5112. info = GetGroup()->members[i];
  5113. if(info == group_member_info)
  5114. continue;
  5115. // if the client exists, they are attached to a player,
  5116. // the player is currently in an instance, which has the same zone id (for that instance type)
  5117. if ( info->client != NULL && info->client->GetPlayer() != NULL &&
  5118. info->client->GetPlayer()->GetZone()->GetInstanceID() > 0 &&
  5119. info->client->GetPlayer()->GetZone()->GetZoneID() == zone_id )
  5120. {
  5121. return info->client->GetPlayer()->GetZone();
  5122. }
  5123. }
  5124. // no member is in an instance with this zone id
  5125. return NULL;*/
  5126. }
  5127. /* CharacterInstances */
  5128. CharacterInstances::CharacterInstances() {
  5129. m_instanceList.SetName("Mutex::m_instanceList");
  5130. }
  5131. CharacterInstances::~CharacterInstances() {
  5132. RemoveInstances();
  5133. }
  5134. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  5135. InstanceData data;
  5136. data.db_id = db_id;
  5137. data.instance_id = instance_id;
  5138. data.zone_id = zone_id;
  5139. data.zone_instance_type = zone_instancetype;
  5140. data.zone_name = zone_name;
  5141. data.last_success_timestamp = last_success_timestamp;
  5142. data.last_failure_timestamp = last_failure_timestamp;
  5143. data.success_lockout_time = success_lockout_time;
  5144. data.failure_lockout_time = failure_lockout_time;
  5145. instanceList.push_back(data);
  5146. }
  5147. void CharacterInstances::RemoveInstances() {
  5148. instanceList.clear();
  5149. }
  5150. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  5151. vector<InstanceData>::iterator itr;
  5152. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5153. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5154. InstanceData* data = &(*itr);
  5155. if (data->zone_id == zone_id) {
  5156. instanceList.erase(itr);
  5157. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5158. return true;
  5159. }
  5160. }
  5161. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5162. return false;
  5163. }
  5164. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  5165. vector<InstanceData>::iterator itr;
  5166. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5167. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5168. InstanceData* data = &(*itr);
  5169. if (data->instance_id == instance_id) {
  5170. instanceList.erase(itr);
  5171. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5172. return true;
  5173. }
  5174. }
  5175. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5176. return false;
  5177. }
  5178. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  5179. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5180. for(int32 i = 0; i < instanceList.size(); i++) {
  5181. InstanceData* data = &instanceList.at(i);
  5182. if (data->zone_id == zone_id) {
  5183. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5184. return data;
  5185. }
  5186. }
  5187. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5188. return 0;
  5189. }
  5190. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  5191. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5192. for(int32 i = 0; i < instanceList.size(); i++) {
  5193. InstanceData* data = &instanceList.at(i);
  5194. if (data->db_id == db_id) {
  5195. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5196. return data;
  5197. }
  5198. }
  5199. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5200. return 0;
  5201. }
  5202. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5203. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5204. for(int32 i = 0; i < instanceList.size(); i++) {
  5205. InstanceData* data = &instanceList.at(i);
  5206. if (data->instance_id == instance_id) {
  5207. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5208. return data;
  5209. }
  5210. }
  5211. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5212. return 0;
  5213. }
  5214. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5215. vector<InstanceData> ret;
  5216. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5217. for (int32 i = 0; i < instanceList.size(); i++) {
  5218. InstanceData* data = &instanceList.at(i);
  5219. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5220. ret.push_back(*data);
  5221. }
  5222. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5223. return ret;
  5224. }
  5225. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5226. vector<InstanceData> ret;
  5227. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5228. for (int32 i = 0; i < instanceList.size(); i++) {
  5229. InstanceData* data = &instanceList.at(i);
  5230. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5231. ret.push_back(*data);
  5232. }
  5233. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5234. return ret;
  5235. }
  5236. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5237. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5238. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5239. // delete instance from `instances` if no more characters assigned to it
  5240. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5241. for (int32 i = 0; i < instanceList.size(); i++) {
  5242. InstanceData* data = &instanceList.at(i);
  5243. // Check to see if we have a valid instance and if it is persistant
  5244. if (data->instance_id > 0) {
  5245. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5246. // Check max duration (last success + success time)
  5247. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5248. // Max duration has passed, instance has expired lets remove the player from it,
  5249. // this will also delete the instace if all players have been removed from it
  5250. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5251. data->instance_id = 0;
  5252. }
  5253. }
  5254. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5255. // Need to check lockout instance ids to ensure they are still valid.
  5256. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5257. data->instance_id = 0;
  5258. }
  5259. }
  5260. }
  5261. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5262. /*for(int32 i=0;i<instanceList->size();i++)
  5263. {
  5264. bool valuesUpdated = false;
  5265. InstanceData data = instanceList->at(i);
  5266. if ( data.grant_reenter_time_left > 0 )
  5267. {
  5268. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5269. data.grant_reenter_time_left = 0;
  5270. else
  5271. data.grant_reenter_time_left -= msDiff;
  5272. valuesUpdated = true;
  5273. }
  5274. if ( data.grant_reset_time_left > 0 )
  5275. {
  5276. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5277. data.grant_reset_time_left = 0;
  5278. else
  5279. data.grant_reset_time_left -= msDiff;
  5280. valuesUpdated = true;
  5281. }
  5282. if ( data.lockout_time > 0 )
  5283. {
  5284. if ( ( data.lockout_time - msDiff ) < 1 )
  5285. {
  5286. data.lockout_time = 0;
  5287. // this means that their timer ran out and we need to clear it from db and player
  5288. RemoveInstanceByInstanceID(data.instance_id);
  5289. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5290. }
  5291. else
  5292. data.lockout_time -= msDiff;
  5293. valuesUpdated = true;
  5294. }
  5295. if ( valuesUpdated )
  5296. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5297. }*/
  5298. }
  5299. int32 CharacterInstances::GetInstanceCount() {
  5300. return instanceList.size();
  5301. }
  5302. void Player::SetPlayerAdventureClass(int8 new_class){
  5303. SetAdventureClass(new_class);
  5304. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5305. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5306. GetInfoStruct()->set_class3(new_class);
  5307. charsheet_changed = true;
  5308. if(GetZone())
  5309. GetZone()->TriggerCharSheetTimer();
  5310. }
  5311. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5312. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5313. }
  5314. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5315. return GetSkills()->GetSkillBonus(spell_id);
  5316. }
  5317. void Player::RemoveSkillBonus(int32 spell_id) {
  5318. GetSkills()->RemoveSkillBonus(spell_id);
  5319. }
  5320. bool Player::HasFreeBankSlot() {
  5321. return item_list.HasFreeBankSlot();
  5322. }
  5323. int8 Player::FindFreeBankSlot() {
  5324. return item_list.FindFreeBankSlot();
  5325. }
  5326. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5327. Title* new_title = new Title;
  5328. new_title->SetID(title_id);
  5329. new_title->SetName(name);
  5330. new_title->SetPrefix(prefix);
  5331. new_title->SetSaveNeeded(save_needed);
  5332. player_titles_list.Add(new_title);
  5333. }
  5334. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5335. }
  5336. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5337. // Check to see if the player already has the language
  5338. if (HasLanguage(id))
  5339. return;
  5340. // Doesn't already have the language so add it
  5341. Language* new_language = new Language;
  5342. new_language->SetID(id);
  5343. new_language->SetName(name);
  5344. player_languages_list.Add(new_language);
  5345. if (save_needed)
  5346. database.SaveCharacterLang(GetCharacterID(), id);
  5347. }
  5348. bool Player::HasLanguage(int32 id){
  5349. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5350. list<Language*>::iterator itr;
  5351. Language* language = 0;
  5352. bool ret = false;
  5353. for(itr = languages->begin(); itr != languages->end(); itr++){
  5354. language = *itr;
  5355. if(language->GetID() == id){
  5356. ret = true;
  5357. break;
  5358. }
  5359. }
  5360. return ret;
  5361. }
  5362. bool Player::HasLanguage(const char* name){
  5363. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5364. list<Language*>::iterator itr;
  5365. Language* language = 0;
  5366. bool ret = false;
  5367. for(itr = languages->begin(); itr != languages->end(); itr++){
  5368. language = *itr;
  5369. if(!strncmp(language->GetName(), name, strlen(name))){
  5370. ret = true;
  5371. break;
  5372. }
  5373. }
  5374. return ret;
  5375. }
  5376. void Player::AddPassiveSpell(int32 id, int8 tier)
  5377. {
  5378. // Add the spell to the list of passives this player currently has
  5379. // list is used for quickly going over only the passive spells the
  5380. // player has instead of going through all their spells.
  5381. passive_spells.push_back(id);
  5382. Client* client = GetZone()->GetClientBySpawn(this);
  5383. // Don not apply passives if the client is null, zoning, or reviving
  5384. if (client == NULL || client->IsZoning() || IsResurrecting())
  5385. return;
  5386. Spell* spell = 0;
  5387. spell = master_spell_list.GetSpell(id, tier);
  5388. if (spell) {
  5389. SpellProcess* spellProcess = 0;
  5390. // Get the current zones spell process
  5391. spellProcess = GetZone()->GetSpellProcess();
  5392. // Cast the spell, CastPassives() bypasses the spell queue
  5393. spellProcess->CastPassives(spell, this);
  5394. }
  5395. }
  5396. void Player::ApplyPassiveSpells()
  5397. {
  5398. Spell* spell = 0;
  5399. SpellBookEntry* spell2 = 0;
  5400. vector<int32>::iterator itr;
  5401. SpellProcess* spellProcess = 0;
  5402. spellProcess = GetZone()->GetSpellProcess();
  5403. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5404. {
  5405. spell2 = GetSpellBookSpell((*itr));
  5406. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5407. if (spell) {
  5408. spellProcess->CastPassives(spell, this);
  5409. }
  5410. }
  5411. }
  5412. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5413. {
  5414. Spell* spell = 0;
  5415. spell = master_spell_list.GetSpell(id, tier);
  5416. if (spell) {
  5417. SpellProcess* spellProcess = 0;
  5418. spellProcess = GetZone()->GetSpellProcess();
  5419. spellProcess->CastPassives(spell, this, true);
  5420. if (remove_from_list) {
  5421. vector<int32>::iterator remove;
  5422. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5423. if (remove != passive_spells.end())
  5424. passive_spells.erase(remove);
  5425. }
  5426. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5427. }
  5428. }
  5429. void Player::RemoveAllPassives()
  5430. {
  5431. vector<int32>::iterator itr;
  5432. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5433. RemoveSpellBookEntry((*itr), false);
  5434. passive_spells.clear();
  5435. }
  5436. void Player::ResetPetInfo() {
  5437. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5438. GetInfoStruct()->set_pet_name(std::string("No Pet"));
  5439. GetInfoStruct()->set_pet_movement(0);
  5440. GetInfoStruct()->set_pet_behavior(0);
  5441. GetInfoStruct()->set_pet_health_pct(0.0f);
  5442. GetInfoStruct()->set_pet_power_pct(0.0f);
  5443. // Make sure the values get sent to the client
  5444. SetCharSheetChanged(true);
  5445. }
  5446. bool Player::HasRecipeBook(int32 recipe_id){
  5447. return recipebook_list.HasRecipeBook(recipe_id);
  5448. }
  5449. bool Player::DiscoveredLocation(int32 locationID) {
  5450. bool ret = false;
  5451. // No discovery type entry then return false
  5452. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5453. return false;
  5454. // Is a discovery type entry but not a location subtype return false
  5455. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5456. return false;
  5457. vector<HistoryData*>::iterator itr;
  5458. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5459. if ((*itr)->Value == locationID) {
  5460. ret = true;
  5461. break;
  5462. }
  5463. }
  5464. return ret;
  5465. }
  5466. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5467. switch (type) {
  5468. case HISTORY_TYPE_NONE:
  5469. HandleHistoryNone(subtype, value, value2);
  5470. break;
  5471. case HISTORY_TYPE_DEATH:
  5472. HandleHistoryDeath(subtype, value, value2);
  5473. break;
  5474. case HISTORY_TYPE_DISCOVERY:
  5475. HandleHistoryDiscovery(subtype, value, value2);
  5476. break;
  5477. case HISTORY_TYPE_XP:
  5478. HandleHistoryXP(subtype, value, value2);
  5479. break;
  5480. default:
  5481. // Not a valid history event so return out before trying to save into the db
  5482. return;
  5483. }
  5484. }
  5485. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5486. }
  5487. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5488. }
  5489. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5490. switch (subtype) {
  5491. case HISTORY_SUBTYPE_NONE:
  5492. break;
  5493. case HISTORY_SUBTYPE_ADVENTURE:
  5494. break;
  5495. case HISTORY_SUBTYPE_TRADESKILL:
  5496. break;
  5497. case HISTORY_SUBTYPE_QUEST:
  5498. break;
  5499. case HISTORY_SUBTYPE_AA:
  5500. break;
  5501. case HISTORY_SUBTYPE_ITEM:
  5502. break;
  5503. case HISTORY_SUBTYPE_LOCATION: {
  5504. HistoryData* hd = new HistoryData;
  5505. hd->Value = value;
  5506. hd->Value2 = value2;
  5507. hd->EventDate = Timer::GetUnixTimeStamp();
  5508. strcpy(hd->Location, GetZone()->GetZoneName());
  5509. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5510. break;
  5511. }
  5512. default:
  5513. // Invalid subtype, default to NONE
  5514. break;
  5515. }
  5516. }
  5517. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5518. switch (subtype) {
  5519. case HISTORY_SUBTYPE_NONE:
  5520. break;
  5521. case HISTORY_SUBTYPE_ADVENTURE: {
  5522. HistoryData* hd = new HistoryData;
  5523. hd->Value = value;
  5524. hd->Value2 = value2;
  5525. hd->EventDate = Timer::GetUnixTimeStamp();
  5526. strcpy(hd->Location, GetZone()->GetZoneName());
  5527. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5528. }
  5529. break;
  5530. case HISTORY_SUBTYPE_TRADESKILL:
  5531. break;
  5532. case HISTORY_SUBTYPE_QUEST:
  5533. break;
  5534. case HISTORY_SUBTYPE_AA:
  5535. break;
  5536. case HISTORY_SUBTYPE_ITEM:
  5537. break;
  5538. case HISTORY_SUBTYPE_LOCATION:
  5539. break;
  5540. default:
  5541. // Invalid subtype, default to NONE
  5542. break;
  5543. }
  5544. }
  5545. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5546. m_characterHistory[type][subtype].push_back(hd);
  5547. }
  5548. void Player::SaveHistory() {
  5549. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5550. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5551. map<int8, vector<HistoryData*> >::iterator itr2;
  5552. vector<HistoryData*>::iterator itr3;
  5553. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5554. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5555. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5556. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5557. }
  5558. }
  5559. }
  5560. }
  5561. void Player::InitXPTable() {
  5562. m_levelXPReq[2] = 600;
  5563. m_levelXPReq[3] = 800;
  5564. m_levelXPReq[4] = 1000;
  5565. m_levelXPReq[5] = 1400;
  5566. m_levelXPReq[6] = 1800;
  5567. m_levelXPReq[7] = 2200;
  5568. m_levelXPReq[8] = 2600;
  5569. m_levelXPReq[9] = 3000;
  5570. m_levelXPReq[10] = 3400;
  5571. m_levelXPReq[11] = 3800;
  5572. m_levelXPReq[12] = 4200;
  5573. m_levelXPReq[13] = 4600;
  5574. m_levelXPReq[14] = 5000;
  5575. m_levelXPReq[15] = 5500;
  5576. m_levelXPReq[16] = 6000;
  5577. m_levelXPReq[17] = 6500;
  5578. m_levelXPReq[18] = 7000;
  5579. m_levelXPReq[19] = 7500;
  5580. m_levelXPReq[20] = 8000;
  5581. m_levelXPReq[21] = 8500;
  5582. m_levelXPReq[22] = 9000;
  5583. m_levelXPReq[23] = 9500;
  5584. m_levelXPReq[24] = 10000;
  5585. m_levelXPReq[25] = 10500;
  5586. m_levelXPReq[26] = 11000;
  5587. m_levelXPReq[27] = 11750;
  5588. m_levelXPReq[28] = 12500;
  5589. m_levelXPReq[29] = 13250;
  5590. m_levelXPReq[30] = 14000;
  5591. m_levelXPReq[31] = 14750;
  5592. m_levelXPReq[32] = 15500;
  5593. m_levelXPReq[33] = 16250;
  5594. m_levelXPReq[34] = 17000;
  5595. m_levelXPReq[35] = 17750;
  5596. m_levelXPReq[36] = 18500;
  5597. m_levelXPReq[37] = 19250;
  5598. m_levelXPReq[38] = 20000;
  5599. m_levelXPReq[39] = 20750;
  5600. m_levelXPReq[40] = 21500;
  5601. m_levelXPReq[41] = 22250;
  5602. m_levelXPReq[42] = 23000;
  5603. m_levelXPReq[43] = 24000;
  5604. m_levelXPReq[44] = 25000;
  5605. m_levelXPReq[45] = 26000;
  5606. m_levelXPReq[46] = 27000;
  5607. m_levelXPReq[47] = 28000;
  5608. m_levelXPReq[48] = 29250;
  5609. m_levelXPReq[49] = 30500;
  5610. m_levelXPReq[50] = 32000;
  5611. m_levelXPReq[51] = 33750;
  5612. m_levelXPReq[52] = 35750;
  5613. m_levelXPReq[53] = 38000;
  5614. m_levelXPReq[54] = 40500;
  5615. m_levelXPReq[55] = 42500;
  5616. m_levelXPReq[56] = 45500;
  5617. m_levelXPReq[57] = 48500;
  5618. m_levelXPReq[58] = 51500;
  5619. m_levelXPReq[59] = 54500;
  5620. m_levelXPReq[60] = 57500;
  5621. m_levelXPReq[61] = 60500;
  5622. m_levelXPReq[62] = 63500;
  5623. m_levelXPReq[63] = 66500;
  5624. m_levelXPReq[64] = 70000;
  5625. m_levelXPReq[65] = 73500;
  5626. m_levelXPReq[66] = 77000;
  5627. m_levelXPReq[67] = 80500;
  5628. m_levelXPReq[68] = 84000;
  5629. m_levelXPReq[69] = 87500;
  5630. m_levelXPReq[70] = 91000;
  5631. m_levelXPReq[71] = 94500;
  5632. m_levelXPReq[72] = 98000;
  5633. m_levelXPReq[73] = 101500;
  5634. m_levelXPReq[74] = 105000;
  5635. m_levelXPReq[75] = 108500;
  5636. m_levelXPReq[76] = 116500;
  5637. m_levelXPReq[77] = 132500;
  5638. m_levelXPReq[78] = 152500;
  5639. m_levelXPReq[79] = 172500;
  5640. m_levelXPReq[80] = 192500;
  5641. m_levelXPReq[81] = 212500;
  5642. m_levelXPReq[82] = 232500;
  5643. m_levelXPReq[83] = 252500;
  5644. m_levelXPReq[84] = 272500;
  5645. m_levelXPReq[85] = 292500;
  5646. m_levelXPReq[86] = 312500;
  5647. m_levelXPReq[87] = 332500;
  5648. m_levelXPReq[88] = 352500;
  5649. m_levelXPReq[89] = 372500;
  5650. m_levelXPReq[90] = 392500;
  5651. m_levelXPReq[91] = 863550;
  5652. m_levelXPReq[92] = 949905;
  5653. m_levelXPReq[93] = 1044895;
  5654. m_levelXPReq[94] = 1149385;
  5655. m_levelXPReq[95] = 1264323;
  5656. }
  5657. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5658. bool locked = true;
  5659. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5660. if (player_spawn_quests_required.size() > 0 ) {
  5661. ZoneServer* zone = GetZone();
  5662. Client* client = zone->GetClientBySpawn(this);
  5663. if (!client){
  5664. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5665. return;
  5666. }
  5667. int xxx = player_spawn_quests_required.count(quest_id);
  5668. if (player_spawn_quests_required.count(quest_id) > 0){
  5669. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5670. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5671. Spawn* spawn = 0;
  5672. vector<int32>::iterator itr;
  5673. for (itr = spawns.begin(); itr != spawns.end();){
  5674. spawn = zone->GetSpawnByID(*itr);
  5675. if (spawn)
  5676. zone->SendSpawnChanges(spawn, client, false, true);
  5677. else {
  5678. itr = spawns.erase(itr);
  5679. continue;
  5680. }
  5681. itr++;
  5682. }
  5683. locked = false;
  5684. }
  5685. }
  5686. if (locked)
  5687. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5688. }
  5689. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5690. bool locked = true;
  5691. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5692. if (player_spawn_history_required.size() > 0) {
  5693. ZoneServer* zone = GetZone();
  5694. Client* client = zone->GetClientBySpawn(this);
  5695. if (!client){
  5696. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5697. return;
  5698. }
  5699. if (player_spawn_history_required.count(event_id) > 0){
  5700. vector<int32> spawns = *player_spawn_history_required[event_id];
  5701. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5702. Spawn* spawn = 0;
  5703. vector<int32>::iterator itr;
  5704. for (itr = spawns.begin(); itr != spawns.end();){
  5705. spawn = zone->GetSpawnByID(*itr);
  5706. if (spawn)
  5707. zone->SendSpawnChanges(spawn, client, false, true);
  5708. else {
  5709. itr = spawns.erase(itr);
  5710. continue;
  5711. }
  5712. itr++;
  5713. }
  5714. locked = false;
  5715. }
  5716. }
  5717. if (locked)
  5718. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5719. }
  5720. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5721. if(!spawn || !quest_id)
  5722. return;
  5723. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5724. if(player_spawn_quests_required.count(quest_id) == 0)
  5725. player_spawn_quests_required[quest_id] = new vector<int32>;
  5726. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5727. int32 current_spawn = 0;
  5728. for(int32 i=0;i<quest_spawns->size();i++){
  5729. current_spawn = quest_spawns->at(i);
  5730. if (current_spawn == spawn->GetID()){
  5731. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5732. return;
  5733. }
  5734. }
  5735. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5736. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5737. }
  5738. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5739. if (!spawn || !event_id)
  5740. return;
  5741. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5742. if (player_spawn_history_required.count(event_id) == 0)
  5743. player_spawn_history_required[event_id] = new vector<int32>;
  5744. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5745. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5746. if (itr == history_spawns->end())
  5747. history_spawns->push_back(spawn->GetID());
  5748. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5749. }
  5750. int32 PlayerInfo::GetBoatSpawn(){
  5751. return boat_spawn;
  5752. }
  5753. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5754. if(spawn)
  5755. boat_spawn = spawn->GetID();
  5756. else
  5757. boat_spawn = 0;
  5758. }
  5759. void PlayerInfo::RemoveOldPackets(){
  5760. safe_delete_array(changes);
  5761. safe_delete_array(orig_packet);
  5762. safe_delete_array(pet_changes);
  5763. safe_delete_array(pet_orig_packet);
  5764. changes = 0;
  5765. orig_packet = 0;
  5766. pet_changes = 0;
  5767. pet_orig_packet = 0;
  5768. }
  5769. PlayerControlFlags::PlayerControlFlags(){
  5770. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5771. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5772. flags_changed = false;
  5773. flag_changes.clear();
  5774. current_flags.clear();
  5775. }
  5776. PlayerControlFlags::~PlayerControlFlags(){
  5777. flag_changes.clear();
  5778. current_flags.clear();
  5779. }
  5780. bool PlayerControlFlags::ControlFlagsChanged(){
  5781. bool ret;
  5782. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5783. ret = flags_changed;
  5784. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5785. return ret;
  5786. }
  5787. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5788. if (!param || !param_value)
  5789. return;
  5790. bool active_changed = false;
  5791. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5792. active_changed = (current_flags[param][param_value] != is_active);
  5793. if (active_changed){
  5794. current_flags[param][param_value] = is_active;
  5795. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5796. flag_changes[param][param_value] = is_active ? 1 : 0;
  5797. flags_changed = true;
  5798. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5799. }
  5800. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5801. }
  5802. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5803. if (!client)
  5804. return;
  5805. map<int8, int8>* ptr = 0;
  5806. map<int8, map<int8, int8> >::iterator itr;
  5807. map<int8, int8>::iterator itr2;
  5808. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5809. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5810. ptr = &itr->second;
  5811. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5812. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5813. }
  5814. }
  5815. flag_changes.clear();
  5816. flags_changed = false;
  5817. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5818. }
  5819. bool Player::ControlFlagsChanged(){
  5820. return control_flags.ControlFlagsChanged();
  5821. }
  5822. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5823. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5824. }
  5825. void Player::SendControlFlagUpdates(Client* client){
  5826. control_flags.SendControlFlagUpdates(client);
  5827. }
  5828. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5829. mLUAHistory.writelock();
  5830. if (m_charLuaHistory.count(event_id) > 0) {
  5831. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5832. safe_delete(history);
  5833. mLUAHistory.releasewritelock();
  5834. return;
  5835. }
  5836. m_charLuaHistory.insert(make_pair(event_id,history));
  5837. mLUAHistory.releasewritelock();
  5838. }
  5839. void Player::SaveLUAHistory() {
  5840. mLUAHistory.readlock();
  5841. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5842. map<int32, LUAHistory*>::iterator itr;
  5843. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5844. if (itr->second->SaveNeeded) {
  5845. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5846. itr->second->SaveNeeded = false;
  5847. }
  5848. }
  5849. mLUAHistory.releasereadlock();
  5850. }
  5851. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5852. mLUAHistory.writelock();
  5853. LUAHistory* hd = 0;
  5854. if (m_charLuaHistory.count(event_id) > 0)
  5855. hd = m_charLuaHistory[event_id];
  5856. else {
  5857. hd = new LUAHistory;
  5858. m_charLuaHistory.insert(make_pair(event_id,hd));
  5859. }
  5860. hd->Value = value;
  5861. hd->Value2 = value2;
  5862. hd->SaveNeeded = true;
  5863. mLUAHistory.releasewritelock();
  5864. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5865. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5866. mLUAHistory.readlock();
  5867. SendHistoryRequiredSpawns(event_id);
  5868. mLUAHistory.releasereadlock();
  5869. }
  5870. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5871. LUAHistory* ret = 0;
  5872. mLUAHistory.readlock();
  5873. if (m_charLuaHistory.count(event_id) > 0)
  5874. ret = m_charLuaHistory[event_id];
  5875. mLUAHistory.releasereadlock();
  5876. return ret;
  5877. }
  5878. bool Player::CanSeeInvis(Entity* target)
  5879. {
  5880. if (!target->IsStealthed() && !target->IsInvis())
  5881. return true;
  5882. if (target->IsStealthed() && HasSeeHideSpell())
  5883. return true;
  5884. else if (target->IsInvis() && HasSeeInvisSpell())
  5885. return true;
  5886. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5887. if (radius == 0) // radius of 0 is always seen
  5888. return true;
  5889. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5890. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5891. return true;
  5892. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5893. Item* item = 0;
  5894. vector<Item*>* equipped_list = GetEquippedItemList();
  5895. bool seeInvis = false;
  5896. bool seeStealth = false;
  5897. for (int32 i = 0; i < equipped_list->size(); i++)
  5898. {
  5899. item = equipped_list->at(i);
  5900. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5901. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  5902. if (target->IsStealthed() && seeStealth)
  5903. return true;
  5904. else if (target->IsInvis() && seeInvis)
  5905. return true;
  5906. }
  5907. return false;
  5908. }
  5909. // returns true if we need to update target info due to see invis status change
  5910. bool Player::CheckChangeInvisHistory(Entity* target)
  5911. {
  5912. std::map<int32, bool>::iterator it;
  5913. it = target_invis_history.find(target->GetID());
  5914. if (it != target_invis_history.end())
  5915. {
  5916. //canSeeStatus
  5917. if (it->second)
  5918. {
  5919. if (!this->CanSeeInvis(target))
  5920. {
  5921. UpdateTargetInvisHistory(target->GetID(), false);
  5922. return true;
  5923. }
  5924. else
  5925. return false;
  5926. }
  5927. else
  5928. {
  5929. if (this->CanSeeInvis(target))
  5930. {
  5931. UpdateTargetInvisHistory(target->GetID(), true);
  5932. return true;
  5933. }
  5934. else
  5935. return false;
  5936. }
  5937. }
  5938. if (!this->CanSeeInvis(target))
  5939. UpdateTargetInvisHistory(target->GetID(), false);
  5940. else
  5941. UpdateTargetInvisHistory(target->GetID(), true);
  5942. return true;
  5943. }
  5944. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  5945. {
  5946. target_invis_history[targetID] = canSeeStatus;
  5947. }
  5948. void Player::RemoveTargetInvisHistory(int32 targetID)
  5949. {
  5950. target_invis_history.erase(targetID);
  5951. }
  5952. bool Player::SetSpawnMap(Spawn* spawn)
  5953. {
  5954. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  5955. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  5956. spawn_id += 1;
  5957. if (spawn_index == 255)
  5958. spawn_index += 1; //just so we dont have to worry about overloading
  5959. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  5960. if(itr != player_spawn_id_map.end()) {
  5961. player_spawn_id_map.erase(itr);
  5962. }
  5963. player_spawn_id_map[spawn_id] = spawn;
  5964. player_spawn_reverse_id_map[this] = spawn_id;
  5965. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  5966. return false;
  5967. }
  5968. index_mutex.writelock(__FUNCTION__, __LINE__);
  5969. spawn_id += 1;
  5970. if (spawn_index == 255)
  5971. spawn_index += 1; //just so we dont have to worry about overloading
  5972. int32 tmp_id = spawn_id;
  5973. player_spawn_id_map[tmp_id] = spawn;
  5974. if(player_spawn_reverse_id_map.count(spawn))
  5975. player_spawn_reverse_id_map.erase(spawn);
  5976. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  5977. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5978. return true;
  5979. }
  5980. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  5981. {
  5982. NPC* npc = new NPC();
  5983. string newName(GetName());
  5984. newName.append("'s spirit shard");
  5985. strcpy(npc->appearance.name, newName.c_str());
  5986. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  5987. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  5988. if(primary_command_list){
  5989. npc->SetPrimaryCommands(primary_command_list);
  5990. npc->primary_command_list_id = result.GetInt32(9);
  5991. }
  5992. if(secondary_command_list){
  5993. npc->SetSecondaryCommands(secondary_command_list);
  5994. npc->secondary_command_list_id = result.GetInt32(10);
  5995. }*/
  5996. npc->appearance.level = GetLevel();
  5997. npc->appearance.race = GetRace();
  5998. npc->appearance.gender = GetGender();
  5999. npc->appearance.adventure_class = GetAdventureClass();
  6000. //npc->appearance.lua_race_id = result.GetInt16(74);
  6001. npc->appearance.model_type = GetModelType();
  6002. npc->appearance.soga_model_type = GetSogaModelType();
  6003. npc->appearance.display_name = 1;
  6004. npc->features.hair_type = GetHairType();
  6005. npc->features.hair_face_type = GetFacialHairType();
  6006. npc->features.wing_type = GetWingType();
  6007. npc->features.chest_type = GetChestType();
  6008. npc->features.legs_type = GetLegsType();
  6009. npc->features.soga_hair_type = GetSogaHairType();
  6010. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  6011. npc->appearance.attackable = 0;
  6012. npc->appearance.show_level = 1;
  6013. npc->appearance.targetable = 1;
  6014. npc->appearance.show_command_icon = 1;
  6015. npc->appearance.display_hand_icon = 0;
  6016. npc->appearance.hide_hood = GetHideHood();
  6017. npc->size = GetSize();
  6018. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  6019. npc->appearance.action_state = appearance.action_state;
  6020. npc->appearance.visual_state = 6193; // ghostly look
  6021. npc->appearance.mood_state = appearance.mood_state;
  6022. npc->appearance.emote_state = appearance.emote_state;
  6023. npc->appearance.pos.state = appearance.pos.state;
  6024. npc->appearance.activity_status = appearance.activity_status;
  6025. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  6026. npc->SetPrefixTitle(GetPrefixTitle());
  6027. npc->SetSuffixTitle(GetSuffixTitle());
  6028. npc->SetLastName(GetLastName());
  6029. npc->SetX(origX);
  6030. npc->SetY(origY);
  6031. npc->SetZ(origZ);
  6032. npc->SetHeading(origHeading);
  6033. npc->SetSpawnOrigX(origX);
  6034. npc->SetSpawnOrigY(origY);
  6035. npc->SetSpawnOrigZ(origZ);
  6036. npc->SetSpawnOrigHeading(origHeading);
  6037. npc->appearance.pos.grid_id = origGridID;
  6038. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  6039. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  6040. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  6041. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  6042. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  6043. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  6044. npc->SetShardID(dbid);
  6045. npc->SetShardCharID(GetCharacterID());
  6046. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  6047. if(script)
  6048. npc->SetSpawnScript(script);
  6049. return npc;
  6050. }
  6051. void Player::SaveSpellEffects()
  6052. {
  6053. if(stop_save_spell_effects)
  6054. {
  6055. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  6056. return;
  6057. }
  6058. SpellProcess* spellProcess = 0;
  6059. // Get the current zones spell process
  6060. spellProcess = GetZone()->GetSpellProcess();
  6061. Query savedEffects;
  6062. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  6063. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  6064. InfoStruct* info = GetInfoStruct();
  6065. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  6066. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  6067. for(int i = 0; i < 45; i++) {
  6068. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  6069. {
  6070. Spawn* spawn = nullptr;
  6071. int32 target_char_id = 0;
  6072. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  6073. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  6074. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  6075. target_char_id = ((Player*)spawn)->GetCharacterID();
  6076. int32 timestamp = 0xFFFFFFFF;
  6077. if(!info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6078. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6079. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  6080. if(caster_char_id == 0)
  6081. continue;
  6082. Query effectSave;
  6083. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6084. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6085. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  6086. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  6087. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  6088. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6089. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  6090. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  6091. }
  6092. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  6093. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  6094. int32 target_char_id = 0;
  6095. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  6096. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  6097. else if(!info->maintained_effects[i].spell->initial_target)
  6098. target_char_id = GetCharacterID();
  6099. else if(spawn && spawn->IsPlayer())
  6100. target_char_id = ((Player*)spawn)->GetCharacterID();
  6101. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6102. target_char_id = 0xFFFFFFFF;
  6103. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  6104. int32 timestamp = 0xFFFFFFFF;
  6105. if(!info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6106. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6107. Query effectSave;
  6108. effectSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6109. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6110. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  6111. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  6112. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6113. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  6114. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  6115. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6116. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  6117. bool firstTarget = true;
  6118. map<Spawn*, int8> targetsInserted;
  6119. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  6120. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  6121. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  6122. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  6123. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  6124. {
  6125. int32 tmpCharID = 0;
  6126. int8 type = 0;
  6127. if(targetsInserted.find(spawn) != targetsInserted.end())
  6128. continue;
  6129. if(spawn->IsPlayer())
  6130. tmpCharID = ((Player*)spawn)->GetCharacterID();
  6131. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6132. {
  6133. tmpCharID = 0xFFFFFFFF;
  6134. }
  6135. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  6136. ((Entity*)spawn)->GetOwner()->IsPlayer())
  6137. {
  6138. type = ((Entity*)spawn)->GetPetType();
  6139. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  6140. tmpCharID = petOwner->GetCharacterID();
  6141. }
  6142. if(!firstTarget)
  6143. insertTargets.append(", ");
  6144. targetsInserted.insert(make_pair(spawn, true));
  6145. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  6146. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  6147. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6148. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6149. firstTarget = false;
  6150. }
  6151. }
  6152. multimap<int32,int8>::iterator entries;
  6153. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  6154. {
  6155. if(!firstTarget)
  6156. insertTargets.append(", ");
  6157. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  6158. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  6159. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6160. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6161. firstTarget = false;
  6162. }
  6163. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6164. if(!firstTarget)
  6165. {
  6166. Query targetSave;
  6167. targetSave.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  6168. }
  6169. }
  6170. }
  6171. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  6172. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  6173. }
  6174. void Player::MentorTarget()
  6175. {
  6176. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  6177. {
  6178. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  6179. reset_mentorship = true;
  6180. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  6181. }
  6182. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  6183. {
  6184. if(client->GetPlayer()->GetTarget()->IsPlayer())
  6185. {
  6186. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  6187. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  6188. {
  6189. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  6190. return;
  6191. }
  6192. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6193. {
  6194. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id &&
  6195. client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone())
  6196. {
  6197. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6198. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6199. }
  6200. }
  6201. }
  6202. }
  6203. }
  6204. void Player::SetMentorStats(int32 effective_level, int32 target_char_id)
  6205. {
  6206. RemoveSpells();
  6207. if(client->GetPlayer()->GetGroupMemberInfo())
  6208. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6209. InfoStruct* info = GetInfoStruct();
  6210. info->set_effective_level(effective_level);
  6211. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  6212. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  6213. client->GetPlayer()->CalculateBonuses();
  6214. client->GetPlayer()->SetHP(GetTotalHP());
  6215. client->GetPlayer()->SetPower(GetTotalPower());
  6216. info->set_agi_base(effective_level * 2 + 15);
  6217. info->set_intel_base(effective_level * 2 + 15);
  6218. info->set_wis_base(effective_level * 2 + 15);
  6219. info->set_str_base(effective_level * 2 + 15);
  6220. info->set_sta_base(effective_level * 2 + 15);
  6221. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6222. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6223. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6224. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6225. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6226. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6227. info->set_poison_base((int16)(effective_level * 1.5 + 10));
  6228. GetClient()->ClearSentItemDetails();
  6229. if(GetClient())
  6230. {
  6231. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6232. if (app) {
  6233. GetClient()->QueuePacket(app);
  6234. }
  6235. }
  6236. GetEquipmentList()->SendEquippedItems(this);
  6237. }
  6238. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6239. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6240. GetInfoStruct()->set_effective_level(level);
  6241. }
  6242. SetInfo(&appearance.level, level, setUpdateFlags);
  6243. SetXP(0);
  6244. SetNeededXP();
  6245. }
  6246. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6247. if(item_list.AddItem(item)) {
  6248. item->save_needed = true;
  6249. SetEquippedItemAppearances();
  6250. packets->push_back(equipList->serialize(version, this));
  6251. packets->push_back(item->serialize(version, false));
  6252. if(to_item)
  6253. packets->push_back(to_item->serialize(version, false, this));
  6254. packets->push_back(item_list.serialize(this, version));
  6255. return true;
  6256. }
  6257. else {
  6258. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6259. }
  6260. return false;
  6261. }
  6262. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6263. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6264. return;
  6265. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6266. GMTagFilter filter;
  6267. filter.filter_type = filter_type;
  6268. filter.filter_value = filter_value;
  6269. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6270. if(filter_search_str)
  6271. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6272. filter.visual_tag = visual_tag;
  6273. gm_visual_filters.push_back(filter);
  6274. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6275. }
  6276. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6277. if(!in_vismutex_lock)
  6278. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6279. int16 tag_id = 0;
  6280. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6281. for(;itr != gm_visual_filters.end();itr++) {
  6282. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6283. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6284. tag_id = itr->visual_tag;
  6285. break;
  6286. }
  6287. }
  6288. }
  6289. if(!in_vismutex_lock)
  6290. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6291. return tag_id;
  6292. }
  6293. void Player::ClearGMVisualFilters() {
  6294. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6295. gm_visual_filters.clear();
  6296. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6297. }