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rifter_hatchling7.lua 4.4 KB

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  1. --[[
  2. Script Name : rifter_hatchling12.lua
  3. Script Purpose : Waypoint Path for rifter_hatchling12.lua
  4. Script Author : Devn00b
  5. Script Date : 05/14/2020 02:05:00 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 7
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 215
  17. local power2 = 215
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. waypoints(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -158.21, 0.48, -106.22, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, -156.89, -0.09, -112.69, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, -155.69, -0.06, -114.3, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, -156.92, -0.07, -126.65, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, -159, -0.03, -135.09, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, -153.8, -0.05, -138.02, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, -144.05, -0.12, -135.43, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, -128.85, -0.1, -134.7, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, -135.95, 0.32, -135.86, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, -153.95, -0.09, -137.4, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, -160.26, 0.01, -131.17, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -159.49, -0.01, -110.02, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -149.56, -0.12, -83.67, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -169.39, -0.25, -72.96, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -175.12, -0.26, -73.72, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, -178.29, -0.27, -87.19, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, -189.11, -0.08, -92.45, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, -198.07, -0.07, -93.25, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, -197.5, -0.06, -102.7, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, -190.57, -0.12, -105.47, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, -182.39, -0.09, -108.46, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, -181.08, 1.04, -116.66, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, -167, 0.11, -118.74, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, -160.38, -0.11, -118.8, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, -167, 0.11, -118.74, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, -181.08, 1.04, -116.66, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, -182.39, -0.09, -108.46, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, -190.57, -0.12, -105.47, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, -197.5, -0.06, -102.7, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, -198.07, -0.07, -93.25, 2, math.random(0,5))
  67. MovementLoopAddLocation(NPC, -189.11, -0.08, -92.45, 2, math.random(0,5))
  68. MovementLoopAddLocation(NPC, -178.29, -0.27, -87.19, 2, math.random(0,5))
  69. MovementLoopAddLocation(NPC, -175.12, -0.26, -73.72, 2, math.random(0,5))
  70. MovementLoopAddLocation(NPC, -169.39, -0.25, -72.96, 2, math.random(0,5))
  71. MovementLoopAddLocation(NPC, -149.56, -0.12, -83.67, 2, math.random(0,5))
  72. MovementLoopAddLocation(NPC, -159.49, -0.01, -110.02, 2, math.random(0,5))
  73. MovementLoopAddLocation(NPC, -160.26, 0.01, -131.17, 2, math.random(0,5))
  74. MovementLoopAddLocation(NPC, -153.95, -0.09, -137.4, 2, math.random(0,5))
  75. MovementLoopAddLocation(NPC, -135.95, 0.32, -135.86, 2, math.random(0,5))
  76. MovementLoopAddLocation(NPC, -128.85, -0.1, -134.7, 2, math.random(0,5))
  77. MovementLoopAddLocation(NPC, -144.05, -0.12, -135.43, 2, math.random(0,5))
  78. MovementLoopAddLocation(NPC, -153.8, -0.05, -138.02, 2, math.random(0,5))
  79. MovementLoopAddLocation(NPC, -159, -0.03, -135.09, 2, math.random(0,5))
  80. MovementLoopAddLocation(NPC, -156.92, -0.07, -126.65, 2, math.random(0,5))
  81. MovementLoopAddLocation(NPC, -155.69, -0.06, -114.3, 2, math.random(0,5))
  82. MovementLoopAddLocation(NPC, -156.89, -0.09, -112.69, 2, math.random(0,5))
  83. MovementLoopAddLocation(NPC, -158.21, 0.48, -106.22, 2, math.random(0,5))
  84. end