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- --[[
- Script Name : halt_who_goes_there.lua
- Script Purpose : Handles the quest, "Halt, Who Goes There?"
- Script Author : Neveruary
- Script Date : 11/27/2022
- Script Notes : Auto generated with QuestParser.
- Zone : Enchanted Lands
- Quest Giver : Deputy Kegie
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "Slay the Mistcaller mischiefmakers near the Fae Island!", 15, 100, "Assist Deputy Kegie in removing the threat to the Deputies near the end of the Lazy Drain.", 611, 390048)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've slain several mischiefmakers.")
- AddQuestStepChat(Quest, 2, "Report back to Deputy Kegie.", 1, "Assist Deputy Kegie in removing the threat to the Deputies near the end of the Lazy Drain.", 11, 390183)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I've reported to Deputy Kegie.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've assisted Deputy Kegie, but he is still frightened by something.")
- UpdateQuestDescription(Quest, "There must be more to the situation than meets the eye. Deputy Kegie is frightened out of his wits but I'm not sure the Mistcaller mischiefmakers are the cause. Maybe the Deputy just needs to get out more. Maybe he needs a date more than he needs a rescue.")
- GiveQuestReward(Quest, Player)
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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