12345678910111213141516171819202122232425262728293031323334353637383940414243444546 |
- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "../../common/Log.h"
- #include "Chat.h"
- #include "../WorldDatabase.h"
- extern Chat chat;
- void WorldDatabase::LoadChannels() {
- DatabaseResult result;
- ChatChannel *channel;
- if (database_new.Select(&result, "SELECT `name`,`password`,`level_restriction`,`classes`,`races` FROM `channels`")) {
- while (result.Next()) {
- channel = new ChatChannel();
- channel->SetName(result.GetString(0));
- if (!result.IsNull(1))
- channel->SetPassword(result.GetString(1));
- channel->SetLevelRestriction(result.GetInt16(2));
- channel->SetClassesAllowed(result.GetInt64(3));
- channel->SetRacesAllowed(result.GetInt64(4));
- channel->SetType(CHAT_CHANNEL_TYPE_WORLD);
- chat.AddChannel(channel);
- }
- }
- }
|