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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "World.h"
- #include "Object.h"
- #include "Spells.h"
- extern World world;
- extern ConfigReader configReader;
- extern MasterSpellList master_spell_list;
- Object::Object(){
- clickable = false;
- zone_name = 0;
- packet_num = 0;
- appearance.activity_status = 64;
- appearance.pos.state = 1;
- appearance.encounter_level = 0;
- spawn_type = 2;
- m_deviceID = 0;
- }
- Object::~Object(){
- }
- EQ2Packet* Object::serialize(Player* player, int16 version){
- return spawn_serialize(player, version);
- }
- void Object::HandleUse(Client* client, string command){
- vector<TransportDestination*> destinations;
- if(GetTransporterID() > 0)
- GetZone()->GetTransporters(&destinations, client, GetTransporterID());
- if (destinations.size())
- {
- client->SetTemporaryTransportID(0);
- client->ProcessTeleport(this, &destinations, GetTransporterID());
- }
- else if (client && command.length() > 0 && appearance.show_command_icon == 1 && MeetsSpawnAccessRequirements(client->GetPlayer())){
- EntityCommand* entity_command = FindEntityCommand(command);
- if (entity_command)
- client->GetCurrentZone()->ProcessEntityCommand(entity_command, client->GetPlayer(), client->GetPlayer()->GetTarget());
- }
- }
- Object* Object::Copy(){
- Object* new_spawn = new Object();
- new_spawn->SetCollector(IsCollector());
- new_spawn->SetMerchantID(merchant_id);
- new_spawn->SetMerchantType(merchant_type);
- new_spawn->SetMerchantLevelRange(GetMerchantMinLevel(), GetMerchantMaxLevel());
- if(GetSizeOffset() > 0){
- int8 offset = GetSizeOffset()+1;
- sint32 tmp_size = size + (rand()%offset - rand()%offset);
- if(tmp_size < 0)
- tmp_size = 1;
- else if(tmp_size >= 0xFFFF)
- tmp_size = 0xFFFF;
- new_spawn->size = (int16)tmp_size;
- }
- else
- new_spawn->size = size;
- new_spawn->SetPrimaryCommands(&primary_command_list);
- new_spawn->SetSecondaryCommands(&secondary_command_list);
- new_spawn->database_id = database_id;
- new_spawn->primary_command_list_id = primary_command_list_id;
- new_spawn->secondary_command_list_id = secondary_command_list_id;
- memcpy(&new_spawn->appearance, &appearance, sizeof(AppearanceData));
- new_spawn->faction_id = faction_id;
- new_spawn->target = 0;
- new_spawn->SetTotalHP(GetTotalHP());
- new_spawn->SetTotalPower(GetTotalPower());
- new_spawn->SetHP(GetHP());
- new_spawn->SetPower(GetPower());
- SetQuestsRequired(new_spawn);
- new_spawn->SetTransporterID(GetTransporterID());
- new_spawn->SetDeviceID(GetDeviceID());
- new_spawn->SetSoundsDisabled(IsSoundsDisabled());
- new_spawn->SetOmittedByDBFlag(IsOmittedByDBFlag());
- new_spawn->SetLootTier(GetLootTier());
- new_spawn->SetLootDropType(GetLootDropType());
- return new_spawn;
- }
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